diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
6 files changed, 2123 insertions, 928 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index d6de39f..466e540 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
275 | protected UUID InventorySelf() | 344 | protected UUID InventorySelf() |
276 | { | 345 | { |
277 | UUID invItemID = new UUID(); | 346 | UUID invItemID = new UUID(); |
278 | 347 | bool unlock = false; | |
279 | lock (m_host.TaskInventory) | 348 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
280 | { | 349 | { |
281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 350 | m_host.TaskInventory.LockItemsForRead(true); |
351 | unlock = true; | ||
352 | } | ||
353 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
354 | { | ||
355 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
282 | { | 356 | { |
283 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 357 | invItemID = inv.Key; |
284 | { | 358 | break; |
285 | invItemID = inv.Key; | ||
286 | break; | ||
287 | } | ||
288 | } | 359 | } |
289 | } | 360 | } |
290 | 361 | if (unlock) | |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(false); | ||
364 | } | ||
291 | return invItemID; | 365 | return invItemID; |
292 | } | 366 | } |
293 | 367 | ||
294 | protected UUID InventoryKey(string name, int type) | 368 | protected UUID InventoryKey(string name, int type) |
295 | { | 369 | { |
296 | m_host.AddScriptLPS(1); | 370 | m_host.AddScriptLPS(1); |
297 | 371 | m_host.TaskInventory.LockItemsForRead(true); | |
298 | lock (m_host.TaskInventory) | 372 | |
373 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
299 | { | 374 | { |
300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 375 | if (inv.Value.Name == name) |
301 | { | 376 | { |
302 | if (inv.Value.Name == name) | 377 | m_host.TaskInventory.LockItemsForRead(false); |
378 | |||
379 | if (inv.Value.Type != type) | ||
303 | { | 380 | { |
304 | if (inv.Value.Type != type) | 381 | return UUID.Zero; |
305 | return UUID.Zero; | ||
306 | |||
307 | return inv.Value.AssetID; | ||
308 | } | 382 | } |
383 | |||
384 | return inv.Value.AssetID; | ||
309 | } | 385 | } |
310 | } | 386 | } |
311 | 387 | ||
388 | m_host.TaskInventory.LockItemsForRead(false); | ||
312 | return UUID.Zero; | 389 | return UUID.Zero; |
313 | } | 390 | } |
314 | 391 | ||
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | { | 393 | { |
317 | m_host.AddScriptLPS(1); | 394 | m_host.AddScriptLPS(1); |
318 | 395 | ||
319 | lock (m_host.TaskInventory) | 396 | |
397 | m_host.TaskInventory.LockItemsForRead(true); | ||
398 | |||
399 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
320 | { | 400 | { |
321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 401 | if (inv.Value.Name == name) |
322 | { | 402 | { |
323 | if (inv.Value.Name == name) | 403 | m_host.TaskInventory.LockItemsForRead(false); |
324 | { | 404 | return inv.Value.AssetID; |
325 | return inv.Value.AssetID; | ||
326 | } | ||
327 | } | 405 | } |
328 | } | 406 | } |
329 | 407 | ||
408 | m_host.TaskInventory.LockItemsForRead(false); | ||
409 | |||
410 | |||
330 | return UUID.Zero; | 411 | return UUID.Zero; |
331 | } | 412 | } |
332 | 413 | ||
@@ -468,31 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
468 | 549 | ||
469 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 550 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
470 | 551 | ||
471 | /// <summary> | 552 | // Utility function for llRot2Euler |
472 | /// Convert an LSL rotation to a Euler vector. | 553 | |
473 | /// </summary> | 554 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
474 | /// <remarks> | 555 | protected double NormalizeAngle(double angle) |
475 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
476 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
477 | /// </remarks> | ||
478 | /// <param name="r"></param> | ||
479 | /// <returns></returns> | ||
480 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
481 | { | 556 | { |
482 | m_host.AddScriptLPS(1); | 557 | if (angle > -Math.PI && angle < Math.PI) |
558 | return angle; | ||
483 | 559 | ||
484 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 560 | int numPis = (int)(Math.PI / angle); |
485 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 561 | double remainder = angle - Math.PI * numPis; |
486 | if (m == 0.0) return new LSL_Vector(); | 562 | if (numPis % 2 == 1) |
487 | double x = Math.Atan2(-v.y, v.z); | 563 | return Math.PI - angle; |
488 | double sin = v.x / m; | 564 | return remainder; |
489 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 565 | } |
490 | double y = Math.Asin(sin); | 566 | |
491 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | 567 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
492 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | 568 | { |
493 | double z = Math.Atan2(v.y, v.x); | 569 | m_host.AddScriptLPS(1); |
570 | LSL_Vector eul = new LSL_Vector(); | ||
494 | 571 | ||
495 | return new LSL_Vector(x, y, z); | 572 | double sqw = q1.s*q1.s; |
573 | double sqx = q1.x*q1.x; | ||
574 | double sqy = q1.z*q1.z; | ||
575 | double sqz = q1.y*q1.y; | ||
576 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
577 | double test = q1.x*q1.z + q1.y*q1.s; | ||
578 | if (test > 0.4999*unit) { // singularity at north pole | ||
579 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
580 | eul.y = Math.PI/2; | ||
581 | eul.x = 0; | ||
582 | return eul; | ||
583 | } | ||
584 | if (test < -0.4999*unit) { // singularity at south pole | ||
585 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
586 | eul.y = -Math.PI/2; | ||
587 | eul.x = 0; | ||
588 | return eul; | ||
589 | } | ||
590 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
591 | eul.y = Math.Asin(2*test/unit); | ||
592 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
593 | return eul; | ||
496 | } | 594 | } |
497 | 595 | ||
498 | /* From wiki: | 596 | /* From wiki: |
@@ -694,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
694 | { | 792 | { |
695 | //A and B should both be normalized | 793 | //A and B should both be normalized |
696 | m_host.AddScriptLPS(1); | 794 | m_host.AddScriptLPS(1); |
697 | LSL_Rotation rotBetween; | 795 | /* This method is more accurate than the SL one, and thus causes problems |
698 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 796 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
699 | // continue calculation. | 797 | |
700 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 798 | double dotProduct = LSL_Vector.Dot(a, b); |
799 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
800 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
801 | double angle = Math.Acos(dotProduct / magProduct); | ||
802 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
803 | double s = Math.Sin(angle / 2); | ||
804 | |||
805 | double x = axis.x * s; | ||
806 | double y = axis.y * s; | ||
807 | double z = axis.z * s; | ||
808 | double w = Math.Cos(angle / 2); | ||
809 | |||
810 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | |||
813 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
814 | */ | ||
815 | |||
816 | // This method mimics the 180 errors found in SL | ||
817 | // See www.euclideanspace.com... angleBetween | ||
818 | LSL_Vector vec_a = a; | ||
819 | LSL_Vector vec_b = b; | ||
820 | |||
821 | // Eliminate zero length | ||
822 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
823 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
824 | if (vec_a_mag < 0.00001 || | ||
825 | vec_b_mag < 0.00001) | ||
701 | { | 826 | { |
702 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 827 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
703 | } | 828 | } |
704 | else | 829 | |
830 | // Normalize | ||
831 | vec_a = llVecNorm(vec_a); | ||
832 | vec_b = llVecNorm(vec_b); | ||
833 | |||
834 | // Calculate axis and rotation angle | ||
835 | LSL_Vector axis = vec_a % vec_b; | ||
836 | LSL_Float cos_theta = vec_a * vec_b; | ||
837 | |||
838 | // Check if parallel | ||
839 | if (cos_theta > 0.99999) | ||
705 | { | 840 | { |
706 | a = LSL_Vector.Norm(a); | 841 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
707 | b = LSL_Vector.Norm(b); | 842 | } |
708 | double dotProduct = LSL_Vector.Dot(a, b); | 843 | |
709 | // There are two degenerate cases possible. These are for vectors 180 or | 844 | // Check if anti-parallel |
710 | // 0 degrees apart. These have to be detected and handled individually. | 845 | else if (cos_theta < -0.99999) |
711 | // | 846 | { |
712 | // Check for vectors 180 degrees apart. | 847 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
713 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 848 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
714 | if (dotProduct < -0.9999999f) | 849 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
715 | { | 850 | } |
716 | // First assume X axis is orthogonal to the vectors. | 851 | else // other rotation |
717 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 852 | { |
718 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 853 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
719 | // Check for near zero vector. A very small non-zero number here will create | 854 | axis = llVecNorm(axis); |
720 | // a rotation in an undesired direction. | 855 | double x, y, z, s, t; |
721 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 856 | s = Math.Cos(theta); |
722 | { | 857 | t = Math.Sin(theta); |
723 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 858 | x = axis.x * t; |
724 | } | 859 | y = axis.y * t; |
725 | // If the magnitude of the vector was near zero, then assume the X axis is not | 860 | z = axis.z * t; |
726 | // orthogonal and use the Z axis instead. | 861 | return new LSL_Rotation(x,y,z,s); |
727 | else | ||
728 | { | ||
729 | // Set 180 z rotation. | ||
730 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
731 | } | ||
732 | } | ||
733 | // Check for parallel vectors. | ||
734 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
735 | else if (dotProduct > 0.9999999f) | ||
736 | { | ||
737 | // Set zero rotation. | ||
738 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
739 | } | ||
740 | else | ||
741 | { | ||
742 | // All special checks have been performed so get the axis of rotation. | ||
743 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
744 | // Quarternion s value is the length of the unit vector + dot product. | ||
745 | double qs = 1.0 + dotProduct; | ||
746 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
747 | // Normalize the rotation. | ||
748 | double mag = LSL_Rotation.Mag(rotBetween); | ||
749 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
750 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
751 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
752 | // crossProduct vector should also not be zero. | ||
753 | rotBetween.x = rotBetween.x / mag; | ||
754 | rotBetween.y = rotBetween.y / mag; | ||
755 | rotBetween.z = rotBetween.z / mag; | ||
756 | rotBetween.s = rotBetween.s / mag; | ||
757 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
758 | // any longer since zero vectors are checked for at the top. | ||
759 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
760 | { | ||
761 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
762 | } | ||
763 | } | ||
764 | } | 862 | } |
765 | return rotBetween; | ||
766 | } | 863 | } |
767 | 864 | ||
768 | public void llWhisper(int channelID, string text) | 865 | public void llWhisper(int channelID, string text) |
769 | { | 866 | { |
770 | m_host.AddScriptLPS(1); | 867 | m_host.AddScriptLPS(1); |
@@ -784,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
784 | { | 881 | { |
785 | m_host.AddScriptLPS(1); | 882 | m_host.AddScriptLPS(1); |
786 | 883 | ||
884 | if (channelID == 0) | ||
885 | m_SayShoutCount++; | ||
886 | |||
887 | if (m_SayShoutCount >= 11) | ||
888 | ScriptSleep(2000); | ||
889 | |||
787 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 890 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
788 | { | 891 | { |
789 | Console.WriteLine(text); | 892 | Console.WriteLine(text); |
@@ -806,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
806 | { | 909 | { |
807 | m_host.AddScriptLPS(1); | 910 | m_host.AddScriptLPS(1); |
808 | 911 | ||
912 | if (channelID == 0) | ||
913 | m_SayShoutCount++; | ||
914 | |||
915 | if (m_SayShoutCount >= 11) | ||
916 | ScriptSleep(2000); | ||
917 | |||
809 | if (text.Length > 1023) | 918 | if (text.Length > 1023) |
810 | text = text.Substring(0, 1023); | 919 | text = text.Substring(0, 1023); |
811 | 920 | ||
@@ -1106,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1106 | return detectedParams.TouchUV; | 1215 | return detectedParams.TouchUV; |
1107 | } | 1216 | } |
1108 | 1217 | ||
1218 | [DebuggerNonUserCode] | ||
1109 | public virtual void llDie() | 1219 | public virtual void llDie() |
1110 | { | 1220 | { |
1111 | m_host.AddScriptLPS(1); | 1221 | m_host.AddScriptLPS(1); |
1112 | throw new SelfDeleteException(); | 1222 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1113 | } | 1223 | } |
1114 | 1224 | ||
1115 | public LSL_Float llGround(LSL_Vector offset) | 1225 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1182,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1182 | 1292 | ||
1183 | public void llSetStatus(int status, int value) | 1293 | public void llSetStatus(int status, int value) |
1184 | { | 1294 | { |
1295 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1296 | return; | ||
1185 | m_host.AddScriptLPS(1); | 1297 | m_host.AddScriptLPS(1); |
1186 | 1298 | ||
1187 | int statusrotationaxis = 0; | 1299 | int statusrotationaxis = 0; |
@@ -1411,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1411 | { | 1523 | { |
1412 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1413 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1414 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1415 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1416 | 1570 | ||
@@ -1419,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1419 | 1573 | ||
1420 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1421 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1422 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1423 | MappingType textype; | 1580 | MappingType textype; |
1424 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1449,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1449 | 1606 | ||
1450 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1451 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1452 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1453 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1454 | { | 1614 | { |
@@ -1474,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | 1634 | ||
1475 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1476 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1477 | 1639 | ||
1478 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1479 | 1641 | ||
@@ -1524,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1524 | 1686 | ||
1525 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1526 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1527 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1528 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1529 | { | 1694 | { |
@@ -1584,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1584 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1585 | 1750 | ||
1586 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1587 | 1752 | if (parts.Count > 0) | |
1588 | foreach (SceneObjectPart part in parts) | 1753 | { |
1589 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1763 | } | ||
1764 | } | ||
1590 | } | 1765 | } |
1591 | 1766 | ||
1592 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1593 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1594 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1595 | Color4 texcolor; | 1773 | Color4 texcolor; |
1596 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1643,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1643 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1644 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1645 | { | 1823 | { |
1646 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1647 | return; | 1825 | return; |
1648 | 1826 | ||
1649 | if (flexi) | 1827 | if (flexi) |
@@ -1677,7 +1855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1677 | /// <param name="falloff"></param> | 1855 | /// <param name="falloff"></param> |
1678 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1856 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1679 | { | 1857 | { |
1680 | if (part == null) | 1858 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1681 | return; | 1859 | return; |
1682 | 1860 | ||
1683 | if (light) | 1861 | if (light) |
@@ -1754,15 +1932,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1754 | m_host.AddScriptLPS(1); | 1932 | m_host.AddScriptLPS(1); |
1755 | 1933 | ||
1756 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1934 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1757 | 1935 | if (parts.Count > 0) | |
1758 | foreach (SceneObjectPart part in parts) | 1936 | { |
1759 | SetTexture(part, texture, face); | 1937 | try |
1760 | 1938 | { | |
1939 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1940 | foreach (SceneObjectPart part in parts) | ||
1941 | SetTexture(part, texture, face); | ||
1942 | } | ||
1943 | finally | ||
1944 | { | ||
1945 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1946 | } | ||
1947 | } | ||
1761 | ScriptSleep(200); | 1948 | ScriptSleep(200); |
1762 | } | 1949 | } |
1763 | 1950 | ||
1764 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1951 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1765 | { | 1952 | { |
1953 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1954 | return; | ||
1955 | |||
1766 | UUID textureID = new UUID(); | 1956 | UUID textureID = new UUID(); |
1767 | 1957 | ||
1768 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1958 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1807,6 +1997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1807 | 1997 | ||
1808 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1998 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1809 | { | 1999 | { |
2000 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2001 | return; | ||
2002 | |||
1810 | Primitive.TextureEntry tex = part.Shape.Textures; | 2003 | Primitive.TextureEntry tex = part.Shape.Textures; |
1811 | if (face >= 0 && face < GetNumberOfSides(part)) | 2004 | if (face >= 0 && face < GetNumberOfSides(part)) |
1812 | { | 2005 | { |
@@ -1843,6 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1843 | 2036 | ||
1844 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2037 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1845 | { | 2038 | { |
2039 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2040 | return; | ||
2041 | |||
1846 | Primitive.TextureEntry tex = part.Shape.Textures; | 2042 | Primitive.TextureEntry tex = part.Shape.Textures; |
1847 | if (face >= 0 && face < GetNumberOfSides(part)) | 2043 | if (face >= 0 && face < GetNumberOfSides(part)) |
1848 | { | 2044 | { |
@@ -1879,6 +2075,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1879 | 2075 | ||
1880 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2076 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1881 | { | 2077 | { |
2078 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2079 | return; | ||
2080 | |||
1882 | Primitive.TextureEntry tex = part.Shape.Textures; | 2081 | Primitive.TextureEntry tex = part.Shape.Textures; |
1883 | if (face >= 0 && face < GetNumberOfSides(part)) | 2082 | if (face >= 0 && face < GetNumberOfSides(part)) |
1884 | { | 2083 | { |
@@ -1985,24 +2184,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1985 | 2184 | ||
1986 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2185 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1987 | { | 2186 | { |
1988 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2187 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1989 | LSL_Vector currentPos = GetPartLocalPos(part); | 2188 | return; |
1990 | 2189 | ||
1991 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2190 | LSL_Vector currentPos = GetPartLocalPos(part); |
1992 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2191 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); |
1993 | 2192 | ||
1994 | if (part.ParentGroup.RootPart == part) | 2193 | if (part.ParentGroup.RootPart == part) |
1995 | { | 2194 | { |
1996 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1997 | targetPos.z = ground; | ||
1998 | SceneObjectGroup parent = part.ParentGroup; | 2195 | SceneObjectGroup parent = part.ParentGroup; |
1999 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2196 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
2000 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
2001 | } | 2197 | } |
2002 | else | 2198 | else |
2003 | { | 2199 | { |
2004 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2200 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2005 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2006 | SceneObjectGroup parent = part.ParentGroup; | 2201 | SceneObjectGroup parent = part.ParentGroup; |
2007 | parent.HasGroupChanged = true; | 2202 | parent.HasGroupChanged = true; |
2008 | parent.ScheduleGroupForTerseUpdate(); | 2203 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2053,9 +2248,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2053 | m_host.AddScriptLPS(1); | 2248 | m_host.AddScriptLPS(1); |
2054 | 2249 | ||
2055 | // try to let this work as in SL... | 2250 | // try to let this work as in SL... |
2056 | if (m_host.ParentID == 0) | 2251 | if (m_host.LinkNum < 2) |
2057 | { | 2252 | { |
2058 | // special case: If we are root, rotate complete SOG to new rotation | 2253 | // Special case: If we are root, rotate complete SOG to new |
2254 | // rotation. | ||
2255 | // We are root if the link number is 0 (single prim) or 1 | ||
2256 | // (root prim). ParentID may be nonzero in attachments and | ||
2257 | // using it would cause attachments and HUDs to rotate | ||
2258 | // to the wrong positions. | ||
2059 | SetRot(m_host, Rot2Quaternion(rot)); | 2259 | SetRot(m_host, Rot2Quaternion(rot)); |
2060 | } | 2260 | } |
2061 | else | 2261 | else |
@@ -2080,6 +2280,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2080 | 2280 | ||
2081 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2281 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2082 | { | 2282 | { |
2283 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2284 | return; | ||
2285 | |||
2083 | part.UpdateRotation(rot); | 2286 | part.UpdateRotation(rot); |
2084 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2287 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2085 | 2288 | ||
@@ -2703,12 +2906,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2703 | 2906 | ||
2704 | m_host.AddScriptLPS(1); | 2907 | m_host.AddScriptLPS(1); |
2705 | 2908 | ||
2909 | m_host.TaskInventory.LockItemsForRead(true); | ||
2706 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2910 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2707 | 2911 | m_host.TaskInventory.LockItemsForRead(false); | |
2708 | lock (m_host.TaskInventory) | ||
2709 | { | ||
2710 | item = m_host.TaskInventory[invItemID]; | ||
2711 | } | ||
2712 | 2912 | ||
2713 | if (item.PermsGranter == UUID.Zero) | 2913 | if (item.PermsGranter == UUID.Zero) |
2714 | return 0; | 2914 | return 0; |
@@ -2783,6 +2983,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2783 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2983 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2784 | return; | 2984 | return; |
2785 | 2985 | ||
2986 | //Clone is thread-safe | ||
2786 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2987 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2787 | 2988 | ||
2788 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2989 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2843,6 +3044,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2843 | 3044 | ||
2844 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3045 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2845 | { | 3046 | { |
3047 | /* | ||
2846 | m_host.AddScriptLPS(1); | 3048 | m_host.AddScriptLPS(1); |
2847 | // Determine where we are looking from | 3049 | // Determine where we are looking from |
2848 | LSL_Vector from = llGetPos(); | 3050 | LSL_Vector from = llGetPos(); |
@@ -2862,10 +3064,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2862 | // the angles of rotation in radians into rotation value | 3064 | // the angles of rotation in radians into rotation value |
2863 | 3065 | ||
2864 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3066 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2865 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3067 | |
2866 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3068 | // This would only work if your physics system contains an APID controller: |
3069 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3070 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3071 | |||
2867 | // Orient the object to the angle calculated | 3072 | // Orient the object to the angle calculated |
2868 | //llSetRot(rot); | 3073 | llSetRot(rot); |
3074 | */ | ||
3075 | |||
3076 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3077 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3078 | // http://bugs.meta7.com/view.php?id=28 | ||
3079 | // - Tom | ||
3080 | |||
3081 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3082 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3083 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3084 | */ | ||
3085 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3086 | { | ||
3087 | // Part is non-phys, convert this to a llSetRot() | ||
3088 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3089 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3090 | dir.Normalize(); | ||
3091 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3092 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3093 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3094 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3095 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3096 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3097 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3098 | llSetRot(rot); | ||
3099 | } | ||
3100 | else | ||
3101 | { | ||
3102 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3103 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3104 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3105 | } | ||
3106 | |||
3107 | } | ||
3108 | |||
3109 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3110 | { | ||
3111 | m_host.AddScriptLPS(1); | ||
3112 | // NotImplemented("llRotLookAt"); | ||
3113 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3114 | |||
2869 | } | 3115 | } |
2870 | 3116 | ||
2871 | public void llStopLookAt() | 3117 | public void llStopLookAt() |
@@ -2914,13 +3160,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2914 | { | 3160 | { |
2915 | TaskInventoryItem item; | 3161 | TaskInventoryItem item; |
2916 | 3162 | ||
2917 | lock (m_host.TaskInventory) | 3163 | m_host.TaskInventory.LockItemsForRead(true); |
3164 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2918 | { | 3165 | { |
2919 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3166 | m_host.TaskInventory.LockItemsForRead(false); |
2920 | return; | 3167 | return; |
2921 | else | 3168 | } |
2922 | item = m_host.TaskInventory[InventorySelf()]; | 3169 | else |
3170 | { | ||
3171 | item = m_host.TaskInventory[InventorySelf()]; | ||
2923 | } | 3172 | } |
3173 | m_host.TaskInventory.LockItemsForRead(false); | ||
2924 | 3174 | ||
2925 | if (item.PermsGranter != UUID.Zero) | 3175 | if (item.PermsGranter != UUID.Zero) |
2926 | { | 3176 | { |
@@ -2942,13 +3192,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2942 | { | 3192 | { |
2943 | TaskInventoryItem item; | 3193 | TaskInventoryItem item; |
2944 | 3194 | ||
3195 | m_host.TaskInventory.LockItemsForRead(true); | ||
2945 | lock (m_host.TaskInventory) | 3196 | lock (m_host.TaskInventory) |
2946 | { | 3197 | { |
3198 | |||
2947 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3199 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3200 | { | ||
3201 | m_host.TaskInventory.LockItemsForRead(false); | ||
2948 | return; | 3202 | return; |
3203 | } | ||
2949 | else | 3204 | else |
3205 | { | ||
2950 | item = m_host.TaskInventory[InventorySelf()]; | 3206 | item = m_host.TaskInventory[InventorySelf()]; |
3207 | } | ||
2951 | } | 3208 | } |
3209 | m_host.TaskInventory.LockItemsForRead(false); | ||
2952 | 3210 | ||
2953 | m_host.AddScriptLPS(1); | 3211 | m_host.AddScriptLPS(1); |
2954 | 3212 | ||
@@ -2980,19 +3238,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2980 | { | 3238 | { |
2981 | m_host.AddScriptLPS(1); | 3239 | m_host.AddScriptLPS(1); |
2982 | 3240 | ||
2983 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2984 | // return; | ||
2985 | |||
2986 | TaskInventoryItem item; | 3241 | TaskInventoryItem item; |
2987 | 3242 | ||
2988 | lock (m_host.TaskInventory) | 3243 | m_host.TaskInventory.LockItemsForRead(true); |
3244 | |||
3245 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2989 | { | 3246 | { |
2990 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3247 | m_host.TaskInventory.LockItemsForRead(false); |
2991 | return; | 3248 | return; |
2992 | else | 3249 | } |
2993 | item = m_host.TaskInventory[InventorySelf()]; | 3250 | else |
3251 | { | ||
3252 | item = m_host.TaskInventory[InventorySelf()]; | ||
2994 | } | 3253 | } |
2995 | 3254 | ||
3255 | m_host.TaskInventory.LockItemsForRead(false); | ||
3256 | |||
2996 | if (item.PermsGranter != m_host.OwnerID) | 3257 | if (item.PermsGranter != m_host.OwnerID) |
2997 | return; | 3258 | return; |
2998 | 3259 | ||
@@ -3017,13 +3278,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3017 | 3278 | ||
3018 | TaskInventoryItem item; | 3279 | TaskInventoryItem item; |
3019 | 3280 | ||
3020 | lock (m_host.TaskInventory) | 3281 | m_host.TaskInventory.LockItemsForRead(true); |
3282 | |||
3283 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3021 | { | 3284 | { |
3022 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3285 | m_host.TaskInventory.LockItemsForRead(false); |
3023 | return; | 3286 | return; |
3024 | else | ||
3025 | item = m_host.TaskInventory[InventorySelf()]; | ||
3026 | } | 3287 | } |
3288 | else | ||
3289 | { | ||
3290 | item = m_host.TaskInventory[InventorySelf()]; | ||
3291 | } | ||
3292 | m_host.TaskInventory.LockItemsForRead(false); | ||
3293 | |||
3027 | 3294 | ||
3028 | if (item.PermsGranter != m_host.OwnerID) | 3295 | if (item.PermsGranter != m_host.OwnerID) |
3029 | return; | 3296 | return; |
@@ -3070,6 +3337,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3070 | 3337 | ||
3071 | public void llInstantMessage(string user, string message) | 3338 | public void llInstantMessage(string user, string message) |
3072 | { | 3339 | { |
3340 | UUID result; | ||
3341 | if (!UUID.TryParse(user, out result)) | ||
3342 | { | ||
3343 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3344 | ScriptSleep(2000); | ||
3345 | return; | ||
3346 | } | ||
3347 | |||
3348 | |||
3073 | m_host.AddScriptLPS(1); | 3349 | m_host.AddScriptLPS(1); |
3074 | 3350 | ||
3075 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3351 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3084,14 +3360,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3084 | UUID friendTransactionID = UUID.Random(); | 3360 | UUID friendTransactionID = UUID.Random(); |
3085 | 3361 | ||
3086 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3362 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3087 | 3363 | ||
3088 | GridInstantMessage msg = new GridInstantMessage(); | 3364 | GridInstantMessage msg = new GridInstantMessage(); |
3089 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3365 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3090 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3366 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3091 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3367 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3092 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3368 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3093 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3369 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3094 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3370 | // DateTime dt = DateTime.UtcNow; |
3371 | // | ||
3372 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3373 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3374 | // | ||
3375 | // try | ||
3376 | // { | ||
3377 | // // Convert that to the PST timezone | ||
3378 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3379 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3380 | // } | ||
3381 | // catch | ||
3382 | // { | ||
3383 | // // No logging here, as it could be VERY spammy | ||
3384 | // } | ||
3385 | // | ||
3386 | // // And make it look local again to fool the unix time util | ||
3387 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3388 | |||
3389 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3390 | |||
3095 | //if (client != null) | 3391 | //if (client != null) |
3096 | //{ | 3392 | //{ |
3097 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3393 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3105,12 +3401,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3105 | msg.message = message.Substring(0, 1024); | 3401 | msg.message = message.Substring(0, 1024); |
3106 | else | 3402 | else |
3107 | msg.message = message; | 3403 | msg.message = message; |
3108 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3404 | msg.dialog = (byte)19; // MessageFromObject |
3109 | msg.fromGroup = false;// fromGroup; | 3405 | msg.fromGroup = false;// fromGroup; |
3110 | msg.offline = (byte)0; //offline; | 3406 | msg.offline = (byte)0; //offline; |
3111 | msg.ParentEstateID = 0; //ParentEstateID; | 3407 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3112 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3408 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3113 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3409 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3114 | msg.binaryBucket | 3410 | msg.binaryBucket |
3115 | = Util.StringToBytes256( | 3411 | = Util.StringToBytes256( |
3116 | "{0}/{1}/{2}/{3}", | 3412 | "{0}/{1}/{2}/{3}", |
@@ -3138,7 +3434,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3138 | } | 3434 | } |
3139 | 3435 | ||
3140 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3436 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3141 | ScriptSleep(20000); | 3437 | ScriptSleep(15000); |
3142 | } | 3438 | } |
3143 | 3439 | ||
3144 | public void llGetNextEmail(string address, string subject) | 3440 | public void llGetNextEmail(string address, string subject) |
@@ -3238,13 +3534,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3238 | m_host.AddScriptLPS(1); | 3534 | m_host.AddScriptLPS(1); |
3239 | } | 3535 | } |
3240 | 3536 | ||
3241 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3242 | { | ||
3243 | m_host.AddScriptLPS(1); | ||
3244 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3245 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3246 | } | ||
3247 | |||
3248 | public LSL_Integer llStringLength(string str) | 3537 | public LSL_Integer llStringLength(string str) |
3249 | { | 3538 | { |
3250 | m_host.AddScriptLPS(1); | 3539 | m_host.AddScriptLPS(1); |
@@ -3268,14 +3557,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3268 | 3557 | ||
3269 | TaskInventoryItem item; | 3558 | TaskInventoryItem item; |
3270 | 3559 | ||
3271 | lock (m_host.TaskInventory) | 3560 | m_host.TaskInventory.LockItemsForRead(true); |
3561 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3272 | { | 3562 | { |
3273 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3563 | m_host.TaskInventory.LockItemsForRead(false); |
3274 | return; | 3564 | return; |
3275 | else | ||
3276 | item = m_host.TaskInventory[InventorySelf()]; | ||
3277 | } | 3565 | } |
3278 | 3566 | else | |
3567 | { | ||
3568 | item = m_host.TaskInventory[InventorySelf()]; | ||
3569 | } | ||
3570 | m_host.TaskInventory.LockItemsForRead(false); | ||
3279 | if (item.PermsGranter == UUID.Zero) | 3571 | if (item.PermsGranter == UUID.Zero) |
3280 | return; | 3572 | return; |
3281 | 3573 | ||
@@ -3305,13 +3597,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3305 | 3597 | ||
3306 | TaskInventoryItem item; | 3598 | TaskInventoryItem item; |
3307 | 3599 | ||
3308 | lock (m_host.TaskInventory) | 3600 | m_host.TaskInventory.LockItemsForRead(true); |
3601 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3309 | { | 3602 | { |
3310 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3603 | m_host.TaskInventory.LockItemsForRead(false); |
3311 | return; | 3604 | return; |
3312 | else | 3605 | } |
3313 | item = m_host.TaskInventory[InventorySelf()]; | 3606 | else |
3607 | { | ||
3608 | item = m_host.TaskInventory[InventorySelf()]; | ||
3314 | } | 3609 | } |
3610 | m_host.TaskInventory.LockItemsForRead(false); | ||
3611 | |||
3315 | 3612 | ||
3316 | if (item.PermsGranter == UUID.Zero) | 3613 | if (item.PermsGranter == UUID.Zero) |
3317 | return; | 3614 | return; |
@@ -3378,10 +3675,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3378 | 3675 | ||
3379 | TaskInventoryItem item; | 3676 | TaskInventoryItem item; |
3380 | 3677 | ||
3381 | lock (m_host.TaskInventory) | 3678 | |
3679 | m_host.TaskInventory.LockItemsForRead(true); | ||
3680 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3681 | { | ||
3682 | m_host.TaskInventory.LockItemsForRead(false); | ||
3683 | return; | ||
3684 | } | ||
3685 | else | ||
3382 | { | 3686 | { |
3383 | item = m_host.TaskInventory[invItemID]; | 3687 | item = m_host.TaskInventory[invItemID]; |
3384 | } | 3688 | } |
3689 | m_host.TaskInventory.LockItemsForRead(false); | ||
3385 | 3690 | ||
3386 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3691 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3387 | { | 3692 | { |
@@ -3409,15 +3714,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3409 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3714 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3410 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3715 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3411 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3716 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3717 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3412 | ScriptBaseClass.PERMISSION_ATTACH; | 3718 | ScriptBaseClass.PERMISSION_ATTACH; |
3413 | 3719 | ||
3414 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3720 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3415 | { | 3721 | { |
3416 | lock (m_host.TaskInventory) | 3722 | m_host.TaskInventory.LockItemsForWrite(true); |
3417 | { | 3723 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3418 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3724 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3419 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3725 | m_host.TaskInventory.LockItemsForWrite(false); |
3420 | } | ||
3421 | 3726 | ||
3422 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3727 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3423 | "run_time_permissions", new Object[] { | 3728 | "run_time_permissions", new Object[] { |
@@ -3427,28 +3732,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3427 | return; | 3732 | return; |
3428 | } | 3733 | } |
3429 | } | 3734 | } |
3430 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3735 | else |
3431 | { | 3736 | { |
3432 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3737 | bool sitting = false; |
3433 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3738 | if (m_host.SitTargetAvatar == agentID) |
3434 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3739 | { |
3435 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3740 | sitting = true; |
3436 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3741 | } |
3742 | else | ||
3743 | { | ||
3744 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3745 | { | ||
3746 | if (p.SitTargetAvatar == agentID) | ||
3747 | sitting = true; | ||
3748 | } | ||
3749 | } | ||
3437 | 3750 | ||
3438 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3751 | if (sitting) |
3439 | { | 3752 | { |
3440 | lock (m_host.TaskInventory) | 3753 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3754 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3755 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3756 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3757 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3758 | |||
3759 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3441 | { | 3760 | { |
3761 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3442 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3762 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3443 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3763 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3444 | } | 3764 | m_host.TaskInventory.LockItemsForWrite(false); |
3445 | 3765 | ||
3446 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3766 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3447 | "run_time_permissions", new Object[] { | 3767 | "run_time_permissions", new Object[] { |
3448 | new LSL_Integer(perm) }, | 3768 | new LSL_Integer(perm) }, |
3449 | new DetectParams[0])); | 3769 | new DetectParams[0])); |
3450 | 3770 | ||
3451 | return; | 3771 | return; |
3772 | } | ||
3452 | } | 3773 | } |
3453 | } | 3774 | } |
3454 | 3775 | ||
@@ -3462,11 +3783,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3462 | 3783 | ||
3463 | if (!m_waitingForScriptAnswer) | 3784 | if (!m_waitingForScriptAnswer) |
3464 | { | 3785 | { |
3465 | lock (m_host.TaskInventory) | 3786 | m_host.TaskInventory.LockItemsForWrite(true); |
3466 | { | 3787 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3467 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3788 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3468 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3789 | m_host.TaskInventory.LockItemsForWrite(false); |
3469 | } | ||
3470 | 3790 | ||
3471 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3791 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3472 | m_waitingForScriptAnswer=true; | 3792 | m_waitingForScriptAnswer=true; |
@@ -3501,10 +3821,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3501 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3821 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3502 | llReleaseControls(); | 3822 | llReleaseControls(); |
3503 | 3823 | ||
3504 | lock (m_host.TaskInventory) | 3824 | |
3505 | { | 3825 | m_host.TaskInventory.LockItemsForWrite(true); |
3506 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3826 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3507 | } | 3827 | m_host.TaskInventory.LockItemsForWrite(false); |
3828 | |||
3508 | 3829 | ||
3509 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3830 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3510 | "run_time_permissions", new Object[] { | 3831 | "run_time_permissions", new Object[] { |
@@ -3516,16 +3837,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3516 | { | 3837 | { |
3517 | m_host.AddScriptLPS(1); | 3838 | m_host.AddScriptLPS(1); |
3518 | 3839 | ||
3519 | lock (m_host.TaskInventory) | 3840 | m_host.TaskInventory.LockItemsForRead(true); |
3841 | |||
3842 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3520 | { | 3843 | { |
3521 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3844 | if (item.Type == 10 && item.ItemID == m_itemID) |
3522 | { | 3845 | { |
3523 | if (item.Type == 10 && item.ItemID == m_itemID) | 3846 | m_host.TaskInventory.LockItemsForRead(false); |
3524 | { | 3847 | return item.PermsGranter.ToString(); |
3525 | return item.PermsGranter.ToString(); | ||
3526 | } | ||
3527 | } | 3848 | } |
3528 | } | 3849 | } |
3850 | m_host.TaskInventory.LockItemsForRead(false); | ||
3529 | 3851 | ||
3530 | return UUID.Zero.ToString(); | 3852 | return UUID.Zero.ToString(); |
3531 | } | 3853 | } |
@@ -3534,19 +3856,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3534 | { | 3856 | { |
3535 | m_host.AddScriptLPS(1); | 3857 | m_host.AddScriptLPS(1); |
3536 | 3858 | ||
3537 | lock (m_host.TaskInventory) | 3859 | m_host.TaskInventory.LockItemsForRead(true); |
3860 | |||
3861 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3538 | { | 3862 | { |
3539 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3863 | if (item.Type == 10 && item.ItemID == m_itemID) |
3540 | { | 3864 | { |
3541 | if (item.Type == 10 && item.ItemID == m_itemID) | 3865 | int perms = item.PermsMask; |
3542 | { | 3866 | if (m_automaticLinkPermission) |
3543 | int perms = item.PermsMask; | 3867 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3544 | if (m_automaticLinkPermission) | 3868 | m_host.TaskInventory.LockItemsForRead(false); |
3545 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3869 | return perms; |
3546 | return perms; | ||
3547 | } | ||
3548 | } | 3870 | } |
3549 | } | 3871 | } |
3872 | m_host.TaskInventory.LockItemsForRead(false); | ||
3550 | 3873 | ||
3551 | return 0; | 3874 | return 0; |
3552 | } | 3875 | } |
@@ -3568,9 +3891,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3568 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3891 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3569 | { | 3892 | { |
3570 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3893 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3571 | 3894 | if (parts.Count > 0) | |
3572 | foreach (SceneObjectPart part in parts) | 3895 | { |
3573 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3896 | try |
3897 | { | ||
3898 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3899 | foreach (SceneObjectPart part in parts) | ||
3900 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3901 | } | ||
3902 | finally | ||
3903 | { | ||
3904 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3905 | } | ||
3906 | } | ||
3574 | } | 3907 | } |
3575 | 3908 | ||
3576 | public void llCreateLink(string target, int parent) | 3909 | public void llCreateLink(string target, int parent) |
@@ -3583,11 +3916,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3583 | return; | 3916 | return; |
3584 | 3917 | ||
3585 | TaskInventoryItem item; | 3918 | TaskInventoryItem item; |
3586 | lock (m_host.TaskInventory) | 3919 | m_host.TaskInventory.LockItemsForRead(true); |
3587 | { | 3920 | item = m_host.TaskInventory[invItemID]; |
3588 | item = m_host.TaskInventory[invItemID]; | 3921 | m_host.TaskInventory.LockItemsForRead(false); |
3589 | } | 3922 | |
3590 | |||
3591 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3923 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3592 | && !m_automaticLinkPermission) | 3924 | && !m_automaticLinkPermission) |
3593 | { | 3925 | { |
@@ -3604,11 +3936,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3604 | 3936 | ||
3605 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3937 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3606 | return; // Fail silently if attached | 3938 | return; // Fail silently if attached |
3939 | |||
3940 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3941 | return; | ||
3942 | |||
3607 | SceneObjectGroup parentPrim = null, childPrim = null; | 3943 | SceneObjectGroup parentPrim = null, childPrim = null; |
3608 | 3944 | ||
3609 | if (targetPart != null) | 3945 | if (targetPart != null) |
3610 | { | 3946 | { |
3611 | if (parent != 0) { | 3947 | if (parent != 0) |
3948 | { | ||
3612 | parentPrim = m_host.ParentGroup; | 3949 | parentPrim = m_host.ParentGroup; |
3613 | childPrim = targetPart.ParentGroup; | 3950 | childPrim = targetPart.ParentGroup; |
3614 | } | 3951 | } |
@@ -3639,16 +3976,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3639 | m_host.AddScriptLPS(1); | 3976 | m_host.AddScriptLPS(1); |
3640 | UUID invItemID = InventorySelf(); | 3977 | UUID invItemID = InventorySelf(); |
3641 | 3978 | ||
3642 | lock (m_host.TaskInventory) | 3979 | m_host.TaskInventory.LockItemsForRead(true); |
3643 | { | ||
3644 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3980 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3645 | && !m_automaticLinkPermission) | 3981 | && !m_automaticLinkPermission) |
3646 | { | 3982 | { |
3647 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3983 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3984 | m_host.TaskInventory.LockItemsForRead(false); | ||
3648 | return; | 3985 | return; |
3649 | } | 3986 | } |
3650 | } | 3987 | m_host.TaskInventory.LockItemsForRead(false); |
3651 | 3988 | ||
3652 | if (linknum < ScriptBaseClass.LINK_THIS) | 3989 | if (linknum < ScriptBaseClass.LINK_THIS) |
3653 | return; | 3990 | return; |
3654 | 3991 | ||
@@ -3687,10 +4024,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3687 | // Restructuring Multiple Prims. | 4024 | // Restructuring Multiple Prims. |
3688 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4025 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3689 | parts.Remove(parentPrim.RootPart); | 4026 | parts.Remove(parentPrim.RootPart); |
3690 | foreach (SceneObjectPart part in parts) | 4027 | if (parts.Count > 0) |
3691 | { | 4028 | { |
3692 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4029 | try |
4030 | { | ||
4031 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4032 | foreach (SceneObjectPart part in parts) | ||
4033 | { | ||
4034 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4035 | } | ||
4036 | } | ||
4037 | finally | ||
4038 | { | ||
4039 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4040 | } | ||
3693 | } | 4041 | } |
4042 | |||
3694 | parentPrim.HasGroupChanged = true; | 4043 | parentPrim.HasGroupChanged = true; |
3695 | parentPrim.ScheduleGroupForFullUpdate(); | 4044 | parentPrim.ScheduleGroupForFullUpdate(); |
3696 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4045 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3699,12 +4048,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3699 | { | 4048 | { |
3700 | SceneObjectPart newRoot = parts[0]; | 4049 | SceneObjectPart newRoot = parts[0]; |
3701 | parts.Remove(newRoot); | 4050 | parts.Remove(newRoot); |
3702 | foreach (SceneObjectPart part in parts) | 4051 | |
4052 | try | ||
3703 | { | 4053 | { |
3704 | // Required for linking | 4054 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3705 | part.ClearUpdateSchedule(); | 4055 | foreach (SceneObjectPart part in parts) |
3706 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4056 | { |
4057 | part.ClearUpdateSchedule(); | ||
4058 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4059 | } | ||
3707 | } | 4060 | } |
4061 | finally | ||
4062 | { | ||
4063 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4064 | } | ||
4065 | |||
4066 | |||
3708 | newRoot.ParentGroup.HasGroupChanged = true; | 4067 | newRoot.ParentGroup.HasGroupChanged = true; |
3709 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4068 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3710 | } | 4069 | } |
@@ -3724,6 +4083,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3724 | public void llBreakAllLinks() | 4083 | public void llBreakAllLinks() |
3725 | { | 4084 | { |
3726 | m_host.AddScriptLPS(1); | 4085 | m_host.AddScriptLPS(1); |
4086 | |||
4087 | UUID invItemID = InventorySelf(); | ||
4088 | |||
4089 | TaskInventoryItem item; | ||
4090 | m_host.TaskInventory.LockItemsForRead(true); | ||
4091 | item = m_host.TaskInventory[invItemID]; | ||
4092 | m_host.TaskInventory.LockItemsForRead(false); | ||
4093 | |||
4094 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4095 | && !m_automaticLinkPermission) | ||
4096 | { | ||
4097 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4098 | return; | ||
4099 | } | ||
4100 | |||
3727 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4101 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3728 | if (parentPrim.AttachmentPoint != 0) | 4102 | if (parentPrim.AttachmentPoint != 0) |
3729 | return; // Fail silently if attached | 4103 | return; // Fail silently if attached |
@@ -3743,25 +4117,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3743 | public LSL_String llGetLinkKey(int linknum) | 4117 | public LSL_String llGetLinkKey(int linknum) |
3744 | { | 4118 | { |
3745 | m_host.AddScriptLPS(1); | 4119 | m_host.AddScriptLPS(1); |
3746 | List<UUID> keytable = new List<UUID>(); | ||
3747 | // parse for sitting avatare-uuids | ||
3748 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3749 | { | ||
3750 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
3751 | keytable.Add(presence.UUID); | ||
3752 | }); | ||
3753 | |||
3754 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3755 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3756 | { | ||
3757 | return keytable[totalprims - linknum].ToString(); | ||
3758 | } | ||
3759 | |||
3760 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3761 | { | ||
3762 | return m_host.UUID.ToString(); | ||
3763 | } | ||
3764 | |||
3765 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4120 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3766 | if (part != null) | 4121 | if (part != null) |
3767 | { | 4122 | { |
@@ -3769,6 +4124,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3769 | } | 4124 | } |
3770 | else | 4125 | else |
3771 | { | 4126 | { |
4127 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4128 | { | ||
4129 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4130 | |||
4131 | if (linknum < 0) | ||
4132 | return UUID.Zero.ToString(); | ||
4133 | |||
4134 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4135 | if (avatars.Count > linknum) | ||
4136 | { | ||
4137 | return avatars[linknum].UUID.ToString(); | ||
4138 | } | ||
4139 | } | ||
3772 | return UUID.Zero.ToString(); | 4140 | return UUID.Zero.ToString(); |
3773 | } | 4141 | } |
3774 | } | 4142 | } |
@@ -3867,17 +4235,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3867 | m_host.AddScriptLPS(1); | 4235 | m_host.AddScriptLPS(1); |
3868 | int count = 0; | 4236 | int count = 0; |
3869 | 4237 | ||
3870 | lock (m_host.TaskInventory) | 4238 | m_host.TaskInventory.LockItemsForRead(true); |
4239 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3871 | { | 4240 | { |
3872 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4241 | if (inv.Value.Type == type || type == -1) |
3873 | { | 4242 | { |
3874 | if (inv.Value.Type == type || type == -1) | 4243 | count = count + 1; |
3875 | { | ||
3876 | count = count + 1; | ||
3877 | } | ||
3878 | } | 4244 | } |
3879 | } | 4245 | } |
3880 | 4246 | ||
4247 | m_host.TaskInventory.LockItemsForRead(false); | ||
3881 | return count; | 4248 | return count; |
3882 | } | 4249 | } |
3883 | 4250 | ||
@@ -3886,16 +4253,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3886 | m_host.AddScriptLPS(1); | 4253 | m_host.AddScriptLPS(1); |
3887 | ArrayList keys = new ArrayList(); | 4254 | ArrayList keys = new ArrayList(); |
3888 | 4255 | ||
3889 | lock (m_host.TaskInventory) | 4256 | m_host.TaskInventory.LockItemsForRead(true); |
4257 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3890 | { | 4258 | { |
3891 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4259 | if (inv.Value.Type == type || type == -1) |
3892 | { | 4260 | { |
3893 | if (inv.Value.Type == type || type == -1) | 4261 | keys.Add(inv.Value.Name); |
3894 | { | ||
3895 | keys.Add(inv.Value.Name); | ||
3896 | } | ||
3897 | } | 4262 | } |
3898 | } | 4263 | } |
4264 | m_host.TaskInventory.LockItemsForRead(false); | ||
3899 | 4265 | ||
3900 | if (keys.Count == 0) | 4266 | if (keys.Count == 0) |
3901 | { | 4267 | { |
@@ -3932,25 +4298,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3932 | } | 4298 | } |
3933 | 4299 | ||
3934 | // move the first object found with this inventory name | 4300 | // move the first object found with this inventory name |
3935 | lock (m_host.TaskInventory) | 4301 | m_host.TaskInventory.LockItemsForRead(true); |
4302 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3936 | { | 4303 | { |
3937 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4304 | if (inv.Value.Name == inventory) |
3938 | { | 4305 | { |
3939 | if (inv.Value.Name == inventory) | 4306 | found = true; |
3940 | { | 4307 | objId = inv.Key; |
3941 | found = true; | 4308 | assetType = inv.Value.Type; |
3942 | objId = inv.Key; | 4309 | objName = inv.Value.Name; |
3943 | assetType = inv.Value.Type; | 4310 | break; |
3944 | objName = inv.Value.Name; | ||
3945 | break; | ||
3946 | } | ||
3947 | } | 4311 | } |
3948 | } | 4312 | } |
4313 | m_host.TaskInventory.LockItemsForRead(false); | ||
3949 | 4314 | ||
3950 | if (!found) | 4315 | if (!found) |
3951 | { | 4316 | { |
3952 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4317 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3953 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4318 | return; |
4319 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3954 | } | 4320 | } |
3955 | 4321 | ||
3956 | // check if destination is an object | 4322 | // check if destination is an object |
@@ -3976,48 +4342,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3976 | return; | 4342 | return; |
3977 | } | 4343 | } |
3978 | } | 4344 | } |
4345 | |||
3979 | // destination is an avatar | 4346 | // destination is an avatar |
3980 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4347 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3981 | 4348 | ||
3982 | if (agentItem == null) | 4349 | if (agentItem == null) |
3983 | return; | 4350 | return; |
3984 | 4351 | ||
3985 | byte[] bucket = new byte[17]; | 4352 | byte[] bucket = new byte[1]; |
3986 | bucket[0] = (byte)assetType; | 4353 | bucket[0] = (byte)assetType; |
3987 | byte[] objBytes = agentItem.ID.GetBytes(); | 4354 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3988 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4355 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3989 | 4356 | ||
3990 | GridInstantMessage msg = new GridInstantMessage(World, | 4357 | GridInstantMessage msg = new GridInstantMessage(World, |
3991 | m_host.UUID, m_host.Name+", an object owned by "+ | 4358 | m_host.OwnerID, m_host.Name, destId, |
3992 | resolveName(m_host.OwnerID)+",", destId, | ||
3993 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4359 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3994 | false, objName+"\n"+m_host.Name+" is located at "+ | 4360 | false, objName+". "+m_host.Name+" is located at "+ |
3995 | World.RegionInfo.RegionName+" "+ | 4361 | World.RegionInfo.RegionName+" "+ |
3996 | m_host.AbsolutePosition.ToString(), | 4362 | m_host.AbsolutePosition.ToString(), |
3997 | agentItem.ID, true, m_host.AbsolutePosition, | 4363 | agentItem.ID, true, m_host.AbsolutePosition, |
3998 | bucket); | 4364 | bucket); |
3999 | if (m_TransferModule != null) | 4365 | |
4000 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4366 | ScenePresence sp; |
4367 | |||
4368 | if (World.TryGetScenePresence(destId, out sp)) | ||
4369 | { | ||
4370 | sp.ControllingClient.SendInstantMessage(msg); | ||
4371 | } | ||
4372 | else | ||
4373 | { | ||
4374 | if (m_TransferModule != null) | ||
4375 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4376 | } | ||
4377 | |||
4378 | //This delay should only occur when giving inventory to avatars. | ||
4001 | ScriptSleep(3000); | 4379 | ScriptSleep(3000); |
4002 | } | 4380 | } |
4003 | } | 4381 | } |
4004 | 4382 | ||
4383 | [DebuggerNonUserCode] | ||
4005 | public void llRemoveInventory(string name) | 4384 | public void llRemoveInventory(string name) |
4006 | { | 4385 | { |
4007 | m_host.AddScriptLPS(1); | 4386 | m_host.AddScriptLPS(1); |
4008 | 4387 | ||
4009 | lock (m_host.TaskInventory) | 4388 | List<TaskInventoryItem> inv; |
4389 | try | ||
4010 | { | 4390 | { |
4011 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4391 | m_host.TaskInventory.LockItemsForRead(true); |
4392 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4393 | } | ||
4394 | finally | ||
4395 | { | ||
4396 | m_host.TaskInventory.LockItemsForRead(false); | ||
4397 | } | ||
4398 | foreach (TaskInventoryItem item in inv) | ||
4399 | { | ||
4400 | if (item.Name == name) | ||
4012 | { | 4401 | { |
4013 | if (item.Name == name) | 4402 | if (item.ItemID == m_itemID) |
4014 | { | 4403 | throw new ScriptDeleteException(); |
4015 | if (item.ItemID == m_itemID) | 4404 | else |
4016 | throw new ScriptDeleteException(); | 4405 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4017 | else | 4406 | return; |
4018 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4019 | return; | ||
4020 | } | ||
4021 | } | 4407 | } |
4022 | } | 4408 | } |
4023 | } | 4409 | } |
@@ -4052,112 +4438,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4052 | { | 4438 | { |
4053 | m_host.AddScriptLPS(1); | 4439 | m_host.AddScriptLPS(1); |
4054 | 4440 | ||
4055 | UUID uuid = (UUID)id; | 4441 | UUID uuid; |
4056 | PresenceInfo pinfo = null; | 4442 | if (UUID.TryParse(id, out uuid)) |
4057 | UserAccount account; | ||
4058 | |||
4059 | UserInfoCacheEntry ce; | ||
4060 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4061 | { | 4443 | { |
4062 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4444 | PresenceInfo pinfo = null; |
4063 | if (account == null) | 4445 | UserAccount account; |
4446 | |||
4447 | UserInfoCacheEntry ce; | ||
4448 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4064 | { | 4449 | { |
4065 | m_userInfoCache[uuid] = null; // Cache negative | 4450 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4066 | return UUID.Zero.ToString(); | 4451 | if (account == null) |
4067 | } | 4452 | { |
4453 | m_userInfoCache[uuid] = null; // Cache negative | ||
4454 | return UUID.Zero.ToString(); | ||
4455 | } | ||
4068 | 4456 | ||
4069 | 4457 | ||
4070 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4458 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4071 | if (pinfos != null && pinfos.Length > 0) | 4459 | if (pinfos != null && pinfos.Length > 0) |
4072 | { | ||
4073 | foreach (PresenceInfo p in pinfos) | ||
4074 | { | 4460 | { |
4075 | if (p.RegionID != UUID.Zero) | 4461 | foreach (PresenceInfo p in pinfos) |
4076 | { | 4462 | { |
4077 | pinfo = p; | 4463 | if (p.RegionID != UUID.Zero) |
4464 | { | ||
4465 | pinfo = p; | ||
4466 | } | ||
4078 | } | 4467 | } |
4079 | } | 4468 | } |
4080 | } | ||
4081 | 4469 | ||
4082 | ce = new UserInfoCacheEntry(); | 4470 | ce = new UserInfoCacheEntry(); |
4083 | ce.time = Util.EnvironmentTickCount(); | 4471 | ce.time = Util.EnvironmentTickCount(); |
4084 | ce.account = account; | 4472 | ce.account = account; |
4085 | ce.pinfo = pinfo; | 4473 | ce.pinfo = pinfo; |
4086 | } | 4474 | m_userInfoCache[uuid] = ce; |
4087 | else | 4475 | } |
4088 | { | 4476 | else |
4089 | if (ce == null) | 4477 | { |
4090 | return UUID.Zero.ToString(); | 4478 | if (ce == null) |
4479 | return UUID.Zero.ToString(); | ||
4091 | 4480 | ||
4092 | account = ce.account; | 4481 | account = ce.account; |
4093 | pinfo = ce.pinfo; | 4482 | pinfo = ce.pinfo; |
4094 | } | 4483 | } |
4095 | 4484 | ||
4096 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4485 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4097 | { | ||
4098 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4099 | if (pinfos != null && pinfos.Length > 0) | ||
4100 | { | 4486 | { |
4101 | foreach (PresenceInfo p in pinfos) | 4487 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4488 | if (pinfos != null && pinfos.Length > 0) | ||
4102 | { | 4489 | { |
4103 | if (p.RegionID != UUID.Zero) | 4490 | foreach (PresenceInfo p in pinfos) |
4104 | { | 4491 | { |
4105 | pinfo = p; | 4492 | if (p.RegionID != UUID.Zero) |
4493 | { | ||
4494 | pinfo = p; | ||
4495 | } | ||
4106 | } | 4496 | } |
4107 | } | 4497 | } |
4108 | } | 4498 | else |
4109 | else | 4499 | pinfo = null; |
4110 | pinfo = null; | ||
4111 | 4500 | ||
4112 | ce.time = Util.EnvironmentTickCount(); | 4501 | ce.time = Util.EnvironmentTickCount(); |
4113 | ce.pinfo = pinfo; | 4502 | ce.pinfo = pinfo; |
4114 | } | 4503 | } |
4115 | 4504 | ||
4116 | string reply = String.Empty; | 4505 | string reply = String.Empty; |
4117 | 4506 | ||
4118 | switch (data) | 4507 | switch (data) |
4119 | { | 4508 | { |
4120 | case 1: // DATA_ONLINE (0|1) | 4509 | case 1: // DATA_ONLINE (0|1) |
4121 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4510 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4122 | reply = "1"; | 4511 | reply = "1"; |
4123 | else | 4512 | else |
4124 | reply = "0"; | 4513 | reply = "0"; |
4125 | break; | 4514 | break; |
4126 | case 2: // DATA_NAME (First Last) | 4515 | case 2: // DATA_NAME (First Last) |
4127 | reply = account.FirstName + " " + account.LastName; | 4516 | reply = account.FirstName + " " + account.LastName; |
4128 | break; | 4517 | break; |
4129 | case 3: // DATA_BORN (YYYY-MM-DD) | 4518 | case 3: // DATA_BORN (YYYY-MM-DD) |
4130 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4519 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4131 | born = born.AddSeconds(account.Created); | 4520 | born = born.AddSeconds(account.Created); |
4132 | reply = born.ToString("yyyy-MM-dd"); | 4521 | reply = born.ToString("yyyy-MM-dd"); |
4133 | break; | 4522 | break; |
4134 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4523 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4135 | reply = "0,0,0,0,0,0"; | 4524 | reply = "0,0,0,0,0,0"; |
4136 | break; | 4525 | break; |
4137 | case 8: // DATA_PAYINFO (0|1|2|3) | 4526 | case 8: // DATA_PAYINFO (0|1|2|3) |
4138 | reply = "0"; | 4527 | reply = "0"; |
4139 | break; | 4528 | break; |
4140 | default: | 4529 | default: |
4141 | return UUID.Zero.ToString(); // Raise no event | 4530 | return UUID.Zero.ToString(); // Raise no event |
4142 | } | 4531 | } |
4143 | 4532 | ||
4144 | UUID rq = UUID.Random(); | 4533 | UUID rq = UUID.Random(); |
4145 | 4534 | ||
4146 | UUID tid = AsyncCommands. | 4535 | UUID tid = AsyncCommands. |
4147 | DataserverPlugin.RegisterRequest(m_localID, | 4536 | DataserverPlugin.RegisterRequest(m_localID, |
4148 | m_itemID, rq.ToString()); | 4537 | m_itemID, rq.ToString()); |
4149 | 4538 | ||
4150 | AsyncCommands. | 4539 | AsyncCommands. |
4151 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4540 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4152 | 4541 | ||
4153 | ScriptSleep(100); | 4542 | ScriptSleep(100); |
4154 | return tid.ToString(); | 4543 | return tid.ToString(); |
4544 | } | ||
4545 | else | ||
4546 | { | ||
4547 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4548 | } | ||
4549 | return ""; | ||
4155 | } | 4550 | } |
4156 | 4551 | ||
4157 | public LSL_String llRequestInventoryData(string name) | 4552 | public LSL_String llRequestInventoryData(string name) |
4158 | { | 4553 | { |
4159 | m_host.AddScriptLPS(1); | 4554 | m_host.AddScriptLPS(1); |
4160 | 4555 | ||
4556 | //Clone is thread safe | ||
4161 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4557 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4162 | 4558 | ||
4163 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4559 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4211,6 +4607,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4211 | ScenePresence presence = World.GetScenePresence(agentId); | 4607 | ScenePresence presence = World.GetScenePresence(agentId); |
4212 | if (presence != null) | 4608 | if (presence != null) |
4213 | { | 4609 | { |
4610 | // agent must not be a god | ||
4611 | if (presence.UserLevel >= 200) return; | ||
4612 | |||
4214 | // agent must be over the owners land | 4613 | // agent must be over the owners land |
4215 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4614 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4216 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4615 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4233,7 +4632,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4233 | UUID av = new UUID(); | 4632 | UUID av = new UUID(); |
4234 | if (!UUID.TryParse(agent,out av)) | 4633 | if (!UUID.TryParse(agent,out av)) |
4235 | { | 4634 | { |
4236 | LSLError("First parameter to llDialog needs to be a key"); | 4635 | //LSLError("First parameter to llDialog needs to be a key"); |
4237 | return; | 4636 | return; |
4238 | } | 4637 | } |
4239 | 4638 | ||
@@ -4270,17 +4669,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4270 | UUID soundId = UUID.Zero; | 4669 | UUID soundId = UUID.Zero; |
4271 | if (!UUID.TryParse(impact_sound, out soundId)) | 4670 | if (!UUID.TryParse(impact_sound, out soundId)) |
4272 | { | 4671 | { |
4273 | lock (m_host.TaskInventory) | 4672 | m_host.TaskInventory.LockItemsForRead(true); |
4673 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4274 | { | 4674 | { |
4275 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4675 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4276 | { | 4676 | { |
4277 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4677 | soundId = item.AssetID; |
4278 | { | 4678 | break; |
4279 | soundId = item.AssetID; | ||
4280 | break; | ||
4281 | } | ||
4282 | } | 4679 | } |
4283 | } | 4680 | } |
4681 | m_host.TaskInventory.LockItemsForRead(false); | ||
4284 | } | 4682 | } |
4285 | m_host.CollisionSound = soundId; | 4683 | m_host.CollisionSound = soundId; |
4286 | m_host.CollisionSoundVolume = (float)impact_volume; | 4684 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4320,6 +4718,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4320 | UUID partItemID; | 4718 | UUID partItemID; |
4321 | foreach (SceneObjectPart part in parts) | 4719 | foreach (SceneObjectPart part in parts) |
4322 | { | 4720 | { |
4721 | //Clone is thread safe | ||
4323 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4722 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4324 | 4723 | ||
4325 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4724 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4534,17 +4933,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4534 | 4933 | ||
4535 | m_host.AddScriptLPS(1); | 4934 | m_host.AddScriptLPS(1); |
4536 | 4935 | ||
4537 | lock (m_host.TaskInventory) | 4936 | m_host.TaskInventory.LockItemsForRead(true); |
4937 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4538 | { | 4938 | { |
4539 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4939 | if (item.Type == 10 && item.ItemID == m_itemID) |
4540 | { | 4940 | { |
4541 | if (item.Type == 10 && item.ItemID == m_itemID) | 4941 | result = item.Name!=null?item.Name:String.Empty; |
4542 | { | 4942 | break; |
4543 | result = item.Name != null ? item.Name : String.Empty; | ||
4544 | break; | ||
4545 | } | ||
4546 | } | 4943 | } |
4547 | } | 4944 | } |
4945 | m_host.TaskInventory.LockItemsForRead(false); | ||
4548 | 4946 | ||
4549 | return result; | 4947 | return result; |
4550 | } | 4948 | } |
@@ -4717,23 +5115,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4717 | { | 5115 | { |
4718 | m_host.AddScriptLPS(1); | 5116 | m_host.AddScriptLPS(1); |
4719 | 5117 | ||
4720 | lock (m_host.TaskInventory) | 5118 | m_host.TaskInventory.LockItemsForRead(true); |
5119 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4721 | { | 5120 | { |
4722 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5121 | if (inv.Value.Name == name) |
4723 | { | 5122 | { |
4724 | if (inv.Value.Name == name) | 5123 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4725 | { | 5124 | { |
4726 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5125 | m_host.TaskInventory.LockItemsForRead(false); |
4727 | { | 5126 | return inv.Value.AssetID.ToString(); |
4728 | return inv.Value.AssetID.ToString(); | 5127 | } |
4729 | } | 5128 | else |
4730 | else | 5129 | { |
4731 | { | 5130 | m_host.TaskInventory.LockItemsForRead(false); |
4732 | return UUID.Zero.ToString(); | 5131 | return UUID.Zero.ToString(); |
4733 | } | ||
4734 | } | 5132 | } |
4735 | } | 5133 | } |
4736 | } | 5134 | } |
5135 | m_host.TaskInventory.LockItemsForRead(false); | ||
4737 | 5136 | ||
4738 | return UUID.Zero.ToString(); | 5137 | return UUID.Zero.ToString(); |
4739 | } | 5138 | } |
@@ -4886,14 +5285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4886 | { | 5285 | { |
4887 | m_host.AddScriptLPS(1); | 5286 | m_host.AddScriptLPS(1); |
4888 | 5287 | ||
4889 | if (src == null) | 5288 | return src.Length; |
4890 | { | ||
4891 | return 0; | ||
4892 | } | ||
4893 | else | ||
4894 | { | ||
4895 | return src.Length; | ||
4896 | } | ||
4897 | } | 5289 | } |
4898 | 5290 | ||
4899 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5291 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4939,7 +5331,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4939 | else if (src.Data[index] is LSL_Float) | 5331 | else if (src.Data[index] is LSL_Float) |
4940 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5332 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4941 | else if (src.Data[index] is LSL_String) | 5333 | else if (src.Data[index] is LSL_String) |
4942 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5334 | { |
5335 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5336 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5337 | if (m != Match.Empty) | ||
5338 | { | ||
5339 | str = m.Value; | ||
5340 | double d = 0.0; | ||
5341 | if (!Double.TryParse(str, out d)) | ||
5342 | return 0.0; | ||
5343 | |||
5344 | return d; | ||
5345 | } | ||
5346 | return 0.0; | ||
5347 | } | ||
4943 | return Convert.ToDouble(src.Data[index]); | 5348 | return Convert.ToDouble(src.Data[index]); |
4944 | } | 5349 | } |
4945 | catch (FormatException) | 5350 | catch (FormatException) |
@@ -5212,7 +5617,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5212 | } | 5617 | } |
5213 | } | 5618 | } |
5214 | } | 5619 | } |
5215 | else { | 5620 | else |
5621 | { | ||
5216 | object[] array = new object[src.Length]; | 5622 | object[] array = new object[src.Length]; |
5217 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5623 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5218 | result = new LSL_List(array); | 5624 | result = new LSL_List(array); |
@@ -5661,10 +6067,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5661 | m_host.AddScriptLPS(1); | 6067 | m_host.AddScriptLPS(1); |
5662 | 6068 | ||
5663 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6069 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5664 | 6070 | if (parts.Count > 0) | |
5665 | foreach (var part in parts) | ||
5666 | { | 6071 | { |
5667 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6072 | try |
6073 | { | ||
6074 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6075 | foreach (var part in parts) | ||
6076 | { | ||
6077 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6078 | } | ||
6079 | } | ||
6080 | finally | ||
6081 | { | ||
6082 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6083 | } | ||
5668 | } | 6084 | } |
5669 | } | 6085 | } |
5670 | 6086 | ||
@@ -5718,6 +6134,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5718 | ScriptSleep(5000); | 6134 | ScriptSleep(5000); |
5719 | } | 6135 | } |
5720 | 6136 | ||
6137 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6138 | { | ||
6139 | return ParseString2List(str, separators, in_spacers, false); | ||
6140 | } | ||
6141 | |||
5721 | public LSL_Integer llOverMyLand(string id) | 6142 | public LSL_Integer llOverMyLand(string id) |
5722 | { | 6143 | { |
5723 | m_host.AddScriptLPS(1); | 6144 | m_host.AddScriptLPS(1); |
@@ -5782,8 +6203,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5782 | UUID agentId = new UUID(); | 6203 | UUID agentId = new UUID(); |
5783 | if (!UUID.TryParse(agent, out agentId)) | 6204 | if (!UUID.TryParse(agent, out agentId)) |
5784 | return new LSL_Integer(0); | 6205 | return new LSL_Integer(0); |
6206 | if (agentId == m_host.GroupID) | ||
6207 | return new LSL_Integer(1); | ||
5785 | ScenePresence presence = World.GetScenePresence(agentId); | 6208 | ScenePresence presence = World.GetScenePresence(agentId); |
5786 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6209 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5787 | return new LSL_Integer(0); | 6210 | return new LSL_Integer(0); |
5788 | IClientAPI client = presence.ControllingClient; | 6211 | IClientAPI client = presence.ControllingClient; |
5789 | if (m_host.GroupID == client.ActiveGroupId) | 6212 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5918,7 +6341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5918 | return m_host.ParentGroup.AttachmentPoint; | 6341 | return m_host.ParentGroup.AttachmentPoint; |
5919 | } | 6342 | } |
5920 | 6343 | ||
5921 | public LSL_Integer llGetFreeMemory() | 6344 | public virtual LSL_Integer llGetFreeMemory() |
5922 | { | 6345 | { |
5923 | m_host.AddScriptLPS(1); | 6346 | m_host.AddScriptLPS(1); |
5924 | // Make scripts designed for LSO happy | 6347 | // Make scripts designed for LSO happy |
@@ -6035,7 +6458,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6035 | SetParticleSystem(m_host, rules); | 6458 | SetParticleSystem(m_host, rules); |
6036 | } | 6459 | } |
6037 | 6460 | ||
6038 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6461 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6462 | { | ||
6039 | 6463 | ||
6040 | 6464 | ||
6041 | if (rules.Length == 0) | 6465 | if (rules.Length == 0) |
@@ -6229,14 +6653,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6229 | 6653 | ||
6230 | protected UUID GetTaskInventoryItem(string name) | 6654 | protected UUID GetTaskInventoryItem(string name) |
6231 | { | 6655 | { |
6232 | lock (m_host.TaskInventory) | 6656 | m_host.TaskInventory.LockItemsForRead(true); |
6657 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6233 | { | 6658 | { |
6234 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6659 | if (inv.Value.Name == name) |
6235 | { | 6660 | { |
6236 | if (inv.Value.Name == name) | 6661 | m_host.TaskInventory.LockItemsForRead(false); |
6237 | return inv.Key; | 6662 | return inv.Key; |
6238 | } | 6663 | } |
6239 | } | 6664 | } |
6665 | m_host.TaskInventory.LockItemsForRead(false); | ||
6240 | 6666 | ||
6241 | return UUID.Zero; | 6667 | return UUID.Zero; |
6242 | } | 6668 | } |
@@ -6274,16 +6700,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6274 | if (folderID == UUID.Zero) | 6700 | if (folderID == UUID.Zero) |
6275 | return; | 6701 | return; |
6276 | 6702 | ||
6277 | byte[] bucket = new byte[17]; | 6703 | byte[] bucket = new byte[1]; |
6278 | bucket[0] = (byte)AssetType.Folder; | 6704 | bucket[0] = (byte)AssetType.Folder; |
6279 | byte[] objBytes = folderID.GetBytes(); | 6705 | //byte[] objBytes = folderID.GetBytes(); |
6280 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6706 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6281 | 6707 | ||
6282 | GridInstantMessage msg = new GridInstantMessage(World, | 6708 | GridInstantMessage msg = new GridInstantMessage(World, |
6283 | m_host.UUID, m_host.Name+", an object owned by "+ | 6709 | m_host.OwnerID, m_host.Name, destID, |
6284 | resolveName(m_host.OwnerID)+",", destID, | 6710 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6285 | (byte)InstantMessageDialog.InventoryOffered, | 6711 | false, category+". "+m_host.Name+" is located at "+ |
6286 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6287 | World.RegionInfo.RegionName+" "+ | 6712 | World.RegionInfo.RegionName+" "+ |
6288 | m_host.AbsolutePosition.ToString(), | 6713 | m_host.AbsolutePosition.ToString(), |
6289 | folderID, true, m_host.AbsolutePosition, | 6714 | folderID, true, m_host.AbsolutePosition, |
@@ -6486,13 +6911,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6486 | UUID av = new UUID(); | 6911 | UUID av = new UUID(); |
6487 | if (!UUID.TryParse(avatar,out av)) | 6912 | if (!UUID.TryParse(avatar,out av)) |
6488 | { | 6913 | { |
6489 | LSLError("First parameter to llDialog needs to be a key"); | 6914 | //LSLError("First parameter to llDialog needs to be a key"); |
6490 | return; | 6915 | return; |
6491 | } | 6916 | } |
6492 | if (buttons.Length < 1) | 6917 | if (buttons.Length < 1) |
6493 | { | 6918 | { |
6494 | LSLError("No less than 1 button can be shown"); | 6919 | buttons.Add("OK"); |
6495 | return; | ||
6496 | } | 6920 | } |
6497 | if (buttons.Length > 12) | 6921 | if (buttons.Length > 12) |
6498 | { | 6922 | { |
@@ -6509,7 +6933,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6509 | } | 6933 | } |
6510 | if (buttons.Data[i].ToString().Length > 24) | 6934 | if (buttons.Data[i].ToString().Length > 24) |
6511 | { | 6935 | { |
6512 | LSLError("button label cannot be longer than 24 characters"); | 6936 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6513 | return; | 6937 | return; |
6514 | } | 6938 | } |
6515 | buts[i] = buttons.Data[i].ToString(); | 6939 | buts[i] = buttons.Data[i].ToString(); |
@@ -6568,22 +6992,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6568 | } | 6992 | } |
6569 | 6993 | ||
6570 | // copy the first script found with this inventory name | 6994 | // copy the first script found with this inventory name |
6571 | lock (m_host.TaskInventory) | 6995 | TaskInventoryItem scriptItem = null; |
6996 | m_host.TaskInventory.LockItemsForRead(true); | ||
6997 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6572 | { | 6998 | { |
6573 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6999 | if (inv.Value.Name == name) |
6574 | { | 7000 | { |
6575 | if (inv.Value.Name == name) | 7001 | // make sure the object is a script |
7002 | if (10 == inv.Value.Type) | ||
6576 | { | 7003 | { |
6577 | // make sure the object is a script | 7004 | found = true; |
6578 | if (10 == inv.Value.Type) | 7005 | srcId = inv.Key; |
6579 | { | 7006 | scriptItem = inv.Value; |
6580 | found = true; | 7007 | break; |
6581 | srcId = inv.Key; | ||
6582 | break; | ||
6583 | } | ||
6584 | } | 7008 | } |
6585 | } | 7009 | } |
6586 | } | 7010 | } |
7011 | m_host.TaskInventory.LockItemsForRead(false); | ||
6587 | 7012 | ||
6588 | if (!found) | 7013 | if (!found) |
6589 | { | 7014 | { |
@@ -6591,8 +7016,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6591 | return; | 7016 | return; |
6592 | } | 7017 | } |
6593 | 7018 | ||
6594 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7019 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6595 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 7020 | if (dest != null) |
7021 | { | ||
7022 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7023 | { | ||
7024 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7025 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
7026 | |||
7027 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7028 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7029 | } | ||
7030 | } | ||
6596 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7031 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6597 | ScriptSleep(3000); | 7032 | ScriptSleep(3000); |
6598 | } | 7033 | } |
@@ -6655,19 +7090,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6655 | public LSL_String llMD5String(string src, int nonce) | 7090 | public LSL_String llMD5String(string src, int nonce) |
6656 | { | 7091 | { |
6657 | m_host.AddScriptLPS(1); | 7092 | m_host.AddScriptLPS(1); |
6658 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7093 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6659 | } | 7094 | } |
6660 | 7095 | ||
6661 | public LSL_String llSHA1String(string src) | 7096 | public LSL_String llSHA1String(string src) |
6662 | { | 7097 | { |
6663 | m_host.AddScriptLPS(1); | 7098 | m_host.AddScriptLPS(1); |
6664 | return Util.SHA1Hash(src).ToLower(); | 7099 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6665 | } | 7100 | } |
6666 | 7101 | ||
6667 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7102 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6668 | { | 7103 | { |
6669 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7104 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6670 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7105 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7106 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7107 | return shapeBlock; | ||
6671 | 7108 | ||
6672 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7109 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6673 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7110 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6772,6 +7209,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6772 | // Prim type box, cylinder and prism. | 7209 | // Prim type box, cylinder and prism. |
6773 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7210 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6774 | { | 7211 | { |
7212 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7213 | return; | ||
7214 | |||
6775 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7215 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6776 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7216 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6777 | 7217 | ||
@@ -6825,6 +7265,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6825 | // Prim type sphere. | 7265 | // Prim type sphere. |
6826 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7266 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6827 | { | 7267 | { |
7268 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7269 | return; | ||
7270 | |||
6828 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7271 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6829 | 7272 | ||
6830 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7273 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6866,6 +7309,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6866 | // Prim type torus, tube and ring. | 7309 | // Prim type torus, tube and ring. |
6867 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7310 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6868 | { | 7311 | { |
7312 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7313 | return; | ||
7314 | |||
6869 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7315 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6870 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7316 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6871 | 7317 | ||
@@ -7001,6 +7447,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7001 | // Prim type sculpt. | 7447 | // Prim type sculpt. |
7002 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7448 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7003 | { | 7449 | { |
7450 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7451 | return; | ||
7452 | |||
7004 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7453 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7005 | UUID sculptId; | 7454 | UUID sculptId; |
7006 | 7455 | ||
@@ -7017,13 +7466,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7017 | shapeBlock.PathScaleX = 100; | 7466 | shapeBlock.PathScaleX = 100; |
7018 | shapeBlock.PathScaleY = 150; | 7467 | shapeBlock.PathScaleY = 150; |
7019 | 7468 | ||
7020 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7469 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
7021 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7470 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
7022 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7471 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
7023 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7472 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
7024 | { | 7473 | { |
7025 | // default | 7474 | // default |
7026 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7475 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7027 | } | 7476 | } |
7028 | 7477 | ||
7029 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7478 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7039,32 +7488,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7039 | ScriptSleep(200); | 7488 | ScriptSleep(200); |
7040 | } | 7489 | } |
7041 | 7490 | ||
7042 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7491 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7043 | { | 7492 | { |
7044 | m_host.AddScriptLPS(1); | 7493 | m_host.AddScriptLPS(1); |
7045 | 7494 | ||
7046 | setLinkPrimParams(linknumber, rules); | 7495 | setLinkPrimParams(linknumber, rules); |
7047 | |||
7048 | ScriptSleep(200); | ||
7049 | } | 7496 | } |
7050 | 7497 | ||
7051 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7498 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7052 | { | 7499 | { |
7053 | m_host.AddScriptLPS(1); | 7500 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7501 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7502 | if (parts.Count>0) | ||
7503 | { | ||
7504 | try | ||
7505 | { | ||
7506 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7507 | foreach (SceneObjectPart part in parts) | ||
7508 | SetPrimParams(part, rules); | ||
7509 | } | ||
7510 | finally | ||
7511 | { | ||
7512 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7513 | } | ||
7514 | } | ||
7515 | if (avatars.Count > 0) | ||
7516 | { | ||
7517 | foreach (ScenePresence avatar in avatars) | ||
7518 | SetPrimParams(avatar, rules); | ||
7519 | } | ||
7520 | } | ||
7054 | 7521 | ||
7055 | setLinkPrimParams(linknumber, rules); | 7522 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7523 | { | ||
7524 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7525 | ScriptSleep(200); | ||
7056 | } | 7526 | } |
7057 | 7527 | ||
7058 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7528 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7059 | { | 7529 | { |
7060 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7530 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7531 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7061 | 7532 | ||
7062 | foreach (SceneObjectPart part in parts) | 7533 | int idx = 0; |
7063 | SetPrimParams(part, rules); | 7534 | |
7535 | while (idx < rules.Length) | ||
7536 | { | ||
7537 | int code = rules.GetLSLIntegerItem(idx++); | ||
7538 | |||
7539 | int remain = rules.Length - idx; | ||
7540 | |||
7541 | |||
7542 | |||
7543 | switch (code) | ||
7544 | { | ||
7545 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7546 | if (remain < 1) | ||
7547 | return; | ||
7548 | LSL_Vector v; | ||
7549 | v = rules.GetVector3Item(idx++); | ||
7550 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7551 | av.SendAvatarDataToAllAgents(); | ||
7552 | |||
7553 | break; | ||
7554 | |||
7555 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7556 | if (remain < 1) | ||
7557 | return; | ||
7558 | LSL_Rotation r; | ||
7559 | r = rules.GetQuaternionItem(idx++); | ||
7560 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7561 | av.SendAvatarDataToAllAgents(); | ||
7562 | break; | ||
7563 | } | ||
7564 | } | ||
7064 | } | 7565 | } |
7065 | 7566 | ||
7066 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7567 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7067 | { | 7568 | { |
7569 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7570 | return; | ||
7571 | |||
7068 | int idx = 0; | 7572 | int idx = 0; |
7069 | 7573 | ||
7070 | bool positionChanged = false; | 7574 | bool positionChanged = false; |
@@ -7092,6 +7596,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7092 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7596 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7093 | 7597 | ||
7094 | break; | 7598 | break; |
7599 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7600 | if (remain < 1) | ||
7601 | return; | ||
7602 | |||
7603 | v=rules.GetVector3Item(idx++); | ||
7604 | positionChanged = true; | ||
7605 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7606 | |||
7607 | break; | ||
7095 | case (int)ScriptBaseClass.PRIM_SIZE: | 7608 | case (int)ScriptBaseClass.PRIM_SIZE: |
7096 | if (remain < 1) | 7609 | if (remain < 1) |
7097 | return; | 7610 | return; |
@@ -7469,6 +7982,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7469 | } | 7982 | } |
7470 | } | 7983 | } |
7471 | } | 7984 | } |
7985 | |||
7986 | if (positionChanged) | ||
7987 | { | ||
7988 | if (part.ParentGroup.RootPart == part) | ||
7989 | { | ||
7990 | SceneObjectGroup parent = part.ParentGroup; | ||
7991 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7992 | } | ||
7993 | else | ||
7994 | { | ||
7995 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7996 | SceneObjectGroup parent = part.ParentGroup; | ||
7997 | parent.HasGroupChanged = true; | ||
7998 | parent.ScheduleGroupForTerseUpdate(); | ||
7999 | } | ||
8000 | } | ||
7472 | } | 8001 | } |
7473 | 8002 | ||
7474 | public LSL_String llStringToBase64(string str) | 8003 | public LSL_String llStringToBase64(string str) |
@@ -7617,13 +8146,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7617 | public LSL_Integer llGetNumberOfPrims() | 8146 | public LSL_Integer llGetNumberOfPrims() |
7618 | { | 8147 | { |
7619 | m_host.AddScriptLPS(1); | 8148 | m_host.AddScriptLPS(1); |
7620 | int avatarCount = 0; | 8149 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7621 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8150 | |
7622 | { | ||
7623 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7624 | avatarCount++; | ||
7625 | }); | ||
7626 | |||
7627 | return m_host.ParentGroup.PrimCount + avatarCount; | 8151 | return m_host.ParentGroup.PrimCount + avatarCount; |
7628 | } | 8152 | } |
7629 | 8153 | ||
@@ -7639,55 +8163,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7639 | m_host.AddScriptLPS(1); | 8163 | m_host.AddScriptLPS(1); |
7640 | UUID objID = UUID.Zero; | 8164 | UUID objID = UUID.Zero; |
7641 | LSL_List result = new LSL_List(); | 8165 | LSL_List result = new LSL_List(); |
8166 | |||
8167 | // If the ID is not valid, return null result | ||
7642 | if (!UUID.TryParse(obj, out objID)) | 8168 | if (!UUID.TryParse(obj, out objID)) |
7643 | { | 8169 | { |
7644 | result.Add(new LSL_Vector()); | 8170 | result.Add(new LSL_Vector()); |
7645 | result.Add(new LSL_Vector()); | 8171 | result.Add(new LSL_Vector()); |
7646 | return result; | 8172 | return result; |
7647 | } | 8173 | } |
8174 | |||
8175 | // Check if this is an attached prim. If so, replace | ||
8176 | // the UUID with the avatar UUID and report it's bounding box | ||
8177 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8178 | if (part != null && part.ParentGroup.IsAttachment) | ||
8179 | objID = part.ParentGroup.AttachedAvatar; | ||
8180 | |||
8181 | // Find out if this is an avatar ID. If so, return it's box | ||
7648 | ScenePresence presence = World.GetScenePresence(objID); | 8182 | ScenePresence presence = World.GetScenePresence(objID); |
7649 | if (presence != null) | 8183 | if (presence != null) |
7650 | { | 8184 | { |
7651 | if (presence.ParentID == 0) // not sat on an object | 8185 | // As per LSL Wiki, there is no difference between sitting |
8186 | // and standing avatar since server 1.36 | ||
8187 | LSL_Vector lower; | ||
8188 | LSL_Vector upper; | ||
8189 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8190 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7652 | { | 8191 | { |
7653 | LSL_Vector lower; | 8192 | // This is for ground sitting avatars |
7654 | LSL_Vector upper; | 8193 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7655 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8194 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7656 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8195 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7657 | { | ||
7658 | // This is for ground sitting avatars | ||
7659 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7660 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7661 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7662 | } | ||
7663 | else | ||
7664 | { | ||
7665 | // This is for standing/flying avatars | ||
7666 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7667 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7668 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7669 | } | ||
7670 | result.Add(lower); | ||
7671 | result.Add(upper); | ||
7672 | return result; | ||
7673 | } | 8196 | } |
7674 | else | 8197 | else |
7675 | { | 8198 | { |
7676 | // sitting on an object so we need the bounding box of that | 8199 | // This is for standing/flying avatars |
7677 | // which should include the avatar so set the UUID to the | 8200 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7678 | // UUID of the object the avatar is sat on and allow it to fall through | 8201 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7679 | // to processing an object | 8202 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7680 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7681 | objID = p.UUID; | ||
7682 | } | 8203 | } |
8204 | |||
8205 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8206 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8207 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8208 | |||
8209 | if (lower.x > upper.x) | ||
8210 | lower.x = upper.x; | ||
8211 | if (lower.y > upper.y) | ||
8212 | lower.y = upper.y; | ||
8213 | if (lower.z > upper.z) | ||
8214 | lower.z = upper.z; | ||
8215 | |||
8216 | result.Add(lower); | ||
8217 | result.Add(upper); | ||
8218 | return result; | ||
7683 | } | 8219 | } |
7684 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8220 | |
8221 | part = World.GetSceneObjectPart(objID); | ||
7685 | // Currently only works for single prims without a sitting avatar | 8222 | // Currently only works for single prims without a sitting avatar |
7686 | if (part != null) | 8223 | if (part != null) |
7687 | { | 8224 | { |
7688 | Vector3 halfSize = part.Scale / 2.0f; | 8225 | float minX; |
7689 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8226 | float maxX; |
7690 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8227 | float minY; |
8228 | float maxY; | ||
8229 | float minZ; | ||
8230 | float maxZ; | ||
8231 | |||
8232 | // This BBox is in sim coordinates, with the offset being | ||
8233 | // a contained point. | ||
8234 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8235 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8236 | |||
8237 | minX -= offsets[0].X; | ||
8238 | maxX -= offsets[0].X; | ||
8239 | minY -= offsets[0].Y; | ||
8240 | maxY -= offsets[0].Y; | ||
8241 | minZ -= offsets[0].Z; | ||
8242 | maxZ -= offsets[0].Z; | ||
8243 | |||
8244 | LSL_Vector lower; | ||
8245 | LSL_Vector upper; | ||
8246 | |||
8247 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8248 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8249 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8250 | |||
8251 | if (lower.x > upper.x) | ||
8252 | lower.x = upper.x; | ||
8253 | if (lower.y > upper.y) | ||
8254 | lower.y = upper.y; | ||
8255 | if (lower.z > upper.z) | ||
8256 | lower.z = upper.z; | ||
8257 | |||
7691 | result.Add(lower); | 8258 | result.Add(lower); |
7692 | result.Add(upper); | 8259 | result.Add(upper); |
7693 | return result; | 8260 | return result; |
@@ -7767,13 +8334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7767 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8334 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7768 | part.AbsolutePosition.Y, | 8335 | part.AbsolutePosition.Y, |
7769 | part.AbsolutePosition.Z); | 8336 | part.AbsolutePosition.Z); |
7770 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7771 | // linkset is rotated; they always reflect the child prim's world position | ||
7772 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7773 | // implementation, so will break scripts imported from there (not to mention it | ||
7774 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7775 | if (part.ParentID != 0) | ||
7776 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7777 | res.Add(v); | 8337 | res.Add(v); |
7778 | break; | 8338 | break; |
7779 | 8339 | ||
@@ -7944,56 +8504,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7944 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8504 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7945 | if (remain < 1) | 8505 | if (remain < 1) |
7946 | return res; | 8506 | return res; |
7947 | 8507 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7948 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7949 | 8508 | ||
7950 | tex = part.Shape.Textures; | 8509 | tex = part.Shape.Textures; |
8510 | int shiny; | ||
7951 | if (face == ScriptBaseClass.ALL_SIDES) | 8511 | if (face == ScriptBaseClass.ALL_SIDES) |
7952 | { | 8512 | { |
7953 | for (face = 0; face < GetNumberOfSides(part); face++) | 8513 | for (face = 0; face < GetNumberOfSides(part); face++) |
7954 | { | 8514 | { |
7955 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8515 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7956 | // Convert Shininess to PRIM_SHINY_* | 8516 | if (shinyness == Shininess.High) |
7957 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8517 | { |
7958 | // PRIM_BUMP_* | 8518 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7959 | res.Add(new LSL_Integer((int)texface.Bump)); | 8519 | } |
8520 | else if (shinyness == Shininess.Medium) | ||
8521 | { | ||
8522 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8523 | } | ||
8524 | else if (shinyness == Shininess.Low) | ||
8525 | { | ||
8526 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8527 | } | ||
8528 | else | ||
8529 | { | ||
8530 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8531 | } | ||
8532 | res.Add(new LSL_Integer(shiny)); | ||
8533 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7960 | } | 8534 | } |
7961 | } | 8535 | } |
7962 | else | 8536 | else |
7963 | { | 8537 | { |
7964 | if (face >= 0 && face < GetNumberOfSides(part)) | 8538 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8539 | if (shinyness == Shininess.High) | ||
7965 | { | 8540 | { |
7966 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8541 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7967 | // Convert Shininess to PRIM_SHINY_* | ||
7968 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
7969 | // PRIM_BUMP_* | ||
7970 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
7971 | } | 8542 | } |
8543 | else if (shinyness == Shininess.Medium) | ||
8544 | { | ||
8545 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8546 | } | ||
8547 | else if (shinyness == Shininess.Low) | ||
8548 | { | ||
8549 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8550 | } | ||
8551 | else | ||
8552 | { | ||
8553 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8554 | } | ||
8555 | res.Add(new LSL_Integer(shiny)); | ||
8556 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7972 | } | 8557 | } |
7973 | break; | 8558 | break; |
7974 | 8559 | ||
7975 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8560 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7976 | if (remain < 1) | 8561 | if (remain < 1) |
7977 | return res; | 8562 | return res; |
7978 | 8563 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7979 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7980 | 8564 | ||
7981 | tex = part.Shape.Textures; | 8565 | tex = part.Shape.Textures; |
8566 | int fullbright; | ||
7982 | if (face == ScriptBaseClass.ALL_SIDES) | 8567 | if (face == ScriptBaseClass.ALL_SIDES) |
7983 | { | 8568 | { |
7984 | for (face = 0; face < GetNumberOfSides(part); face++) | 8569 | for (face = 0; face < GetNumberOfSides(part); face++) |
7985 | { | 8570 | { |
7986 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8571 | if (tex.GetFace((uint)face).Fullbright == true) |
7987 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8572 | { |
8573 | fullbright = ScriptBaseClass.TRUE; | ||
8574 | } | ||
8575 | else | ||
8576 | { | ||
8577 | fullbright = ScriptBaseClass.FALSE; | ||
8578 | } | ||
8579 | res.Add(new LSL_Integer(fullbright)); | ||
7988 | } | 8580 | } |
7989 | } | 8581 | } |
7990 | else | 8582 | else |
7991 | { | 8583 | { |
7992 | if (face >= 0 && face < GetNumberOfSides(part)) | 8584 | if (tex.GetFace((uint)face).Fullbright == true) |
7993 | { | 8585 | { |
7994 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8586 | fullbright = ScriptBaseClass.TRUE; |
7995 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8587 | } |
8588 | else | ||
8589 | { | ||
8590 | fullbright = ScriptBaseClass.FALSE; | ||
7996 | } | 8591 | } |
8592 | res.Add(new LSL_Integer(fullbright)); | ||
7997 | } | 8593 | } |
7998 | break; | 8594 | break; |
7999 | 8595 | ||
@@ -8015,27 +8611,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8015 | break; | 8611 | break; |
8016 | 8612 | ||
8017 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8613 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8614 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8018 | if (remain < 1) | 8615 | if (remain < 1) |
8019 | return res; | 8616 | return res; |
8020 | 8617 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8021 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8022 | 8618 | ||
8023 | tex = part.Shape.Textures; | 8619 | tex = part.Shape.Textures; |
8024 | if (face == ScriptBaseClass.ALL_SIDES) | 8620 | if (face == ScriptBaseClass.ALL_SIDES) |
8025 | { | 8621 | { |
8026 | for (face = 0; face < GetNumberOfSides(part); face++) | 8622 | for (face = 0; face < GetNumberOfSides(part); face++) |
8027 | { | 8623 | { |
8028 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8624 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8029 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8625 | { |
8030 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8626 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8627 | } | ||
8628 | else | ||
8629 | { | ||
8630 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8631 | } | ||
8031 | } | 8632 | } |
8032 | } | 8633 | } |
8033 | else | 8634 | else |
8034 | { | 8635 | { |
8035 | if (face >= 0 && face < GetNumberOfSides(part)) | 8636 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8036 | { | 8637 | { |
8037 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8638 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8038 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8639 | } |
8640 | else | ||
8641 | { | ||
8642 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8039 | } | 8643 | } |
8040 | } | 8644 | } |
8041 | break; | 8645 | break; |
@@ -8058,28 +8662,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8058 | case (int)ScriptBaseClass.PRIM_GLOW: | 8662 | case (int)ScriptBaseClass.PRIM_GLOW: |
8059 | if (remain < 1) | 8663 | if (remain < 1) |
8060 | return res; | 8664 | return res; |
8061 | 8665 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8062 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8063 | 8666 | ||
8064 | tex = part.Shape.Textures; | 8667 | tex = part.Shape.Textures; |
8668 | float primglow; | ||
8065 | if (face == ScriptBaseClass.ALL_SIDES) | 8669 | if (face == ScriptBaseClass.ALL_SIDES) |
8066 | { | 8670 | { |
8067 | for (face = 0; face < GetNumberOfSides(part); face++) | 8671 | for (face = 0; face < GetNumberOfSides(part); face++) |
8068 | { | 8672 | { |
8069 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8673 | primglow = tex.GetFace((uint)face).Glow; |
8070 | res.Add(new LSL_Float(texface.Glow)); | 8674 | res.Add(new LSL_Float(primglow)); |
8071 | } | 8675 | } |
8072 | } | 8676 | } |
8073 | else | 8677 | else |
8074 | { | 8678 | { |
8075 | if (face >= 0 && face < GetNumberOfSides(part)) | 8679 | primglow = tex.GetFace((uint)face).Glow; |
8076 | { | 8680 | res.Add(new LSL_Float(primglow)); |
8077 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8078 | res.Add(new LSL_Float(texface.Glow)); | ||
8079 | } | ||
8080 | } | 8681 | } |
8081 | break; | 8682 | break; |
8082 | |||
8083 | case (int)ScriptBaseClass.PRIM_TEXT: | 8683 | case (int)ScriptBaseClass.PRIM_TEXT: |
8084 | Color4 textColor = part.GetTextColor(); | 8684 | Color4 textColor = part.GetTextColor(); |
8085 | res.Add(new LSL_String(part.Text)); | 8685 | res.Add(new LSL_String(part.Text)); |
@@ -8631,8 +9231,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8631 | // The function returns an ordered list | 9231 | // The function returns an ordered list |
8632 | // representing the tokens found in the supplied | 9232 | // representing the tokens found in the supplied |
8633 | // sources string. If two successive tokenizers | 9233 | // sources string. If two successive tokenizers |
8634 | // are encountered, then a NULL entry is added | 9234 | // are encountered, then a null-string entry is |
8635 | // to the list. | 9235 | // added to the list. |
8636 | // | 9236 | // |
8637 | // It is a precondition that the source and | 9237 | // It is a precondition that the source and |
8638 | // toekizer lisst are non-null. If they are null, | 9238 | // toekizer lisst are non-null. If they are null, |
@@ -8640,7 +9240,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8640 | // while their lengths are being determined. | 9240 | // while their lengths are being determined. |
8641 | // | 9241 | // |
8642 | // A small amount of working memoryis required | 9242 | // A small amount of working memoryis required |
8643 | // of approximately 8*#tokenizers. | 9243 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8644 | // | 9244 | // |
8645 | // There are many ways in which this function | 9245 | // There are many ways in which this function |
8646 | // can be implemented, this implementation is | 9246 | // can be implemented, this implementation is |
@@ -8656,155 +9256,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8656 | // and eliminates redundant tokenizers as soon | 9256 | // and eliminates redundant tokenizers as soon |
8657 | // as is possible. | 9257 | // as is possible. |
8658 | // | 9258 | // |
8659 | // The implementation tries to avoid any copying | 9259 | // The implementation tries to minimize temporary |
8660 | // of arrays or other objects. | 9260 | // garbage generation. |
8661 | // </remarks> | 9261 | // </remarks> |
8662 | 9262 | ||
8663 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9263 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8664 | { | 9264 | { |
8665 | int beginning = 0; | 9265 | return ParseString2List(src, separators, spacers, true); |
8666 | int srclen = src.Length; | 9266 | } |
8667 | int seplen = separators.Length; | ||
8668 | object[] separray = separators.Data; | ||
8669 | int spclen = spacers.Length; | ||
8670 | object[] spcarray = spacers.Data; | ||
8671 | int mlen = seplen+spclen; | ||
8672 | |||
8673 | int[] offset = new int[mlen+1]; | ||
8674 | bool[] active = new bool[mlen]; | ||
8675 | |||
8676 | int best; | ||
8677 | int j; | ||
8678 | |||
8679 | // Initial capacity reduces resize cost | ||
8680 | 9267 | ||
8681 | LSL_List tokens = new LSL_List(); | 9268 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9269 | { | ||
9270 | int srclen = src.Length; | ||
9271 | int seplen = separators.Length; | ||
9272 | object[] separray = separators.Data; | ||
9273 | int spclen = spacers.Length; | ||
9274 | object[] spcarray = spacers.Data; | ||
9275 | int dellen = 0; | ||
9276 | string[] delarray = new string[seplen+spclen]; | ||
8682 | 9277 | ||
8683 | // All entries are initially valid | 9278 | int outlen = 0; |
9279 | string[] outarray = new string[srclen*2+1]; | ||
8684 | 9280 | ||
8685 | for (int i = 0; i < mlen; i++) | 9281 | int i, j; |
8686 | active[i] = true; | 9282 | string d; |
8687 | 9283 | ||
8688 | offset[mlen] = srclen; | 9284 | m_host.AddScriptLPS(1); |
8689 | 9285 | ||
8690 | while (beginning < srclen) | 9286 | /* |
9287 | * Convert separator and spacer lists to C# strings. | ||
9288 | * Also filter out null strings so we don't hang. | ||
9289 | */ | ||
9290 | for (i = 0; i < seplen; i ++) | ||
8691 | { | 9291 | { |
9292 | d = separray[i].ToString(); | ||
9293 | if (d.Length > 0) | ||
9294 | { | ||
9295 | delarray[dellen++] = d; | ||
9296 | } | ||
9297 | } | ||
9298 | seplen = dellen; | ||
8692 | 9299 | ||
8693 | best = mlen; // as bad as it gets | 9300 | for (i = 0; i < spclen; i ++) |
9301 | { | ||
9302 | d = spcarray[i].ToString(); | ||
9303 | if (d.Length > 0) | ||
9304 | { | ||
9305 | delarray[dellen++] = d; | ||
9306 | } | ||
9307 | } | ||
8694 | 9308 | ||
8695 | // Scan for separators | 9309 | /* |
9310 | * Scan through source string from beginning to end. | ||
9311 | */ | ||
9312 | for (i = 0;;) | ||
9313 | { | ||
8696 | 9314 | ||
8697 | for (j = 0; j < seplen; j++) | 9315 | /* |
9316 | * Find earliest delimeter in src starting at i (if any). | ||
9317 | */ | ||
9318 | int earliestDel = -1; | ||
9319 | int earliestSrc = srclen; | ||
9320 | string earliestStr = null; | ||
9321 | for (j = 0; j < dellen; j ++) | ||
8698 | { | 9322 | { |
8699 | if (separray[j].ToString() == String.Empty) | 9323 | d = delarray[j]; |
8700 | active[j] = false; | 9324 | if (d != null) |
8701 | |||
8702 | if (active[j]) | ||
8703 | { | 9325 | { |
8704 | // scan all of the markers | 9326 | int index = src.IndexOf(d, i); |
8705 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9327 | if (index < 0) |
8706 | { | 9328 | { |
8707 | // not present at all | 9329 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8708 | active[j] = false; | ||
8709 | } | 9330 | } |
8710 | else | 9331 | else if (index < earliestSrc) |
8711 | { | 9332 | { |
8712 | // present and correct | 9333 | earliestSrc = index; // where delimeter starts in source string |
8713 | if (offset[j] < offset[best]) | 9334 | earliestDel = j; // where delimeter is in delarray[] |
8714 | { | 9335 | earliestStr = d; // the delimeter string from delarray[] |
8715 | // closest so far | 9336 | if (index == i) break; // can't do any better than found at beg of string |
8716 | best = j; | ||
8717 | if (offset[best] == beginning) | ||
8718 | break; | ||
8719 | } | ||
8720 | } | 9337 | } |
8721 | } | 9338 | } |
8722 | } | 9339 | } |
8723 | 9340 | ||
8724 | // Scan for spacers | 9341 | /* |
8725 | 9342 | * Output source string starting at i through start of earliest delimeter. | |
8726 | if (offset[best] != beginning) | 9343 | */ |
9344 | if (keepNulls || (earliestSrc > i)) | ||
8727 | { | 9345 | { |
8728 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9346 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8729 | { | ||
8730 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8731 | active[j] = false; | ||
8732 | |||
8733 | if (active[j]) | ||
8734 | { | ||
8735 | // scan all of the markers | ||
8736 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8737 | { | ||
8738 | // not present at all | ||
8739 | active[j] = false; | ||
8740 | } | ||
8741 | else | ||
8742 | { | ||
8743 | // present and correct | ||
8744 | if (offset[j] < offset[best]) | ||
8745 | { | ||
8746 | // closest so far | ||
8747 | best = j; | ||
8748 | } | ||
8749 | } | ||
8750 | } | ||
8751 | } | ||
8752 | } | 9347 | } |
8753 | 9348 | ||
8754 | // This is the normal exit from the scanning loop | 9349 | /* |
9350 | * If no delimeter found at or after i, we're done scanning. | ||
9351 | */ | ||
9352 | if (earliestDel < 0) break; | ||
8755 | 9353 | ||
8756 | if (best == mlen) | 9354 | /* |
9355 | * If delimeter was a spacer, output the spacer. | ||
9356 | */ | ||
9357 | if (earliestDel >= seplen) | ||
8757 | { | 9358 | { |
8758 | // no markers were found on this pass | 9359 | outarray[outlen++] = earliestStr; |
8759 | // so we're pretty much done | ||
8760 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8761 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8762 | break; | ||
8763 | } | 9360 | } |
8764 | 9361 | ||
8765 | // Otherwise we just add the newly delimited token | 9362 | /* |
8766 | // and recalculate where the search should continue. | 9363 | * Look at rest of src string following delimeter. |
8767 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9364 | */ |
8768 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9365 | i = earliestSrc + earliestStr.Length; |
8769 | |||
8770 | if (best < seplen) | ||
8771 | { | ||
8772 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8773 | } | ||
8774 | else | ||
8775 | { | ||
8776 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8777 | string str = spcarray[best - seplen].ToString(); | ||
8778 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8779 | tokens.Add(new LSL_String(str)); | ||
8780 | } | ||
8781 | } | 9366 | } |
8782 | 9367 | ||
8783 | // This an awkward an not very intuitive boundary case. If the | 9368 | /* |
8784 | // last substring is a tokenizer, then there is an implied trailing | 9369 | * Make up an exact-sized output array suitable for an LSL_List object. |
8785 | // null list entry. Hopefully the single comparison will not be too | 9370 | */ |
8786 | // arduous. Alternatively the 'break' could be replced with a return | 9371 | object[] outlist = new object[outlen]; |
8787 | // but that's shabby programming. | 9372 | for (i = 0; i < outlen; i ++) |
8788 | |||
8789 | if ((beginning == srclen) && (keepNulls)) | ||
8790 | { | 9373 | { |
8791 | if (srclen != 0) | 9374 | outlist[i] = new LSL_String(outarray[i]); |
8792 | tokens.Add(new LSL_String("")); | ||
8793 | } | 9375 | } |
8794 | 9376 | return new LSL_List(outlist); | |
8795 | return tokens; | ||
8796 | } | ||
8797 | |||
8798 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8799 | { | ||
8800 | m_host.AddScriptLPS(1); | ||
8801 | return this.ParseString(src, separators, spacers, false); | ||
8802 | } | ||
8803 | |||
8804 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8805 | { | ||
8806 | m_host.AddScriptLPS(1); | ||
8807 | return this.ParseString(src, separators, spacers, true); | ||
8808 | } | 9377 | } |
8809 | 9378 | ||
8810 | public LSL_Integer llGetObjectPermMask(int mask) | 9379 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8881,28 +9450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8881 | { | 9450 | { |
8882 | m_host.AddScriptLPS(1); | 9451 | m_host.AddScriptLPS(1); |
8883 | 9452 | ||
8884 | lock (m_host.TaskInventory) | 9453 | m_host.TaskInventory.LockItemsForRead(true); |
9454 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8885 | { | 9455 | { |
8886 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9456 | if (inv.Value.Name == item) |
8887 | { | 9457 | { |
8888 | if (inv.Value.Name == item) | 9458 | m_host.TaskInventory.LockItemsForRead(false); |
9459 | switch (mask) | ||
8889 | { | 9460 | { |
8890 | switch (mask) | 9461 | case 0: |
8891 | { | 9462 | return (int)inv.Value.BasePermissions; |
8892 | case 0: | 9463 | case 1: |
8893 | return (int)inv.Value.BasePermissions; | 9464 | return (int)inv.Value.CurrentPermissions; |
8894 | case 1: | 9465 | case 2: |
8895 | return (int)inv.Value.CurrentPermissions; | 9466 | return (int)inv.Value.GroupPermissions; |
8896 | case 2: | 9467 | case 3: |
8897 | return (int)inv.Value.GroupPermissions; | 9468 | return (int)inv.Value.EveryonePermissions; |
8898 | case 3: | 9469 | case 4: |
8899 | return (int)inv.Value.EveryonePermissions; | 9470 | return (int)inv.Value.NextPermissions; |
8900 | case 4: | ||
8901 | return (int)inv.Value.NextPermissions; | ||
8902 | } | ||
8903 | } | 9471 | } |
8904 | } | 9472 | } |
8905 | } | 9473 | } |
9474 | m_host.TaskInventory.LockItemsForRead(false); | ||
8906 | 9475 | ||
8907 | return -1; | 9476 | return -1; |
8908 | } | 9477 | } |
@@ -8949,16 +9518,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8949 | { | 9518 | { |
8950 | m_host.AddScriptLPS(1); | 9519 | m_host.AddScriptLPS(1); |
8951 | 9520 | ||
8952 | lock (m_host.TaskInventory) | 9521 | m_host.TaskInventory.LockItemsForRead(true); |
9522 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8953 | { | 9523 | { |
8954 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9524 | if (inv.Value.Name == item) |
8955 | { | 9525 | { |
8956 | if (inv.Value.Name == item) | 9526 | m_host.TaskInventory.LockItemsForRead(false); |
8957 | { | 9527 | return inv.Value.CreatorID.ToString(); |
8958 | return inv.Value.CreatorID.ToString(); | ||
8959 | } | ||
8960 | } | 9528 | } |
8961 | } | 9529 | } |
9530 | m_host.TaskInventory.LockItemsForRead(false); | ||
8962 | 9531 | ||
8963 | llSay(0, "No item name '" + item + "'"); | 9532 | llSay(0, "No item name '" + item + "'"); |
8964 | 9533 | ||
@@ -9106,7 +9675,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9106 | } | 9675 | } |
9107 | 9676 | ||
9108 | /// <summary> | 9677 | /// <summary> |
9109 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9678 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9110 | /// start and end and inserts the src list in its place. The inclusive | 9679 | /// start and end and inserts the src list in its place. The inclusive |
9111 | /// nature of the indices means that at least one element must be deleted | 9680 | /// nature of the indices means that at least one element must be deleted |
9112 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9681 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9163,16 +9732,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9163 | // based upon end. Note that if end exceeds the upper | 9732 | // based upon end. Note that if end exceeds the upper |
9164 | // bound in this case, the entire destination list | 9733 | // bound in this case, the entire destination list |
9165 | // is removed. | 9734 | // is removed. |
9166 | else | 9735 | else if (start == 0) |
9167 | { | 9736 | { |
9168 | if (end + 1 < dest.Length) | 9737 | if (end + 1 < dest.Length) |
9169 | { | ||
9170 | return src + dest.GetSublist(end + 1, -1); | 9738 | return src + dest.GetSublist(end + 1, -1); |
9171 | } | ||
9172 | else | 9739 | else |
9173 | { | ||
9174 | return src; | 9740 | return src; |
9175 | } | 9741 | } |
9742 | else // Start < 0 | ||
9743 | { | ||
9744 | if (end + 1 < dest.Length) | ||
9745 | return dest.GetSublist(end + 1, -1); | ||
9746 | else | ||
9747 | return new LSL_List(); | ||
9176 | } | 9748 | } |
9177 | } | 9749 | } |
9178 | // Finally, if start > end, we strip away a prefix and | 9750 | // Finally, if start > end, we strip away a prefix and |
@@ -9223,17 +9795,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9223 | int width = 0; | 9795 | int width = 0; |
9224 | int height = 0; | 9796 | int height = 0; |
9225 | 9797 | ||
9226 | ParcelMediaCommandEnum? commandToSend = null; | 9798 | uint commandToSend = 0; |
9227 | float time = 0.0f; // default is from start | 9799 | float time = 0.0f; // default is from start |
9228 | 9800 | ||
9229 | ScenePresence presence = null; | 9801 | ScenePresence presence = null; |
9230 | 9802 | ||
9231 | for (int i = 0; i < commandList.Data.Length; i++) | 9803 | for (int i = 0; i < commandList.Data.Length; i++) |
9232 | { | 9804 | { |
9233 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9805 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9234 | switch (command) | 9806 | switch (command) |
9235 | { | 9807 | { |
9236 | case ParcelMediaCommandEnum.Agent: | 9808 | case (uint)ParcelMediaCommandEnum.Agent: |
9237 | // we send only to one agent | 9809 | // we send only to one agent |
9238 | if ((i + 1) < commandList.Length) | 9810 | if ((i + 1) < commandList.Length) |
9239 | { | 9811 | { |
@@ -9250,25 +9822,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9250 | } | 9822 | } |
9251 | break; | 9823 | break; |
9252 | 9824 | ||
9253 | case ParcelMediaCommandEnum.Loop: | 9825 | case (uint)ParcelMediaCommandEnum.Loop: |
9254 | loop = 1; | 9826 | loop = 1; |
9255 | commandToSend = command; | 9827 | commandToSend = command; |
9256 | update = true; //need to send the media update packet to set looping | 9828 | update = true; //need to send the media update packet to set looping |
9257 | break; | 9829 | break; |
9258 | 9830 | ||
9259 | case ParcelMediaCommandEnum.Play: | 9831 | case (uint)ParcelMediaCommandEnum.Play: |
9260 | loop = 0; | 9832 | loop = 0; |
9261 | commandToSend = command; | 9833 | commandToSend = command; |
9262 | update = true; //need to send the media update packet to make sure it doesn't loop | 9834 | update = true; //need to send the media update packet to make sure it doesn't loop |
9263 | break; | 9835 | break; |
9264 | 9836 | ||
9265 | case ParcelMediaCommandEnum.Pause: | 9837 | case (uint)ParcelMediaCommandEnum.Pause: |
9266 | case ParcelMediaCommandEnum.Stop: | 9838 | case (uint)ParcelMediaCommandEnum.Stop: |
9267 | case ParcelMediaCommandEnum.Unload: | 9839 | case (uint)ParcelMediaCommandEnum.Unload: |
9268 | commandToSend = command; | 9840 | commandToSend = command; |
9269 | break; | 9841 | break; |
9270 | 9842 | ||
9271 | case ParcelMediaCommandEnum.Url: | 9843 | case (uint)ParcelMediaCommandEnum.Url: |
9272 | if ((i + 1) < commandList.Length) | 9844 | if ((i + 1) < commandList.Length) |
9273 | { | 9845 | { |
9274 | if (commandList.Data[i + 1] is LSL_String) | 9846 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9281,7 +9853,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9281 | } | 9853 | } |
9282 | break; | 9854 | break; |
9283 | 9855 | ||
9284 | case ParcelMediaCommandEnum.Texture: | 9856 | case (uint)ParcelMediaCommandEnum.Texture: |
9285 | if ((i + 1) < commandList.Length) | 9857 | if ((i + 1) < commandList.Length) |
9286 | { | 9858 | { |
9287 | if (commandList.Data[i + 1] is LSL_String) | 9859 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9294,7 +9866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9294 | } | 9866 | } |
9295 | break; | 9867 | break; |
9296 | 9868 | ||
9297 | case ParcelMediaCommandEnum.Time: | 9869 | case (uint)ParcelMediaCommandEnum.Time: |
9298 | if ((i + 1) < commandList.Length) | 9870 | if ((i + 1) < commandList.Length) |
9299 | { | 9871 | { |
9300 | if (commandList.Data[i + 1] is LSL_Float) | 9872 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9306,7 +9878,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9306 | } | 9878 | } |
9307 | break; | 9879 | break; |
9308 | 9880 | ||
9309 | case ParcelMediaCommandEnum.AutoAlign: | 9881 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9310 | if ((i + 1) < commandList.Length) | 9882 | if ((i + 1) < commandList.Length) |
9311 | { | 9883 | { |
9312 | if (commandList.Data[i + 1] is LSL_Integer) | 9884 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9320,7 +9892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9320 | } | 9892 | } |
9321 | break; | 9893 | break; |
9322 | 9894 | ||
9323 | case ParcelMediaCommandEnum.Type: | 9895 | case (uint)ParcelMediaCommandEnum.Type: |
9324 | if ((i + 1) < commandList.Length) | 9896 | if ((i + 1) < commandList.Length) |
9325 | { | 9897 | { |
9326 | if (commandList.Data[i + 1] is LSL_String) | 9898 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9333,7 +9905,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9333 | } | 9905 | } |
9334 | break; | 9906 | break; |
9335 | 9907 | ||
9336 | case ParcelMediaCommandEnum.Desc: | 9908 | case (uint)ParcelMediaCommandEnum.Desc: |
9337 | if ((i + 1) < commandList.Length) | 9909 | if ((i + 1) < commandList.Length) |
9338 | { | 9910 | { |
9339 | if (commandList.Data[i + 1] is LSL_String) | 9911 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9346,7 +9918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9346 | } | 9918 | } |
9347 | break; | 9919 | break; |
9348 | 9920 | ||
9349 | case ParcelMediaCommandEnum.Size: | 9921 | case (uint)ParcelMediaCommandEnum.Size: |
9350 | if ((i + 2) < commandList.Length) | 9922 | if ((i + 2) < commandList.Length) |
9351 | { | 9923 | { |
9352 | if (commandList.Data[i + 1] is LSL_Integer) | 9924 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9416,7 +9988,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9416 | } | 9988 | } |
9417 | } | 9989 | } |
9418 | 9990 | ||
9419 | if (commandToSend != null) | 9991 | if (commandToSend != 0) |
9420 | { | 9992 | { |
9421 | // the commandList contained a start/stop/... command, too | 9993 | // the commandList contained a start/stop/... command, too |
9422 | if (presence == null) | 9994 | if (presence == null) |
@@ -9453,7 +10025,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9453 | 10025 | ||
9454 | if (aList.Data[i] != null) | 10026 | if (aList.Data[i] != null) |
9455 | { | 10027 | { |
9456 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10028 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9457 | { | 10029 | { |
9458 | case ParcelMediaCommandEnum.Url: | 10030 | case ParcelMediaCommandEnum.Url: |
9459 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10031 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9496,16 +10068,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9496 | { | 10068 | { |
9497 | m_host.AddScriptLPS(1); | 10069 | m_host.AddScriptLPS(1); |
9498 | 10070 | ||
9499 | lock (m_host.TaskInventory) | 10071 | m_host.TaskInventory.LockItemsForRead(true); |
10072 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9500 | { | 10073 | { |
9501 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10074 | if (inv.Value.Name == name) |
9502 | { | 10075 | { |
9503 | if (inv.Value.Name == name) | 10076 | m_host.TaskInventory.LockItemsForRead(false); |
9504 | { | 10077 | return inv.Value.Type; |
9505 | return inv.Value.Type; | ||
9506 | } | ||
9507 | } | 10078 | } |
9508 | } | 10079 | } |
10080 | m_host.TaskInventory.LockItemsForRead(false); | ||
9509 | 10081 | ||
9510 | return -1; | 10082 | return -1; |
9511 | } | 10083 | } |
@@ -9516,15 +10088,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9516 | 10088 | ||
9517 | if (quick_pay_buttons.Data.Length < 4) | 10089 | if (quick_pay_buttons.Data.Length < 4) |
9518 | { | 10090 | { |
9519 | LSLError("List must have at least 4 elements"); | 10091 | int x; |
9520 | return; | 10092 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10093 | { | ||
10094 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10095 | } | ||
9521 | } | 10096 | } |
9522 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10097 | int[] nPrice = new int[5]; |
9523 | 10098 | nPrice[0] = price; | |
9524 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10099 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9525 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10100 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9526 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10101 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9527 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10102 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10103 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9528 | m_host.ParentGroup.HasGroupChanged = true; | 10104 | m_host.ParentGroup.HasGroupChanged = true; |
9529 | } | 10105 | } |
9530 | 10106 | ||
@@ -9536,17 +10112,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9536 | if (invItemID == UUID.Zero) | 10112 | if (invItemID == UUID.Zero) |
9537 | return new LSL_Vector(); | 10113 | return new LSL_Vector(); |
9538 | 10114 | ||
9539 | lock (m_host.TaskInventory) | 10115 | m_host.TaskInventory.LockItemsForRead(true); |
10116 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9540 | { | 10117 | { |
9541 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10118 | m_host.TaskInventory.LockItemsForRead(false); |
9542 | return new LSL_Vector(); | 10119 | return new LSL_Vector(); |
10120 | } | ||
9543 | 10121 | ||
9544 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10122 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9545 | { | 10123 | { |
9546 | ShoutError("No permissions to track the camera"); | 10124 | ShoutError("No permissions to track the camera"); |
9547 | return new LSL_Vector(); | 10125 | m_host.TaskInventory.LockItemsForRead(false); |
9548 | } | 10126 | return new LSL_Vector(); |
9549 | } | 10127 | } |
10128 | m_host.TaskInventory.LockItemsForRead(false); | ||
9550 | 10129 | ||
9551 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10130 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9552 | if (presence != null) | 10131 | if (presence != null) |
@@ -9564,17 +10143,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9564 | if (invItemID == UUID.Zero) | 10143 | if (invItemID == UUID.Zero) |
9565 | return new LSL_Rotation(); | 10144 | return new LSL_Rotation(); |
9566 | 10145 | ||
9567 | lock (m_host.TaskInventory) | 10146 | m_host.TaskInventory.LockItemsForRead(true); |
10147 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9568 | { | 10148 | { |
9569 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10149 | m_host.TaskInventory.LockItemsForRead(false); |
9570 | return new LSL_Rotation(); | 10150 | return new LSL_Rotation(); |
9571 | 10151 | } | |
9572 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10152 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9573 | { | 10153 | { |
9574 | ShoutError("No permissions to track the camera"); | 10154 | ShoutError("No permissions to track the camera"); |
9575 | return new LSL_Rotation(); | 10155 | m_host.TaskInventory.LockItemsForRead(false); |
9576 | } | 10156 | return new LSL_Rotation(); |
9577 | } | 10157 | } |
10158 | m_host.TaskInventory.LockItemsForRead(false); | ||
9578 | 10159 | ||
9579 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10160 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9580 | if (presence != null) | 10161 | if (presence != null) |
@@ -9636,8 +10217,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9636 | { | 10217 | { |
9637 | m_host.AddScriptLPS(1); | 10218 | m_host.AddScriptLPS(1); |
9638 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10219 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9639 | if (detectedParams == null) return; // only works on the first detected avatar | 10220 | if (detectedParams == null) |
9640 | 10221 | { | |
10222 | if (m_host.ParentGroup.IsAttachment == true) | ||
10223 | { | ||
10224 | detectedParams = new DetectParams(); | ||
10225 | detectedParams.Key = m_host.OwnerID; | ||
10226 | } | ||
10227 | else | ||
10228 | { | ||
10229 | return; | ||
10230 | } | ||
10231 | } | ||
10232 | |||
9641 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10233 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9642 | if (avatar != null) | 10234 | if (avatar != null) |
9643 | { | 10235 | { |
@@ -9645,6 +10237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9645 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10237 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9646 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10238 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9647 | } | 10239 | } |
10240 | |||
9648 | ScriptSleep(1000); | 10241 | ScriptSleep(1000); |
9649 | } | 10242 | } |
9650 | 10243 | ||
@@ -9737,14 +10330,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9737 | if (objectID == UUID.Zero) return; | 10330 | if (objectID == UUID.Zero) return; |
9738 | 10331 | ||
9739 | UUID agentID; | 10332 | UUID agentID; |
9740 | lock (m_host.TaskInventory) | 10333 | m_host.TaskInventory.LockItemsForRead(true); |
9741 | { | 10334 | // we need the permission first, to know which avatar we want to set the camera for |
9742 | // we need the permission first, to know which avatar we want to set the camera for | 10335 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9743 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9744 | 10336 | ||
9745 | if (agentID == UUID.Zero) return; | 10337 | if (agentID == UUID.Zero) |
9746 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10338 | { |
10339 | m_host.TaskInventory.LockItemsForRead(false); | ||
10340 | return; | ||
10341 | } | ||
10342 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10343 | { | ||
10344 | m_host.TaskInventory.LockItemsForRead(false); | ||
10345 | return; | ||
9747 | } | 10346 | } |
10347 | m_host.TaskInventory.LockItemsForRead(false); | ||
9748 | 10348 | ||
9749 | ScenePresence presence = World.GetScenePresence(agentID); | 10349 | ScenePresence presence = World.GetScenePresence(agentID); |
9750 | 10350 | ||
@@ -9753,12 +10353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9753 | 10353 | ||
9754 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10354 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9755 | object[] data = rules.Data; | 10355 | object[] data = rules.Data; |
9756 | for (int i = 0; i < data.Length; ++i) { | 10356 | for (int i = 0; i < data.Length; ++i) |
10357 | { | ||
9757 | int type = Convert.ToInt32(data[i++].ToString()); | 10358 | int type = Convert.ToInt32(data[i++].ToString()); |
9758 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10359 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9759 | 10360 | ||
9760 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10361 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9761 | switch (type) { | 10362 | switch (type) |
10363 | { | ||
9762 | case ScriptBaseClass.CAMERA_FOCUS: | 10364 | case ScriptBaseClass.CAMERA_FOCUS: |
9763 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10365 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9764 | case ScriptBaseClass.CAMERA_POSITION: | 10366 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9794,12 +10396,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9794 | 10396 | ||
9795 | // we need the permission first, to know which avatar we want to clear the camera for | 10397 | // we need the permission first, to know which avatar we want to clear the camera for |
9796 | UUID agentID; | 10398 | UUID agentID; |
9797 | lock (m_host.TaskInventory) | 10399 | m_host.TaskInventory.LockItemsForRead(true); |
10400 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10401 | if (agentID == UUID.Zero) | ||
9798 | { | 10402 | { |
9799 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10403 | m_host.TaskInventory.LockItemsForRead(false); |
9800 | if (agentID == UUID.Zero) return; | 10404 | return; |
9801 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10405 | } |
10406 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10407 | { | ||
10408 | m_host.TaskInventory.LockItemsForRead(false); | ||
10409 | return; | ||
9802 | } | 10410 | } |
10411 | m_host.TaskInventory.LockItemsForRead(false); | ||
9803 | 10412 | ||
9804 | ScenePresence presence = World.GetScenePresence(agentID); | 10413 | ScenePresence presence = World.GetScenePresence(agentID); |
9805 | 10414 | ||
@@ -9866,19 +10475,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9866 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10475 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9867 | { | 10476 | { |
9868 | m_host.AddScriptLPS(1); | 10477 | m_host.AddScriptLPS(1); |
9869 | string ret = String.Empty; | 10478 | |
9870 | string src1 = llBase64ToString(str1); | 10479 | if (str1 == String.Empty) |
9871 | string src2 = llBase64ToString(str2); | 10480 | return String.Empty; |
9872 | int c = 0; | 10481 | if (str2 == String.Empty) |
9873 | for (int i = 0; i < src1.Length; i++) | 10482 | return str1; |
10483 | |||
10484 | int len = str2.Length; | ||
10485 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
9874 | { | 10486 | { |
9875 | ret += (char) (src1[i] ^ src2[c]); | 10487 | while (str2.EndsWith("=")) |
10488 | str2 = str2.Substring(0, str2.Length - 1); | ||
9876 | 10489 | ||
9877 | c++; | 10490 | len = str2.Length; |
9878 | if (c >= src2.Length) | 10491 | int mod = len % 4; |
9879 | c = 0; | 10492 | |
10493 | if (mod == 1) | ||
10494 | str2 = str2.Substring(0, str2.Length - 1); | ||
10495 | else if (mod == 2) | ||
10496 | str2 += "=="; | ||
10497 | else if (mod == 3) | ||
10498 | str2 += "="; | ||
10499 | } | ||
10500 | |||
10501 | byte[] data1; | ||
10502 | byte[] data2; | ||
10503 | try | ||
10504 | { | ||
10505 | data1 = Convert.FromBase64String(str1); | ||
10506 | data2 = Convert.FromBase64String(str2); | ||
9880 | } | 10507 | } |
9881 | return llStringToBase64(ret); | 10508 | catch (Exception) |
10509 | { | ||
10510 | return new LSL_String(String.Empty); | ||
10511 | } | ||
10512 | |||
10513 | byte[] d2 = new Byte[data1.Length]; | ||
10514 | int pos = 0; | ||
10515 | |||
10516 | if (data1.Length <= data2.Length) | ||
10517 | { | ||
10518 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10519 | } | ||
10520 | else | ||
10521 | { | ||
10522 | while (pos < data1.Length) | ||
10523 | { | ||
10524 | len = data1.Length - pos; | ||
10525 | if (len > data2.Length) | ||
10526 | len = data2.Length; | ||
10527 | |||
10528 | Array.Copy(data2, 0, d2, pos, len); | ||
10529 | pos += len; | ||
10530 | } | ||
10531 | } | ||
10532 | |||
10533 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10534 | data1[pos] ^= d2[pos]; | ||
10535 | |||
10536 | return Convert.ToBase64String(data1); | ||
9882 | } | 10537 | } |
9883 | 10538 | ||
9884 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10539 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9935,12 +10590,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9935 | Regex r = new Regex(authregex); | 10590 | Regex r = new Regex(authregex); |
9936 | int[] gnums = r.GetGroupNumbers(); | 10591 | int[] gnums = r.GetGroupNumbers(); |
9937 | Match m = r.Match(url); | 10592 | Match m = r.Match(url); |
9938 | if (m.Success) { | 10593 | if (m.Success) |
9939 | for (int i = 1; i < gnums.Length; i++) { | 10594 | { |
10595 | for (int i = 1; i < gnums.Length; i++) | ||
10596 | { | ||
9940 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10597 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9941 | //CaptureCollection cc = g.Captures; | 10598 | //CaptureCollection cc = g.Captures; |
9942 | } | 10599 | } |
9943 | if (m.Groups.Count == 5) { | 10600 | if (m.Groups.Count == 5) |
10601 | { | ||
9944 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10602 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9945 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10603 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9946 | } | 10604 | } |
@@ -10226,15 +10884,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10226 | 10884 | ||
10227 | internal UUID ScriptByName(string name) | 10885 | internal UUID ScriptByName(string name) |
10228 | { | 10886 | { |
10229 | lock (m_host.TaskInventory) | 10887 | m_host.TaskInventory.LockItemsForRead(true); |
10888 | |||
10889 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10230 | { | 10890 | { |
10231 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10891 | if (item.Type == 10 && item.Name == name) |
10232 | { | 10892 | { |
10233 | if (item.Type == 10 && item.Name == name) | 10893 | m_host.TaskInventory.LockItemsForRead(false); |
10234 | return item.ItemID; | 10894 | return item.ItemID; |
10235 | } | 10895 | } |
10236 | } | 10896 | } |
10237 | 10897 | ||
10898 | m_host.TaskInventory.LockItemsForRead(false); | ||
10899 | |||
10238 | return UUID.Zero; | 10900 | return UUID.Zero; |
10239 | } | 10901 | } |
10240 | 10902 | ||
@@ -10275,6 +10937,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10275 | { | 10937 | { |
10276 | m_host.AddScriptLPS(1); | 10938 | m_host.AddScriptLPS(1); |
10277 | 10939 | ||
10940 | //Clone is thread safe | ||
10278 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10941 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10279 | 10942 | ||
10280 | UUID assetID = UUID.Zero; | 10943 | UUID assetID = UUID.Zero; |
@@ -10337,6 +11000,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10337 | { | 11000 | { |
10338 | m_host.AddScriptLPS(1); | 11001 | m_host.AddScriptLPS(1); |
10339 | 11002 | ||
11003 | //Clone is thread safe | ||
10340 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11004 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10341 | 11005 | ||
10342 | UUID assetID = UUID.Zero; | 11006 | UUID assetID = UUID.Zero; |
@@ -10417,15 +11081,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10417 | return GetLinkPrimitiveParams(obj, rules); | 11081 | return GetLinkPrimitiveParams(obj, rules); |
10418 | } | 11082 | } |
10419 | 11083 | ||
10420 | public void print(string str) | 11084 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10421 | { | 11085 | { |
10422 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11086 | List<SceneObjectPart> parts = GetLinkParts(link); |
10423 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11087 | if (parts.Count < 1) |
10424 | if (ossl != null) | 11088 | return 0; |
10425 | { | 11089 | |
10426 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11090 | return GetNumberOfSides(parts[0]); |
10427 | m_log.Info("LSL print():" + str); | ||
10428 | } | ||
10429 | } | 11091 | } |
10430 | 11092 | ||
10431 | private string Name2Username(string name) | 11093 | private string Name2Username(string name) |
@@ -10471,153 +11133,392 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10471 | return rq.ToString(); | 11133 | return rq.ToString(); |
10472 | } | 11134 | } |
10473 | 11135 | ||
11136 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11137 | { | ||
11138 | m_SayShoutCount = 0; | ||
11139 | } | ||
11140 | |||
11141 | private struct Tri | ||
11142 | { | ||
11143 | public Vector3 p1; | ||
11144 | public Vector3 p2; | ||
11145 | public Vector3 p3; | ||
11146 | } | ||
11147 | |||
11148 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11149 | { | ||
11150 | float height = avatar.Appearance.AvatarHeight; | ||
11151 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11152 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11153 | |||
11154 | if (point.X > b1.X && point.X < b2.X && | ||
11155 | point.Y > b1.Y && point.Y < b2.Y && | ||
11156 | point.Z > b1.Z && point.Z < b2.Z) | ||
11157 | return true; | ||
11158 | return false; | ||
11159 | } | ||
11160 | |||
11161 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11162 | { | ||
11163 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11164 | |||
11165 | Vector3 ab = rayEnd - rayStart; | ||
11166 | |||
11167 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11168 | { | ||
11169 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11170 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11171 | |||
11172 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11173 | |||
11174 | if (d > 1.5) | ||
11175 | return; | ||
11176 | |||
11177 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11178 | |||
11179 | if (d2 > 0) | ||
11180 | return; | ||
11181 | |||
11182 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11183 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11184 | |||
11185 | if (!InBoundingBox(sp, p)) | ||
11186 | return; | ||
11187 | |||
11188 | ContactResult result = new ContactResult (); | ||
11189 | result.ConsumerID = sp.LocalId; | ||
11190 | result.Depth = Vector3.Distance(rayStart, p); | ||
11191 | result.Normal = Vector3.Zero; | ||
11192 | result.Pos = p; | ||
11193 | |||
11194 | contacts.Add(result); | ||
11195 | }); | ||
11196 | |||
11197 | return contacts.ToArray(); | ||
11198 | } | ||
11199 | |||
11200 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11201 | { | ||
11202 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11203 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11204 | |||
11205 | Vector3 ab = rayEnd - rayStart; | ||
11206 | |||
11207 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11208 | { | ||
11209 | if (m_host.ParentGroup == group) | ||
11210 | return; | ||
11211 | |||
11212 | if (group.IsAttachment) | ||
11213 | return; | ||
11214 | |||
11215 | if (group.RootPart.PhysActor == null) | ||
11216 | { | ||
11217 | if (!includePhantom) | ||
11218 | return; | ||
11219 | } | ||
11220 | else | ||
11221 | { | ||
11222 | if (group.RootPart.PhysActor.IsPhysical) | ||
11223 | { | ||
11224 | if (!includePhysical) | ||
11225 | return; | ||
11226 | } | ||
11227 | else | ||
11228 | { | ||
11229 | if (!includeNonPhysical) | ||
11230 | return; | ||
11231 | } | ||
11232 | } | ||
11233 | |||
11234 | // Find the radius ouside of which we don't even need to hit test | ||
11235 | float minX; | ||
11236 | float maxX; | ||
11237 | float minY; | ||
11238 | float maxY; | ||
11239 | float minZ; | ||
11240 | float maxZ; | ||
11241 | |||
11242 | float radius = 0.0f; | ||
11243 | |||
11244 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11245 | |||
11246 | if (Math.Abs(minX) > radius) | ||
11247 | radius = Math.Abs(minX); | ||
11248 | if (Math.Abs(minY) > radius) | ||
11249 | radius = Math.Abs(minY); | ||
11250 | if (Math.Abs(minZ) > radius) | ||
11251 | radius = Math.Abs(minZ); | ||
11252 | if (Math.Abs(maxX) > radius) | ||
11253 | radius = Math.Abs(maxX); | ||
11254 | if (Math.Abs(maxY) > radius) | ||
11255 | radius = Math.Abs(maxY); | ||
11256 | if (Math.Abs(maxZ) > radius) | ||
11257 | radius = Math.Abs(maxZ); | ||
11258 | |||
11259 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11260 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11261 | |||
11262 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11263 | |||
11264 | // Too far off ray, don't bother | ||
11265 | if (d > radius) | ||
11266 | return; | ||
11267 | |||
11268 | // Behind ray, drop | ||
11269 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11270 | if (d2 > 0) | ||
11271 | return; | ||
11272 | |||
11273 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11274 | // Miss. | ||
11275 | if (!intersection.HitTF) | ||
11276 | return; | ||
11277 | |||
11278 | ContactResult result = new ContactResult (); | ||
11279 | result.ConsumerID = group.LocalId; | ||
11280 | result.Depth = intersection.distance; | ||
11281 | result.Normal = intersection.normal; | ||
11282 | result.Pos = intersection.ipoint; | ||
11283 | |||
11284 | contacts.Add(result); | ||
11285 | }); | ||
11286 | |||
11287 | return contacts.ToArray(); | ||
11288 | } | ||
11289 | |||
11290 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11291 | { | ||
11292 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11293 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11294 | |||
11295 | double min = 2048.0; | ||
11296 | double max = 0.0; | ||
11297 | |||
11298 | // Find the min and max of the heightfield | ||
11299 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11300 | { | ||
11301 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11302 | { | ||
11303 | if (heightfield[x, y] > max) | ||
11304 | max = heightfield[x, y]; | ||
11305 | if (heightfield[x, y] < min) | ||
11306 | min = heightfield[x, y]; | ||
11307 | } | ||
11308 | } | ||
11309 | |||
11310 | |||
11311 | // A ray extends past rayEnd, but doesn't go back before | ||
11312 | // rayStart. If the start is above the highest point of the ground | ||
11313 | // and the ray goes up, we can't hit the ground. Ever. | ||
11314 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11315 | return null; | ||
11316 | |||
11317 | // Same for going down | ||
11318 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11319 | return null; | ||
11320 | |||
11321 | List<Tri> trilist = new List<Tri>(); | ||
11322 | |||
11323 | // Create our triangle list | ||
11324 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11325 | { | ||
11326 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11327 | { | ||
11328 | Tri t1 = new Tri(); | ||
11329 | Tri t2 = new Tri(); | ||
11330 | |||
11331 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11332 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11333 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11334 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11335 | |||
11336 | t1.p1 = p1; | ||
11337 | t1.p2 = p2; | ||
11338 | t1.p3 = p3; | ||
11339 | |||
11340 | t2.p1 = p3; | ||
11341 | t2.p2 = p4; | ||
11342 | t2.p3 = p1; | ||
11343 | |||
11344 | trilist.Add(t1); | ||
11345 | trilist.Add(t2); | ||
11346 | } | ||
11347 | } | ||
11348 | |||
11349 | // Ray direction | ||
11350 | Vector3 rayDirection = rayEnd - rayStart; | ||
11351 | |||
11352 | foreach (Tri t in trilist) | ||
11353 | { | ||
11354 | // Compute triangle plane normal and edges | ||
11355 | Vector3 u = t.p2 - t.p1; | ||
11356 | Vector3 v = t.p3 - t.p1; | ||
11357 | Vector3 n = Vector3.Cross(u, v); | ||
11358 | |||
11359 | if (n == Vector3.Zero) | ||
11360 | continue; | ||
11361 | |||
11362 | Vector3 w0 = rayStart - t.p1; | ||
11363 | double a = -Vector3.Dot(n, w0); | ||
11364 | double b = Vector3.Dot(n, rayDirection); | ||
11365 | |||
11366 | // Not intersecting the plane, or in plane (same thing) | ||
11367 | // Ignoring this MAY cause the ground to not be detected | ||
11368 | // sometimes | ||
11369 | if (Math.Abs(b) < 0.000001) | ||
11370 | continue; | ||
11371 | |||
11372 | double r = a / b; | ||
11373 | |||
11374 | // ray points away from plane | ||
11375 | if (r < 0.0) | ||
11376 | continue; | ||
11377 | |||
11378 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11379 | |||
11380 | float uu = Vector3.Dot(u, u); | ||
11381 | float uv = Vector3.Dot(u, v); | ||
11382 | float vv = Vector3.Dot(v, v); | ||
11383 | Vector3 w = ip - t.p1; | ||
11384 | float wu = Vector3.Dot(w, u); | ||
11385 | float wv = Vector3.Dot(w, v); | ||
11386 | float d = uv * uv - uu * vv; | ||
11387 | |||
11388 | float cs = (uv * wv - vv * wu) / d; | ||
11389 | if (cs < 0 || cs > 1.0) | ||
11390 | continue; | ||
11391 | float ct = (uv * wu - uu * wv) / d; | ||
11392 | if (ct < 0 || (cs + ct) > 1.0) | ||
11393 | continue; | ||
11394 | |||
11395 | // Add contact point | ||
11396 | ContactResult result = new ContactResult (); | ||
11397 | result.ConsumerID = 0; | ||
11398 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11399 | result.Normal = n; | ||
11400 | result.Pos = ip; | ||
11401 | |||
11402 | contacts.Add(result); | ||
11403 | } | ||
11404 | |||
11405 | if (contacts.Count == 0) | ||
11406 | return null; | ||
11407 | |||
11408 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11409 | { | ||
11410 | return (int)(a.Depth - b.Depth); | ||
11411 | }); | ||
11412 | |||
11413 | return contacts[0]; | ||
11414 | } | ||
11415 | |||
10474 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11416 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10475 | { | 11417 | { |
11418 | LSL_List list = new LSL_List(); | ||
11419 | |||
10476 | m_host.AddScriptLPS(1); | 11420 | m_host.AddScriptLPS(1); |
10477 | 11421 | ||
10478 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11422 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10479 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11423 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10480 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11424 | Vector3 dir = rayEnd - rayStart; |
10481 | 11425 | ||
10482 | int count = 0; | 11426 | int count = 1; |
10483 | // int detectPhantom = 0; | 11427 | bool detectPhantom = false; |
10484 | int dataFlags = 0; | 11428 | int dataFlags = 0; |
10485 | int rejectTypes = 0; | 11429 | int rejectTypes = 0; |
10486 | 11430 | ||
10487 | for (int i = 0; i < options.Length; i += 2) | 11431 | for (int i = 0; i < options.Length; i += 2) |
10488 | { | 11432 | { |
10489 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11433 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10490 | { | ||
10491 | count = options.GetLSLIntegerItem(i + 1); | 11434 | count = options.GetLSLIntegerItem(i + 1); |
10492 | } | 11435 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10493 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11436 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10494 | // { | ||
10495 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10496 | // } | ||
10497 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11437 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10498 | { | ||
10499 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11438 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10500 | } | ||
10501 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11439 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10502 | { | ||
10503 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11440 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10504 | } | ||
10505 | } | 11441 | } |
10506 | 11442 | ||
10507 | LSL_List list = new LSL_List(); | 11443 | if (count > 16) |
10508 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11444 | count = 16; |
10509 | |||
10510 | double distance = Util.GetDistanceTo(startvector, endvector); | ||
10511 | 11445 | ||
10512 | if (distance == 0) | 11446 | List<ContactResult> results = new List<ContactResult>(); |
10513 | distance = 0.001; | ||
10514 | |||
10515 | Vector3 posToCheck = startvector; | ||
10516 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10517 | 11447 | ||
10518 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11448 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10519 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11449 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10520 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11450 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10521 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11451 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10522 | 11452 | ||
10523 | for (float i = 0; i <= distance; i += 0.1f) | 11453 | if (checkTerrain) |
10524 | { | 11454 | { |
10525 | posToCheck = startvector + (dir * (i / (float)distance)); | 11455 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
11456 | if (groundContact != null) | ||
11457 | results.Add((ContactResult)groundContact); | ||
11458 | } | ||
10526 | 11459 | ||
10527 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11460 | if (checkAgents) |
10528 | { | 11461 | { |
10529 | ContactResult result = new ContactResult(); | 11462 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
10530 | result.ConsumerID = 0; | 11463 | foreach (ContactResult r in agentHits) |
10531 | result.Depth = 0; | 11464 | results.Add(r); |
10532 | result.Normal = Vector3.Zero; | 11465 | } |
10533 | result.Pos = posToCheck; | ||
10534 | results.Add(result); | ||
10535 | checkTerrain = false; | ||
10536 | } | ||
10537 | 11466 | ||
10538 | if (checkAgents) | 11467 | if (checkPhysical || checkNonPhysical) |
10539 | { | 11468 | { |
10540 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11469 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); |
10541 | { | 11470 | foreach (ContactResult r in objectHits) |
10542 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | 11471 | results.Add(r); |
10543 | { | ||
10544 | ContactResult result = new ContactResult (); | ||
10545 | result.ConsumerID = sp.LocalId; | ||
10546 | result.Depth = 0; | ||
10547 | result.Normal = Vector3.Zero; | ||
10548 | result.Pos = posToCheck; | ||
10549 | results.Add(result); | ||
10550 | } | ||
10551 | }); | ||
10552 | } | ||
10553 | } | 11472 | } |
10554 | 11473 | ||
10555 | int refcount = 0; | 11474 | results.Sort(delegate(ContactResult a, ContactResult b) |
11475 | { | ||
11476 | return (int)(a.Depth - b.Depth); | ||
11477 | }); | ||
11478 | |||
11479 | int values = 0; | ||
10556 | foreach (ContactResult result in results) | 11480 | foreach (ContactResult result in results) |
10557 | { | 11481 | { |
10558 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | 11482 | UUID itemID = UUID.Zero; |
10559 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | 11483 | int linkNum = 0; |
10560 | continue; | ||
10561 | |||
10562 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | ||
10563 | 11484 | ||
10564 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | 11485 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
10565 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | 11486 | // It's a prim! |
10566 | 11487 | if (part != null) | |
10567 | if (entity == null) | ||
10568 | { | 11488 | { |
10569 | list.Add(UUID.Zero); | 11489 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10570 | 11490 | itemID = part.ParentGroup.UUID; | |
10571 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11491 | else |
10572 | list.Add(0); | 11492 | itemID = part.UUID; |
10573 | |||
10574 | list.Add(result.Pos); | ||
10575 | |||
10576 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | ||
10577 | list.Add(result.Normal); | ||
10578 | 11493 | ||
10579 | continue; //Can't find it, so add UUID.Zero | 11494 | linkNum = part.LinkNum; |
10580 | } | 11495 | } |
10581 | 11496 | else | |
10582 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | ||
10583 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | ||
10584 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10585 | |||
10586 | if (entity is SceneObjectPart) | ||
10587 | { | 11497 | { |
10588 | if (((SceneObjectPart)entity).PhysActor != null && ((SceneObjectPart)entity).PhysActor.IsPhysical) | 11498 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10589 | { | 11499 | /// It it a boy? a girl? |
10590 | if (!checkPhysical) | 11500 | if (sp != null) |
10591 | continue; | 11501 | itemID = sp.UUID; |
10592 | } | ||
10593 | else | ||
10594 | { | ||
10595 | if (!checkNonPhysical) | ||
10596 | continue; | ||
10597 | } | ||
10598 | } | 11502 | } |
10599 | 11503 | ||
10600 | refcount++; | 11504 | list.Add(new LSL_String(itemID.ToString())); |
10601 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11505 | list.Add(new LSL_String(result.Pos.ToString())); |
10602 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10603 | else | ||
10604 | list.Add(entity.UUID); | ||
10605 | 11506 | ||
10606 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11507 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
10607 | { | 11508 | list.Add(new LSL_Integer(linkNum)); |
10608 | if (entity is SceneObjectPart) | ||
10609 | list.Add(((SceneObjectPart)entity).LinkNum); | ||
10610 | else | ||
10611 | list.Add(0); | ||
10612 | } | ||
10613 | 11509 | ||
10614 | list.Add(result.Pos); | ||
10615 | 11510 | ||
10616 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11511 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10617 | list.Add(result.Normal); | 11512 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11513 | |||
11514 | values++; | ||
11515 | count--; | ||
11516 | |||
11517 | if (count == 0) | ||
11518 | break; | ||
10618 | } | 11519 | } |
10619 | 11520 | ||
10620 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11521 | list.Add(new LSL_Integer(values)); |
10621 | 11522 | ||
10622 | return list; | 11523 | return list; |
10623 | } | 11524 | } |
@@ -10640,22 +11541,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10640 | NotImplemented("llGetSPMaxMemory"); | 11541 | NotImplemented("llGetSPMaxMemory"); |
10641 | } | 11542 | } |
10642 | 11543 | ||
10643 | public void llGetUsedMemory() | 11544 | public virtual LSL_Integer llGetUsedMemory() |
10644 | { | 11545 | { |
10645 | m_host.AddScriptLPS(1); | 11546 | m_host.AddScriptLPS(1); |
10646 | NotImplemented("llGetUsedMemory"); | 11547 | NotImplemented("llGetUsedMemory"); |
11548 | return 0; | ||
10647 | } | 11549 | } |
10648 | 11550 | ||
10649 | public void llScriptProfiler(LSL_Integer flags) | 11551 | public void llScriptProfiler(LSL_Integer flags) |
10650 | { | 11552 | { |
10651 | m_host.AddScriptLPS(1); | 11553 | m_host.AddScriptLPS(1); |
10652 | NotImplemented("llScriptProfiler"); | 11554 | //NotImplemented("llScriptProfiler"); |
10653 | } | 11555 | } |
10654 | 11556 | ||
10655 | public void llSetSoundQueueing(int queue) | 11557 | public void llSetSoundQueueing(int queue) |
10656 | { | 11558 | { |
10657 | m_host.AddScriptLPS(1); | 11559 | m_host.AddScriptLPS(1); |
10658 | NotImplemented("llSetSoundQueueing"); | ||
10659 | } | 11560 | } |
10660 | 11561 | ||
10661 | public void llCollisionSprite(string impact_sprite) | 11562 | public void llCollisionSprite(string impact_sprite) |
@@ -10667,7 +11568,133 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10667 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11568 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10668 | { | 11569 | { |
10669 | m_host.AddScriptLPS(1); | 11570 | m_host.AddScriptLPS(1); |
10670 | NotImplemented("llGodLikeRezObject"); | 11571 | |
11572 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11573 | NotImplemented("llGodLikeRezObject"); | ||
11574 | |||
11575 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11576 | if (rezAsset == null) | ||
11577 | { | ||
11578 | llSay(0, "Asset not found"); | ||
11579 | return; | ||
11580 | } | ||
11581 | |||
11582 | SceneObjectGroup group = null; | ||
11583 | |||
11584 | try | ||
11585 | { | ||
11586 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11587 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11588 | } | ||
11589 | catch | ||
11590 | { | ||
11591 | llSay(0, "Asset not found"); | ||
11592 | return; | ||
11593 | } | ||
11594 | |||
11595 | if (group == null) | ||
11596 | { | ||
11597 | llSay(0, "Asset not found"); | ||
11598 | return; | ||
11599 | } | ||
11600 | |||
11601 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11602 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11603 | |||
11604 | group.ResetIDs(); | ||
11605 | |||
11606 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11607 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11608 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11609 | group.ScheduleGroupForFullUpdate(); | ||
11610 | |||
11611 | // objects rezzed with this method are die_at_edge by default. | ||
11612 | group.RootPart.SetDieAtEdge(true); | ||
11613 | |||
11614 | group.ResumeScripts(); | ||
11615 | |||
11616 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11617 | "object_rez", new Object[] { | ||
11618 | new LSL_String( | ||
11619 | group.RootPart.UUID.ToString()) }, | ||
11620 | new DetectParams[0])); | ||
11621 | } | ||
11622 | |||
11623 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
11624 | { | ||
11625 | UUID txn = UUID.Random(); | ||
11626 | |||
11627 | Util.FireAndForget(delegate(object x) | ||
11628 | { | ||
11629 | int replycode = 0; | ||
11630 | string replydata = destination + "," + amount.ToString(); | ||
11631 | |||
11632 | try | ||
11633 | { | ||
11634 | UUID invItemID=InventorySelf(); | ||
11635 | if (invItemID == UUID.Zero) | ||
11636 | { | ||
11637 | replydata = "SERVICE_ERROR"; | ||
11638 | return; | ||
11639 | } | ||
11640 | |||
11641 | m_host.AddScriptLPS(1); | ||
11642 | |||
11643 | m_host.TaskInventory.LockItemsForRead(true); | ||
11644 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
11645 | m_host.TaskInventory.LockItemsForRead(false); | ||
11646 | |||
11647 | if (item.PermsGranter == UUID.Zero) | ||
11648 | { | ||
11649 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11650 | return; | ||
11651 | } | ||
11652 | |||
11653 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
11654 | { | ||
11655 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11656 | return; | ||
11657 | } | ||
11658 | |||
11659 | UUID toID = new UUID(); | ||
11660 | |||
11661 | if (!UUID.TryParse(destination, out toID)) | ||
11662 | { | ||
11663 | replydata = "INVALID_AGENT"; | ||
11664 | return; | ||
11665 | } | ||
11666 | |||
11667 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
11668 | |||
11669 | if (money == null) | ||
11670 | { | ||
11671 | replydata = "TRANSFERS_DISABLED"; | ||
11672 | return; | ||
11673 | } | ||
11674 | |||
11675 | bool result = money.ObjectGiveMoney( | ||
11676 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
11677 | |||
11678 | if (result) | ||
11679 | { | ||
11680 | replycode = 1; | ||
11681 | return; | ||
11682 | } | ||
11683 | |||
11684 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
11685 | } | ||
11686 | finally | ||
11687 | { | ||
11688 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
11689 | "transaction_result", new Object[] { | ||
11690 | new LSL_String(txn.ToString()), | ||
11691 | new LSL_Integer(replycode), | ||
11692 | new LSL_String(replydata) }, | ||
11693 | new DetectParams[0])); | ||
11694 | } | ||
11695 | }); | ||
11696 | |||
11697 | return txn.ToString(); | ||
10671 | } | 11698 | } |
10672 | 11699 | ||
10673 | #endregion | 11700 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index e2a045b..8999f00 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | private void InitLSL() | 221 | private void InitLSL() |
@@ -902,18 +911,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
902 | if (target != null) | 911 | if (target != null) |
903 | { | 912 | { |
904 | UUID animID=UUID.Zero; | 913 | UUID animID=UUID.Zero; |
905 | lock (m_host.TaskInventory) | 914 | m_host.TaskInventory.LockItemsForRead(true); |
915 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
906 | { | 916 | { |
907 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 917 | if (inv.Value.Name == animation) |
908 | { | 918 | { |
909 | if (inv.Value.Name == animation) | 919 | if (inv.Value.Type == (int)AssetType.Animation) |
910 | { | 920 | animID = inv.Value.AssetID; |
911 | if (inv.Value.Type == (int)AssetType.Animation) | 921 | continue; |
912 | animID = inv.Value.AssetID; | ||
913 | continue; | ||
914 | } | ||
915 | } | 922 | } |
916 | } | 923 | } |
924 | m_host.TaskInventory.LockItemsForRead(false); | ||
917 | if (animID == UUID.Zero) | 925 | if (animID == UUID.Zero) |
918 | target.Animator.AddAnimation(animation, m_host.UUID); | 926 | target.Animator.AddAnimation(animation, m_host.UUID); |
919 | else | 927 | else |
@@ -940,18 +948,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
940 | if (target != null) | 948 | if (target != null) |
941 | { | 949 | { |
942 | UUID animID = UUID.Zero; | 950 | UUID animID = UUID.Zero; |
943 | lock (m_host.TaskInventory) | 951 | m_host.TaskInventory.LockItemsForRead(true); |
952 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
944 | { | 953 | { |
945 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 954 | if (inv.Value.Name == animation) |
946 | { | 955 | { |
947 | if (inv.Value.Name == animation) | 956 | if (inv.Value.Type == (int)AssetType.Animation) |
948 | { | 957 | animID = inv.Value.AssetID; |
949 | if (inv.Value.Type == (int)AssetType.Animation) | 958 | continue; |
950 | animID = inv.Value.AssetID; | ||
951 | continue; | ||
952 | } | ||
953 | } | 959 | } |
954 | } | 960 | } |
961 | m_host.TaskInventory.LockItemsForRead(false); | ||
955 | 962 | ||
956 | if (animID == UUID.Zero) | 963 | if (animID == UUID.Zero) |
957 | target.Animator.RemoveAnimation(animation); | 964 | target.Animator.RemoveAnimation(animation); |
@@ -1782,6 +1789,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1782 | 1789 | ||
1783 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1790 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1784 | { | 1791 | { |
1792 | m_host.TaskInventory.LockItemsForRead(true); | ||
1785 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1793 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1786 | { | 1794 | { |
1787 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1795 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1789,6 +1797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1789 | assetID = item.AssetID; | 1797 | assetID = item.AssetID; |
1790 | } | 1798 | } |
1791 | } | 1799 | } |
1800 | m_host.TaskInventory.LockItemsForRead(false); | ||
1792 | } | 1801 | } |
1793 | 1802 | ||
1794 | if (assetID == UUID.Zero) | 1803 | if (assetID == UUID.Zero) |
@@ -2091,6 +2100,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2091 | 2100 | ||
2092 | private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) | 2101 | private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned) |
2093 | { | 2102 | { |
2103 | string groupTitle = String.Empty; | ||
2104 | |||
2105 | if (firstname != String.Empty || lastname != String.Empty) | ||
2106 | { | ||
2107 | if (firstname != "Shown outfit:") | ||
2108 | groupTitle = "- NPC -"; | ||
2109 | } | ||
2110 | |||
2094 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2111 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2095 | if (module != null) | 2112 | if (module != null) |
2096 | { | 2113 | { |
@@ -2128,6 +2145,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2128 | ownerID, | 2145 | ownerID, |
2129 | World,appearance); | 2146 | World,appearance); |
2130 | 2147 | ||
2148 | ScenePresence sp; | ||
2149 | if (World.TryGetScenePresence(x, out sp)) | ||
2150 | { | ||
2151 | sp.Grouptitle = groupTitle; | ||
2152 | sp.SendAvatarDataToAllAgents(); | ||
2153 | } | ||
2131 | return new LSL_Key(x.ToString()); | 2154 | return new LSL_Key(x.ToString()); |
2132 | } | 2155 | } |
2133 | 2156 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 7d7813d..ac1c1a9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -209,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
209 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 209 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
211 | { | 211 | { |
212 | sensedEntities.AddRange(doAgentSensor(ts)); | 212 | sensedEntities.AddRange(doAgentSensor(ts)); |
213 | } | 213 | } |
214 | 214 | ||
215 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 215 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -306,13 +306,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
306 | float dy; | 306 | float dy; |
307 | float dz; | 307 | float dz; |
308 | 308 | ||
309 | Quaternion q = SensePoint.RotationOffset; | 309 | // Quaternion q = SensePoint.RotationOffset; |
310 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
310 | if (SensePoint.ParentGroup.IsAttachment) | 311 | if (SensePoint.ParentGroup.IsAttachment) |
311 | { | 312 | { |
312 | // In attachments, the sensor cone always orients with the | 313 | // In attachments, the sensor cone always orients with the |
313 | // avatar rotation. This may include a nonzero elevation if | 314 | // avatar rotation. This may include a nonzero elevation if |
314 | // in mouselook. | 315 | // in mouselook. |
315 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 316 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
317 | fromRegionPos = avatar.AbsolutePosition; | ||
316 | q = avatar.Rotation; | 318 | q = avatar.Rotation; |
317 | } | 319 | } |
318 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 320 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -435,6 +437,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
435 | // avatar rotation. This may include a nonzero elevation if | 437 | // avatar rotation. This may include a nonzero elevation if |
436 | // in mouselook. | 438 | // in mouselook. |
437 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 439 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
440 | if (avatar == null) | ||
441 | return sensedEntities; | ||
442 | fromRegionPos = avatar.AbsolutePosition; | ||
438 | q = avatar.Rotation; | 443 | q = avatar.Rotation; |
439 | } | 444 | } |
440 | 445 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |