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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs549
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs62
2 files changed, 364 insertions, 247 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 50b2fb5..8274fbf 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -272,40 +275,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 275 protected UUID InventorySelf()
273 { 276 {
274 UUID invItemID = new UUID(); 277 UUID invItemID = new UUID();
275 278 bool unlock = false;
276 lock (m_host.TaskInventory) 279 if (!m_host.TaskInventory.IsReadLockedByMe())
280 {
281 m_host.TaskInventory.LockItemsForRead(true);
282 unlock = true;
283 }
284 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
277 { 285 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 286 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 287 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 288 invItemID = inv.Key;
281 { 289 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 290 }
286 } 291 }
287 292 if (unlock)
293 {
294 m_host.TaskInventory.LockItemsForRead(false);
295 }
288 return invItemID; 296 return invItemID;
289 } 297 }
290 298
291 protected UUID InventoryKey(string name, int type) 299 protected UUID InventoryKey(string name, int type)
292 { 300 {
293 m_host.AddScriptLPS(1); 301 m_host.AddScriptLPS(1);
294 302 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 303
304 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 305 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 306 if (inv.Value.Name == name)
298 { 307 {
299 if (inv.Value.Name == name) 308 m_host.TaskInventory.LockItemsForRead(false);
309
310 if (inv.Value.Type != type)
300 { 311 {
301 if (inv.Value.Type != type) 312 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 313 }
314
315 return inv.Value.AssetID;
306 } 316 }
307 } 317 }
308 318
319 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 320 return UUID.Zero;
310 } 321 }
311 322
@@ -313,17 +324,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 324 {
314 m_host.AddScriptLPS(1); 325 m_host.AddScriptLPS(1);
315 326
316 lock (m_host.TaskInventory) 327
328 m_host.TaskInventory.LockItemsForRead(true);
329
330 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 331 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 332 if (inv.Value.Name == name)
319 { 333 {
320 if (inv.Value.Name == name) 334 m_host.TaskInventory.LockItemsForRead(false);
321 { 335 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 336 }
325 } 337 }
326 338
339 m_host.TaskInventory.LockItemsForRead(false);
340
341
327 return UUID.Zero; 342 return UUID.Zero;
328 } 343 }
329 344
@@ -1987,6 +2002,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1987 2002
1988//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2003//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
1989// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2004// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
2005
2006 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2007 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2008 // It's perfectly okay when the object is not an active physical body though.
2009 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2010 // but only if the object is not physial and active. This is important for rotating doors.
2011 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2012 // scene
2013 if (part.PhysActor != null && !part.PhysActor.IsPhysical)
2014 {
2015 part.ParentGroup.ResetChildPrimPhysicsPositions();
2016 }
1990 } 2017 }
1991 2018
1992 /// <summary> 2019 /// <summary>
@@ -2534,12 +2561,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2534 2561
2535 m_host.AddScriptLPS(1); 2562 m_host.AddScriptLPS(1);
2536 2563
2564 m_host.TaskInventory.LockItemsForRead(true);
2537 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2565 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2538 2566 m_host.TaskInventory.LockItemsForRead(false);
2539 lock (m_host.TaskInventory)
2540 {
2541 item = m_host.TaskInventory[invItemID];
2542 }
2543 2567
2544 if (item.PermsGranter == UUID.Zero) 2568 if (item.PermsGranter == UUID.Zero)
2545 return 0; 2569 return 0;
@@ -2614,6 +2638,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2614 if (dist > m_ScriptDistanceFactor * 10.0f) 2638 if (dist > m_ScriptDistanceFactor * 10.0f)
2615 return; 2639 return;
2616 2640
2641 //Clone is thread-safe
2617 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2642 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2618 2643
2619 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2644 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2747,13 +2772,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2747 { 2772 {
2748 TaskInventoryItem item; 2773 TaskInventoryItem item;
2749 2774
2750 lock (m_host.TaskInventory) 2775 m_host.TaskInventory.LockItemsForRead(true);
2776 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2751 { 2777 {
2752 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2778 m_host.TaskInventory.LockItemsForRead(false);
2753 return; 2779 return;
2754 else
2755 item = m_host.TaskInventory[InventorySelf()];
2756 } 2780 }
2781 else
2782 {
2783 item = m_host.TaskInventory[InventorySelf()];
2784 }
2785 m_host.TaskInventory.LockItemsForRead(false);
2757 2786
2758 if (item.PermsGranter != UUID.Zero) 2787 if (item.PermsGranter != UUID.Zero)
2759 { 2788 {
@@ -2775,13 +2804,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2775 { 2804 {
2776 TaskInventoryItem item; 2805 TaskInventoryItem item;
2777 2806
2807 m_host.TaskInventory.LockItemsForRead(true);
2778 lock (m_host.TaskInventory) 2808 lock (m_host.TaskInventory)
2779 { 2809 {
2810
2780 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2811 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2812 {
2813 m_host.TaskInventory.LockItemsForRead(false);
2781 return; 2814 return;
2815 }
2782 else 2816 else
2817 {
2783 item = m_host.TaskInventory[InventorySelf()]; 2818 item = m_host.TaskInventory[InventorySelf()];
2819 }
2784 } 2820 }
2821 m_host.TaskInventory.LockItemsForRead(false);
2785 2822
2786 m_host.AddScriptLPS(1); 2823 m_host.AddScriptLPS(1);
2787 2824
@@ -2818,14 +2855,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2818 2855
2819 TaskInventoryItem item; 2856 TaskInventoryItem item;
2820 2857
2821 lock (m_host.TaskInventory) 2858 m_host.TaskInventory.LockItemsForRead(true);
2859
2860 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2822 { 2861 {
2823 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2862 m_host.TaskInventory.LockItemsForRead(false);
2824 return; 2863 return;
2825 else 2864 }
2826 item = m_host.TaskInventory[InventorySelf()]; 2865 else
2866 {
2867 item = m_host.TaskInventory[InventorySelf()];
2827 } 2868 }
2828 2869
2870 m_host.TaskInventory.LockItemsForRead(false);
2871
2829 if (item.PermsGranter != m_host.OwnerID) 2872 if (item.PermsGranter != m_host.OwnerID)
2830 return; 2873 return;
2831 2874
@@ -2850,13 +2893,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2850 2893
2851 TaskInventoryItem item; 2894 TaskInventoryItem item;
2852 2895
2853 lock (m_host.TaskInventory) 2896 m_host.TaskInventory.LockItemsForRead(true);
2897
2898 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2854 { 2899 {
2855 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2900 m_host.TaskInventory.LockItemsForRead(false);
2856 return; 2901 return;
2857 else 2902 }
2858 item = m_host.TaskInventory[InventorySelf()]; 2903 else
2904 {
2905 item = m_host.TaskInventory[InventorySelf()];
2859 } 2906 }
2907 m_host.TaskInventory.LockItemsForRead(false);
2908
2860 2909
2861 if (item.PermsGranter != m_host.OwnerID) 2910 if (item.PermsGranter != m_host.OwnerID)
2862 return; 2911 return;
@@ -3080,14 +3129,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3080 3129
3081 TaskInventoryItem item; 3130 TaskInventoryItem item;
3082 3131
3083 lock (m_host.TaskInventory) 3132 m_host.TaskInventory.LockItemsForRead(true);
3133 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3084 { 3134 {
3085 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3135 m_host.TaskInventory.LockItemsForRead(false);
3086 return; 3136 return;
3087 else
3088 item = m_host.TaskInventory[InventorySelf()];
3089 } 3137 }
3090 3138 else
3139 {
3140 item = m_host.TaskInventory[InventorySelf()];
3141 }
3142 m_host.TaskInventory.LockItemsForRead(false);
3091 if (item.PermsGranter == UUID.Zero) 3143 if (item.PermsGranter == UUID.Zero)
3092 return; 3144 return;
3093 3145
@@ -3117,13 +3169,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3117 3169
3118 TaskInventoryItem item; 3170 TaskInventoryItem item;
3119 3171
3120 lock (m_host.TaskInventory) 3172 m_host.TaskInventory.LockItemsForRead(true);
3173 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3121 { 3174 {
3122 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3175 m_host.TaskInventory.LockItemsForRead(false);
3123 return; 3176 return;
3124 else 3177 }
3125 item = m_host.TaskInventory[InventorySelf()]; 3178 else
3179 {
3180 item = m_host.TaskInventory[InventorySelf()];
3126 } 3181 }
3182 m_host.TaskInventory.LockItemsForRead(false);
3183
3127 3184
3128 if (item.PermsGranter == UUID.Zero) 3185 if (item.PermsGranter == UUID.Zero)
3129 return; 3186 return;
@@ -3196,10 +3253,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3196 3253
3197 TaskInventoryItem item; 3254 TaskInventoryItem item;
3198 3255
3199 lock (m_host.TaskInventory) 3256
3257 m_host.TaskInventory.LockItemsForRead(true);
3258 if (!m_host.TaskInventory.ContainsKey(invItemID))
3259 {
3260 m_host.TaskInventory.LockItemsForRead(false);
3261 return;
3262 }
3263 else
3200 { 3264 {
3201 item = m_host.TaskInventory[invItemID]; 3265 item = m_host.TaskInventory[invItemID];
3202 } 3266 }
3267 m_host.TaskInventory.LockItemsForRead(false);
3203 3268
3204 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3269 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3205 { 3270 {
@@ -3231,11 +3296,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3231 3296
3232 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3297 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3233 { 3298 {
3234 lock (m_host.TaskInventory) 3299 m_host.TaskInventory.LockItemsForWrite(true);
3235 { 3300 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3236 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3301 m_host.TaskInventory[invItemID].PermsMask = perm;
3237 m_host.TaskInventory[invItemID].PermsMask = perm; 3302 m_host.TaskInventory.LockItemsForWrite(false);
3238 }
3239 3303
3240 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3304 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3241 "run_time_permissions", new Object[] { 3305 "run_time_permissions", new Object[] {
@@ -3255,11 +3319,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3255 3319
3256 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3320 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3257 { 3321 {
3258 lock (m_host.TaskInventory) 3322 m_host.TaskInventory.LockItemsForWrite(true);
3259 { 3323 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3260 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3324 m_host.TaskInventory[invItemID].PermsMask = perm;
3261 m_host.TaskInventory[invItemID].PermsMask = perm; 3325 m_host.TaskInventory.LockItemsForWrite(false);
3262 }
3263 3326
3264 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3327 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3265 "run_time_permissions", new Object[] { 3328 "run_time_permissions", new Object[] {
@@ -3280,11 +3343,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3280 3343
3281 if (!m_waitingForScriptAnswer) 3344 if (!m_waitingForScriptAnswer)
3282 { 3345 {
3283 lock (m_host.TaskInventory) 3346 m_host.TaskInventory.LockItemsForWrite(true);
3284 { 3347 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3285 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3348 m_host.TaskInventory[invItemID].PermsMask = 0;
3286 m_host.TaskInventory[invItemID].PermsMask = 0; 3349 m_host.TaskInventory.LockItemsForWrite(false);
3287 }
3288 3350
3289 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3351 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3290 m_waitingForScriptAnswer=true; 3352 m_waitingForScriptAnswer=true;
@@ -3319,10 +3381,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3319 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3381 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3320 llReleaseControls(); 3382 llReleaseControls();
3321 3383
3322 lock (m_host.TaskInventory) 3384
3323 { 3385 m_host.TaskInventory.LockItemsForWrite(true);
3324 m_host.TaskInventory[invItemID].PermsMask = answer; 3386 m_host.TaskInventory[invItemID].PermsMask = answer;
3325 } 3387 m_host.TaskInventory.LockItemsForWrite(false);
3388
3326 3389
3327 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3390 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3328 "run_time_permissions", new Object[] { 3391 "run_time_permissions", new Object[] {
@@ -3334,16 +3397,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3334 { 3397 {
3335 m_host.AddScriptLPS(1); 3398 m_host.AddScriptLPS(1);
3336 3399
3337 lock (m_host.TaskInventory) 3400 m_host.TaskInventory.LockItemsForRead(true);
3401
3402 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3338 { 3403 {
3339 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3404 if (item.Type == 10 && item.ItemID == m_itemID)
3340 { 3405 {
3341 if (item.Type == 10 && item.ItemID == m_itemID) 3406 m_host.TaskInventory.LockItemsForRead(false);
3342 { 3407 return item.PermsGranter.ToString();
3343 return item.PermsGranter.ToString();
3344 }
3345 } 3408 }
3346 } 3409 }
3410 m_host.TaskInventory.LockItemsForRead(false);
3347 3411
3348 return UUID.Zero.ToString(); 3412 return UUID.Zero.ToString();
3349 } 3413 }
@@ -3352,19 +3416,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3352 { 3416 {
3353 m_host.AddScriptLPS(1); 3417 m_host.AddScriptLPS(1);
3354 3418
3355 lock (m_host.TaskInventory) 3419 m_host.TaskInventory.LockItemsForRead(true);
3420
3421 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3356 { 3422 {
3357 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3423 if (item.Type == 10 && item.ItemID == m_itemID)
3358 { 3424 {
3359 if (item.Type == 10 && item.ItemID == m_itemID) 3425 int perms = item.PermsMask;
3360 { 3426 if (m_automaticLinkPermission)
3361 int perms = item.PermsMask; 3427 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3362 if (m_automaticLinkPermission) 3428 m_host.TaskInventory.LockItemsForRead(false);
3363 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3429 return perms;
3364 return perms;
3365 }
3366 } 3430 }
3367 } 3431 }
3432 m_host.TaskInventory.LockItemsForRead(false);
3368 3433
3369 return 0; 3434 return 0;
3370 } 3435 }
@@ -3397,11 +3462,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3397 UUID invItemID = InventorySelf(); 3462 UUID invItemID = InventorySelf();
3398 3463
3399 TaskInventoryItem item; 3464 TaskInventoryItem item;
3400 lock (m_host.TaskInventory) 3465 m_host.TaskInventory.LockItemsForRead(true);
3401 { 3466 item = m_host.TaskInventory[invItemID];
3402 item = m_host.TaskInventory[invItemID]; 3467 m_host.TaskInventory.LockItemsForRead(false);
3403 } 3468
3404
3405 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3469 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3406 && !m_automaticLinkPermission) 3470 && !m_automaticLinkPermission)
3407 { 3471 {
@@ -3454,16 +3518,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3454 m_host.AddScriptLPS(1); 3518 m_host.AddScriptLPS(1);
3455 UUID invItemID = InventorySelf(); 3519 UUID invItemID = InventorySelf();
3456 3520
3457 lock (m_host.TaskInventory) 3521 m_host.TaskInventory.LockItemsForRead(true);
3458 {
3459 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3522 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3460 && !m_automaticLinkPermission) 3523 && !m_automaticLinkPermission)
3461 { 3524 {
3462 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3525 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3526 m_host.TaskInventory.LockItemsForRead(false);
3463 return; 3527 return;
3464 } 3528 }
3465 } 3529 m_host.TaskInventory.LockItemsForRead(false);
3466 3530
3467 if (linknum < ScriptBaseClass.LINK_THIS) 3531 if (linknum < ScriptBaseClass.LINK_THIS)
3468 return; 3532 return;
3469 3533
@@ -3632,17 +3696,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3632 m_host.AddScriptLPS(1); 3696 m_host.AddScriptLPS(1);
3633 int count = 0; 3697 int count = 0;
3634 3698
3635 lock (m_host.TaskInventory) 3699 m_host.TaskInventory.LockItemsForRead(true);
3700 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3636 { 3701 {
3637 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3702 if (inv.Value.Type == type || type == -1)
3638 { 3703 {
3639 if (inv.Value.Type == type || type == -1) 3704 count = count + 1;
3640 {
3641 count = count + 1;
3642 }
3643 } 3705 }
3644 } 3706 }
3645 3707
3708 m_host.TaskInventory.LockItemsForRead(false);
3646 return count; 3709 return count;
3647 } 3710 }
3648 3711
@@ -3651,16 +3714,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3651 m_host.AddScriptLPS(1); 3714 m_host.AddScriptLPS(1);
3652 ArrayList keys = new ArrayList(); 3715 ArrayList keys = new ArrayList();
3653 3716
3654 lock (m_host.TaskInventory) 3717 m_host.TaskInventory.LockItemsForRead(true);
3718 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3655 { 3719 {
3656 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3720 if (inv.Value.Type == type || type == -1)
3657 { 3721 {
3658 if (inv.Value.Type == type || type == -1) 3722 keys.Add(inv.Value.Name);
3659 {
3660 keys.Add(inv.Value.Name);
3661 }
3662 } 3723 }
3663 } 3724 }
3725 m_host.TaskInventory.LockItemsForRead(false);
3664 3726
3665 if (keys.Count == 0) 3727 if (keys.Count == 0)
3666 { 3728 {
@@ -3697,20 +3759,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3697 } 3759 }
3698 3760
3699 // move the first object found with this inventory name 3761 // move the first object found with this inventory name
3700 lock (m_host.TaskInventory) 3762 m_host.TaskInventory.LockItemsForRead(true);
3763 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3701 { 3764 {
3702 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3765 if (inv.Value.Name == inventory)
3703 { 3766 {
3704 if (inv.Value.Name == inventory) 3767 found = true;
3705 { 3768 objId = inv.Key;
3706 found = true; 3769 assetType = inv.Value.Type;
3707 objId = inv.Key; 3770 objName = inv.Value.Name;
3708 assetType = inv.Value.Type; 3771 break;
3709 objName = inv.Value.Name;
3710 break;
3711 }
3712 } 3772 }
3713 } 3773 }
3774 m_host.TaskInventory.LockItemsForRead(false);
3714 3775
3715 if (!found) 3776 if (!found)
3716 { 3777 {
@@ -3755,24 +3816,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3755 ScriptSleep(3000); 3816 ScriptSleep(3000);
3756 } 3817 }
3757 3818
3819 [DebuggerNonUserCode]
3758 public void llRemoveInventory(string name) 3820 public void llRemoveInventory(string name)
3759 { 3821 {
3760 m_host.AddScriptLPS(1); 3822 m_host.AddScriptLPS(1);
3761 3823
3762 lock (m_host.TaskInventory) 3824 m_host.TaskInventory.LockItemsForRead(true);
3825 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3763 { 3826 {
3764 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3827 if (item.Name == name)
3765 { 3828 {
3766 if (item.Name == name) 3829 if (item.ItemID == m_itemID)
3767 { 3830 throw new ScriptDeleteException();
3768 if (item.ItemID == m_itemID) 3831 else
3769 throw new ScriptDeleteException(); 3832 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3770 else 3833
3771 m_host.Inventory.RemoveInventoryItem(item.ItemID); 3834 m_host.TaskInventory.LockItemsForRead(false);
3772 return; 3835 return;
3773 }
3774 } 3836 }
3775 } 3837 }
3838 m_host.TaskInventory.LockItemsForRead(false);
3776 } 3839 }
3777 3840
3778 public void llSetText(string text, LSL_Vector color, double alpha) 3841 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3861,6 +3924,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3861 { 3924 {
3862 m_host.AddScriptLPS(1); 3925 m_host.AddScriptLPS(1);
3863 3926
3927 //Clone is thread safe
3864 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 3928 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3865 3929
3866 foreach (TaskInventoryItem item in itemDictionary.Values) 3930 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3951,17 +4015,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3951 UUID soundId = UUID.Zero; 4015 UUID soundId = UUID.Zero;
3952 if (!UUID.TryParse(impact_sound, out soundId)) 4016 if (!UUID.TryParse(impact_sound, out soundId))
3953 { 4017 {
3954 lock (m_host.TaskInventory) 4018 m_host.TaskInventory.LockItemsForRead(true);
4019 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3955 { 4020 {
3956 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4021 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
3957 { 4022 {
3958 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4023 soundId = item.AssetID;
3959 { 4024 break;
3960 soundId = item.AssetID;
3961 break;
3962 }
3963 } 4025 }
3964 } 4026 }
4027 m_host.TaskInventory.LockItemsForRead(false);
3965 } 4028 }
3966 m_host.CollisionSound = soundId; 4029 m_host.CollisionSound = soundId;
3967 m_host.CollisionSoundVolume = (float)impact_volume; 4030 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4007,6 +4070,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4007 UUID partItemID; 4070 UUID partItemID;
4008 foreach (SceneObjectPart part in parts) 4071 foreach (SceneObjectPart part in parts)
4009 { 4072 {
4073 //Clone is thread safe
4010 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4074 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4011 4075
4012 foreach (TaskInventoryItem item in itemsDictionary.Values) 4076 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4214,17 +4278,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4214 4278
4215 m_host.AddScriptLPS(1); 4279 m_host.AddScriptLPS(1);
4216 4280
4217 lock (m_host.TaskInventory) 4281 m_host.TaskInventory.LockItemsForRead(true);
4282 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4218 { 4283 {
4219 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4284 if (item.Type == 10 && item.ItemID == m_itemID)
4220 { 4285 {
4221 if (item.Type == 10 && item.ItemID == m_itemID) 4286 result = item.Name!=null?item.Name:String.Empty;
4222 { 4287 break;
4223 result = item.Name!=null?item.Name:String.Empty;
4224 break;
4225 }
4226 } 4288 }
4227 } 4289 }
4290 m_host.TaskInventory.LockItemsForRead(false);
4228 4291
4229 return result; 4292 return result;
4230 } 4293 }
@@ -4482,23 +4545,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4482 { 4545 {
4483 m_host.AddScriptLPS(1); 4546 m_host.AddScriptLPS(1);
4484 4547
4485 lock (m_host.TaskInventory) 4548 m_host.TaskInventory.LockItemsForRead(true);
4549 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4486 { 4550 {
4487 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4551 if (inv.Value.Name == name)
4488 { 4552 {
4489 if (inv.Value.Name == name) 4553 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4490 { 4554 {
4491 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4555 m_host.TaskInventory.LockItemsForRead(false);
4492 { 4556 return inv.Value.AssetID.ToString();
4493 return inv.Value.AssetID.ToString(); 4557 }
4494 } 4558 else
4495 else 4559 {
4496 { 4560 m_host.TaskInventory.LockItemsForRead(false);
4497 return UUID.Zero.ToString(); 4561 return UUID.Zero.ToString();
4498 }
4499 } 4562 }
4500 } 4563 }
4501 } 4564 }
4565 m_host.TaskInventory.LockItemsForRead(false);
4502 4566
4503 return UUID.Zero.ToString(); 4567 return UUID.Zero.ToString();
4504 } 4568 }
@@ -5776,6 +5840,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5776 m_host.AddScriptLPS(1); 5840 m_host.AddScriptLPS(1);
5777 return World.SimulatorFPS; 5841 return World.SimulatorFPS;
5778 } 5842 }
5843
5779 5844
5780 /* particle system rules should be coming into this routine as doubles, that is 5845 /* particle system rules should be coming into this routine as doubles, that is
5781 rule[0] should be an integer from this list and rule[1] should be the arg 5846 rule[0] should be an integer from this list and rule[1] should be the arg
@@ -5993,14 +6058,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5993 6058
5994 protected UUID GetTaskInventoryItem(string name) 6059 protected UUID GetTaskInventoryItem(string name)
5995 { 6060 {
5996 lock (m_host.TaskInventory) 6061 m_host.TaskInventory.LockItemsForRead(true);
6062 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
5997 { 6063 {
5998 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6064 if (inv.Value.Name == name)
5999 { 6065 {
6000 if (inv.Value.Name == name) 6066 m_host.TaskInventory.LockItemsForRead(false);
6001 return inv.Key; 6067 return inv.Key;
6002 } 6068 }
6003 } 6069 }
6070 m_host.TaskInventory.LockItemsForRead(false);
6004 6071
6005 return UUID.Zero; 6072 return UUID.Zero;
6006 } 6073 }
@@ -6311,22 +6378,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6311 } 6378 }
6312 6379
6313 // copy the first script found with this inventory name 6380 // copy the first script found with this inventory name
6314 lock (m_host.TaskInventory) 6381 m_host.TaskInventory.LockItemsForRead(true);
6382 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6315 { 6383 {
6316 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6384 if (inv.Value.Name == name)
6317 { 6385 {
6318 if (inv.Value.Name == name) 6386 // make sure the object is a script
6387 if (10 == inv.Value.Type)
6319 { 6388 {
6320 // make sure the object is a script 6389 found = true;
6321 if (10 == inv.Value.Type) 6390 srcId = inv.Key;
6322 { 6391 break;
6323 found = true;
6324 srcId = inv.Key;
6325 break;
6326 }
6327 } 6392 }
6328 } 6393 }
6329 } 6394 }
6395 m_host.TaskInventory.LockItemsForRead(false);
6330 6396
6331 if (!found) 6397 if (!found)
6332 { 6398 {
@@ -8129,28 +8195,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8129 { 8195 {
8130 m_host.AddScriptLPS(1); 8196 m_host.AddScriptLPS(1);
8131 8197
8132 lock (m_host.TaskInventory) 8198 m_host.TaskInventory.LockItemsForRead(true);
8199 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8133 { 8200 {
8134 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8201 if (inv.Value.Name == item)
8135 { 8202 {
8136 if (inv.Value.Name == item) 8203 m_host.TaskInventory.LockItemsForRead(false);
8204 switch (mask)
8137 { 8205 {
8138 switch (mask) 8206 case 0:
8139 { 8207 return (int)inv.Value.BasePermissions;
8140 case 0: 8208 case 1:
8141 return (int)inv.Value.BasePermissions; 8209 return (int)inv.Value.CurrentPermissions;
8142 case 1: 8210 case 2:
8143 return (int)inv.Value.CurrentPermissions; 8211 return (int)inv.Value.GroupPermissions;
8144 case 2: 8212 case 3:
8145 return (int)inv.Value.GroupPermissions; 8213 return (int)inv.Value.EveryonePermissions;
8146 case 3: 8214 case 4:
8147 return (int)inv.Value.EveryonePermissions; 8215 return (int)inv.Value.NextPermissions;
8148 case 4:
8149 return (int)inv.Value.NextPermissions;
8150 }
8151 } 8216 }
8152 } 8217 }
8153 } 8218 }
8219 m_host.TaskInventory.LockItemsForRead(false);
8154 8220
8155 return -1; 8221 return -1;
8156 } 8222 }
@@ -8165,16 +8231,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8165 { 8231 {
8166 m_host.AddScriptLPS(1); 8232 m_host.AddScriptLPS(1);
8167 8233
8168 lock (m_host.TaskInventory) 8234 m_host.TaskInventory.LockItemsForRead(true);
8235 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8169 { 8236 {
8170 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8237 if (inv.Value.Name == item)
8171 { 8238 {
8172 if (inv.Value.Name == item) 8239 m_host.TaskInventory.LockItemsForRead(false);
8173 { 8240 return inv.Value.CreatorID.ToString();
8174 return inv.Value.CreatorID.ToString();
8175 }
8176 } 8241 }
8177 } 8242 }
8243 m_host.TaskInventory.LockItemsForRead(false);
8178 8244
8179 llSay(0, "No item name '" + item + "'"); 8245 llSay(0, "No item name '" + item + "'");
8180 8246
@@ -8698,16 +8764,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8698 { 8764 {
8699 m_host.AddScriptLPS(1); 8765 m_host.AddScriptLPS(1);
8700 8766
8701 lock (m_host.TaskInventory) 8767 m_host.TaskInventory.LockItemsForRead(true);
8768 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8702 { 8769 {
8703 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8770 if (inv.Value.Name == name)
8704 { 8771 {
8705 if (inv.Value.Name == name) 8772 m_host.TaskInventory.LockItemsForRead(false);
8706 { 8773 return inv.Value.Type;
8707 return inv.Value.Type;
8708 }
8709 } 8774 }
8710 } 8775 }
8776 m_host.TaskInventory.LockItemsForRead(false);
8711 8777
8712 return -1; 8778 return -1;
8713 } 8779 }
@@ -8738,17 +8804,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8738 if (invItemID == UUID.Zero) 8804 if (invItemID == UUID.Zero)
8739 return new LSL_Vector(); 8805 return new LSL_Vector();
8740 8806
8741 lock (m_host.TaskInventory) 8807 m_host.TaskInventory.LockItemsForRead(true);
8808 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8742 { 8809 {
8743 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8810 m_host.TaskInventory.LockItemsForRead(false);
8744 return new LSL_Vector(); 8811 return new LSL_Vector();
8812 }
8745 8813
8746 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8814 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8747 { 8815 {
8748 ShoutError("No permissions to track the camera"); 8816 ShoutError("No permissions to track the camera");
8749 return new LSL_Vector(); 8817 m_host.TaskInventory.LockItemsForRead(false);
8750 } 8818 return new LSL_Vector();
8751 } 8819 }
8820 m_host.TaskInventory.LockItemsForRead(false);
8752 8821
8753 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8822 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8754 if (presence != null) 8823 if (presence != null)
@@ -8766,17 +8835,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8766 if (invItemID == UUID.Zero) 8835 if (invItemID == UUID.Zero)
8767 return new LSL_Rotation(); 8836 return new LSL_Rotation();
8768 8837
8769 lock (m_host.TaskInventory) 8838 m_host.TaskInventory.LockItemsForRead(true);
8839 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8770 { 8840 {
8771 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8841 m_host.TaskInventory.LockItemsForRead(false);
8772 return new LSL_Rotation(); 8842 return new LSL_Rotation();
8773 8843 }
8774 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8844 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8775 { 8845 {
8776 ShoutError("No permissions to track the camera"); 8846 ShoutError("No permissions to track the camera");
8777 return new LSL_Rotation(); 8847 m_host.TaskInventory.LockItemsForRead(false);
8778 } 8848 return new LSL_Rotation();
8779 } 8849 }
8850 m_host.TaskInventory.LockItemsForRead(false);
8780 8851
8781 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8852 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8782 if (presence != null) 8853 if (presence != null)
@@ -8926,14 +8997,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8926 if (objectID == UUID.Zero) return; 8997 if (objectID == UUID.Zero) return;
8927 8998
8928 UUID agentID; 8999 UUID agentID;
8929 lock (m_host.TaskInventory) 9000 m_host.TaskInventory.LockItemsForRead(true);
8930 { 9001 // we need the permission first, to know which avatar we want to set the camera for
8931 // we need the permission first, to know which avatar we want to set the camera for 9002 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8932 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8933 9003
8934 if (agentID == UUID.Zero) return; 9004 if (agentID == UUID.Zero)
8935 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9005 {
9006 m_host.TaskInventory.LockItemsForRead(false);
9007 return;
9008 }
9009 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9010 {
9011 m_host.TaskInventory.LockItemsForRead(false);
9012 return;
8936 } 9013 }
9014 m_host.TaskInventory.LockItemsForRead(false);
8937 9015
8938 ScenePresence presence = World.GetScenePresence(agentID); 9016 ScenePresence presence = World.GetScenePresence(agentID);
8939 9017
@@ -8983,12 +9061,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8983 9061
8984 // we need the permission first, to know which avatar we want to clear the camera for 9062 // we need the permission first, to know which avatar we want to clear the camera for
8985 UUID agentID; 9063 UUID agentID;
8986 lock (m_host.TaskInventory) 9064 m_host.TaskInventory.LockItemsForRead(true);
9065 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9066 if (agentID == UUID.Zero)
8987 { 9067 {
8988 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9068 m_host.TaskInventory.LockItemsForRead(false);
8989 if (agentID == UUID.Zero) return; 9069 return;
8990 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
8991 } 9070 }
9071 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9072 {
9073 m_host.TaskInventory.LockItemsForRead(false);
9074 return;
9075 }
9076 m_host.TaskInventory.LockItemsForRead(false);
8992 9077
8993 ScenePresence presence = World.GetScenePresence(agentID); 9078 ScenePresence presence = World.GetScenePresence(agentID);
8994 9079
@@ -9445,15 +9530,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9445 9530
9446 internal UUID ScriptByName(string name) 9531 internal UUID ScriptByName(string name)
9447 { 9532 {
9448 lock (m_host.TaskInventory) 9533 m_host.TaskInventory.LockItemsForRead(true);
9534
9535 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9449 { 9536 {
9450 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9537 if (item.Type == 10 && item.Name == name)
9451 { 9538 {
9452 if (item.Type == 10 && item.Name == name) 9539 m_host.TaskInventory.LockItemsForRead(false);
9453 return item.ItemID; 9540 return item.ItemID;
9454 } 9541 }
9455 } 9542 }
9456 9543
9544 m_host.TaskInventory.LockItemsForRead(false);
9545
9457 return UUID.Zero; 9546 return UUID.Zero;
9458 } 9547 }
9459 9548
@@ -9494,6 +9583,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9494 { 9583 {
9495 m_host.AddScriptLPS(1); 9584 m_host.AddScriptLPS(1);
9496 9585
9586 //Clone is thread safe
9497 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9587 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9498 9588
9499 UUID assetID = UUID.Zero; 9589 UUID assetID = UUID.Zero;
@@ -9556,6 +9646,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9556 { 9646 {
9557 m_host.AddScriptLPS(1); 9647 m_host.AddScriptLPS(1);
9558 9648
9649 //Clone is thread safe
9559 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9650 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9560 9651
9561 UUID assetID = UUID.Zero; 9652 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 7fdbac8..7f739b1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -636,13 +636,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
636 } 636 }
637 637
638 // Teleport functions 638 // Teleport functions
639 public void osTeleportAgent(string agent, uint regionX, uint regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat) 639 public void osTeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
640 { 640 {
641 // High because there is no security check. High griefer potential 641 // High because there is no security check. High griefer potential
642 // 642 //
643 CheckThreatLevel(ThreatLevel.High, "osTeleportAgent"); 643 CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
644 644
645 ulong regionHandle = Util.UIntsToLong((regionX * (uint)Constants.RegionSize), (regionY * (uint)Constants.RegionSize)); 645 ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
646 646
647 m_host.AddScriptLPS(1); 647 m_host.AddScriptLPS(1);
648 UUID agentId = new UUID(); 648 UUID agentId = new UUID();
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 if (target != null) 728 if (target != null)
729 { 729 {
730 UUID animID=UUID.Zero; 730 UUID animID=UUID.Zero;
731 lock (m_host.TaskInventory) 731 m_host.TaskInventory.LockItemsForRead(true);
732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
732 { 733 {
733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 734 if (inv.Value.Name == animation)
734 { 735 {
735 if (inv.Value.Name == animation) 736 if (inv.Value.Type == (int)AssetType.Animation)
736 { 737 animID = inv.Value.AssetID;
737 if (inv.Value.Type == (int)AssetType.Animation) 738 continue;
738 animID = inv.Value.AssetID;
739 continue;
740 }
741 } 739 }
742 } 740 }
741 m_host.TaskInventory.LockItemsForRead(false);
743 if (animID == UUID.Zero) 742 if (animID == UUID.Zero)
744 target.Animator.AddAnimation(animation, m_host.UUID); 743 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 744 else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
761 if (target != null) 760 if (target != null)
762 { 761 {
763 UUID animID=UUID.Zero; 762 UUID animID=UUID.Zero;
764 lock (m_host.TaskInventory) 763 m_host.TaskInventory.LockItemsForRead(true);
764 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
765 { 765 {
766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 766 if (inv.Value.Name == animation)
767 { 767 {
768 if (inv.Value.Name == animation) 768 if (inv.Value.Type == (int)AssetType.Animation)
769 { 769 animID = inv.Value.AssetID;
770 if (inv.Value.Type == (int)AssetType.Animation) 770 continue;
771 animID = inv.Value.AssetID;
772 continue;
773 }
774 } 771 }
775 } 772 }
773 m_host.TaskInventory.LockItemsForRead(false);
776 774
777 if (animID == UUID.Zero) 775 if (animID == UUID.Zero)
778 target.Animator.RemoveAnimation(animation); 776 target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1541 1539
1542 if (!UUID.TryParse(name, out assetID)) 1540 if (!UUID.TryParse(name, out assetID))
1543 { 1541 {
1542 m_host.TaskInventory.LockItemsForRead(true);
1544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1543 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1545 { 1544 {
1546 if (item.Type == 7 && item.Name == name) 1545 if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1548 assetID = item.AssetID; 1547 assetID = item.AssetID;
1549 } 1548 }
1550 } 1549 }
1550 m_host.TaskInventory.LockItemsForRead(false);
1551 } 1551 }
1552 1552
1553 if (assetID == UUID.Zero) 1553 if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1594 1594
1595 if (!UUID.TryParse(name, out assetID)) 1595 if (!UUID.TryParse(name, out assetID))
1596 { 1596 {
1597 m_host.TaskInventory.LockItemsForRead(true);
1597 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1598 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1598 { 1599 {
1599 if (item.Type == 7 && item.Name == name) 1600 if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 assetID = item.AssetID; 1602 assetID = item.AssetID;
1602 } 1603 }
1603 } 1604 }
1605 m_host.TaskInventory.LockItemsForRead(false);
1604 } 1606 }
1605 1607
1606 if (assetID == UUID.Zero) 1608 if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 1653
1652 if (!UUID.TryParse(name, out assetID)) 1654 if (!UUID.TryParse(name, out assetID))
1653 { 1655 {
1656 m_host.TaskInventory.LockItemsForRead(true);
1654 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1657 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1655 { 1658 {
1656 if (item.Type == 7 && item.Name == name) 1659 if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1658 assetID = item.AssetID; 1661 assetID = item.AssetID;
1659 } 1662 }
1660 } 1663 }
1664 m_host.TaskInventory.LockItemsForRead(false);
1661 } 1665 }
1662 1666
1663 if (assetID == UUID.Zero) 1667 if (assetID == UUID.Zero)
@@ -1948,5 +1952,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1948 1952
1949 return key.ToString(); 1953 return key.ToString();
1950 } 1954 }
1955
1956 /// <summary>
1957 /// Return information regarding various simulator statistics (sim fps, physics fps, time
1958 /// dilation, total number of prims, total number of active scripts, script lps, various
1959 /// timing data, packets in/out, etc. Basically much the information that's shown in the
1960 /// client's Statistics Bar (Ctrl-Shift-1)
1961 /// </summary>
1962 /// <returns>List of floats</returns>
1963 public LSL_List osGetRegionStats()
1964 {
1965 CheckThreatLevel(ThreatLevel.Moderate, "osGetRegionStats");
1966 m_host.AddScriptLPS(1);
1967 LSL_List ret = new LSL_List();
1968 float[] stats = World.SimulatorStats;
1969
1970 for (int i = 0; i < 21; i++)
1971 {
1972 ret.Add(new LSL_Float( stats[i] ));
1973 }
1974 return ret;
1975 }
1976
1951 } 1977 }
1952} 1978}