diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
6 files changed, 2717 insertions, 814 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 47a9cdc..6879ebb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -305,6 +305,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
305 | return null; | 305 | return null; |
306 | } | 306 | } |
307 | 307 | ||
308 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
309 | { | ||
310 | // Remove a specific script | ||
311 | |||
312 | // Remove dataserver events | ||
313 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
314 | |||
315 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
316 | if (comms != null) | ||
317 | comms.DeleteListener(itemID); | ||
318 | |||
319 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
320 | if (xmlrpc != null) | ||
321 | { | ||
322 | xmlrpc.DeleteChannels(itemID); | ||
323 | xmlrpc.CancelSRDRequests(itemID); | ||
324 | } | ||
325 | |||
326 | // Remove Sensors | ||
327 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
328 | |||
329 | } | ||
330 | |||
308 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 331 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
309 | { | 332 | { |
310 | List<Object> data = new List<Object>(); | 333 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..b5fa6de --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,116 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal TaskInventoryItem m_item; | ||
63 | internal bool m_CMFunctionsEnabled = false; | ||
64 | |||
65 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | ||
66 | { | ||
67 | m_ScriptEngine = ScriptEngine; | ||
68 | m_host = host; | ||
69 | m_item = item; | ||
70 | |||
71 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
72 | m_CMFunctionsEnabled = true; | ||
73 | } | ||
74 | |||
75 | public override Object InitializeLifetimeService() | ||
76 | { | ||
77 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
78 | |||
79 | if (lease.CurrentState == LeaseState.Initial) | ||
80 | { | ||
81 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
82 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
83 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
84 | } | ||
85 | return lease; | ||
86 | } | ||
87 | |||
88 | public Scene World | ||
89 | { | ||
90 | get { return m_ScriptEngine.World; } | ||
91 | } | ||
92 | |||
93 | public string cmDetectedCountry(int number) | ||
94 | { | ||
95 | m_host.AddScriptLPS(1); | ||
96 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
97 | if (detectedParams == null) | ||
98 | return String.Empty; | ||
99 | return detectedParams.Country; | ||
100 | } | ||
101 | |||
102 | public string cmGetAgentCountry(LSL_Key key) | ||
103 | { | ||
104 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
105 | return String.Empty; | ||
106 | |||
107 | UUID uuid; | ||
108 | |||
109 | if (!UUID.TryParse(key, out uuid)) | ||
110 | return String.Empty; | ||
111 | |||
112 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
113 | return account.UserCountry; | ||
114 | } | ||
115 | } | ||
116 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ea4e609..aa389ba 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -66,6 +69,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
66 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 69 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 70 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using System.Reflection; | 71 | using System.Reflection; |
72 | using Timer = System.Timers.Timer; | ||
69 | 73 | ||
70 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 74 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
71 | { | 75 | { |
@@ -105,16 +109,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
105 | protected int m_notecardLineReadCharsMax = 255; | 109 | protected int m_notecardLineReadCharsMax = 255; |
106 | protected int m_scriptConsoleChannel = 0; | 110 | protected int m_scriptConsoleChannel = 0; |
107 | protected bool m_scriptConsoleChannelEnabled = false; | 111 | protected bool m_scriptConsoleChannelEnabled = false; |
112 | protected bool m_debuggerSafe = false; | ||
108 | protected IUrlModule m_UrlModule = null; | 113 | protected IUrlModule m_UrlModule = null; |
109 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 114 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
110 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 115 | new Dictionary<UUID, UserInfoCacheEntry>(); |
116 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
111 | protected ISoundModule m_SoundModule = null; | 117 | protected ISoundModule m_SoundModule = null; |
112 | 118 | ||
119 | // protected Timer m_ShoutSayTimer; | ||
120 | protected int m_SayShoutCount = 0; | ||
121 | DateTime m_lastSayShoutCheck; | ||
122 | |||
123 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
124 | new Dictionary<string, string> { | ||
125 | {"FLY", "Flying"}, | ||
126 | {"FLYSLOW", "FlyingSlow"}, | ||
127 | {"HOVER_UP", "Hovering Up"}, | ||
128 | {"HOVER_DOWN", "Hovering Down"}, | ||
129 | {"HOVER", "Hovering"}, | ||
130 | {"LAND", "Landing"}, | ||
131 | {"FALLDOWN", "Falling Down"}, | ||
132 | {"PREJUMP", "PreJumping"}, | ||
133 | {"JUMP", "Jumping"}, | ||
134 | {"STANDUP", "Standing Up"}, | ||
135 | {"SOFT_LAND", "Soft Landing"}, | ||
136 | {"STAND", "Standing"}, | ||
137 | {"CROUCHWALK", "CrouchWalking"}, | ||
138 | {"RUN", "Running"}, | ||
139 | {"WALK", "Walking"}, | ||
140 | {"CROUCH", "Crouching"}, | ||
141 | {"TURNLEFT", "Turning Left"}, | ||
142 | {"TURNRIGHT", "Turning Right"} | ||
143 | }; | ||
144 | |||
113 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) | 145 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) |
114 | { | 146 | { |
147 | /* | ||
148 | m_ShoutSayTimer = new Timer(1000); | ||
149 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
150 | m_ShoutSayTimer.AutoReset = true; | ||
151 | m_ShoutSayTimer.Start(); | ||
152 | */ | ||
153 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
154 | |||
115 | m_ScriptEngine = ScriptEngine; | 155 | m_ScriptEngine = ScriptEngine; |
116 | m_host = host; | 156 | m_host = host; |
117 | m_item = item; | 157 | m_item = item; |
158 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
118 | 159 | ||
119 | LoadLimits(); // read script limits from config. | 160 | LoadLimits(); // read script limits from config. |
120 | 161 | ||
@@ -179,6 +220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
179 | get { return m_ScriptEngine.World; } | 220 | get { return m_ScriptEngine.World; } |
180 | } | 221 | } |
181 | 222 | ||
223 | [DebuggerNonUserCode] | ||
182 | public void state(string newState) | 224 | public void state(string newState) |
183 | { | 225 | { |
184 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 226 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -188,6 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
188 | /// Reset the named script. The script must be present | 230 | /// Reset the named script. The script must be present |
189 | /// in the same prim. | 231 | /// in the same prim. |
190 | /// </summary> | 232 | /// </summary> |
233 | [DebuggerNonUserCode] | ||
191 | public void llResetScript() | 234 | public void llResetScript() |
192 | { | 235 | { |
193 | m_host.AddScriptLPS(1); | 236 | m_host.AddScriptLPS(1); |
@@ -250,6 +293,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
250 | } | 293 | } |
251 | } | 294 | } |
252 | 295 | ||
296 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
297 | { | ||
298 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
301 | |||
302 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
303 | |||
304 | switch (linkType) | ||
305 | { | ||
306 | case ScriptBaseClass.LINK_SET: | ||
307 | return avs; | ||
308 | |||
309 | case ScriptBaseClass.LINK_ROOT: | ||
310 | return ret; | ||
311 | |||
312 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
313 | return avs; | ||
314 | |||
315 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
316 | return avs; | ||
317 | |||
318 | case ScriptBaseClass.LINK_THIS: | ||
319 | return ret; | ||
320 | |||
321 | default: | ||
322 | if (linkType < 0) | ||
323 | return ret; | ||
324 | |||
325 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
326 | |||
327 | if (linkType <= partCount) | ||
328 | { | ||
329 | return ret; | ||
330 | } | ||
331 | else | ||
332 | { | ||
333 | linkType = linkType - partCount; | ||
334 | if (linkType > avs.Count) | ||
335 | { | ||
336 | return ret; | ||
337 | } | ||
338 | else | ||
339 | { | ||
340 | ret.Add(avs[linkType-1]); | ||
341 | return ret; | ||
342 | } | ||
343 | } | ||
344 | } | ||
345 | } | ||
346 | |||
253 | public List<SceneObjectPart> GetLinkParts(int linkType) | 347 | public List<SceneObjectPart> GetLinkParts(int linkType) |
254 | { | 348 | { |
255 | return GetLinkParts(m_host, linkType); | 349 | return GetLinkParts(m_host, linkType); |
@@ -258,6 +352,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
258 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 352 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
259 | { | 353 | { |
260 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 354 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
355 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
356 | return ret; | ||
261 | ret.Add(part); | 357 | ret.Add(part); |
262 | 358 | ||
263 | switch (linkType) | 359 | switch (linkType) |
@@ -484,31 +580,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
484 | 580 | ||
485 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 581 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
486 | 582 | ||
487 | /// <summary> | 583 | // Utility function for llRot2Euler |
488 | /// Convert an LSL rotation to a Euler vector. | 584 | |
489 | /// </summary> | 585 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
490 | /// <remarks> | 586 | protected double NormalizeAngle(double angle) |
491 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
492 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
493 | /// </remarks> | ||
494 | /// <param name="r"></param> | ||
495 | /// <returns></returns> | ||
496 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
497 | { | 587 | { |
498 | m_host.AddScriptLPS(1); | 588 | if (angle > -Math.PI && angle < Math.PI) |
589 | return angle; | ||
499 | 590 | ||
500 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 591 | int numPis = (int)(Math.PI / angle); |
501 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 592 | double remainder = angle - Math.PI * numPis; |
502 | if (m == 0.0) return new LSL_Vector(); | 593 | if (numPis % 2 == 1) |
503 | double x = Math.Atan2(-v.y, v.z); | 594 | return Math.PI - angle; |
504 | double sin = v.x / m; | 595 | return remainder; |
505 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 596 | } |
506 | double y = Math.Asin(sin); | ||
507 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
508 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
509 | double z = Math.Atan2(v.y, v.x); | ||
510 | 597 | ||
511 | return new LSL_Vector(x, y, z); | 598 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
599 | { | ||
600 | m_host.AddScriptLPS(1); | ||
601 | LSL_Vector eul = new LSL_Vector(); | ||
602 | |||
603 | double sqw = q1.s*q1.s; | ||
604 | double sqx = q1.x*q1.x; | ||
605 | double sqy = q1.z*q1.z; | ||
606 | double sqz = q1.y*q1.y; | ||
607 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
608 | double test = q1.x*q1.z + q1.y*q1.s; | ||
609 | if (test > 0.4999*unit) { // singularity at north pole | ||
610 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
611 | eul.y = Math.PI/2; | ||
612 | eul.x = 0; | ||
613 | return eul; | ||
614 | } | ||
615 | if (test < -0.4999*unit) { // singularity at south pole | ||
616 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
617 | eul.y = -Math.PI/2; | ||
618 | eul.x = 0; | ||
619 | return eul; | ||
620 | } | ||
621 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
622 | eul.y = Math.Asin(2*test/unit); | ||
623 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
624 | return eul; | ||
512 | } | 625 | } |
513 | 626 | ||
514 | /* From wiki: | 627 | /* From wiki: |
@@ -561,18 +674,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
561 | m_host.AddScriptLPS(1); | 674 | m_host.AddScriptLPS(1); |
562 | 675 | ||
563 | double x,y,z,s; | 676 | double x,y,z,s; |
564 | 677 | v.x *= 0.5; | |
565 | double c1 = Math.Cos(v.x * 0.5); | 678 | v.y *= 0.5; |
566 | double c2 = Math.Cos(v.y * 0.5); | 679 | v.z *= 0.5; |
567 | double c3 = Math.Cos(v.z * 0.5); | 680 | double c1 = Math.Cos(v.x); |
568 | double s1 = Math.Sin(v.x * 0.5); | 681 | double c2 = Math.Cos(v.y); |
569 | double s2 = Math.Sin(v.y * 0.5); | 682 | double c1c2 = c1 * c2; |
570 | double s3 = Math.Sin(v.z * 0.5); | 683 | double s1 = Math.Sin(v.x); |
571 | 684 | double s2 = Math.Sin(v.y); | |
572 | x = s1 * c2 * c3 + c1 * s2 * s3; | 685 | double s1s2 = s1 * s2; |
573 | y = c1 * s2 * c3 - s1 * c2 * s3; | 686 | double c1s2 = c1 * s2; |
574 | z = s1 * s2 * c3 + c1 * c2 * s3; | 687 | double s1c2 = s1 * c2; |
575 | s = c1 * c2 * c3 - s1 * s2 * s3; | 688 | double c3 = Math.Cos(v.z); |
689 | double s3 = Math.Sin(v.z); | ||
690 | |||
691 | x = s1c2 * c3 + c1s2 * s3; | ||
692 | y = c1s2 * c3 - s1c2 * s3; | ||
693 | z = s1s2 * c3 + c1c2 * s3; | ||
694 | s = c1c2 * c3 - s1s2 * s3; | ||
576 | 695 | ||
577 | return new LSL_Rotation(x, y, z, s); | 696 | return new LSL_Rotation(x, y, z, s); |
578 | } | 697 | } |
@@ -710,77 +829,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
710 | { | 829 | { |
711 | //A and B should both be normalized | 830 | //A and B should both be normalized |
712 | m_host.AddScriptLPS(1); | 831 | m_host.AddScriptLPS(1); |
713 | LSL_Rotation rotBetween; | 832 | /* This method is more accurate than the SL one, and thus causes problems |
714 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 833 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
715 | // continue calculation. | 834 | |
716 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 835 | double dotProduct = LSL_Vector.Dot(a, b); |
836 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
837 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
838 | double angle = Math.Acos(dotProduct / magProduct); | ||
839 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
840 | double s = Math.Sin(angle / 2); | ||
841 | |||
842 | double x = axis.x * s; | ||
843 | double y = axis.y * s; | ||
844 | double z = axis.z * s; | ||
845 | double w = Math.Cos(angle / 2); | ||
846 | |||
847 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
848 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
849 | |||
850 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
851 | */ | ||
852 | |||
853 | // This method mimics the 180 errors found in SL | ||
854 | // See www.euclideanspace.com... angleBetween | ||
855 | LSL_Vector vec_a = a; | ||
856 | LSL_Vector vec_b = b; | ||
857 | |||
858 | // Eliminate zero length | ||
859 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
860 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
861 | if (vec_a_mag < 0.00001 || | ||
862 | vec_b_mag < 0.00001) | ||
717 | { | 863 | { |
718 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 864 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
719 | } | 865 | } |
720 | else | 866 | |
867 | // Normalize | ||
868 | vec_a = llVecNorm(vec_a); | ||
869 | vec_b = llVecNorm(vec_b); | ||
870 | |||
871 | // Calculate axis and rotation angle | ||
872 | LSL_Vector axis = vec_a % vec_b; | ||
873 | LSL_Float cos_theta = vec_a * vec_b; | ||
874 | |||
875 | // Check if parallel | ||
876 | if (cos_theta > 0.99999) | ||
721 | { | 877 | { |
722 | a = LSL_Vector.Norm(a); | 878 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
723 | b = LSL_Vector.Norm(b); | 879 | } |
724 | double dotProduct = LSL_Vector.Dot(a, b); | 880 | |
725 | // There are two degenerate cases possible. These are for vectors 180 or | 881 | // Check if anti-parallel |
726 | // 0 degrees apart. These have to be detected and handled individually. | 882 | else if (cos_theta < -0.99999) |
727 | // | 883 | { |
728 | // Check for vectors 180 degrees apart. | 884 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
729 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 885 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
730 | if (dotProduct < -0.9999999f) | 886 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
731 | { | 887 | } |
732 | // First assume X axis is orthogonal to the vectors. | 888 | else // other rotation |
733 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 889 | { |
734 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 890 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
735 | // Check for near zero vector. A very small non-zero number here will create | 891 | axis = llVecNorm(axis); |
736 | // a rotation in an undesired direction. | 892 | double x, y, z, s, t; |
737 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 893 | s = Math.Cos(theta); |
738 | { | 894 | t = Math.Sin(theta); |
739 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 895 | x = axis.x * t; |
740 | } | 896 | y = axis.y * t; |
741 | // If the magnitude of the vector was near zero, then assume the X axis is not | 897 | z = axis.z * t; |
742 | // orthogonal and use the Z axis instead. | 898 | return new LSL_Rotation(x,y,z,s); |
743 | else | ||
744 | { | ||
745 | // Set 180 z rotation. | ||
746 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
747 | } | ||
748 | } | ||
749 | // Check for parallel vectors. | ||
750 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
751 | else if (dotProduct > 0.9999999f) | ||
752 | { | ||
753 | // Set zero rotation. | ||
754 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
755 | } | ||
756 | else | ||
757 | { | ||
758 | // All special checks have been performed so get the axis of rotation. | ||
759 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
760 | // Quarternion s value is the length of the unit vector + dot product. | ||
761 | double qs = 1.0 + dotProduct; | ||
762 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
763 | // Normalize the rotation. | ||
764 | double mag = LSL_Rotation.Mag(rotBetween); | ||
765 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
766 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
767 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
768 | // crossProduct vector should also not be zero. | ||
769 | rotBetween.x = rotBetween.x / mag; | ||
770 | rotBetween.y = rotBetween.y / mag; | ||
771 | rotBetween.z = rotBetween.z / mag; | ||
772 | rotBetween.s = rotBetween.s / mag; | ||
773 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
774 | // any longer since zero vectors are checked for at the top. | ||
775 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
776 | { | ||
777 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
778 | } | ||
779 | } | ||
780 | } | 899 | } |
781 | return rotBetween; | ||
782 | } | 900 | } |
783 | 901 | ||
784 | public void llWhisper(int channelID, string text) | 902 | public void llWhisper(int channelID, string text) |
785 | { | 903 | { |
786 | m_host.AddScriptLPS(1); | 904 | m_host.AddScriptLPS(1); |
@@ -796,10 +914,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
796 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 914 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
797 | } | 915 | } |
798 | 916 | ||
917 | private void CheckSayShoutTime() | ||
918 | { | ||
919 | DateTime now = DateTime.UtcNow; | ||
920 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
921 | { | ||
922 | m_lastSayShoutCheck = now; | ||
923 | m_SayShoutCount = 0; | ||
924 | } | ||
925 | else | ||
926 | m_SayShoutCount++; | ||
927 | } | ||
928 | |||
799 | public void llSay(int channelID, string text) | 929 | public void llSay(int channelID, string text) |
800 | { | 930 | { |
801 | m_host.AddScriptLPS(1); | 931 | m_host.AddScriptLPS(1); |
802 | 932 | ||
933 | if (channelID == 0) | ||
934 | // m_SayShoutCount++; | ||
935 | CheckSayShoutTime(); | ||
936 | |||
937 | if (m_SayShoutCount >= 11) | ||
938 | ScriptSleep(2000); | ||
939 | |||
803 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 940 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
804 | { | 941 | { |
805 | Console.WriteLine(text); | 942 | Console.WriteLine(text); |
@@ -822,6 +959,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
822 | { | 959 | { |
823 | m_host.AddScriptLPS(1); | 960 | m_host.AddScriptLPS(1); |
824 | 961 | ||
962 | if (channelID == 0) | ||
963 | // m_SayShoutCount++; | ||
964 | CheckSayShoutTime(); | ||
965 | |||
966 | if (m_SayShoutCount >= 11) | ||
967 | ScriptSleep(2000); | ||
968 | |||
825 | if (text.Length > 1023) | 969 | if (text.Length > 1023) |
826 | text = text.Substring(0, 1023); | 970 | text = text.Substring(0, 1023); |
827 | 971 | ||
@@ -853,22 +997,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
853 | 997 | ||
854 | public void llRegionSayTo(string target, int channel, string msg) | 998 | public void llRegionSayTo(string target, int channel, string msg) |
855 | { | 999 | { |
1000 | string error = String.Empty; | ||
1001 | |||
856 | if (msg.Length > 1023) | 1002 | if (msg.Length > 1023) |
857 | msg = msg.Substring(0, 1023); | 1003 | msg = msg.Substring(0, 1023); |
858 | 1004 | ||
859 | m_host.AddScriptLPS(1); | 1005 | m_host.AddScriptLPS(1); |
860 | 1006 | ||
861 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
862 | { | ||
863 | return; | ||
864 | } | ||
865 | |||
866 | UUID TargetID; | 1007 | UUID TargetID; |
867 | UUID.TryParse(target, out TargetID); | 1008 | UUID.TryParse(target, out TargetID); |
868 | 1009 | ||
869 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1010 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
870 | if (wComm != null) | 1011 | if (wComm != null) |
871 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1012 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1013 | LSLError(error); | ||
872 | } | 1014 | } |
873 | 1015 | ||
874 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1016 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1124,10 +1266,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1124 | return detectedParams.TouchUV; | 1266 | return detectedParams.TouchUV; |
1125 | } | 1267 | } |
1126 | 1268 | ||
1269 | [DebuggerNonUserCode] | ||
1127 | public virtual void llDie() | 1270 | public virtual void llDie() |
1128 | { | 1271 | { |
1129 | m_host.AddScriptLPS(1); | 1272 | m_host.AddScriptLPS(1); |
1130 | throw new SelfDeleteException(); | 1273 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1131 | } | 1274 | } |
1132 | 1275 | ||
1133 | public LSL_Float llGround(LSL_Vector offset) | 1276 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1198,6 +1341,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1198 | 1341 | ||
1199 | public void llSetStatus(int status, int value) | 1342 | public void llSetStatus(int status, int value) |
1200 | { | 1343 | { |
1344 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1345 | return; | ||
1201 | m_host.AddScriptLPS(1); | 1346 | m_host.AddScriptLPS(1); |
1202 | 1347 | ||
1203 | int statusrotationaxis = 0; | 1348 | int statusrotationaxis = 0; |
@@ -1221,6 +1366,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1221 | if (!allow) | 1366 | if (!allow) |
1222 | return; | 1367 | return; |
1223 | 1368 | ||
1369 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1370 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1371 | return; | ||
1372 | |||
1224 | m_host.ScriptSetPhysicsStatus(true); | 1373 | m_host.ScriptSetPhysicsStatus(true); |
1225 | } | 1374 | } |
1226 | else | 1375 | else |
@@ -1421,6 +1570,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1421 | { | 1570 | { |
1422 | m_host.AddScriptLPS(1); | 1571 | m_host.AddScriptLPS(1); |
1423 | 1572 | ||
1573 | SetColor(m_host, color, face); | ||
1574 | } | ||
1575 | |||
1576 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1577 | { | ||
1578 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1579 | return; | ||
1580 | |||
1581 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1582 | Color4 texcolor; | ||
1583 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1584 | { | ||
1585 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1586 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1587 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1588 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1589 | tex.FaceTextures[face].RGBA = texcolor; | ||
1590 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1591 | return; | ||
1592 | } | ||
1593 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1594 | { | ||
1595 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1596 | { | ||
1597 | if (tex.FaceTextures[i] != null) | ||
1598 | { | ||
1599 | texcolor = tex.FaceTextures[i].RGBA; | ||
1600 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1601 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1602 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1603 | tex.FaceTextures[i].RGBA = texcolor; | ||
1604 | } | ||
1605 | texcolor = tex.DefaultTexture.RGBA; | ||
1606 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1607 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1608 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1609 | tex.DefaultTexture.RGBA = texcolor; | ||
1610 | } | ||
1611 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1612 | return; | ||
1613 | } | ||
1614 | |||
1424 | if (face == ScriptBaseClass.ALL_SIDES) | 1615 | if (face == ScriptBaseClass.ALL_SIDES) |
1425 | face = SceneObjectPart.ALL_SIDES; | 1616 | face = SceneObjectPart.ALL_SIDES; |
1426 | 1617 | ||
@@ -1429,6 +1620,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1429 | 1620 | ||
1430 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1621 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1431 | { | 1622 | { |
1623 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1624 | return; | ||
1625 | |||
1432 | Primitive.TextureEntry tex = part.Shape.Textures; | 1626 | Primitive.TextureEntry tex = part.Shape.Textures; |
1433 | MappingType textype; | 1627 | MappingType textype; |
1434 | textype = MappingType.Default; | 1628 | textype = MappingType.Default; |
@@ -1459,6 +1653,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1459 | 1653 | ||
1460 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1654 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1461 | { | 1655 | { |
1656 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1657 | return; | ||
1658 | |||
1462 | Primitive.TextureEntry tex = part.Shape.Textures; | 1659 | Primitive.TextureEntry tex = part.Shape.Textures; |
1463 | if (face >= 0 && face < GetNumberOfSides(part)) | 1660 | if (face >= 0 && face < GetNumberOfSides(part)) |
1464 | { | 1661 | { |
@@ -1484,6 +1681,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1484 | 1681 | ||
1485 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1682 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1486 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1487 | 1686 | ||
1488 | Shininess sval = new Shininess(); | 1687 | Shininess sval = new Shininess(); |
1489 | 1688 | ||
@@ -1534,6 +1733,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1534 | 1733 | ||
1535 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1734 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1536 | { | 1735 | { |
1736 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1737 | return; | ||
1738 | |||
1537 | Primitive.TextureEntry tex = part.Shape.Textures; | 1739 | Primitive.TextureEntry tex = part.Shape.Textures; |
1538 | if (face >= 0 && face < GetNumberOfSides(part)) | 1740 | if (face >= 0 && face < GetNumberOfSides(part)) |
1539 | { | 1741 | { |
@@ -1594,13 +1796,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1594 | m_host.AddScriptLPS(1); | 1796 | m_host.AddScriptLPS(1); |
1595 | 1797 | ||
1596 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1798 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1597 | 1799 | if (parts.Count > 0) | |
1598 | foreach (SceneObjectPart part in parts) | 1800 | { |
1599 | SetAlpha(part, alpha, face); | 1801 | try |
1802 | { | ||
1803 | foreach (SceneObjectPart part in parts) | ||
1804 | SetAlpha(part, alpha, face); | ||
1805 | } | ||
1806 | finally | ||
1807 | { | ||
1808 | } | ||
1809 | } | ||
1600 | } | 1810 | } |
1601 | 1811 | ||
1602 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1812 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1603 | { | 1813 | { |
1814 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1815 | return; | ||
1816 | |||
1604 | Primitive.TextureEntry tex = part.Shape.Textures; | 1817 | Primitive.TextureEntry tex = part.Shape.Textures; |
1605 | Color4 texcolor; | 1818 | Color4 texcolor; |
1606 | if (face >= 0 && face < GetNumberOfSides(part)) | 1819 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1653,7 +1866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1653 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1866 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1654 | float wind, float tension, LSL_Vector Force) | 1867 | float wind, float tension, LSL_Vector Force) |
1655 | { | 1868 | { |
1656 | if (part == null) | 1869 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1657 | return; | 1870 | return; |
1658 | 1871 | ||
1659 | if (flexi) | 1872 | if (flexi) |
@@ -1687,7 +1900,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1687 | /// <param name="falloff"></param> | 1900 | /// <param name="falloff"></param> |
1688 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1901 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1689 | { | 1902 | { |
1690 | if (part == null) | 1903 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1691 | return; | 1904 | return; |
1692 | 1905 | ||
1693 | if (light) | 1906 | if (light) |
@@ -1720,11 +1933,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1720 | Primitive.TextureEntry tex = part.Shape.Textures; | 1933 | Primitive.TextureEntry tex = part.Shape.Textures; |
1721 | Color4 texcolor; | 1934 | Color4 texcolor; |
1722 | LSL_Vector rgb = new LSL_Vector(); | 1935 | LSL_Vector rgb = new LSL_Vector(); |
1936 | int nsides = GetNumberOfSides(part); | ||
1937 | |||
1723 | if (face == ScriptBaseClass.ALL_SIDES) | 1938 | if (face == ScriptBaseClass.ALL_SIDES) |
1724 | { | 1939 | { |
1725 | int i; | 1940 | int i; |
1726 | 1941 | for (i = 0; i < nsides; i++) | |
1727 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1728 | { | 1942 | { |
1729 | texcolor = tex.GetFace((uint)i).RGBA; | 1943 | texcolor = tex.GetFace((uint)i).RGBA; |
1730 | rgb.x += texcolor.R; | 1944 | rgb.x += texcolor.R; |
@@ -1732,14 +1946,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1732 | rgb.z += texcolor.B; | 1946 | rgb.z += texcolor.B; |
1733 | } | 1947 | } |
1734 | 1948 | ||
1735 | rgb.x /= (float)GetNumberOfSides(part); | 1949 | float invnsides = 1.0f / (float)nsides; |
1736 | rgb.y /= (float)GetNumberOfSides(part); | 1950 | |
1737 | rgb.z /= (float)GetNumberOfSides(part); | 1951 | rgb.x *= invnsides; |
1952 | rgb.y *= invnsides; | ||
1953 | rgb.z *= invnsides; | ||
1738 | 1954 | ||
1739 | return rgb; | 1955 | return rgb; |
1740 | } | 1956 | } |
1741 | 1957 | if (face >= 0 && face < nsides) | |
1742 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1743 | { | 1958 | { |
1744 | texcolor = tex.GetFace((uint)face).RGBA; | 1959 | texcolor = tex.GetFace((uint)face).RGBA; |
1745 | rgb.x = texcolor.R; | 1960 | rgb.x = texcolor.R; |
@@ -1766,15 +1981,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1766 | m_host.AddScriptLPS(1); | 1981 | m_host.AddScriptLPS(1); |
1767 | 1982 | ||
1768 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1983 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1769 | 1984 | if (parts.Count > 0) | |
1770 | foreach (SceneObjectPart part in parts) | 1985 | { |
1771 | SetTexture(part, texture, face); | 1986 | try |
1772 | 1987 | { | |
1988 | foreach (SceneObjectPart part in parts) | ||
1989 | SetTexture(part, texture, face); | ||
1990 | } | ||
1991 | finally | ||
1992 | { | ||
1993 | } | ||
1994 | } | ||
1773 | ScriptSleep(200); | 1995 | ScriptSleep(200); |
1774 | } | 1996 | } |
1775 | 1997 | ||
1776 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1998 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1777 | { | 1999 | { |
2000 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2001 | return; | ||
2002 | |||
1778 | UUID textureID = new UUID(); | 2003 | UUID textureID = new UUID(); |
1779 | 2004 | ||
1780 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 2005 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1819,6 +2044,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1819 | 2044 | ||
1820 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2045 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1821 | { | 2046 | { |
2047 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2048 | return; | ||
2049 | |||
1822 | Primitive.TextureEntry tex = part.Shape.Textures; | 2050 | Primitive.TextureEntry tex = part.Shape.Textures; |
1823 | if (face >= 0 && face < GetNumberOfSides(part)) | 2051 | if (face >= 0 && face < GetNumberOfSides(part)) |
1824 | { | 2052 | { |
@@ -1855,6 +2083,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1855 | 2083 | ||
1856 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2084 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1857 | { | 2085 | { |
2086 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2087 | return; | ||
2088 | |||
1858 | Primitive.TextureEntry tex = part.Shape.Textures; | 2089 | Primitive.TextureEntry tex = part.Shape.Textures; |
1859 | if (face >= 0 && face < GetNumberOfSides(part)) | 2090 | if (face >= 0 && face < GetNumberOfSides(part)) |
1860 | { | 2091 | { |
@@ -1891,6 +2122,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1891 | 2122 | ||
1892 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2123 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1893 | { | 2124 | { |
2125 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2126 | return; | ||
2127 | |||
1894 | Primitive.TextureEntry tex = part.Shape.Textures; | 2128 | Primitive.TextureEntry tex = part.Shape.Textures; |
1895 | if (face >= 0 && face < GetNumberOfSides(part)) | 2129 | if (face >= 0 && face < GetNumberOfSides(part)) |
1896 | { | 2130 | { |
@@ -2061,24 +2295,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2061 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2295 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2062 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2296 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2063 | { | 2297 | { |
2064 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2298 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2299 | return; | ||
2300 | |||
2065 | LSL_Vector currentPos = GetPartLocalPos(part); | 2301 | LSL_Vector currentPos = GetPartLocalPos(part); |
2302 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2066 | 2303 | ||
2067 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2068 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2069 | 2304 | ||
2070 | if (part.ParentGroup.RootPart == part) | 2305 | if (part.ParentGroup.RootPart == part) |
2071 | { | 2306 | { |
2072 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2073 | targetPos.z = ground; | ||
2074 | SceneObjectGroup parent = part.ParentGroup; | 2307 | SceneObjectGroup parent = part.ParentGroup; |
2075 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2308 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2076 | SetPosAdjust(currentPos, targetPos)); | 2309 | return; |
2310 | Util.FireAndForget(delegate(object x) { | ||
2311 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2312 | }); | ||
2077 | } | 2313 | } |
2078 | else | 2314 | else |
2079 | { | 2315 | { |
2080 | part.OffsetPosition = !adjust ? targetPos : | 2316 | part.OffsetPosition = (Vector3)toPos; |
2081 | SetPosAdjust(currentPos, targetPos); | ||
2082 | SceneObjectGroup parent = part.ParentGroup; | 2317 | SceneObjectGroup parent = part.ParentGroup; |
2083 | parent.HasGroupChanged = true; | 2318 | parent.HasGroupChanged = true; |
2084 | parent.ScheduleGroupForTerseUpdate(); | 2319 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2110,13 +2345,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2110 | else | 2345 | else |
2111 | { | 2346 | { |
2112 | if (part.ParentGroup.IsAttachment) | 2347 | if (part.ParentGroup.IsAttachment) |
2113 | { | ||
2114 | pos = part.AttachedPos; | 2348 | pos = part.AttachedPos; |
2115 | } | ||
2116 | else | 2349 | else |
2117 | { | ||
2118 | pos = part.AbsolutePosition; | 2350 | pos = part.AbsolutePosition; |
2119 | } | ||
2120 | } | 2351 | } |
2121 | 2352 | ||
2122 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2353 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2156,25 +2387,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2156 | 2387 | ||
2157 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2388 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2158 | { | 2389 | { |
2159 | part.UpdateRotation(rot); | 2390 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2160 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2391 | return; |
2161 | 2392 | ||
2162 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2393 | bool isroot = (part == part.ParentGroup.RootPart); |
2163 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2394 | bool isphys; |
2164 | 2395 | ||
2165 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2166 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2167 | // It's perfectly okay when the object is not an active physical body though. | ||
2168 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2169 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2170 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2171 | // scene | ||
2172 | PhysicsActor pa = part.PhysActor; | 2396 | PhysicsActor pa = part.PhysActor; |
2173 | 2397 | ||
2174 | if (pa != null && !pa.IsPhysical) | 2398 | // keep using physactor ideia of isphysical |
2399 | // it should be SOP ideia of that | ||
2400 | // not much of a issue with ubitODE | ||
2401 | if (pa != null && pa.IsPhysical) | ||
2402 | isphys = true; | ||
2403 | else | ||
2404 | isphys = false; | ||
2405 | |||
2406 | // SL doesn't let scripts rotate root of physical linksets | ||
2407 | if (isroot && isphys) | ||
2408 | return; | ||
2409 | |||
2410 | part.UpdateRotation(rot); | ||
2411 | |||
2412 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2413 | // so do a nasty update of parts positions if is a root part rotation | ||
2414 | if (isroot && pa != null) // with if above implies non physical root part | ||
2175 | { | 2415 | { |
2176 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2416 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2177 | } | 2417 | } |
2418 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2419 | { | ||
2420 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2421 | if (sittingavas.Count > 0) | ||
2422 | { | ||
2423 | foreach (ScenePresence av in sittingavas) | ||
2424 | { | ||
2425 | if (isroot || part.LocalId == av.ParentID) | ||
2426 | av.SendTerseUpdateToAllClients(); | ||
2427 | } | ||
2428 | } | ||
2429 | } | ||
2178 | } | 2430 | } |
2179 | 2431 | ||
2180 | /// <summary> | 2432 | /// <summary> |
@@ -2222,8 +2474,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2222 | 2474 | ||
2223 | public LSL_Rotation llGetLocalRot() | 2475 | public LSL_Rotation llGetLocalRot() |
2224 | { | 2476 | { |
2477 | return GetPartLocalRot(m_host); | ||
2478 | } | ||
2479 | |||
2480 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) | ||
2481 | { | ||
2225 | m_host.AddScriptLPS(1); | 2482 | m_host.AddScriptLPS(1); |
2226 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | 2483 | Quaternion rot = part.RotationOffset; |
2484 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2227 | } | 2485 | } |
2228 | 2486 | ||
2229 | public void llSetForce(LSL_Vector force, int local) | 2487 | public void llSetForce(LSL_Vector force, int local) |
@@ -2303,16 +2561,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2303 | m_host.ApplyImpulse(v, local != 0); | 2561 | m_host.ApplyImpulse(v, local != 0); |
2304 | } | 2562 | } |
2305 | 2563 | ||
2564 | |||
2306 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2565 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2307 | { | 2566 | { |
2308 | m_host.AddScriptLPS(1); | 2567 | m_host.AddScriptLPS(1); |
2309 | m_host.ApplyAngularImpulse(force, local != 0); | 2568 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2310 | } | 2569 | } |
2311 | 2570 | ||
2312 | public void llSetTorque(LSL_Vector torque, int local) | 2571 | public void llSetTorque(LSL_Vector torque, int local) |
2313 | { | 2572 | { |
2314 | m_host.AddScriptLPS(1); | 2573 | m_host.AddScriptLPS(1); |
2315 | m_host.SetAngularImpulse(torque, local != 0); | 2574 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2316 | } | 2575 | } |
2317 | 2576 | ||
2318 | public LSL_Vector llGetTorque() | 2577 | public LSL_Vector llGetTorque() |
@@ -2329,20 +2588,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2329 | llSetTorque(torque, local); | 2588 | llSetTorque(torque, local); |
2330 | } | 2589 | } |
2331 | 2590 | ||
2591 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2592 | { | ||
2593 | m_host.AddScriptLPS(1); | ||
2594 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2595 | } | ||
2596 | |||
2332 | public LSL_Vector llGetVel() | 2597 | public LSL_Vector llGetVel() |
2333 | { | 2598 | { |
2334 | m_host.AddScriptLPS(1); | 2599 | m_host.AddScriptLPS(1); |
2335 | 2600 | ||
2336 | Vector3 vel; | 2601 | Vector3 vel = Vector3.Zero; |
2337 | 2602 | ||
2338 | if (m_host.ParentGroup.IsAttachment) | 2603 | if (m_host.ParentGroup.IsAttachment) |
2339 | { | 2604 | { |
2340 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2605 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2341 | vel = avatar.Velocity; | 2606 | if (avatar != null) |
2607 | vel = avatar.Velocity; | ||
2342 | } | 2608 | } |
2343 | else | 2609 | else |
2344 | { | 2610 | { |
2345 | vel = m_host.Velocity; | 2611 | vel = m_host.ParentGroup.RootPart.Velocity; |
2346 | } | 2612 | } |
2347 | 2613 | ||
2348 | return new LSL_Vector(vel.X, vel.Y, vel.Z); | 2614 | return new LSL_Vector(vel.X, vel.Y, vel.Z); |
@@ -2354,10 +2620,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2354 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | 2620 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); |
2355 | } | 2621 | } |
2356 | 2622 | ||
2623 | public void llSetAngularVelocity(LSL_Vector avel, int local) | ||
2624 | { | ||
2625 | m_host.AddScriptLPS(1); | ||
2626 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2627 | } | ||
2628 | |||
2357 | public LSL_Vector llGetOmega() | 2629 | public LSL_Vector llGetOmega() |
2358 | { | 2630 | { |
2359 | m_host.AddScriptLPS(1); | 2631 | m_host.AddScriptLPS(1); |
2360 | return new LSL_Vector(m_host.AngularVelocity.X, m_host.AngularVelocity.Y, m_host.AngularVelocity.Z); | 2632 | Vector3 avel = m_host.AngularVelocity; |
2633 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2361 | } | 2634 | } |
2362 | 2635 | ||
2363 | public LSL_Float llGetTimeOfDay() | 2636 | public LSL_Float llGetTimeOfDay() |
@@ -2746,7 +3019,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2746 | } | 3019 | } |
2747 | 3020 | ||
2748 | bool result = money.ObjectGiveMoney( | 3021 | bool result = money.ObjectGiveMoney( |
2749 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3022 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2750 | 3023 | ||
2751 | if (result) | 3024 | if (result) |
2752 | return 1; | 3025 | return 1; |
@@ -2830,13 +3103,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2830 | new_group.RootPart.UUID.ToString()) }, | 3103 | new_group.RootPart.UUID.ToString()) }, |
2831 | new DetectParams[0])); | 3104 | new DetectParams[0])); |
2832 | 3105 | ||
2833 | float groupmass = new_group.GetMass(); | 3106 | // do recoil |
3107 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3108 | if (hostgrp == null) | ||
3109 | return; | ||
3110 | |||
3111 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3112 | return; | ||
2834 | 3113 | ||
2835 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3114 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2836 | 3115 | ||
2837 | //Recoil. | 3116 | //Recoil. |
2838 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3117 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2839 | { | 3118 | { |
3119 | float groupmass = new_group.GetMass(); | ||
2840 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3120 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2841 | if (recoil != Vector3.Zero) | 3121 | if (recoil != Vector3.Zero) |
2842 | { | 3122 | { |
@@ -2844,6 +3124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2844 | } | 3124 | } |
2845 | } | 3125 | } |
2846 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3126 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3127 | return; | ||
3128 | |||
2847 | }); | 3129 | }); |
2848 | 3130 | ||
2849 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3131 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2858,35 +3140,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2858 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3140 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2859 | { | 3141 | { |
2860 | m_host.AddScriptLPS(1); | 3142 | m_host.AddScriptLPS(1); |
2861 | // Determine where we are looking from | ||
2862 | LSL_Vector from = llGetPos(); | ||
2863 | 3143 | ||
2864 | // Work out the normalised vector from the source to the target | 3144 | // Get the normalized vector to the target |
2865 | LSL_Vector delta = llVecNorm(target - from); | 3145 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2866 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2867 | 3146 | ||
2868 | // Calculate the yaw | 3147 | // Get the bearing (yaw) |
2869 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3148 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2870 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3149 | a1.z = llAtan2(d1.y, d1.x); |
2871 | 3150 | ||
2872 | // Calculate pitch | 3151 | // Get the elevation (pitch) |
2873 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3152 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3153 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2874 | 3154 | ||
2875 | // we need to convert from a vector describing | 3155 | LSL_Rotation r1 = llEuler2Rot(a1); |
2876 | // the angles of rotation in radians into rotation value | 3156 | LSL_Rotation r2 = llEuler2Rot(a2); |
2877 | LSL_Rotation rot = llEuler2Rot(angle); | 3157 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
2878 | |||
2879 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2880 | // set the rotation of the object, copy that behavior | ||
2881 | PhysicsActor pa = m_host.PhysActor; | ||
2882 | 3158 | ||
2883 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3159 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2884 | { | 3160 | { |
2885 | llSetRot(rot); | 3161 | // Do nothing if either value is 0 (this has been checked in SL) |
3162 | if (strength <= 0.0 || damping <= 0.0) | ||
3163 | return; | ||
3164 | |||
3165 | llSetRot(r3 * r2 * r1); | ||
2886 | } | 3166 | } |
2887 | else | 3167 | else |
2888 | { | 3168 | { |
2889 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3169 | if (strength == 0) |
3170 | { | ||
3171 | llSetRot(r3 * r2 * r1); | ||
3172 | return; | ||
3173 | } | ||
3174 | |||
3175 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
2890 | } | 3176 | } |
2891 | } | 3177 | } |
2892 | 3178 | ||
@@ -2932,17 +3218,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2932 | } | 3218 | } |
2933 | else | 3219 | else |
2934 | { | 3220 | { |
2935 | if (m_host.IsRoot) | 3221 | // new SL always returns object mass |
2936 | { | 3222 | // if (m_host.IsRoot) |
3223 | // { | ||
2937 | return m_host.ParentGroup.GetMass(); | 3224 | return m_host.ParentGroup.GetMass(); |
2938 | } | 3225 | // } |
2939 | else | 3226 | // else |
2940 | { | 3227 | // { |
2941 | return m_host.GetMass(); | 3228 | // return m_host.GetMass(); |
2942 | } | 3229 | // } |
2943 | } | 3230 | } |
2944 | } | 3231 | } |
2945 | 3232 | ||
3233 | |||
3234 | public LSL_Float llGetMassMKS() | ||
3235 | { | ||
3236 | return 100f * llGetMass(); | ||
3237 | } | ||
3238 | |||
2946 | public void llCollisionFilter(string name, string id, int accept) | 3239 | public void llCollisionFilter(string name, string id, int accept) |
2947 | { | 3240 | { |
2948 | m_host.AddScriptLPS(1); | 3241 | m_host.AddScriptLPS(1); |
@@ -2990,8 +3283,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2990 | { | 3283 | { |
2991 | // Unregister controls from Presence | 3284 | // Unregister controls from Presence |
2992 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3285 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
2993 | // Remove Take Control permission. | ||
2994 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2995 | } | 3286 | } |
2996 | } | 3287 | } |
2997 | } | 3288 | } |
@@ -3019,7 +3310,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3019 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3310 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3020 | 3311 | ||
3021 | if (attachmentsModule != null) | 3312 | if (attachmentsModule != null) |
3022 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, false); | 3313 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false); |
3023 | else | 3314 | else |
3024 | return false; | 3315 | return false; |
3025 | } | 3316 | } |
@@ -3049,9 +3340,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3049 | { | 3340 | { |
3050 | m_host.AddScriptLPS(1); | 3341 | m_host.AddScriptLPS(1); |
3051 | 3342 | ||
3052 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3053 | // return; | ||
3054 | |||
3055 | if (m_item.PermsGranter != m_host.OwnerID) | 3343 | if (m_item.PermsGranter != m_host.OwnerID) |
3056 | return; | 3344 | return; |
3057 | 3345 | ||
@@ -3094,6 +3382,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3094 | 3382 | ||
3095 | public void llInstantMessage(string user, string message) | 3383 | public void llInstantMessage(string user, string message) |
3096 | { | 3384 | { |
3385 | UUID result; | ||
3386 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3387 | { | ||
3388 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3389 | ScriptSleep(2000); | ||
3390 | return; | ||
3391 | } | ||
3392 | |||
3393 | |||
3097 | m_host.AddScriptLPS(1); | 3394 | m_host.AddScriptLPS(1); |
3098 | 3395 | ||
3099 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3396 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3108,14 +3405,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3108 | UUID friendTransactionID = UUID.Random(); | 3405 | UUID friendTransactionID = UUID.Random(); |
3109 | 3406 | ||
3110 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3407 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3111 | 3408 | ||
3112 | GridInstantMessage msg = new GridInstantMessage(); | 3409 | GridInstantMessage msg = new GridInstantMessage(); |
3113 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3410 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3114 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3411 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3115 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3412 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3116 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3413 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3117 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3414 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3118 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3415 | // DateTime dt = DateTime.UtcNow; |
3416 | // | ||
3417 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3418 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3419 | // | ||
3420 | // try | ||
3421 | // { | ||
3422 | // // Convert that to the PST timezone | ||
3423 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3424 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3425 | // } | ||
3426 | // catch | ||
3427 | // { | ||
3428 | // // No logging here, as it could be VERY spammy | ||
3429 | // } | ||
3430 | // | ||
3431 | // // And make it look local again to fool the unix time util | ||
3432 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3433 | |||
3434 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3435 | |||
3119 | //if (client != null) | 3436 | //if (client != null) |
3120 | //{ | 3437 | //{ |
3121 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3438 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3129,12 +3446,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3129 | msg.message = message.Substring(0, 1024); | 3446 | msg.message = message.Substring(0, 1024); |
3130 | else | 3447 | else |
3131 | msg.message = message; | 3448 | msg.message = message; |
3132 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3449 | msg.dialog = (byte)19; // MessageFromObject |
3133 | msg.fromGroup = false;// fromGroup; | 3450 | msg.fromGroup = false;// fromGroup; |
3134 | msg.offline = (byte)0; //offline; | 3451 | msg.offline = (byte)0; //offline; |
3135 | msg.ParentEstateID = 0; //ParentEstateID; | 3452 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3136 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3453 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3137 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3454 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3138 | msg.binaryBucket | 3455 | msg.binaryBucket |
3139 | = Util.StringToBytes256( | 3456 | = Util.StringToBytes256( |
3140 | "{0}/{1}/{2}/{3}", | 3457 | "{0}/{1}/{2}/{3}", |
@@ -3162,7 +3479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3162 | } | 3479 | } |
3163 | 3480 | ||
3164 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3481 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3165 | llSleep(EMAIL_PAUSE_TIME); | 3482 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3166 | } | 3483 | } |
3167 | 3484 | ||
3168 | public void llGetNextEmail(string address, string subject) | 3485 | public void llGetNextEmail(string address, string subject) |
@@ -3408,7 +3725,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3408 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3725 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3409 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3726 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3410 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3727 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3728 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3411 | ScriptBaseClass.PERMISSION_ATTACH; | 3729 | ScriptBaseClass.PERMISSION_ATTACH; |
3730 | |||
3412 | } | 3731 | } |
3413 | else | 3732 | else |
3414 | { | 3733 | { |
@@ -3425,15 +3744,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3425 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3744 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3426 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3745 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3427 | } | 3746 | } |
3747 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3748 | { | ||
3749 | implicitPerms = perm; | ||
3750 | } | ||
3428 | } | 3751 | } |
3429 | 3752 | ||
3430 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3753 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3431 | { | 3754 | { |
3432 | lock (m_host.TaskInventory) | 3755 | m_host.TaskInventory.LockItemsForWrite(true); |
3433 | { | 3756 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3434 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3757 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3435 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3758 | m_host.TaskInventory.LockItemsForWrite(false); |
3436 | } | ||
3437 | 3759 | ||
3438 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3760 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3439 | "run_time_permissions", new Object[] { | 3761 | "run_time_permissions", new Object[] { |
@@ -3476,11 +3798,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3476 | 3798 | ||
3477 | if (!m_waitingForScriptAnswer) | 3799 | if (!m_waitingForScriptAnswer) |
3478 | { | 3800 | { |
3479 | lock (m_host.TaskInventory) | 3801 | m_host.TaskInventory.LockItemsForWrite(true); |
3480 | { | 3802 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3481 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3803 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3482 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3804 | m_host.TaskInventory.LockItemsForWrite(false); |
3483 | } | ||
3484 | 3805 | ||
3485 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3806 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3486 | m_waitingForScriptAnswer=true; | 3807 | m_waitingForScriptAnswer=true; |
@@ -3509,14 +3830,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3509 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3830 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3510 | llReleaseControls(); | 3831 | llReleaseControls(); |
3511 | 3832 | ||
3512 | lock (m_host.TaskInventory) | 3833 | m_host.TaskInventory.LockItemsForWrite(true); |
3513 | { | 3834 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3514 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3835 | m_host.TaskInventory.LockItemsForWrite(false); |
3515 | } | 3836 | |
3516 | 3837 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3517 | m_ScriptEngine.PostScriptEvent( | 3838 | "run_time_permissions", new Object[] { |
3518 | m_item.ItemID, | 3839 | new LSL_Integer(answer) }, |
3519 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 3840 | new DetectParams[0])); |
3520 | } | 3841 | } |
3521 | 3842 | ||
3522 | public LSL_String llGetPermissionsKey() | 3843 | public LSL_String llGetPermissionsKey() |
@@ -3555,14 +3876,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3555 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3876 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3556 | { | 3877 | { |
3557 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3878 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3558 | 3879 | if (parts.Count > 0) | |
3559 | foreach (SceneObjectPart part in parts) | 3880 | { |
3560 | part.SetFaceColorAlpha(face, color, null); | 3881 | try |
3882 | { | ||
3883 | foreach (SceneObjectPart part in parts) | ||
3884 | part.SetFaceColorAlpha(face, color, null); | ||
3885 | } | ||
3886 | finally | ||
3887 | { | ||
3888 | } | ||
3889 | } | ||
3561 | } | 3890 | } |
3562 | 3891 | ||
3563 | public void llCreateLink(string target, int parent) | 3892 | public void llCreateLink(string target, int parent) |
3564 | { | 3893 | { |
3565 | m_host.AddScriptLPS(1); | 3894 | m_host.AddScriptLPS(1); |
3895 | |||
3566 | UUID targetID; | 3896 | UUID targetID; |
3567 | 3897 | ||
3568 | if (!UUID.TryParse(target, out targetID)) | 3898 | if (!UUID.TryParse(target, out targetID)) |
@@ -3668,10 +3998,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3668 | // Restructuring Multiple Prims. | 3998 | // Restructuring Multiple Prims. |
3669 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 3999 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3670 | parts.Remove(parentPrim.RootPart); | 4000 | parts.Remove(parentPrim.RootPart); |
3671 | foreach (SceneObjectPart part in parts) | 4001 | if (parts.Count > 0) |
3672 | { | 4002 | { |
3673 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4003 | try |
4004 | { | ||
4005 | foreach (SceneObjectPart part in parts) | ||
4006 | { | ||
4007 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4008 | } | ||
4009 | } | ||
4010 | finally | ||
4011 | { | ||
4012 | } | ||
3674 | } | 4013 | } |
4014 | |||
3675 | parentPrim.HasGroupChanged = true; | 4015 | parentPrim.HasGroupChanged = true; |
3676 | parentPrim.ScheduleGroupForFullUpdate(); | 4016 | parentPrim.ScheduleGroupForFullUpdate(); |
3677 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4017 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3680,12 +4020,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3680 | { | 4020 | { |
3681 | SceneObjectPart newRoot = parts[0]; | 4021 | SceneObjectPart newRoot = parts[0]; |
3682 | parts.Remove(newRoot); | 4022 | parts.Remove(newRoot); |
3683 | foreach (SceneObjectPart part in parts) | 4023 | |
4024 | try | ||
3684 | { | 4025 | { |
3685 | // Required for linking | 4026 | foreach (SceneObjectPart part in parts) |
3686 | part.ClearUpdateSchedule(); | 4027 | { |
3687 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4028 | part.ClearUpdateSchedule(); |
4029 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4030 | } | ||
3688 | } | 4031 | } |
4032 | finally | ||
4033 | { | ||
4034 | } | ||
4035 | |||
4036 | |||
3689 | newRoot.ParentGroup.HasGroupChanged = true; | 4037 | newRoot.ParentGroup.HasGroupChanged = true; |
3690 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4038 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3691 | } | 4039 | } |
@@ -3705,6 +4053,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3705 | public void llBreakAllLinks() | 4053 | public void llBreakAllLinks() |
3706 | { | 4054 | { |
3707 | m_host.AddScriptLPS(1); | 4055 | m_host.AddScriptLPS(1); |
4056 | |||
4057 | TaskInventoryItem item = m_item; | ||
4058 | |||
4059 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4060 | && !m_automaticLinkPermission) | ||
4061 | { | ||
4062 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4063 | return; | ||
4064 | } | ||
4065 | |||
3708 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4066 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3709 | if (parentPrim.AttachmentPoint != 0) | 4067 | if (parentPrim.AttachmentPoint != 0) |
3710 | return; // Fail silently if attached | 4068 | return; // Fail silently if attached |
@@ -3724,47 +4082,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3724 | public LSL_String llGetLinkKey(int linknum) | 4082 | public LSL_String llGetLinkKey(int linknum) |
3725 | { | 4083 | { |
3726 | m_host.AddScriptLPS(1); | 4084 | m_host.AddScriptLPS(1); |
3727 | 4085 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | |
3728 | if (linknum < 0) | 4086 | if (part != null) |
3729 | { | ||
3730 | if (linknum == ScriptBaseClass.LINK_THIS) | ||
3731 | return m_host.UUID.ToString(); | ||
3732 | else | ||
3733 | return ScriptBaseClass.NULL_KEY; | ||
3734 | } | ||
3735 | |||
3736 | int actualPrimCount = m_host.ParentGroup.PrimCount; | ||
3737 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); | ||
3738 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; | ||
3739 | |||
3740 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single | ||
3741 | // prim that has any avatars sat upon it (in which case the root prim is link 1). | ||
3742 | if (linknum == 0) | ||
3743 | { | ||
3744 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) | ||
3745 | return m_host.UUID.ToString(); | ||
3746 | |||
3747 | return ScriptBaseClass.NULL_KEY; | ||
3748 | } | ||
3749 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but | ||
3750 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). | ||
3751 | else if (linknum == 1 && actualPrimCount == 1) | ||
3752 | { | ||
3753 | if (sittingAvatarIds.Count > 0) | ||
3754 | return m_host.ParentGroup.RootPart.UUID.ToString(); | ||
3755 | else | ||
3756 | return ScriptBaseClass.NULL_KEY; | ||
3757 | } | ||
3758 | else if (linknum <= adjustedPrimCount) | ||
3759 | { | 4087 | { |
3760 | if (linknum <= actualPrimCount) | 4088 | return part.UUID.ToString(); |
3761 | return m_host.ParentGroup.GetLinkNumPart(linknum).UUID.ToString(); | ||
3762 | else | ||
3763 | return sittingAvatarIds[linknum - actualPrimCount - 1].ToString(); | ||
3764 | } | 4089 | } |
3765 | else | 4090 | else |
3766 | { | 4091 | { |
3767 | return ScriptBaseClass.NULL_KEY; | 4092 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) |
4093 | { | ||
4094 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4095 | |||
4096 | if (linknum < 0) | ||
4097 | return UUID.Zero.ToString(); | ||
4098 | |||
4099 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4100 | if (avatars.Count > linknum) | ||
4101 | { | ||
4102 | return avatars[linknum].UUID.ToString(); | ||
4103 | } | ||
4104 | } | ||
4105 | return UUID.Zero.ToString(); | ||
3768 | } | 4106 | } |
3769 | } | 4107 | } |
3770 | 4108 | ||
@@ -3867,17 +4205,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3867 | m_host.AddScriptLPS(1); | 4205 | m_host.AddScriptLPS(1); |
3868 | int count = 0; | 4206 | int count = 0; |
3869 | 4207 | ||
3870 | lock (m_host.TaskInventory) | 4208 | m_host.TaskInventory.LockItemsForRead(true); |
4209 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3871 | { | 4210 | { |
3872 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4211 | if (inv.Value.Type == type || type == -1) |
3873 | { | 4212 | { |
3874 | if (inv.Value.Type == type || type == -1) | 4213 | count = count + 1; |
3875 | { | ||
3876 | count = count + 1; | ||
3877 | } | ||
3878 | } | 4214 | } |
3879 | } | 4215 | } |
3880 | 4216 | ||
4217 | m_host.TaskInventory.LockItemsForRead(false); | ||
3881 | return count; | 4218 | return count; |
3882 | } | 4219 | } |
3883 | 4220 | ||
@@ -3886,16 +4223,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3886 | m_host.AddScriptLPS(1); | 4223 | m_host.AddScriptLPS(1); |
3887 | ArrayList keys = new ArrayList(); | 4224 | ArrayList keys = new ArrayList(); |
3888 | 4225 | ||
3889 | lock (m_host.TaskInventory) | 4226 | m_host.TaskInventory.LockItemsForRead(true); |
4227 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3890 | { | 4228 | { |
3891 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4229 | if (inv.Value.Type == type || type == -1) |
3892 | { | 4230 | { |
3893 | if (inv.Value.Type == type || type == -1) | 4231 | keys.Add(inv.Value.Name); |
3894 | { | ||
3895 | keys.Add(inv.Value.Name); | ||
3896 | } | ||
3897 | } | 4232 | } |
3898 | } | 4233 | } |
4234 | m_host.TaskInventory.LockItemsForRead(false); | ||
3899 | 4235 | ||
3900 | if (keys.Count == 0) | 4236 | if (keys.Count == 0) |
3901 | { | 4237 | { |
@@ -3933,7 +4269,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3933 | if (item == null) | 4269 | if (item == null) |
3934 | { | 4270 | { |
3935 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4271 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3936 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4272 | return; |
4273 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3937 | } | 4274 | } |
3938 | 4275 | ||
3939 | UUID objId = item.ItemID; | 4276 | UUID objId = item.ItemID; |
@@ -3961,33 +4298,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3961 | return; | 4298 | return; |
3962 | } | 4299 | } |
3963 | } | 4300 | } |
4301 | |||
3964 | // destination is an avatar | 4302 | // destination is an avatar |
3965 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4303 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3966 | 4304 | ||
3967 | if (agentItem == null) | 4305 | if (agentItem == null) |
3968 | return; | 4306 | return; |
3969 | 4307 | ||
3970 | if (m_TransferModule != null) | 4308 | byte[] bucket = new byte[1]; |
3971 | { | 4309 | bucket[0] = (byte)item.Type; |
3972 | byte[] bucket = new byte[1]; | 4310 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3973 | bucket[0] = (byte)item.Type; | 4311 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
3974 | 4312 | ||
3975 | GridInstantMessage msg = new GridInstantMessage(World, | 4313 | GridInstantMessage msg = new GridInstantMessage(World, |
3976 | m_host.OwnerID, m_host.Name, destId, | 4314 | m_host.OwnerID, m_host.Name, destId, |
3977 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4315 | (byte)InstantMessageDialog.TaskInventoryOffered, |
3978 | false, item.Name+". "+m_host.Name+" is located at "+ | 4316 | false, item.Name+". "+m_host.Name+" is located at "+ |
3979 | World.RegionInfo.RegionName+" "+ | 4317 | World.RegionInfo.RegionName+" "+ |
3980 | m_host.AbsolutePosition.ToString(), | 4318 | m_host.AbsolutePosition.ToString(), |
3981 | agentItem.ID, true, m_host.AbsolutePosition, | 4319 | agentItem.ID, true, m_host.AbsolutePosition, |
3982 | bucket, true); | 4320 | bucket, true); |
3983 | 4321 | ||
3984 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4322 | ScenePresence sp; |
3985 | } | ||
3986 | 4323 | ||
4324 | if (World.TryGetScenePresence(destId, out sp)) | ||
4325 | { | ||
4326 | sp.ControllingClient.SendInstantMessage(msg); | ||
4327 | } | ||
4328 | else | ||
4329 | { | ||
4330 | if (m_TransferModule != null) | ||
4331 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4332 | } | ||
4333 | |||
4334 | //This delay should only occur when giving inventory to avatars. | ||
3987 | ScriptSleep(3000); | 4335 | ScriptSleep(3000); |
3988 | } | 4336 | } |
3989 | } | 4337 | } |
3990 | 4338 | ||
4339 | [DebuggerNonUserCode] | ||
3991 | public void llRemoveInventory(string name) | 4340 | public void llRemoveInventory(string name) |
3992 | { | 4341 | { |
3993 | m_host.AddScriptLPS(1); | 4342 | m_host.AddScriptLPS(1); |
@@ -4042,109 +4391,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4042 | { | 4391 | { |
4043 | m_host.AddScriptLPS(1); | 4392 | m_host.AddScriptLPS(1); |
4044 | 4393 | ||
4045 | UUID uuid = (UUID)id; | 4394 | UUID uuid; |
4046 | PresenceInfo pinfo = null; | 4395 | if (UUID.TryParse(id, out uuid)) |
4047 | UserAccount account; | ||
4048 | |||
4049 | UserInfoCacheEntry ce; | ||
4050 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4051 | { | 4396 | { |
4052 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4397 | PresenceInfo pinfo = null; |
4053 | if (account == null) | 4398 | UserAccount account; |
4399 | |||
4400 | UserInfoCacheEntry ce; | ||
4401 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4054 | { | 4402 | { |
4055 | m_userInfoCache[uuid] = null; // Cache negative | 4403 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4056 | return UUID.Zero.ToString(); | 4404 | if (account == null) |
4057 | } | 4405 | { |
4406 | m_userInfoCache[uuid] = null; // Cache negative | ||
4407 | return UUID.Zero.ToString(); | ||
4408 | } | ||
4058 | 4409 | ||
4059 | 4410 | ||
4060 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4411 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4061 | if (pinfos != null && pinfos.Length > 0) | 4412 | if (pinfos != null && pinfos.Length > 0) |
4062 | { | ||
4063 | foreach (PresenceInfo p in pinfos) | ||
4064 | { | 4413 | { |
4065 | if (p.RegionID != UUID.Zero) | 4414 | foreach (PresenceInfo p in pinfos) |
4066 | { | 4415 | { |
4067 | pinfo = p; | 4416 | if (p.RegionID != UUID.Zero) |
4417 | { | ||
4418 | pinfo = p; | ||
4419 | } | ||
4068 | } | 4420 | } |
4069 | } | 4421 | } |
4070 | } | ||
4071 | 4422 | ||
4072 | ce = new UserInfoCacheEntry(); | 4423 | ce = new UserInfoCacheEntry(); |
4073 | ce.time = Util.EnvironmentTickCount(); | 4424 | ce.time = Util.EnvironmentTickCount(); |
4074 | ce.account = account; | 4425 | ce.account = account; |
4075 | ce.pinfo = pinfo; | 4426 | ce.pinfo = pinfo; |
4076 | } | 4427 | m_userInfoCache[uuid] = ce; |
4077 | else | 4428 | } |
4078 | { | 4429 | else |
4079 | if (ce == null) | 4430 | { |
4080 | return UUID.Zero.ToString(); | 4431 | if (ce == null) |
4432 | return UUID.Zero.ToString(); | ||
4081 | 4433 | ||
4082 | account = ce.account; | 4434 | account = ce.account; |
4083 | pinfo = ce.pinfo; | 4435 | pinfo = ce.pinfo; |
4084 | } | 4436 | } |
4085 | 4437 | ||
4086 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4438 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4087 | { | ||
4088 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4089 | if (pinfos != null && pinfos.Length > 0) | ||
4090 | { | 4439 | { |
4091 | foreach (PresenceInfo p in pinfos) | 4440 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4441 | if (pinfos != null && pinfos.Length > 0) | ||
4092 | { | 4442 | { |
4093 | if (p.RegionID != UUID.Zero) | 4443 | foreach (PresenceInfo p in pinfos) |
4094 | { | 4444 | { |
4095 | pinfo = p; | 4445 | if (p.RegionID != UUID.Zero) |
4446 | { | ||
4447 | pinfo = p; | ||
4448 | } | ||
4096 | } | 4449 | } |
4097 | } | 4450 | } |
4098 | } | 4451 | else |
4099 | else | 4452 | pinfo = null; |
4100 | pinfo = null; | ||
4101 | 4453 | ||
4102 | ce.time = Util.EnvironmentTickCount(); | 4454 | ce.time = Util.EnvironmentTickCount(); |
4103 | ce.pinfo = pinfo; | 4455 | ce.pinfo = pinfo; |
4104 | } | 4456 | } |
4105 | 4457 | ||
4106 | string reply = String.Empty; | 4458 | string reply = String.Empty; |
4107 | 4459 | ||
4108 | switch (data) | 4460 | switch (data) |
4109 | { | 4461 | { |
4110 | case 1: // DATA_ONLINE (0|1) | 4462 | case 1: // DATA_ONLINE (0|1) |
4111 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4463 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4112 | reply = "1"; | 4464 | reply = "1"; |
4113 | else | 4465 | else |
4114 | reply = "0"; | 4466 | reply = "0"; |
4115 | break; | 4467 | break; |
4116 | case 2: // DATA_NAME (First Last) | 4468 | case 2: // DATA_NAME (First Last) |
4117 | reply = account.FirstName + " " + account.LastName; | 4469 | reply = account.FirstName + " " + account.LastName; |
4118 | break; | 4470 | break; |
4119 | case 3: // DATA_BORN (YYYY-MM-DD) | 4471 | case 3: // DATA_BORN (YYYY-MM-DD) |
4120 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4472 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4121 | born = born.AddSeconds(account.Created); | 4473 | born = born.AddSeconds(account.Created); |
4122 | reply = born.ToString("yyyy-MM-dd"); | 4474 | reply = born.ToString("yyyy-MM-dd"); |
4123 | break; | 4475 | break; |
4124 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4476 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4125 | reply = "0,0,0,0,0,0"; | 4477 | reply = "0,0,0,0,0,0"; |
4126 | break; | 4478 | break; |
4127 | case 7: // DATA_USERLEVEL (integer) | 4479 | case 8: // DATA_PAYINFO (0|1|2|3) |
4128 | reply = account.UserLevel.ToString(); | 4480 | reply = "0"; |
4129 | break; | 4481 | break; |
4130 | case 8: // DATA_PAYINFO (0|1|2|3) | 4482 | default: |
4131 | reply = "0"; | 4483 | return UUID.Zero.ToString(); // Raise no event |
4132 | break; | 4484 | } |
4133 | default: | ||
4134 | return UUID.Zero.ToString(); // Raise no event | ||
4135 | } | ||
4136 | 4485 | ||
4137 | UUID rq = UUID.Random(); | 4486 | UUID rq = UUID.Random(); |
4138 | 4487 | ||
4139 | UUID tid = AsyncCommands. | 4488 | UUID tid = AsyncCommands. |
4140 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4489 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4141 | m_item.ItemID, rq.ToString()); | 4490 | m_item.ItemID, rq.ToString()); |
4142 | 4491 | ||
4143 | AsyncCommands. | 4492 | AsyncCommands. |
4144 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4493 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4145 | 4494 | ||
4146 | ScriptSleep(100); | 4495 | ScriptSleep(100); |
4147 | return tid.ToString(); | 4496 | return tid.ToString(); |
4497 | } | ||
4498 | else | ||
4499 | { | ||
4500 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4501 | } | ||
4502 | return ""; | ||
4148 | } | 4503 | } |
4149 | 4504 | ||
4150 | public LSL_String llRequestInventoryData(string name) | 4505 | public LSL_String llRequestInventoryData(string name) |
@@ -4201,13 +4556,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4201 | if (UUID.TryParse(agent, out agentId)) | 4556 | if (UUID.TryParse(agent, out agentId)) |
4202 | { | 4557 | { |
4203 | ScenePresence presence = World.GetScenePresence(agentId); | 4558 | ScenePresence presence = World.GetScenePresence(agentId); |
4204 | if (presence != null) | 4559 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4205 | { | 4560 | { |
4561 | // agent must not be a god | ||
4562 | if (presence.UserLevel >= 200) return; | ||
4563 | |||
4206 | // agent must be over the owners land | 4564 | // agent must be over the owners land |
4207 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4565 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4208 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4566 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
4209 | { | 4567 | { |
4210 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4568 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4569 | { | ||
4570 | // They can't be teleported home for some reason | ||
4571 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4572 | if (regionInfo != null) | ||
4573 | { | ||
4574 | World.RequestTeleportLocation( | ||
4575 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4576 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4577 | } | ||
4578 | } | ||
4211 | } | 4579 | } |
4212 | } | 4580 | } |
4213 | } | 4581 | } |
@@ -4314,7 +4682,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4314 | UUID av = new UUID(); | 4682 | UUID av = new UUID(); |
4315 | if (!UUID.TryParse(agent,out av)) | 4683 | if (!UUID.TryParse(agent,out av)) |
4316 | { | 4684 | { |
4317 | LSLError("First parameter to llDialog needs to be a key"); | 4685 | //LSLError("First parameter to llDialog needs to be a key"); |
4318 | return; | 4686 | return; |
4319 | } | 4687 | } |
4320 | 4688 | ||
@@ -4346,10 +4714,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4346 | public void llCollisionSound(string impact_sound, double impact_volume) | 4714 | public void llCollisionSound(string impact_sound, double impact_volume) |
4347 | { | 4715 | { |
4348 | m_host.AddScriptLPS(1); | 4716 | m_host.AddScriptLPS(1); |
4349 | 4717 | ||
4718 | if(impact_sound == "") | ||
4719 | { | ||
4720 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4721 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4722 | m_host.CollisionSoundType = 0; | ||
4723 | return; | ||
4724 | } | ||
4350 | // TODO: Parameter check logic required. | 4725 | // TODO: Parameter check logic required. |
4351 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); | 4726 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4352 | m_host.CollisionSoundVolume = (float)impact_volume; | 4727 | m_host.CollisionSoundVolume = (float)impact_volume; |
4728 | m_host.CollisionSoundType = 1; | ||
4353 | } | 4729 | } |
4354 | 4730 | ||
4355 | public LSL_String llGetAnimation(string id) | 4731 | public LSL_String llGetAnimation(string id) |
@@ -4363,14 +4739,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4363 | 4739 | ||
4364 | if (m_host.RegionHandle == presence.RegionHandle) | 4740 | if (m_host.RegionHandle == presence.RegionHandle) |
4365 | { | 4741 | { |
4366 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4367 | |||
4368 | if (presence != null) | 4742 | if (presence != null) |
4369 | { | 4743 | { |
4370 | AnimationSet currentAnims = presence.Animator.Animations; | 4744 | if (presence.SitGround) |
4371 | string currentAnimationState = String.Empty; | 4745 | return "Sitting on Ground"; |
4372 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4746 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4373 | return currentAnimationState; | 4747 | return "Sitting"; |
4748 | |||
4749 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4750 | string lslMovementAnimation; | ||
4751 | |||
4752 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4753 | return lslMovementAnimation; | ||
4374 | } | 4754 | } |
4375 | } | 4755 | } |
4376 | 4756 | ||
@@ -4517,7 +4897,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4517 | { | 4897 | { |
4518 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 4898 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4519 | float distance_term = distance * distance * distance; // Script Energy | 4899 | float distance_term = distance * distance * distance; // Script Energy |
4520 | float pusher_mass = m_host.GetMass(); | 4900 | // use total object mass and not part |
4901 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4521 | 4902 | ||
4522 | float PUSH_ATTENUATION_DISTANCE = 17f; | 4903 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4523 | float PUSH_ATTENUATION_SCALE = 5f; | 4904 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4767,6 +5148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4767 | { | 5148 | { |
4768 | return item.AssetID.ToString(); | 5149 | return item.AssetID.ToString(); |
4769 | } | 5150 | } |
5151 | m_host.TaskInventory.LockItemsForRead(false); | ||
4770 | 5152 | ||
4771 | return UUID.Zero.ToString(); | 5153 | return UUID.Zero.ToString(); |
4772 | } | 5154 | } |
@@ -4900,7 +5282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4900 | public LSL_Vector llGetCenterOfMass() | 5282 | public LSL_Vector llGetCenterOfMass() |
4901 | { | 5283 | { |
4902 | m_host.AddScriptLPS(1); | 5284 | m_host.AddScriptLPS(1); |
4903 | Vector3 center = m_host.GetGeometricCenter(); | 5285 | Vector3 center = m_host.GetCenterOfMass(); |
4904 | return new LSL_Vector(center.X,center.Y,center.Z); | 5286 | return new LSL_Vector(center.X,center.Y,center.Z); |
4905 | } | 5287 | } |
4906 | 5288 | ||
@@ -4919,14 +5301,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4919 | { | 5301 | { |
4920 | m_host.AddScriptLPS(1); | 5302 | m_host.AddScriptLPS(1); |
4921 | 5303 | ||
4922 | if (src == null) | 5304 | return src.Length; |
4923 | { | ||
4924 | return 0; | ||
4925 | } | ||
4926 | else | ||
4927 | { | ||
4928 | return src.Length; | ||
4929 | } | ||
4930 | } | 5305 | } |
4931 | 5306 | ||
4932 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5307 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4997,7 +5372,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4997 | else if (src.Data[index] is LSL_Float) | 5372 | else if (src.Data[index] is LSL_Float) |
4998 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5373 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
4999 | else if (src.Data[index] is LSL_String) | 5374 | else if (src.Data[index] is LSL_String) |
5000 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5375 | { |
5376 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5377 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5378 | if (m != Match.Empty) | ||
5379 | { | ||
5380 | str = m.Value; | ||
5381 | double d = 0.0; | ||
5382 | if (!Double.TryParse(str, out d)) | ||
5383 | return 0.0; | ||
5384 | |||
5385 | return d; | ||
5386 | } | ||
5387 | return 0.0; | ||
5388 | } | ||
5001 | return Convert.ToDouble(src.Data[index]); | 5389 | return Convert.ToDouble(src.Data[index]); |
5002 | } | 5390 | } |
5003 | catch (FormatException) | 5391 | catch (FormatException) |
@@ -5039,7 +5427,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5039 | // for completion and should LSL_Key ever be implemented | 5427 | // for completion and should LSL_Key ever be implemented |
5040 | // as it's own struct | 5428 | // as it's own struct |
5041 | else if (!(src.Data[index] is LSL_String || | 5429 | else if (!(src.Data[index] is LSL_String || |
5042 | src.Data[index] is LSL_Key)) | 5430 | src.Data[index] is LSL_Key || |
5431 | src.Data[index] is String)) | ||
5043 | { | 5432 | { |
5044 | return ""; | 5433 | return ""; |
5045 | } | 5434 | } |
@@ -5297,7 +5686,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5297 | } | 5686 | } |
5298 | } | 5687 | } |
5299 | } | 5688 | } |
5300 | else { | 5689 | else |
5690 | { | ||
5301 | object[] array = new object[src.Length]; | 5691 | object[] array = new object[src.Length]; |
5302 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5692 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5303 | result = new LSL_List(array); | 5693 | result = new LSL_List(array); |
@@ -5404,7 +5794,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5404 | public LSL_Integer llGetRegionAgentCount() | 5794 | public LSL_Integer llGetRegionAgentCount() |
5405 | { | 5795 | { |
5406 | m_host.AddScriptLPS(1); | 5796 | m_host.AddScriptLPS(1); |
5407 | return new LSL_Integer(World.GetRootAgentCount()); | 5797 | |
5798 | int count = 0; | ||
5799 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5800 | count++; | ||
5801 | }); | ||
5802 | |||
5803 | return new LSL_Integer(count); | ||
5408 | } | 5804 | } |
5409 | 5805 | ||
5410 | public LSL_Vector llGetRegionCorner() | 5806 | public LSL_Vector llGetRegionCorner() |
@@ -5645,6 +6041,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5645 | flags |= ScriptBaseClass.AGENT_AWAY; | 6041 | flags |= ScriptBaseClass.AGENT_AWAY; |
5646 | } | 6042 | } |
5647 | 6043 | ||
6044 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6045 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6046 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6047 | { | ||
6048 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6049 | } | ||
6050 | |||
5648 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6051 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5649 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6052 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5650 | { | 6053 | { |
@@ -5692,6 +6095,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5692 | flags |= ScriptBaseClass.AGENT_SITTING; | 6095 | flags |= ScriptBaseClass.AGENT_SITTING; |
5693 | } | 6096 | } |
5694 | 6097 | ||
6098 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6099 | { | ||
6100 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6101 | } | ||
6102 | |||
5695 | return flags; | 6103 | return flags; |
5696 | } | 6104 | } |
5697 | 6105 | ||
@@ -5839,9 +6247,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5839 | 6247 | ||
5840 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6248 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5841 | 6249 | ||
5842 | foreach (SceneObjectPart part in parts) | 6250 | try |
6251 | { | ||
6252 | foreach (SceneObjectPart part in parts) | ||
6253 | { | ||
6254 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6255 | } | ||
6256 | } | ||
6257 | finally | ||
5843 | { | 6258 | { |
5844 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5845 | } | 6259 | } |
5846 | } | 6260 | } |
5847 | 6261 | ||
@@ -5895,13 +6309,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5895 | 6309 | ||
5896 | if (m_host.OwnerID == land.LandData.OwnerID) | 6310 | if (m_host.OwnerID == land.LandData.OwnerID) |
5897 | { | 6311 | { |
5898 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6312 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6313 | presence.TeleportWithMomentum(pos, null); | ||
6314 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5899 | } | 6315 | } |
5900 | } | 6316 | } |
5901 | } | 6317 | } |
5902 | ScriptSleep(5000); | 6318 | ScriptSleep(5000); |
5903 | } | 6319 | } |
5904 | 6320 | ||
6321 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6322 | { | ||
6323 | return ParseString2List(str, separators, in_spacers, false); | ||
6324 | } | ||
6325 | |||
5905 | public LSL_Integer llOverMyLand(string id) | 6326 | public LSL_Integer llOverMyLand(string id) |
5906 | { | 6327 | { |
5907 | m_host.AddScriptLPS(1); | 6328 | m_host.AddScriptLPS(1); |
@@ -5955,25 +6376,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5955 | } | 6376 | } |
5956 | else | 6377 | else |
5957 | { | 6378 | { |
5958 | agentSize = new LSL_Vector(0.45, 0.6, avatar.Appearance.AvatarHeight); | 6379 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6380 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6381 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5959 | } | 6382 | } |
5960 | return agentSize; | 6383 | return agentSize; |
5961 | } | 6384 | } |
5962 | 6385 | ||
5963 | public LSL_Integer llSameGroup(string agent) | 6386 | public LSL_Integer llSameGroup(string id) |
5964 | { | 6387 | { |
5965 | m_host.AddScriptLPS(1); | 6388 | m_host.AddScriptLPS(1); |
5966 | UUID agentId = new UUID(); | 6389 | UUID uuid = new UUID(); |
5967 | if (!UUID.TryParse(agent, out agentId)) | 6390 | if (!UUID.TryParse(id, out uuid)) |
5968 | return new LSL_Integer(0); | ||
5969 | ScenePresence presence = World.GetScenePresence(agentId); | ||
5970 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
5971 | return new LSL_Integer(0); | 6391 | return new LSL_Integer(0); |
5972 | IClientAPI client = presence.ControllingClient; | 6392 | |
5973 | if (m_host.GroupID == client.ActiveGroupId) | 6393 | // Check if it's a group key |
6394 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
5974 | return new LSL_Integer(1); | 6395 | return new LSL_Integer(1); |
5975 | else | 6396 | |
6397 | // We got passed a UUID.Zero | ||
6398 | if (uuid == UUID.Zero) | ||
5976 | return new LSL_Integer(0); | 6399 | return new LSL_Integer(0); |
6400 | |||
6401 | // Handle the case where id names an avatar | ||
6402 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6403 | if (presence != null) | ||
6404 | { | ||
6405 | if (presence.IsChildAgent) | ||
6406 | return new LSL_Integer(0); | ||
6407 | |||
6408 | IClientAPI client = presence.ControllingClient; | ||
6409 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6410 | return new LSL_Integer(1); | ||
6411 | |||
6412 | return new LSL_Integer(0); | ||
6413 | } | ||
6414 | |||
6415 | // Handle object case | ||
6416 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6417 | if (part != null) | ||
6418 | { | ||
6419 | // This will handle both deed and non-deed and also the no | ||
6420 | // group case | ||
6421 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6422 | return new LSL_Integer(1); | ||
6423 | |||
6424 | return new LSL_Integer(0); | ||
6425 | } | ||
6426 | |||
6427 | return new LSL_Integer(0); | ||
5977 | } | 6428 | } |
5978 | 6429 | ||
5979 | public void llUnSit(string id) | 6430 | public void llUnSit(string id) |
@@ -6098,7 +6549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6098 | return m_host.ParentGroup.AttachmentPoint; | 6549 | return m_host.ParentGroup.AttachmentPoint; |
6099 | } | 6550 | } |
6100 | 6551 | ||
6101 | public LSL_Integer llGetFreeMemory() | 6552 | public virtual LSL_Integer llGetFreeMemory() |
6102 | { | 6553 | { |
6103 | m_host.AddScriptLPS(1); | 6554 | m_host.AddScriptLPS(1); |
6104 | // Make scripts designed for LSO happy | 6555 | // Make scripts designed for LSO happy |
@@ -6530,6 +6981,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6530 | 6981 | ||
6531 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 6982 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6532 | { | 6983 | { |
6984 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
6985 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
6986 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
6987 | |||
6533 | part.SitTargetPosition = offset; | 6988 | part.SitTargetPosition = offset; |
6534 | part.SitTargetOrientation = rot; | 6989 | part.SitTargetOrientation = rot; |
6535 | part.ParentGroup.HasGroupChanged = true; | 6990 | part.ParentGroup.HasGroupChanged = true; |
@@ -6715,13 +7170,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6715 | UUID av = new UUID(); | 7170 | UUID av = new UUID(); |
6716 | if (!UUID.TryParse(avatar,out av)) | 7171 | if (!UUID.TryParse(avatar,out av)) |
6717 | { | 7172 | { |
6718 | LSLError("First parameter to llDialog needs to be a key"); | 7173 | //LSLError("First parameter to llDialog needs to be a key"); |
6719 | return; | 7174 | return; |
6720 | } | 7175 | } |
6721 | if (buttons.Length < 1) | 7176 | if (buttons.Length < 1) |
6722 | { | 7177 | { |
6723 | LSLError("No less than 1 button can be shown"); | 7178 | buttons.Add("OK"); |
6724 | return; | ||
6725 | } | 7179 | } |
6726 | if (buttons.Length > 12) | 7180 | if (buttons.Length > 12) |
6727 | { | 7181 | { |
@@ -6738,7 +7192,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6738 | } | 7192 | } |
6739 | if (buttons.Data[i].ToString().Length > 24) | 7193 | if (buttons.Data[i].ToString().Length > 24) |
6740 | { | 7194 | { |
6741 | LSLError("button label cannot be longer than 24 characters"); | 7195 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6742 | return; | 7196 | return; |
6743 | } | 7197 | } |
6744 | buts[i] = buttons.Data[i].ToString(); | 7198 | buts[i] = buttons.Data[i].ToString(); |
@@ -6805,9 +7259,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6805 | return; | 7259 | return; |
6806 | } | 7260 | } |
6807 | 7261 | ||
6808 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7262 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6809 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7263 | if (dest != null) |
7264 | { | ||
7265 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7266 | { | ||
7267 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7268 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6810 | 7269 | ||
7270 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7271 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7272 | } | ||
7273 | } | ||
6811 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7274 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6812 | ScriptSleep(3000); | 7275 | ScriptSleep(3000); |
6813 | } | 7276 | } |
@@ -6877,19 +7340,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6877 | public LSL_String llMD5String(string src, int nonce) | 7340 | public LSL_String llMD5String(string src, int nonce) |
6878 | { | 7341 | { |
6879 | m_host.AddScriptLPS(1); | 7342 | m_host.AddScriptLPS(1); |
6880 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7343 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6881 | } | 7344 | } |
6882 | 7345 | ||
6883 | public LSL_String llSHA1String(string src) | 7346 | public LSL_String llSHA1String(string src) |
6884 | { | 7347 | { |
6885 | m_host.AddScriptLPS(1); | 7348 | m_host.AddScriptLPS(1); |
6886 | return Util.SHA1Hash(src).ToLower(); | 7349 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6887 | } | 7350 | } |
6888 | 7351 | ||
6889 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7352 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6890 | { | 7353 | { |
6891 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7354 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6892 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7355 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7356 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7357 | return shapeBlock; | ||
6893 | 7358 | ||
6894 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7359 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6895 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7360 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6994,6 +7459,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6994 | // Prim type box, cylinder and prism. | 7459 | // Prim type box, cylinder and prism. |
6995 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7460 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6996 | { | 7461 | { |
7462 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7463 | return; | ||
7464 | |||
6997 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7465 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6998 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7466 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6999 | 7467 | ||
@@ -7047,6 +7515,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7047 | // Prim type sphere. | 7515 | // Prim type sphere. |
7048 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7516 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7049 | { | 7517 | { |
7518 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7519 | return; | ||
7520 | |||
7050 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7521 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7051 | 7522 | ||
7052 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7523 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7088,6 +7559,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7088 | // Prim type torus, tube and ring. | 7559 | // Prim type torus, tube and ring. |
7089 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7560 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7090 | { | 7561 | { |
7562 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7563 | return; | ||
7564 | |||
7091 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7565 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7092 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7566 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7093 | 7567 | ||
@@ -7223,6 +7697,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7223 | // Prim type sculpt. | 7697 | // Prim type sculpt. |
7224 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7698 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7225 | { | 7699 | { |
7700 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7701 | return; | ||
7702 | |||
7226 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7703 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7227 | UUID sculptId; | 7704 | UUID sculptId; |
7228 | 7705 | ||
@@ -7247,7 +7724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7247 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7724 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7248 | { | 7725 | { |
7249 | // default | 7726 | // default |
7250 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7727 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7251 | } | 7728 | } |
7252 | 7729 | ||
7253 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7730 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7264,48 +7741,132 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7264 | ScriptSleep(200); | 7741 | ScriptSleep(200); |
7265 | } | 7742 | } |
7266 | 7743 | ||
7267 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7744 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7268 | { | 7745 | { |
7269 | m_host.AddScriptLPS(1); | 7746 | m_host.AddScriptLPS(1); |
7270 | 7747 | ||
7271 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | 7748 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7272 | 7749 | ||
7273 | ScriptSleep(200); | 7750 | ScriptSleep(200); |
7274 | } | 7751 | } |
7275 | 7752 | ||
7276 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7753 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7277 | { | 7754 | { |
7278 | m_host.AddScriptLPS(1); | 7755 | List<object> parts = new List<object>(); |
7756 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7757 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7758 | foreach (SceneObjectPart p in prims) | ||
7759 | parts.Add(p); | ||
7760 | foreach (ScenePresence p in avatars) | ||
7761 | parts.Add(p); | ||
7279 | 7762 | ||
7280 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7763 | LSL_List remaining = null; |
7764 | uint rulesParsed = 0; | ||
7765 | |||
7766 | if (parts.Count > 0) | ||
7767 | { | ||
7768 | foreach (object part in parts) | ||
7769 | { | ||
7770 | if (part is SceneObjectPart) | ||
7771 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7772 | else | ||
7773 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7774 | } | ||
7775 | |||
7776 | while ((object)remaining != null && remaining.Length > 2) | ||
7777 | { | ||
7778 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7779 | rules = remaining.GetSublist(1, -1); | ||
7780 | parts.Clear(); | ||
7781 | prims = GetLinkParts(linknumber); | ||
7782 | avatars = GetLinkAvatars(linknumber); | ||
7783 | foreach (SceneObjectPart p in prims) | ||
7784 | parts.Add(p); | ||
7785 | foreach (ScenePresence p in avatars) | ||
7786 | parts.Add(p); | ||
7787 | |||
7788 | remaining = null; | ||
7789 | foreach (object part in parts) | ||
7790 | { | ||
7791 | if (part is SceneObjectPart) | ||
7792 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); | ||
7793 | else | ||
7794 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7795 | } | ||
7796 | } | ||
7797 | } | ||
7281 | } | 7798 | } |
7282 | 7799 | ||
7283 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7800 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7801 | float material_density, float material_friction, | ||
7802 | float material_restitution, float material_gravity_modifier) | ||
7284 | { | 7803 | { |
7285 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7804 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7805 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7806 | physdata.Density = part.Density; | ||
7807 | physdata.Friction = part.Friction; | ||
7808 | physdata.Bounce = part.Bounciness; | ||
7809 | physdata.GravitationModifier = part.GravityModifier; | ||
7286 | 7810 | ||
7287 | LSL_List remaining = null; | 7811 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7288 | uint rulesParsed = 0; | 7812 | physdata.Density = material_density; |
7813 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7814 | physdata.Friction = material_friction; | ||
7815 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7816 | physdata.Bounce = material_restitution; | ||
7817 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7818 | physdata.GravitationModifier = material_gravity_modifier; | ||
7289 | 7819 | ||
7290 | foreach (SceneObjectPart part in parts) | 7820 | part.UpdateExtraPhysics(physdata); |
7291 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7821 | } |
7292 | 7822 | ||
7293 | while (remaining != null && remaining.Length > 2) | 7823 | public void llSetPhysicsMaterial(int material_bits, |
7294 | { | 7824 | float material_gravity_modifier, float material_restitution, |
7295 | linknumber = remaining.GetLSLIntegerItem(0); | 7825 | float material_friction, float material_density) |
7296 | rules = remaining.GetSublist(1, -1); | 7826 | { |
7297 | parts = GetLinkParts(linknumber); | 7827 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7828 | } | ||
7298 | 7829 | ||
7299 | foreach (SceneObjectPart part in parts) | 7830 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7300 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | 7831 | { |
7832 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7833 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7834 | ScriptSleep(200); | ||
7835 | } | ||
7836 | |||
7837 | // vector up using libomv (c&p from sop ) | ||
7838 | // vector up rotated by r | ||
7839 | private Vector3 Zrot(Quaternion r) | ||
7840 | { | ||
7841 | double x, y, z, m; | ||
7842 | |||
7843 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7844 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7845 | { | ||
7846 | m = 1.0 / Math.Sqrt(m); | ||
7847 | r.X *= (float)m; | ||
7848 | r.Y *= (float)m; | ||
7849 | r.Z *= (float)m; | ||
7850 | r.W *= (float)m; | ||
7301 | } | 7851 | } |
7852 | |||
7853 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7854 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7855 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7856 | |||
7857 | return new Vector3((float)x, (float)y, (float)z); | ||
7302 | } | 7858 | } |
7303 | 7859 | ||
7304 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7860 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7305 | { | 7861 | { |
7862 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7863 | return null; | ||
7864 | |||
7306 | int idx = 0; | 7865 | int idx = 0; |
7307 | int idxStart = 0; | 7866 | int idxStart = 0; |
7308 | 7867 | ||
7868 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
7869 | |||
7309 | bool positionChanged = false; | 7870 | bool positionChanged = false; |
7310 | LSL_Vector currentPosition = GetPartLocalPos(part); | 7871 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7311 | 7872 | ||
@@ -7330,8 +7891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7330 | return null; | 7891 | return null; |
7331 | 7892 | ||
7332 | v=rules.GetVector3Item(idx++); | 7893 | v=rules.GetVector3Item(idx++); |
7333 | positionChanged = true; | ||
7334 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7894 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7895 | positionChanged = true; | ||
7335 | 7896 | ||
7336 | break; | 7897 | break; |
7337 | case (int)ScriptBaseClass.PRIM_SIZE: | 7898 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7608,7 +8169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7608 | return null; | 8169 | return null; |
7609 | 8170 | ||
7610 | string ph = rules.Data[idx++].ToString(); | 8171 | string ph = rules.Data[idx++].ToString(); |
7611 | m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); | 8172 | parentgrp.ScriptSetPhantomStatus(ph.Equals("1")); |
7612 | 8173 | ||
7613 | break; | 8174 | break; |
7614 | 8175 | ||
@@ -7626,12 +8187,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7626 | part.ScriptSetPhysicsStatus(physics); | 8187 | part.ScriptSetPhysicsStatus(physics); |
7627 | break; | 8188 | break; |
7628 | 8189 | ||
8190 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
8191 | if (remain < 1) | ||
8192 | return null; | ||
8193 | |||
8194 | int shape_type = rules.GetLSLIntegerItem(idx++); | ||
8195 | |||
8196 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
8197 | physdata.Density = part.Density; | ||
8198 | physdata.Bounce = part.Bounciness; | ||
8199 | physdata.GravitationModifier = part.GravityModifier; | ||
8200 | physdata.PhysShapeType = (PhysShapeType)shape_type; | ||
8201 | |||
8202 | part.UpdateExtraPhysics(physdata); | ||
8203 | |||
8204 | break; | ||
8205 | |||
8206 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8207 | if (remain < 5) | ||
8208 | return null; | ||
8209 | |||
8210 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8211 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8212 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8213 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8214 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8215 | |||
8216 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8217 | |||
8218 | break; | ||
8219 | |||
7629 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8220 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7630 | if (remain < 1) | 8221 | if (remain < 1) |
7631 | return null; | 8222 | return null; |
7632 | string temp = rules.Data[idx++].ToString(); | 8223 | string temp = rules.Data[idx++].ToString(); |
7633 | 8224 | ||
7634 | m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); | 8225 | parentgrp.ScriptSetTemporaryStatus(temp.Equals("1")); |
7635 | 8226 | ||
7636 | break; | 8227 | break; |
7637 | 8228 | ||
@@ -7705,7 +8296,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7705 | if (part.ParentGroup.RootPart == part) | 8296 | if (part.ParentGroup.RootPart == part) |
7706 | { | 8297 | { |
7707 | SceneObjectGroup parent = part.ParentGroup; | 8298 | SceneObjectGroup parent = part.ParentGroup; |
7708 | parent.UpdateGroupPosition(currentPosition); | 8299 | Util.FireAndForget(delegate(object x) { |
8300 | parent.UpdateGroupPosition(currentPosition); | ||
8301 | }); | ||
7709 | } | 8302 | } |
7710 | else | 8303 | else |
7711 | { | 8304 | { |
@@ -7750,10 +8343,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7750 | 8343 | ||
7751 | public LSL_String llXorBase64Strings(string str1, string str2) | 8344 | public LSL_String llXorBase64Strings(string str1, string str2) |
7752 | { | 8345 | { |
7753 | m_host.AddScriptLPS(1); | 8346 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7754 | Deprecated("llXorBase64Strings"); | 8347 | |
7755 | ScriptSleep(300); | 8348 | ScriptSleep(300); |
7756 | return String.Empty; | 8349 | m_host.AddScriptLPS(1); |
8350 | |||
8351 | if (str1 == String.Empty) | ||
8352 | return String.Empty; | ||
8353 | if (str2 == String.Empty) | ||
8354 | return str1; | ||
8355 | |||
8356 | int len = str2.Length; | ||
8357 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8358 | { | ||
8359 | while (str2.EndsWith("=")) | ||
8360 | str2 = str2.Substring(0, str2.Length - 1); | ||
8361 | |||
8362 | len = str2.Length; | ||
8363 | int mod = len % 4; | ||
8364 | |||
8365 | if (mod == 1) | ||
8366 | str2 = str2.Substring(0, str2.Length - 1); | ||
8367 | else if (mod == 2) | ||
8368 | str2 += "=="; | ||
8369 | else if (mod == 3) | ||
8370 | str2 += "="; | ||
8371 | } | ||
8372 | |||
8373 | byte[] data1; | ||
8374 | byte[] data2; | ||
8375 | try | ||
8376 | { | ||
8377 | data1 = Convert.FromBase64String(str1); | ||
8378 | data2 = Convert.FromBase64String(str2); | ||
8379 | } | ||
8380 | catch (Exception) | ||
8381 | { | ||
8382 | return new LSL_String(String.Empty); | ||
8383 | } | ||
8384 | |||
8385 | // For cases where the decoded length of s2 is greater | ||
8386 | // than the decoded length of s1, simply perform a normal | ||
8387 | // decode and XOR | ||
8388 | // | ||
8389 | if (data2.Length >= data1.Length) | ||
8390 | { | ||
8391 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8392 | data1[pos] ^= data2[pos]; | ||
8393 | |||
8394 | return Convert.ToBase64String(data1); | ||
8395 | } | ||
8396 | |||
8397 | // Remove padding | ||
8398 | while (str1.EndsWith("=")) | ||
8399 | str1 = str1.Substring(0, str1.Length - 1); | ||
8400 | while (str2.EndsWith("=")) | ||
8401 | str2 = str2.Substring(0, str2.Length - 1); | ||
8402 | |||
8403 | byte[] d1 = new byte[str1.Length]; | ||
8404 | byte[] d2 = new byte[str2.Length]; | ||
8405 | |||
8406 | for (int i = 0 ; i < str1.Length ; i++) | ||
8407 | { | ||
8408 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8409 | if (idx == -1) | ||
8410 | idx = 0; | ||
8411 | d1[i] = (byte)idx; | ||
8412 | } | ||
8413 | |||
8414 | for (int i = 0 ; i < str2.Length ; i++) | ||
8415 | { | ||
8416 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8417 | if (idx == -1) | ||
8418 | idx = 0; | ||
8419 | d2[i] = (byte)idx; | ||
8420 | } | ||
8421 | |||
8422 | string output = String.Empty; | ||
8423 | |||
8424 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8425 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8426 | |||
8427 | while (output.Length % 3 > 0) | ||
8428 | output += "="; | ||
8429 | |||
8430 | return output; | ||
7757 | } | 8431 | } |
7758 | 8432 | ||
7759 | public void llRemoteDataSetRegion() | 8433 | public void llRemoteDataSetRegion() |
@@ -7877,8 +8551,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7877 | public LSL_Integer llGetNumberOfPrims() | 8551 | public LSL_Integer llGetNumberOfPrims() |
7878 | { | 8552 | { |
7879 | m_host.AddScriptLPS(1); | 8553 | m_host.AddScriptLPS(1); |
7880 | 8554 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
7881 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8555 | |
8556 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
7882 | } | 8557 | } |
7883 | 8558 | ||
7884 | /// <summary> | 8559 | /// <summary> |
@@ -7893,55 +8568,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7893 | m_host.AddScriptLPS(1); | 8568 | m_host.AddScriptLPS(1); |
7894 | UUID objID = UUID.Zero; | 8569 | UUID objID = UUID.Zero; |
7895 | LSL_List result = new LSL_List(); | 8570 | LSL_List result = new LSL_List(); |
8571 | |||
8572 | // If the ID is not valid, return null result | ||
7896 | if (!UUID.TryParse(obj, out objID)) | 8573 | if (!UUID.TryParse(obj, out objID)) |
7897 | { | 8574 | { |
7898 | result.Add(new LSL_Vector()); | 8575 | result.Add(new LSL_Vector()); |
7899 | result.Add(new LSL_Vector()); | 8576 | result.Add(new LSL_Vector()); |
7900 | return result; | 8577 | return result; |
7901 | } | 8578 | } |
8579 | |||
8580 | // Check if this is an attached prim. If so, replace | ||
8581 | // the UUID with the avatar UUID and report it's bounding box | ||
8582 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8583 | if (part != null && part.ParentGroup.IsAttachment) | ||
8584 | objID = part.ParentGroup.AttachedAvatar; | ||
8585 | |||
8586 | // Find out if this is an avatar ID. If so, return it's box | ||
7902 | ScenePresence presence = World.GetScenePresence(objID); | 8587 | ScenePresence presence = World.GetScenePresence(objID); |
7903 | if (presence != null) | 8588 | if (presence != null) |
7904 | { | 8589 | { |
7905 | if (presence.ParentID == 0) // not sat on an object | 8590 | // As per LSL Wiki, there is no difference between sitting |
8591 | // and standing avatar since server 1.36 | ||
8592 | LSL_Vector lower; | ||
8593 | LSL_Vector upper; | ||
8594 | |||
8595 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8596 | |||
8597 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8598 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8599 | /* | ||
7906 | { | 8600 | { |
7907 | LSL_Vector lower; | 8601 | // This is for ground sitting avatars |
7908 | LSL_Vector upper; | 8602 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7909 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8603 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7910 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8604 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7911 | { | 8605 | } |
7912 | // This is for ground sitting avatars | 8606 | else |
7913 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 8607 | { |
7914 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | 8608 | // This is for standing/flying avatars |
7915 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | 8609 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7916 | } | 8610 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7917 | else | 8611 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7918 | { | 8612 | } |
7919 | // This is for standing/flying avatars | 8613 | |
7920 | float height = presence.Appearance.AvatarHeight / 2.0f; | 8614 | // Adjust to the documented error offsets (see LSL Wiki) |
7921 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | 8615 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); |
7922 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | 8616 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); |
7923 | } | 8617 | */ |
7924 | result.Add(lower); | 8618 | { |
7925 | result.Add(upper); | 8619 | // This is for ground sitting avatars TODO! |
7926 | return result; | 8620 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); |
8621 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
7927 | } | 8622 | } |
7928 | else | 8623 | else |
7929 | { | 8624 | { |
7930 | // sitting on an object so we need the bounding box of that | 8625 | // This is for standing/flying avatars |
7931 | // which should include the avatar so set the UUID to the | 8626 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); |
7932 | // UUID of the object the avatar is sat on and allow it to fall through | 8627 | upper = new LSL_Vector(box.X, box.Y, box.Z); |
7933 | // to processing an object | ||
7934 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7935 | objID = p.UUID; | ||
7936 | } | 8628 | } |
8629 | |||
8630 | if (lower.x > upper.x) | ||
8631 | lower.x = upper.x; | ||
8632 | if (lower.y > upper.y) | ||
8633 | lower.y = upper.y; | ||
8634 | if (lower.z > upper.z) | ||
8635 | lower.z = upper.z; | ||
8636 | |||
8637 | result.Add(lower); | ||
8638 | result.Add(upper); | ||
8639 | return result; | ||
7937 | } | 8640 | } |
7938 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8641 | |
8642 | part = World.GetSceneObjectPart(objID); | ||
7939 | // Currently only works for single prims without a sitting avatar | 8643 | // Currently only works for single prims without a sitting avatar |
7940 | if (part != null) | 8644 | if (part != null) |
7941 | { | 8645 | { |
7942 | Vector3 halfSize = part.Scale / 2.0f; | 8646 | float minX; |
7943 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8647 | float maxX; |
7944 | LSL_Vector upper = new LSL_Vector(halfSize); | 8648 | float minY; |
8649 | float maxY; | ||
8650 | float minZ; | ||
8651 | float maxZ; | ||
8652 | |||
8653 | // This BBox is in sim coordinates, with the offset being | ||
8654 | // a contained point. | ||
8655 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8656 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8657 | |||
8658 | minX -= offsets[0].X; | ||
8659 | maxX -= offsets[0].X; | ||
8660 | minY -= offsets[0].Y; | ||
8661 | maxY -= offsets[0].Y; | ||
8662 | minZ -= offsets[0].Z; | ||
8663 | maxZ -= offsets[0].Z; | ||
8664 | |||
8665 | LSL_Vector lower; | ||
8666 | LSL_Vector upper; | ||
8667 | |||
8668 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8669 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8670 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8671 | |||
8672 | if (lower.x > upper.x) | ||
8673 | lower.x = upper.x; | ||
8674 | if (lower.y > upper.y) | ||
8675 | lower.y = upper.y; | ||
8676 | if (lower.z > upper.z) | ||
8677 | lower.z = upper.z; | ||
8678 | |||
7945 | result.Add(lower); | 8679 | result.Add(lower); |
7946 | result.Add(upper); | 8680 | result.Add(upper); |
7947 | return result; | 8681 | return result; |
@@ -7955,7 +8689,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7955 | 8689 | ||
7956 | public LSL_Vector llGetGeometricCenter() | 8690 | public LSL_Vector llGetGeometricCenter() |
7957 | { | 8691 | { |
7958 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | 8692 | Vector3 tmp = m_host.GetGeometricCenter(); |
8693 | return new LSL_Vector(tmp.X, tmp.Y, tmp.Z); | ||
7959 | } | 8694 | } |
7960 | 8695 | ||
7961 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8696 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
@@ -7983,24 +8718,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7983 | { | 8718 | { |
7984 | m_host.AddScriptLPS(1); | 8719 | m_host.AddScriptLPS(1); |
7985 | 8720 | ||
7986 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 8721 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8722 | // keep other options as before | ||
7987 | 8723 | ||
8724 | List<SceneObjectPart> parts; | ||
8725 | List<ScenePresence> avatars; | ||
8726 | |||
7988 | LSL_List res = new LSL_List(); | 8727 | LSL_List res = new LSL_List(); |
7989 | LSL_List remaining = null; | 8728 | LSL_List remaining = null; |
7990 | 8729 | ||
7991 | foreach (SceneObjectPart part in parts) | 8730 | while (rules.Length > 0) |
7992 | { | ||
7993 | remaining = GetPrimParams(part, rules, ref res); | ||
7994 | } | ||
7995 | |||
7996 | while (remaining != null && remaining.Length > 2) | ||
7997 | { | 8731 | { |
7998 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7999 | rules = remaining.GetSublist(1, -1); | ||
8000 | parts = GetLinkParts(linknumber); | 8732 | parts = GetLinkParts(linknumber); |
8733 | avatars = GetLinkAvatars(linknumber); | ||
8001 | 8734 | ||
8735 | remaining = null; | ||
8002 | foreach (SceneObjectPart part in parts) | 8736 | foreach (SceneObjectPart part in parts) |
8737 | { | ||
8003 | remaining = GetPrimParams(part, rules, ref res); | 8738 | remaining = GetPrimParams(part, rules, ref res); |
8739 | } | ||
8740 | foreach (ScenePresence avatar in avatars) | ||
8741 | { | ||
8742 | remaining = GetPrimParams(avatar, rules, ref res); | ||
8743 | } | ||
8744 | |||
8745 | if (remaining != null && remaining.Length > 0) | ||
8746 | { | ||
8747 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8748 | rules = remaining.GetSublist(1, -1); | ||
8749 | } | ||
8004 | } | 8750 | } |
8005 | 8751 | ||
8006 | return res; | 8752 | return res; |
@@ -8045,13 +8791,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8045 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8791 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8046 | part.AbsolutePosition.Y, | 8792 | part.AbsolutePosition.Y, |
8047 | part.AbsolutePosition.Z); | 8793 | part.AbsolutePosition.Z); |
8048 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
8049 | // linkset is rotated; they always reflect the child prim's world position | ||
8050 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8051 | // implementation, so will break scripts imported from there (not to mention it | ||
8052 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8053 | if (part.ParentID != 0) | ||
8054 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
8055 | res.Add(v); | 8794 | res.Add(v); |
8056 | break; | 8795 | break; |
8057 | 8796 | ||
@@ -8223,30 +8962,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8223 | if (remain < 1) | 8962 | if (remain < 1) |
8224 | return null; | 8963 | return null; |
8225 | 8964 | ||
8226 | face=(int)rules.GetLSLIntegerItem(idx++); | 8965 | face = (int)rules.GetLSLIntegerItem(idx++); |
8227 | 8966 | ||
8228 | tex = part.Shape.Textures; | 8967 | tex = part.Shape.Textures; |
8968 | int shiny; | ||
8229 | if (face == ScriptBaseClass.ALL_SIDES) | 8969 | if (face == ScriptBaseClass.ALL_SIDES) |
8230 | { | 8970 | { |
8231 | for (face = 0; face < GetNumberOfSides(part); face++) | 8971 | for (face = 0; face < GetNumberOfSides(part); face++) |
8232 | { | 8972 | { |
8233 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8973 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8234 | // Convert Shininess to PRIM_SHINY_* | 8974 | if (shinyness == Shininess.High) |
8235 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8975 | { |
8236 | // PRIM_BUMP_* | 8976 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8237 | res.Add(new LSL_Integer((int)texface.Bump)); | 8977 | } |
8978 | else if (shinyness == Shininess.Medium) | ||
8979 | { | ||
8980 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8981 | } | ||
8982 | else if (shinyness == Shininess.Low) | ||
8983 | { | ||
8984 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8985 | } | ||
8986 | else | ||
8987 | { | ||
8988 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8989 | } | ||
8990 | res.Add(new LSL_Integer(shiny)); | ||
8991 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8238 | } | 8992 | } |
8239 | } | 8993 | } |
8240 | else | 8994 | else |
8241 | { | 8995 | { |
8242 | if (face >= 0 && face < GetNumberOfSides(part)) | 8996 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8997 | if (shinyness == Shininess.High) | ||
8243 | { | 8998 | { |
8244 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8999 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8245 | // Convert Shininess to PRIM_SHINY_* | 9000 | } |
8246 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9001 | else if (shinyness == Shininess.Medium) |
8247 | // PRIM_BUMP_* | 9002 | { |
8248 | res.Add(new LSL_Integer((int)texface.Bump)); | 9003 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
9004 | } | ||
9005 | else if (shinyness == Shininess.Low) | ||
9006 | { | ||
9007 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9008 | } | ||
9009 | else | ||
9010 | { | ||
9011 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8249 | } | 9012 | } |
9013 | res.Add(new LSL_Integer(shiny)); | ||
9014 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8250 | } | 9015 | } |
8251 | break; | 9016 | break; |
8252 | 9017 | ||
@@ -8254,24 +9019,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8254 | if (remain < 1) | 9019 | if (remain < 1) |
8255 | return null; | 9020 | return null; |
8256 | 9021 | ||
8257 | face=(int)rules.GetLSLIntegerItem(idx++); | 9022 | face = (int)rules.GetLSLIntegerItem(idx++); |
8258 | 9023 | ||
8259 | tex = part.Shape.Textures; | 9024 | tex = part.Shape.Textures; |
9025 | int fullbright; | ||
8260 | if (face == ScriptBaseClass.ALL_SIDES) | 9026 | if (face == ScriptBaseClass.ALL_SIDES) |
8261 | { | 9027 | { |
8262 | for (face = 0; face < GetNumberOfSides(part); face++) | 9028 | for (face = 0; face < GetNumberOfSides(part); face++) |
8263 | { | 9029 | { |
8264 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9030 | if (tex.GetFace((uint)face).Fullbright == true) |
8265 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9031 | { |
9032 | fullbright = ScriptBaseClass.TRUE; | ||
9033 | } | ||
9034 | else | ||
9035 | { | ||
9036 | fullbright = ScriptBaseClass.FALSE; | ||
9037 | } | ||
9038 | res.Add(new LSL_Integer(fullbright)); | ||
8266 | } | 9039 | } |
8267 | } | 9040 | } |
8268 | else | 9041 | else |
8269 | { | 9042 | { |
8270 | if (face >= 0 && face < GetNumberOfSides(part)) | 9043 | if (tex.GetFace((uint)face).Fullbright == true) |
8271 | { | 9044 | { |
8272 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9045 | fullbright = ScriptBaseClass.TRUE; |
8273 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8274 | } | 9046 | } |
9047 | else | ||
9048 | { | ||
9049 | fullbright = ScriptBaseClass.FALSE; | ||
9050 | } | ||
9051 | res.Add(new LSL_Integer(fullbright)); | ||
8275 | } | 9052 | } |
8276 | break; | 9053 | break; |
8277 | 9054 | ||
@@ -8293,27 +9070,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8293 | break; | 9070 | break; |
8294 | 9071 | ||
8295 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9072 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9073 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8296 | if (remain < 1) | 9074 | if (remain < 1) |
8297 | return null; | 9075 | return null; |
8298 | 9076 | ||
8299 | face=(int)rules.GetLSLIntegerItem(idx++); | 9077 | face = (int)rules.GetLSLIntegerItem(idx++); |
8300 | 9078 | ||
8301 | tex = part.Shape.Textures; | 9079 | tex = part.Shape.Textures; |
8302 | if (face == ScriptBaseClass.ALL_SIDES) | 9080 | if (face == ScriptBaseClass.ALL_SIDES) |
8303 | { | 9081 | { |
8304 | for (face = 0; face < GetNumberOfSides(part); face++) | 9082 | for (face = 0; face < GetNumberOfSides(part); face++) |
8305 | { | 9083 | { |
8306 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9084 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8307 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9085 | { |
8308 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9086 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9087 | } | ||
9088 | else | ||
9089 | { | ||
9090 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9091 | } | ||
8309 | } | 9092 | } |
8310 | } | 9093 | } |
8311 | else | 9094 | else |
8312 | { | 9095 | { |
8313 | if (face >= 0 && face < GetNumberOfSides(part)) | 9096 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9097 | { | ||
9098 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9099 | } | ||
9100 | else | ||
8314 | { | 9101 | { |
8315 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9102 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8316 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8317 | } | 9103 | } |
8318 | } | 9104 | } |
8319 | break; | 9105 | break; |
@@ -8337,24 +9123,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8337 | if (remain < 1) | 9123 | if (remain < 1) |
8338 | return null; | 9124 | return null; |
8339 | 9125 | ||
8340 | face=(int)rules.GetLSLIntegerItem(idx++); | 9126 | face = (int)rules.GetLSLIntegerItem(idx++); |
8341 | 9127 | ||
8342 | tex = part.Shape.Textures; | 9128 | tex = part.Shape.Textures; |
9129 | float primglow; | ||
8343 | if (face == ScriptBaseClass.ALL_SIDES) | 9130 | if (face == ScriptBaseClass.ALL_SIDES) |
8344 | { | 9131 | { |
8345 | for (face = 0; face < GetNumberOfSides(part); face++) | 9132 | for (face = 0; face < GetNumberOfSides(part); face++) |
8346 | { | 9133 | { |
8347 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9134 | primglow = tex.GetFace((uint)face).Glow; |
8348 | res.Add(new LSL_Float(texface.Glow)); | 9135 | res.Add(new LSL_Float(primglow)); |
8349 | } | 9136 | } |
8350 | } | 9137 | } |
8351 | else | 9138 | else |
8352 | { | 9139 | { |
8353 | if (face >= 0 && face < GetNumberOfSides(part)) | 9140 | primglow = tex.GetFace((uint)face).Glow; |
8354 | { | 9141 | res.Add(new LSL_Float(primglow)); |
8355 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8356 | res.Add(new LSL_Float(texface.Glow)); | ||
8357 | } | ||
8358 | } | 9142 | } |
8359 | break; | 9143 | break; |
8360 | 9144 | ||
@@ -8366,15 +9150,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8366 | textColor.B)); | 9150 | textColor.B)); |
8367 | res.Add(new LSL_Float(textColor.A)); | 9151 | res.Add(new LSL_Float(textColor.A)); |
8368 | break; | 9152 | break; |
9153 | |||
8369 | case (int)ScriptBaseClass.PRIM_NAME: | 9154 | case (int)ScriptBaseClass.PRIM_NAME: |
8370 | res.Add(new LSL_String(part.Name)); | 9155 | res.Add(new LSL_String(part.Name)); |
8371 | break; | 9156 | break; |
9157 | |||
8372 | case (int)ScriptBaseClass.PRIM_DESC: | 9158 | case (int)ScriptBaseClass.PRIM_DESC: |
8373 | res.Add(new LSL_String(part.Description)); | 9159 | res.Add(new LSL_String(part.Description)); |
8374 | break; | 9160 | break; |
9161 | |||
8375 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9162 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8376 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9163 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
8377 | break; | 9164 | break; |
9165 | |||
8378 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9166 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8379 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9167 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8380 | break; | 9168 | break; |
@@ -8985,8 +9773,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8985 | // The function returns an ordered list | 9773 | // The function returns an ordered list |
8986 | // representing the tokens found in the supplied | 9774 | // representing the tokens found in the supplied |
8987 | // sources string. If two successive tokenizers | 9775 | // sources string. If two successive tokenizers |
8988 | // are encountered, then a NULL entry is added | 9776 | // are encountered, then a null-string entry is |
8989 | // to the list. | 9777 | // added to the list. |
8990 | // | 9778 | // |
8991 | // It is a precondition that the source and | 9779 | // It is a precondition that the source and |
8992 | // toekizer lisst are non-null. If they are null, | 9780 | // toekizer lisst are non-null. If they are null, |
@@ -8994,7 +9782,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8994 | // while their lengths are being determined. | 9782 | // while their lengths are being determined. |
8995 | // | 9783 | // |
8996 | // A small amount of working memoryis required | 9784 | // A small amount of working memoryis required |
8997 | // of approximately 8*#tokenizers. | 9785 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8998 | // | 9786 | // |
8999 | // There are many ways in which this function | 9787 | // There are many ways in which this function |
9000 | // can be implemented, this implementation is | 9788 | // can be implemented, this implementation is |
@@ -9010,155 +9798,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9010 | // and eliminates redundant tokenizers as soon | 9798 | // and eliminates redundant tokenizers as soon |
9011 | // as is possible. | 9799 | // as is possible. |
9012 | // | 9800 | // |
9013 | // The implementation tries to avoid any copying | 9801 | // The implementation tries to minimize temporary |
9014 | // of arrays or other objects. | 9802 | // garbage generation. |
9015 | // </remarks> | 9803 | // </remarks> |
9016 | 9804 | ||
9017 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9805 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9018 | { | 9806 | { |
9019 | int beginning = 0; | 9807 | return ParseString2List(src, separators, spacers, true); |
9020 | int srclen = src.Length; | 9808 | } |
9021 | int seplen = separators.Length; | ||
9022 | object[] separray = separators.Data; | ||
9023 | int spclen = spacers.Length; | ||
9024 | object[] spcarray = spacers.Data; | ||
9025 | int mlen = seplen+spclen; | ||
9026 | |||
9027 | int[] offset = new int[mlen+1]; | ||
9028 | bool[] active = new bool[mlen]; | ||
9029 | |||
9030 | int best; | ||
9031 | int j; | ||
9032 | |||
9033 | // Initial capacity reduces resize cost | ||
9034 | 9809 | ||
9035 | LSL_List tokens = new LSL_List(); | 9810 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9811 | { | ||
9812 | int srclen = src.Length; | ||
9813 | int seplen = separators.Length; | ||
9814 | object[] separray = separators.Data; | ||
9815 | int spclen = spacers.Length; | ||
9816 | object[] spcarray = spacers.Data; | ||
9817 | int dellen = 0; | ||
9818 | string[] delarray = new string[seplen+spclen]; | ||
9036 | 9819 | ||
9037 | // All entries are initially valid | 9820 | int outlen = 0; |
9821 | string[] outarray = new string[srclen*2+1]; | ||
9038 | 9822 | ||
9039 | for (int i = 0; i < mlen; i++) | 9823 | int i, j; |
9040 | active[i] = true; | 9824 | string d; |
9041 | 9825 | ||
9042 | offset[mlen] = srclen; | 9826 | m_host.AddScriptLPS(1); |
9043 | 9827 | ||
9044 | while (beginning < srclen) | 9828 | /* |
9829 | * Convert separator and spacer lists to C# strings. | ||
9830 | * Also filter out null strings so we don't hang. | ||
9831 | */ | ||
9832 | for (i = 0; i < seplen; i ++) | ||
9045 | { | 9833 | { |
9834 | d = separray[i].ToString(); | ||
9835 | if (d.Length > 0) | ||
9836 | { | ||
9837 | delarray[dellen++] = d; | ||
9838 | } | ||
9839 | } | ||
9840 | seplen = dellen; | ||
9046 | 9841 | ||
9047 | best = mlen; // as bad as it gets | 9842 | for (i = 0; i < spclen; i ++) |
9843 | { | ||
9844 | d = spcarray[i].ToString(); | ||
9845 | if (d.Length > 0) | ||
9846 | { | ||
9847 | delarray[dellen++] = d; | ||
9848 | } | ||
9849 | } | ||
9048 | 9850 | ||
9049 | // Scan for separators | 9851 | /* |
9852 | * Scan through source string from beginning to end. | ||
9853 | */ | ||
9854 | for (i = 0;;) | ||
9855 | { | ||
9050 | 9856 | ||
9051 | for (j = 0; j < seplen; j++) | 9857 | /* |
9858 | * Find earliest delimeter in src starting at i (if any). | ||
9859 | */ | ||
9860 | int earliestDel = -1; | ||
9861 | int earliestSrc = srclen; | ||
9862 | string earliestStr = null; | ||
9863 | for (j = 0; j < dellen; j ++) | ||
9052 | { | 9864 | { |
9053 | if (separray[j].ToString() == String.Empty) | 9865 | d = delarray[j]; |
9054 | active[j] = false; | 9866 | if (d != null) |
9055 | |||
9056 | if (active[j]) | ||
9057 | { | 9867 | { |
9058 | // scan all of the markers | 9868 | int index = src.IndexOf(d, i); |
9059 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9869 | if (index < 0) |
9060 | { | 9870 | { |
9061 | // not present at all | 9871 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9062 | active[j] = false; | ||
9063 | } | 9872 | } |
9064 | else | 9873 | else if (index < earliestSrc) |
9065 | { | 9874 | { |
9066 | // present and correct | 9875 | earliestSrc = index; // where delimeter starts in source string |
9067 | if (offset[j] < offset[best]) | 9876 | earliestDel = j; // where delimeter is in delarray[] |
9068 | { | 9877 | earliestStr = d; // the delimeter string from delarray[] |
9069 | // closest so far | 9878 | if (index == i) break; // can't do any better than found at beg of string |
9070 | best = j; | ||
9071 | if (offset[best] == beginning) | ||
9072 | break; | ||
9073 | } | ||
9074 | } | 9879 | } |
9075 | } | 9880 | } |
9076 | } | 9881 | } |
9077 | 9882 | ||
9078 | // Scan for spacers | 9883 | /* |
9079 | 9884 | * Output source string starting at i through start of earliest delimeter. | |
9080 | if (offset[best] != beginning) | 9885 | */ |
9886 | if (keepNulls || (earliestSrc > i)) | ||
9081 | { | 9887 | { |
9082 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9888 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9083 | { | ||
9084 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9085 | active[j] = false; | ||
9086 | |||
9087 | if (active[j]) | ||
9088 | { | ||
9089 | // scan all of the markers | ||
9090 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9091 | { | ||
9092 | // not present at all | ||
9093 | active[j] = false; | ||
9094 | } | ||
9095 | else | ||
9096 | { | ||
9097 | // present and correct | ||
9098 | if (offset[j] < offset[best]) | ||
9099 | { | ||
9100 | // closest so far | ||
9101 | best = j; | ||
9102 | } | ||
9103 | } | ||
9104 | } | ||
9105 | } | ||
9106 | } | 9889 | } |
9107 | 9890 | ||
9108 | // This is the normal exit from the scanning loop | 9891 | /* |
9892 | * If no delimeter found at or after i, we're done scanning. | ||
9893 | */ | ||
9894 | if (earliestDel < 0) break; | ||
9109 | 9895 | ||
9110 | if (best == mlen) | 9896 | /* |
9897 | * If delimeter was a spacer, output the spacer. | ||
9898 | */ | ||
9899 | if (earliestDel >= seplen) | ||
9111 | { | 9900 | { |
9112 | // no markers were found on this pass | 9901 | outarray[outlen++] = earliestStr; |
9113 | // so we're pretty much done | ||
9114 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9115 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9116 | break; | ||
9117 | } | 9902 | } |
9118 | 9903 | ||
9119 | // Otherwise we just add the newly delimited token | 9904 | /* |
9120 | // and recalculate where the search should continue. | 9905 | * Look at rest of src string following delimeter. |
9121 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9906 | */ |
9122 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9907 | i = earliestSrc + earliestStr.Length; |
9123 | |||
9124 | if (best < seplen) | ||
9125 | { | ||
9126 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9127 | } | ||
9128 | else | ||
9129 | { | ||
9130 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9131 | string str = spcarray[best - seplen].ToString(); | ||
9132 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9133 | tokens.Add(new LSL_String(str)); | ||
9134 | } | ||
9135 | } | 9908 | } |
9136 | 9909 | ||
9137 | // This an awkward an not very intuitive boundary case. If the | 9910 | /* |
9138 | // last substring is a tokenizer, then there is an implied trailing | 9911 | * Make up an exact-sized output array suitable for an LSL_List object. |
9139 | // null list entry. Hopefully the single comparison will not be too | 9912 | */ |
9140 | // arduous. Alternatively the 'break' could be replced with a return | 9913 | object[] outlist = new object[outlen]; |
9141 | // but that's shabby programming. | 9914 | for (i = 0; i < outlen; i ++) |
9142 | |||
9143 | if ((beginning == srclen) && (keepNulls)) | ||
9144 | { | 9915 | { |
9145 | if (srclen != 0) | 9916 | outlist[i] = new LSL_String(outarray[i]); |
9146 | tokens.Add(new LSL_String("")); | ||
9147 | } | 9917 | } |
9148 | 9918 | return new LSL_List(outlist); | |
9149 | return tokens; | ||
9150 | } | ||
9151 | |||
9152 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9153 | { | ||
9154 | m_host.AddScriptLPS(1); | ||
9155 | return this.ParseString(src, separators, spacers, false); | ||
9156 | } | ||
9157 | |||
9158 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9159 | { | ||
9160 | m_host.AddScriptLPS(1); | ||
9161 | return this.ParseString(src, separators, spacers, true); | ||
9162 | } | 9919 | } |
9163 | 9920 | ||
9164 | public LSL_Integer llGetObjectPermMask(int mask) | 9921 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9253,6 +10010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9253 | case 4: | 10010 | case 4: |
9254 | return (int)item.NextPermissions; | 10011 | return (int)item.NextPermissions; |
9255 | } | 10012 | } |
10013 | m_host.TaskInventory.LockItemsForRead(false); | ||
9256 | 10014 | ||
9257 | return -1; | 10015 | return -1; |
9258 | } | 10016 | } |
@@ -9455,31 +10213,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9455 | UUID key = new UUID(); | 10213 | UUID key = new UUID(); |
9456 | if (UUID.TryParse(id, out key)) | 10214 | if (UUID.TryParse(id, out key)) |
9457 | { | 10215 | { |
9458 | try | 10216 | // return total object mass |
9459 | { | 10217 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9460 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10218 | if (part != null) |
9461 | if (obj != null) | 10219 | return part.ParentGroup.GetMass(); |
9462 | return (double)obj.GetMass(); | 10220 | |
9463 | // the object is null so the key is for an avatar | 10221 | // the object is null so the key is for an avatar |
9464 | ScenePresence avatar = World.GetScenePresence(key); | 10222 | ScenePresence avatar = World.GetScenePresence(key); |
9465 | if (avatar != null) | 10223 | if (avatar != null) |
9466 | if (avatar.IsChildAgent) | ||
9467 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9468 | // child agents have a mass of 1.0 | ||
9469 | return 1; | ||
9470 | else | ||
9471 | return (double)avatar.GetMass(); | ||
9472 | } | ||
9473 | catch (KeyNotFoundException) | ||
9474 | { | 10224 | { |
9475 | return 0; // The Object/Agent not in the region so just return zero | 10225 | if (avatar.IsChildAgent) |
10226 | { | ||
10227 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10228 | // child agents have a mass of 1.0 | ||
10229 | return 1; | ||
10230 | } | ||
10231 | else | ||
10232 | { | ||
10233 | return (double)avatar.GetMass(); | ||
10234 | } | ||
9476 | } | 10235 | } |
9477 | } | 10236 | } |
9478 | return 0; | 10237 | return 0; |
9479 | } | 10238 | } |
9480 | 10239 | ||
9481 | /// <summary> | 10240 | /// <summary> |
9482 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10241 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9483 | /// start and end and inserts the src list in its place. The inclusive | 10242 | /// start and end and inserts the src list in its place. The inclusive |
9484 | /// nature of the indices means that at least one element must be deleted | 10243 | /// nature of the indices means that at least one element must be deleted |
9485 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10244 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9536,16 +10295,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9536 | // based upon end. Note that if end exceeds the upper | 10295 | // based upon end. Note that if end exceeds the upper |
9537 | // bound in this case, the entire destination list | 10296 | // bound in this case, the entire destination list |
9538 | // is removed. | 10297 | // is removed. |
9539 | else | 10298 | else if (start == 0) |
9540 | { | 10299 | { |
9541 | if (end + 1 < dest.Length) | 10300 | if (end + 1 < dest.Length) |
9542 | { | ||
9543 | return src + dest.GetSublist(end + 1, -1); | 10301 | return src + dest.GetSublist(end + 1, -1); |
9544 | } | ||
9545 | else | 10302 | else |
9546 | { | ||
9547 | return src; | 10303 | return src; |
9548 | } | 10304 | } |
10305 | else // Start < 0 | ||
10306 | { | ||
10307 | if (end + 1 < dest.Length) | ||
10308 | return dest.GetSublist(end + 1, -1); | ||
10309 | else | ||
10310 | return new LSL_List(); | ||
9549 | } | 10311 | } |
9550 | } | 10312 | } |
9551 | // Finally, if start > end, we strip away a prefix and | 10313 | // Finally, if start > end, we strip away a prefix and |
@@ -9596,17 +10358,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9596 | int width = 0; | 10358 | int width = 0; |
9597 | int height = 0; | 10359 | int height = 0; |
9598 | 10360 | ||
9599 | ParcelMediaCommandEnum? commandToSend = null; | 10361 | uint commandToSend = 0; |
9600 | float time = 0.0f; // default is from start | 10362 | float time = 0.0f; // default is from start |
9601 | 10363 | ||
9602 | ScenePresence presence = null; | 10364 | ScenePresence presence = null; |
9603 | 10365 | ||
9604 | for (int i = 0; i < commandList.Data.Length; i++) | 10366 | for (int i = 0; i < commandList.Data.Length; i++) |
9605 | { | 10367 | { |
9606 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10368 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9607 | switch (command) | 10369 | switch (command) |
9608 | { | 10370 | { |
9609 | case ParcelMediaCommandEnum.Agent: | 10371 | case (uint)ParcelMediaCommandEnum.Agent: |
9610 | // we send only to one agent | 10372 | // we send only to one agent |
9611 | if ((i + 1) < commandList.Length) | 10373 | if ((i + 1) < commandList.Length) |
9612 | { | 10374 | { |
@@ -9623,25 +10385,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9623 | } | 10385 | } |
9624 | break; | 10386 | break; |
9625 | 10387 | ||
9626 | case ParcelMediaCommandEnum.Loop: | 10388 | case (uint)ParcelMediaCommandEnum.Loop: |
9627 | loop = 1; | 10389 | loop = 1; |
9628 | commandToSend = command; | 10390 | commandToSend = command; |
9629 | update = true; //need to send the media update packet to set looping | 10391 | update = true; //need to send the media update packet to set looping |
9630 | break; | 10392 | break; |
9631 | 10393 | ||
9632 | case ParcelMediaCommandEnum.Play: | 10394 | case (uint)ParcelMediaCommandEnum.Play: |
9633 | loop = 0; | 10395 | loop = 0; |
9634 | commandToSend = command; | 10396 | commandToSend = command; |
9635 | update = true; //need to send the media update packet to make sure it doesn't loop | 10397 | update = true; //need to send the media update packet to make sure it doesn't loop |
9636 | break; | 10398 | break; |
9637 | 10399 | ||
9638 | case ParcelMediaCommandEnum.Pause: | 10400 | case (uint)ParcelMediaCommandEnum.Pause: |
9639 | case ParcelMediaCommandEnum.Stop: | 10401 | case (uint)ParcelMediaCommandEnum.Stop: |
9640 | case ParcelMediaCommandEnum.Unload: | 10402 | case (uint)ParcelMediaCommandEnum.Unload: |
9641 | commandToSend = command; | 10403 | commandToSend = command; |
9642 | break; | 10404 | break; |
9643 | 10405 | ||
9644 | case ParcelMediaCommandEnum.Url: | 10406 | case (uint)ParcelMediaCommandEnum.Url: |
9645 | if ((i + 1) < commandList.Length) | 10407 | if ((i + 1) < commandList.Length) |
9646 | { | 10408 | { |
9647 | if (commandList.Data[i + 1] is LSL_String) | 10409 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9654,7 +10416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9654 | } | 10416 | } |
9655 | break; | 10417 | break; |
9656 | 10418 | ||
9657 | case ParcelMediaCommandEnum.Texture: | 10419 | case (uint)ParcelMediaCommandEnum.Texture: |
9658 | if ((i + 1) < commandList.Length) | 10420 | if ((i + 1) < commandList.Length) |
9659 | { | 10421 | { |
9660 | if (commandList.Data[i + 1] is LSL_String) | 10422 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9667,7 +10429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9667 | } | 10429 | } |
9668 | break; | 10430 | break; |
9669 | 10431 | ||
9670 | case ParcelMediaCommandEnum.Time: | 10432 | case (uint)ParcelMediaCommandEnum.Time: |
9671 | if ((i + 1) < commandList.Length) | 10433 | if ((i + 1) < commandList.Length) |
9672 | { | 10434 | { |
9673 | if (commandList.Data[i + 1] is LSL_Float) | 10435 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9679,7 +10441,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9679 | } | 10441 | } |
9680 | break; | 10442 | break; |
9681 | 10443 | ||
9682 | case ParcelMediaCommandEnum.AutoAlign: | 10444 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9683 | if ((i + 1) < commandList.Length) | 10445 | if ((i + 1) < commandList.Length) |
9684 | { | 10446 | { |
9685 | if (commandList.Data[i + 1] is LSL_Integer) | 10447 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9693,7 +10455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9693 | } | 10455 | } |
9694 | break; | 10456 | break; |
9695 | 10457 | ||
9696 | case ParcelMediaCommandEnum.Type: | 10458 | case (uint)ParcelMediaCommandEnum.Type: |
9697 | if ((i + 1) < commandList.Length) | 10459 | if ((i + 1) < commandList.Length) |
9698 | { | 10460 | { |
9699 | if (commandList.Data[i + 1] is LSL_String) | 10461 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9706,7 +10468,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9706 | } | 10468 | } |
9707 | break; | 10469 | break; |
9708 | 10470 | ||
9709 | case ParcelMediaCommandEnum.Desc: | 10471 | case (uint)ParcelMediaCommandEnum.Desc: |
9710 | if ((i + 1) < commandList.Length) | 10472 | if ((i + 1) < commandList.Length) |
9711 | { | 10473 | { |
9712 | if (commandList.Data[i + 1] is LSL_String) | 10474 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9719,7 +10481,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9719 | } | 10481 | } |
9720 | break; | 10482 | break; |
9721 | 10483 | ||
9722 | case ParcelMediaCommandEnum.Size: | 10484 | case (uint)ParcelMediaCommandEnum.Size: |
9723 | if ((i + 2) < commandList.Length) | 10485 | if ((i + 2) < commandList.Length) |
9724 | { | 10486 | { |
9725 | if (commandList.Data[i + 1] is LSL_Integer) | 10487 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9789,7 +10551,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9789 | } | 10551 | } |
9790 | } | 10552 | } |
9791 | 10553 | ||
9792 | if (commandToSend != null) | 10554 | if (commandToSend != 0) |
9793 | { | 10555 | { |
9794 | // the commandList contained a start/stop/... command, too | 10556 | // the commandList contained a start/stop/... command, too |
9795 | if (presence == null) | 10557 | if (presence == null) |
@@ -9826,7 +10588,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9826 | 10588 | ||
9827 | if (aList.Data[i] != null) | 10589 | if (aList.Data[i] != null) |
9828 | { | 10590 | { |
9829 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10591 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9830 | { | 10592 | { |
9831 | case ParcelMediaCommandEnum.Url: | 10593 | case ParcelMediaCommandEnum.Url: |
9832 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10594 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -9883,15 +10645,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9883 | 10645 | ||
9884 | if (quick_pay_buttons.Data.Length < 4) | 10646 | if (quick_pay_buttons.Data.Length < 4) |
9885 | { | 10647 | { |
9886 | LSLError("List must have at least 4 elements"); | 10648 | int x; |
9887 | return; | 10649 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10650 | { | ||
10651 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10652 | } | ||
9888 | } | 10653 | } |
9889 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10654 | int[] nPrice = new int[5]; |
9890 | 10655 | nPrice[0] = price; | |
9891 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10656 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9892 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10657 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9893 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10658 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9894 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10659 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10660 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9895 | m_host.ParentGroup.HasGroupChanged = true; | 10661 | m_host.ParentGroup.HasGroupChanged = true; |
9896 | } | 10662 | } |
9897 | 10663 | ||
@@ -9908,7 +10674,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9908 | return new LSL_Vector(); | 10674 | return new LSL_Vector(); |
9909 | } | 10675 | } |
9910 | 10676 | ||
9911 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10677 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10678 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9912 | if (presence != null) | 10679 | if (presence != null) |
9913 | { | 10680 | { |
9914 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | 10681 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); |
@@ -9930,7 +10697,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9930 | return new LSL_Rotation(); | 10697 | return new LSL_Rotation(); |
9931 | } | 10698 | } |
9932 | 10699 | ||
9933 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10700 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10701 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
9934 | if (presence != null) | 10702 | if (presence != null) |
9935 | { | 10703 | { |
9936 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); | 10704 | return new LSL_Rotation(presence.CameraRotation.X, presence.CameraRotation.Y, presence.CameraRotation.Z, presence.CameraRotation.W); |
@@ -9990,14 +10758,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9990 | { | 10758 | { |
9991 | m_host.AddScriptLPS(1); | 10759 | m_host.AddScriptLPS(1); |
9992 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10760 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
9993 | if (detectedParams == null) return; // only works on the first detected avatar | 10761 | if (detectedParams == null) |
9994 | 10762 | { | |
10763 | if (m_host.ParentGroup.IsAttachment == true) | ||
10764 | { | ||
10765 | detectedParams = new DetectParams(); | ||
10766 | detectedParams.Key = m_host.OwnerID; | ||
10767 | } | ||
10768 | else | ||
10769 | { | ||
10770 | return; | ||
10771 | } | ||
10772 | } | ||
10773 | |||
9995 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10774 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9996 | if (avatar != null) | 10775 | if (avatar != null) |
9997 | { | 10776 | { |
9998 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10777 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
9999 | simname, pos, lookAt); | 10778 | simname, pos, lookAt); |
10000 | } | 10779 | } |
10780 | |||
10001 | ScriptSleep(1000); | 10781 | ScriptSleep(1000); |
10002 | } | 10782 | } |
10003 | 10783 | ||
@@ -10121,12 +10901,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10121 | 10901 | ||
10122 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10902 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10123 | object[] data = rules.Data; | 10903 | object[] data = rules.Data; |
10124 | for (int i = 0; i < data.Length; ++i) { | 10904 | for (int i = 0; i < data.Length; ++i) |
10905 | { | ||
10125 | int type = Convert.ToInt32(data[i++].ToString()); | 10906 | int type = Convert.ToInt32(data[i++].ToString()); |
10126 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10907 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10127 | 10908 | ||
10128 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10909 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10129 | switch (type) { | 10910 | switch (type) |
10911 | { | ||
10130 | case ScriptBaseClass.CAMERA_FOCUS: | 10912 | case ScriptBaseClass.CAMERA_FOCUS: |
10131 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10913 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10132 | case ScriptBaseClass.CAMERA_POSITION: | 10914 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10231,19 +11013,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10231 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11013 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10232 | { | 11014 | { |
10233 | m_host.AddScriptLPS(1); | 11015 | m_host.AddScriptLPS(1); |
10234 | string ret = String.Empty; | 11016 | |
10235 | string src1 = llBase64ToString(str1); | 11017 | if (str1 == String.Empty) |
10236 | string src2 = llBase64ToString(str2); | 11018 | return String.Empty; |
10237 | int c = 0; | 11019 | if (str2 == String.Empty) |
10238 | for (int i = 0; i < src1.Length; i++) | 11020 | return str1; |
11021 | |||
11022 | int len = str2.Length; | ||
11023 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
10239 | { | 11024 | { |
10240 | ret += (char) (src1[i] ^ src2[c]); | 11025 | while (str2.EndsWith("=")) |
11026 | str2 = str2.Substring(0, str2.Length - 1); | ||
11027 | |||
11028 | len = str2.Length; | ||
11029 | int mod = len % 4; | ||
10241 | 11030 | ||
10242 | c++; | 11031 | if (mod == 1) |
10243 | if (c >= src2.Length) | 11032 | str2 = str2.Substring(0, str2.Length - 1); |
10244 | c = 0; | 11033 | else if (mod == 2) |
11034 | str2 += "=="; | ||
11035 | else if (mod == 3) | ||
11036 | str2 += "="; | ||
11037 | } | ||
11038 | |||
11039 | byte[] data1; | ||
11040 | byte[] data2; | ||
11041 | try | ||
11042 | { | ||
11043 | data1 = Convert.FromBase64String(str1); | ||
11044 | data2 = Convert.FromBase64String(str2); | ||
11045 | } | ||
11046 | catch (Exception) | ||
11047 | { | ||
11048 | return new LSL_String(String.Empty); | ||
10245 | } | 11049 | } |
10246 | return llStringToBase64(ret); | 11050 | |
11051 | byte[] d2 = new Byte[data1.Length]; | ||
11052 | int pos = 0; | ||
11053 | |||
11054 | if (data1.Length <= data2.Length) | ||
11055 | { | ||
11056 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11057 | } | ||
11058 | else | ||
11059 | { | ||
11060 | while (pos < data1.Length) | ||
11061 | { | ||
11062 | len = data1.Length - pos; | ||
11063 | if (len > data2.Length) | ||
11064 | len = data2.Length; | ||
11065 | |||
11066 | Array.Copy(data2, 0, d2, pos, len); | ||
11067 | pos += len; | ||
11068 | } | ||
11069 | } | ||
11070 | |||
11071 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11072 | data1[pos] ^= d2[pos]; | ||
11073 | |||
11074 | return Convert.ToBase64String(data1); | ||
10247 | } | 11075 | } |
10248 | 11076 | ||
10249 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11077 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10296,16 +11124,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10296 | if (userAgent != null) | 11124 | if (userAgent != null) |
10297 | httpHeaders["User-Agent"] = userAgent; | 11125 | httpHeaders["User-Agent"] = userAgent; |
10298 | 11126 | ||
11127 | // See if the URL contains any header hacks | ||
11128 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11129 | if (urlParts.Length > 1) | ||
11130 | { | ||
11131 | // Iterate the passed headers and parse them | ||
11132 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11133 | { | ||
11134 | // The rest of those would be added to the body in SL. | ||
11135 | // Let's not do that. | ||
11136 | if (urlParts[i] == String.Empty) | ||
11137 | break; | ||
11138 | |||
11139 | // See if this could be a valid header | ||
11140 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11141 | if (headerParts.Length != 2) | ||
11142 | continue; | ||
11143 | |||
11144 | string headerName = headerParts[0].Trim(); | ||
11145 | string headerValue = headerParts[1].Trim(); | ||
11146 | |||
11147 | // Filter out headers that could be used to abuse | ||
11148 | // another system or cloak the request | ||
11149 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11150 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11151 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11152 | headerName.ToLower() == "x-secondlife-region" || | ||
11153 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11154 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11155 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11156 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11157 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11158 | headerName.ToLower() == "connection" || | ||
11159 | headerName.ToLower() == "content-length" || | ||
11160 | headerName.ToLower() == "from" || | ||
11161 | headerName.ToLower() == "host" || | ||
11162 | headerName.ToLower() == "proxy-authorization" || | ||
11163 | headerName.ToLower() == "referer" || | ||
11164 | headerName.ToLower() == "trailer" || | ||
11165 | headerName.ToLower() == "transfer-encoding" || | ||
11166 | headerName.ToLower() == "via" || | ||
11167 | headerName.ToLower() == "authorization") | ||
11168 | continue; | ||
11169 | |||
11170 | httpHeaders[headerName] = headerValue; | ||
11171 | } | ||
11172 | |||
11173 | // Finally, strip any protocol specifier from the URL | ||
11174 | url = urlParts[0].Trim(); | ||
11175 | int idx = url.IndexOf(" HTTP/"); | ||
11176 | if (idx != -1) | ||
11177 | url = url.Substring(0, idx); | ||
11178 | } | ||
11179 | |||
10299 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11180 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10300 | Regex r = new Regex(authregex); | 11181 | Regex r = new Regex(authregex); |
10301 | int[] gnums = r.GetGroupNumbers(); | 11182 | int[] gnums = r.GetGroupNumbers(); |
10302 | Match m = r.Match(url); | 11183 | Match m = r.Match(url); |
10303 | if (m.Success) { | 11184 | if (m.Success) |
10304 | for (int i = 1; i < gnums.Length; i++) { | 11185 | { |
11186 | for (int i = 1; i < gnums.Length; i++) | ||
11187 | { | ||
10305 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11188 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10306 | //CaptureCollection cc = g.Captures; | 11189 | //CaptureCollection cc = g.Captures; |
10307 | } | 11190 | } |
10308 | if (m.Groups.Count == 5) { | 11191 | if (m.Groups.Count == 5) |
11192 | { | ||
10309 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11193 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10310 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11194 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10311 | } | 11195 | } |
@@ -10508,6 +11392,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10508 | 11392 | ||
10509 | LSL_List ret = new LSL_List(); | 11393 | LSL_List ret = new LSL_List(); |
10510 | UUID key = new UUID(); | 11394 | UUID key = new UUID(); |
11395 | |||
11396 | |||
10511 | if (UUID.TryParse(id, out key)) | 11397 | if (UUID.TryParse(id, out key)) |
10512 | { | 11398 | { |
10513 | ScenePresence av = World.GetScenePresence(key); | 11399 | ScenePresence av = World.GetScenePresence(key); |
@@ -10525,13 +11411,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10525 | ret.Add(new LSL_String("")); | 11411 | ret.Add(new LSL_String("")); |
10526 | break; | 11412 | break; |
10527 | case ScriptBaseClass.OBJECT_POS: | 11413 | case ScriptBaseClass.OBJECT_POS: |
10528 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11414 | Vector3 avpos; |
11415 | |||
11416 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11417 | { | ||
11418 | avpos = av.OffsetPosition; | ||
11419 | |||
11420 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11421 | avpos -= sitOffset; | ||
11422 | |||
11423 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11424 | } | ||
11425 | else | ||
11426 | avpos = av.AbsolutePosition; | ||
11427 | |||
11428 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10529 | break; | 11429 | break; |
10530 | case ScriptBaseClass.OBJECT_ROT: | 11430 | case ScriptBaseClass.OBJECT_ROT: |
10531 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | 11431 | Quaternion avrot = av.Rotation; |
11432 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11433 | { | ||
11434 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11435 | } | ||
11436 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10532 | break; | 11437 | break; |
10533 | case ScriptBaseClass.OBJECT_VELOCITY: | 11438 | case ScriptBaseClass.OBJECT_VELOCITY: |
10534 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11439 | Vector3 avvel = av.Velocity; |
11440 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10535 | break; | 11441 | break; |
10536 | case ScriptBaseClass.OBJECT_OWNER: | 11442 | case ScriptBaseClass.OBJECT_OWNER: |
10537 | ret.Add(new LSL_String(id)); | 11443 | ret.Add(new LSL_String(id)); |
@@ -10587,11 +11493,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10587 | case ScriptBaseClass.OBJECT_NAME: | 11493 | case ScriptBaseClass.OBJECT_NAME: |
10588 | ret.Add(new LSL_String(obj.Name)); | 11494 | ret.Add(new LSL_String(obj.Name)); |
10589 | break; | 11495 | break; |
10590 | case ScriptBaseClass.OBJECT_DESC: | 11496 | case ScriptBaseClass.OBJECT_DESC: |
10591 | ret.Add(new LSL_String(obj.Description)); | 11497 | ret.Add(new LSL_String(obj.Description)); |
10592 | break; | 11498 | break; |
10593 | case ScriptBaseClass.OBJECT_POS: | 11499 | case ScriptBaseClass.OBJECT_POS: |
10594 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11500 | Vector3 opos = obj.AbsolutePosition; |
11501 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
10595 | break; | 11502 | break; |
10596 | case ScriptBaseClass.OBJECT_ROT: | 11503 | case ScriptBaseClass.OBJECT_ROT: |
10597 | { | 11504 | { |
@@ -10641,9 +11548,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10641 | // The value returned in SL for normal prims is prim count | 11548 | // The value returned in SL for normal prims is prim count |
10642 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11549 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
10643 | break; | 11550 | break; |
10644 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11551 | |
10645 | // "Land Impact" calculations. These calculations are probably not applicable | 11552 | // costs below may need to be diferent for root parts, need to check |
10646 | // to OpenSim and are not yet complete in SL | ||
10647 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11553 | case ScriptBaseClass.OBJECT_SERVER_COST: |
10648 | // The linden calculation is here | 11554 | // The linden calculation is here |
10649 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11555 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -10651,16 +11557,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10651 | ret.Add(new LSL_Float(0)); | 11557 | ret.Add(new LSL_Float(0)); |
10652 | break; | 11558 | break; |
10653 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11559 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
10654 | // The linden calculation is here | 11560 | // The value returned in SL for normal prims is prim count * 0.06 |
10655 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11561 | ret.Add(new LSL_Float(obj.StreamingCost)); |
10656 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
10657 | ret.Add(new LSL_Float(0)); | ||
10658 | break; | 11562 | break; |
10659 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11563 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
10660 | // The linden calculation is here | 11564 | // The value returned in SL for normal prims is prim count |
10661 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11565 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
10662 | // The value returned in SL for normal prims looks like the prim count | ||
10663 | ret.Add(new LSL_Float(0)); | ||
10664 | break; | 11566 | break; |
10665 | default: | 11567 | default: |
10666 | // Invalid or unhandled constant. | 11568 | // Invalid or unhandled constant. |
@@ -10871,15 +11773,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10871 | return result; | 11773 | return result; |
10872 | } | 11774 | } |
10873 | 11775 | ||
10874 | public void print(string str) | 11776 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10875 | { | 11777 | { |
10876 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11778 | List<SceneObjectPart> parts = GetLinkParts(link); |
10877 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 11779 | if (parts.Count < 1) |
10878 | if (ossl != null) | 11780 | return 0; |
10879 | { | 11781 | |
10880 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11782 | return GetNumberOfSides(parts[0]); |
10881 | m_log.Info("LSL print():" + str); | ||
10882 | } | ||
10883 | } | 11783 | } |
10884 | 11784 | ||
10885 | private string Name2Username(string name) | 11785 | private string Name2Username(string name) |
@@ -10924,7 +11824,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10924 | 11824 | ||
10925 | return rq.ToString(); | 11825 | return rq.ToString(); |
10926 | } | 11826 | } |
10927 | 11827 | /* | |
11828 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11829 | { | ||
11830 | m_SayShoutCount = 0; | ||
11831 | } | ||
11832 | */ | ||
10928 | private struct Tri | 11833 | private struct Tri |
10929 | { | 11834 | { |
10930 | public Vector3 p1; | 11835 | public Vector3 p1; |
@@ -11064,9 +11969,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11064 | 11969 | ||
11065 | ContactResult result = new ContactResult (); | 11970 | ContactResult result = new ContactResult (); |
11066 | result.ConsumerID = group.LocalId; | 11971 | result.ConsumerID = group.LocalId; |
11067 | result.Depth = intersection.distance; | 11972 | // result.Depth = intersection.distance; |
11068 | result.Normal = intersection.normal; | 11973 | result.Normal = intersection.normal; |
11069 | result.Pos = intersection.ipoint; | 11974 | result.Pos = intersection.ipoint; |
11975 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11070 | 11976 | ||
11071 | contacts.Add(result); | 11977 | contacts.Add(result); |
11072 | }); | 11978 | }); |
@@ -11199,6 +12105,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11199 | 12105 | ||
11200 | return contacts[0]; | 12106 | return contacts[0]; |
11201 | } | 12107 | } |
12108 | /* | ||
12109 | // not done: | ||
12110 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12111 | { | ||
12112 | ContactResult[] contacts = null; | ||
12113 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12114 | { | ||
12115 | if (m_host.ParentGroup == group) | ||
12116 | return; | ||
12117 | |||
12118 | if (group.IsAttachment) | ||
12119 | return; | ||
12120 | |||
12121 | if(group.RootPart.PhysActor != null) | ||
12122 | return; | ||
12123 | |||
12124 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12125 | }); | ||
12126 | return contacts; | ||
12127 | } | ||
12128 | */ | ||
11202 | 12129 | ||
11203 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12130 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11204 | { | 12131 | { |
@@ -11240,32 +12167,96 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11240 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12167 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11241 | 12168 | ||
11242 | 12169 | ||
11243 | if (checkTerrain) | 12170 | if (World.SuportsRayCastFiltered()) |
11244 | { | 12171 | { |
11245 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12172 | if (dist == 0) |
11246 | if (groundContact != null) | 12173 | return list; |
11247 | results.Add((ContactResult)groundContact); | ||
11248 | } | ||
11249 | 12174 | ||
11250 | if (checkAgents) | 12175 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11251 | { | 12176 | if (checkTerrain) |
11252 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12177 | rayfilter |= RayFilterFlags.land; |
11253 | foreach (ContactResult r in agentHits) | 12178 | // if (checkAgents) |
11254 | results.Add(r); | 12179 | // rayfilter |= RayFilterFlags.agent; |
11255 | } | 12180 | if (checkPhysical) |
12181 | rayfilter |= RayFilterFlags.physical; | ||
12182 | if (checkNonPhysical) | ||
12183 | rayfilter |= RayFilterFlags.nonphysical; | ||
12184 | if (detectPhantom) | ||
12185 | rayfilter |= RayFilterFlags.LSLPhanton; | ||
12186 | |||
12187 | Vector3 direction = dir * ( 1/dist); | ||
12188 | |||
12189 | if(rayfilter == 0) | ||
12190 | { | ||
12191 | list.Add(new LSL_Integer(0)); | ||
12192 | return list; | ||
12193 | } | ||
12194 | |||
12195 | // get some more contacts to sort ??? | ||
12196 | int physcount = 4 * count; | ||
12197 | if (physcount > 20) | ||
12198 | physcount = 20; | ||
11256 | 12199 | ||
11257 | if (checkPhysical || checkNonPhysical || detectPhantom) | 12200 | object physresults; |
12201 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); | ||
12202 | |||
12203 | if (physresults == null) | ||
12204 | { | ||
12205 | list.Add(new LSL_Integer(-3)); // timeout error | ||
12206 | return list; | ||
12207 | } | ||
12208 | |||
12209 | results = (List<ContactResult>)physresults; | ||
12210 | |||
12211 | // for now physics doesn't detect sitted avatars so do it outside physics | ||
12212 | if (checkAgents) | ||
12213 | { | ||
12214 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12215 | foreach (ContactResult r in agentHits) | ||
12216 | results.Add(r); | ||
12217 | } | ||
12218 | |||
12219 | // TODO: Replace this with a better solution. ObjectIntersection can only | ||
12220 | // detect nonphysical phantoms. They are detected by virtue of being | ||
12221 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting | ||
12222 | // physicsl phantoms as done by the physics scene | ||
12223 | // We don't want anything else but phantoms here. | ||
12224 | if (detectPhantom) | ||
12225 | { | ||
12226 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); | ||
12227 | foreach (ContactResult r in objectHits) | ||
12228 | results.Add(r); | ||
12229 | } | ||
12230 | } | ||
12231 | else | ||
11258 | { | 12232 | { |
11259 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | 12233 | if (checkTerrain) |
11260 | foreach (ContactResult r in objectHits) | 12234 | { |
11261 | results.Add(r); | 12235 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
12236 | if (groundContact != null) | ||
12237 | results.Add((ContactResult)groundContact); | ||
12238 | } | ||
12239 | |||
12240 | if (checkAgents) | ||
12241 | { | ||
12242 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | ||
12243 | foreach (ContactResult r in agentHits) | ||
12244 | results.Add(r); | ||
12245 | } | ||
12246 | |||
12247 | if (checkPhysical || checkNonPhysical || detectPhantom) | ||
12248 | { | ||
12249 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); | ||
12250 | foreach (ContactResult r in objectHits) | ||
12251 | results.Add(r); | ||
12252 | } | ||
11262 | } | 12253 | } |
11263 | 12254 | ||
11264 | results.Sort(delegate(ContactResult a, ContactResult b) | 12255 | results.Sort(delegate(ContactResult a, ContactResult b) |
11265 | { | 12256 | { |
11266 | return a.Depth.CompareTo(b.Depth); | 12257 | return a.Depth.CompareTo(b.Depth); |
11267 | }); | 12258 | }); |
11268 | 12259 | ||
11269 | int values = 0; | 12260 | int values = 0; |
11270 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12261 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11271 | 12262 | ||
@@ -11358,7 +12349,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11358 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12349 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11359 | if (!isAccount) return 0; | 12350 | if (!isAccount) return 0; |
11360 | if (estate.HasAccess(id)) return 1; | 12351 | if (estate.HasAccess(id)) return 1; |
11361 | if (estate.IsBanned(id)) | 12352 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11362 | estate.RemoveBan(id); | 12353 | estate.RemoveBan(id); |
11363 | estate.AddEstateUser(id); | 12354 | estate.AddEstateUser(id); |
11364 | break; | 12355 | break; |
@@ -11377,14 +12368,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11377 | break; | 12368 | break; |
11378 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12369 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11379 | if (!isAccount) return 0; | 12370 | if (!isAccount) return 0; |
11380 | if (estate.IsBanned(id)) return 1; | 12371 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11381 | EstateBan ban = new EstateBan(); | 12372 | EstateBan ban = new EstateBan(); |
11382 | ban.EstateID = estate.EstateID; | 12373 | ban.EstateID = estate.EstateID; |
11383 | ban.BannedUserID = id; | 12374 | ban.BannedUserID = id; |
11384 | estate.AddBan(ban); | 12375 | estate.AddBan(ban); |
11385 | break; | 12376 | break; |
11386 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12377 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11387 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12378 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11388 | estate.RemoveBan(id); | 12379 | estate.RemoveBan(id); |
11389 | break; | 12380 | break; |
11390 | default: return 0; | 12381 | default: return 0; |
@@ -11413,7 +12404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11413 | return 16384; | 12404 | return 16384; |
11414 | } | 12405 | } |
11415 | 12406 | ||
11416 | public LSL_Integer llGetUsedMemory() | 12407 | public virtual LSL_Integer llGetUsedMemory() |
11417 | { | 12408 | { |
11418 | m_host.AddScriptLPS(1); | 12409 | m_host.AddScriptLPS(1); |
11419 | // The value returned for LSO scripts in SL | 12410 | // The value returned for LSO scripts in SL |
@@ -11441,22 +12432,734 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11441 | public void llSetSoundQueueing(int queue) | 12432 | public void llSetSoundQueueing(int queue) |
11442 | { | 12433 | { |
11443 | m_host.AddScriptLPS(1); | 12434 | m_host.AddScriptLPS(1); |
11444 | NotImplemented("llSetSoundQueueing"); | ||
11445 | } | 12435 | } |
11446 | 12436 | ||
11447 | public void llCollisionSprite(string impact_sprite) | 12437 | public void llCollisionSprite(string impact_sprite) |
11448 | { | 12438 | { |
11449 | m_host.AddScriptLPS(1); | 12439 | m_host.AddScriptLPS(1); |
11450 | NotImplemented("llCollisionSprite"); | 12440 | // Viewer 2.0 broke this and it's likely LL has no intention |
12441 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
11451 | } | 12442 | } |
11452 | 12443 | ||
11453 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12444 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
11454 | { | 12445 | { |
11455 | m_host.AddScriptLPS(1); | 12446 | m_host.AddScriptLPS(1); |
11456 | NotImplemented("llGodLikeRezObject"); | 12447 | |
12448 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12449 | NotImplemented("llGodLikeRezObject"); | ||
12450 | |||
12451 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12452 | if (rezAsset == null) | ||
12453 | { | ||
12454 | llSay(0, "Asset not found"); | ||
12455 | return; | ||
12456 | } | ||
12457 | |||
12458 | SceneObjectGroup group = null; | ||
12459 | |||
12460 | try | ||
12461 | { | ||
12462 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12463 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12464 | } | ||
12465 | catch | ||
12466 | { | ||
12467 | llSay(0, "Asset not found"); | ||
12468 | return; | ||
12469 | } | ||
12470 | |||
12471 | if (group == null) | ||
12472 | { | ||
12473 | llSay(0, "Asset not found"); | ||
12474 | return; | ||
12475 | } | ||
12476 | |||
12477 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12478 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12479 | |||
12480 | group.ResetIDs(); | ||
12481 | |||
12482 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12483 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12484 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12485 | group.ScheduleGroupForFullUpdate(); | ||
12486 | |||
12487 | // objects rezzed with this method are die_at_edge by default. | ||
12488 | group.RootPart.SetDieAtEdge(true); | ||
12489 | |||
12490 | group.ResumeScripts(); | ||
12491 | |||
12492 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12493 | "object_rez", new Object[] { | ||
12494 | new LSL_String( | ||
12495 | group.RootPart.UUID.ToString()) }, | ||
12496 | new DetectParams[0])); | ||
12497 | } | ||
12498 | |||
12499 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
12500 | { | ||
12501 | UUID txn = UUID.Random(); | ||
12502 | |||
12503 | Util.FireAndForget(delegate(object x) | ||
12504 | { | ||
12505 | int replycode = 0; | ||
12506 | string replydata = destination + "," + amount.ToString(); | ||
12507 | |||
12508 | try | ||
12509 | { | ||
12510 | TaskInventoryItem item = m_item; | ||
12511 | if (item == null) | ||
12512 | { | ||
12513 | replydata = "SERVICE_ERROR"; | ||
12514 | return; | ||
12515 | } | ||
12516 | |||
12517 | m_host.AddScriptLPS(1); | ||
12518 | |||
12519 | if (item.PermsGranter == UUID.Zero) | ||
12520 | { | ||
12521 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12522 | return; | ||
12523 | } | ||
12524 | |||
12525 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
12526 | { | ||
12527 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
12528 | return; | ||
12529 | } | ||
12530 | |||
12531 | UUID toID = new UUID(); | ||
12532 | |||
12533 | if (!UUID.TryParse(destination, out toID)) | ||
12534 | { | ||
12535 | replydata = "INVALID_AGENT"; | ||
12536 | return; | ||
12537 | } | ||
12538 | |||
12539 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
12540 | |||
12541 | if (money == null) | ||
12542 | { | ||
12543 | replydata = "TRANSFERS_DISABLED"; | ||
12544 | return; | ||
12545 | } | ||
12546 | |||
12547 | bool result = money.ObjectGiveMoney( | ||
12548 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); | ||
12549 | |||
12550 | if (result) | ||
12551 | { | ||
12552 | replycode = 1; | ||
12553 | return; | ||
12554 | } | ||
12555 | |||
12556 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
12557 | } | ||
12558 | finally | ||
12559 | { | ||
12560 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | ||
12561 | "transaction_result", new Object[] { | ||
12562 | new LSL_String(txn.ToString()), | ||
12563 | new LSL_Integer(replycode), | ||
12564 | new LSL_String(replydata) }, | ||
12565 | new DetectParams[0])); | ||
12566 | } | ||
12567 | }); | ||
12568 | |||
12569 | return txn.ToString(); | ||
11457 | } | 12570 | } |
11458 | 12571 | ||
11459 | #endregion | 12572 | #endregion |
12573 | |||
12574 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12575 | { | ||
12576 | SceneObjectGroup group = m_host.ParentGroup; | ||
12577 | |||
12578 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12579 | return; | ||
12580 | if (group.IsAttachment) | ||
12581 | return; | ||
12582 | |||
12583 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12584 | { | ||
12585 | if (group.RootPart.KeyframeMotion != null) | ||
12586 | group.RootPart.KeyframeMotion.Delete(); | ||
12587 | group.RootPart.KeyframeMotion = null; | ||
12588 | |||
12589 | int idx = 0; | ||
12590 | |||
12591 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12592 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12593 | |||
12594 | while (idx < options.Data.Length) | ||
12595 | { | ||
12596 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12597 | int remain = options.Data.Length - idx; | ||
12598 | |||
12599 | switch (option) | ||
12600 | { | ||
12601 | case ScriptBaseClass.KFM_MODE: | ||
12602 | if (remain < 1) | ||
12603 | break; | ||
12604 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12605 | switch(modeval) | ||
12606 | { | ||
12607 | case ScriptBaseClass.KFM_FORWARD: | ||
12608 | mode = KeyframeMotion.PlayMode.Forward; | ||
12609 | break; | ||
12610 | case ScriptBaseClass.KFM_REVERSE: | ||
12611 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12612 | break; | ||
12613 | case ScriptBaseClass.KFM_LOOP: | ||
12614 | mode = KeyframeMotion.PlayMode.Loop; | ||
12615 | break; | ||
12616 | case ScriptBaseClass.KFM_PING_PONG: | ||
12617 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12618 | break; | ||
12619 | } | ||
12620 | break; | ||
12621 | case ScriptBaseClass.KFM_DATA: | ||
12622 | if (remain < 1) | ||
12623 | break; | ||
12624 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12625 | data = (KeyframeMotion.DataFormat)dataval; | ||
12626 | break; | ||
12627 | } | ||
12628 | } | ||
12629 | |||
12630 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12631 | |||
12632 | idx = 0; | ||
12633 | |||
12634 | int elemLength = 2; | ||
12635 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12636 | elemLength = 3; | ||
12637 | |||
12638 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12639 | while (idx < frames.Data.Length) | ||
12640 | { | ||
12641 | int remain = frames.Data.Length - idx; | ||
12642 | |||
12643 | if (remain < elemLength) | ||
12644 | break; | ||
12645 | |||
12646 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12647 | frame.Position = null; | ||
12648 | frame.Rotation = null; | ||
12649 | |||
12650 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12651 | { | ||
12652 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12653 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12654 | } | ||
12655 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12656 | { | ||
12657 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12658 | frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12659 | } | ||
12660 | |||
12661 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12662 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12663 | |||
12664 | keyframes.Add(frame); | ||
12665 | } | ||
12666 | |||
12667 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12668 | group.RootPart.KeyframeMotion.Start(); | ||
12669 | } | ||
12670 | else | ||
12671 | { | ||
12672 | if (group.RootPart.KeyframeMotion == null) | ||
12673 | return; | ||
12674 | |||
12675 | if (options.Data.Length == 0) | ||
12676 | { | ||
12677 | group.RootPart.KeyframeMotion.Stop(); | ||
12678 | return; | ||
12679 | } | ||
12680 | |||
12681 | int code = (int)options.GetLSLIntegerItem(0); | ||
12682 | |||
12683 | int idx = 0; | ||
12684 | |||
12685 | while (idx < options.Data.Length) | ||
12686 | { | ||
12687 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12688 | int remain = options.Data.Length - idx; | ||
12689 | |||
12690 | switch (option) | ||
12691 | { | ||
12692 | case ScriptBaseClass.KFM_COMMAND: | ||
12693 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12694 | switch (cmd) | ||
12695 | { | ||
12696 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12697 | group.RootPart.KeyframeMotion.Start(); | ||
12698 | break; | ||
12699 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12700 | group.RootPart.KeyframeMotion.Stop(); | ||
12701 | break; | ||
12702 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
12703 | group.RootPart.KeyframeMotion.Pause(); | ||
12704 | break; | ||
12705 | } | ||
12706 | break; | ||
12707 | } | ||
12708 | } | ||
12709 | } | ||
12710 | } | ||
12711 | |||
12712 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
12713 | { | ||
12714 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
12715 | |||
12716 | int idx = 0; | ||
12717 | int idxStart = 0; | ||
12718 | |||
12719 | bool positionChanged = false; | ||
12720 | Vector3 finalPos = Vector3.Zero; | ||
12721 | |||
12722 | try | ||
12723 | { | ||
12724 | while (idx < rules.Length) | ||
12725 | { | ||
12726 | ++rulesParsed; | ||
12727 | int code = rules.GetLSLIntegerItem(idx++); | ||
12728 | |||
12729 | int remain = rules.Length - idx; | ||
12730 | idxStart = idx; | ||
12731 | |||
12732 | switch (code) | ||
12733 | { | ||
12734 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12735 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
12736 | { | ||
12737 | if (remain < 1) | ||
12738 | return null; | ||
12739 | |||
12740 | LSL_Vector v; | ||
12741 | v = rules.GetVector3Item(idx++); | ||
12742 | |||
12743 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12744 | if (part == null) | ||
12745 | break; | ||
12746 | |||
12747 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12748 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12749 | if (part.LinkNum > 1) | ||
12750 | { | ||
12751 | localRot = GetPartLocalRot(part); | ||
12752 | localPos = GetPartLocalPos(part); | ||
12753 | } | ||
12754 | |||
12755 | v -= localPos; | ||
12756 | v /= localRot; | ||
12757 | |||
12758 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
12759 | |||
12760 | v = v + 2 * sitOffset; | ||
12761 | |||
12762 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
12763 | av.SendAvatarDataToAllAgents(); | ||
12764 | |||
12765 | } | ||
12766 | break; | ||
12767 | |||
12768 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
12769 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12770 | { | ||
12771 | if (remain < 1) | ||
12772 | return null; | ||
12773 | |||
12774 | LSL_Rotation r; | ||
12775 | r = rules.GetQuaternionItem(idx++); | ||
12776 | |||
12777 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
12778 | if (part == null) | ||
12779 | break; | ||
12780 | |||
12781 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
12782 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
12783 | |||
12784 | if (part.LinkNum > 1) | ||
12785 | localRot = GetPartLocalRot(part); | ||
12786 | |||
12787 | r = r * llGetRootRotation() / localRot; | ||
12788 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
12789 | av.SendAvatarDataToAllAgents(); | ||
12790 | } | ||
12791 | break; | ||
12792 | |||
12793 | // parse rest doing nothing but number of parameters error check | ||
12794 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12795 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12796 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12797 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12798 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
12799 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12800 | case (int)ScriptBaseClass.PRIM_NAME: | ||
12801 | case (int)ScriptBaseClass.PRIM_DESC: | ||
12802 | if (remain < 1) | ||
12803 | return null; | ||
12804 | idx++; | ||
12805 | break; | ||
12806 | |||
12807 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
12808 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
12809 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
12810 | if (remain < 2) | ||
12811 | return null; | ||
12812 | idx += 2; | ||
12813 | break; | ||
12814 | |||
12815 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12816 | if (remain < 3) | ||
12817 | return null; | ||
12818 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
12819 | remain = rules.Length - idx; | ||
12820 | switch (code) | ||
12821 | { | ||
12822 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
12823 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
12824 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
12825 | if (remain < 6) | ||
12826 | return null; | ||
12827 | idx += 6; | ||
12828 | break; | ||
12829 | |||
12830 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
12831 | if (remain < 5) | ||
12832 | return null; | ||
12833 | idx += 5; | ||
12834 | break; | ||
12835 | |||
12836 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
12837 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
12838 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
12839 | if (remain < 11) | ||
12840 | return null; | ||
12841 | idx += 11; | ||
12842 | break; | ||
12843 | |||
12844 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
12845 | if (remain < 2) | ||
12846 | return null; | ||
12847 | idx += 2; | ||
12848 | break; | ||
12849 | } | ||
12850 | break; | ||
12851 | |||
12852 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12853 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
12854 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
12855 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
12856 | if (remain < 3) | ||
12857 | return null; | ||
12858 | idx += 3; | ||
12859 | break; | ||
12860 | |||
12861 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12862 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
12863 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
12864 | if (remain < 5) | ||
12865 | return null; | ||
12866 | idx += 5; | ||
12867 | break; | ||
12868 | |||
12869 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
12870 | if (remain < 7) | ||
12871 | return null; | ||
12872 | |||
12873 | idx += 7; | ||
12874 | break; | ||
12875 | |||
12876 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
12877 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
12878 | return null; | ||
12879 | |||
12880 | return rules.GetSublist(idx, -1); | ||
12881 | } | ||
12882 | } | ||
12883 | } | ||
12884 | catch (InvalidCastException e) | ||
12885 | { | ||
12886 | ShoutError(string.Format( | ||
12887 | "{0} error running rule #{1}: arg #{2} ", | ||
12888 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
12889 | } | ||
12890 | finally | ||
12891 | { | ||
12892 | if (positionChanged) | ||
12893 | { | ||
12894 | av.OffsetPosition = finalPos; | ||
12895 | // av.SendAvatarDataToAllAgents(); | ||
12896 | av.SendTerseUpdateToAllClients(); | ||
12897 | positionChanged = false; | ||
12898 | } | ||
12899 | } | ||
12900 | return null; | ||
12901 | } | ||
12902 | |||
12903 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
12904 | { | ||
12905 | // avatars case | ||
12906 | // replies as SL wiki | ||
12907 | |||
12908 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12909 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12910 | |||
12911 | int idx = 0; | ||
12912 | while (idx < rules.Length) | ||
12913 | { | ||
12914 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12915 | int remain = rules.Length - idx; | ||
12916 | |||
12917 | switch (code) | ||
12918 | { | ||
12919 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12920 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12921 | break; | ||
12922 | |||
12923 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12924 | res.Add(new LSL_Integer(0)); | ||
12925 | break; | ||
12926 | |||
12927 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12928 | res.Add(new LSL_Integer(0)); | ||
12929 | break; | ||
12930 | |||
12931 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12932 | res.Add(new LSL_Integer(0)); | ||
12933 | break; | ||
12934 | |||
12935 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12936 | |||
12937 | Vector3 pos = avatar.OffsetPosition; | ||
12938 | |||
12939 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12940 | pos -= sitOffset; | ||
12941 | |||
12942 | if( sitPart != null) | ||
12943 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12944 | |||
12945 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12946 | break; | ||
12947 | |||
12948 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12949 | // as in llGetAgentSize above | ||
12950 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12951 | Vector3 s = avatar.Appearance.AvatarSize; | ||
12952 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
12953 | |||
12954 | break; | ||
12955 | |||
12956 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12957 | Quaternion rot = avatar.Rotation; | ||
12958 | if (sitPart != null) | ||
12959 | { | ||
12960 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12961 | } | ||
12962 | |||
12963 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12964 | break; | ||
12965 | |||
12966 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12967 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12968 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12969 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12970 | res.Add(new LSL_Float(0.0f)); | ||
12971 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12972 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12973 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12974 | break; | ||
12975 | |||
12976 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12977 | if (remain < 1) | ||
12978 | return null; | ||
12979 | |||
12980 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12981 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12982 | { | ||
12983 | for (face = 0; face < 21; face++) | ||
12984 | { | ||
12985 | res.Add(new LSL_String("")); | ||
12986 | res.Add(new LSL_Vector(0,0,0)); | ||
12987 | res.Add(new LSL_Vector(0,0,0)); | ||
12988 | res.Add(new LSL_Float(0.0)); | ||
12989 | } | ||
12990 | } | ||
12991 | else | ||
12992 | { | ||
12993 | if (face >= 0 && face < 21) | ||
12994 | { | ||
12995 | res.Add(new LSL_String("")); | ||
12996 | res.Add(new LSL_Vector(0,0,0)); | ||
12997 | res.Add(new LSL_Vector(0,0,0)); | ||
12998 | res.Add(new LSL_Float(0.0)); | ||
12999 | } | ||
13000 | } | ||
13001 | break; | ||
13002 | |||
13003 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13004 | if (remain < 1) | ||
13005 | return null; | ||
13006 | |||
13007 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13008 | |||
13009 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13010 | { | ||
13011 | for (face = 0; face < 21; face++) | ||
13012 | { | ||
13013 | res.Add(new LSL_Vector(0,0,0)); | ||
13014 | res.Add(new LSL_Float(0)); | ||
13015 | } | ||
13016 | } | ||
13017 | else | ||
13018 | { | ||
13019 | res.Add(new LSL_Vector(0,0,0)); | ||
13020 | res.Add(new LSL_Float(0)); | ||
13021 | } | ||
13022 | break; | ||
13023 | |||
13024 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13025 | if (remain < 1) | ||
13026 | return null; | ||
13027 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13028 | |||
13029 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13030 | { | ||
13031 | for (face = 0; face < 21; face++) | ||
13032 | { | ||
13033 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13034 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13035 | } | ||
13036 | } | ||
13037 | else | ||
13038 | { | ||
13039 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13040 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13041 | } | ||
13042 | break; | ||
13043 | |||
13044 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13045 | if (remain < 1) | ||
13046 | return null; | ||
13047 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13048 | |||
13049 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13050 | { | ||
13051 | for (face = 0; face < 21; face++) | ||
13052 | { | ||
13053 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13054 | } | ||
13055 | } | ||
13056 | else | ||
13057 | { | ||
13058 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13059 | } | ||
13060 | break; | ||
13061 | |||
13062 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13063 | res.Add(new LSL_Integer(0)); | ||
13064 | res.Add(new LSL_Integer(0));// softness | ||
13065 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13066 | res.Add(new LSL_Float(0.0f)); // friction | ||
13067 | res.Add(new LSL_Float(0.0f)); // wind | ||
13068 | res.Add(new LSL_Float(0.0f)); // tension | ||
13069 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13070 | break; | ||
13071 | |||
13072 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13073 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13074 | if (remain < 1) | ||
13075 | return null; | ||
13076 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13077 | |||
13078 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13079 | { | ||
13080 | for (face = 0; face < 21; face++) | ||
13081 | { | ||
13082 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13083 | } | ||
13084 | } | ||
13085 | else | ||
13086 | { | ||
13087 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13088 | } | ||
13089 | break; | ||
13090 | |||
13091 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13092 | res.Add(new LSL_Integer(0)); | ||
13093 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13094 | res.Add(new LSL_Float(0f)); // intensity | ||
13095 | res.Add(new LSL_Float(0f)); // radius | ||
13096 | res.Add(new LSL_Float(0f)); // falloff | ||
13097 | break; | ||
13098 | |||
13099 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13100 | if (remain < 1) | ||
13101 | return null; | ||
13102 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13103 | |||
13104 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13105 | { | ||
13106 | for (face = 0; face < 21; face++) | ||
13107 | { | ||
13108 | res.Add(new LSL_Float(0f)); | ||
13109 | } | ||
13110 | } | ||
13111 | else | ||
13112 | { | ||
13113 | res.Add(new LSL_Float(0f)); | ||
13114 | } | ||
13115 | break; | ||
13116 | |||
13117 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13118 | res.Add(new LSL_String("")); | ||
13119 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13120 | res.Add(new LSL_Float(1.0f)); | ||
13121 | break; | ||
13122 | |||
13123 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13124 | res.Add(new LSL_String(avatar.Name)); | ||
13125 | break; | ||
13126 | |||
13127 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13128 | res.Add(new LSL_String("")); | ||
13129 | break; | ||
13130 | |||
13131 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13132 | Quaternion lrot = avatar.Rotation; | ||
13133 | |||
13134 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13135 | { | ||
13136 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13137 | } | ||
13138 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13139 | break; | ||
13140 | |||
13141 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13142 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13143 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13144 | lpos -= lsitOffset; | ||
13145 | |||
13146 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13147 | { | ||
13148 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13149 | } | ||
13150 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13151 | break; | ||
13152 | |||
13153 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13154 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13155 | return null; | ||
13156 | |||
13157 | return rules.GetSublist(idx, -1); | ||
13158 | } | ||
13159 | } | ||
13160 | |||
13161 | return null; | ||
13162 | } | ||
11460 | } | 13163 | } |
11461 | 13164 | ||
11462 | public class NotecardCache | 13165 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 33c02ef..637d83a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 138 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
139 | internal float m_ScriptDelayFactor = 1.0f; | 139 | internal float m_ScriptDelayFactor = 1.0f; |
140 | internal float m_ScriptDistanceFactor = 1.0f; | 140 | internal float m_ScriptDistanceFactor = 1.0f; |
141 | internal bool m_debuggerSafe = false; | ||
141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
142 | 143 | ||
143 | protected IUrlModule m_UrlModule = null; | 144 | protected IUrlModule m_UrlModule = null; |
@@ -147,6 +148,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
147 | m_ScriptEngine = ScriptEngine; | 148 | m_ScriptEngine = ScriptEngine; |
148 | m_host = host; | 149 | m_host = host; |
149 | m_item = item; | 150 | m_item = item; |
151 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
150 | 152 | ||
151 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | 154 | ||
@@ -210,7 +212,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
210 | 212 | ||
211 | internal void OSSLError(string msg) | 213 | internal void OSSLError(string msg) |
212 | { | 214 | { |
213 | throw new ScriptException("OSSL Runtime Error: " + msg); | 215 | if (m_debuggerSafe) |
216 | { | ||
217 | OSSLShoutError(msg); | ||
218 | } | ||
219 | else | ||
220 | { | ||
221 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
222 | } | ||
214 | } | 223 | } |
215 | 224 | ||
216 | /// <summary> | 225 | /// <summary> |
@@ -918,18 +927,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
918 | if (target != null) | 927 | if (target != null) |
919 | { | 928 | { |
920 | UUID animID=UUID.Zero; | 929 | UUID animID=UUID.Zero; |
921 | lock (m_host.TaskInventory) | 930 | m_host.TaskInventory.LockItemsForRead(true); |
931 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
922 | { | 932 | { |
923 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 933 | if (inv.Value.Name == animation) |
924 | { | 934 | { |
925 | if (inv.Value.Name == animation) | 935 | if (inv.Value.Type == (int)AssetType.Animation) |
926 | { | 936 | animID = inv.Value.AssetID; |
927 | if (inv.Value.Type == (int)AssetType.Animation) | 937 | continue; |
928 | animID = inv.Value.AssetID; | ||
929 | continue; | ||
930 | } | ||
931 | } | 938 | } |
932 | } | 939 | } |
940 | m_host.TaskInventory.LockItemsForRead(false); | ||
933 | if (animID == UUID.Zero) | 941 | if (animID == UUID.Zero) |
934 | target.Animator.AddAnimation(animation, m_host.UUID); | 942 | target.Animator.AddAnimation(animation, m_host.UUID); |
935 | else | 943 | else |
@@ -970,6 +978,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
970 | else | 978 | else |
971 | animID = UUID.Zero; | 979 | animID = UUID.Zero; |
972 | } | 980 | } |
981 | m_host.TaskInventory.LockItemsForRead(false); | ||
973 | 982 | ||
974 | if (animID == UUID.Zero) | 983 | if (animID == UUID.Zero) |
975 | target.Animator.RemoveAnimation(animation); | 984 | target.Animator.RemoveAnimation(animation); |
@@ -1812,6 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1812 | 1821 | ||
1813 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1822 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1814 | { | 1823 | { |
1824 | m_host.TaskInventory.LockItemsForRead(true); | ||
1815 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1825 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1816 | { | 1826 | { |
1817 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1827 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1819,6 +1829,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1819 | assetID = item.AssetID; | 1829 | assetID = item.AssetID; |
1820 | } | 1830 | } |
1821 | } | 1831 | } |
1832 | m_host.TaskInventory.LockItemsForRead(false); | ||
1822 | } | 1833 | } |
1823 | 1834 | ||
1824 | if (assetID == UUID.Zero) | 1835 | if (assetID == UUID.Zero) |
@@ -2304,7 +2315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2304 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2315 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2305 | m_host.AddScriptLPS(1); | 2316 | m_host.AddScriptLPS(1); |
2306 | 2317 | ||
2307 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2318 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2308 | } | 2319 | } |
2309 | 2320 | ||
2310 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2321 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2315,24 +2326,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2315 | return NpcCreate( | 2326 | return NpcCreate( |
2316 | firstname, lastname, position, notecard, | 2327 | firstname, lastname, position, notecard, |
2317 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2328 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2318 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2329 | false); |
2330 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2319 | } | 2331 | } |
2320 | 2332 | ||
2321 | private LSL_Key NpcCreate( | 2333 | private LSL_Key NpcCreate( |
2322 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2334 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2323 | { | 2335 | { |
2336 | if (!owned) | ||
2337 | OSSLError("Unowned NPCs are unsupported"); | ||
2338 | |||
2339 | string groupTitle = String.Empty; | ||
2340 | |||
2341 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2342 | return new LSL_Key(UUID.Zero.ToString()); | ||
2343 | |||
2344 | if (firstname != String.Empty || lastname != String.Empty) | ||
2345 | { | ||
2346 | if (firstname != "Shown outfit:") | ||
2347 | groupTitle = "- NPC -"; | ||
2348 | } | ||
2349 | |||
2324 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2350 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2325 | if (module != null) | 2351 | if (module != null) |
2326 | { | 2352 | { |
2327 | AvatarAppearance appearance = null; | 2353 | AvatarAppearance appearance = null; |
2328 | 2354 | ||
2329 | UUID id; | 2355 | // UUID id; |
2330 | if (UUID.TryParse(notecard, out id)) | 2356 | // if (UUID.TryParse(notecard, out id)) |
2331 | { | 2357 | // { |
2332 | ScenePresence clonePresence = World.GetScenePresence(id); | 2358 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2333 | if (clonePresence != null) | 2359 | // if (clonePresence != null) |
2334 | appearance = clonePresence.Appearance; | 2360 | // appearance = clonePresence.Appearance; |
2335 | } | 2361 | // } |
2336 | 2362 | ||
2337 | if (appearance == null) | 2363 | if (appearance == null) |
2338 | { | 2364 | { |
@@ -2340,9 +2366,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2340 | 2366 | ||
2341 | if (appearanceSerialized != null) | 2367 | if (appearanceSerialized != null) |
2342 | { | 2368 | { |
2343 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2369 | try |
2344 | appearance = new AvatarAppearance(); | 2370 | { |
2345 | appearance.Unpack(appearanceOsd); | 2371 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2372 | appearance = new AvatarAppearance(); | ||
2373 | appearance.Unpack(appearanceOsd); | ||
2374 | } | ||
2375 | catch | ||
2376 | { | ||
2377 | return UUID.Zero.ToString(); | ||
2378 | } | ||
2346 | } | 2379 | } |
2347 | else | 2380 | else |
2348 | { | 2381 | { |
@@ -2361,6 +2394,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2361 | World, | 2394 | World, |
2362 | appearance); | 2395 | appearance); |
2363 | 2396 | ||
2397 | ScenePresence sp; | ||
2398 | if (World.TryGetScenePresence(x, out sp)) | ||
2399 | { | ||
2400 | sp.Grouptitle = groupTitle; | ||
2401 | sp.SendAvatarDataToAllAgents(); | ||
2402 | } | ||
2364 | return new LSL_Key(x.ToString()); | 2403 | return new LSL_Key(x.ToString()); |
2365 | } | 2404 | } |
2366 | 2405 | ||
@@ -2664,16 +2703,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2664 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2703 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2665 | m_host.AddScriptLPS(1); | 2704 | m_host.AddScriptLPS(1); |
2666 | 2705 | ||
2667 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2706 | ManualResetEvent ev = new ManualResetEvent(false); |
2668 | if (module != null) | ||
2669 | { | ||
2670 | UUID npcId = new UUID(npc.m_string); | ||
2671 | 2707 | ||
2672 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2708 | Util.FireAndForget(delegate(object x) { |
2673 | return; | 2709 | try |
2710 | { | ||
2711 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2712 | if (module != null) | ||
2713 | { | ||
2714 | UUID npcId = new UUID(npc.m_string); | ||
2674 | 2715 | ||
2675 | module.DeleteNPC(npcId, World); | 2716 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2676 | } | 2717 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2718 | { | ||
2719 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2720 | return; | ||
2721 | } | ||
2722 | |||
2723 | module.DeleteNPC(npcId, World); | ||
2724 | } | ||
2725 | } | ||
2726 | finally | ||
2727 | { | ||
2728 | ev.Set(); | ||
2729 | } | ||
2730 | }); | ||
2731 | ev.WaitOne(); | ||
2677 | } | 2732 | } |
2678 | 2733 | ||
2679 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2734 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 24cceea..4dd795d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -70,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
70 | private const int AGENT = 1; | 70 | private const int AGENT = 1; |
71 | private const int AGENT_BY_USERNAME = 0x10; | 71 | private const int AGENT_BY_USERNAME = 0x10; |
72 | private const int NPC = 0x20; | 72 | private const int NPC = 0x20; |
73 | private const int OS_NPC = 0x01000000; | ||
74 | private const int ACTIVE = 2; | 73 | private const int ACTIVE = 2; |
75 | private const int PASSIVE = 4; | 74 | private const int PASSIVE = 4; |
76 | private const int SCRIPTED = 8; | 75 | private const int SCRIPTED = 8; |
@@ -235,7 +234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
235 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 234 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
236 | 235 | ||
237 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 236 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
238 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 237 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
239 | { | 238 | { |
240 | sensedEntities.AddRange(doAgentSensor(ts)); | 239 | sensedEntities.AddRange(doAgentSensor(ts)); |
241 | } | 240 | } |
@@ -334,7 +333,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
334 | float dy; | 333 | float dy; |
335 | float dz; | 334 | float dz; |
336 | 335 | ||
337 | Quaternion q = SensePoint.GetWorldRotation(); | 336 | // Quaternion q = SensePoint.RotationOffset; |
337 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
338 | if (SensePoint.ParentGroup.IsAttachment) | 338 | if (SensePoint.ParentGroup.IsAttachment) |
339 | { | 339 | { |
340 | // In attachments, rotate the sensor cone with the | 340 | // In attachments, rotate the sensor cone with the |
@@ -348,7 +348,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
348 | // Position of a sensor in a child prim attached to an avatar | 348 | // Position of a sensor in a child prim attached to an avatar |
349 | // will be still wrong. | 349 | // will be still wrong. |
350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 350 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
351 | q = avatar.Rotation * q; | 351 | fromRegionPos = avatar.AbsolutePosition; |
352 | q = avatar.Rotation; | ||
352 | } | 353 | } |
353 | 354 | ||
354 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 355 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -475,7 +476,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
475 | // Position of a sensor in a child prim attached to an avatar | 476 | // Position of a sensor in a child prim attached to an avatar |
476 | // will be still wrong. | 477 | // will be still wrong. |
477 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 478 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
478 | q = avatar.Rotation * q; | 479 | if (avatar == null) |
480 | return sensedEntities; | ||
481 | fromRegionPos = avatar.AbsolutePosition; | ||
482 | q = avatar.Rotation; | ||
479 | } | 483 | } |
480 | 484 | ||
481 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 485 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -491,7 +495,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
491 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 495 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
492 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 496 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
493 | 497 | ||
494 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 498 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
495 | { | 499 | { |
496 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 500 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
497 | if (npcData == null || !npcData.SenseAsAgent) | 501 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index bc63030..9ee6946 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -118,25 +118,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
118 | if (Timers.Count == 0) | 118 | if (Timers.Count == 0) |
119 | return; | 119 | return; |
120 | 120 | ||
121 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
121 | lock (TimerListLock) | 122 | lock (TimerListLock) |
122 | { | 123 | { |
123 | // Go through all timers | 124 | // Go through all timers |
124 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 125 | tvals = Timers.Values; |
125 | foreach (TimerClass ts in tvals) | 126 | } |
127 | |||
128 | foreach (TimerClass ts in tvals) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next < DateTime.Now.Ticks) | ||
126 | { | 132 | { |
127 | // Time has passed? | 133 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
128 | if (ts.next < DateTime.Now.Ticks) | 134 | // Add it to queue |
129 | { | 135 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
130 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 136 | new EventParams("timer", new Object[0], |
131 | // Add it to queue | 137 | new DetectParams[0])); |
132 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 138 | // set next interval |
133 | new EventParams("timer", new Object[0], | 139 | |
134 | new DetectParams[0])); | 140 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
135 | // set next interval | 141 | ts.next = DateTime.Now.Ticks + ts.interval; |
136 | |||
137 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
138 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
139 | } | ||
140 | } | 142 | } |
141 | } | 143 | } |
142 | } | 144 | } |