diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
6 files changed, 2188 insertions, 1005 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0bdd84a..b0b1b16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -156,6 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
156 | get { return m_ScriptEngine.World; } | 170 | get { return m_ScriptEngine.World; } |
157 | } | 171 | } |
158 | 172 | ||
173 | [DebuggerNonUserCode] | ||
159 | public void state(string newState) | 174 | public void state(string newState) |
160 | { | 175 | { |
161 | m_ScriptEngine.SetState(m_itemID, newState); | 176 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -165,6 +180,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
165 | /// Reset the named script. The script must be present | 180 | /// Reset the named script. The script must be present |
166 | /// in the same prim. | 181 | /// in the same prim. |
167 | /// </summary> | 182 | /// </summary> |
183 | [DebuggerNonUserCode] | ||
168 | public void llResetScript() | 184 | public void llResetScript() |
169 | { | 185 | { |
170 | m_host.AddScriptLPS(1); | 186 | m_host.AddScriptLPS(1); |
@@ -221,9 +237,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
221 | } | 237 | } |
222 | } | 238 | } |
223 | 239 | ||
240 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
241 | { | ||
242 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
243 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
244 | return ret; | ||
245 | |||
246 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
247 | |||
248 | switch (linkType) | ||
249 | { | ||
250 | case ScriptBaseClass.LINK_SET: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ROOT: | ||
254 | return ret; | ||
255 | |||
256 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
257 | return avs; | ||
258 | |||
259 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
260 | return avs; | ||
261 | |||
262 | case ScriptBaseClass.LINK_THIS: | ||
263 | return ret; | ||
264 | |||
265 | default: | ||
266 | if (linkType < 0) | ||
267 | return ret; | ||
268 | |||
269 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
270 | |||
271 | if (linkType <= partCount) | ||
272 | { | ||
273 | return ret; | ||
274 | } | ||
275 | else | ||
276 | { | ||
277 | linkType = linkType - partCount; | ||
278 | if (linkType > avs.Count) | ||
279 | { | ||
280 | return ret; | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | ret.Add(avs[linkType-1]); | ||
285 | return ret; | ||
286 | } | ||
287 | } | ||
288 | } | ||
289 | } | ||
290 | |||
224 | public List<SceneObjectPart> GetLinkParts(int linkType) | 291 | public List<SceneObjectPart> GetLinkParts(int linkType) |
225 | { | 292 | { |
226 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 293 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
294 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
295 | return ret; | ||
227 | ret.Add(m_host); | 296 | ret.Add(m_host); |
228 | 297 | ||
229 | switch (linkType) | 298 | switch (linkType) |
@@ -270,40 +339,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
270 | protected UUID InventorySelf() | 339 | protected UUID InventorySelf() |
271 | { | 340 | { |
272 | UUID invItemID = new UUID(); | 341 | UUID invItemID = new UUID(); |
273 | 342 | bool unlock = false; | |
274 | lock (m_host.TaskInventory) | 343 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
275 | { | 344 | { |
276 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 345 | m_host.TaskInventory.LockItemsForRead(true); |
346 | unlock = true; | ||
347 | } | ||
348 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
349 | { | ||
350 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
277 | { | 351 | { |
278 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 352 | invItemID = inv.Key; |
279 | { | 353 | break; |
280 | invItemID = inv.Key; | ||
281 | break; | ||
282 | } | ||
283 | } | 354 | } |
284 | } | 355 | } |
285 | 356 | if (unlock) | |
357 | { | ||
358 | m_host.TaskInventory.LockItemsForRead(false); | ||
359 | } | ||
286 | return invItemID; | 360 | return invItemID; |
287 | } | 361 | } |
288 | 362 | ||
289 | protected UUID InventoryKey(string name, int type) | 363 | protected UUID InventoryKey(string name, int type) |
290 | { | 364 | { |
291 | m_host.AddScriptLPS(1); | 365 | m_host.AddScriptLPS(1); |
292 | 366 | m_host.TaskInventory.LockItemsForRead(true); | |
293 | lock (m_host.TaskInventory) | 367 | |
368 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
294 | { | 369 | { |
295 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 370 | if (inv.Value.Name == name) |
296 | { | 371 | { |
297 | if (inv.Value.Name == name) | 372 | m_host.TaskInventory.LockItemsForRead(false); |
373 | |||
374 | if (inv.Value.Type != type) | ||
298 | { | 375 | { |
299 | if (inv.Value.Type != type) | 376 | return UUID.Zero; |
300 | return UUID.Zero; | ||
301 | |||
302 | return inv.Value.AssetID; | ||
303 | } | 377 | } |
378 | |||
379 | return inv.Value.AssetID; | ||
304 | } | 380 | } |
305 | } | 381 | } |
306 | 382 | ||
383 | m_host.TaskInventory.LockItemsForRead(false); | ||
307 | return UUID.Zero; | 384 | return UUID.Zero; |
308 | } | 385 | } |
309 | 386 | ||
@@ -311,17 +388,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
311 | { | 388 | { |
312 | m_host.AddScriptLPS(1); | 389 | m_host.AddScriptLPS(1); |
313 | 390 | ||
314 | lock (m_host.TaskInventory) | 391 | |
392 | m_host.TaskInventory.LockItemsForRead(true); | ||
393 | |||
394 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
315 | { | 395 | { |
316 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 396 | if (inv.Value.Name == name) |
317 | { | 397 | { |
318 | if (inv.Value.Name == name) | 398 | m_host.TaskInventory.LockItemsForRead(false); |
319 | { | 399 | return inv.Value.AssetID; |
320 | return inv.Value.AssetID; | ||
321 | } | ||
322 | } | 400 | } |
323 | } | 401 | } |
324 | 402 | ||
403 | m_host.TaskInventory.LockItemsForRead(false); | ||
404 | |||
405 | |||
325 | return UUID.Zero; | 406 | return UUID.Zero; |
326 | } | 407 | } |
327 | 408 | ||
@@ -463,31 +544,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
463 | 544 | ||
464 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 545 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
465 | 546 | ||
466 | /// <summary> | 547 | // Utility function for llRot2Euler |
467 | /// Convert an LSL rotation to a Euler vector. | 548 | |
468 | /// </summary> | 549 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
469 | /// <remarks> | 550 | protected double NormalizeAngle(double angle) |
470 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
471 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
472 | /// </remarks> | ||
473 | /// <param name="r"></param> | ||
474 | /// <returns></returns> | ||
475 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
476 | { | 551 | { |
477 | m_host.AddScriptLPS(1); | 552 | if (angle > -Math.PI && angle < Math.PI) |
553 | return angle; | ||
554 | |||
555 | int numPis = (int)(Math.PI / angle); | ||
556 | double remainder = angle - Math.PI * numPis; | ||
557 | if (numPis % 2 == 1) | ||
558 | return Math.PI - angle; | ||
559 | return remainder; | ||
560 | } | ||
478 | 561 | ||
479 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 562 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
480 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 563 | { |
481 | if (m == 0.0) return new LSL_Vector(); | 564 | m_host.AddScriptLPS(1); |
482 | double x = Math.Atan2(-v.y, v.z); | 565 | LSL_Vector eul = new LSL_Vector(); |
483 | double sin = v.x / m; | ||
484 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | ||
485 | double y = Math.Asin(sin); | ||
486 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
487 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
488 | double z = Math.Atan2(v.y, v.x); | ||
489 | 566 | ||
490 | return new LSL_Vector(x, y, z); | 567 | double sqw = q1.s*q1.s; |
568 | double sqx = q1.x*q1.x; | ||
569 | double sqy = q1.z*q1.z; | ||
570 | double sqz = q1.y*q1.y; | ||
571 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
572 | double test = q1.x*q1.z + q1.y*q1.s; | ||
573 | if (test > 0.4999*unit) { // singularity at north pole | ||
574 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
575 | eul.y = Math.PI/2; | ||
576 | eul.x = 0; | ||
577 | return eul; | ||
578 | } | ||
579 | if (test < -0.4999*unit) { // singularity at south pole | ||
580 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
581 | eul.y = -Math.PI/2; | ||
582 | eul.x = 0; | ||
583 | return eul; | ||
584 | } | ||
585 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
586 | eul.y = Math.Asin(2*test/unit); | ||
587 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
588 | return eul; | ||
491 | } | 589 | } |
492 | 590 | ||
493 | /* From wiki: | 591 | /* From wiki: |
@@ -689,77 +787,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 787 | { |
690 | //A and B should both be normalized | 788 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 789 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 790 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 791 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 792 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 793 | double dotProduct = LSL_Vector.Dot(a, b); |
794 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
795 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
796 | double angle = Math.Acos(dotProduct / magProduct); | ||
797 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
798 | double s = Math.Sin(angle / 2); | ||
799 | |||
800 | double x = axis.x * s; | ||
801 | double y = axis.y * s; | ||
802 | double z = axis.z * s; | ||
803 | double w = Math.Cos(angle / 2); | ||
804 | |||
805 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
806 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
807 | |||
808 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
809 | */ | ||
810 | |||
811 | // This method mimics the 180 errors found in SL | ||
812 | // See www.euclideanspace.com... angleBetween | ||
813 | LSL_Vector vec_a = a; | ||
814 | LSL_Vector vec_b = b; | ||
815 | |||
816 | // Eliminate zero length | ||
817 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
818 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
819 | if (vec_a_mag < 0.00001 || | ||
820 | vec_b_mag < 0.00001) | ||
696 | { | 821 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 822 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 823 | } |
699 | else | 824 | |
825 | // Normalize | ||
826 | vec_a = llVecNorm(vec_a); | ||
827 | vec_b = llVecNorm(vec_b); | ||
828 | |||
829 | // Calculate axis and rotation angle | ||
830 | LSL_Vector axis = vec_a % vec_b; | ||
831 | LSL_Float cos_theta = vec_a * vec_b; | ||
832 | |||
833 | // Check if parallel | ||
834 | if (cos_theta > 0.99999) | ||
700 | { | 835 | { |
701 | a = LSL_Vector.Norm(a); | 836 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 837 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 838 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 839 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 840 | else if (cos_theta < -0.99999) |
706 | // | 841 | { |
707 | // Check for vectors 180 degrees apart. | 842 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 843 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 844 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 845 | } |
711 | // First assume X axis is orthogonal to the vectors. | 846 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 847 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 848 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 849 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 850 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 851 | s = Math.Cos(theta); |
717 | { | 852 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 853 | x = axis.x * t; |
719 | } | 854 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 855 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 856 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 857 | } |
760 | return rotBetween; | ||
761 | } | 858 | } |
762 | 859 | ||
763 | public void llWhisper(int channelID, string text) | 860 | public void llWhisper(int channelID, string text) |
764 | { | 861 | { |
765 | m_host.AddScriptLPS(1); | 862 | m_host.AddScriptLPS(1); |
@@ -779,6 +876,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 876 | { |
780 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
781 | 878 | ||
879 | if (channelID == 0) | ||
880 | m_SayShoutCount++; | ||
881 | |||
882 | if (m_SayShoutCount >= 11) | ||
883 | ScriptSleep(2000); | ||
884 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 885 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 886 | { |
784 | Console.WriteLine(text); | 887 | Console.WriteLine(text); |
@@ -801,6 +904,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 904 | { |
802 | m_host.AddScriptLPS(1); | 905 | m_host.AddScriptLPS(1); |
803 | 906 | ||
907 | if (channelID == 0) | ||
908 | m_SayShoutCount++; | ||
909 | |||
910 | if (m_SayShoutCount >= 11) | ||
911 | ScriptSleep(2000); | ||
912 | |||
804 | if (text.Length > 1023) | 913 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 914 | text = text.Substring(0, 1023); |
806 | 915 | ||
@@ -1101,10 +1210,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1210 | return detectedParams.TouchUV; |
1102 | } | 1211 | } |
1103 | 1212 | ||
1213 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1214 | public virtual void llDie() |
1105 | { | 1215 | { |
1106 | m_host.AddScriptLPS(1); | 1216 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1217 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1218 | } |
1109 | 1219 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1220 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1287,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1287 | ||
1178 | public void llSetStatus(int status, int value) | 1288 | public void llSetStatus(int status, int value) |
1179 | { | 1289 | { |
1290 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1291 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1292 | m_host.AddScriptLPS(1); |
1181 | 1293 | ||
1182 | int statusrotationaxis = 0; | 1294 | int statusrotationaxis = 0; |
@@ -1406,6 +1518,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1518 | { |
1407 | m_host.AddScriptLPS(1); | 1519 | m_host.AddScriptLPS(1); |
1408 | 1520 | ||
1521 | SetColor(m_host, color, face); | ||
1522 | } | ||
1523 | |||
1524 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1525 | { | ||
1526 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1527 | return; | ||
1528 | |||
1529 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1530 | Color4 texcolor; | ||
1531 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1532 | { | ||
1533 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1534 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1535 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1536 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1537 | tex.FaceTextures[face].RGBA = texcolor; | ||
1538 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1539 | return; | ||
1540 | } | ||
1541 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1542 | { | ||
1543 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1544 | { | ||
1545 | if (tex.FaceTextures[i] != null) | ||
1546 | { | ||
1547 | texcolor = tex.FaceTextures[i].RGBA; | ||
1548 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1549 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1550 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1551 | tex.FaceTextures[i].RGBA = texcolor; | ||
1552 | } | ||
1553 | texcolor = tex.DefaultTexture.RGBA; | ||
1554 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1555 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1556 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1557 | tex.DefaultTexture.RGBA = texcolor; | ||
1558 | } | ||
1559 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1560 | return; | ||
1561 | } | ||
1562 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1563 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1564 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1565 | ||
@@ -1414,6 +1568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1568 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1569 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1570 | { |
1571 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1572 | return; | ||
1573 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1574 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1575 | MappingType textype; |
1419 | textype = MappingType.Default; | 1576 | textype = MappingType.Default; |
@@ -1444,6 +1601,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1601 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1602 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1603 | { |
1604 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1605 | return; | ||
1606 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1607 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1608 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1609 | { |
@@ -1469,6 +1629,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1629 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1630 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1631 | { |
1632 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1633 | return; | ||
1472 | 1634 | ||
1473 | Shininess sval = new Shininess(); | 1635 | Shininess sval = new Shininess(); |
1474 | 1636 | ||
@@ -1519,6 +1681,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1681 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1682 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1683 | { |
1684 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1685 | return; | ||
1686 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1687 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1688 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1689 | { |
@@ -1579,13 +1744,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1744 | m_host.AddScriptLPS(1); |
1580 | 1745 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1746 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1747 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1748 | { |
1584 | SetAlpha(part, alpha, face); | 1749 | try |
1750 | { | ||
1751 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1752 | foreach (SceneObjectPart part in parts) | ||
1753 | SetAlpha(part, alpha, face); | ||
1754 | } | ||
1755 | finally | ||
1756 | { | ||
1757 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1758 | } | ||
1759 | } | ||
1585 | } | 1760 | } |
1586 | 1761 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1762 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1763 | { |
1764 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1765 | return; | ||
1766 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1767 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1768 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1769 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1816,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1816 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1817 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1818 | { |
1641 | if (part == null) | 1819 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1820 | return; |
1643 | 1821 | ||
1644 | if (flexi) | 1822 | if (flexi) |
@@ -1672,7 +1850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1672 | /// <param name="falloff"></param> | 1850 | /// <param name="falloff"></param> |
1673 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1851 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1674 | { | 1852 | { |
1675 | if (part == null) | 1853 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1676 | return; | 1854 | return; |
1677 | 1855 | ||
1678 | if (light) | 1856 | if (light) |
@@ -1749,15 +1927,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1749 | m_host.AddScriptLPS(1); | 1927 | m_host.AddScriptLPS(1); |
1750 | 1928 | ||
1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1929 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1752 | 1930 | if (parts.Count > 0) | |
1753 | foreach (SceneObjectPart part in parts) | 1931 | { |
1754 | SetTexture(part, texture, face); | 1932 | try |
1755 | 1933 | { | |
1934 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1935 | foreach (SceneObjectPart part in parts) | ||
1936 | SetTexture(part, texture, face); | ||
1937 | } | ||
1938 | finally | ||
1939 | { | ||
1940 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1941 | } | ||
1942 | } | ||
1756 | ScriptSleep(200); | 1943 | ScriptSleep(200); |
1757 | } | 1944 | } |
1758 | 1945 | ||
1759 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1946 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1760 | { | 1947 | { |
1948 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1949 | return; | ||
1950 | |||
1761 | UUID textureID = new UUID(); | 1951 | UUID textureID = new UUID(); |
1762 | 1952 | ||
1763 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1953 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1802,6 +1992,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1802 | 1992 | ||
1803 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1993 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1804 | { | 1994 | { |
1995 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1996 | return; | ||
1997 | |||
1805 | Primitive.TextureEntry tex = part.Shape.Textures; | 1998 | Primitive.TextureEntry tex = part.Shape.Textures; |
1806 | if (face >= 0 && face < GetNumberOfSides(part)) | 1999 | if (face >= 0 && face < GetNumberOfSides(part)) |
1807 | { | 2000 | { |
@@ -1838,6 +2031,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1838 | 2031 | ||
1839 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2032 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1840 | { | 2033 | { |
2034 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2035 | return; | ||
2036 | |||
1841 | Primitive.TextureEntry tex = part.Shape.Textures; | 2037 | Primitive.TextureEntry tex = part.Shape.Textures; |
1842 | if (face >= 0 && face < GetNumberOfSides(part)) | 2038 | if (face >= 0 && face < GetNumberOfSides(part)) |
1843 | { | 2039 | { |
@@ -1874,6 +2070,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 2070 | ||
1875 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2071 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1876 | { | 2072 | { |
2073 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2074 | return; | ||
2075 | |||
1877 | Primitive.TextureEntry tex = part.Shape.Textures; | 2076 | Primitive.TextureEntry tex = part.Shape.Textures; |
1878 | if (face >= 0 && face < GetNumberOfSides(part)) | 2077 | if (face >= 0 && face < GetNumberOfSides(part)) |
1879 | { | 2078 | { |
@@ -1980,24 +2179,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1980 | 2179 | ||
1981 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2180 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1982 | { | 2181 | { |
1983 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2182 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1984 | LSL_Vector currentPos = GetPartLocalPos(part); | 2183 | return; |
1985 | 2184 | ||
1986 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2185 | LSL_Vector currentPos = GetPartLocalPos(part); |
1987 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2186 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); |
1988 | 2187 | ||
1989 | if (part.ParentGroup.RootPart == part) | 2188 | if (part.ParentGroup.RootPart == part) |
1990 | { | 2189 | { |
1991 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1992 | targetPos.z = ground; | ||
1993 | SceneObjectGroup parent = part.ParentGroup; | 2190 | SceneObjectGroup parent = part.ParentGroup; |
1994 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2191 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1995 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1996 | } | 2192 | } |
1997 | else | 2193 | else |
1998 | { | 2194 | { |
1999 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2195 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
2000 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
2001 | SceneObjectGroup parent = part.ParentGroup; | 2196 | SceneObjectGroup parent = part.ParentGroup; |
2002 | parent.HasGroupChanged = true; | 2197 | parent.HasGroupChanged = true; |
2003 | parent.ScheduleGroupForTerseUpdate(); | 2198 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2028,11 +2223,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2028 | } | 2223 | } |
2029 | else | 2224 | else |
2030 | { | 2225 | { |
2031 | if (m_host.IsRoot) | 2226 | if (part.IsRoot) |
2032 | { | 2227 | { |
2033 | return new LSL_Vector(m_host.AttachedPos.X, | 2228 | return new LSL_Vector(part.AttachedPos.X, |
2034 | m_host.AttachedPos.Y, | 2229 | part.AttachedPos.Y, |
2035 | m_host.AttachedPos.Z); | 2230 | part.AttachedPos.Z); |
2036 | } | 2231 | } |
2037 | else | 2232 | else |
2038 | { | 2233 | { |
@@ -2048,9 +2243,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2048 | m_host.AddScriptLPS(1); | 2243 | m_host.AddScriptLPS(1); |
2049 | 2244 | ||
2050 | // try to let this work as in SL... | 2245 | // try to let this work as in SL... |
2051 | if (m_host.ParentID == 0) | 2246 | if (m_host.LinkNum < 2) |
2052 | { | 2247 | { |
2053 | // special case: If we are root, rotate complete SOG to new rotation | 2248 | // Special case: If we are root, rotate complete SOG to new |
2249 | // rotation. | ||
2250 | // We are root if the link number is 0 (single prim) or 1 | ||
2251 | // (root prim). ParentID may be nonzero in attachments and | ||
2252 | // using it would cause attachments and HUDs to rotate | ||
2253 | // to the wrong positions. | ||
2054 | SetRot(m_host, Rot2Quaternion(rot)); | 2254 | SetRot(m_host, Rot2Quaternion(rot)); |
2055 | } | 2255 | } |
2056 | else | 2256 | else |
@@ -2075,6 +2275,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2075 | 2275 | ||
2076 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2276 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2077 | { | 2277 | { |
2278 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2279 | return; | ||
2280 | |||
2078 | part.UpdateRotation(rot); | 2281 | part.UpdateRotation(rot); |
2079 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2282 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2080 | 2283 | ||
@@ -2698,12 +2901,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2698 | 2901 | ||
2699 | m_host.AddScriptLPS(1); | 2902 | m_host.AddScriptLPS(1); |
2700 | 2903 | ||
2904 | m_host.TaskInventory.LockItemsForRead(true); | ||
2701 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2905 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2702 | 2906 | m_host.TaskInventory.LockItemsForRead(false); | |
2703 | lock (m_host.TaskInventory) | ||
2704 | { | ||
2705 | item = m_host.TaskInventory[invItemID]; | ||
2706 | } | ||
2707 | 2907 | ||
2708 | if (item.PermsGranter == UUID.Zero) | 2908 | if (item.PermsGranter == UUID.Zero) |
2709 | return 0; | 2909 | return 0; |
@@ -2771,64 +2971,69 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2771 | { | 2971 | { |
2772 | m_host.AddScriptLPS(1); | 2972 | m_host.AddScriptLPS(1); |
2773 | 2973 | ||
2774 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | 2974 | Util.FireAndForget(delegate (object x) |
2775 | return; | 2975 | { |
2776 | float dist = (float)llVecDist(llGetPos(), pos); | 2976 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
2977 | return; | ||
2978 | float dist = (float)llVecDist(llGetPos(), pos); | ||
2777 | 2979 | ||
2778 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2980 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2779 | return; | 2981 | return; |
2780 | 2982 | ||
2781 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2983 | //Clone is thread-safe |
2984 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | ||
2782 | 2985 | ||
2783 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2986 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
2784 | { | ||
2785 | if (inv.Value.Name == inventory) | ||
2786 | { | 2987 | { |
2787 | // make sure we're an object. | 2988 | if (inv.Value.Name == inventory) |
2788 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
2789 | { | 2989 | { |
2790 | llSay(0, "Unable to create requested object. Object is missing from database."); | 2990 | // make sure we're an object. |
2791 | return; | 2991 | if (inv.Value.InvType != (int)InventoryType.Object) |
2792 | } | 2992 | { |
2993 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
2994 | return; | ||
2995 | } | ||
2793 | 2996 | ||
2794 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | 2997 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); |
2795 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | 2998 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); |
2796 | 2999 | ||
2797 | // need the magnitude later | 3000 | // need the magnitude later |
2798 | float velmag = (float)Util.GetMagnitude(llvel); | 3001 | // float velmag = (float)Util.GetMagnitude(llvel); |
2799 | 3002 | ||
2800 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); | 3003 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); |
2801 | 3004 | ||
2802 | // If either of these are null, then there was an unknown error. | 3005 | // If either of these are null, then there was an unknown error. |
2803 | if (new_group == null) | 3006 | if (new_group == null) |
2804 | continue; | 3007 | continue; |
2805 | 3008 | ||
2806 | // objects rezzed with this method are die_at_edge by default. | 3009 | // objects rezzed with this method are die_at_edge by default. |
2807 | new_group.RootPart.SetDieAtEdge(true); | 3010 | new_group.RootPart.SetDieAtEdge(true); |
2808 | 3011 | ||
2809 | new_group.ResumeScripts(); | 3012 | new_group.ResumeScripts(); |
2810 | 3013 | ||
2811 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 3014 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
2812 | "object_rez", new Object[] { | 3015 | "object_rez", new Object[] { |
2813 | new LSL_String( | 3016 | new LSL_String( |
2814 | new_group.RootPart.UUID.ToString()) }, | 3017 | new_group.RootPart.UUID.ToString()) }, |
2815 | new DetectParams[0])); | 3018 | new DetectParams[0])); |
2816 | 3019 | ||
2817 | float groupmass = new_group.GetMass(); | 3020 | float groupmass = new_group.GetMass(); |
2818 | 3021 | ||
2819 | if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) | 3022 | if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) |
2820 | { | 3023 | { |
2821 | //Recoil. | 3024 | //Recoil. |
2822 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | 3025 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); |
3026 | } | ||
3027 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
3028 | return; | ||
2823 | } | 3029 | } |
2824 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2825 | ScriptSleep((int)((groupmass * velmag) / 10)); | ||
2826 | ScriptSleep(100); | ||
2827 | return; | ||
2828 | } | 3030 | } |
2829 | } | ||
2830 | 3031 | ||
2831 | llSay(0, "Could not find object " + inventory); | 3032 | llSay(0, "Could not find object " + inventory); |
3033 | }); | ||
3034 | |||
3035 | //ScriptSleep((int)((groupmass * velmag) / 10)); | ||
3036 | ScriptSleep(100); | ||
2832 | } | 3037 | } |
2833 | 3038 | ||
2834 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | 3039 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
@@ -2839,34 +3044,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2839 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3044 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2840 | { | 3045 | { |
2841 | m_host.AddScriptLPS(1); | 3046 | m_host.AddScriptLPS(1); |
2842 | // Determine where we are looking from | ||
2843 | LSL_Vector from = llGetPos(); | ||
2844 | 3047 | ||
2845 | // Work out the normalised vector from the source to the target | 3048 | // Get the normalized vector to the target |
2846 | LSL_Vector delta = llVecNorm(target - from); | 3049 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
2847 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2848 | 3050 | ||
2849 | // Calculate the yaw | 3051 | // Get the bearing (yaw) |
2850 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3052 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
2851 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | 3053 | a1.z = llAtan2(d1.y, d1.x); |
2852 | 3054 | ||
2853 | // Calculate pitch | 3055 | // Get the elevation (pitch) |
2854 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3056 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3057 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); | ||
2855 | 3058 | ||
2856 | // we need to convert from a vector describing | 3059 | LSL_Rotation r1 = llEuler2Rot(a1); |
2857 | // the angles of rotation in radians into rotation value | 3060 | LSL_Rotation r2 = llEuler2Rot(a2); |
3061 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); | ||
2858 | 3062 | ||
2859 | LSL_Rotation rot = llEuler2Rot(angle); | 3063 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
2860 | |||
2861 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | ||
2862 | // set the rotation of the object, copy that behavior | ||
2863 | if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) | ||
2864 | { | 3064 | { |
2865 | llSetRot(rot); | 3065 | // Do nothing if either value is 0 (this has been checked in SL) |
3066 | if (strength <= 0.0 || damping <= 0.0) | ||
3067 | return; | ||
3068 | |||
3069 | llSetRot(r3 * r2 * r1); | ||
2866 | } | 3070 | } |
2867 | else | 3071 | else |
2868 | { | 3072 | { |
2869 | m_host.StartLookAt(Rot2Quaternion(rot), (float)strength, (float)damping); | 3073 | if (strength == 0) |
3074 | { | ||
3075 | llSetRot(r3 * r2 * r1); | ||
3076 | return; | ||
3077 | } | ||
3078 | |||
3079 | m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping); | ||
2870 | } | 3080 | } |
2871 | } | 3081 | } |
2872 | 3082 | ||
@@ -2916,13 +3126,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2916 | { | 3126 | { |
2917 | TaskInventoryItem item; | 3127 | TaskInventoryItem item; |
2918 | 3128 | ||
2919 | lock (m_host.TaskInventory) | 3129 | m_host.TaskInventory.LockItemsForRead(true); |
3130 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2920 | { | 3131 | { |
2921 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3132 | m_host.TaskInventory.LockItemsForRead(false); |
2922 | return; | 3133 | return; |
2923 | else | 3134 | } |
2924 | item = m_host.TaskInventory[InventorySelf()]; | 3135 | else |
3136 | { | ||
3137 | item = m_host.TaskInventory[InventorySelf()]; | ||
2925 | } | 3138 | } |
3139 | m_host.TaskInventory.LockItemsForRead(false); | ||
2926 | 3140 | ||
2927 | if (item.PermsGranter != UUID.Zero) | 3141 | if (item.PermsGranter != UUID.Zero) |
2928 | { | 3142 | { |
@@ -2944,13 +3158,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2944 | { | 3158 | { |
2945 | TaskInventoryItem item; | 3159 | TaskInventoryItem item; |
2946 | 3160 | ||
3161 | m_host.TaskInventory.LockItemsForRead(true); | ||
2947 | lock (m_host.TaskInventory) | 3162 | lock (m_host.TaskInventory) |
2948 | { | 3163 | { |
3164 | |||
2949 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3165 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3166 | { | ||
3167 | m_host.TaskInventory.LockItemsForRead(false); | ||
2950 | return; | 3168 | return; |
3169 | } | ||
2951 | else | 3170 | else |
3171 | { | ||
2952 | item = m_host.TaskInventory[InventorySelf()]; | 3172 | item = m_host.TaskInventory[InventorySelf()]; |
3173 | } | ||
2953 | } | 3174 | } |
3175 | m_host.TaskInventory.LockItemsForRead(false); | ||
2954 | 3176 | ||
2955 | m_host.AddScriptLPS(1); | 3177 | m_host.AddScriptLPS(1); |
2956 | 3178 | ||
@@ -2982,19 +3204,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2982 | { | 3204 | { |
2983 | m_host.AddScriptLPS(1); | 3205 | m_host.AddScriptLPS(1); |
2984 | 3206 | ||
2985 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2986 | // return; | ||
2987 | |||
2988 | TaskInventoryItem item; | 3207 | TaskInventoryItem item; |
2989 | 3208 | ||
2990 | lock (m_host.TaskInventory) | 3209 | m_host.TaskInventory.LockItemsForRead(true); |
3210 | |||
3211 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2991 | { | 3212 | { |
2992 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3213 | m_host.TaskInventory.LockItemsForRead(false); |
2993 | return; | 3214 | return; |
2994 | else | 3215 | } |
2995 | item = m_host.TaskInventory[InventorySelf()]; | 3216 | else |
3217 | { | ||
3218 | item = m_host.TaskInventory[InventorySelf()]; | ||
2996 | } | 3219 | } |
2997 | 3220 | ||
3221 | m_host.TaskInventory.LockItemsForRead(false); | ||
3222 | |||
2998 | if (item.PermsGranter != m_host.OwnerID) | 3223 | if (item.PermsGranter != m_host.OwnerID) |
2999 | return; | 3224 | return; |
3000 | 3225 | ||
@@ -3019,13 +3244,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3019 | 3244 | ||
3020 | TaskInventoryItem item; | 3245 | TaskInventoryItem item; |
3021 | 3246 | ||
3022 | lock (m_host.TaskInventory) | 3247 | m_host.TaskInventory.LockItemsForRead(true); |
3248 | |||
3249 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3023 | { | 3250 | { |
3024 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3251 | m_host.TaskInventory.LockItemsForRead(false); |
3025 | return; | 3252 | return; |
3026 | else | ||
3027 | item = m_host.TaskInventory[InventorySelf()]; | ||
3028 | } | 3253 | } |
3254 | else | ||
3255 | { | ||
3256 | item = m_host.TaskInventory[InventorySelf()]; | ||
3257 | } | ||
3258 | m_host.TaskInventory.LockItemsForRead(false); | ||
3259 | |||
3029 | 3260 | ||
3030 | if (item.PermsGranter != m_host.OwnerID) | 3261 | if (item.PermsGranter != m_host.OwnerID) |
3031 | return; | 3262 | return; |
@@ -3072,6 +3303,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3072 | 3303 | ||
3073 | public void llInstantMessage(string user, string message) | 3304 | public void llInstantMessage(string user, string message) |
3074 | { | 3305 | { |
3306 | UUID result; | ||
3307 | if (!UUID.TryParse(user, out result)) | ||
3308 | { | ||
3309 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3310 | ScriptSleep(2000); | ||
3311 | return; | ||
3312 | } | ||
3313 | |||
3314 | |||
3075 | m_host.AddScriptLPS(1); | 3315 | m_host.AddScriptLPS(1); |
3076 | 3316 | ||
3077 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3317 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3086,14 +3326,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3086 | UUID friendTransactionID = UUID.Random(); | 3326 | UUID friendTransactionID = UUID.Random(); |
3087 | 3327 | ||
3088 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3328 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3089 | 3329 | ||
3090 | GridInstantMessage msg = new GridInstantMessage(); | 3330 | GridInstantMessage msg = new GridInstantMessage(); |
3091 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3331 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3092 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3332 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3093 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3333 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3094 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3334 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3095 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3335 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3096 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3336 | // DateTime dt = DateTime.UtcNow; |
3337 | // | ||
3338 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3339 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3340 | // | ||
3341 | // try | ||
3342 | // { | ||
3343 | // // Convert that to the PST timezone | ||
3344 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3345 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3346 | // } | ||
3347 | // catch | ||
3348 | // { | ||
3349 | // // No logging here, as it could be VERY spammy | ||
3350 | // } | ||
3351 | // | ||
3352 | // // And make it look local again to fool the unix time util | ||
3353 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3354 | |||
3355 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3356 | |||
3097 | //if (client != null) | 3357 | //if (client != null) |
3098 | //{ | 3358 | //{ |
3099 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3359 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3107,12 +3367,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3107 | msg.message = message.Substring(0, 1024); | 3367 | msg.message = message.Substring(0, 1024); |
3108 | else | 3368 | else |
3109 | msg.message = message; | 3369 | msg.message = message; |
3110 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3370 | msg.dialog = (byte)19; // MessageFromObject |
3111 | msg.fromGroup = false;// fromGroup; | 3371 | msg.fromGroup = false;// fromGroup; |
3112 | msg.offline = (byte)0; //offline; | 3372 | msg.offline = (byte)0; //offline; |
3113 | msg.ParentEstateID = 0; //ParentEstateID; | 3373 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3114 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3374 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3115 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3375 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3116 | msg.binaryBucket | 3376 | msg.binaryBucket |
3117 | = Util.StringToBytes256( | 3377 | = Util.StringToBytes256( |
3118 | "{0}/{1}/{2}/{3}", | 3378 | "{0}/{1}/{2}/{3}", |
@@ -3140,7 +3400,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3140 | } | 3400 | } |
3141 | 3401 | ||
3142 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3402 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3143 | ScriptSleep(20000); | 3403 | ScriptSleep(15000); |
3144 | } | 3404 | } |
3145 | 3405 | ||
3146 | public void llGetNextEmail(string address, string subject) | 3406 | public void llGetNextEmail(string address, string subject) |
@@ -3279,14 +3539,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3279 | 3539 | ||
3280 | TaskInventoryItem item; | 3540 | TaskInventoryItem item; |
3281 | 3541 | ||
3282 | lock (m_host.TaskInventory) | 3542 | m_host.TaskInventory.LockItemsForRead(true); |
3543 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3283 | { | 3544 | { |
3284 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3545 | m_host.TaskInventory.LockItemsForRead(false); |
3285 | return; | 3546 | return; |
3286 | else | ||
3287 | item = m_host.TaskInventory[InventorySelf()]; | ||
3288 | } | 3547 | } |
3289 | 3548 | else | |
3549 | { | ||
3550 | item = m_host.TaskInventory[InventorySelf()]; | ||
3551 | } | ||
3552 | m_host.TaskInventory.LockItemsForRead(false); | ||
3290 | if (item.PermsGranter == UUID.Zero) | 3553 | if (item.PermsGranter == UUID.Zero) |
3291 | return; | 3554 | return; |
3292 | 3555 | ||
@@ -3316,13 +3579,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3316 | 3579 | ||
3317 | TaskInventoryItem item; | 3580 | TaskInventoryItem item; |
3318 | 3581 | ||
3319 | lock (m_host.TaskInventory) | 3582 | m_host.TaskInventory.LockItemsForRead(true); |
3583 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3320 | { | 3584 | { |
3321 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3585 | m_host.TaskInventory.LockItemsForRead(false); |
3322 | return; | 3586 | return; |
3323 | else | 3587 | } |
3324 | item = m_host.TaskInventory[InventorySelf()]; | 3588 | else |
3589 | { | ||
3590 | item = m_host.TaskInventory[InventorySelf()]; | ||
3325 | } | 3591 | } |
3592 | m_host.TaskInventory.LockItemsForRead(false); | ||
3593 | |||
3326 | 3594 | ||
3327 | if (item.PermsGranter == UUID.Zero) | 3595 | if (item.PermsGranter == UUID.Zero) |
3328 | return; | 3596 | return; |
@@ -3389,10 +3657,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3389 | 3657 | ||
3390 | TaskInventoryItem item; | 3658 | TaskInventoryItem item; |
3391 | 3659 | ||
3392 | lock (m_host.TaskInventory) | 3660 | |
3661 | m_host.TaskInventory.LockItemsForRead(true); | ||
3662 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3663 | { | ||
3664 | m_host.TaskInventory.LockItemsForRead(false); | ||
3665 | return; | ||
3666 | } | ||
3667 | else | ||
3393 | { | 3668 | { |
3394 | item = m_host.TaskInventory[invItemID]; | 3669 | item = m_host.TaskInventory[invItemID]; |
3395 | } | 3670 | } |
3671 | m_host.TaskInventory.LockItemsForRead(false); | ||
3396 | 3672 | ||
3397 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3673 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3398 | { | 3674 | { |
@@ -3420,15 +3696,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3420 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3696 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3421 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3697 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3422 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3698 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3699 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3423 | ScriptBaseClass.PERMISSION_ATTACH; | 3700 | ScriptBaseClass.PERMISSION_ATTACH; |
3424 | 3701 | ||
3425 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3702 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3426 | { | 3703 | { |
3427 | lock (m_host.TaskInventory) | 3704 | m_host.TaskInventory.LockItemsForWrite(true); |
3428 | { | 3705 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3429 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3706 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3430 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3707 | m_host.TaskInventory.LockItemsForWrite(false); |
3431 | } | ||
3432 | 3708 | ||
3433 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3709 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3434 | "run_time_permissions", new Object[] { | 3710 | "run_time_permissions", new Object[] { |
@@ -3438,28 +3714,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3438 | return; | 3714 | return; |
3439 | } | 3715 | } |
3440 | } | 3716 | } |
3441 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3717 | else |
3442 | { | 3718 | { |
3443 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3719 | bool sitting = false; |
3444 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3720 | if (m_host.SitTargetAvatar == agentID) |
3445 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3721 | { |
3446 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3722 | sitting = true; |
3447 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3723 | } |
3724 | else | ||
3725 | { | ||
3726 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3727 | { | ||
3728 | if (p.SitTargetAvatar == agentID) | ||
3729 | sitting = true; | ||
3730 | } | ||
3731 | } | ||
3448 | 3732 | ||
3449 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3733 | if (sitting) |
3450 | { | 3734 | { |
3451 | lock (m_host.TaskInventory) | 3735 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3736 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3737 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3738 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3739 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3740 | |||
3741 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3452 | { | 3742 | { |
3743 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3453 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3744 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3454 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3745 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3455 | } | 3746 | m_host.TaskInventory.LockItemsForWrite(false); |
3456 | 3747 | ||
3457 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3748 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3458 | "run_time_permissions", new Object[] { | 3749 | "run_time_permissions", new Object[] { |
3459 | new LSL_Integer(perm) }, | 3750 | new LSL_Integer(perm) }, |
3460 | new DetectParams[0])); | 3751 | new DetectParams[0])); |
3461 | 3752 | ||
3462 | return; | 3753 | return; |
3754 | } | ||
3463 | } | 3755 | } |
3464 | } | 3756 | } |
3465 | 3757 | ||
@@ -3473,11 +3765,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3473 | 3765 | ||
3474 | if (!m_waitingForScriptAnswer) | 3766 | if (!m_waitingForScriptAnswer) |
3475 | { | 3767 | { |
3476 | lock (m_host.TaskInventory) | 3768 | m_host.TaskInventory.LockItemsForWrite(true); |
3477 | { | 3769 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3478 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3770 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3479 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3771 | m_host.TaskInventory.LockItemsForWrite(false); |
3480 | } | ||
3481 | 3772 | ||
3482 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3773 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3483 | m_waitingForScriptAnswer=true; | 3774 | m_waitingForScriptAnswer=true; |
@@ -3512,10 +3803,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3512 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3803 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3513 | llReleaseControls(); | 3804 | llReleaseControls(); |
3514 | 3805 | ||
3515 | lock (m_host.TaskInventory) | 3806 | |
3516 | { | 3807 | m_host.TaskInventory.LockItemsForWrite(true); |
3517 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3808 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3518 | } | 3809 | m_host.TaskInventory.LockItemsForWrite(false); |
3810 | |||
3519 | 3811 | ||
3520 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3812 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3521 | "run_time_permissions", new Object[] { | 3813 | "run_time_permissions", new Object[] { |
@@ -3527,16 +3819,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3527 | { | 3819 | { |
3528 | m_host.AddScriptLPS(1); | 3820 | m_host.AddScriptLPS(1); |
3529 | 3821 | ||
3530 | lock (m_host.TaskInventory) | 3822 | m_host.TaskInventory.LockItemsForRead(true); |
3823 | |||
3824 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3531 | { | 3825 | { |
3532 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3826 | if (item.Type == 10 && item.ItemID == m_itemID) |
3533 | { | 3827 | { |
3534 | if (item.Type == 10 && item.ItemID == m_itemID) | 3828 | m_host.TaskInventory.LockItemsForRead(false); |
3535 | { | 3829 | return item.PermsGranter.ToString(); |
3536 | return item.PermsGranter.ToString(); | ||
3537 | } | ||
3538 | } | 3830 | } |
3539 | } | 3831 | } |
3832 | m_host.TaskInventory.LockItemsForRead(false); | ||
3540 | 3833 | ||
3541 | return UUID.Zero.ToString(); | 3834 | return UUID.Zero.ToString(); |
3542 | } | 3835 | } |
@@ -3545,19 +3838,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3545 | { | 3838 | { |
3546 | m_host.AddScriptLPS(1); | 3839 | m_host.AddScriptLPS(1); |
3547 | 3840 | ||
3548 | lock (m_host.TaskInventory) | 3841 | m_host.TaskInventory.LockItemsForRead(true); |
3842 | |||
3843 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3549 | { | 3844 | { |
3550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3845 | if (item.Type == 10 && item.ItemID == m_itemID) |
3551 | { | 3846 | { |
3552 | if (item.Type == 10 && item.ItemID == m_itemID) | 3847 | int perms = item.PermsMask; |
3553 | { | 3848 | if (m_automaticLinkPermission) |
3554 | int perms = item.PermsMask; | 3849 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3555 | if (m_automaticLinkPermission) | 3850 | m_host.TaskInventory.LockItemsForRead(false); |
3556 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3851 | return perms; |
3557 | return perms; | ||
3558 | } | ||
3559 | } | 3852 | } |
3560 | } | 3853 | } |
3854 | m_host.TaskInventory.LockItemsForRead(false); | ||
3561 | 3855 | ||
3562 | return 0; | 3856 | return 0; |
3563 | } | 3857 | } |
@@ -3579,9 +3873,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3579 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3873 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3580 | { | 3874 | { |
3581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3875 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3582 | 3876 | if (parts.Count > 0) | |
3583 | foreach (SceneObjectPart part in parts) | 3877 | { |
3584 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3878 | try |
3879 | { | ||
3880 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3881 | foreach (SceneObjectPart part in parts) | ||
3882 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3883 | } | ||
3884 | finally | ||
3885 | { | ||
3886 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3887 | } | ||
3888 | } | ||
3585 | } | 3889 | } |
3586 | 3890 | ||
3587 | public void llCreateLink(string target, int parent) | 3891 | public void llCreateLink(string target, int parent) |
@@ -3594,11 +3898,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3594 | return; | 3898 | return; |
3595 | 3899 | ||
3596 | TaskInventoryItem item; | 3900 | TaskInventoryItem item; |
3597 | lock (m_host.TaskInventory) | 3901 | m_host.TaskInventory.LockItemsForRead(true); |
3598 | { | 3902 | item = m_host.TaskInventory[invItemID]; |
3599 | item = m_host.TaskInventory[invItemID]; | 3903 | m_host.TaskInventory.LockItemsForRead(false); |
3600 | } | 3904 | |
3601 | |||
3602 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3905 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3603 | && !m_automaticLinkPermission) | 3906 | && !m_automaticLinkPermission) |
3604 | { | 3907 | { |
@@ -3615,11 +3918,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3615 | 3918 | ||
3616 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3919 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3617 | return; // Fail silently if attached | 3920 | return; // Fail silently if attached |
3921 | |||
3922 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3923 | return; | ||
3924 | |||
3618 | SceneObjectGroup parentPrim = null, childPrim = null; | 3925 | SceneObjectGroup parentPrim = null, childPrim = null; |
3619 | 3926 | ||
3620 | if (targetPart != null) | 3927 | if (targetPart != null) |
3621 | { | 3928 | { |
3622 | if (parent != 0) { | 3929 | if (parent != 0) |
3930 | { | ||
3623 | parentPrim = m_host.ParentGroup; | 3931 | parentPrim = m_host.ParentGroup; |
3624 | childPrim = targetPart.ParentGroup; | 3932 | childPrim = targetPart.ParentGroup; |
3625 | } | 3933 | } |
@@ -3631,7 +3939,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3631 | 3939 | ||
3632 | // Required for linking | 3940 | // Required for linking |
3633 | childPrim.RootPart.ClearUpdateSchedule(); | 3941 | childPrim.RootPart.ClearUpdateSchedule(); |
3634 | parentPrim.LinkToGroup(childPrim); | 3942 | parentPrim.LinkToGroup(childPrim, true); |
3635 | } | 3943 | } |
3636 | 3944 | ||
3637 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3945 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3650,16 +3958,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3650 | m_host.AddScriptLPS(1); | 3958 | m_host.AddScriptLPS(1); |
3651 | UUID invItemID = InventorySelf(); | 3959 | UUID invItemID = InventorySelf(); |
3652 | 3960 | ||
3653 | lock (m_host.TaskInventory) | 3961 | m_host.TaskInventory.LockItemsForRead(true); |
3654 | { | ||
3655 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3962 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3656 | && !m_automaticLinkPermission) | 3963 | && !m_automaticLinkPermission) |
3657 | { | 3964 | { |
3658 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3965 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3966 | m_host.TaskInventory.LockItemsForRead(false); | ||
3659 | return; | 3967 | return; |
3660 | } | 3968 | } |
3661 | } | 3969 | m_host.TaskInventory.LockItemsForRead(false); |
3662 | 3970 | ||
3663 | if (linknum < ScriptBaseClass.LINK_THIS) | 3971 | if (linknum < ScriptBaseClass.LINK_THIS) |
3664 | return; | 3972 | return; |
3665 | 3973 | ||
@@ -3698,10 +4006,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3698 | // Restructuring Multiple Prims. | 4006 | // Restructuring Multiple Prims. |
3699 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4007 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3700 | parts.Remove(parentPrim.RootPart); | 4008 | parts.Remove(parentPrim.RootPart); |
3701 | foreach (SceneObjectPart part in parts) | 4009 | if (parts.Count > 0) |
3702 | { | 4010 | { |
3703 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4011 | try |
4012 | { | ||
4013 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4014 | foreach (SceneObjectPart part in parts) | ||
4015 | { | ||
4016 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4017 | } | ||
4018 | } | ||
4019 | finally | ||
4020 | { | ||
4021 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4022 | } | ||
3704 | } | 4023 | } |
4024 | |||
3705 | parentPrim.HasGroupChanged = true; | 4025 | parentPrim.HasGroupChanged = true; |
3706 | parentPrim.ScheduleGroupForFullUpdate(); | 4026 | parentPrim.ScheduleGroupForFullUpdate(); |
3707 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4027 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3710,12 +4030,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3710 | { | 4030 | { |
3711 | SceneObjectPart newRoot = parts[0]; | 4031 | SceneObjectPart newRoot = parts[0]; |
3712 | parts.Remove(newRoot); | 4032 | parts.Remove(newRoot); |
3713 | foreach (SceneObjectPart part in parts) | 4033 | |
4034 | try | ||
3714 | { | 4035 | { |
3715 | // Required for linking | 4036 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3716 | part.ClearUpdateSchedule(); | 4037 | foreach (SceneObjectPart part in parts) |
3717 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4038 | { |
4039 | part.ClearUpdateSchedule(); | ||
4040 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4041 | } | ||
3718 | } | 4042 | } |
4043 | finally | ||
4044 | { | ||
4045 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4046 | } | ||
4047 | |||
4048 | |||
3719 | newRoot.ParentGroup.HasGroupChanged = true; | 4049 | newRoot.ParentGroup.HasGroupChanged = true; |
3720 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4050 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3721 | } | 4051 | } |
@@ -3735,6 +4065,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3735 | public void llBreakAllLinks() | 4065 | public void llBreakAllLinks() |
3736 | { | 4066 | { |
3737 | m_host.AddScriptLPS(1); | 4067 | m_host.AddScriptLPS(1); |
4068 | |||
4069 | UUID invItemID = InventorySelf(); | ||
4070 | |||
4071 | TaskInventoryItem item; | ||
4072 | m_host.TaskInventory.LockItemsForRead(true); | ||
4073 | item = m_host.TaskInventory[invItemID]; | ||
4074 | m_host.TaskInventory.LockItemsForRead(false); | ||
4075 | |||
4076 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4077 | && !m_automaticLinkPermission) | ||
4078 | { | ||
4079 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4080 | return; | ||
4081 | } | ||
4082 | |||
3738 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4083 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3739 | if (parentPrim.AttachmentPoint != 0) | 4084 | if (parentPrim.AttachmentPoint != 0) |
3740 | return; // Fail silently if attached | 4085 | return; // Fail silently if attached |
@@ -3754,25 +4099,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3754 | public LSL_String llGetLinkKey(int linknum) | 4099 | public LSL_String llGetLinkKey(int linknum) |
3755 | { | 4100 | { |
3756 | m_host.AddScriptLPS(1); | 4101 | m_host.AddScriptLPS(1); |
3757 | List<UUID> keytable = new List<UUID>(); | ||
3758 | // parse for sitting avatare-uuids | ||
3759 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | ||
3760 | { | ||
3761 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
3762 | keytable.Add(presence.UUID); | ||
3763 | }); | ||
3764 | |||
3765 | int totalprims = m_host.ParentGroup.PrimCount + keytable.Count; | ||
3766 | if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims) | ||
3767 | { | ||
3768 | return keytable[totalprims - linknum].ToString(); | ||
3769 | } | ||
3770 | |||
3771 | if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && keytable.Count == 1) | ||
3772 | { | ||
3773 | return m_host.UUID.ToString(); | ||
3774 | } | ||
3775 | |||
3776 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | 4102 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); |
3777 | if (part != null) | 4103 | if (part != null) |
3778 | { | 4104 | { |
@@ -3780,6 +4106,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3780 | } | 4106 | } |
3781 | else | 4107 | else |
3782 | { | 4108 | { |
4109 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4110 | { | ||
4111 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4112 | |||
4113 | if (linknum < 0) | ||
4114 | return UUID.Zero.ToString(); | ||
4115 | |||
4116 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4117 | if (avatars.Count > linknum) | ||
4118 | { | ||
4119 | return avatars[linknum].UUID.ToString(); | ||
4120 | } | ||
4121 | } | ||
3783 | return UUID.Zero.ToString(); | 4122 | return UUID.Zero.ToString(); |
3784 | } | 4123 | } |
3785 | } | 4124 | } |
@@ -3878,17 +4217,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3878 | m_host.AddScriptLPS(1); | 4217 | m_host.AddScriptLPS(1); |
3879 | int count = 0; | 4218 | int count = 0; |
3880 | 4219 | ||
3881 | lock (m_host.TaskInventory) | 4220 | m_host.TaskInventory.LockItemsForRead(true); |
4221 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3882 | { | 4222 | { |
3883 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4223 | if (inv.Value.Type == type || type == -1) |
3884 | { | 4224 | { |
3885 | if (inv.Value.Type == type || type == -1) | 4225 | count = count + 1; |
3886 | { | ||
3887 | count = count + 1; | ||
3888 | } | ||
3889 | } | 4226 | } |
3890 | } | 4227 | } |
3891 | 4228 | ||
4229 | m_host.TaskInventory.LockItemsForRead(false); | ||
3892 | return count; | 4230 | return count; |
3893 | } | 4231 | } |
3894 | 4232 | ||
@@ -3897,16 +4235,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3897 | m_host.AddScriptLPS(1); | 4235 | m_host.AddScriptLPS(1); |
3898 | ArrayList keys = new ArrayList(); | 4236 | ArrayList keys = new ArrayList(); |
3899 | 4237 | ||
3900 | lock (m_host.TaskInventory) | 4238 | m_host.TaskInventory.LockItemsForRead(true); |
4239 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3901 | { | 4240 | { |
3902 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4241 | if (inv.Value.Type == type || type == -1) |
3903 | { | 4242 | { |
3904 | if (inv.Value.Type == type || type == -1) | 4243 | keys.Add(inv.Value.Name); |
3905 | { | ||
3906 | keys.Add(inv.Value.Name); | ||
3907 | } | ||
3908 | } | 4244 | } |
3909 | } | 4245 | } |
4246 | m_host.TaskInventory.LockItemsForRead(false); | ||
3910 | 4247 | ||
3911 | if (keys.Count == 0) | 4248 | if (keys.Count == 0) |
3912 | { | 4249 | { |
@@ -3943,25 +4280,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3943 | } | 4280 | } |
3944 | 4281 | ||
3945 | // move the first object found with this inventory name | 4282 | // move the first object found with this inventory name |
3946 | lock (m_host.TaskInventory) | 4283 | m_host.TaskInventory.LockItemsForRead(true); |
4284 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3947 | { | 4285 | { |
3948 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4286 | if (inv.Value.Name == inventory) |
3949 | { | 4287 | { |
3950 | if (inv.Value.Name == inventory) | 4288 | found = true; |
3951 | { | 4289 | objId = inv.Key; |
3952 | found = true; | 4290 | assetType = inv.Value.Type; |
3953 | objId = inv.Key; | 4291 | objName = inv.Value.Name; |
3954 | assetType = inv.Value.Type; | 4292 | break; |
3955 | objName = inv.Value.Name; | ||
3956 | break; | ||
3957 | } | ||
3958 | } | 4293 | } |
3959 | } | 4294 | } |
4295 | m_host.TaskInventory.LockItemsForRead(false); | ||
3960 | 4296 | ||
3961 | if (!found) | 4297 | if (!found) |
3962 | { | 4298 | { |
3963 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4299 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3964 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4300 | return; |
4301 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3965 | } | 4302 | } |
3966 | 4303 | ||
3967 | // check if destination is an object | 4304 | // check if destination is an object |
@@ -3987,48 +4324,68 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3987 | return; | 4324 | return; |
3988 | } | 4325 | } |
3989 | } | 4326 | } |
4327 | |||
3990 | // destination is an avatar | 4328 | // destination is an avatar |
3991 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4329 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3992 | 4330 | ||
3993 | if (agentItem == null) | 4331 | if (agentItem == null) |
3994 | return; | 4332 | return; |
3995 | 4333 | ||
3996 | byte[] bucket = new byte[17]; | 4334 | byte[] bucket = new byte[1]; |
3997 | bucket[0] = (byte)assetType; | 4335 | bucket[0] = (byte)assetType; |
3998 | byte[] objBytes = agentItem.ID.GetBytes(); | 4336 | //byte[] objBytes = agentItem.ID.GetBytes(); |
3999 | Array.Copy(objBytes, 0, bucket, 1, 16); | 4337 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4000 | 4338 | ||
4001 | GridInstantMessage msg = new GridInstantMessage(World, | 4339 | GridInstantMessage msg = new GridInstantMessage(World, |
4002 | m_host.UUID, m_host.Name+", an object owned by "+ | 4340 | m_host.OwnerID, m_host.Name, destId, |
4003 | resolveName(m_host.OwnerID)+",", destId, | ||
4004 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4341 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4005 | false, objName+"\n"+m_host.Name+" is located at "+ | 4342 | false, objName+". "+m_host.Name+" is located at "+ |
4006 | World.RegionInfo.RegionName+" "+ | 4343 | World.RegionInfo.RegionName+" "+ |
4007 | m_host.AbsolutePosition.ToString(), | 4344 | m_host.AbsolutePosition.ToString(), |
4008 | agentItem.ID, true, m_host.AbsolutePosition, | 4345 | agentItem.ID, true, m_host.AbsolutePosition, |
4009 | bucket); | 4346 | bucket); |
4010 | if (m_TransferModule != null) | 4347 | |
4011 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4348 | ScenePresence sp; |
4349 | |||
4350 | if (World.TryGetScenePresence(destId, out sp)) | ||
4351 | { | ||
4352 | sp.ControllingClient.SendInstantMessage(msg); | ||
4353 | } | ||
4354 | else | ||
4355 | { | ||
4356 | if (m_TransferModule != null) | ||
4357 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4358 | } | ||
4359 | |||
4360 | //This delay should only occur when giving inventory to avatars. | ||
4012 | ScriptSleep(3000); | 4361 | ScriptSleep(3000); |
4013 | } | 4362 | } |
4014 | } | 4363 | } |
4015 | 4364 | ||
4365 | [DebuggerNonUserCode] | ||
4016 | public void llRemoveInventory(string name) | 4366 | public void llRemoveInventory(string name) |
4017 | { | 4367 | { |
4018 | m_host.AddScriptLPS(1); | 4368 | m_host.AddScriptLPS(1); |
4019 | 4369 | ||
4020 | lock (m_host.TaskInventory) | 4370 | List<TaskInventoryItem> inv; |
4371 | try | ||
4021 | { | 4372 | { |
4022 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4373 | m_host.TaskInventory.LockItemsForRead(true); |
4374 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4375 | } | ||
4376 | finally | ||
4377 | { | ||
4378 | m_host.TaskInventory.LockItemsForRead(false); | ||
4379 | } | ||
4380 | foreach (TaskInventoryItem item in inv) | ||
4381 | { | ||
4382 | if (item.Name == name) | ||
4023 | { | 4383 | { |
4024 | if (item.Name == name) | 4384 | if (item.ItemID == m_itemID) |
4025 | { | 4385 | throw new ScriptDeleteException(); |
4026 | if (item.ItemID == m_itemID) | 4386 | else |
4027 | throw new ScriptDeleteException(); | 4387 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4028 | else | 4388 | return; |
4029 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
4030 | return; | ||
4031 | } | ||
4032 | } | 4389 | } |
4033 | } | 4390 | } |
4034 | } | 4391 | } |
@@ -4063,112 +4420,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4063 | { | 4420 | { |
4064 | m_host.AddScriptLPS(1); | 4421 | m_host.AddScriptLPS(1); |
4065 | 4422 | ||
4066 | UUID uuid = (UUID)id; | 4423 | UUID uuid; |
4067 | PresenceInfo pinfo = null; | 4424 | if (UUID.TryParse(id, out uuid)) |
4068 | UserAccount account; | ||
4069 | |||
4070 | UserInfoCacheEntry ce; | ||
4071 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4072 | { | 4425 | { |
4073 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4426 | PresenceInfo pinfo = null; |
4074 | if (account == null) | 4427 | UserAccount account; |
4428 | |||
4429 | UserInfoCacheEntry ce; | ||
4430 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4075 | { | 4431 | { |
4076 | m_userInfoCache[uuid] = null; // Cache negative | 4432 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4077 | return UUID.Zero.ToString(); | 4433 | if (account == null) |
4078 | } | 4434 | { |
4435 | m_userInfoCache[uuid] = null; // Cache negative | ||
4436 | return UUID.Zero.ToString(); | ||
4437 | } | ||
4079 | 4438 | ||
4080 | 4439 | ||
4081 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4440 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4082 | if (pinfos != null && pinfos.Length > 0) | 4441 | if (pinfos != null && pinfos.Length > 0) |
4083 | { | ||
4084 | foreach (PresenceInfo p in pinfos) | ||
4085 | { | 4442 | { |
4086 | if (p.RegionID != UUID.Zero) | 4443 | foreach (PresenceInfo p in pinfos) |
4087 | { | 4444 | { |
4088 | pinfo = p; | 4445 | if (p.RegionID != UUID.Zero) |
4446 | { | ||
4447 | pinfo = p; | ||
4448 | } | ||
4089 | } | 4449 | } |
4090 | } | 4450 | } |
4091 | } | ||
4092 | 4451 | ||
4093 | ce = new UserInfoCacheEntry(); | 4452 | ce = new UserInfoCacheEntry(); |
4094 | ce.time = Util.EnvironmentTickCount(); | 4453 | ce.time = Util.EnvironmentTickCount(); |
4095 | ce.account = account; | 4454 | ce.account = account; |
4096 | ce.pinfo = pinfo; | 4455 | ce.pinfo = pinfo; |
4097 | } | 4456 | m_userInfoCache[uuid] = ce; |
4098 | else | 4457 | } |
4099 | { | 4458 | else |
4100 | if (ce == null) | 4459 | { |
4101 | return UUID.Zero.ToString(); | 4460 | if (ce == null) |
4461 | return UUID.Zero.ToString(); | ||
4102 | 4462 | ||
4103 | account = ce.account; | 4463 | account = ce.account; |
4104 | pinfo = ce.pinfo; | 4464 | pinfo = ce.pinfo; |
4105 | } | 4465 | } |
4106 | 4466 | ||
4107 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4467 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4108 | { | ||
4109 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4110 | if (pinfos != null && pinfos.Length > 0) | ||
4111 | { | 4468 | { |
4112 | foreach (PresenceInfo p in pinfos) | 4469 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4470 | if (pinfos != null && pinfos.Length > 0) | ||
4113 | { | 4471 | { |
4114 | if (p.RegionID != UUID.Zero) | 4472 | foreach (PresenceInfo p in pinfos) |
4115 | { | 4473 | { |
4116 | pinfo = p; | 4474 | if (p.RegionID != UUID.Zero) |
4475 | { | ||
4476 | pinfo = p; | ||
4477 | } | ||
4117 | } | 4478 | } |
4118 | } | 4479 | } |
4119 | } | 4480 | else |
4120 | else | 4481 | pinfo = null; |
4121 | pinfo = null; | ||
4122 | 4482 | ||
4123 | ce.time = Util.EnvironmentTickCount(); | 4483 | ce.time = Util.EnvironmentTickCount(); |
4124 | ce.pinfo = pinfo; | 4484 | ce.pinfo = pinfo; |
4125 | } | 4485 | } |
4126 | 4486 | ||
4127 | string reply = String.Empty; | 4487 | string reply = String.Empty; |
4128 | 4488 | ||
4129 | switch (data) | 4489 | switch (data) |
4130 | { | 4490 | { |
4131 | case 1: // DATA_ONLINE (0|1) | 4491 | case 1: // DATA_ONLINE (0|1) |
4132 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4492 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4133 | reply = "1"; | 4493 | reply = "1"; |
4134 | else | 4494 | else |
4135 | reply = "0"; | 4495 | reply = "0"; |
4136 | break; | 4496 | break; |
4137 | case 2: // DATA_NAME (First Last) | 4497 | case 2: // DATA_NAME (First Last) |
4138 | reply = account.FirstName + " " + account.LastName; | 4498 | reply = account.FirstName + " " + account.LastName; |
4139 | break; | 4499 | break; |
4140 | case 3: // DATA_BORN (YYYY-MM-DD) | 4500 | case 3: // DATA_BORN (YYYY-MM-DD) |
4141 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4501 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4142 | born = born.AddSeconds(account.Created); | 4502 | born = born.AddSeconds(account.Created); |
4143 | reply = born.ToString("yyyy-MM-dd"); | 4503 | reply = born.ToString("yyyy-MM-dd"); |
4144 | break; | 4504 | break; |
4145 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4505 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4146 | reply = "0,0,0,0,0,0"; | 4506 | reply = "0,0,0,0,0,0"; |
4147 | break; | 4507 | break; |
4148 | case 8: // DATA_PAYINFO (0|1|2|3) | 4508 | case 8: // DATA_PAYINFO (0|1|2|3) |
4149 | reply = "0"; | 4509 | reply = "0"; |
4150 | break; | 4510 | break; |
4151 | default: | 4511 | default: |
4152 | return UUID.Zero.ToString(); // Raise no event | 4512 | return UUID.Zero.ToString(); // Raise no event |
4153 | } | 4513 | } |
4154 | 4514 | ||
4155 | UUID rq = UUID.Random(); | 4515 | UUID rq = UUID.Random(); |
4156 | 4516 | ||
4157 | UUID tid = AsyncCommands. | 4517 | UUID tid = AsyncCommands. |
4158 | DataserverPlugin.RegisterRequest(m_localID, | 4518 | DataserverPlugin.RegisterRequest(m_localID, |
4159 | m_itemID, rq.ToString()); | 4519 | m_itemID, rq.ToString()); |
4160 | 4520 | ||
4161 | AsyncCommands. | 4521 | AsyncCommands. |
4162 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4522 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4163 | 4523 | ||
4164 | ScriptSleep(100); | 4524 | ScriptSleep(100); |
4165 | return tid.ToString(); | 4525 | return tid.ToString(); |
4526 | } | ||
4527 | else | ||
4528 | { | ||
4529 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4530 | } | ||
4531 | return ""; | ||
4166 | } | 4532 | } |
4167 | 4533 | ||
4168 | public LSL_String llRequestInventoryData(string name) | 4534 | public LSL_String llRequestInventoryData(string name) |
4169 | { | 4535 | { |
4170 | m_host.AddScriptLPS(1); | 4536 | m_host.AddScriptLPS(1); |
4171 | 4537 | ||
4538 | //Clone is thread safe | ||
4172 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4539 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4173 | 4540 | ||
4174 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4541 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4222,6 +4589,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4222 | ScenePresence presence = World.GetScenePresence(agentId); | 4589 | ScenePresence presence = World.GetScenePresence(agentId); |
4223 | if (presence != null) | 4590 | if (presence != null) |
4224 | { | 4591 | { |
4592 | // agent must not be a god | ||
4593 | if (presence.UserLevel >= 200) return; | ||
4594 | |||
4225 | // agent must be over the owners land | 4595 | // agent must be over the owners land |
4226 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4596 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4227 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4597 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4244,7 +4614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4244 | UUID av = new UUID(); | 4614 | UUID av = new UUID(); |
4245 | if (!UUID.TryParse(agent,out av)) | 4615 | if (!UUID.TryParse(agent,out av)) |
4246 | { | 4616 | { |
4247 | LSLError("First parameter to llDialog needs to be a key"); | 4617 | //LSLError("First parameter to llDialog needs to be a key"); |
4248 | return; | 4618 | return; |
4249 | } | 4619 | } |
4250 | 4620 | ||
@@ -4281,17 +4651,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4281 | UUID soundId = UUID.Zero; | 4651 | UUID soundId = UUID.Zero; |
4282 | if (!UUID.TryParse(impact_sound, out soundId)) | 4652 | if (!UUID.TryParse(impact_sound, out soundId)) |
4283 | { | 4653 | { |
4284 | lock (m_host.TaskInventory) | 4654 | m_host.TaskInventory.LockItemsForRead(true); |
4655 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4285 | { | 4656 | { |
4286 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4657 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4287 | { | 4658 | { |
4288 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4659 | soundId = item.AssetID; |
4289 | { | 4660 | break; |
4290 | soundId = item.AssetID; | ||
4291 | break; | ||
4292 | } | ||
4293 | } | 4661 | } |
4294 | } | 4662 | } |
4663 | m_host.TaskInventory.LockItemsForRead(false); | ||
4295 | } | 4664 | } |
4296 | m_host.CollisionSound = soundId; | 4665 | m_host.CollisionSound = soundId; |
4297 | m_host.CollisionSoundVolume = (float)impact_volume; | 4666 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4331,6 +4700,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4331 | UUID partItemID; | 4700 | UUID partItemID; |
4332 | foreach (SceneObjectPart part in parts) | 4701 | foreach (SceneObjectPart part in parts) |
4333 | { | 4702 | { |
4703 | //Clone is thread safe | ||
4334 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4704 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4335 | 4705 | ||
4336 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4706 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4545,17 +4915,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4545 | 4915 | ||
4546 | m_host.AddScriptLPS(1); | 4916 | m_host.AddScriptLPS(1); |
4547 | 4917 | ||
4548 | lock (m_host.TaskInventory) | 4918 | m_host.TaskInventory.LockItemsForRead(true); |
4919 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4549 | { | 4920 | { |
4550 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4921 | if (item.Type == 10 && item.ItemID == m_itemID) |
4551 | { | 4922 | { |
4552 | if (item.Type == 10 && item.ItemID == m_itemID) | 4923 | result = item.Name!=null?item.Name:String.Empty; |
4553 | { | 4924 | break; |
4554 | result = item.Name != null ? item.Name : String.Empty; | ||
4555 | break; | ||
4556 | } | ||
4557 | } | 4925 | } |
4558 | } | 4926 | } |
4927 | m_host.TaskInventory.LockItemsForRead(false); | ||
4559 | 4928 | ||
4560 | return result; | 4929 | return result; |
4561 | } | 4930 | } |
@@ -4728,23 +5097,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4728 | { | 5097 | { |
4729 | m_host.AddScriptLPS(1); | 5098 | m_host.AddScriptLPS(1); |
4730 | 5099 | ||
4731 | lock (m_host.TaskInventory) | 5100 | m_host.TaskInventory.LockItemsForRead(true); |
5101 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4732 | { | 5102 | { |
4733 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5103 | if (inv.Value.Name == name) |
4734 | { | 5104 | { |
4735 | if (inv.Value.Name == name) | 5105 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4736 | { | 5106 | { |
4737 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5107 | m_host.TaskInventory.LockItemsForRead(false); |
4738 | { | 5108 | return inv.Value.AssetID.ToString(); |
4739 | return inv.Value.AssetID.ToString(); | 5109 | } |
4740 | } | 5110 | else |
4741 | else | 5111 | { |
4742 | { | 5112 | m_host.TaskInventory.LockItemsForRead(false); |
4743 | return UUID.Zero.ToString(); | 5113 | return UUID.Zero.ToString(); |
4744 | } | ||
4745 | } | 5114 | } |
4746 | } | 5115 | } |
4747 | } | 5116 | } |
5117 | m_host.TaskInventory.LockItemsForRead(false); | ||
4748 | 5118 | ||
4749 | return UUID.Zero.ToString(); | 5119 | return UUID.Zero.ToString(); |
4750 | } | 5120 | } |
@@ -4897,14 +5267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4897 | { | 5267 | { |
4898 | m_host.AddScriptLPS(1); | 5268 | m_host.AddScriptLPS(1); |
4899 | 5269 | ||
4900 | if (src == null) | 5270 | return src.Length; |
4901 | { | ||
4902 | return 0; | ||
4903 | } | ||
4904 | else | ||
4905 | { | ||
4906 | return src.Length; | ||
4907 | } | ||
4908 | } | 5271 | } |
4909 | 5272 | ||
4910 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5273 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4950,7 +5313,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4950 | else if (src.Data[index] is LSL_Float) | 5313 | else if (src.Data[index] is LSL_Float) |
4951 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5314 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4952 | else if (src.Data[index] is LSL_String) | 5315 | else if (src.Data[index] is LSL_String) |
4953 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5316 | { |
5317 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5318 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5319 | if (m != Match.Empty) | ||
5320 | { | ||
5321 | str = m.Value; | ||
5322 | double d = 0.0; | ||
5323 | if (!Double.TryParse(str, out d)) | ||
5324 | return 0.0; | ||
5325 | |||
5326 | return d; | ||
5327 | } | ||
5328 | return 0.0; | ||
5329 | } | ||
4954 | return Convert.ToDouble(src.Data[index]); | 5330 | return Convert.ToDouble(src.Data[index]); |
4955 | } | 5331 | } |
4956 | catch (FormatException) | 5332 | catch (FormatException) |
@@ -5223,7 +5599,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5223 | } | 5599 | } |
5224 | } | 5600 | } |
5225 | } | 5601 | } |
5226 | else { | 5602 | else |
5603 | { | ||
5227 | object[] array = new object[src.Length]; | 5604 | object[] array = new object[src.Length]; |
5228 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5605 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5229 | result = new LSL_List(array); | 5606 | result = new LSL_List(array); |
@@ -5672,10 +6049,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5672 | m_host.AddScriptLPS(1); | 6049 | m_host.AddScriptLPS(1); |
5673 | 6050 | ||
5674 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6051 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5675 | 6052 | if (parts.Count > 0) | |
5676 | foreach (var part in parts) | ||
5677 | { | 6053 | { |
5678 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6054 | try |
6055 | { | ||
6056 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6057 | foreach (var part in parts) | ||
6058 | { | ||
6059 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6060 | } | ||
6061 | } | ||
6062 | finally | ||
6063 | { | ||
6064 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6065 | } | ||
5679 | } | 6066 | } |
5680 | } | 6067 | } |
5681 | 6068 | ||
@@ -5727,13 +6114,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5727 | 6114 | ||
5728 | if (m_host.OwnerID == land.LandData.OwnerID) | 6115 | if (m_host.OwnerID == land.LandData.OwnerID) |
5729 | { | 6116 | { |
5730 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6117 | Vector3 pos = World.GetNearestAllowedPosition(presence, land); |
6118 | presence.TeleportWithMomentum(pos); | ||
6119 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5731 | } | 6120 | } |
5732 | } | 6121 | } |
5733 | } | 6122 | } |
5734 | ScriptSleep(5000); | 6123 | ScriptSleep(5000); |
5735 | } | 6124 | } |
5736 | 6125 | ||
6126 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6127 | { | ||
6128 | return ParseString2List(str, separators, in_spacers, false); | ||
6129 | } | ||
6130 | |||
5737 | public LSL_Integer llOverMyLand(string id) | 6131 | public LSL_Integer llOverMyLand(string id) |
5738 | { | 6132 | { |
5739 | m_host.AddScriptLPS(1); | 6133 | m_host.AddScriptLPS(1); |
@@ -5798,8 +6192,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5798 | UUID agentId = new UUID(); | 6192 | UUID agentId = new UUID(); |
5799 | if (!UUID.TryParse(agent, out agentId)) | 6193 | if (!UUID.TryParse(agent, out agentId)) |
5800 | return new LSL_Integer(0); | 6194 | return new LSL_Integer(0); |
6195 | if (agentId == m_host.GroupID) | ||
6196 | return new LSL_Integer(1); | ||
5801 | ScenePresence presence = World.GetScenePresence(agentId); | 6197 | ScenePresence presence = World.GetScenePresence(agentId); |
5802 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | 6198 | if (presence == null || presence.IsChildAgent) // Return false for child agents |
5803 | return new LSL_Integer(0); | 6199 | return new LSL_Integer(0); |
5804 | IClientAPI client = presence.ControllingClient; | 6200 | IClientAPI client = presence.ControllingClient; |
5805 | if (m_host.GroupID == client.ActiveGroupId) | 6201 | if (m_host.GroupID == client.ActiveGroupId) |
@@ -5934,7 +6330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5934 | return m_host.ParentGroup.AttachmentPoint; | 6330 | return m_host.ParentGroup.AttachmentPoint; |
5935 | } | 6331 | } |
5936 | 6332 | ||
5937 | public LSL_Integer llGetFreeMemory() | 6333 | public virtual LSL_Integer llGetFreeMemory() |
5938 | { | 6334 | { |
5939 | m_host.AddScriptLPS(1); | 6335 | m_host.AddScriptLPS(1); |
5940 | // Make scripts designed for LSO happy | 6336 | // Make scripts designed for LSO happy |
@@ -6051,7 +6447,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6051 | SetParticleSystem(m_host, rules); | 6447 | SetParticleSystem(m_host, rules); |
6052 | } | 6448 | } |
6053 | 6449 | ||
6054 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6450 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6451 | { | ||
6055 | 6452 | ||
6056 | 6453 | ||
6057 | if (rules.Length == 0) | 6454 | if (rules.Length == 0) |
@@ -6245,14 +6642,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6245 | 6642 | ||
6246 | protected UUID GetTaskInventoryItem(string name) | 6643 | protected UUID GetTaskInventoryItem(string name) |
6247 | { | 6644 | { |
6248 | lock (m_host.TaskInventory) | 6645 | m_host.TaskInventory.LockItemsForRead(true); |
6646 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6249 | { | 6647 | { |
6250 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6648 | if (inv.Value.Name == name) |
6251 | { | 6649 | { |
6252 | if (inv.Value.Name == name) | 6650 | m_host.TaskInventory.LockItemsForRead(false); |
6253 | return inv.Key; | 6651 | return inv.Key; |
6254 | } | 6652 | } |
6255 | } | 6653 | } |
6654 | m_host.TaskInventory.LockItemsForRead(false); | ||
6256 | 6655 | ||
6257 | return UUID.Zero; | 6656 | return UUID.Zero; |
6258 | } | 6657 | } |
@@ -6290,16 +6689,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6290 | if (folderID == UUID.Zero) | 6689 | if (folderID == UUID.Zero) |
6291 | return; | 6690 | return; |
6292 | 6691 | ||
6293 | byte[] bucket = new byte[17]; | 6692 | byte[] bucket = new byte[1]; |
6294 | bucket[0] = (byte)AssetType.Folder; | 6693 | bucket[0] = (byte)AssetType.Folder; |
6295 | byte[] objBytes = folderID.GetBytes(); | 6694 | //byte[] objBytes = folderID.GetBytes(); |
6296 | Array.Copy(objBytes, 0, bucket, 1, 16); | 6695 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
6297 | 6696 | ||
6298 | GridInstantMessage msg = new GridInstantMessage(World, | 6697 | GridInstantMessage msg = new GridInstantMessage(World, |
6299 | m_host.UUID, m_host.Name+", an object owned by "+ | 6698 | m_host.OwnerID, m_host.Name, destID, |
6300 | resolveName(m_host.OwnerID)+",", destID, | 6699 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6301 | (byte)InstantMessageDialog.InventoryOffered, | 6700 | false, category+". "+m_host.Name+" is located at "+ |
6302 | false, category+"\n"+m_host.Name+" is located at "+ | ||
6303 | World.RegionInfo.RegionName+" "+ | 6701 | World.RegionInfo.RegionName+" "+ |
6304 | m_host.AbsolutePosition.ToString(), | 6702 | m_host.AbsolutePosition.ToString(), |
6305 | folderID, true, m_host.AbsolutePosition, | 6703 | folderID, true, m_host.AbsolutePosition, |
@@ -6515,13 +6913,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6515 | UUID av = new UUID(); | 6913 | UUID av = new UUID(); |
6516 | if (!UUID.TryParse(avatar,out av)) | 6914 | if (!UUID.TryParse(avatar,out av)) |
6517 | { | 6915 | { |
6518 | LSLError("First parameter to llDialog needs to be a key"); | 6916 | //LSLError("First parameter to llDialog needs to be a key"); |
6519 | return; | 6917 | return; |
6520 | } | 6918 | } |
6521 | if (buttons.Length < 1) | 6919 | if (buttons.Length < 1) |
6522 | { | 6920 | { |
6523 | LSLError("No less than 1 button can be shown"); | 6921 | buttons.Add("OK"); |
6524 | return; | ||
6525 | } | 6922 | } |
6526 | if (buttons.Length > 12) | 6923 | if (buttons.Length > 12) |
6527 | { | 6924 | { |
@@ -6538,7 +6935,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6538 | } | 6935 | } |
6539 | if (buttons.Data[i].ToString().Length > 24) | 6936 | if (buttons.Data[i].ToString().Length > 24) |
6540 | { | 6937 | { |
6541 | LSLError("button label cannot be longer than 24 characters"); | 6938 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6542 | return; | 6939 | return; |
6543 | } | 6940 | } |
6544 | buts[i] = buttons.Data[i].ToString(); | 6941 | buts[i] = buttons.Data[i].ToString(); |
@@ -6597,22 +6994,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6597 | } | 6994 | } |
6598 | 6995 | ||
6599 | // copy the first script found with this inventory name | 6996 | // copy the first script found with this inventory name |
6600 | lock (m_host.TaskInventory) | 6997 | TaskInventoryItem scriptItem = null; |
6998 | m_host.TaskInventory.LockItemsForRead(true); | ||
6999 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6601 | { | 7000 | { |
6602 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 7001 | if (inv.Value.Name == name) |
6603 | { | 7002 | { |
6604 | if (inv.Value.Name == name) | 7003 | // make sure the object is a script |
7004 | if (10 == inv.Value.Type) | ||
6605 | { | 7005 | { |
6606 | // make sure the object is a script | 7006 | found = true; |
6607 | if (10 == inv.Value.Type) | 7007 | srcId = inv.Key; |
6608 | { | 7008 | scriptItem = inv.Value; |
6609 | found = true; | 7009 | break; |
6610 | srcId = inv.Key; | ||
6611 | break; | ||
6612 | } | ||
6613 | } | 7010 | } |
6614 | } | 7011 | } |
6615 | } | 7012 | } |
7013 | m_host.TaskInventory.LockItemsForRead(false); | ||
6616 | 7014 | ||
6617 | if (!found) | 7015 | if (!found) |
6618 | { | 7016 | { |
@@ -6620,9 +7018,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6620 | return; | 7018 | return; |
6621 | } | 7019 | } |
6622 | 7020 | ||
6623 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7021 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6624 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | 7022 | if (dest != null) |
7023 | { | ||
7024 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7025 | { | ||
7026 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7027 | World.RezScriptFromPrim(srcId, m_host, destId, pin, running, start_param); | ||
6625 | 7028 | ||
7029 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7030 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
7031 | } | ||
7032 | } | ||
6626 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7033 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6627 | ScriptSleep(3000); | 7034 | ScriptSleep(3000); |
6628 | } | 7035 | } |
@@ -6685,19 +7092,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6685 | public LSL_String llMD5String(string src, int nonce) | 7092 | public LSL_String llMD5String(string src, int nonce) |
6686 | { | 7093 | { |
6687 | m_host.AddScriptLPS(1); | 7094 | m_host.AddScriptLPS(1); |
6688 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7095 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6689 | } | 7096 | } |
6690 | 7097 | ||
6691 | public LSL_String llSHA1String(string src) | 7098 | public LSL_String llSHA1String(string src) |
6692 | { | 7099 | { |
6693 | m_host.AddScriptLPS(1); | 7100 | m_host.AddScriptLPS(1); |
6694 | return Util.SHA1Hash(src).ToLower(); | 7101 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6695 | } | 7102 | } |
6696 | 7103 | ||
6697 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7104 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6698 | { | 7105 | { |
6699 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7106 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6700 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7107 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7108 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7109 | return shapeBlock; | ||
6701 | 7110 | ||
6702 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7111 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6703 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7112 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6802,6 +7211,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6802 | // Prim type box, cylinder and prism. | 7211 | // Prim type box, cylinder and prism. |
6803 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7212 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6804 | { | 7213 | { |
7214 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7215 | return; | ||
7216 | |||
6805 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7217 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6806 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7218 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6807 | 7219 | ||
@@ -6855,6 +7267,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6855 | // Prim type sphere. | 7267 | // Prim type sphere. |
6856 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7268 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6857 | { | 7269 | { |
7270 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7271 | return; | ||
7272 | |||
6858 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7273 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6859 | 7274 | ||
6860 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7275 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6896,6 +7311,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6896 | // Prim type torus, tube and ring. | 7311 | // Prim type torus, tube and ring. |
6897 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7312 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6898 | { | 7313 | { |
7314 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7315 | return; | ||
7316 | |||
6899 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7317 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6900 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7318 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6901 | 7319 | ||
@@ -7031,6 +7449,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7031 | // Prim type sculpt. | 7449 | // Prim type sculpt. |
7032 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7450 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7033 | { | 7451 | { |
7452 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7453 | return; | ||
7454 | |||
7034 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7455 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7035 | UUID sculptId; | 7456 | UUID sculptId; |
7036 | 7457 | ||
@@ -7047,13 +7468,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7047 | shapeBlock.PathScaleX = 100; | 7468 | shapeBlock.PathScaleX = 100; |
7048 | shapeBlock.PathScaleY = 150; | 7469 | shapeBlock.PathScaleY = 150; |
7049 | 7470 | ||
7050 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7471 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
7051 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7472 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
7052 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7473 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
7053 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7474 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
7054 | { | 7475 | { |
7055 | // default | 7476 | // default |
7056 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7477 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7057 | } | 7478 | } |
7058 | 7479 | ||
7059 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7480 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7069,32 +7490,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7069 | ScriptSleep(200); | 7490 | ScriptSleep(200); |
7070 | } | 7491 | } |
7071 | 7492 | ||
7072 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7493 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7073 | { | 7494 | { |
7074 | m_host.AddScriptLPS(1); | 7495 | m_host.AddScriptLPS(1); |
7075 | 7496 | ||
7076 | setLinkPrimParams(linknumber, rules); | 7497 | setLinkPrimParams(linknumber, rules); |
7077 | |||
7078 | ScriptSleep(200); | ||
7079 | } | 7498 | } |
7080 | 7499 | ||
7081 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7500 | private void setLinkPrimParams(int linknumber, LSL_List rules) |
7082 | { | 7501 | { |
7083 | m_host.AddScriptLPS(1); | 7502 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7503 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7504 | if (parts.Count>0) | ||
7505 | { | ||
7506 | try | ||
7507 | { | ||
7508 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7509 | foreach (SceneObjectPart part in parts) | ||
7510 | SetPrimParams(part, rules); | ||
7511 | } | ||
7512 | finally | ||
7513 | { | ||
7514 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7515 | } | ||
7516 | } | ||
7517 | if (avatars.Count > 0) | ||
7518 | { | ||
7519 | foreach (ScenePresence avatar in avatars) | ||
7520 | SetPrimParams(avatar, rules); | ||
7521 | } | ||
7522 | } | ||
7084 | 7523 | ||
7085 | setLinkPrimParams(linknumber, rules); | 7524 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7525 | { | ||
7526 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7527 | ScriptSleep(200); | ||
7086 | } | 7528 | } |
7087 | 7529 | ||
7088 | protected void setLinkPrimParams(int linknumber, LSL_List rules) | 7530 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7089 | { | 7531 | { |
7090 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7532 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7533 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7091 | 7534 | ||
7092 | foreach (SceneObjectPart part in parts) | 7535 | int idx = 0; |
7093 | SetPrimParams(part, rules); | 7536 | |
7537 | while (idx < rules.Length) | ||
7538 | { | ||
7539 | int code = rules.GetLSLIntegerItem(idx++); | ||
7540 | |||
7541 | int remain = rules.Length - idx; | ||
7542 | |||
7543 | |||
7544 | |||
7545 | switch (code) | ||
7546 | { | ||
7547 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7548 | if (remain < 1) | ||
7549 | return; | ||
7550 | LSL_Vector v; | ||
7551 | v = rules.GetVector3Item(idx++); | ||
7552 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7553 | av.SendAvatarDataToAllAgents(); | ||
7554 | |||
7555 | break; | ||
7556 | |||
7557 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7558 | if (remain < 1) | ||
7559 | return; | ||
7560 | LSL_Rotation r; | ||
7561 | r = rules.GetQuaternionItem(idx++); | ||
7562 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7563 | av.SendAvatarDataToAllAgents(); | ||
7564 | break; | ||
7565 | } | ||
7566 | } | ||
7094 | } | 7567 | } |
7095 | 7568 | ||
7096 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7569 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
7097 | { | 7570 | { |
7571 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7572 | return; | ||
7573 | |||
7098 | int idx = 0; | 7574 | int idx = 0; |
7099 | 7575 | ||
7100 | bool positionChanged = false; | 7576 | bool positionChanged = false; |
@@ -7122,6 +7598,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7122 | currentPosition = GetSetPosTarget(part, v, currentPosition); | 7598 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7123 | 7599 | ||
7124 | break; | 7600 | break; |
7601 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7602 | if (remain < 1) | ||
7603 | return; | ||
7604 | |||
7605 | v=rules.GetVector3Item(idx++); | ||
7606 | positionChanged = true; | ||
7607 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7608 | |||
7609 | break; | ||
7125 | case (int)ScriptBaseClass.PRIM_SIZE: | 7610 | case (int)ScriptBaseClass.PRIM_SIZE: |
7126 | if (remain < 1) | 7611 | if (remain < 1) |
7127 | return; | 7612 | return; |
@@ -7499,6 +7984,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7499 | } | 7984 | } |
7500 | } | 7985 | } |
7501 | } | 7986 | } |
7987 | |||
7988 | if (positionChanged) | ||
7989 | { | ||
7990 | if (part.ParentGroup.RootPart == part) | ||
7991 | { | ||
7992 | SceneObjectGroup parent = part.ParentGroup; | ||
7993 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7994 | } | ||
7995 | else | ||
7996 | { | ||
7997 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7998 | SceneObjectGroup parent = part.ParentGroup; | ||
7999 | parent.HasGroupChanged = true; | ||
8000 | parent.ScheduleGroupForTerseUpdate(); | ||
8001 | } | ||
8002 | } | ||
7502 | } | 8003 | } |
7503 | 8004 | ||
7504 | public LSL_String llStringToBase64(string str) | 8005 | public LSL_String llStringToBase64(string str) |
@@ -7659,13 +8160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7659 | public LSL_Integer llGetNumberOfPrims() | 8160 | public LSL_Integer llGetNumberOfPrims() |
7660 | { | 8161 | { |
7661 | m_host.AddScriptLPS(1); | 8162 | m_host.AddScriptLPS(1); |
7662 | int avatarCount = 0; | 8163 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7663 | World.ForEachRootScenePresence(delegate(ScenePresence presence) | 8164 | |
7664 | { | ||
7665 | if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7666 | avatarCount++; | ||
7667 | }); | ||
7668 | |||
7669 | return m_host.ParentGroup.PrimCount + avatarCount; | 8165 | return m_host.ParentGroup.PrimCount + avatarCount; |
7670 | } | 8166 | } |
7671 | 8167 | ||
@@ -7681,55 +8177,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7681 | m_host.AddScriptLPS(1); | 8177 | m_host.AddScriptLPS(1); |
7682 | UUID objID = UUID.Zero; | 8178 | UUID objID = UUID.Zero; |
7683 | LSL_List result = new LSL_List(); | 8179 | LSL_List result = new LSL_List(); |
8180 | |||
8181 | // If the ID is not valid, return null result | ||
7684 | if (!UUID.TryParse(obj, out objID)) | 8182 | if (!UUID.TryParse(obj, out objID)) |
7685 | { | 8183 | { |
7686 | result.Add(new LSL_Vector()); | 8184 | result.Add(new LSL_Vector()); |
7687 | result.Add(new LSL_Vector()); | 8185 | result.Add(new LSL_Vector()); |
7688 | return result; | 8186 | return result; |
7689 | } | 8187 | } |
8188 | |||
8189 | // Check if this is an attached prim. If so, replace | ||
8190 | // the UUID with the avatar UUID and report it's bounding box | ||
8191 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8192 | if (part != null && part.ParentGroup.IsAttachment) | ||
8193 | objID = part.ParentGroup.AttachedAvatar; | ||
8194 | |||
8195 | // Find out if this is an avatar ID. If so, return it's box | ||
7690 | ScenePresence presence = World.GetScenePresence(objID); | 8196 | ScenePresence presence = World.GetScenePresence(objID); |
7691 | if (presence != null) | 8197 | if (presence != null) |
7692 | { | 8198 | { |
7693 | if (presence.ParentID == 0) // not sat on an object | 8199 | // As per LSL Wiki, there is no difference between sitting |
8200 | // and standing avatar since server 1.36 | ||
8201 | LSL_Vector lower; | ||
8202 | LSL_Vector upper; | ||
8203 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8204 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7694 | { | 8205 | { |
7695 | LSL_Vector lower; | 8206 | // This is for ground sitting avatars |
7696 | LSL_Vector upper; | 8207 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7697 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8208 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7698 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8209 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7699 | { | ||
7700 | // This is for ground sitting avatars | ||
7701 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7702 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7703 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7704 | } | ||
7705 | else | ||
7706 | { | ||
7707 | // This is for standing/flying avatars | ||
7708 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7709 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7710 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7711 | } | ||
7712 | result.Add(lower); | ||
7713 | result.Add(upper); | ||
7714 | return result; | ||
7715 | } | 8210 | } |
7716 | else | 8211 | else |
7717 | { | 8212 | { |
7718 | // sitting on an object so we need the bounding box of that | 8213 | // This is for standing/flying avatars |
7719 | // which should include the avatar so set the UUID to the | 8214 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7720 | // UUID of the object the avatar is sat on and allow it to fall through | 8215 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7721 | // to processing an object | 8216 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7722 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7723 | objID = p.UUID; | ||
7724 | } | 8217 | } |
8218 | |||
8219 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8220 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8221 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8222 | |||
8223 | if (lower.x > upper.x) | ||
8224 | lower.x = upper.x; | ||
8225 | if (lower.y > upper.y) | ||
8226 | lower.y = upper.y; | ||
8227 | if (lower.z > upper.z) | ||
8228 | lower.z = upper.z; | ||
8229 | |||
8230 | result.Add(lower); | ||
8231 | result.Add(upper); | ||
8232 | return result; | ||
7725 | } | 8233 | } |
7726 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8234 | |
8235 | part = World.GetSceneObjectPart(objID); | ||
7727 | // Currently only works for single prims without a sitting avatar | 8236 | // Currently only works for single prims without a sitting avatar |
7728 | if (part != null) | 8237 | if (part != null) |
7729 | { | 8238 | { |
7730 | Vector3 halfSize = part.Scale / 2.0f; | 8239 | float minX; |
7731 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8240 | float maxX; |
7732 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8241 | float minY; |
8242 | float maxY; | ||
8243 | float minZ; | ||
8244 | float maxZ; | ||
8245 | |||
8246 | // This BBox is in sim coordinates, with the offset being | ||
8247 | // a contained point. | ||
8248 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8249 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8250 | |||
8251 | minX -= offsets[0].X; | ||
8252 | maxX -= offsets[0].X; | ||
8253 | minY -= offsets[0].Y; | ||
8254 | maxY -= offsets[0].Y; | ||
8255 | minZ -= offsets[0].Z; | ||
8256 | maxZ -= offsets[0].Z; | ||
8257 | |||
8258 | LSL_Vector lower; | ||
8259 | LSL_Vector upper; | ||
8260 | |||
8261 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8262 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8263 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8264 | |||
8265 | if (lower.x > upper.x) | ||
8266 | lower.x = upper.x; | ||
8267 | if (lower.y > upper.y) | ||
8268 | lower.y = upper.y; | ||
8269 | if (lower.z > upper.z) | ||
8270 | lower.z = upper.z; | ||
8271 | |||
7733 | result.Add(lower); | 8272 | result.Add(lower); |
7734 | result.Add(upper); | 8273 | result.Add(upper); |
7735 | return result; | 8274 | return result; |
@@ -7809,13 +8348,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7809 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8348 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7810 | part.AbsolutePosition.Y, | 8349 | part.AbsolutePosition.Y, |
7811 | part.AbsolutePosition.Z); | 8350 | part.AbsolutePosition.Z); |
7812 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7813 | // linkset is rotated; they always reflect the child prim's world position | ||
7814 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7815 | // implementation, so will break scripts imported from there (not to mention it | ||
7816 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7817 | if (part.ParentID != 0) | ||
7818 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7819 | res.Add(v); | 8351 | res.Add(v); |
7820 | break; | 8352 | break; |
7821 | 8353 | ||
@@ -7986,56 +8518,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7986 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8518 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7987 | if (remain < 1) | 8519 | if (remain < 1) |
7988 | return res; | 8520 | return res; |
7989 | 8521 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7990 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7991 | 8522 | ||
7992 | tex = part.Shape.Textures; | 8523 | tex = part.Shape.Textures; |
8524 | int shiny; | ||
7993 | if (face == ScriptBaseClass.ALL_SIDES) | 8525 | if (face == ScriptBaseClass.ALL_SIDES) |
7994 | { | 8526 | { |
7995 | for (face = 0; face < GetNumberOfSides(part); face++) | 8527 | for (face = 0; face < GetNumberOfSides(part); face++) |
7996 | { | 8528 | { |
7997 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8529 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7998 | // Convert Shininess to PRIM_SHINY_* | 8530 | if (shinyness == Shininess.High) |
7999 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8531 | { |
8000 | // PRIM_BUMP_* | 8532 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8001 | res.Add(new LSL_Integer((int)texface.Bump)); | 8533 | } |
8534 | else if (shinyness == Shininess.Medium) | ||
8535 | { | ||
8536 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8537 | } | ||
8538 | else if (shinyness == Shininess.Low) | ||
8539 | { | ||
8540 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8541 | } | ||
8542 | else | ||
8543 | { | ||
8544 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8545 | } | ||
8546 | res.Add(new LSL_Integer(shiny)); | ||
8547 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8002 | } | 8548 | } |
8003 | } | 8549 | } |
8004 | else | 8550 | else |
8005 | { | 8551 | { |
8006 | if (face >= 0 && face < GetNumberOfSides(part)) | 8552 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8553 | if (shinyness == Shininess.High) | ||
8007 | { | 8554 | { |
8008 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8555 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8009 | // Convert Shininess to PRIM_SHINY_* | 8556 | } |
8010 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8557 | else if (shinyness == Shininess.Medium) |
8011 | // PRIM_BUMP_* | 8558 | { |
8012 | res.Add(new LSL_Integer((int)texface.Bump)); | 8559 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; |
8560 | } | ||
8561 | else if (shinyness == Shininess.Low) | ||
8562 | { | ||
8563 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8013 | } | 8564 | } |
8565 | else | ||
8566 | { | ||
8567 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8568 | } | ||
8569 | res.Add(new LSL_Integer(shiny)); | ||
8570 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8014 | } | 8571 | } |
8015 | break; | 8572 | break; |
8016 | 8573 | ||
8017 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8574 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8018 | if (remain < 1) | 8575 | if (remain < 1) |
8019 | return res; | 8576 | return res; |
8020 | 8577 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8021 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8022 | 8578 | ||
8023 | tex = part.Shape.Textures; | 8579 | tex = part.Shape.Textures; |
8580 | int fullbright; | ||
8024 | if (face == ScriptBaseClass.ALL_SIDES) | 8581 | if (face == ScriptBaseClass.ALL_SIDES) |
8025 | { | 8582 | { |
8026 | for (face = 0; face < GetNumberOfSides(part); face++) | 8583 | for (face = 0; face < GetNumberOfSides(part); face++) |
8027 | { | 8584 | { |
8028 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8585 | if (tex.GetFace((uint)face).Fullbright == true) |
8029 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8586 | { |
8587 | fullbright = ScriptBaseClass.TRUE; | ||
8588 | } | ||
8589 | else | ||
8590 | { | ||
8591 | fullbright = ScriptBaseClass.FALSE; | ||
8592 | } | ||
8593 | res.Add(new LSL_Integer(fullbright)); | ||
8030 | } | 8594 | } |
8031 | } | 8595 | } |
8032 | else | 8596 | else |
8033 | { | 8597 | { |
8034 | if (face >= 0 && face < GetNumberOfSides(part)) | 8598 | if (tex.GetFace((uint)face).Fullbright == true) |
8035 | { | 8599 | { |
8036 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8600 | fullbright = ScriptBaseClass.TRUE; |
8037 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8038 | } | 8601 | } |
8602 | else | ||
8603 | { | ||
8604 | fullbright = ScriptBaseClass.FALSE; | ||
8605 | } | ||
8606 | res.Add(new LSL_Integer(fullbright)); | ||
8039 | } | 8607 | } |
8040 | break; | 8608 | break; |
8041 | 8609 | ||
@@ -8057,27 +8625,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8057 | break; | 8625 | break; |
8058 | 8626 | ||
8059 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8627 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8628 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8060 | if (remain < 1) | 8629 | if (remain < 1) |
8061 | return res; | 8630 | return res; |
8062 | 8631 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8063 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8064 | 8632 | ||
8065 | tex = part.Shape.Textures; | 8633 | tex = part.Shape.Textures; |
8066 | if (face == ScriptBaseClass.ALL_SIDES) | 8634 | if (face == ScriptBaseClass.ALL_SIDES) |
8067 | { | 8635 | { |
8068 | for (face = 0; face < GetNumberOfSides(part); face++) | 8636 | for (face = 0; face < GetNumberOfSides(part); face++) |
8069 | { | 8637 | { |
8070 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8638 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8071 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8639 | { |
8072 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8640 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8641 | } | ||
8642 | else | ||
8643 | { | ||
8644 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8645 | } | ||
8073 | } | 8646 | } |
8074 | } | 8647 | } |
8075 | else | 8648 | else |
8076 | { | 8649 | { |
8077 | if (face >= 0 && face < GetNumberOfSides(part)) | 8650 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8078 | { | 8651 | { |
8079 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8652 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8080 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8653 | } |
8654 | else | ||
8655 | { | ||
8656 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8081 | } | 8657 | } |
8082 | } | 8658 | } |
8083 | break; | 8659 | break; |
@@ -8100,28 +8676,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8100 | case (int)ScriptBaseClass.PRIM_GLOW: | 8676 | case (int)ScriptBaseClass.PRIM_GLOW: |
8101 | if (remain < 1) | 8677 | if (remain < 1) |
8102 | return res; | 8678 | return res; |
8103 | 8679 | face = (int)rules.GetLSLIntegerItem(idx++); | |
8104 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
8105 | 8680 | ||
8106 | tex = part.Shape.Textures; | 8681 | tex = part.Shape.Textures; |
8682 | float primglow; | ||
8107 | if (face == ScriptBaseClass.ALL_SIDES) | 8683 | if (face == ScriptBaseClass.ALL_SIDES) |
8108 | { | 8684 | { |
8109 | for (face = 0; face < GetNumberOfSides(part); face++) | 8685 | for (face = 0; face < GetNumberOfSides(part); face++) |
8110 | { | 8686 | { |
8111 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8687 | primglow = tex.GetFace((uint)face).Glow; |
8112 | res.Add(new LSL_Float(texface.Glow)); | 8688 | res.Add(new LSL_Float(primglow)); |
8113 | } | 8689 | } |
8114 | } | 8690 | } |
8115 | else | 8691 | else |
8116 | { | 8692 | { |
8117 | if (face >= 0 && face < GetNumberOfSides(part)) | 8693 | primglow = tex.GetFace((uint)face).Glow; |
8118 | { | 8694 | res.Add(new LSL_Float(primglow)); |
8119 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8120 | res.Add(new LSL_Float(texface.Glow)); | ||
8121 | } | ||
8122 | } | 8695 | } |
8123 | break; | 8696 | break; |
8124 | |||
8125 | case (int)ScriptBaseClass.PRIM_TEXT: | 8697 | case (int)ScriptBaseClass.PRIM_TEXT: |
8126 | Color4 textColor = part.GetTextColor(); | 8698 | Color4 textColor = part.GetTextColor(); |
8127 | res.Add(new LSL_String(part.Text)); | 8699 | res.Add(new LSL_String(part.Text)); |
@@ -8673,8 +9245,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8673 | // The function returns an ordered list | 9245 | // The function returns an ordered list |
8674 | // representing the tokens found in the supplied | 9246 | // representing the tokens found in the supplied |
8675 | // sources string. If two successive tokenizers | 9247 | // sources string. If two successive tokenizers |
8676 | // are encountered, then a NULL entry is added | 9248 | // are encountered, then a null-string entry is |
8677 | // to the list. | 9249 | // added to the list. |
8678 | // | 9250 | // |
8679 | // It is a precondition that the source and | 9251 | // It is a precondition that the source and |
8680 | // toekizer lisst are non-null. If they are null, | 9252 | // toekizer lisst are non-null. If they are null, |
@@ -8682,7 +9254,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8682 | // while their lengths are being determined. | 9254 | // while their lengths are being determined. |
8683 | // | 9255 | // |
8684 | // A small amount of working memoryis required | 9256 | // A small amount of working memoryis required |
8685 | // of approximately 8*#tokenizers. | 9257 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8686 | // | 9258 | // |
8687 | // There are many ways in which this function | 9259 | // There are many ways in which this function |
8688 | // can be implemented, this implementation is | 9260 | // can be implemented, this implementation is |
@@ -8698,155 +9270,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8698 | // and eliminates redundant tokenizers as soon | 9270 | // and eliminates redundant tokenizers as soon |
8699 | // as is possible. | 9271 | // as is possible. |
8700 | // | 9272 | // |
8701 | // The implementation tries to avoid any copying | 9273 | // The implementation tries to minimize temporary |
8702 | // of arrays or other objects. | 9274 | // garbage generation. |
8703 | // </remarks> | 9275 | // </remarks> |
8704 | 9276 | ||
8705 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9277 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8706 | { | 9278 | { |
8707 | int beginning = 0; | 9279 | return ParseString2List(src, separators, spacers, true); |
8708 | int srclen = src.Length; | 9280 | } |
8709 | int seplen = separators.Length; | ||
8710 | object[] separray = separators.Data; | ||
8711 | int spclen = spacers.Length; | ||
8712 | object[] spcarray = spacers.Data; | ||
8713 | int mlen = seplen+spclen; | ||
8714 | |||
8715 | int[] offset = new int[mlen+1]; | ||
8716 | bool[] active = new bool[mlen]; | ||
8717 | |||
8718 | int best; | ||
8719 | int j; | ||
8720 | |||
8721 | // Initial capacity reduces resize cost | ||
8722 | 9281 | ||
8723 | LSL_List tokens = new LSL_List(); | 9282 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9283 | { | ||
9284 | int srclen = src.Length; | ||
9285 | int seplen = separators.Length; | ||
9286 | object[] separray = separators.Data; | ||
9287 | int spclen = spacers.Length; | ||
9288 | object[] spcarray = spacers.Data; | ||
9289 | int dellen = 0; | ||
9290 | string[] delarray = new string[seplen+spclen]; | ||
8724 | 9291 | ||
8725 | // All entries are initially valid | 9292 | int outlen = 0; |
9293 | string[] outarray = new string[srclen*2+1]; | ||
8726 | 9294 | ||
8727 | for (int i = 0; i < mlen; i++) | 9295 | int i, j; |
8728 | active[i] = true; | 9296 | string d; |
8729 | 9297 | ||
8730 | offset[mlen] = srclen; | 9298 | m_host.AddScriptLPS(1); |
8731 | 9299 | ||
8732 | while (beginning < srclen) | 9300 | /* |
9301 | * Convert separator and spacer lists to C# strings. | ||
9302 | * Also filter out null strings so we don't hang. | ||
9303 | */ | ||
9304 | for (i = 0; i < seplen; i ++) | ||
8733 | { | 9305 | { |
9306 | d = separray[i].ToString(); | ||
9307 | if (d.Length > 0) | ||
9308 | { | ||
9309 | delarray[dellen++] = d; | ||
9310 | } | ||
9311 | } | ||
9312 | seplen = dellen; | ||
8734 | 9313 | ||
8735 | best = mlen; // as bad as it gets | 9314 | for (i = 0; i < spclen; i ++) |
9315 | { | ||
9316 | d = spcarray[i].ToString(); | ||
9317 | if (d.Length > 0) | ||
9318 | { | ||
9319 | delarray[dellen++] = d; | ||
9320 | } | ||
9321 | } | ||
8736 | 9322 | ||
8737 | // Scan for separators | 9323 | /* |
9324 | * Scan through source string from beginning to end. | ||
9325 | */ | ||
9326 | for (i = 0;;) | ||
9327 | { | ||
8738 | 9328 | ||
8739 | for (j = 0; j < seplen; j++) | 9329 | /* |
9330 | * Find earliest delimeter in src starting at i (if any). | ||
9331 | */ | ||
9332 | int earliestDel = -1; | ||
9333 | int earliestSrc = srclen; | ||
9334 | string earliestStr = null; | ||
9335 | for (j = 0; j < dellen; j ++) | ||
8740 | { | 9336 | { |
8741 | if (separray[j].ToString() == String.Empty) | 9337 | d = delarray[j]; |
8742 | active[j] = false; | 9338 | if (d != null) |
8743 | |||
8744 | if (active[j]) | ||
8745 | { | 9339 | { |
8746 | // scan all of the markers | 9340 | int index = src.IndexOf(d, i); |
8747 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9341 | if (index < 0) |
8748 | { | 9342 | { |
8749 | // not present at all | 9343 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8750 | active[j] = false; | ||
8751 | } | 9344 | } |
8752 | else | 9345 | else if (index < earliestSrc) |
8753 | { | 9346 | { |
8754 | // present and correct | 9347 | earliestSrc = index; // where delimeter starts in source string |
8755 | if (offset[j] < offset[best]) | 9348 | earliestDel = j; // where delimeter is in delarray[] |
8756 | { | 9349 | earliestStr = d; // the delimeter string from delarray[] |
8757 | // closest so far | 9350 | if (index == i) break; // can't do any better than found at beg of string |
8758 | best = j; | ||
8759 | if (offset[best] == beginning) | ||
8760 | break; | ||
8761 | } | ||
8762 | } | 9351 | } |
8763 | } | 9352 | } |
8764 | } | 9353 | } |
8765 | 9354 | ||
8766 | // Scan for spacers | 9355 | /* |
8767 | 9356 | * Output source string starting at i through start of earliest delimeter. | |
8768 | if (offset[best] != beginning) | 9357 | */ |
9358 | if (keepNulls || (earliestSrc > i)) | ||
8769 | { | 9359 | { |
8770 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9360 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8771 | { | ||
8772 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8773 | active[j] = false; | ||
8774 | |||
8775 | if (active[j]) | ||
8776 | { | ||
8777 | // scan all of the markers | ||
8778 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8779 | { | ||
8780 | // not present at all | ||
8781 | active[j] = false; | ||
8782 | } | ||
8783 | else | ||
8784 | { | ||
8785 | // present and correct | ||
8786 | if (offset[j] < offset[best]) | ||
8787 | { | ||
8788 | // closest so far | ||
8789 | best = j; | ||
8790 | } | ||
8791 | } | ||
8792 | } | ||
8793 | } | ||
8794 | } | 9361 | } |
8795 | 9362 | ||
8796 | // This is the normal exit from the scanning loop | 9363 | /* |
9364 | * If no delimeter found at or after i, we're done scanning. | ||
9365 | */ | ||
9366 | if (earliestDel < 0) break; | ||
8797 | 9367 | ||
8798 | if (best == mlen) | 9368 | /* |
9369 | * If delimeter was a spacer, output the spacer. | ||
9370 | */ | ||
9371 | if (earliestDel >= seplen) | ||
8799 | { | 9372 | { |
8800 | // no markers were found on this pass | 9373 | outarray[outlen++] = earliestStr; |
8801 | // so we're pretty much done | ||
8802 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8803 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8804 | break; | ||
8805 | } | 9374 | } |
8806 | 9375 | ||
8807 | // Otherwise we just add the newly delimited token | 9376 | /* |
8808 | // and recalculate where the search should continue. | 9377 | * Look at rest of src string following delimeter. |
8809 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9378 | */ |
8810 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9379 | i = earliestSrc + earliestStr.Length; |
8811 | |||
8812 | if (best < seplen) | ||
8813 | { | ||
8814 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8815 | } | ||
8816 | else | ||
8817 | { | ||
8818 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8819 | string str = spcarray[best - seplen].ToString(); | ||
8820 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8821 | tokens.Add(new LSL_String(str)); | ||
8822 | } | ||
8823 | } | 9380 | } |
8824 | 9381 | ||
8825 | // This an awkward an not very intuitive boundary case. If the | 9382 | /* |
8826 | // last substring is a tokenizer, then there is an implied trailing | 9383 | * Make up an exact-sized output array suitable for an LSL_List object. |
8827 | // null list entry. Hopefully the single comparison will not be too | 9384 | */ |
8828 | // arduous. Alternatively the 'break' could be replced with a return | 9385 | object[] outlist = new object[outlen]; |
8829 | // but that's shabby programming. | 9386 | for (i = 0; i < outlen; i ++) |
8830 | |||
8831 | if ((beginning == srclen) && (keepNulls)) | ||
8832 | { | 9387 | { |
8833 | if (srclen != 0) | 9388 | outlist[i] = new LSL_String(outarray[i]); |
8834 | tokens.Add(new LSL_String("")); | ||
8835 | } | 9389 | } |
8836 | 9390 | return new LSL_List(outlist); | |
8837 | return tokens; | ||
8838 | } | ||
8839 | |||
8840 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8841 | { | ||
8842 | m_host.AddScriptLPS(1); | ||
8843 | return this.ParseString(src, separators, spacers, false); | ||
8844 | } | ||
8845 | |||
8846 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8847 | { | ||
8848 | m_host.AddScriptLPS(1); | ||
8849 | return this.ParseString(src, separators, spacers, true); | ||
8850 | } | 9391 | } |
8851 | 9392 | ||
8852 | public LSL_Integer llGetObjectPermMask(int mask) | 9393 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8923,28 +9464,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8923 | { | 9464 | { |
8924 | m_host.AddScriptLPS(1); | 9465 | m_host.AddScriptLPS(1); |
8925 | 9466 | ||
8926 | lock (m_host.TaskInventory) | 9467 | m_host.TaskInventory.LockItemsForRead(true); |
9468 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8927 | { | 9469 | { |
8928 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9470 | if (inv.Value.Name == item) |
8929 | { | 9471 | { |
8930 | if (inv.Value.Name == item) | 9472 | m_host.TaskInventory.LockItemsForRead(false); |
9473 | switch (mask) | ||
8931 | { | 9474 | { |
8932 | switch (mask) | 9475 | case 0: |
8933 | { | 9476 | return (int)inv.Value.BasePermissions; |
8934 | case 0: | 9477 | case 1: |
8935 | return (int)inv.Value.BasePermissions; | 9478 | return (int)inv.Value.CurrentPermissions; |
8936 | case 1: | 9479 | case 2: |
8937 | return (int)inv.Value.CurrentPermissions; | 9480 | return (int)inv.Value.GroupPermissions; |
8938 | case 2: | 9481 | case 3: |
8939 | return (int)inv.Value.GroupPermissions; | 9482 | return (int)inv.Value.EveryonePermissions; |
8940 | case 3: | 9483 | case 4: |
8941 | return (int)inv.Value.EveryonePermissions; | 9484 | return (int)inv.Value.NextPermissions; |
8942 | case 4: | ||
8943 | return (int)inv.Value.NextPermissions; | ||
8944 | } | ||
8945 | } | 9485 | } |
8946 | } | 9486 | } |
8947 | } | 9487 | } |
9488 | m_host.TaskInventory.LockItemsForRead(false); | ||
8948 | 9489 | ||
8949 | return -1; | 9490 | return -1; |
8950 | } | 9491 | } |
@@ -8991,16 +9532,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8991 | { | 9532 | { |
8992 | m_host.AddScriptLPS(1); | 9533 | m_host.AddScriptLPS(1); |
8993 | 9534 | ||
8994 | lock (m_host.TaskInventory) | 9535 | m_host.TaskInventory.LockItemsForRead(true); |
9536 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8995 | { | 9537 | { |
8996 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9538 | if (inv.Value.Name == item) |
8997 | { | 9539 | { |
8998 | if (inv.Value.Name == item) | 9540 | m_host.TaskInventory.LockItemsForRead(false); |
8999 | { | 9541 | return inv.Value.CreatorID.ToString(); |
9000 | return inv.Value.CreatorID.ToString(); | ||
9001 | } | ||
9002 | } | 9542 | } |
9003 | } | 9543 | } |
9544 | m_host.TaskInventory.LockItemsForRead(false); | ||
9004 | 9545 | ||
9005 | llSay(0, "No item name '" + item + "'"); | 9546 | llSay(0, "No item name '" + item + "'"); |
9006 | 9547 | ||
@@ -9148,7 +9689,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9148 | } | 9689 | } |
9149 | 9690 | ||
9150 | /// <summary> | 9691 | /// <summary> |
9151 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9692 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9152 | /// start and end and inserts the src list in its place. The inclusive | 9693 | /// start and end and inserts the src list in its place. The inclusive |
9153 | /// nature of the indices means that at least one element must be deleted | 9694 | /// nature of the indices means that at least one element must be deleted |
9154 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9695 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9205,16 +9746,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9205 | // based upon end. Note that if end exceeds the upper | 9746 | // based upon end. Note that if end exceeds the upper |
9206 | // bound in this case, the entire destination list | 9747 | // bound in this case, the entire destination list |
9207 | // is removed. | 9748 | // is removed. |
9208 | else | 9749 | else if (start == 0) |
9209 | { | 9750 | { |
9210 | if (end + 1 < dest.Length) | 9751 | if (end + 1 < dest.Length) |
9211 | { | ||
9212 | return src + dest.GetSublist(end + 1, -1); | 9752 | return src + dest.GetSublist(end + 1, -1); |
9213 | } | ||
9214 | else | 9753 | else |
9215 | { | ||
9216 | return src; | 9754 | return src; |
9217 | } | 9755 | } |
9756 | else // Start < 0 | ||
9757 | { | ||
9758 | if (end + 1 < dest.Length) | ||
9759 | return dest.GetSublist(end + 1, -1); | ||
9760 | else | ||
9761 | return new LSL_List(); | ||
9218 | } | 9762 | } |
9219 | } | 9763 | } |
9220 | // Finally, if start > end, we strip away a prefix and | 9764 | // Finally, if start > end, we strip away a prefix and |
@@ -9265,17 +9809,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9265 | int width = 0; | 9809 | int width = 0; |
9266 | int height = 0; | 9810 | int height = 0; |
9267 | 9811 | ||
9268 | ParcelMediaCommandEnum? commandToSend = null; | 9812 | uint commandToSend = 0; |
9269 | float time = 0.0f; // default is from start | 9813 | float time = 0.0f; // default is from start |
9270 | 9814 | ||
9271 | ScenePresence presence = null; | 9815 | ScenePresence presence = null; |
9272 | 9816 | ||
9273 | for (int i = 0; i < commandList.Data.Length; i++) | 9817 | for (int i = 0; i < commandList.Data.Length; i++) |
9274 | { | 9818 | { |
9275 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9819 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9276 | switch (command) | 9820 | switch (command) |
9277 | { | 9821 | { |
9278 | case ParcelMediaCommandEnum.Agent: | 9822 | case (uint)ParcelMediaCommandEnum.Agent: |
9279 | // we send only to one agent | 9823 | // we send only to one agent |
9280 | if ((i + 1) < commandList.Length) | 9824 | if ((i + 1) < commandList.Length) |
9281 | { | 9825 | { |
@@ -9292,25 +9836,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9292 | } | 9836 | } |
9293 | break; | 9837 | break; |
9294 | 9838 | ||
9295 | case ParcelMediaCommandEnum.Loop: | 9839 | case (uint)ParcelMediaCommandEnum.Loop: |
9296 | loop = 1; | 9840 | loop = 1; |
9297 | commandToSend = command; | 9841 | commandToSend = command; |
9298 | update = true; //need to send the media update packet to set looping | 9842 | update = true; //need to send the media update packet to set looping |
9299 | break; | 9843 | break; |
9300 | 9844 | ||
9301 | case ParcelMediaCommandEnum.Play: | 9845 | case (uint)ParcelMediaCommandEnum.Play: |
9302 | loop = 0; | 9846 | loop = 0; |
9303 | commandToSend = command; | 9847 | commandToSend = command; |
9304 | update = true; //need to send the media update packet to make sure it doesn't loop | 9848 | update = true; //need to send the media update packet to make sure it doesn't loop |
9305 | break; | 9849 | break; |
9306 | 9850 | ||
9307 | case ParcelMediaCommandEnum.Pause: | 9851 | case (uint)ParcelMediaCommandEnum.Pause: |
9308 | case ParcelMediaCommandEnum.Stop: | 9852 | case (uint)ParcelMediaCommandEnum.Stop: |
9309 | case ParcelMediaCommandEnum.Unload: | 9853 | case (uint)ParcelMediaCommandEnum.Unload: |
9310 | commandToSend = command; | 9854 | commandToSend = command; |
9311 | break; | 9855 | break; |
9312 | 9856 | ||
9313 | case ParcelMediaCommandEnum.Url: | 9857 | case (uint)ParcelMediaCommandEnum.Url: |
9314 | if ((i + 1) < commandList.Length) | 9858 | if ((i + 1) < commandList.Length) |
9315 | { | 9859 | { |
9316 | if (commandList.Data[i + 1] is LSL_String) | 9860 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9323,7 +9867,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9323 | } | 9867 | } |
9324 | break; | 9868 | break; |
9325 | 9869 | ||
9326 | case ParcelMediaCommandEnum.Texture: | 9870 | case (uint)ParcelMediaCommandEnum.Texture: |
9327 | if ((i + 1) < commandList.Length) | 9871 | if ((i + 1) < commandList.Length) |
9328 | { | 9872 | { |
9329 | if (commandList.Data[i + 1] is LSL_String) | 9873 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9336,7 +9880,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9336 | } | 9880 | } |
9337 | break; | 9881 | break; |
9338 | 9882 | ||
9339 | case ParcelMediaCommandEnum.Time: | 9883 | case (uint)ParcelMediaCommandEnum.Time: |
9340 | if ((i + 1) < commandList.Length) | 9884 | if ((i + 1) < commandList.Length) |
9341 | { | 9885 | { |
9342 | if (commandList.Data[i + 1] is LSL_Float) | 9886 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9348,7 +9892,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9348 | } | 9892 | } |
9349 | break; | 9893 | break; |
9350 | 9894 | ||
9351 | case ParcelMediaCommandEnum.AutoAlign: | 9895 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9352 | if ((i + 1) < commandList.Length) | 9896 | if ((i + 1) < commandList.Length) |
9353 | { | 9897 | { |
9354 | if (commandList.Data[i + 1] is LSL_Integer) | 9898 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9362,7 +9906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9362 | } | 9906 | } |
9363 | break; | 9907 | break; |
9364 | 9908 | ||
9365 | case ParcelMediaCommandEnum.Type: | 9909 | case (uint)ParcelMediaCommandEnum.Type: |
9366 | if ((i + 1) < commandList.Length) | 9910 | if ((i + 1) < commandList.Length) |
9367 | { | 9911 | { |
9368 | if (commandList.Data[i + 1] is LSL_String) | 9912 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9375,7 +9919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9375 | } | 9919 | } |
9376 | break; | 9920 | break; |
9377 | 9921 | ||
9378 | case ParcelMediaCommandEnum.Desc: | 9922 | case (uint)ParcelMediaCommandEnum.Desc: |
9379 | if ((i + 1) < commandList.Length) | 9923 | if ((i + 1) < commandList.Length) |
9380 | { | 9924 | { |
9381 | if (commandList.Data[i + 1] is LSL_String) | 9925 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9388,7 +9932,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9388 | } | 9932 | } |
9389 | break; | 9933 | break; |
9390 | 9934 | ||
9391 | case ParcelMediaCommandEnum.Size: | 9935 | case (uint)ParcelMediaCommandEnum.Size: |
9392 | if ((i + 2) < commandList.Length) | 9936 | if ((i + 2) < commandList.Length) |
9393 | { | 9937 | { |
9394 | if (commandList.Data[i + 1] is LSL_Integer) | 9938 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9458,7 +10002,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9458 | } | 10002 | } |
9459 | } | 10003 | } |
9460 | 10004 | ||
9461 | if (commandToSend != null) | 10005 | if (commandToSend != 0) |
9462 | { | 10006 | { |
9463 | // the commandList contained a start/stop/... command, too | 10007 | // the commandList contained a start/stop/... command, too |
9464 | if (presence == null) | 10008 | if (presence == null) |
@@ -9495,7 +10039,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9495 | 10039 | ||
9496 | if (aList.Data[i] != null) | 10040 | if (aList.Data[i] != null) |
9497 | { | 10041 | { |
9498 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10042 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9499 | { | 10043 | { |
9500 | case ParcelMediaCommandEnum.Url: | 10044 | case ParcelMediaCommandEnum.Url: |
9501 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 10045 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9538,16 +10082,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9538 | { | 10082 | { |
9539 | m_host.AddScriptLPS(1); | 10083 | m_host.AddScriptLPS(1); |
9540 | 10084 | ||
9541 | lock (m_host.TaskInventory) | 10085 | m_host.TaskInventory.LockItemsForRead(true); |
10086 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9542 | { | 10087 | { |
9543 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 10088 | if (inv.Value.Name == name) |
9544 | { | 10089 | { |
9545 | if (inv.Value.Name == name) | 10090 | m_host.TaskInventory.LockItemsForRead(false); |
9546 | { | 10091 | return inv.Value.Type; |
9547 | return inv.Value.Type; | ||
9548 | } | ||
9549 | } | 10092 | } |
9550 | } | 10093 | } |
10094 | m_host.TaskInventory.LockItemsForRead(false); | ||
9551 | 10095 | ||
9552 | return -1; | 10096 | return -1; |
9553 | } | 10097 | } |
@@ -9558,15 +10102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9558 | 10102 | ||
9559 | if (quick_pay_buttons.Data.Length < 4) | 10103 | if (quick_pay_buttons.Data.Length < 4) |
9560 | { | 10104 | { |
9561 | LSLError("List must have at least 4 elements"); | 10105 | int x; |
9562 | return; | 10106 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10107 | { | ||
10108 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10109 | } | ||
9563 | } | 10110 | } |
9564 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10111 | int[] nPrice = new int[5]; |
9565 | 10112 | nPrice[0] = price; | |
9566 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10113 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9567 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10114 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9568 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10115 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9569 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10116 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10117 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9570 | m_host.ParentGroup.HasGroupChanged = true; | 10118 | m_host.ParentGroup.HasGroupChanged = true; |
9571 | } | 10119 | } |
9572 | 10120 | ||
@@ -9578,17 +10126,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9578 | if (invItemID == UUID.Zero) | 10126 | if (invItemID == UUID.Zero) |
9579 | return new LSL_Vector(); | 10127 | return new LSL_Vector(); |
9580 | 10128 | ||
9581 | lock (m_host.TaskInventory) | 10129 | m_host.TaskInventory.LockItemsForRead(true); |
10130 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9582 | { | 10131 | { |
9583 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10132 | m_host.TaskInventory.LockItemsForRead(false); |
9584 | return new LSL_Vector(); | 10133 | return new LSL_Vector(); |
10134 | } | ||
9585 | 10135 | ||
9586 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10136 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9587 | { | 10137 | { |
9588 | ShoutError("No permissions to track the camera"); | 10138 | ShoutError("No permissions to track the camera"); |
9589 | return new LSL_Vector(); | 10139 | m_host.TaskInventory.LockItemsForRead(false); |
9590 | } | 10140 | return new LSL_Vector(); |
9591 | } | 10141 | } |
10142 | m_host.TaskInventory.LockItemsForRead(false); | ||
9592 | 10143 | ||
9593 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10144 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9594 | if (presence != null) | 10145 | if (presence != null) |
@@ -9606,17 +10157,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9606 | if (invItemID == UUID.Zero) | 10157 | if (invItemID == UUID.Zero) |
9607 | return new LSL_Rotation(); | 10158 | return new LSL_Rotation(); |
9608 | 10159 | ||
9609 | lock (m_host.TaskInventory) | 10160 | m_host.TaskInventory.LockItemsForRead(true); |
10161 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9610 | { | 10162 | { |
9611 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10163 | m_host.TaskInventory.LockItemsForRead(false); |
9612 | return new LSL_Rotation(); | 10164 | return new LSL_Rotation(); |
9613 | |||
9614 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9615 | { | ||
9616 | ShoutError("No permissions to track the camera"); | ||
9617 | return new LSL_Rotation(); | ||
9618 | } | ||
9619 | } | 10165 | } |
10166 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10167 | { | ||
10168 | ShoutError("No permissions to track the camera"); | ||
10169 | m_host.TaskInventory.LockItemsForRead(false); | ||
10170 | return new LSL_Rotation(); | ||
10171 | } | ||
10172 | m_host.TaskInventory.LockItemsForRead(false); | ||
9620 | 10173 | ||
9621 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10174 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9622 | if (presence != null) | 10175 | if (presence != null) |
@@ -9678,8 +10231,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9678 | { | 10231 | { |
9679 | m_host.AddScriptLPS(1); | 10232 | m_host.AddScriptLPS(1); |
9680 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10233 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9681 | if (detectedParams == null) return; // only works on the first detected avatar | 10234 | if (detectedParams == null) |
9682 | 10235 | { | |
10236 | if (m_host.ParentGroup.IsAttachment == true) | ||
10237 | { | ||
10238 | detectedParams = new DetectParams(); | ||
10239 | detectedParams.Key = m_host.OwnerID; | ||
10240 | } | ||
10241 | else | ||
10242 | { | ||
10243 | return; | ||
10244 | } | ||
10245 | } | ||
10246 | |||
9683 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10247 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9684 | if (avatar != null) | 10248 | if (avatar != null) |
9685 | { | 10249 | { |
@@ -9687,6 +10251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9687 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10251 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9688 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10252 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9689 | } | 10253 | } |
10254 | |||
9690 | ScriptSleep(1000); | 10255 | ScriptSleep(1000); |
9691 | } | 10256 | } |
9692 | 10257 | ||
@@ -9798,14 +10363,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9798 | if (objectID == UUID.Zero) return; | 10363 | if (objectID == UUID.Zero) return; |
9799 | 10364 | ||
9800 | UUID agentID; | 10365 | UUID agentID; |
9801 | lock (m_host.TaskInventory) | 10366 | m_host.TaskInventory.LockItemsForRead(true); |
9802 | { | 10367 | // we need the permission first, to know which avatar we want to set the camera for |
9803 | // we need the permission first, to know which avatar we want to set the camera for | 10368 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9804 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9805 | 10369 | ||
9806 | if (agentID == UUID.Zero) return; | 10370 | if (agentID == UUID.Zero) |
9807 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10371 | { |
10372 | m_host.TaskInventory.LockItemsForRead(false); | ||
10373 | return; | ||
10374 | } | ||
10375 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10376 | { | ||
10377 | m_host.TaskInventory.LockItemsForRead(false); | ||
10378 | return; | ||
9808 | } | 10379 | } |
10380 | m_host.TaskInventory.LockItemsForRead(false); | ||
9809 | 10381 | ||
9810 | ScenePresence presence = World.GetScenePresence(agentID); | 10382 | ScenePresence presence = World.GetScenePresence(agentID); |
9811 | 10383 | ||
@@ -9814,12 +10386,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9814 | 10386 | ||
9815 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10387 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9816 | object[] data = rules.Data; | 10388 | object[] data = rules.Data; |
9817 | for (int i = 0; i < data.Length; ++i) { | 10389 | for (int i = 0; i < data.Length; ++i) |
10390 | { | ||
9818 | int type = Convert.ToInt32(data[i++].ToString()); | 10391 | int type = Convert.ToInt32(data[i++].ToString()); |
9819 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10392 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9820 | 10393 | ||
9821 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10394 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9822 | switch (type) { | 10395 | switch (type) |
10396 | { | ||
9823 | case ScriptBaseClass.CAMERA_FOCUS: | 10397 | case ScriptBaseClass.CAMERA_FOCUS: |
9824 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10398 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9825 | case ScriptBaseClass.CAMERA_POSITION: | 10399 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9855,12 +10429,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9855 | 10429 | ||
9856 | // we need the permission first, to know which avatar we want to clear the camera for | 10430 | // we need the permission first, to know which avatar we want to clear the camera for |
9857 | UUID agentID; | 10431 | UUID agentID; |
9858 | lock (m_host.TaskInventory) | 10432 | m_host.TaskInventory.LockItemsForRead(true); |
10433 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10434 | if (agentID == UUID.Zero) | ||
9859 | { | 10435 | { |
9860 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10436 | m_host.TaskInventory.LockItemsForRead(false); |
9861 | if (agentID == UUID.Zero) return; | 10437 | return; |
9862 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9863 | } | 10438 | } |
10439 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10440 | { | ||
10441 | m_host.TaskInventory.LockItemsForRead(false); | ||
10442 | return; | ||
10443 | } | ||
10444 | m_host.TaskInventory.LockItemsForRead(false); | ||
9864 | 10445 | ||
9865 | ScenePresence presence = World.GetScenePresence(agentID); | 10446 | ScenePresence presence = World.GetScenePresence(agentID); |
9866 | 10447 | ||
@@ -9927,19 +10508,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9927 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10508 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9928 | { | 10509 | { |
9929 | m_host.AddScriptLPS(1); | 10510 | m_host.AddScriptLPS(1); |
9930 | string ret = String.Empty; | 10511 | |
9931 | string src1 = llBase64ToString(str1); | 10512 | if (str1 == String.Empty) |
9932 | string src2 = llBase64ToString(str2); | 10513 | return String.Empty; |
9933 | int c = 0; | 10514 | if (str2 == String.Empty) |
9934 | for (int i = 0; i < src1.Length; i++) | 10515 | return str1; |
10516 | |||
10517 | int len = str2.Length; | ||
10518 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
9935 | { | 10519 | { |
9936 | ret += (char) (src1[i] ^ src2[c]); | 10520 | while (str2.EndsWith("=")) |
10521 | str2 = str2.Substring(0, str2.Length - 1); | ||
10522 | |||
10523 | len = str2.Length; | ||
10524 | int mod = len % 4; | ||
10525 | |||
10526 | if (mod == 1) | ||
10527 | str2 = str2.Substring(0, str2.Length - 1); | ||
10528 | else if (mod == 2) | ||
10529 | str2 += "=="; | ||
10530 | else if (mod == 3) | ||
10531 | str2 += "="; | ||
10532 | } | ||
9937 | 10533 | ||
9938 | c++; | 10534 | byte[] data1; |
9939 | if (c >= src2.Length) | 10535 | byte[] data2; |
9940 | c = 0; | 10536 | try |
10537 | { | ||
10538 | data1 = Convert.FromBase64String(str1); | ||
10539 | data2 = Convert.FromBase64String(str2); | ||
10540 | } | ||
10541 | catch (Exception) | ||
10542 | { | ||
10543 | return new LSL_String(String.Empty); | ||
9941 | } | 10544 | } |
9942 | return llStringToBase64(ret); | 10545 | |
10546 | byte[] d2 = new Byte[data1.Length]; | ||
10547 | int pos = 0; | ||
10548 | |||
10549 | if (data1.Length <= data2.Length) | ||
10550 | { | ||
10551 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10552 | } | ||
10553 | else | ||
10554 | { | ||
10555 | while (pos < data1.Length) | ||
10556 | { | ||
10557 | len = data1.Length - pos; | ||
10558 | if (len > data2.Length) | ||
10559 | len = data2.Length; | ||
10560 | |||
10561 | Array.Copy(data2, 0, d2, pos, len); | ||
10562 | pos += len; | ||
10563 | } | ||
10564 | } | ||
10565 | |||
10566 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10567 | data1[pos] ^= d2[pos]; | ||
10568 | |||
10569 | return Convert.ToBase64String(data1); | ||
9943 | } | 10570 | } |
9944 | 10571 | ||
9945 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10572 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9996,12 +10623,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9996 | Regex r = new Regex(authregex); | 10623 | Regex r = new Regex(authregex); |
9997 | int[] gnums = r.GetGroupNumbers(); | 10624 | int[] gnums = r.GetGroupNumbers(); |
9998 | Match m = r.Match(url); | 10625 | Match m = r.Match(url); |
9999 | if (m.Success) { | 10626 | if (m.Success) |
10000 | for (int i = 1; i < gnums.Length; i++) { | 10627 | { |
10628 | for (int i = 1; i < gnums.Length; i++) | ||
10629 | { | ||
10001 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10630 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10002 | //CaptureCollection cc = g.Captures; | 10631 | //CaptureCollection cc = g.Captures; |
10003 | } | 10632 | } |
10004 | if (m.Groups.Count == 5) { | 10633 | if (m.Groups.Count == 5) |
10634 | { | ||
10005 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10635 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10006 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10636 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10007 | } | 10637 | } |
@@ -10287,15 +10917,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10287 | 10917 | ||
10288 | internal UUID ScriptByName(string name) | 10918 | internal UUID ScriptByName(string name) |
10289 | { | 10919 | { |
10290 | lock (m_host.TaskInventory) | 10920 | m_host.TaskInventory.LockItemsForRead(true); |
10921 | |||
10922 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10291 | { | 10923 | { |
10292 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10924 | if (item.Type == 10 && item.Name == name) |
10293 | { | 10925 | { |
10294 | if (item.Type == 10 && item.Name == name) | 10926 | m_host.TaskInventory.LockItemsForRead(false); |
10295 | return item.ItemID; | 10927 | return item.ItemID; |
10296 | } | 10928 | } |
10297 | } | 10929 | } |
10298 | 10930 | ||
10931 | m_host.TaskInventory.LockItemsForRead(false); | ||
10932 | |||
10299 | return UUID.Zero; | 10933 | return UUID.Zero; |
10300 | } | 10934 | } |
10301 | 10935 | ||
@@ -10336,6 +10970,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10336 | { | 10970 | { |
10337 | m_host.AddScriptLPS(1); | 10971 | m_host.AddScriptLPS(1); |
10338 | 10972 | ||
10973 | //Clone is thread safe | ||
10339 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10974 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10340 | 10975 | ||
10341 | UUID assetID = UUID.Zero; | 10976 | UUID assetID = UUID.Zero; |
@@ -10398,6 +11033,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10398 | { | 11033 | { |
10399 | m_host.AddScriptLPS(1); | 11034 | m_host.AddScriptLPS(1); |
10400 | 11035 | ||
11036 | //Clone is thread safe | ||
10401 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 11037 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10402 | 11038 | ||
10403 | UUID assetID = UUID.Zero; | 11039 | UUID assetID = UUID.Zero; |
@@ -10478,15 +11114,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10478 | return GetLinkPrimitiveParams(obj, rules); | 11114 | return GetLinkPrimitiveParams(obj, rules); |
10479 | } | 11115 | } |
10480 | 11116 | ||
10481 | public void print(string str) | 11117 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10482 | { | 11118 | { |
10483 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 11119 | List<SceneObjectPart> parts = GetLinkParts(link); |
10484 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 11120 | if (parts.Count < 1) |
10485 | if (ossl != null) | 11121 | return 0; |
10486 | { | 11122 | |
10487 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 11123 | return GetNumberOfSides(parts[0]); |
10488 | m_log.Info("LSL print():" + str); | ||
10489 | } | ||
10490 | } | 11124 | } |
10491 | 11125 | ||
10492 | private string Name2Username(string name) | 11126 | private string Name2Username(string name) |
@@ -10532,153 +11166,392 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10532 | return rq.ToString(); | 11166 | return rq.ToString(); |
10533 | } | 11167 | } |
10534 | 11168 | ||
11169 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11170 | { | ||
11171 | m_SayShoutCount = 0; | ||
11172 | } | ||
11173 | |||
11174 | private struct Tri | ||
11175 | { | ||
11176 | public Vector3 p1; | ||
11177 | public Vector3 p2; | ||
11178 | public Vector3 p3; | ||
11179 | } | ||
11180 | |||
11181 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) | ||
11182 | { | ||
11183 | float height = avatar.Appearance.AvatarHeight; | ||
11184 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); | ||
11185 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); | ||
11186 | |||
11187 | if (point.X > b1.X && point.X < b2.X && | ||
11188 | point.Y > b1.Y && point.Y < b2.Y && | ||
11189 | point.Z > b1.Z && point.Z < b2.Z) | ||
11190 | return true; | ||
11191 | return false; | ||
11192 | } | ||
11193 | |||
11194 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11195 | { | ||
11196 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11197 | |||
11198 | Vector3 ab = rayEnd - rayStart; | ||
11199 | |||
11200 | World.ForEachScenePresence(delegate(ScenePresence sp) | ||
11201 | { | ||
11202 | Vector3 ac = sp.AbsolutePosition - rayStart; | ||
11203 | Vector3 bc = sp.AbsolutePosition - rayEnd; | ||
11204 | |||
11205 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11206 | |||
11207 | if (d > 1.5) | ||
11208 | return; | ||
11209 | |||
11210 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11211 | |||
11212 | if (d2 > 0) | ||
11213 | return; | ||
11214 | |||
11215 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); | ||
11216 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); | ||
11217 | |||
11218 | if (!InBoundingBox(sp, p)) | ||
11219 | return; | ||
11220 | |||
11221 | ContactResult result = new ContactResult (); | ||
11222 | result.ConsumerID = sp.LocalId; | ||
11223 | result.Depth = Vector3.Distance(rayStart, p); | ||
11224 | result.Normal = Vector3.Zero; | ||
11225 | result.Pos = p; | ||
11226 | |||
11227 | contacts.Add(result); | ||
11228 | }); | ||
11229 | |||
11230 | return contacts.ToArray(); | ||
11231 | } | ||
11232 | |||
11233 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) | ||
11234 | { | ||
11235 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); | ||
11236 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11237 | |||
11238 | Vector3 ab = rayEnd - rayStart; | ||
11239 | |||
11240 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
11241 | { | ||
11242 | if (m_host.ParentGroup == group) | ||
11243 | return; | ||
11244 | |||
11245 | if (group.IsAttachment) | ||
11246 | return; | ||
11247 | |||
11248 | if (group.RootPart.PhysActor == null) | ||
11249 | { | ||
11250 | if (!includePhantom) | ||
11251 | return; | ||
11252 | } | ||
11253 | else | ||
11254 | { | ||
11255 | if (group.RootPart.PhysActor.IsPhysical) | ||
11256 | { | ||
11257 | if (!includePhysical) | ||
11258 | return; | ||
11259 | } | ||
11260 | else | ||
11261 | { | ||
11262 | if (!includeNonPhysical) | ||
11263 | return; | ||
11264 | } | ||
11265 | } | ||
11266 | |||
11267 | // Find the radius ouside of which we don't even need to hit test | ||
11268 | float minX; | ||
11269 | float maxX; | ||
11270 | float minY; | ||
11271 | float maxY; | ||
11272 | float minZ; | ||
11273 | float maxZ; | ||
11274 | |||
11275 | float radius = 0.0f; | ||
11276 | |||
11277 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
11278 | |||
11279 | if (Math.Abs(minX) > radius) | ||
11280 | radius = Math.Abs(minX); | ||
11281 | if (Math.Abs(minY) > radius) | ||
11282 | radius = Math.Abs(minY); | ||
11283 | if (Math.Abs(minZ) > radius) | ||
11284 | radius = Math.Abs(minZ); | ||
11285 | if (Math.Abs(maxX) > radius) | ||
11286 | radius = Math.Abs(maxX); | ||
11287 | if (Math.Abs(maxY) > radius) | ||
11288 | radius = Math.Abs(maxY); | ||
11289 | if (Math.Abs(maxZ) > radius) | ||
11290 | radius = Math.Abs(maxZ); | ||
11291 | |||
11292 | Vector3 ac = group.AbsolutePosition - rayStart; | ||
11293 | Vector3 bc = group.AbsolutePosition - rayEnd; | ||
11294 | |||
11295 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); | ||
11296 | |||
11297 | // Too far off ray, don't bother | ||
11298 | if (d > radius) | ||
11299 | return; | ||
11300 | |||
11301 | // Behind ray, drop | ||
11302 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); | ||
11303 | if (d2 > 0) | ||
11304 | return; | ||
11305 | |||
11306 | EntityIntersection intersection = group.TestIntersection(ray, true, false); | ||
11307 | // Miss. | ||
11308 | if (!intersection.HitTF) | ||
11309 | return; | ||
11310 | |||
11311 | ContactResult result = new ContactResult (); | ||
11312 | result.ConsumerID = group.LocalId; | ||
11313 | result.Depth = intersection.distance; | ||
11314 | result.Normal = intersection.normal; | ||
11315 | result.Pos = intersection.ipoint; | ||
11316 | |||
11317 | contacts.Add(result); | ||
11318 | }); | ||
11319 | |||
11320 | return contacts.ToArray(); | ||
11321 | } | ||
11322 | |||
11323 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) | ||
11324 | { | ||
11325 | double[,] heightfield = World.Heightmap.GetDoubles(); | ||
11326 | List<ContactResult> contacts = new List<ContactResult>(); | ||
11327 | |||
11328 | double min = 2048.0; | ||
11329 | double max = 0.0; | ||
11330 | |||
11331 | // Find the min and max of the heightfield | ||
11332 | for (int x = 0 ; x < World.Heightmap.Width ; x++) | ||
11333 | { | ||
11334 | for (int y = 0 ; y < World.Heightmap.Height ; y++) | ||
11335 | { | ||
11336 | if (heightfield[x, y] > max) | ||
11337 | max = heightfield[x, y]; | ||
11338 | if (heightfield[x, y] < min) | ||
11339 | min = heightfield[x, y]; | ||
11340 | } | ||
11341 | } | ||
11342 | |||
11343 | |||
11344 | // A ray extends past rayEnd, but doesn't go back before | ||
11345 | // rayStart. If the start is above the highest point of the ground | ||
11346 | // and the ray goes up, we can't hit the ground. Ever. | ||
11347 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) | ||
11348 | return null; | ||
11349 | |||
11350 | // Same for going down | ||
11351 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) | ||
11352 | return null; | ||
11353 | |||
11354 | List<Tri> trilist = new List<Tri>(); | ||
11355 | |||
11356 | // Create our triangle list | ||
11357 | for (int x = 1 ; x < World.Heightmap.Width ; x++) | ||
11358 | { | ||
11359 | for (int y = 1 ; y < World.Heightmap.Height ; y++) | ||
11360 | { | ||
11361 | Tri t1 = new Tri(); | ||
11362 | Tri t2 = new Tri(); | ||
11363 | |||
11364 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); | ||
11365 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); | ||
11366 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); | ||
11367 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); | ||
11368 | |||
11369 | t1.p1 = p1; | ||
11370 | t1.p2 = p2; | ||
11371 | t1.p3 = p3; | ||
11372 | |||
11373 | t2.p1 = p3; | ||
11374 | t2.p2 = p4; | ||
11375 | t2.p3 = p1; | ||
11376 | |||
11377 | trilist.Add(t1); | ||
11378 | trilist.Add(t2); | ||
11379 | } | ||
11380 | } | ||
11381 | |||
11382 | // Ray direction | ||
11383 | Vector3 rayDirection = rayEnd - rayStart; | ||
11384 | |||
11385 | foreach (Tri t in trilist) | ||
11386 | { | ||
11387 | // Compute triangle plane normal and edges | ||
11388 | Vector3 u = t.p2 - t.p1; | ||
11389 | Vector3 v = t.p3 - t.p1; | ||
11390 | Vector3 n = Vector3.Cross(u, v); | ||
11391 | |||
11392 | if (n == Vector3.Zero) | ||
11393 | continue; | ||
11394 | |||
11395 | Vector3 w0 = rayStart - t.p1; | ||
11396 | double a = -Vector3.Dot(n, w0); | ||
11397 | double b = Vector3.Dot(n, rayDirection); | ||
11398 | |||
11399 | // Not intersecting the plane, or in plane (same thing) | ||
11400 | // Ignoring this MAY cause the ground to not be detected | ||
11401 | // sometimes | ||
11402 | if (Math.Abs(b) < 0.000001) | ||
11403 | continue; | ||
11404 | |||
11405 | double r = a / b; | ||
11406 | |||
11407 | // ray points away from plane | ||
11408 | if (r < 0.0) | ||
11409 | continue; | ||
11410 | |||
11411 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); | ||
11412 | |||
11413 | float uu = Vector3.Dot(u, u); | ||
11414 | float uv = Vector3.Dot(u, v); | ||
11415 | float vv = Vector3.Dot(v, v); | ||
11416 | Vector3 w = ip - t.p1; | ||
11417 | float wu = Vector3.Dot(w, u); | ||
11418 | float wv = Vector3.Dot(w, v); | ||
11419 | float d = uv * uv - uu * vv; | ||
11420 | |||
11421 | float cs = (uv * wv - vv * wu) / d; | ||
11422 | if (cs < 0 || cs > 1.0) | ||
11423 | continue; | ||
11424 | float ct = (uv * wu - uu * wv) / d; | ||
11425 | if (ct < 0 || (cs + ct) > 1.0) | ||
11426 | continue; | ||
11427 | |||
11428 | // Add contact point | ||
11429 | ContactResult result = new ContactResult (); | ||
11430 | result.ConsumerID = 0; | ||
11431 | result.Depth = Vector3.Distance(rayStart, ip); | ||
11432 | result.Normal = n; | ||
11433 | result.Pos = ip; | ||
11434 | |||
11435 | contacts.Add(result); | ||
11436 | } | ||
11437 | |||
11438 | if (contacts.Count == 0) | ||
11439 | return null; | ||
11440 | |||
11441 | contacts.Sort(delegate(ContactResult a, ContactResult b) | ||
11442 | { | ||
11443 | return (int)(a.Depth - b.Depth); | ||
11444 | }); | ||
11445 | |||
11446 | return contacts[0]; | ||
11447 | } | ||
11448 | |||
10535 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11449 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10536 | { | 11450 | { |
11451 | LSL_List list = new LSL_List(); | ||
11452 | |||
10537 | m_host.AddScriptLPS(1); | 11453 | m_host.AddScriptLPS(1); |
10538 | 11454 | ||
10539 | Vector3 dir = new Vector3((float)(end-start).x, (float)(end-start).y, (float)(end-start).z); | 11455 | Vector3 rayStart = new Vector3((float)start.x, (float)start.y, (float)start.z); |
10540 | Vector3 startvector = new Vector3((float)start.x, (float)start.y, (float)start.z); | 11456 | Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); |
10541 | Vector3 endvector = new Vector3((float)end.x, (float)end.y, (float)end.z); | 11457 | Vector3 dir = rayEnd - rayStart; |
10542 | 11458 | ||
10543 | int count = 0; | 11459 | int count = 1; |
10544 | // int detectPhantom = 0; | 11460 | bool detectPhantom = false; |
10545 | int dataFlags = 0; | 11461 | int dataFlags = 0; |
10546 | int rejectTypes = 0; | 11462 | int rejectTypes = 0; |
10547 | 11463 | ||
10548 | for (int i = 0; i < options.Length; i += 2) | 11464 | for (int i = 0; i < options.Length; i += 2) |
10549 | { | 11465 | { |
10550 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) | 11466 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
10551 | { | ||
10552 | count = options.GetLSLIntegerItem(i + 1); | 11467 | count = options.GetLSLIntegerItem(i + 1); |
10553 | } | 11468 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
10554 | // else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) | 11469 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
10555 | // { | ||
10556 | // detectPhantom = options.GetLSLIntegerItem(i + 1); | ||
10557 | // } | ||
10558 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) | 11470 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
10559 | { | ||
10560 | dataFlags = options.GetLSLIntegerItem(i + 1); | 11471 | dataFlags = options.GetLSLIntegerItem(i + 1); |
10561 | } | ||
10562 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) | 11472 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
10563 | { | ||
10564 | rejectTypes = options.GetLSLIntegerItem(i + 1); | 11473 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
10565 | } | ||
10566 | } | 11474 | } |
10567 | 11475 | ||
10568 | LSL_List list = new LSL_List(); | 11476 | if (count > 16) |
10569 | List<ContactResult> results = World.PhysicsScene.RaycastWorld(startvector, dir, dir.Length(), count); | 11477 | count = 16; |
10570 | |||
10571 | double distance = Util.GetDistanceTo(startvector, endvector); | ||
10572 | 11478 | ||
10573 | if (distance == 0) | 11479 | List<ContactResult> results = new List<ContactResult>(); |
10574 | distance = 0.001; | ||
10575 | |||
10576 | Vector3 posToCheck = startvector; | ||
10577 | ITerrainChannel channel = World.RequestModuleInterface<ITerrainChannel>(); | ||
10578 | 11480 | ||
10579 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); | 11481 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
10580 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); | 11482 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
10581 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); | 11483 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
10582 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 11484 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
10583 | 11485 | ||
10584 | for (float i = 0; i <= distance; i += 0.1f) | 11486 | if (checkTerrain) |
10585 | { | 11487 | { |
10586 | posToCheck = startvector + (dir * (i / (float)distance)); | 11488 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
11489 | if (groundContact != null) | ||
11490 | results.Add((ContactResult)groundContact); | ||
11491 | } | ||
10587 | 11492 | ||
10588 | if (checkTerrain && channel[(int)(posToCheck.X + startvector.X), (int)(posToCheck.Y + startvector.Y)] < posToCheck.Z) | 11493 | if (checkAgents) |
10589 | { | 11494 | { |
10590 | ContactResult result = new ContactResult(); | 11495 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
10591 | result.ConsumerID = 0; | 11496 | foreach (ContactResult r in agentHits) |
10592 | result.Depth = 0; | 11497 | results.Add(r); |
10593 | result.Normal = Vector3.Zero; | 11498 | } |
10594 | result.Pos = posToCheck; | ||
10595 | results.Add(result); | ||
10596 | checkTerrain = false; | ||
10597 | } | ||
10598 | 11499 | ||
10599 | if (checkAgents) | 11500 | if (checkPhysical || checkNonPhysical) |
10600 | { | 11501 | { |
10601 | World.ForEachRootScenePresence(delegate(ScenePresence sp) | 11502 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); |
10602 | { | 11503 | foreach (ContactResult r in objectHits) |
10603 | if (sp.AbsolutePosition.ApproxEquals(posToCheck, sp.PhysicsActor.Size.X)) | 11504 | results.Add(r); |
10604 | { | ||
10605 | ContactResult result = new ContactResult (); | ||
10606 | result.ConsumerID = sp.LocalId; | ||
10607 | result.Depth = 0; | ||
10608 | result.Normal = Vector3.Zero; | ||
10609 | result.Pos = posToCheck; | ||
10610 | results.Add(result); | ||
10611 | } | ||
10612 | }); | ||
10613 | } | ||
10614 | } | 11505 | } |
10615 | 11506 | ||
10616 | int refcount = 0; | 11507 | results.Sort(delegate(ContactResult a, ContactResult b) |
11508 | { | ||
11509 | return (int)(a.Depth - b.Depth); | ||
11510 | }); | ||
11511 | |||
11512 | int values = 0; | ||
10617 | foreach (ContactResult result in results) | 11513 | foreach (ContactResult result in results) |
10618 | { | 11514 | { |
10619 | if ((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) | 11515 | UUID itemID = UUID.Zero; |
10620 | == ScriptBaseClass.RC_REJECT_LAND && result.ConsumerID == 0) | 11516 | int linkNum = 0; |
10621 | continue; | ||
10622 | |||
10623 | ISceneEntity entity = World.GetSceneObjectPart(result.ConsumerID); | ||
10624 | |||
10625 | if (entity == null && (rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) != ScriptBaseClass.RC_REJECT_AGENTS) | ||
10626 | entity = World.GetScenePresence(result.ConsumerID); //Only check if we should be looking for agents | ||
10627 | 11517 | ||
10628 | if (entity == null) | 11518 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
11519 | // It's a prim! | ||
11520 | if (part != null) | ||
10629 | { | 11521 | { |
10630 | list.Add(UUID.Zero); | 11522 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
10631 | 11523 | itemID = part.ParentGroup.UUID; | |
10632 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11524 | else |
10633 | list.Add(0); | 11525 | itemID = part.UUID; |
10634 | |||
10635 | list.Add(result.Pos); | ||
10636 | |||
10637 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | ||
10638 | list.Add(result.Normal); | ||
10639 | 11526 | ||
10640 | continue; //Can't find it, so add UUID.Zero | 11527 | linkNum = part.LinkNum; |
10641 | } | 11528 | } |
10642 | 11529 | else | |
10643 | /*if (detectPhantom == 0 && intersection.obj is ISceneChildEntity && | ||
10644 | ((ISceneChildEntity)intersection.obj).PhysActor == null) | ||
10645 | continue;*/ //Can't do this ATM, physics engine knows only of non phantom objects | ||
10646 | |||
10647 | if (entity is SceneObjectPart) | ||
10648 | { | 11530 | { |
10649 | if (((SceneObjectPart)entity).PhysActor != null && ((SceneObjectPart)entity).PhysActor.IsPhysical) | 11531 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
10650 | { | 11532 | /// It it a boy? a girl? |
10651 | if (!checkPhysical) | 11533 | if (sp != null) |
10652 | continue; | 11534 | itemID = sp.UUID; |
10653 | } | ||
10654 | else | ||
10655 | { | ||
10656 | if (!checkNonPhysical) | ||
10657 | continue; | ||
10658 | } | ||
10659 | } | 11535 | } |
10660 | 11536 | ||
10661 | refcount++; | 11537 | list.Add(new LSL_String(itemID.ToString())); |
10662 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY && entity is SceneObjectPart) | 11538 | list.Add(new LSL_String(result.Pos.ToString())); |
10663 | list.Add(((SceneObjectPart)entity).ParentGroup.UUID); | ||
10664 | else | ||
10665 | list.Add(entity.UUID); | ||
10666 | 11539 | ||
10667 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) | 11540 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
10668 | { | 11541 | list.Add(new LSL_Integer(linkNum)); |
10669 | if (entity is SceneObjectPart) | ||
10670 | list.Add(((SceneObjectPart)entity).LinkNum); | ||
10671 | else | ||
10672 | list.Add(0); | ||
10673 | } | ||
10674 | 11542 | ||
10675 | list.Add(result.Pos); | ||
10676 | 11543 | ||
10677 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) | 11544 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
10678 | list.Add(result.Normal); | 11545 | list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); |
11546 | |||
11547 | values++; | ||
11548 | count--; | ||
11549 | |||
11550 | if (count == 0) | ||
11551 | break; | ||
10679 | } | 11552 | } |
10680 | 11553 | ||
10681 | list.Add(refcount); //The status code, either the # of contacts, RCERR_SIM_PERF_LOW, or RCERR_CAST_TIME_EXCEEDED | 11554 | list.Add(new LSL_Integer(values)); |
10682 | 11555 | ||
10683 | return list; | 11556 | return list; |
10684 | } | 11557 | } |
@@ -10718,7 +11591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10718 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 11591 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
10719 | if (!isAccount) return 0; | 11592 | if (!isAccount) return 0; |
10720 | if (estate.HasAccess(id)) return 1; | 11593 | if (estate.HasAccess(id)) return 1; |
10721 | if (estate.IsBanned(id)) | 11594 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
10722 | estate.RemoveBan(id); | 11595 | estate.RemoveBan(id); |
10723 | estate.AddEstateUser(id); | 11596 | estate.AddEstateUser(id); |
10724 | break; | 11597 | break; |
@@ -10737,14 +11610,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10737 | break; | 11610 | break; |
10738 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 11611 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
10739 | if (!isAccount) return 0; | 11612 | if (!isAccount) return 0; |
10740 | if (estate.IsBanned(id)) return 1; | 11613 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
10741 | EstateBan ban = new EstateBan(); | 11614 | EstateBan ban = new EstateBan(); |
10742 | ban.EstateID = estate.EstateID; | 11615 | ban.EstateID = estate.EstateID; |
10743 | ban.BannedUserID = id; | 11616 | ban.BannedUserID = id; |
10744 | estate.AddBan(ban); | 11617 | estate.AddBan(ban); |
10745 | break; | 11618 | break; |
10746 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 11619 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
10747 | if (!isAccount || !estate.IsBanned(id)) return 0; | 11620 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
10748 | estate.RemoveBan(id); | 11621 | estate.RemoveBan(id); |
10749 | break; | 11622 | break; |
10750 | default: return 0; | 11623 | default: return 0; |
@@ -10770,22 +11643,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10770 | NotImplemented("llGetSPMaxMemory"); | 11643 | NotImplemented("llGetSPMaxMemory"); |
10771 | } | 11644 | } |
10772 | 11645 | ||
10773 | public void llGetUsedMemory() | 11646 | public virtual LSL_Integer llGetUsedMemory() |
10774 | { | 11647 | { |
10775 | m_host.AddScriptLPS(1); | 11648 | m_host.AddScriptLPS(1); |
10776 | NotImplemented("llGetUsedMemory"); | 11649 | NotImplemented("llGetUsedMemory"); |
11650 | return 0; | ||
10777 | } | 11651 | } |
10778 | 11652 | ||
10779 | public void llScriptProfiler(LSL_Integer flags) | 11653 | public void llScriptProfiler(LSL_Integer flags) |
10780 | { | 11654 | { |
10781 | m_host.AddScriptLPS(1); | 11655 | m_host.AddScriptLPS(1); |
10782 | NotImplemented("llScriptProfiler"); | 11656 | //NotImplemented("llScriptProfiler"); |
10783 | } | 11657 | } |
10784 | 11658 | ||
10785 | public void llSetSoundQueueing(int queue) | 11659 | public void llSetSoundQueueing(int queue) |
10786 | { | 11660 | { |
10787 | m_host.AddScriptLPS(1); | 11661 | m_host.AddScriptLPS(1); |
10788 | NotImplemented("llSetSoundQueueing"); | ||
10789 | } | 11662 | } |
10790 | 11663 | ||
10791 | public void llCollisionSprite(string impact_sprite) | 11664 | public void llCollisionSprite(string impact_sprite) |
@@ -10797,7 +11670,133 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10797 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11670 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10798 | { | 11671 | { |
10799 | m_host.AddScriptLPS(1); | 11672 | m_host.AddScriptLPS(1); |
10800 | NotImplemented("llGodLikeRezObject"); | 11673 | |
11674 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11675 | NotImplemented("llGodLikeRezObject"); | ||
11676 | |||
11677 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11678 | if (rezAsset == null) | ||
11679 | { | ||
11680 | llSay(0, "Asset not found"); | ||
11681 | return; | ||
11682 | } | ||
11683 | |||
11684 | SceneObjectGroup group = null; | ||
11685 | |||
11686 | try | ||
11687 | { | ||
11688 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11689 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11690 | } | ||
11691 | catch | ||
11692 | { | ||
11693 | llSay(0, "Asset not found"); | ||
11694 | return; | ||
11695 | } | ||
11696 | |||
11697 | if (group == null) | ||
11698 | { | ||
11699 | llSay(0, "Asset not found"); | ||
11700 | return; | ||
11701 | } | ||
11702 | |||
11703 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11704 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11705 | |||
11706 | group.ResetIDs(); | ||
11707 | |||
11708 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11709 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11710 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11711 | group.ScheduleGroupForFullUpdate(); | ||
11712 | |||
11713 | // objects rezzed with this method are die_at_edge by default. | ||
11714 | group.RootPart.SetDieAtEdge(true); | ||
11715 | |||
11716 | group.ResumeScripts(); | ||
11717 | |||
11718 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11719 | "object_rez", new Object[] { | ||
11720 | new LSL_String( | ||
11721 | group.RootPart.UUID.ToString()) }, | ||
11722 | new DetectParams[0])); | ||
11723 | } | ||
11724 | |||
11725 | public LSL_String llTransferLindenDollars(string destination, int amount) | ||
11726 | { | ||
11727 | UUID txn = UUID.Random(); | ||
11728 | |||
11729 | Util.FireAndForget(delegate(object x) | ||
11730 | { | ||
11731 | int replycode = 0; | ||
11732 | string replydata = destination + "," + amount.ToString(); | ||
11733 | |||
11734 | try | ||
11735 | { | ||
11736 | UUID invItemID=InventorySelf(); | ||
11737 | if (invItemID == UUID.Zero) | ||
11738 | { | ||
11739 | replydata = "SERVICE_ERROR"; | ||
11740 | return; | ||
11741 | } | ||
11742 | |||
11743 | m_host.AddScriptLPS(1); | ||
11744 | |||
11745 | m_host.TaskInventory.LockItemsForRead(true); | ||
11746 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | ||
11747 | m_host.TaskInventory.LockItemsForRead(false); | ||
11748 | |||
11749 | if (item.PermsGranter == UUID.Zero) | ||
11750 | { | ||
11751 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11752 | return; | ||
11753 | } | ||
11754 | |||
11755 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
11756 | { | ||
11757 | replydata = "MISSING_PERMISSION_DEBIT"; | ||
11758 | return; | ||
11759 | } | ||
11760 | |||
11761 | UUID toID = new UUID(); | ||
11762 | |||
11763 | if (!UUID.TryParse(destination, out toID)) | ||
11764 | { | ||
11765 | replydata = "INVALID_AGENT"; | ||
11766 | return; | ||
11767 | } | ||
11768 | |||
11769 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); | ||
11770 | |||
11771 | if (money == null) | ||
11772 | { | ||
11773 | replydata = "TRANSFERS_DISABLED"; | ||
11774 | return; | ||
11775 | } | ||
11776 | |||
11777 | bool result = money.ObjectGiveMoney( | ||
11778 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
11779 | |||
11780 | if (result) | ||
11781 | { | ||
11782 | replycode = 1; | ||
11783 | return; | ||
11784 | } | ||
11785 | |||
11786 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; | ||
11787 | } | ||
11788 | finally | ||
11789 | { | ||
11790 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
11791 | "transaction_result", new Object[] { | ||
11792 | new LSL_String(txn.ToString()), | ||
11793 | new LSL_Integer(replycode), | ||
11794 | new LSL_String(replydata) }, | ||
11795 | new DetectParams[0])); | ||
11796 | } | ||
11797 | }); | ||
11798 | |||
11799 | return txn.ToString(); | ||
10801 | } | 11800 | } |
10802 | 11801 | ||
10803 | #endregion | 11802 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index b1583eb..c83df4e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -137,6 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 137 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
138 | internal float m_ScriptDelayFactor = 1.0f; | 138 | internal float m_ScriptDelayFactor = 1.0f; |
139 | internal float m_ScriptDistanceFactor = 1.0f; | 139 | internal float m_ScriptDistanceFactor = 1.0f; |
140 | internal bool m_debuggerSafe = false; | ||
140 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 141 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
141 | 142 | ||
142 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 143 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -145,6 +146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
145 | m_host = host; | 146 | m_host = host; |
146 | m_localID = localID; | 147 | m_localID = localID; |
147 | m_itemID = itemID; | 148 | m_itemID = itemID; |
149 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
148 | 150 | ||
149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 151 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
150 | m_OSFunctionsEnabled = true; | 152 | m_OSFunctionsEnabled = true; |
@@ -206,7 +208,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
206 | 208 | ||
207 | internal void OSSLError(string msg) | 209 | internal void OSSLError(string msg) |
208 | { | 210 | { |
209 | throw new Exception("OSSL Runtime Error: " + msg); | 211 | if (m_debuggerSafe) |
212 | { | ||
213 | OSSLShoutError(msg); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | throw new Exception("OSSL Runtime Error: " + msg); | ||
218 | } | ||
210 | } | 219 | } |
211 | 220 | ||
212 | private void InitLSL() | 221 | private void InitLSL() |
@@ -917,18 +926,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
917 | if (target != null) | 926 | if (target != null) |
918 | { | 927 | { |
919 | UUID animID=UUID.Zero; | 928 | UUID animID=UUID.Zero; |
920 | lock (m_host.TaskInventory) | 929 | m_host.TaskInventory.LockItemsForRead(true); |
930 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
921 | { | 931 | { |
922 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 932 | if (inv.Value.Name == animation) |
923 | { | 933 | { |
924 | if (inv.Value.Name == animation) | 934 | if (inv.Value.Type == (int)AssetType.Animation) |
925 | { | 935 | animID = inv.Value.AssetID; |
926 | if (inv.Value.Type == (int)AssetType.Animation) | 936 | continue; |
927 | animID = inv.Value.AssetID; | ||
928 | continue; | ||
929 | } | ||
930 | } | 937 | } |
931 | } | 938 | } |
939 | m_host.TaskInventory.LockItemsForRead(false); | ||
932 | if (animID == UUID.Zero) | 940 | if (animID == UUID.Zero) |
933 | target.Animator.AddAnimation(animation, m_host.UUID); | 941 | target.Animator.AddAnimation(animation, m_host.UUID); |
934 | else | 942 | else |
@@ -955,18 +963,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
955 | if (target != null) | 963 | if (target != null) |
956 | { | 964 | { |
957 | UUID animID = UUID.Zero; | 965 | UUID animID = UUID.Zero; |
958 | lock (m_host.TaskInventory) | 966 | m_host.TaskInventory.LockItemsForRead(true); |
967 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
959 | { | 968 | { |
960 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 969 | if (inv.Value.Name == animation) |
961 | { | 970 | { |
962 | if (inv.Value.Name == animation) | 971 | if (inv.Value.Type == (int)AssetType.Animation) |
963 | { | 972 | animID = inv.Value.AssetID; |
964 | if (inv.Value.Type == (int)AssetType.Animation) | 973 | continue; |
965 | animID = inv.Value.AssetID; | ||
966 | continue; | ||
967 | } | ||
968 | } | 974 | } |
969 | } | 975 | } |
976 | m_host.TaskInventory.LockItemsForRead(false); | ||
970 | 977 | ||
971 | if (animID == UUID.Zero) | 978 | if (animID == UUID.Zero) |
972 | target.Animator.RemoveAnimation(animation); | 979 | target.Animator.RemoveAnimation(animation); |
@@ -1798,6 +1805,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1798 | 1805 | ||
1799 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1806 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1800 | { | 1807 | { |
1808 | m_host.TaskInventory.LockItemsForRead(true); | ||
1801 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1809 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1802 | { | 1810 | { |
1803 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1811 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1805,6 +1813,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1805 | assetID = item.AssetID; | 1813 | assetID = item.AssetID; |
1806 | } | 1814 | } |
1807 | } | 1815 | } |
1816 | m_host.TaskInventory.LockItemsForRead(false); | ||
1808 | } | 1817 | } |
1809 | 1818 | ||
1810 | if (assetID == UUID.Zero) | 1819 | if (assetID == UUID.Zero) |
@@ -2233,7 +2242,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2233 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2242 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2234 | m_host.AddScriptLPS(1); | 2243 | m_host.AddScriptLPS(1); |
2235 | 2244 | ||
2236 | return NpcCreate(firstname, lastname, position, notecard, false, true); | 2245 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2237 | } | 2246 | } |
2238 | 2247 | ||
2239 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2248 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2244,24 +2253,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2244 | return NpcCreate( | 2253 | return NpcCreate( |
2245 | firstname, lastname, position, notecard, | 2254 | firstname, lastname, position, notecard, |
2246 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2255 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2247 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0); | 2256 | false); |
2257 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) == 0); | ||
2248 | } | 2258 | } |
2249 | 2259 | ||
2250 | private LSL_Key NpcCreate( | 2260 | private LSL_Key NpcCreate( |
2251 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2261 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2252 | { | 2262 | { |
2263 | if (!owned) | ||
2264 | OSSLError("Unowned NPCs are unsupported"); | ||
2265 | |||
2266 | string groupTitle = String.Empty; | ||
2267 | |||
2268 | if (firstname != String.Empty || lastname != String.Empty) | ||
2269 | { | ||
2270 | if (firstname != "Shown outfit:") | ||
2271 | groupTitle = "- NPC -"; | ||
2272 | } | ||
2273 | |||
2253 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2274 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2254 | if (module != null) | 2275 | if (module != null) |
2255 | { | 2276 | { |
2256 | AvatarAppearance appearance = null; | 2277 | AvatarAppearance appearance = null; |
2257 | 2278 | ||
2258 | UUID id; | 2279 | // UUID id; |
2259 | if (UUID.TryParse(notecard, out id)) | 2280 | // if (UUID.TryParse(notecard, out id)) |
2260 | { | 2281 | // { |
2261 | ScenePresence clonePresence = World.GetScenePresence(id); | 2282 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2262 | if (clonePresence != null) | 2283 | // if (clonePresence != null) |
2263 | appearance = clonePresence.Appearance; | 2284 | // appearance = clonePresence.Appearance; |
2264 | } | 2285 | // } |
2265 | 2286 | ||
2266 | if (appearance == null) | 2287 | if (appearance == null) |
2267 | { | 2288 | { |
@@ -2289,6 +2310,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2289 | World, | 2310 | World, |
2290 | appearance); | 2311 | appearance); |
2291 | 2312 | ||
2313 | ScenePresence sp; | ||
2314 | if (World.TryGetScenePresence(x, out sp)) | ||
2315 | { | ||
2316 | sp.Grouptitle = groupTitle; | ||
2317 | sp.SendAvatarDataToAllAgents(); | ||
2318 | } | ||
2292 | return new LSL_Key(x.ToString()); | 2319 | return new LSL_Key(x.ToString()); |
2293 | } | 2320 | } |
2294 | 2321 | ||
@@ -2557,16 +2584,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2557 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2584 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2558 | m_host.AddScriptLPS(1); | 2585 | m_host.AddScriptLPS(1); |
2559 | 2586 | ||
2560 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2587 | ManualResetEvent ev = new ManualResetEvent(false); |
2561 | if (module != null) | ||
2562 | { | ||
2563 | UUID npcId = new UUID(npc.m_string); | ||
2564 | 2588 | ||
2565 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2589 | Util.FireAndForget(delegate(object x) { |
2566 | return; | 2590 | try |
2591 | { | ||
2592 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2593 | if (module != null) | ||
2594 | { | ||
2595 | UUID npcId = new UUID(npc.m_string); | ||
2567 | 2596 | ||
2568 | module.DeleteNPC(npcId, World); | 2597 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) |
2569 | } | 2598 | return; |
2599 | |||
2600 | module.DeleteNPC(npcId, World); | ||
2601 | } | ||
2602 | } | ||
2603 | finally | ||
2604 | { | ||
2605 | ev.Set(); | ||
2606 | } | ||
2607 | }); | ||
2608 | ev.WaitOne(); | ||
2570 | } | 2609 | } |
2571 | 2610 | ||
2572 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2611 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
@@ -2917,4 +2956,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2917 | return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); | 2956 | return date.ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); |
2918 | } | 2957 | } |
2919 | } | 2958 | } |
2920 | } \ No newline at end of file | 2959 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 850f50b..5c200d6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -209,7 +209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
209 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 209 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 210 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
211 | { | 211 | { |
212 | sensedEntities.AddRange(doAgentSensor(ts)); | 212 | sensedEntities.AddRange(doAgentSensor(ts)); |
213 | } | 213 | } |
214 | 214 | ||
215 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 215 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -306,13 +306,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
306 | float dy; | 306 | float dy; |
307 | float dz; | 307 | float dz; |
308 | 308 | ||
309 | Quaternion q = SensePoint.RotationOffset; | 309 | // Quaternion q = SensePoint.RotationOffset; |
310 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
310 | if (SensePoint.ParentGroup.IsAttachment) | 311 | if (SensePoint.ParentGroup.IsAttachment) |
311 | { | 312 | { |
312 | // In attachments, the sensor cone always orients with the | 313 | // In attachments, the sensor cone always orients with the |
313 | // avatar rotation. This may include a nonzero elevation if | 314 | // avatar rotation. This may include a nonzero elevation if |
314 | // in mouselook. | 315 | // in mouselook. |
315 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 316 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
317 | fromRegionPos = avatar.AbsolutePosition; | ||
316 | q = avatar.Rotation; | 318 | q = avatar.Rotation; |
317 | } | 319 | } |
318 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 320 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -435,6 +437,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
435 | // avatar rotation. This may include a nonzero elevation if | 437 | // avatar rotation. This may include a nonzero elevation if |
436 | // in mouselook. | 438 | // in mouselook. |
437 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 439 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
440 | if (avatar == null) | ||
441 | return sensedEntities; | ||
442 | fromRegionPos = avatar.AbsolutePosition; | ||
438 | q = avatar.Rotation; | 443 | q = avatar.Rotation; |
439 | } | 444 | } |
440 | 445 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |