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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1858
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs53
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
5 files changed, 1313 insertions, 663 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index ee32755..61e4934 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
248 248
249 } 249 }
250 250
251 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
252 {
253 // Remove a specific script
254
255 // Remove dataserver events
256 m_Dataserver[engine].RemoveEvents(localID, itemID);
257
258 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
259 if (comms != null)
260 comms.DeleteListener(itemID);
261
262 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
263 xmlrpc.DeleteChannels(itemID);
264 xmlrpc.CancelSRDRequests(itemID);
265
266 // Remove Sensors
267 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
268
269 }
270
251 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 271 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
252 { 272 {
253 List<Object> data = new List<Object>(); 273 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1a13dea..1b11f2c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 /// </summary> 82 /// </summary>
82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 83 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
83 { 84 {
84 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 85// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
85 protected IScriptEngine m_ScriptEngine; 86 protected IScriptEngine m_ScriptEngine;
86 protected SceneObjectPart m_host; 87 protected SceneObjectPart m_host;
87 protected uint m_localID; 88 protected uint m_localID;
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
99 protected int m_notecardLineReadCharsMax = 255; 100 protected int m_notecardLineReadCharsMax = 255;
100 protected int m_scriptConsoleChannel = 0; 101 protected int m_scriptConsoleChannel = 0;
101 protected bool m_scriptConsoleChannelEnabled = false; 102 protected bool m_scriptConsoleChannelEnabled = false;
103 protected bool m_debuggerSafe = false;
102 protected IUrlModule m_UrlModule = null; 104 protected IUrlModule m_UrlModule = null;
103 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 105 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
104 new Dictionary<UUID, UserInfoCacheEntry>(); 106 new Dictionary<UUID, UserInfoCacheEntry>();
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
109 m_host = host; 111 m_host = host;
110 m_localID = localID; 112 m_localID = localID;
111 m_itemID = itemID; 113 m_itemID = itemID;
114 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
112 115
113 m_ScriptDelayFactor = 116 m_ScriptDelayFactor =
114 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 117 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
161 get { return m_ScriptEngine.World; } 164 get { return m_ScriptEngine.World; }
162 } 165 }
163 166
167 [DebuggerNonUserCode]
164 public void state(string newState) 168 public void state(string newState)
165 { 169 {
166 m_ScriptEngine.SetState(m_itemID, newState); 170 m_ScriptEngine.SetState(m_itemID, newState);
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
170 /// Reset the named script. The script must be present 174 /// Reset the named script. The script must be present
171 /// in the same prim. 175 /// in the same prim.
172 /// </summary> 176 /// </summary>
177 [DebuggerNonUserCode]
173 public void llResetScript() 178 public void llResetScript()
174 { 179 {
175 m_host.AddScriptLPS(1); 180 m_host.AddScriptLPS(1);
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
226 } 231 }
227 } 232 }
228 233
234 public List<ScenePresence> GetLinkAvatars(int linkType)
235 {
236 List<ScenePresence> ret = new List<ScenePresence>();
237 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
238 return ret;
239
240 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
241
242 switch (linkType)
243 {
244 case ScriptBaseClass.LINK_SET:
245 return avs;
246
247 case ScriptBaseClass.LINK_ROOT:
248 return ret;
249
250 case ScriptBaseClass.LINK_ALL_OTHERS:
251 return avs;
252
253 case ScriptBaseClass.LINK_ALL_CHILDREN:
254 return avs;
255
256 case ScriptBaseClass.LINK_THIS:
257 return ret;
258
259 default:
260 if (linkType < 0)
261 return ret;
262
263 int partCount = m_host.ParentGroup.GetPartCount();
264
265 if (linkType <= partCount)
266 {
267 return ret;
268 }
269 else
270 {
271 linkType = linkType - partCount;
272 if (linkType > avs.Count)
273 {
274 return ret;
275 }
276 else
277 {
278 ret.Add(avs[linkType-1]);
279 return ret;
280 }
281 }
282 }
283 }
284
229 public List<SceneObjectPart> GetLinkParts(int linkType) 285 public List<SceneObjectPart> GetLinkParts(int linkType)
230 { 286 {
231 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 287 List<SceneObjectPart> ret = new List<SceneObjectPart>();
288 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
289 return ret;
232 ret.Add(m_host); 290 ret.Add(m_host);
233 291
234 switch (linkType) 292 switch (linkType)
@@ -288,40 +346,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
288 protected UUID InventorySelf() 346 protected UUID InventorySelf()
289 { 347 {
290 UUID invItemID = new UUID(); 348 UUID invItemID = new UUID();
291 349 bool unlock = false;
292 lock (m_host.TaskInventory) 350 if (!m_host.TaskInventory.IsReadLockedByMe())
351 {
352 m_host.TaskInventory.LockItemsForRead(true);
353 unlock = true;
354 }
355 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
293 { 356 {
294 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 357 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
295 { 358 {
296 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 359 invItemID = inv.Key;
297 { 360 break;
298 invItemID = inv.Key;
299 break;
300 }
301 } 361 }
302 } 362 }
303 363 if (unlock)
364 {
365 m_host.TaskInventory.LockItemsForRead(false);
366 }
304 return invItemID; 367 return invItemID;
305 } 368 }
306 369
307 protected UUID InventoryKey(string name, int type) 370 protected UUID InventoryKey(string name, int type)
308 { 371 {
309 m_host.AddScriptLPS(1); 372 m_host.AddScriptLPS(1);
310 373 m_host.TaskInventory.LockItemsForRead(true);
311 lock (m_host.TaskInventory) 374
375 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
312 { 376 {
313 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 377 if (inv.Value.Name == name)
314 { 378 {
315 if (inv.Value.Name == name) 379 m_host.TaskInventory.LockItemsForRead(false);
380
381 if (inv.Value.Type != type)
316 { 382 {
317 if (inv.Value.Type != type) 383 return UUID.Zero;
318 return UUID.Zero;
319
320 return inv.Value.AssetID;
321 } 384 }
385
386 return inv.Value.AssetID;
322 } 387 }
323 } 388 }
324 389
390 m_host.TaskInventory.LockItemsForRead(false);
325 return UUID.Zero; 391 return UUID.Zero;
326 } 392 }
327 393
@@ -329,17 +395,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 { 395 {
330 m_host.AddScriptLPS(1); 396 m_host.AddScriptLPS(1);
331 397
332 lock (m_host.TaskInventory) 398
399 m_host.TaskInventory.LockItemsForRead(true);
400
401 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
333 { 402 {
334 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 403 if (inv.Value.Name == name)
335 { 404 {
336 if (inv.Value.Name == name) 405 m_host.TaskInventory.LockItemsForRead(false);
337 { 406 return inv.Value.AssetID;
338 return inv.Value.AssetID;
339 }
340 } 407 }
341 } 408 }
342 409
410 m_host.TaskInventory.LockItemsForRead(false);
411
412
343 return UUID.Zero; 413 return UUID.Zero;
344 } 414 }
345 415
@@ -481,26 +551,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
481 551
482 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 552 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
483 553
484 // Old implementation of llRot2Euler. Normalization not required as Atan2 function will 554 // Utility function for llRot2Euler
485 // only return values >= -PI (-180 degrees) and <= PI (180 degrees).
486 555
487 public LSL_Vector llRot2Euler(LSL_Rotation r) 556 // normalize an angle between -PI and PI (-180 to +180 degrees)
557 protected double NormalizeAngle(double angle)
558 {
559 if (angle > -Math.PI && angle < Math.PI)
560 return angle;
561
562 int numPis = (int)(Math.PI / angle);
563 double remainder = angle - Math.PI * numPis;
564 if (numPis % 2 == 1)
565 return Math.PI - angle;
566 return remainder;
567 }
568
569 public LSL_Vector llRot2Euler(LSL_Rotation q1)
488 { 570 {
489 m_host.AddScriptLPS(1); 571 m_host.AddScriptLPS(1);
490 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 572 LSL_Vector eul = new LSL_Vector();
491 LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); 573
492 double m = (t.x + t.y + t.z + t.s); 574 double sqw = q1.s*q1.s;
493 if (m == 0) return new LSL_Vector(); 575 double sqx = q1.x*q1.x;
494 double n = 2 * (r.y * r.s + r.x * r.z); 576 double sqy = q1.z*q1.z;
495 double p = m * m - n * n; 577 double sqz = q1.y*q1.y;
496 if (p > 0) 578 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
497 return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), 579 double test = q1.x*q1.z + q1.y*q1.s;
498 Math.Atan2(n, Math.Sqrt(p)), 580 if (test > 0.4999*unit) { // singularity at north pole
499 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); 581 eul.z = 2 * Math.Atan2(q1.x,q1.s);
500 else if (n > 0) 582 eul.y = Math.PI/2;
501 return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 583 eul.x = 0;
502 else 584 return eul;
503 return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 585 }
586 if (test < -0.4999*unit) { // singularity at south pole
587 eul.z = -2 * Math.Atan2(q1.x,q1.s);
588 eul.y = -Math.PI/2;
589 eul.x = 0;
590 return eul;
591 }
592 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
593 eul.y = Math.Asin(2*test/unit);
594 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
595 return eul;
504 } 596 }
505 597
506 /* From wiki: 598 /* From wiki:
@@ -702,77 +794,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
702 { 794 {
703 //A and B should both be normalized 795 //A and B should both be normalized
704 m_host.AddScriptLPS(1); 796 m_host.AddScriptLPS(1);
705 LSL_Rotation rotBetween; 797 /* This method is more accurate than the SL one, and thus causes problems
706 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 798 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
707 // continue calculation. 799
708 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 800 double dotProduct = LSL_Vector.Dot(a, b);
709 { 801 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 802 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
711 } 803 double angle = Math.Acos(dotProduct / magProduct);
712 else 804 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
713 { 805 double s = Math.Sin(angle / 2);
714 a = LSL_Vector.Norm(a); 806
715 b = LSL_Vector.Norm(b); 807 double x = axis.x * s;
716 double dotProduct = LSL_Vector.Dot(a, b); 808 double y = axis.y * s;
717 // There are two degenerate cases possible. These are for vectors 180 or 809 double z = axis.z * s;
718 // 0 degrees apart. These have to be detected and handled individually. 810 double w = Math.Cos(angle / 2);
719 // 811
720 // Check for vectors 180 degrees apart. 812 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
721 // A dot product of -1 would mean the angle between vectors is 180 degrees. 813 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 if (dotProduct < -0.9999999f) 814
723 { 815 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 // First assume X axis is orthogonal to the vectors. 816 */
725 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 817
726 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 818 // This method mimics the 180 errors found in SL
727 // Check for near zero vector. A very small non-zero number here will create 819 // See www.euclideanspace.com... angleBetween
728 // a rotation in an undesired direction. 820 LSL_Vector vec_a = a;
729 if (LSL_Vector.Mag(orthoVector) > 0.0001) 821 LSL_Vector vec_b = b;
730 { 822
731 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 823 // Eliminate zero length
732 } 824 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
733 // If the magnitude of the vector was near zero, then assume the X axis is not 825 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
734 // orthogonal and use the Z axis instead. 826 if (vec_a_mag < 0.00001 ||
735 else 827 vec_b_mag < 0.00001)
736 { 828 {
737 // Set 180 z rotation. 829 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
738 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); 830 }
739 } 831
740 } 832 // Normalize
741 // Check for parallel vectors. 833 vec_a = llVecNorm(vec_a);
742 // A dot product of 1 would mean the angle between vectors is 0 degrees. 834 vec_b = llVecNorm(vec_b);
743 else if (dotProduct > 0.9999999f) 835
744 { 836 // Calculate axis and rotation angle
745 // Set zero rotation. 837 LSL_Vector axis = vec_a % vec_b;
746 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 838 LSL_Float cos_theta = vec_a * vec_b;
747 } 839
748 else 840 // Check if parallel
749 { 841 if (cos_theta > 0.99999)
750 // All special checks have been performed so get the axis of rotation. 842 {
751 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 843 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
752 // Quarternion s value is the length of the unit vector + dot product. 844 }
753 double qs = 1.0 + dotProduct; 845
754 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); 846 // Check if anti-parallel
755 // Normalize the rotation. 847 else if (cos_theta < -0.99999)
756 double mag = LSL_Rotation.Mag(rotBetween); 848 {
757 // We shouldn't have to worry about a divide by zero here. The qs value will be 849 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
758 // non-zero because we already know if we're here, then the dotProduct is not -1 so 850 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
759 // qs will not be zero. Also, we've already handled the input vectors being zero so the 851 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
760 // crossProduct vector should also not be zero. 852 }
761 rotBetween.x = rotBetween.x / mag; 853 else // other rotation
762 rotBetween.y = rotBetween.y / mag; 854 {
763 rotBetween.z = rotBetween.z / mag; 855 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
764 rotBetween.s = rotBetween.s / mag; 856 axis = llVecNorm(axis);
765 // Check for undefined values and set zero rotation if any found. This code might not actually be required 857 double x, y, z, s, t;
766 // any longer since zero vectors are checked for at the top. 858 s = Math.Cos(theta);
767 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) 859 t = Math.Sin(theta);
768 { 860 x = axis.x * t;
769 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 861 y = axis.y * t;
770 } 862 z = axis.z * t;
771 } 863 return new LSL_Rotation(x,y,z,s);
772 } 864 }
773 return rotBetween; 865 }
774 } 866
775
776 public void llWhisper(int channelID, string text) 867 public void llWhisper(int channelID, string text)
777 { 868 {
778 m_host.AddScriptLPS(1); 869 m_host.AddScriptLPS(1);
@@ -1096,10 +1187,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1096 return detectedParams.TouchUV; 1187 return detectedParams.TouchUV;
1097 } 1188 }
1098 1189
1190 [DebuggerNonUserCode]
1099 public virtual void llDie() 1191 public virtual void llDie()
1100 { 1192 {
1101 m_host.AddScriptLPS(1); 1193 m_host.AddScriptLPS(1);
1102 throw new SelfDeleteException(); 1194 if (!m_host.IsAttachment) throw new SelfDeleteException();
1103 } 1195 }
1104 1196
1105 public LSL_Float llGround(LSL_Vector offset) 1197 public LSL_Float llGround(LSL_Vector offset)
@@ -1172,6 +1264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1172 1264
1173 public void llSetStatus(int status, int value) 1265 public void llSetStatus(int status, int value)
1174 { 1266 {
1267 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1268 return;
1175 m_host.AddScriptLPS(1); 1269 m_host.AddScriptLPS(1);
1176 1270
1177 int statusrotationaxis = 0; 1271 int statusrotationaxis = 0;
@@ -1402,6 +1496,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1402 { 1496 {
1403 m_host.AddScriptLPS(1); 1497 m_host.AddScriptLPS(1);
1404 1498
1499 SetColor(m_host, color, face);
1500 }
1501
1502 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1503 {
1504 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1505 return;
1506
1507 Primitive.TextureEntry tex = part.Shape.Textures;
1508 Color4 texcolor;
1509 if (face >= 0 && face < GetNumberOfSides(part))
1510 {
1511 texcolor = tex.CreateFace((uint)face).RGBA;
1512 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1513 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1514 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1515 tex.FaceTextures[face].RGBA = texcolor;
1516 part.UpdateTexture(tex);
1517 return;
1518 }
1519 else if (face == ScriptBaseClass.ALL_SIDES)
1520 {
1521 for (uint i = 0; i < GetNumberOfSides(part); i++)
1522 {
1523 if (tex.FaceTextures[i] != null)
1524 {
1525 texcolor = tex.FaceTextures[i].RGBA;
1526 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1527 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1528 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1529 tex.FaceTextures[i].RGBA = texcolor;
1530 }
1531 texcolor = tex.DefaultTexture.RGBA;
1532 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1533 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1534 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1535 tex.DefaultTexture.RGBA = texcolor;
1536 }
1537 part.UpdateTexture(tex);
1538 return;
1539 }
1540
1405 if (face == ScriptBaseClass.ALL_SIDES) 1541 if (face == ScriptBaseClass.ALL_SIDES)
1406 face = SceneObjectPart.ALL_SIDES; 1542 face = SceneObjectPart.ALL_SIDES;
1407 1543
@@ -1410,6 +1546,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1410 1546
1411 public void SetTexGen(SceneObjectPart part, int face,int style) 1547 public void SetTexGen(SceneObjectPart part, int face,int style)
1412 { 1548 {
1549 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1550 return;
1551
1413 Primitive.TextureEntry tex = part.Shape.Textures; 1552 Primitive.TextureEntry tex = part.Shape.Textures;
1414 MappingType textype; 1553 MappingType textype;
1415 textype = MappingType.Default; 1554 textype = MappingType.Default;
@@ -1440,6 +1579,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1440 1579
1441 public void SetGlow(SceneObjectPart part, int face, float glow) 1580 public void SetGlow(SceneObjectPart part, int face, float glow)
1442 { 1581 {
1582 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1583 return;
1584
1443 Primitive.TextureEntry tex = part.Shape.Textures; 1585 Primitive.TextureEntry tex = part.Shape.Textures;
1444 if (face >= 0 && face < GetNumberOfSides(part)) 1586 if (face >= 0 && face < GetNumberOfSides(part))
1445 { 1587 {
@@ -1465,6 +1607,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1465 1607
1466 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1608 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1467 { 1609 {
1610 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1611 return;
1468 1612
1469 Shininess sval = new Shininess(); 1613 Shininess sval = new Shininess();
1470 1614
@@ -1515,6 +1659,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1515 1659
1516 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1660 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1517 { 1661 {
1662 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1663 return;
1664
1518 Primitive.TextureEntry tex = part.Shape.Textures; 1665 Primitive.TextureEntry tex = part.Shape.Textures;
1519 if (face >= 0 && face < GetNumberOfSides(part)) 1666 if (face >= 0 && face < GetNumberOfSides(part))
1520 { 1667 {
@@ -1575,13 +1722,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1575 m_host.AddScriptLPS(1); 1722 m_host.AddScriptLPS(1);
1576 1723
1577 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1724 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1578 1725 if (parts.Count > 0)
1579 foreach (SceneObjectPart part in parts) 1726 {
1580 SetAlpha(part, alpha, face); 1727 try
1728 {
1729 parts[0].ParentGroup.areUpdatesSuspended = true;
1730 foreach (SceneObjectPart part in parts)
1731 SetAlpha(part, alpha, face);
1732 }
1733 finally
1734 {
1735 parts[0].ParentGroup.areUpdatesSuspended = false;
1736 }
1737 }
1581 } 1738 }
1582 1739
1583 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1740 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1584 { 1741 {
1742 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1743 return;
1744
1585 Primitive.TextureEntry tex = part.Shape.Textures; 1745 Primitive.TextureEntry tex = part.Shape.Textures;
1586 Color4 texcolor; 1746 Color4 texcolor;
1587 if (face >= 0 && face < GetNumberOfSides(part)) 1747 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1627,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1627 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1787 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1628 float wind, float tension, LSL_Vector Force) 1788 float wind, float tension, LSL_Vector Force)
1629 { 1789 {
1630 if (part == null) 1790 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1631 return; 1791 return;
1632 1792
1633 if (flexi) 1793 if (flexi)
@@ -1662,7 +1822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 /// <param name="falloff"></param> 1822 /// <param name="falloff"></param>
1663 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1823 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1664 { 1824 {
1665 if (part == null) 1825 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1666 return; 1826 return;
1667 1827
1668 if (light) 1828 if (light)
@@ -1739,15 +1899,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1739 m_host.AddScriptLPS(1); 1899 m_host.AddScriptLPS(1);
1740 1900
1741 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1901 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1742 1902 if (parts.Count > 0)
1743 foreach (SceneObjectPart part in parts) 1903 {
1744 SetTexture(part, texture, face); 1904 try
1745 1905 {
1906 parts[0].ParentGroup.areUpdatesSuspended = true;
1907 foreach (SceneObjectPart part in parts)
1908 SetTexture(part, texture, face);
1909 }
1910 finally
1911 {
1912 parts[0].ParentGroup.areUpdatesSuspended = false;
1913 }
1914 }
1746 ScriptSleep(200); 1915 ScriptSleep(200);
1747 } 1916 }
1748 1917
1749 protected void SetTexture(SceneObjectPart part, string texture, int face) 1918 protected void SetTexture(SceneObjectPart part, string texture, int face)
1750 { 1919 {
1920 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1921 return;
1922
1751 UUID textureID=new UUID(); 1923 UUID textureID=new UUID();
1752 1924
1753 if (!UUID.TryParse(texture, out textureID)) 1925 if (!UUID.TryParse(texture, out textureID))
@@ -1793,6 +1965,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1793 1965
1794 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1966 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1795 { 1967 {
1968 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1969 return;
1970
1796 Primitive.TextureEntry tex = part.Shape.Textures; 1971 Primitive.TextureEntry tex = part.Shape.Textures;
1797 if (face >= 0 && face < GetNumberOfSides(part)) 1972 if (face >= 0 && face < GetNumberOfSides(part))
1798 { 1973 {
@@ -1829,6 +2004,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1829 2004
1830 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2005 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1831 { 2006 {
2007 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2008 return;
2009
1832 Primitive.TextureEntry tex = part.Shape.Textures; 2010 Primitive.TextureEntry tex = part.Shape.Textures;
1833 if (face >= 0 && face < GetNumberOfSides(part)) 2011 if (face >= 0 && face < GetNumberOfSides(part))
1834 { 2012 {
@@ -1865,6 +2043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1865 2043
1866 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2044 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1867 { 2045 {
2046 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2047 return;
2048
1868 Primitive.TextureEntry tex = part.Shape.Textures; 2049 Primitive.TextureEntry tex = part.Shape.Textures;
1869 if (face >= 0 && face < GetNumberOfSides(part)) 2050 if (face >= 0 && face < GetNumberOfSides(part))
1870 { 2051 {
@@ -1935,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1935 2116
1936 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2117 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1937 { 2118 {
2119 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2120 return;
2121
1938 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2122 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1939 LSL_Vector currentPos = GetPartLocalPos(part); 2123 LSL_Vector currentPos = GetPartLocalPos(part);
1940 2124
@@ -1951,7 +2135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1951 } 2135 }
1952 else 2136 else
1953 { 2137 {
1954 LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); 2138 LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos);
1955 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); 2139 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
1956 SceneObjectGroup parent = part.ParentGroup; 2140 SceneObjectGroup parent = part.ParentGroup;
1957 parent.HasGroupChanged = true; 2141 parent.HasGroupChanged = true;
@@ -2034,6 +2218,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2034 2218
2035 protected void SetRot(SceneObjectPart part, Quaternion rot) 2219 protected void SetRot(SceneObjectPart part, Quaternion rot)
2036 { 2220 {
2221 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2222 return;
2223
2037 part.UpdateRotation(rot); 2224 part.UpdateRotation(rot);
2038 // Update rotation does not move the object in the physics scene if it's a linkset. 2225 // Update rotation does not move the object in the physics scene if it's a linkset.
2039 2226
@@ -2653,12 +2840,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2653 2840
2654 m_host.AddScriptLPS(1); 2841 m_host.AddScriptLPS(1);
2655 2842
2843 m_host.TaskInventory.LockItemsForRead(true);
2656 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2844 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2657 2845 m_host.TaskInventory.LockItemsForRead(false);
2658 lock (m_host.TaskInventory)
2659 {
2660 item = m_host.TaskInventory[invItemID];
2661 }
2662 2846
2663 if (item.PermsGranter == UUID.Zero) 2847 if (item.PermsGranter == UUID.Zero)
2664 return 0; 2848 return 0;
@@ -2733,6 +2917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2733 if (dist > m_ScriptDistanceFactor * 10.0f) 2917 if (dist > m_ScriptDistanceFactor * 10.0f)
2734 return; 2918 return;
2735 2919
2920 //Clone is thread-safe
2736 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2921 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2737 2922
2738 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2923 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2795,6 +2980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2795 2980
2796 public void llLookAt(LSL_Vector target, double strength, double damping) 2981 public void llLookAt(LSL_Vector target, double strength, double damping)
2797 { 2982 {
2983 /*
2798 m_host.AddScriptLPS(1); 2984 m_host.AddScriptLPS(1);
2799 // Determine where we are looking from 2985 // Determine where we are looking from
2800 LSL_Vector from = llGetPos(); 2986 LSL_Vector from = llGetPos();
@@ -2814,10 +3000,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2814 // the angles of rotation in radians into rotation value 3000 // the angles of rotation in radians into rotation value
2815 3001
2816 LSL_Types.Quaternion rot = llEuler2Rot(angle); 3002 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2817 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 3003
2818 m_host.startLookAt(rotation, (float)damping, (float)strength); 3004 // This would only work if your physics system contains an APID controller:
3005 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
3006 // m_host.startLookAt(rotation, (float)damping, (float)strength);
3007
2819 // Orient the object to the angle calculated 3008 // Orient the object to the angle calculated
2820 //llSetRot(rot); 3009 llSetRot(rot);
3010 */
3011
3012 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
3013 //There's probably a smarter way of doing this, my rotation math-fu is weak.
3014 // http://bugs.meta7.com/view.php?id=28
3015 // - Tom
3016
3017 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
3018 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
3019
3020 }
3021
3022 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3023 {
3024 m_host.AddScriptLPS(1);
3025// NotImplemented("llRotLookAt");
3026 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3027
2821 } 3028 }
2822 3029
2823 public void llStopLookAt() 3030 public void llStopLookAt()
@@ -2866,13 +3073,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2866 { 3073 {
2867 TaskInventoryItem item; 3074 TaskInventoryItem item;
2868 3075
2869 lock (m_host.TaskInventory) 3076 m_host.TaskInventory.LockItemsForRead(true);
3077 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2870 { 3078 {
2871 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3079 m_host.TaskInventory.LockItemsForRead(false);
2872 return; 3080 return;
2873 else 3081 }
2874 item = m_host.TaskInventory[InventorySelf()]; 3082 else
3083 {
3084 item = m_host.TaskInventory[InventorySelf()];
2875 } 3085 }
3086 m_host.TaskInventory.LockItemsForRead(false);
2876 3087
2877 if (item.PermsGranter != UUID.Zero) 3088 if (item.PermsGranter != UUID.Zero)
2878 { 3089 {
@@ -2894,13 +3105,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2894 { 3105 {
2895 TaskInventoryItem item; 3106 TaskInventoryItem item;
2896 3107
3108 m_host.TaskInventory.LockItemsForRead(true);
2897 lock (m_host.TaskInventory) 3109 lock (m_host.TaskInventory)
2898 { 3110 {
3111
2899 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3112 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3113 {
3114 m_host.TaskInventory.LockItemsForRead(false);
2900 return; 3115 return;
3116 }
2901 else 3117 else
3118 {
2902 item = m_host.TaskInventory[InventorySelf()]; 3119 item = m_host.TaskInventory[InventorySelf()];
3120 }
2903 } 3121 }
3122 m_host.TaskInventory.LockItemsForRead(false);
2904 3123
2905 m_host.AddScriptLPS(1); 3124 m_host.AddScriptLPS(1);
2906 3125
@@ -2932,19 +3151,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2932 { 3151 {
2933 m_host.AddScriptLPS(1); 3152 m_host.AddScriptLPS(1);
2934 3153
2935 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2936 return;
2937
2938 TaskInventoryItem item; 3154 TaskInventoryItem item;
2939 3155
2940 lock (m_host.TaskInventory) 3156 m_host.TaskInventory.LockItemsForRead(true);
3157
3158 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2941 { 3159 {
2942 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3160 m_host.TaskInventory.LockItemsForRead(false);
2943 return; 3161 return;
2944 else 3162 }
2945 item = m_host.TaskInventory[InventorySelf()]; 3163 else
3164 {
3165 item = m_host.TaskInventory[InventorySelf()];
2946 } 3166 }
2947 3167
3168 m_host.TaskInventory.LockItemsForRead(false);
3169
2948 if (item.PermsGranter != m_host.OwnerID) 3170 if (item.PermsGranter != m_host.OwnerID)
2949 return; 3171 return;
2950 3172
@@ -2954,10 +3176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2954 3176
2955 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3177 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2956 3178
2957 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3179 grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false);
2958 if (attachmentsModule != null)
2959 attachmentsModule.AttachObject(presence.ControllingClient,
2960 grp, (uint)attachment, false);
2961 } 3180 }
2962 } 3181 }
2963 3182
@@ -2970,13 +3189,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2970 3189
2971 TaskInventoryItem item; 3190 TaskInventoryItem item;
2972 3191
2973 lock (m_host.TaskInventory) 3192 m_host.TaskInventory.LockItemsForRead(true);
3193
3194 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2974 { 3195 {
2975 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3196 m_host.TaskInventory.LockItemsForRead(false);
2976 return; 3197 return;
2977 else 3198 }
2978 item = m_host.TaskInventory[InventorySelf()]; 3199 else
3200 {
3201 item = m_host.TaskInventory[InventorySelf()];
2979 } 3202 }
3203 m_host.TaskInventory.LockItemsForRead(false);
3204
2980 3205
2981 if (item.PermsGranter != m_host.OwnerID) 3206 if (item.PermsGranter != m_host.OwnerID)
2982 return; 3207 return;
@@ -3015,6 +3240,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3015 3240
3016 public void llInstantMessage(string user, string message) 3241 public void llInstantMessage(string user, string message)
3017 { 3242 {
3243 UUID result;
3244 if (!UUID.TryParse(user, out result))
3245 {
3246 ShoutError("An invalid key was passed to llInstantMessage");
3247 ScriptSleep(2000);
3248 return;
3249 }
3250
3251
3018 m_host.AddScriptLPS(1); 3252 m_host.AddScriptLPS(1);
3019 3253
3020 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3254 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3029,14 +3263,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3029 UUID friendTransactionID = UUID.Random(); 3263 UUID friendTransactionID = UUID.Random();
3030 3264
3031 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3265 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3032 3266
3033 GridInstantMessage msg = new GridInstantMessage(); 3267 GridInstantMessage msg = new GridInstantMessage();
3034 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3268 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3035 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3269 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3036 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3270 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3037// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3271// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3038// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3272// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3039 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3273 DateTime dt = DateTime.UtcNow;
3274
3275 // Ticks from UtcNow, but make it look like local. Evil, huh?
3276 dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3277
3278 try
3279 {
3280 // Convert that to the PST timezone
3281 TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3282 dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3283 }
3284 catch
3285 {
3286 // No logging here, as it could be VERY spammy
3287 }
3288
3289 // And make it look local again to fool the unix time util
3290 dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3291
3292 msg.timestamp = (uint)Util.ToUnixTime(dt);
3293
3040 //if (client != null) 3294 //if (client != null)
3041 //{ 3295 //{
3042 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3296 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3050,13 +3304,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3050 msg.message = message.Substring(0, 1024); 3304 msg.message = message.Substring(0, 1024);
3051 else 3305 else
3052 msg.message = message; 3306 msg.message = message;
3053 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3307 msg.dialog = (byte)19; // MessageFromObject
3054 msg.fromGroup = false;// fromGroup; 3308 msg.fromGroup = false;// fromGroup;
3055 msg.offline = (byte)0; //offline; 3309 msg.offline = (byte)0; //offline;
3056 msg.ParentEstateID = 0; //ParentEstateID; 3310 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3057 msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); 3311 msg.Position = new Vector3(m_host.AbsolutePosition);
3058 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3312 msg.RegionID = World.RegionInfo.RegionID.Guid;
3059 msg.binaryBucket = new byte[0];// binaryBucket; 3313 msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString());
3060 3314
3061 if (m_TransferModule != null) 3315 if (m_TransferModule != null)
3062 { 3316 {
@@ -3076,7 +3330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3076 } 3330 }
3077 3331
3078 emailModule.SendEmail(m_host.UUID, address, subject, message); 3332 emailModule.SendEmail(m_host.UUID, address, subject, message);
3079 ScriptSleep(20000); 3333 ScriptSleep(15000);
3080 } 3334 }
3081 3335
3082 public void llGetNextEmail(string address, string subject) 3336 public void llGetNextEmail(string address, string subject)
@@ -3178,13 +3432,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3178 m_host.AddScriptLPS(1); 3432 m_host.AddScriptLPS(1);
3179 } 3433 }
3180 3434
3181 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3182 {
3183 m_host.AddScriptLPS(1);
3184 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3185 m_host.RotLookAt(rot, (float)strength, (float)damping);
3186 }
3187
3188 public LSL_Integer llStringLength(string str) 3435 public LSL_Integer llStringLength(string str)
3189 { 3436 {
3190 m_host.AddScriptLPS(1); 3437 m_host.AddScriptLPS(1);
@@ -3208,14 +3455,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3208 3455
3209 TaskInventoryItem item; 3456 TaskInventoryItem item;
3210 3457
3211 lock (m_host.TaskInventory) 3458 m_host.TaskInventory.LockItemsForRead(true);
3459 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3212 { 3460 {
3213 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3461 m_host.TaskInventory.LockItemsForRead(false);
3214 return; 3462 return;
3215 else
3216 item = m_host.TaskInventory[InventorySelf()];
3217 } 3463 }
3218 3464 else
3465 {
3466 item = m_host.TaskInventory[InventorySelf()];
3467 }
3468 m_host.TaskInventory.LockItemsForRead(false);
3219 if (item.PermsGranter == UUID.Zero) 3469 if (item.PermsGranter == UUID.Zero)
3220 return; 3470 return;
3221 3471
@@ -3245,13 +3495,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3245 3495
3246 TaskInventoryItem item; 3496 TaskInventoryItem item;
3247 3497
3248 lock (m_host.TaskInventory) 3498 m_host.TaskInventory.LockItemsForRead(true);
3499 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3249 { 3500 {
3250 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3501 m_host.TaskInventory.LockItemsForRead(false);
3251 return; 3502 return;
3252 else 3503 }
3253 item = m_host.TaskInventory[InventorySelf()]; 3504 else
3505 {
3506 item = m_host.TaskInventory[InventorySelf()];
3254 } 3507 }
3508 m_host.TaskInventory.LockItemsForRead(false);
3509
3255 3510
3256 if (item.PermsGranter == UUID.Zero) 3511 if (item.PermsGranter == UUID.Zero)
3257 return; 3512 return;
@@ -3322,10 +3577,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3322 3577
3323 TaskInventoryItem item; 3578 TaskInventoryItem item;
3324 3579
3325 lock (m_host.TaskInventory) 3580
3581 m_host.TaskInventory.LockItemsForRead(true);
3582 if (!m_host.TaskInventory.ContainsKey(invItemID))
3583 {
3584 m_host.TaskInventory.LockItemsForRead(false);
3585 return;
3586 }
3587 else
3326 { 3588 {
3327 item = m_host.TaskInventory[invItemID]; 3589 item = m_host.TaskInventory[invItemID];
3328 } 3590 }
3591 m_host.TaskInventory.LockItemsForRead(false);
3329 3592
3330 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3593 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3331 { 3594 {
@@ -3357,11 +3620,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3357 3620
3358 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3621 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3359 { 3622 {
3360 lock (m_host.TaskInventory) 3623 m_host.TaskInventory.LockItemsForWrite(true);
3361 { 3624 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3362 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3625 m_host.TaskInventory[invItemID].PermsMask = perm;
3363 m_host.TaskInventory[invItemID].PermsMask = perm; 3626 m_host.TaskInventory.LockItemsForWrite(false);
3364 }
3365 3627
3366 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3628 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3367 "run_time_permissions", new Object[] { 3629 "run_time_permissions", new Object[] {
@@ -3381,11 +3643,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3381 3643
3382 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3644 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3383 { 3645 {
3384 lock (m_host.TaskInventory) 3646 m_host.TaskInventory.LockItemsForWrite(true);
3385 { 3647 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3386 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3648 m_host.TaskInventory[invItemID].PermsMask = perm;
3387 m_host.TaskInventory[invItemID].PermsMask = perm; 3649 m_host.TaskInventory.LockItemsForWrite(false);
3388 }
3389 3650
3390 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3651 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3391 "run_time_permissions", new Object[] { 3652 "run_time_permissions", new Object[] {
@@ -3406,11 +3667,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3406 3667
3407 if (!m_waitingForScriptAnswer) 3668 if (!m_waitingForScriptAnswer)
3408 { 3669 {
3409 lock (m_host.TaskInventory) 3670 m_host.TaskInventory.LockItemsForWrite(true);
3410 { 3671 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3411 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3672 m_host.TaskInventory[invItemID].PermsMask = 0;
3412 m_host.TaskInventory[invItemID].PermsMask = 0; 3673 m_host.TaskInventory.LockItemsForWrite(false);
3413 }
3414 3674
3415 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3675 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3416 m_waitingForScriptAnswer=true; 3676 m_waitingForScriptAnswer=true;
@@ -3445,10 +3705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3445 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3705 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3446 llReleaseControls(); 3706 llReleaseControls();
3447 3707
3448 lock (m_host.TaskInventory) 3708
3449 { 3709 m_host.TaskInventory.LockItemsForWrite(true);
3450 m_host.TaskInventory[invItemID].PermsMask = answer; 3710 m_host.TaskInventory[invItemID].PermsMask = answer;
3451 } 3711 m_host.TaskInventory.LockItemsForWrite(false);
3712
3452 3713
3453 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3714 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3454 "run_time_permissions", new Object[] { 3715 "run_time_permissions", new Object[] {
@@ -3460,16 +3721,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3460 { 3721 {
3461 m_host.AddScriptLPS(1); 3722 m_host.AddScriptLPS(1);
3462 3723
3463 lock (m_host.TaskInventory) 3724 m_host.TaskInventory.LockItemsForRead(true);
3725
3726 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3464 { 3727 {
3465 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3728 if (item.Type == 10 && item.ItemID == m_itemID)
3466 { 3729 {
3467 if (item.Type == 10 && item.ItemID == m_itemID) 3730 m_host.TaskInventory.LockItemsForRead(false);
3468 { 3731 return item.PermsGranter.ToString();
3469 return item.PermsGranter.ToString();
3470 }
3471 } 3732 }
3472 } 3733 }
3734 m_host.TaskInventory.LockItemsForRead(false);
3473 3735
3474 return UUID.Zero.ToString(); 3736 return UUID.Zero.ToString();
3475 } 3737 }
@@ -3478,19 +3740,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3478 { 3740 {
3479 m_host.AddScriptLPS(1); 3741 m_host.AddScriptLPS(1);
3480 3742
3481 lock (m_host.TaskInventory) 3743 m_host.TaskInventory.LockItemsForRead(true);
3744
3745 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3482 { 3746 {
3483 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3747 if (item.Type == 10 && item.ItemID == m_itemID)
3484 { 3748 {
3485 if (item.Type == 10 && item.ItemID == m_itemID) 3749 int perms = item.PermsMask;
3486 { 3750 if (m_automaticLinkPermission)
3487 int perms = item.PermsMask; 3751 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3488 if (m_automaticLinkPermission) 3752 m_host.TaskInventory.LockItemsForRead(false);
3489 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3753 return perms;
3490 return perms;
3491 }
3492 } 3754 }
3493 } 3755 }
3756 m_host.TaskInventory.LockItemsForRead(false);
3494 3757
3495 return 0; 3758 return 0;
3496 } 3759 }
@@ -3512,9 +3775,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3512 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3775 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3513 { 3776 {
3514 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3777 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3515 3778 if (parts.Count > 0)
3516 foreach (SceneObjectPart part in parts) 3779 {
3517 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3780 try
3781 {
3782 parts[0].ParentGroup.areUpdatesSuspended = true;
3783 foreach (SceneObjectPart part in parts)
3784 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3785 }
3786 finally
3787 {
3788 parts[0].ParentGroup.areUpdatesSuspended = false;
3789 }
3790 }
3518 } 3791 }
3519 3792
3520 public void llCreateLink(string target, int parent) 3793 public void llCreateLink(string target, int parent)
@@ -3527,11 +3800,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3527 return; 3800 return;
3528 3801
3529 TaskInventoryItem item; 3802 TaskInventoryItem item;
3530 lock (m_host.TaskInventory) 3803 m_host.TaskInventory.LockItemsForRead(true);
3531 { 3804 item = m_host.TaskInventory[invItemID];
3532 item = m_host.TaskInventory[invItemID]; 3805 m_host.TaskInventory.LockItemsForRead(false);
3533 } 3806
3534
3535 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3807 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3536 && !m_automaticLinkPermission) 3808 && !m_automaticLinkPermission)
3537 { 3809 {
@@ -3552,7 +3824,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3552 3824
3553 if (targetPart != null) 3825 if (targetPart != null)
3554 { 3826 {
3555 if (parent != 0) { 3827 if (parent != 0)
3828 {
3556 parentPrim = m_host.ParentGroup; 3829 parentPrim = m_host.ParentGroup;
3557 childPrim = targetPart.ParentGroup; 3830 childPrim = targetPart.ParentGroup;
3558 } 3831 }
@@ -3584,16 +3857,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3584 m_host.AddScriptLPS(1); 3857 m_host.AddScriptLPS(1);
3585 UUID invItemID = InventorySelf(); 3858 UUID invItemID = InventorySelf();
3586 3859
3587 lock (m_host.TaskInventory) 3860 m_host.TaskInventory.LockItemsForRead(true);
3588 {
3589 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3861 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3590 && !m_automaticLinkPermission) 3862 && !m_automaticLinkPermission)
3591 { 3863 {
3592 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3864 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3865 m_host.TaskInventory.LockItemsForRead(false);
3593 return; 3866 return;
3594 } 3867 }
3595 } 3868 m_host.TaskInventory.LockItemsForRead(false);
3596 3869
3597 if (linknum < ScriptBaseClass.LINK_THIS) 3870 if (linknum < ScriptBaseClass.LINK_THIS)
3598 return; 3871 return;
3599 3872
@@ -3632,10 +3905,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3632 // Restructuring Multiple Prims. 3905 // Restructuring Multiple Prims.
3633 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 3906 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3634 parts.Remove(parentPrim.RootPart); 3907 parts.Remove(parentPrim.RootPart);
3635 foreach (SceneObjectPart part in parts) 3908 if (parts.Count > 0)
3636 { 3909 {
3637 parentPrim.DelinkFromGroup(part.LocalId, true); 3910 try
3911 {
3912 parts[0].ParentGroup.areUpdatesSuspended = true;
3913 foreach (SceneObjectPart part in parts)
3914 {
3915 parentPrim.DelinkFromGroup(part.LocalId, true);
3916 }
3917 }
3918 finally
3919 {
3920 parts[0].ParentGroup.areUpdatesSuspended = false;
3921 }
3638 } 3922 }
3923
3639 parentPrim.HasGroupChanged = true; 3924 parentPrim.HasGroupChanged = true;
3640 parentPrim.ScheduleGroupForFullUpdate(); 3925 parentPrim.ScheduleGroupForFullUpdate();
3641 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3926 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3644,11 +3929,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3644 { 3929 {
3645 SceneObjectPart newRoot = parts[0]; 3930 SceneObjectPart newRoot = parts[0];
3646 parts.Remove(newRoot); 3931 parts.Remove(newRoot);
3647 foreach (SceneObjectPart part in parts) 3932
3933 try
3648 { 3934 {
3649 part.UpdateFlag = 0; 3935 parts[0].ParentGroup.areUpdatesSuspended = true;
3650 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 3936 foreach (SceneObjectPart part in parts)
3937 {
3938 part.UpdateFlag = 0;
3939 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
3940 }
3651 } 3941 }
3942 finally
3943 {
3944 parts[0].ParentGroup.areUpdatesSuspended = false;
3945 }
3946
3947
3652 newRoot.ParentGroup.HasGroupChanged = true; 3948 newRoot.ParentGroup.HasGroupChanged = true;
3653 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 3949 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3654 } 3950 }
@@ -3694,6 +3990,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3694 } 3990 }
3695 else 3991 else
3696 { 3992 {
3993 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
3994 {
3995 linknum -= (m_host.ParentGroup.PrimCount) + 1;
3996
3997 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
3998 if (avatars.Count > linknum)
3999 {
4000 return avatars[linknum].UUID.ToString();
4001 }
4002 }
3697 return UUID.Zero.ToString(); 4003 return UUID.Zero.ToString();
3698 } 4004 }
3699 } 4005 }
@@ -3770,17 +4076,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3770 m_host.AddScriptLPS(1); 4076 m_host.AddScriptLPS(1);
3771 int count = 0; 4077 int count = 0;
3772 4078
3773 lock (m_host.TaskInventory) 4079 m_host.TaskInventory.LockItemsForRead(true);
4080 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3774 { 4081 {
3775 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4082 if (inv.Value.Type == type || type == -1)
3776 { 4083 {
3777 if (inv.Value.Type == type || type == -1) 4084 count = count + 1;
3778 {
3779 count = count + 1;
3780 }
3781 } 4085 }
3782 } 4086 }
3783 4087
4088 m_host.TaskInventory.LockItemsForRead(false);
3784 return count; 4089 return count;
3785 } 4090 }
3786 4091
@@ -3789,16 +4094,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3789 m_host.AddScriptLPS(1); 4094 m_host.AddScriptLPS(1);
3790 ArrayList keys = new ArrayList(); 4095 ArrayList keys = new ArrayList();
3791 4096
3792 lock (m_host.TaskInventory) 4097 m_host.TaskInventory.LockItemsForRead(true);
4098 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3793 { 4099 {
3794 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4100 if (inv.Value.Type == type || type == -1)
3795 { 4101 {
3796 if (inv.Value.Type == type || type == -1) 4102 keys.Add(inv.Value.Name);
3797 {
3798 keys.Add(inv.Value.Name);
3799 }
3800 } 4103 }
3801 } 4104 }
4105 m_host.TaskInventory.LockItemsForRead(false);
3802 4106
3803 if (keys.Count == 0) 4107 if (keys.Count == 0)
3804 { 4108 {
@@ -3835,20 +4139,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3835 } 4139 }
3836 4140
3837 // move the first object found with this inventory name 4141 // move the first object found with this inventory name
3838 lock (m_host.TaskInventory) 4142 m_host.TaskInventory.LockItemsForRead(true);
4143 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3839 { 4144 {
3840 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4145 if (inv.Value.Name == inventory)
3841 { 4146 {
3842 if (inv.Value.Name == inventory) 4147 found = true;
3843 { 4148 objId = inv.Key;
3844 found = true; 4149 assetType = inv.Value.Type;
3845 objId = inv.Key; 4150 objName = inv.Value.Name;
3846 assetType = inv.Value.Type; 4151 break;
3847 objName = inv.Value.Name;
3848 break;
3849 }
3850 } 4152 }
3851 } 4153 }
4154 m_host.TaskInventory.LockItemsForRead(false);
3852 4155
3853 if (!found) 4156 if (!found)
3854 { 4157 {
@@ -3856,9 +4159,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3856 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4159 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3857 } 4160 }
3858 4161
3859 // check if destination is an avatar 4162 // check if destination is an object
3860 if (World.GetScenePresence(destId) != null) 4163 if (World.GetSceneObjectPart(destId) != null)
3861 { 4164 {
4165 // destination is an object
4166 World.MoveTaskInventoryItem(destId, m_host, objId);
4167 }
4168 else
4169 {
4170 ScenePresence presence = World.GetScenePresence(destId);
4171
4172 if (presence == null)
4173 {
4174 UserAccount account =
4175 World.UserAccountService.GetUserAccount(
4176 World.RegionInfo.ScopeID,
4177 destId);
4178
4179 if (account == null)
4180 {
4181 llSay(0, "Can't find destination "+destId.ToString());
4182 return;
4183 }
4184 }
4185
3862 // destination is an avatar 4186 // destination is an avatar
3863 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4187 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3864 4188
@@ -3882,31 +4206,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3882 4206
3883 if (m_TransferModule != null) 4207 if (m_TransferModule != null)
3884 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4208 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4209
4210 //This delay should only occur when giving inventory to avatars.
4211 ScriptSleep(3000);
3885 } 4212 }
3886 else
3887 {
3888 // destination is an object
3889 World.MoveTaskInventoryItem(destId, m_host, objId);
3890 }
3891 ScriptSleep(3000);
3892 } 4213 }
3893 4214
4215 [DebuggerNonUserCode]
3894 public void llRemoveInventory(string name) 4216 public void llRemoveInventory(string name)
3895 { 4217 {
3896 m_host.AddScriptLPS(1); 4218 m_host.AddScriptLPS(1);
3897 4219
3898 lock (m_host.TaskInventory) 4220 List<TaskInventoryItem> inv;
4221 try
3899 { 4222 {
3900 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4223 m_host.TaskInventory.LockItemsForRead(true);
4224 inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values);
4225 }
4226 finally
4227 {
4228 m_host.TaskInventory.LockItemsForRead(false);
4229 }
4230 foreach (TaskInventoryItem item in inv)
4231 {
4232 if (item.Name == name)
3901 { 4233 {
3902 if (item.Name == name) 4234 if (item.ItemID == m_itemID)
3903 { 4235 throw new ScriptDeleteException();
3904 if (item.ItemID == m_itemID) 4236 else
3905 throw new ScriptDeleteException(); 4237 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3906 else 4238 return;
3907 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3908 return;
3909 }
3910 } 4239 }
3911 } 4240 }
3912 } 4241 }
@@ -3972,6 +4301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3972 ce.time = Util.EnvironmentTickCount(); 4301 ce.time = Util.EnvironmentTickCount();
3973 ce.account = account; 4302 ce.account = account;
3974 ce.pinfo = pinfo; 4303 ce.pinfo = pinfo;
4304 m_userInfoCache[uuid] = ce;
3975 } 4305 }
3976 else 4306 else
3977 { 4307 {
@@ -4047,6 +4377,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4047 { 4377 {
4048 m_host.AddScriptLPS(1); 4378 m_host.AddScriptLPS(1);
4049 4379
4380 //Clone is thread safe
4050 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4381 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
4051 4382
4052 foreach (TaskInventoryItem item in itemDictionary.Values) 4383 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4100,6 +4431,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4100 ScenePresence presence = World.GetScenePresence(agentId); 4431 ScenePresence presence = World.GetScenePresence(agentId);
4101 if (presence != null) 4432 if (presence != null)
4102 { 4433 {
4434 // agent must not be a god
4435 if (presence.GodLevel >= 200) return;
4436
4103 // agent must be over the owners land 4437 // agent must be over the owners land
4104 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4438 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4105 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4439 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4159,17 +4493,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4159 UUID soundId = UUID.Zero; 4493 UUID soundId = UUID.Zero;
4160 if (!UUID.TryParse(impact_sound, out soundId)) 4494 if (!UUID.TryParse(impact_sound, out soundId))
4161 { 4495 {
4162 lock (m_host.TaskInventory) 4496 m_host.TaskInventory.LockItemsForRead(true);
4497 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4163 { 4498 {
4164 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4499 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4165 { 4500 {
4166 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4501 soundId = item.AssetID;
4167 { 4502 break;
4168 soundId = item.AssetID;
4169 break;
4170 }
4171 } 4503 }
4172 } 4504 }
4505 m_host.TaskInventory.LockItemsForRead(false);
4173 } 4506 }
4174 m_host.CollisionSound = soundId; 4507 m_host.CollisionSound = soundId;
4175 m_host.CollisionSoundVolume = (float)impact_volume; 4508 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4215,6 +4548,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4215 UUID partItemID; 4548 UUID partItemID;
4216 foreach (SceneObjectPart part in parts) 4549 foreach (SceneObjectPart part in parts)
4217 { 4550 {
4551 //Clone is thread safe
4218 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4552 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4219 4553
4220 foreach (TaskInventoryItem item in itemsDictionary.Values) 4554 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4429,17 +4763,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4429 4763
4430 m_host.AddScriptLPS(1); 4764 m_host.AddScriptLPS(1);
4431 4765
4432 lock (m_host.TaskInventory) 4766 m_host.TaskInventory.LockItemsForRead(true);
4767 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4433 { 4768 {
4434 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4769 if (item.Type == 10 && item.ItemID == m_itemID)
4435 { 4770 {
4436 if (item.Type == 10 && item.ItemID == m_itemID) 4771 result = item.Name!=null?item.Name:String.Empty;
4437 { 4772 break;
4438 result = item.Name != null ? item.Name : String.Empty;
4439 break;
4440 }
4441 } 4773 }
4442 } 4774 }
4775 m_host.TaskInventory.LockItemsForRead(false);
4443 4776
4444 return result; 4777 return result;
4445 } 4778 }
@@ -4592,23 +4925,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4592 { 4925 {
4593 m_host.AddScriptLPS(1); 4926 m_host.AddScriptLPS(1);
4594 4927
4595 lock (m_host.TaskInventory) 4928 m_host.TaskInventory.LockItemsForRead(true);
4929 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4596 { 4930 {
4597 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4931 if (inv.Value.Name == name)
4598 { 4932 {
4599 if (inv.Value.Name == name) 4933 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4600 { 4934 {
4601 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4935 m_host.TaskInventory.LockItemsForRead(false);
4602 { 4936 return inv.Value.AssetID.ToString();
4603 return inv.Value.AssetID.ToString(); 4937 }
4604 } 4938 else
4605 else 4939 {
4606 { 4940 m_host.TaskInventory.LockItemsForRead(false);
4607 return UUID.Zero.ToString(); 4941 return UUID.Zero.ToString();
4608 }
4609 } 4942 }
4610 } 4943 }
4611 } 4944 }
4945 m_host.TaskInventory.LockItemsForRead(false);
4612 4946
4613 return UUID.Zero.ToString(); 4947 return UUID.Zero.ToString();
4614 } 4948 }
@@ -4761,14 +5095,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4761 { 5095 {
4762 m_host.AddScriptLPS(1); 5096 m_host.AddScriptLPS(1);
4763 5097
4764 if (src == null) 5098 return src.Length;
4765 {
4766 return 0;
4767 }
4768 else
4769 {
4770 return src.Length;
4771 }
4772 } 5099 }
4773 5100
4774 public LSL_Integer llList2Integer(LSL_List src, int index) 5101 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4814,7 +5141,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4814 else if (src.Data[index] is LSL_Float) 5141 else if (src.Data[index] is LSL_Float)
4815 return Convert.ToDouble(((LSL_Float) src.Data[index]).value); 5142 return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
4816 else if (src.Data[index] is LSL_String) 5143 else if (src.Data[index] is LSL_String)
4817 return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); 5144 {
5145 string str = ((LSL_String) src.Data[index]).m_string;
5146 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5147 if (m != Match.Empty)
5148 {
5149 str = m.Value;
5150 double d = 0.0;
5151 if (!Double.TryParse(str, out d))
5152 return 0.0;
5153
5154 return d;
5155 }
5156 return 0.0;
5157 }
4818 return Convert.ToDouble(src.Data[index]); 5158 return Convert.ToDouble(src.Data[index]);
4819 } 5159 }
4820 catch (FormatException) 5160 catch (FormatException)
@@ -5087,7 +5427,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5087 } 5427 }
5088 } 5428 }
5089 } 5429 }
5090 else { 5430 else
5431 {
5091 object[] array = new object[src.Length]; 5432 object[] array = new object[src.Length];
5092 Array.Copy(src.Data, 0, array, 0, src.Length); 5433 Array.Copy(src.Data, 0, array, 0, src.Length);
5093 result = new LSL_List(array); 5434 result = new LSL_List(array);
@@ -5499,7 +5840,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5499 public void llSetSoundQueueing(int queue) 5840 public void llSetSoundQueueing(int queue)
5500 { 5841 {
5501 m_host.AddScriptLPS(1); 5842 m_host.AddScriptLPS(1);
5502 NotImplemented("llSetSoundQueueing");
5503 } 5843 }
5504 5844
5505 public void llSetSoundRadius(double radius) 5845 public void llSetSoundRadius(double radius)
@@ -5544,10 +5884,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5544 m_host.AddScriptLPS(1); 5884 m_host.AddScriptLPS(1);
5545 5885
5546 List<SceneObjectPart> parts = GetLinkParts(linknumber); 5886 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5547 5887 if (parts.Count > 0)
5548 foreach (var part in parts)
5549 { 5888 {
5550 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 5889 try
5890 {
5891 parts[0].ParentGroup.areUpdatesSuspended = true;
5892 foreach (var part in parts)
5893 {
5894 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5895 }
5896 }
5897 finally
5898 {
5899 parts[0].ParentGroup.areUpdatesSuspended = false;
5900 }
5551 } 5901 }
5552 } 5902 }
5553 5903
@@ -5601,6 +5951,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5601 ScriptSleep(5000); 5951 ScriptSleep(5000);
5602 } 5952 }
5603 5953
5954 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
5955 {
5956 return ParseString2List(str, separators, in_spacers, false);
5957 }
5958
5604 public LSL_Integer llOverMyLand(string id) 5959 public LSL_Integer llOverMyLand(string id)
5605 { 5960 {
5606 m_host.AddScriptLPS(1); 5961 m_host.AddScriptLPS(1);
@@ -5801,7 +6156,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5801 return m_host.ParentGroup.RootPart.AttachmentPoint; 6156 return m_host.ParentGroup.RootPart.AttachmentPoint;
5802 } 6157 }
5803 6158
5804 public LSL_Integer llGetFreeMemory() 6159 public virtual LSL_Integer llGetFreeMemory()
5805 { 6160 {
5806 m_host.AddScriptLPS(1); 6161 m_host.AddScriptLPS(1);
5807 // Make scripts designed for LSO happy 6162 // Make scripts designed for LSO happy
@@ -5918,7 +6273,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5918 SetParticleSystem(m_host, rules); 6273 SetParticleSystem(m_host, rules);
5919 } 6274 }
5920 6275
5921 private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { 6276 private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
6277 {
5922 6278
5923 6279
5924 if (rules.Length == 0) 6280 if (rules.Length == 0)
@@ -6112,14 +6468,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6112 6468
6113 protected UUID GetTaskInventoryItem(string name) 6469 protected UUID GetTaskInventoryItem(string name)
6114 { 6470 {
6115 lock (m_host.TaskInventory) 6471 m_host.TaskInventory.LockItemsForRead(true);
6472 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6116 { 6473 {
6117 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6474 if (inv.Value.Name == name)
6118 { 6475 {
6119 if (inv.Value.Name == name) 6476 m_host.TaskInventory.LockItemsForRead(false);
6120 return inv.Key; 6477 return inv.Key;
6121 } 6478 }
6122 } 6479 }
6480 m_host.TaskInventory.LockItemsForRead(false);
6123 6481
6124 return UUID.Zero; 6482 return UUID.Zero;
6125 } 6483 }
@@ -6447,22 +6805,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6447 } 6805 }
6448 6806
6449 // copy the first script found with this inventory name 6807 // copy the first script found with this inventory name
6450 lock (m_host.TaskInventory) 6808 m_host.TaskInventory.LockItemsForRead(true);
6809 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6451 { 6810 {
6452 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6811 if (inv.Value.Name == name)
6453 { 6812 {
6454 if (inv.Value.Name == name) 6813 // make sure the object is a script
6814 if (10 == inv.Value.Type)
6455 { 6815 {
6456 // make sure the object is a script 6816 found = true;
6457 if (10 == inv.Value.Type) 6817 srcId = inv.Key;
6458 { 6818 break;
6459 found = true;
6460 srcId = inv.Key;
6461 break;
6462 }
6463 } 6819 }
6464 } 6820 }
6465 } 6821 }
6822 m_host.TaskInventory.LockItemsForRead(false);
6466 6823
6467 if (!found) 6824 if (!found)
6468 { 6825 {
@@ -6546,6 +6903,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6546 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6903 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6547 { 6904 {
6548 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6905 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6906 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6907 return shapeBlock;
6549 6908
6550 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6909 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6551 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6910 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6621,6 +6980,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6621 6980
6622 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6981 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6623 { 6982 {
6983 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6984 return;
6985
6624 ObjectShapePacket.ObjectDataBlock shapeBlock; 6986 ObjectShapePacket.ObjectDataBlock shapeBlock;
6625 6987
6626 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6988 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6670,6 +7032,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6670 7032
6671 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 7033 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6672 { 7034 {
7035 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7036 return;
7037
6673 ObjectShapePacket.ObjectDataBlock shapeBlock; 7038 ObjectShapePacket.ObjectDataBlock shapeBlock;
6674 7039
6675 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 7040 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6712,6 +7077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6712 7077
6713 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 7078 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6714 { 7079 {
7080 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7081 return;
7082
6715 ObjectShapePacket.ObjectDataBlock shapeBlock; 7083 ObjectShapePacket.ObjectDataBlock shapeBlock;
6716 7084
6717 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 7085 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6838,6 +7206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6838 7206
6839 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 7207 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6840 { 7208 {
7209 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7210 return;
7211
6841 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7212 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6842 UUID sculptId; 7213 UUID sculptId;
6843 7214
@@ -6853,13 +7224,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6853 shapeBlock.PathScaleX = 100; 7224 shapeBlock.PathScaleX = 100;
6854 shapeBlock.PathScaleY = 150; 7225 shapeBlock.PathScaleY = 150;
6855 7226
6856 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 7227 if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 &&
6857 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 7228 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 &&
6858 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 7229 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 &&
6859 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) 7230 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0)
6860 { 7231 {
6861 // default 7232 // default
6862 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7233 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
6863 } 7234 }
6864 7235
6865 // retain pathcurve 7236 // retain pathcurve
@@ -6878,30 +7249,82 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6878 ScriptSleep(200); 7249 ScriptSleep(200);
6879 } 7250 }
6880 7251
6881 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7252 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
6882 { 7253 {
6883 m_host.AddScriptLPS(1); 7254 m_host.AddScriptLPS(1);
6884 7255
6885 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7256 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7257 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7258 if (parts.Count>0)
7259 {
7260 try
7261 {
7262 parts[0].ParentGroup.areUpdatesSuspended = true;
7263 foreach (SceneObjectPart part in parts)
7264 SetPrimParams(part, rules);
7265 }
7266 finally
7267 {
7268 parts[0].ParentGroup.areUpdatesSuspended = false;
7269 }
7270 }
7271 if (avatars.Count > 0)
7272 {
7273 foreach (ScenePresence avatar in avatars)
7274 SetPrimParams(avatar, rules);
7275 }
7276 }
6886 7277
6887 foreach (SceneObjectPart part in parts) 7278 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6888 SetPrimParams(part, rules); 7279 {
6889 7280 llSetLinkPrimitiveParamsFast(linknumber, rules);
6890 ScriptSleep(200); 7281 ScriptSleep(200);
6891 } 7282 }
6892 7283
6893 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7284 protected void SetPrimParams(ScenePresence av, LSL_List rules)
6894 { 7285 {
6895 m_host.AddScriptLPS(1); 7286 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7287 //We only support PRIM_POSITION and PRIM_ROTATION
6896 7288
6897 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7289 int idx = 0;
6898 7290
6899 foreach (SceneObjectPart part in parts) 7291 while (idx < rules.Length)
6900 SetPrimParams(part, rules); 7292 {
7293 int code = rules.GetLSLIntegerItem(idx++);
7294
7295 int remain = rules.Length - idx;
7296
7297
7298
7299 switch (code)
7300 {
7301 case (int)ScriptBaseClass.PRIM_POSITION:
7302 if (remain < 1)
7303 return;
7304 LSL_Vector v;
7305 v = rules.GetVector3Item(idx++);
7306 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7307 av.SendFullUpdateToAllClients();
7308
7309 break;
7310
7311 case (int)ScriptBaseClass.PRIM_ROTATION:
7312 if (remain < 1)
7313 return;
7314 LSL_Rotation r;
7315 r = rules.GetQuaternionItem(idx++);
7316 av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7317 av.SendFullUpdateToAllClients();
7318 break;
7319 }
7320 }
6901 } 7321 }
6902 7322
6903 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7323 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6904 { 7324 {
7325 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7326 return;
7327
6905 int idx = 0; 7328 int idx = 0;
6906 7329
6907 while (idx < rules.Length) 7330 while (idx < rules.Length)
@@ -7436,13 +7859,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7436 public LSL_Integer llGetNumberOfPrims() 7859 public LSL_Integer llGetNumberOfPrims()
7437 { 7860 {
7438 m_host.AddScriptLPS(1); 7861 m_host.AddScriptLPS(1);
7439 int avatarCount = 0; 7862 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7440 World.ForEachScenePresence(delegate(ScenePresence presence) 7863
7441 {
7442 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
7443 avatarCount++;
7444 });
7445
7446 return m_host.ParentGroup.PrimCount + avatarCount; 7864 return m_host.ParentGroup.PrimCount + avatarCount;
7447 } 7865 }
7448 7866
@@ -7458,55 +7876,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7458 m_host.AddScriptLPS(1); 7876 m_host.AddScriptLPS(1);
7459 UUID objID = UUID.Zero; 7877 UUID objID = UUID.Zero;
7460 LSL_List result = new LSL_List(); 7878 LSL_List result = new LSL_List();
7879
7880 // If the ID is not valid, return null result
7461 if (!UUID.TryParse(obj, out objID)) 7881 if (!UUID.TryParse(obj, out objID))
7462 { 7882 {
7463 result.Add(new LSL_Vector()); 7883 result.Add(new LSL_Vector());
7464 result.Add(new LSL_Vector()); 7884 result.Add(new LSL_Vector());
7465 return result; 7885 return result;
7466 } 7886 }
7887
7888 // Check if this is an attached prim. If so, replace
7889 // the UUID with the avatar UUID and report it's bounding box
7890 SceneObjectPart part = World.GetSceneObjectPart(objID);
7891 if (part != null && part.ParentGroup.IsAttachment)
7892 objID = part.ParentGroup.RootPart.AttachedAvatar;
7893
7894 // Find out if this is an avatar ID. If so, return it's box
7467 ScenePresence presence = World.GetScenePresence(objID); 7895 ScenePresence presence = World.GetScenePresence(objID);
7468 if (presence != null) 7896 if (presence != null)
7469 { 7897 {
7470 if (presence.ParentID == 0) // not sat on an object 7898 // As per LSL Wiki, there is no difference between sitting
7899 // and standing avatar since server 1.36
7900 LSL_Vector lower;
7901 LSL_Vector upper;
7902 if (presence.Animator.Animations.DefaultAnimation.AnimID
7903 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7471 { 7904 {
7472 LSL_Vector lower; 7905 // This is for ground sitting avatars
7473 LSL_Vector upper; 7906 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7474 if (presence.Animator.Animations.DefaultAnimation.AnimID 7907 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7475 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 7908 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7476 {
7477 // This is for ground sitting avatars
7478 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7479 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7480 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7481 }
7482 else
7483 {
7484 // This is for standing/flying avatars
7485 float height = presence.Appearance.AvatarHeight / 2.0f;
7486 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7487 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7488 }
7489 result.Add(lower);
7490 result.Add(upper);
7491 return result;
7492 } 7909 }
7493 else 7910 else
7494 { 7911 {
7495 // sitting on an object so we need the bounding box of that 7912 // This is for standing/flying avatars
7496 // which should include the avatar so set the UUID to the 7913 float height = presence.Appearance.AvatarHeight / 2.0f;
7497 // UUID of the object the avatar is sat on and allow it to fall through 7914 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7498 // to processing an object 7915 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7499 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7500 objID = p.UUID;
7501 } 7916 }
7917
7918 // Adjust to the documented error offsets (see LSL Wiki)
7919 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
7920 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
7921
7922 if (lower.x > upper.x)
7923 lower.x = upper.x;
7924 if (lower.y > upper.y)
7925 lower.y = upper.y;
7926 if (lower.z > upper.z)
7927 lower.z = upper.z;
7928
7929 result.Add(lower);
7930 result.Add(upper);
7931 return result;
7502 } 7932 }
7503 SceneObjectPart part = World.GetSceneObjectPart(objID); 7933
7934 part = World.GetSceneObjectPart(objID);
7504 // Currently only works for single prims without a sitting avatar 7935 // Currently only works for single prims without a sitting avatar
7505 if (part != null) 7936 if (part != null)
7506 { 7937 {
7507 Vector3 halfSize = part.Scale / 2.0f; 7938 float minX;
7508 LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); 7939 float maxX;
7509 LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); 7940 float minY;
7941 float maxY;
7942 float minZ;
7943 float maxZ;
7944
7945 // This BBox is in sim coordinates, with the offset being
7946 // a contained point.
7947 Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
7948 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
7949
7950 minX -= offsets[0].X;
7951 maxX -= offsets[0].X;
7952 minY -= offsets[0].Y;
7953 maxY -= offsets[0].Y;
7954 minZ -= offsets[0].Z;
7955 maxZ -= offsets[0].Z;
7956
7957 LSL_Vector lower;
7958 LSL_Vector upper;
7959
7960 // Adjust to the documented error offsets (see LSL Wiki)
7961 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
7962 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
7963
7964 if (lower.x > upper.x)
7965 lower.x = upper.x;
7966 if (lower.y > upper.y)
7967 lower.y = upper.y;
7968 if (lower.z > upper.z)
7969 lower.z = upper.z;
7970
7510 result.Add(lower); 7971 result.Add(lower);
7511 result.Add(upper); 7972 result.Add(upper);
7512 return result; 7973 return result;
@@ -7586,13 +8047,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7586 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, 8047 LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X,
7587 part.AbsolutePosition.Y, 8048 part.AbsolutePosition.Y,
7588 part.AbsolutePosition.Z); 8049 part.AbsolutePosition.Z);
7589 // For some reason, the part.AbsolutePosition.* values do not change if the
7590 // linkset is rotated; they always reflect the child prim's world position
7591 // as though the linkset is unrotated. This is incompatible behavior with SL's
7592 // implementation, so will break scripts imported from there (not to mention it
7593 // makes it more difficult to determine a child prim's actual inworld position).
7594 if (part.ParentID != 0)
7595 v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition();
7596 res.Add(v); 8050 res.Add(v);
7597 break; 8051 break;
7598 8052
@@ -7751,24 +8205,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7751 break; 8205 break;
7752 8206
7753 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8207 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7754 // TODO--------------
7755 if (remain < 1) 8208 if (remain < 1)
7756 return res; 8209 return res;
8210 face = (int)rules.GetLSLIntegerItem(idx++);
7757 8211
7758 face=(int)rules.GetLSLIntegerItem(idx++); 8212 tex = part.Shape.Textures;
7759 8213 int shiny;
7760 res.Add(new LSL_Integer(0)); 8214 if (face == ScriptBaseClass.ALL_SIDES)
7761 res.Add(new LSL_Integer(0)); 8215 {
8216 for (face = 0; face < GetNumberOfSides(part); face++)
8217 {
8218 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8219 if (shinyness == Shininess.High)
8220 {
8221 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8222 }
8223 else if (shinyness == Shininess.Medium)
8224 {
8225 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8226 }
8227 else if (shinyness == Shininess.Low)
8228 {
8229 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8230 }
8231 else
8232 {
8233 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8234 }
8235 res.Add(new LSL_Integer(shiny));
8236 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8237 }
8238 }
8239 else
8240 {
8241 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8242 if (shinyness == Shininess.High)
8243 {
8244 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8245 }
8246 else if (shinyness == Shininess.Medium)
8247 {
8248 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8249 }
8250 else if (shinyness == Shininess.Low)
8251 {
8252 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8253 }
8254 else
8255 {
8256 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8257 }
8258 res.Add(new LSL_Integer(shiny));
8259 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8260 }
7762 break; 8261 break;
7763 8262
7764 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8263 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7765 // TODO--------------
7766 if (remain < 1) 8264 if (remain < 1)
7767 return res; 8265 return res;
8266 face = (int)rules.GetLSLIntegerItem(idx++);
7768 8267
7769 face=(int)rules.GetLSLIntegerItem(idx++); 8268 tex = part.Shape.Textures;
7770 8269 int fullbright;
7771 res.Add(new LSL_Integer(0)); 8270 if (face == ScriptBaseClass.ALL_SIDES)
8271 {
8272 for (face = 0; face < GetNumberOfSides(part); face++)
8273 {
8274 if (tex.GetFace((uint)face).Fullbright == true)
8275 {
8276 fullbright = ScriptBaseClass.TRUE;
8277 }
8278 else
8279 {
8280 fullbright = ScriptBaseClass.FALSE;
8281 }
8282 res.Add(new LSL_Integer(fullbright));
8283 }
8284 }
8285 else
8286 {
8287 if (tex.GetFace((uint)face).Fullbright == true)
8288 {
8289 fullbright = ScriptBaseClass.TRUE;
8290 }
8291 else
8292 {
8293 fullbright = ScriptBaseClass.FALSE;
8294 }
8295 res.Add(new LSL_Integer(fullbright));
8296 }
7772 break; 8297 break;
7773 8298
7774 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 8299 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7789,14 +8314,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7789 break; 8314 break;
7790 8315
7791 case (int)ScriptBaseClass.PRIM_TEXGEN: 8316 case (int)ScriptBaseClass.PRIM_TEXGEN:
7792 // TODO--------------
7793 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 8317 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7794 if (remain < 1) 8318 if (remain < 1)
7795 return res; 8319 return res;
8320 face = (int)rules.GetLSLIntegerItem(idx++);
7796 8321
7797 face=(int)rules.GetLSLIntegerItem(idx++); 8322 tex = part.Shape.Textures;
7798 8323 if (face == ScriptBaseClass.ALL_SIDES)
7799 res.Add(new LSL_Integer(0)); 8324 {
8325 for (face = 0; face < GetNumberOfSides(part); face++)
8326 {
8327 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8328 {
8329 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8330 }
8331 else
8332 {
8333 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8334 }
8335 }
8336 }
8337 else
8338 {
8339 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8340 {
8341 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8342 }
8343 else
8344 {
8345 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8346 }
8347 }
7800 break; 8348 break;
7801 8349
7802 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8350 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7815,13 +8363,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7815 break; 8363 break;
7816 8364
7817 case (int)ScriptBaseClass.PRIM_GLOW: 8365 case (int)ScriptBaseClass.PRIM_GLOW:
7818 // TODO--------------
7819 if (remain < 1) 8366 if (remain < 1)
7820 return res; 8367 return res;
8368 face = (int)rules.GetLSLIntegerItem(idx++);
7821 8369
7822 face=(int)rules.GetLSLIntegerItem(idx++); 8370 tex = part.Shape.Textures;
7823 8371 float primglow;
7824 res.Add(new LSL_Float(0)); 8372 if (face == ScriptBaseClass.ALL_SIDES)
8373 {
8374 for (face = 0; face < GetNumberOfSides(part); face++)
8375 {
8376 primglow = tex.GetFace((uint)face).Glow;
8377 res.Add(new LSL_Float(primglow));
8378 }
8379 }
8380 else
8381 {
8382 primglow = tex.GetFace((uint)face).Glow;
8383 res.Add(new LSL_Float(primglow));
8384 }
7825 break; 8385 break;
7826 case (int)ScriptBaseClass.PRIM_TEXT: 8386 case (int)ScriptBaseClass.PRIM_TEXT:
7827 Color4 textColor = part.GetTextColor(); 8387 Color4 textColor = part.GetTextColor();
@@ -8371,8 +8931,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8371 // The function returns an ordered list 8931 // The function returns an ordered list
8372 // representing the tokens found in the supplied 8932 // representing the tokens found in the supplied
8373 // sources string. If two successive tokenizers 8933 // sources string. If two successive tokenizers
8374 // are encountered, then a NULL entry is added 8934 // are encountered, then a null-string entry is
8375 // to the list. 8935 // added to the list.
8376 // 8936 //
8377 // It is a precondition that the source and 8937 // It is a precondition that the source and
8378 // toekizer lisst are non-null. If they are null, 8938 // toekizer lisst are non-null. If they are null,
@@ -8380,7 +8940,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8380 // while their lengths are being determined. 8940 // while their lengths are being determined.
8381 // 8941 //
8382 // A small amount of working memoryis required 8942 // A small amount of working memoryis required
8383 // of approximately 8*#tokenizers. 8943 // of approximately 8*#tokenizers + 8*srcstrlen.
8384 // 8944 //
8385 // There are many ways in which this function 8945 // There are many ways in which this function
8386 // can be implemented, this implementation is 8946 // can be implemented, this implementation is
@@ -8396,155 +8956,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8396 // and eliminates redundant tokenizers as soon 8956 // and eliminates redundant tokenizers as soon
8397 // as is possible. 8957 // as is possible.
8398 // 8958 //
8399 // The implementation tries to avoid any copying 8959 // The implementation tries to minimize temporary
8400 // of arrays or other objects. 8960 // garbage generation.
8401 // </remarks> 8961 // </remarks>
8402 8962
8403 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 8963 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8404 { 8964 {
8405 int beginning = 0; 8965 return ParseString2List(src, separators, spacers, true);
8406 int srclen = src.Length; 8966 }
8407 int seplen = separators.Length;
8408 object[] separray = separators.Data;
8409 int spclen = spacers.Length;
8410 object[] spcarray = spacers.Data;
8411 int mlen = seplen+spclen;
8412
8413 int[] offset = new int[mlen+1];
8414 bool[] active = new bool[mlen];
8415
8416 int best;
8417 int j;
8418
8419 // Initial capacity reduces resize cost
8420 8967
8421 LSL_List tokens = new LSL_List(); 8968 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
8969 {
8970 int srclen = src.Length;
8971 int seplen = separators.Length;
8972 object[] separray = separators.Data;
8973 int spclen = spacers.Length;
8974 object[] spcarray = spacers.Data;
8975 int dellen = 0;
8976 string[] delarray = new string[seplen+spclen];
8422 8977
8423 // All entries are initially valid 8978 int outlen = 0;
8979 string[] outarray = new string[srclen*2+1];
8424 8980
8425 for (int i = 0; i < mlen; i++) 8981 int i, j;
8426 active[i] = true; 8982 string d;
8427 8983
8428 offset[mlen] = srclen; 8984 m_host.AddScriptLPS(1);
8429 8985
8430 while (beginning < srclen) 8986 /*
8987 * Convert separator and spacer lists to C# strings.
8988 * Also filter out null strings so we don't hang.
8989 */
8990 for (i = 0; i < seplen; i ++)
8431 { 8991 {
8992 d = separray[i].ToString();
8993 if (d.Length > 0)
8994 {
8995 delarray[dellen++] = d;
8996 }
8997 }
8998 seplen = dellen;
8432 8999
8433 best = mlen; // as bad as it gets 9000 for (i = 0; i < spclen; i ++)
9001 {
9002 d = spcarray[i].ToString();
9003 if (d.Length > 0)
9004 {
9005 delarray[dellen++] = d;
9006 }
9007 }
8434 9008
8435 // Scan for separators 9009 /*
9010 * Scan through source string from beginning to end.
9011 */
9012 for (i = 0;;)
9013 {
8436 9014
8437 for (j = 0; j < seplen; j++) 9015 /*
9016 * Find earliest delimeter in src starting at i (if any).
9017 */
9018 int earliestDel = -1;
9019 int earliestSrc = srclen;
9020 string earliestStr = null;
9021 for (j = 0; j < dellen; j ++)
8438 { 9022 {
8439 if (separray[j].ToString() == String.Empty) 9023 d = delarray[j];
8440 active[j] = false; 9024 if (d != null)
8441
8442 if (active[j])
8443 { 9025 {
8444 // scan all of the markers 9026 int index = src.IndexOf(d, i);
8445 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 9027 if (index < 0)
8446 { 9028 {
8447 // not present at all 9029 delarray[j] = null; // delim nowhere in src, don't check it anymore
8448 active[j] = false;
8449 } 9030 }
8450 else 9031 else if (index < earliestSrc)
8451 { 9032 {
8452 // present and correct 9033 earliestSrc = index; // where delimeter starts in source string
8453 if (offset[j] < offset[best]) 9034 earliestDel = j; // where delimeter is in delarray[]
8454 { 9035 earliestStr = d; // the delimeter string from delarray[]
8455 // closest so far 9036 if (index == i) break; // can't do any better than found at beg of string
8456 best = j;
8457 if (offset[best] == beginning)
8458 break;
8459 }
8460 } 9037 }
8461 } 9038 }
8462 } 9039 }
8463 9040
8464 // Scan for spacers 9041 /*
8465 9042 * Output source string starting at i through start of earliest delimeter.
8466 if (offset[best] != beginning) 9043 */
9044 if (keepNulls || (earliestSrc > i))
8467 { 9045 {
8468 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 9046 outarray[outlen++] = src.Substring(i, earliestSrc - i);
8469 {
8470 if (spcarray[j-seplen].ToString() == String.Empty)
8471 active[j] = false;
8472
8473 if (active[j])
8474 {
8475 // scan all of the markers
8476 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
8477 {
8478 // not present at all
8479 active[j] = false;
8480 }
8481 else
8482 {
8483 // present and correct
8484 if (offset[j] < offset[best])
8485 {
8486 // closest so far
8487 best = j;
8488 }
8489 }
8490 }
8491 }
8492 } 9047 }
8493 9048
8494 // This is the normal exit from the scanning loop 9049 /*
9050 * If no delimeter found at or after i, we're done scanning.
9051 */
9052 if (earliestDel < 0) break;
8495 9053
8496 if (best == mlen) 9054 /*
9055 * If delimeter was a spacer, output the spacer.
9056 */
9057 if (earliestDel >= seplen)
8497 { 9058 {
8498 // no markers were found on this pass 9059 outarray[outlen++] = earliestStr;
8499 // so we're pretty much done
8500 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
8501 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
8502 break;
8503 } 9060 }
8504 9061
8505 // Otherwise we just add the newly delimited token 9062 /*
8506 // and recalculate where the search should continue. 9063 * Look at rest of src string following delimeter.
8507 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9064 */
8508 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9065 i = earliestSrc + earliestStr.Length;
8509
8510 if (best < seplen)
8511 {
8512 beginning = offset[best] + (separray[best].ToString()).Length;
8513 }
8514 else
8515 {
8516 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
8517 string str = spcarray[best - seplen].ToString();
8518 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
8519 tokens.Add(new LSL_String(str));
8520 }
8521 } 9066 }
8522 9067
8523 // This an awkward an not very intuitive boundary case. If the 9068 /*
8524 // last substring is a tokenizer, then there is an implied trailing 9069 * Make up an exact-sized output array suitable for an LSL_List object.
8525 // null list entry. Hopefully the single comparison will not be too 9070 */
8526 // arduous. Alternatively the 'break' could be replced with a return 9071 object[] outlist = new object[outlen];
8527 // but that's shabby programming. 9072 for (i = 0; i < outlen; i ++)
8528
8529 if ((beginning == srclen) && (keepNulls))
8530 { 9073 {
8531 if (srclen != 0) 9074 outlist[i] = new LSL_String(outarray[i]);
8532 tokens.Add(new LSL_String(""));
8533 } 9075 }
8534 9076 return new LSL_List(outlist);
8535 return tokens;
8536 }
8537
8538 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers)
8539 {
8540 m_host.AddScriptLPS(1);
8541 return this.ParseString(src, separators, spacers, false);
8542 }
8543
8544 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8545 {
8546 m_host.AddScriptLPS(1);
8547 return this.ParseString(src, separators, spacers, true);
8548 } 9077 }
8549 9078
8550 public LSL_Integer llGetObjectPermMask(int mask) 9079 public LSL_Integer llGetObjectPermMask(int mask)
@@ -8621,28 +9150,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8621 { 9150 {
8622 m_host.AddScriptLPS(1); 9151 m_host.AddScriptLPS(1);
8623 9152
8624 lock (m_host.TaskInventory) 9153 m_host.TaskInventory.LockItemsForRead(true);
9154 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8625 { 9155 {
8626 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9156 if (inv.Value.Name == item)
8627 { 9157 {
8628 if (inv.Value.Name == item) 9158 m_host.TaskInventory.LockItemsForRead(false);
9159 switch (mask)
8629 { 9160 {
8630 switch (mask) 9161 case 0:
8631 { 9162 return (int)inv.Value.BasePermissions;
8632 case 0: 9163 case 1:
8633 return (int)inv.Value.BasePermissions; 9164 return (int)inv.Value.CurrentPermissions;
8634 case 1: 9165 case 2:
8635 return (int)inv.Value.CurrentPermissions; 9166 return (int)inv.Value.GroupPermissions;
8636 case 2: 9167 case 3:
8637 return (int)inv.Value.GroupPermissions; 9168 return (int)inv.Value.EveryonePermissions;
8638 case 3: 9169 case 4:
8639 return (int)inv.Value.EveryonePermissions; 9170 return (int)inv.Value.NextPermissions;
8640 case 4:
8641 return (int)inv.Value.NextPermissions;
8642 }
8643 } 9171 }
8644 } 9172 }
8645 } 9173 }
9174 m_host.TaskInventory.LockItemsForRead(false);
8646 9175
8647 return -1; 9176 return -1;
8648 } 9177 }
@@ -8689,16 +9218,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8689 { 9218 {
8690 m_host.AddScriptLPS(1); 9219 m_host.AddScriptLPS(1);
8691 9220
8692 lock (m_host.TaskInventory) 9221 m_host.TaskInventory.LockItemsForRead(true);
9222 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8693 { 9223 {
8694 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9224 if (inv.Value.Name == item)
8695 { 9225 {
8696 if (inv.Value.Name == item) 9226 m_host.TaskInventory.LockItemsForRead(false);
8697 { 9227 return inv.Value.CreatorID.ToString();
8698 return inv.Value.CreatorID.ToString();
8699 }
8700 } 9228 }
8701 } 9229 }
9230 m_host.TaskInventory.LockItemsForRead(false);
8702 9231
8703 llSay(0, "No item name '" + item + "'"); 9232 llSay(0, "No item name '" + item + "'");
8704 9233
@@ -8749,8 +9278,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8749 return UUID.Zero.ToString(); 9278 return UUID.Zero.ToString();
8750 } 9279 }
8751 reply = new LSL_Vector( 9280 reply = new LSL_Vector(
8752 info.RegionLocX * Constants.RegionSize, 9281 info.RegionLocX,
8753 info.RegionLocY * Constants.RegionSize, 9282 info.RegionLocY,
8754 0).ToString(); 9283 0).ToString();
8755 break; 9284 break;
8756 case 6: // DATA_SIM_STATUS 9285 case 6: // DATA_SIM_STATUS
@@ -8963,17 +9492,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8963 int width = 0; 9492 int width = 0;
8964 int height = 0; 9493 int height = 0;
8965 9494
8966 ParcelMediaCommandEnum? commandToSend = null; 9495 uint commandToSend = 0;
8967 float time = 0.0f; // default is from start 9496 float time = 0.0f; // default is from start
8968 9497
8969 ScenePresence presence = null; 9498 ScenePresence presence = null;
8970 9499
8971 for (int i = 0; i < commandList.Data.Length; i++) 9500 for (int i = 0; i < commandList.Data.Length; i++)
8972 { 9501 {
8973 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 9502 uint command = (uint)(commandList.GetLSLIntegerItem(i));
8974 switch (command) 9503 switch (command)
8975 { 9504 {
8976 case ParcelMediaCommandEnum.Agent: 9505 case (uint)ParcelMediaCommandEnum.Agent:
8977 // we send only to one agent 9506 // we send only to one agent
8978 if ((i + 1) < commandList.Length) 9507 if ((i + 1) < commandList.Length)
8979 { 9508 {
@@ -8990,25 +9519,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8990 } 9519 }
8991 break; 9520 break;
8992 9521
8993 case ParcelMediaCommandEnum.Loop: 9522 case (uint)ParcelMediaCommandEnum.Loop:
8994 loop = 1; 9523 loop = 1;
8995 commandToSend = command; 9524 commandToSend = command;
8996 update = true; //need to send the media update packet to set looping 9525 update = true; //need to send the media update packet to set looping
8997 break; 9526 break;
8998 9527
8999 case ParcelMediaCommandEnum.Play: 9528 case (uint)ParcelMediaCommandEnum.Play:
9000 loop = 0; 9529 loop = 0;
9001 commandToSend = command; 9530 commandToSend = command;
9002 update = true; //need to send the media update packet to make sure it doesn't loop 9531 update = true; //need to send the media update packet to make sure it doesn't loop
9003 break; 9532 break;
9004 9533
9005 case ParcelMediaCommandEnum.Pause: 9534 case (uint)ParcelMediaCommandEnum.Pause:
9006 case ParcelMediaCommandEnum.Stop: 9535 case (uint)ParcelMediaCommandEnum.Stop:
9007 case ParcelMediaCommandEnum.Unload: 9536 case (uint)ParcelMediaCommandEnum.Unload:
9008 commandToSend = command; 9537 commandToSend = command;
9009 break; 9538 break;
9010 9539
9011 case ParcelMediaCommandEnum.Url: 9540 case (uint)ParcelMediaCommandEnum.Url:
9012 if ((i + 1) < commandList.Length) 9541 if ((i + 1) < commandList.Length)
9013 { 9542 {
9014 if (commandList.Data[i + 1] is LSL_String) 9543 if (commandList.Data[i + 1] is LSL_String)
@@ -9021,7 +9550,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9021 } 9550 }
9022 break; 9551 break;
9023 9552
9024 case ParcelMediaCommandEnum.Texture: 9553 case (uint)ParcelMediaCommandEnum.Texture:
9025 if ((i + 1) < commandList.Length) 9554 if ((i + 1) < commandList.Length)
9026 { 9555 {
9027 if (commandList.Data[i + 1] is LSL_String) 9556 if (commandList.Data[i + 1] is LSL_String)
@@ -9034,7 +9563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9034 } 9563 }
9035 break; 9564 break;
9036 9565
9037 case ParcelMediaCommandEnum.Time: 9566 case (uint)ParcelMediaCommandEnum.Time:
9038 if ((i + 1) < commandList.Length) 9567 if ((i + 1) < commandList.Length)
9039 { 9568 {
9040 if (commandList.Data[i + 1] is LSL_Float) 9569 if (commandList.Data[i + 1] is LSL_Float)
@@ -9046,7 +9575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9046 } 9575 }
9047 break; 9576 break;
9048 9577
9049 case ParcelMediaCommandEnum.AutoAlign: 9578 case (uint)ParcelMediaCommandEnum.AutoAlign:
9050 if ((i + 1) < commandList.Length) 9579 if ((i + 1) < commandList.Length)
9051 { 9580 {
9052 if (commandList.Data[i + 1] is LSL_Integer) 9581 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9060,7 +9589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9060 } 9589 }
9061 break; 9590 break;
9062 9591
9063 case ParcelMediaCommandEnum.Type: 9592 case (uint)ParcelMediaCommandEnum.Type:
9064 if ((i + 1) < commandList.Length) 9593 if ((i + 1) < commandList.Length)
9065 { 9594 {
9066 if (commandList.Data[i + 1] is LSL_String) 9595 if (commandList.Data[i + 1] is LSL_String)
@@ -9073,7 +9602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9073 } 9602 }
9074 break; 9603 break;
9075 9604
9076 case ParcelMediaCommandEnum.Desc: 9605 case (uint)ParcelMediaCommandEnum.Desc:
9077 if ((i + 1) < commandList.Length) 9606 if ((i + 1) < commandList.Length)
9078 { 9607 {
9079 if (commandList.Data[i + 1] is LSL_String) 9608 if (commandList.Data[i + 1] is LSL_String)
@@ -9086,7 +9615,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9086 } 9615 }
9087 break; 9616 break;
9088 9617
9089 case ParcelMediaCommandEnum.Size: 9618 case (uint)ParcelMediaCommandEnum.Size:
9090 if ((i + 2) < commandList.Length) 9619 if ((i + 2) < commandList.Length)
9091 { 9620 {
9092 if (commandList.Data[i + 1] is LSL_Integer) 9621 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9156,7 +9685,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9156 } 9685 }
9157 } 9686 }
9158 9687
9159 if (commandToSend != null) 9688 if (commandToSend != 0)
9160 { 9689 {
9161 // the commandList contained a start/stop/... command, too 9690 // the commandList contained a start/stop/... command, too
9162 if (presence == null) 9691 if (presence == null)
@@ -9193,7 +9722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9193 9722
9194 if (aList.Data[i] != null) 9723 if (aList.Data[i] != null)
9195 { 9724 {
9196 switch ((ParcelMediaCommandEnum) aList.Data[i]) 9725 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9197 { 9726 {
9198 case ParcelMediaCommandEnum.Url: 9727 case ParcelMediaCommandEnum.Url:
9199 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 9728 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9236,16 +9765,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9236 { 9765 {
9237 m_host.AddScriptLPS(1); 9766 m_host.AddScriptLPS(1);
9238 9767
9239 lock (m_host.TaskInventory) 9768 m_host.TaskInventory.LockItemsForRead(true);
9769 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9240 { 9770 {
9241 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9771 if (inv.Value.Name == name)
9242 { 9772 {
9243 if (inv.Value.Name == name) 9773 m_host.TaskInventory.LockItemsForRead(false);
9244 { 9774 return inv.Value.Type;
9245 return inv.Value.Type;
9246 }
9247 } 9775 }
9248 } 9776 }
9777 m_host.TaskInventory.LockItemsForRead(false);
9249 9778
9250 return -1; 9779 return -1;
9251 } 9780 }
@@ -9256,15 +9785,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9256 9785
9257 if (quick_pay_buttons.Data.Length < 4) 9786 if (quick_pay_buttons.Data.Length < 4)
9258 { 9787 {
9259 LSLError("List must have at least 4 elements"); 9788 int x;
9260 return; 9789 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9790 {
9791 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9792 }
9261 } 9793 }
9262 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9794 int[] nPrice = new int[5];
9263 9795 nPrice[0]=price;
9264 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9796 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
9265 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9797 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
9266 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9798 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
9267 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9799 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9800 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9268 m_host.ParentGroup.HasGroupChanged = true; 9801 m_host.ParentGroup.HasGroupChanged = true;
9269 } 9802 }
9270 9803
@@ -9276,17 +9809,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9276 if (invItemID == UUID.Zero) 9809 if (invItemID == UUID.Zero)
9277 return new LSL_Vector(); 9810 return new LSL_Vector();
9278 9811
9279 lock (m_host.TaskInventory) 9812 m_host.TaskInventory.LockItemsForRead(true);
9813 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9280 { 9814 {
9281 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9815 m_host.TaskInventory.LockItemsForRead(false);
9282 return new LSL_Vector(); 9816 return new LSL_Vector();
9817 }
9283 9818
9284 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9819 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9285 { 9820 {
9286 ShoutError("No permissions to track the camera"); 9821 ShoutError("No permissions to track the camera");
9287 return new LSL_Vector(); 9822 m_host.TaskInventory.LockItemsForRead(false);
9288 } 9823 return new LSL_Vector();
9289 } 9824 }
9825 m_host.TaskInventory.LockItemsForRead(false);
9290 9826
9291 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9827 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9292 if (presence != null) 9828 if (presence != null)
@@ -9304,17 +9840,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9304 if (invItemID == UUID.Zero) 9840 if (invItemID == UUID.Zero)
9305 return new LSL_Rotation(); 9841 return new LSL_Rotation();
9306 9842
9307 lock (m_host.TaskInventory) 9843 m_host.TaskInventory.LockItemsForRead(true);
9844 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9308 { 9845 {
9309 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9846 m_host.TaskInventory.LockItemsForRead(false);
9310 return new LSL_Rotation(); 9847 return new LSL_Rotation();
9311
9312 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9313 {
9314 ShoutError("No permissions to track the camera");
9315 return new LSL_Rotation();
9316 }
9317 } 9848 }
9849 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9850 {
9851 ShoutError("No permissions to track the camera");
9852 m_host.TaskInventory.LockItemsForRead(false);
9853 return new LSL_Rotation();
9854 }
9855 m_host.TaskInventory.LockItemsForRead(false);
9318 9856
9319 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9857 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9320 if (presence != null) 9858 if (presence != null)
@@ -9376,8 +9914,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9376 { 9914 {
9377 m_host.AddScriptLPS(1); 9915 m_host.AddScriptLPS(1);
9378 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 9916 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
9379 if (detectedParams == null) return; // only works on the first detected avatar 9917 if (detectedParams == null)
9380 9918 {
9919 if (m_host.IsAttachment == true)
9920 {
9921 detectedParams = new DetectParams();
9922 detectedParams.Key = m_host.OwnerID;
9923 }
9924 else
9925 {
9926 return;
9927 }
9928 }
9929
9381 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 9930 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9382 if (avatar != null) 9931 if (avatar != null)
9383 { 9932 {
@@ -9385,6 +9934,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9385 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 9934 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
9386 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 9935 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
9387 } 9936 }
9937
9388 ScriptSleep(1000); 9938 ScriptSleep(1000);
9389 } 9939 }
9390 9940
@@ -9464,14 +10014,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9464 if (objectID == UUID.Zero) return; 10014 if (objectID == UUID.Zero) return;
9465 10015
9466 UUID agentID; 10016 UUID agentID;
9467 lock (m_host.TaskInventory) 10017 m_host.TaskInventory.LockItemsForRead(true);
9468 { 10018 // we need the permission first, to know which avatar we want to set the camera for
9469 // we need the permission first, to know which avatar we want to set the camera for 10019 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9470 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9471 10020
9472 if (agentID == UUID.Zero) return; 10021 if (agentID == UUID.Zero)
9473 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 10022 {
10023 m_host.TaskInventory.LockItemsForRead(false);
10024 return;
9474 } 10025 }
10026 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10027 {
10028 m_host.TaskInventory.LockItemsForRead(false);
10029 return;
10030 }
10031 m_host.TaskInventory.LockItemsForRead(false);
9475 10032
9476 ScenePresence presence = World.GetScenePresence(agentID); 10033 ScenePresence presence = World.GetScenePresence(agentID);
9477 10034
@@ -9480,12 +10037,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9480 10037
9481 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); 10038 SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
9482 object[] data = rules.Data; 10039 object[] data = rules.Data;
9483 for (int i = 0; i < data.Length; ++i) { 10040 for (int i = 0; i < data.Length; ++i)
10041 {
9484 int type = Convert.ToInt32(data[i++].ToString()); 10042 int type = Convert.ToInt32(data[i++].ToString());
9485 if (i >= data.Length) break; // odd number of entries => ignore the last 10043 if (i >= data.Length) break; // odd number of entries => ignore the last
9486 10044
9487 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) 10045 // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
9488 switch (type) { 10046 switch (type)
10047 {
9489 case ScriptBaseClass.CAMERA_FOCUS: 10048 case ScriptBaseClass.CAMERA_FOCUS:
9490 case ScriptBaseClass.CAMERA_FOCUS_OFFSET: 10049 case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
9491 case ScriptBaseClass.CAMERA_POSITION: 10050 case ScriptBaseClass.CAMERA_POSITION:
@@ -9521,12 +10080,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9521 10080
9522 // we need the permission first, to know which avatar we want to clear the camera for 10081 // we need the permission first, to know which avatar we want to clear the camera for
9523 UUID agentID; 10082 UUID agentID;
9524 lock (m_host.TaskInventory) 10083 m_host.TaskInventory.LockItemsForRead(true);
10084 agentID = m_host.TaskInventory[invItemID].PermsGranter;
10085 if (agentID == UUID.Zero)
9525 { 10086 {
9526 agentID = m_host.TaskInventory[invItemID].PermsGranter; 10087 m_host.TaskInventory.LockItemsForRead(false);
9527 if (agentID == UUID.Zero) return; 10088 return;
9528 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9529 } 10089 }
10090 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
10091 {
10092 m_host.TaskInventory.LockItemsForRead(false);
10093 return;
10094 }
10095 m_host.TaskInventory.LockItemsForRead(false);
9530 10096
9531 ScenePresence presence = World.GetScenePresence(agentID); 10097 ScenePresence presence = World.GetScenePresence(agentID);
9532 10098
@@ -9593,19 +10159,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9593 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10159 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
9594 { 10160 {
9595 m_host.AddScriptLPS(1); 10161 m_host.AddScriptLPS(1);
9596 string ret = String.Empty; 10162
9597 string src1 = llBase64ToString(str1); 10163 if (str1 == String.Empty)
9598 string src2 = llBase64ToString(str2); 10164 return String.Empty;
9599 int c = 0; 10165 if (str2 == String.Empty)
9600 for (int i = 0; i < src1.Length; i++) 10166 return str1;
10167
10168 byte[] data1;
10169 byte[] data2;
10170 try
10171 {
10172 data1 = Convert.FromBase64String(str1);
10173 data2 = Convert.FromBase64String(str2);
10174 }
10175 catch (Exception)
10176 {
10177 return new LSL_String(String.Empty);
10178 }
10179
10180 byte[] d2 = new Byte[data1.Length];
10181 int pos = 0;
10182
10183 if (data1.Length <= data2.Length)
10184 {
10185 Array.Copy(data2, 0, d2, 0, data1.Length);
10186 }
10187 else
9601 { 10188 {
9602 ret += (char) (src1[i] ^ src2[c]); 10189 while (pos < data1.Length)
10190 {
10191 int len = data1.Length - pos;
10192 if (len > data2.Length)
10193 len = data2.Length;
9603 10194
9604 c++; 10195 Array.Copy(data2, 0, d2, pos, len);
9605 if (c >= src2.Length) 10196 pos += len;
9606 c = 0; 10197 }
9607 } 10198 }
9608 return llStringToBase64(ret); 10199
10200 for (pos = 0 ; pos < data1.Length ; pos++ )
10201 data1[pos] ^= d2[pos];
10202
10203 return Convert.ToBase64String(data1);
9609 } 10204 }
9610 10205
9611 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 10206 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -9664,12 +10259,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9664 Regex r = new Regex(authregex); 10259 Regex r = new Regex(authregex);
9665 int[] gnums = r.GetGroupNumbers(); 10260 int[] gnums = r.GetGroupNumbers();
9666 Match m = r.Match(url); 10261 Match m = r.Match(url);
9667 if (m.Success) { 10262 if (m.Success)
9668 for (int i = 1; i < gnums.Length; i++) { 10263 {
10264 for (int i = 1; i < gnums.Length; i++)
10265 {
9669 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; 10266 //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]];
9670 //CaptureCollection cc = g.Captures; 10267 //CaptureCollection cc = g.Captures;
9671 } 10268 }
9672 if (m.Groups.Count == 5) { 10269 if (m.Groups.Count == 5)
10270 {
9673 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); 10271 httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString())));
9674 url = m.Groups[1].ToString() + m.Groups[4].ToString(); 10272 url = m.Groups[1].ToString() + m.Groups[4].ToString();
9675 } 10273 }
@@ -9983,15 +10581,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9983 10581
9984 internal UUID ScriptByName(string name) 10582 internal UUID ScriptByName(string name)
9985 { 10583 {
9986 lock (m_host.TaskInventory) 10584 m_host.TaskInventory.LockItemsForRead(true);
10585
10586 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9987 { 10587 {
9988 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10588 if (item.Type == 10 && item.Name == name)
9989 { 10589 {
9990 if (item.Type == 10 && item.Name == name) 10590 m_host.TaskInventory.LockItemsForRead(false);
9991 return item.ItemID; 10591 return item.ItemID;
9992 } 10592 }
9993 } 10593 }
9994 10594
10595 m_host.TaskInventory.LockItemsForRead(false);
10596
9995 return UUID.Zero; 10597 return UUID.Zero;
9996 } 10598 }
9997 10599
@@ -10032,6 +10634,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10032 { 10634 {
10033 m_host.AddScriptLPS(1); 10635 m_host.AddScriptLPS(1);
10034 10636
10637 //Clone is thread safe
10035 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10638 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10036 10639
10037 UUID assetID = UUID.Zero; 10640 UUID assetID = UUID.Zero;
@@ -10094,6 +10697,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10094 { 10697 {
10095 m_host.AddScriptLPS(1); 10698 m_host.AddScriptLPS(1);
10096 10699
10700 //Clone is thread safe
10097 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10701 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10098 10702
10099 UUID assetID = UUID.Zero; 10703 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 8a98be7..5212e1b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
130 internal float m_ScriptDelayFactor = 1.0f; 130 internal float m_ScriptDelayFactor = 1.0f;
131 internal float m_ScriptDistanceFactor = 1.0f; 131 internal float m_ScriptDistanceFactor = 1.0f;
132 internal bool m_debuggerSafe = false;
132 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 133 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
133 134
134 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 135 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 m_host = host; 138 m_host = host;
138 m_localID = localID; 139 m_localID = localID;
139 m_itemID = itemID; 140 m_itemID = itemID;
141 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
140 142
141 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 143 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
142 m_OSFunctionsEnabled = true; 144 m_OSFunctionsEnabled = true;
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
195 197
196 internal void OSSLError(string msg) 198 internal void OSSLError(string msg)
197 { 199 {
198 throw new Exception("OSSL Runtime Error: " + msg); 200 if (m_debuggerSafe)
201 {
202 OSSLShoutError(msg);
203 }
204 else
205 {
206 throw new Exception("OSSL Runtime Error: " + msg);
207 }
199 } 208 }
200 209
201 private void InitLSL() 210 private void InitLSL()
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
767 if (target != null) 776 if (target != null)
768 { 777 {
769 UUID animID=UUID.Zero; 778 UUID animID=UUID.Zero;
770 lock (m_host.TaskInventory) 779 m_host.TaskInventory.LockItemsForRead(true);
780 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
771 { 781 {
772 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 782 if (inv.Value.Name == animation)
773 { 783 {
774 if (inv.Value.Name == animation) 784 if (inv.Value.Type == (int)AssetType.Animation)
775 { 785 animID = inv.Value.AssetID;
776 if (inv.Value.Type == (int)AssetType.Animation) 786 continue;
777 animID = inv.Value.AssetID;
778 continue;
779 }
780 } 787 }
781 } 788 }
789 m_host.TaskInventory.LockItemsForRead(false);
782 if (animID == UUID.Zero) 790 if (animID == UUID.Zero)
783 target.Animator.AddAnimation(animation, m_host.UUID); 791 target.Animator.AddAnimation(animation, m_host.UUID);
784 else 792 else
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
800 if (target != null) 808 if (target != null)
801 { 809 {
802 UUID animID=UUID.Zero; 810 UUID animID=UUID.Zero;
803 lock (m_host.TaskInventory) 811 m_host.TaskInventory.LockItemsForRead(true);
812 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
804 { 813 {
805 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 814 if (inv.Value.Name == animation)
806 { 815 {
807 if (inv.Value.Name == animation) 816 if (inv.Value.Type == (int)AssetType.Animation)
808 { 817 animID = inv.Value.AssetID;
809 if (inv.Value.Type == (int)AssetType.Animation) 818 continue;
810 animID = inv.Value.AssetID;
811 continue;
812 }
813 } 819 }
814 } 820 }
821 m_host.TaskInventory.LockItemsForRead(false);
815 822
816 if (animID == UUID.Zero) 823 if (animID == UUID.Zero)
817 target.Animator.RemoveAnimation(animation); 824 target.Animator.RemoveAnimation(animation);
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 1669
1663 if (!UUID.TryParse(name, out assetID)) 1670 if (!UUID.TryParse(name, out assetID))
1664 { 1671 {
1672 m_host.TaskInventory.LockItemsForRead(true);
1665 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1673 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1666 { 1674 {
1667 if (item.Type == 7 && item.Name == name) 1675 if (item.Type == 7 && item.Name == name)
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1669 assetID = item.AssetID; 1677 assetID = item.AssetID;
1670 } 1678 }
1671 } 1679 }
1680 m_host.TaskInventory.LockItemsForRead(false);
1672 } 1681 }
1673 1682
1674 if (assetID == UUID.Zero) 1683 if (assetID == UUID.Zero)
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1715 1724
1716 if (!UUID.TryParse(name, out assetID)) 1725 if (!UUID.TryParse(name, out assetID))
1717 { 1726 {
1727 m_host.TaskInventory.LockItemsForRead(true);
1718 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1728 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1719 { 1729 {
1720 if (item.Type == 7 && item.Name == name) 1730 if (item.Type == 7 && item.Name == name)
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1722 assetID = item.AssetID; 1732 assetID = item.AssetID;
1723 } 1733 }
1724 } 1734 }
1735 m_host.TaskInventory.LockItemsForRead(false);
1725 } 1736 }
1726 1737
1727 if (assetID == UUID.Zero) 1738 if (assetID == UUID.Zero)
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1772 1783
1773 if (!UUID.TryParse(name, out assetID)) 1784 if (!UUID.TryParse(name, out assetID))
1774 { 1785 {
1786 m_host.TaskInventory.LockItemsForRead(true);
1775 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1787 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1776 { 1788 {
1777 if (item.Type == 7 && item.Name == name) 1789 if (item.Type == 7 && item.Name == name)
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1779 assetID = item.AssetID; 1791 assetID = item.AssetID;
1780 } 1792 }
1781 } 1793 }
1794 m_host.TaskInventory.LockItemsForRead(false);
1782 } 1795 }
1783 1796
1784 if (assetID == UUID.Zero) 1797 if (assetID == UUID.Zero)
@@ -2258,9 +2271,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2258 { 2271 {
2259 if (avatar.IsChildAgent == false) 2272 if (avatar.IsChildAgent == false)
2260 { 2273 {
2261 result.Add(avatar.UUID); 2274 result.Add(new LSL_Key(avatar.UUID.ToString()));
2262 result.Add(avatar.AbsolutePosition); 2275 result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z));
2263 result.Add(avatar.Name); 2276 result.Add(new LSL_String(avatar.Name));
2264 } 2277 }
2265 } 2278 }
2266 }); 2279 });
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index fefbb35..3b7de53 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 204 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0)
206 { 206 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 207 sensedEntities.AddRange(doAgentSensor(ts));
208 } 208 }
209 209
210 // If SCRIPTED or PASSIVE or ACTIVE check objects 210 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
309 // in mouselook. 309 // in mouselook.
310 310
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
312 fromRegionPos = avatar.AbsolutePosition;
312 q = avatar.Rotation; 313 q = avatar.Rotation;
313 } 314 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 315 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
422 SceneObjectPart SensePoint = ts.host; 423 SceneObjectPart SensePoint = ts.host;
423 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 424 Vector3 fromRegionPos = SensePoint.AbsolutePosition;
424 Quaternion q = SensePoint.RotationOffset; 425 Quaternion q = SensePoint.RotationOffset;
426 if (SensePoint.ParentGroup.RootPart.IsAttachment)
427 {
428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook.
431
432 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
433 fromRegionPos = avatar.AbsolutePosition;
434 q = avatar.Rotation;
435 }
425 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 436 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
426 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 437 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
427 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 438 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }