diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
6 files changed, 1683 insertions, 792 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 83c3b78..ebe276b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 85 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 87 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 91 | protected uint m_localID; |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
275 | protected UUID InventorySelf() | 344 | protected UUID InventorySelf() |
276 | { | 345 | { |
277 | UUID invItemID = new UUID(); | 346 | UUID invItemID = new UUID(); |
278 | 347 | bool unlock = false; | |
279 | lock (m_host.TaskInventory) | 348 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
349 | { | ||
350 | m_host.TaskInventory.LockItemsForRead(true); | ||
351 | unlock = true; | ||
352 | } | ||
353 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
280 | { | 354 | { |
281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 355 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
282 | { | 356 | { |
283 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 357 | invItemID = inv.Key; |
284 | { | 358 | break; |
285 | invItemID = inv.Key; | ||
286 | break; | ||
287 | } | ||
288 | } | 359 | } |
289 | } | 360 | } |
290 | 361 | if (unlock) | |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(false); | ||
364 | } | ||
291 | return invItemID; | 365 | return invItemID; |
292 | } | 366 | } |
293 | 367 | ||
294 | protected UUID InventoryKey(string name, int type) | 368 | protected UUID InventoryKey(string name, int type) |
295 | { | 369 | { |
296 | m_host.AddScriptLPS(1); | 370 | m_host.AddScriptLPS(1); |
297 | 371 | m_host.TaskInventory.LockItemsForRead(true); | |
298 | lock (m_host.TaskInventory) | 372 | |
373 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
299 | { | 374 | { |
300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 375 | if (inv.Value.Name == name) |
301 | { | 376 | { |
302 | if (inv.Value.Name == name) | 377 | m_host.TaskInventory.LockItemsForRead(false); |
378 | |||
379 | if (inv.Value.Type != type) | ||
303 | { | 380 | { |
304 | if (inv.Value.Type != type) | 381 | return UUID.Zero; |
305 | return UUID.Zero; | ||
306 | |||
307 | return inv.Value.AssetID; | ||
308 | } | 382 | } |
383 | |||
384 | return inv.Value.AssetID; | ||
309 | } | 385 | } |
310 | } | 386 | } |
311 | 387 | ||
388 | m_host.TaskInventory.LockItemsForRead(false); | ||
312 | return UUID.Zero; | 389 | return UUID.Zero; |
313 | } | 390 | } |
314 | 391 | ||
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | { | 393 | { |
317 | m_host.AddScriptLPS(1); | 394 | m_host.AddScriptLPS(1); |
318 | 395 | ||
319 | lock (m_host.TaskInventory) | 396 | |
397 | m_host.TaskInventory.LockItemsForRead(true); | ||
398 | |||
399 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
320 | { | 400 | { |
321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 401 | if (inv.Value.Name == name) |
322 | { | 402 | { |
323 | if (inv.Value.Name == name) | 403 | m_host.TaskInventory.LockItemsForRead(false); |
324 | { | 404 | return inv.Value.AssetID; |
325 | return inv.Value.AssetID; | ||
326 | } | ||
327 | } | 405 | } |
328 | } | 406 | } |
329 | 407 | ||
408 | m_host.TaskInventory.LockItemsForRead(false); | ||
409 | |||
410 | |||
330 | return UUID.Zero; | 411 | return UUID.Zero; |
331 | } | 412 | } |
332 | 413 | ||
@@ -468,26 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
468 | 549 | ||
469 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 550 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
470 | 551 | ||
471 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 552 | // Utility function for llRot2Euler |
472 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 553 | |
554 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
555 | protected double NormalizeAngle(double angle) | ||
556 | { | ||
557 | if (angle > -Math.PI && angle < Math.PI) | ||
558 | return angle; | ||
559 | |||
560 | int numPis = (int)(Math.PI / angle); | ||
561 | double remainder = angle - Math.PI * numPis; | ||
562 | if (numPis % 2 == 1) | ||
563 | return Math.PI - angle; | ||
564 | return remainder; | ||
565 | } | ||
473 | 566 | ||
474 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 567 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
475 | { | 568 | { |
476 | m_host.AddScriptLPS(1); | 569 | m_host.AddScriptLPS(1); |
477 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 570 | LSL_Vector eul = new LSL_Vector(); |
478 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 571 | |
479 | double m = (t.x + t.y + t.z + t.s); | 572 | double sqw = q1.s*q1.s; |
480 | if (m == 0) return new LSL_Vector(); | 573 | double sqx = q1.x*q1.x; |
481 | double n = 2 * (r.y * r.s + r.x * r.z); | 574 | double sqy = q1.z*q1.z; |
482 | double p = m * m - n * n; | 575 | double sqz = q1.y*q1.y; |
483 | if (p > 0) | 576 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
484 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 577 | double test = q1.x*q1.z + q1.y*q1.s; |
485 | Math.Atan2(n, Math.Sqrt(p)), | 578 | if (test > 0.4999*unit) { // singularity at north pole |
486 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 579 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
487 | else if (n > 0) | 580 | eul.y = Math.PI/2; |
488 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 581 | eul.x = 0; |
489 | else | 582 | return eul; |
490 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | } |
584 | if (test < -0.4999*unit) { // singularity at south pole | ||
585 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
586 | eul.y = -Math.PI/2; | ||
587 | eul.x = 0; | ||
588 | return eul; | ||
589 | } | ||
590 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
591 | eul.y = Math.Asin(2*test/unit); | ||
592 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
593 | return eul; | ||
491 | } | 594 | } |
492 | 595 | ||
493 | /* From wiki: | 596 | /* From wiki: |
@@ -689,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 792 | { |
690 | //A and B should both be normalized | 793 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 794 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 795 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 796 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 797 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 798 | double dotProduct = LSL_Vector.Dot(a, b); |
799 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
800 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
801 | double angle = Math.Acos(dotProduct / magProduct); | ||
802 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
803 | double s = Math.Sin(angle / 2); | ||
804 | |||
805 | double x = axis.x * s; | ||
806 | double y = axis.y * s; | ||
807 | double z = axis.z * s; | ||
808 | double w = Math.Cos(angle / 2); | ||
809 | |||
810 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | |||
813 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
814 | */ | ||
815 | |||
816 | // This method mimics the 180 errors found in SL | ||
817 | // See www.euclideanspace.com... angleBetween | ||
818 | LSL_Vector vec_a = a; | ||
819 | LSL_Vector vec_b = b; | ||
820 | |||
821 | // Eliminate zero length | ||
822 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
823 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
824 | if (vec_a_mag < 0.00001 || | ||
825 | vec_b_mag < 0.00001) | ||
696 | { | 826 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 827 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 828 | } |
699 | else | 829 | |
830 | // Normalize | ||
831 | vec_a = llVecNorm(vec_a); | ||
832 | vec_b = llVecNorm(vec_b); | ||
833 | |||
834 | // Calculate axis and rotation angle | ||
835 | LSL_Vector axis = vec_a % vec_b; | ||
836 | LSL_Float cos_theta = vec_a * vec_b; | ||
837 | |||
838 | // Check if parallel | ||
839 | if (cos_theta > 0.99999) | ||
700 | { | 840 | { |
701 | a = LSL_Vector.Norm(a); | 841 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 842 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 843 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 844 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 845 | else if (cos_theta < -0.99999) |
706 | // | 846 | { |
707 | // Check for vectors 180 degrees apart. | 847 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 848 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 849 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 850 | } |
711 | // First assume X axis is orthogonal to the vectors. | 851 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 852 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 853 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 854 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 855 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 856 | s = Math.Cos(theta); |
717 | { | 857 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 858 | x = axis.x * t; |
719 | } | 859 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 860 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 861 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 862 | } |
760 | return rotBetween; | ||
761 | } | 863 | } |
762 | 864 | ||
763 | public void llWhisper(int channelID, string text) | 865 | public void llWhisper(int channelID, string text) |
764 | { | 866 | { |
765 | m_host.AddScriptLPS(1); | 867 | m_host.AddScriptLPS(1); |
@@ -779,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 881 | { |
780 | m_host.AddScriptLPS(1); | 882 | m_host.AddScriptLPS(1); |
781 | 883 | ||
884 | if (channelID == 0) | ||
885 | m_SayShoutCount++; | ||
886 | |||
887 | if (m_SayShoutCount >= 11) | ||
888 | ScriptSleep(2000); | ||
889 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 890 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 891 | { |
784 | Console.WriteLine(text); | 892 | Console.WriteLine(text); |
@@ -801,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 909 | { |
802 | m_host.AddScriptLPS(1); | 910 | m_host.AddScriptLPS(1); |
803 | 911 | ||
912 | if (channelID == 0) | ||
913 | m_SayShoutCount++; | ||
914 | |||
915 | if (m_SayShoutCount >= 11) | ||
916 | ScriptSleep(2000); | ||
917 | |||
804 | if (text.Length > 1023) | 918 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 919 | text = text.Substring(0, 1023); |
806 | 920 | ||
@@ -1101,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1215 | return detectedParams.TouchUV; |
1102 | } | 1216 | } |
1103 | 1217 | ||
1218 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1219 | public virtual void llDie() |
1105 | { | 1220 | { |
1106 | m_host.AddScriptLPS(1); | 1221 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1222 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1223 | } |
1109 | 1224 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1225 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1292 | ||
1178 | public void llSetStatus(int status, int value) | 1293 | public void llSetStatus(int status, int value) |
1179 | { | 1294 | { |
1295 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1296 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1297 | m_host.AddScriptLPS(1); |
1181 | 1298 | ||
1182 | int statusrotationaxis = 0; | 1299 | int statusrotationaxis = 0; |
@@ -1406,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1523 | { |
1407 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1408 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTexture(tex); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTexture(tex); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1570 | ||
@@ -1414,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1573 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1580 | MappingType textype; |
1419 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1444,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1606 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1614 | { |
@@ -1469,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1634 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1472 | 1639 | ||
1473 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1474 | 1641 | ||
@@ -1519,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1686 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1694 | { |
@@ -1579,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1580 | 1750 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1752 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1753 | { |
1584 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1763 | } | ||
1764 | } | ||
1585 | } | 1765 | } |
1586 | 1766 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1773 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1823 | { |
1641 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1825 | return; |
1643 | 1826 | ||
1644 | if (flexi) | 1827 | if (flexi) |
@@ -1673,7 +1856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1673 | /// <param name="falloff"></param> | 1856 | /// <param name="falloff"></param> |
1674 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1857 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1675 | { | 1858 | { |
1676 | if (part == null) | 1859 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1677 | return; | 1860 | return; |
1678 | 1861 | ||
1679 | if (light) | 1862 | if (light) |
@@ -1750,15 +1933,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1750 | m_host.AddScriptLPS(1); | 1933 | m_host.AddScriptLPS(1); |
1751 | 1934 | ||
1752 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1935 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1753 | 1936 | if (parts.Count > 0) | |
1754 | foreach (SceneObjectPart part in parts) | 1937 | { |
1755 | SetTexture(part, texture, face); | 1938 | try |
1756 | 1939 | { | |
1940 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1941 | foreach (SceneObjectPart part in parts) | ||
1942 | SetTexture(part, texture, face); | ||
1943 | } | ||
1944 | finally | ||
1945 | { | ||
1946 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1947 | } | ||
1948 | } | ||
1757 | ScriptSleep(200); | 1949 | ScriptSleep(200); |
1758 | } | 1950 | } |
1759 | 1951 | ||
1760 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1952 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1761 | { | 1953 | { |
1954 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1955 | return; | ||
1956 | |||
1762 | UUID textureID = new UUID(); | 1957 | UUID textureID = new UUID(); |
1763 | 1958 | ||
1764 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1959 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1803,6 +1998,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1803 | 1998 | ||
1804 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1999 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1805 | { | 2000 | { |
2001 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2002 | return; | ||
2003 | |||
1806 | Primitive.TextureEntry tex = part.Shape.Textures; | 2004 | Primitive.TextureEntry tex = part.Shape.Textures; |
1807 | if (face >= 0 && face < GetNumberOfSides(part)) | 2005 | if (face >= 0 && face < GetNumberOfSides(part)) |
1808 | { | 2006 | { |
@@ -1839,6 +2037,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1839 | 2037 | ||
1840 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2038 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1841 | { | 2039 | { |
2040 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2041 | return; | ||
2042 | |||
1842 | Primitive.TextureEntry tex = part.Shape.Textures; | 2043 | Primitive.TextureEntry tex = part.Shape.Textures; |
1843 | if (face >= 0 && face < GetNumberOfSides(part)) | 2044 | if (face >= 0 && face < GetNumberOfSides(part)) |
1844 | { | 2045 | { |
@@ -1875,6 +2076,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1875 | 2076 | ||
1876 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2077 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1877 | { | 2078 | { |
2079 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2080 | return; | ||
2081 | |||
1878 | Primitive.TextureEntry tex = part.Shape.Textures; | 2082 | Primitive.TextureEntry tex = part.Shape.Textures; |
1879 | if (face >= 0 && face < GetNumberOfSides(part)) | 2083 | if (face >= 0 && face < GetNumberOfSides(part)) |
1880 | { | 2084 | { |
@@ -1958,10 +2162,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1958 | return end; | 2162 | return end; |
1959 | } | 2163 | } |
1960 | 2164 | ||
1961 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2165 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
1962 | { | 2166 | { |
2167 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2168 | return fromPos; | ||
2169 | |||
1963 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2170 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1964 | LSL_Vector currentPos = GetPartLocalPos(part); | 2171 | |
1965 | 2172 | ||
1966 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2173 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1967 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2174 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1970,14 +2177,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1970 | { | 2177 | { |
1971 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2178 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
1972 | targetPos.z = ground; | 2179 | targetPos.z = ground; |
2180 | } | ||
2181 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
2182 | |||
2183 | return real_vec; | ||
2184 | } | ||
2185 | |||
2186 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2187 | { | ||
2188 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2189 | return; | ||
2190 | |||
2191 | LSL_Vector currentPos = GetPartLocalPos(part); | ||
2192 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2193 | |||
2194 | if (part.ParentGroup.RootPart == part) | ||
2195 | { | ||
1973 | SceneObjectGroup parent = part.ParentGroup; | 2196 | SceneObjectGroup parent = part.ParentGroup; |
1974 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2197 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1975 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1976 | } | 2198 | } |
1977 | else | 2199 | else |
1978 | { | 2200 | { |
1979 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2201 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1980 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1981 | SceneObjectGroup parent = part.ParentGroup; | 2202 | SceneObjectGroup parent = part.ParentGroup; |
1982 | parent.HasGroupChanged = true; | 2203 | parent.HasGroupChanged = true; |
1983 | parent.ScheduleGroupForTerseUpdate(); | 2204 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2028,9 +2249,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2028 | m_host.AddScriptLPS(1); | 2249 | m_host.AddScriptLPS(1); |
2029 | 2250 | ||
2030 | // try to let this work as in SL... | 2251 | // try to let this work as in SL... |
2031 | if (m_host.ParentID == 0) | 2252 | if (m_host.LinkNum < 2) |
2032 | { | 2253 | { |
2033 | // special case: If we are root, rotate complete SOG to new rotation | 2254 | // Special case: If we are root, rotate complete SOG to new |
2255 | // rotation. | ||
2256 | // We are root if the link number is 0 (single prim) or 1 | ||
2257 | // (root prim). ParentID may be nonzero in attachments and | ||
2258 | // using it would cause attachments and HUDs to rotate | ||
2259 | // to the wrong positions. | ||
2034 | SetRot(m_host, Rot2Quaternion(rot)); | 2260 | SetRot(m_host, Rot2Quaternion(rot)); |
2035 | } | 2261 | } |
2036 | else | 2262 | else |
@@ -2055,6 +2281,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2055 | 2281 | ||
2056 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2282 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2057 | { | 2283 | { |
2284 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2285 | return; | ||
2286 | |||
2058 | part.UpdateRotation(rot); | 2287 | part.UpdateRotation(rot); |
2059 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2288 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2060 | 2289 | ||
@@ -2678,12 +2907,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2678 | 2907 | ||
2679 | m_host.AddScriptLPS(1); | 2908 | m_host.AddScriptLPS(1); |
2680 | 2909 | ||
2910 | m_host.TaskInventory.LockItemsForRead(true); | ||
2681 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2911 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2682 | 2912 | m_host.TaskInventory.LockItemsForRead(false); | |
2683 | lock (m_host.TaskInventory) | ||
2684 | { | ||
2685 | item = m_host.TaskInventory[invItemID]; | ||
2686 | } | ||
2687 | 2913 | ||
2688 | if (item.PermsGranter == UUID.Zero) | 2914 | if (item.PermsGranter == UUID.Zero) |
2689 | return 0; | 2915 | return 0; |
@@ -2758,6 +2984,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2758 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2984 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2759 | return; | 2985 | return; |
2760 | 2986 | ||
2987 | //Clone is thread-safe | ||
2761 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2988 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2762 | 2989 | ||
2763 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2990 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2818,6 +3045,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2818 | 3045 | ||
2819 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3046 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2820 | { | 3047 | { |
3048 | /* | ||
2821 | m_host.AddScriptLPS(1); | 3049 | m_host.AddScriptLPS(1); |
2822 | // Determine where we are looking from | 3050 | // Determine where we are looking from |
2823 | LSL_Vector from = llGetPos(); | 3051 | LSL_Vector from = llGetPos(); |
@@ -2837,10 +3065,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2837 | // the angles of rotation in radians into rotation value | 3065 | // the angles of rotation in radians into rotation value |
2838 | 3066 | ||
2839 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3067 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2840 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3068 | |
2841 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3069 | // This would only work if your physics system contains an APID controller: |
3070 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3071 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3072 | |||
2842 | // Orient the object to the angle calculated | 3073 | // Orient the object to the angle calculated |
2843 | //llSetRot(rot); | 3074 | llSetRot(rot); |
3075 | */ | ||
3076 | |||
3077 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3078 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3079 | // http://bugs.meta7.com/view.php?id=28 | ||
3080 | // - Tom | ||
3081 | |||
3082 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3083 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3084 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3085 | */ | ||
3086 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3087 | { | ||
3088 | // Part is non-phys, convert this to a llSetRot() | ||
3089 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3090 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3091 | dir.Normalize(); | ||
3092 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3093 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3094 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3095 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3096 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3097 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3098 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3099 | llSetRot(rot); | ||
3100 | } | ||
3101 | else | ||
3102 | { | ||
3103 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3104 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3105 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3106 | } | ||
3107 | |||
3108 | } | ||
3109 | |||
3110 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3111 | { | ||
3112 | m_host.AddScriptLPS(1); | ||
3113 | // NotImplemented("llRotLookAt"); | ||
3114 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3115 | |||
2844 | } | 3116 | } |
2845 | 3117 | ||
2846 | public void llStopLookAt() | 3118 | public void llStopLookAt() |
@@ -2889,13 +3161,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2889 | { | 3161 | { |
2890 | TaskInventoryItem item; | 3162 | TaskInventoryItem item; |
2891 | 3163 | ||
2892 | lock (m_host.TaskInventory) | 3164 | m_host.TaskInventory.LockItemsForRead(true); |
3165 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2893 | { | 3166 | { |
2894 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3167 | m_host.TaskInventory.LockItemsForRead(false); |
2895 | return; | 3168 | return; |
2896 | else | ||
2897 | item = m_host.TaskInventory[InventorySelf()]; | ||
2898 | } | 3169 | } |
3170 | else | ||
3171 | { | ||
3172 | item = m_host.TaskInventory[InventorySelf()]; | ||
3173 | } | ||
3174 | m_host.TaskInventory.LockItemsForRead(false); | ||
2899 | 3175 | ||
2900 | if (item.PermsGranter != UUID.Zero) | 3176 | if (item.PermsGranter != UUID.Zero) |
2901 | { | 3177 | { |
@@ -2917,13 +3193,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2917 | { | 3193 | { |
2918 | TaskInventoryItem item; | 3194 | TaskInventoryItem item; |
2919 | 3195 | ||
3196 | m_host.TaskInventory.LockItemsForRead(true); | ||
2920 | lock (m_host.TaskInventory) | 3197 | lock (m_host.TaskInventory) |
2921 | { | 3198 | { |
3199 | |||
2922 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3200 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3201 | { | ||
3202 | m_host.TaskInventory.LockItemsForRead(false); | ||
2923 | return; | 3203 | return; |
3204 | } | ||
2924 | else | 3205 | else |
3206 | { | ||
2925 | item = m_host.TaskInventory[InventorySelf()]; | 3207 | item = m_host.TaskInventory[InventorySelf()]; |
3208 | } | ||
2926 | } | 3209 | } |
3210 | m_host.TaskInventory.LockItemsForRead(false); | ||
2927 | 3211 | ||
2928 | m_host.AddScriptLPS(1); | 3212 | m_host.AddScriptLPS(1); |
2929 | 3213 | ||
@@ -2955,19 +3239,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2955 | { | 3239 | { |
2956 | m_host.AddScriptLPS(1); | 3240 | m_host.AddScriptLPS(1); |
2957 | 3241 | ||
2958 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2959 | // return; | ||
2960 | |||
2961 | TaskInventoryItem item; | 3242 | TaskInventoryItem item; |
2962 | 3243 | ||
2963 | lock (m_host.TaskInventory) | 3244 | m_host.TaskInventory.LockItemsForRead(true); |
3245 | |||
3246 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2964 | { | 3247 | { |
2965 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3248 | m_host.TaskInventory.LockItemsForRead(false); |
2966 | return; | 3249 | return; |
2967 | else | 3250 | } |
2968 | item = m_host.TaskInventory[InventorySelf()]; | 3251 | else |
3252 | { | ||
3253 | item = m_host.TaskInventory[InventorySelf()]; | ||
2969 | } | 3254 | } |
2970 | 3255 | ||
3256 | m_host.TaskInventory.LockItemsForRead(false); | ||
3257 | |||
2971 | if (item.PermsGranter != m_host.OwnerID) | 3258 | if (item.PermsGranter != m_host.OwnerID) |
2972 | return; | 3259 | return; |
2973 | 3260 | ||
@@ -2992,13 +3279,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2992 | 3279 | ||
2993 | TaskInventoryItem item; | 3280 | TaskInventoryItem item; |
2994 | 3281 | ||
2995 | lock (m_host.TaskInventory) | 3282 | m_host.TaskInventory.LockItemsForRead(true); |
3283 | |||
3284 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2996 | { | 3285 | { |
2997 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3286 | m_host.TaskInventory.LockItemsForRead(false); |
2998 | return; | 3287 | return; |
2999 | else | 3288 | } |
3000 | item = m_host.TaskInventory[InventorySelf()]; | 3289 | else |
3290 | { | ||
3291 | item = m_host.TaskInventory[InventorySelf()]; | ||
3001 | } | 3292 | } |
3293 | m_host.TaskInventory.LockItemsForRead(false); | ||
3294 | |||
3002 | 3295 | ||
3003 | if (item.PermsGranter != m_host.OwnerID) | 3296 | if (item.PermsGranter != m_host.OwnerID) |
3004 | return; | 3297 | return; |
@@ -3045,6 +3338,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3045 | 3338 | ||
3046 | public void llInstantMessage(string user, string message) | 3339 | public void llInstantMessage(string user, string message) |
3047 | { | 3340 | { |
3341 | UUID result; | ||
3342 | if (!UUID.TryParse(user, out result)) | ||
3343 | { | ||
3344 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3345 | ScriptSleep(2000); | ||
3346 | return; | ||
3347 | } | ||
3348 | |||
3349 | |||
3048 | m_host.AddScriptLPS(1); | 3350 | m_host.AddScriptLPS(1); |
3049 | 3351 | ||
3050 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3352 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3059,14 +3361,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3059 | UUID friendTransactionID = UUID.Random(); | 3361 | UUID friendTransactionID = UUID.Random(); |
3060 | 3362 | ||
3061 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3363 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3062 | 3364 | ||
3063 | GridInstantMessage msg = new GridInstantMessage(); | 3365 | GridInstantMessage msg = new GridInstantMessage(); |
3064 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3366 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3065 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3367 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3066 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3368 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3067 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3369 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3068 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3370 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3069 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3371 | // DateTime dt = DateTime.UtcNow; |
3372 | // | ||
3373 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3374 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3375 | // | ||
3376 | // try | ||
3377 | // { | ||
3378 | // // Convert that to the PST timezone | ||
3379 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3380 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3381 | // } | ||
3382 | // catch | ||
3383 | // { | ||
3384 | // // No logging here, as it could be VERY spammy | ||
3385 | // } | ||
3386 | // | ||
3387 | // // And make it look local again to fool the unix time util | ||
3388 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3389 | |||
3390 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3391 | |||
3070 | //if (client != null) | 3392 | //if (client != null) |
3071 | //{ | 3393 | //{ |
3072 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3394 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3080,12 +3402,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3080 | msg.message = message.Substring(0, 1024); | 3402 | msg.message = message.Substring(0, 1024); |
3081 | else | 3403 | else |
3082 | msg.message = message; | 3404 | msg.message = message; |
3083 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3405 | msg.dialog = (byte)19; // MessageFromObject |
3084 | msg.fromGroup = false;// fromGroup; | 3406 | msg.fromGroup = false;// fromGroup; |
3085 | msg.offline = (byte)0; //offline; | 3407 | msg.offline = (byte)0; //offline; |
3086 | msg.ParentEstateID = 0; //ParentEstateID; | 3408 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3087 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3409 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3088 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3410 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3089 | msg.binaryBucket | 3411 | msg.binaryBucket |
3090 | = Util.StringToBytes256( | 3412 | = Util.StringToBytes256( |
3091 | "{0}/{1}/{2}/{3}", | 3413 | "{0}/{1}/{2}/{3}", |
@@ -3113,7 +3435,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3113 | } | 3435 | } |
3114 | 3436 | ||
3115 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3437 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3116 | ScriptSleep(20000); | 3438 | ScriptSleep(15000); |
3117 | } | 3439 | } |
3118 | 3440 | ||
3119 | public void llGetNextEmail(string address, string subject) | 3441 | public void llGetNextEmail(string address, string subject) |
@@ -3213,13 +3535,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3213 | m_host.AddScriptLPS(1); | 3535 | m_host.AddScriptLPS(1); |
3214 | } | 3536 | } |
3215 | 3537 | ||
3216 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3217 | { | ||
3218 | m_host.AddScriptLPS(1); | ||
3219 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3220 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3221 | } | ||
3222 | |||
3223 | public LSL_Integer llStringLength(string str) | 3538 | public LSL_Integer llStringLength(string str) |
3224 | { | 3539 | { |
3225 | m_host.AddScriptLPS(1); | 3540 | m_host.AddScriptLPS(1); |
@@ -3243,14 +3558,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3243 | 3558 | ||
3244 | TaskInventoryItem item; | 3559 | TaskInventoryItem item; |
3245 | 3560 | ||
3246 | lock (m_host.TaskInventory) | 3561 | m_host.TaskInventory.LockItemsForRead(true); |
3562 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3247 | { | 3563 | { |
3248 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3564 | m_host.TaskInventory.LockItemsForRead(false); |
3249 | return; | 3565 | return; |
3250 | else | ||
3251 | item = m_host.TaskInventory[InventorySelf()]; | ||
3252 | } | 3566 | } |
3253 | 3567 | else | |
3568 | { | ||
3569 | item = m_host.TaskInventory[InventorySelf()]; | ||
3570 | } | ||
3571 | m_host.TaskInventory.LockItemsForRead(false); | ||
3254 | if (item.PermsGranter == UUID.Zero) | 3572 | if (item.PermsGranter == UUID.Zero) |
3255 | return; | 3573 | return; |
3256 | 3574 | ||
@@ -3280,13 +3598,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3280 | 3598 | ||
3281 | TaskInventoryItem item; | 3599 | TaskInventoryItem item; |
3282 | 3600 | ||
3283 | lock (m_host.TaskInventory) | 3601 | m_host.TaskInventory.LockItemsForRead(true); |
3602 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3284 | { | 3603 | { |
3285 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3604 | m_host.TaskInventory.LockItemsForRead(false); |
3286 | return; | 3605 | return; |
3287 | else | 3606 | } |
3288 | item = m_host.TaskInventory[InventorySelf()]; | 3607 | else |
3608 | { | ||
3609 | item = m_host.TaskInventory[InventorySelf()]; | ||
3289 | } | 3610 | } |
3611 | m_host.TaskInventory.LockItemsForRead(false); | ||
3612 | |||
3290 | 3613 | ||
3291 | if (item.PermsGranter == UUID.Zero) | 3614 | if (item.PermsGranter == UUID.Zero) |
3292 | return; | 3615 | return; |
@@ -3356,10 +3679,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3356 | 3679 | ||
3357 | TaskInventoryItem item; | 3680 | TaskInventoryItem item; |
3358 | 3681 | ||
3359 | lock (m_host.TaskInventory) | 3682 | |
3683 | m_host.TaskInventory.LockItemsForRead(true); | ||
3684 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3685 | { | ||
3686 | m_host.TaskInventory.LockItemsForRead(false); | ||
3687 | return; | ||
3688 | } | ||
3689 | else | ||
3360 | { | 3690 | { |
3361 | item = m_host.TaskInventory[invItemID]; | 3691 | item = m_host.TaskInventory[invItemID]; |
3362 | } | 3692 | } |
3693 | m_host.TaskInventory.LockItemsForRead(false); | ||
3363 | 3694 | ||
3364 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3695 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3365 | { | 3696 | { |
@@ -3387,15 +3718,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3387 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3718 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3388 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3719 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3389 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3720 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3721 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3390 | ScriptBaseClass.PERMISSION_ATTACH; | 3722 | ScriptBaseClass.PERMISSION_ATTACH; |
3391 | 3723 | ||
3392 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3724 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3393 | { | 3725 | { |
3394 | lock (m_host.TaskInventory) | 3726 | m_host.TaskInventory.LockItemsForWrite(true); |
3395 | { | 3727 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3396 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3728 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3397 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3729 | m_host.TaskInventory.LockItemsForWrite(false); |
3398 | } | ||
3399 | 3730 | ||
3400 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3731 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3401 | "run_time_permissions", new Object[] { | 3732 | "run_time_permissions", new Object[] { |
@@ -3405,28 +3736,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3405 | return; | 3736 | return; |
3406 | } | 3737 | } |
3407 | } | 3738 | } |
3408 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3739 | else |
3409 | { | 3740 | { |
3410 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3741 | bool sitting = false; |
3411 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3742 | if (m_host.SitTargetAvatar == agentID) |
3412 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3743 | { |
3413 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3744 | sitting = true; |
3414 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3745 | } |
3746 | else | ||
3747 | { | ||
3748 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3749 | { | ||
3750 | if (p.SitTargetAvatar == agentID) | ||
3751 | sitting = true; | ||
3752 | } | ||
3753 | } | ||
3415 | 3754 | ||
3416 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3755 | if (sitting) |
3417 | { | 3756 | { |
3418 | lock (m_host.TaskInventory) | 3757 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3758 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3759 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3760 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3761 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3762 | |||
3763 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3419 | { | 3764 | { |
3765 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3420 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3766 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3421 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3767 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3422 | } | 3768 | m_host.TaskInventory.LockItemsForWrite(false); |
3423 | 3769 | ||
3424 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3770 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3425 | "run_time_permissions", new Object[] { | 3771 | "run_time_permissions", new Object[] { |
3426 | new LSL_Integer(perm) }, | 3772 | new LSL_Integer(perm) }, |
3427 | new DetectParams[0])); | 3773 | new DetectParams[0])); |
3428 | 3774 | ||
3429 | return; | 3775 | return; |
3776 | } | ||
3430 | } | 3777 | } |
3431 | } | 3778 | } |
3432 | 3779 | ||
@@ -3440,11 +3787,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3440 | 3787 | ||
3441 | if (!m_waitingForScriptAnswer) | 3788 | if (!m_waitingForScriptAnswer) |
3442 | { | 3789 | { |
3443 | lock (m_host.TaskInventory) | 3790 | m_host.TaskInventory.LockItemsForWrite(true); |
3444 | { | 3791 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3445 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3792 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3446 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3793 | m_host.TaskInventory.LockItemsForWrite(false); |
3447 | } | ||
3448 | 3794 | ||
3449 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3795 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3450 | m_waitingForScriptAnswer=true; | 3796 | m_waitingForScriptAnswer=true; |
@@ -3479,10 +3825,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3479 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3825 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3480 | llReleaseControls(); | 3826 | llReleaseControls(); |
3481 | 3827 | ||
3482 | lock (m_host.TaskInventory) | 3828 | |
3483 | { | 3829 | m_host.TaskInventory.LockItemsForWrite(true); |
3484 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3830 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3485 | } | 3831 | m_host.TaskInventory.LockItemsForWrite(false); |
3832 | |||
3486 | 3833 | ||
3487 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3834 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3488 | "run_time_permissions", new Object[] { | 3835 | "run_time_permissions", new Object[] { |
@@ -3494,16 +3841,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3494 | { | 3841 | { |
3495 | m_host.AddScriptLPS(1); | 3842 | m_host.AddScriptLPS(1); |
3496 | 3843 | ||
3497 | lock (m_host.TaskInventory) | 3844 | m_host.TaskInventory.LockItemsForRead(true); |
3845 | |||
3846 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3498 | { | 3847 | { |
3499 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3848 | if (item.Type == 10 && item.ItemID == m_itemID) |
3500 | { | 3849 | { |
3501 | if (item.Type == 10 && item.ItemID == m_itemID) | 3850 | m_host.TaskInventory.LockItemsForRead(false); |
3502 | { | 3851 | return item.PermsGranter.ToString(); |
3503 | return item.PermsGranter.ToString(); | ||
3504 | } | ||
3505 | } | 3852 | } |
3506 | } | 3853 | } |
3854 | m_host.TaskInventory.LockItemsForRead(false); | ||
3507 | 3855 | ||
3508 | return UUID.Zero.ToString(); | 3856 | return UUID.Zero.ToString(); |
3509 | } | 3857 | } |
@@ -3512,19 +3860,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3512 | { | 3860 | { |
3513 | m_host.AddScriptLPS(1); | 3861 | m_host.AddScriptLPS(1); |
3514 | 3862 | ||
3515 | lock (m_host.TaskInventory) | 3863 | m_host.TaskInventory.LockItemsForRead(true); |
3864 | |||
3865 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3516 | { | 3866 | { |
3517 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3867 | if (item.Type == 10 && item.ItemID == m_itemID) |
3518 | { | 3868 | { |
3519 | if (item.Type == 10 && item.ItemID == m_itemID) | 3869 | int perms = item.PermsMask; |
3520 | { | 3870 | if (m_automaticLinkPermission) |
3521 | int perms = item.PermsMask; | 3871 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3522 | if (m_automaticLinkPermission) | 3872 | m_host.TaskInventory.LockItemsForRead(false); |
3523 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3873 | return perms; |
3524 | return perms; | ||
3525 | } | ||
3526 | } | 3874 | } |
3527 | } | 3875 | } |
3876 | m_host.TaskInventory.LockItemsForRead(false); | ||
3528 | 3877 | ||
3529 | return 0; | 3878 | return 0; |
3530 | } | 3879 | } |
@@ -3546,9 +3895,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3546 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3895 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3547 | { | 3896 | { |
3548 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3897 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3549 | 3898 | if (parts.Count > 0) | |
3550 | foreach (SceneObjectPart part in parts) | 3899 | { |
3551 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3900 | try |
3901 | { | ||
3902 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3903 | foreach (SceneObjectPart part in parts) | ||
3904 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3905 | } | ||
3906 | finally | ||
3907 | { | ||
3908 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3909 | } | ||
3910 | } | ||
3552 | } | 3911 | } |
3553 | 3912 | ||
3554 | public void llCreateLink(string target, int parent) | 3913 | public void llCreateLink(string target, int parent) |
@@ -3561,11 +3920,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3561 | return; | 3920 | return; |
3562 | 3921 | ||
3563 | TaskInventoryItem item; | 3922 | TaskInventoryItem item; |
3564 | lock (m_host.TaskInventory) | 3923 | m_host.TaskInventory.LockItemsForRead(true); |
3565 | { | 3924 | item = m_host.TaskInventory[invItemID]; |
3566 | item = m_host.TaskInventory[invItemID]; | 3925 | m_host.TaskInventory.LockItemsForRead(false); |
3567 | } | 3926 | |
3568 | |||
3569 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3927 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3570 | && !m_automaticLinkPermission) | 3928 | && !m_automaticLinkPermission) |
3571 | { | 3929 | { |
@@ -3582,11 +3940,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3582 | 3940 | ||
3583 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3941 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3584 | return; // Fail silently if attached | 3942 | return; // Fail silently if attached |
3943 | |||
3944 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3945 | return; | ||
3946 | |||
3585 | SceneObjectGroup parentPrim = null, childPrim = null; | 3947 | SceneObjectGroup parentPrim = null, childPrim = null; |
3586 | 3948 | ||
3587 | if (targetPart != null) | 3949 | if (targetPart != null) |
3588 | { | 3950 | { |
3589 | if (parent != 0) { | 3951 | if (parent != 0) |
3952 | { | ||
3590 | parentPrim = m_host.ParentGroup; | 3953 | parentPrim = m_host.ParentGroup; |
3591 | childPrim = targetPart.ParentGroup; | 3954 | childPrim = targetPart.ParentGroup; |
3592 | } | 3955 | } |
@@ -3618,16 +3981,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3618 | m_host.AddScriptLPS(1); | 3981 | m_host.AddScriptLPS(1); |
3619 | UUID invItemID = InventorySelf(); | 3982 | UUID invItemID = InventorySelf(); |
3620 | 3983 | ||
3621 | lock (m_host.TaskInventory) | 3984 | m_host.TaskInventory.LockItemsForRead(true); |
3622 | { | ||
3623 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3985 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3624 | && !m_automaticLinkPermission) | 3986 | && !m_automaticLinkPermission) |
3625 | { | 3987 | { |
3626 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3988 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3989 | m_host.TaskInventory.LockItemsForRead(false); | ||
3627 | return; | 3990 | return; |
3628 | } | 3991 | } |
3629 | } | 3992 | m_host.TaskInventory.LockItemsForRead(false); |
3630 | 3993 | ||
3631 | if (linknum < ScriptBaseClass.LINK_THIS) | 3994 | if (linknum < ScriptBaseClass.LINK_THIS) |
3632 | return; | 3995 | return; |
3633 | 3996 | ||
@@ -3666,10 +4029,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3666 | // Restructuring Multiple Prims. | 4029 | // Restructuring Multiple Prims. |
3667 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4030 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3668 | parts.Remove(parentPrim.RootPart); | 4031 | parts.Remove(parentPrim.RootPart); |
3669 | foreach (SceneObjectPart part in parts) | 4032 | if (parts.Count > 0) |
3670 | { | 4033 | { |
3671 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4034 | try |
4035 | { | ||
4036 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4037 | foreach (SceneObjectPart part in parts) | ||
4038 | { | ||
4039 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4040 | } | ||
4041 | } | ||
4042 | finally | ||
4043 | { | ||
4044 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4045 | } | ||
3672 | } | 4046 | } |
4047 | |||
3673 | parentPrim.HasGroupChanged = true; | 4048 | parentPrim.HasGroupChanged = true; |
3674 | parentPrim.ScheduleGroupForFullUpdate(); | 4049 | parentPrim.ScheduleGroupForFullUpdate(); |
3675 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4050 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3678,11 +4053,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3678 | { | 4053 | { |
3679 | SceneObjectPart newRoot = parts[0]; | 4054 | SceneObjectPart newRoot = parts[0]; |
3680 | parts.Remove(newRoot); | 4055 | parts.Remove(newRoot); |
3681 | foreach (SceneObjectPart part in parts) | 4056 | |
4057 | try | ||
3682 | { | 4058 | { |
3683 | part.UpdateFlag = 0; | 4059 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3684 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4060 | foreach (SceneObjectPart part in parts) |
4061 | { | ||
4062 | part.UpdateFlag = 0; | ||
4063 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4064 | } | ||
3685 | } | 4065 | } |
4066 | finally | ||
4067 | { | ||
4068 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4069 | } | ||
4070 | |||
4071 | |||
3686 | newRoot.ParentGroup.HasGroupChanged = true; | 4072 | newRoot.ParentGroup.HasGroupChanged = true; |
3687 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4073 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3688 | } | 4074 | } |
@@ -3702,6 +4088,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3702 | public void llBreakAllLinks() | 4088 | public void llBreakAllLinks() |
3703 | { | 4089 | { |
3704 | m_host.AddScriptLPS(1); | 4090 | m_host.AddScriptLPS(1); |
4091 | |||
4092 | UUID invItemID = InventorySelf(); | ||
4093 | |||
4094 | TaskInventoryItem item; | ||
4095 | m_host.TaskInventory.LockItemsForRead(true); | ||
4096 | item = m_host.TaskInventory[invItemID]; | ||
4097 | m_host.TaskInventory.LockItemsForRead(false); | ||
4098 | |||
4099 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4100 | && !m_automaticLinkPermission) | ||
4101 | { | ||
4102 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4103 | return; | ||
4104 | } | ||
4105 | |||
3705 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4106 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3706 | if (parentPrim.AttachmentPoint != 0) | 4107 | if (parentPrim.AttachmentPoint != 0) |
3707 | return; // Fail silently if attached | 4108 | return; // Fail silently if attached |
@@ -3747,6 +4148,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3747 | } | 4148 | } |
3748 | else | 4149 | else |
3749 | { | 4150 | { |
4151 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4152 | { | ||
4153 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4154 | |||
4155 | if (linknum < 0) | ||
4156 | return UUID.Zero.ToString(); | ||
4157 | |||
4158 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4159 | if (avatars.Count > linknum) | ||
4160 | { | ||
4161 | return avatars[linknum].UUID.ToString(); | ||
4162 | } | ||
4163 | } | ||
3750 | return UUID.Zero.ToString(); | 4164 | return UUID.Zero.ToString(); |
3751 | } | 4165 | } |
3752 | } | 4166 | } |
@@ -3845,17 +4259,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3845 | m_host.AddScriptLPS(1); | 4259 | m_host.AddScriptLPS(1); |
3846 | int count = 0; | 4260 | int count = 0; |
3847 | 4261 | ||
3848 | lock (m_host.TaskInventory) | 4262 | m_host.TaskInventory.LockItemsForRead(true); |
4263 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3849 | { | 4264 | { |
3850 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4265 | if (inv.Value.Type == type || type == -1) |
3851 | { | 4266 | { |
3852 | if (inv.Value.Type == type || type == -1) | 4267 | count = count + 1; |
3853 | { | ||
3854 | count = count + 1; | ||
3855 | } | ||
3856 | } | 4268 | } |
3857 | } | 4269 | } |
3858 | 4270 | ||
4271 | m_host.TaskInventory.LockItemsForRead(false); | ||
3859 | return count; | 4272 | return count; |
3860 | } | 4273 | } |
3861 | 4274 | ||
@@ -3864,16 +4277,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3864 | m_host.AddScriptLPS(1); | 4277 | m_host.AddScriptLPS(1); |
3865 | ArrayList keys = new ArrayList(); | 4278 | ArrayList keys = new ArrayList(); |
3866 | 4279 | ||
3867 | lock (m_host.TaskInventory) | 4280 | m_host.TaskInventory.LockItemsForRead(true); |
4281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3868 | { | 4282 | { |
3869 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4283 | if (inv.Value.Type == type || type == -1) |
3870 | { | 4284 | { |
3871 | if (inv.Value.Type == type || type == -1) | 4285 | keys.Add(inv.Value.Name); |
3872 | { | ||
3873 | keys.Add(inv.Value.Name); | ||
3874 | } | ||
3875 | } | 4286 | } |
3876 | } | 4287 | } |
4288 | m_host.TaskInventory.LockItemsForRead(false); | ||
3877 | 4289 | ||
3878 | if (keys.Count == 0) | 4290 | if (keys.Count == 0) |
3879 | { | 4291 | { |
@@ -3910,25 +4322,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3910 | } | 4322 | } |
3911 | 4323 | ||
3912 | // move the first object found with this inventory name | 4324 | // move the first object found with this inventory name |
3913 | lock (m_host.TaskInventory) | 4325 | m_host.TaskInventory.LockItemsForRead(true); |
4326 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3914 | { | 4327 | { |
3915 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4328 | if (inv.Value.Name == inventory) |
3916 | { | 4329 | { |
3917 | if (inv.Value.Name == inventory) | 4330 | found = true; |
3918 | { | 4331 | objId = inv.Key; |
3919 | found = true; | 4332 | assetType = inv.Value.Type; |
3920 | objId = inv.Key; | 4333 | objName = inv.Value.Name; |
3921 | assetType = inv.Value.Type; | 4334 | break; |
3922 | objName = inv.Value.Name; | ||
3923 | break; | ||
3924 | } | ||
3925 | } | 4335 | } |
3926 | } | 4336 | } |
4337 | m_host.TaskInventory.LockItemsForRead(false); | ||
3927 | 4338 | ||
3928 | if (!found) | 4339 | if (!found) |
3929 | { | 4340 | { |
3930 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4341 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3931 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4342 | return; |
4343 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3932 | } | 4344 | } |
3933 | 4345 | ||
3934 | // check if destination is an object | 4346 | // check if destination is an object |
@@ -3954,6 +4366,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3954 | return; | 4366 | return; |
3955 | } | 4367 | } |
3956 | } | 4368 | } |
4369 | |||
3957 | // destination is an avatar | 4370 | // destination is an avatar |
3958 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4371 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3959 | 4372 | ||
@@ -3976,26 +4389,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3976 | bucket); | 4389 | bucket); |
3977 | if (m_TransferModule != null) | 4390 | if (m_TransferModule != null) |
3978 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4391 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4392 | |||
4393 | //This delay should only occur when giving inventory to avatars. | ||
3979 | ScriptSleep(3000); | 4394 | ScriptSleep(3000); |
3980 | } | 4395 | } |
3981 | } | 4396 | } |
3982 | 4397 | ||
4398 | [DebuggerNonUserCode] | ||
3983 | public void llRemoveInventory(string name) | 4399 | public void llRemoveInventory(string name) |
3984 | { | 4400 | { |
3985 | m_host.AddScriptLPS(1); | 4401 | m_host.AddScriptLPS(1); |
3986 | 4402 | ||
3987 | lock (m_host.TaskInventory) | 4403 | List<TaskInventoryItem> inv; |
4404 | try | ||
3988 | { | 4405 | { |
3989 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4406 | m_host.TaskInventory.LockItemsForRead(true); |
4407 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4408 | } | ||
4409 | finally | ||
4410 | { | ||
4411 | m_host.TaskInventory.LockItemsForRead(false); | ||
4412 | } | ||
4413 | foreach (TaskInventoryItem item in inv) | ||
4414 | { | ||
4415 | if (item.Name == name) | ||
3990 | { | 4416 | { |
3991 | if (item.Name == name) | 4417 | if (item.ItemID == m_itemID) |
3992 | { | 4418 | throw new ScriptDeleteException(); |
3993 | if (item.ItemID == m_itemID) | 4419 | else |
3994 | throw new ScriptDeleteException(); | 4420 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3995 | else | 4421 | return; |
3996 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3997 | return; | ||
3998 | } | ||
3999 | } | 4422 | } |
4000 | } | 4423 | } |
4001 | } | 4424 | } |
@@ -4030,112 +4453,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4030 | { | 4453 | { |
4031 | m_host.AddScriptLPS(1); | 4454 | m_host.AddScriptLPS(1); |
4032 | 4455 | ||
4033 | UUID uuid = (UUID)id; | 4456 | UUID uuid; |
4034 | PresenceInfo pinfo = null; | 4457 | if (UUID.TryParse(id, out uuid)) |
4035 | UserAccount account; | ||
4036 | |||
4037 | UserInfoCacheEntry ce; | ||
4038 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4039 | { | 4458 | { |
4040 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4459 | PresenceInfo pinfo = null; |
4041 | if (account == null) | 4460 | UserAccount account; |
4461 | |||
4462 | UserInfoCacheEntry ce; | ||
4463 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4042 | { | 4464 | { |
4043 | m_userInfoCache[uuid] = null; // Cache negative | 4465 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4044 | return UUID.Zero.ToString(); | 4466 | if (account == null) |
4045 | } | 4467 | { |
4468 | m_userInfoCache[uuid] = null; // Cache negative | ||
4469 | return UUID.Zero.ToString(); | ||
4470 | } | ||
4046 | 4471 | ||
4047 | 4472 | ||
4048 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4473 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4049 | if (pinfos != null && pinfos.Length > 0) | 4474 | if (pinfos != null && pinfos.Length > 0) |
4050 | { | ||
4051 | foreach (PresenceInfo p in pinfos) | ||
4052 | { | 4475 | { |
4053 | if (p.RegionID != UUID.Zero) | 4476 | foreach (PresenceInfo p in pinfos) |
4054 | { | 4477 | { |
4055 | pinfo = p; | 4478 | if (p.RegionID != UUID.Zero) |
4479 | { | ||
4480 | pinfo = p; | ||
4481 | } | ||
4056 | } | 4482 | } |
4057 | } | 4483 | } |
4058 | } | ||
4059 | 4484 | ||
4060 | ce = new UserInfoCacheEntry(); | 4485 | ce = new UserInfoCacheEntry(); |
4061 | ce.time = Util.EnvironmentTickCount(); | 4486 | ce.time = Util.EnvironmentTickCount(); |
4062 | ce.account = account; | 4487 | ce.account = account; |
4063 | ce.pinfo = pinfo; | 4488 | ce.pinfo = pinfo; |
4064 | } | 4489 | m_userInfoCache[uuid] = ce; |
4065 | else | 4490 | } |
4066 | { | 4491 | else |
4067 | if (ce == null) | 4492 | { |
4068 | return UUID.Zero.ToString(); | 4493 | if (ce == null) |
4494 | return UUID.Zero.ToString(); | ||
4069 | 4495 | ||
4070 | account = ce.account; | 4496 | account = ce.account; |
4071 | pinfo = ce.pinfo; | 4497 | pinfo = ce.pinfo; |
4072 | } | 4498 | } |
4073 | 4499 | ||
4074 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4500 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4075 | { | ||
4076 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4077 | if (pinfos != null && pinfos.Length > 0) | ||
4078 | { | 4501 | { |
4079 | foreach (PresenceInfo p in pinfos) | 4502 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4503 | if (pinfos != null && pinfos.Length > 0) | ||
4080 | { | 4504 | { |
4081 | if (p.RegionID != UUID.Zero) | 4505 | foreach (PresenceInfo p in pinfos) |
4082 | { | 4506 | { |
4083 | pinfo = p; | 4507 | if (p.RegionID != UUID.Zero) |
4508 | { | ||
4509 | pinfo = p; | ||
4510 | } | ||
4084 | } | 4511 | } |
4085 | } | 4512 | } |
4086 | } | 4513 | else |
4087 | else | 4514 | pinfo = null; |
4088 | pinfo = null; | ||
4089 | 4515 | ||
4090 | ce.time = Util.EnvironmentTickCount(); | 4516 | ce.time = Util.EnvironmentTickCount(); |
4091 | ce.pinfo = pinfo; | 4517 | ce.pinfo = pinfo; |
4092 | } | 4518 | } |
4093 | 4519 | ||
4094 | string reply = String.Empty; | 4520 | string reply = String.Empty; |
4095 | 4521 | ||
4096 | switch (data) | 4522 | switch (data) |
4097 | { | 4523 | { |
4098 | case 1: // DATA_ONLINE (0|1) | 4524 | case 1: // DATA_ONLINE (0|1) |
4099 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4525 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4100 | reply = "1"; | 4526 | reply = "1"; |
4101 | else | 4527 | else |
4102 | reply = "0"; | 4528 | reply = "0"; |
4103 | break; | 4529 | break; |
4104 | case 2: // DATA_NAME (First Last) | 4530 | case 2: // DATA_NAME (First Last) |
4105 | reply = account.FirstName + " " + account.LastName; | 4531 | reply = account.FirstName + " " + account.LastName; |
4106 | break; | 4532 | break; |
4107 | case 3: // DATA_BORN (YYYY-MM-DD) | 4533 | case 3: // DATA_BORN (YYYY-MM-DD) |
4108 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4534 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4109 | born = born.AddSeconds(account.Created); | 4535 | born = born.AddSeconds(account.Created); |
4110 | reply = born.ToString("yyyy-MM-dd"); | 4536 | reply = born.ToString("yyyy-MM-dd"); |
4111 | break; | 4537 | break; |
4112 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4538 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4113 | reply = "0,0,0,0,0,0"; | 4539 | reply = "0,0,0,0,0,0"; |
4114 | break; | 4540 | break; |
4115 | case 8: // DATA_PAYINFO (0|1|2|3) | 4541 | case 8: // DATA_PAYINFO (0|1|2|3) |
4116 | reply = "0"; | 4542 | reply = "0"; |
4117 | break; | 4543 | break; |
4118 | default: | 4544 | default: |
4119 | return UUID.Zero.ToString(); // Raise no event | 4545 | return UUID.Zero.ToString(); // Raise no event |
4120 | } | 4546 | } |
4121 | 4547 | ||
4122 | UUID rq = UUID.Random(); | 4548 | UUID rq = UUID.Random(); |
4123 | 4549 | ||
4124 | UUID tid = AsyncCommands. | 4550 | UUID tid = AsyncCommands. |
4125 | DataserverPlugin.RegisterRequest(m_localID, | 4551 | DataserverPlugin.RegisterRequest(m_localID, |
4126 | m_itemID, rq.ToString()); | 4552 | m_itemID, rq.ToString()); |
4127 | 4553 | ||
4128 | AsyncCommands. | 4554 | AsyncCommands. |
4129 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4555 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4130 | 4556 | ||
4131 | ScriptSleep(100); | 4557 | ScriptSleep(100); |
4132 | return tid.ToString(); | 4558 | return tid.ToString(); |
4559 | } | ||
4560 | else | ||
4561 | { | ||
4562 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4563 | } | ||
4564 | return ""; | ||
4133 | } | 4565 | } |
4134 | 4566 | ||
4135 | public LSL_String llRequestInventoryData(string name) | 4567 | public LSL_String llRequestInventoryData(string name) |
4136 | { | 4568 | { |
4137 | m_host.AddScriptLPS(1); | 4569 | m_host.AddScriptLPS(1); |
4138 | 4570 | ||
4571 | //Clone is thread safe | ||
4139 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4572 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4140 | 4573 | ||
4141 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4574 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4189,6 +4622,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4189 | ScenePresence presence = World.GetScenePresence(agentId); | 4622 | ScenePresence presence = World.GetScenePresence(agentId); |
4190 | if (presence != null) | 4623 | if (presence != null) |
4191 | { | 4624 | { |
4625 | // agent must not be a god | ||
4626 | if (presence.UserLevel >= 200) return; | ||
4627 | |||
4192 | // agent must be over the owners land | 4628 | // agent must be over the owners land |
4193 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4629 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4194 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4630 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4211,7 +4647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4211 | UUID av = new UUID(); | 4647 | UUID av = new UUID(); |
4212 | if (!UUID.TryParse(agent,out av)) | 4648 | if (!UUID.TryParse(agent,out av)) |
4213 | { | 4649 | { |
4214 | LSLError("First parameter to llDialog needs to be a key"); | 4650 | //LSLError("First parameter to llDialog needs to be a key"); |
4215 | return; | 4651 | return; |
4216 | } | 4652 | } |
4217 | 4653 | ||
@@ -4248,17 +4684,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4248 | UUID soundId = UUID.Zero; | 4684 | UUID soundId = UUID.Zero; |
4249 | if (!UUID.TryParse(impact_sound, out soundId)) | 4685 | if (!UUID.TryParse(impact_sound, out soundId)) |
4250 | { | 4686 | { |
4251 | lock (m_host.TaskInventory) | 4687 | m_host.TaskInventory.LockItemsForRead(true); |
4688 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4252 | { | 4689 | { |
4253 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4690 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4254 | { | 4691 | { |
4255 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4692 | soundId = item.AssetID; |
4256 | { | 4693 | break; |
4257 | soundId = item.AssetID; | ||
4258 | break; | ||
4259 | } | ||
4260 | } | 4694 | } |
4261 | } | 4695 | } |
4696 | m_host.TaskInventory.LockItemsForRead(false); | ||
4262 | } | 4697 | } |
4263 | m_host.CollisionSound = soundId; | 4698 | m_host.CollisionSound = soundId; |
4264 | m_host.CollisionSoundVolume = (float)impact_volume; | 4699 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4298,6 +4733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4298 | UUID partItemID; | 4733 | UUID partItemID; |
4299 | foreach (SceneObjectPart part in parts) | 4734 | foreach (SceneObjectPart part in parts) |
4300 | { | 4735 | { |
4736 | //Clone is thread safe | ||
4301 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4737 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4302 | 4738 | ||
4303 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4739 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4512,17 +4948,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4512 | 4948 | ||
4513 | m_host.AddScriptLPS(1); | 4949 | m_host.AddScriptLPS(1); |
4514 | 4950 | ||
4515 | lock (m_host.TaskInventory) | 4951 | m_host.TaskInventory.LockItemsForRead(true); |
4952 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4516 | { | 4953 | { |
4517 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4954 | if (item.Type == 10 && item.ItemID == m_itemID) |
4518 | { | 4955 | { |
4519 | if (item.Type == 10 && item.ItemID == m_itemID) | 4956 | result = item.Name!=null?item.Name:String.Empty; |
4520 | { | 4957 | break; |
4521 | result = item.Name != null ? item.Name : String.Empty; | ||
4522 | break; | ||
4523 | } | ||
4524 | } | 4958 | } |
4525 | } | 4959 | } |
4960 | m_host.TaskInventory.LockItemsForRead(false); | ||
4526 | 4961 | ||
4527 | return result; | 4962 | return result; |
4528 | } | 4963 | } |
@@ -4691,23 +5126,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4691 | { | 5126 | { |
4692 | m_host.AddScriptLPS(1); | 5127 | m_host.AddScriptLPS(1); |
4693 | 5128 | ||
4694 | lock (m_host.TaskInventory) | 5129 | m_host.TaskInventory.LockItemsForRead(true); |
5130 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4695 | { | 5131 | { |
4696 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5132 | if (inv.Value.Name == name) |
4697 | { | 5133 | { |
4698 | if (inv.Value.Name == name) | 5134 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4699 | { | 5135 | { |
4700 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5136 | m_host.TaskInventory.LockItemsForRead(false); |
4701 | { | 5137 | return inv.Value.AssetID.ToString(); |
4702 | return inv.Value.AssetID.ToString(); | 5138 | } |
4703 | } | 5139 | else |
4704 | else | 5140 | { |
4705 | { | 5141 | m_host.TaskInventory.LockItemsForRead(false); |
4706 | return UUID.Zero.ToString(); | 5142 | return UUID.Zero.ToString(); |
4707 | } | ||
4708 | } | 5143 | } |
4709 | } | 5144 | } |
4710 | } | 5145 | } |
5146 | m_host.TaskInventory.LockItemsForRead(false); | ||
4711 | 5147 | ||
4712 | return UUID.Zero.ToString(); | 5148 | return UUID.Zero.ToString(); |
4713 | } | 5149 | } |
@@ -4860,14 +5296,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4860 | { | 5296 | { |
4861 | m_host.AddScriptLPS(1); | 5297 | m_host.AddScriptLPS(1); |
4862 | 5298 | ||
4863 | if (src == null) | 5299 | return src.Length; |
4864 | { | ||
4865 | return 0; | ||
4866 | } | ||
4867 | else | ||
4868 | { | ||
4869 | return src.Length; | ||
4870 | } | ||
4871 | } | 5300 | } |
4872 | 5301 | ||
4873 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5302 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4913,7 +5342,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4913 | else if (src.Data[index] is LSL_Float) | 5342 | else if (src.Data[index] is LSL_Float) |
4914 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5343 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4915 | else if (src.Data[index] is LSL_String) | 5344 | else if (src.Data[index] is LSL_String) |
4916 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5345 | { |
5346 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5347 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5348 | if (m != Match.Empty) | ||
5349 | { | ||
5350 | str = m.Value; | ||
5351 | double d = 0.0; | ||
5352 | if (!Double.TryParse(str, out d)) | ||
5353 | return 0.0; | ||
5354 | |||
5355 | return d; | ||
5356 | } | ||
5357 | return 0.0; | ||
5358 | } | ||
4917 | return Convert.ToDouble(src.Data[index]); | 5359 | return Convert.ToDouble(src.Data[index]); |
4918 | } | 5360 | } |
4919 | catch (FormatException) | 5361 | catch (FormatException) |
@@ -5186,7 +5628,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5186 | } | 5628 | } |
5187 | } | 5629 | } |
5188 | } | 5630 | } |
5189 | else { | 5631 | else |
5632 | { | ||
5190 | object[] array = new object[src.Length]; | 5633 | object[] array = new object[src.Length]; |
5191 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5634 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5192 | result = new LSL_List(array); | 5635 | result = new LSL_List(array); |
@@ -5637,10 +6080,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5637 | m_host.AddScriptLPS(1); | 6080 | m_host.AddScriptLPS(1); |
5638 | 6081 | ||
5639 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6082 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5640 | 6083 | if (parts.Count > 0) | |
5641 | foreach (var part in parts) | ||
5642 | { | 6084 | { |
5643 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6085 | try |
6086 | { | ||
6087 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6088 | foreach (var part in parts) | ||
6089 | { | ||
6090 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6091 | } | ||
6092 | } | ||
6093 | finally | ||
6094 | { | ||
6095 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6096 | } | ||
5644 | } | 6097 | } |
5645 | } | 6098 | } |
5646 | 6099 | ||
@@ -5694,6 +6147,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5694 | ScriptSleep(5000); | 6147 | ScriptSleep(5000); |
5695 | } | 6148 | } |
5696 | 6149 | ||
6150 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6151 | { | ||
6152 | return ParseString2List(str, separators, in_spacers, false); | ||
6153 | } | ||
6154 | |||
5697 | public LSL_Integer llOverMyLand(string id) | 6155 | public LSL_Integer llOverMyLand(string id) |
5698 | { | 6156 | { |
5699 | m_host.AddScriptLPS(1); | 6157 | m_host.AddScriptLPS(1); |
@@ -5894,7 +6352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5894 | return m_host.ParentGroup.AttachmentPoint; | 6352 | return m_host.ParentGroup.AttachmentPoint; |
5895 | } | 6353 | } |
5896 | 6354 | ||
5897 | public LSL_Integer llGetFreeMemory() | 6355 | public virtual LSL_Integer llGetFreeMemory() |
5898 | { | 6356 | { |
5899 | m_host.AddScriptLPS(1); | 6357 | m_host.AddScriptLPS(1); |
5900 | // Make scripts designed for LSO happy | 6358 | // Make scripts designed for LSO happy |
@@ -6011,7 +6469,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6011 | SetParticleSystem(m_host, rules); | 6469 | SetParticleSystem(m_host, rules); |
6012 | } | 6470 | } |
6013 | 6471 | ||
6014 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6472 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6473 | { | ||
6015 | 6474 | ||
6016 | 6475 | ||
6017 | if (rules.Length == 0) | 6476 | if (rules.Length == 0) |
@@ -6205,14 +6664,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6205 | 6664 | ||
6206 | protected UUID GetTaskInventoryItem(string name) | 6665 | protected UUID GetTaskInventoryItem(string name) |
6207 | { | 6666 | { |
6208 | lock (m_host.TaskInventory) | 6667 | m_host.TaskInventory.LockItemsForRead(true); |
6668 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6209 | { | 6669 | { |
6210 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6670 | if (inv.Value.Name == name) |
6211 | { | 6671 | { |
6212 | if (inv.Value.Name == name) | 6672 | m_host.TaskInventory.LockItemsForRead(false); |
6213 | return inv.Key; | 6673 | return inv.Key; |
6214 | } | 6674 | } |
6215 | } | 6675 | } |
6676 | m_host.TaskInventory.LockItemsForRead(false); | ||
6216 | 6677 | ||
6217 | return UUID.Zero; | 6678 | return UUID.Zero; |
6218 | } | 6679 | } |
@@ -6462,13 +6923,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6462 | UUID av = new UUID(); | 6923 | UUID av = new UUID(); |
6463 | if (!UUID.TryParse(avatar,out av)) | 6924 | if (!UUID.TryParse(avatar,out av)) |
6464 | { | 6925 | { |
6465 | LSLError("First parameter to llDialog needs to be a key"); | 6926 | //LSLError("First parameter to llDialog needs to be a key"); |
6466 | return; | 6927 | return; |
6467 | } | 6928 | } |
6468 | if (buttons.Length < 1) | 6929 | if (buttons.Length < 1) |
6469 | { | 6930 | { |
6470 | LSLError("No less than 1 button can be shown"); | 6931 | buttons.Add("OK"); |
6471 | return; | ||
6472 | } | 6932 | } |
6473 | if (buttons.Length > 12) | 6933 | if (buttons.Length > 12) |
6474 | { | 6934 | { |
@@ -6485,7 +6945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6485 | } | 6945 | } |
6486 | if (buttons.Data[i].ToString().Length > 24) | 6946 | if (buttons.Data[i].ToString().Length > 24) |
6487 | { | 6947 | { |
6488 | LSLError("button label cannot be longer than 24 characters"); | 6948 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6489 | return; | 6949 | return; |
6490 | } | 6950 | } |
6491 | buts[i] = buttons.Data[i].ToString(); | 6951 | buts[i] = buttons.Data[i].ToString(); |
@@ -6544,22 +7004,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6544 | } | 7004 | } |
6545 | 7005 | ||
6546 | // copy the first script found with this inventory name | 7006 | // copy the first script found with this inventory name |
6547 | lock (m_host.TaskInventory) | 7007 | TaskInventoryItem scriptItem = null; |
7008 | m_host.TaskInventory.LockItemsForRead(true); | ||
7009 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6548 | { | 7010 | { |
6549 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7011 | if (inv.Value.Name == name) |
6550 | { | 7012 | { |
6551 | if (inv.Value.Name == name) | 7013 | // make sure the object is a script |
7014 | if (10 == inv.Value.Type) | ||
6552 | { | 7015 | { |
6553 | // make sure the object is a script | 7016 | found = true; |
6554 | if (10 == inv.Value.Type) | 7017 | srcId = inv.Key; |
6555 | { | 7018 | scriptItem = inv.Value; |
6556 | found = true; | 7019 | break; |
6557 | srcId = inv.Key; | ||
6558 | break; | ||
6559 | } | ||
6560 | } | 7020 | } |
6561 | } | 7021 | } |
6562 | } | 7022 | } |
7023 | m_host.TaskInventory.LockItemsForRead(false); | ||
6563 | 7024 | ||
6564 | if (!found) | 7025 | if (!found) |
6565 | { | 7026 | { |
@@ -6567,8 +7028,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6567 | return; | 7028 | return; |
6568 | } | 7029 | } |
6569 | 7030 | ||
6570 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7031 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6571 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 7032 | if (dest != null) |
7033 | { | ||
7034 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7035 | { | ||
7036 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7037 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
7038 | |||
7039 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7040 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7041 | } | ||
7042 | } | ||
6572 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7043 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6573 | ScriptSleep(3000); | 7044 | ScriptSleep(3000); |
6574 | } | 7045 | } |
@@ -6631,19 +7102,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6631 | public LSL_String llMD5String(string src, int nonce) | 7102 | public LSL_String llMD5String(string src, int nonce) |
6632 | { | 7103 | { |
6633 | m_host.AddScriptLPS(1); | 7104 | m_host.AddScriptLPS(1); |
6634 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7105 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6635 | } | 7106 | } |
6636 | 7107 | ||
6637 | public LSL_String llSHA1String(string src) | 7108 | public LSL_String llSHA1String(string src) |
6638 | { | 7109 | { |
6639 | m_host.AddScriptLPS(1); | 7110 | m_host.AddScriptLPS(1); |
6640 | return Util.SHA1Hash(src).ToLower(); | 7111 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6641 | } | 7112 | } |
6642 | 7113 | ||
6643 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7114 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6644 | { | 7115 | { |
6645 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7116 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6646 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7117 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7118 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7119 | return shapeBlock; | ||
6647 | 7120 | ||
6648 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7121 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6649 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7122 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6748,6 +7221,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6748 | // Prim type box, cylinder and prism. | 7221 | // Prim type box, cylinder and prism. |
6749 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7222 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6750 | { | 7223 | { |
7224 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7225 | return; | ||
7226 | |||
6751 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7227 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6752 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7228 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6753 | 7229 | ||
@@ -6801,6 +7277,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6801 | // Prim type sphere. | 7277 | // Prim type sphere. |
6802 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7278 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6803 | { | 7279 | { |
7280 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7281 | return; | ||
7282 | |||
6804 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7283 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6805 | 7284 | ||
6806 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7285 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6842,6 +7321,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6842 | // Prim type torus, tube and ring. | 7321 | // Prim type torus, tube and ring. |
6843 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7322 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6844 | { | 7323 | { |
7324 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7325 | return; | ||
7326 | |||
6845 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7327 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6846 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7328 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6847 | 7329 | ||
@@ -6977,6 +7459,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6977 | // Prim type sculpt. | 7459 | // Prim type sculpt. |
6978 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7460 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6979 | { | 7461 | { |
7462 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7463 | return; | ||
7464 | |||
6980 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7465 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6981 | UUID sculptId; | 7466 | UUID sculptId; |
6982 | 7467 | ||
@@ -6993,13 +7478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6993 | shapeBlock.PathScaleX = 100; | 7478 | shapeBlock.PathScaleX = 100; |
6994 | shapeBlock.PathScaleY = 150; | 7479 | shapeBlock.PathScaleY = 150; |
6995 | 7480 | ||
6996 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7481 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6997 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7482 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6998 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7483 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6999 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7484 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
7000 | { | 7485 | { |
7001 | // default | 7486 | // default |
7002 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7487 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7003 | } | 7488 | } |
7004 | 7489 | ||
7005 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7490 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7015,34 +7500,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7015 | ScriptSleep(200); | 7500 | ScriptSleep(200); |
7016 | } | 7501 | } |
7017 | 7502 | ||
7018 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7503 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7019 | { | 7504 | { |
7020 | m_host.AddScriptLPS(1); | 7505 | m_host.AddScriptLPS(1); |
7021 | 7506 | ||
7022 | setLinkPrimParams(linknumber, rules); | 7507 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7508 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7509 | if (parts.Count>0) | ||
7510 | { | ||
7511 | try | ||
7512 | { | ||
7513 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7514 | foreach (SceneObjectPart part in parts) | ||
7515 | SetPrimParams(part, rules); | ||
7516 | } | ||
7517 | finally | ||
7518 | { | ||
7519 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7520 | } | ||
7521 | } | ||
7522 | if (avatars.Count > 0) | ||
7523 | { | ||
7524 | foreach (ScenePresence avatar in avatars) | ||
7525 | SetPrimParams(avatar, rules); | ||
7526 | } | ||
7527 | } | ||
7023 | 7528 | ||
7529 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7530 | { | ||
7531 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7024 | ScriptSleep(200); | 7532 | ScriptSleep(200); |
7025 | } | 7533 | } |
7026 | 7534 | ||
7027 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7535 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7028 | { | 7536 | { |
7029 | m_host.AddScriptLPS(1); | 7537 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7538 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7030 | 7539 | ||
7031 | setLinkPrimParams(linknumber, rules); | 7540 | int idx = 0; |
7032 | } | ||
7033 | 7541 | ||
7034 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7542 | while (idx < rules.Length) |
7035 | { | 7543 | { |
7036 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7544 | int code = rules.GetLSLIntegerItem(idx++); |
7037 | 7545 | ||
7038 | foreach (SceneObjectPart part in parts) | 7546 | int remain = rules.Length - idx; |
7039 | SetPrimParams(part, rules); | 7547 | |
7548 | |||
7549 | |||
7550 | switch (code) | ||
7551 | { | ||
7552 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7553 | if (remain < 1) | ||
7554 | return; | ||
7555 | LSL_Vector v; | ||
7556 | v = rules.GetVector3Item(idx++); | ||
7557 | av.AbsolutePosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7558 | av.SendAvatarDataToAllAgents(); | ||
7559 | |||
7560 | break; | ||
7561 | |||
7562 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7563 | if (remain < 1) | ||
7564 | return; | ||
7565 | LSL_Rotation r; | ||
7566 | r = rules.GetQuaternionItem(idx++); | ||
7567 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7568 | av.SendAvatarDataToAllAgents(); | ||
7569 | break; | ||
7570 | } | ||
7571 | } | ||
7040 | } | 7572 | } |
7041 | 7573 | ||
7042 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7574 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7043 | { | 7575 | { |
7576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7577 | return; | ||
7578 | |||
7044 | int idx = 0; | 7579 | int idx = 0; |
7045 | 7580 | ||
7581 | bool positionChanged = false; | ||
7582 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7583 | |||
7046 | while (idx < rules.Length) | 7584 | while (idx < rules.Length) |
7047 | { | 7585 | { |
7048 | int code = rules.GetLSLIntegerItem(idx++); | 7586 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -7051,7 +7589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7051 | 7589 | ||
7052 | int face; | 7590 | int face; |
7053 | LSL_Vector v; | 7591 | LSL_Vector v; |
7054 | 7592 | ||
7055 | switch (code) | 7593 | switch (code) |
7056 | { | 7594 | { |
7057 | case (int)ScriptBaseClass.PRIM_POSITION: | 7595 | case (int)ScriptBaseClass.PRIM_POSITION: |
@@ -7059,7 +7597,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7059 | return; | 7597 | return; |
7060 | 7598 | ||
7061 | v=rules.GetVector3Item(idx++); | 7599 | v=rules.GetVector3Item(idx++); |
7062 | SetPos(part, v); | 7600 | positionChanged = true; |
7601 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7063 | 7602 | ||
7064 | break; | 7603 | break; |
7065 | case (int)ScriptBaseClass.PRIM_SIZE: | 7604 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7411,14 +7950,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7411 | TargetOmega(part, axis, (double)spinrate, (double)gain); | 7950 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7412 | break; | 7951 | break; |
7413 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | 7952 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7414 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | 7953 | if (remain < 1) |
7415 | return; | 7954 | return; |
7416 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | 7955 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); |
7417 | LSL_List new_rules = rules.GetSublist(idx, -1); | 7956 | part = part.ParentGroup.GetLinkNumPart((int)new_linknumber); |
7418 | setLinkPrimParams((int)new_linknumber, new_rules); | 7957 | break; |
7419 | return; | ||
7420 | } | 7958 | } |
7421 | } | 7959 | } |
7960 | |||
7961 | if (positionChanged) | ||
7962 | { | ||
7963 | if (part.ParentGroup.RootPart == part) | ||
7964 | { | ||
7965 | SceneObjectGroup parent = part.ParentGroup; | ||
7966 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7967 | } | ||
7968 | else | ||
7969 | { | ||
7970 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7971 | SceneObjectGroup parent = part.ParentGroup; | ||
7972 | parent.HasGroupChanged = true; | ||
7973 | parent.ScheduleGroupForTerseUpdate(); | ||
7974 | } | ||
7975 | } | ||
7422 | } | 7976 | } |
7423 | 7977 | ||
7424 | public LSL_String llStringToBase64(string str) | 7978 | public LSL_String llStringToBase64(string str) |
@@ -7567,13 +8121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7567 | public LSL_Integer llGetNumberOfPrims() | 8121 | public LSL_Integer llGetNumberOfPrims() |
7568 | { | 8122 | { |
7569 | m_host.AddScriptLPS(1); | 8123 | m_host.AddScriptLPS(1); |
7570 | int avatarCount = 0; | 8124 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7571 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8125 | |
7572 | { | ||
7573 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7574 | avatarCount++; | ||
7575 | }); | ||
7576 | |||
7577 | return m_host.ParentGroup.PrimCount + avatarCount; | 8126 | return m_host.ParentGroup.PrimCount + avatarCount; |
7578 | } | 8127 | } |
7579 | 8128 | ||
@@ -7589,55 +8138,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7589 | m_host.AddScriptLPS(1); | 8138 | m_host.AddScriptLPS(1); |
7590 | UUID objID = UUID.Zero; | 8139 | UUID objID = UUID.Zero; |
7591 | LSL_List result = new LSL_List(); | 8140 | LSL_List result = new LSL_List(); |
8141 | |||
8142 | // If the ID is not valid, return null result | ||
7592 | if (!UUID.TryParse(obj, out objID)) | 8143 | if (!UUID.TryParse(obj, out objID)) |
7593 | { | 8144 | { |
7594 | result.Add(new LSL_Vector()); | 8145 | result.Add(new LSL_Vector()); |
7595 | result.Add(new LSL_Vector()); | 8146 | result.Add(new LSL_Vector()); |
7596 | return result; | 8147 | return result; |
7597 | } | 8148 | } |
8149 | |||
8150 | // Check if this is an attached prim. If so, replace | ||
8151 | // the UUID with the avatar UUID and report it's bounding box | ||
8152 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8153 | if (part != null && part.ParentGroup.IsAttachment) | ||
8154 | objID = part.ParentGroup.AttachedAvatar; | ||
8155 | |||
8156 | // Find out if this is an avatar ID. If so, return it's box | ||
7598 | ScenePresence presence = World.GetScenePresence(objID); | 8157 | ScenePresence presence = World.GetScenePresence(objID); |
7599 | if (presence != null) | 8158 | if (presence != null) |
7600 | { | 8159 | { |
7601 | if (presence.ParentID == 0) // not sat on an object | 8160 | // As per LSL Wiki, there is no difference between sitting |
8161 | // and standing avatar since server 1.36 | ||
8162 | LSL_Vector lower; | ||
8163 | LSL_Vector upper; | ||
8164 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8165 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7602 | { | 8166 | { |
7603 | LSL_Vector lower; | 8167 | // This is for ground sitting avatars |
7604 | LSL_Vector upper; | 8168 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7605 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8169 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7606 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8170 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7607 | { | ||
7608 | // This is for ground sitting avatars | ||
7609 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7610 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7611 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7612 | } | ||
7613 | else | ||
7614 | { | ||
7615 | // This is for standing/flying avatars | ||
7616 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7617 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7618 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7619 | } | ||
7620 | result.Add(lower); | ||
7621 | result.Add(upper); | ||
7622 | return result; | ||
7623 | } | 8171 | } |
7624 | else | 8172 | else |
7625 | { | 8173 | { |
7626 | // sitting on an object so we need the bounding box of that | 8174 | // This is for standing/flying avatars |
7627 | // which should include the avatar so set the UUID to the | 8175 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7628 | // UUID of the object the avatar is sat on and allow it to fall through | 8176 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7629 | // to processing an object | 8177 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7630 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7631 | objID = p.UUID; | ||
7632 | } | 8178 | } |
8179 | |||
8180 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8181 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8182 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8183 | |||
8184 | if (lower.x > upper.x) | ||
8185 | lower.x = upper.x; | ||
8186 | if (lower.y > upper.y) | ||
8187 | lower.y = upper.y; | ||
8188 | if (lower.z > upper.z) | ||
8189 | lower.z = upper.z; | ||
8190 | |||
8191 | result.Add(lower); | ||
8192 | result.Add(upper); | ||
8193 | return result; | ||
7633 | } | 8194 | } |
7634 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8195 | |
8196 | part = World.GetSceneObjectPart(objID); | ||
7635 | // Currently only works for single prims without a sitting avatar | 8197 | // Currently only works for single prims without a sitting avatar |
7636 | if (part != null) | 8198 | if (part != null) |
7637 | { | 8199 | { |
7638 | Vector3 halfSize = part.Scale / 2.0f; | 8200 | float minX; |
7639 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8201 | float maxX; |
7640 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8202 | float minY; |
8203 | float maxY; | ||
8204 | float minZ; | ||
8205 | float maxZ; | ||
8206 | |||
8207 | // This BBox is in sim coordinates, with the offset being | ||
8208 | // a contained point. | ||
8209 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8210 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8211 | |||
8212 | minX -= offsets[0].X; | ||
8213 | maxX -= offsets[0].X; | ||
8214 | minY -= offsets[0].Y; | ||
8215 | maxY -= offsets[0].Y; | ||
8216 | minZ -= offsets[0].Z; | ||
8217 | maxZ -= offsets[0].Z; | ||
8218 | |||
8219 | LSL_Vector lower; | ||
8220 | LSL_Vector upper; | ||
8221 | |||
8222 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8223 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8224 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8225 | |||
8226 | if (lower.x > upper.x) | ||
8227 | lower.x = upper.x; | ||
8228 | if (lower.y > upper.y) | ||
8229 | lower.y = upper.y; | ||
8230 | if (lower.z > upper.z) | ||
8231 | lower.z = upper.z; | ||
8232 | |||
7641 | result.Add(lower); | 8233 | result.Add(lower); |
7642 | result.Add(upper); | 8234 | result.Add(upper); |
7643 | return result; | 8235 | return result; |
@@ -7717,13 +8309,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7717 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8309 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7718 | part.AbsolutePosition.Y, | 8310 | part.AbsolutePosition.Y, |
7719 | part.AbsolutePosition.Z); | 8311 | part.AbsolutePosition.Z); |
7720 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7721 | // linkset is rotated; they always reflect the child prim's world position | ||
7722 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7723 | // implementation, so will break scripts imported from there (not to mention it | ||
7724 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7725 | if (part.ParentID != 0) | ||
7726 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7727 | res.Add(v); | 8312 | res.Add(v); |
7728 | break; | 8313 | break; |
7729 | 8314 | ||
@@ -7894,56 +8479,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7894 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8479 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7895 | if (remain < 1) | 8480 | if (remain < 1) |
7896 | return res; | 8481 | return res; |
7897 | 8482 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7898 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7899 | 8483 | ||
7900 | tex = part.Shape.Textures; | 8484 | tex = part.Shape.Textures; |
8485 | int shiny; | ||
7901 | if (face == ScriptBaseClass.ALL_SIDES) | 8486 | if (face == ScriptBaseClass.ALL_SIDES) |
7902 | { | 8487 | { |
7903 | for (face = 0; face < GetNumberOfSides(part); face++) | 8488 | for (face = 0; face < GetNumberOfSides(part); face++) |
7904 | { | 8489 | { |
7905 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8490 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7906 | // Convert Shininess to PRIM_SHINY_* | 8491 | if (shinyness == Shininess.High) |
7907 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8492 | { |
7908 | // PRIM_BUMP_* | 8493 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7909 | res.Add(new LSL_Integer((int)texface.Bump)); | 8494 | } |
8495 | else if (shinyness == Shininess.Medium) | ||
8496 | { | ||
8497 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8498 | } | ||
8499 | else if (shinyness == Shininess.Low) | ||
8500 | { | ||
8501 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8502 | } | ||
8503 | else | ||
8504 | { | ||
8505 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8506 | } | ||
8507 | res.Add(new LSL_Integer(shiny)); | ||
8508 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7910 | } | 8509 | } |
7911 | } | 8510 | } |
7912 | else | 8511 | else |
7913 | { | 8512 | { |
7914 | if (face >= 0 && face < GetNumberOfSides(part)) | 8513 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8514 | if (shinyness == Shininess.High) | ||
7915 | { | 8515 | { |
7916 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8516 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7917 | // Convert Shininess to PRIM_SHINY_* | ||
7918 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
7919 | // PRIM_BUMP_* | ||
7920 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
7921 | } | 8517 | } |
8518 | else if (shinyness == Shininess.Medium) | ||
8519 | { | ||
8520 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8521 | } | ||
8522 | else if (shinyness == Shininess.Low) | ||
8523 | { | ||
8524 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8525 | } | ||
8526 | else | ||
8527 | { | ||
8528 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8529 | } | ||
8530 | res.Add(new LSL_Integer(shiny)); | ||
8531 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7922 | } | 8532 | } |
7923 | break; | 8533 | break; |
7924 | 8534 | ||
7925 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8535 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7926 | if (remain < 1) | 8536 | if (remain < 1) |
7927 | return res; | 8537 | return res; |
7928 | 8538 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7929 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7930 | 8539 | ||
7931 | tex = part.Shape.Textures; | 8540 | tex = part.Shape.Textures; |
8541 | int fullbright; | ||
7932 | if (face == ScriptBaseClass.ALL_SIDES) | 8542 | if (face == ScriptBaseClass.ALL_SIDES) |
7933 | { | 8543 | { |
7934 | for (face = 0; face < GetNumberOfSides(part); face++) | 8544 | for (face = 0; face < GetNumberOfSides(part); face++) |
7935 | { | 8545 | { |
7936 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8546 | if (tex.GetFace((uint)face).Fullbright == true) |
7937 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8547 | { |
8548 | fullbright = ScriptBaseClass.TRUE; | ||
8549 | } | ||
8550 | else | ||
8551 | { | ||
8552 | fullbright = ScriptBaseClass.FALSE; | ||
8553 | } | ||
8554 | res.Add(new LSL_Integer(fullbright)); | ||
7938 | } | 8555 | } |
7939 | } | 8556 | } |
7940 | else | 8557 | else |
7941 | { | 8558 | { |
7942 | if (face >= 0 && face < GetNumberOfSides(part)) | 8559 | if (tex.GetFace((uint)face).Fullbright == true) |
7943 | { | 8560 | { |
7944 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8561 | fullbright = ScriptBaseClass.TRUE; |
7945 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
7946 | } | 8562 | } |
8563 | else | ||
8564 | { | ||
8565 | fullbright = ScriptBaseClass.FALSE; | ||
8566 | } | ||
8567 | res.Add(new LSL_Integer(fullbright)); | ||
7947 | } | 8568 | } |
7948 | break; | 8569 | break; |
7949 | 8570 | ||
@@ -7965,27 +8586,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7965 | break; | 8586 | break; |
7966 | 8587 | ||
7967 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8588 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8589 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7968 | if (remain < 1) | 8590 | if (remain < 1) |
7969 | return res; | 8591 | return res; |
7970 | 8592 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7971 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7972 | 8593 | ||
7973 | tex = part.Shape.Textures; | 8594 | tex = part.Shape.Textures; |
7974 | if (face == ScriptBaseClass.ALL_SIDES) | 8595 | if (face == ScriptBaseClass.ALL_SIDES) |
7975 | { | 8596 | { |
7976 | for (face = 0; face < GetNumberOfSides(part); face++) | 8597 | for (face = 0; face < GetNumberOfSides(part); face++) |
7977 | { | 8598 | { |
7978 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8599 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7979 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8600 | { |
7980 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8601 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8602 | } | ||
8603 | else | ||
8604 | { | ||
8605 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8606 | } | ||
7981 | } | 8607 | } |
7982 | } | 8608 | } |
7983 | else | 8609 | else |
7984 | { | 8610 | { |
7985 | if (face >= 0 && face < GetNumberOfSides(part)) | 8611 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7986 | { | 8612 | { |
7987 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8613 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
7988 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8614 | } |
8615 | else | ||
8616 | { | ||
8617 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
7989 | } | 8618 | } |
7990 | } | 8619 | } |
7991 | break; | 8620 | break; |
@@ -8008,28 +8637,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8008 | case (int)ScriptBaseClass.PRIM_GLOW: | 8637 | case (int)ScriptBaseClass.PRIM_GLOW: |
8009 | if (remain < 1) | 8638 | if (remain < 1) |
8010 | return res; | 8639 | return res; |
8011 | 8640 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8012 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8013 | 8641 | ||
8014 | tex = part.Shape.Textures; | 8642 | tex = part.Shape.Textures; |
8643 | float primglow; | ||
8015 | if (face == ScriptBaseClass.ALL_SIDES) | 8644 | if (face == ScriptBaseClass.ALL_SIDES) |
8016 | { | 8645 | { |
8017 | for (face = 0; face < GetNumberOfSides(part); face++) | 8646 | for (face = 0; face < GetNumberOfSides(part); face++) |
8018 | { | 8647 | { |
8019 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8648 | primglow = tex.GetFace((uint)face).Glow; |
8020 | res.Add(new LSL_Float(texface.Glow)); | 8649 | res.Add(new LSL_Float(primglow)); |
8021 | } | 8650 | } |
8022 | } | 8651 | } |
8023 | else | 8652 | else |
8024 | { | 8653 | { |
8025 | if (face >= 0 && face < GetNumberOfSides(part)) | 8654 | primglow = tex.GetFace((uint)face).Glow; |
8026 | { | 8655 | res.Add(new LSL_Float(primglow)); |
8027 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8028 | res.Add(new LSL_Float(texface.Glow)); | ||
8029 | } | ||
8030 | } | 8656 | } |
8031 | break; | 8657 | break; |
8032 | |||
8033 | case (int)ScriptBaseClass.PRIM_TEXT: | 8658 | case (int)ScriptBaseClass.PRIM_TEXT: |
8034 | Color4 textColor = part.GetTextColor(); | 8659 | Color4 textColor = part.GetTextColor(); |
8035 | res.Add(new LSL_String(part.Text)); | 8660 | res.Add(new LSL_String(part.Text)); |
@@ -8578,8 +9203,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8578 | // The function returns an ordered list | 9203 | // The function returns an ordered list |
8579 | // representing the tokens found in the supplied | 9204 | // representing the tokens found in the supplied |
8580 | // sources string. If two successive tokenizers | 9205 | // sources string. If two successive tokenizers |
8581 | // are encountered, then a NULL entry is added | 9206 | // are encountered, then a null-string entry is |
8582 | // to the list. | 9207 | // added to the list. |
8583 | // | 9208 | // |
8584 | // It is a precondition that the source and | 9209 | // It is a precondition that the source and |
8585 | // toekizer lisst are non-null. If they are null, | 9210 | // toekizer lisst are non-null. If they are null, |
@@ -8587,7 +9212,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8587 | // while their lengths are being determined. | 9212 | // while their lengths are being determined. |
8588 | // | 9213 | // |
8589 | // A small amount of working memoryis required | 9214 | // A small amount of working memoryis required |
8590 | // of approximately 8*#tokenizers. | 9215 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8591 | // | 9216 | // |
8592 | // There are many ways in which this function | 9217 | // There are many ways in which this function |
8593 | // can be implemented, this implementation is | 9218 | // can be implemented, this implementation is |
@@ -8603,155 +9228,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8603 | // and eliminates redundant tokenizers as soon | 9228 | // and eliminates redundant tokenizers as soon |
8604 | // as is possible. | 9229 | // as is possible. |
8605 | // | 9230 | // |
8606 | // The implementation tries to avoid any copying | 9231 | // The implementation tries to minimize temporary |
8607 | // of arrays or other objects. | 9232 | // garbage generation. |
8608 | // </remarks> | 9233 | // </remarks> |
8609 | 9234 | ||
8610 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9235 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8611 | { | 9236 | { |
8612 | int beginning = 0; | 9237 | return ParseString2List(src, separators, spacers, true); |
8613 | int srclen = src.Length; | 9238 | } |
8614 | int seplen = separators.Length; | ||
8615 | object[] separray = separators.Data; | ||
8616 | int spclen = spacers.Length; | ||
8617 | object[] spcarray = spacers.Data; | ||
8618 | int mlen = seplen+spclen; | ||
8619 | |||
8620 | int[] offset = new int[mlen+1]; | ||
8621 | bool[] active = new bool[mlen]; | ||
8622 | |||
8623 | int best; | ||
8624 | int j; | ||
8625 | |||
8626 | // Initial capacity reduces resize cost | ||
8627 | 9239 | ||
8628 | LSL_List tokens = new LSL_List(); | 9240 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9241 | { | ||
9242 | int srclen = src.Length; | ||
9243 | int seplen = separators.Length; | ||
9244 | object[] separray = separators.Data; | ||
9245 | int spclen = spacers.Length; | ||
9246 | object[] spcarray = spacers.Data; | ||
9247 | int dellen = 0; | ||
9248 | string[] delarray = new string[seplen+spclen]; | ||
8629 | 9249 | ||
8630 | // All entries are initially valid | 9250 | int outlen = 0; |
9251 | string[] outarray = new string[srclen*2+1]; | ||
8631 | 9252 | ||
8632 | for (int i = 0; i < mlen; i++) | 9253 | int i, j; |
8633 | active[i] = true; | 9254 | string d; |
8634 | 9255 | ||
8635 | offset[mlen] = srclen; | 9256 | m_host.AddScriptLPS(1); |
8636 | 9257 | ||
8637 | while (beginning < srclen) | 9258 | /* |
9259 | * Convert separator and spacer lists to C# strings. | ||
9260 | * Also filter out null strings so we don't hang. | ||
9261 | */ | ||
9262 | for (i = 0; i < seplen; i ++) | ||
8638 | { | 9263 | { |
9264 | d = separray[i].ToString(); | ||
9265 | if (d.Length > 0) | ||
9266 | { | ||
9267 | delarray[dellen++] = d; | ||
9268 | } | ||
9269 | } | ||
9270 | seplen = dellen; | ||
8639 | 9271 | ||
8640 | best = mlen; // as bad as it gets | 9272 | for (i = 0; i < spclen; i ++) |
9273 | { | ||
9274 | d = spcarray[i].ToString(); | ||
9275 | if (d.Length > 0) | ||
9276 | { | ||
9277 | delarray[dellen++] = d; | ||
9278 | } | ||
9279 | } | ||
8641 | 9280 | ||
8642 | // Scan for separators | 9281 | /* |
9282 | * Scan through source string from beginning to end. | ||
9283 | */ | ||
9284 | for (i = 0;;) | ||
9285 | { | ||
8643 | 9286 | ||
8644 | for (j = 0; j < seplen; j++) | 9287 | /* |
9288 | * Find earliest delimeter in src starting at i (if any). | ||
9289 | */ | ||
9290 | int earliestDel = -1; | ||
9291 | int earliestSrc = srclen; | ||
9292 | string earliestStr = null; | ||
9293 | for (j = 0; j < dellen; j ++) | ||
8645 | { | 9294 | { |
8646 | if (separray[j].ToString() == String.Empty) | 9295 | d = delarray[j]; |
8647 | active[j] = false; | 9296 | if (d != null) |
8648 | |||
8649 | if (active[j]) | ||
8650 | { | 9297 | { |
8651 | // scan all of the markers | 9298 | int index = src.IndexOf(d, i); |
8652 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9299 | if (index < 0) |
8653 | { | 9300 | { |
8654 | // not present at all | 9301 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8655 | active[j] = false; | ||
8656 | } | 9302 | } |
8657 | else | 9303 | else if (index < earliestSrc) |
8658 | { | 9304 | { |
8659 | // present and correct | 9305 | earliestSrc = index; // where delimeter starts in source string |
8660 | if (offset[j] < offset[best]) | 9306 | earliestDel = j; // where delimeter is in delarray[] |
8661 | { | 9307 | earliestStr = d; // the delimeter string from delarray[] |
8662 | // closest so far | 9308 | if (index == i) break; // can't do any better than found at beg of string |
8663 | best = j; | ||
8664 | if (offset[best] == beginning) | ||
8665 | break; | ||
8666 | } | ||
8667 | } | 9309 | } |
8668 | } | 9310 | } |
8669 | } | 9311 | } |
8670 | 9312 | ||
8671 | // Scan for spacers | 9313 | /* |
8672 | 9314 | * Output source string starting at i through start of earliest delimeter. | |
8673 | if (offset[best] != beginning) | 9315 | */ |
9316 | if (keepNulls || (earliestSrc > i)) | ||
8674 | { | 9317 | { |
8675 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9318 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8676 | { | ||
8677 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8678 | active[j] = false; | ||
8679 | |||
8680 | if (active[j]) | ||
8681 | { | ||
8682 | // scan all of the markers | ||
8683 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8684 | { | ||
8685 | // not present at all | ||
8686 | active[j] = false; | ||
8687 | } | ||
8688 | else | ||
8689 | { | ||
8690 | // present and correct | ||
8691 | if (offset[j] < offset[best]) | ||
8692 | { | ||
8693 | // closest so far | ||
8694 | best = j; | ||
8695 | } | ||
8696 | } | ||
8697 | } | ||
8698 | } | ||
8699 | } | 9319 | } |
8700 | 9320 | ||
8701 | // This is the normal exit from the scanning loop | 9321 | /* |
9322 | * If no delimeter found at or after i, we're done scanning. | ||
9323 | */ | ||
9324 | if (earliestDel < 0) break; | ||
8702 | 9325 | ||
8703 | if (best == mlen) | 9326 | /* |
9327 | * If delimeter was a spacer, output the spacer. | ||
9328 | */ | ||
9329 | if (earliestDel >= seplen) | ||
8704 | { | 9330 | { |
8705 | // no markers were found on this pass | 9331 | outarray[outlen++] = earliestStr; |
8706 | // so we're pretty much done | ||
8707 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8708 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8709 | break; | ||
8710 | } | 9332 | } |
8711 | 9333 | ||
8712 | // Otherwise we just add the newly delimited token | 9334 | /* |
8713 | // and recalculate where the search should continue. | 9335 | * Look at rest of src string following delimeter. |
8714 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9336 | */ |
8715 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9337 | i = earliestSrc + earliestStr.Length; |
8716 | |||
8717 | if (best < seplen) | ||
8718 | { | ||
8719 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8720 | } | ||
8721 | else | ||
8722 | { | ||
8723 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8724 | string str = spcarray[best - seplen].ToString(); | ||
8725 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8726 | tokens.Add(new LSL_String(str)); | ||
8727 | } | ||
8728 | } | 9338 | } |
8729 | 9339 | ||
8730 | // This an awkward an not very intuitive boundary case. If the | 9340 | /* |
8731 | // last substring is a tokenizer, then there is an implied trailing | 9341 | * Make up an exact-sized output array suitable for an LSL_List object. |
8732 | // null list entry. Hopefully the single comparison will not be too | 9342 | */ |
8733 | // arduous. Alternatively the 'break' could be replced with a return | 9343 | object[] outlist = new object[outlen]; |
8734 | // but that's shabby programming. | 9344 | for (i = 0; i < outlen; i ++) |
8735 | |||
8736 | if ((beginning == srclen) && (keepNulls)) | ||
8737 | { | 9345 | { |
8738 | if (srclen != 0) | 9346 | outlist[i] = new LSL_String(outarray[i]); |
8739 | tokens.Add(new LSL_String("")); | ||
8740 | } | 9347 | } |
8741 | 9348 | return new LSL_List(outlist); | |
8742 | return tokens; | ||
8743 | } | ||
8744 | |||
8745 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8746 | { | ||
8747 | m_host.AddScriptLPS(1); | ||
8748 | return this.ParseString(src, separators, spacers, false); | ||
8749 | } | ||
8750 | |||
8751 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8752 | { | ||
8753 | m_host.AddScriptLPS(1); | ||
8754 | return this.ParseString(src, separators, spacers, true); | ||
8755 | } | 9349 | } |
8756 | 9350 | ||
8757 | public LSL_Integer llGetObjectPermMask(int mask) | 9351 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8828,28 +9422,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8828 | { | 9422 | { |
8829 | m_host.AddScriptLPS(1); | 9423 | m_host.AddScriptLPS(1); |
8830 | 9424 | ||
8831 | lock (m_host.TaskInventory) | 9425 | m_host.TaskInventory.LockItemsForRead(true); |
9426 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8832 | { | 9427 | { |
8833 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9428 | if (inv.Value.Name == item) |
8834 | { | 9429 | { |
8835 | if (inv.Value.Name == item) | 9430 | m_host.TaskInventory.LockItemsForRead(false); |
9431 | switch (mask) | ||
8836 | { | 9432 | { |
8837 | switch (mask) | 9433 | case 0: |
8838 | { | 9434 | return (int)inv.Value.BasePermissions; |
8839 | case 0: | 9435 | case 1: |
8840 | return (int)inv.Value.BasePermissions; | 9436 | return (int)inv.Value.CurrentPermissions; |
8841 | case 1: | 9437 | case 2: |
8842 | return (int)inv.Value.CurrentPermissions; | 9438 | return (int)inv.Value.GroupPermissions; |
8843 | case 2: | 9439 | case 3: |
8844 | return (int)inv.Value.GroupPermissions; | 9440 | return (int)inv.Value.EveryonePermissions; |
8845 | case 3: | 9441 | case 4: |
8846 | return (int)inv.Value.EveryonePermissions; | 9442 | return (int)inv.Value.NextPermissions; |
8847 | case 4: | ||
8848 | return (int)inv.Value.NextPermissions; | ||
8849 | } | ||
8850 | } | 9443 | } |
8851 | } | 9444 | } |
8852 | } | 9445 | } |
9446 | m_host.TaskInventory.LockItemsForRead(false); | ||
8853 | 9447 | ||
8854 | return -1; | 9448 | return -1; |
8855 | } | 9449 | } |
@@ -8896,16 +9490,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8896 | { | 9490 | { |
8897 | m_host.AddScriptLPS(1); | 9491 | m_host.AddScriptLPS(1); |
8898 | 9492 | ||
8899 | lock (m_host.TaskInventory) | 9493 | m_host.TaskInventory.LockItemsForRead(true); |
9494 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8900 | { | 9495 | { |
8901 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9496 | if (inv.Value.Name == item) |
8902 | { | 9497 | { |
8903 | if (inv.Value.Name == item) | 9498 | m_host.TaskInventory.LockItemsForRead(false); |
8904 | { | 9499 | return inv.Value.CreatorID.ToString(); |
8905 | return inv.Value.CreatorID.ToString(); | ||
8906 | } | ||
8907 | } | 9500 | } |
8908 | } | 9501 | } |
9502 | m_host.TaskInventory.LockItemsForRead(false); | ||
8909 | 9503 | ||
8910 | llSay(0, "No item name '" + item + "'"); | 9504 | llSay(0, "No item name '" + item + "'"); |
8911 | 9505 | ||
@@ -9053,7 +9647,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9053 | } | 9647 | } |
9054 | 9648 | ||
9055 | /// <summary> | 9649 | /// <summary> |
9056 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9650 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9057 | /// start and end and inserts the src list in its place. The inclusive | 9651 | /// start and end and inserts the src list in its place. The inclusive |
9058 | /// nature of the indices means that at least one element must be deleted | 9652 | /// nature of the indices means that at least one element must be deleted |
9059 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9653 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9110,16 +9704,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9110 | // based upon end. Note that if end exceeds the upper | 9704 | // based upon end. Note that if end exceeds the upper |
9111 | // bound in this case, the entire destination list | 9705 | // bound in this case, the entire destination list |
9112 | // is removed. | 9706 | // is removed. |
9113 | else | 9707 | else if (start == 0) |
9114 | { | 9708 | { |
9115 | if (end + 1 < dest.Length) | 9709 | if (end + 1 < dest.Length) |
9116 | { | ||
9117 | return src + dest.GetSublist(end + 1, -1); | 9710 | return src + dest.GetSublist(end + 1, -1); |
9118 | } | ||
9119 | else | 9711 | else |
9120 | { | ||
9121 | return src; | 9712 | return src; |
9122 | } | 9713 | } |
9714 | else // Start < 0 | ||
9715 | { | ||
9716 | if (end + 1 < dest.Length) | ||
9717 | return dest.GetSublist(end + 1, -1); | ||
9718 | else | ||
9719 | return new LSL_List(); | ||
9123 | } | 9720 | } |
9124 | } | 9721 | } |
9125 | // Finally, if start > end, we strip away a prefix and | 9722 | // Finally, if start > end, we strip away a prefix and |
@@ -9170,17 +9767,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9170 | int width = 0; | 9767 | int width = 0; |
9171 | int height = 0; | 9768 | int height = 0; |
9172 | 9769 | ||
9173 | ParcelMediaCommandEnum? commandToSend = null; | 9770 | uint commandToSend = 0; |
9174 | float time = 0.0f; // default is from start | 9771 | float time = 0.0f; // default is from start |
9175 | 9772 | ||
9176 | ScenePresence presence = null; | 9773 | ScenePresence presence = null; |
9177 | 9774 | ||
9178 | for (int i = 0; i < commandList.Data.Length; i++) | 9775 | for (int i = 0; i < commandList.Data.Length; i++) |
9179 | { | 9776 | { |
9180 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9777 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9181 | switch (command) | 9778 | switch (command) |
9182 | { | 9779 | { |
9183 | case ParcelMediaCommandEnum.Agent: | 9780 | case (uint)ParcelMediaCommandEnum.Agent: |
9184 | // we send only to one agent | 9781 | // we send only to one agent |
9185 | if ((i + 1) < commandList.Length) | 9782 | if ((i + 1) < commandList.Length) |
9186 | { | 9783 | { |
@@ -9197,25 +9794,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9197 | } | 9794 | } |
9198 | break; | 9795 | break; |
9199 | 9796 | ||
9200 | case ParcelMediaCommandEnum.Loop: | 9797 | case (uint)ParcelMediaCommandEnum.Loop: |
9201 | loop = 1; | 9798 | loop = 1; |
9202 | commandToSend = command; | 9799 | commandToSend = command; |
9203 | update = true; //need to send the media update packet to set looping | 9800 | update = true; //need to send the media update packet to set looping |
9204 | break; | 9801 | break; |
9205 | 9802 | ||
9206 | case ParcelMediaCommandEnum.Play: | 9803 | case (uint)ParcelMediaCommandEnum.Play: |
9207 | loop = 0; | 9804 | loop = 0; |
9208 | commandToSend = command; | 9805 | commandToSend = command; |
9209 | update = true; //need to send the media update packet to make sure it doesn't loop | 9806 | update = true; //need to send the media update packet to make sure it doesn't loop |
9210 | break; | 9807 | break; |
9211 | 9808 | ||
9212 | case ParcelMediaCommandEnum.Pause: | 9809 | case (uint)ParcelMediaCommandEnum.Pause: |
9213 | case ParcelMediaCommandEnum.Stop: | 9810 | case (uint)ParcelMediaCommandEnum.Stop: |
9214 | case ParcelMediaCommandEnum.Unload: | 9811 | case (uint)ParcelMediaCommandEnum.Unload: |
9215 | commandToSend = command; | 9812 | commandToSend = command; |
9216 | break; | 9813 | break; |
9217 | 9814 | ||
9218 | case ParcelMediaCommandEnum.Url: | 9815 | case (uint)ParcelMediaCommandEnum.Url: |
9219 | if ((i + 1) < commandList.Length) | 9816 | if ((i + 1) < commandList.Length) |
9220 | { | 9817 | { |
9221 | if (commandList.Data[i + 1] is LSL_String) | 9818 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9228,7 +9825,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9228 | } | 9825 | } |
9229 | break; | 9826 | break; |
9230 | 9827 | ||
9231 | case ParcelMediaCommandEnum.Texture: | 9828 | case (uint)ParcelMediaCommandEnum.Texture: |
9232 | if ((i + 1) < commandList.Length) | 9829 | if ((i + 1) < commandList.Length) |
9233 | { | 9830 | { |
9234 | if (commandList.Data[i + 1] is LSL_String) | 9831 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9241,7 +9838,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9241 | } | 9838 | } |
9242 | break; | 9839 | break; |
9243 | 9840 | ||
9244 | case ParcelMediaCommandEnum.Time: | 9841 | case (uint)ParcelMediaCommandEnum.Time: |
9245 | if ((i + 1) < commandList.Length) | 9842 | if ((i + 1) < commandList.Length) |
9246 | { | 9843 | { |
9247 | if (commandList.Data[i + 1] is LSL_Float) | 9844 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9253,7 +9850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9253 | } | 9850 | } |
9254 | break; | 9851 | break; |
9255 | 9852 | ||
9256 | case ParcelMediaCommandEnum.AutoAlign: | 9853 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9257 | if ((i + 1) < commandList.Length) | 9854 | if ((i + 1) < commandList.Length) |
9258 | { | 9855 | { |
9259 | if (commandList.Data[i + 1] is LSL_Integer) | 9856 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9267,7 +9864,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9267 | } | 9864 | } |
9268 | break; | 9865 | break; |
9269 | 9866 | ||
9270 | case ParcelMediaCommandEnum.Type: | 9867 | case (uint)ParcelMediaCommandEnum.Type: |
9271 | if ((i + 1) < commandList.Length) | 9868 | if ((i + 1) < commandList.Length) |
9272 | { | 9869 | { |
9273 | if (commandList.Data[i + 1] is LSL_String) | 9870 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9280,7 +9877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9280 | } | 9877 | } |
9281 | break; | 9878 | break; |
9282 | 9879 | ||
9283 | case ParcelMediaCommandEnum.Desc: | 9880 | case (uint)ParcelMediaCommandEnum.Desc: |
9284 | if ((i + 1) < commandList.Length) | 9881 | if ((i + 1) < commandList.Length) |
9285 | { | 9882 | { |
9286 | if (commandList.Data[i + 1] is LSL_String) | 9883 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9293,7 +9890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9293 | } | 9890 | } |
9294 | break; | 9891 | break; |
9295 | 9892 | ||
9296 | case ParcelMediaCommandEnum.Size: | 9893 | case (uint)ParcelMediaCommandEnum.Size: |
9297 | if ((i + 2) < commandList.Length) | 9894 | if ((i + 2) < commandList.Length) |
9298 | { | 9895 | { |
9299 | if (commandList.Data[i + 1] is LSL_Integer) | 9896 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9363,7 +9960,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9363 | } | 9960 | } |
9364 | } | 9961 | } |
9365 | 9962 | ||
9366 | if (commandToSend != null) | 9963 | if (commandToSend != 0) |
9367 | { | 9964 | { |
9368 | // the commandList contained a start/stop/... command, too | 9965 | // the commandList contained a start/stop/... command, too |
9369 | if (presence == null) | 9966 | if (presence == null) |
@@ -9400,7 +9997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9400 | 9997 | ||
9401 | if (aList.Data[i] != null) | 9998 | if (aList.Data[i] != null) |
9402 | { | 9999 | { |
9403 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10000 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9404 | { | 10001 | { |
9405 | case ParcelMediaCommandEnum.Url: | 10002 | case ParcelMediaCommandEnum.Url: |
9406 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10003 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9443,16 +10040,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9443 | { | 10040 | { |
9444 | m_host.AddScriptLPS(1); | 10041 | m_host.AddScriptLPS(1); |
9445 | 10042 | ||
9446 | lock (m_host.TaskInventory) | 10043 | m_host.TaskInventory.LockItemsForRead(true); |
10044 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9447 | { | 10045 | { |
9448 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10046 | if (inv.Value.Name == name) |
9449 | { | 10047 | { |
9450 | if (inv.Value.Name == name) | 10048 | m_host.TaskInventory.LockItemsForRead(false); |
9451 | { | 10049 | return inv.Value.Type; |
9452 | return inv.Value.Type; | ||
9453 | } | ||
9454 | } | 10050 | } |
9455 | } | 10051 | } |
10052 | m_host.TaskInventory.LockItemsForRead(false); | ||
9456 | 10053 | ||
9457 | return -1; | 10054 | return -1; |
9458 | } | 10055 | } |
@@ -9463,15 +10060,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9463 | 10060 | ||
9464 | if (quick_pay_buttons.Data.Length < 4) | 10061 | if (quick_pay_buttons.Data.Length < 4) |
9465 | { | 10062 | { |
9466 | LSLError("List must have at least 4 elements"); | 10063 | int x; |
9467 | return; | 10064 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10065 | { | ||
10066 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10067 | } | ||
9468 | } | 10068 | } |
9469 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10069 | int[] nPrice = new int[5]; |
9470 | 10070 | nPrice[0] = price; | |
9471 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10071 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9472 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10072 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9473 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10073 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9474 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10074 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10075 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9475 | m_host.ParentGroup.HasGroupChanged = true; | 10076 | m_host.ParentGroup.HasGroupChanged = true; |
9476 | } | 10077 | } |
9477 | 10078 | ||
@@ -9483,17 +10084,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9483 | if (invItemID == UUID.Zero) | 10084 | if (invItemID == UUID.Zero) |
9484 | return new LSL_Vector(); | 10085 | return new LSL_Vector(); |
9485 | 10086 | ||
9486 | lock (m_host.TaskInventory) | 10087 | m_host.TaskInventory.LockItemsForRead(true); |
10088 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9487 | { | 10089 | { |
9488 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10090 | m_host.TaskInventory.LockItemsForRead(false); |
9489 | return new LSL_Vector(); | 10091 | return new LSL_Vector(); |
10092 | } | ||
9490 | 10093 | ||
9491 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10094 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9492 | { | 10095 | { |
9493 | ShoutError("No permissions to track the camera"); | 10096 | ShoutError("No permissions to track the camera"); |
9494 | return new LSL_Vector(); | 10097 | m_host.TaskInventory.LockItemsForRead(false); |
9495 | } | 10098 | return new LSL_Vector(); |
9496 | } | 10099 | } |
10100 | m_host.TaskInventory.LockItemsForRead(false); | ||
9497 | 10101 | ||
9498 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10102 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9499 | if (presence != null) | 10103 | if (presence != null) |
@@ -9511,17 +10115,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9511 | if (invItemID == UUID.Zero) | 10115 | if (invItemID == UUID.Zero) |
9512 | return new LSL_Rotation(); | 10116 | return new LSL_Rotation(); |
9513 | 10117 | ||
9514 | lock (m_host.TaskInventory) | 10118 | m_host.TaskInventory.LockItemsForRead(true); |
10119 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9515 | { | 10120 | { |
9516 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10121 | m_host.TaskInventory.LockItemsForRead(false); |
9517 | return new LSL_Rotation(); | 10122 | return new LSL_Rotation(); |
9518 | |||
9519 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9520 | { | ||
9521 | ShoutError("No permissions to track the camera"); | ||
9522 | return new LSL_Rotation(); | ||
9523 | } | ||
9524 | } | 10123 | } |
10124 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10125 | { | ||
10126 | ShoutError("No permissions to track the camera"); | ||
10127 | m_host.TaskInventory.LockItemsForRead(false); | ||
10128 | return new LSL_Rotation(); | ||
10129 | } | ||
10130 | m_host.TaskInventory.LockItemsForRead(false); | ||
9525 | 10131 | ||
9526 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10132 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9527 | if (presence != null) | 10133 | if (presence != null) |
@@ -9583,8 +10189,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9583 | { | 10189 | { |
9584 | m_host.AddScriptLPS(1); | 10190 | m_host.AddScriptLPS(1); |
9585 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10191 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9586 | if (detectedParams == null) return; // only works on the first detected avatar | 10192 | if (detectedParams == null) |
9587 | 10193 | { | |
10194 | if (m_host.ParentGroup.IsAttachment == true) | ||
10195 | { | ||
10196 | detectedParams = new DetectParams(); | ||
10197 | detectedParams.Key = m_host.OwnerID; | ||
10198 | } | ||
10199 | else | ||
10200 | { | ||
10201 | return; | ||
10202 | } | ||
10203 | } | ||
10204 | |||
9588 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10205 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9589 | if (avatar != null) | 10206 | if (avatar != null) |
9590 | { | 10207 | { |
@@ -9592,6 +10209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9592 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10209 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9593 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10210 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9594 | } | 10211 | } |
10212 | |||
9595 | ScriptSleep(1000); | 10213 | ScriptSleep(1000); |
9596 | } | 10214 | } |
9597 | 10215 | ||
@@ -9684,14 +10302,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9684 | if (objectID == UUID.Zero) return; | 10302 | if (objectID == UUID.Zero) return; |
9685 | 10303 | ||
9686 | UUID agentID; | 10304 | UUID agentID; |
9687 | lock (m_host.TaskInventory) | 10305 | m_host.TaskInventory.LockItemsForRead(true); |
9688 | { | 10306 | // we need the permission first, to know which avatar we want to set the camera for |
9689 | // we need the permission first, to know which avatar we want to set the camera for | 10307 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9690 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9691 | 10308 | ||
9692 | if (agentID == UUID.Zero) return; | 10309 | if (agentID == UUID.Zero) |
9693 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10310 | { |
10311 | m_host.TaskInventory.LockItemsForRead(false); | ||
10312 | return; | ||
10313 | } | ||
10314 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10315 | { | ||
10316 | m_host.TaskInventory.LockItemsForRead(false); | ||
10317 | return; | ||
9694 | } | 10318 | } |
10319 | m_host.TaskInventory.LockItemsForRead(false); | ||
9695 | 10320 | ||
9696 | ScenePresence presence = World.GetScenePresence(agentID); | 10321 | ScenePresence presence = World.GetScenePresence(agentID); |
9697 | 10322 | ||
@@ -9700,12 +10325,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9700 | 10325 | ||
9701 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10326 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9702 | object[] data = rules.Data; | 10327 | object[] data = rules.Data; |
9703 | for (int i = 0; i < data.Length; ++i) { | 10328 | for (int i = 0; i < data.Length; ++i) |
10329 | { | ||
9704 | int type = Convert.ToInt32(data[i++].ToString()); | 10330 | int type = Convert.ToInt32(data[i++].ToString()); |
9705 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10331 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9706 | 10332 | ||
9707 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10333 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9708 | switch (type) { | 10334 | switch (type) |
10335 | { | ||
9709 | case ScriptBaseClass.CAMERA_FOCUS: | 10336 | case ScriptBaseClass.CAMERA_FOCUS: |
9710 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10337 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9711 | case ScriptBaseClass.CAMERA_POSITION: | 10338 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9741,12 +10368,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9741 | 10368 | ||
9742 | // we need the permission first, to know which avatar we want to clear the camera for | 10369 | // we need the permission first, to know which avatar we want to clear the camera for |
9743 | UUID agentID; | 10370 | UUID agentID; |
9744 | lock (m_host.TaskInventory) | 10371 | m_host.TaskInventory.LockItemsForRead(true); |
10372 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10373 | if (agentID == UUID.Zero) | ||
9745 | { | 10374 | { |
9746 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10375 | m_host.TaskInventory.LockItemsForRead(false); |
9747 | if (agentID == UUID.Zero) return; | 10376 | return; |
9748 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10377 | } |
10378 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10379 | { | ||
10380 | m_host.TaskInventory.LockItemsForRead(false); | ||
10381 | return; | ||
9749 | } | 10382 | } |
10383 | m_host.TaskInventory.LockItemsForRead(false); | ||
9750 | 10384 | ||
9751 | ScenePresence presence = World.GetScenePresence(agentID); | 10385 | ScenePresence presence = World.GetScenePresence(agentID); |
9752 | 10386 | ||
@@ -9813,19 +10447,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9813 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10447 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9814 | { | 10448 | { |
9815 | m_host.AddScriptLPS(1); | 10449 | m_host.AddScriptLPS(1); |
9816 | string ret = String.Empty; | 10450 | |
9817 | string src1 = llBase64ToString(str1); | 10451 | if (str1 == String.Empty) |
9818 | string src2 = llBase64ToString(str2); | 10452 | return String.Empty; |
9819 | int c = 0; | 10453 | if (str2 == String.Empty) |
9820 | for (int i = 0; i < src1.Length; i++) | 10454 | return str1; |
10455 | |||
10456 | int len = str2.Length; | ||
10457 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
9821 | { | 10458 | { |
9822 | ret += (char) (src1[i] ^ src2[c]); | 10459 | while (str2.EndsWith("=")) |
10460 | str2 = str2.Substring(0, str2.Length - 1); | ||
10461 | |||
10462 | len = str2.Length; | ||
10463 | int mod = len % 4; | ||
10464 | |||
10465 | if (mod == 1) | ||
10466 | str2 = str2.Substring(0, str2.Length - 1); | ||
10467 | else if (mod == 2) | ||
10468 | str2 += "=="; | ||
10469 | else if (mod == 3) | ||
10470 | str2 += "="; | ||
10471 | } | ||
9823 | 10472 | ||
9824 | c++; | 10473 | byte[] data1; |
9825 | if (c >= src2.Length) | 10474 | byte[] data2; |
9826 | c = 0; | 10475 | try |
10476 | { | ||
10477 | data1 = Convert.FromBase64String(str1); | ||
10478 | data2 = Convert.FromBase64String(str2); | ||
9827 | } | 10479 | } |
9828 | return llStringToBase64(ret); | 10480 | catch (Exception) |
10481 | { | ||
10482 | return new LSL_String(String.Empty); | ||
10483 | } | ||
10484 | |||
10485 | byte[] d2 = new Byte[data1.Length]; | ||
10486 | int pos = 0; | ||
10487 | |||
10488 | if (data1.Length <= data2.Length) | ||
10489 | { | ||
10490 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10491 | } | ||
10492 | else | ||
10493 | { | ||
10494 | while (pos < data1.Length) | ||
10495 | { | ||
10496 | len = data1.Length - pos; | ||
10497 | if (len > data2.Length) | ||
10498 | len = data2.Length; | ||
10499 | |||
10500 | Array.Copy(data2, 0, d2, pos, len); | ||
10501 | pos += len; | ||
10502 | } | ||
10503 | } | ||
10504 | |||
10505 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10506 | data1[pos] ^= d2[pos]; | ||
10507 | |||
10508 | return Convert.ToBase64String(data1); | ||
9829 | } | 10509 | } |
9830 | 10510 | ||
9831 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10511 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9882,12 +10562,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9882 | Regex r = new Regex(authregex); | 10562 | Regex r = new Regex(authregex); |
9883 | int[] gnums = r.GetGroupNumbers(); | 10563 | int[] gnums = r.GetGroupNumbers(); |
9884 | Match m = r.Match(url); | 10564 | Match m = r.Match(url); |
9885 | if (m.Success) { | 10565 | if (m.Success) |
9886 | for (int i = 1; i < gnums.Length; i++) { | 10566 | { |
10567 | for (int i = 1; i < gnums.Length; i++) | ||
10568 | { | ||
9887 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10569 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9888 | //CaptureCollection cc = g.Captures; | 10570 | //CaptureCollection cc = g.Captures; |
9889 | } | 10571 | } |
9890 | if (m.Groups.Count == 5) { | 10572 | if (m.Groups.Count == 5) |
10573 | { | ||
9891 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10574 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9892 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10575 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9893 | } | 10576 | } |
@@ -10173,15 +10856,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10173 | 10856 | ||
10174 | internal UUID ScriptByName(string name) | 10857 | internal UUID ScriptByName(string name) |
10175 | { | 10858 | { |
10176 | lock (m_host.TaskInventory) | 10859 | m_host.TaskInventory.LockItemsForRead(true); |
10860 | |||
10861 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10177 | { | 10862 | { |
10178 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10863 | if (item.Type == 10 && item.Name == name) |
10179 | { | 10864 | { |
10180 | if (item.Type == 10 && item.Name == name) | 10865 | m_host.TaskInventory.LockItemsForRead(false); |
10181 | return item.ItemID; | 10866 | return item.ItemID; |
10182 | } | 10867 | } |
10183 | } | 10868 | } |
10184 | 10869 | ||
10870 | m_host.TaskInventory.LockItemsForRead(false); | ||
10871 | |||
10185 | return UUID.Zero; | 10872 | return UUID.Zero; |
10186 | } | 10873 | } |
10187 | 10874 | ||
@@ -10222,6 +10909,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10222 | { | 10909 | { |
10223 | m_host.AddScriptLPS(1); | 10910 | m_host.AddScriptLPS(1); |
10224 | 10911 | ||
10912 | //Clone is thread safe | ||
10225 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10913 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10226 | 10914 | ||
10227 | UUID assetID = UUID.Zero; | 10915 | UUID assetID = UUID.Zero; |
@@ -10284,6 +10972,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10284 | { | 10972 | { |
10285 | m_host.AddScriptLPS(1); | 10973 | m_host.AddScriptLPS(1); |
10286 | 10974 | ||
10975 | //Clone is thread safe | ||
10287 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10976 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10288 | 10977 | ||
10289 | UUID assetID = UUID.Zero; | 10978 | UUID assetID = UUID.Zero; |
@@ -10364,15 +11053,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10364 | return GetLinkPrimitiveParams(obj, rules); | 11053 | return GetLinkPrimitiveParams(obj, rules); |
10365 | } | 11054 | } |
10366 | 11055 | ||
10367 | public void print(string str) | 11056 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10368 | { | 11057 | { |
10369 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11058 | List<SceneObjectPart> parts = GetLinkParts(link); |
10370 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11059 | if (parts.Count < 1) |
10371 | if (ossl != null) | 11060 | return 0; |
10372 | { | 11061 | |
10373 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11062 | return GetNumberOfSides(parts[0]); |
10374 | m_log.Info("LSL print():" + str); | ||
10375 | } | ||
10376 | } | 11063 | } |
10377 | 11064 | ||
10378 | private string Name2Username(string name) | 11065 | private string Name2Username(string name) |
@@ -10418,6 +11105,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10418 | return rq.ToString(); | 11105 | return rq.ToString(); |
10419 | } | 11106 | } |
10420 | 11107 | ||
11108 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11109 | { | ||
11110 | m_SayShoutCount = 0; | ||
11111 | } | ||
10421 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11112 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10422 | { | 11113 | { |
10423 | m_host.AddScriptLPS(1); | 11114 | m_host.AddScriptLPS(1); |
@@ -10587,22 +11278,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10587 | NotImplemented("llGetSPMaxMemory"); | 11278 | NotImplemented("llGetSPMaxMemory"); |
10588 | } | 11279 | } |
10589 | 11280 | ||
10590 | public void llGetUsedMemory() | 11281 | public virtual LSL_Integer llGetUsedMemory() |
10591 | { | 11282 | { |
10592 | m_host.AddScriptLPS(1); | 11283 | m_host.AddScriptLPS(1); |
10593 | NotImplemented("llGetUsedMemory"); | 11284 | NotImplemented("llGetUsedMemory"); |
11285 | return 0; | ||
10594 | } | 11286 | } |
10595 | 11287 | ||
10596 | public void llScriptProfiler(LSL_Integer flags) | 11288 | public void llScriptProfiler(LSL_Integer flags) |
10597 | { | 11289 | { |
10598 | m_host.AddScriptLPS(1); | 11290 | m_host.AddScriptLPS(1); |
10599 | NotImplemented("llScriptProfiler"); | 11291 | //NotImplemented("llScriptProfiler"); |
10600 | } | 11292 | } |
10601 | 11293 | ||
10602 | public void llSetSoundQueueing(int queue) | 11294 | public void llSetSoundQueueing(int queue) |
10603 | { | 11295 | { |
10604 | m_host.AddScriptLPS(1); | 11296 | m_host.AddScriptLPS(1); |
10605 | NotImplemented("llSetSoundQueueing"); | ||
10606 | } | 11297 | } |
10607 | 11298 | ||
10608 | public void llCollisionSprite(string impact_sprite) | 11299 | public void llCollisionSprite(string impact_sprite) |
@@ -10614,7 +11305,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10614 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11305 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10615 | { | 11306 | { |
10616 | m_host.AddScriptLPS(1); | 11307 | m_host.AddScriptLPS(1); |
10617 | NotImplemented("llGodLikeRezObject"); | 11308 | |
11309 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11310 | NotImplemented("llGodLikeRezObject"); | ||
11311 | |||
11312 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11313 | if (rezAsset == null) | ||
11314 | { | ||
11315 | llSay(0, "Asset not found"); | ||
11316 | return; | ||
11317 | } | ||
11318 | |||
11319 | SceneObjectGroup group = null; | ||
11320 | |||
11321 | try | ||
11322 | { | ||
11323 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11324 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11325 | } | ||
11326 | catch | ||
11327 | { | ||
11328 | llSay(0, "Asset not found"); | ||
11329 | return; | ||
11330 | } | ||
11331 | |||
11332 | if (group == null) | ||
11333 | { | ||
11334 | llSay(0, "Asset not found"); | ||
11335 | return; | ||
11336 | } | ||
11337 | |||
11338 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11339 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11340 | |||
11341 | group.ResetIDs(); | ||
11342 | |||
11343 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11344 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11345 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11346 | group.ScheduleGroupForFullUpdate(); | ||
11347 | |||
11348 | // objects rezzed with this method are die_at_edge by default. | ||
11349 | group.RootPart.SetDieAtEdge(true); | ||
11350 | |||
11351 | group.ResumeScripts(); | ||
11352 | |||
11353 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11354 | "object_rez", new Object[] { | ||
11355 | new LSL_String( | ||
11356 | group.RootPart.UUID.ToString()) }, | ||
11357 | new DetectParams[0])); | ||
10618 | } | 11358 | } |
10619 | 11359 | ||
10620 | #endregion | 11360 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f3206ac..c0d2f38 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -203,7 +205,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
203 | 205 | ||
204 | internal void OSSLError(string msg) | 206 | internal void OSSLError(string msg) |
205 | { | 207 | { |
206 | throw new Exception("OSSL Runtime Error: " + msg); | 208 | if (m_debuggerSafe) |
209 | { | ||
210 | OSSLShoutError(msg); | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | throw new Exception("OSSL Runtime Error: " + msg); | ||
215 | } | ||
207 | } | 216 | } |
208 | 217 | ||
209 | private void InitLSL() | 218 | private void InitLSL() |
@@ -894,18 +903,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
894 | if (target != null) | 903 | if (target != null) |
895 | { | 904 | { |
896 | UUID animID=UUID.Zero; | 905 | UUID animID=UUID.Zero; |
897 | lock (m_host.TaskInventory) | 906 | m_host.TaskInventory.LockItemsForRead(true); |
907 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
898 | { | 908 | { |
899 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 909 | if (inv.Value.Name == animation) |
900 | { | 910 | { |
901 | if (inv.Value.Name == animation) | 911 | if (inv.Value.Type == (int)AssetType.Animation) |
902 | { | 912 | animID = inv.Value.AssetID; |
903 | if (inv.Value.Type == (int)AssetType.Animation) | 913 | continue; |
904 | animID = inv.Value.AssetID; | ||
905 | continue; | ||
906 | } | ||
907 | } | 914 | } |
908 | } | 915 | } |
916 | m_host.TaskInventory.LockItemsForRead(false); | ||
909 | if (animID == UUID.Zero) | 917 | if (animID == UUID.Zero) |
910 | target.Animator.AddAnimation(animation, m_host.UUID); | 918 | target.Animator.AddAnimation(animation, m_host.UUID); |
911 | else | 919 | else |
@@ -927,18 +935,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
927 | if (target != null) | 935 | if (target != null) |
928 | { | 936 | { |
929 | UUID animID = UUID.Zero; | 937 | UUID animID = UUID.Zero; |
930 | lock (m_host.TaskInventory) | 938 | m_host.TaskInventory.LockItemsForRead(true); |
939 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
931 | { | 940 | { |
932 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 941 | if (inv.Value.Name == animation) |
933 | { | 942 | { |
934 | if (inv.Value.Name == animation) | 943 | if (inv.Value.Type == (int)AssetType.Animation) |
935 | { | 944 | animID = inv.Value.AssetID; |
936 | if (inv.Value.Type == (int)AssetType.Animation) | 945 | continue; |
937 | animID = inv.Value.AssetID; | ||
938 | continue; | ||
939 | } | ||
940 | } | 946 | } |
941 | } | 947 | } |
948 | m_host.TaskInventory.LockItemsForRead(false); | ||
942 | 949 | ||
943 | if (animID == UUID.Zero) | 950 | if (animID == UUID.Zero) |
944 | target.Animator.RemoveAnimation(animation); | 951 | target.Animator.RemoveAnimation(animation); |
@@ -1895,6 +1902,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1895 | 1902 | ||
1896 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1903 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1897 | { | 1904 | { |
1905 | m_host.TaskInventory.LockItemsForRead(true); | ||
1898 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1906 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1899 | { | 1907 | { |
1900 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1908 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1902,6 +1910,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1902 | assetID = item.AssetID; | 1910 | assetID = item.AssetID; |
1903 | } | 1911 | } |
1904 | } | 1912 | } |
1913 | m_host.TaskInventory.LockItemsForRead(false); | ||
1905 | } | 1914 | } |
1906 | 1915 | ||
1907 | if (assetID == UUID.Zero) | 1916 | if (assetID == UUID.Zero) |
@@ -2225,8 +2234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2225 | UUID x = module.CreateNPC(firstname, | 2234 | UUID x = module.CreateNPC(firstname, |
2226 | lastname, | 2235 | lastname, |
2227 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2236 | new Vector3((float) position.x, (float) position.y, (float) position.z), |
2228 | World, | 2237 | World,appearance); |
2229 | appearance); | ||
2230 | 2238 | ||
2231 | return new LSL_Key(x.ToString()); | 2239 | return new LSL_Key(x.ToString()); |
2232 | } | 2240 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 4ac7f8b..6de0773 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,13 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.IsAttachment) | 307 | if (SensePoint.ParentGroup.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
309 | // avatar rotation. This may include a nonzero elevation if | 310 | // avatar rotation. This may include a nonzero elevation if |
310 | // in mouselook. | 311 | // in mouselook. |
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
313 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
313 | } | 315 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 316 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -429,6 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | // avatar rotation. This may include a nonzero elevation if | 431 | // avatar rotation. This may include a nonzero elevation if |
430 | // in mouselook. | 432 | // in mouselook. |
431 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 433 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
434 | fromRegionPos = avatar.AbsolutePosition; | ||
432 | q = avatar.Rotation; | 435 | q = avatar.Rotation; |
433 | } | 436 | } |
434 | 437 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |