diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
5 files changed, 1330 insertions, 666 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1a13dea..8f05359 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 82 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 83 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 84 | { |
84 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 85 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 86 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 87 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 88 | protected uint m_localID; |
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 100 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 101 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 102 | protected bool m_scriptConsoleChannelEnabled = false; |
103 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 104 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 105 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 106 | new Dictionary<UUID, UserInfoCacheEntry>(); |
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
109 | m_host = host; | 111 | m_host = host; |
110 | m_localID = localID; | 112 | m_localID = localID; |
111 | m_itemID = itemID; | 113 | m_itemID = itemID; |
114 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 115 | ||
113 | m_ScriptDelayFactor = | 116 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 117 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 164 | get { return m_ScriptEngine.World; } |
162 | } | 165 | } |
163 | 166 | ||
167 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 168 | public void state(string newState) |
165 | { | 169 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 170 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 174 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 175 | /// in the same prim. |
172 | /// </summary> | 176 | /// </summary> |
177 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 178 | public void llResetScript() |
174 | { | 179 | { |
175 | m_host.AddScriptLPS(1); | 180 | m_host.AddScriptLPS(1); |
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 231 | } |
227 | } | 232 | } |
228 | 233 | ||
234 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
235 | { | ||
236 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
237 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
238 | return ret; | ||
239 | |||
240 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
241 | |||
242 | switch (linkType) | ||
243 | { | ||
244 | case ScriptBaseClass.LINK_SET: | ||
245 | return avs; | ||
246 | |||
247 | case ScriptBaseClass.LINK_ROOT: | ||
248 | return ret; | ||
249 | |||
250 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
254 | return avs; | ||
255 | |||
256 | case ScriptBaseClass.LINK_THIS: | ||
257 | return ret; | ||
258 | |||
259 | default: | ||
260 | if (linkType < 0) | ||
261 | return ret; | ||
262 | |||
263 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
264 | |||
265 | if (linkType <= partCount) | ||
266 | { | ||
267 | return ret; | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | linkType = linkType - partCount; | ||
272 | if (linkType > avs.Count) | ||
273 | { | ||
274 | return ret; | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | ret.Add(avs[linkType-1]); | ||
279 | return ret; | ||
280 | } | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 285 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 286 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 287 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
288 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
289 | return ret; | ||
232 | ret.Add(m_host); | 290 | ret.Add(m_host); |
233 | 291 | ||
234 | switch (linkType) | 292 | switch (linkType) |
@@ -288,40 +346,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
288 | protected UUID InventorySelf() | 346 | protected UUID InventorySelf() |
289 | { | 347 | { |
290 | UUID invItemID = new UUID(); | 348 | UUID invItemID = new UUID(); |
291 | 349 | bool unlock = false; | |
292 | lock (m_host.TaskInventory) | 350 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
351 | { | ||
352 | m_host.TaskInventory.LockItemsForRead(true); | ||
353 | unlock = true; | ||
354 | } | ||
355 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
293 | { | 356 | { |
294 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 357 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
295 | { | 358 | { |
296 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 359 | invItemID = inv.Key; |
297 | { | 360 | break; |
298 | invItemID = inv.Key; | ||
299 | break; | ||
300 | } | ||
301 | } | 361 | } |
302 | } | 362 | } |
303 | 363 | if (unlock) | |
364 | { | ||
365 | m_host.TaskInventory.LockItemsForRead(false); | ||
366 | } | ||
304 | return invItemID; | 367 | return invItemID; |
305 | } | 368 | } |
306 | 369 | ||
307 | protected UUID InventoryKey(string name, int type) | 370 | protected UUID InventoryKey(string name, int type) |
308 | { | 371 | { |
309 | m_host.AddScriptLPS(1); | 372 | m_host.AddScriptLPS(1); |
310 | 373 | m_host.TaskInventory.LockItemsForRead(true); | |
311 | lock (m_host.TaskInventory) | 374 | |
375 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
312 | { | 376 | { |
313 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 377 | if (inv.Value.Name == name) |
314 | { | 378 | { |
315 | if (inv.Value.Name == name) | 379 | m_host.TaskInventory.LockItemsForRead(false); |
380 | |||
381 | if (inv.Value.Type != type) | ||
316 | { | 382 | { |
317 | if (inv.Value.Type != type) | 383 | return UUID.Zero; |
318 | return UUID.Zero; | ||
319 | |||
320 | return inv.Value.AssetID; | ||
321 | } | 384 | } |
385 | |||
386 | return inv.Value.AssetID; | ||
322 | } | 387 | } |
323 | } | 388 | } |
324 | 389 | ||
390 | m_host.TaskInventory.LockItemsForRead(false); | ||
325 | return UUID.Zero; | 391 | return UUID.Zero; |
326 | } | 392 | } |
327 | 393 | ||
@@ -329,17 +395,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | { | 395 | { |
330 | m_host.AddScriptLPS(1); | 396 | m_host.AddScriptLPS(1); |
331 | 397 | ||
332 | lock (m_host.TaskInventory) | 398 | |
399 | m_host.TaskInventory.LockItemsForRead(true); | ||
400 | |||
401 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
333 | { | 402 | { |
334 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 403 | if (inv.Value.Name == name) |
335 | { | 404 | { |
336 | if (inv.Value.Name == name) | 405 | m_host.TaskInventory.LockItemsForRead(false); |
337 | { | 406 | return inv.Value.AssetID; |
338 | return inv.Value.AssetID; | ||
339 | } | ||
340 | } | 407 | } |
341 | } | 408 | } |
342 | 409 | ||
410 | m_host.TaskInventory.LockItemsForRead(false); | ||
411 | |||
412 | |||
343 | return UUID.Zero; | 413 | return UUID.Zero; |
344 | } | 414 | } |
345 | 415 | ||
@@ -481,26 +551,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
481 | 551 | ||
482 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 552 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
483 | 553 | ||
484 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 554 | // Utility function for llRot2Euler |
485 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | ||
486 | 555 | ||
487 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 556 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
557 | protected double NormalizeAngle(double angle) | ||
558 | { | ||
559 | if (angle > -Math.PI && angle < Math.PI) | ||
560 | return angle; | ||
561 | |||
562 | int numPis = (int)(Math.PI / angle); | ||
563 | double remainder = angle - Math.PI * numPis; | ||
564 | if (numPis % 2 == 1) | ||
565 | return Math.PI - angle; | ||
566 | return remainder; | ||
567 | } | ||
568 | |||
569 | public LSL_Vector llRot2Euler(LSL_Rotation q1) | ||
488 | { | 570 | { |
489 | m_host.AddScriptLPS(1); | 571 | m_host.AddScriptLPS(1); |
490 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 572 | LSL_Vector eul = new LSL_Vector(); |
491 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 573 | |
492 | double m = (t.x + t.y + t.z + t.s); | 574 | double sqw = q1.s*q1.s; |
493 | if (m == 0) return new LSL_Vector(); | 575 | double sqx = q1.x*q1.x; |
494 | double n = 2 * (r.y * r.s + r.x * r.z); | 576 | double sqy = q1.z*q1.z; |
495 | double p = m * m - n * n; | 577 | double sqz = q1.y*q1.y; |
496 | if (p > 0) | 578 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
497 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 579 | double test = q1.x*q1.z + q1.y*q1.s; |
498 | Math.Atan2(n, Math.Sqrt(p)), | 580 | if (test > 0.4999*unit) { // singularity at north pole |
499 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 581 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
500 | else if (n > 0) | 582 | eul.y = Math.PI/2; |
501 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | eul.x = 0; |
502 | else | 584 | return eul; |
503 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 585 | } |
586 | if (test < -0.4999*unit) { // singularity at south pole | ||
587 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
588 | eul.y = -Math.PI/2; | ||
589 | eul.x = 0; | ||
590 | return eul; | ||
591 | } | ||
592 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
593 | eul.y = Math.Asin(2*test/unit); | ||
594 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
595 | return eul; | ||
504 | } | 596 | } |
505 | 597 | ||
506 | /* From wiki: | 598 | /* From wiki: |
@@ -702,77 +794,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
702 | { | 794 | { |
703 | //A and B should both be normalized | 795 | //A and B should both be normalized |
704 | m_host.AddScriptLPS(1); | 796 | m_host.AddScriptLPS(1); |
705 | LSL_Rotation rotBetween; | 797 | /* This method is more accurate than the SL one, and thus causes problems |
706 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 798 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
707 | // continue calculation. | 799 | |
708 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 800 | double dotProduct = LSL_Vector.Dot(a, b); |
709 | { | 801 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
710 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 802 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); |
711 | } | 803 | double angle = Math.Acos(dotProduct / magProduct); |
712 | else | 804 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); |
713 | { | 805 | double s = Math.Sin(angle / 2); |
714 | a = LSL_Vector.Norm(a); | 806 | |
715 | b = LSL_Vector.Norm(b); | 807 | double x = axis.x * s; |
716 | double dotProduct = LSL_Vector.Dot(a, b); | 808 | double y = axis.y * s; |
717 | // There are two degenerate cases possible. These are for vectors 180 or | 809 | double z = axis.z * s; |
718 | // 0 degrees apart. These have to be detected and handled individually. | 810 | double w = Math.Cos(angle / 2); |
719 | // | 811 | |
720 | // Check for vectors 180 degrees apart. | 812 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
721 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 813 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
722 | if (dotProduct < -0.9999999f) | 814 | |
723 | { | 815 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); |
724 | // First assume X axis is orthogonal to the vectors. | 816 | */ |
725 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 817 | |
726 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 818 | // This method mimics the 180 errors found in SL |
727 | // Check for near zero vector. A very small non-zero number here will create | 819 | // See www.euclideanspace.com... angleBetween |
728 | // a rotation in an undesired direction. | 820 | LSL_Vector vec_a = a; |
729 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 821 | LSL_Vector vec_b = b; |
730 | { | 822 | |
731 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 823 | // Eliminate zero length |
732 | } | 824 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); |
733 | // If the magnitude of the vector was near zero, then assume the X axis is not | 825 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); |
734 | // orthogonal and use the Z axis instead. | 826 | if (vec_a_mag < 0.00001 || |
735 | else | 827 | vec_b_mag < 0.00001) |
736 | { | 828 | { |
737 | // Set 180 z rotation. | 829 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
738 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | 830 | } |
739 | } | 831 | |
740 | } | 832 | // Normalize |
741 | // Check for parallel vectors. | 833 | vec_a = llVecNorm(vec_a); |
742 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | 834 | vec_b = llVecNorm(vec_b); |
743 | else if (dotProduct > 0.9999999f) | 835 | |
744 | { | 836 | // Calculate axis and rotation angle |
745 | // Set zero rotation. | 837 | LSL_Vector axis = vec_a % vec_b; |
746 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 838 | LSL_Float cos_theta = vec_a * vec_b; |
747 | } | 839 | |
748 | else | 840 | // Check if parallel |
749 | { | 841 | if (cos_theta > 0.99999) |
750 | // All special checks have been performed so get the axis of rotation. | 842 | { |
751 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | 843 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
752 | // Quarternion s value is the length of the unit vector + dot product. | 844 | } |
753 | double qs = 1.0 + dotProduct; | 845 | |
754 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | 846 | // Check if anti-parallel |
755 | // Normalize the rotation. | 847 | else if (cos_theta < -0.99999) |
756 | double mag = LSL_Rotation.Mag(rotBetween); | 848 | { |
757 | // We shouldn't have to worry about a divide by zero here. The qs value will be | 849 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
758 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | 850 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
759 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | 851 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
760 | // crossProduct vector should also not be zero. | 852 | } |
761 | rotBetween.x = rotBetween.x / mag; | 853 | else // other rotation |
762 | rotBetween.y = rotBetween.y / mag; | 854 | { |
763 | rotBetween.z = rotBetween.z / mag; | 855 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
764 | rotBetween.s = rotBetween.s / mag; | 856 | axis = llVecNorm(axis); |
765 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | 857 | double x, y, z, s, t; |
766 | // any longer since zero vectors are checked for at the top. | 858 | s = Math.Cos(theta); |
767 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | 859 | t = Math.Sin(theta); |
768 | { | 860 | x = axis.x * t; |
769 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 861 | y = axis.y * t; |
770 | } | 862 | z = axis.z * t; |
771 | } | 863 | return new LSL_Rotation(x,y,z,s); |
772 | } | 864 | } |
773 | return rotBetween; | 865 | } |
774 | } | 866 | |
775 | |||
776 | public void llWhisper(int channelID, string text) | 867 | public void llWhisper(int channelID, string text) |
777 | { | 868 | { |
778 | m_host.AddScriptLPS(1); | 869 | m_host.AddScriptLPS(1); |
@@ -1096,10 +1187,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1096 | return detectedParams.TouchUV; | 1187 | return detectedParams.TouchUV; |
1097 | } | 1188 | } |
1098 | 1189 | ||
1190 | [DebuggerNonUserCode] | ||
1099 | public virtual void llDie() | 1191 | public virtual void llDie() |
1100 | { | 1192 | { |
1101 | m_host.AddScriptLPS(1); | 1193 | m_host.AddScriptLPS(1); |
1102 | throw new SelfDeleteException(); | 1194 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1103 | } | 1195 | } |
1104 | 1196 | ||
1105 | public LSL_Float llGround(LSL_Vector offset) | 1197 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1172,6 +1264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1172 | 1264 | ||
1173 | public void llSetStatus(int status, int value) | 1265 | public void llSetStatus(int status, int value) |
1174 | { | 1266 | { |
1267 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1268 | return; | ||
1175 | m_host.AddScriptLPS(1); | 1269 | m_host.AddScriptLPS(1); |
1176 | 1270 | ||
1177 | int statusrotationaxis = 0; | 1271 | int statusrotationaxis = 0; |
@@ -1402,6 +1496,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1402 | { | 1496 | { |
1403 | m_host.AddScriptLPS(1); | 1497 | m_host.AddScriptLPS(1); |
1404 | 1498 | ||
1499 | SetColor(m_host, color, face); | ||
1500 | } | ||
1501 | |||
1502 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1503 | { | ||
1504 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1505 | return; | ||
1506 | |||
1507 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1508 | Color4 texcolor; | ||
1509 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1510 | { | ||
1511 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1512 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1513 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1514 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1515 | tex.FaceTextures[face].RGBA = texcolor; | ||
1516 | part.UpdateTexture(tex); | ||
1517 | return; | ||
1518 | } | ||
1519 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1520 | { | ||
1521 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1522 | { | ||
1523 | if (tex.FaceTextures[i] != null) | ||
1524 | { | ||
1525 | texcolor = tex.FaceTextures[i].RGBA; | ||
1526 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1527 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1528 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1529 | tex.FaceTextures[i].RGBA = texcolor; | ||
1530 | } | ||
1531 | texcolor = tex.DefaultTexture.RGBA; | ||
1532 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1533 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1534 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1535 | tex.DefaultTexture.RGBA = texcolor; | ||
1536 | } | ||
1537 | part.UpdateTexture(tex); | ||
1538 | return; | ||
1539 | } | ||
1540 | |||
1405 | if (face == ScriptBaseClass.ALL_SIDES) | 1541 | if (face == ScriptBaseClass.ALL_SIDES) |
1406 | face = SceneObjectPart.ALL_SIDES; | 1542 | face = SceneObjectPart.ALL_SIDES; |
1407 | 1543 | ||
@@ -1410,6 +1546,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1410 | 1546 | ||
1411 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1547 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1412 | { | 1548 | { |
1549 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1550 | return; | ||
1551 | |||
1413 | Primitive.TextureEntry tex = part.Shape.Textures; | 1552 | Primitive.TextureEntry tex = part.Shape.Textures; |
1414 | MappingType textype; | 1553 | MappingType textype; |
1415 | textype = MappingType.Default; | 1554 | textype = MappingType.Default; |
@@ -1440,6 +1579,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1440 | 1579 | ||
1441 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1580 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1442 | { | 1581 | { |
1582 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1583 | return; | ||
1584 | |||
1443 | Primitive.TextureEntry tex = part.Shape.Textures; | 1585 | Primitive.TextureEntry tex = part.Shape.Textures; |
1444 | if (face >= 0 && face < GetNumberOfSides(part)) | 1586 | if (face >= 0 && face < GetNumberOfSides(part)) |
1445 | { | 1587 | { |
@@ -1465,6 +1607,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1465 | 1607 | ||
1466 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1608 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1467 | { | 1609 | { |
1610 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1611 | return; | ||
1468 | 1612 | ||
1469 | Shininess sval = new Shininess(); | 1613 | Shininess sval = new Shininess(); |
1470 | 1614 | ||
@@ -1515,6 +1659,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1515 | 1659 | ||
1516 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1660 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1517 | { | 1661 | { |
1662 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1663 | return; | ||
1664 | |||
1518 | Primitive.TextureEntry tex = part.Shape.Textures; | 1665 | Primitive.TextureEntry tex = part.Shape.Textures; |
1519 | if (face >= 0 && face < GetNumberOfSides(part)) | 1666 | if (face >= 0 && face < GetNumberOfSides(part)) |
1520 | { | 1667 | { |
@@ -1575,13 +1722,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1575 | m_host.AddScriptLPS(1); | 1722 | m_host.AddScriptLPS(1); |
1576 | 1723 | ||
1577 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1724 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1578 | 1725 | if (parts.Count > 0) | |
1579 | foreach (SceneObjectPart part in parts) | 1726 | { |
1580 | SetAlpha(part, alpha, face); | 1727 | try |
1728 | { | ||
1729 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1730 | foreach (SceneObjectPart part in parts) | ||
1731 | SetAlpha(part, alpha, face); | ||
1732 | } | ||
1733 | finally | ||
1734 | { | ||
1735 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1736 | } | ||
1737 | } | ||
1581 | } | 1738 | } |
1582 | 1739 | ||
1583 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1740 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1584 | { | 1741 | { |
1742 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1743 | return; | ||
1744 | |||
1585 | Primitive.TextureEntry tex = part.Shape.Textures; | 1745 | Primitive.TextureEntry tex = part.Shape.Textures; |
1586 | Color4 texcolor; | 1746 | Color4 texcolor; |
1587 | if (face >= 0 && face < GetNumberOfSides(part)) | 1747 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1627,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1787 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1628 | float wind, float tension, LSL_Vector Force) | 1788 | float wind, float tension, LSL_Vector Force) |
1629 | { | 1789 | { |
1630 | if (part == null) | 1790 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1631 | return; | 1791 | return; |
1632 | 1792 | ||
1633 | if (flexi) | 1793 | if (flexi) |
@@ -1662,7 +1822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | /// <param name="falloff"></param> | 1822 | /// <param name="falloff"></param> |
1663 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1823 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1664 | { | 1824 | { |
1665 | if (part == null) | 1825 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1666 | return; | 1826 | return; |
1667 | 1827 | ||
1668 | if (light) | 1828 | if (light) |
@@ -1739,15 +1899,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1739 | m_host.AddScriptLPS(1); | 1899 | m_host.AddScriptLPS(1); |
1740 | 1900 | ||
1741 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1901 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1742 | 1902 | if (parts.Count > 0) | |
1743 | foreach (SceneObjectPart part in parts) | 1903 | { |
1744 | SetTexture(part, texture, face); | 1904 | try |
1745 | 1905 | { | |
1906 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1907 | foreach (SceneObjectPart part in parts) | ||
1908 | SetTexture(part, texture, face); | ||
1909 | } | ||
1910 | finally | ||
1911 | { | ||
1912 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1913 | } | ||
1914 | } | ||
1746 | ScriptSleep(200); | 1915 | ScriptSleep(200); |
1747 | } | 1916 | } |
1748 | 1917 | ||
1749 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1918 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1750 | { | 1919 | { |
1920 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1921 | return; | ||
1922 | |||
1751 | UUID textureID=new UUID(); | 1923 | UUID textureID=new UUID(); |
1752 | 1924 | ||
1753 | if (!UUID.TryParse(texture, out textureID)) | 1925 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1793,6 +1965,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1793 | 1965 | ||
1794 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1966 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1795 | { | 1967 | { |
1968 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1969 | return; | ||
1970 | |||
1796 | Primitive.TextureEntry tex = part.Shape.Textures; | 1971 | Primitive.TextureEntry tex = part.Shape.Textures; |
1797 | if (face >= 0 && face < GetNumberOfSides(part)) | 1972 | if (face >= 0 && face < GetNumberOfSides(part)) |
1798 | { | 1973 | { |
@@ -1829,6 +2004,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1829 | 2004 | ||
1830 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2005 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1831 | { | 2006 | { |
2007 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2008 | return; | ||
2009 | |||
1832 | Primitive.TextureEntry tex = part.Shape.Textures; | 2010 | Primitive.TextureEntry tex = part.Shape.Textures; |
1833 | if (face >= 0 && face < GetNumberOfSides(part)) | 2011 | if (face >= 0 && face < GetNumberOfSides(part)) |
1834 | { | 2012 | { |
@@ -1865,6 +2043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1865 | 2043 | ||
1866 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2044 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1867 | { | 2045 | { |
2046 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2047 | return; | ||
2048 | |||
1868 | Primitive.TextureEntry tex = part.Shape.Textures; | 2049 | Primitive.TextureEntry tex = part.Shape.Textures; |
1869 | if (face >= 0 && face < GetNumberOfSides(part)) | 2050 | if (face >= 0 && face < GetNumberOfSides(part)) |
1870 | { | 2051 | { |
@@ -1935,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1935 | 2116 | ||
1936 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2117 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1937 | { | 2118 | { |
2119 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2120 | return; | ||
2121 | |||
1938 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2122 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1939 | LSL_Vector currentPos = GetPartLocalPos(part); | 2123 | LSL_Vector currentPos = GetPartLocalPos(part); |
1940 | 2124 | ||
@@ -1951,7 +2135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1951 | } | 2135 | } |
1952 | else | 2136 | else |
1953 | { | 2137 | { |
1954 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2138 | LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); |
1955 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | 2139 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); |
1956 | SceneObjectGroup parent = part.ParentGroup; | 2140 | SceneObjectGroup parent = part.ParentGroup; |
1957 | parent.HasGroupChanged = true; | 2141 | parent.HasGroupChanged = true; |
@@ -2003,9 +2187,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2003 | m_host.AddScriptLPS(1); | 2187 | m_host.AddScriptLPS(1); |
2004 | 2188 | ||
2005 | // try to let this work as in SL... | 2189 | // try to let this work as in SL... |
2006 | if (m_host.ParentID == 0) | 2190 | if (m_host.LinkNum < 2) |
2007 | { | 2191 | { |
2008 | // special case: If we are root, rotate complete SOG to new rotation | 2192 | // Special case: If we are root, rotate complete SOG to new |
2193 | // rotation. | ||
2194 | // We are root if the link number is 0 (single prim) or 1 | ||
2195 | // (root prim). ParentID may be nonzero in attachments and | ||
2196 | // using it would cause attachments and HUDs to rotate | ||
2197 | // to the wrong positions. | ||
2009 | SetRot(m_host, Rot2Quaternion(rot)); | 2198 | SetRot(m_host, Rot2Quaternion(rot)); |
2010 | } | 2199 | } |
2011 | else | 2200 | else |
@@ -2034,6 +2223,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2034 | 2223 | ||
2035 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2224 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2036 | { | 2225 | { |
2226 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2227 | return; | ||
2228 | |||
2037 | part.UpdateRotation(rot); | 2229 | part.UpdateRotation(rot); |
2038 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2230 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2039 | 2231 | ||
@@ -2653,12 +2845,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2653 | 2845 | ||
2654 | m_host.AddScriptLPS(1); | 2846 | m_host.AddScriptLPS(1); |
2655 | 2847 | ||
2848 | m_host.TaskInventory.LockItemsForRead(true); | ||
2656 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2849 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2657 | 2850 | m_host.TaskInventory.LockItemsForRead(false); | |
2658 | lock (m_host.TaskInventory) | ||
2659 | { | ||
2660 | item = m_host.TaskInventory[invItemID]; | ||
2661 | } | ||
2662 | 2851 | ||
2663 | if (item.PermsGranter == UUID.Zero) | 2852 | if (item.PermsGranter == UUID.Zero) |
2664 | return 0; | 2853 | return 0; |
@@ -2733,6 +2922,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2733 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2922 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2734 | return; | 2923 | return; |
2735 | 2924 | ||
2925 | //Clone is thread-safe | ||
2736 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2926 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2737 | 2927 | ||
2738 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2928 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2795,6 +2985,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2795 | 2985 | ||
2796 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2986 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2797 | { | 2987 | { |
2988 | /* | ||
2798 | m_host.AddScriptLPS(1); | 2989 | m_host.AddScriptLPS(1); |
2799 | // Determine where we are looking from | 2990 | // Determine where we are looking from |
2800 | LSL_Vector from = llGetPos(); | 2991 | LSL_Vector from = llGetPos(); |
@@ -2814,10 +3005,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2814 | // the angles of rotation in radians into rotation value | 3005 | // the angles of rotation in radians into rotation value |
2815 | 3006 | ||
2816 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3007 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2817 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3008 | |
2818 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3009 | // This would only work if your physics system contains an APID controller: |
3010 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3011 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3012 | |||
2819 | // Orient the object to the angle calculated | 3013 | // Orient the object to the angle calculated |
2820 | //llSetRot(rot); | 3014 | llSetRot(rot); |
3015 | */ | ||
3016 | |||
3017 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3018 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3019 | // http://bugs.meta7.com/view.php?id=28 | ||
3020 | // - Tom | ||
3021 | |||
3022 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3023 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3024 | |||
3025 | } | ||
3026 | |||
3027 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3028 | { | ||
3029 | m_host.AddScriptLPS(1); | ||
3030 | // NotImplemented("llRotLookAt"); | ||
3031 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3032 | |||
2821 | } | 3033 | } |
2822 | 3034 | ||
2823 | public void llStopLookAt() | 3035 | public void llStopLookAt() |
@@ -2866,13 +3078,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2866 | { | 3078 | { |
2867 | TaskInventoryItem item; | 3079 | TaskInventoryItem item; |
2868 | 3080 | ||
2869 | lock (m_host.TaskInventory) | 3081 | m_host.TaskInventory.LockItemsForRead(true); |
3082 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2870 | { | 3083 | { |
2871 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3084 | m_host.TaskInventory.LockItemsForRead(false); |
2872 | return; | 3085 | return; |
2873 | else | 3086 | } |
2874 | item = m_host.TaskInventory[InventorySelf()]; | 3087 | else |
3088 | { | ||
3089 | item = m_host.TaskInventory[InventorySelf()]; | ||
2875 | } | 3090 | } |
3091 | m_host.TaskInventory.LockItemsForRead(false); | ||
2876 | 3092 | ||
2877 | if (item.PermsGranter != UUID.Zero) | 3093 | if (item.PermsGranter != UUID.Zero) |
2878 | { | 3094 | { |
@@ -2894,13 +3110,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2894 | { | 3110 | { |
2895 | TaskInventoryItem item; | 3111 | TaskInventoryItem item; |
2896 | 3112 | ||
3113 | m_host.TaskInventory.LockItemsForRead(true); | ||
2897 | lock (m_host.TaskInventory) | 3114 | lock (m_host.TaskInventory) |
2898 | { | 3115 | { |
3116 | |||
2899 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3117 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3118 | { | ||
3119 | m_host.TaskInventory.LockItemsForRead(false); | ||
2900 | return; | 3120 | return; |
3121 | } | ||
2901 | else | 3122 | else |
3123 | { | ||
2902 | item = m_host.TaskInventory[InventorySelf()]; | 3124 | item = m_host.TaskInventory[InventorySelf()]; |
3125 | } | ||
2903 | } | 3126 | } |
3127 | m_host.TaskInventory.LockItemsForRead(false); | ||
2904 | 3128 | ||
2905 | m_host.AddScriptLPS(1); | 3129 | m_host.AddScriptLPS(1); |
2906 | 3130 | ||
@@ -2932,19 +3156,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2932 | { | 3156 | { |
2933 | m_host.AddScriptLPS(1); | 3157 | m_host.AddScriptLPS(1); |
2934 | 3158 | ||
2935 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2936 | return; | ||
2937 | |||
2938 | TaskInventoryItem item; | 3159 | TaskInventoryItem item; |
2939 | 3160 | ||
2940 | lock (m_host.TaskInventory) | 3161 | m_host.TaskInventory.LockItemsForRead(true); |
3162 | |||
3163 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2941 | { | 3164 | { |
2942 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3165 | m_host.TaskInventory.LockItemsForRead(false); |
2943 | return; | 3166 | return; |
2944 | else | 3167 | } |
2945 | item = m_host.TaskInventory[InventorySelf()]; | 3168 | else |
3169 | { | ||
3170 | item = m_host.TaskInventory[InventorySelf()]; | ||
2946 | } | 3171 | } |
2947 | 3172 | ||
3173 | m_host.TaskInventory.LockItemsForRead(false); | ||
3174 | |||
2948 | if (item.PermsGranter != m_host.OwnerID) | 3175 | if (item.PermsGranter != m_host.OwnerID) |
2949 | return; | 3176 | return; |
2950 | 3177 | ||
@@ -2954,10 +3181,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2954 | 3181 | ||
2955 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3182 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2956 | 3183 | ||
2957 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3184 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2958 | if (attachmentsModule != null) | ||
2959 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2960 | grp, (uint)attachment, false); | ||
2961 | } | 3185 | } |
2962 | } | 3186 | } |
2963 | 3187 | ||
@@ -2970,13 +3194,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2970 | 3194 | ||
2971 | TaskInventoryItem item; | 3195 | TaskInventoryItem item; |
2972 | 3196 | ||
2973 | lock (m_host.TaskInventory) | 3197 | m_host.TaskInventory.LockItemsForRead(true); |
3198 | |||
3199 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2974 | { | 3200 | { |
2975 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3201 | m_host.TaskInventory.LockItemsForRead(false); |
2976 | return; | 3202 | return; |
2977 | else | 3203 | } |
2978 | item = m_host.TaskInventory[InventorySelf()]; | 3204 | else |
3205 | { | ||
3206 | item = m_host.TaskInventory[InventorySelf()]; | ||
2979 | } | 3207 | } |
3208 | m_host.TaskInventory.LockItemsForRead(false); | ||
3209 | |||
2980 | 3210 | ||
2981 | if (item.PermsGranter != m_host.OwnerID) | 3211 | if (item.PermsGranter != m_host.OwnerID) |
2982 | return; | 3212 | return; |
@@ -3015,6 +3245,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3015 | 3245 | ||
3016 | public void llInstantMessage(string user, string message) | 3246 | public void llInstantMessage(string user, string message) |
3017 | { | 3247 | { |
3248 | UUID result; | ||
3249 | if (!UUID.TryParse(user, out result)) | ||
3250 | { | ||
3251 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3252 | ScriptSleep(2000); | ||
3253 | return; | ||
3254 | } | ||
3255 | |||
3256 | |||
3018 | m_host.AddScriptLPS(1); | 3257 | m_host.AddScriptLPS(1); |
3019 | 3258 | ||
3020 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3259 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3029,14 +3268,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3029 | UUID friendTransactionID = UUID.Random(); | 3268 | UUID friendTransactionID = UUID.Random(); |
3030 | 3269 | ||
3031 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3270 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3032 | 3271 | ||
3033 | GridInstantMessage msg = new GridInstantMessage(); | 3272 | GridInstantMessage msg = new GridInstantMessage(); |
3034 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3273 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3035 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3274 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3036 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3275 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3037 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3276 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3038 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3277 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3039 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3278 | DateTime dt = DateTime.UtcNow; |
3279 | |||
3280 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3281 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3282 | |||
3283 | try | ||
3284 | { | ||
3285 | // Convert that to the PST timezone | ||
3286 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3287 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3288 | } | ||
3289 | catch | ||
3290 | { | ||
3291 | // No logging here, as it could be VERY spammy | ||
3292 | } | ||
3293 | |||
3294 | // And make it look local again to fool the unix time util | ||
3295 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3296 | |||
3297 | msg.timestamp = (uint)Util.ToUnixTime(dt); | ||
3298 | |||
3040 | //if (client != null) | 3299 | //if (client != null) |
3041 | //{ | 3300 | //{ |
3042 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3301 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3050,13 +3309,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3050 | msg.message = message.Substring(0, 1024); | 3309 | msg.message = message.Substring(0, 1024); |
3051 | else | 3310 | else |
3052 | msg.message = message; | 3311 | msg.message = message; |
3053 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3312 | msg.dialog = (byte)19; // MessageFromObject |
3054 | msg.fromGroup = false;// fromGroup; | 3313 | msg.fromGroup = false;// fromGroup; |
3055 | msg.offline = (byte)0; //offline; | 3314 | msg.offline = (byte)0; //offline; |
3056 | msg.ParentEstateID = 0; //ParentEstateID; | 3315 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3057 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3316 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3058 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3317 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3059 | msg.binaryBucket = new byte[0];// binaryBucket; | 3318 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); |
3060 | 3319 | ||
3061 | if (m_TransferModule != null) | 3320 | if (m_TransferModule != null) |
3062 | { | 3321 | { |
@@ -3076,7 +3335,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3076 | } | 3335 | } |
3077 | 3336 | ||
3078 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3337 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3079 | ScriptSleep(20000); | 3338 | ScriptSleep(15000); |
3080 | } | 3339 | } |
3081 | 3340 | ||
3082 | public void llGetNextEmail(string address, string subject) | 3341 | public void llGetNextEmail(string address, string subject) |
@@ -3178,13 +3437,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3178 | m_host.AddScriptLPS(1); | 3437 | m_host.AddScriptLPS(1); |
3179 | } | 3438 | } |
3180 | 3439 | ||
3181 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3182 | { | ||
3183 | m_host.AddScriptLPS(1); | ||
3184 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3185 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3186 | } | ||
3187 | |||
3188 | public LSL_Integer llStringLength(string str) | 3440 | public LSL_Integer llStringLength(string str) |
3189 | { | 3441 | { |
3190 | m_host.AddScriptLPS(1); | 3442 | m_host.AddScriptLPS(1); |
@@ -3208,14 +3460,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3208 | 3460 | ||
3209 | TaskInventoryItem item; | 3461 | TaskInventoryItem item; |
3210 | 3462 | ||
3211 | lock (m_host.TaskInventory) | 3463 | m_host.TaskInventory.LockItemsForRead(true); |
3464 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3212 | { | 3465 | { |
3213 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3466 | m_host.TaskInventory.LockItemsForRead(false); |
3214 | return; | 3467 | return; |
3215 | else | ||
3216 | item = m_host.TaskInventory[InventorySelf()]; | ||
3217 | } | 3468 | } |
3218 | 3469 | else | |
3470 | { | ||
3471 | item = m_host.TaskInventory[InventorySelf()]; | ||
3472 | } | ||
3473 | m_host.TaskInventory.LockItemsForRead(false); | ||
3219 | if (item.PermsGranter == UUID.Zero) | 3474 | if (item.PermsGranter == UUID.Zero) |
3220 | return; | 3475 | return; |
3221 | 3476 | ||
@@ -3245,13 +3500,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3245 | 3500 | ||
3246 | TaskInventoryItem item; | 3501 | TaskInventoryItem item; |
3247 | 3502 | ||
3248 | lock (m_host.TaskInventory) | 3503 | m_host.TaskInventory.LockItemsForRead(true); |
3504 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3249 | { | 3505 | { |
3250 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3506 | m_host.TaskInventory.LockItemsForRead(false); |
3251 | return; | 3507 | return; |
3252 | else | ||
3253 | item = m_host.TaskInventory[InventorySelf()]; | ||
3254 | } | 3508 | } |
3509 | else | ||
3510 | { | ||
3511 | item = m_host.TaskInventory[InventorySelf()]; | ||
3512 | } | ||
3513 | m_host.TaskInventory.LockItemsForRead(false); | ||
3514 | |||
3255 | 3515 | ||
3256 | if (item.PermsGranter == UUID.Zero) | 3516 | if (item.PermsGranter == UUID.Zero) |
3257 | return; | 3517 | return; |
@@ -3322,10 +3582,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3322 | 3582 | ||
3323 | TaskInventoryItem item; | 3583 | TaskInventoryItem item; |
3324 | 3584 | ||
3325 | lock (m_host.TaskInventory) | 3585 | |
3586 | m_host.TaskInventory.LockItemsForRead(true); | ||
3587 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3588 | { | ||
3589 | m_host.TaskInventory.LockItemsForRead(false); | ||
3590 | return; | ||
3591 | } | ||
3592 | else | ||
3326 | { | 3593 | { |
3327 | item = m_host.TaskInventory[invItemID]; | 3594 | item = m_host.TaskInventory[invItemID]; |
3328 | } | 3595 | } |
3596 | m_host.TaskInventory.LockItemsForRead(false); | ||
3329 | 3597 | ||
3330 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3598 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3331 | { | 3599 | { |
@@ -3357,11 +3625,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3357 | 3625 | ||
3358 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3626 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3359 | { | 3627 | { |
3360 | lock (m_host.TaskInventory) | 3628 | m_host.TaskInventory.LockItemsForWrite(true); |
3361 | { | 3629 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3362 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3630 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3363 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3631 | m_host.TaskInventory.LockItemsForWrite(false); |
3364 | } | ||
3365 | 3632 | ||
3366 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3633 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3367 | "run_time_permissions", new Object[] { | 3634 | "run_time_permissions", new Object[] { |
@@ -3381,11 +3648,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3381 | 3648 | ||
3382 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3649 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3383 | { | 3650 | { |
3384 | lock (m_host.TaskInventory) | 3651 | m_host.TaskInventory.LockItemsForWrite(true); |
3385 | { | 3652 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3386 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3653 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3387 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3654 | m_host.TaskInventory.LockItemsForWrite(false); |
3388 | } | ||
3389 | 3655 | ||
3390 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3656 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3391 | "run_time_permissions", new Object[] { | 3657 | "run_time_permissions", new Object[] { |
@@ -3406,11 +3672,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3406 | 3672 | ||
3407 | if (!m_waitingForScriptAnswer) | 3673 | if (!m_waitingForScriptAnswer) |
3408 | { | 3674 | { |
3409 | lock (m_host.TaskInventory) | 3675 | m_host.TaskInventory.LockItemsForWrite(true); |
3410 | { | 3676 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3411 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3677 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3412 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3678 | m_host.TaskInventory.LockItemsForWrite(false); |
3413 | } | ||
3414 | 3679 | ||
3415 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3680 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3416 | m_waitingForScriptAnswer=true; | 3681 | m_waitingForScriptAnswer=true; |
@@ -3445,10 +3710,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3445 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3710 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3446 | llReleaseControls(); | 3711 | llReleaseControls(); |
3447 | 3712 | ||
3448 | lock (m_host.TaskInventory) | 3713 | |
3449 | { | 3714 | m_host.TaskInventory.LockItemsForWrite(true); |
3450 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3715 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3451 | } | 3716 | m_host.TaskInventory.LockItemsForWrite(false); |
3717 | |||
3452 | 3718 | ||
3453 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3719 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3454 | "run_time_permissions", new Object[] { | 3720 | "run_time_permissions", new Object[] { |
@@ -3460,16 +3726,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3460 | { | 3726 | { |
3461 | m_host.AddScriptLPS(1); | 3727 | m_host.AddScriptLPS(1); |
3462 | 3728 | ||
3463 | lock (m_host.TaskInventory) | 3729 | m_host.TaskInventory.LockItemsForRead(true); |
3730 | |||
3731 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3464 | { | 3732 | { |
3465 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3733 | if (item.Type == 10 && item.ItemID == m_itemID) |
3466 | { | 3734 | { |
3467 | if (item.Type == 10 && item.ItemID == m_itemID) | 3735 | m_host.TaskInventory.LockItemsForRead(false); |
3468 | { | 3736 | return item.PermsGranter.ToString(); |
3469 | return item.PermsGranter.ToString(); | ||
3470 | } | ||
3471 | } | 3737 | } |
3472 | } | 3738 | } |
3739 | m_host.TaskInventory.LockItemsForRead(false); | ||
3473 | 3740 | ||
3474 | return UUID.Zero.ToString(); | 3741 | return UUID.Zero.ToString(); |
3475 | } | 3742 | } |
@@ -3478,19 +3745,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3478 | { | 3745 | { |
3479 | m_host.AddScriptLPS(1); | 3746 | m_host.AddScriptLPS(1); |
3480 | 3747 | ||
3481 | lock (m_host.TaskInventory) | 3748 | m_host.TaskInventory.LockItemsForRead(true); |
3749 | |||
3750 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3482 | { | 3751 | { |
3483 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3752 | if (item.Type == 10 && item.ItemID == m_itemID) |
3484 | { | 3753 | { |
3485 | if (item.Type == 10 && item.ItemID == m_itemID) | 3754 | int perms = item.PermsMask; |
3486 | { | 3755 | if (m_automaticLinkPermission) |
3487 | int perms = item.PermsMask; | 3756 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3488 | if (m_automaticLinkPermission) | 3757 | m_host.TaskInventory.LockItemsForRead(false); |
3489 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3758 | return perms; |
3490 | return perms; | ||
3491 | } | ||
3492 | } | 3759 | } |
3493 | } | 3760 | } |
3761 | m_host.TaskInventory.LockItemsForRead(false); | ||
3494 | 3762 | ||
3495 | return 0; | 3763 | return 0; |
3496 | } | 3764 | } |
@@ -3512,9 +3780,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3512 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3780 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3513 | { | 3781 | { |
3514 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3782 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3515 | 3783 | if (parts.Count > 0) | |
3516 | foreach (SceneObjectPart part in parts) | 3784 | { |
3517 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3785 | try |
3786 | { | ||
3787 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3788 | foreach (SceneObjectPart part in parts) | ||
3789 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3790 | } | ||
3791 | finally | ||
3792 | { | ||
3793 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3794 | } | ||
3795 | } | ||
3518 | } | 3796 | } |
3519 | 3797 | ||
3520 | public void llCreateLink(string target, int parent) | 3798 | public void llCreateLink(string target, int parent) |
@@ -3527,11 +3805,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | return; | 3805 | return; |
3528 | 3806 | ||
3529 | TaskInventoryItem item; | 3807 | TaskInventoryItem item; |
3530 | lock (m_host.TaskInventory) | 3808 | m_host.TaskInventory.LockItemsForRead(true); |
3531 | { | 3809 | item = m_host.TaskInventory[invItemID]; |
3532 | item = m_host.TaskInventory[invItemID]; | 3810 | m_host.TaskInventory.LockItemsForRead(false); |
3533 | } | 3811 | |
3534 | |||
3535 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3812 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3536 | && !m_automaticLinkPermission) | 3813 | && !m_automaticLinkPermission) |
3537 | { | 3814 | { |
@@ -3552,7 +3829,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3552 | 3829 | ||
3553 | if (targetPart != null) | 3830 | if (targetPart != null) |
3554 | { | 3831 | { |
3555 | if (parent != 0) { | 3832 | if (parent != 0) |
3833 | { | ||
3556 | parentPrim = m_host.ParentGroup; | 3834 | parentPrim = m_host.ParentGroup; |
3557 | childPrim = targetPart.ParentGroup; | 3835 | childPrim = targetPart.ParentGroup; |
3558 | } | 3836 | } |
@@ -3584,16 +3862,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3584 | m_host.AddScriptLPS(1); | 3862 | m_host.AddScriptLPS(1); |
3585 | UUID invItemID = InventorySelf(); | 3863 | UUID invItemID = InventorySelf(); |
3586 | 3864 | ||
3587 | lock (m_host.TaskInventory) | 3865 | m_host.TaskInventory.LockItemsForRead(true); |
3588 | { | ||
3589 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3866 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3590 | && !m_automaticLinkPermission) | 3867 | && !m_automaticLinkPermission) |
3591 | { | 3868 | { |
3592 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3869 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3870 | m_host.TaskInventory.LockItemsForRead(false); | ||
3593 | return; | 3871 | return; |
3594 | } | 3872 | } |
3595 | } | 3873 | m_host.TaskInventory.LockItemsForRead(false); |
3596 | 3874 | ||
3597 | if (linknum < ScriptBaseClass.LINK_THIS) | 3875 | if (linknum < ScriptBaseClass.LINK_THIS) |
3598 | return; | 3876 | return; |
3599 | 3877 | ||
@@ -3632,10 +3910,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3632 | // Restructuring Multiple Prims. | 3910 | // Restructuring Multiple Prims. |
3633 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3911 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3634 | parts.Remove(parentPrim.RootPart); | 3912 | parts.Remove(parentPrim.RootPart); |
3635 | foreach (SceneObjectPart part in parts) | 3913 | if (parts.Count > 0) |
3636 | { | 3914 | { |
3637 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3915 | try |
3916 | { | ||
3917 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3918 | foreach (SceneObjectPart part in parts) | ||
3919 | { | ||
3920 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3921 | } | ||
3922 | } | ||
3923 | finally | ||
3924 | { | ||
3925 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3926 | } | ||
3638 | } | 3927 | } |
3928 | |||
3639 | parentPrim.HasGroupChanged = true; | 3929 | parentPrim.HasGroupChanged = true; |
3640 | parentPrim.ScheduleGroupForFullUpdate(); | 3930 | parentPrim.ScheduleGroupForFullUpdate(); |
3641 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3931 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3644,11 +3934,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3644 | { | 3934 | { |
3645 | SceneObjectPart newRoot = parts[0]; | 3935 | SceneObjectPart newRoot = parts[0]; |
3646 | parts.Remove(newRoot); | 3936 | parts.Remove(newRoot); |
3647 | foreach (SceneObjectPart part in parts) | 3937 | |
3938 | try | ||
3648 | { | 3939 | { |
3649 | part.UpdateFlag = 0; | 3940 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3650 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3941 | foreach (SceneObjectPart part in parts) |
3942 | { | ||
3943 | part.UpdateFlag = 0; | ||
3944 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3945 | } | ||
3651 | } | 3946 | } |
3947 | finally | ||
3948 | { | ||
3949 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3950 | } | ||
3951 | |||
3952 | |||
3652 | newRoot.ParentGroup.HasGroupChanged = true; | 3953 | newRoot.ParentGroup.HasGroupChanged = true; |
3653 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3954 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3654 | } | 3955 | } |
@@ -3694,6 +3995,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3694 | } | 3995 | } |
3695 | else | 3996 | else |
3696 | { | 3997 | { |
3998 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
3999 | { | ||
4000 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4001 | |||
4002 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4003 | if (avatars.Count > linknum) | ||
4004 | { | ||
4005 | return avatars[linknum].UUID.ToString(); | ||
4006 | } | ||
4007 | } | ||
3697 | return UUID.Zero.ToString(); | 4008 | return UUID.Zero.ToString(); |
3698 | } | 4009 | } |
3699 | } | 4010 | } |
@@ -3770,17 +4081,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3770 | m_host.AddScriptLPS(1); | 4081 | m_host.AddScriptLPS(1); |
3771 | int count = 0; | 4082 | int count = 0; |
3772 | 4083 | ||
3773 | lock (m_host.TaskInventory) | 4084 | m_host.TaskInventory.LockItemsForRead(true); |
4085 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3774 | { | 4086 | { |
3775 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4087 | if (inv.Value.Type == type || type == -1) |
3776 | { | 4088 | { |
3777 | if (inv.Value.Type == type || type == -1) | 4089 | count = count + 1; |
3778 | { | ||
3779 | count = count + 1; | ||
3780 | } | ||
3781 | } | 4090 | } |
3782 | } | 4091 | } |
3783 | 4092 | ||
4093 | m_host.TaskInventory.LockItemsForRead(false); | ||
3784 | return count; | 4094 | return count; |
3785 | } | 4095 | } |
3786 | 4096 | ||
@@ -3789,16 +4099,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3789 | m_host.AddScriptLPS(1); | 4099 | m_host.AddScriptLPS(1); |
3790 | ArrayList keys = new ArrayList(); | 4100 | ArrayList keys = new ArrayList(); |
3791 | 4101 | ||
3792 | lock (m_host.TaskInventory) | 4102 | m_host.TaskInventory.LockItemsForRead(true); |
4103 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3793 | { | 4104 | { |
3794 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4105 | if (inv.Value.Type == type || type == -1) |
3795 | { | 4106 | { |
3796 | if (inv.Value.Type == type || type == -1) | 4107 | keys.Add(inv.Value.Name); |
3797 | { | ||
3798 | keys.Add(inv.Value.Name); | ||
3799 | } | ||
3800 | } | 4108 | } |
3801 | } | 4109 | } |
4110 | m_host.TaskInventory.LockItemsForRead(false); | ||
3802 | 4111 | ||
3803 | if (keys.Count == 0) | 4112 | if (keys.Count == 0) |
3804 | { | 4113 | { |
@@ -3835,20 +4144,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3835 | } | 4144 | } |
3836 | 4145 | ||
3837 | // move the first object found with this inventory name | 4146 | // move the first object found with this inventory name |
3838 | lock (m_host.TaskInventory) | 4147 | m_host.TaskInventory.LockItemsForRead(true); |
4148 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3839 | { | 4149 | { |
3840 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4150 | if (inv.Value.Name == inventory) |
3841 | { | 4151 | { |
3842 | if (inv.Value.Name == inventory) | 4152 | found = true; |
3843 | { | 4153 | objId = inv.Key; |
3844 | found = true; | 4154 | assetType = inv.Value.Type; |
3845 | objId = inv.Key; | 4155 | objName = inv.Value.Name; |
3846 | assetType = inv.Value.Type; | 4156 | break; |
3847 | objName = inv.Value.Name; | ||
3848 | break; | ||
3849 | } | ||
3850 | } | 4157 | } |
3851 | } | 4158 | } |
4159 | m_host.TaskInventory.LockItemsForRead(false); | ||
3852 | 4160 | ||
3853 | if (!found) | 4161 | if (!found) |
3854 | { | 4162 | { |
@@ -3856,9 +4164,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3856 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4164 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
3857 | } | 4165 | } |
3858 | 4166 | ||
3859 | // check if destination is an avatar | 4167 | // check if destination is an object |
3860 | if (World.GetScenePresence(destId) != null) | 4168 | if (World.GetSceneObjectPart(destId) != null) |
4169 | { | ||
4170 | // destination is an object | ||
4171 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4172 | } | ||
4173 | else | ||
3861 | { | 4174 | { |
4175 | ScenePresence presence = World.GetScenePresence(destId); | ||
4176 | |||
4177 | if (presence == null) | ||
4178 | { | ||
4179 | UserAccount account = | ||
4180 | World.UserAccountService.GetUserAccount( | ||
4181 | World.RegionInfo.ScopeID, | ||
4182 | destId); | ||
4183 | |||
4184 | if (account == null) | ||
4185 | { | ||
4186 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4187 | return; | ||
4188 | } | ||
4189 | } | ||
4190 | |||
3862 | // destination is an avatar | 4191 | // destination is an avatar |
3863 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4192 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3864 | 4193 | ||
@@ -3882,31 +4211,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3882 | 4211 | ||
3883 | if (m_TransferModule != null) | 4212 | if (m_TransferModule != null) |
3884 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4213 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4214 | |||
4215 | //This delay should only occur when giving inventory to avatars. | ||
4216 | ScriptSleep(3000); | ||
3885 | } | 4217 | } |
3886 | else | ||
3887 | { | ||
3888 | // destination is an object | ||
3889 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3890 | } | ||
3891 | ScriptSleep(3000); | ||
3892 | } | 4218 | } |
3893 | 4219 | ||
4220 | [DebuggerNonUserCode] | ||
3894 | public void llRemoveInventory(string name) | 4221 | public void llRemoveInventory(string name) |
3895 | { | 4222 | { |
3896 | m_host.AddScriptLPS(1); | 4223 | m_host.AddScriptLPS(1); |
3897 | 4224 | ||
3898 | lock (m_host.TaskInventory) | 4225 | List<TaskInventoryItem> inv; |
4226 | try | ||
3899 | { | 4227 | { |
3900 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4228 | m_host.TaskInventory.LockItemsForRead(true); |
4229 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4230 | } | ||
4231 | finally | ||
4232 | { | ||
4233 | m_host.TaskInventory.LockItemsForRead(false); | ||
4234 | } | ||
4235 | foreach (TaskInventoryItem item in inv) | ||
4236 | { | ||
4237 | if (item.Name == name) | ||
3901 | { | 4238 | { |
3902 | if (item.Name == name) | 4239 | if (item.ItemID == m_itemID) |
3903 | { | 4240 | throw new ScriptDeleteException(); |
3904 | if (item.ItemID == m_itemID) | 4241 | else |
3905 | throw new ScriptDeleteException(); | 4242 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3906 | else | 4243 | return; |
3907 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3908 | return; | ||
3909 | } | ||
3910 | } | 4244 | } |
3911 | } | 4245 | } |
3912 | } | 4246 | } |
@@ -3972,6 +4306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3972 | ce.time = Util.EnvironmentTickCount(); | 4306 | ce.time = Util.EnvironmentTickCount(); |
3973 | ce.account = account; | 4307 | ce.account = account; |
3974 | ce.pinfo = pinfo; | 4308 | ce.pinfo = pinfo; |
4309 | m_userInfoCache[uuid] = ce; | ||
3975 | } | 4310 | } |
3976 | else | 4311 | else |
3977 | { | 4312 | { |
@@ -4047,6 +4382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4047 | { | 4382 | { |
4048 | m_host.AddScriptLPS(1); | 4383 | m_host.AddScriptLPS(1); |
4049 | 4384 | ||
4385 | //Clone is thread safe | ||
4050 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4386 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4051 | 4387 | ||
4052 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4388 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4100,6 +4436,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4100 | ScenePresence presence = World.GetScenePresence(agentId); | 4436 | ScenePresence presence = World.GetScenePresence(agentId); |
4101 | if (presence != null) | 4437 | if (presence != null) |
4102 | { | 4438 | { |
4439 | // agent must not be a god | ||
4440 | if (presence.GodLevel >= 200) return; | ||
4441 | |||
4103 | // agent must be over the owners land | 4442 | // agent must be over the owners land |
4104 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4443 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4105 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4444 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4159,17 +4498,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4159 | UUID soundId = UUID.Zero; | 4498 | UUID soundId = UUID.Zero; |
4160 | if (!UUID.TryParse(impact_sound, out soundId)) | 4499 | if (!UUID.TryParse(impact_sound, out soundId)) |
4161 | { | 4500 | { |
4162 | lock (m_host.TaskInventory) | 4501 | m_host.TaskInventory.LockItemsForRead(true); |
4502 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4163 | { | 4503 | { |
4164 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4504 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4165 | { | 4505 | { |
4166 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4506 | soundId = item.AssetID; |
4167 | { | 4507 | break; |
4168 | soundId = item.AssetID; | ||
4169 | break; | ||
4170 | } | ||
4171 | } | 4508 | } |
4172 | } | 4509 | } |
4510 | m_host.TaskInventory.LockItemsForRead(false); | ||
4173 | } | 4511 | } |
4174 | m_host.CollisionSound = soundId; | 4512 | m_host.CollisionSound = soundId; |
4175 | m_host.CollisionSoundVolume = (float)impact_volume; | 4513 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4215,6 +4553,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4215 | UUID partItemID; | 4553 | UUID partItemID; |
4216 | foreach (SceneObjectPart part in parts) | 4554 | foreach (SceneObjectPart part in parts) |
4217 | { | 4555 | { |
4556 | //Clone is thread safe | ||
4218 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4557 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4219 | 4558 | ||
4220 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4559 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4429,17 +4768,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4429 | 4768 | ||
4430 | m_host.AddScriptLPS(1); | 4769 | m_host.AddScriptLPS(1); |
4431 | 4770 | ||
4432 | lock (m_host.TaskInventory) | 4771 | m_host.TaskInventory.LockItemsForRead(true); |
4772 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4433 | { | 4773 | { |
4434 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4774 | if (item.Type == 10 && item.ItemID == m_itemID) |
4435 | { | 4775 | { |
4436 | if (item.Type == 10 && item.ItemID == m_itemID) | 4776 | result = item.Name!=null?item.Name:String.Empty; |
4437 | { | 4777 | break; |
4438 | result = item.Name != null ? item.Name : String.Empty; | ||
4439 | break; | ||
4440 | } | ||
4441 | } | 4778 | } |
4442 | } | 4779 | } |
4780 | m_host.TaskInventory.LockItemsForRead(false); | ||
4443 | 4781 | ||
4444 | return result; | 4782 | return result; |
4445 | } | 4783 | } |
@@ -4592,23 +4930,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4592 | { | 4930 | { |
4593 | m_host.AddScriptLPS(1); | 4931 | m_host.AddScriptLPS(1); |
4594 | 4932 | ||
4595 | lock (m_host.TaskInventory) | 4933 | m_host.TaskInventory.LockItemsForRead(true); |
4934 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4596 | { | 4935 | { |
4597 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4936 | if (inv.Value.Name == name) |
4598 | { | 4937 | { |
4599 | if (inv.Value.Name == name) | 4938 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4600 | { | 4939 | { |
4601 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4940 | m_host.TaskInventory.LockItemsForRead(false); |
4602 | { | 4941 | return inv.Value.AssetID.ToString(); |
4603 | return inv.Value.AssetID.ToString(); | 4942 | } |
4604 | } | 4943 | else |
4605 | else | 4944 | { |
4606 | { | 4945 | m_host.TaskInventory.LockItemsForRead(false); |
4607 | return UUID.Zero.ToString(); | 4946 | return UUID.Zero.ToString(); |
4608 | } | ||
4609 | } | 4947 | } |
4610 | } | 4948 | } |
4611 | } | 4949 | } |
4950 | m_host.TaskInventory.LockItemsForRead(false); | ||
4612 | 4951 | ||
4613 | return UUID.Zero.ToString(); | 4952 | return UUID.Zero.ToString(); |
4614 | } | 4953 | } |
@@ -4761,14 +5100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4761 | { | 5100 | { |
4762 | m_host.AddScriptLPS(1); | 5101 | m_host.AddScriptLPS(1); |
4763 | 5102 | ||
4764 | if (src == null) | 5103 | return src.Length; |
4765 | { | ||
4766 | return 0; | ||
4767 | } | ||
4768 | else | ||
4769 | { | ||
4770 | return src.Length; | ||
4771 | } | ||
4772 | } | 5104 | } |
4773 | 5105 | ||
4774 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5106 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4814,7 +5146,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4814 | else if (src.Data[index] is LSL_Float) | 5146 | else if (src.Data[index] is LSL_Float) |
4815 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5147 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4816 | else if (src.Data[index] is LSL_String) | 5148 | else if (src.Data[index] is LSL_String) |
4817 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5149 | { |
5150 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5151 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5152 | if (m != Match.Empty) | ||
5153 | { | ||
5154 | str = m.Value; | ||
5155 | double d = 0.0; | ||
5156 | if (!Double.TryParse(str, out d)) | ||
5157 | return 0.0; | ||
5158 | |||
5159 | return d; | ||
5160 | } | ||
5161 | return 0.0; | ||
5162 | } | ||
4818 | return Convert.ToDouble(src.Data[index]); | 5163 | return Convert.ToDouble(src.Data[index]); |
4819 | } | 5164 | } |
4820 | catch (FormatException) | 5165 | catch (FormatException) |
@@ -5087,7 +5432,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5087 | } | 5432 | } |
5088 | } | 5433 | } |
5089 | } | 5434 | } |
5090 | else { | 5435 | else |
5436 | { | ||
5091 | object[] array = new object[src.Length]; | 5437 | object[] array = new object[src.Length]; |
5092 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5438 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5093 | result = new LSL_List(array); | 5439 | result = new LSL_List(array); |
@@ -5499,7 +5845,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5499 | public void llSetSoundQueueing(int queue) | 5845 | public void llSetSoundQueueing(int queue) |
5500 | { | 5846 | { |
5501 | m_host.AddScriptLPS(1); | 5847 | m_host.AddScriptLPS(1); |
5502 | NotImplemented("llSetSoundQueueing"); | ||
5503 | } | 5848 | } |
5504 | 5849 | ||
5505 | public void llSetSoundRadius(double radius) | 5850 | public void llSetSoundRadius(double radius) |
@@ -5544,10 +5889,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5544 | m_host.AddScriptLPS(1); | 5889 | m_host.AddScriptLPS(1); |
5545 | 5890 | ||
5546 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5891 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5547 | 5892 | if (parts.Count > 0) | |
5548 | foreach (var part in parts) | ||
5549 | { | 5893 | { |
5550 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5894 | try |
5895 | { | ||
5896 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5897 | foreach (var part in parts) | ||
5898 | { | ||
5899 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5900 | } | ||
5901 | } | ||
5902 | finally | ||
5903 | { | ||
5904 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5905 | } | ||
5551 | } | 5906 | } |
5552 | } | 5907 | } |
5553 | 5908 | ||
@@ -5601,6 +5956,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5601 | ScriptSleep(5000); | 5956 | ScriptSleep(5000); |
5602 | } | 5957 | } |
5603 | 5958 | ||
5959 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
5960 | { | ||
5961 | return ParseString2List(str, separators, in_spacers, false); | ||
5962 | } | ||
5963 | |||
5604 | public LSL_Integer llOverMyLand(string id) | 5964 | public LSL_Integer llOverMyLand(string id) |
5605 | { | 5965 | { |
5606 | m_host.AddScriptLPS(1); | 5966 | m_host.AddScriptLPS(1); |
@@ -5801,7 +6161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5801 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6161 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5802 | } | 6162 | } |
5803 | 6163 | ||
5804 | public LSL_Integer llGetFreeMemory() | 6164 | public virtual LSL_Integer llGetFreeMemory() |
5805 | { | 6165 | { |
5806 | m_host.AddScriptLPS(1); | 6166 | m_host.AddScriptLPS(1); |
5807 | // Make scripts designed for LSO happy | 6167 | // Make scripts designed for LSO happy |
@@ -5918,7 +6278,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5918 | SetParticleSystem(m_host, rules); | 6278 | SetParticleSystem(m_host, rules); |
5919 | } | 6279 | } |
5920 | 6280 | ||
5921 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6281 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6282 | { | ||
5922 | 6283 | ||
5923 | 6284 | ||
5924 | if (rules.Length == 0) | 6285 | if (rules.Length == 0) |
@@ -6112,14 +6473,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6112 | 6473 | ||
6113 | protected UUID GetTaskInventoryItem(string name) | 6474 | protected UUID GetTaskInventoryItem(string name) |
6114 | { | 6475 | { |
6115 | lock (m_host.TaskInventory) | 6476 | m_host.TaskInventory.LockItemsForRead(true); |
6477 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6116 | { | 6478 | { |
6117 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6479 | if (inv.Value.Name == name) |
6118 | { | 6480 | { |
6119 | if (inv.Value.Name == name) | 6481 | m_host.TaskInventory.LockItemsForRead(false); |
6120 | return inv.Key; | 6482 | return inv.Key; |
6121 | } | 6483 | } |
6122 | } | 6484 | } |
6485 | m_host.TaskInventory.LockItemsForRead(false); | ||
6123 | 6486 | ||
6124 | return UUID.Zero; | 6487 | return UUID.Zero; |
6125 | } | 6488 | } |
@@ -6447,22 +6810,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6447 | } | 6810 | } |
6448 | 6811 | ||
6449 | // copy the first script found with this inventory name | 6812 | // copy the first script found with this inventory name |
6450 | lock (m_host.TaskInventory) | 6813 | m_host.TaskInventory.LockItemsForRead(true); |
6814 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6451 | { | 6815 | { |
6452 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6816 | if (inv.Value.Name == name) |
6453 | { | 6817 | { |
6454 | if (inv.Value.Name == name) | 6818 | // make sure the object is a script |
6819 | if (10 == inv.Value.Type) | ||
6455 | { | 6820 | { |
6456 | // make sure the object is a script | 6821 | found = true; |
6457 | if (10 == inv.Value.Type) | 6822 | srcId = inv.Key; |
6458 | { | 6823 | break; |
6459 | found = true; | ||
6460 | srcId = inv.Key; | ||
6461 | break; | ||
6462 | } | ||
6463 | } | 6824 | } |
6464 | } | 6825 | } |
6465 | } | 6826 | } |
6827 | m_host.TaskInventory.LockItemsForRead(false); | ||
6466 | 6828 | ||
6467 | if (!found) | 6829 | if (!found) |
6468 | { | 6830 | { |
@@ -6546,6 +6908,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6546 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6908 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6547 | { | 6909 | { |
6548 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6910 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6911 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6912 | return shapeBlock; | ||
6549 | 6913 | ||
6550 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6914 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6551 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6915 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6621,6 +6985,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6621 | 6985 | ||
6622 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 6986 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6623 | { | 6987 | { |
6988 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6989 | return; | ||
6990 | |||
6624 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6991 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6625 | 6992 | ||
6626 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6993 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6670,6 +7037,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6670 | 7037 | ||
6671 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 7038 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6672 | { | 7039 | { |
7040 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7041 | return; | ||
7042 | |||
6673 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7043 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6674 | 7044 | ||
6675 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7045 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6712,6 +7082,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6712 | 7082 | ||
6713 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7083 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6714 | { | 7084 | { |
7085 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7086 | return; | ||
7087 | |||
6715 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7088 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6716 | 7089 | ||
6717 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7090 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6838,6 +7211,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6838 | 7211 | ||
6839 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7212 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6840 | { | 7213 | { |
7214 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7215 | return; | ||
7216 | |||
6841 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7217 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6842 | UUID sculptId; | 7218 | UUID sculptId; |
6843 | 7219 | ||
@@ -6853,13 +7229,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6853 | shapeBlock.PathScaleX = 100; | 7229 | shapeBlock.PathScaleX = 100; |
6854 | shapeBlock.PathScaleY = 150; | 7230 | shapeBlock.PathScaleY = 150; |
6855 | 7231 | ||
6856 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7232 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6857 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7233 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6858 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7234 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6859 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7235 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6860 | { | 7236 | { |
6861 | // default | 7237 | // default |
6862 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7238 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6863 | } | 7239 | } |
6864 | 7240 | ||
6865 | // retain pathcurve | 7241 | // retain pathcurve |
@@ -6878,30 +7254,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6878 | ScriptSleep(200); | 7254 | ScriptSleep(200); |
6879 | } | 7255 | } |
6880 | 7256 | ||
6881 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7257 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6882 | { | 7258 | { |
6883 | m_host.AddScriptLPS(1); | 7259 | m_host.AddScriptLPS(1); |
6884 | 7260 | ||
6885 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7261 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7262 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7263 | if (parts.Count>0) | ||
7264 | { | ||
7265 | try | ||
7266 | { | ||
7267 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7268 | foreach (SceneObjectPart part in parts) | ||
7269 | SetPrimParams(part, rules); | ||
7270 | } | ||
7271 | finally | ||
7272 | { | ||
7273 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7274 | } | ||
7275 | } | ||
7276 | if (avatars.Count > 0) | ||
7277 | { | ||
7278 | foreach (ScenePresence avatar in avatars) | ||
7279 | SetPrimParams(avatar, rules); | ||
7280 | } | ||
7281 | } | ||
6886 | 7282 | ||
6887 | foreach (SceneObjectPart part in parts) | 7283 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6888 | SetPrimParams(part, rules); | 7284 | { |
6889 | 7285 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
6890 | ScriptSleep(200); | 7286 | ScriptSleep(200); |
6891 | } | 7287 | } |
6892 | 7288 | ||
6893 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7289 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6894 | { | 7290 | { |
6895 | m_host.AddScriptLPS(1); | 7291 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7292 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
6896 | 7293 | ||
6897 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7294 | int idx = 0; |
6898 | 7295 | ||
6899 | foreach (SceneObjectPart part in parts) | 7296 | while (idx < rules.Length) |
6900 | SetPrimParams(part, rules); | 7297 | { |
7298 | int code = rules.GetLSLIntegerItem(idx++); | ||
7299 | |||
7300 | int remain = rules.Length - idx; | ||
7301 | |||
7302 | |||
7303 | |||
7304 | switch (code) | ||
7305 | { | ||
7306 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7307 | if (remain < 1) | ||
7308 | return; | ||
7309 | LSL_Vector v; | ||
7310 | v = rules.GetVector3Item(idx++); | ||
7311 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7312 | av.SendFullUpdateToAllClients(); | ||
7313 | |||
7314 | break; | ||
7315 | |||
7316 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7317 | if (remain < 1) | ||
7318 | return; | ||
7319 | LSL_Rotation r; | ||
7320 | r = rules.GetQuaternionItem(idx++); | ||
7321 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7322 | av.SendFullUpdateToAllClients(); | ||
7323 | break; | ||
7324 | } | ||
7325 | } | ||
6901 | } | 7326 | } |
6902 | 7327 | ||
6903 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7328 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6904 | { | 7329 | { |
7330 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7331 | return; | ||
7332 | |||
6905 | int idx = 0; | 7333 | int idx = 0; |
6906 | 7334 | ||
6907 | while (idx < rules.Length) | 7335 | while (idx < rules.Length) |
@@ -7436,13 +7864,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7436 | public LSL_Integer llGetNumberOfPrims() | 7864 | public LSL_Integer llGetNumberOfPrims() |
7437 | { | 7865 | { |
7438 | m_host.AddScriptLPS(1); | 7866 | m_host.AddScriptLPS(1); |
7439 | int avatarCount = 0; | 7867 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7440 | World.ForEachScenePresence(delegate(ScenePresence presence) | 7868 | |
7441 | { | ||
7442 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7443 | avatarCount++; | ||
7444 | }); | ||
7445 | |||
7446 | return m_host.ParentGroup.PrimCount + avatarCount; | 7869 | return m_host.ParentGroup.PrimCount + avatarCount; |
7447 | } | 7870 | } |
7448 | 7871 | ||
@@ -7458,55 +7881,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7458 | m_host.AddScriptLPS(1); | 7881 | m_host.AddScriptLPS(1); |
7459 | UUID objID = UUID.Zero; | 7882 | UUID objID = UUID.Zero; |
7460 | LSL_List result = new LSL_List(); | 7883 | LSL_List result = new LSL_List(); |
7884 | |||
7885 | // If the ID is not valid, return null result | ||
7461 | if (!UUID.TryParse(obj, out objID)) | 7886 | if (!UUID.TryParse(obj, out objID)) |
7462 | { | 7887 | { |
7463 | result.Add(new LSL_Vector()); | 7888 | result.Add(new LSL_Vector()); |
7464 | result.Add(new LSL_Vector()); | 7889 | result.Add(new LSL_Vector()); |
7465 | return result; | 7890 | return result; |
7466 | } | 7891 | } |
7892 | |||
7893 | // Check if this is an attached prim. If so, replace | ||
7894 | // the UUID with the avatar UUID and report it's bounding box | ||
7895 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
7896 | if (part != null && part.ParentGroup.IsAttachment) | ||
7897 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
7898 | |||
7899 | // Find out if this is an avatar ID. If so, return it's box | ||
7467 | ScenePresence presence = World.GetScenePresence(objID); | 7900 | ScenePresence presence = World.GetScenePresence(objID); |
7468 | if (presence != null) | 7901 | if (presence != null) |
7469 | { | 7902 | { |
7470 | if (presence.ParentID == 0) // not sat on an object | 7903 | // As per LSL Wiki, there is no difference between sitting |
7904 | // and standing avatar since server 1.36 | ||
7905 | LSL_Vector lower; | ||
7906 | LSL_Vector upper; | ||
7907 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
7908 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7471 | { | 7909 | { |
7472 | LSL_Vector lower; | 7910 | // This is for ground sitting avatars |
7473 | LSL_Vector upper; | 7911 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7474 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7912 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7475 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7913 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7476 | { | ||
7477 | // This is for ground sitting avatars | ||
7478 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7479 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7480 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7481 | } | ||
7482 | else | ||
7483 | { | ||
7484 | // This is for standing/flying avatars | ||
7485 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7486 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7487 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7488 | } | ||
7489 | result.Add(lower); | ||
7490 | result.Add(upper); | ||
7491 | return result; | ||
7492 | } | 7914 | } |
7493 | else | 7915 | else |
7494 | { | 7916 | { |
7495 | // sitting on an object so we need the bounding box of that | 7917 | // This is for standing/flying avatars |
7496 | // which should include the avatar so set the UUID to the | 7918 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7497 | // UUID of the object the avatar is sat on and allow it to fall through | 7919 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7498 | // to processing an object | 7920 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7499 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7500 | objID = p.UUID; | ||
7501 | } | 7921 | } |
7922 | |||
7923 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7924 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7925 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7926 | |||
7927 | if (lower.x > upper.x) | ||
7928 | lower.x = upper.x; | ||
7929 | if (lower.y > upper.y) | ||
7930 | lower.y = upper.y; | ||
7931 | if (lower.z > upper.z) | ||
7932 | lower.z = upper.z; | ||
7933 | |||
7934 | result.Add(lower); | ||
7935 | result.Add(upper); | ||
7936 | return result; | ||
7502 | } | 7937 | } |
7503 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 7938 | |
7939 | part = World.GetSceneObjectPart(objID); | ||
7504 | // Currently only works for single prims without a sitting avatar | 7940 | // Currently only works for single prims without a sitting avatar |
7505 | if (part != null) | 7941 | if (part != null) |
7506 | { | 7942 | { |
7507 | Vector3 halfSize = part.Scale / 2.0f; | 7943 | float minX; |
7508 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 7944 | float maxX; |
7509 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 7945 | float minY; |
7946 | float maxY; | ||
7947 | float minZ; | ||
7948 | float maxZ; | ||
7949 | |||
7950 | // This BBox is in sim coordinates, with the offset being | ||
7951 | // a contained point. | ||
7952 | Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
7953 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
7954 | |||
7955 | minX -= offsets[0].X; | ||
7956 | maxX -= offsets[0].X; | ||
7957 | minY -= offsets[0].Y; | ||
7958 | maxY -= offsets[0].Y; | ||
7959 | minZ -= offsets[0].Z; | ||
7960 | maxZ -= offsets[0].Z; | ||
7961 | |||
7962 | LSL_Vector lower; | ||
7963 | LSL_Vector upper; | ||
7964 | |||
7965 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7966 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
7967 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
7968 | |||
7969 | if (lower.x > upper.x) | ||
7970 | lower.x = upper.x; | ||
7971 | if (lower.y > upper.y) | ||
7972 | lower.y = upper.y; | ||
7973 | if (lower.z > upper.z) | ||
7974 | lower.z = upper.z; | ||
7975 | |||
7510 | result.Add(lower); | 7976 | result.Add(lower); |
7511 | result.Add(upper); | 7977 | result.Add(upper); |
7512 | return result; | 7978 | return result; |
@@ -7586,13 +8052,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7586 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8052 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7587 | part.AbsolutePosition.Y, | 8053 | part.AbsolutePosition.Y, |
7588 | part.AbsolutePosition.Z); | 8054 | part.AbsolutePosition.Z); |
7589 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7590 | // linkset is rotated; they always reflect the child prim's world position | ||
7591 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7592 | // implementation, so will break scripts imported from there (not to mention it | ||
7593 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7594 | if (part.ParentID != 0) | ||
7595 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7596 | res.Add(v); | 8055 | res.Add(v); |
7597 | break; | 8056 | break; |
7598 | 8057 | ||
@@ -7751,24 +8210,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7751 | break; | 8210 | break; |
7752 | 8211 | ||
7753 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8212 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7754 | // TODO-------------- | ||
7755 | if (remain < 1) | 8213 | if (remain < 1) |
7756 | return res; | 8214 | return res; |
8215 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7757 | 8216 | ||
7758 | face=(int)rules.GetLSLIntegerItem(idx++); | 8217 | tex = part.Shape.Textures; |
7759 | 8218 | int shiny; | |
7760 | res.Add(new LSL_Integer(0)); | 8219 | if (face == ScriptBaseClass.ALL_SIDES) |
7761 | res.Add(new LSL_Integer(0)); | 8220 | { |
8221 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8222 | { | ||
8223 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8224 | if (shinyness == Shininess.High) | ||
8225 | { | ||
8226 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8227 | } | ||
8228 | else if (shinyness == Shininess.Medium) | ||
8229 | { | ||
8230 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8231 | } | ||
8232 | else if (shinyness == Shininess.Low) | ||
8233 | { | ||
8234 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8235 | } | ||
8236 | else | ||
8237 | { | ||
8238 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8239 | } | ||
8240 | res.Add(new LSL_Integer(shiny)); | ||
8241 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8242 | } | ||
8243 | } | ||
8244 | else | ||
8245 | { | ||
8246 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8247 | if (shinyness == Shininess.High) | ||
8248 | { | ||
8249 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8250 | } | ||
8251 | else if (shinyness == Shininess.Medium) | ||
8252 | { | ||
8253 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8254 | } | ||
8255 | else if (shinyness == Shininess.Low) | ||
8256 | { | ||
8257 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8258 | } | ||
8259 | else | ||
8260 | { | ||
8261 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8262 | } | ||
8263 | res.Add(new LSL_Integer(shiny)); | ||
8264 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8265 | } | ||
7762 | break; | 8266 | break; |
7763 | 8267 | ||
7764 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8268 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7765 | // TODO-------------- | ||
7766 | if (remain < 1) | 8269 | if (remain < 1) |
7767 | return res; | 8270 | return res; |
8271 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7768 | 8272 | ||
7769 | face=(int)rules.GetLSLIntegerItem(idx++); | 8273 | tex = part.Shape.Textures; |
7770 | 8274 | int fullbright; | |
7771 | res.Add(new LSL_Integer(0)); | 8275 | if (face == ScriptBaseClass.ALL_SIDES) |
8276 | { | ||
8277 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8278 | { | ||
8279 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8280 | { | ||
8281 | fullbright = ScriptBaseClass.TRUE; | ||
8282 | } | ||
8283 | else | ||
8284 | { | ||
8285 | fullbright = ScriptBaseClass.FALSE; | ||
8286 | } | ||
8287 | res.Add(new LSL_Integer(fullbright)); | ||
8288 | } | ||
8289 | } | ||
8290 | else | ||
8291 | { | ||
8292 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8293 | { | ||
8294 | fullbright = ScriptBaseClass.TRUE; | ||
8295 | } | ||
8296 | else | ||
8297 | { | ||
8298 | fullbright = ScriptBaseClass.FALSE; | ||
8299 | } | ||
8300 | res.Add(new LSL_Integer(fullbright)); | ||
8301 | } | ||
7772 | break; | 8302 | break; |
7773 | 8303 | ||
7774 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 8304 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
@@ -7789,14 +8319,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7789 | break; | 8319 | break; |
7790 | 8320 | ||
7791 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8321 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7792 | // TODO-------------- | ||
7793 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 8322 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
7794 | if (remain < 1) | 8323 | if (remain < 1) |
7795 | return res; | 8324 | return res; |
8325 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7796 | 8326 | ||
7797 | face=(int)rules.GetLSLIntegerItem(idx++); | 8327 | tex = part.Shape.Textures; |
7798 | 8328 | if (face == ScriptBaseClass.ALL_SIDES) | |
7799 | res.Add(new LSL_Integer(0)); | 8329 | { |
8330 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8331 | { | ||
8332 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8333 | { | ||
8334 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8335 | } | ||
8336 | else | ||
8337 | { | ||
8338 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8339 | } | ||
8340 | } | ||
8341 | } | ||
8342 | else | ||
8343 | { | ||
8344 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8345 | { | ||
8346 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8347 | } | ||
8348 | else | ||
8349 | { | ||
8350 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8351 | } | ||
8352 | } | ||
7800 | break; | 8353 | break; |
7801 | 8354 | ||
7802 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 8355 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
@@ -7815,13 +8368,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7815 | break; | 8368 | break; |
7816 | 8369 | ||
7817 | case (int)ScriptBaseClass.PRIM_GLOW: | 8370 | case (int)ScriptBaseClass.PRIM_GLOW: |
7818 | // TODO-------------- | ||
7819 | if (remain < 1) | 8371 | if (remain < 1) |
7820 | return res; | 8372 | return res; |
8373 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7821 | 8374 | ||
7822 | face=(int)rules.GetLSLIntegerItem(idx++); | 8375 | tex = part.Shape.Textures; |
7823 | 8376 | float primglow; | |
7824 | res.Add(new LSL_Float(0)); | 8377 | if (face == ScriptBaseClass.ALL_SIDES) |
8378 | { | ||
8379 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8380 | { | ||
8381 | primglow = tex.GetFace((uint)face).Glow; | ||
8382 | res.Add(new LSL_Float(primglow)); | ||
8383 | } | ||
8384 | } | ||
8385 | else | ||
8386 | { | ||
8387 | primglow = tex.GetFace((uint)face).Glow; | ||
8388 | res.Add(new LSL_Float(primglow)); | ||
8389 | } | ||
7825 | break; | 8390 | break; |
7826 | case (int)ScriptBaseClass.PRIM_TEXT: | 8391 | case (int)ScriptBaseClass.PRIM_TEXT: |
7827 | Color4 textColor = part.GetTextColor(); | 8392 | Color4 textColor = part.GetTextColor(); |
@@ -8371,8 +8936,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8371 | // The function returns an ordered list | 8936 | // The function returns an ordered list |
8372 | // representing the tokens found in the supplied | 8937 | // representing the tokens found in the supplied |
8373 | // sources string. If two successive tokenizers | 8938 | // sources string. If two successive tokenizers |
8374 | // are encountered, then a NULL entry is added | 8939 | // are encountered, then a null-string entry is |
8375 | // to the list. | 8940 | // added to the list. |
8376 | // | 8941 | // |
8377 | // It is a precondition that the source and | 8942 | // It is a precondition that the source and |
8378 | // toekizer lisst are non-null. If they are null, | 8943 | // toekizer lisst are non-null. If they are null, |
@@ -8380,7 +8945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8380 | // while their lengths are being determined. | 8945 | // while their lengths are being determined. |
8381 | // | 8946 | // |
8382 | // A small amount of working memoryis required | 8947 | // A small amount of working memoryis required |
8383 | // of approximately 8*#tokenizers. | 8948 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8384 | // | 8949 | // |
8385 | // There are many ways in which this function | 8950 | // There are many ways in which this function |
8386 | // can be implemented, this implementation is | 8951 | // can be implemented, this implementation is |
@@ -8396,155 +8961,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8396 | // and eliminates redundant tokenizers as soon | 8961 | // and eliminates redundant tokenizers as soon |
8397 | // as is possible. | 8962 | // as is possible. |
8398 | // | 8963 | // |
8399 | // The implementation tries to avoid any copying | 8964 | // The implementation tries to minimize temporary |
8400 | // of arrays or other objects. | 8965 | // garbage generation. |
8401 | // </remarks> | 8966 | // </remarks> |
8402 | 8967 | ||
8403 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 8968 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8404 | { | 8969 | { |
8405 | int beginning = 0; | 8970 | return ParseString2List(src, separators, spacers, true); |
8406 | int srclen = src.Length; | 8971 | } |
8407 | int seplen = separators.Length; | ||
8408 | object[] separray = separators.Data; | ||
8409 | int spclen = spacers.Length; | ||
8410 | object[] spcarray = spacers.Data; | ||
8411 | int mlen = seplen+spclen; | ||
8412 | |||
8413 | int[] offset = new int[mlen+1]; | ||
8414 | bool[] active = new bool[mlen]; | ||
8415 | |||
8416 | int best; | ||
8417 | int j; | ||
8418 | |||
8419 | // Initial capacity reduces resize cost | ||
8420 | 8972 | ||
8421 | LSL_List tokens = new LSL_List(); | 8973 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
8974 | { | ||
8975 | int srclen = src.Length; | ||
8976 | int seplen = separators.Length; | ||
8977 | object[] separray = separators.Data; | ||
8978 | int spclen = spacers.Length; | ||
8979 | object[] spcarray = spacers.Data; | ||
8980 | int dellen = 0; | ||
8981 | string[] delarray = new string[seplen+spclen]; | ||
8422 | 8982 | ||
8423 | // All entries are initially valid | 8983 | int outlen = 0; |
8984 | string[] outarray = new string[srclen*2+1]; | ||
8424 | 8985 | ||
8425 | for (int i = 0; i < mlen; i++) | 8986 | int i, j; |
8426 | active[i] = true; | 8987 | string d; |
8427 | 8988 | ||
8428 | offset[mlen] = srclen; | 8989 | m_host.AddScriptLPS(1); |
8429 | 8990 | ||
8430 | while (beginning < srclen) | 8991 | /* |
8992 | * Convert separator and spacer lists to C# strings. | ||
8993 | * Also filter out null strings so we don't hang. | ||
8994 | */ | ||
8995 | for (i = 0; i < seplen; i ++) | ||
8431 | { | 8996 | { |
8997 | d = separray[i].ToString(); | ||
8998 | if (d.Length > 0) | ||
8999 | { | ||
9000 | delarray[dellen++] = d; | ||
9001 | } | ||
9002 | } | ||
9003 | seplen = dellen; | ||
8432 | 9004 | ||
8433 | best = mlen; // as bad as it gets | 9005 | for (i = 0; i < spclen; i ++) |
9006 | { | ||
9007 | d = spcarray[i].ToString(); | ||
9008 | if (d.Length > 0) | ||
9009 | { | ||
9010 | delarray[dellen++] = d; | ||
9011 | } | ||
9012 | } | ||
8434 | 9013 | ||
8435 | // Scan for separators | 9014 | /* |
9015 | * Scan through source string from beginning to end. | ||
9016 | */ | ||
9017 | for (i = 0;;) | ||
9018 | { | ||
8436 | 9019 | ||
8437 | for (j = 0; j < seplen; j++) | 9020 | /* |
9021 | * Find earliest delimeter in src starting at i (if any). | ||
9022 | */ | ||
9023 | int earliestDel = -1; | ||
9024 | int earliestSrc = srclen; | ||
9025 | string earliestStr = null; | ||
9026 | for (j = 0; j < dellen; j ++) | ||
8438 | { | 9027 | { |
8439 | if (separray[j].ToString() == String.Empty) | 9028 | d = delarray[j]; |
8440 | active[j] = false; | 9029 | if (d != null) |
8441 | |||
8442 | if (active[j]) | ||
8443 | { | 9030 | { |
8444 | // scan all of the markers | 9031 | int index = src.IndexOf(d, i); |
8445 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9032 | if (index < 0) |
8446 | { | 9033 | { |
8447 | // not present at all | 9034 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8448 | active[j] = false; | ||
8449 | } | 9035 | } |
8450 | else | 9036 | else if (index < earliestSrc) |
8451 | { | 9037 | { |
8452 | // present and correct | 9038 | earliestSrc = index; // where delimeter starts in source string |
8453 | if (offset[j] < offset[best]) | 9039 | earliestDel = j; // where delimeter is in delarray[] |
8454 | { | 9040 | earliestStr = d; // the delimeter string from delarray[] |
8455 | // closest so far | 9041 | if (index == i) break; // can't do any better than found at beg of string |
8456 | best = j; | ||
8457 | if (offset[best] == beginning) | ||
8458 | break; | ||
8459 | } | ||
8460 | } | 9042 | } |
8461 | } | 9043 | } |
8462 | } | 9044 | } |
8463 | 9045 | ||
8464 | // Scan for spacers | 9046 | /* |
8465 | 9047 | * Output source string starting at i through start of earliest delimeter. | |
8466 | if (offset[best] != beginning) | 9048 | */ |
9049 | if (keepNulls || (earliestSrc > i)) | ||
8467 | { | 9050 | { |
8468 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9051 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8469 | { | ||
8470 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8471 | active[j] = false; | ||
8472 | |||
8473 | if (active[j]) | ||
8474 | { | ||
8475 | // scan all of the markers | ||
8476 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8477 | { | ||
8478 | // not present at all | ||
8479 | active[j] = false; | ||
8480 | } | ||
8481 | else | ||
8482 | { | ||
8483 | // present and correct | ||
8484 | if (offset[j] < offset[best]) | ||
8485 | { | ||
8486 | // closest so far | ||
8487 | best = j; | ||
8488 | } | ||
8489 | } | ||
8490 | } | ||
8491 | } | ||
8492 | } | 9052 | } |
8493 | 9053 | ||
8494 | // This is the normal exit from the scanning loop | 9054 | /* |
9055 | * If no delimeter found at or after i, we're done scanning. | ||
9056 | */ | ||
9057 | if (earliestDel < 0) break; | ||
8495 | 9058 | ||
8496 | if (best == mlen) | 9059 | /* |
9060 | * If delimeter was a spacer, output the spacer. | ||
9061 | */ | ||
9062 | if (earliestDel >= seplen) | ||
8497 | { | 9063 | { |
8498 | // no markers were found on this pass | 9064 | outarray[outlen++] = earliestStr; |
8499 | // so we're pretty much done | ||
8500 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8501 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8502 | break; | ||
8503 | } | 9065 | } |
8504 | 9066 | ||
8505 | // Otherwise we just add the newly delimited token | 9067 | /* |
8506 | // and recalculate where the search should continue. | 9068 | * Look at rest of src string following delimeter. |
8507 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9069 | */ |
8508 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9070 | i = earliestSrc + earliestStr.Length; |
8509 | |||
8510 | if (best < seplen) | ||
8511 | { | ||
8512 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8513 | } | ||
8514 | else | ||
8515 | { | ||
8516 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8517 | string str = spcarray[best - seplen].ToString(); | ||
8518 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8519 | tokens.Add(new LSL_String(str)); | ||
8520 | } | ||
8521 | } | 9071 | } |
8522 | 9072 | ||
8523 | // This an awkward an not very intuitive boundary case. If the | 9073 | /* |
8524 | // last substring is a tokenizer, then there is an implied trailing | 9074 | * Make up an exact-sized output array suitable for an LSL_List object. |
8525 | // null list entry. Hopefully the single comparison will not be too | 9075 | */ |
8526 | // arduous. Alternatively the 'break' could be replced with a return | 9076 | object[] outlist = new object[outlen]; |
8527 | // but that's shabby programming. | 9077 | for (i = 0; i < outlen; i ++) |
8528 | |||
8529 | if ((beginning == srclen) && (keepNulls)) | ||
8530 | { | 9078 | { |
8531 | if (srclen != 0) | 9079 | outlist[i] = new LSL_String(outarray[i]); |
8532 | tokens.Add(new LSL_String("")); | ||
8533 | } | 9080 | } |
8534 | 9081 | return new LSL_List(outlist); | |
8535 | return tokens; | ||
8536 | } | ||
8537 | |||
8538 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8539 | { | ||
8540 | m_host.AddScriptLPS(1); | ||
8541 | return this.ParseString(src, separators, spacers, false); | ||
8542 | } | ||
8543 | |||
8544 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8545 | { | ||
8546 | m_host.AddScriptLPS(1); | ||
8547 | return this.ParseString(src, separators, spacers, true); | ||
8548 | } | 9082 | } |
8549 | 9083 | ||
8550 | public LSL_Integer llGetObjectPermMask(int mask) | 9084 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8621,28 +9155,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8621 | { | 9155 | { |
8622 | m_host.AddScriptLPS(1); | 9156 | m_host.AddScriptLPS(1); |
8623 | 9157 | ||
8624 | lock (m_host.TaskInventory) | 9158 | m_host.TaskInventory.LockItemsForRead(true); |
9159 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8625 | { | 9160 | { |
8626 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9161 | if (inv.Value.Name == item) |
8627 | { | 9162 | { |
8628 | if (inv.Value.Name == item) | 9163 | m_host.TaskInventory.LockItemsForRead(false); |
9164 | switch (mask) | ||
8629 | { | 9165 | { |
8630 | switch (mask) | 9166 | case 0: |
8631 | { | 9167 | return (int)inv.Value.BasePermissions; |
8632 | case 0: | 9168 | case 1: |
8633 | return (int)inv.Value.BasePermissions; | 9169 | return (int)inv.Value.CurrentPermissions; |
8634 | case 1: | 9170 | case 2: |
8635 | return (int)inv.Value.CurrentPermissions; | 9171 | return (int)inv.Value.GroupPermissions; |
8636 | case 2: | 9172 | case 3: |
8637 | return (int)inv.Value.GroupPermissions; | 9173 | return (int)inv.Value.EveryonePermissions; |
8638 | case 3: | 9174 | case 4: |
8639 | return (int)inv.Value.EveryonePermissions; | 9175 | return (int)inv.Value.NextPermissions; |
8640 | case 4: | ||
8641 | return (int)inv.Value.NextPermissions; | ||
8642 | } | ||
8643 | } | 9176 | } |
8644 | } | 9177 | } |
8645 | } | 9178 | } |
9179 | m_host.TaskInventory.LockItemsForRead(false); | ||
8646 | 9180 | ||
8647 | return -1; | 9181 | return -1; |
8648 | } | 9182 | } |
@@ -8689,16 +9223,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8689 | { | 9223 | { |
8690 | m_host.AddScriptLPS(1); | 9224 | m_host.AddScriptLPS(1); |
8691 | 9225 | ||
8692 | lock (m_host.TaskInventory) | 9226 | m_host.TaskInventory.LockItemsForRead(true); |
9227 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8693 | { | 9228 | { |
8694 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9229 | if (inv.Value.Name == item) |
8695 | { | 9230 | { |
8696 | if (inv.Value.Name == item) | 9231 | m_host.TaskInventory.LockItemsForRead(false); |
8697 | { | 9232 | return inv.Value.CreatorID.ToString(); |
8698 | return inv.Value.CreatorID.ToString(); | ||
8699 | } | ||
8700 | } | 9233 | } |
8701 | } | 9234 | } |
9235 | m_host.TaskInventory.LockItemsForRead(false); | ||
8702 | 9236 | ||
8703 | llSay(0, "No item name '" + item + "'"); | 9237 | llSay(0, "No item name '" + item + "'"); |
8704 | 9238 | ||
@@ -8749,8 +9283,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8749 | return UUID.Zero.ToString(); | 9283 | return UUID.Zero.ToString(); |
8750 | } | 9284 | } |
8751 | reply = new LSL_Vector( | 9285 | reply = new LSL_Vector( |
8752 | info.RegionLocX * Constants.RegionSize, | 9286 | info.RegionLocX, |
8753 | info.RegionLocY * Constants.RegionSize, | 9287 | info.RegionLocY, |
8754 | 0).ToString(); | 9288 | 0).ToString(); |
8755 | break; | 9289 | break; |
8756 | case 6: // DATA_SIM_STATUS | 9290 | case 6: // DATA_SIM_STATUS |
@@ -8963,17 +9497,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8963 | int width = 0; | 9497 | int width = 0; |
8964 | int height = 0; | 9498 | int height = 0; |
8965 | 9499 | ||
8966 | ParcelMediaCommandEnum? commandToSend = null; | 9500 | uint commandToSend = 0; |
8967 | float time = 0.0f; // default is from start | 9501 | float time = 0.0f; // default is from start |
8968 | 9502 | ||
8969 | ScenePresence presence = null; | 9503 | ScenePresence presence = null; |
8970 | 9504 | ||
8971 | for (int i = 0; i < commandList.Data.Length; i++) | 9505 | for (int i = 0; i < commandList.Data.Length; i++) |
8972 | { | 9506 | { |
8973 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9507 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
8974 | switch (command) | 9508 | switch (command) |
8975 | { | 9509 | { |
8976 | case ParcelMediaCommandEnum.Agent: | 9510 | case (uint)ParcelMediaCommandEnum.Agent: |
8977 | // we send only to one agent | 9511 | // we send only to one agent |
8978 | if ((i + 1) < commandList.Length) | 9512 | if ((i + 1) < commandList.Length) |
8979 | { | 9513 | { |
@@ -8990,25 +9524,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8990 | } | 9524 | } |
8991 | break; | 9525 | break; |
8992 | 9526 | ||
8993 | case ParcelMediaCommandEnum.Loop: | 9527 | case (uint)ParcelMediaCommandEnum.Loop: |
8994 | loop = 1; | 9528 | loop = 1; |
8995 | commandToSend = command; | 9529 | commandToSend = command; |
8996 | update = true; //need to send the media update packet to set looping | 9530 | update = true; //need to send the media update packet to set looping |
8997 | break; | 9531 | break; |
8998 | 9532 | ||
8999 | case ParcelMediaCommandEnum.Play: | 9533 | case (uint)ParcelMediaCommandEnum.Play: |
9000 | loop = 0; | 9534 | loop = 0; |
9001 | commandToSend = command; | 9535 | commandToSend = command; |
9002 | update = true; //need to send the media update packet to make sure it doesn't loop | 9536 | update = true; //need to send the media update packet to make sure it doesn't loop |
9003 | break; | 9537 | break; |
9004 | 9538 | ||
9005 | case ParcelMediaCommandEnum.Pause: | 9539 | case (uint)ParcelMediaCommandEnum.Pause: |
9006 | case ParcelMediaCommandEnum.Stop: | 9540 | case (uint)ParcelMediaCommandEnum.Stop: |
9007 | case ParcelMediaCommandEnum.Unload: | 9541 | case (uint)ParcelMediaCommandEnum.Unload: |
9008 | commandToSend = command; | 9542 | commandToSend = command; |
9009 | break; | 9543 | break; |
9010 | 9544 | ||
9011 | case ParcelMediaCommandEnum.Url: | 9545 | case (uint)ParcelMediaCommandEnum.Url: |
9012 | if ((i + 1) < commandList.Length) | 9546 | if ((i + 1) < commandList.Length) |
9013 | { | 9547 | { |
9014 | if (commandList.Data[i + 1] is LSL_String) | 9548 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9021,7 +9555,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9021 | } | 9555 | } |
9022 | break; | 9556 | break; |
9023 | 9557 | ||
9024 | case ParcelMediaCommandEnum.Texture: | 9558 | case (uint)ParcelMediaCommandEnum.Texture: |
9025 | if ((i + 1) < commandList.Length) | 9559 | if ((i + 1) < commandList.Length) |
9026 | { | 9560 | { |
9027 | if (commandList.Data[i + 1] is LSL_String) | 9561 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9034,7 +9568,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9034 | } | 9568 | } |
9035 | break; | 9569 | break; |
9036 | 9570 | ||
9037 | case ParcelMediaCommandEnum.Time: | 9571 | case (uint)ParcelMediaCommandEnum.Time: |
9038 | if ((i + 1) < commandList.Length) | 9572 | if ((i + 1) < commandList.Length) |
9039 | { | 9573 | { |
9040 | if (commandList.Data[i + 1] is LSL_Float) | 9574 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9046,7 +9580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9046 | } | 9580 | } |
9047 | break; | 9581 | break; |
9048 | 9582 | ||
9049 | case ParcelMediaCommandEnum.AutoAlign: | 9583 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9050 | if ((i + 1) < commandList.Length) | 9584 | if ((i + 1) < commandList.Length) |
9051 | { | 9585 | { |
9052 | if (commandList.Data[i + 1] is LSL_Integer) | 9586 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9060,7 +9594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9060 | } | 9594 | } |
9061 | break; | 9595 | break; |
9062 | 9596 | ||
9063 | case ParcelMediaCommandEnum.Type: | 9597 | case (uint)ParcelMediaCommandEnum.Type: |
9064 | if ((i + 1) < commandList.Length) | 9598 | if ((i + 1) < commandList.Length) |
9065 | { | 9599 | { |
9066 | if (commandList.Data[i + 1] is LSL_String) | 9600 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9073,7 +9607,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9073 | } | 9607 | } |
9074 | break; | 9608 | break; |
9075 | 9609 | ||
9076 | case ParcelMediaCommandEnum.Desc: | 9610 | case (uint)ParcelMediaCommandEnum.Desc: |
9077 | if ((i + 1) < commandList.Length) | 9611 | if ((i + 1) < commandList.Length) |
9078 | { | 9612 | { |
9079 | if (commandList.Data[i + 1] is LSL_String) | 9613 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9086,7 +9620,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9086 | } | 9620 | } |
9087 | break; | 9621 | break; |
9088 | 9622 | ||
9089 | case ParcelMediaCommandEnum.Size: | 9623 | case (uint)ParcelMediaCommandEnum.Size: |
9090 | if ((i + 2) < commandList.Length) | 9624 | if ((i + 2) < commandList.Length) |
9091 | { | 9625 | { |
9092 | if (commandList.Data[i + 1] is LSL_Integer) | 9626 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9156,7 +9690,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9156 | } | 9690 | } |
9157 | } | 9691 | } |
9158 | 9692 | ||
9159 | if (commandToSend != null) | 9693 | if (commandToSend != 0) |
9160 | { | 9694 | { |
9161 | // the commandList contained a start/stop/... command, too | 9695 | // the commandList contained a start/stop/... command, too |
9162 | if (presence == null) | 9696 | if (presence == null) |
@@ -9193,7 +9727,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9193 | 9727 | ||
9194 | if (aList.Data[i] != null) | 9728 | if (aList.Data[i] != null) |
9195 | { | 9729 | { |
9196 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9730 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9197 | { | 9731 | { |
9198 | case ParcelMediaCommandEnum.Url: | 9732 | case ParcelMediaCommandEnum.Url: |
9199 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9733 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9236,16 +9770,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9236 | { | 9770 | { |
9237 | m_host.AddScriptLPS(1); | 9771 | m_host.AddScriptLPS(1); |
9238 | 9772 | ||
9239 | lock (m_host.TaskInventory) | 9773 | m_host.TaskInventory.LockItemsForRead(true); |
9774 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9240 | { | 9775 | { |
9241 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9776 | if (inv.Value.Name == name) |
9242 | { | 9777 | { |
9243 | if (inv.Value.Name == name) | 9778 | m_host.TaskInventory.LockItemsForRead(false); |
9244 | { | 9779 | return inv.Value.Type; |
9245 | return inv.Value.Type; | ||
9246 | } | ||
9247 | } | 9780 | } |
9248 | } | 9781 | } |
9782 | m_host.TaskInventory.LockItemsForRead(false); | ||
9249 | 9783 | ||
9250 | return -1; | 9784 | return -1; |
9251 | } | 9785 | } |
@@ -9256,15 +9790,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9256 | 9790 | ||
9257 | if (quick_pay_buttons.Data.Length < 4) | 9791 | if (quick_pay_buttons.Data.Length < 4) |
9258 | { | 9792 | { |
9259 | LSLError("List must have at least 4 elements"); | 9793 | int x; |
9260 | return; | 9794 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9795 | { | ||
9796 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9797 | } | ||
9261 | } | 9798 | } |
9262 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9799 | int[] nPrice = new int[5]; |
9263 | 9800 | nPrice[0]=price; | |
9264 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9801 | nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0]; |
9265 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9802 | nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1]; |
9266 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9803 | nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2]; |
9267 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9804 | nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3]; |
9805 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9268 | m_host.ParentGroup.HasGroupChanged = true; | 9806 | m_host.ParentGroup.HasGroupChanged = true; |
9269 | } | 9807 | } |
9270 | 9808 | ||
@@ -9276,17 +9814,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9276 | if (invItemID == UUID.Zero) | 9814 | if (invItemID == UUID.Zero) |
9277 | return new LSL_Vector(); | 9815 | return new LSL_Vector(); |
9278 | 9816 | ||
9279 | lock (m_host.TaskInventory) | 9817 | m_host.TaskInventory.LockItemsForRead(true); |
9818 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9280 | { | 9819 | { |
9281 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9820 | m_host.TaskInventory.LockItemsForRead(false); |
9282 | return new LSL_Vector(); | 9821 | return new LSL_Vector(); |
9822 | } | ||
9283 | 9823 | ||
9284 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9824 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9285 | { | 9825 | { |
9286 | ShoutError("No permissions to track the camera"); | 9826 | ShoutError("No permissions to track the camera"); |
9287 | return new LSL_Vector(); | 9827 | m_host.TaskInventory.LockItemsForRead(false); |
9288 | } | 9828 | return new LSL_Vector(); |
9289 | } | 9829 | } |
9830 | m_host.TaskInventory.LockItemsForRead(false); | ||
9290 | 9831 | ||
9291 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9832 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9292 | if (presence != null) | 9833 | if (presence != null) |
@@ -9304,17 +9845,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9304 | if (invItemID == UUID.Zero) | 9845 | if (invItemID == UUID.Zero) |
9305 | return new LSL_Rotation(); | 9846 | return new LSL_Rotation(); |
9306 | 9847 | ||
9307 | lock (m_host.TaskInventory) | 9848 | m_host.TaskInventory.LockItemsForRead(true); |
9849 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9308 | { | 9850 | { |
9309 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9851 | m_host.TaskInventory.LockItemsForRead(false); |
9310 | return new LSL_Rotation(); | 9852 | return new LSL_Rotation(); |
9311 | |||
9312 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9313 | { | ||
9314 | ShoutError("No permissions to track the camera"); | ||
9315 | return new LSL_Rotation(); | ||
9316 | } | ||
9317 | } | 9853 | } |
9854 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9855 | { | ||
9856 | ShoutError("No permissions to track the camera"); | ||
9857 | m_host.TaskInventory.LockItemsForRead(false); | ||
9858 | return new LSL_Rotation(); | ||
9859 | } | ||
9860 | m_host.TaskInventory.LockItemsForRead(false); | ||
9318 | 9861 | ||
9319 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9862 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9320 | if (presence != null) | 9863 | if (presence != null) |
@@ -9376,8 +9919,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9376 | { | 9919 | { |
9377 | m_host.AddScriptLPS(1); | 9920 | m_host.AddScriptLPS(1); |
9378 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 9921 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9379 | if (detectedParams == null) return; // only works on the first detected avatar | 9922 | if (detectedParams == null) |
9380 | 9923 | { | |
9924 | if (m_host.IsAttachment == true) | ||
9925 | { | ||
9926 | detectedParams = new DetectParams(); | ||
9927 | detectedParams.Key = m_host.OwnerID; | ||
9928 | } | ||
9929 | else | ||
9930 | { | ||
9931 | return; | ||
9932 | } | ||
9933 | } | ||
9934 | |||
9381 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 9935 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9382 | if (avatar != null) | 9936 | if (avatar != null) |
9383 | { | 9937 | { |
@@ -9385,6 +9939,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9385 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 9939 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9386 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 9940 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9387 | } | 9941 | } |
9942 | |||
9388 | ScriptSleep(1000); | 9943 | ScriptSleep(1000); |
9389 | } | 9944 | } |
9390 | 9945 | ||
@@ -9464,14 +10019,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9464 | if (objectID == UUID.Zero) return; | 10019 | if (objectID == UUID.Zero) return; |
9465 | 10020 | ||
9466 | UUID agentID; | 10021 | UUID agentID; |
9467 | lock (m_host.TaskInventory) | 10022 | m_host.TaskInventory.LockItemsForRead(true); |
9468 | { | 10023 | // we need the permission first, to know which avatar we want to set the camera for |
9469 | // we need the permission first, to know which avatar we want to set the camera for | 10024 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9470 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9471 | 10025 | ||
9472 | if (agentID == UUID.Zero) return; | 10026 | if (agentID == UUID.Zero) |
9473 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10027 | { |
10028 | m_host.TaskInventory.LockItemsForRead(false); | ||
10029 | return; | ||
9474 | } | 10030 | } |
10031 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10032 | { | ||
10033 | m_host.TaskInventory.LockItemsForRead(false); | ||
10034 | return; | ||
10035 | } | ||
10036 | m_host.TaskInventory.LockItemsForRead(false); | ||
9475 | 10037 | ||
9476 | ScenePresence presence = World.GetScenePresence(agentID); | 10038 | ScenePresence presence = World.GetScenePresence(agentID); |
9477 | 10039 | ||
@@ -9480,12 +10042,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9480 | 10042 | ||
9481 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10043 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9482 | object[] data = rules.Data; | 10044 | object[] data = rules.Data; |
9483 | for (int i = 0; i < data.Length; ++i) { | 10045 | for (int i = 0; i < data.Length; ++i) |
10046 | { | ||
9484 | int type = Convert.ToInt32(data[i++].ToString()); | 10047 | int type = Convert.ToInt32(data[i++].ToString()); |
9485 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10048 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9486 | 10049 | ||
9487 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10050 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9488 | switch (type) { | 10051 | switch (type) |
10052 | { | ||
9489 | case ScriptBaseClass.CAMERA_FOCUS: | 10053 | case ScriptBaseClass.CAMERA_FOCUS: |
9490 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10054 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9491 | case ScriptBaseClass.CAMERA_POSITION: | 10055 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9521,12 +10085,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9521 | 10085 | ||
9522 | // we need the permission first, to know which avatar we want to clear the camera for | 10086 | // we need the permission first, to know which avatar we want to clear the camera for |
9523 | UUID agentID; | 10087 | UUID agentID; |
9524 | lock (m_host.TaskInventory) | 10088 | m_host.TaskInventory.LockItemsForRead(true); |
10089 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10090 | if (agentID == UUID.Zero) | ||
9525 | { | 10091 | { |
9526 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10092 | m_host.TaskInventory.LockItemsForRead(false); |
9527 | if (agentID == UUID.Zero) return; | 10093 | return; |
9528 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10094 | } |
10095 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10096 | { | ||
10097 | m_host.TaskInventory.LockItemsForRead(false); | ||
10098 | return; | ||
9529 | } | 10099 | } |
10100 | m_host.TaskInventory.LockItemsForRead(false); | ||
9530 | 10101 | ||
9531 | ScenePresence presence = World.GetScenePresence(agentID); | 10102 | ScenePresence presence = World.GetScenePresence(agentID); |
9532 | 10103 | ||
@@ -9593,19 +10164,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9593 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10164 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9594 | { | 10165 | { |
9595 | m_host.AddScriptLPS(1); | 10166 | m_host.AddScriptLPS(1); |
9596 | string ret = String.Empty; | 10167 | |
9597 | string src1 = llBase64ToString(str1); | 10168 | if (str1 == String.Empty) |
9598 | string src2 = llBase64ToString(str2); | 10169 | return String.Empty; |
9599 | int c = 0; | 10170 | if (str2 == String.Empty) |
9600 | for (int i = 0; i < src1.Length; i++) | 10171 | return str1; |
10172 | |||
10173 | byte[] data1; | ||
10174 | byte[] data2; | ||
10175 | try | ||
10176 | { | ||
10177 | data1 = Convert.FromBase64String(str1); | ||
10178 | data2 = Convert.FromBase64String(str2); | ||
10179 | } | ||
10180 | catch (Exception) | ||
9601 | { | 10181 | { |
9602 | ret += (char) (src1[i] ^ src2[c]); | 10182 | return new LSL_String(String.Empty); |
10183 | } | ||
9603 | 10184 | ||
9604 | c++; | 10185 | byte[] d2 = new Byte[data1.Length]; |
9605 | if (c >= src2.Length) | 10186 | int pos = 0; |
9606 | c = 0; | 10187 | |
10188 | if (data1.Length <= data2.Length) | ||
10189 | { | ||
10190 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
9607 | } | 10191 | } |
9608 | return llStringToBase64(ret); | 10192 | else |
10193 | { | ||
10194 | while (pos < data1.Length) | ||
10195 | { | ||
10196 | int len = data1.Length - pos; | ||
10197 | if (len > data2.Length) | ||
10198 | len = data2.Length; | ||
10199 | |||
10200 | Array.Copy(data2, 0, d2, pos, len); | ||
10201 | pos += len; | ||
10202 | } | ||
10203 | } | ||
10204 | |||
10205 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10206 | data1[pos] ^= d2[pos]; | ||
10207 | |||
10208 | return Convert.ToBase64String(data1); | ||
9609 | } | 10209 | } |
9610 | 10210 | ||
9611 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10211 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9664,12 +10264,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9664 | Regex r = new Regex(authregex); | 10264 | Regex r = new Regex(authregex); |
9665 | int[] gnums = r.GetGroupNumbers(); | 10265 | int[] gnums = r.GetGroupNumbers(); |
9666 | Match m = r.Match(url); | 10266 | Match m = r.Match(url); |
9667 | if (m.Success) { | 10267 | if (m.Success) |
9668 | for (int i = 1; i < gnums.Length; i++) { | 10268 | { |
10269 | for (int i = 1; i < gnums.Length; i++) | ||
10270 | { | ||
9669 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10271 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9670 | //CaptureCollection cc = g.Captures; | 10272 | //CaptureCollection cc = g.Captures; |
9671 | } | 10273 | } |
9672 | if (m.Groups.Count == 5) { | 10274 | if (m.Groups.Count == 5) |
10275 | { | ||
9673 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10276 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9674 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10277 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9675 | } | 10278 | } |
@@ -9983,15 +10586,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9983 | 10586 | ||
9984 | internal UUID ScriptByName(string name) | 10587 | internal UUID ScriptByName(string name) |
9985 | { | 10588 | { |
9986 | lock (m_host.TaskInventory) | 10589 | m_host.TaskInventory.LockItemsForRead(true); |
10590 | |||
10591 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9987 | { | 10592 | { |
9988 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10593 | if (item.Type == 10 && item.Name == name) |
9989 | { | 10594 | { |
9990 | if (item.Type == 10 && item.Name == name) | 10595 | m_host.TaskInventory.LockItemsForRead(false); |
9991 | return item.ItemID; | 10596 | return item.ItemID; |
9992 | } | 10597 | } |
9993 | } | 10598 | } |
9994 | 10599 | ||
10600 | m_host.TaskInventory.LockItemsForRead(false); | ||
10601 | |||
9995 | return UUID.Zero; | 10602 | return UUID.Zero; |
9996 | } | 10603 | } |
9997 | 10604 | ||
@@ -10032,6 +10639,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10032 | { | 10639 | { |
10033 | m_host.AddScriptLPS(1); | 10640 | m_host.AddScriptLPS(1); |
10034 | 10641 | ||
10642 | //Clone is thread safe | ||
10035 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10643 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10036 | 10644 | ||
10037 | UUID assetID = UUID.Zero; | 10645 | UUID assetID = UUID.Zero; |
@@ -10094,6 +10702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10094 | { | 10702 | { |
10095 | m_host.AddScriptLPS(1); | 10703 | m_host.AddScriptLPS(1); |
10096 | 10704 | ||
10705 | //Clone is thread safe | ||
10097 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10706 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10098 | 10707 | ||
10099 | UUID assetID = UUID.Zero; | 10708 | UUID assetID = UUID.Zero; |
@@ -10173,6 +10782,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10173 | 10782 | ||
10174 | return GetLinkPrimitiveParams(obj, rules); | 10783 | return GetLinkPrimitiveParams(obj, rules); |
10175 | } | 10784 | } |
10785 | |||
10786 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) | ||
10787 | { | ||
10788 | List<SceneObjectPart> parts = GetLinkParts(link); | ||
10789 | if (parts.Count < 1) | ||
10790 | return 0; | ||
10791 | |||
10792 | return GetNumberOfSides(parts[0]); | ||
10793 | } | ||
10176 | } | 10794 | } |
10177 | 10795 | ||
10178 | public class NotecardCache | 10796 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 8a98be7..5212e1b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
130 | internal float m_ScriptDelayFactor = 1.0f; | 130 | internal float m_ScriptDelayFactor = 1.0f; |
131 | internal float m_ScriptDistanceFactor = 1.0f; | 131 | internal float m_ScriptDistanceFactor = 1.0f; |
132 | internal bool m_debuggerSafe = false; | ||
132 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 133 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
133 | 134 | ||
134 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 135 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | m_host = host; | 138 | m_host = host; |
138 | m_localID = localID; | 139 | m_localID = localID; |
139 | m_itemID = itemID; | 140 | m_itemID = itemID; |
141 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
140 | 142 | ||
141 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 143 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
142 | m_OSFunctionsEnabled = true; | 144 | m_OSFunctionsEnabled = true; |
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
195 | 197 | ||
196 | internal void OSSLError(string msg) | 198 | internal void OSSLError(string msg) |
197 | { | 199 | { |
198 | throw new Exception("OSSL Runtime Error: " + msg); | 200 | if (m_debuggerSafe) |
201 | { | ||
202 | OSSLShoutError(msg); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | throw new Exception("OSSL Runtime Error: " + msg); | ||
207 | } | ||
199 | } | 208 | } |
200 | 209 | ||
201 | private void InitLSL() | 210 | private void InitLSL() |
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
767 | if (target != null) | 776 | if (target != null) |
768 | { | 777 | { |
769 | UUID animID=UUID.Zero; | 778 | UUID animID=UUID.Zero; |
770 | lock (m_host.TaskInventory) | 779 | m_host.TaskInventory.LockItemsForRead(true); |
780 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
771 | { | 781 | { |
772 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 782 | if (inv.Value.Name == animation) |
773 | { | 783 | { |
774 | if (inv.Value.Name == animation) | 784 | if (inv.Value.Type == (int)AssetType.Animation) |
775 | { | 785 | animID = inv.Value.AssetID; |
776 | if (inv.Value.Type == (int)AssetType.Animation) | 786 | continue; |
777 | animID = inv.Value.AssetID; | ||
778 | continue; | ||
779 | } | ||
780 | } | 787 | } |
781 | } | 788 | } |
789 | m_host.TaskInventory.LockItemsForRead(false); | ||
782 | if (animID == UUID.Zero) | 790 | if (animID == UUID.Zero) |
783 | target.Animator.AddAnimation(animation, m_host.UUID); | 791 | target.Animator.AddAnimation(animation, m_host.UUID); |
784 | else | 792 | else |
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
800 | if (target != null) | 808 | if (target != null) |
801 | { | 809 | { |
802 | UUID animID=UUID.Zero; | 810 | UUID animID=UUID.Zero; |
803 | lock (m_host.TaskInventory) | 811 | m_host.TaskInventory.LockItemsForRead(true); |
812 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
804 | { | 813 | { |
805 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 814 | if (inv.Value.Name == animation) |
806 | { | 815 | { |
807 | if (inv.Value.Name == animation) | 816 | if (inv.Value.Type == (int)AssetType.Animation) |
808 | { | 817 | animID = inv.Value.AssetID; |
809 | if (inv.Value.Type == (int)AssetType.Animation) | 818 | continue; |
810 | animID = inv.Value.AssetID; | ||
811 | continue; | ||
812 | } | ||
813 | } | 819 | } |
814 | } | 820 | } |
821 | m_host.TaskInventory.LockItemsForRead(false); | ||
815 | 822 | ||
816 | if (animID == UUID.Zero) | 823 | if (animID == UUID.Zero) |
817 | target.Animator.RemoveAnimation(animation); | 824 | target.Animator.RemoveAnimation(animation); |
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | 1669 | ||
1663 | if (!UUID.TryParse(name, out assetID)) | 1670 | if (!UUID.TryParse(name, out assetID)) |
1664 | { | 1671 | { |
1672 | m_host.TaskInventory.LockItemsForRead(true); | ||
1665 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1673 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1666 | { | 1674 | { |
1667 | if (item.Type == 7 && item.Name == name) | 1675 | if (item.Type == 7 && item.Name == name) |
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1669 | assetID = item.AssetID; | 1677 | assetID = item.AssetID; |
1670 | } | 1678 | } |
1671 | } | 1679 | } |
1680 | m_host.TaskInventory.LockItemsForRead(false); | ||
1672 | } | 1681 | } |
1673 | 1682 | ||
1674 | if (assetID == UUID.Zero) | 1683 | if (assetID == UUID.Zero) |
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1715 | 1724 | ||
1716 | if (!UUID.TryParse(name, out assetID)) | 1725 | if (!UUID.TryParse(name, out assetID)) |
1717 | { | 1726 | { |
1727 | m_host.TaskInventory.LockItemsForRead(true); | ||
1718 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1728 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1719 | { | 1729 | { |
1720 | if (item.Type == 7 && item.Name == name) | 1730 | if (item.Type == 7 && item.Name == name) |
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1722 | assetID = item.AssetID; | 1732 | assetID = item.AssetID; |
1723 | } | 1733 | } |
1724 | } | 1734 | } |
1735 | m_host.TaskInventory.LockItemsForRead(false); | ||
1725 | } | 1736 | } |
1726 | 1737 | ||
1727 | if (assetID == UUID.Zero) | 1738 | if (assetID == UUID.Zero) |
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1772 | 1783 | ||
1773 | if (!UUID.TryParse(name, out assetID)) | 1784 | if (!UUID.TryParse(name, out assetID)) |
1774 | { | 1785 | { |
1786 | m_host.TaskInventory.LockItemsForRead(true); | ||
1775 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1787 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1776 | { | 1788 | { |
1777 | if (item.Type == 7 && item.Name == name) | 1789 | if (item.Type == 7 && item.Name == name) |
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1779 | assetID = item.AssetID; | 1791 | assetID = item.AssetID; |
1780 | } | 1792 | } |
1781 | } | 1793 | } |
1794 | m_host.TaskInventory.LockItemsForRead(false); | ||
1782 | } | 1795 | } |
1783 | 1796 | ||
1784 | if (assetID == UUID.Zero) | 1797 | if (assetID == UUID.Zero) |
@@ -2258,9 +2271,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2258 | { | 2271 | { |
2259 | if (avatar.IsChildAgent == false) | 2272 | if (avatar.IsChildAgent == false) |
2260 | { | 2273 | { |
2261 | result.Add(avatar.UUID); | 2274 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2262 | result.Add(avatar.AbsolutePosition); | 2275 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2263 | result.Add(avatar.Name); | 2276 | result.Add(new LSL_String(avatar.Name)); |
2264 | } | 2277 | } |
2265 | } | 2278 | } |
2266 | }); | 2279 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index fefbb35..3b7de53 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 204 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 206 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 207 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 208 | } |
209 | 209 | ||
210 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 210 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // in mouselook. | 309 | // in mouselook. |
310 | 310 | ||
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
312 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 313 | q = avatar.Rotation; |
313 | } | 314 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
422 | SceneObjectPart SensePoint = ts.host; | 423 | SceneObjectPart SensePoint = ts.host; |
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | Quaternion q = SensePoint.RotationOffset; | 425 | Quaternion q = SensePoint.RotationOffset; |
426 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
427 | { | ||
428 | // In attachments, the sensor cone always orients with the | ||
429 | // avatar rotation. This may include a nonzero elevation if | ||
430 | // in mouselook. | ||
431 | |||
432 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
433 | fromRegionPos = avatar.AbsolutePosition; | ||
434 | q = avatar.Rotation; | ||
435 | } | ||
425 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 436 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
426 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 437 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
427 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 438 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |