diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
6 files changed, 2688 insertions, 803 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..94fd940 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | xmlrpc.DeleteChannels(itemID); | ||
321 | xmlrpc.CancelSRDRequests(itemID); | ||
322 | |||
323 | // Remove Sensors | ||
324 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
325 | |||
326 | } | ||
327 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 328 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 329 | { |
310 | List<Object> data = new List<Object>(); | 330 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7620df3..49f0ef7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -103,15 +107,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
103 | protected int m_notecardLineReadCharsMax = 255; | 107 | protected int m_notecardLineReadCharsMax = 255; |
104 | protected int m_scriptConsoleChannel = 0; | 108 | protected int m_scriptConsoleChannel = 0; |
105 | protected bool m_scriptConsoleChannelEnabled = false; | 109 | protected bool m_scriptConsoleChannelEnabled = false; |
110 | protected bool m_debuggerSafe = false; | ||
106 | protected IUrlModule m_UrlModule = null; | 111 | protected IUrlModule m_UrlModule = null; |
107 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 112 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
108 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 113 | new Dictionary<UUID, UserInfoCacheEntry>(); |
114 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
115 | |||
116 | // protected Timer m_ShoutSayTimer; | ||
117 | protected int m_SayShoutCount = 0; | ||
118 | DateTime m_lastSayShoutCheck; | ||
119 | |||
120 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
121 | new Dictionary<string, string> { | ||
122 | {"FLY", "Flying"}, | ||
123 | {"FLYSLOW", "FlyingSlow"}, | ||
124 | {"HOVER_UP", "Hovering Up"}, | ||
125 | {"HOVER_DOWN", "Hovering Down"}, | ||
126 | {"HOVER", "Hovering"}, | ||
127 | {"LAND", "Landing"}, | ||
128 | {"FALLDOWN", "Falling Down"}, | ||
129 | {"PREJUMP", "PreJumping"}, | ||
130 | {"JUMP", "Jumping"}, | ||
131 | {"STANDUP", "Standing Up"}, | ||
132 | {"SOFT_LAND", "Soft Landing"}, | ||
133 | {"STAND", "Standing"}, | ||
134 | {"CROUCHWALK", "CrouchWalking"}, | ||
135 | {"RUN", "Running"}, | ||
136 | {"WALK", "Walking"}, | ||
137 | {"CROUCH", "Crouching"}, | ||
138 | {"TURNLEFT", "Turning Left"}, | ||
139 | {"TURNRIGHT", "Turning Right"} | ||
140 | }; | ||
109 | 141 | ||
110 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
111 | { | 143 | { |
144 | /* | ||
145 | m_ShoutSayTimer = new Timer(1000); | ||
146 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
147 | m_ShoutSayTimer.AutoReset = true; | ||
148 | m_ShoutSayTimer.Start(); | ||
149 | */ | ||
150 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
151 | |||
112 | m_ScriptEngine = ScriptEngine; | 152 | m_ScriptEngine = ScriptEngine; |
113 | m_host = host; | 153 | m_host = host; |
114 | m_item = item; | 154 | m_item = item; |
155 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
115 | 156 | ||
116 | LoadLimits(); // read script limits from config. | 157 | LoadLimits(); // read script limits from config. |
117 | 158 | ||
@@ -171,6 +212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
171 | get { return m_ScriptEngine.World; } | 212 | get { return m_ScriptEngine.World; } |
172 | } | 213 | } |
173 | 214 | ||
215 | [DebuggerNonUserCode] | ||
174 | public void state(string newState) | 216 | public void state(string newState) |
175 | { | 217 | { |
176 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 218 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -180,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
180 | /// Reset the named script. The script must be present | 222 | /// Reset the named script. The script must be present |
181 | /// in the same prim. | 223 | /// in the same prim. |
182 | /// </summary> | 224 | /// </summary> |
225 | [DebuggerNonUserCode] | ||
183 | public void llResetScript() | 226 | public void llResetScript() |
184 | { | 227 | { |
185 | m_host.AddScriptLPS(1); | 228 | m_host.AddScriptLPS(1); |
@@ -242,6 +285,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
242 | } | 285 | } |
243 | } | 286 | } |
244 | 287 | ||
288 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
289 | { | ||
290 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
291 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
292 | return ret; | ||
293 | |||
294 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
295 | |||
296 | switch (linkType) | ||
297 | { | ||
298 | case ScriptBaseClass.LINK_SET: | ||
299 | return avs; | ||
300 | |||
301 | case ScriptBaseClass.LINK_ROOT: | ||
302 | return ret; | ||
303 | |||
304 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
305 | return avs; | ||
306 | |||
307 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
308 | return avs; | ||
309 | |||
310 | case ScriptBaseClass.LINK_THIS: | ||
311 | return ret; | ||
312 | |||
313 | default: | ||
314 | if (linkType < 0) | ||
315 | return ret; | ||
316 | |||
317 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
318 | |||
319 | if (linkType <= partCount) | ||
320 | { | ||
321 | return ret; | ||
322 | } | ||
323 | else | ||
324 | { | ||
325 | linkType = linkType - partCount; | ||
326 | if (linkType > avs.Count) | ||
327 | { | ||
328 | return ret; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | ret.Add(avs[linkType-1]); | ||
333 | return ret; | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | |||
245 | public List<SceneObjectPart> GetLinkParts(int linkType) | 339 | public List<SceneObjectPart> GetLinkParts(int linkType) |
246 | { | 340 | { |
247 | return GetLinkParts(m_host, linkType); | 341 | return GetLinkParts(m_host, linkType); |
@@ -250,6 +344,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
250 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 344 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
251 | { | 345 | { |
252 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 346 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
347 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
348 | return ret; | ||
253 | ret.Add(part); | 349 | ret.Add(part); |
254 | 350 | ||
255 | switch (linkType) | 351 | switch (linkType) |
@@ -440,31 +536,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
440 | 536 | ||
441 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 537 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
442 | 538 | ||
443 | /// <summary> | 539 | // Utility function for llRot2Euler |
444 | /// Convert an LSL rotation to a Euler vector. | 540 | |
445 | /// </summary> | 541 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
446 | /// <remarks> | 542 | protected double NormalizeAngle(double angle) |
447 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
448 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
449 | /// </remarks> | ||
450 | /// <param name="r"></param> | ||
451 | /// <returns></returns> | ||
452 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
453 | { | 543 | { |
454 | m_host.AddScriptLPS(1); | 544 | if (angle > -Math.PI && angle < Math.PI) |
545 | return angle; | ||
455 | 546 | ||
456 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 547 | int numPis = (int)(Math.PI / angle); |
457 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 548 | double remainder = angle - Math.PI * numPis; |
458 | if (m == 0.0) return new LSL_Vector(); | 549 | if (numPis % 2 == 1) |
459 | double x = Math.Atan2(-v.y, v.z); | 550 | return Math.PI - angle; |
460 | double sin = v.x / m; | 551 | return remainder; |
461 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 552 | } |
462 | double y = Math.Asin(sin); | ||
463 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
464 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
465 | double z = Math.Atan2(v.y, v.x); | ||
466 | 553 | ||
467 | return new LSL_Vector(x, y, z); | 554 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
555 | { | ||
556 | m_host.AddScriptLPS(1); | ||
557 | LSL_Vector eul = new LSL_Vector(); | ||
558 | |||
559 | double sqw = q1.s*q1.s; | ||
560 | double sqx = q1.x*q1.x; | ||
561 | double sqy = q1.z*q1.z; | ||
562 | double sqz = q1.y*q1.y; | ||
563 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
564 | double test = q1.x*q1.z + q1.y*q1.s; | ||
565 | if (test > 0.4999*unit) { // singularity at north pole | ||
566 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
567 | eul.y = Math.PI/2; | ||
568 | eul.x = 0; | ||
569 | return eul; | ||
570 | } | ||
571 | if (test < -0.4999*unit) { // singularity at south pole | ||
572 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
573 | eul.y = -Math.PI/2; | ||
574 | eul.x = 0; | ||
575 | return eul; | ||
576 | } | ||
577 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
578 | eul.y = Math.Asin(2*test/unit); | ||
579 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
580 | return eul; | ||
468 | } | 581 | } |
469 | 582 | ||
470 | /* From wiki: | 583 | /* From wiki: |
@@ -517,18 +630,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
517 | m_host.AddScriptLPS(1); | 630 | m_host.AddScriptLPS(1); |
518 | 631 | ||
519 | double x,y,z,s; | 632 | double x,y,z,s; |
520 | 633 | v.x *= 0.5; | |
521 | double c1 = Math.Cos(v.x * 0.5); | 634 | v.y *= 0.5; |
522 | double c2 = Math.Cos(v.y * 0.5); | 635 | v.z *= 0.5; |
523 | double c3 = Math.Cos(v.z * 0.5); | 636 | double c1 = Math.Cos(v.x); |
524 | double s1 = Math.Sin(v.x * 0.5); | 637 | double c2 = Math.Cos(v.y); |
525 | double s2 = Math.Sin(v.y * 0.5); | 638 | double c1c2 = c1 * c2; |
526 | double s3 = Math.Sin(v.z * 0.5); | 639 | double s1 = Math.Sin(v.x); |
527 | 640 | double s2 = Math.Sin(v.y); | |
528 | x = s1 * c2 * c3 + c1 * s2 * s3; | 641 | double s1s2 = s1 * s2; |
529 | y = c1 * s2 * c3 - s1 * c2 * s3; | 642 | double c1s2 = c1 * s2; |
530 | z = s1 * s2 * c3 + c1 * c2 * s3; | 643 | double s1c2 = s1 * c2; |
531 | s = c1 * c2 * c3 - s1 * s2 * s3; | 644 | double c3 = Math.Cos(v.z); |
645 | double s3 = Math.Sin(v.z); | ||
646 | |||
647 | x = s1c2 * c3 + c1s2 * s3; | ||
648 | y = c1s2 * c3 - s1c2 * s3; | ||
649 | z = s1s2 * c3 + c1c2 * s3; | ||
650 | s = c1c2 * c3 - s1s2 * s3; | ||
532 | 651 | ||
533 | return new LSL_Rotation(x, y, z, s); | 652 | return new LSL_Rotation(x, y, z, s); |
534 | } | 653 | } |
@@ -666,77 +785,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
666 | { | 785 | { |
667 | //A and B should both be normalized | 786 | //A and B should both be normalized |
668 | m_host.AddScriptLPS(1); | 787 | m_host.AddScriptLPS(1); |
669 | LSL_Rotation rotBetween; | 788 | /* This method is more accurate than the SL one, and thus causes problems |
670 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 789 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
671 | // continue calculation. | 790 | |
672 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 791 | double dotProduct = LSL_Vector.Dot(a, b); |
792 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
793 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
794 | double angle = Math.Acos(dotProduct / magProduct); | ||
795 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
796 | double s = Math.Sin(angle / 2); | ||
797 | |||
798 | double x = axis.x * s; | ||
799 | double y = axis.y * s; | ||
800 | double z = axis.z * s; | ||
801 | double w = Math.Cos(angle / 2); | ||
802 | |||
803 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
804 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
805 | |||
806 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
807 | */ | ||
808 | |||
809 | // This method mimics the 180 errors found in SL | ||
810 | // See www.euclideanspace.com... angleBetween | ||
811 | LSL_Vector vec_a = a; | ||
812 | LSL_Vector vec_b = b; | ||
813 | |||
814 | // Eliminate zero length | ||
815 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
816 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
817 | if (vec_a_mag < 0.00001 || | ||
818 | vec_b_mag < 0.00001) | ||
673 | { | 819 | { |
674 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 820 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
675 | } | 821 | } |
676 | else | 822 | |
823 | // Normalize | ||
824 | vec_a = llVecNorm(vec_a); | ||
825 | vec_b = llVecNorm(vec_b); | ||
826 | |||
827 | // Calculate axis and rotation angle | ||
828 | LSL_Vector axis = vec_a % vec_b; | ||
829 | LSL_Float cos_theta = vec_a * vec_b; | ||
830 | |||
831 | // Check if parallel | ||
832 | if (cos_theta > 0.99999) | ||
677 | { | 833 | { |
678 | a = LSL_Vector.Norm(a); | 834 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
679 | b = LSL_Vector.Norm(b); | 835 | } |
680 | double dotProduct = LSL_Vector.Dot(a, b); | 836 | |
681 | // There are two degenerate cases possible. These are for vectors 180 or | 837 | // Check if anti-parallel |
682 | // 0 degrees apart. These have to be detected and handled individually. | 838 | else if (cos_theta < -0.99999) |
683 | // | 839 | { |
684 | // Check for vectors 180 degrees apart. | 840 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
685 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 841 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
686 | if (dotProduct < -0.9999999f) | 842 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
687 | { | 843 | } |
688 | // First assume X axis is orthogonal to the vectors. | 844 | else // other rotation |
689 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 845 | { |
690 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 846 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
691 | // Check for near zero vector. A very small non-zero number here will create | 847 | axis = llVecNorm(axis); |
692 | // a rotation in an undesired direction. | 848 | double x, y, z, s, t; |
693 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 849 | s = Math.Cos(theta); |
694 | { | 850 | t = Math.Sin(theta); |
695 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 851 | x = axis.x * t; |
696 | } | 852 | y = axis.y * t; |
697 | // If the magnitude of the vector was near zero, then assume the X axis is not | 853 | z = axis.z * t; |
698 | // orthogonal and use the Z axis instead. | 854 | return new LSL_Rotation(x,y,z,s); |
699 | else | ||
700 | { | ||
701 | // Set 180 z rotation. | ||
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
703 | } | ||
704 | } | ||
705 | // Check for parallel vectors. | ||
706 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
707 | else if (dotProduct > 0.9999999f) | ||
708 | { | ||
709 | // Set zero rotation. | ||
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
711 | } | ||
712 | else | ||
713 | { | ||
714 | // All special checks have been performed so get the axis of rotation. | ||
715 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
716 | // Quarternion s value is the length of the unit vector + dot product. | ||
717 | double qs = 1.0 + dotProduct; | ||
718 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
719 | // Normalize the rotation. | ||
720 | double mag = LSL_Rotation.Mag(rotBetween); | ||
721 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
722 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
723 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
724 | // crossProduct vector should also not be zero. | ||
725 | rotBetween.x = rotBetween.x / mag; | ||
726 | rotBetween.y = rotBetween.y / mag; | ||
727 | rotBetween.z = rotBetween.z / mag; | ||
728 | rotBetween.s = rotBetween.s / mag; | ||
729 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
730 | // any longer since zero vectors are checked for at the top. | ||
731 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
732 | { | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | } | ||
736 | } | 855 | } |
737 | return rotBetween; | ||
738 | } | 856 | } |
739 | 857 | ||
740 | public void llWhisper(int channelID, string text) | 858 | public void llWhisper(int channelID, string text) |
741 | { | 859 | { |
742 | m_host.AddScriptLPS(1); | 860 | m_host.AddScriptLPS(1); |
@@ -752,10 +870,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
752 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 870 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
753 | } | 871 | } |
754 | 872 | ||
873 | private void CheckSayShoutTime() | ||
874 | { | ||
875 | DateTime now = DateTime.UtcNow; | ||
876 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
877 | { | ||
878 | m_lastSayShoutCheck = now; | ||
879 | m_SayShoutCount = 0; | ||
880 | } | ||
881 | else | ||
882 | m_SayShoutCount++; | ||
883 | } | ||
884 | |||
755 | public void llSay(int channelID, string text) | 885 | public void llSay(int channelID, string text) |
756 | { | 886 | { |
757 | m_host.AddScriptLPS(1); | 887 | m_host.AddScriptLPS(1); |
758 | 888 | ||
889 | if (channelID == 0) | ||
890 | // m_SayShoutCount++; | ||
891 | CheckSayShoutTime(); | ||
892 | |||
893 | if (m_SayShoutCount >= 11) | ||
894 | ScriptSleep(2000); | ||
895 | |||
759 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 896 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
760 | { | 897 | { |
761 | Console.WriteLine(text); | 898 | Console.WriteLine(text); |
@@ -778,6 +915,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
778 | { | 915 | { |
779 | m_host.AddScriptLPS(1); | 916 | m_host.AddScriptLPS(1); |
780 | 917 | ||
918 | if (channelID == 0) | ||
919 | // m_SayShoutCount++; | ||
920 | CheckSayShoutTime(); | ||
921 | |||
922 | if (m_SayShoutCount >= 11) | ||
923 | ScriptSleep(2000); | ||
924 | |||
781 | if (text.Length > 1023) | 925 | if (text.Length > 1023) |
782 | text = text.Substring(0, 1023); | 926 | text = text.Substring(0, 1023); |
783 | 927 | ||
@@ -809,22 +953,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
809 | 953 | ||
810 | public void llRegionSayTo(string target, int channel, string msg) | 954 | public void llRegionSayTo(string target, int channel, string msg) |
811 | { | 955 | { |
956 | string error = String.Empty; | ||
957 | |||
812 | if (msg.Length > 1023) | 958 | if (msg.Length > 1023) |
813 | msg = msg.Substring(0, 1023); | 959 | msg = msg.Substring(0, 1023); |
814 | 960 | ||
815 | m_host.AddScriptLPS(1); | 961 | m_host.AddScriptLPS(1); |
816 | 962 | ||
817 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
818 | { | ||
819 | return; | ||
820 | } | ||
821 | |||
822 | UUID TargetID; | 963 | UUID TargetID; |
823 | UUID.TryParse(target, out TargetID); | 964 | UUID.TryParse(target, out TargetID); |
824 | 965 | ||
825 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 966 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
826 | if (wComm != null) | 967 | if (wComm != null) |
827 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 968 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
969 | LSLError(error); | ||
828 | } | 970 | } |
829 | 971 | ||
830 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 972 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1080,10 +1222,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1080 | return detectedParams.TouchUV; | 1222 | return detectedParams.TouchUV; |
1081 | } | 1223 | } |
1082 | 1224 | ||
1225 | [DebuggerNonUserCode] | ||
1083 | public virtual void llDie() | 1226 | public virtual void llDie() |
1084 | { | 1227 | { |
1085 | m_host.AddScriptLPS(1); | 1228 | m_host.AddScriptLPS(1); |
1086 | throw new SelfDeleteException(); | 1229 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1087 | } | 1230 | } |
1088 | 1231 | ||
1089 | public LSL_Float llGround(LSL_Vector offset) | 1232 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1154,6 +1297,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1154 | 1297 | ||
1155 | public void llSetStatus(int status, int value) | 1298 | public void llSetStatus(int status, int value) |
1156 | { | 1299 | { |
1300 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1301 | return; | ||
1157 | m_host.AddScriptLPS(1); | 1302 | m_host.AddScriptLPS(1); |
1158 | 1303 | ||
1159 | int statusrotationaxis = 0; | 1304 | int statusrotationaxis = 0; |
@@ -1177,6 +1322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | if (!allow) | 1322 | if (!allow) |
1178 | return; | 1323 | return; |
1179 | 1324 | ||
1325 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1326 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1327 | return; | ||
1328 | |||
1180 | m_host.ScriptSetPhysicsStatus(true); | 1329 | m_host.ScriptSetPhysicsStatus(true); |
1181 | } | 1330 | } |
1182 | else | 1331 | else |
@@ -1376,6 +1525,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1376 | { | 1525 | { |
1377 | m_host.AddScriptLPS(1); | 1526 | m_host.AddScriptLPS(1); |
1378 | 1527 | ||
1528 | SetColor(m_host, color, face); | ||
1529 | } | ||
1530 | |||
1531 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1532 | { | ||
1533 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1534 | return; | ||
1535 | |||
1536 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1537 | Color4 texcolor; | ||
1538 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1539 | { | ||
1540 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1541 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1542 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1543 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1544 | tex.FaceTextures[face].RGBA = texcolor; | ||
1545 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1546 | return; | ||
1547 | } | ||
1548 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1549 | { | ||
1550 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1551 | { | ||
1552 | if (tex.FaceTextures[i] != null) | ||
1553 | { | ||
1554 | texcolor = tex.FaceTextures[i].RGBA; | ||
1555 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1556 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1557 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1558 | tex.FaceTextures[i].RGBA = texcolor; | ||
1559 | } | ||
1560 | texcolor = tex.DefaultTexture.RGBA; | ||
1561 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1562 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1563 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1564 | tex.DefaultTexture.RGBA = texcolor; | ||
1565 | } | ||
1566 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1567 | return; | ||
1568 | } | ||
1569 | |||
1379 | if (face == ScriptBaseClass.ALL_SIDES) | 1570 | if (face == ScriptBaseClass.ALL_SIDES) |
1380 | face = SceneObjectPart.ALL_SIDES; | 1571 | face = SceneObjectPart.ALL_SIDES; |
1381 | 1572 | ||
@@ -1384,6 +1575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1384 | 1575 | ||
1385 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1576 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1386 | { | 1577 | { |
1578 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1579 | return; | ||
1580 | |||
1387 | Primitive.TextureEntry tex = part.Shape.Textures; | 1581 | Primitive.TextureEntry tex = part.Shape.Textures; |
1388 | MappingType textype; | 1582 | MappingType textype; |
1389 | textype = MappingType.Default; | 1583 | textype = MappingType.Default; |
@@ -1414,6 +1608,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1608 | ||
1415 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1609 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1416 | { | 1610 | { |
1611 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1612 | return; | ||
1613 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1614 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | if (face >= 0 && face < GetNumberOfSides(part)) | 1615 | if (face >= 0 && face < GetNumberOfSides(part)) |
1419 | { | 1616 | { |
@@ -1439,6 +1636,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1439 | 1636 | ||
1440 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1637 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1441 | { | 1638 | { |
1639 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1640 | return; | ||
1442 | 1641 | ||
1443 | Shininess sval = new Shininess(); | 1642 | Shininess sval = new Shininess(); |
1444 | 1643 | ||
@@ -1489,6 +1688,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1489 | 1688 | ||
1490 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1689 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1491 | { | 1690 | { |
1691 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1692 | return; | ||
1693 | |||
1492 | Primitive.TextureEntry tex = part.Shape.Textures; | 1694 | Primitive.TextureEntry tex = part.Shape.Textures; |
1493 | if (face >= 0 && face < GetNumberOfSides(part)) | 1695 | if (face >= 0 && face < GetNumberOfSides(part)) |
1494 | { | 1696 | { |
@@ -1549,13 +1751,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1549 | m_host.AddScriptLPS(1); | 1751 | m_host.AddScriptLPS(1); |
1550 | 1752 | ||
1551 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1753 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1552 | 1754 | if (parts.Count > 0) | |
1553 | foreach (SceneObjectPart part in parts) | 1755 | { |
1554 | SetAlpha(part, alpha, face); | 1756 | try |
1757 | { | ||
1758 | foreach (SceneObjectPart part in parts) | ||
1759 | SetAlpha(part, alpha, face); | ||
1760 | } | ||
1761 | finally | ||
1762 | { | ||
1763 | } | ||
1764 | } | ||
1555 | } | 1765 | } |
1556 | 1766 | ||
1557 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1558 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1559 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1560 | Color4 texcolor; | 1773 | Color4 texcolor; |
1561 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1608,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1608 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1609 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1610 | { | 1823 | { |
1611 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1612 | return; | 1825 | return; |
1613 | 1826 | ||
1614 | if (flexi) | 1827 | if (flexi) |
@@ -1642,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1642 | /// <param name="falloff"></param> | 1855 | /// <param name="falloff"></param> |
1643 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1856 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1644 | { | 1857 | { |
1645 | if (part == null) | 1858 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1646 | return; | 1859 | return; |
1647 | 1860 | ||
1648 | if (light) | 1861 | if (light) |
@@ -1675,11 +1888,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1675 | Primitive.TextureEntry tex = part.Shape.Textures; | 1888 | Primitive.TextureEntry tex = part.Shape.Textures; |
1676 | Color4 texcolor; | 1889 | Color4 texcolor; |
1677 | LSL_Vector rgb = new LSL_Vector(); | 1890 | LSL_Vector rgb = new LSL_Vector(); |
1891 | int nsides = GetNumberOfSides(part); | ||
1892 | |||
1678 | if (face == ScriptBaseClass.ALL_SIDES) | 1893 | if (face == ScriptBaseClass.ALL_SIDES) |
1679 | { | 1894 | { |
1680 | int i; | 1895 | int i; |
1681 | 1896 | for (i = 0; i < nsides; i++) | |
1682 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1683 | { | 1897 | { |
1684 | texcolor = tex.GetFace((uint)i).RGBA; | 1898 | texcolor = tex.GetFace((uint)i).RGBA; |
1685 | rgb.x += texcolor.R; | 1899 | rgb.x += texcolor.R; |
@@ -1687,14 +1901,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1687 | rgb.z += texcolor.B; | 1901 | rgb.z += texcolor.B; |
1688 | } | 1902 | } |
1689 | 1903 | ||
1690 | rgb.x /= (float)GetNumberOfSides(part); | 1904 | float invnsides = 1.0f / (float)nsides; |
1691 | rgb.y /= (float)GetNumberOfSides(part); | 1905 | |
1692 | rgb.z /= (float)GetNumberOfSides(part); | 1906 | rgb.x *= invnsides; |
1907 | rgb.y *= invnsides; | ||
1908 | rgb.z *= invnsides; | ||
1693 | 1909 | ||
1694 | return rgb; | 1910 | return rgb; |
1695 | } | 1911 | } |
1696 | 1912 | if (face >= 0 && face < nsides) | |
1697 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1698 | { | 1913 | { |
1699 | texcolor = tex.GetFace((uint)face).RGBA; | 1914 | texcolor = tex.GetFace((uint)face).RGBA; |
1700 | rgb.x = texcolor.R; | 1915 | rgb.x = texcolor.R; |
@@ -1721,15 +1936,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1721 | m_host.AddScriptLPS(1); | 1936 | m_host.AddScriptLPS(1); |
1722 | 1937 | ||
1723 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1938 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1724 | 1939 | if (parts.Count > 0) | |
1725 | foreach (SceneObjectPart part in parts) | 1940 | { |
1726 | SetTexture(part, texture, face); | 1941 | try |
1727 | 1942 | { | |
1943 | foreach (SceneObjectPart part in parts) | ||
1944 | SetTexture(part, texture, face); | ||
1945 | } | ||
1946 | finally | ||
1947 | { | ||
1948 | } | ||
1949 | } | ||
1728 | ScriptSleep(200); | 1950 | ScriptSleep(200); |
1729 | } | 1951 | } |
1730 | 1952 | ||
1731 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1953 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1732 | { | 1954 | { |
1955 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1956 | return; | ||
1957 | |||
1733 | UUID textureID = new UUID(); | 1958 | UUID textureID = new UUID(); |
1734 | 1959 | ||
1735 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1960 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1774,6 +1999,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1774 | 1999 | ||
1775 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2000 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1776 | { | 2001 | { |
2002 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2003 | return; | ||
2004 | |||
1777 | Primitive.TextureEntry tex = part.Shape.Textures; | 2005 | Primitive.TextureEntry tex = part.Shape.Textures; |
1778 | if (face >= 0 && face < GetNumberOfSides(part)) | 2006 | if (face >= 0 && face < GetNumberOfSides(part)) |
1779 | { | 2007 | { |
@@ -1810,6 +2038,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1810 | 2038 | ||
1811 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2039 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1812 | { | 2040 | { |
2041 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2042 | return; | ||
2043 | |||
1813 | Primitive.TextureEntry tex = part.Shape.Textures; | 2044 | Primitive.TextureEntry tex = part.Shape.Textures; |
1814 | if (face >= 0 && face < GetNumberOfSides(part)) | 2045 | if (face >= 0 && face < GetNumberOfSides(part)) |
1815 | { | 2046 | { |
@@ -1846,6 +2077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1846 | 2077 | ||
1847 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2078 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1848 | { | 2079 | { |
2080 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2081 | return; | ||
2082 | |||
1849 | Primitive.TextureEntry tex = part.Shape.Textures; | 2083 | Primitive.TextureEntry tex = part.Shape.Textures; |
1850 | if (face >= 0 && face < GetNumberOfSides(part)) | 2084 | if (face >= 0 && face < GetNumberOfSides(part)) |
1851 | { | 2085 | { |
@@ -2016,24 +2250,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2016 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2250 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2017 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2251 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2018 | { | 2252 | { |
2019 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2253 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2254 | return; | ||
2255 | |||
2020 | LSL_Vector currentPos = GetPartLocalPos(part); | 2256 | LSL_Vector currentPos = GetPartLocalPos(part); |
2257 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2021 | 2258 | ||
2022 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2023 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2024 | 2259 | ||
2025 | if (part.ParentGroup.RootPart == part) | 2260 | if (part.ParentGroup.RootPart == part) |
2026 | { | 2261 | { |
2027 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2028 | targetPos.z = ground; | ||
2029 | SceneObjectGroup parent = part.ParentGroup; | 2262 | SceneObjectGroup parent = part.ParentGroup; |
2030 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2263 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2031 | SetPosAdjust(currentPos, targetPos)); | 2264 | return; |
2265 | Util.FireAndForget(delegate(object x) { | ||
2266 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2267 | }); | ||
2032 | } | 2268 | } |
2033 | else | 2269 | else |
2034 | { | 2270 | { |
2035 | part.OffsetPosition = !adjust ? targetPos : | 2271 | part.OffsetPosition = (Vector3)toPos; |
2036 | SetPosAdjust(currentPos, targetPos); | ||
2037 | SceneObjectGroup parent = part.ParentGroup; | 2272 | SceneObjectGroup parent = part.ParentGroup; |
2038 | parent.HasGroupChanged = true; | 2273 | parent.HasGroupChanged = true; |
2039 | parent.ScheduleGroupForTerseUpdate(); | 2274 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2066,13 +2301,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2066 | else | 2301 | else |
2067 | { | 2302 | { |
2068 | if (part.ParentGroup.IsAttachment) | 2303 | if (part.ParentGroup.IsAttachment) |
2069 | { | ||
2070 | pos = part.AttachedPos; | 2304 | pos = part.AttachedPos; |
2071 | } | ||
2072 | else | 2305 | else |
2073 | { | ||
2074 | pos = part.AbsolutePosition; | 2306 | pos = part.AbsolutePosition; |
2075 | } | ||
2076 | } | 2307 | } |
2077 | 2308 | ||
2078 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2309 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2112,25 +2343,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2112 | 2343 | ||
2113 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2344 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2114 | { | 2345 | { |
2115 | part.UpdateRotation(rot); | 2346 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2116 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2347 | return; |
2117 | 2348 | ||
2118 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2349 | bool isroot = (part == part.ParentGroup.RootPart); |
2119 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2350 | bool isphys; |
2120 | 2351 | ||
2121 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2122 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2123 | // It's perfectly okay when the object is not an active physical body though. | ||
2124 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2125 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2126 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2127 | // scene | ||
2128 | PhysicsActor pa = part.PhysActor; | 2352 | PhysicsActor pa = part.PhysActor; |
2129 | 2353 | ||
2130 | if (pa != null && !pa.IsPhysical) | 2354 | // keep using physactor ideia of isphysical |
2355 | // it should be SOP ideia of that | ||
2356 | // not much of a issue with ubitODE | ||
2357 | if (pa != null && pa.IsPhysical) | ||
2358 | isphys = true; | ||
2359 | else | ||
2360 | isphys = false; | ||
2361 | |||
2362 | // SL doesn't let scripts rotate root of physical linksets | ||
2363 | if (isroot && isphys) | ||
2364 | return; | ||
2365 | |||
2366 | part.UpdateRotation(rot); | ||
2367 | |||
2368 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2369 | // so do a nasty update of parts positions if is a root part rotation | ||
2370 | if (isroot && pa != null) // with if above implies non physical root part | ||
2131 | { | 2371 | { |
2132 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2372 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2133 | } | 2373 | } |
2374 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2375 | { | ||
2376 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2377 | if (sittingavas.Count > 0) | ||
2378 | { | ||
2379 | foreach (ScenePresence av in sittingavas) | ||
2380 | { | ||
2381 | if (isroot || part.LocalId == av.ParentID) | ||
2382 | av.SendTerseUpdateToAllClients(); | ||
2383 | } | ||
2384 | } | ||
2385 | } | ||
2134 | } | 2386 | } |
2135 | 2387 | ||
2136 | /// <summary> | 2388 | /// <summary> |
@@ -2178,8 +2430,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2178 | 2430 | ||
2179 | public LSL_Rotation llGetLocalRot() | 2431 | public LSL_Rotation llGetLocalRot() |
2180 | { | 2432 | { |
2433 | return GetPartLocalRot(m_host); | ||
2434 | } | ||
2435 | |||
2436 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2437 | { | ||
2181 | m_host.AddScriptLPS(1); | 2438 | m_host.AddScriptLPS(1); |
2182 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2439 | Quaternion rot = part.RotationOffset; |
2440 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2183 | } | 2441 | } |
2184 | 2442 | ||
2185 | public void llSetForce(LSL_Vector force, int local) | 2443 | public void llSetForce(LSL_Vector force, int local) |
@@ -2259,16 +2517,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2259 | m_host.ApplyImpulse(v, local != 0); | 2517 | m_host.ApplyImpulse(v, local != 0); |
2260 | } | 2518 | } |
2261 | 2519 | ||
2520 | |||
2262 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2521 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2263 | { | 2522 | { |
2264 | m_host.AddScriptLPS(1); | 2523 | m_host.AddScriptLPS(1); |
2265 | m_host.ApplyAngularImpulse(force, local != 0); | 2524 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2266 | } | 2525 | } |
2267 | 2526 | ||
2268 | public void llSetTorque(LSL_Vector torque, int local) | 2527 | public void llSetTorque(LSL_Vector torque, int local) |
2269 | { | 2528 | { |
2270 | m_host.AddScriptLPS(1); | 2529 | m_host.AddScriptLPS(1); |
2271 | m_host.SetAngularImpulse(torque, local != 0); | 2530 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2272 | } | 2531 | } |
2273 | 2532 | ||
2274 | public LSL_Vector llGetTorque() | 2533 | public LSL_Vector llGetTorque() |
@@ -2285,20 +2544,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2285 | llSetTorque(torque, local); | 2544 | llSetTorque(torque, local); |
2286 | } | 2545 | } |
2287 | 2546 | ||
2547 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2548 | { | ||
2549 | m_host.AddScriptLPS(1); | ||
2550 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2551 | } | ||
2552 | |||
2288 | public LSL_Vector llGetVel() | 2553 | public LSL_Vector llGetVel() |
2289 | { | 2554 | { |
2290 | m_host.AddScriptLPS(1); | 2555 | m_host.AddScriptLPS(1); |
2291 | 2556 | ||
2292 | Vector3 vel; | 2557 | Vector3 vel = Vector3.Zero; |
2293 | 2558 | ||
2294 | if (m_host.ParentGroup.IsAttachment) | 2559 | if (m_host.ParentGroup.IsAttachment) |
2295 | { | 2560 | { |
2296 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2561 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2297 | vel = avatar.Velocity; | 2562 | if (avatar != null) |
2563 | vel = avatar.Velocity; | ||
2298 | } | 2564 | } |
2299 | else | 2565 | else |
2300 | { | 2566 | { |
2301 | vel = m_host.Velocity; | 2567 | vel = m_host.ParentGroup.RootPart.Velocity; |
2302 | } | 2568 | } |
2303 | 2569 | ||
2304 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2570 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2310,10 +2576,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2310 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2576 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2311 | } | 2577 | } |
2312 | 2578 | ||
2579 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2580 | { | ||
2581 | m_host.AddScriptLPS(1); | ||
2582 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2583 | } | ||
2584 | |||
2313 | public LSL_Vector llGetOmega() | 2585 | public LSL_Vector llGetOmega() |
2314 | { | 2586 | { |
2315 | m_host.AddScriptLPS(1); | 2587 | m_host.AddScriptLPS(1); |
2316 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2588 | Vector3 avel = m_host.AngularVelocity; |
2589 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2317 | } | 2590 | } |
2318 | 2591 | ||
2319 | public LSL_Float llGetTimeOfDay() | 2592 | public LSL_Float llGetTimeOfDay() |
@@ -2839,16 +3112,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2839 | new_group.RootPart.UUID.ToString()) }, | 3112 | new_group.RootPart.UUID.ToString()) }, |
2840 | new DetectParams[0])); | 3113 | new DetectParams[0])); |
2841 | 3114 | ||
2842 | float groupmass = new_group.GetMass(); | 3115 | // do recoil |
3116 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3117 | if (hostgrp == null) | ||
3118 | return; | ||
3119 | |||
3120 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3121 | return; | ||
2843 | 3122 | ||
2844 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3123 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2845 | 3124 | ||
2846 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3125 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2847 | { | 3126 | { |
2848 | //Recoil. | 3127 | float groupmass = new_group.GetMass(); |
2849 | llApplyImpulse(vel * groupmass, 0); | 3128 | vel *= -groupmass; |
3129 | llApplyImpulse(vel, 0); | ||
2850 | } | 3130 | } |
2851 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3131 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3132 | return; | ||
3133 | |||
2852 | }); | 3134 | }); |
2853 | 3135 | ||
2854 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3136 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2863,35 +3145,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2863 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3145 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2864 | { | 3146 | { |
2865 | m_host.AddScriptLPS(1); | 3147 | m_host.AddScriptLPS(1); |
2866 | // Determine where we are looking from | ||
2867 | LSL_Vector from = llGetPos(); | ||
2868 | 3148 | ||
2869 | // Work out the normalised vector from the source to the target | 3149 | // Get the normalized vector to the target |
2870 | LSL_Vector delta = llVecNorm(target - from); | 3150 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2871 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2872 | 3151 | ||
2873 | // Calculate the yaw | 3152 | // Get the bearing (yaw) |
2874 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3153 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2875 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3154 | a1.z = llAtan2(d1.y, d1.x); |
2876 | 3155 | ||
2877 | // Calculate pitch | 3156 | // Get the elevation (pitch) |
2878 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3157 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3158 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2879 | 3159 | ||
2880 | // we need to convert from a vector describing | 3160 | LSL_Rotation r1 = llEuler2Rot(a1); |
2881 | // the angles of rotation in radians into rotation value | 3161 | LSL_Rotation r2 = llEuler2Rot(a2); |
2882 | LSL_Rotation rot = llEuler2Rot(angle); | 3162 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2883 | |||
2884 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2885 | // set the rotation of the object, copy that behavior | ||
2886 | PhysicsActor pa = m_host.PhysActor; | ||
2887 | 3163 | ||
2888 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3164 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2889 | { | 3165 | { |
2890 | llSetRot(rot); | 3166 | // Do nothing if either value is 0 (this has been checked in SL) |
3167 | if (strength <= 0.0 || damping <= 0.0) | ||
3168 | return; | ||
3169 | |||
3170 | llSetRot(r3 * r2 * r1); | ||
2891 | } | 3171 | } |
2892 | else | 3172 | else |
2893 | { | 3173 | { |
2894 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3174 | if (strength == 0) |
3175 | { | ||
3176 | llSetRot(r3 * r2 * r1); | ||
3177 | return; | ||
3178 | } | ||
3179 | |||
3180 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2895 | } | 3181 | } |
2896 | } | 3182 | } |
2897 | 3183 | ||
@@ -2937,17 +3223,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2937 | } | 3223 | } |
2938 | else | 3224 | else |
2939 | { | 3225 | { |
2940 | if (m_host.IsRoot) | 3226 | // new SL always returns object mass |
2941 | { | 3227 | // if (m_host.IsRoot) |
3228 | // { | ||
2942 | return m_host.ParentGroup.GetMass(); | 3229 | return m_host.ParentGroup.GetMass(); |
2943 | } | 3230 | // } |
2944 | else | 3231 | // else |
2945 | { | 3232 | // { |
2946 | return m_host.GetMass(); | 3233 | // return m_host.GetMass(); |
2947 | } | 3234 | // } |
2948 | } | 3235 | } |
2949 | } | 3236 | } |
2950 | 3237 | ||
3238 | |||
3239 | public LSL_Float llGetMassMKS() | ||
3240 | { | ||
3241 | return 100f * llGetMass(); | ||
3242 | } | ||
3243 | |||
2951 | public void llCollisionFilter(string name, string id, int accept) | 3244 | public void llCollisionFilter(string name, string id, int accept) |
2952 | { | 3245 | { |
2953 | m_host.AddScriptLPS(1); | 3246 | m_host.AddScriptLPS(1); |
@@ -2995,8 +3288,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2995 | { | 3288 | { |
2996 | // Unregister controls from Presence | 3289 | // Unregister controls from Presence |
2997 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3290 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2998 | // Remove Take Control permission. | ||
2999 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3000 | } | 3291 | } |
3001 | } | 3292 | } |
3002 | } | 3293 | } |
@@ -3022,7 +3313,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3022 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3313 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3023 | 3314 | ||
3024 | if (attachmentsModule != null) | 3315 | if (attachmentsModule != null) |
3025 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3316 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3026 | else | 3317 | else |
3027 | return false; | 3318 | return false; |
3028 | } | 3319 | } |
@@ -3052,9 +3343,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3052 | { | 3343 | { |
3053 | m_host.AddScriptLPS(1); | 3344 | m_host.AddScriptLPS(1); |
3054 | 3345 | ||
3055 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3056 | // return; | ||
3057 | |||
3058 | if (m_item.PermsGranter != m_host.OwnerID) | 3346 | if (m_item.PermsGranter != m_host.OwnerID) |
3059 | return; | 3347 | return; |
3060 | 3348 | ||
@@ -3097,6 +3385,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3097 | 3385 | ||
3098 | public void llInstantMessage(string user, string message) | 3386 | public void llInstantMessage(string user, string message) |
3099 | { | 3387 | { |
3388 | UUID result; | ||
3389 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3390 | { | ||
3391 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3392 | ScriptSleep(2000); | ||
3393 | return; | ||
3394 | } | ||
3395 | |||
3396 | |||
3100 | m_host.AddScriptLPS(1); | 3397 | m_host.AddScriptLPS(1); |
3101 | 3398 | ||
3102 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3399 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3111,14 +3408,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3111 | UUID friendTransactionID = UUID.Random(); | 3408 | UUID friendTransactionID = UUID.Random(); |
3112 | 3409 | ||
3113 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3410 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3114 | 3411 | ||
3115 | GridInstantMessage msg = new GridInstantMessage(); | 3412 | GridInstantMessage msg = new GridInstantMessage(); |
3116 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3413 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3117 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3414 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3118 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3415 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3119 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3416 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3120 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3417 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3121 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3418 | // DateTime dt = DateTime.UtcNow; |
3419 | // | ||
3420 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3421 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3422 | // | ||
3423 | // try | ||
3424 | // { | ||
3425 | // // Convert that to the PST timezone | ||
3426 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3427 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3428 | // } | ||
3429 | // catch | ||
3430 | // { | ||
3431 | // // No logging here, as it could be VERY spammy | ||
3432 | // } | ||
3433 | // | ||
3434 | // // And make it look local again to fool the unix time util | ||
3435 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3436 | |||
3437 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3438 | |||
3122 | //if (client != null) | 3439 | //if (client != null) |
3123 | //{ | 3440 | //{ |
3124 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3441 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3132,12 +3449,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3132 | msg.message = message.Substring(0, 1024); | 3449 | msg.message = message.Substring(0, 1024); |
3133 | else | 3450 | else |
3134 | msg.message = message; | 3451 | msg.message = message; |
3135 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3452 | msg.dialog = (byte)19; // MessageFromObject |
3136 | msg.fromGroup = false;// fromGroup; | 3453 | msg.fromGroup = false;// fromGroup; |
3137 | msg.offline = (byte)0; //offline; | 3454 | msg.offline = (byte)0; //offline; |
3138 | msg.ParentEstateID = 0; //ParentEstateID; | 3455 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3139 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3456 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3140 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3457 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3141 | msg.binaryBucket | 3458 | msg.binaryBucket |
3142 | = Util.StringToBytes256( | 3459 | = Util.StringToBytes256( |
3143 | "{0}/{1}/{2}/{3}", | 3460 | "{0}/{1}/{2}/{3}", |
@@ -3165,7 +3482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3165 | } | 3482 | } |
3166 | 3483 | ||
3167 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3484 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3168 | llSleep(EMAIL_PAUSE_TIME); | 3485 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3169 | } | 3486 | } |
3170 | 3487 | ||
3171 | public void llGetNextEmail(string address, string subject) | 3488 | public void llGetNextEmail(string address, string subject) |
@@ -3411,7 +3728,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3411 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3728 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3412 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3729 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3413 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3730 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3731 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3414 | ScriptBaseClass.PERMISSION_ATTACH; | 3732 | ScriptBaseClass.PERMISSION_ATTACH; |
3733 | |||
3415 | } | 3734 | } |
3416 | else | 3735 | else |
3417 | { | 3736 | { |
@@ -3446,11 +3765,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3446 | 3765 | ||
3447 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3766 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3448 | { | 3767 | { |
3449 | lock (m_host.TaskInventory) | 3768 | m_host.TaskInventory.LockItemsForWrite(true); |
3450 | { | 3769 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3451 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3770 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3452 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3771 | m_host.TaskInventory.LockItemsForWrite(false); |
3453 | } | ||
3454 | 3772 | ||
3455 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3773 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3456 | "run_time_permissions", new Object[] { | 3774 | "run_time_permissions", new Object[] { |
@@ -3493,11 +3811,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3493 | 3811 | ||
3494 | if (!m_waitingForScriptAnswer) | 3812 | if (!m_waitingForScriptAnswer) |
3495 | { | 3813 | { |
3496 | lock (m_host.TaskInventory) | 3814 | m_host.TaskInventory.LockItemsForWrite(true); |
3497 | { | 3815 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3498 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3816 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3499 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3817 | m_host.TaskInventory.LockItemsForWrite(false); |
3500 | } | ||
3501 | 3818 | ||
3502 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3819 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3503 | m_waitingForScriptAnswer=true; | 3820 | m_waitingForScriptAnswer=true; |
@@ -3526,14 +3843,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3526 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3843 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3527 | llReleaseControls(); | 3844 | llReleaseControls(); |
3528 | 3845 | ||
3529 | lock (m_host.TaskInventory) | 3846 | m_host.TaskInventory.LockItemsForWrite(true); |
3530 | { | 3847 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3531 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3848 | m_host.TaskInventory.LockItemsForWrite(false); |
3532 | } | 3849 | |
3533 | 3850 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3534 | m_ScriptEngine.PostScriptEvent( | 3851 | "run_time_permissions", new Object[] { |
3535 | m_item.ItemID, | 3852 | new LSL_Integer(answer) }, |
3536 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3853 | new DetectParams[0])); |
3537 | } | 3854 | } |
3538 | 3855 | ||
3539 | public LSL_String llGetPermissionsKey() | 3856 | public LSL_String llGetPermissionsKey() |
@@ -3572,14 +3889,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3572 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3889 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3573 | { | 3890 | { |
3574 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3891 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3575 | 3892 | if (parts.Count > 0) | |
3576 | foreach (SceneObjectPart part in parts) | 3893 | { |
3577 | part.SetFaceColorAlpha(face, color, null); | 3894 | try |
3895 | { | ||
3896 | foreach (SceneObjectPart part in parts) | ||
3897 | part.SetFaceColorAlpha(face, color, null); | ||
3898 | } | ||
3899 | finally | ||
3900 | { | ||
3901 | } | ||
3902 | } | ||
3578 | } | 3903 | } |
3579 | 3904 | ||
3580 | public void llCreateLink(string target, int parent) | 3905 | public void llCreateLink(string target, int parent) |
3581 | { | 3906 | { |
3582 | m_host.AddScriptLPS(1); | 3907 | m_host.AddScriptLPS(1); |
3908 | |||
3583 | UUID targetID; | 3909 | UUID targetID; |
3584 | 3910 | ||
3585 | if (!UUID.TryParse(target, out targetID)) | 3911 | if (!UUID.TryParse(target, out targetID)) |
@@ -3685,10 +4011,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3685 | // Restructuring Multiple Prims. | 4011 | // Restructuring Multiple Prims. |
3686 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4012 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3687 | parts.Remove(parentPrim.RootPart); | 4013 | parts.Remove(parentPrim.RootPart); |
3688 | foreach (SceneObjectPart part in parts) | 4014 | if (parts.Count > 0) |
3689 | { | 4015 | { |
3690 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4016 | try |
4017 | { | ||
4018 | foreach (SceneObjectPart part in parts) | ||
4019 | { | ||
4020 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4021 | } | ||
4022 | } | ||
4023 | finally | ||
4024 | { | ||
4025 | } | ||
3691 | } | 4026 | } |
4027 | |||
3692 | parentPrim.HasGroupChanged = true; | 4028 | parentPrim.HasGroupChanged = true; |
3693 | parentPrim.ScheduleGroupForFullUpdate(); | 4029 | parentPrim.ScheduleGroupForFullUpdate(); |
3694 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4030 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3697,12 +4033,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3697 | { | 4033 | { |
3698 | SceneObjectPart newRoot = parts[0]; | 4034 | SceneObjectPart newRoot = parts[0]; |
3699 | parts.Remove(newRoot); | 4035 | parts.Remove(newRoot); |
3700 | foreach (SceneObjectPart part in parts) | 4036 | |
4037 | try | ||
3701 | { | 4038 | { |
3702 | // Required for linking | 4039 | foreach (SceneObjectPart part in parts) |
3703 | part.ClearUpdateSchedule(); | 4040 | { |
3704 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4041 | part.ClearUpdateSchedule(); |
4042 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4043 | } | ||
3705 | } | 4044 | } |
4045 | finally | ||
4046 | { | ||
4047 | } | ||
4048 | |||
4049 | |||
3706 | newRoot.ParentGroup.HasGroupChanged = true; | 4050 | newRoot.ParentGroup.HasGroupChanged = true; |
3707 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4051 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3708 | } | 4052 | } |
@@ -3722,6 +4066,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3722 | public void llBreakAllLinks() | 4066 | public void llBreakAllLinks() |
3723 | { | 4067 | { |
3724 | m_host.AddScriptLPS(1); | 4068 | m_host.AddScriptLPS(1); |
4069 | |||
4070 | TaskInventoryItem item = m_item; | ||
4071 | |||
4072 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4073 | && !m_automaticLinkPermission) | ||
4074 | { | ||
4075 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4076 | return; | ||
4077 | } | ||
4078 | |||
3725 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4079 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3726 | if (parentPrim.AttachmentPoint != 0) | 4080 | if (parentPrim.AttachmentPoint != 0) |
3727 | return; // Fail silently if attached | 4081 | return; // Fail silently if attached |
@@ -3741,25 +4095,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3741 | public LSL_String llGetLinkKey(int linknum) | 4095 | public LSL_String llGetLinkKey(int linknum) |
3742 | { | 4096 | { |
3743 | m_host.AddScriptLPS(1); | 4097 | m_host.AddScriptLPS(1); |
3744 | List<UUID> keytable = new List<UUID>(); | ||
3745 | // parse for sitting avatare-uuids | ||
3746 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3747 | { | ||
3748 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
3749 | keytable.Add(presence.UUID); | ||
3750 | }); | ||
3751 | |||
3752 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3753 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3754 | { | ||
3755 | return keytable[totalprims - linknum].ToString(); | ||
3756 | } | ||
3757 | |||
3758 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3759 | { | ||
3760 | return m_host.UUID.ToString(); | ||
3761 | } | ||
3762 | |||
3763 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4098 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3764 | if (part != null) | 4099 | if (part != null) |
3765 | { | 4100 | { |
@@ -3767,6 +4102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3767 | } | 4102 | } |
3768 | else | 4103 | else |
3769 | { | 4104 | { |
4105 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4106 | { | ||
4107 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4108 | |||
4109 | if (linknum < 0) | ||
4110 | return UUID.Zero.ToString(); | ||
4111 | |||
4112 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4113 | if (avatars.Count > linknum) | ||
4114 | { | ||
4115 | return avatars[linknum].UUID.ToString(); | ||
4116 | } | ||
4117 | } | ||
3770 | return UUID.Zero.ToString(); | 4118 | return UUID.Zero.ToString(); |
3771 | } | 4119 | } |
3772 | } | 4120 | } |
@@ -3866,17 +4214,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3866 | m_host.AddScriptLPS(1); | 4214 | m_host.AddScriptLPS(1); |
3867 | int count = 0; | 4215 | int count = 0; |
3868 | 4216 | ||
3869 | lock (m_host.TaskInventory) | 4217 | m_host.TaskInventory.LockItemsForRead(true); |
4218 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3870 | { | 4219 | { |
3871 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4220 | if (inv.Value.Type == type || type == -1) |
3872 | { | 4221 | { |
3873 | if (inv.Value.Type == type || type == -1) | 4222 | count = count + 1; |
3874 | { | ||
3875 | count = count + 1; | ||
3876 | } | ||
3877 | } | 4223 | } |
3878 | } | 4224 | } |
3879 | 4225 | ||
4226 | m_host.TaskInventory.LockItemsForRead(false); | ||
3880 | return count; | 4227 | return count; |
3881 | } | 4228 | } |
3882 | 4229 | ||
@@ -3885,16 +4232,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3885 | m_host.AddScriptLPS(1); | 4232 | m_host.AddScriptLPS(1); |
3886 | ArrayList keys = new ArrayList(); | 4233 | ArrayList keys = new ArrayList(); |
3887 | 4234 | ||
3888 | lock (m_host.TaskInventory) | 4235 | m_host.TaskInventory.LockItemsForRead(true); |
4236 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3889 | { | 4237 | { |
3890 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4238 | if (inv.Value.Type == type || type == -1) |
3891 | { | 4239 | { |
3892 | if (inv.Value.Type == type || type == -1) | 4240 | keys.Add(inv.Value.Name); |
3893 | { | ||
3894 | keys.Add(inv.Value.Name); | ||
3895 | } | ||
3896 | } | 4241 | } |
3897 | } | 4242 | } |
4243 | m_host.TaskInventory.LockItemsForRead(false); | ||
3898 | 4244 | ||
3899 | if (keys.Count == 0) | 4245 | if (keys.Count == 0) |
3900 | { | 4246 | { |
@@ -3932,7 +4278,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3932 | if (item == null) | 4278 | if (item == null) |
3933 | { | 4279 | { |
3934 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4280 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3935 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4281 | return; |
4282 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3936 | } | 4283 | } |
3937 | 4284 | ||
3938 | UUID objId = item.ItemID; | 4285 | UUID objId = item.ItemID; |
@@ -3960,33 +4307,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3960 | return; | 4307 | return; |
3961 | } | 4308 | } |
3962 | } | 4309 | } |
4310 | |||
3963 | // destination is an avatar | 4311 | // destination is an avatar |
3964 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4312 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3965 | 4313 | ||
3966 | if (agentItem == null) | 4314 | if (agentItem == null) |
3967 | return; | 4315 | return; |
3968 | 4316 | ||
3969 | if (m_TransferModule != null) | 4317 | byte[] bucket = new byte[1]; |
3970 | { | 4318 | bucket[0] = (byte)item.Type; |
3971 | byte[] bucket = new byte[] { (byte)item.Type }; | 4319 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4320 | //Array.Copy(objBytes, 0, bucket, 1, 16); | ||
4321 | |||
4322 | GridInstantMessage msg = new GridInstantMessage(World, | ||
4323 | m_host.OwnerID, m_host.Name, destId, | ||
4324 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
4325 | false, item.Name+". "+m_host.Name+" is located at "+ | ||
4326 | World.RegionInfo.RegionName+" "+ | ||
4327 | m_host.AbsolutePosition.ToString(), | ||
4328 | agentItem.ID, true, m_host.AbsolutePosition, | ||
4329 | bucket, true); | ||
3972 | 4330 | ||
3973 | GridInstantMessage msg = new GridInstantMessage(World, | 4331 | ScenePresence sp; |
3974 | m_host.UUID, m_host.Name + ", an object owned by " + | ||
3975 | resolveName(m_host.OwnerID) + ",", destId, | ||
3976 | (byte)InstantMessageDialog.TaskInventoryOffered, | ||
3977 | false, item.Name + "\n" + m_host.Name + " is located at " + | ||
3978 | World.RegionInfo.RegionName+" "+ | ||
3979 | m_host.AbsolutePosition.ToString(), | ||
3980 | agentItem.ID, true, m_host.AbsolutePosition, | ||
3981 | bucket, true); // TODO: May actually send no timestamp | ||
3982 | 4332 | ||
3983 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4333 | if (World.TryGetScenePresence(destId, out sp)) |
4334 | { | ||
4335 | sp.ControllingClient.SendInstantMessage(msg); | ||
3984 | } | 4336 | } |
3985 | 4337 | else | |
4338 | { | ||
4339 | if (m_TransferModule != null) | ||
4340 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4341 | } | ||
4342 | |||
4343 | //This delay should only occur when giving inventory to avatars. | ||
3986 | ScriptSleep(3000); | 4344 | ScriptSleep(3000); |
3987 | } | 4345 | } |
3988 | } | 4346 | } |
3989 | 4347 | ||
4348 | [DebuggerNonUserCode] | ||
3990 | public void llRemoveInventory(string name) | 4349 | public void llRemoveInventory(string name) |
3991 | { | 4350 | { |
3992 | m_host.AddScriptLPS(1); | 4351 | m_host.AddScriptLPS(1); |
@@ -4041,109 +4400,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4041 | { | 4400 | { |
4042 | m_host.AddScriptLPS(1); | 4401 | m_host.AddScriptLPS(1); |
4043 | 4402 | ||
4044 | UUID uuid = (UUID)id; | 4403 | UUID uuid; |
4045 | PresenceInfo pinfo = null; | 4404 | if (UUID.TryParse(id, out uuid)) |
4046 | UserAccount account; | ||
4047 | |||
4048 | UserInfoCacheEntry ce; | ||
4049 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4050 | { | 4405 | { |
4051 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4406 | PresenceInfo pinfo = null; |
4052 | if (account == null) | 4407 | UserAccount account; |
4408 | |||
4409 | UserInfoCacheEntry ce; | ||
4410 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4053 | { | 4411 | { |
4054 | m_userInfoCache[uuid] = null; // Cache negative | 4412 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4055 | return UUID.Zero.ToString(); | 4413 | if (account == null) |
4056 | } | 4414 | { |
4415 | m_userInfoCache[uuid] = null; // Cache negative | ||
4416 | return UUID.Zero.ToString(); | ||
4417 | } | ||
4057 | 4418 | ||
4058 | 4419 | ||
4059 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4420 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4060 | if (pinfos != null && pinfos.Length > 0) | 4421 | if (pinfos != null && pinfos.Length > 0) |
4061 | { | ||
4062 | foreach (PresenceInfo p in pinfos) | ||
4063 | { | 4422 | { |
4064 | if (p.RegionID != UUID.Zero) | 4423 | foreach (PresenceInfo p in pinfos) |
4065 | { | 4424 | { |
4066 | pinfo = p; | 4425 | if (p.RegionID != UUID.Zero) |
4426 | { | ||
4427 | pinfo = p; | ||
4428 | } | ||
4067 | } | 4429 | } |
4068 | } | 4430 | } |
4069 | } | ||
4070 | 4431 | ||
4071 | ce = new UserInfoCacheEntry(); | 4432 | ce = new UserInfoCacheEntry(); |
4072 | ce.time = Util.EnvironmentTickCount(); | 4433 | ce.time = Util.EnvironmentTickCount(); |
4073 | ce.account = account; | 4434 | ce.account = account; |
4074 | ce.pinfo = pinfo; | 4435 | ce.pinfo = pinfo; |
4075 | } | 4436 | m_userInfoCache[uuid] = ce; |
4076 | else | 4437 | } |
4077 | { | 4438 | else |
4078 | if (ce == null) | 4439 | { |
4079 | return UUID.Zero.ToString(); | 4440 | if (ce == null) |
4441 | return UUID.Zero.ToString(); | ||
4080 | 4442 | ||
4081 | account = ce.account; | 4443 | account = ce.account; |
4082 | pinfo = ce.pinfo; | 4444 | pinfo = ce.pinfo; |
4083 | } | 4445 | } |
4084 | 4446 | ||
4085 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4447 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4086 | { | ||
4087 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4088 | if (pinfos != null && pinfos.Length > 0) | ||
4089 | { | 4448 | { |
4090 | foreach (PresenceInfo p in pinfos) | 4449 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4450 | if (pinfos != null && pinfos.Length > 0) | ||
4091 | { | 4451 | { |
4092 | if (p.RegionID != UUID.Zero) | 4452 | foreach (PresenceInfo p in pinfos) |
4093 | { | 4453 | { |
4094 | pinfo = p; | 4454 | if (p.RegionID != UUID.Zero) |
4455 | { | ||
4456 | pinfo = p; | ||
4457 | } | ||
4095 | } | 4458 | } |
4096 | } | 4459 | } |
4097 | } | 4460 | else |
4098 | else | 4461 | pinfo = null; |
4099 | pinfo = null; | ||
4100 | 4462 | ||
4101 | ce.time = Util.EnvironmentTickCount(); | 4463 | ce.time = Util.EnvironmentTickCount(); |
4102 | ce.pinfo = pinfo; | 4464 | ce.pinfo = pinfo; |
4103 | } | 4465 | } |
4104 | 4466 | ||
4105 | string reply = String.Empty; | 4467 | string reply = String.Empty; |
4106 | 4468 | ||
4107 | switch (data) | 4469 | switch (data) |
4108 | { | 4470 | { |
4109 | case 1: // DATA_ONLINE (0|1) | 4471 | case 1: // DATA_ONLINE (0|1) |
4110 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4472 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4111 | reply = "1"; | 4473 | reply = "1"; |
4112 | else | 4474 | else |
4113 | reply = "0"; | 4475 | reply = "0"; |
4114 | break; | 4476 | break; |
4115 | case 2: // DATA_NAME (First Last) | 4477 | case 2: // DATA_NAME (First Last) |
4116 | reply = account.FirstName + " " + account.LastName; | 4478 | reply = account.FirstName + " " + account.LastName; |
4117 | break; | 4479 | break; |
4118 | case 3: // DATA_BORN (YYYY-MM-DD) | 4480 | case 3: // DATA_BORN (YYYY-MM-DD) |
4119 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4481 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4120 | born = born.AddSeconds(account.Created); | 4482 | born = born.AddSeconds(account.Created); |
4121 | reply = born.ToString("yyyy-MM-dd"); | 4483 | reply = born.ToString("yyyy-MM-dd"); |
4122 | break; | 4484 | break; |
4123 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4485 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4124 | reply = "0,0,0,0,0,0"; | 4486 | reply = "0,0,0,0,0,0"; |
4125 | break; | 4487 | break; |
4126 | case 7: // DATA_USERLEVEL (integer) | 4488 | case 8: // DATA_PAYINFO (0|1|2|3) |
4127 | reply = account.UserLevel.ToString(); | 4489 | reply = "0"; |
4128 | break; | 4490 | break; |
4129 | case 8: // DATA_PAYINFO (0|1|2|3) | 4491 | default: |
4130 | reply = "0"; | 4492 | return UUID.Zero.ToString(); // Raise no event |
4131 | break; | 4493 | } |
4132 | default: | ||
4133 | return UUID.Zero.ToString(); // Raise no event | ||
4134 | } | ||
4135 | 4494 | ||
4136 | UUID rq = UUID.Random(); | 4495 | UUID rq = UUID.Random(); |
4137 | 4496 | ||
4138 | UUID tid = AsyncCommands. | 4497 | UUID tid = AsyncCommands. |
4139 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4498 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4140 | m_item.ItemID, rq.ToString()); | 4499 | m_item.ItemID, rq.ToString()); |
4141 | 4500 | ||
4142 | AsyncCommands. | 4501 | AsyncCommands. |
4143 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4502 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4144 | 4503 | ||
4145 | ScriptSleep(100); | 4504 | ScriptSleep(100); |
4146 | return tid.ToString(); | 4505 | return tid.ToString(); |
4506 | } | ||
4507 | else | ||
4508 | { | ||
4509 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4510 | } | ||
4511 | return ""; | ||
4147 | } | 4512 | } |
4148 | 4513 | ||
4149 | public LSL_String llRequestInventoryData(string name) | 4514 | public LSL_String llRequestInventoryData(string name) |
@@ -4200,13 +4565,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4200 | if (UUID.TryParse(agent, out agentId)) | 4565 | if (UUID.TryParse(agent, out agentId)) |
4201 | { | 4566 | { |
4202 | ScenePresence presence = World.GetScenePresence(agentId); | 4567 | ScenePresence presence = World.GetScenePresence(agentId); |
4203 | if (presence != null) | 4568 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4204 | { | 4569 | { |
4570 | // agent must not be a god | ||
4571 | if (presence.UserLevel >= 200) return; | ||
4572 | |||
4205 | // agent must be over the owners land | 4573 | // agent must be over the owners land |
4206 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4574 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4207 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4575 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4208 | { | 4576 | { |
4209 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4577 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4578 | { | ||
4579 | // They can't be teleported home for some reason | ||
4580 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4581 | if (regionInfo != null) | ||
4582 | { | ||
4583 | World.RequestTeleportLocation( | ||
4584 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4585 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4586 | } | ||
4587 | } | ||
4210 | } | 4588 | } |
4211 | } | 4589 | } |
4212 | } | 4590 | } |
@@ -4313,7 +4691,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4313 | UUID av = new UUID(); | 4691 | UUID av = new UUID(); |
4314 | if (!UUID.TryParse(agent,out av)) | 4692 | if (!UUID.TryParse(agent,out av)) |
4315 | { | 4693 | { |
4316 | LSLError("First parameter to llDialog needs to be a key"); | 4694 | //LSLError("First parameter to llDialog needs to be a key"); |
4317 | return; | 4695 | return; |
4318 | } | 4696 | } |
4319 | 4697 | ||
@@ -4345,7 +4723,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4345 | public void llCollisionSound(string impact_sound, double impact_volume) | 4723 | public void llCollisionSound(string impact_sound, double impact_volume) |
4346 | { | 4724 | { |
4347 | m_host.AddScriptLPS(1); | 4725 | m_host.AddScriptLPS(1); |
4348 | 4726 | ||
4727 | if(impact_sound == "") | ||
4728 | { | ||
4729 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4730 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4731 | m_host.CollisionSoundType = 0; | ||
4732 | return; | ||
4733 | } | ||
4349 | // TODO: Parameter check logic required. | 4734 | // TODO: Parameter check logic required. |
4350 | UUID soundId = UUID.Zero; | 4735 | UUID soundId = UUID.Zero; |
4351 | if (!UUID.TryParse(impact_sound, out soundId)) | 4736 | if (!UUID.TryParse(impact_sound, out soundId)) |
@@ -4358,6 +4743,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4358 | 4743 | ||
4359 | m_host.CollisionSound = soundId; | 4744 | m_host.CollisionSound = soundId; |
4360 | m_host.CollisionSoundVolume = (float)impact_volume; | 4745 | m_host.CollisionSoundVolume = (float)impact_volume; |
4746 | m_host.CollisionSoundType = 1; | ||
4361 | } | 4747 | } |
4362 | 4748 | ||
4363 | public LSL_String llGetAnimation(string id) | 4749 | public LSL_String llGetAnimation(string id) |
@@ -4371,14 +4757,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4371 | 4757 | ||
4372 | if (m_host.RegionHandle == presence.RegionHandle) | 4758 | if (m_host.RegionHandle == presence.RegionHandle) |
4373 | { | 4759 | { |
4374 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4375 | |||
4376 | if (presence != null) | 4760 | if (presence != null) |
4377 | { | 4761 | { |
4378 | AnimationSet currentAnims = presence.Animator.Animations; | 4762 | if (presence.SitGround) |
4379 | string currentAnimationState = String.Empty; | 4763 | return "Sitting on Ground"; |
4380 | if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState)) | 4764 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4381 | return currentAnimationState; | 4765 | return "Sitting"; |
4766 | |||
4767 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4768 | string lslMovementAnimation; | ||
4769 | |||
4770 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4771 | return lslMovementAnimation; | ||
4382 | } | 4772 | } |
4383 | } | 4773 | } |
4384 | 4774 | ||
@@ -4525,7 +4915,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4525 | { | 4915 | { |
4526 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4916 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4527 | float distance_term = distance * distance * distance; // Script Energy | 4917 | float distance_term = distance * distance * distance; // Script Energy |
4528 | float pusher_mass = m_host.GetMass(); | 4918 | // use total object mass and not part |
4919 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4529 | 4920 | ||
4530 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4921 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4531 | float PUSH_ATTENUATION_SCALE = 5f; | 4922 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4775,6 +5166,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4775 | { | 5166 | { |
4776 | return item.AssetID.ToString(); | 5167 | return item.AssetID.ToString(); |
4777 | } | 5168 | } |
5169 | m_host.TaskInventory.LockItemsForRead(false); | ||
4778 | 5170 | ||
4779 | return UUID.Zero.ToString(); | 5171 | return UUID.Zero.ToString(); |
4780 | } | 5172 | } |
@@ -4908,7 +5300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4908 | public LSL_Vector llGetCenterOfMass() | 5300 | public LSL_Vector llGetCenterOfMass() |
4909 | { | 5301 | { |
4910 | m_host.AddScriptLPS(1); | 5302 | m_host.AddScriptLPS(1); |
4911 | Vector3 center = m_host.GetGeometricCenter(); | 5303 | Vector3 center = m_host.GetCenterOfMass(); |
4912 | return new LSL_Vector(center.X,center.Y,center.Z); | 5304 | return new LSL_Vector(center.X,center.Y,center.Z); |
4913 | } | 5305 | } |
4914 | 5306 | ||
@@ -4927,14 +5319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4927 | { | 5319 | { |
4928 | m_host.AddScriptLPS(1); | 5320 | m_host.AddScriptLPS(1); |
4929 | 5321 | ||
4930 | if (src == null) | 5322 | return src.Length; |
4931 | { | ||
4932 | return 0; | ||
4933 | } | ||
4934 | else | ||
4935 | { | ||
4936 | return src.Length; | ||
4937 | } | ||
4938 | } | 5323 | } |
4939 | 5324 | ||
4940 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5325 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -5005,7 +5390,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5005 | else if (src.Data[index] is LSL_Float) | 5390 | else if (src.Data[index] is LSL_Float) |
5006 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5391 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
5007 | else if (src.Data[index] is LSL_String) | 5392 | else if (src.Data[index] is LSL_String) |
5008 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5393 | { |
5394 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5395 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5396 | if (m != Match.Empty) | ||
5397 | { | ||
5398 | str = m.Value; | ||
5399 | double d = 0.0; | ||
5400 | if (!Double.TryParse(str, out d)) | ||
5401 | return 0.0; | ||
5402 | |||
5403 | return d; | ||
5404 | } | ||
5405 | return 0.0; | ||
5406 | } | ||
5009 | return Convert.ToDouble(src.Data[index]); | 5407 | return Convert.ToDouble(src.Data[index]); |
5010 | } | 5408 | } |
5011 | catch (FormatException) | 5409 | catch (FormatException) |
@@ -5047,7 +5445,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5047 | // for completion and should LSL_Key ever be implemented | 5445 | // for completion and should LSL_Key ever be implemented |
5048 | // as it's own struct | 5446 | // as it's own struct |
5049 | else if (!(src.Data[index] is LSL_String || | 5447 | else if (!(src.Data[index] is LSL_String || |
5050 | src.Data[index] is LSL_Key)) | 5448 | src.Data[index] is LSL_Key || |
5449 | src.Data[index] is String)) | ||
5051 | { | 5450 | { |
5052 | return ""; | 5451 | return ""; |
5053 | } | 5452 | } |
@@ -5305,7 +5704,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5305 | } | 5704 | } |
5306 | } | 5705 | } |
5307 | } | 5706 | } |
5308 | else { | 5707 | else |
5708 | { | ||
5309 | object[] array = new object[src.Length]; | 5709 | object[] array = new object[src.Length]; |
5310 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5710 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5311 | result = new LSL_List(array); | 5711 | result = new LSL_List(array); |
@@ -5412,7 +5812,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5412 | public LSL_Integer llGetRegionAgentCount() | 5812 | public LSL_Integer llGetRegionAgentCount() |
5413 | { | 5813 | { |
5414 | m_host.AddScriptLPS(1); | 5814 | m_host.AddScriptLPS(1); |
5415 | return new LSL_Integer(World.GetRootAgentCount()); | 5815 | |
5816 | int count = 0; | ||
5817 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5818 | count++; | ||
5819 | }); | ||
5820 | |||
5821 | return new LSL_Integer(count); | ||
5416 | } | 5822 | } |
5417 | 5823 | ||
5418 | public LSL_Vector llGetRegionCorner() | 5824 | public LSL_Vector llGetRegionCorner() |
@@ -5653,6 +6059,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5653 | flags |= ScriptBaseClass.AGENT_AWAY; | 6059 | flags |= ScriptBaseClass.AGENT_AWAY; |
5654 | } | 6060 | } |
5655 | 6061 | ||
6062 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6063 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6064 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6065 | { | ||
6066 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6067 | } | ||
6068 | |||
5656 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6069 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5657 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6070 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5658 | { | 6071 | { |
@@ -5700,6 +6113,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5700 | flags |= ScriptBaseClass.AGENT_SITTING; | 6113 | flags |= ScriptBaseClass.AGENT_SITTING; |
5701 | } | 6114 | } |
5702 | 6115 | ||
6116 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6117 | { | ||
6118 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6119 | } | ||
6120 | |||
5703 | return flags; | 6121 | return flags; |
5704 | } | 6122 | } |
5705 | 6123 | ||
@@ -5847,9 +6265,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5847 | 6265 | ||
5848 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6266 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5849 | 6267 | ||
5850 | foreach (SceneObjectPart part in parts) | 6268 | try |
6269 | { | ||
6270 | foreach (SceneObjectPart part in parts) | ||
6271 | { | ||
6272 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6273 | } | ||
6274 | } | ||
6275 | finally | ||
5851 | { | 6276 | { |
5852 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5853 | } | 6277 | } |
5854 | } | 6278 | } |
5855 | 6279 | ||
@@ -5901,13 +6325,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5901 | 6325 | ||
5902 | if (m_host.OwnerID == land.LandData.OwnerID) | 6326 | if (m_host.OwnerID == land.LandData.OwnerID) |
5903 | { | 6327 | { |
5904 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6328 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6329 | presence.TeleportWithMomentum(pos, null); | ||
6330 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5905 | } | 6331 | } |
5906 | } | 6332 | } |
5907 | } | 6333 | } |
5908 | ScriptSleep(5000); | 6334 | ScriptSleep(5000); |
5909 | } | 6335 | } |
5910 | 6336 | ||
6337 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6338 | { | ||
6339 | return ParseString2List(str, separators, in_spacers, false); | ||
6340 | } | ||
6341 | |||
5911 | public LSL_Integer llOverMyLand(string id) | 6342 | public LSL_Integer llOverMyLand(string id) |
5912 | { | 6343 | { |
5913 | m_host.AddScriptLPS(1); | 6344 | m_host.AddScriptLPS(1); |
@@ -5966,20 +6397,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5966 | return agentSize; | 6397 | return agentSize; |
5967 | } | 6398 | } |
5968 | 6399 | ||
5969 | public LSL_Integer llSameGroup(string agent) | 6400 | public LSL_Integer llSameGroup(string id) |
5970 | { | 6401 | { |
5971 | m_host.AddScriptLPS(1); | 6402 | m_host.AddScriptLPS(1); |
5972 | UUID agentId = new UUID(); | 6403 | UUID uuid = new UUID(); |
5973 | if (!UUID.TryParse(agent, out agentId)) | 6404 | if (!UUID.TryParse(id, out uuid)) |
5974 | return new LSL_Integer(0); | ||
5975 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5976 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5977 | return new LSL_Integer(0); | 6405 | return new LSL_Integer(0); |
5978 | IClientAPI client = presence.ControllingClient; | 6406 | |
5979 | if (m_host.GroupID == client.ActiveGroupId) | 6407 | // Check if it's a group key |
6408 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5980 | return new LSL_Integer(1); | 6409 | return new LSL_Integer(1); |
5981 | else | 6410 | |
6411 | // We got passed a UUID.Zero | ||
6412 | if (uuid == UUID.Zero) | ||
5982 | return new LSL_Integer(0); | 6413 | return new LSL_Integer(0); |
6414 | |||
6415 | // Handle the case where id names an avatar | ||
6416 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6417 | if (presence != null) | ||
6418 | { | ||
6419 | if (presence.IsChildAgent) | ||
6420 | return new LSL_Integer(0); | ||
6421 | |||
6422 | IClientAPI client = presence.ControllingClient; | ||
6423 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6424 | return new LSL_Integer(1); | ||
6425 | |||
6426 | return new LSL_Integer(0); | ||
6427 | } | ||
6428 | |||
6429 | // Handle object case | ||
6430 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6431 | if (part != null) | ||
6432 | { | ||
6433 | // This will handle both deed and non-deed and also the no | ||
6434 | // group case | ||
6435 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6436 | return new LSL_Integer(1); | ||
6437 | |||
6438 | return new LSL_Integer(0); | ||
6439 | } | ||
6440 | |||
6441 | return new LSL_Integer(0); | ||
5983 | } | 6442 | } |
5984 | 6443 | ||
5985 | public void llUnSit(string id) | 6444 | public void llUnSit(string id) |
@@ -6104,7 +6563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6104 | return m_host.ParentGroup.AttachmentPoint; | 6563 | return m_host.ParentGroup.AttachmentPoint; |
6105 | } | 6564 | } |
6106 | 6565 | ||
6107 | public LSL_Integer llGetFreeMemory() | 6566 | public virtual LSL_Integer llGetFreeMemory() |
6108 | { | 6567 | { |
6109 | m_host.AddScriptLPS(1); | 6568 | m_host.AddScriptLPS(1); |
6110 | // Make scripts designed for LSO happy | 6569 | // Make scripts designed for LSO happy |
@@ -6221,7 +6680,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6221 | SetParticleSystem(m_host, rules); | 6680 | SetParticleSystem(m_host, rules); |
6222 | } | 6681 | } |
6223 | 6682 | ||
6224 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6683 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6684 | { | ||
6225 | 6685 | ||
6226 | 6686 | ||
6227 | if (rules.Length == 0) | 6687 | if (rules.Length == 0) |
@@ -6536,6 +6996,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6536 | 6996 | ||
6537 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6997 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6538 | { | 6998 | { |
6999 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7000 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7001 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7002 | |||
6539 | part.SitTargetPosition = offset; | 7003 | part.SitTargetPosition = offset; |
6540 | part.SitTargetOrientation = rot; | 7004 | part.SitTargetOrientation = rot; |
6541 | part.ParentGroup.HasGroupChanged = true; | 7005 | part.ParentGroup.HasGroupChanged = true; |
@@ -6691,13 +7155,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6691 | UUID av = new UUID(); | 7155 | UUID av = new UUID(); |
6692 | if (!UUID.TryParse(avatar,out av)) | 7156 | if (!UUID.TryParse(avatar,out av)) |
6693 | { | 7157 | { |
6694 | LSLError("First parameter to llDialog needs to be a key"); | 7158 | //LSLError("First parameter to llDialog needs to be a key"); |
6695 | return; | 7159 | return; |
6696 | } | 7160 | } |
6697 | if (buttons.Length < 1) | 7161 | if (buttons.Length < 1) |
6698 | { | 7162 | { |
6699 | LSLError("No less than 1 button can be shown"); | 7163 | buttons.Add("OK"); |
6700 | return; | ||
6701 | } | 7164 | } |
6702 | if (buttons.Length > 12) | 7165 | if (buttons.Length > 12) |
6703 | { | 7166 | { |
@@ -6714,7 +7177,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6714 | } | 7177 | } |
6715 | if (buttons.Data[i].ToString().Length > 24) | 7178 | if (buttons.Data[i].ToString().Length > 24) |
6716 | { | 7179 | { |
6717 | LSLError("button label cannot be longer than 24 characters"); | 7180 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6718 | return; | 7181 | return; |
6719 | } | 7182 | } |
6720 | buts[i] = buttons.Data[i].ToString(); | 7183 | buts[i] = buttons.Data[i].ToString(); |
@@ -6781,9 +7244,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6781 | return; | 7244 | return; |
6782 | } | 7245 | } |
6783 | 7246 | ||
6784 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7247 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6785 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7248 | if (dest != null) |
7249 | { | ||
7250 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7251 | { | ||
7252 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7253 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6786 | 7254 | ||
7255 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7256 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7257 | } | ||
7258 | } | ||
6787 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7259 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6788 | ScriptSleep(3000); | 7260 | ScriptSleep(3000); |
6789 | } | 7261 | } |
@@ -6846,19 +7318,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6846 | public LSL_String llMD5String(string src, int nonce) | 7318 | public LSL_String llMD5String(string src, int nonce) |
6847 | { | 7319 | { |
6848 | m_host.AddScriptLPS(1); | 7320 | m_host.AddScriptLPS(1); |
6849 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7321 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6850 | } | 7322 | } |
6851 | 7323 | ||
6852 | public LSL_String llSHA1String(string src) | 7324 | public LSL_String llSHA1String(string src) |
6853 | { | 7325 | { |
6854 | m_host.AddScriptLPS(1); | 7326 | m_host.AddScriptLPS(1); |
6855 | return Util.SHA1Hash(src).ToLower(); | 7327 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6856 | } | 7328 | } |
6857 | 7329 | ||
6858 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7330 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6859 | { | 7331 | { |
6860 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7332 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6861 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7333 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7334 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7335 | return shapeBlock; | ||
6862 | 7336 | ||
6863 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7337 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6864 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7338 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6963,6 +7437,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6963 | // Prim type box, cylinder and prism. | 7437 | // Prim type box, cylinder and prism. |
6964 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7438 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6965 | { | 7439 | { |
7440 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7441 | return; | ||
7442 | |||
6966 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7443 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6967 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7444 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6968 | 7445 | ||
@@ -7016,6 +7493,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7016 | // Prim type sphere. | 7493 | // Prim type sphere. |
7017 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7494 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7018 | { | 7495 | { |
7496 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7497 | return; | ||
7498 | |||
7019 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7499 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7020 | 7500 | ||
7021 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7501 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7057,6 +7537,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7057 | // Prim type torus, tube and ring. | 7537 | // Prim type torus, tube and ring. |
7058 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7538 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7059 | { | 7539 | { |
7540 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7541 | return; | ||
7542 | |||
7060 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7543 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7061 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7544 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7062 | 7545 | ||
@@ -7192,6 +7675,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7192 | // Prim type sculpt. | 7675 | // Prim type sculpt. |
7193 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7676 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7194 | { | 7677 | { |
7678 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7679 | return; | ||
7680 | |||
7195 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7681 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7196 | UUID sculptId; | 7682 | UUID sculptId; |
7197 | 7683 | ||
@@ -7216,7 +7702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7216 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7702 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7217 | { | 7703 | { |
7218 | // default | 7704 | // default |
7219 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7705 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7220 | } | 7706 | } |
7221 | 7707 | ||
7222 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7708 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7233,48 +7719,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7233 | ScriptSleep(200); | 7719 | ScriptSleep(200); |
7234 | } | 7720 | } |
7235 | 7721 | ||
7236 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7722 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7237 | { | 7723 | { |
7238 | m_host.AddScriptLPS(1); | 7724 | m_host.AddScriptLPS(1); |
7239 | 7725 | ||
7240 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7726 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7241 | 7727 | ||
7242 | ScriptSleep(200); | 7728 | ScriptSleep(200); |
7243 | } | 7729 | } |
7244 | 7730 | ||
7245 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7731 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7246 | { | 7732 | { |
7247 | m_host.AddScriptLPS(1); | 7733 | List<object> parts = new List<object>(); |
7734 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7735 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7736 | foreach (SceneObjectPart p in prims) | ||
7737 | parts.Add(p); | ||
7738 | foreach (ScenePresence p in avatars) | ||
7739 | parts.Add(p); | ||
7248 | 7740 | ||
7249 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7741 | LSL_List remaining = null; |
7742 | uint rulesParsed = 0; | ||
7743 | |||
7744 | if (parts.Count > 0) | ||
7745 | { | ||
7746 | foreach (object part in parts) | ||
7747 | { | ||
7748 | if (part is SceneObjectPart) | ||
7749 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7750 | else | ||
7751 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7752 | } | ||
7753 | |||
7754 | while ((object)remaining != null && remaining.Length > 2) | ||
7755 | { | ||
7756 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7757 | rules = remaining.GetSublist(1, -1); | ||
7758 | parts.Clear(); | ||
7759 | prims = GetLinkParts(linknumber); | ||
7760 | avatars = GetLinkAvatars(linknumber); | ||
7761 | foreach (SceneObjectPart p in prims) | ||
7762 | parts.Add(p); | ||
7763 | foreach (ScenePresence p in avatars) | ||
7764 | parts.Add(p); | ||
7765 | |||
7766 | remaining = null; | ||
7767 | foreach (object part in parts) | ||
7768 | { | ||
7769 | if (part is SceneObjectPart) | ||
7770 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7771 | else | ||
7772 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7773 | } | ||
7774 | } | ||
7775 | } | ||
7250 | } | 7776 | } |
7251 | 7777 | ||
7252 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7778 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7779 | float material_density, float material_friction, | ||
7780 | float material_restitution, float material_gravity_modifier) | ||
7253 | { | 7781 | { |
7254 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7782 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7783 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7784 | physdata.Density = part.Density; | ||
7785 | physdata.Friction = part.Friction; | ||
7786 | physdata.Bounce = part.Bounciness; | ||
7787 | physdata.GravitationModifier = part.GravityModifier; | ||
7255 | 7788 | ||
7256 | LSL_List remaining = null; | 7789 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7257 | uint rulesParsed = 0; | 7790 | physdata.Density = material_density; |
7791 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7792 | physdata.Friction = material_friction; | ||
7793 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7794 | physdata.Bounce = material_restitution; | ||
7795 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7796 | physdata.GravitationModifier = material_gravity_modifier; | ||
7258 | 7797 | ||
7259 | foreach (SceneObjectPart part in parts) | 7798 | part.UpdateExtraPhysics(physdata); |
7260 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7799 | } |
7261 | 7800 | ||
7262 | while (remaining != null && remaining.Length > 2) | 7801 | public void llSetPhysicsMaterial(int material_bits, |
7263 | { | 7802 | float material_gravity_modifier, float material_restitution, |
7264 | linknumber = remaining.GetLSLIntegerItem(0); | 7803 | float material_friction, float material_density) |
7265 | rules = remaining.GetSublist(1, -1); | 7804 | { |
7266 | parts = GetLinkParts(linknumber); | 7805 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7806 | } | ||
7267 | 7807 | ||
7268 | foreach (SceneObjectPart part in parts) | 7808 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7269 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7809 | { |
7810 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7811 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7812 | ScriptSleep(200); | ||
7813 | } | ||
7814 | |||
7815 | // vector up using libomv (c&p from sop ) | ||
7816 | // vector up rotated by r | ||
7817 | private Vector3 Zrot(Quaternion r) | ||
7818 | { | ||
7819 | double x, y, z, m; | ||
7820 | |||
7821 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7822 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7823 | { | ||
7824 | m = 1.0 / Math.Sqrt(m); | ||
7825 | r.X *= (float)m; | ||
7826 | r.Y *= (float)m; | ||
7827 | r.Z *= (float)m; | ||
7828 | r.W *= (float)m; | ||
7270 | } | 7829 | } |
7830 | |||
7831 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7832 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7833 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7834 | |||
7835 | return new Vector3((float)x, (float)y, (float)z); | ||
7271 | } | 7836 | } |
7272 | 7837 | ||
7273 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7838 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7274 | { | 7839 | { |
7840 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7841 | return null; | ||
7842 | |||
7275 | int idx = 0; | 7843 | int idx = 0; |
7276 | int idxStart = 0; | 7844 | int idxStart = 0; |
7277 | 7845 | ||
7846 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7847 | |||
7278 | bool positionChanged = false; | 7848 | bool positionChanged = false; |
7279 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7849 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7280 | 7850 | ||
@@ -7299,8 +7869,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7299 | return null; | 7869 | return null; |
7300 | 7870 | ||
7301 | v=rules.GetVector3Item(idx++); | 7871 | v=rules.GetVector3Item(idx++); |
7302 | positionChanged = true; | ||
7303 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7872 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7873 | positionChanged = true; | ||
7304 | 7874 | ||
7305 | break; | 7875 | break; |
7306 | case (int)ScriptBaseClass.PRIM_SIZE: | 7876 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7577,7 +8147,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7577 | return null; | 8147 | return null; |
7578 | 8148 | ||
7579 | string ph = rules.Data[idx++].ToString(); | 8149 | string ph = rules.Data[idx++].ToString(); |
7580 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8150 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7581 | 8151 | ||
7582 | break; | 8152 | break; |
7583 | 8153 | ||
@@ -7595,12 +8165,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7595 | part.ScriptSetPhysicsStatus(physics); | 8165 | part.ScriptSetPhysicsStatus(physics); |
7596 | break; | 8166 | break; |
7597 | 8167 | ||
8168 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8169 | if (remain < 1) | ||
8170 | return null; | ||
8171 | |||
8172 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8173 | |||
8174 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8175 | physdata.Density = part.Density; | ||
8176 | physdata.Bounce = part.Bounciness; | ||
8177 | physdata.GravitationModifier = part.GravityModifier; | ||
8178 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8179 | |||
8180 | part.UpdateExtraPhysics(physdata); | ||
8181 | |||
8182 | break; | ||
8183 | |||
8184 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8185 | if (remain < 5) | ||
8186 | return null; | ||
8187 | |||
8188 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8189 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8190 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8191 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8192 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8193 | |||
8194 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8195 | |||
8196 | break; | ||
8197 | |||
7598 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8198 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7599 | if (remain < 1) | 8199 | if (remain < 1) |
7600 | return null; | 8200 | return null; |
7601 | string temp = rules.Data[idx++].ToString(); | 8201 | string temp = rules.Data[idx++].ToString(); |
7602 | 8202 | ||
7603 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8203 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7604 | 8204 | ||
7605 | break; | 8205 | break; |
7606 | 8206 | ||
@@ -7674,7 +8274,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7674 | if (part.ParentGroup.RootPart == part) | 8274 | if (part.ParentGroup.RootPart == part) |
7675 | { | 8275 | { |
7676 | SceneObjectGroup parent = part.ParentGroup; | 8276 | SceneObjectGroup parent = part.ParentGroup; |
7677 | parent.UpdateGroupPosition(currentPosition); | 8277 | Util.FireAndForget(delegate(object x) { |
8278 | parent.UpdateGroupPosition(currentPosition); | ||
8279 | }); | ||
7678 | } | 8280 | } |
7679 | else | 8281 | else |
7680 | { | 8282 | { |
@@ -7719,10 +8321,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7719 | 8321 | ||
7720 | public LSL_String llXorBase64Strings(string str1, string str2) | 8322 | public LSL_String llXorBase64Strings(string str1, string str2) |
7721 | { | 8323 | { |
7722 | m_host.AddScriptLPS(1); | 8324 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7723 | Deprecated("llXorBase64Strings"); | 8325 | |
7724 | ScriptSleep(300); | 8326 | ScriptSleep(300); |
7725 | return String.Empty; | 8327 | m_host.AddScriptLPS(1); |
8328 | |||
8329 | if (str1 == String.Empty) | ||
8330 | return String.Empty; | ||
8331 | if (str2 == String.Empty) | ||
8332 | return str1; | ||
8333 | |||
8334 | int len = str2.Length; | ||
8335 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8336 | { | ||
8337 | while (str2.EndsWith("=")) | ||
8338 | str2 = str2.Substring(0, str2.Length - 1); | ||
8339 | |||
8340 | len = str2.Length; | ||
8341 | int mod = len % 4; | ||
8342 | |||
8343 | if (mod == 1) | ||
8344 | str2 = str2.Substring(0, str2.Length - 1); | ||
8345 | else if (mod == 2) | ||
8346 | str2 += "=="; | ||
8347 | else if (mod == 3) | ||
8348 | str2 += "="; | ||
8349 | } | ||
8350 | |||
8351 | byte[] data1; | ||
8352 | byte[] data2; | ||
8353 | try | ||
8354 | { | ||
8355 | data1 = Convert.FromBase64String(str1); | ||
8356 | data2 = Convert.FromBase64String(str2); | ||
8357 | } | ||
8358 | catch (Exception) | ||
8359 | { | ||
8360 | return new LSL_String(String.Empty); | ||
8361 | } | ||
8362 | |||
8363 | // For cases where the decoded length of s2 is greater | ||
8364 | // than the decoded length of s1, simply perform a normal | ||
8365 | // decode and XOR | ||
8366 | // | ||
8367 | if (data2.Length >= data1.Length) | ||
8368 | { | ||
8369 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8370 | data1[pos] ^= data2[pos]; | ||
8371 | |||
8372 | return Convert.ToBase64String(data1); | ||
8373 | } | ||
8374 | |||
8375 | // Remove padding | ||
8376 | while (str1.EndsWith("=")) | ||
8377 | str1 = str1.Substring(0, str1.Length - 1); | ||
8378 | while (str2.EndsWith("=")) | ||
8379 | str2 = str2.Substring(0, str2.Length - 1); | ||
8380 | |||
8381 | byte[] d1 = new byte[str1.Length]; | ||
8382 | byte[] d2 = new byte[str2.Length]; | ||
8383 | |||
8384 | for (int i = 0 ; i < str1.Length ; i++) | ||
8385 | { | ||
8386 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8387 | if (idx == -1) | ||
8388 | idx = 0; | ||
8389 | d1[i] = (byte)idx; | ||
8390 | } | ||
8391 | |||
8392 | for (int i = 0 ; i < str2.Length ; i++) | ||
8393 | { | ||
8394 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8395 | if (idx == -1) | ||
8396 | idx = 0; | ||
8397 | d2[i] = (byte)idx; | ||
8398 | } | ||
8399 | |||
8400 | string output = String.Empty; | ||
8401 | |||
8402 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8403 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8404 | |||
8405 | while (output.Length % 3 > 0) | ||
8406 | output += "="; | ||
8407 | |||
8408 | return output; | ||
7726 | } | 8409 | } |
7727 | 8410 | ||
7728 | public void llRemoteDataSetRegion() | 8411 | public void llRemoteDataSetRegion() |
@@ -7846,13 +8529,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7846 | public LSL_Integer llGetNumberOfPrims() | 8529 | public LSL_Integer llGetNumberOfPrims() |
7847 | { | 8530 | { |
7848 | m_host.AddScriptLPS(1); | 8531 | m_host.AddScriptLPS(1); |
7849 | int avatarCount = 0; | 8532 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7850 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8533 | |
7851 | { | ||
7852 | if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID)) | ||
7853 | avatarCount++; | ||
7854 | }); | ||
7855 | |||
7856 | return m_host.ParentGroup.PrimCount + avatarCount; | 8534 | return m_host.ParentGroup.PrimCount + avatarCount; |
7857 | } | 8535 | } |
7858 | 8536 | ||
@@ -7868,55 +8546,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7868 | m_host.AddScriptLPS(1); | 8546 | m_host.AddScriptLPS(1); |
7869 | UUID objID = UUID.Zero; | 8547 | UUID objID = UUID.Zero; |
7870 | LSL_List result = new LSL_List(); | 8548 | LSL_List result = new LSL_List(); |
8549 | |||
8550 | // If the ID is not valid, return null result | ||
7871 | if (!UUID.TryParse(obj, out objID)) | 8551 | if (!UUID.TryParse(obj, out objID)) |
7872 | { | 8552 | { |
7873 | result.Add(new LSL_Vector()); | 8553 | result.Add(new LSL_Vector()); |
7874 | result.Add(new LSL_Vector()); | 8554 | result.Add(new LSL_Vector()); |
7875 | return result; | 8555 | return result; |
7876 | } | 8556 | } |
8557 | |||
8558 | // Check if this is an attached prim. If so, replace | ||
8559 | // the UUID with the avatar UUID and report it's bounding box | ||
8560 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8561 | if (part != null && part.ParentGroup.IsAttachment) | ||
8562 | objID = part.ParentGroup.AttachedAvatar; | ||
8563 | |||
8564 | // Find out if this is an avatar ID. If so, return it's box | ||
7877 | ScenePresence presence = World.GetScenePresence(objID); | 8565 | ScenePresence presence = World.GetScenePresence(objID); |
7878 | if (presence != null) | 8566 | if (presence != null) |
7879 | { | 8567 | { |
7880 | if (presence.ParentID == 0) // not sat on an object | 8568 | // As per LSL Wiki, there is no difference between sitting |
8569 | // and standing avatar since server 1.36 | ||
8570 | LSL_Vector lower; | ||
8571 | LSL_Vector upper; | ||
8572 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8573 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7881 | { | 8574 | { |
7882 | LSL_Vector lower; | 8575 | // This is for ground sitting avatars |
7883 | LSL_Vector upper; | 8576 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7884 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8577 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7885 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8578 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7886 | { | ||
7887 | // This is for ground sitting avatars | ||
7888 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7889 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7890 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7891 | } | ||
7892 | else | ||
7893 | { | ||
7894 | // This is for standing/flying avatars | ||
7895 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7896 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7897 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7898 | } | ||
7899 | result.Add(lower); | ||
7900 | result.Add(upper); | ||
7901 | return result; | ||
7902 | } | 8579 | } |
7903 | else | 8580 | else |
7904 | { | 8581 | { |
7905 | // sitting on an object so we need the bounding box of that | 8582 | // This is for standing/flying avatars |
7906 | // which should include the avatar so set the UUID to the | 8583 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7907 | // UUID of the object the avatar is sat on and allow it to fall through | 8584 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7908 | // to processing an object | 8585 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7909 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7910 | objID = p.UUID; | ||
7911 | } | 8586 | } |
8587 | |||
8588 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8589 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8590 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8591 | |||
8592 | if (lower.x > upper.x) | ||
8593 | lower.x = upper.x; | ||
8594 | if (lower.y > upper.y) | ||
8595 | lower.y = upper.y; | ||
8596 | if (lower.z > upper.z) | ||
8597 | lower.z = upper.z; | ||
8598 | |||
8599 | result.Add(lower); | ||
8600 | result.Add(upper); | ||
8601 | return result; | ||
7912 | } | 8602 | } |
7913 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8603 | |
8604 | part = World.GetSceneObjectPart(objID); | ||
7914 | // Currently only works for single prims without a sitting avatar | 8605 | // Currently only works for single prims without a sitting avatar |
7915 | if (part != null) | 8606 | if (part != null) |
7916 | { | 8607 | { |
7917 | Vector3 halfSize = part.Scale / 2.0f; | 8608 | float minX; |
7918 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8609 | float maxX; |
7919 | LSL_Vector upper = new LSL_Vector(halfSize); | 8610 | float minY; |
8611 | float maxY; | ||
8612 | float minZ; | ||
8613 | float maxZ; | ||
8614 | |||
8615 | // This BBox is in sim coordinates, with the offset being | ||
8616 | // a contained point. | ||
8617 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8618 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8619 | |||
8620 | minX -= offsets[0].X; | ||
8621 | maxX -= offsets[0].X; | ||
8622 | minY -= offsets[0].Y; | ||
8623 | maxY -= offsets[0].Y; | ||
8624 | minZ -= offsets[0].Z; | ||
8625 | maxZ -= offsets[0].Z; | ||
8626 | |||
8627 | LSL_Vector lower; | ||
8628 | LSL_Vector upper; | ||
8629 | |||
8630 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8631 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8632 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8633 | |||
8634 | if (lower.x > upper.x) | ||
8635 | lower.x = upper.x; | ||
8636 | if (lower.y > upper.y) | ||
8637 | lower.y = upper.y; | ||
8638 | if (lower.z > upper.z) | ||
8639 | lower.z = upper.z; | ||
8640 | |||
7920 | result.Add(lower); | 8641 | result.Add(lower); |
7921 | result.Add(upper); | 8642 | result.Add(upper); |
7922 | return result; | 8643 | return result; |
@@ -7930,7 +8651,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7930 | 8651 | ||
7931 | public LSL_Vector llGetGeometricCenter() | 8652 | public LSL_Vector llGetGeometricCenter() |
7932 | { | 8653 | { |
7933 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8654 | Vector3 tmp = m_host.GetGeometricCenter(); |
8655 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7934 | } | 8656 | } |
7935 | 8657 | ||
7936 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8658 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7958,24 +8680,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7958 | { | 8680 | { |
7959 | m_host.AddScriptLPS(1); | 8681 | m_host.AddScriptLPS(1); |
7960 | 8682 | ||
7961 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8683 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8684 | // keep other options as before | ||
7962 | 8685 | ||
8686 | List<SceneObjectPart> parts; | ||
8687 | List<ScenePresence> avatars; | ||
8688 | |||
7963 | LSL_List res = new LSL_List(); | 8689 | LSL_List res = new LSL_List(); |
7964 | LSL_List remaining = null; | 8690 | LSL_List remaining = null; |
7965 | 8691 | ||
7966 | foreach (SceneObjectPart part in parts) | 8692 | while (rules.Length > 0) |
7967 | { | 8693 | { |
7968 | remaining = GetPrimParams(part, rules, ref res); | ||
7969 | } | ||
7970 | |||
7971 | while (remaining != null && remaining.Length > 2) | ||
7972 | { | ||
7973 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7974 | rules = remaining.GetSublist(1, -1); | ||
7975 | parts = GetLinkParts(linknumber); | 8694 | parts = GetLinkParts(linknumber); |
8695 | avatars = GetLinkAvatars(linknumber); | ||
7976 | 8696 | ||
8697 | remaining = null; | ||
7977 | foreach (SceneObjectPart part in parts) | 8698 | foreach (SceneObjectPart part in parts) |
8699 | { | ||
7978 | remaining = GetPrimParams(part, rules, ref res); | 8700 | remaining = GetPrimParams(part, rules, ref res); |
8701 | } | ||
8702 | foreach (ScenePresence avatar in avatars) | ||
8703 | { | ||
8704 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8705 | } | ||
8706 | |||
8707 | if (remaining != null && remaining.Length > 0) | ||
8708 | { | ||
8709 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8710 | rules = remaining.GetSublist(1, -1); | ||
8711 | } | ||
7979 | } | 8712 | } |
7980 | 8713 | ||
7981 | return res; | 8714 | return res; |
@@ -8020,13 +8753,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8020 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8753 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8021 | part.AbsolutePosition.Y, | 8754 | part.AbsolutePosition.Y, |
8022 | part.AbsolutePosition.Z); | 8755 | part.AbsolutePosition.Z); |
8023 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8024 | // linkset is rotated; they always reflect the child prim's world position | ||
8025 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8026 | // implementation, so will break scripts imported from there (not to mention it | ||
8027 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8028 | if (part.ParentID != 0) | ||
8029 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8030 | res.Add(v); | 8756 | res.Add(v); |
8031 | break; | 8757 | break; |
8032 | 8758 | ||
@@ -8198,30 +8924,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8198 | if (remain < 1) | 8924 | if (remain < 1) |
8199 | return null; | 8925 | return null; |
8200 | 8926 | ||
8201 | face=(int)rules.GetLSLIntegerItem(idx++); | 8927 | face = (int)rules.GetLSLIntegerItem(idx++); |
8202 | 8928 | ||
8203 | tex = part.Shape.Textures; | 8929 | tex = part.Shape.Textures; |
8930 | int shiny; | ||
8204 | if (face == ScriptBaseClass.ALL_SIDES) | 8931 | if (face == ScriptBaseClass.ALL_SIDES) |
8205 | { | 8932 | { |
8206 | for (face = 0; face < GetNumberOfSides(part); face++) | 8933 | for (face = 0; face < GetNumberOfSides(part); face++) |
8207 | { | 8934 | { |
8208 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8935 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8209 | // Convert Shininess to PRIM_SHINY_* | 8936 | if (shinyness == Shininess.High) |
8210 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8937 | { |
8211 | // PRIM_BUMP_* | 8938 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8212 | res.Add(new LSL_Integer((int)texface.Bump)); | 8939 | } |
8940 | else if (shinyness == Shininess.Medium) | ||
8941 | { | ||
8942 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8943 | } | ||
8944 | else if (shinyness == Shininess.Low) | ||
8945 | { | ||
8946 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8947 | } | ||
8948 | else | ||
8949 | { | ||
8950 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8951 | } | ||
8952 | res.Add(new LSL_Integer(shiny)); | ||
8953 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8213 | } | 8954 | } |
8214 | } | 8955 | } |
8215 | else | 8956 | else |
8216 | { | 8957 | { |
8217 | if (face >= 0 && face < GetNumberOfSides(part)) | 8958 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8959 | if (shinyness == Shininess.High) | ||
8218 | { | 8960 | { |
8219 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8961 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8220 | // Convert Shininess to PRIM_SHINY_* | 8962 | } |
8221 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8963 | else if (shinyness == Shininess.Medium) |
8222 | // PRIM_BUMP_* | 8964 | { |
8223 | res.Add(new LSL_Integer((int)texface.Bump)); | 8965 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8966 | } | ||
8967 | else if (shinyness == Shininess.Low) | ||
8968 | { | ||
8969 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8224 | } | 8970 | } |
8971 | else | ||
8972 | { | ||
8973 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8974 | } | ||
8975 | res.Add(new LSL_Integer(shiny)); | ||
8976 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8225 | } | 8977 | } |
8226 | break; | 8978 | break; |
8227 | 8979 | ||
@@ -8229,24 +8981,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8229 | if (remain < 1) | 8981 | if (remain < 1) |
8230 | return null; | 8982 | return null; |
8231 | 8983 | ||
8232 | face=(int)rules.GetLSLIntegerItem(idx++); | 8984 | face = (int)rules.GetLSLIntegerItem(idx++); |
8233 | 8985 | ||
8234 | tex = part.Shape.Textures; | 8986 | tex = part.Shape.Textures; |
8987 | int fullbright; | ||
8235 | if (face == ScriptBaseClass.ALL_SIDES) | 8988 | if (face == ScriptBaseClass.ALL_SIDES) |
8236 | { | 8989 | { |
8237 | for (face = 0; face < GetNumberOfSides(part); face++) | 8990 | for (face = 0; face < GetNumberOfSides(part); face++) |
8238 | { | 8991 | { |
8239 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8992 | if (tex.GetFace((uint)face).Fullbright == true) |
8240 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8993 | { |
8994 | fullbright = ScriptBaseClass.TRUE; | ||
8995 | } | ||
8996 | else | ||
8997 | { | ||
8998 | fullbright = ScriptBaseClass.FALSE; | ||
8999 | } | ||
9000 | res.Add(new LSL_Integer(fullbright)); | ||
8241 | } | 9001 | } |
8242 | } | 9002 | } |
8243 | else | 9003 | else |
8244 | { | 9004 | { |
8245 | if (face >= 0 && face < GetNumberOfSides(part)) | 9005 | if (tex.GetFace((uint)face).Fullbright == true) |
8246 | { | 9006 | { |
8247 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9007 | fullbright = ScriptBaseClass.TRUE; |
8248 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8249 | } | 9008 | } |
9009 | else | ||
9010 | { | ||
9011 | fullbright = ScriptBaseClass.FALSE; | ||
9012 | } | ||
9013 | res.Add(new LSL_Integer(fullbright)); | ||
8250 | } | 9014 | } |
8251 | break; | 9015 | break; |
8252 | 9016 | ||
@@ -8268,27 +9032,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8268 | break; | 9032 | break; |
8269 | 9033 | ||
8270 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9034 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9035 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8271 | if (remain < 1) | 9036 | if (remain < 1) |
8272 | return null; | 9037 | return null; |
8273 | 9038 | ||
8274 | face=(int)rules.GetLSLIntegerItem(idx++); | 9039 | face = (int)rules.GetLSLIntegerItem(idx++); |
8275 | 9040 | ||
8276 | tex = part.Shape.Textures; | 9041 | tex = part.Shape.Textures; |
8277 | if (face == ScriptBaseClass.ALL_SIDES) | 9042 | if (face == ScriptBaseClass.ALL_SIDES) |
8278 | { | 9043 | { |
8279 | for (face = 0; face < GetNumberOfSides(part); face++) | 9044 | for (face = 0; face < GetNumberOfSides(part); face++) |
8280 | { | 9045 | { |
8281 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9046 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8282 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9047 | { |
8283 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9048 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9049 | } | ||
9050 | else | ||
9051 | { | ||
9052 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9053 | } | ||
8284 | } | 9054 | } |
8285 | } | 9055 | } |
8286 | else | 9056 | else |
8287 | { | 9057 | { |
8288 | if (face >= 0 && face < GetNumberOfSides(part)) | 9058 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9059 | { | ||
9060 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9061 | } | ||
9062 | else | ||
8289 | { | 9063 | { |
8290 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9064 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8291 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8292 | } | 9065 | } |
8293 | } | 9066 | } |
8294 | break; | 9067 | break; |
@@ -8312,24 +9085,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8312 | if (remain < 1) | 9085 | if (remain < 1) |
8313 | return null; | 9086 | return null; |
8314 | 9087 | ||
8315 | face=(int)rules.GetLSLIntegerItem(idx++); | 9088 | face = (int)rules.GetLSLIntegerItem(idx++); |
8316 | 9089 | ||
8317 | tex = part.Shape.Textures; | 9090 | tex = part.Shape.Textures; |
9091 | float primglow; | ||
8318 | if (face == ScriptBaseClass.ALL_SIDES) | 9092 | if (face == ScriptBaseClass.ALL_SIDES) |
8319 | { | 9093 | { |
8320 | for (face = 0; face < GetNumberOfSides(part); face++) | 9094 | for (face = 0; face < GetNumberOfSides(part); face++) |
8321 | { | 9095 | { |
8322 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9096 | primglow = tex.GetFace((uint)face).Glow; |
8323 | res.Add(new LSL_Float(texface.Glow)); | 9097 | res.Add(new LSL_Float(primglow)); |
8324 | } | 9098 | } |
8325 | } | 9099 | } |
8326 | else | 9100 | else |
8327 | { | 9101 | { |
8328 | if (face >= 0 && face < GetNumberOfSides(part)) | 9102 | primglow = tex.GetFace((uint)face).Glow; |
8329 | { | 9103 | res.Add(new LSL_Float(primglow)); |
8330 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8331 | res.Add(new LSL_Float(texface.Glow)); | ||
8332 | } | ||
8333 | } | 9104 | } |
8334 | break; | 9105 | break; |
8335 | 9106 | ||
@@ -8341,15 +9112,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8341 | textColor.B)); | 9112 | textColor.B)); |
8342 | res.Add(new LSL_Float(textColor.A)); | 9113 | res.Add(new LSL_Float(textColor.A)); |
8343 | break; | 9114 | break; |
9115 | |||
8344 | case (int)ScriptBaseClass.PRIM_NAME: | 9116 | case (int)ScriptBaseClass.PRIM_NAME: |
8345 | res.Add(new LSL_String(part.Name)); | 9117 | res.Add(new LSL_String(part.Name)); |
8346 | break; | 9118 | break; |
9119 | |||
8347 | case (int)ScriptBaseClass.PRIM_DESC: | 9120 | case (int)ScriptBaseClass.PRIM_DESC: |
8348 | res.Add(new LSL_String(part.Description)); | 9121 | res.Add(new LSL_String(part.Description)); |
8349 | break; | 9122 | break; |
9123 | |||
8350 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9124 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8351 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9125 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8352 | break; | 9126 | break; |
9127 | |||
8353 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9128 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8354 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9129 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8355 | break; | 9130 | break; |
@@ -8960,8 +9735,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8960 | // The function returns an ordered list | 9735 | // The function returns an ordered list |
8961 | // representing the tokens found in the supplied | 9736 | // representing the tokens found in the supplied |
8962 | // sources string. If two successive tokenizers | 9737 | // sources string. If two successive tokenizers |
8963 | // are encountered, then a NULL entry is added | 9738 | // are encountered, then a null-string entry is |
8964 | // to the list. | 9739 | // added to the list. |
8965 | // | 9740 | // |
8966 | // It is a precondition that the source and | 9741 | // It is a precondition that the source and |
8967 | // toekizer lisst are non-null. If they are null, | 9742 | // toekizer lisst are non-null. If they are null, |
@@ -8969,7 +9744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8969 | // while their lengths are being determined. | 9744 | // while their lengths are being determined. |
8970 | // | 9745 | // |
8971 | // A small amount of working memoryis required | 9746 | // A small amount of working memoryis required |
8972 | // of approximately 8*#tokenizers. | 9747 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8973 | // | 9748 | // |
8974 | // There are many ways in which this function | 9749 | // There are many ways in which this function |
8975 | // can be implemented, this implementation is | 9750 | // can be implemented, this implementation is |
@@ -8985,155 +9760,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8985 | // and eliminates redundant tokenizers as soon | 9760 | // and eliminates redundant tokenizers as soon |
8986 | // as is possible. | 9761 | // as is possible. |
8987 | // | 9762 | // |
8988 | // The implementation tries to avoid any copying | 9763 | // The implementation tries to minimize temporary |
8989 | // of arrays or other objects. | 9764 | // garbage generation. |
8990 | // </remarks> | 9765 | // </remarks> |
8991 | 9766 | ||
8992 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9767 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8993 | { | 9768 | { |
8994 | int beginning = 0; | 9769 | return ParseString2List(src, separators, spacers, true); |
8995 | int srclen = src.Length; | 9770 | } |
8996 | int seplen = separators.Length; | ||
8997 | object[] separray = separators.Data; | ||
8998 | int spclen = spacers.Length; | ||
8999 | object[] spcarray = spacers.Data; | ||
9000 | int mlen = seplen+spclen; | ||
9001 | |||
9002 | int[] offset = new int[mlen+1]; | ||
9003 | bool[] active = new bool[mlen]; | ||
9004 | |||
9005 | int best; | ||
9006 | int j; | ||
9007 | |||
9008 | // Initial capacity reduces resize cost | ||
9009 | 9771 | ||
9010 | LSL_List tokens = new LSL_List(); | 9772 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9773 | { | ||
9774 | int srclen = src.Length; | ||
9775 | int seplen = separators.Length; | ||
9776 | object[] separray = separators.Data; | ||
9777 | int spclen = spacers.Length; | ||
9778 | object[] spcarray = spacers.Data; | ||
9779 | int dellen = 0; | ||
9780 | string[] delarray = new string[seplen+spclen]; | ||
9011 | 9781 | ||
9012 | // All entries are initially valid | 9782 | int outlen = 0; |
9783 | string[] outarray = new string[srclen*2+1]; | ||
9013 | 9784 | ||
9014 | for (int i = 0; i < mlen; i++) | 9785 | int i, j; |
9015 | active[i] = true; | 9786 | string d; |
9016 | 9787 | ||
9017 | offset[mlen] = srclen; | 9788 | m_host.AddScriptLPS(1); |
9018 | 9789 | ||
9019 | while (beginning < srclen) | 9790 | /* |
9791 | * Convert separator and spacer lists to C# strings. | ||
9792 | * Also filter out null strings so we don't hang. | ||
9793 | */ | ||
9794 | for (i = 0; i < seplen; i ++) | ||
9020 | { | 9795 | { |
9796 | d = separray[i].ToString(); | ||
9797 | if (d.Length > 0) | ||
9798 | { | ||
9799 | delarray[dellen++] = d; | ||
9800 | } | ||
9801 | } | ||
9802 | seplen = dellen; | ||
9021 | 9803 | ||
9022 | best = mlen; // as bad as it gets | 9804 | for (i = 0; i < spclen; i ++) |
9805 | { | ||
9806 | d = spcarray[i].ToString(); | ||
9807 | if (d.Length > 0) | ||
9808 | { | ||
9809 | delarray[dellen++] = d; | ||
9810 | } | ||
9811 | } | ||
9023 | 9812 | ||
9024 | // Scan for separators | 9813 | /* |
9814 | * Scan through source string from beginning to end. | ||
9815 | */ | ||
9816 | for (i = 0;;) | ||
9817 | { | ||
9025 | 9818 | ||
9026 | for (j = 0; j < seplen; j++) | 9819 | /* |
9820 | * Find earliest delimeter in src starting at i (if any). | ||
9821 | */ | ||
9822 | int earliestDel = -1; | ||
9823 | int earliestSrc = srclen; | ||
9824 | string earliestStr = null; | ||
9825 | for (j = 0; j < dellen; j ++) | ||
9027 | { | 9826 | { |
9028 | if (separray[j].ToString() == String.Empty) | 9827 | d = delarray[j]; |
9029 | active[j] = false; | 9828 | if (d != null) |
9030 | |||
9031 | if (active[j]) | ||
9032 | { | 9829 | { |
9033 | // scan all of the markers | 9830 | int index = src.IndexOf(d, i); |
9034 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9831 | if (index < 0) |
9035 | { | 9832 | { |
9036 | // not present at all | 9833 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9037 | active[j] = false; | ||
9038 | } | 9834 | } |
9039 | else | 9835 | else if (index < earliestSrc) |
9040 | { | 9836 | { |
9041 | // present and correct | 9837 | earliestSrc = index; // where delimeter starts in source string |
9042 | if (offset[j] < offset[best]) | 9838 | earliestDel = j; // where delimeter is in delarray[] |
9043 | { | 9839 | earliestStr = d; // the delimeter string from delarray[] |
9044 | // closest so far | 9840 | if (index == i) break; // can't do any better than found at beg of string |
9045 | best = j; | ||
9046 | if (offset[best] == beginning) | ||
9047 | break; | ||
9048 | } | ||
9049 | } | 9841 | } |
9050 | } | 9842 | } |
9051 | } | 9843 | } |
9052 | 9844 | ||
9053 | // Scan for spacers | 9845 | /* |
9054 | 9846 | * Output source string starting at i through start of earliest delimeter. | |
9055 | if (offset[best] != beginning) | 9847 | */ |
9848 | if (keepNulls || (earliestSrc > i)) | ||
9056 | { | 9849 | { |
9057 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9850 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9058 | { | ||
9059 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9060 | active[j] = false; | ||
9061 | |||
9062 | if (active[j]) | ||
9063 | { | ||
9064 | // scan all of the markers | ||
9065 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9066 | { | ||
9067 | // not present at all | ||
9068 | active[j] = false; | ||
9069 | } | ||
9070 | else | ||
9071 | { | ||
9072 | // present and correct | ||
9073 | if (offset[j] < offset[best]) | ||
9074 | { | ||
9075 | // closest so far | ||
9076 | best = j; | ||
9077 | } | ||
9078 | } | ||
9079 | } | ||
9080 | } | ||
9081 | } | 9851 | } |
9082 | 9852 | ||
9083 | // This is the normal exit from the scanning loop | 9853 | /* |
9854 | * If no delimeter found at or after i, we're done scanning. | ||
9855 | */ | ||
9856 | if (earliestDel < 0) break; | ||
9084 | 9857 | ||
9085 | if (best == mlen) | 9858 | /* |
9859 | * If delimeter was a spacer, output the spacer. | ||
9860 | */ | ||
9861 | if (earliestDel >= seplen) | ||
9086 | { | 9862 | { |
9087 | // no markers were found on this pass | 9863 | outarray[outlen++] = earliestStr; |
9088 | // so we're pretty much done | ||
9089 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9090 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9091 | break; | ||
9092 | } | 9864 | } |
9093 | 9865 | ||
9094 | // Otherwise we just add the newly delimited token | 9866 | /* |
9095 | // and recalculate where the search should continue. | 9867 | * Look at rest of src string following delimeter. |
9096 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9868 | */ |
9097 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9869 | i = earliestSrc + earliestStr.Length; |
9098 | |||
9099 | if (best < seplen) | ||
9100 | { | ||
9101 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9102 | } | ||
9103 | else | ||
9104 | { | ||
9105 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9106 | string str = spcarray[best - seplen].ToString(); | ||
9107 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9108 | tokens.Add(new LSL_String(str)); | ||
9109 | } | ||
9110 | } | 9870 | } |
9111 | 9871 | ||
9112 | // This an awkward an not very intuitive boundary case. If the | 9872 | /* |
9113 | // last substring is a tokenizer, then there is an implied trailing | 9873 | * Make up an exact-sized output array suitable for an LSL_List object. |
9114 | // null list entry. Hopefully the single comparison will not be too | 9874 | */ |
9115 | // arduous. Alternatively the 'break' could be replced with a return | 9875 | object[] outlist = new object[outlen]; |
9116 | // but that's shabby programming. | 9876 | for (i = 0; i < outlen; i ++) |
9117 | |||
9118 | if ((beginning == srclen) && (keepNulls)) | ||
9119 | { | 9877 | { |
9120 | if (srclen != 0) | 9878 | outlist[i] = new LSL_String(outarray[i]); |
9121 | tokens.Add(new LSL_String("")); | ||
9122 | } | 9879 | } |
9123 | 9880 | return new LSL_List(outlist); | |
9124 | return tokens; | ||
9125 | } | ||
9126 | |||
9127 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9128 | { | ||
9129 | m_host.AddScriptLPS(1); | ||
9130 | return this.ParseString(src, separators, spacers, false); | ||
9131 | } | ||
9132 | |||
9133 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9134 | { | ||
9135 | m_host.AddScriptLPS(1); | ||
9136 | return this.ParseString(src, separators, spacers, true); | ||
9137 | } | 9881 | } |
9138 | 9882 | ||
9139 | public LSL_Integer llGetObjectPermMask(int mask) | 9883 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9228,6 +9972,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9228 | case 4: | 9972 | case 4: |
9229 | return (int)item.NextPermissions; | 9973 | return (int)item.NextPermissions; |
9230 | } | 9974 | } |
9975 | m_host.TaskInventory.LockItemsForRead(false); | ||
9231 | 9976 | ||
9232 | return -1; | 9977 | return -1; |
9233 | } | 9978 | } |
@@ -9416,31 +10161,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9416 | UUID key = new UUID(); | 10161 | UUID key = new UUID(); |
9417 | if (UUID.TryParse(id, out key)) | 10162 | if (UUID.TryParse(id, out key)) |
9418 | { | 10163 | { |
9419 | try | 10164 | // return total object mass |
9420 | { | 10165 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9421 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10166 | if (part != null) |
9422 | if (obj != null) | 10167 | return part.ParentGroup.GetMass(); |
9423 | return (double)obj.GetMass(); | 10168 | |
9424 | // the object is null so the key is for an avatar | 10169 | // the object is null so the key is for an avatar |
9425 | ScenePresence avatar = World.GetScenePresence(key); | 10170 | ScenePresence avatar = World.GetScenePresence(key); |
9426 | if (avatar != null) | 10171 | if (avatar != null) |
9427 | if (avatar.IsChildAgent) | ||
9428 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9429 | // child agents have a mass of 1.0 | ||
9430 | return 1; | ||
9431 | else | ||
9432 | return (double)avatar.GetMass(); | ||
9433 | } | ||
9434 | catch (KeyNotFoundException) | ||
9435 | { | 10172 | { |
9436 | return 0; // The Object/Agent not in the region so just return zero | 10173 | if (avatar.IsChildAgent) |
10174 | { | ||
10175 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10176 | // child agents have a mass of 1.0 | ||
10177 | return 1; | ||
10178 | } | ||
10179 | else | ||
10180 | { | ||
10181 | return (double)avatar.GetMass(); | ||
10182 | } | ||
9437 | } | 10183 | } |
9438 | } | 10184 | } |
9439 | return 0; | 10185 | return 0; |
9440 | } | 10186 | } |
9441 | 10187 | ||
9442 | /// <summary> | 10188 | /// <summary> |
9443 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10189 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9444 | /// start and end and inserts the src list in its place. The inclusive | 10190 | /// start and end and inserts the src list in its place. The inclusive |
9445 | /// nature of the indices means that at least one element must be deleted | 10191 | /// nature of the indices means that at least one element must be deleted |
9446 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10192 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9497,16 +10243,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9497 | // based upon end. Note that if end exceeds the upper | 10243 | // based upon end. Note that if end exceeds the upper |
9498 | // bound in this case, the entire destination list | 10244 | // bound in this case, the entire destination list |
9499 | // is removed. | 10245 | // is removed. |
9500 | else | 10246 | else if (start == 0) |
9501 | { | 10247 | { |
9502 | if (end + 1 < dest.Length) | 10248 | if (end + 1 < dest.Length) |
9503 | { | ||
9504 | return src + dest.GetSublist(end + 1, -1); | 10249 | return src + dest.GetSublist(end + 1, -1); |
9505 | } | ||
9506 | else | 10250 | else |
9507 | { | ||
9508 | return src; | 10251 | return src; |
9509 | } | 10252 | } |
10253 | else // Start < 0 | ||
10254 | { | ||
10255 | if (end + 1 < dest.Length) | ||
10256 | return dest.GetSublist(end + 1, -1); | ||
10257 | else | ||
10258 | return new LSL_List(); | ||
9510 | } | 10259 | } |
9511 | } | 10260 | } |
9512 | // Finally, if start > end, we strip away a prefix and | 10261 | // Finally, if start > end, we strip away a prefix and |
@@ -9557,17 +10306,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9557 | int width = 0; | 10306 | int width = 0; |
9558 | int height = 0; | 10307 | int height = 0; |
9559 | 10308 | ||
9560 | ParcelMediaCommandEnum? commandToSend = null; | 10309 | uint commandToSend = 0; |
9561 | float time = 0.0f; // default is from start | 10310 | float time = 0.0f; // default is from start |
9562 | 10311 | ||
9563 | ScenePresence presence = null; | 10312 | ScenePresence presence = null; |
9564 | 10313 | ||
9565 | for (int i = 0; i < commandList.Data.Length; i++) | 10314 | for (int i = 0; i < commandList.Data.Length; i++) |
9566 | { | 10315 | { |
9567 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10316 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9568 | switch (command) | 10317 | switch (command) |
9569 | { | 10318 | { |
9570 | case ParcelMediaCommandEnum.Agent: | 10319 | case (uint)ParcelMediaCommandEnum.Agent: |
9571 | // we send only to one agent | 10320 | // we send only to one agent |
9572 | if ((i + 1) < commandList.Length) | 10321 | if ((i + 1) < commandList.Length) |
9573 | { | 10322 | { |
@@ -9584,25 +10333,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9584 | } | 10333 | } |
9585 | break; | 10334 | break; |
9586 | 10335 | ||
9587 | case ParcelMediaCommandEnum.Loop: | 10336 | case (uint)ParcelMediaCommandEnum.Loop: |
9588 | loop = 1; | 10337 | loop = 1; |
9589 | commandToSend = command; | 10338 | commandToSend = command; |
9590 | update = true; //need to send the media update packet to set looping | 10339 | update = true; //need to send the media update packet to set looping |
9591 | break; | 10340 | break; |
9592 | 10341 | ||
9593 | case ParcelMediaCommandEnum.Play: | 10342 | case (uint)ParcelMediaCommandEnum.Play: |
9594 | loop = 0; | 10343 | loop = 0; |
9595 | commandToSend = command; | 10344 | commandToSend = command; |
9596 | update = true; //need to send the media update packet to make sure it doesn't loop | 10345 | update = true; //need to send the media update packet to make sure it doesn't loop |
9597 | break; | 10346 | break; |
9598 | 10347 | ||
9599 | case ParcelMediaCommandEnum.Pause: | 10348 | case (uint)ParcelMediaCommandEnum.Pause: |
9600 | case ParcelMediaCommandEnum.Stop: | 10349 | case (uint)ParcelMediaCommandEnum.Stop: |
9601 | case ParcelMediaCommandEnum.Unload: | 10350 | case (uint)ParcelMediaCommandEnum.Unload: |
9602 | commandToSend = command; | 10351 | commandToSend = command; |
9603 | break; | 10352 | break; |
9604 | 10353 | ||
9605 | case ParcelMediaCommandEnum.Url: | 10354 | case (uint)ParcelMediaCommandEnum.Url: |
9606 | if ((i + 1) < commandList.Length) | 10355 | if ((i + 1) < commandList.Length) |
9607 | { | 10356 | { |
9608 | if (commandList.Data[i + 1] is LSL_String) | 10357 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9615,7 +10364,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9615 | } | 10364 | } |
9616 | break; | 10365 | break; |
9617 | 10366 | ||
9618 | case ParcelMediaCommandEnum.Texture: | 10367 | case (uint)ParcelMediaCommandEnum.Texture: |
9619 | if ((i + 1) < commandList.Length) | 10368 | if ((i + 1) < commandList.Length) |
9620 | { | 10369 | { |
9621 | if (commandList.Data[i + 1] is LSL_String) | 10370 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9628,7 +10377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9628 | } | 10377 | } |
9629 | break; | 10378 | break; |
9630 | 10379 | ||
9631 | case ParcelMediaCommandEnum.Time: | 10380 | case (uint)ParcelMediaCommandEnum.Time: |
9632 | if ((i + 1) < commandList.Length) | 10381 | if ((i + 1) < commandList.Length) |
9633 | { | 10382 | { |
9634 | if (commandList.Data[i + 1] is LSL_Float) | 10383 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9640,7 +10389,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9640 | } | 10389 | } |
9641 | break; | 10390 | break; |
9642 | 10391 | ||
9643 | case ParcelMediaCommandEnum.AutoAlign: | 10392 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9644 | if ((i + 1) < commandList.Length) | 10393 | if ((i + 1) < commandList.Length) |
9645 | { | 10394 | { |
9646 | if (commandList.Data[i + 1] is LSL_Integer) | 10395 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9654,7 +10403,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9654 | } | 10403 | } |
9655 | break; | 10404 | break; |
9656 | 10405 | ||
9657 | case ParcelMediaCommandEnum.Type: | 10406 | case (uint)ParcelMediaCommandEnum.Type: |
9658 | if ((i + 1) < commandList.Length) | 10407 | if ((i + 1) < commandList.Length) |
9659 | { | 10408 | { |
9660 | if (commandList.Data[i + 1] is LSL_String) | 10409 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9667,7 +10416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9667 | } | 10416 | } |
9668 | break; | 10417 | break; |
9669 | 10418 | ||
9670 | case ParcelMediaCommandEnum.Desc: | 10419 | case (uint)ParcelMediaCommandEnum.Desc: |
9671 | if ((i + 1) < commandList.Length) | 10420 | if ((i + 1) < commandList.Length) |
9672 | { | 10421 | { |
9673 | if (commandList.Data[i + 1] is LSL_String) | 10422 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9680,7 +10429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9680 | } | 10429 | } |
9681 | break; | 10430 | break; |
9682 | 10431 | ||
9683 | case ParcelMediaCommandEnum.Size: | 10432 | case (uint)ParcelMediaCommandEnum.Size: |
9684 | if ((i + 2) < commandList.Length) | 10433 | if ((i + 2) < commandList.Length) |
9685 | { | 10434 | { |
9686 | if (commandList.Data[i + 1] is LSL_Integer) | 10435 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9750,7 +10499,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9750 | } | 10499 | } |
9751 | } | 10500 | } |
9752 | 10501 | ||
9753 | if (commandToSend != null) | 10502 | if (commandToSend != 0) |
9754 | { | 10503 | { |
9755 | // the commandList contained a start/stop/... command, too | 10504 | // the commandList contained a start/stop/... command, too |
9756 | if (presence == null) | 10505 | if (presence == null) |
@@ -9787,7 +10536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9787 | 10536 | ||
9788 | if (aList.Data[i] != null) | 10537 | if (aList.Data[i] != null) |
9789 | { | 10538 | { |
9790 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10539 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9791 | { | 10540 | { |
9792 | case ParcelMediaCommandEnum.Url: | 10541 | case ParcelMediaCommandEnum.Url: |
9793 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10542 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9844,15 +10593,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9844 | 10593 | ||
9845 | if (quick_pay_buttons.Data.Length < 4) | 10594 | if (quick_pay_buttons.Data.Length < 4) |
9846 | { | 10595 | { |
9847 | LSLError("List must have at least 4 elements"); | 10596 | int x; |
9848 | return; | 10597 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10598 | { | ||
10599 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10600 | } | ||
9849 | } | 10601 | } |
9850 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10602 | int[] nPrice = new int[5]; |
9851 | 10603 | nPrice[0] = price; | |
9852 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10604 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9853 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10605 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9854 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10606 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9855 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10607 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10608 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9856 | m_host.ParentGroup.HasGroupChanged = true; | 10609 | m_host.ParentGroup.HasGroupChanged = true; |
9857 | } | 10610 | } |
9858 | 10611 | ||
@@ -9869,7 +10622,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9869 | return new LSL_Vector(); | 10622 | return new LSL_Vector(); |
9870 | } | 10623 | } |
9871 | 10624 | ||
9872 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10625 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10626 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9873 | if (presence != null) | 10627 | if (presence != null) |
9874 | { | 10628 | { |
9875 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10629 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9891,7 +10645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9891 | return new LSL_Rotation(); | 10645 | return new LSL_Rotation(); |
9892 | } | 10646 | } |
9893 | 10647 | ||
9894 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10648 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10649 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9895 | if (presence != null) | 10650 | if (presence != null) |
9896 | { | 10651 | { |
9897 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10652 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9951,14 +10706,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9951 | { | 10706 | { |
9952 | m_host.AddScriptLPS(1); | 10707 | m_host.AddScriptLPS(1); |
9953 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10708 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9954 | if (detectedParams == null) return; // only works on the first detected avatar | 10709 | if (detectedParams == null) |
9955 | 10710 | { | |
10711 | if (m_host.ParentGroup.IsAttachment == true) | ||
10712 | { | ||
10713 | detectedParams = new DetectParams(); | ||
10714 | detectedParams.Key = m_host.OwnerID; | ||
10715 | } | ||
10716 | else | ||
10717 | { | ||
10718 | return; | ||
10719 | } | ||
10720 | } | ||
10721 | |||
9956 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10722 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9957 | if (avatar != null) | 10723 | if (avatar != null) |
9958 | { | 10724 | { |
9959 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10725 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9960 | simname, pos, lookAt); | 10726 | simname, pos, lookAt); |
9961 | } | 10727 | } |
10728 | |||
9962 | ScriptSleep(1000); | 10729 | ScriptSleep(1000); |
9963 | } | 10730 | } |
9964 | 10731 | ||
@@ -10082,12 +10849,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10082 | 10849 | ||
10083 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10850 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10084 | object[] data = rules.Data; | 10851 | object[] data = rules.Data; |
10085 | for (int i = 0; i < data.Length; ++i) { | 10852 | for (int i = 0; i < data.Length; ++i) |
10853 | { | ||
10086 | int type = Convert.ToInt32(data[i++].ToString()); | 10854 | int type = Convert.ToInt32(data[i++].ToString()); |
10087 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10855 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10088 | 10856 | ||
10089 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10857 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10090 | switch (type) { | 10858 | switch (type) |
10859 | { | ||
10091 | case ScriptBaseClass.CAMERA_FOCUS: | 10860 | case ScriptBaseClass.CAMERA_FOCUS: |
10092 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10861 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10093 | case ScriptBaseClass.CAMERA_POSITION: | 10862 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10192,19 +10961,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10192 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10961 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10193 | { | 10962 | { |
10194 | m_host.AddScriptLPS(1); | 10963 | m_host.AddScriptLPS(1); |
10195 | string ret = String.Empty; | 10964 | |
10196 | string src1 = llBase64ToString(str1); | 10965 | if (str1 == String.Empty) |
10197 | string src2 = llBase64ToString(str2); | 10966 | return String.Empty; |
10198 | int c = 0; | 10967 | if (str2 == String.Empty) |
10199 | for (int i = 0; i < src1.Length; i++) | 10968 | return str1; |
10969 | |||
10970 | int len = str2.Length; | ||
10971 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10200 | { | 10972 | { |
10201 | ret += (char) (src1[i] ^ src2[c]); | 10973 | while (str2.EndsWith("=")) |
10974 | str2 = str2.Substring(0, str2.Length - 1); | ||
10202 | 10975 | ||
10203 | c++; | 10976 | len = str2.Length; |
10204 | if (c >= src2.Length) | 10977 | int mod = len % 4; |
10205 | c = 0; | 10978 | |
10979 | if (mod == 1) | ||
10980 | str2 = str2.Substring(0, str2.Length - 1); | ||
10981 | else if (mod == 2) | ||
10982 | str2 += "=="; | ||
10983 | else if (mod == 3) | ||
10984 | str2 += "="; | ||
10206 | } | 10985 | } |
10207 | return llStringToBase64(ret); | 10986 | |
10987 | byte[] data1; | ||
10988 | byte[] data2; | ||
10989 | try | ||
10990 | { | ||
10991 | data1 = Convert.FromBase64String(str1); | ||
10992 | data2 = Convert.FromBase64String(str2); | ||
10993 | } | ||
10994 | catch (Exception) | ||
10995 | { | ||
10996 | return new LSL_String(String.Empty); | ||
10997 | } | ||
10998 | |||
10999 | byte[] d2 = new Byte[data1.Length]; | ||
11000 | int pos = 0; | ||
11001 | |||
11002 | if (data1.Length <= data2.Length) | ||
11003 | { | ||
11004 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11005 | } | ||
11006 | else | ||
11007 | { | ||
11008 | while (pos < data1.Length) | ||
11009 | { | ||
11010 | len = data1.Length - pos; | ||
11011 | if (len > data2.Length) | ||
11012 | len = data2.Length; | ||
11013 | |||
11014 | Array.Copy(data2, 0, d2, pos, len); | ||
11015 | pos += len; | ||
11016 | } | ||
11017 | } | ||
11018 | |||
11019 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11020 | data1[pos] ^= d2[pos]; | ||
11021 | |||
11022 | return Convert.ToBase64String(data1); | ||
10208 | } | 11023 | } |
10209 | 11024 | ||
10210 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11025 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10257,16 +11072,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10257 | if (userAgent != null) | 11072 | if (userAgent != null) |
10258 | httpHeaders["User-Agent"] = userAgent; | 11073 | httpHeaders["User-Agent"] = userAgent; |
10259 | 11074 | ||
11075 | // See if the URL contains any header hacks | ||
11076 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11077 | if (urlParts.Length > 1) | ||
11078 | { | ||
11079 | // Iterate the passed headers and parse them | ||
11080 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11081 | { | ||
11082 | // The rest of those would be added to the body in SL. | ||
11083 | // Let's not do that. | ||
11084 | if (urlParts[i] == String.Empty) | ||
11085 | break; | ||
11086 | |||
11087 | // See if this could be a valid header | ||
11088 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11089 | if (headerParts.Length != 2) | ||
11090 | continue; | ||
11091 | |||
11092 | string headerName = headerParts[0].Trim(); | ||
11093 | string headerValue = headerParts[1].Trim(); | ||
11094 | |||
11095 | // Filter out headers that could be used to abuse | ||
11096 | // another system or cloak the request | ||
11097 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11098 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11099 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11100 | headerName.ToLower() == "x-secondlife-region" || | ||
11101 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11102 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11103 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11104 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11105 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11106 | headerName.ToLower() == "connection" || | ||
11107 | headerName.ToLower() == "content-length" || | ||
11108 | headerName.ToLower() == "from" || | ||
11109 | headerName.ToLower() == "host" || | ||
11110 | headerName.ToLower() == "proxy-authorization" || | ||
11111 | headerName.ToLower() == "referer" || | ||
11112 | headerName.ToLower() == "trailer" || | ||
11113 | headerName.ToLower() == "transfer-encoding" || | ||
11114 | headerName.ToLower() == "via" || | ||
11115 | headerName.ToLower() == "authorization") | ||
11116 | continue; | ||
11117 | |||
11118 | httpHeaders[headerName] = headerValue; | ||
11119 | } | ||
11120 | |||
11121 | // Finally, strip any protocol specifier from the URL | ||
11122 | url = urlParts[0].Trim(); | ||
11123 | int idx = url.IndexOf(" HTTP/"); | ||
11124 | if (idx != -1) | ||
11125 | url = url.Substring(0, idx); | ||
11126 | } | ||
11127 | |||
10260 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11128 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10261 | Regex r = new Regex(authregex); | 11129 | Regex r = new Regex(authregex); |
10262 | int[] gnums = r.GetGroupNumbers(); | 11130 | int[] gnums = r.GetGroupNumbers(); |
10263 | Match m = r.Match(url); | 11131 | Match m = r.Match(url); |
10264 | if (m.Success) { | 11132 | if (m.Success) |
10265 | for (int i = 1; i < gnums.Length; i++) { | 11133 | { |
11134 | for (int i = 1; i < gnums.Length; i++) | ||
11135 | { | ||
10266 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11136 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10267 | //CaptureCollection cc = g.Captures; | 11137 | //CaptureCollection cc = g.Captures; |
10268 | } | 11138 | } |
10269 | if (m.Groups.Count == 5) { | 11139 | if (m.Groups.Count == 5) |
11140 | { | ||
10270 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11141 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10271 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11142 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10272 | } | 11143 | } |
@@ -10469,6 +11340,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10469 | 11340 | ||
10470 | LSL_List ret = new LSL_List(); | 11341 | LSL_List ret = new LSL_List(); |
10471 | UUID key = new UUID(); | 11342 | UUID key = new UUID(); |
11343 | |||
11344 | |||
10472 | if (UUID.TryParse(id, out key)) | 11345 | if (UUID.TryParse(id, out key)) |
10473 | { | 11346 | { |
10474 | ScenePresence av = World.GetScenePresence(key); | 11347 | ScenePresence av = World.GetScenePresence(key); |
@@ -10486,13 +11359,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10486 | ret.Add(new LSL_String("")); | 11359 | ret.Add(new LSL_String("")); |
10487 | break; | 11360 | break; |
10488 | case ScriptBaseClass.OBJECT_POS: | 11361 | case ScriptBaseClass.OBJECT_POS: |
10489 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11362 | Vector3 avpos; |
11363 | |||
11364 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11365 | { | ||
11366 | avpos = av.OffsetPosition; | ||
11367 | |||
11368 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11369 | avpos -= sitOffset; | ||
11370 | |||
11371 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11372 | } | ||
11373 | else | ||
11374 | avpos = av.AbsolutePosition; | ||
11375 | |||
11376 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10490 | break; | 11377 | break; |
10491 | case ScriptBaseClass.OBJECT_ROT: | 11378 | case ScriptBaseClass.OBJECT_ROT: |
10492 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11379 | Quaternion avrot = av.Rotation; |
11380 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11381 | { | ||
11382 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11383 | } | ||
11384 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10493 | break; | 11385 | break; |
10494 | case ScriptBaseClass.OBJECT_VELOCITY: | 11386 | case ScriptBaseClass.OBJECT_VELOCITY: |
10495 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11387 | Vector3 avvel = av.Velocity; |
11388 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10496 | break; | 11389 | break; |
10497 | case ScriptBaseClass.OBJECT_OWNER: | 11390 | case ScriptBaseClass.OBJECT_OWNER: |
10498 | ret.Add(new LSL_String(id)); | 11391 | ret.Add(new LSL_String(id)); |
@@ -10548,11 +11441,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10548 | case ScriptBaseClass.OBJECT_NAME: | 11441 | case ScriptBaseClass.OBJECT_NAME: |
10549 | ret.Add(new LSL_String(obj.Name)); | 11442 | ret.Add(new LSL_String(obj.Name)); |
10550 | break; | 11443 | break; |
10551 | case ScriptBaseClass.OBJECT_DESC: | 11444 | case ScriptBaseClass.OBJECT_DESC: |
10552 | ret.Add(new LSL_String(obj.Description)); | 11445 | ret.Add(new LSL_String(obj.Description)); |
10553 | break; | 11446 | break; |
10554 | case ScriptBaseClass.OBJECT_POS: | 11447 | case ScriptBaseClass.OBJECT_POS: |
10555 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11448 | Vector3 opos = obj.AbsolutePosition; |
11449 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10556 | break; | 11450 | break; |
10557 | case ScriptBaseClass.OBJECT_ROT: | 11451 | case ScriptBaseClass.OBJECT_ROT: |
10558 | { | 11452 | { |
@@ -10602,9 +11496,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10602 | // The value returned in SL for normal prims is prim count | 11496 | // The value returned in SL for normal prims is prim count |
10603 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11497 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10604 | break; | 11498 | break; |
10605 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11499 | |
10606 | // "Land Impact" calculations. These calculations are probably not applicable | 11500 | // costs below may need to be diferent for root parts, need to check |
10607 | // to OpenSim and are not yet complete in SL | ||
10608 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11501 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10609 | // The linden calculation is here | 11502 | // The linden calculation is here |
10610 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11503 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10612,16 +11505,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10612 | ret.Add(new LSL_Float(0)); | 11505 | ret.Add(new LSL_Float(0)); |
10613 | break; | 11506 | break; |
10614 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11507 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10615 | // The linden calculation is here | 11508 | // The value returned in SL for normal prims is prim count * 0.06 |
10616 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11509 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10617 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10618 | ret.Add(new LSL_Float(0)); | ||
10619 | break; | 11510 | break; |
10620 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11511 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10621 | // The linden calculation is here | 11512 | // The value returned in SL for normal prims is prim count |
10622 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11513 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10623 | // The value returned in SL for normal prims looks like the prim count | ||
10624 | ret.Add(new LSL_Float(0)); | ||
10625 | break; | 11514 | break; |
10626 | default: | 11515 | default: |
10627 | // Invalid or unhandled constant. | 11516 | // Invalid or unhandled constant. |
@@ -10832,15 +11721,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10832 | return result; | 11721 | return result; |
10833 | } | 11722 | } |
10834 | 11723 | ||
10835 | public void print(string str) | 11724 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10836 | { | 11725 | { |
10837 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11726 | List<SceneObjectPart> parts = GetLinkParts(link); |
10838 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11727 | if (parts.Count < 1) |
10839 | if (ossl != null) | 11728 | return 0; |
10840 | { | 11729 | |
10841 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11730 | return GetNumberOfSides(parts[0]); |
10842 | m_log.Info("LSL print():" + str); | ||
10843 | } | ||
10844 | } | 11731 | } |
10845 | 11732 | ||
10846 | private string Name2Username(string name) | 11733 | private string Name2Username(string name) |
@@ -10885,7 +11772,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10885 | 11772 | ||
10886 | return rq.ToString(); | 11773 | return rq.ToString(); |
10887 | } | 11774 | } |
10888 | 11775 | /* | |
11776 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11777 | { | ||
11778 | m_SayShoutCount = 0; | ||
11779 | } | ||
11780 | */ | ||
10889 | private struct Tri | 11781 | private struct Tri |
10890 | { | 11782 | { |
10891 | public Vector3 p1; | 11783 | public Vector3 p1; |
@@ -11025,9 +11917,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11025 | 11917 | ||
11026 | ContactResult result = new ContactResult (); | 11918 | ContactResult result = new ContactResult (); |
11027 | result.ConsumerID = group.LocalId; | 11919 | result.ConsumerID = group.LocalId; |
11028 | result.Depth = intersection.distance; | 11920 | // result.Depth = intersection.distance; |
11029 | result.Normal = intersection.normal; | 11921 | result.Normal = intersection.normal; |
11030 | result.Pos = intersection.ipoint; | 11922 | result.Pos = intersection.ipoint; |
11923 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11031 | 11924 | ||
11032 | contacts.Add(result); | 11925 | contacts.Add(result); |
11033 | }); | 11926 | }); |
@@ -11160,6 +12053,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11160 | 12053 | ||
11161 | return contacts[0]; | 12054 | return contacts[0]; |
11162 | } | 12055 | } |
12056 | /* | ||
12057 | // not done: | ||
12058 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12059 | { | ||
12060 | ContactResult[] contacts = null; | ||
12061 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12062 | { | ||
12063 | if (m_host.ParentGroup == group) | ||
12064 | return; | ||
12065 | |||
12066 | if (group.IsAttachment) | ||
12067 | return; | ||
12068 | |||
12069 | if(group.RootPart.PhysActor != null) | ||
12070 | return; | ||
12071 | |||
12072 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12073 | }); | ||
12074 | return contacts; | ||
12075 | } | ||
12076 | */ | ||
11163 | 12077 | ||
11164 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12078 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11165 | { | 12079 | { |
@@ -11201,32 +12115,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11201 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12115 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11202 | 12116 | ||
11203 | 12117 | ||
11204 | if (checkTerrain) | 12118 | if (World.SuportsRayCastFiltered()) |
11205 | { | 12119 | { |
11206 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12120 | if (dist == 0) |
11207 | if (groundContact != null) | 12121 | return list; |
11208 | results.Add((ContactResult)groundContact); | ||
11209 | } | ||
11210 | 12122 | ||
11211 | if (checkAgents) | 12123 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11212 | { | 12124 | if (checkTerrain) |
11213 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12125 | rayfilter |= RayFilterFlags.land; |
11214 | foreach (ContactResult r in agentHits) | 12126 | // if (checkAgents) |
11215 | results.Add(r); | 12127 | // rayfilter |= RayFilterFlags.agent; |
11216 | } | 12128 | if (checkPhysical) |
12129 | rayfilter |= RayFilterFlags.physical; | ||
12130 | if (checkNonPhysical) | ||
12131 | rayfilter |= RayFilterFlags.nonphysical; | ||
12132 | if (detectPhantom) | ||
12133 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12134 | |||
12135 | Vector3 direction = dir * ( 1/dist); | ||
12136 | |||
12137 | if(rayfilter == 0) | ||
12138 | { | ||
12139 | list.Add(new LSL_Integer(0)); | ||
12140 | return list; | ||
12141 | } | ||
11217 | 12142 | ||
11218 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12143 | // get some more contacts to sort ??? |
12144 | int physcount = 4 * count; | ||
12145 | if (physcount > 20) | ||
12146 | physcount = 20; | ||
12147 | |||
12148 | object physresults; | ||
12149 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12150 | |||
12151 | if (physresults == null) | ||
12152 | { | ||
12153 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12154 | return list; | ||
12155 | } | ||
12156 | |||
12157 | results = (List<ContactResult>)physresults; | ||
12158 | |||
12159 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12160 | if (checkAgents) | ||
12161 | { | ||
12162 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12163 | foreach (ContactResult r in agentHits) | ||
12164 | results.Add(r); | ||
12165 | } | ||
12166 | |||
12167 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12168 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12169 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12170 | // physicsl phantoms as done by the physics scene | ||
12171 | // We don't want anything else but phantoms here. | ||
12172 | if (detectPhantom) | ||
12173 | { | ||
12174 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12175 | foreach (ContactResult r in objectHits) | ||
12176 | results.Add(r); | ||
12177 | } | ||
12178 | } | ||
12179 | else | ||
11219 | { | 12180 | { |
11220 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12181 | if (checkTerrain) |
11221 | foreach (ContactResult r in objectHits) | 12182 | { |
11222 | results.Add(r); | 12183 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12184 | if (groundContact != null) | ||
12185 | results.Add((ContactResult)groundContact); | ||
12186 | } | ||
12187 | |||
12188 | if (checkAgents) | ||
12189 | { | ||
12190 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12191 | foreach (ContactResult r in agentHits) | ||
12192 | results.Add(r); | ||
12193 | } | ||
12194 | |||
12195 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12196 | { | ||
12197 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12198 | foreach (ContactResult r in objectHits) | ||
12199 | results.Add(r); | ||
12200 | } | ||
11223 | } | 12201 | } |
11224 | 12202 | ||
11225 | results.Sort(delegate(ContactResult a, ContactResult b) | 12203 | results.Sort(delegate(ContactResult a, ContactResult b) |
11226 | { | 12204 | { |
11227 | return a.Depth.CompareTo(b.Depth); | 12205 | return a.Depth.CompareTo(b.Depth); |
11228 | }); | 12206 | }); |
11229 | 12207 | ||
11230 | int values = 0; | 12208 | int values = 0; |
11231 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12209 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11232 | 12210 | ||
@@ -11319,7 +12297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11319 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12297 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11320 | if (!isAccount) return 0; | 12298 | if (!isAccount) return 0; |
11321 | if (estate.HasAccess(id)) return 1; | 12299 | if (estate.HasAccess(id)) return 1; |
11322 | if (estate.IsBanned(id)) | 12300 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11323 | estate.RemoveBan(id); | 12301 | estate.RemoveBan(id); |
11324 | estate.AddEstateUser(id); | 12302 | estate.AddEstateUser(id); |
11325 | break; | 12303 | break; |
@@ -11338,14 +12316,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11338 | break; | 12316 | break; |
11339 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12317 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11340 | if (!isAccount) return 0; | 12318 | if (!isAccount) return 0; |
11341 | if (estate.IsBanned(id)) return 1; | 12319 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11342 | EstateBan ban = new EstateBan(); | 12320 | EstateBan ban = new EstateBan(); |
11343 | ban.EstateID = estate.EstateID; | 12321 | ban.EstateID = estate.EstateID; |
11344 | ban.BannedUserID = id; | 12322 | ban.BannedUserID = id; |
11345 | estate.AddBan(ban); | 12323 | estate.AddBan(ban); |
11346 | break; | 12324 | break; |
11347 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12325 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11348 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12326 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11349 | estate.RemoveBan(id); | 12327 | estate.RemoveBan(id); |
11350 | break; | 12328 | break; |
11351 | default: return 0; | 12329 | default: return 0; |
@@ -11374,7 +12352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11374 | return 16384; | 12352 | return 16384; |
11375 | } | 12353 | } |
11376 | 12354 | ||
11377 | public LSL_Integer llGetUsedMemory() | 12355 | public virtual LSL_Integer llGetUsedMemory() |
11378 | { | 12356 | { |
11379 | m_host.AddScriptLPS(1); | 12357 | m_host.AddScriptLPS(1); |
11380 | // The value returned for LSO scripts in SL | 12358 | // The value returned for LSO scripts in SL |
@@ -11402,22 +12380,731 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11402 | public void llSetSoundQueueing(int queue) | 12380 | public void llSetSoundQueueing(int queue) |
11403 | { | 12381 | { |
11404 | m_host.AddScriptLPS(1); | 12382 | m_host.AddScriptLPS(1); |
11405 | NotImplemented("llSetSoundQueueing"); | ||
11406 | } | 12383 | } |
11407 | 12384 | ||
11408 | public void llCollisionSprite(string impact_sprite) | 12385 | public void llCollisionSprite(string impact_sprite) |
11409 | { | 12386 | { |
11410 | m_host.AddScriptLPS(1); | 12387 | m_host.AddScriptLPS(1); |
11411 | NotImplemented("llCollisionSprite"); | 12388 | // Viewer 2.0 broke this and it's likely LL has no intention |
12389 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11412 | } | 12390 | } |
11413 | 12391 | ||
11414 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12392 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11415 | { | 12393 | { |
11416 | m_host.AddScriptLPS(1); | 12394 | m_host.AddScriptLPS(1); |
11417 | NotImplemented("llGodLikeRezObject"); | 12395 | |
12396 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12397 | NotImplemented("llGodLikeRezObject"); | ||
12398 | |||
12399 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12400 | if (rezAsset == null) | ||
12401 | { | ||
12402 | llSay(0, "Asset not found"); | ||
12403 | return; | ||
12404 | } | ||
12405 | |||
12406 | SceneObjectGroup group = null; | ||
12407 | |||
12408 | try | ||
12409 | { | ||
12410 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12411 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12412 | } | ||
12413 | catch | ||
12414 | { | ||
12415 | llSay(0, "Asset not found"); | ||
12416 | return; | ||
12417 | } | ||
12418 | |||
12419 | if (group == null) | ||
12420 | { | ||
12421 | llSay(0, "Asset not found"); | ||
12422 | return; | ||
12423 | } | ||
12424 | |||
12425 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12426 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12427 | |||
12428 | group.ResetIDs(); | ||
12429 | |||
12430 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12431 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12432 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12433 | group.ScheduleGroupForFullUpdate(); | ||
12434 | |||
12435 | // objects rezzed with this method are die_at_edge by default. | ||
12436 | group.RootPart.SetDieAtEdge(true); | ||
12437 | |||
12438 | group.ResumeScripts(); | ||
12439 | |||
12440 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12441 | "object_rez", new Object[] { | ||
12442 | new LSL_String( | ||
12443 | group.RootPart.UUID.ToString()) }, | ||
12444 | new DetectParams[0])); | ||
12445 | } | ||
12446 | |||
12447 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12448 | { | ||
12449 | UUID txn = UUID.Random(); | ||
12450 | |||
12451 | Util.FireAndForget(delegate(object x) | ||
12452 | { | ||
12453 | int replycode = 0; | ||
12454 | string replydata = destination + "," + amount.ToString(); | ||
12455 | |||
12456 | try | ||
12457 | { | ||
12458 | TaskInventoryItem item = m_item; | ||
12459 | if (item == null) | ||
12460 | { | ||
12461 | replydata = "SERVICE_ERROR"; | ||
12462 | return; | ||
12463 | } | ||
12464 | |||
12465 | m_host.AddScriptLPS(1); | ||
12466 | |||
12467 | if (item.PermsGranter == UUID.Zero) | ||
12468 | { | ||
12469 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12470 | return; | ||
12471 | } | ||
12472 | |||
12473 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12474 | { | ||
12475 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12476 | return; | ||
12477 | } | ||
12478 | |||
12479 | UUID toID = new UUID(); | ||
12480 | |||
12481 | if (!UUID.TryParse(destination, out toID)) | ||
12482 | { | ||
12483 | replydata = "INVALID_AGENT"; | ||
12484 | return; | ||
12485 | } | ||
12486 | |||
12487 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12488 | |||
12489 | if (money == null) | ||
12490 | { | ||
12491 | replydata = "TRANSFERS_DISABLED"; | ||
12492 | return; | ||
12493 | } | ||
12494 | |||
12495 | bool result = money.ObjectGiveMoney( | ||
12496 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
12497 | |||
12498 | if (result) | ||
12499 | { | ||
12500 | replycode = 1; | ||
12501 | return; | ||
12502 | } | ||
12503 | |||
12504 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12505 | } | ||
12506 | finally | ||
12507 | { | ||
12508 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12509 | "transaction_result", new Object[] { | ||
12510 | new LSL_String(txn.ToString()), | ||
12511 | new LSL_Integer(replycode), | ||
12512 | new LSL_String(replydata) }, | ||
12513 | new DetectParams[0])); | ||
12514 | } | ||
12515 | }); | ||
12516 | |||
12517 | return txn.ToString(); | ||
11418 | } | 12518 | } |
11419 | 12519 | ||
11420 | #endregion | 12520 | #endregion |
12521 | |||
12522 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12523 | { | ||
12524 | SceneObjectGroup group = m_host.ParentGroup; | ||
12525 | |||
12526 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12527 | return; | ||
12528 | if (group.IsAttachment) | ||
12529 | return; | ||
12530 | |||
12531 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12532 | { | ||
12533 | if (group.RootPart.KeyframeMotion != null) | ||
12534 | group.RootPart.KeyframeMotion.Delete(); | ||
12535 | group.RootPart.KeyframeMotion = null; | ||
12536 | |||
12537 | int idx = 0; | ||
12538 | |||
12539 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12540 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12541 | |||
12542 | while (idx < options.Data.Length) | ||
12543 | { | ||
12544 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12545 | int remain = options.Data.Length - idx; | ||
12546 | |||
12547 | switch (option) | ||
12548 | { | ||
12549 | case ScriptBaseClass.KFM_MODE: | ||
12550 | if (remain < 1) | ||
12551 | break; | ||
12552 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12553 | switch(modeval) | ||
12554 | { | ||
12555 | case ScriptBaseClass.KFM_FORWARD: | ||
12556 | mode = KeyframeMotion.PlayMode.Forward; | ||
12557 | break; | ||
12558 | case ScriptBaseClass.KFM_REVERSE: | ||
12559 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12560 | break; | ||
12561 | case ScriptBaseClass.KFM_LOOP: | ||
12562 | mode = KeyframeMotion.PlayMode.Loop; | ||
12563 | break; | ||
12564 | case ScriptBaseClass.KFM_PING_PONG: | ||
12565 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12566 | break; | ||
12567 | } | ||
12568 | break; | ||
12569 | case ScriptBaseClass.KFM_DATA: | ||
12570 | if (remain < 1) | ||
12571 | break; | ||
12572 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12573 | data = (KeyframeMotion.DataFormat)dataval; | ||
12574 | break; | ||
12575 | } | ||
12576 | } | ||
12577 | |||
12578 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12579 | |||
12580 | idx = 0; | ||
12581 | |||
12582 | int elemLength = 2; | ||
12583 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12584 | elemLength = 3; | ||
12585 | |||
12586 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12587 | while (idx < frames.Data.Length) | ||
12588 | { | ||
12589 | int remain = frames.Data.Length - idx; | ||
12590 | |||
12591 | if (remain < elemLength) | ||
12592 | break; | ||
12593 | |||
12594 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12595 | frame.Position = null; | ||
12596 | frame.Rotation = null; | ||
12597 | |||
12598 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12599 | { | ||
12600 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12601 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12602 | } | ||
12603 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12604 | { | ||
12605 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12606 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12607 | } | ||
12608 | |||
12609 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12610 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12611 | |||
12612 | keyframes.Add(frame); | ||
12613 | } | ||
12614 | |||
12615 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12616 | group.RootPart.KeyframeMotion.Start(); | ||
12617 | } | ||
12618 | else | ||
12619 | { | ||
12620 | if (group.RootPart.KeyframeMotion == null) | ||
12621 | return; | ||
12622 | |||
12623 | if (options.Data.Length == 0) | ||
12624 | { | ||
12625 | group.RootPart.KeyframeMotion.Stop(); | ||
12626 | return; | ||
12627 | } | ||
12628 | |||
12629 | int code = (int)options.GetLSLIntegerItem(0); | ||
12630 | |||
12631 | int idx = 0; | ||
12632 | |||
12633 | while (idx < options.Data.Length) | ||
12634 | { | ||
12635 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12636 | int remain = options.Data.Length - idx; | ||
12637 | |||
12638 | switch (option) | ||
12639 | { | ||
12640 | case ScriptBaseClass.KFM_COMMAND: | ||
12641 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12642 | switch (cmd) | ||
12643 | { | ||
12644 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12645 | group.RootPart.KeyframeMotion.Start(); | ||
12646 | break; | ||
12647 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12648 | group.RootPart.KeyframeMotion.Stop(); | ||
12649 | break; | ||
12650 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12651 | group.RootPart.KeyframeMotion.Pause(); | ||
12652 | break; | ||
12653 | } | ||
12654 | break; | ||
12655 | } | ||
12656 | } | ||
12657 | } | ||
12658 | } | ||
12659 | |||
12660 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12661 | { | ||
12662 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12663 | |||
12664 | int idx = 0; | ||
12665 | int idxStart = 0; | ||
12666 | |||
12667 | bool positionChanged = false; | ||
12668 | Vector3 finalPos = Vector3.Zero; | ||
12669 | |||
12670 | try | ||
12671 | { | ||
12672 | while (idx < rules.Length) | ||
12673 | { | ||
12674 | ++rulesParsed; | ||
12675 | int code = rules.GetLSLIntegerItem(idx++); | ||
12676 | |||
12677 | int remain = rules.Length - idx; | ||
12678 | idxStart = idx; | ||
12679 | |||
12680 | switch (code) | ||
12681 | { | ||
12682 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12683 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12684 | { | ||
12685 | if (remain < 1) | ||
12686 | return null; | ||
12687 | |||
12688 | LSL_Vector v; | ||
12689 | v = rules.GetVector3Item(idx++); | ||
12690 | |||
12691 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12692 | if (part == null) | ||
12693 | break; | ||
12694 | |||
12695 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12696 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12697 | if (part.LinkNum > 1) | ||
12698 | { | ||
12699 | localRot = GetPartLocalRot(part); | ||
12700 | localPos = GetPartLocalPos(part); | ||
12701 | } | ||
12702 | |||
12703 | v -= localPos; | ||
12704 | v /= localRot; | ||
12705 | |||
12706 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12707 | |||
12708 | v = v + 2 * sitOffset; | ||
12709 | |||
12710 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12711 | av.SendAvatarDataToAllAgents(); | ||
12712 | |||
12713 | } | ||
12714 | break; | ||
12715 | |||
12716 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12717 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12718 | { | ||
12719 | if (remain < 1) | ||
12720 | return null; | ||
12721 | |||
12722 | LSL_Rotation r; | ||
12723 | r = rules.GetQuaternionItem(idx++); | ||
12724 | |||
12725 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12726 | if (part == null) | ||
12727 | break; | ||
12728 | |||
12729 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12730 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12731 | |||
12732 | if (part.LinkNum > 1) | ||
12733 | localRot = GetPartLocalRot(part); | ||
12734 | |||
12735 | r = r * llGetRootRotation() / localRot; | ||
12736 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12737 | av.SendAvatarDataToAllAgents(); | ||
12738 | } | ||
12739 | break; | ||
12740 | |||
12741 | // parse rest doing nothing but number of parameters error check | ||
12742 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12743 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12744 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12745 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12746 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12747 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12748 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12749 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12750 | if (remain < 1) | ||
12751 | return null; | ||
12752 | idx++; | ||
12753 | break; | ||
12754 | |||
12755 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12756 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12757 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12758 | if (remain < 2) | ||
12759 | return null; | ||
12760 | idx += 2; | ||
12761 | break; | ||
12762 | |||
12763 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12764 | if (remain < 3) | ||
12765 | return null; | ||
12766 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12767 | remain = rules.Length - idx; | ||
12768 | switch (code) | ||
12769 | { | ||
12770 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12771 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12772 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12773 | if (remain < 6) | ||
12774 | return null; | ||
12775 | idx += 6; | ||
12776 | break; | ||
12777 | |||
12778 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12779 | if (remain < 5) | ||
12780 | return null; | ||
12781 | idx += 5; | ||
12782 | break; | ||
12783 | |||
12784 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12785 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12786 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12787 | if (remain < 11) | ||
12788 | return null; | ||
12789 | idx += 11; | ||
12790 | break; | ||
12791 | |||
12792 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12793 | if (remain < 2) | ||
12794 | return null; | ||
12795 | idx += 2; | ||
12796 | break; | ||
12797 | } | ||
12798 | break; | ||
12799 | |||
12800 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12801 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12802 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12803 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12804 | if (remain < 3) | ||
12805 | return null; | ||
12806 | idx += 3; | ||
12807 | break; | ||
12808 | |||
12809 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12810 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12811 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12812 | if (remain < 5) | ||
12813 | return null; | ||
12814 | idx += 5; | ||
12815 | break; | ||
12816 | |||
12817 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12818 | if (remain < 7) | ||
12819 | return null; | ||
12820 | |||
12821 | idx += 7; | ||
12822 | break; | ||
12823 | |||
12824 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12825 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12826 | return null; | ||
12827 | |||
12828 | return rules.GetSublist(idx, -1); | ||
12829 | } | ||
12830 | } | ||
12831 | } | ||
12832 | catch (InvalidCastException e) | ||
12833 | { | ||
12834 | ShoutError(string.Format( | ||
12835 | "{0} error running rule #{1}: arg #{2} ", | ||
12836 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12837 | } | ||
12838 | finally | ||
12839 | { | ||
12840 | if (positionChanged) | ||
12841 | { | ||
12842 | av.OffsetPosition = finalPos; | ||
12843 | // av.SendAvatarDataToAllAgents(); | ||
12844 | av.SendTerseUpdateToAllClients(); | ||
12845 | positionChanged = false; | ||
12846 | } | ||
12847 | } | ||
12848 | return null; | ||
12849 | } | ||
12850 | |||
12851 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12852 | { | ||
12853 | // avatars case | ||
12854 | // replies as SL wiki | ||
12855 | |||
12856 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12857 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12858 | |||
12859 | int idx = 0; | ||
12860 | while (idx < rules.Length) | ||
12861 | { | ||
12862 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12863 | int remain = rules.Length - idx; | ||
12864 | |||
12865 | switch (code) | ||
12866 | { | ||
12867 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12868 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12869 | break; | ||
12870 | |||
12871 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12872 | res.Add(new LSL_Integer(0)); | ||
12873 | break; | ||
12874 | |||
12875 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12876 | res.Add(new LSL_Integer(0)); | ||
12877 | break; | ||
12878 | |||
12879 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12880 | res.Add(new LSL_Integer(0)); | ||
12881 | break; | ||
12882 | |||
12883 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12884 | |||
12885 | Vector3 pos = avatar.OffsetPosition; | ||
12886 | |||
12887 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12888 | pos -= sitOffset; | ||
12889 | |||
12890 | if( sitPart != null) | ||
12891 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12892 | |||
12893 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12894 | break; | ||
12895 | |||
12896 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12897 | // as in llGetAgentSize above | ||
12898 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12899 | break; | ||
12900 | |||
12901 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12902 | Quaternion rot = avatar.Rotation; | ||
12903 | if (sitPart != null) | ||
12904 | { | ||
12905 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12906 | } | ||
12907 | |||
12908 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12909 | break; | ||
12910 | |||
12911 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12912 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12913 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12914 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12915 | res.Add(new LSL_Float(0.0f)); | ||
12916 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12917 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12918 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12919 | break; | ||
12920 | |||
12921 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12922 | if (remain < 1) | ||
12923 | return null; | ||
12924 | |||
12925 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12926 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12927 | { | ||
12928 | for (face = 0; face < 21; face++) | ||
12929 | { | ||
12930 | res.Add(new LSL_String("")); | ||
12931 | res.Add(new LSL_Vector(0,0,0)); | ||
12932 | res.Add(new LSL_Vector(0,0,0)); | ||
12933 | res.Add(new LSL_Float(0.0)); | ||
12934 | } | ||
12935 | } | ||
12936 | else | ||
12937 | { | ||
12938 | if (face >= 0 && face < 21) | ||
12939 | { | ||
12940 | res.Add(new LSL_String("")); | ||
12941 | res.Add(new LSL_Vector(0,0,0)); | ||
12942 | res.Add(new LSL_Vector(0,0,0)); | ||
12943 | res.Add(new LSL_Float(0.0)); | ||
12944 | } | ||
12945 | } | ||
12946 | break; | ||
12947 | |||
12948 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12949 | if (remain < 1) | ||
12950 | return null; | ||
12951 | |||
12952 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12953 | |||
12954 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12955 | { | ||
12956 | for (face = 0; face < 21; face++) | ||
12957 | { | ||
12958 | res.Add(new LSL_Vector(0,0,0)); | ||
12959 | res.Add(new LSL_Float(0)); | ||
12960 | } | ||
12961 | } | ||
12962 | else | ||
12963 | { | ||
12964 | res.Add(new LSL_Vector(0,0,0)); | ||
12965 | res.Add(new LSL_Float(0)); | ||
12966 | } | ||
12967 | break; | ||
12968 | |||
12969 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12970 | if (remain < 1) | ||
12971 | return null; | ||
12972 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12973 | |||
12974 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12975 | { | ||
12976 | for (face = 0; face < 21; face++) | ||
12977 | { | ||
12978 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12979 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12980 | } | ||
12981 | } | ||
12982 | else | ||
12983 | { | ||
12984 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
12985 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
12986 | } | ||
12987 | break; | ||
12988 | |||
12989 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12990 | if (remain < 1) | ||
12991 | return null; | ||
12992 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12993 | |||
12994 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12995 | { | ||
12996 | for (face = 0; face < 21; face++) | ||
12997 | { | ||
12998 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
12999 | } | ||
13000 | } | ||
13001 | else | ||
13002 | { | ||
13003 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13004 | } | ||
13005 | break; | ||
13006 | |||
13007 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13008 | res.Add(new LSL_Integer(0)); | ||
13009 | res.Add(new LSL_Integer(0));// softness | ||
13010 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13011 | res.Add(new LSL_Float(0.0f)); // friction | ||
13012 | res.Add(new LSL_Float(0.0f)); // wind | ||
13013 | res.Add(new LSL_Float(0.0f)); // tension | ||
13014 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13015 | break; | ||
13016 | |||
13017 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13018 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13019 | if (remain < 1) | ||
13020 | return null; | ||
13021 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13022 | |||
13023 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13024 | { | ||
13025 | for (face = 0; face < 21; face++) | ||
13026 | { | ||
13027 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13028 | } | ||
13029 | } | ||
13030 | else | ||
13031 | { | ||
13032 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13033 | } | ||
13034 | break; | ||
13035 | |||
13036 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13037 | res.Add(new LSL_Integer(0)); | ||
13038 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13039 | res.Add(new LSL_Float(0f)); // intensity | ||
13040 | res.Add(new LSL_Float(0f)); // radius | ||
13041 | res.Add(new LSL_Float(0f)); // falloff | ||
13042 | break; | ||
13043 | |||
13044 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13045 | if (remain < 1) | ||
13046 | return null; | ||
13047 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13048 | |||
13049 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13050 | { | ||
13051 | for (face = 0; face < 21; face++) | ||
13052 | { | ||
13053 | res.Add(new LSL_Float(0f)); | ||
13054 | } | ||
13055 | } | ||
13056 | else | ||
13057 | { | ||
13058 | res.Add(new LSL_Float(0f)); | ||
13059 | } | ||
13060 | break; | ||
13061 | |||
13062 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13063 | res.Add(new LSL_String("")); | ||
13064 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13065 | res.Add(new LSL_Float(1.0f)); | ||
13066 | break; | ||
13067 | |||
13068 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13069 | res.Add(new LSL_String(avatar.Name)); | ||
13070 | break; | ||
13071 | |||
13072 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13073 | res.Add(new LSL_String("")); | ||
13074 | break; | ||
13075 | |||
13076 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13077 | Quaternion lrot = avatar.Rotation; | ||
13078 | |||
13079 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13080 | { | ||
13081 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13082 | } | ||
13083 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13084 | break; | ||
13085 | |||
13086 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13087 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13088 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13089 | lpos -= lsitOffset; | ||
13090 | |||
13091 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13092 | { | ||
13093 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13094 | } | ||
13095 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13096 | break; | ||
13097 | |||
13098 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13099 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13100 | return null; | ||
13101 | |||
13102 | return rules.GetSublist(idx, -1); | ||
13103 | } | ||
13104 | } | ||
13105 | |||
13106 | return null; | ||
13107 | } | ||
11421 | } | 13108 | } |
11422 | 13109 | ||
11423 | public class NotecardCache | 13110 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 31be450..2c682d4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
147 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 149 | m_host = host; |
149 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
150 | 152 | ||
151 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | 154 | ||
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | 212 | ||
211 | internal void OSSLError(string msg) | 213 | internal void OSSLError(string msg) |
212 | { | 214 | { |
213 | throw new Exception("OSSL Runtime Error: " + msg); | 215 | if (m_debuggerSafe) |
216 | { | ||
217 | OSSLShoutError(msg); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | throw new Exception("OSSL Runtime Error: " + msg); | ||
222 | } | ||
214 | } | 223 | } |
215 | 224 | ||
216 | /// <summary> | 225 | /// <summary> |
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
918 | if (target != null) | 927 | if (target != null) |
919 | { | 928 | { |
920 | UUID animID=UUID.Zero; | 929 | UUID animID=UUID.Zero; |
921 | lock (m_host.TaskInventory) | 930 | m_host.TaskInventory.LockItemsForRead(true); |
931 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
922 | { | 932 | { |
923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 933 | if (inv.Value.Name == animation) |
924 | { | 934 | { |
925 | if (inv.Value.Name == animation) | 935 | if (inv.Value.Type == (int)AssetType.Animation) |
926 | { | 936 | animID = inv.Value.AssetID; |
927 | if (inv.Value.Type == (int)AssetType.Animation) | 937 | continue; |
928 | animID = inv.Value.AssetID; | ||
929 | continue; | ||
930 | } | ||
931 | } | 938 | } |
932 | } | 939 | } |
940 | m_host.TaskInventory.LockItemsForRead(false); | ||
933 | if (animID == UUID.Zero) | 941 | if (animID == UUID.Zero) |
934 | target.Animator.AddAnimation(animation, m_host.UUID); | 942 | target.Animator.AddAnimation(animation, m_host.UUID); |
935 | else | 943 | else |
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
970 | else | 978 | else |
971 | animID = UUID.Zero; | 979 | animID = UUID.Zero; |
972 | } | 980 | } |
981 | m_host.TaskInventory.LockItemsForRead(false); | ||
973 | 982 | ||
974 | if (animID == UUID.Zero) | 983 | if (animID == UUID.Zero) |
975 | target.Animator.RemoveAnimation(animation); | 984 | target.Animator.RemoveAnimation(animation); |
@@ -1808,6 +1817,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1808 | 1817 | ||
1809 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1818 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1810 | { | 1819 | { |
1820 | m_host.TaskInventory.LockItemsForRead(true); | ||
1811 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1821 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1812 | { | 1822 | { |
1813 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1823 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1815,6 +1825,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1815 | assetID = item.AssetID; | 1825 | assetID = item.AssetID; |
1816 | } | 1826 | } |
1817 | } | 1827 | } |
1828 | m_host.TaskInventory.LockItemsForRead(false); | ||
1818 | } | 1829 | } |
1819 | 1830 | ||
1820 | if (assetID == UUID.Zero) | 1831 | if (assetID == UUID.Zero) |
@@ -2300,7 +2311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2300 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2311 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2301 | m_host.AddScriptLPS(1); | 2312 | m_host.AddScriptLPS(1); |
2302 | 2313 | ||
2303 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2314 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2304 | } | 2315 | } |
2305 | 2316 | ||
2306 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2317 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2311,24 +2322,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2311 | return NpcCreate( | 2322 | return NpcCreate( |
2312 | firstname, lastname, position, notecard, | 2323 | firstname, lastname, position, notecard, |
2313 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2324 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2314 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2325 | false); |
2326 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2315 | } | 2327 | } |
2316 | 2328 | ||
2317 | private LSL_Key NpcCreate( | 2329 | private LSL_Key NpcCreate( |
2318 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2330 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2319 | { | 2331 | { |
2332 | if (!owned) | ||
2333 | OSSLError("Unowned NPCs are unsupported"); | ||
2334 | |||
2335 | string groupTitle = String.Empty; | ||
2336 | |||
2337 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2338 | return new LSL_Key(UUID.Zero.ToString()); | ||
2339 | |||
2340 | if (firstname != String.Empty || lastname != String.Empty) | ||
2341 | { | ||
2342 | if (firstname != "Shown outfit:") | ||
2343 | groupTitle = "- NPC -"; | ||
2344 | } | ||
2345 | |||
2320 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2346 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2321 | if (module != null) | 2347 | if (module != null) |
2322 | { | 2348 | { |
2323 | AvatarAppearance appearance = null; | 2349 | AvatarAppearance appearance = null; |
2324 | 2350 | ||
2325 | UUID id; | 2351 | // UUID id; |
2326 | if (UUID.TryParse(notecard, out id)) | 2352 | // if (UUID.TryParse(notecard, out id)) |
2327 | { | 2353 | // { |
2328 | ScenePresence clonePresence = World.GetScenePresence(id); | 2354 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2329 | if (clonePresence != null) | 2355 | // if (clonePresence != null) |
2330 | appearance = clonePresence.Appearance; | 2356 | // appearance = clonePresence.Appearance; |
2331 | } | 2357 | // } |
2332 | 2358 | ||
2333 | if (appearance == null) | 2359 | if (appearance == null) |
2334 | { | 2360 | { |
@@ -2336,9 +2362,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2336 | 2362 | ||
2337 | if (appearanceSerialized != null) | 2363 | if (appearanceSerialized != null) |
2338 | { | 2364 | { |
2339 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2365 | try |
2340 | appearance = new AvatarAppearance(); | 2366 | { |
2341 | appearance.Unpack(appearanceOsd); | 2367 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2368 | appearance = new AvatarAppearance(); | ||
2369 | appearance.Unpack(appearanceOsd); | ||
2370 | } | ||
2371 | catch | ||
2372 | { | ||
2373 | return UUID.Zero.ToString(); | ||
2374 | } | ||
2342 | } | 2375 | } |
2343 | } | 2376 | } |
2344 | 2377 | ||
@@ -2356,6 +2389,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2356 | World, | 2389 | World, |
2357 | appearance); | 2390 | appearance); |
2358 | 2391 | ||
2392 | ScenePresence sp; | ||
2393 | if (World.TryGetScenePresence(x, out sp)) | ||
2394 | { | ||
2395 | sp.Grouptitle = groupTitle; | ||
2396 | sp.SendAvatarDataToAllAgents(); | ||
2397 | } | ||
2359 | return new LSL_Key(x.ToString()); | 2398 | return new LSL_Key(x.ToString()); |
2360 | } | 2399 | } |
2361 | 2400 | ||
@@ -2655,16 +2694,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2655 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2694 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2656 | m_host.AddScriptLPS(1); | 2695 | m_host.AddScriptLPS(1); |
2657 | 2696 | ||
2658 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2697 | ManualResetEvent ev = new ManualResetEvent(false); |
2659 | if (module != null) | ||
2660 | { | ||
2661 | UUID npcId = new UUID(npc.m_string); | ||
2662 | 2698 | ||
2663 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2699 | Util.FireAndForget(delegate(object x) { |
2664 | return; | 2700 | try |
2701 | { | ||
2702 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2703 | if (module != null) | ||
2704 | { | ||
2705 | UUID npcId = new UUID(npc.m_string); | ||
2665 | 2706 | ||
2666 | module.DeleteNPC(npcId, World); | 2707 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2667 | } | 2708 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2709 | { | ||
2710 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2711 | return; | ||
2712 | } | ||
2713 | |||
2714 | module.DeleteNPC(npcId, World); | ||
2715 | } | ||
2716 | } | ||
2717 | finally | ||
2718 | { | ||
2719 | ev.Set(); | ||
2720 | } | ||
2721 | }); | ||
2722 | ev.WaitOne(); | ||
2668 | } | 2723 | } |
2669 | 2724 | ||
2670 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2725 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -3549,6 +3604,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3549 | if (m_UrlModule != null) | 3604 | if (m_UrlModule != null) |
3550 | m_UrlModule.HttpContentType(new UUID(id),type); | 3605 | m_UrlModule.HttpContentType(new UUID(id),type); |
3551 | } | 3606 | } |
3607 | |||
3552 | /// Shout an error if the object owner did not grant the script the specified permissions. | 3608 | /// Shout an error if the object owner did not grant the script the specified permissions. |
3553 | /// </summary> | 3609 | /// </summary> |
3554 | /// <param name="perms"></param> | 3610 | /// <param name="perms"></param> |
@@ -3636,4 +3692,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3636 | DropAttachmentAt(false, pos, rot); | 3692 | DropAttachmentAt(false, pos, rot); |
3637 | } | 3693 | } |
3638 | } | 3694 | } |
3639 | } \ No newline at end of file | 3695 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 24cceea..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |