diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
7 files changed, 2732 insertions, 1131 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 998f40b..1e19032 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -28,9 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using System.Threading; | 31 | using System.Threading; |
33 | using log4net; | ||
34 | using OpenMetaverse; | 32 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Monitoring; | 34 | using OpenSim.Framework.Monitoring; |
@@ -39,6 +37,8 @@ using OpenSim.Region.ScriptEngine.Interfaces; | |||
39 | using OpenSim.Region.ScriptEngine.Shared; | 37 | using OpenSim.Region.ScriptEngine.Shared; |
40 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 38 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
41 | using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; | 39 | using Timer=OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer; |
40 | using System.Reflection; | ||
41 | using log4net; | ||
42 | 42 | ||
43 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 43 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
44 | { | 44 | { |
@@ -269,6 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
269 | /// <param name="itemID"></param> | 269 | /// <param name="itemID"></param> |
270 | public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) | 270 | public static void RemoveScript(IScriptEngine engine, uint localID, UUID itemID) |
271 | { | 271 | { |
272 | // Remove a specific script | ||
272 | // m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); | 273 | // m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID); |
273 | 274 | ||
274 | lock (staticLock) | 275 | lock (staticLock) |
@@ -282,7 +283,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | // Remove from: HttpRequest | 283 | // Remove from: HttpRequest |
283 | IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); | 284 | IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface<IHttpRequestModule>(); |
284 | if (iHttpReq != null) | 285 | if (iHttpReq != null) |
285 | iHttpReq.StopHttpRequestsForScript(itemID); | 286 | iHttpReq.StopHttpRequest(localID, itemID); |
286 | 287 | ||
287 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | 288 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); |
288 | if (comms != null) | 289 | if (comms != null) |
@@ -364,6 +365,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
364 | } | 365 | } |
365 | } | 366 | } |
366 | 367 | ||
368 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
369 | { | ||
370 | // Remove a specific script | ||
371 | |||
372 | // Remove dataserver events | ||
373 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
374 | |||
375 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
376 | if (comms != null) | ||
377 | comms.DeleteListener(itemID); | ||
378 | |||
379 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
380 | if (xmlrpc != null) | ||
381 | { | ||
382 | xmlrpc.DeleteChannels(itemID); | ||
383 | xmlrpc.CancelSRDRequests(itemID); | ||
384 | } | ||
385 | |||
386 | // Remove Sensors | ||
387 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
388 | |||
389 | } | ||
390 | |||
367 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 391 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
368 | { | 392 | { |
369 | List<Object> data = new List<Object>(); | 393 | List<Object> data = new List<Object>(); |
@@ -439,4 +463,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
439 | } | 463 | } |
440 | } | 464 | } |
441 | } | 465 | } |
442 | } \ No newline at end of file | 466 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..fce8ff8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Threading; | ||
30 | using System.Reflection; | ||
31 | using System.Collections; | ||
32 | using System.Collections.Generic; | ||
33 | using System.Runtime.Remoting.Lifetime; | ||
34 | using OpenMetaverse; | ||
35 | using Nini.Config; | ||
36 | using OpenSim; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Region.CoreModules.World.LightShare; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Region.ScriptEngine.Shared; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
44 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
45 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
46 | using OpenSim.Services.Interfaces; | ||
47 | |||
48 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
50 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
51 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
52 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
53 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
54 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
55 | |||
56 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
57 | { | ||
58 | [Serializable] | ||
59 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
60 | { | ||
61 | internal IScriptEngine m_ScriptEngine; | ||
62 | internal SceneObjectPart m_host; | ||
63 | internal TaskInventoryItem m_item; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_item = item; | ||
71 | |||
72 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
73 | m_CMFunctionsEnabled = true; | ||
74 | } | ||
75 | |||
76 | public override Object InitializeLifetimeService() | ||
77 | { | ||
78 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
79 | |||
80 | if (lease.CurrentState == LeaseState.Initial) | ||
81 | { | ||
82 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
83 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
84 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
85 | } | ||
86 | return lease; | ||
87 | } | ||
88 | |||
89 | public Scene World | ||
90 | { | ||
91 | get { return m_ScriptEngine.World; } | ||
92 | } | ||
93 | |||
94 | public string cmDetectedCountry(int number) | ||
95 | { | ||
96 | m_host.AddScriptLPS(1); | ||
97 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); | ||
98 | if (detectedParams == null) | ||
99 | return String.Empty; | ||
100 | return detectedParams.Country; | ||
101 | } | ||
102 | |||
103 | public string cmGetAgentCountry(LSL_Key key) | ||
104 | { | ||
105 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
106 | return String.Empty; | ||
107 | |||
108 | UUID uuid; | ||
109 | |||
110 | if (!UUID.TryParse(key, out uuid)) | ||
111 | return String.Empty; | ||
112 | |||
113 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
114 | return account.UserCountry; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c0b8373..d5f14bf 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -24,14 +24,16 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; | 51 | using OpenSim.Region.Framework.Scenes.Scripting; |
49 | using OpenSim.Region.Physics.Manager; | 52 | using OpenSim.Region.Physics.Manager; |
@@ -67,6 +70,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 70 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 71 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
69 | using System.Reflection; | 72 | using System.Reflection; |
73 | using Timer = System.Timers.Timer; | ||
70 | using System.Linq; | 74 | using System.Linq; |
71 | using PermissionMask = OpenSim.Framework.PermissionMask; | 75 | using PermissionMask = OpenSim.Framework.PermissionMask; |
72 | 76 | ||
@@ -115,11 +119,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
115 | protected int m_notecardLineReadCharsMax = 255; | 119 | protected int m_notecardLineReadCharsMax = 255; |
116 | protected int m_scriptConsoleChannel = 0; | 120 | protected int m_scriptConsoleChannel = 0; |
117 | protected bool m_scriptConsoleChannelEnabled = false; | 121 | protected bool m_scriptConsoleChannelEnabled = false; |
122 | protected bool m_debuggerSafe = false; | ||
118 | protected IUrlModule m_UrlModule = null; | 123 | protected IUrlModule m_UrlModule = null; |
119 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); | 124 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
120 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 125 | new Dictionary<UUID, UserInfoCacheEntry>(); |
126 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | ||
121 | protected ISoundModule m_SoundModule = null; | 127 | protected ISoundModule m_SoundModule = null; |
122 | 128 | ||
129 | // protected Timer m_ShoutSayTimer; | ||
130 | protected int m_SayShoutCount = 0; | ||
131 | DateTime m_lastSayShoutCheck; | ||
132 | |||
133 | private Dictionary<string, string> MovementAnimationsForLSL = | ||
134 | new Dictionary<string, string> { | ||
135 | {"FLY", "Flying"}, | ||
136 | {"FLYSLOW", "FlyingSlow"}, | ||
137 | {"HOVER_UP", "Hovering Up"}, | ||
138 | {"HOVER_DOWN", "Hovering Down"}, | ||
139 | {"HOVER", "Hovering"}, | ||
140 | {"LAND", "Landing"}, | ||
141 | {"FALLDOWN", "Falling Down"}, | ||
142 | {"PREJUMP", "PreJumping"}, | ||
143 | {"JUMP", "Jumping"}, | ||
144 | {"STANDUP", "Standing Up"}, | ||
145 | {"SOFT_LAND", "Soft Landing"}, | ||
146 | {"STAND", "Standing"}, | ||
147 | {"CROUCHWALK", "CrouchWalking"}, | ||
148 | {"RUN", "Running"}, | ||
149 | {"WALK", "Walking"}, | ||
150 | {"CROUCH", "Crouching"}, | ||
151 | {"TURNLEFT", "Turning Left"}, | ||
152 | {"TURNRIGHT", "Turning Right"} | ||
153 | }; | ||
123 | //An array of HTTP/1.1 headers that are not allowed to be used | 154 | //An array of HTTP/1.1 headers that are not allowed to be used |
124 | //as custom headers by llHTTPRequest. | 155 | //as custom headers by llHTTPRequest. |
125 | private string[] HttpStandardHeaders = | 156 | private string[] HttpStandardHeaders = |
@@ -140,9 +171,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
140 | public void Initialize( | 171 | public void Initialize( |
141 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) | 172 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
142 | { | 173 | { |
174 | m_lastSayShoutCheck = DateTime.UtcNow; | ||
175 | |||
143 | m_ScriptEngine = scriptEngine; | 176 | m_ScriptEngine = scriptEngine; |
144 | m_host = host; | 177 | m_host = host; |
145 | m_item = item; | 178 | m_item = item; |
179 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | m_coopSleepHandle = coopSleepHandle; | 180 | m_coopSleepHandle = coopSleepHandle; |
147 | 181 | ||
148 | LoadConfig(); | 182 | LoadConfig(); |
@@ -231,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
231 | get { return m_ScriptEngine.World; } | 265 | get { return m_ScriptEngine.World; } |
232 | } | 266 | } |
233 | 267 | ||
268 | [DebuggerNonUserCode] | ||
234 | public void state(string newState) | 269 | public void state(string newState) |
235 | { | 270 | { |
236 | m_ScriptEngine.SetState(m_item.ItemID, newState); | 271 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
@@ -240,6 +275,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
240 | /// Reset the named script. The script must be present | 275 | /// Reset the named script. The script must be present |
241 | /// in the same prim. | 276 | /// in the same prim. |
242 | /// </summary> | 277 | /// </summary> |
278 | [DebuggerNonUserCode] | ||
243 | public void llResetScript() | 279 | public void llResetScript() |
244 | { | 280 | { |
245 | m_host.AddScriptLPS(1); | 281 | m_host.AddScriptLPS(1); |
@@ -302,6 +338,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
302 | } | 338 | } |
303 | } | 339 | } |
304 | 340 | ||
341 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
342 | { | ||
343 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
344 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
345 | return ret; | ||
346 | |||
347 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
348 | |||
349 | switch (linkType) | ||
350 | { | ||
351 | case ScriptBaseClass.LINK_SET: | ||
352 | return avs; | ||
353 | |||
354 | case ScriptBaseClass.LINK_ROOT: | ||
355 | return ret; | ||
356 | |||
357 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
358 | return avs; | ||
359 | |||
360 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
361 | return avs; | ||
362 | |||
363 | case ScriptBaseClass.LINK_THIS: | ||
364 | return ret; | ||
365 | |||
366 | default: | ||
367 | if (linkType < 0) | ||
368 | return ret; | ||
369 | |||
370 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
371 | |||
372 | if (linkType <= partCount) | ||
373 | { | ||
374 | return ret; | ||
375 | } | ||
376 | else | ||
377 | { | ||
378 | linkType = linkType - partCount; | ||
379 | if (linkType > avs.Count) | ||
380 | { | ||
381 | return ret; | ||
382 | } | ||
383 | else | ||
384 | { | ||
385 | ret.Add(avs[linkType-1]); | ||
386 | return ret; | ||
387 | } | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | |||
305 | /// <summary> | 392 | /// <summary> |
306 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). | 393 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
307 | /// </summary> | 394 | /// </summary> |
@@ -384,6 +471,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
384 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) | 471 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
385 | { | 472 | { |
386 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 473 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
474 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
475 | return ret; | ||
387 | ret.Add(part); | 476 | ret.Add(part); |
388 | 477 | ||
389 | switch (linkType) | 478 | switch (linkType) |
@@ -537,31 +626,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
537 | 626 | ||
538 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 627 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
539 | 628 | ||
540 | /// <summary> | 629 | // Utility function for llRot2Euler |
541 | /// Convert an LSL rotation to a Euler vector. | 630 | |
542 | /// </summary> | 631 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
543 | /// <remarks> | 632 | protected double NormalizeAngle(double angle) |
544 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf | ||
545 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 | ||
546 | /// </remarks> | ||
547 | /// <param name="r"></param> | ||
548 | /// <returns></returns> | ||
549 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
550 | { | 633 | { |
551 | m_host.AddScriptLPS(1); | 634 | if (angle > -Math.PI && angle < Math.PI) |
635 | return angle; | ||
552 | 636 | ||
553 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. | 637 | int numPis = (int)(Math.PI / angle); |
554 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. | 638 | double remainder = angle - Math.PI * numPis; |
555 | if (m == 0.0) return new LSL_Vector(); | 639 | if (numPis % 2 == 1) |
556 | double x = Math.Atan2(-v.y, v.z); | 640 | return Math.PI - angle; |
557 | double sin = v.x / m; | 641 | return remainder; |
558 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. | 642 | } |
559 | double y = Math.Asin(sin); | ||
560 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation | ||
561 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); | ||
562 | double z = Math.Atan2(v.y, v.x); | ||
563 | 643 | ||
564 | return new LSL_Vector(x, y, z); | 644 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
645 | { | ||
646 | m_host.AddScriptLPS(1); | ||
647 | LSL_Vector eul = new LSL_Vector(); | ||
648 | |||
649 | double sqw = q1.s*q1.s; | ||
650 | double sqx = q1.x*q1.x; | ||
651 | double sqy = q1.z*q1.z; | ||
652 | double sqz = q1.y*q1.y; | ||
653 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor | ||
654 | double test = q1.x*q1.z + q1.y*q1.s; | ||
655 | if (test > 0.4999*unit) { // singularity at north pole | ||
656 | eul.z = 2 * Math.Atan2(q1.x,q1.s); | ||
657 | eul.y = Math.PI/2; | ||
658 | eul.x = 0; | ||
659 | return eul; | ||
660 | } | ||
661 | if (test < -0.4999*unit) { // singularity at south pole | ||
662 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
663 | eul.y = -Math.PI/2; | ||
664 | eul.x = 0; | ||
665 | return eul; | ||
666 | } | ||
667 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
668 | eul.y = Math.Asin(2*test/unit); | ||
669 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
670 | return eul; | ||
565 | } | 671 | } |
566 | 672 | ||
567 | /* From wiki: | 673 | /* From wiki: |
@@ -614,18 +720,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
614 | m_host.AddScriptLPS(1); | 720 | m_host.AddScriptLPS(1); |
615 | 721 | ||
616 | double x,y,z,s; | 722 | double x,y,z,s; |
617 | 723 | v.x *= 0.5; | |
618 | double c1 = Math.Cos(v.x * 0.5); | 724 | v.y *= 0.5; |
619 | double c2 = Math.Cos(v.y * 0.5); | 725 | v.z *= 0.5; |
620 | double c3 = Math.Cos(v.z * 0.5); | 726 | double c1 = Math.Cos(v.x); |
621 | double s1 = Math.Sin(v.x * 0.5); | 727 | double c2 = Math.Cos(v.y); |
622 | double s2 = Math.Sin(v.y * 0.5); | 728 | double c1c2 = c1 * c2; |
623 | double s3 = Math.Sin(v.z * 0.5); | 729 | double s1 = Math.Sin(v.x); |
624 | 730 | double s2 = Math.Sin(v.y); | |
625 | x = s1 * c2 * c3 + c1 * s2 * s3; | 731 | double s1s2 = s1 * s2; |
626 | y = c1 * s2 * c3 - s1 * c2 * s3; | 732 | double c1s2 = c1 * s2; |
627 | z = s1 * s2 * c3 + c1 * c2 * s3; | 733 | double s1c2 = s1 * c2; |
628 | s = c1 * c2 * c3 - s1 * s2 * s3; | 734 | double c3 = Math.Cos(v.z); |
735 | double s3 = Math.Sin(v.z); | ||
736 | |||
737 | x = s1c2 * c3 + c1s2 * s3; | ||
738 | y = c1s2 * c3 - s1c2 * s3; | ||
739 | z = s1s2 * c3 + c1c2 * s3; | ||
740 | s = c1c2 * c3 - s1s2 * s3; | ||
629 | 741 | ||
630 | return new LSL_Rotation(x, y, z, s); | 742 | return new LSL_Rotation(x, y, z, s); |
631 | } | 743 | } |
@@ -763,77 +875,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
763 | { | 875 | { |
764 | //A and B should both be normalized | 876 | //A and B should both be normalized |
765 | m_host.AddScriptLPS(1); | 877 | m_host.AddScriptLPS(1); |
766 | LSL_Rotation rotBetween; | 878 | /* This method is more accurate than the SL one, and thus causes problems |
767 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 879 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
768 | // continue calculation. | 880 | |
769 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 881 | double dotProduct = LSL_Vector.Dot(a, b); |
770 | { | 882 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
771 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 883 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); |
772 | } | 884 | double angle = Math.Acos(dotProduct / magProduct); |
773 | else | 885 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); |
774 | { | 886 | double s = Math.Sin(angle / 2); |
775 | a = LSL_Vector.Norm(a); | 887 | |
776 | b = LSL_Vector.Norm(b); | 888 | double x = axis.x * s; |
777 | double dotProduct = LSL_Vector.Dot(a, b); | 889 | double y = axis.y * s; |
778 | // There are two degenerate cases possible. These are for vectors 180 or | 890 | double z = axis.z * s; |
779 | // 0 degrees apart. These have to be detected and handled individually. | 891 | double w = Math.Cos(angle / 2); |
780 | // | 892 | |
781 | // Check for vectors 180 degrees apart. | 893 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) |
782 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 894 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
783 | if (dotProduct < -0.9999999f) | 895 | |
784 | { | 896 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); |
785 | // First assume X axis is orthogonal to the vectors. | 897 | */ |
786 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 898 | |
787 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 899 | // This method mimics the 180 errors found in SL |
788 | // Check for near zero vector. A very small non-zero number here will create | 900 | // See www.euclideanspace.com... angleBetween |
789 | // a rotation in an undesired direction. | 901 | LSL_Vector vec_a = a; |
790 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 902 | LSL_Vector vec_b = b; |
791 | { | 903 | |
792 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 904 | // Eliminate zero length |
793 | } | 905 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); |
794 | // If the magnitude of the vector was near zero, then assume the X axis is not | 906 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); |
795 | // orthogonal and use the Z axis instead. | 907 | if (vec_a_mag < 0.00001 || |
796 | else | 908 | vec_b_mag < 0.00001) |
797 | { | 909 | { |
798 | // Set 180 z rotation. | 910 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
799 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | 911 | } |
800 | } | 912 | |
801 | } | 913 | // Normalize |
802 | // Check for parallel vectors. | 914 | vec_a = llVecNorm(vec_a); |
803 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | 915 | vec_b = llVecNorm(vec_b); |
804 | else if (dotProduct > 0.9999999f) | 916 | |
805 | { | 917 | // Calculate axis and rotation angle |
806 | // Set zero rotation. | 918 | LSL_Vector axis = vec_a % vec_b; |
807 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 919 | LSL_Float cos_theta = vec_a * vec_b; |
808 | } | 920 | |
809 | else | 921 | // Check if parallel |
810 | { | 922 | if (cos_theta > 0.99999) |
811 | // All special checks have been performed so get the axis of rotation. | 923 | { |
812 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | 924 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
813 | // Quarternion s value is the length of the unit vector + dot product. | 925 | } |
814 | double qs = 1.0 + dotProduct; | 926 | |
815 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | 927 | // Check if anti-parallel |
816 | // Normalize the rotation. | 928 | else if (cos_theta < -0.99999) |
817 | double mag = LSL_Rotation.Mag(rotBetween); | 929 | { |
818 | // We shouldn't have to worry about a divide by zero here. The qs value will be | 930 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
819 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | 931 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
820 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | 932 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
821 | // crossProduct vector should also not be zero. | 933 | } |
822 | rotBetween.x = rotBetween.x / mag; | 934 | else // other rotation |
823 | rotBetween.y = rotBetween.y / mag; | 935 | { |
824 | rotBetween.z = rotBetween.z / mag; | 936 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
825 | rotBetween.s = rotBetween.s / mag; | 937 | axis = llVecNorm(axis); |
826 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | 938 | double x, y, z, s, t; |
827 | // any longer since zero vectors are checked for at the top. | 939 | s = Math.Cos(theta); |
828 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | 940 | t = Math.Sin(theta); |
829 | { | 941 | x = axis.x * t; |
830 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 942 | y = axis.y * t; |
831 | } | 943 | z = axis.z * t; |
832 | } | 944 | return new LSL_Rotation(x,y,z,s); |
833 | } | 945 | } |
834 | return rotBetween; | 946 | } |
835 | } | 947 | |
836 | |||
837 | public void llWhisper(int channelID, string text) | 948 | public void llWhisper(int channelID, string text) |
838 | { | 949 | { |
839 | m_host.AddScriptLPS(1); | 950 | m_host.AddScriptLPS(1); |
@@ -849,10 +960,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
849 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | 960 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
850 | } | 961 | } |
851 | 962 | ||
963 | private void CheckSayShoutTime() | ||
964 | { | ||
965 | DateTime now = DateTime.UtcNow; | ||
966 | if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec | ||
967 | { | ||
968 | m_lastSayShoutCheck = now; | ||
969 | m_SayShoutCount = 0; | ||
970 | } | ||
971 | else | ||
972 | m_SayShoutCount++; | ||
973 | } | ||
974 | |||
852 | public void llSay(int channelID, string text) | 975 | public void llSay(int channelID, string text) |
853 | { | 976 | { |
854 | m_host.AddScriptLPS(1); | 977 | m_host.AddScriptLPS(1); |
855 | 978 | ||
979 | if (channelID == 0) | ||
980 | // m_SayShoutCount++; | ||
981 | CheckSayShoutTime(); | ||
982 | |||
983 | if (m_SayShoutCount >= 11) | ||
984 | ScriptSleep(2000); | ||
985 | |||
856 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 986 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
857 | { | 987 | { |
858 | Console.WriteLine(text); | 988 | Console.WriteLine(text); |
@@ -875,6 +1005,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
875 | { | 1005 | { |
876 | m_host.AddScriptLPS(1); | 1006 | m_host.AddScriptLPS(1); |
877 | 1007 | ||
1008 | if (channelID == 0) | ||
1009 | // m_SayShoutCount++; | ||
1010 | CheckSayShoutTime(); | ||
1011 | |||
1012 | if (m_SayShoutCount >= 11) | ||
1013 | ScriptSleep(2000); | ||
1014 | |||
878 | if (text.Length > 1023) | 1015 | if (text.Length > 1023) |
879 | text = text.Substring(0, 1023); | 1016 | text = text.Substring(0, 1023); |
880 | 1017 | ||
@@ -906,22 +1043,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
906 | 1043 | ||
907 | public void llRegionSayTo(string target, int channel, string msg) | 1044 | public void llRegionSayTo(string target, int channel, string msg) |
908 | { | 1045 | { |
1046 | string error = String.Empty; | ||
1047 | |||
909 | if (msg.Length > 1023) | 1048 | if (msg.Length > 1023) |
910 | msg = msg.Substring(0, 1023); | 1049 | msg = msg.Substring(0, 1023); |
911 | 1050 | ||
912 | m_host.AddScriptLPS(1); | 1051 | m_host.AddScriptLPS(1); |
913 | 1052 | ||
914 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) | ||
915 | { | ||
916 | return; | ||
917 | } | ||
918 | |||
919 | UUID TargetID; | 1053 | UUID TargetID; |
920 | UUID.TryParse(target, out TargetID); | 1054 | UUID.TryParse(target, out TargetID); |
921 | 1055 | ||
922 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 1056 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
923 | if (wComm != null) | 1057 | if (wComm != null) |
924 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); | 1058 | if (!wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg, out error)) |
1059 | LSLError(error); | ||
925 | } | 1060 | } |
926 | 1061 | ||
927 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | 1062 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
@@ -1177,10 +1312,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | return detectedParams.TouchUV; | 1312 | return detectedParams.TouchUV; |
1178 | } | 1313 | } |
1179 | 1314 | ||
1315 | [DebuggerNonUserCode] | ||
1180 | public virtual void llDie() | 1316 | public virtual void llDie() |
1181 | { | 1317 | { |
1182 | m_host.AddScriptLPS(1); | 1318 | m_host.AddScriptLPS(1); |
1183 | throw new SelfDeleteException(); | 1319 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1184 | } | 1320 | } |
1185 | 1321 | ||
1186 | public LSL_Float llGround(LSL_Vector offset) | 1322 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1251,6 +1387,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1251 | 1387 | ||
1252 | public void llSetStatus(int status, int value) | 1388 | public void llSetStatus(int status, int value) |
1253 | { | 1389 | { |
1390 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1391 | return; | ||
1254 | m_host.AddScriptLPS(1); | 1392 | m_host.AddScriptLPS(1); |
1255 | 1393 | ||
1256 | int statusrotationaxis = 0; | 1394 | int statusrotationaxis = 0; |
@@ -1274,6 +1412,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1274 | if (!allow) | 1412 | if (!allow) |
1275 | return; | 1413 | return; |
1276 | 1414 | ||
1415 | if (m_host.ParentGroup.RootPart.PhysActor != null && | ||
1416 | m_host.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1417 | return; | ||
1418 | |||
1277 | m_host.ScriptSetPhysicsStatus(true); | 1419 | m_host.ScriptSetPhysicsStatus(true); |
1278 | } | 1420 | } |
1279 | else | 1421 | else |
@@ -1474,12 +1616,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1474 | { | 1616 | { |
1475 | m_host.AddScriptLPS(1); | 1617 | m_host.AddScriptLPS(1); |
1476 | 1618 | ||
1619 | SetColor(m_host, color, face); | ||
1620 | } | ||
1621 | |||
1622 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1623 | { | ||
1624 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1625 | return; | ||
1626 | |||
1627 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1628 | Color4 texcolor; | ||
1629 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1630 | { | ||
1631 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1632 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1633 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1634 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1635 | tex.FaceTextures[face].RGBA = texcolor; | ||
1636 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1637 | return; | ||
1638 | } | ||
1639 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1640 | { | ||
1641 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1642 | { | ||
1643 | if (tex.FaceTextures[i] != null) | ||
1644 | { | ||
1645 | texcolor = tex.FaceTextures[i].RGBA; | ||
1646 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1647 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1648 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1649 | tex.FaceTextures[i].RGBA = texcolor; | ||
1650 | } | ||
1651 | texcolor = tex.DefaultTexture.RGBA; | ||
1652 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1653 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1654 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1655 | tex.DefaultTexture.RGBA = texcolor; | ||
1656 | } | ||
1657 | part.UpdateTextureEntry(tex.GetBytes()); | ||
1658 | return; | ||
1659 | } | ||
1660 | |||
1477 | if (face == ScriptBaseClass.ALL_SIDES) | 1661 | if (face == ScriptBaseClass.ALL_SIDES) |
1478 | face = SceneObjectPart.ALL_SIDES; | 1662 | face = SceneObjectPart.ALL_SIDES; |
1479 | 1663 | ||
1480 | m_host.SetFaceColorAlpha(face, color, null); | 1664 | m_host.SetFaceColorAlpha(face, color, null); |
1481 | } | 1665 | } |
1482 | 1666 | ||
1667 | /* | ||
1483 | public void llSetContentType(LSL_Key id, LSL_Integer type) | 1668 | public void llSetContentType(LSL_Key id, LSL_Integer type) |
1484 | { | 1669 | { |
1485 | m_host.AddScriptLPS(1); | 1670 | m_host.AddScriptLPS(1); |
@@ -1546,9 +1731,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1546 | break; | 1731 | break; |
1547 | } | 1732 | } |
1548 | } | 1733 | } |
1734 | */ | ||
1549 | 1735 | ||
1550 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1736 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1551 | { | 1737 | { |
1738 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1739 | return; | ||
1740 | |||
1552 | Primitive.TextureEntry tex = part.Shape.Textures; | 1741 | Primitive.TextureEntry tex = part.Shape.Textures; |
1553 | MappingType textype; | 1742 | MappingType textype; |
1554 | textype = MappingType.Default; | 1743 | textype = MappingType.Default; |
@@ -1579,6 +1768,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | 1768 | ||
1580 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1769 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1581 | { | 1770 | { |
1771 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1772 | return; | ||
1773 | |||
1582 | Primitive.TextureEntry tex = part.Shape.Textures; | 1774 | Primitive.TextureEntry tex = part.Shape.Textures; |
1583 | if (face >= 0 && face < GetNumberOfSides(part)) | 1775 | if (face >= 0 && face < GetNumberOfSides(part)) |
1584 | { | 1776 | { |
@@ -1604,6 +1796,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1604 | 1796 | ||
1605 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1797 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1606 | { | 1798 | { |
1799 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1800 | return; | ||
1607 | 1801 | ||
1608 | Shininess sval = new Shininess(); | 1802 | Shininess sval = new Shininess(); |
1609 | 1803 | ||
@@ -1654,6 +1848,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1654 | 1848 | ||
1655 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1849 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1656 | { | 1850 | { |
1851 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1852 | return; | ||
1853 | |||
1657 | Primitive.TextureEntry tex = part.Shape.Textures; | 1854 | Primitive.TextureEntry tex = part.Shape.Textures; |
1658 | if (face >= 0 && face < GetNumberOfSides(part)) | 1855 | if (face >= 0 && face < GetNumberOfSides(part)) |
1659 | { | 1856 | { |
@@ -1714,13 +1911,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1714 | m_host.AddScriptLPS(1); | 1911 | m_host.AddScriptLPS(1); |
1715 | 1912 | ||
1716 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1913 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1717 | 1914 | if (parts.Count > 0) | |
1718 | foreach (SceneObjectPart part in parts) | 1915 | { |
1719 | SetAlpha(part, alpha, face); | 1916 | try |
1917 | { | ||
1918 | foreach (SceneObjectPart part in parts) | ||
1919 | SetAlpha(part, alpha, face); | ||
1920 | } | ||
1921 | finally | ||
1922 | { | ||
1923 | } | ||
1924 | } | ||
1720 | } | 1925 | } |
1721 | 1926 | ||
1722 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1927 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1723 | { | 1928 | { |
1929 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1930 | return; | ||
1931 | |||
1724 | Primitive.TextureEntry tex = part.Shape.Textures; | 1932 | Primitive.TextureEntry tex = part.Shape.Textures; |
1725 | Color4 texcolor; | 1933 | Color4 texcolor; |
1726 | if (face >= 0 && face < GetNumberOfSides(part)) | 1934 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1773,7 +1981,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1773 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1981 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1774 | float wind, float tension, LSL_Vector Force) | 1982 | float wind, float tension, LSL_Vector Force) |
1775 | { | 1983 | { |
1776 | if (part == null) | 1984 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1777 | return; | 1985 | return; |
1778 | 1986 | ||
1779 | if (flexi) | 1987 | if (flexi) |
@@ -1814,7 +2022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1814 | /// <param name="falloff"></param> | 2022 | /// <param name="falloff"></param> |
1815 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 2023 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1816 | { | 2024 | { |
1817 | if (part == null) | 2025 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1818 | return; | 2026 | return; |
1819 | 2027 | ||
1820 | if (light) | 2028 | if (light) |
@@ -1847,11 +2055,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1847 | Primitive.TextureEntry tex = part.Shape.Textures; | 2055 | Primitive.TextureEntry tex = part.Shape.Textures; |
1848 | Color4 texcolor; | 2056 | Color4 texcolor; |
1849 | LSL_Vector rgb = new LSL_Vector(); | 2057 | LSL_Vector rgb = new LSL_Vector(); |
2058 | int nsides = GetNumberOfSides(part); | ||
2059 | |||
1850 | if (face == ScriptBaseClass.ALL_SIDES) | 2060 | if (face == ScriptBaseClass.ALL_SIDES) |
1851 | { | 2061 | { |
1852 | int i; | 2062 | int i; |
1853 | 2063 | for (i = 0; i < nsides; i++) | |
1854 | for (i = 0 ; i < GetNumberOfSides(part); i++) | ||
1855 | { | 2064 | { |
1856 | texcolor = tex.GetFace((uint)i).RGBA; | 2065 | texcolor = tex.GetFace((uint)i).RGBA; |
1857 | rgb.x += texcolor.R; | 2066 | rgb.x += texcolor.R; |
@@ -1859,14 +2068,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1859 | rgb.z += texcolor.B; | 2068 | rgb.z += texcolor.B; |
1860 | } | 2069 | } |
1861 | 2070 | ||
1862 | rgb.x /= (float)GetNumberOfSides(part); | 2071 | float invnsides = 1.0f / (float)nsides; |
1863 | rgb.y /= (float)GetNumberOfSides(part); | 2072 | |
1864 | rgb.z /= (float)GetNumberOfSides(part); | 2073 | rgb.x *= invnsides; |
2074 | rgb.y *= invnsides; | ||
2075 | rgb.z *= invnsides; | ||
1865 | 2076 | ||
1866 | return rgb; | 2077 | return rgb; |
1867 | } | 2078 | } |
1868 | 2079 | if (face >= 0 && face < nsides) | |
1869 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1870 | { | 2080 | { |
1871 | texcolor = tex.GetFace((uint)face).RGBA; | 2081 | texcolor = tex.GetFace((uint)face).RGBA; |
1872 | rgb.x = texcolor.R; | 2082 | rgb.x = texcolor.R; |
@@ -1893,15 +2103,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1893 | m_host.AddScriptLPS(1); | 2103 | m_host.AddScriptLPS(1); |
1894 | 2104 | ||
1895 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 2105 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1896 | 2106 | if (parts.Count > 0) | |
1897 | foreach (SceneObjectPart part in parts) | 2107 | { |
1898 | SetTexture(part, texture, face); | 2108 | try |
1899 | 2109 | { | |
2110 | foreach (SceneObjectPart part in parts) | ||
2111 | SetTexture(part, texture, face); | ||
2112 | } | ||
2113 | finally | ||
2114 | { | ||
2115 | } | ||
2116 | } | ||
1900 | ScriptSleep(200); | 2117 | ScriptSleep(200); |
1901 | } | 2118 | } |
1902 | 2119 | ||
1903 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 2120 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1904 | { | 2121 | { |
2122 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2123 | return; | ||
2124 | |||
1905 | UUID textureID = new UUID(); | 2125 | UUID textureID = new UUID(); |
1906 | 2126 | ||
1907 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); | 2127 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
@@ -1946,6 +2166,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1946 | 2166 | ||
1947 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 2167 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1948 | { | 2168 | { |
2169 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2170 | return; | ||
2171 | |||
1949 | Primitive.TextureEntry tex = part.Shape.Textures; | 2172 | Primitive.TextureEntry tex = part.Shape.Textures; |
1950 | if (face >= 0 && face < GetNumberOfSides(part)) | 2173 | if (face >= 0 && face < GetNumberOfSides(part)) |
1951 | { | 2174 | { |
@@ -1982,6 +2205,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1982 | 2205 | ||
1983 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2206 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1984 | { | 2207 | { |
2208 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2209 | return; | ||
2210 | |||
1985 | Primitive.TextureEntry tex = part.Shape.Textures; | 2211 | Primitive.TextureEntry tex = part.Shape.Textures; |
1986 | if (face >= 0 && face < GetNumberOfSides(part)) | 2212 | if (face >= 0 && face < GetNumberOfSides(part)) |
1987 | { | 2213 | { |
@@ -2018,6 +2244,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2018 | 2244 | ||
2019 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2245 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
2020 | { | 2246 | { |
2247 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2248 | return; | ||
2249 | |||
2021 | Primitive.TextureEntry tex = part.Shape.Textures; | 2250 | Primitive.TextureEntry tex = part.Shape.Textures; |
2022 | if (face >= 0 && face < GetNumberOfSides(part)) | 2251 | if (face >= 0 && face < GetNumberOfSides(part)) |
2023 | { | 2252 | { |
@@ -2159,7 +2388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2159 | return end; | 2388 | return end; |
2160 | } | 2389 | } |
2161 | 2390 | ||
2162 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | 2391 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos, bool adjust) |
2163 | { | 2392 | { |
2164 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 2393 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2165 | return fromPos; | 2394 | return fromPos; |
@@ -2175,9 +2404,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2175 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2404 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2176 | targetPos.z = ground; | 2405 | targetPos.z = ground; |
2177 | } | 2406 | } |
2178 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | 2407 | if (adjust) |
2408 | return SetPosAdjust(fromPos, targetPos); | ||
2179 | 2409 | ||
2180 | return real_vec; | 2410 | return targetPos; |
2181 | } | 2411 | } |
2182 | 2412 | ||
2183 | /// <summary> | 2413 | /// <summary> |
@@ -2188,27 +2418,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2188 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> | 2418 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2189 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) | 2419 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2190 | { | 2420 | { |
2191 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2421 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2422 | return; | ||
2423 | |||
2192 | LSL_Vector currentPos = GetPartLocalPos(part); | 2424 | LSL_Vector currentPos = GetPartLocalPos(part); |
2425 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos, adjust); | ||
2193 | 2426 | ||
2194 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
2195 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
2196 | 2427 | ||
2197 | if (part.ParentGroup.RootPart == part) | 2428 | if (part.ParentGroup.RootPart == part) |
2198 | { | 2429 | { |
2199 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
2200 | targetPos.z = ground; | ||
2201 | SceneObjectGroup parent = part.ParentGroup; | 2430 | SceneObjectGroup parent = part.ParentGroup; |
2202 | parent.UpdateGroupPosition(!adjust ? targetPos : | 2431 | if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos)) |
2203 | SetPosAdjust(currentPos, targetPos)); | 2432 | return; |
2433 | Util.FireAndForget(delegate(object x) { | ||
2434 | parent.UpdateGroupPosition((Vector3)toPos); | ||
2435 | }); | ||
2204 | } | 2436 | } |
2205 | else | 2437 | else |
2206 | { | 2438 | { |
2207 | part.OffsetPosition = !adjust ? targetPos : | 2439 | part.OffsetPosition = (Vector3)toPos; |
2208 | SetPosAdjust(currentPos, targetPos); | 2440 | // SceneObjectGroup parent = part.ParentGroup; |
2209 | SceneObjectGroup parent = part.ParentGroup; | 2441 | // parent.HasGroupChanged = true; |
2210 | parent.HasGroupChanged = true; | 2442 | // parent.ScheduleGroupForTerseUpdate(); |
2211 | parent.ScheduleGroupForTerseUpdate(); | 2443 | part.ScheduleTerseUpdate(); |
2212 | } | 2444 | } |
2213 | } | 2445 | } |
2214 | 2446 | ||
@@ -2237,13 +2469,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2237 | else | 2469 | else |
2238 | { | 2470 | { |
2239 | if (part.ParentGroup.IsAttachment) | 2471 | if (part.ParentGroup.IsAttachment) |
2240 | { | ||
2241 | pos = part.AttachedPos; | 2472 | pos = part.AttachedPos; |
2242 | } | ||
2243 | else | 2473 | else |
2244 | { | ||
2245 | pos = part.AbsolutePosition; | 2474 | pos = part.AbsolutePosition; |
2246 | } | ||
2247 | } | 2475 | } |
2248 | 2476 | ||
2249 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); | 2477 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
@@ -2255,8 +2483,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2255 | { | 2483 | { |
2256 | m_host.AddScriptLPS(1); | 2484 | m_host.AddScriptLPS(1); |
2257 | 2485 | ||
2486 | |||
2487 | // Teravus: if (m_host.ParentID == 0) is bug code because the ParentID for the Avatar will cause this to be nonzero for root prim attachments | ||
2488 | // which is then treated like a child prim rotation and it's offset gets cumulatively multiplied against. | ||
2489 | // to fix the scripted rotations we also have to check to see if the root part localid is the same as the host's localid. | ||
2490 | // RootPart != null should shortcircuit | ||
2491 | |||
2258 | // try to let this work as in SL... | 2492 | // try to let this work as in SL... |
2259 | if (m_host.ParentID == 0) | 2493 | if (m_host.ParentID == 0 || (m_host.ParentGroup != null && m_host == m_host.ParentGroup.RootPart)) |
2260 | { | 2494 | { |
2261 | // special case: If we are root, rotate complete SOG to new rotation | 2495 | // special case: If we are root, rotate complete SOG to new rotation |
2262 | SetRot(m_host, rot); | 2496 | SetRot(m_host, rot); |
@@ -2283,25 +2517,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2283 | 2517 | ||
2284 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2518 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2285 | { | 2519 | { |
2286 | part.UpdateRotation(rot); | 2520 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2287 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2521 | return; |
2288 | 2522 | ||
2289 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type | 2523 | bool isroot = (part == part.ParentGroup.RootPart); |
2290 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | 2524 | bool isphys; |
2291 | 2525 | ||
2292 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line | ||
2293 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt | ||
2294 | // It's perfectly okay when the object is not an active physical body though. | ||
2295 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against | ||
2296 | // but only if the object is not physial and active. This is important for rotating doors. | ||
2297 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics | ||
2298 | // scene | ||
2299 | PhysicsActor pa = part.PhysActor; | 2526 | PhysicsActor pa = part.PhysActor; |
2300 | 2527 | ||
2301 | if (pa != null && !pa.IsPhysical) | 2528 | // keep using physactor ideia of isphysical |
2529 | // it should be SOP ideia of that | ||
2530 | // not much of a issue with ubitODE | ||
2531 | if (pa != null && pa.IsPhysical) | ||
2532 | isphys = true; | ||
2533 | else | ||
2534 | isphys = false; | ||
2535 | |||
2536 | // SL doesn't let scripts rotate root of physical linksets | ||
2537 | if (isroot && isphys) | ||
2538 | return; | ||
2539 | |||
2540 | part.UpdateRotation(rot); | ||
2541 | |||
2542 | // Update rotation does not move the object in the physics engine if it's a non physical linkset | ||
2543 | // so do a nasty update of parts positions if is a root part rotation | ||
2544 | if (isroot && pa != null) // with if above implies non physical root part | ||
2302 | { | 2545 | { |
2303 | part.ParentGroup.ResetChildPrimPhysicsPositions(); | 2546 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2304 | } | 2547 | } |
2548 | else // fix sitting avatars. This is only needed bc of how we link avas to child parts, not root part | ||
2549 | { | ||
2550 | List<ScenePresence> sittingavas = part.ParentGroup.GetLinkedAvatars(); | ||
2551 | if (sittingavas.Count > 0) | ||
2552 | { | ||
2553 | foreach (ScenePresence av in sittingavas) | ||
2554 | { | ||
2555 | if (isroot || part.LocalId == av.ParentID) | ||
2556 | av.SendTerseUpdateToAllClients(); | ||
2557 | } | ||
2558 | } | ||
2559 | } | ||
2305 | } | 2560 | } |
2306 | 2561 | ||
2307 | /// <summary> | 2562 | /// <summary> |
@@ -2318,6 +2573,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2318 | 2573 | ||
2319 | m_host.AddScriptLPS(1); | 2574 | m_host.AddScriptLPS(1); |
2320 | Quaternion q = m_host.GetWorldRotation(); | 2575 | Quaternion q = m_host.GetWorldRotation(); |
2576 | |||
2577 | if (m_host.ParentGroup != null && m_host.ParentGroup.AttachmentPoint != 0) | ||
2578 | { | ||
2579 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | ||
2580 | if (avatar != null) | ||
2581 | { | ||
2582 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2583 | q = avatar.CameraRotation * q; // Mouselook | ||
2584 | else | ||
2585 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2586 | } | ||
2587 | } | ||
2588 | |||
2321 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | 2589 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2322 | } | 2590 | } |
2323 | 2591 | ||
@@ -2345,14 +2613,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2345 | return new LSL_Rotation(q); | 2613 | return new LSL_Rotation(q); |
2346 | } | 2614 | } |
2347 | 2615 | ||
2348 | return new LSL_Rotation(part.GetWorldRotation()); | 2616 | q = part.GetWorldRotation(); |
2617 | if (part.ParentGroup.AttachmentPoint != 0) | ||
2618 | { | ||
2619 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); | ||
2620 | if (avatar != null) | ||
2621 | { | ||
2622 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | ||
2623 | q = avatar.CameraRotation * q; // Mouselook | ||
2624 | else | ||
2625 | q = avatar.Rotation * q; // Currently infrequently updated so may be inaccurate | ||
2626 | } | ||
2627 | } | ||
2628 | |||
2629 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
2349 | } | 2630 | } |
2350 | 2631 | ||
2351 | public LSL_Rotation llGetLocalRot() | 2632 | public LSL_Rotation llGetLocalRot() |
2352 | { | 2633 | { |
2353 | m_host.AddScriptLPS(1); | 2634 | return GetPartLocalRot(m_host); |
2635 | } | ||
2354 | 2636 | ||
2355 | return new LSL_Rotation(m_host.RotationOffset); | 2637 | private LSL_Rotation GetPartLocalRot(SceneObjectPart part) |
2638 | { | ||
2639 | m_host.AddScriptLPS(1); | ||
2640 | Quaternion rot = part.RotationOffset; | ||
2641 | return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); | ||
2356 | } | 2642 | } |
2357 | 2643 | ||
2358 | public void llSetForce(LSL_Vector force, int local) | 2644 | public void llSetForce(LSL_Vector force, int local) |
@@ -2432,16 +2718,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2432 | m_host.ApplyImpulse(v, local != 0); | 2718 | m_host.ApplyImpulse(v, local != 0); |
2433 | } | 2719 | } |
2434 | 2720 | ||
2721 | |||
2435 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | 2722 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2436 | { | 2723 | { |
2437 | m_host.AddScriptLPS(1); | 2724 | m_host.AddScriptLPS(1); |
2438 | m_host.ApplyAngularImpulse(force, local != 0); | 2725 | m_host.ParentGroup.RootPart.ApplyAngularImpulse(force, local != 0); |
2439 | } | 2726 | } |
2440 | 2727 | ||
2441 | public void llSetTorque(LSL_Vector torque, int local) | 2728 | public void llSetTorque(LSL_Vector torque, int local) |
2442 | { | 2729 | { |
2443 | m_host.AddScriptLPS(1); | 2730 | m_host.AddScriptLPS(1); |
2444 | m_host.SetAngularImpulse(torque, local != 0); | 2731 | m_host.ParentGroup.RootPart.SetAngularImpulse(torque, local != 0); |
2445 | } | 2732 | } |
2446 | 2733 | ||
2447 | public LSL_Vector llGetTorque() | 2734 | public LSL_Vector llGetTorque() |
@@ -2458,20 +2745,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2458 | llSetTorque(torque, local); | 2745 | llSetTorque(torque, local); |
2459 | } | 2746 | } |
2460 | 2747 | ||
2748 | public void llSetVelocity(LSL_Vector vel, int local) | ||
2749 | { | ||
2750 | m_host.AddScriptLPS(1); | ||
2751 | m_host.SetVelocity(new Vector3((float)vel.x, (float)vel.y, (float)vel.z), local != 0); | ||
2752 | } | ||
2753 | |||
2461 | public LSL_Vector llGetVel() | 2754 | public LSL_Vector llGetVel() |
2462 | { | 2755 | { |
2463 | m_host.AddScriptLPS(1); | 2756 | m_host.AddScriptLPS(1); |
2464 | 2757 | ||
2465 | Vector3 vel; | 2758 | Vector3 vel = Vector3.Zero; |
2466 | 2759 | ||
2467 | if (m_host.ParentGroup.IsAttachment) | 2760 | if (m_host.ParentGroup.IsAttachment) |
2468 | { | 2761 | { |
2469 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); | 2762 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2470 | vel = avatar.Velocity; | 2763 | if (avatar != null) |
2764 | vel = avatar.Velocity; | ||
2471 | } | 2765 | } |
2472 | else | 2766 | else |
2473 | { | 2767 | { |
2474 | vel = m_host.Velocity; | 2768 | vel = m_host.ParentGroup.RootPart.Velocity; |
2475 | } | 2769 | } |
2476 | 2770 | ||
2477 | return new LSL_Vector(vel); | 2771 | return new LSL_Vector(vel); |
@@ -2484,11 +2778,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2484 | return new LSL_Vector(m_host.Acceleration); | 2778 | return new LSL_Vector(m_host.Acceleration); |
2485 | } | 2779 | } |
2486 | 2780 | ||
2487 | public LSL_Vector llGetOmega() | 2781 | public void llSetAngularVelocity(LSL_Vector avel, int local) |
2488 | { | 2782 | { |
2489 | m_host.AddScriptLPS(1); | 2783 | m_host.AddScriptLPS(1); |
2784 | m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0); | ||
2785 | } | ||
2490 | 2786 | ||
2491 | return new LSL_Vector(m_host.AngularVelocity); | 2787 | public LSL_Vector llGetOmega() |
2788 | { | ||
2789 | m_host.AddScriptLPS(1); | ||
2790 | Vector3 avel = m_host.AngularVelocity; | ||
2791 | return new LSL_Vector(avel.X, avel.Y, avel.Z); | ||
2492 | } | 2792 | } |
2493 | 2793 | ||
2494 | public LSL_Float llGetTimeOfDay() | 2794 | public LSL_Float llGetTimeOfDay() |
@@ -2849,7 +3149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2849 | return src.ToLower(); | 3149 | return src.ToLower(); |
2850 | } | 3150 | } |
2851 | 3151 | ||
2852 | public void llGiveMoney(string destination, int amount) | 3152 | public LSL_Integer llGiveMoney(string destination, int amount) |
2853 | { | 3153 | { |
2854 | Util.FireAndForget(x => | 3154 | Util.FireAndForget(x => |
2855 | { | 3155 | { |
@@ -2881,8 +3181,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2881 | } | 3181 | } |
2882 | 3182 | ||
2883 | money.ObjectGiveMoney( | 3183 | money.ObjectGiveMoney( |
2884 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 3184 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero); |
2885 | }); | 3185 | }); |
3186 | |||
3187 | return 0; | ||
2886 | } | 3188 | } |
2887 | 3189 | ||
2888 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) | 3190 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
@@ -2961,13 +3263,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2961 | new_group.RootPart.UUID.ToString()) }, | 3263 | new_group.RootPart.UUID.ToString()) }, |
2962 | new DetectParams[0])); | 3264 | new DetectParams[0])); |
2963 | 3265 | ||
2964 | float groupmass = new_group.GetMass(); | 3266 | // do recoil |
3267 | SceneObjectGroup hostgrp = m_host.ParentGroup; | ||
3268 | if (hostgrp == null) | ||
3269 | return; | ||
3270 | |||
3271 | if (hostgrp.IsAttachment) // don't recoil avatars | ||
3272 | return; | ||
2965 | 3273 | ||
2966 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3274 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2967 | 3275 | ||
2968 | //Recoil. | 3276 | //Recoil. |
2969 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3277 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2970 | { | 3278 | { |
3279 | float groupmass = new_group.GetMass(); | ||
2971 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | 3280 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2972 | if (recoil != Vector3.Zero) | 3281 | if (recoil != Vector3.Zero) |
2973 | { | 3282 | { |
@@ -2975,6 +3284,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2975 | } | 3284 | } |
2976 | } | 3285 | } |
2977 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | 3286 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3287 | return; | ||
3288 | |||
2978 | }); | 3289 | }); |
2979 | 3290 | ||
2980 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3291 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
@@ -2989,35 +3300,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2989 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3300 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2990 | { | 3301 | { |
2991 | m_host.AddScriptLPS(1); | 3302 | m_host.AddScriptLPS(1); |
2992 | // Determine where we are looking from | ||
2993 | LSL_Vector from = llGetPos(); | ||
2994 | |||
2995 | // Work out the normalised vector from the source to the target | ||
2996 | LSL_Vector delta = llVecNorm(target - from); | ||
2997 | LSL_Vector angle = new LSL_Vector(0,0,0); | ||
2998 | 3303 | ||
2999 | // Calculate the yaw | 3304 | // Get the normalized vector to the target |
3000 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system | 3305 | LSL_Vector d1 = llVecNorm(target - llGetPos()); |
3001 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; | ||
3002 | 3306 | ||
3003 | // Calculate pitch | 3307 | // Get the bearing (yaw) |
3004 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); | 3308 | LSL_Vector a1 = new LSL_Vector(0,0,0); |
3309 | a1.z = llAtan2(d1.y, d1.x); | ||
3005 | 3310 | ||
3006 | // we need to convert from a vector describing | 3311 | // Get the elevation (pitch) |
3007 | // the angles of rotation in radians into rotation value | 3312 | LSL_Vector a2 = new LSL_Vector(0,0,0); |
3008 | LSL_Rotation rot = llEuler2Rot(angle); | 3313 | a2.y= -llAtan2(d1.z, llSqrt((d1.x * d1.x) + (d1.y * d1.y))); |
3009 | 3314 | ||
3010 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply | 3315 | LSL_Rotation r1 = llEuler2Rot(a1); |
3011 | // set the rotation of the object, copy that behavior | 3316 | LSL_Rotation r2 = llEuler2Rot(a2); |
3012 | PhysicsActor pa = m_host.PhysActor; | 3317 | LSL_Rotation r3 = new LSL_Rotation(0.000000, 0.707107, 0.000000, 0.707107); |
3013 | 3318 | ||
3014 | if (strength == 0 || pa == null || !pa.IsPhysical) | 3319 | if (m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) |
3015 | { | 3320 | { |
3016 | llSetRot(rot); | 3321 | // Do nothing if either value is 0 (this has been checked in SL) |
3322 | if (strength <= 0.0 || damping <= 0.0) | ||
3323 | return; | ||
3324 | |||
3325 | llSetRot(r3 * r2 * r1); | ||
3017 | } | 3326 | } |
3018 | else | 3327 | else |
3019 | { | 3328 | { |
3020 | m_host.StartLookAt(rot, (float)strength, (float)damping); | 3329 | if (strength == 0) |
3330 | { | ||
3331 | llSetRot(r3 * r2 * r1); | ||
3332 | return; | ||
3333 | } | ||
3334 | |||
3335 | m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping); | ||
3021 | } | 3336 | } |
3022 | } | 3337 | } |
3023 | 3338 | ||
@@ -3064,17 +3379,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3064 | } | 3379 | } |
3065 | else | 3380 | else |
3066 | { | 3381 | { |
3067 | if (m_host.IsRoot) | 3382 | // new SL always returns object mass |
3068 | { | 3383 | // if (m_host.IsRoot) |
3384 | // { | ||
3069 | return m_host.ParentGroup.GetMass(); | 3385 | return m_host.ParentGroup.GetMass(); |
3070 | } | 3386 | // } |
3071 | else | 3387 | // else |
3072 | { | 3388 | // { |
3073 | return m_host.GetMass(); | 3389 | // return m_host.GetMass(); |
3074 | } | 3390 | // } |
3075 | } | 3391 | } |
3076 | } | 3392 | } |
3077 | 3393 | ||
3394 | |||
3395 | public LSL_Float llGetMassMKS() | ||
3396 | { | ||
3397 | return 100f * llGetMass(); | ||
3398 | } | ||
3399 | |||
3078 | public void llCollisionFilter(string name, string id, int accept) | 3400 | public void llCollisionFilter(string name, string id, int accept) |
3079 | { | 3401 | { |
3080 | m_host.AddScriptLPS(1); | 3402 | m_host.AddScriptLPS(1); |
@@ -3122,8 +3444,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3122 | { | 3444 | { |
3123 | // Unregister controls from Presence | 3445 | // Unregister controls from Presence |
3124 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); | 3446 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3125 | // Remove Take Control permission. | ||
3126 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3127 | } | 3447 | } |
3128 | } | 3448 | } |
3129 | } | 3449 | } |
@@ -3151,7 +3471,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3151 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3471 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3152 | 3472 | ||
3153 | if (attachmentsModule != null) | 3473 | if (attachmentsModule != null) |
3154 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); | 3474 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, false, true); |
3155 | else | 3475 | else |
3156 | return false; | 3476 | return false; |
3157 | } | 3477 | } |
@@ -3181,9 +3501,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3181 | { | 3501 | { |
3182 | m_host.AddScriptLPS(1); | 3502 | m_host.AddScriptLPS(1); |
3183 | 3503 | ||
3184 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
3185 | // return; | ||
3186 | |||
3187 | if (m_item.PermsGranter != m_host.OwnerID) | 3504 | if (m_item.PermsGranter != m_host.OwnerID) |
3188 | return; | 3505 | return; |
3189 | 3506 | ||
@@ -3226,6 +3543,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3226 | 3543 | ||
3227 | public void llInstantMessage(string user, string message) | 3544 | public void llInstantMessage(string user, string message) |
3228 | { | 3545 | { |
3546 | UUID result; | ||
3547 | if (!UUID.TryParse(user, out result) || result == UUID.Zero) | ||
3548 | { | ||
3549 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3550 | ScriptSleep(2000); | ||
3551 | return; | ||
3552 | } | ||
3553 | |||
3554 | |||
3229 | m_host.AddScriptLPS(1); | 3555 | m_host.AddScriptLPS(1); |
3230 | 3556 | ||
3231 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3557 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3240,14 +3566,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3240 | UUID friendTransactionID = UUID.Random(); | 3566 | UUID friendTransactionID = UUID.Random(); |
3241 | 3567 | ||
3242 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3568 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3243 | 3569 | ||
3244 | GridInstantMessage msg = new GridInstantMessage(); | 3570 | GridInstantMessage msg = new GridInstantMessage(); |
3245 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3571 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3246 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3572 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3247 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3573 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3248 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3574 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3249 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3575 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3250 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3576 | // DateTime dt = DateTime.UtcNow; |
3577 | // | ||
3578 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3579 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3580 | // | ||
3581 | // try | ||
3582 | // { | ||
3583 | // // Convert that to the PST timezone | ||
3584 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3585 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3586 | // } | ||
3587 | // catch | ||
3588 | // { | ||
3589 | // // No logging here, as it could be VERY spammy | ||
3590 | // } | ||
3591 | // | ||
3592 | // // And make it look local again to fool the unix time util | ||
3593 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3594 | |||
3595 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3596 | |||
3251 | //if (client != null) | 3597 | //if (client != null) |
3252 | //{ | 3598 | //{ |
3253 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3599 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3261,10 +3607,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3261 | msg.message = message.Substring(0, 1024); | 3607 | msg.message = message.Substring(0, 1024); |
3262 | else | 3608 | else |
3263 | msg.message = message; | 3609 | msg.message = message; |
3264 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3610 | msg.dialog = (byte)19; // MessageFromObject |
3265 | msg.fromGroup = false;// fromGroup; | 3611 | msg.fromGroup = false;// fromGroup; |
3266 | msg.offline = (byte)0; //offline; | 3612 | msg.offline = (byte)0; //offline; |
3267 | msg.ParentEstateID = 0; //ParentEstateID; | 3613 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3268 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3614 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3269 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3615 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3270 | 3616 | ||
@@ -3296,7 +3642,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3296 | } | 3642 | } |
3297 | 3643 | ||
3298 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3644 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3299 | llSleep(EMAIL_PAUSE_TIME); | 3645 | ScriptSleep(EMAIL_PAUSE_TIME * 1000); |
3300 | } | 3646 | } |
3301 | 3647 | ||
3302 | public void llGetNextEmail(string address, string subject) | 3648 | public void llGetNextEmail(string address, string subject) |
@@ -3542,7 +3888,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3542 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3888 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3543 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3889 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3544 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3890 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3891 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3545 | ScriptBaseClass.PERMISSION_ATTACH; | 3892 | ScriptBaseClass.PERMISSION_ATTACH; |
3893 | |||
3546 | } | 3894 | } |
3547 | else | 3895 | else |
3548 | { | 3896 | { |
@@ -3559,15 +3907,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3559 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") | 3907 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3560 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; | 3908 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3561 | } | 3909 | } |
3910 | if (World.GetExtraSetting("auto_grant_all_perms") == "true") | ||
3911 | { | ||
3912 | implicitPerms = perm; | ||
3913 | } | ||
3562 | } | 3914 | } |
3563 | 3915 | ||
3564 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3916 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3565 | { | 3917 | { |
3566 | lock (m_host.TaskInventory) | 3918 | m_host.TaskInventory.LockItemsForWrite(true); |
3567 | { | 3919 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3568 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3920 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3569 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; | 3921 | m_host.TaskInventory.LockItemsForWrite(false); |
3570 | } | ||
3571 | 3922 | ||
3572 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | 3923 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3573 | "run_time_permissions", new Object[] { | 3924 | "run_time_permissions", new Object[] { |
@@ -3610,11 +3961,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3610 | 3961 | ||
3611 | if (!m_waitingForScriptAnswer) | 3962 | if (!m_waitingForScriptAnswer) |
3612 | { | 3963 | { |
3613 | lock (m_host.TaskInventory) | 3964 | m_host.TaskInventory.LockItemsForWrite(true); |
3614 | { | 3965 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3615 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; | 3966 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3616 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; | 3967 | m_host.TaskInventory.LockItemsForWrite(false); |
3617 | } | ||
3618 | 3968 | ||
3619 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3969 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3620 | m_waitingForScriptAnswer=true; | 3970 | m_waitingForScriptAnswer=true; |
@@ -3643,14 +3993,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3643 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3993 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3644 | llReleaseControls(); | 3994 | llReleaseControls(); |
3645 | 3995 | ||
3646 | lock (m_host.TaskInventory) | 3996 | m_host.TaskInventory.LockItemsForWrite(true); |
3647 | { | 3997 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3648 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; | 3998 | m_host.TaskInventory.LockItemsForWrite(false); |
3649 | } | 3999 | |
3650 | 4000 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( | |
3651 | m_ScriptEngine.PostScriptEvent( | 4001 | "run_time_permissions", new Object[] { |
3652 | m_item.ItemID, | 4002 | new LSL_Integer(answer) }, |
3653 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); | 4003 | new DetectParams[0])); |
3654 | } | 4004 | } |
3655 | 4005 | ||
3656 | public LSL_String llGetPermissionsKey() | 4006 | public LSL_String llGetPermissionsKey() |
@@ -3689,14 +4039,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3689 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 4039 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3690 | { | 4040 | { |
3691 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 4041 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3692 | 4042 | if (parts.Count > 0) | |
3693 | foreach (SceneObjectPart part in parts) | 4043 | { |
3694 | part.SetFaceColorAlpha(face, color, null); | 4044 | try |
4045 | { | ||
4046 | foreach (SceneObjectPart part in parts) | ||
4047 | part.SetFaceColorAlpha(face, color, null); | ||
4048 | } | ||
4049 | finally | ||
4050 | { | ||
4051 | } | ||
4052 | } | ||
3695 | } | 4053 | } |
3696 | 4054 | ||
3697 | public void llCreateLink(string target, int parent) | 4055 | public void llCreateLink(string target, int parent) |
3698 | { | 4056 | { |
3699 | m_host.AddScriptLPS(1); | 4057 | m_host.AddScriptLPS(1); |
4058 | |||
3700 | UUID targetID; | 4059 | UUID targetID; |
3701 | 4060 | ||
3702 | if (!UUID.TryParse(target, out targetID)) | 4061 | if (!UUID.TryParse(target, out targetID)) |
@@ -3802,10 +4161,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3802 | // Restructuring Multiple Prims. | 4161 | // Restructuring Multiple Prims. |
3803 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4162 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3804 | parts.Remove(parentPrim.RootPart); | 4163 | parts.Remove(parentPrim.RootPart); |
3805 | foreach (SceneObjectPart part in parts) | 4164 | if (parts.Count > 0) |
3806 | { | 4165 | { |
3807 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4166 | try |
4167 | { | ||
4168 | foreach (SceneObjectPart part in parts) | ||
4169 | { | ||
4170 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4171 | } | ||
4172 | } | ||
4173 | finally | ||
4174 | { | ||
4175 | } | ||
3808 | } | 4176 | } |
4177 | |||
3809 | parentPrim.HasGroupChanged = true; | 4178 | parentPrim.HasGroupChanged = true; |
3810 | parentPrim.ScheduleGroupForFullUpdate(); | 4179 | parentPrim.ScheduleGroupForFullUpdate(); |
3811 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4180 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3814,12 +4183,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3814 | { | 4183 | { |
3815 | SceneObjectPart newRoot = parts[0]; | 4184 | SceneObjectPart newRoot = parts[0]; |
3816 | parts.Remove(newRoot); | 4185 | parts.Remove(newRoot); |
3817 | foreach (SceneObjectPart part in parts) | 4186 | |
4187 | try | ||
3818 | { | 4188 | { |
3819 | // Required for linking | 4189 | foreach (SceneObjectPart part in parts) |
3820 | part.ClearUpdateSchedule(); | 4190 | { |
3821 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4191 | part.ClearUpdateSchedule(); |
4192 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4193 | } | ||
3822 | } | 4194 | } |
4195 | finally | ||
4196 | { | ||
4197 | } | ||
4198 | |||
4199 | |||
3823 | newRoot.ParentGroup.HasGroupChanged = true; | 4200 | newRoot.ParentGroup.HasGroupChanged = true; |
3824 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4201 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3825 | } | 4202 | } |
@@ -3839,6 +4216,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3839 | public void llBreakAllLinks() | 4216 | public void llBreakAllLinks() |
3840 | { | 4217 | { |
3841 | m_host.AddScriptLPS(1); | 4218 | m_host.AddScriptLPS(1); |
4219 | |||
4220 | TaskInventoryItem item = m_item; | ||
4221 | |||
4222 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4223 | && !m_automaticLinkPermission) | ||
4224 | { | ||
4225 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4226 | return; | ||
4227 | } | ||
4228 | |||
3842 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4229 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3843 | if (parentPrim.AttachmentPoint != 0) | 4230 | if (parentPrim.AttachmentPoint != 0) |
3844 | return; // Fail silently if attached | 4231 | return; // Fail silently if attached |
@@ -3858,13 +4245,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3858 | public LSL_String llGetLinkKey(int linknum) | 4245 | public LSL_String llGetLinkKey(int linknum) |
3859 | { | 4246 | { |
3860 | m_host.AddScriptLPS(1); | 4247 | m_host.AddScriptLPS(1); |
4248 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
4249 | if (part != null) | ||
4250 | { | ||
4251 | return part.UUID.ToString(); | ||
4252 | } | ||
4253 | else | ||
4254 | { | ||
4255 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4256 | { | ||
4257 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3861 | 4258 | ||
3862 | ISceneEntity entity = GetLinkEntity(linknum); | 4259 | if (linknum < 0) |
4260 | return UUID.Zero.ToString(); | ||
3863 | 4261 | ||
3864 | if (entity != null) | 4262 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); |
3865 | return entity.UUID.ToString(); | 4263 | if (avatars.Count > linknum) |
3866 | else | 4264 | { |
3867 | return ScriptBaseClass.NULL_KEY; | 4265 | return avatars[linknum].UUID.ToString(); |
4266 | } | ||
4267 | } | ||
4268 | return UUID.Zero.ToString(); | ||
4269 | } | ||
3868 | } | 4270 | } |
3869 | 4271 | ||
3870 | /// <summary> | 4272 | /// <summary> |
@@ -3923,17 +4325,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3923 | m_host.AddScriptLPS(1); | 4325 | m_host.AddScriptLPS(1); |
3924 | int count = 0; | 4326 | int count = 0; |
3925 | 4327 | ||
3926 | lock (m_host.TaskInventory) | 4328 | m_host.TaskInventory.LockItemsForRead(true); |
4329 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3927 | { | 4330 | { |
3928 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4331 | if (inv.Value.Type == type || type == -1) |
3929 | { | 4332 | { |
3930 | if (inv.Value.Type == type || type == -1) | 4333 | count = count + 1; |
3931 | { | ||
3932 | count = count + 1; | ||
3933 | } | ||
3934 | } | 4334 | } |
3935 | } | 4335 | } |
3936 | 4336 | ||
4337 | m_host.TaskInventory.LockItemsForRead(false); | ||
3937 | return count; | 4338 | return count; |
3938 | } | 4339 | } |
3939 | 4340 | ||
@@ -3942,16 +4343,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3942 | m_host.AddScriptLPS(1); | 4343 | m_host.AddScriptLPS(1); |
3943 | ArrayList keys = new ArrayList(); | 4344 | ArrayList keys = new ArrayList(); |
3944 | 4345 | ||
3945 | lock (m_host.TaskInventory) | 4346 | m_host.TaskInventory.LockItemsForRead(true); |
4347 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3946 | { | 4348 | { |
3947 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4349 | if (inv.Value.Type == type || type == -1) |
3948 | { | 4350 | { |
3949 | if (inv.Value.Type == type || type == -1) | 4351 | keys.Add(inv.Value.Name); |
3950 | { | ||
3951 | keys.Add(inv.Value.Name); | ||
3952 | } | ||
3953 | } | 4352 | } |
3954 | } | 4353 | } |
4354 | m_host.TaskInventory.LockItemsForRead(false); | ||
3955 | 4355 | ||
3956 | if (keys.Count == 0) | 4356 | if (keys.Count == 0) |
3957 | { | 4357 | { |
@@ -3989,7 +4389,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3989 | if (item == null) | 4389 | if (item == null) |
3990 | { | 4390 | { |
3991 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4391 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3992 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4392 | return; |
4393 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3993 | } | 4394 | } |
3994 | 4395 | ||
3995 | UUID objId = item.ItemID; | 4396 | UUID objId = item.ItemID; |
@@ -4017,33 +4418,45 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4017 | return; | 4418 | return; |
4018 | } | 4419 | } |
4019 | } | 4420 | } |
4421 | |||
4020 | // destination is an avatar | 4422 | // destination is an avatar |
4021 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4423 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
4022 | 4424 | ||
4023 | if (agentItem == null) | 4425 | if (agentItem == null) |
4024 | return; | 4426 | return; |
4025 | 4427 | ||
4026 | if (m_TransferModule != null) | 4428 | byte[] bucket = new byte[1]; |
4027 | { | 4429 | bucket[0] = (byte)item.Type; |
4028 | byte[] bucket = new byte[1]; | 4430 | //byte[] objBytes = agentItem.ID.GetBytes(); |
4029 | bucket[0] = (byte)item.Type; | 4431 | //Array.Copy(objBytes, 0, bucket, 1, 16); |
4030 | 4432 | ||
4031 | GridInstantMessage msg = new GridInstantMessage(World, | 4433 | GridInstantMessage msg = new GridInstantMessage(World, |
4032 | m_host.OwnerID, m_host.Name, destId, | 4434 | m_host.OwnerID, m_host.Name, destId, |
4033 | (byte)InstantMessageDialog.TaskInventoryOffered, | 4435 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4034 | false, item.Name+". "+m_host.Name+" is located at "+ | 4436 | false, item.Name+". "+m_host.Name+" is located at "+ |
4035 | World.RegionInfo.RegionName+" "+ | 4437 | World.RegionInfo.RegionName+" "+ |
4036 | m_host.AbsolutePosition.ToString(), | 4438 | m_host.AbsolutePosition.ToString(), |
4037 | agentItem.ID, true, m_host.AbsolutePosition, | 4439 | agentItem.ID, true, m_host.AbsolutePosition, |
4038 | bucket, true); | 4440 | bucket, true); |
4039 | 4441 | ||
4040 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4442 | ScenePresence sp; |
4041 | } | ||
4042 | 4443 | ||
4444 | if (World.TryGetScenePresence(destId, out sp)) | ||
4445 | { | ||
4446 | sp.ControllingClient.SendInstantMessage(msg); | ||
4447 | } | ||
4448 | else | ||
4449 | { | ||
4450 | if (m_TransferModule != null) | ||
4451 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | ||
4452 | } | ||
4453 | |||
4454 | //This delay should only occur when giving inventory to avatars. | ||
4043 | ScriptSleep(3000); | 4455 | ScriptSleep(3000); |
4044 | } | 4456 | } |
4045 | } | 4457 | } |
4046 | 4458 | ||
4459 | [DebuggerNonUserCode] | ||
4047 | public void llRemoveInventory(string name) | 4460 | public void llRemoveInventory(string name) |
4048 | { | 4461 | { |
4049 | m_host.AddScriptLPS(1); | 4462 | m_host.AddScriptLPS(1); |
@@ -4098,109 +4511,115 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4098 | { | 4511 | { |
4099 | m_host.AddScriptLPS(1); | 4512 | m_host.AddScriptLPS(1); |
4100 | 4513 | ||
4101 | UUID uuid = (UUID)id; | 4514 | UUID uuid; |
4102 | PresenceInfo pinfo = null; | 4515 | if (UUID.TryParse(id, out uuid)) |
4103 | UserAccount account; | ||
4104 | |||
4105 | UserInfoCacheEntry ce; | ||
4106 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4107 | { | 4516 | { |
4108 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4517 | PresenceInfo pinfo = null; |
4109 | if (account == null) | 4518 | UserAccount account; |
4519 | |||
4520 | UserInfoCacheEntry ce; | ||
4521 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
4110 | { | 4522 | { |
4111 | m_userInfoCache[uuid] = null; // Cache negative | 4523 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4112 | return UUID.Zero.ToString(); | 4524 | if (account == null) |
4113 | } | 4525 | { |
4526 | m_userInfoCache[uuid] = null; // Cache negative | ||
4527 | return UUID.Zero.ToString(); | ||
4528 | } | ||
4114 | 4529 | ||
4115 | 4530 | ||
4116 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4531 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4117 | if (pinfos != null && pinfos.Length > 0) | 4532 | if (pinfos != null && pinfos.Length > 0) |
4118 | { | ||
4119 | foreach (PresenceInfo p in pinfos) | ||
4120 | { | 4533 | { |
4121 | if (p.RegionID != UUID.Zero) | 4534 | foreach (PresenceInfo p in pinfos) |
4122 | { | 4535 | { |
4123 | pinfo = p; | 4536 | if (p.RegionID != UUID.Zero) |
4537 | { | ||
4538 | pinfo = p; | ||
4539 | } | ||
4124 | } | 4540 | } |
4125 | } | 4541 | } |
4126 | } | ||
4127 | 4542 | ||
4128 | ce = new UserInfoCacheEntry(); | 4543 | ce = new UserInfoCacheEntry(); |
4129 | ce.time = Util.EnvironmentTickCount(); | 4544 | ce.time = Util.EnvironmentTickCount(); |
4130 | ce.account = account; | 4545 | ce.account = account; |
4131 | ce.pinfo = pinfo; | 4546 | ce.pinfo = pinfo; |
4132 | } | 4547 | m_userInfoCache[uuid] = ce; |
4133 | else | 4548 | } |
4134 | { | 4549 | else |
4135 | if (ce == null) | 4550 | { |
4136 | return UUID.Zero.ToString(); | 4551 | if (ce == null) |
4552 | return UUID.Zero.ToString(); | ||
4137 | 4553 | ||
4138 | account = ce.account; | 4554 | account = ce.account; |
4139 | pinfo = ce.pinfo; | 4555 | pinfo = ce.pinfo; |
4140 | } | 4556 | } |
4141 | 4557 | ||
4142 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4558 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4143 | { | ||
4144 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4145 | if (pinfos != null && pinfos.Length > 0) | ||
4146 | { | 4559 | { |
4147 | foreach (PresenceInfo p in pinfos) | 4560 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4561 | if (pinfos != null && pinfos.Length > 0) | ||
4148 | { | 4562 | { |
4149 | if (p.RegionID != UUID.Zero) | 4563 | foreach (PresenceInfo p in pinfos) |
4150 | { | 4564 | { |
4151 | pinfo = p; | 4565 | if (p.RegionID != UUID.Zero) |
4566 | { | ||
4567 | pinfo = p; | ||
4568 | } | ||
4152 | } | 4569 | } |
4153 | } | 4570 | } |
4154 | } | 4571 | else |
4155 | else | 4572 | pinfo = null; |
4156 | pinfo = null; | ||
4157 | 4573 | ||
4158 | ce.time = Util.EnvironmentTickCount(); | 4574 | ce.time = Util.EnvironmentTickCount(); |
4159 | ce.pinfo = pinfo; | 4575 | ce.pinfo = pinfo; |
4160 | } | 4576 | } |
4161 | 4577 | ||
4162 | string reply = String.Empty; | 4578 | string reply = String.Empty; |
4163 | 4579 | ||
4164 | switch (data) | 4580 | switch (data) |
4165 | { | 4581 | { |
4166 | case 1: // DATA_ONLINE (0|1) | 4582 | case 1: // DATA_ONLINE (0|1) |
4167 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4583 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4168 | reply = "1"; | 4584 | reply = "1"; |
4169 | else | 4585 | else |
4170 | reply = "0"; | 4586 | reply = "0"; |
4171 | break; | 4587 | break; |
4172 | case 2: // DATA_NAME (First Last) | 4588 | case 2: // DATA_NAME (First Last) |
4173 | reply = account.FirstName + " " + account.LastName; | 4589 | reply = account.FirstName + " " + account.LastName; |
4174 | break; | 4590 | break; |
4175 | case 3: // DATA_BORN (YYYY-MM-DD) | 4591 | case 3: // DATA_BORN (YYYY-MM-DD) |
4176 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4592 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4177 | born = born.AddSeconds(account.Created); | 4593 | born = born.AddSeconds(account.Created); |
4178 | reply = born.ToString("yyyy-MM-dd"); | 4594 | reply = born.ToString("yyyy-MM-dd"); |
4179 | break; | 4595 | break; |
4180 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4596 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4181 | reply = "0,0,0,0,0,0"; | 4597 | reply = "0,0,0,0,0,0"; |
4182 | break; | 4598 | break; |
4183 | case 7: // DATA_USERLEVEL (integer) | 4599 | case 8: // DATA_PAYINFO (0|1|2|3) |
4184 | reply = account.UserLevel.ToString(); | 4600 | reply = "0"; |
4185 | break; | 4601 | break; |
4186 | case 8: // DATA_PAYINFO (0|1|2|3) | 4602 | default: |
4187 | reply = "0"; | 4603 | return UUID.Zero.ToString(); // Raise no event |
4188 | break; | 4604 | } |
4189 | default: | ||
4190 | return UUID.Zero.ToString(); // Raise no event | ||
4191 | } | ||
4192 | 4605 | ||
4193 | UUID rq = UUID.Random(); | 4606 | UUID rq = UUID.Random(); |
4194 | 4607 | ||
4195 | UUID tid = AsyncCommands. | 4608 | UUID tid = AsyncCommands. |
4196 | DataserverPlugin.RegisterRequest(m_host.LocalId, | 4609 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4197 | m_item.ItemID, rq.ToString()); | 4610 | m_item.ItemID, rq.ToString()); |
4198 | 4611 | ||
4199 | AsyncCommands. | 4612 | AsyncCommands. |
4200 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4613 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4201 | 4614 | ||
4202 | ScriptSleep(100); | 4615 | ScriptSleep(100); |
4203 | return tid.ToString(); | 4616 | return tid.ToString(); |
4617 | } | ||
4618 | else | ||
4619 | { | ||
4620 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4621 | } | ||
4622 | return ""; | ||
4204 | } | 4623 | } |
4205 | 4624 | ||
4206 | public LSL_String llRequestInventoryData(string name) | 4625 | public LSL_String llRequestInventoryData(string name) |
@@ -4257,12 +4676,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4257 | if (UUID.TryParse(agent, out agentId)) | 4676 | if (UUID.TryParse(agent, out agentId)) |
4258 | { | 4677 | { |
4259 | ScenePresence presence = World.GetScenePresence(agentId); | 4678 | ScenePresence presence = World.GetScenePresence(agentId); |
4260 | if (presence != null) | 4679 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4261 | { | 4680 | { |
4681 | // agent must not be a god | ||
4682 | if (presence.UserLevel >= 200) return; | ||
4683 | |||
4262 | // agent must be over the owners land | 4684 | // agent must be over the owners land |
4263 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4685 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4264 | { | 4686 | { |
4265 | World.TeleportClientHome(agentId, presence.ControllingClient); | 4687 | if (!World.TeleportClientHome(agentId, presence.ControllingClient)) |
4688 | { | ||
4689 | // They can't be teleported home for some reason | ||
4690 | GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); | ||
4691 | if (regionInfo != null) | ||
4692 | { | ||
4693 | World.RequestTeleportLocation( | ||
4694 | presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, | ||
4695 | (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
4696 | } | ||
4697 | } | ||
4266 | } | 4698 | } |
4267 | } | 4699 | } |
4268 | } | 4700 | } |
@@ -4280,20 +4712,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4280 | ScenePresence presence = World.GetScenePresence(agentId); | 4712 | ScenePresence presence = World.GetScenePresence(agentId); |
4281 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4713 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4282 | { | 4714 | { |
4283 | // agent must not be a god | ||
4284 | if (presence.GodLevel >= 200) return; | ||
4285 | |||
4286 | if (destination == String.Empty) | 4715 | if (destination == String.Empty) |
4287 | destination = World.RegionInfo.RegionName; | 4716 | destination = World.RegionInfo.RegionName; |
4288 | 4717 | ||
4289 | // agent must be over the owners land | 4718 | if (m_item.PermsGranter == agentId) |
4290 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | 4719 | { |
4720 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) | ||
4721 | { | ||
4722 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | ||
4723 | } | ||
4724 | } | ||
4725 | |||
4726 | // agent must be wearing the object | ||
4727 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | ||
4291 | { | 4728 | { |
4292 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4729 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4293 | } | 4730 | } |
4294 | else // or must be wearing the prim | 4731 | else |
4295 | { | 4732 | { |
4296 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4733 | // agent must not be a god |
4734 | if (presence.GodLevel >= 200) return; | ||
4735 | |||
4736 | // agent must be over the owners land | ||
4737 | ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition); | ||
4738 | ILandObject objectLand = World.LandChannel.GetLandObject(m_host.AbsolutePosition); | ||
4739 | if (m_host.OwnerID == objectLand.LandData.OwnerID && m_host.OwnerID == agentLand.LandData.OwnerID) | ||
4297 | { | 4740 | { |
4298 | DoLLTeleport(presence, destination, targetPos, targetLookAt); | 4741 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4299 | } | 4742 | } |
@@ -4307,24 +4750,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4307 | m_host.AddScriptLPS(1); | 4750 | m_host.AddScriptLPS(1); |
4308 | UUID agentId = new UUID(); | 4751 | UUID agentId = new UUID(); |
4309 | 4752 | ||
4310 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); | 4753 | ulong regionHandle = Utils.UIntsToLong((uint)(global_coords.x / 256) * 256, (uint)(global_coords.y / 256) * 256); |
4311 | 4754 | ||
4312 | if (UUID.TryParse(agent, out agentId)) | 4755 | if (UUID.TryParse(agent, out agentId)) |
4313 | { | 4756 | { |
4757 | // This function is owner only! | ||
4758 | if (m_host.OwnerID != agentId) | ||
4759 | return; | ||
4760 | |||
4314 | ScenePresence presence = World.GetScenePresence(agentId); | 4761 | ScenePresence presence = World.GetScenePresence(agentId); |
4762 | |||
4763 | // Can't TP sitting avatars | ||
4764 | if (presence.ParentID != 0) // Sitting | ||
4765 | return; | ||
4766 | |||
4315 | if (presence != null && presence.PresenceType != PresenceType.Npc) | 4767 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4316 | { | 4768 | { |
4317 | // agent must not be a god | 4769 | if (m_item.PermsGranter == agentId) |
4318 | if (presence.GodLevel >= 200) return; | ||
4319 | |||
4320 | // agent must be over the owners land | ||
4321 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) | ||
4322 | { | ||
4323 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | ||
4324 | } | ||
4325 | else // or must be wearing the prim | ||
4326 | { | 4770 | { |
4327 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) | 4771 | // If attached using llAttachToAvatarTemp, cowardly refuse |
4772 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.ParentGroup.FromItemID == UUID.Zero) | ||
4773 | return; | ||
4774 | |||
4775 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0) | ||
4328 | { | 4776 | { |
4329 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); | 4777 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4330 | } | 4778 | } |
@@ -4368,7 +4816,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4368 | UUID av = new UUID(); | 4816 | UUID av = new UUID(); |
4369 | if (!UUID.TryParse(agent,out av)) | 4817 | if (!UUID.TryParse(agent,out av)) |
4370 | { | 4818 | { |
4371 | LSLError("First parameter to llDialog needs to be a key"); | ||
4372 | return; | 4819 | return; |
4373 | } | 4820 | } |
4374 | 4821 | ||
@@ -4401,9 +4848,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4401 | { | 4848 | { |
4402 | m_host.AddScriptLPS(1); | 4849 | m_host.AddScriptLPS(1); |
4403 | 4850 | ||
4851 | if(impact_sound == "") | ||
4852 | { | ||
4853 | m_host.CollisionSoundVolume = (float)impact_volume; | ||
4854 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | ||
4855 | m_host.CollisionSoundType = 0; | ||
4856 | return; | ||
4857 | } | ||
4404 | // TODO: Parameter check logic required. | 4858 | // TODO: Parameter check logic required. |
4405 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); | 4859 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4406 | m_host.CollisionSoundVolume = (float)impact_volume; | 4860 | m_host.CollisionSoundVolume = (float)impact_volume; |
4861 | m_host.CollisionSoundType = 1; | ||
4407 | } | 4862 | } |
4408 | 4863 | ||
4409 | public LSL_String llGetAnimation(string id) | 4864 | public LSL_String llGetAnimation(string id) |
@@ -4417,14 +4872,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4417 | 4872 | ||
4418 | if (m_host.RegionHandle == presence.RegionHandle) | 4873 | if (m_host.RegionHandle == presence.RegionHandle) |
4419 | { | 4874 | { |
4420 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; | ||
4421 | |||
4422 | if (presence != null) | 4875 | if (presence != null) |
4423 | { | 4876 | { |
4424 | AnimationSet currentAnims = presence.Animator.Animations; | 4877 | if (presence.SitGround) |
4425 | string currentAnimationState = String.Empty; | 4878 | return "Sitting on Ground"; |
4426 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) | 4879 | if (presence.ParentID != 0 || presence.ParentUUID != UUID.Zero) |
4427 | return currentAnimationState; | 4880 | return "Sitting"; |
4881 | |||
4882 | string movementAnimation = presence.Animator.CurrentMovementAnimation; | ||
4883 | string lslMovementAnimation; | ||
4884 | |||
4885 | if (MovementAnimationsForLSL.TryGetValue(movementAnimation, out lslMovementAnimation)) | ||
4886 | return lslMovementAnimation; | ||
4428 | } | 4887 | } |
4429 | } | 4888 | } |
4430 | 4889 | ||
@@ -4572,7 +5031,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4572 | { | 5031 | { |
4573 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); | 5032 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4574 | float distance_term = distance * distance * distance; // Script Energy | 5033 | float distance_term = distance * distance * distance; // Script Energy |
4575 | float pusher_mass = m_host.GetMass(); | 5034 | // use total object mass and not part |
5035 | float pusher_mass = m_host.ParentGroup.GetMass(); | ||
4576 | 5036 | ||
4577 | float PUSH_ATTENUATION_DISTANCE = 17f; | 5037 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4578 | float PUSH_ATTENUATION_SCALE = 5f; | 5038 | float PUSH_ATTENUATION_SCALE = 5f; |
@@ -4809,6 +5269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4809 | { | 5269 | { |
4810 | return item.AssetID.ToString(); | 5270 | return item.AssetID.ToString(); |
4811 | } | 5271 | } |
5272 | m_host.TaskInventory.LockItemsForRead(false); | ||
4812 | 5273 | ||
4813 | return UUID.Zero.ToString(); | 5274 | return UUID.Zero.ToString(); |
4814 | } | 5275 | } |
@@ -4961,14 +5422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4961 | { | 5422 | { |
4962 | m_host.AddScriptLPS(1); | 5423 | m_host.AddScriptLPS(1); |
4963 | 5424 | ||
4964 | if (src == null) | 5425 | return src.Length; |
4965 | { | ||
4966 | return 0; | ||
4967 | } | ||
4968 | else | ||
4969 | { | ||
4970 | return src.Length; | ||
4971 | } | ||
4972 | } | 5426 | } |
4973 | 5427 | ||
4974 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5428 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -5039,7 +5493,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5039 | else if (src.Data[index] is LSL_Float) | 5493 | else if (src.Data[index] is LSL_Float) |
5040 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); | 5494 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
5041 | else if (src.Data[index] is LSL_String) | 5495 | else if (src.Data[index] is LSL_String) |
5042 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); | 5496 | { |
5497 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5498 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5499 | if (m != Match.Empty) | ||
5500 | { | ||
5501 | str = m.Value; | ||
5502 | double d = 0.0; | ||
5503 | if (!Double.TryParse(str, out d)) | ||
5504 | return 0.0; | ||
5505 | |||
5506 | return d; | ||
5507 | } | ||
5508 | return 0.0; | ||
5509 | } | ||
5043 | return Convert.ToDouble(src.Data[index]); | 5510 | return Convert.ToDouble(src.Data[index]); |
5044 | } | 5511 | } |
5045 | catch (FormatException) | 5512 | catch (FormatException) |
@@ -5081,7 +5548,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5081 | // for completion and should LSL_Key ever be implemented | 5548 | // for completion and should LSL_Key ever be implemented |
5082 | // as it's own struct | 5549 | // as it's own struct |
5083 | else if (!(src.Data[index] is LSL_String || | 5550 | else if (!(src.Data[index] is LSL_String || |
5084 | src.Data[index] is LSL_Key)) | 5551 | src.Data[index] is LSL_Key || |
5552 | src.Data[index] is String)) | ||
5085 | { | 5553 | { |
5086 | return ""; | 5554 | return ""; |
5087 | } | 5555 | } |
@@ -5339,7 +5807,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5339 | } | 5807 | } |
5340 | } | 5808 | } |
5341 | } | 5809 | } |
5342 | else { | 5810 | else |
5811 | { | ||
5343 | object[] array = new object[src.Length]; | 5812 | object[] array = new object[src.Length]; |
5344 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5813 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5345 | result = new LSL_List(array); | 5814 | result = new LSL_List(array); |
@@ -5446,7 +5915,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5446 | public LSL_Integer llGetRegionAgentCount() | 5915 | public LSL_Integer llGetRegionAgentCount() |
5447 | { | 5916 | { |
5448 | m_host.AddScriptLPS(1); | 5917 | m_host.AddScriptLPS(1); |
5449 | return new LSL_Integer(World.GetRootAgentCount()); | 5918 | |
5919 | int count = 0; | ||
5920 | World.ForEachRootScenePresence(delegate(ScenePresence sp) { | ||
5921 | count++; | ||
5922 | }); | ||
5923 | |||
5924 | return new LSL_Integer(count); | ||
5450 | } | 5925 | } |
5451 | 5926 | ||
5452 | public LSL_Vector llGetRegionCorner() | 5927 | public LSL_Vector llGetRegionCorner() |
@@ -5687,6 +6162,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5687 | flags |= ScriptBaseClass.AGENT_AWAY; | 6162 | flags |= ScriptBaseClass.AGENT_AWAY; |
5688 | } | 6163 | } |
5689 | 6164 | ||
6165 | UUID busy = new UUID("efcf670c-2d18-8128-973a-034ebc806b67"); | ||
6166 | UUID[] anims = agent.Animator.GetAnimationArray(); | ||
6167 | if (Array.Exists<UUID>(anims, a => { return a == busy; })) | ||
6168 | { | ||
6169 | flags |= ScriptBaseClass.AGENT_BUSY; | ||
6170 | } | ||
6171 | |||
5690 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? | 6172 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5691 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) | 6173 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5692 | { | 6174 | { |
@@ -5734,6 +6216,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5734 | flags |= ScriptBaseClass.AGENT_SITTING; | 6216 | flags |= ScriptBaseClass.AGENT_SITTING; |
5735 | } | 6217 | } |
5736 | 6218 | ||
6219 | if (agent.Appearance.VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MALE] > 0) | ||
6220 | { | ||
6221 | flags |= ScriptBaseClass.AGENT_MALE; | ||
6222 | } | ||
6223 | |||
5737 | return flags; | 6224 | return flags; |
5738 | } | 6225 | } |
5739 | 6226 | ||
@@ -5879,9 +6366,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5879 | 6366 | ||
5880 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6367 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5881 | 6368 | ||
5882 | foreach (SceneObjectPart part in parts) | 6369 | try |
6370 | { | ||
6371 | foreach (SceneObjectPart part in parts) | ||
6372 | { | ||
6373 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6374 | } | ||
6375 | } | ||
6376 | finally | ||
5883 | { | 6377 | { |
5884 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5885 | } | 6378 | } |
5886 | } | 6379 | } |
5887 | 6380 | ||
@@ -5935,13 +6428,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5935 | 6428 | ||
5936 | if (m_host.OwnerID == land.LandData.OwnerID) | 6429 | if (m_host.OwnerID == land.LandData.OwnerID) |
5937 | { | 6430 | { |
5938 | World.TeleportClientHome(agentID, presence.ControllingClient); | 6431 | Vector3 p = World.GetNearestAllowedPosition(presence, land); |
6432 | presence.TeleportWithMomentum(p, null); | ||
6433 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
5939 | } | 6434 | } |
5940 | } | 6435 | } |
5941 | } | 6436 | } |
5942 | ScriptSleep(5000); | 6437 | ScriptSleep(5000); |
5943 | } | 6438 | } |
5944 | 6439 | ||
6440 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6441 | { | ||
6442 | return ParseString2List(str, separators, in_spacers, false); | ||
6443 | } | ||
6444 | |||
5945 | public LSL_Integer llOverMyLand(string id) | 6445 | public LSL_Integer llOverMyLand(string id) |
5946 | { | 6446 | { |
5947 | m_host.AddScriptLPS(1); | 6447 | m_host.AddScriptLPS(1); |
@@ -5994,26 +6494,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5994 | } | 6494 | } |
5995 | else | 6495 | else |
5996 | { | 6496 | { |
5997 | agentSize = GetAgentSize(avatar); | 6497 | // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); |
6498 | Vector3 s = avatar.Appearance.AvatarSize; | ||
6499 | agentSize = new LSL_Vector(s.X, s.Y, s.Z); | ||
5998 | } | 6500 | } |
5999 | |||
6000 | return agentSize; | 6501 | return agentSize; |
6001 | } | 6502 | } |
6002 | 6503 | ||
6003 | public LSL_Integer llSameGroup(string agent) | 6504 | public LSL_Integer llSameGroup(string id) |
6004 | { | 6505 | { |
6005 | m_host.AddScriptLPS(1); | 6506 | m_host.AddScriptLPS(1); |
6006 | UUID agentId = new UUID(); | 6507 | UUID uuid = new UUID(); |
6007 | if (!UUID.TryParse(agent, out agentId)) | 6508 | if (!UUID.TryParse(id, out uuid)) |
6008 | return new LSL_Integer(0); | ||
6009 | ScenePresence presence = World.GetScenePresence(agentId); | ||
6010 | if (presence == null || presence.IsChildAgent) // Return flase for child agents | ||
6011 | return new LSL_Integer(0); | 6509 | return new LSL_Integer(0); |
6012 | IClientAPI client = presence.ControllingClient; | 6510 | |
6013 | if (m_host.GroupID == client.ActiveGroupId) | 6511 | // Check if it's a group key |
6512 | if (uuid == m_host.ParentGroup.RootPart.GroupID) | ||
6014 | return new LSL_Integer(1); | 6513 | return new LSL_Integer(1); |
6015 | else | 6514 | |
6515 | // We got passed a UUID.Zero | ||
6516 | if (uuid == UUID.Zero) | ||
6517 | return new LSL_Integer(0); | ||
6518 | |||
6519 | // Handle the case where id names an avatar | ||
6520 | ScenePresence presence = World.GetScenePresence(uuid); | ||
6521 | if (presence != null) | ||
6522 | { | ||
6523 | if (presence.IsChildAgent) | ||
6524 | return new LSL_Integer(0); | ||
6525 | |||
6526 | IClientAPI client = presence.ControllingClient; | ||
6527 | if (m_host.ParentGroup.RootPart.GroupID == client.ActiveGroupId) | ||
6528 | return new LSL_Integer(1); | ||
6529 | |||
6016 | return new LSL_Integer(0); | 6530 | return new LSL_Integer(0); |
6531 | } | ||
6532 | |||
6533 | // Handle object case | ||
6534 | SceneObjectPart part = World.GetSceneObjectPart(uuid); | ||
6535 | if (part != null) | ||
6536 | { | ||
6537 | // This will handle both deed and non-deed and also the no | ||
6538 | // group case | ||
6539 | if (part.ParentGroup.RootPart.GroupID == m_host.ParentGroup.RootPart.GroupID) | ||
6540 | return new LSL_Integer(1); | ||
6541 | |||
6542 | return new LSL_Integer(0); | ||
6543 | } | ||
6544 | |||
6545 | return new LSL_Integer(0); | ||
6017 | } | 6546 | } |
6018 | 6547 | ||
6019 | public void llUnSit(string id) | 6548 | public void llUnSit(string id) |
@@ -6572,6 +7101,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6572 | 7101 | ||
6573 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) | 7102 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6574 | { | 7103 | { |
7104 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
7105 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
7106 | rot.s = 1; // ZERO_ROTATION = 0,0,0,1 | ||
7107 | |||
6575 | part.SitTargetPosition = offset; | 7108 | part.SitTargetPosition = offset; |
6576 | part.SitTargetOrientation = rot; | 7109 | part.SitTargetOrientation = rot; |
6577 | part.ParentGroup.HasGroupChanged = true; | 7110 | part.ParentGroup.HasGroupChanged = true; |
@@ -6758,30 +7291,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6758 | UUID av = new UUID(); | 7291 | UUID av = new UUID(); |
6759 | if (!UUID.TryParse(avatar,out av)) | 7292 | if (!UUID.TryParse(avatar,out av)) |
6760 | { | 7293 | { |
6761 | LSLError("First parameter to llDialog needs to be a key"); | 7294 | //LSLError("First parameter to llDialog needs to be a key"); |
6762 | return; | 7295 | return; |
6763 | } | 7296 | } |
6764 | if (buttons.Length < 1) | 7297 | if (buttons.Length < 1) |
6765 | { | 7298 | { |
6766 | LSLError("No less than 1 button can be shown"); | 7299 | buttons.Add("OK"); |
6767 | return; | ||
6768 | } | 7300 | } |
6769 | if (buttons.Length > 12) | 7301 | if (buttons.Length > 12) |
6770 | { | 7302 | { |
6771 | LSLError("No more than 12 buttons can be shown"); | 7303 | ShoutError("button list too long, must be 12 or fewer entries"); |
6772 | return; | ||
6773 | } | 7304 | } |
6774 | string[] buts = new string[buttons.Length]; | 7305 | int length = buttons.Length; |
6775 | for (int i = 0; i < buttons.Length; i++) | 7306 | if (length > 12) |
7307 | length = 12; | ||
7308 | |||
7309 | string[] buts = new string[length]; | ||
7310 | for (int i = 0; i < length; i++) | ||
6776 | { | 7311 | { |
6777 | if (buttons.Data[i].ToString() == String.Empty) | 7312 | if (buttons.Data[i].ToString() == String.Empty) |
6778 | { | 7313 | { |
6779 | LSLError("button label cannot be blank"); | 7314 | ShoutError("button label cannot be blank"); |
6780 | return; | 7315 | return; |
6781 | } | 7316 | } |
6782 | if (buttons.Data[i].ToString().Length > 24) | 7317 | if (buttons.Data[i].ToString().Length > 24) |
6783 | { | 7318 | { |
6784 | LSLError("button label cannot be longer than 24 characters"); | 7319 | ShoutError("button label cannot be longer than 24 characters"); |
6785 | return; | 7320 | return; |
6786 | } | 7321 | } |
6787 | buts[i] = buttons.Data[i].ToString(); | 7322 | buts[i] = buttons.Data[i].ToString(); |
@@ -6848,9 +7383,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6848 | return; | 7383 | return; |
6849 | } | 7384 | } |
6850 | 7385 | ||
6851 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 7386 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6852 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | 7387 | if (dest != null) |
7388 | { | ||
7389 | if ((item.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
7390 | { | ||
7391 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
7392 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); | ||
6853 | 7393 | ||
7394 | if ((item.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
7395 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
7396 | } | ||
7397 | } | ||
6854 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 7398 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6855 | ScriptSleep(3000); | 7399 | ScriptSleep(3000); |
6856 | } | 7400 | } |
@@ -6924,19 +7468,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6924 | public LSL_String llMD5String(string src, int nonce) | 7468 | public LSL_String llMD5String(string src, int nonce) |
6925 | { | 7469 | { |
6926 | m_host.AddScriptLPS(1); | 7470 | m_host.AddScriptLPS(1); |
6927 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7471 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6928 | } | 7472 | } |
6929 | 7473 | ||
6930 | public LSL_String llSHA1String(string src) | 7474 | public LSL_String llSHA1String(string src) |
6931 | { | 7475 | { |
6932 | m_host.AddScriptLPS(1); | 7476 | m_host.AddScriptLPS(1); |
6933 | return Util.SHA1Hash(src).ToLower(); | 7477 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6934 | } | 7478 | } |
6935 | 7479 | ||
6936 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7480 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6937 | { | 7481 | { |
6938 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7482 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6939 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7483 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7484 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7485 | return shapeBlock; | ||
6940 | 7486 | ||
6941 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7487 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6942 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7488 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -7041,6 +7587,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7041 | // Prim type box, cylinder and prism. | 7587 | // Prim type box, cylinder and prism. |
7042 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7588 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
7043 | { | 7589 | { |
7590 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7591 | return; | ||
7592 | |||
7044 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7593 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7045 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7594 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7046 | 7595 | ||
@@ -7094,6 +7643,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7094 | // Prim type sphere. | 7643 | // Prim type sphere. |
7095 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7644 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7096 | { | 7645 | { |
7646 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7647 | return; | ||
7648 | |||
7097 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7649 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7098 | 7650 | ||
7099 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7651 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -7135,6 +7687,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7135 | // Prim type torus, tube and ring. | 7687 | // Prim type torus, tube and ring. |
7136 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7688 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7137 | { | 7689 | { |
7690 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7691 | return; | ||
7692 | |||
7138 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7693 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7139 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7694 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7140 | 7695 | ||
@@ -7270,6 +7825,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7270 | // Prim type sculpt. | 7825 | // Prim type sculpt. |
7271 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7826 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7272 | { | 7827 | { |
7828 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7829 | return; | ||
7830 | |||
7273 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7831 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7274 | UUID sculptId; | 7832 | UUID sculptId; |
7275 | 7833 | ||
@@ -7292,7 +7850,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7292 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) | 7850 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7293 | { | 7851 | { |
7294 | // default | 7852 | // default |
7295 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7853 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7296 | } | 7854 | } |
7297 | 7855 | ||
7298 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7856 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -7309,15 +7867,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7309 | ScriptSleep(200); | 7867 | ScriptSleep(200); |
7310 | } | 7868 | } |
7311 | 7869 | ||
7312 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
7313 | { | ||
7314 | m_host.AddScriptLPS(1); | ||
7315 | |||
7316 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7317 | |||
7318 | ScriptSleep(200); | ||
7319 | } | ||
7320 | |||
7321 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7870 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7322 | { | 7871 | { |
7323 | m_host.AddScriptLPS(1); | 7872 | m_host.AddScriptLPS(1); |
@@ -7325,169 +7874,135 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7325 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); | 7874 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7326 | } | 7875 | } |
7327 | 7876 | ||
7328 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) | 7877 | private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7329 | { | 7878 | { |
7330 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7879 | List<object> parts = new List<object>(); |
7880 | List<SceneObjectPart> prims = GetLinkParts(linknumber); | ||
7881 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7882 | foreach (SceneObjectPart p in prims) | ||
7883 | parts.Add(p); | ||
7884 | foreach (ScenePresence p in avatars) | ||
7885 | parts.Add(p); | ||
7331 | 7886 | ||
7332 | LSL_List remaining = null; | 7887 | LSL_List remaining = null; |
7333 | uint rulesParsed = 0; | 7888 | uint rulesParsed = 0; |
7334 | 7889 | ||
7335 | foreach (SceneObjectPart part in parts) | 7890 | if (parts.Count > 0) |
7336 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7337 | |||
7338 | while (remaining != null && remaining.Length > 2) | ||
7339 | { | ||
7340 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7341 | rules = remaining.GetSublist(1, -1); | ||
7342 | parts = GetLinkParts(linknumber); | ||
7343 | |||
7344 | foreach (SceneObjectPart part in parts) | ||
7345 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); | ||
7346 | } | ||
7347 | } | ||
7348 | |||
7349 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
7350 | { | ||
7351 | SceneObjectGroup group = m_host.ParentGroup; | ||
7352 | |||
7353 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
7354 | return; | ||
7355 | if (group.IsAttachment) | ||
7356 | return; | ||
7357 | |||
7358 | if (frames.Data.Length > 0) // We are getting a new motion | ||
7359 | { | 7891 | { |
7360 | if (group.RootPart.KeyframeMotion != null) | 7892 | foreach (object part in parts) |
7361 | group.RootPart.KeyframeMotion.Delete(); | ||
7362 | group.RootPart.KeyframeMotion = null; | ||
7363 | |||
7364 | int idx = 0; | ||
7365 | |||
7366 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
7367 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
7368 | |||
7369 | while (idx < options.Data.Length) | ||
7370 | { | 7893 | { |
7371 | int option = (int)options.GetLSLIntegerItem(idx++); | 7894 | if (part is SceneObjectPart) |
7372 | int remain = options.Data.Length - idx; | 7895 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7896 | else | ||
7897 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); | ||
7898 | } | ||
7373 | 7899 | ||
7374 | switch (option) | 7900 | while ((object)remaining != null && remaining.Length > 2) |
7901 | { | ||
7902 | linknumber = remaining.GetLSLIntegerItem(0); | ||
7903 | rules = remaining.GetSublist(1, -1); | ||
7904 | parts.Clear(); | ||
7905 | prims = GetLinkParts(linknumber); | ||
7906 | avatars = GetLinkAvatars(linknumber); | ||
7907 | foreach (SceneObjectPart p in prims) | ||
7908 | parts.Add(p); | ||
7909 | foreach (ScenePresence p in avatars) | ||
7910 | parts.Add(p); | ||
7911 | |||
7912 | remaining = null; | ||
7913 | foreach (object part in parts) | ||
7375 | { | 7914 | { |
7376 | case ScriptBaseClass.KFM_MODE: | 7915 | if (part is SceneObjectPart) |
7377 | if (remain < 1) | 7916 | remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed); |
7378 | break; | 7917 | else |
7379 | int modeval = (int)options.GetLSLIntegerItem(idx++); | 7918 | remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed); |
7380 | switch(modeval) | ||
7381 | { | ||
7382 | case ScriptBaseClass.KFM_FORWARD: | ||
7383 | mode = KeyframeMotion.PlayMode.Forward; | ||
7384 | break; | ||
7385 | case ScriptBaseClass.KFM_REVERSE: | ||
7386 | mode = KeyframeMotion.PlayMode.Reverse; | ||
7387 | break; | ||
7388 | case ScriptBaseClass.KFM_LOOP: | ||
7389 | mode = KeyframeMotion.PlayMode.Loop; | ||
7390 | break; | ||
7391 | case ScriptBaseClass.KFM_PING_PONG: | ||
7392 | mode = KeyframeMotion.PlayMode.PingPong; | ||
7393 | break; | ||
7394 | } | ||
7395 | break; | ||
7396 | case ScriptBaseClass.KFM_DATA: | ||
7397 | if (remain < 1) | ||
7398 | break; | ||
7399 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
7400 | data = (KeyframeMotion.DataFormat)dataval; | ||
7401 | break; | ||
7402 | } | 7919 | } |
7403 | } | 7920 | } |
7921 | } | ||
7922 | } | ||
7404 | 7923 | ||
7405 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | 7924 | public LSL_List llGetPhysicsMaterial() |
7925 | { | ||
7926 | LSL_List result = new LSL_List(); | ||
7406 | 7927 | ||
7407 | idx = 0; | 7928 | result.Add(new LSL_Float(m_host.GravityModifier)); |
7929 | result.Add(new LSL_Float(m_host.Restitution)); | ||
7930 | result.Add(new LSL_Float(m_host.Friction)); | ||
7931 | result.Add(new LSL_Float(m_host.Density)); | ||
7408 | 7932 | ||
7409 | int elemLength = 2; | 7933 | return result; |
7410 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | 7934 | } |
7411 | elemLength = 3; | ||
7412 | 7935 | ||
7413 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | 7936 | private void SetPhysicsMaterial(SceneObjectPart part, int material_bits, |
7414 | while (idx < frames.Data.Length) | 7937 | float material_density, float material_friction, |
7415 | { | 7938 | float material_restitution, float material_gravity_modifier) |
7416 | int remain = frames.Data.Length - idx; | 7939 | { |
7940 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7941 | physdata.PhysShapeType = (PhysShapeType)part.PhysicsShapeType; | ||
7942 | physdata.Density = part.Density; | ||
7943 | physdata.Friction = part.Friction; | ||
7944 | physdata.Bounce = part.Restitution; | ||
7945 | physdata.GravitationModifier = part.GravityModifier; | ||
7417 | 7946 | ||
7418 | if (remain < elemLength) | 7947 | if ((material_bits & (int)ScriptBaseClass.DENSITY) != 0) |
7419 | break; | 7948 | physdata.Density = material_density; |
7949 | if ((material_bits & (int)ScriptBaseClass.FRICTION) != 0) | ||
7950 | physdata.Friction = material_friction; | ||
7951 | if ((material_bits & (int)ScriptBaseClass.RESTITUTION) != 0) | ||
7952 | physdata.Bounce = material_restitution; | ||
7953 | if ((material_bits & (int)ScriptBaseClass.GRAVITY_MULTIPLIER) != 0) | ||
7954 | physdata.GravitationModifier = material_gravity_modifier; | ||
7420 | 7955 | ||
7421 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | 7956 | part.UpdateExtraPhysics(physdata); |
7422 | frame.Position = null; | 7957 | } |
7423 | frame.Rotation = null; | ||
7424 | 7958 | ||
7425 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | 7959 | public void llSetPhysicsMaterial(int material_bits, |
7426 | { | 7960 | float material_gravity_modifier, float material_restitution, |
7427 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | 7961 | float material_friction, float material_density) |
7428 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | 7962 | { |
7429 | } | 7963 | SetPhysicsMaterial(m_host, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); |
7430 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | 7964 | } |
7431 | { | ||
7432 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
7433 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
7434 | q.Normalize(); | ||
7435 | frame.Rotation = q; | ||
7436 | } | ||
7437 | 7965 | ||
7438 | float tempf = (float)frames.GetLSLFloatItem(idx++); | 7966 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7439 | frame.TimeMS = (int)(tempf * 1000.0f); | 7967 | { |
7968 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); | ||
7969 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7970 | ScriptSleep(200); | ||
7971 | } | ||
7440 | 7972 | ||
7441 | keyframes.Add(frame); | 7973 | // vector up using libomv (c&p from sop ) |
7442 | } | 7974 | // vector up rotated by r |
7975 | private Vector3 Zrot(Quaternion r) | ||
7976 | { | ||
7977 | double x, y, z, m; | ||
7443 | 7978 | ||
7444 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | 7979 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7445 | group.RootPart.KeyframeMotion.Start(); | 7980 | if (Math.Abs(1.0 - m) > 0.000001) |
7446 | } | ||
7447 | else | ||
7448 | { | 7981 | { |
7449 | if (group.RootPart.KeyframeMotion == null) | 7982 | m = 1.0 / Math.Sqrt(m); |
7450 | return; | 7983 | r.X *= (float)m; |
7451 | 7984 | r.Y *= (float)m; | |
7452 | if (options.Data.Length == 0) | 7985 | r.Z *= (float)m; |
7453 | { | 7986 | r.W *= (float)m; |
7454 | group.RootPart.KeyframeMotion.Stop(); | 7987 | } |
7455 | return; | ||
7456 | } | ||
7457 | |||
7458 | int idx = 0; | ||
7459 | 7988 | ||
7460 | while (idx < options.Data.Length) | 7989 | x = 2 * (r.X * r.Z + r.Y * r.W); |
7461 | { | 7990 | y = 2 * (-r.X * r.W + r.Y * r.Z); |
7462 | int option = (int)options.GetLSLIntegerItem(idx++); | 7991 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; |
7463 | 7992 | ||
7464 | switch (option) | 7993 | return new Vector3((float)x, (float)y, (float)z); |
7465 | { | ||
7466 | case ScriptBaseClass.KFM_COMMAND: | ||
7467 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
7468 | switch (cmd) | ||
7469 | { | ||
7470 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
7471 | group.RootPart.KeyframeMotion.Start(); | ||
7472 | break; | ||
7473 | case ScriptBaseClass.KFM_CMD_STOP: | ||
7474 | group.RootPart.KeyframeMotion.Stop(); | ||
7475 | break; | ||
7476 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
7477 | group.RootPart.KeyframeMotion.Pause(); | ||
7478 | break; | ||
7479 | } | ||
7480 | break; | ||
7481 | } | ||
7482 | } | ||
7483 | } | ||
7484 | } | 7994 | } |
7485 | 7995 | ||
7486 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) | 7996 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7487 | { | 7997 | { |
7998 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7999 | return null; | ||
8000 | |||
7488 | int idx = 0; | 8001 | int idx = 0; |
7489 | int idxStart = 0; | 8002 | int idxStart = 0; |
7490 | 8003 | ||
8004 | SceneObjectGroup parentgrp = part.ParentGroup; | ||
8005 | |||
7491 | bool positionChanged = false; | 8006 | bool positionChanged = false; |
7492 | LSL_Vector currentPosition = GetPartLocalPos(part); | 8007 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7493 | 8008 | ||
@@ -7512,8 +8027,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7512 | return null; | 8027 | return null; |
7513 | 8028 | ||
7514 | v=rules.GetVector3Item(idx++); | 8029 | v=rules.GetVector3Item(idx++); |
8030 | if (part.IsRoot && !part.ParentGroup.IsAttachment) | ||
8031 | currentPosition = GetSetPosTarget(part, v, currentPosition, true); | ||
8032 | else | ||
8033 | currentPosition = GetSetPosTarget(part, v, currentPosition, false); | ||
7515 | positionChanged = true; | 8034 | positionChanged = true; |
7516 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7517 | 8035 | ||
7518 | break; | 8036 | break; |
7519 | case (int)ScriptBaseClass.PRIM_SIZE: | 8037 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7530,7 +8048,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7530 | 8048 | ||
7531 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 8049 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7532 | // try to let this work as in SL... | 8050 | // try to let this work as in SL... |
7533 | if (part.ParentID == 0) | 8051 | if (part.ParentID == 0 || (part.ParentGroup != null && part == part.ParentGroup.RootPart)) |
7534 | { | 8052 | { |
7535 | // special case: If we are root, rotate complete SOG to new rotation | 8053 | // special case: If we are root, rotate complete SOG to new rotation |
7536 | SetRot(part, q); | 8054 | SetRot(part, q); |
@@ -7824,6 +8342,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7824 | 8342 | ||
7825 | break; | 8343 | break; |
7826 | 8344 | ||
8345 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
8346 | if (remain < 5) | ||
8347 | return null; | ||
8348 | |||
8349 | int material_bits = rules.GetLSLIntegerItem(idx++); | ||
8350 | float material_density = (float)rules.GetLSLFloatItem(idx++); | ||
8351 | float material_friction = (float)rules.GetLSLFloatItem(idx++); | ||
8352 | float material_restitution = (float)rules.GetLSLFloatItem(idx++); | ||
8353 | float material_gravity_modifier = (float)rules.GetLSLFloatItem(idx++); | ||
8354 | |||
8355 | SetPhysicsMaterial(part, material_bits, material_density, material_friction, material_restitution, material_gravity_modifier); | ||
8356 | |||
8357 | break; | ||
8358 | |||
7827 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | 8359 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7828 | if (remain < 1) | 8360 | if (remain < 1) |
7829 | return null; | 8361 | return null; |
@@ -7903,14 +8435,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7903 | if (part.ParentGroup.RootPart == part) | 8435 | if (part.ParentGroup.RootPart == part) |
7904 | { | 8436 | { |
7905 | SceneObjectGroup parent = part.ParentGroup; | 8437 | SceneObjectGroup parent = part.ParentGroup; |
7906 | parent.UpdateGroupPosition(currentPosition); | 8438 | Util.FireAndForget(delegate(object x) { |
8439 | parent.UpdateGroupPosition(currentPosition); | ||
8440 | }); | ||
7907 | } | 8441 | } |
7908 | else | 8442 | else |
7909 | { | 8443 | { |
7910 | part.OffsetPosition = currentPosition; | 8444 | part.OffsetPosition = currentPosition; |
7911 | SceneObjectGroup parent = part.ParentGroup; | 8445 | // SceneObjectGroup parent = part.ParentGroup; |
7912 | parent.HasGroupChanged = true; | 8446 | // parent.HasGroupChanged = true; |
7913 | parent.ScheduleGroupForTerseUpdate(); | 8447 | // parent.ScheduleGroupForTerseUpdate(); |
8448 | part.ScheduleTerseUpdate(); | ||
7914 | } | 8449 | } |
7915 | } | 8450 | } |
7916 | } | 8451 | } |
@@ -7948,10 +8483,91 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7948 | 8483 | ||
7949 | public LSL_String llXorBase64Strings(string str1, string str2) | 8484 | public LSL_String llXorBase64Strings(string str1, string str2) |
7950 | { | 8485 | { |
7951 | m_host.AddScriptLPS(1); | 8486 | string b64 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; |
7952 | Deprecated("llXorBase64Strings"); | 8487 | |
7953 | ScriptSleep(300); | 8488 | ScriptSleep(300); |
7954 | return String.Empty; | 8489 | m_host.AddScriptLPS(1); |
8490 | |||
8491 | if (str1 == String.Empty) | ||
8492 | return String.Empty; | ||
8493 | if (str2 == String.Empty) | ||
8494 | return str1; | ||
8495 | |||
8496 | int len = str2.Length; | ||
8497 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
8498 | { | ||
8499 | while (str2.EndsWith("=")) | ||
8500 | str2 = str2.Substring(0, str2.Length - 1); | ||
8501 | |||
8502 | len = str2.Length; | ||
8503 | int mod = len % 4; | ||
8504 | |||
8505 | if (mod == 1) | ||
8506 | str2 = str2.Substring(0, str2.Length - 1); | ||
8507 | else if (mod == 2) | ||
8508 | str2 += "=="; | ||
8509 | else if (mod == 3) | ||
8510 | str2 += "="; | ||
8511 | } | ||
8512 | |||
8513 | byte[] data1; | ||
8514 | byte[] data2; | ||
8515 | try | ||
8516 | { | ||
8517 | data1 = Convert.FromBase64String(str1); | ||
8518 | data2 = Convert.FromBase64String(str2); | ||
8519 | } | ||
8520 | catch (Exception) | ||
8521 | { | ||
8522 | return new LSL_String(String.Empty); | ||
8523 | } | ||
8524 | |||
8525 | // For cases where the decoded length of s2 is greater | ||
8526 | // than the decoded length of s1, simply perform a normal | ||
8527 | // decode and XOR | ||
8528 | // | ||
8529 | if (data2.Length >= data1.Length) | ||
8530 | { | ||
8531 | for (int pos = 0 ; pos < data1.Length ; pos++ ) | ||
8532 | data1[pos] ^= data2[pos]; | ||
8533 | |||
8534 | return Convert.ToBase64String(data1); | ||
8535 | } | ||
8536 | |||
8537 | // Remove padding | ||
8538 | while (str1.EndsWith("=")) | ||
8539 | str1 = str1.Substring(0, str1.Length - 1); | ||
8540 | while (str2.EndsWith("=")) | ||
8541 | str2 = str2.Substring(0, str2.Length - 1); | ||
8542 | |||
8543 | byte[] d1 = new byte[str1.Length]; | ||
8544 | byte[] d2 = new byte[str2.Length]; | ||
8545 | |||
8546 | for (int i = 0 ; i < str1.Length ; i++) | ||
8547 | { | ||
8548 | int idx = b64.IndexOf(str1.Substring(i, 1)); | ||
8549 | if (idx == -1) | ||
8550 | idx = 0; | ||
8551 | d1[i] = (byte)idx; | ||
8552 | } | ||
8553 | |||
8554 | for (int i = 0 ; i < str2.Length ; i++) | ||
8555 | { | ||
8556 | int idx = b64.IndexOf(str2.Substring(i, 1)); | ||
8557 | if (idx == -1) | ||
8558 | idx = 0; | ||
8559 | d2[i] = (byte)idx; | ||
8560 | } | ||
8561 | |||
8562 | string output = String.Empty; | ||
8563 | |||
8564 | for (int pos = 0 ; pos < d1.Length ; pos++) | ||
8565 | output += b64[d1[pos] ^ d2[pos % d2.Length]]; | ||
8566 | |||
8567 | while (output.Length % 3 > 0) | ||
8568 | output += "="; | ||
8569 | |||
8570 | return output; | ||
7955 | } | 8571 | } |
7956 | 8572 | ||
7957 | public void llRemoteDataSetRegion() | 8573 | public void llRemoteDataSetRegion() |
@@ -8076,8 +8692,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8076 | public LSL_Integer llGetNumberOfPrims() | 8692 | public LSL_Integer llGetNumberOfPrims() |
8077 | { | 8693 | { |
8078 | m_host.AddScriptLPS(1); | 8694 | m_host.AddScriptLPS(1); |
8079 | 8695 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; | |
8080 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); | 8696 | |
8697 | return m_host.ParentGroup.PrimCount + avatarCount; | ||
8081 | } | 8698 | } |
8082 | 8699 | ||
8083 | /// <summary> | 8700 | /// <summary> |
@@ -8092,55 +8709,114 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8092 | m_host.AddScriptLPS(1); | 8709 | m_host.AddScriptLPS(1); |
8093 | UUID objID = UUID.Zero; | 8710 | UUID objID = UUID.Zero; |
8094 | LSL_List result = new LSL_List(); | 8711 | LSL_List result = new LSL_List(); |
8712 | |||
8713 | // If the ID is not valid, return null result | ||
8095 | if (!UUID.TryParse(obj, out objID)) | 8714 | if (!UUID.TryParse(obj, out objID)) |
8096 | { | 8715 | { |
8097 | result.Add(new LSL_Vector()); | 8716 | result.Add(new LSL_Vector()); |
8098 | result.Add(new LSL_Vector()); | 8717 | result.Add(new LSL_Vector()); |
8099 | return result; | 8718 | return result; |
8100 | } | 8719 | } |
8720 | |||
8721 | // Check if this is an attached prim. If so, replace | ||
8722 | // the UUID with the avatar UUID and report it's bounding box | ||
8723 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8724 | if (part != null && part.ParentGroup.IsAttachment) | ||
8725 | objID = part.ParentGroup.AttachedAvatar; | ||
8726 | |||
8727 | // Find out if this is an avatar ID. If so, return it's box | ||
8101 | ScenePresence presence = World.GetScenePresence(objID); | 8728 | ScenePresence presence = World.GetScenePresence(objID); |
8102 | if (presence != null) | 8729 | if (presence != null) |
8103 | { | 8730 | { |
8104 | if (presence.ParentID == 0) // not sat on an object | 8731 | // As per LSL Wiki, there is no difference between sitting |
8732 | // and standing avatar since server 1.36 | ||
8733 | LSL_Vector lower; | ||
8734 | LSL_Vector upper; | ||
8735 | |||
8736 | Vector3 box = presence.Appearance.AvatarBoxSize * 0.5f; | ||
8737 | |||
8738 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | ||
8739 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
8740 | /* | ||
8105 | { | 8741 | { |
8106 | LSL_Vector lower; | 8742 | // This is for ground sitting avatars |
8107 | LSL_Vector upper; | 8743 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
8108 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID | 8744 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
8109 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8745 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
8110 | { | ||
8111 | // This is for ground sitting avatars | ||
8112 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
8113 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
8114 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
8115 | } | ||
8116 | else | ||
8117 | { | ||
8118 | // This is for standing/flying avatars | ||
8119 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
8120 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
8121 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
8122 | } | ||
8123 | result.Add(lower); | ||
8124 | result.Add(upper); | ||
8125 | return result; | ||
8126 | } | 8746 | } |
8127 | else | 8747 | else |
8128 | { | 8748 | { |
8129 | // sitting on an object so we need the bounding box of that | 8749 | // This is for standing/flying avatars |
8130 | // which should include the avatar so set the UUID to the | 8750 | float height = presence.Appearance.AvatarHeight / 2.0f; |
8131 | // UUID of the object the avatar is sat on and allow it to fall through | 8751 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
8132 | // to processing an object | 8752 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
8133 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
8134 | objID = p.UUID; | ||
8135 | } | 8753 | } |
8754 | |||
8755 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8756 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8757 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8758 | */ | ||
8759 | { | ||
8760 | // This is for ground sitting avatars TODO! | ||
8761 | lower = new LSL_Vector(-box.X - 0.1125, -box.Y, box.Z * -1.0f); | ||
8762 | upper = new LSL_Vector(box.X + 0.1125, box.Y, box.Z * -1.0f); | ||
8763 | } | ||
8764 | else | ||
8765 | { | ||
8766 | // This is for standing/flying avatars | ||
8767 | lower = new LSL_Vector(-box.X, -box.Y, -box.Z); | ||
8768 | upper = new LSL_Vector(box.X, box.Y, box.Z); | ||
8769 | } | ||
8770 | |||
8771 | if (lower.x > upper.x) | ||
8772 | lower.x = upper.x; | ||
8773 | if (lower.y > upper.y) | ||
8774 | lower.y = upper.y; | ||
8775 | if (lower.z > upper.z) | ||
8776 | lower.z = upper.z; | ||
8777 | |||
8778 | result.Add(lower); | ||
8779 | result.Add(upper); | ||
8780 | return result; | ||
8136 | } | 8781 | } |
8137 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8782 | |
8783 | part = World.GetSceneObjectPart(objID); | ||
8138 | // Currently only works for single prims without a sitting avatar | 8784 | // Currently only works for single prims without a sitting avatar |
8139 | if (part != null) | 8785 | if (part != null) |
8140 | { | 8786 | { |
8141 | Vector3 halfSize = part.Scale / 2.0f; | 8787 | float minX; |
8142 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; | 8788 | float maxX; |
8143 | LSL_Vector upper = new LSL_Vector(halfSize); | 8789 | float minY; |
8790 | float maxY; | ||
8791 | float minZ; | ||
8792 | float maxZ; | ||
8793 | |||
8794 | // This BBox is in sim coordinates, with the offset being | ||
8795 | // a contained point. | ||
8796 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8797 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8798 | |||
8799 | minX -= offsets[0].X; | ||
8800 | maxX -= offsets[0].X; | ||
8801 | minY -= offsets[0].Y; | ||
8802 | maxY -= offsets[0].Y; | ||
8803 | minZ -= offsets[0].Z; | ||
8804 | maxZ -= offsets[0].Z; | ||
8805 | |||
8806 | LSL_Vector lower; | ||
8807 | LSL_Vector upper; | ||
8808 | |||
8809 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8810 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8811 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8812 | |||
8813 | if (lower.x > upper.x) | ||
8814 | lower.x = upper.x; | ||
8815 | if (lower.y > upper.y) | ||
8816 | lower.y = upper.y; | ||
8817 | if (lower.z > upper.z) | ||
8818 | lower.z = upper.z; | ||
8819 | |||
8144 | result.Add(lower); | 8820 | result.Add(lower); |
8145 | result.Add(upper); | 8821 | result.Add(upper); |
8146 | return result; | 8822 | return result; |
@@ -8157,224 +8833,74 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8157 | return new LSL_Vector(m_host.GetGeometricCenter()); | 8833 | return new LSL_Vector(m_host.GetGeometricCenter()); |
8158 | } | 8834 | } |
8159 | 8835 | ||
8160 | public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) | 8836 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8161 | { | 8837 | { |
8162 | LSL_List result = new LSL_List(); | 8838 | m_host.AddScriptLPS(1); |
8163 | LSL_List remaining = null; | ||
8164 | 8839 | ||
8165 | while (true) | 8840 | LSL_List result = new LSL_List(); |
8166 | { | ||
8167 | if (entity is SceneObjectPart) | ||
8168 | remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); | ||
8169 | else | ||
8170 | remaining = GetAgentParams((ScenePresence)entity, rules, ref result); | ||
8171 | 8841 | ||
8172 | if (remaining == null || remaining.Length <= 2) | 8842 | LSL_List remaining = GetPrimParams(m_host, rules, ref result); |
8173 | return result; | ||
8174 | 8843 | ||
8844 | while ((object)remaining != null && remaining.Length > 2) | ||
8845 | { | ||
8175 | int linknumber = remaining.GetLSLIntegerItem(0); | 8846 | int linknumber = remaining.GetLSLIntegerItem(0); |
8176 | rules = remaining.GetSublist(1, -1); | 8847 | rules = remaining.GetSublist(1, -1); |
8177 | entity = GetLinkEntity(linknumber); | 8848 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
8178 | } | ||
8179 | } | ||
8180 | 8849 | ||
8181 | public LSL_List llGetPrimitiveParams(LSL_List rules) | 8850 | foreach (SceneObjectPart part in parts) |
8182 | { | 8851 | remaining = GetPrimParams(part, rules, ref result); |
8183 | m_host.AddScriptLPS(1); | 8852 | } |
8184 | 8853 | ||
8185 | return GetEntityParams(m_host, rules); | 8854 | return result; |
8186 | } | 8855 | } |
8187 | 8856 | ||
8188 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) | 8857 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
8189 | { | 8858 | { |
8190 | m_host.AddScriptLPS(1); | 8859 | m_host.AddScriptLPS(1); |
8191 | 8860 | ||
8192 | return GetEntityParams(GetLinkEntity(linknumber), rules); | 8861 | // acording to SL wiki this must indicate a single link number or link_root or link_this. |
8193 | } | 8862 | // keep other options as before |
8194 | 8863 | ||
8195 | public LSL_Vector GetAgentSize(ScenePresence sp) | 8864 | List<SceneObjectPart> parts; |
8196 | { | 8865 | List<ScenePresence> avatars; |
8197 | return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); | 8866 | |
8198 | } | 8867 | LSL_List res = new LSL_List(); |
8868 | LSL_List remaining = null; | ||
8199 | 8869 | ||
8200 | /// <summary> | 8870 | while (rules.Length > 0) |
8201 | /// Gets params for a seated avatar in a linkset. | ||
8202 | /// </summary> | ||
8203 | /// <returns></returns> | ||
8204 | /// <param name='sp'></param> | ||
8205 | /// <param name='rules'></param> | ||
8206 | /// <param name='res'></param> | ||
8207 | public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) | ||
8208 | { | ||
8209 | int idx = 0; | ||
8210 | while (idx < rules.Length) | ||
8211 | { | 8871 | { |
8212 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8872 | parts = GetLinkParts(linknumber); |
8213 | int remain = rules.Length-idx; | 8873 | avatars = GetLinkAvatars(linknumber); |
8214 | 8874 | ||
8215 | switch (code) | 8875 | remaining = null; |
8876 | foreach (SceneObjectPart part in parts) | ||
8216 | { | 8877 | { |
8217 | case (int)ScriptBaseClass.PRIM_MATERIAL: | 8878 | remaining = GetPrimParams(part, rules, ref res); |
8218 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); | 8879 | } |
8219 | break; | 8880 | foreach (ScenePresence avatar in avatars) |
8220 | 8881 | { | |
8221 | case (int)ScriptBaseClass.PRIM_PHYSICS: | 8882 | remaining = GetPrimParams(avatar, rules, ref res); |
8222 | res.Add(ScriptBaseClass.FALSE); | 8883 | } |
8223 | break; | ||
8224 | |||
8225 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8226 | res.Add(ScriptBaseClass.FALSE); | ||
8227 | break; | ||
8228 | |||
8229 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8230 | res.Add(ScriptBaseClass.FALSE); | ||
8231 | break; | ||
8232 | |||
8233 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8234 | res.Add(new LSL_Vector(sp.AbsolutePosition)); | ||
8235 | break; | ||
8236 | |||
8237 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8238 | res.Add(GetAgentSize(sp)); | ||
8239 | break; | ||
8240 | |||
8241 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8242 | res.Add(sp.GetWorldRotation()); | ||
8243 | break; | ||
8244 | |||
8245 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8246 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8247 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8248 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8249 | res.Add(new LSL_Float(0)); | ||
8250 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8251 | res.Add(new LSL_Vector(1, 1, 0)); | ||
8252 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8253 | break; | ||
8254 | |||
8255 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8256 | if (remain < 1) | ||
8257 | return null; | ||
8258 | |||
8259 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8260 | if (face > 21) | ||
8261 | break; | ||
8262 | |||
8263 | res.Add(new LSL_String("")); | ||
8264 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8265 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8266 | res.Add(new LSL_Float(0)); | ||
8267 | break; | ||
8268 | |||
8269 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8270 | if (remain < 1) | ||
8271 | return null; | ||
8272 | |||
8273 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8274 | if (face > 21) | ||
8275 | break; | ||
8276 | |||
8277 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8278 | res.Add(new LSL_Float(0)); | ||
8279 | break; | ||
8280 | |||
8281 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8282 | if (remain < 1) | ||
8283 | return null; | ||
8284 | |||
8285 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8286 | if (face > 21) | ||
8287 | break; | ||
8288 | |||
8289 | res.Add(ScriptBaseClass.PRIM_SHINY_NONE); | ||
8290 | res.Add(ScriptBaseClass.PRIM_BUMP_NONE); | ||
8291 | break; | ||
8292 | |||
8293 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8294 | if (remain < 1) | ||
8295 | return null; | ||
8296 | |||
8297 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8298 | if (face > 21) | ||
8299 | break; | ||
8300 | |||
8301 | res.Add(ScriptBaseClass.FALSE); | ||
8302 | break; | ||
8303 | |||
8304 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8305 | res.Add(ScriptBaseClass.FALSE); | ||
8306 | res.Add(new LSL_Integer(0)); | ||
8307 | res.Add(new LSL_Float(0)); | ||
8308 | res.Add(new LSL_Float(0)); | ||
8309 | res.Add(new LSL_Float(0)); | ||
8310 | res.Add(new LSL_Float(0)); | ||
8311 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8312 | break; | ||
8313 | |||
8314 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8315 | if (remain < 1) | ||
8316 | return null; | ||
8317 | |||
8318 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8319 | if (face > 21) | ||
8320 | break; | ||
8321 | |||
8322 | res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); | ||
8323 | break; | ||
8324 | |||
8325 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8326 | res.Add(ScriptBaseClass.FALSE); | ||
8327 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8328 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8329 | break; | ||
8330 | |||
8331 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8332 | if (remain < 1) | ||
8333 | return null; | ||
8334 | |||
8335 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8336 | if (face > 21) | ||
8337 | break; | ||
8338 | |||
8339 | res.Add(new LSL_Float(0)); | ||
8340 | break; | ||
8341 | |||
8342 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8343 | res.Add(new LSL_String("")); | ||
8344 | res.Add(ScriptBaseClass.ZERO_VECTOR); | ||
8345 | res.Add(new LSL_Float(1)); | ||
8346 | break; | ||
8347 | |||
8348 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8349 | res.Add(new LSL_Rotation(sp.Rotation)); | ||
8350 | break; | ||
8351 | |||
8352 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8353 | res.Add(new LSL_Vector(sp.OffsetPosition)); | ||
8354 | break; | ||
8355 | |||
8356 | case (int)ScriptBaseClass.PRIM_SLICE: | ||
8357 | res.Add(new LSL_Vector(0, 1, 0)); | ||
8358 | break; | ||
8359 | |||
8360 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8361 | if(remain < 3) | ||
8362 | return null; | ||
8363 | 8884 | ||
8364 | return rules.GetSublist(idx, -1); | 8885 | if ((object)remaining != null && remaining.Length > 0) |
8886 | { | ||
8887 | linknumber = remaining.GetLSLIntegerItem(0); | ||
8888 | rules = remaining.GetSublist(1, -1); | ||
8365 | } | 8889 | } |
8890 | else | ||
8891 | break; | ||
8366 | } | 8892 | } |
8367 | 8893 | ||
8368 | return null; | 8894 | return res; |
8369 | } | 8895 | } |
8370 | 8896 | ||
8371 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) | 8897 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
8372 | { | 8898 | { |
8373 | int idx = 0; | 8899 | int idx=0; |
8374 | while (idx < rules.Length) | 8900 | while (idx < rules.Length) |
8375 | { | 8901 | { |
8376 | int code = (int)rules.GetLSLIntegerItem(idx++); | 8902 | int code=(int)rules.GetLSLIntegerItem(idx++); |
8377 | int remain = rules.Length-idx; | 8903 | int remain=rules.Length-idx; |
8378 | 8904 | ||
8379 | switch (code) | 8905 | switch (code) |
8380 | { | 8906 | { |
@@ -8404,19 +8930,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8404 | break; | 8930 | break; |
8405 | 8931 | ||
8406 | case (int)ScriptBaseClass.PRIM_POSITION: | 8932 | case (int)ScriptBaseClass.PRIM_POSITION: |
8407 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); | 8933 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
8408 | 8934 | part.AbsolutePosition.Y, | |
8409 | // For some reason, the part.AbsolutePosition.* values do not change if the | 8935 | part.AbsolutePosition.Z); |
8410 | // linkset is rotated; they always reflect the child prim's world position | ||
8411 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
8412 | // implementation, so will break scripts imported from there (not to mention it | ||
8413 | // makes it more difficult to determine a child prim's actual inworld position). | ||
8414 | if (!part.IsRoot) | ||
8415 | { | ||
8416 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); | ||
8417 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; | ||
8418 | } | ||
8419 | |||
8420 | res.Add(v); | 8936 | res.Add(v); |
8421 | break; | 8937 | break; |
8422 | 8938 | ||
@@ -8586,30 +9102,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8586 | if (remain < 1) | 9102 | if (remain < 1) |
8587 | return null; | 9103 | return null; |
8588 | 9104 | ||
8589 | face=(int)rules.GetLSLIntegerItem(idx++); | 9105 | face = (int)rules.GetLSLIntegerItem(idx++); |
8590 | 9106 | ||
8591 | tex = part.Shape.Textures; | 9107 | tex = part.Shape.Textures; |
9108 | int shiny; | ||
8592 | if (face == ScriptBaseClass.ALL_SIDES) | 9109 | if (face == ScriptBaseClass.ALL_SIDES) |
8593 | { | 9110 | { |
8594 | for (face = 0; face < GetNumberOfSides(part); face++) | 9111 | for (face = 0; face < GetNumberOfSides(part); face++) |
8595 | { | 9112 | { |
8596 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9113 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8597 | // Convert Shininess to PRIM_SHINY_* | 9114 | if (shinyness == Shininess.High) |
8598 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 9115 | { |
8599 | // PRIM_BUMP_* | 9116 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8600 | res.Add(new LSL_Integer((int)texface.Bump)); | 9117 | } |
9118 | else if (shinyness == Shininess.Medium) | ||
9119 | { | ||
9120 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9121 | } | ||
9122 | else if (shinyness == Shininess.Low) | ||
9123 | { | ||
9124 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9125 | } | ||
9126 | else | ||
9127 | { | ||
9128 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9129 | } | ||
9130 | res.Add(new LSL_Integer(shiny)); | ||
9131 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8601 | } | 9132 | } |
8602 | } | 9133 | } |
8603 | else | 9134 | else |
8604 | { | 9135 | { |
8605 | if (face >= 0 && face < GetNumberOfSides(part)) | 9136 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
9137 | if (shinyness == Shininess.High) | ||
8606 | { | 9138 | { |
8607 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9139 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
8608 | // Convert Shininess to PRIM_SHINY_* | ||
8609 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
8610 | // PRIM_BUMP_* | ||
8611 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
8612 | } | 9140 | } |
9141 | else if (shinyness == Shininess.Medium) | ||
9142 | { | ||
9143 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
9144 | } | ||
9145 | else if (shinyness == Shininess.Low) | ||
9146 | { | ||
9147 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
9148 | } | ||
9149 | else | ||
9150 | { | ||
9151 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
9152 | } | ||
9153 | res.Add(new LSL_Integer(shiny)); | ||
9154 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8613 | } | 9155 | } |
8614 | break; | 9156 | break; |
8615 | 9157 | ||
@@ -8620,21 +9162,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8620 | face = (int)rules.GetLSLIntegerItem(idx++); | 9162 | face = (int)rules.GetLSLIntegerItem(idx++); |
8621 | 9163 | ||
8622 | tex = part.Shape.Textures; | 9164 | tex = part.Shape.Textures; |
9165 | int fullbright; | ||
8623 | if (face == ScriptBaseClass.ALL_SIDES) | 9166 | if (face == ScriptBaseClass.ALL_SIDES) |
8624 | { | 9167 | { |
8625 | for (face = 0; face < GetNumberOfSides(part); face++) | 9168 | for (face = 0; face < GetNumberOfSides(part); face++) |
8626 | { | 9169 | { |
8627 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9170 | if (tex.GetFace((uint)face).Fullbright == true) |
8628 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 9171 | { |
9172 | fullbright = ScriptBaseClass.TRUE; | ||
9173 | } | ||
9174 | else | ||
9175 | { | ||
9176 | fullbright = ScriptBaseClass.FALSE; | ||
9177 | } | ||
9178 | res.Add(new LSL_Integer(fullbright)); | ||
8629 | } | 9179 | } |
8630 | } | 9180 | } |
8631 | else | 9181 | else |
8632 | { | 9182 | { |
8633 | if (face >= 0 && face < GetNumberOfSides(part)) | 9183 | if (tex.GetFace((uint)face).Fullbright == true) |
8634 | { | 9184 | { |
8635 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9185 | fullbright = ScriptBaseClass.TRUE; |
8636 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
8637 | } | 9186 | } |
9187 | else | ||
9188 | { | ||
9189 | fullbright = ScriptBaseClass.FALSE; | ||
9190 | } | ||
9191 | res.Add(new LSL_Integer(fullbright)); | ||
8638 | } | 9192 | } |
8639 | break; | 9193 | break; |
8640 | 9194 | ||
@@ -8656,27 +9210,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8656 | break; | 9210 | break; |
8657 | 9211 | ||
8658 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 9212 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
9213 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8659 | if (remain < 1) | 9214 | if (remain < 1) |
8660 | return null; | 9215 | return null; |
8661 | 9216 | ||
8662 | face=(int)rules.GetLSLIntegerItem(idx++); | 9217 | face = (int)rules.GetLSLIntegerItem(idx++); |
8663 | 9218 | ||
8664 | tex = part.Shape.Textures; | 9219 | tex = part.Shape.Textures; |
8665 | if (face == ScriptBaseClass.ALL_SIDES) | 9220 | if (face == ScriptBaseClass.ALL_SIDES) |
8666 | { | 9221 | { |
8667 | for (face = 0; face < GetNumberOfSides(part); face++) | 9222 | for (face = 0; face < GetNumberOfSides(part); face++) |
8668 | { | 9223 | { |
8669 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9224 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8670 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 9225 | { |
8671 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 9226 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
9227 | } | ||
9228 | else | ||
9229 | { | ||
9230 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
9231 | } | ||
8672 | } | 9232 | } |
8673 | } | 9233 | } |
8674 | else | 9234 | else |
8675 | { | 9235 | { |
8676 | if (face >= 0 && face < GetNumberOfSides(part)) | 9236 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
9237 | { | ||
9238 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
9239 | } | ||
9240 | else | ||
8677 | { | 9241 | { |
8678 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 9242 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
8679 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
8680 | } | 9243 | } |
8681 | } | 9244 | } |
8682 | break; | 9245 | break; |
@@ -8700,24 +9263,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8700 | if (remain < 1) | 9263 | if (remain < 1) |
8701 | return null; | 9264 | return null; |
8702 | 9265 | ||
8703 | face=(int)rules.GetLSLIntegerItem(idx++); | 9266 | face = (int)rules.GetLSLIntegerItem(idx++); |
8704 | 9267 | ||
8705 | tex = part.Shape.Textures; | 9268 | tex = part.Shape.Textures; |
9269 | float primglow; | ||
8706 | if (face == ScriptBaseClass.ALL_SIDES) | 9270 | if (face == ScriptBaseClass.ALL_SIDES) |
8707 | { | 9271 | { |
8708 | for (face = 0; face < GetNumberOfSides(part); face++) | 9272 | for (face = 0; face < GetNumberOfSides(part); face++) |
8709 | { | 9273 | { |
8710 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 9274 | primglow = tex.GetFace((uint)face).Glow; |
8711 | res.Add(new LSL_Float(texface.Glow)); | 9275 | res.Add(new LSL_Float(primglow)); |
8712 | } | 9276 | } |
8713 | } | 9277 | } |
8714 | else | 9278 | else |
8715 | { | 9279 | { |
8716 | if (face >= 0 && face < GetNumberOfSides(part)) | 9280 | primglow = tex.GetFace((uint)face).Glow; |
8717 | { | 9281 | res.Add(new LSL_Float(primglow)); |
8718 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
8719 | res.Add(new LSL_Float(texface.Glow)); | ||
8720 | } | ||
8721 | } | 9282 | } |
8722 | break; | 9283 | break; |
8723 | 9284 | ||
@@ -8729,15 +9290,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8729 | textColor.B)); | 9290 | textColor.B)); |
8730 | res.Add(new LSL_Float(textColor.A)); | 9291 | res.Add(new LSL_Float(textColor.A)); |
8731 | break; | 9292 | break; |
9293 | |||
8732 | case (int)ScriptBaseClass.PRIM_NAME: | 9294 | case (int)ScriptBaseClass.PRIM_NAME: |
8733 | res.Add(new LSL_String(part.Name)); | 9295 | res.Add(new LSL_String(part.Name)); |
8734 | break; | 9296 | break; |
9297 | |||
8735 | case (int)ScriptBaseClass.PRIM_DESC: | 9298 | case (int)ScriptBaseClass.PRIM_DESC: |
8736 | res.Add(new LSL_String(part.Description)); | 9299 | res.Add(new LSL_String(part.Description)); |
8737 | break; | 9300 | break; |
8738 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9301 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8739 | res.Add(new LSL_Rotation(part.RotationOffset)); | 9302 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8740 | break; | 9303 | break; |
9304 | |||
8741 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9305 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8742 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9306 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8743 | break; | 9307 | break; |
@@ -9348,8 +9912,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9348 | // The function returns an ordered list | 9912 | // The function returns an ordered list |
9349 | // representing the tokens found in the supplied | 9913 | // representing the tokens found in the supplied |
9350 | // sources string. If two successive tokenizers | 9914 | // sources string. If two successive tokenizers |
9351 | // are encountered, then a NULL entry is added | 9915 | // are encountered, then a null-string entry is |
9352 | // to the list. | 9916 | // added to the list. |
9353 | // | 9917 | // |
9354 | // It is a precondition that the source and | 9918 | // It is a precondition that the source and |
9355 | // toekizer lisst are non-null. If they are null, | 9919 | // toekizer lisst are non-null. If they are null, |
@@ -9357,7 +9921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9357 | // while their lengths are being determined. | 9921 | // while their lengths are being determined. |
9358 | // | 9922 | // |
9359 | // A small amount of working memoryis required | 9923 | // A small amount of working memoryis required |
9360 | // of approximately 8*#tokenizers. | 9924 | // of approximately 8*#tokenizers + 8*srcstrlen. |
9361 | // | 9925 | // |
9362 | // There are many ways in which this function | 9926 | // There are many ways in which this function |
9363 | // can be implemented, this implementation is | 9927 | // can be implemented, this implementation is |
@@ -9373,155 +9937,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9373 | // and eliminates redundant tokenizers as soon | 9937 | // and eliminates redundant tokenizers as soon |
9374 | // as is possible. | 9938 | // as is possible. |
9375 | // | 9939 | // |
9376 | // The implementation tries to avoid any copying | 9940 | // The implementation tries to minimize temporary |
9377 | // of arrays or other objects. | 9941 | // garbage generation. |
9378 | // </remarks> | 9942 | // </remarks> |
9379 | 9943 | ||
9380 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9944 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9381 | { | 9945 | { |
9382 | int beginning = 0; | 9946 | return ParseString2List(src, separators, spacers, true); |
9383 | int srclen = src.Length; | 9947 | } |
9384 | int seplen = separators.Length; | ||
9385 | object[] separray = separators.Data; | ||
9386 | int spclen = spacers.Length; | ||
9387 | object[] spcarray = spacers.Data; | ||
9388 | int mlen = seplen+spclen; | ||
9389 | |||
9390 | int[] offset = new int[mlen+1]; | ||
9391 | bool[] active = new bool[mlen]; | ||
9392 | |||
9393 | int best; | ||
9394 | int j; | ||
9395 | |||
9396 | // Initial capacity reduces resize cost | ||
9397 | 9948 | ||
9398 | LSL_List tokens = new LSL_List(); | 9949 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9950 | { | ||
9951 | int srclen = src.Length; | ||
9952 | int seplen = separators.Length; | ||
9953 | object[] separray = separators.Data; | ||
9954 | int spclen = spacers.Length; | ||
9955 | object[] spcarray = spacers.Data; | ||
9956 | int dellen = 0; | ||
9957 | string[] delarray = new string[seplen+spclen]; | ||
9399 | 9958 | ||
9400 | // All entries are initially valid | 9959 | int outlen = 0; |
9960 | string[] outarray = new string[srclen*2+1]; | ||
9401 | 9961 | ||
9402 | for (int i = 0; i < mlen; i++) | 9962 | int i, j; |
9403 | active[i] = true; | 9963 | string d; |
9404 | 9964 | ||
9405 | offset[mlen] = srclen; | 9965 | m_host.AddScriptLPS(1); |
9406 | 9966 | ||
9407 | while (beginning < srclen) | 9967 | /* |
9968 | * Convert separator and spacer lists to C# strings. | ||
9969 | * Also filter out null strings so we don't hang. | ||
9970 | */ | ||
9971 | for (i = 0; i < seplen; i ++) | ||
9408 | { | 9972 | { |
9973 | d = separray[i].ToString(); | ||
9974 | if (d.Length > 0) | ||
9975 | { | ||
9976 | delarray[dellen++] = d; | ||
9977 | } | ||
9978 | } | ||
9979 | seplen = dellen; | ||
9409 | 9980 | ||
9410 | best = mlen; // as bad as it gets | 9981 | for (i = 0; i < spclen; i ++) |
9982 | { | ||
9983 | d = spcarray[i].ToString(); | ||
9984 | if (d.Length > 0) | ||
9985 | { | ||
9986 | delarray[dellen++] = d; | ||
9987 | } | ||
9988 | } | ||
9411 | 9989 | ||
9412 | // Scan for separators | 9990 | /* |
9991 | * Scan through source string from beginning to end. | ||
9992 | */ | ||
9993 | for (i = 0;;) | ||
9994 | { | ||
9413 | 9995 | ||
9414 | for (j = 0; j < seplen; j++) | 9996 | /* |
9997 | * Find earliest delimeter in src starting at i (if any). | ||
9998 | */ | ||
9999 | int earliestDel = -1; | ||
10000 | int earliestSrc = srclen; | ||
10001 | string earliestStr = null; | ||
10002 | for (j = 0; j < dellen; j ++) | ||
9415 | { | 10003 | { |
9416 | if (separray[j].ToString() == String.Empty) | 10004 | d = delarray[j]; |
9417 | active[j] = false; | 10005 | if (d != null) |
9418 | |||
9419 | if (active[j]) | ||
9420 | { | 10006 | { |
9421 | // scan all of the markers | 10007 | int index = src.IndexOf(d, i); |
9422 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 10008 | if (index < 0) |
9423 | { | 10009 | { |
9424 | // not present at all | 10010 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
9425 | active[j] = false; | ||
9426 | } | 10011 | } |
9427 | else | 10012 | else if (index < earliestSrc) |
9428 | { | 10013 | { |
9429 | // present and correct | 10014 | earliestSrc = index; // where delimeter starts in source string |
9430 | if (offset[j] < offset[best]) | 10015 | earliestDel = j; // where delimeter is in delarray[] |
9431 | { | 10016 | earliestStr = d; // the delimeter string from delarray[] |
9432 | // closest so far | 10017 | if (index == i) break; // can't do any better than found at beg of string |
9433 | best = j; | ||
9434 | if (offset[best] == beginning) | ||
9435 | break; | ||
9436 | } | ||
9437 | } | 10018 | } |
9438 | } | 10019 | } |
9439 | } | 10020 | } |
9440 | 10021 | ||
9441 | // Scan for spacers | 10022 | /* |
9442 | 10023 | * Output source string starting at i through start of earliest delimeter. | |
9443 | if (offset[best] != beginning) | 10024 | */ |
10025 | if (keepNulls || (earliestSrc > i)) | ||
9444 | { | 10026 | { |
9445 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 10027 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
9446 | { | ||
9447 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
9448 | active[j] = false; | ||
9449 | |||
9450 | if (active[j]) | ||
9451 | { | ||
9452 | // scan all of the markers | ||
9453 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
9454 | { | ||
9455 | // not present at all | ||
9456 | active[j] = false; | ||
9457 | } | ||
9458 | else | ||
9459 | { | ||
9460 | // present and correct | ||
9461 | if (offset[j] < offset[best]) | ||
9462 | { | ||
9463 | // closest so far | ||
9464 | best = j; | ||
9465 | } | ||
9466 | } | ||
9467 | } | ||
9468 | } | ||
9469 | } | 10028 | } |
9470 | 10029 | ||
9471 | // This is the normal exit from the scanning loop | 10030 | /* |
10031 | * If no delimeter found at or after i, we're done scanning. | ||
10032 | */ | ||
10033 | if (earliestDel < 0) break; | ||
9472 | 10034 | ||
9473 | if (best == mlen) | 10035 | /* |
10036 | * If delimeter was a spacer, output the spacer. | ||
10037 | */ | ||
10038 | if (earliestDel >= seplen) | ||
9474 | { | 10039 | { |
9475 | // no markers were found on this pass | 10040 | outarray[outlen++] = earliestStr; |
9476 | // so we're pretty much done | ||
9477 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
9478 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
9479 | break; | ||
9480 | } | 10041 | } |
9481 | 10042 | ||
9482 | // Otherwise we just add the newly delimited token | 10043 | /* |
9483 | // and recalculate where the search should continue. | 10044 | * Look at rest of src string following delimeter. |
9484 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 10045 | */ |
9485 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 10046 | i = earliestSrc + earliestStr.Length; |
9486 | |||
9487 | if (best < seplen) | ||
9488 | { | ||
9489 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
9490 | } | ||
9491 | else | ||
9492 | { | ||
9493 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
9494 | string str = spcarray[best - seplen].ToString(); | ||
9495 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
9496 | tokens.Add(new LSL_String(str)); | ||
9497 | } | ||
9498 | } | 10047 | } |
9499 | 10048 | ||
9500 | // This an awkward an not very intuitive boundary case. If the | 10049 | /* |
9501 | // last substring is a tokenizer, then there is an implied trailing | 10050 | * Make up an exact-sized output array suitable for an LSL_List object. |
9502 | // null list entry. Hopefully the single comparison will not be too | 10051 | */ |
9503 | // arduous. Alternatively the 'break' could be replced with a return | 10052 | object[] outlist = new object[outlen]; |
9504 | // but that's shabby programming. | 10053 | for (i = 0; i < outlen; i ++) |
9505 | |||
9506 | if ((beginning == srclen) && (keepNulls)) | ||
9507 | { | 10054 | { |
9508 | if (srclen != 0) | 10055 | outlist[i] = new LSL_String(outarray[i]); |
9509 | tokens.Add(new LSL_String("")); | ||
9510 | } | 10056 | } |
9511 | 10057 | return new LSL_List(outlist); | |
9512 | return tokens; | ||
9513 | } | ||
9514 | |||
9515 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
9516 | { | ||
9517 | m_host.AddScriptLPS(1); | ||
9518 | return this.ParseString(src, separators, spacers, false); | ||
9519 | } | ||
9520 | |||
9521 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
9522 | { | ||
9523 | m_host.AddScriptLPS(1); | ||
9524 | return this.ParseString(src, separators, spacers, true); | ||
9525 | } | 10058 | } |
9526 | 10059 | ||
9527 | public LSL_Integer llGetObjectPermMask(int mask) | 10060 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -9616,6 +10149,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9616 | case 4: | 10149 | case 4: |
9617 | return (int)item.NextPermissions; | 10150 | return (int)item.NextPermissions; |
9618 | } | 10151 | } |
10152 | m_host.TaskInventory.LockItemsForRead(false); | ||
9619 | 10153 | ||
9620 | return -1; | 10154 | return -1; |
9621 | } | 10155 | } |
@@ -9819,31 +10353,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9819 | UUID key = new UUID(); | 10353 | UUID key = new UUID(); |
9820 | if (UUID.TryParse(id, out key)) | 10354 | if (UUID.TryParse(id, out key)) |
9821 | { | 10355 | { |
9822 | try | 10356 | // return total object mass |
9823 | { | 10357 | SceneObjectPart part = World.GetSceneObjectPart(key); |
9824 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10358 | if (part != null) |
9825 | if (obj != null) | 10359 | return part.ParentGroup.GetMass(); |
9826 | return (double)obj.GetMass(); | 10360 | |
9827 | // the object is null so the key is for an avatar | 10361 | // the object is null so the key is for an avatar |
9828 | ScenePresence avatar = World.GetScenePresence(key); | 10362 | ScenePresence avatar = World.GetScenePresence(key); |
9829 | if (avatar != null) | 10363 | if (avatar != null) |
9830 | if (avatar.IsChildAgent) | ||
9831 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
9832 | // child agents have a mass of 1.0 | ||
9833 | return 1; | ||
9834 | else | ||
9835 | return (double)avatar.GetMass(); | ||
9836 | } | ||
9837 | catch (KeyNotFoundException) | ||
9838 | { | 10364 | { |
9839 | return 0; // The Object/Agent not in the region so just return zero | 10365 | if (avatar.IsChildAgent) |
10366 | { | ||
10367 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10368 | // child agents have a mass of 1.0 | ||
10369 | return 1; | ||
10370 | } | ||
10371 | else | ||
10372 | { | ||
10373 | return (double)avatar.GetMass(); | ||
10374 | } | ||
9840 | } | 10375 | } |
9841 | } | 10376 | } |
9842 | return 0; | 10377 | return 0; |
9843 | } | 10378 | } |
9844 | 10379 | ||
9845 | /// <summary> | 10380 | /// <summary> |
9846 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 10381 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
9847 | /// start and end and inserts the src list in its place. The inclusive | 10382 | /// start and end and inserts the src list in its place. The inclusive |
9848 | /// nature of the indices means that at least one element must be deleted | 10383 | /// nature of the indices means that at least one element must be deleted |
9849 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 10384 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9900,16 +10435,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9900 | // based upon end. Note that if end exceeds the upper | 10435 | // based upon end. Note that if end exceeds the upper |
9901 | // bound in this case, the entire destination list | 10436 | // bound in this case, the entire destination list |
9902 | // is removed. | 10437 | // is removed. |
9903 | else | 10438 | else if (start == 0) |
9904 | { | 10439 | { |
9905 | if (end + 1 < dest.Length) | 10440 | if (end + 1 < dest.Length) |
9906 | { | ||
9907 | return src + dest.GetSublist(end + 1, -1); | 10441 | return src + dest.GetSublist(end + 1, -1); |
9908 | } | ||
9909 | else | 10442 | else |
9910 | { | ||
9911 | return src; | 10443 | return src; |
9912 | } | 10444 | } |
10445 | else // Start < 0 | ||
10446 | { | ||
10447 | if (end + 1 < dest.Length) | ||
10448 | return dest.GetSublist(end + 1, -1); | ||
10449 | else | ||
10450 | return new LSL_List(); | ||
9913 | } | 10451 | } |
9914 | } | 10452 | } |
9915 | // Finally, if start > end, we strip away a prefix and | 10453 | // Finally, if start > end, we strip away a prefix and |
@@ -9960,17 +10498,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9960 | int width = 0; | 10498 | int width = 0; |
9961 | int height = 0; | 10499 | int height = 0; |
9962 | 10500 | ||
9963 | ParcelMediaCommandEnum? commandToSend = null; | 10501 | uint commandToSend = 0; |
9964 | float time = 0.0f; // default is from start | 10502 | float time = 0.0f; // default is from start |
9965 | 10503 | ||
9966 | ScenePresence presence = null; | 10504 | ScenePresence presence = null; |
9967 | 10505 | ||
9968 | for (int i = 0; i < commandList.Data.Length; i++) | 10506 | for (int i = 0; i < commandList.Data.Length; i++) |
9969 | { | 10507 | { |
9970 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 10508 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9971 | switch (command) | 10509 | switch (command) |
9972 | { | 10510 | { |
9973 | case ParcelMediaCommandEnum.Agent: | 10511 | case (uint)ParcelMediaCommandEnum.Agent: |
9974 | // we send only to one agent | 10512 | // we send only to one agent |
9975 | if ((i + 1) < commandList.Length) | 10513 | if ((i + 1) < commandList.Length) |
9976 | { | 10514 | { |
@@ -9987,25 +10525,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9987 | } | 10525 | } |
9988 | break; | 10526 | break; |
9989 | 10527 | ||
9990 | case ParcelMediaCommandEnum.Loop: | 10528 | case (uint)ParcelMediaCommandEnum.Loop: |
9991 | loop = 1; | 10529 | loop = 1; |
9992 | commandToSend = command; | 10530 | commandToSend = command; |
9993 | update = true; //need to send the media update packet to set looping | 10531 | update = true; //need to send the media update packet to set looping |
9994 | break; | 10532 | break; |
9995 | 10533 | ||
9996 | case ParcelMediaCommandEnum.Play: | 10534 | case (uint)ParcelMediaCommandEnum.Play: |
9997 | loop = 0; | 10535 | loop = 0; |
9998 | commandToSend = command; | 10536 | commandToSend = command; |
9999 | update = true; //need to send the media update packet to make sure it doesn't loop | 10537 | update = true; //need to send the media update packet to make sure it doesn't loop |
10000 | break; | 10538 | break; |
10001 | 10539 | ||
10002 | case ParcelMediaCommandEnum.Pause: | 10540 | case (uint)ParcelMediaCommandEnum.Pause: |
10003 | case ParcelMediaCommandEnum.Stop: | 10541 | case (uint)ParcelMediaCommandEnum.Stop: |
10004 | case ParcelMediaCommandEnum.Unload: | 10542 | case (uint)ParcelMediaCommandEnum.Unload: |
10005 | commandToSend = command; | 10543 | commandToSend = command; |
10006 | break; | 10544 | break; |
10007 | 10545 | ||
10008 | case ParcelMediaCommandEnum.Url: | 10546 | case (uint)ParcelMediaCommandEnum.Url: |
10009 | if ((i + 1) < commandList.Length) | 10547 | if ((i + 1) < commandList.Length) |
10010 | { | 10548 | { |
10011 | if (commandList.Data[i + 1] is LSL_String) | 10549 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10018,7 +10556,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10018 | } | 10556 | } |
10019 | break; | 10557 | break; |
10020 | 10558 | ||
10021 | case ParcelMediaCommandEnum.Texture: | 10559 | case (uint)ParcelMediaCommandEnum.Texture: |
10022 | if ((i + 1) < commandList.Length) | 10560 | if ((i + 1) < commandList.Length) |
10023 | { | 10561 | { |
10024 | if (commandList.Data[i + 1] is LSL_String) | 10562 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10031,7 +10569,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10031 | } | 10569 | } |
10032 | break; | 10570 | break; |
10033 | 10571 | ||
10034 | case ParcelMediaCommandEnum.Time: | 10572 | case (uint)ParcelMediaCommandEnum.Time: |
10035 | if ((i + 1) < commandList.Length) | 10573 | if ((i + 1) < commandList.Length) |
10036 | { | 10574 | { |
10037 | if (commandList.Data[i + 1] is LSL_Float) | 10575 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -10043,7 +10581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10043 | } | 10581 | } |
10044 | break; | 10582 | break; |
10045 | 10583 | ||
10046 | case ParcelMediaCommandEnum.AutoAlign: | 10584 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
10047 | if ((i + 1) < commandList.Length) | 10585 | if ((i + 1) < commandList.Length) |
10048 | { | 10586 | { |
10049 | if (commandList.Data[i + 1] is LSL_Integer) | 10587 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -10057,7 +10595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10057 | } | 10595 | } |
10058 | break; | 10596 | break; |
10059 | 10597 | ||
10060 | case ParcelMediaCommandEnum.Type: | 10598 | case (uint)ParcelMediaCommandEnum.Type: |
10061 | if ((i + 1) < commandList.Length) | 10599 | if ((i + 1) < commandList.Length) |
10062 | { | 10600 | { |
10063 | if (commandList.Data[i + 1] is LSL_String) | 10601 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10070,7 +10608,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10070 | } | 10608 | } |
10071 | break; | 10609 | break; |
10072 | 10610 | ||
10073 | case ParcelMediaCommandEnum.Desc: | 10611 | case (uint)ParcelMediaCommandEnum.Desc: |
10074 | if ((i + 1) < commandList.Length) | 10612 | if ((i + 1) < commandList.Length) |
10075 | { | 10613 | { |
10076 | if (commandList.Data[i + 1] is LSL_String) | 10614 | if (commandList.Data[i + 1] is LSL_String) |
@@ -10083,7 +10621,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10083 | } | 10621 | } |
10084 | break; | 10622 | break; |
10085 | 10623 | ||
10086 | case ParcelMediaCommandEnum.Size: | 10624 | case (uint)ParcelMediaCommandEnum.Size: |
10087 | if ((i + 2) < commandList.Length) | 10625 | if ((i + 2) < commandList.Length) |
10088 | { | 10626 | { |
10089 | if (commandList.Data[i + 1] is LSL_Integer) | 10627 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -10153,7 +10691,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10153 | } | 10691 | } |
10154 | } | 10692 | } |
10155 | 10693 | ||
10156 | if (commandToSend != null) | 10694 | if (commandToSend != 0) |
10157 | { | 10695 | { |
10158 | // the commandList contained a start/stop/... command, too | 10696 | // the commandList contained a start/stop/... command, too |
10159 | if (presence == null) | 10697 | if (presence == null) |
@@ -10190,7 +10728,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10190 | 10728 | ||
10191 | if (aList.Data[i] != null) | 10729 | if (aList.Data[i] != null) |
10192 | { | 10730 | { |
10193 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 10731 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
10194 | { | 10732 | { |
10195 | case ParcelMediaCommandEnum.Url: | 10733 | case ParcelMediaCommandEnum.Url: |
10196 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); | 10734 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
@@ -10247,15 +10785,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10247 | 10785 | ||
10248 | if (quick_pay_buttons.Data.Length < 4) | 10786 | if (quick_pay_buttons.Data.Length < 4) |
10249 | { | 10787 | { |
10250 | LSLError("List must have at least 4 elements"); | 10788 | int x; |
10251 | return; | 10789 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
10790 | { | ||
10791 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
10792 | } | ||
10252 | } | 10793 | } |
10253 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 10794 | int[] nPrice = new int[5]; |
10254 | 10795 | nPrice[0] = price; | |
10255 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 10796 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
10256 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 10797 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
10257 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 10798 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
10258 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 10799 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
10800 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
10259 | m_host.ParentGroup.HasGroupChanged = true; | 10801 | m_host.ParentGroup.HasGroupChanged = true; |
10260 | } | 10802 | } |
10261 | 10803 | ||
@@ -10272,7 +10814,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10272 | return Vector3.Zero; | 10814 | return Vector3.Zero; |
10273 | } | 10815 | } |
10274 | 10816 | ||
10275 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10817 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10818 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10276 | if (presence != null) | 10819 | if (presence != null) |
10277 | { | 10820 | { |
10278 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); | 10821 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
@@ -10295,7 +10838,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10295 | return Quaternion.Identity; | 10838 | return Quaternion.Identity; |
10296 | } | 10839 | } |
10297 | 10840 | ||
10298 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10841 | // ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10842 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); | ||
10299 | if (presence != null) | 10843 | if (presence != null) |
10300 | { | 10844 | { |
10301 | return new LSL_Rotation(presence.CameraRotation); | 10845 | return new LSL_Rotation(presence.CameraRotation); |
@@ -10355,14 +10899,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10355 | { | 10899 | { |
10356 | m_host.AddScriptLPS(1); | 10900 | m_host.AddScriptLPS(1); |
10357 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); | 10901 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10358 | if (detectedParams == null) return; // only works on the first detected avatar | 10902 | if (detectedParams == null) |
10359 | 10903 | { | |
10904 | if (m_host.ParentGroup.IsAttachment == true) | ||
10905 | { | ||
10906 | detectedParams = new DetectParams(); | ||
10907 | detectedParams.Key = m_host.OwnerID; | ||
10908 | } | ||
10909 | else | ||
10910 | { | ||
10911 | return; | ||
10912 | } | ||
10913 | } | ||
10914 | |||
10360 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10915 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10361 | if (avatar != null) | 10916 | if (avatar != null) |
10362 | { | 10917 | { |
10363 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, | 10918 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10364 | simname, pos, lookAt); | 10919 | simname, pos, lookAt); |
10365 | } | 10920 | } |
10921 | |||
10366 | ScriptSleep(1000); | 10922 | ScriptSleep(1000); |
10367 | } | 10923 | } |
10368 | 10924 | ||
@@ -10486,12 +11042,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10486 | 11042 | ||
10487 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 11043 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10488 | object[] data = rules.Data; | 11044 | object[] data = rules.Data; |
10489 | for (int i = 0; i < data.Length; ++i) { | 11045 | for (int i = 0; i < data.Length; ++i) |
11046 | { | ||
10490 | int type = Convert.ToInt32(data[i++].ToString()); | 11047 | int type = Convert.ToInt32(data[i++].ToString()); |
10491 | if (i >= data.Length) break; // odd number of entries => ignore the last | 11048 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10492 | 11049 | ||
10493 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 11050 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10494 | switch (type) { | 11051 | switch (type) |
11052 | { | ||
10495 | case ScriptBaseClass.CAMERA_FOCUS: | 11053 | case ScriptBaseClass.CAMERA_FOCUS: |
10496 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 11054 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10497 | case ScriptBaseClass.CAMERA_POSITION: | 11055 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -10596,19 +11154,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10596 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 11154 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10597 | { | 11155 | { |
10598 | m_host.AddScriptLPS(1); | 11156 | m_host.AddScriptLPS(1); |
10599 | string ret = String.Empty; | 11157 | |
10600 | string src1 = llBase64ToString(str1); | 11158 | if (str1 == String.Empty) |
10601 | string src2 = llBase64ToString(str2); | 11159 | return String.Empty; |
10602 | int c = 0; | 11160 | if (str2 == String.Empty) |
10603 | for (int i = 0; i < src1.Length; i++) | 11161 | return str1; |
11162 | |||
11163 | int len = str2.Length; | ||
11164 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
11165 | { | ||
11166 | while (str2.EndsWith("=")) | ||
11167 | str2 = str2.Substring(0, str2.Length - 1); | ||
11168 | |||
11169 | len = str2.Length; | ||
11170 | int mod = len % 4; | ||
11171 | |||
11172 | if (mod == 1) | ||
11173 | str2 = str2.Substring(0, str2.Length - 1); | ||
11174 | else if (mod == 2) | ||
11175 | str2 += "=="; | ||
11176 | else if (mod == 3) | ||
11177 | str2 += "="; | ||
11178 | } | ||
11179 | |||
11180 | byte[] data1; | ||
11181 | byte[] data2; | ||
11182 | try | ||
11183 | { | ||
11184 | data1 = Convert.FromBase64String(str1); | ||
11185 | data2 = Convert.FromBase64String(str2); | ||
11186 | } | ||
11187 | catch (Exception) | ||
11188 | { | ||
11189 | return new LSL_String(String.Empty); | ||
11190 | } | ||
11191 | |||
11192 | byte[] d2 = new Byte[data1.Length]; | ||
11193 | int pos = 0; | ||
11194 | |||
11195 | if (data1.Length <= data2.Length) | ||
11196 | { | ||
11197 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
11198 | } | ||
11199 | else | ||
10604 | { | 11200 | { |
10605 | ret += (char) (src1[i] ^ src2[c]); | 11201 | while (pos < data1.Length) |
11202 | { | ||
11203 | len = data1.Length - pos; | ||
11204 | if (len > data2.Length) | ||
11205 | len = data2.Length; | ||
10606 | 11206 | ||
10607 | c++; | 11207 | Array.Copy(data2, 0, d2, pos, len); |
10608 | if (c >= src2.Length) | 11208 | pos += len; |
10609 | c = 0; | 11209 | } |
10610 | } | 11210 | } |
10611 | return llStringToBase64(ret); | 11211 | |
11212 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
11213 | data1[pos] ^= d2[pos]; | ||
11214 | |||
11215 | return Convert.ToBase64String(data1); | ||
10612 | } | 11216 | } |
10613 | 11217 | ||
10614 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 11218 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -10712,16 +11316,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10712 | if (userAgent != null) | 11316 | if (userAgent != null) |
10713 | httpHeaders["User-Agent"] = userAgent; | 11317 | httpHeaders["User-Agent"] = userAgent; |
10714 | 11318 | ||
11319 | // See if the URL contains any header hacks | ||
11320 | string[] urlParts = url.Split(new char[] {'\n'}); | ||
11321 | if (urlParts.Length > 1) | ||
11322 | { | ||
11323 | // Iterate the passed headers and parse them | ||
11324 | for (int i = 1 ; i < urlParts.Length ; i++ ) | ||
11325 | { | ||
11326 | // The rest of those would be added to the body in SL. | ||
11327 | // Let's not do that. | ||
11328 | if (urlParts[i] == String.Empty) | ||
11329 | break; | ||
11330 | |||
11331 | // See if this could be a valid header | ||
11332 | string[] headerParts = urlParts[i].Split(new char[] {':'}, 2); | ||
11333 | if (headerParts.Length != 2) | ||
11334 | continue; | ||
11335 | |||
11336 | string headerName = headerParts[0].Trim(); | ||
11337 | string headerValue = headerParts[1].Trim(); | ||
11338 | |||
11339 | // Filter out headers that could be used to abuse | ||
11340 | // another system or cloak the request | ||
11341 | if (headerName.ToLower() == "x-secondlife-shard" || | ||
11342 | headerName.ToLower() == "x-secondlife-object-name" || | ||
11343 | headerName.ToLower() == "x-secondlife-object-key" || | ||
11344 | headerName.ToLower() == "x-secondlife-region" || | ||
11345 | headerName.ToLower() == "x-secondlife-local-position" || | ||
11346 | headerName.ToLower() == "x-secondlife-local-velocity" || | ||
11347 | headerName.ToLower() == "x-secondlife-local-rotation" || | ||
11348 | headerName.ToLower() == "x-secondlife-owner-name" || | ||
11349 | headerName.ToLower() == "x-secondlife-owner-key" || | ||
11350 | headerName.ToLower() == "connection" || | ||
11351 | headerName.ToLower() == "content-length" || | ||
11352 | headerName.ToLower() == "from" || | ||
11353 | headerName.ToLower() == "host" || | ||
11354 | headerName.ToLower() == "proxy-authorization" || | ||
11355 | headerName.ToLower() == "referer" || | ||
11356 | headerName.ToLower() == "trailer" || | ||
11357 | headerName.ToLower() == "transfer-encoding" || | ||
11358 | headerName.ToLower() == "via" || | ||
11359 | headerName.ToLower() == "authorization") | ||
11360 | continue; | ||
11361 | |||
11362 | httpHeaders[headerName] = headerValue; | ||
11363 | } | ||
11364 | |||
11365 | // Finally, strip any protocol specifier from the URL | ||
11366 | url = urlParts[0].Trim(); | ||
11367 | int idx = url.IndexOf(" HTTP/"); | ||
11368 | if (idx != -1) | ||
11369 | url = url.Substring(0, idx); | ||
11370 | } | ||
11371 | |||
10715 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; | 11372 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10716 | Regex r = new Regex(authregex); | 11373 | Regex r = new Regex(authregex); |
10717 | int[] gnums = r.GetGroupNumbers(); | 11374 | int[] gnums = r.GetGroupNumbers(); |
10718 | Match m = r.Match(url); | 11375 | Match m = r.Match(url); |
10719 | if (m.Success) { | 11376 | if (m.Success) |
10720 | for (int i = 1; i < gnums.Length; i++) { | 11377 | { |
11378 | for (int i = 1; i < gnums.Length; i++) | ||
11379 | { | ||
10721 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 11380 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10722 | //CaptureCollection cc = g.Captures; | 11381 | //CaptureCollection cc = g.Captures; |
10723 | } | 11382 | } |
10724 | if (m.Groups.Count == 5) { | 11383 | if (m.Groups.Count == 5) |
11384 | { | ||
10725 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 11385 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10726 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 11386 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10727 | } | 11387 | } |
@@ -10924,6 +11584,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10924 | 11584 | ||
10925 | LSL_List ret = new LSL_List(); | 11585 | LSL_List ret = new LSL_List(); |
10926 | UUID key = new UUID(); | 11586 | UUID key = new UUID(); |
11587 | |||
11588 | |||
10927 | if (UUID.TryParse(id, out key)) | 11589 | if (UUID.TryParse(id, out key)) |
10928 | { | 11590 | { |
10929 | ScenePresence av = World.GetScenePresence(key); | 11591 | ScenePresence av = World.GetScenePresence(key); |
@@ -10941,13 +11603,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10941 | ret.Add(new LSL_String("")); | 11603 | ret.Add(new LSL_String("")); |
10942 | break; | 11604 | break; |
10943 | case ScriptBaseClass.OBJECT_POS: | 11605 | case ScriptBaseClass.OBJECT_POS: |
10944 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | 11606 | Vector3 avpos; |
11607 | |||
11608 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11609 | { | ||
11610 | avpos = av.OffsetPosition; | ||
11611 | |||
11612 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
11613 | avpos -= sitOffset; | ||
11614 | |||
11615 | avpos = av.ParentPart.GetWorldPosition() + avpos * av.ParentPart.GetWorldRotation(); | ||
11616 | } | ||
11617 | else | ||
11618 | avpos = av.AbsolutePosition; | ||
11619 | |||
11620 | ret.Add(new LSL_Vector((double)avpos.X, (double)avpos.Y, (double)avpos.Z)); | ||
10945 | break; | 11621 | break; |
10946 | case ScriptBaseClass.OBJECT_ROT: | 11622 | case ScriptBaseClass.OBJECT_ROT: |
10947 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); | 11623 | Quaternion avrot = av.Rotation; |
11624 | if (av.ParentID != 0 && av.ParentPart != null) | ||
11625 | { | ||
11626 | avrot = av.ParentPart.GetWorldRotation() * avrot; | ||
11627 | } | ||
11628 | ret.Add(new LSL_Rotation((double)avrot.X, (double)avrot.Y, (double)avrot.Z, (double)avrot.W)); | ||
10948 | break; | 11629 | break; |
10949 | case ScriptBaseClass.OBJECT_VELOCITY: | 11630 | case ScriptBaseClass.OBJECT_VELOCITY: |
10950 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | 11631 | Vector3 avvel = av.Velocity; |
11632 | ret.Add(new LSL_Vector((double)avvel.X, (double)avvel.Y, (double)avvel.Z)); | ||
10951 | break; | 11633 | break; |
10952 | case ScriptBaseClass.OBJECT_OWNER: | 11634 | case ScriptBaseClass.OBJECT_OWNER: |
10953 | ret.Add(new LSL_String(id)); | 11635 | ret.Add(new LSL_String(id)); |
@@ -11032,11 +11714,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11032 | case ScriptBaseClass.OBJECT_NAME: | 11714 | case ScriptBaseClass.OBJECT_NAME: |
11033 | ret.Add(new LSL_String(obj.Name)); | 11715 | ret.Add(new LSL_String(obj.Name)); |
11034 | break; | 11716 | break; |
11035 | case ScriptBaseClass.OBJECT_DESC: | 11717 | case ScriptBaseClass.OBJECT_DESC: |
11036 | ret.Add(new LSL_String(obj.Description)); | 11718 | ret.Add(new LSL_String(obj.Description)); |
11037 | break; | 11719 | break; |
11038 | case ScriptBaseClass.OBJECT_POS: | 11720 | case ScriptBaseClass.OBJECT_POS: |
11039 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | 11721 | Vector3 opos = obj.AbsolutePosition; |
11722 | ret.Add(new LSL_Vector(opos.X, opos.Y, opos.Z)); | ||
11040 | break; | 11723 | break; |
11041 | case ScriptBaseClass.OBJECT_ROT: | 11724 | case ScriptBaseClass.OBJECT_ROT: |
11042 | { | 11725 | { |
@@ -11086,9 +11769,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11086 | // The value returned in SL for normal prims is prim count | 11769 | // The value returned in SL for normal prims is prim count |
11087 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); | 11770 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
11088 | break; | 11771 | break; |
11089 | // The following 3 costs I have intentionaly coded to return zero. They are part of | 11772 | |
11090 | // "Land Impact" calculations. These calculations are probably not applicable | 11773 | // costs below may need to be diferent for root parts, need to check |
11091 | // to OpenSim and are not yet complete in SL | ||
11092 | case ScriptBaseClass.OBJECT_SERVER_COST: | 11774 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11093 | // The linden calculation is here | 11775 | // The linden calculation is here |
11094 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight | 11776 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
@@ -11096,16 +11778,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11096 | ret.Add(new LSL_Float(0)); | 11778 | ret.Add(new LSL_Float(0)); |
11097 | break; | 11779 | break; |
11098 | case ScriptBaseClass.OBJECT_STREAMING_COST: | 11780 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11099 | // The linden calculation is here | 11781 | // The value returned in SL for normal prims is prim count * 0.06 |
11100 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost | 11782 | ret.Add(new LSL_Float(obj.StreamingCost)); |
11101 | // The value returned in SL for normal prims looks like the prim count * 0.06 | ||
11102 | ret.Add(new LSL_Float(0)); | ||
11103 | break; | 11783 | break; |
11104 | case ScriptBaseClass.OBJECT_PHYSICS_COST: | 11784 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11105 | // The linden calculation is here | 11785 | // The value returned in SL for normal prims is prim count |
11106 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics | 11786 | ret.Add(new LSL_Float(obj.PhysicsCost)); |
11107 | // The value returned in SL for normal prims looks like the prim count | ||
11108 | ret.Add(new LSL_Float(0)); | ||
11109 | break; | 11787 | break; |
11110 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding | 11788 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
11111 | ret.Add(new LSL_Float(0)); | 11789 | ret.Add(new LSL_Float(0)); |
@@ -11364,15 +12042,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11364 | return result; | 12042 | return result; |
11365 | } | 12043 | } |
11366 | 12044 | ||
11367 | public void print(string str) | 12045 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
11368 | { | 12046 | { |
11369 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 12047 | List<SceneObjectPart> parts = GetLinkParts(link); |
11370 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); | 12048 | if (parts.Count < 1) |
11371 | if (ossl != null) | 12049 | return 0; |
11372 | { | 12050 | |
11373 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 12051 | return GetNumberOfSides(parts[0]); |
11374 | m_log.Info("LSL print():" + str); | ||
11375 | } | ||
11376 | } | 12052 | } |
11377 | 12053 | ||
11378 | private string Name2Username(string name) | 12054 | private string Name2Username(string name) |
@@ -11417,7 +12093,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11417 | 12093 | ||
11418 | return rq.ToString(); | 12094 | return rq.ToString(); |
11419 | } | 12095 | } |
11420 | 12096 | /* | |
12097 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
12098 | { | ||
12099 | m_SayShoutCount = 0; | ||
12100 | } | ||
12101 | */ | ||
11421 | private struct Tri | 12102 | private struct Tri |
11422 | { | 12103 | { |
11423 | public Vector3 p1; | 12104 | public Vector3 p1; |
@@ -11566,9 +12247,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11566 | 12247 | ||
11567 | ContactResult result = new ContactResult (); | 12248 | ContactResult result = new ContactResult (); |
11568 | result.ConsumerID = group.LocalId; | 12249 | result.ConsumerID = group.LocalId; |
11569 | result.Depth = intersection.distance; | 12250 | // result.Depth = intersection.distance; |
11570 | result.Normal = intersection.normal; | 12251 | result.Normal = intersection.normal; |
11571 | result.Pos = intersection.ipoint; | 12252 | result.Pos = intersection.ipoint; |
12253 | result.Depth = Vector3.Mag(rayStart - result.Pos); | ||
11572 | 12254 | ||
11573 | contacts.Add(result); | 12255 | contacts.Add(result); |
11574 | }); | 12256 | }); |
@@ -11701,6 +12383,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11701 | 12383 | ||
11702 | return contacts[0]; | 12384 | return contacts[0]; |
11703 | } | 12385 | } |
12386 | /* | ||
12387 | // not done: | ||
12388 | private ContactResult[] testRay2NonPhysicalPhantom(Vector3 rayStart, Vector3 raydir, float raylenght) | ||
12389 | { | ||
12390 | ContactResult[] contacts = null; | ||
12391 | World.ForEachSOG(delegate(SceneObjectGroup group) | ||
12392 | { | ||
12393 | if (m_host.ParentGroup == group) | ||
12394 | return; | ||
12395 | |||
12396 | if (group.IsAttachment) | ||
12397 | return; | ||
12398 | |||
12399 | if(group.RootPart.PhysActor != null) | ||
12400 | return; | ||
12401 | |||
12402 | contacts = group.RayCastGroupPartsOBBNonPhysicalPhantom(rayStart, raydir, raylenght); | ||
12403 | }); | ||
12404 | return contacts; | ||
12405 | } | ||
12406 | */ | ||
11704 | 12407 | ||
11705 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 12408 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11706 | { | 12409 | { |
@@ -11824,18 +12527,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11824 | } | 12527 | } |
11825 | } | 12528 | } |
11826 | 12529 | ||
12530 | // Double check this | ||
11827 | if (checkTerrain) | 12531 | if (checkTerrain) |
11828 | { | 12532 | { |
11829 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | 12533 | bool skipGroundCheck = false; |
11830 | if (groundContact != null) | 12534 | |
11831 | results.Add((ContactResult)groundContact); | 12535 | foreach (ContactResult c in results) |
12536 | { | ||
12537 | if (c.ConsumerID == 0) // Physics gave us a ground collision | ||
12538 | skipGroundCheck = true; | ||
12539 | } | ||
12540 | |||
12541 | if (!skipGroundCheck) | ||
12542 | { | ||
12543 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12544 | if (groundContact != null) | ||
12545 | results.Add((ContactResult)groundContact); | ||
12546 | } | ||
11832 | } | 12547 | } |
11833 | 12548 | ||
11834 | results.Sort(delegate(ContactResult a, ContactResult b) | 12549 | results.Sort(delegate(ContactResult a, ContactResult b) |
11835 | { | 12550 | { |
11836 | return a.Depth.CompareTo(b.Depth); | 12551 | return a.Depth.CompareTo(b.Depth); |
11837 | }); | 12552 | }); |
11838 | 12553 | ||
11839 | int values = 0; | 12554 | int values = 0; |
11840 | SceneObjectGroup thisgrp = m_host.ParentGroup; | 12555 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11841 | 12556 | ||
@@ -11928,7 +12643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11928 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: | 12643 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11929 | if (!isAccount) return 0; | 12644 | if (!isAccount) return 0; |
11930 | if (estate.HasAccess(id)) return 1; | 12645 | if (estate.HasAccess(id)) return 1; |
11931 | if (estate.IsBanned(id)) | 12646 | if (estate.IsBanned(id, World.GetUserFlags(id))) |
11932 | estate.RemoveBan(id); | 12647 | estate.RemoveBan(id); |
11933 | estate.AddEstateUser(id); | 12648 | estate.AddEstateUser(id); |
11934 | break; | 12649 | break; |
@@ -11947,14 +12662,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
11947 | break; | 12662 | break; |
11948 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: | 12663 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11949 | if (!isAccount) return 0; | 12664 | if (!isAccount) return 0; |
11950 | if (estate.IsBanned(id)) return 1; | 12665 | if (estate.IsBanned(id, World.GetUserFlags(id))) return 1; |
11951 | EstateBan ban = new EstateBan(); | 12666 | EstateBan ban = new EstateBan(); |
11952 | ban.EstateID = estate.EstateID; | 12667 | ban.EstateID = estate.EstateID; |
11953 | ban.BannedUserID = id; | 12668 | ban.BannedUserID = id; |
11954 | estate.AddBan(ban); | 12669 | estate.AddBan(ban); |
11955 | break; | 12670 | break; |
11956 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: | 12671 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11957 | if (!isAccount || !estate.IsBanned(id)) return 0; | 12672 | if (!isAccount || !estate.IsBanned(id, World.GetUserFlags(id))) return 0; |
11958 | estate.RemoveBan(id); | 12673 | estate.RemoveBan(id); |
11959 | break; | 12674 | break; |
11960 | default: return 0; | 12675 | default: return 0; |
@@ -12019,13 +12734,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12019 | public void llCollisionSprite(string impact_sprite) | 12734 | public void llCollisionSprite(string impact_sprite) |
12020 | { | 12735 | { |
12021 | m_host.AddScriptLPS(1); | 12736 | m_host.AddScriptLPS(1); |
12022 | NotImplemented("llCollisionSprite"); | 12737 | // Viewer 2.0 broke this and it's likely LL has no intention |
12738 | // of fixing it. Therefore, letting this be a NOP seems appropriate. | ||
12023 | } | 12739 | } |
12024 | 12740 | ||
12025 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 12741 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
12026 | { | 12742 | { |
12027 | m_host.AddScriptLPS(1); | 12743 | m_host.AddScriptLPS(1); |
12028 | NotImplemented("llGodLikeRezObject"); | 12744 | |
12745 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
12746 | NotImplemented("llGodLikeRezObject"); | ||
12747 | |||
12748 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
12749 | if (rezAsset == null) | ||
12750 | { | ||
12751 | llSay(0, "Asset not found"); | ||
12752 | return; | ||
12753 | } | ||
12754 | |||
12755 | SceneObjectGroup group = null; | ||
12756 | |||
12757 | try | ||
12758 | { | ||
12759 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
12760 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
12761 | } | ||
12762 | catch | ||
12763 | { | ||
12764 | llSay(0, "Asset not found"); | ||
12765 | return; | ||
12766 | } | ||
12767 | |||
12768 | if (group == null) | ||
12769 | { | ||
12770 | llSay(0, "Asset not found"); | ||
12771 | return; | ||
12772 | } | ||
12773 | |||
12774 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
12775 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
12776 | |||
12777 | group.ResetIDs(); | ||
12778 | |||
12779 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
12780 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
12781 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
12782 | group.ScheduleGroupForFullUpdate(); | ||
12783 | |||
12784 | // objects rezzed with this method are die_at_edge by default. | ||
12785 | group.RootPart.SetDieAtEdge(true); | ||
12786 | |||
12787 | group.ResumeScripts(); | ||
12788 | |||
12789 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
12790 | "object_rez", new Object[] { | ||
12791 | new LSL_String( | ||
12792 | group.RootPart.UUID.ToString()) }, | ||
12793 | new DetectParams[0])); | ||
12029 | } | 12794 | } |
12030 | 12795 | ||
12031 | public LSL_String llTransferLindenDollars(string destination, int amount) | 12796 | public LSL_String llTransferLindenDollars(string destination, int amount) |
@@ -12077,7 +12842,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12077 | } | 12842 | } |
12078 | 12843 | ||
12079 | bool result = money.ObjectGiveMoney( | 12844 | bool result = money.ObjectGiveMoney( |
12080 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | 12845 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn); |
12081 | 12846 | ||
12082 | if (result) | 12847 | if (result) |
12083 | { | 12848 | { |
@@ -12102,6 +12867,610 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12102 | } | 12867 | } |
12103 | 12868 | ||
12104 | #endregion | 12869 | #endregion |
12870 | |||
12871 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) | ||
12872 | { | ||
12873 | SceneObjectGroup group = m_host.ParentGroup; | ||
12874 | |||
12875 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) | ||
12876 | return; | ||
12877 | if (group.IsAttachment) | ||
12878 | return; | ||
12879 | |||
12880 | if (frames.Data.Length > 0) // We are getting a new motion | ||
12881 | { | ||
12882 | if (group.RootPart.KeyframeMotion != null) | ||
12883 | group.RootPart.KeyframeMotion.Delete(); | ||
12884 | group.RootPart.KeyframeMotion = null; | ||
12885 | |||
12886 | int idx = 0; | ||
12887 | |||
12888 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; | ||
12889 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; | ||
12890 | |||
12891 | while (idx < options.Data.Length) | ||
12892 | { | ||
12893 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12894 | int remain = options.Data.Length - idx; | ||
12895 | |||
12896 | switch (option) | ||
12897 | { | ||
12898 | case ScriptBaseClass.KFM_MODE: | ||
12899 | if (remain < 1) | ||
12900 | break; | ||
12901 | int modeval = (int)options.GetLSLIntegerItem(idx++); | ||
12902 | switch(modeval) | ||
12903 | { | ||
12904 | case ScriptBaseClass.KFM_FORWARD: | ||
12905 | mode = KeyframeMotion.PlayMode.Forward; | ||
12906 | break; | ||
12907 | case ScriptBaseClass.KFM_REVERSE: | ||
12908 | mode = KeyframeMotion.PlayMode.Reverse; | ||
12909 | break; | ||
12910 | case ScriptBaseClass.KFM_LOOP: | ||
12911 | mode = KeyframeMotion.PlayMode.Loop; | ||
12912 | break; | ||
12913 | case ScriptBaseClass.KFM_PING_PONG: | ||
12914 | mode = KeyframeMotion.PlayMode.PingPong; | ||
12915 | break; | ||
12916 | } | ||
12917 | break; | ||
12918 | case ScriptBaseClass.KFM_DATA: | ||
12919 | if (remain < 1) | ||
12920 | break; | ||
12921 | int dataval = (int)options.GetLSLIntegerItem(idx++); | ||
12922 | data = (KeyframeMotion.DataFormat)dataval; | ||
12923 | break; | ||
12924 | } | ||
12925 | } | ||
12926 | |||
12927 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); | ||
12928 | |||
12929 | idx = 0; | ||
12930 | |||
12931 | int elemLength = 2; | ||
12932 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) | ||
12933 | elemLength = 3; | ||
12934 | |||
12935 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); | ||
12936 | while (idx < frames.Data.Length) | ||
12937 | { | ||
12938 | int remain = frames.Data.Length - idx; | ||
12939 | |||
12940 | if (remain < elemLength) | ||
12941 | break; | ||
12942 | |||
12943 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); | ||
12944 | frame.Position = null; | ||
12945 | frame.Rotation = null; | ||
12946 | |||
12947 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) | ||
12948 | { | ||
12949 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); | ||
12950 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); | ||
12951 | } | ||
12952 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) | ||
12953 | { | ||
12954 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); | ||
12955 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); | ||
12956 | q.Normalize(); | ||
12957 | frame.Rotation = q; | ||
12958 | } | ||
12959 | |||
12960 | float tempf = (float)frames.GetLSLFloatItem(idx++); | ||
12961 | frame.TimeMS = (int)(tempf * 1000.0f); | ||
12962 | |||
12963 | keyframes.Add(frame); | ||
12964 | } | ||
12965 | |||
12966 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); | ||
12967 | group.RootPart.KeyframeMotion.Start(); | ||
12968 | } | ||
12969 | else | ||
12970 | { | ||
12971 | if (group.RootPart.KeyframeMotion == null) | ||
12972 | return; | ||
12973 | |||
12974 | if (options.Data.Length == 0) | ||
12975 | { | ||
12976 | group.RootPart.KeyframeMotion.Stop(); | ||
12977 | return; | ||
12978 | } | ||
12979 | |||
12980 | int code = (int)options.GetLSLIntegerItem(0); | ||
12981 | |||
12982 | int idx = 0; | ||
12983 | |||
12984 | while (idx < options.Data.Length) | ||
12985 | { | ||
12986 | int option = (int)options.GetLSLIntegerItem(idx++); | ||
12987 | int remain = options.Data.Length - idx; | ||
12988 | |||
12989 | switch (option) | ||
12990 | { | ||
12991 | case ScriptBaseClass.KFM_COMMAND: | ||
12992 | int cmd = (int)options.GetLSLIntegerItem(idx++); | ||
12993 | switch (cmd) | ||
12994 | { | ||
12995 | case ScriptBaseClass.KFM_CMD_PLAY: | ||
12996 | group.RootPart.KeyframeMotion.Start(); | ||
12997 | break; | ||
12998 | case ScriptBaseClass.KFM_CMD_STOP: | ||
12999 | group.RootPart.KeyframeMotion.Stop(); | ||
13000 | break; | ||
13001 | case ScriptBaseClass.KFM_CMD_PAUSE: | ||
13002 | group.RootPart.KeyframeMotion.Pause(); | ||
13003 | break; | ||
13004 | } | ||
13005 | break; | ||
13006 | } | ||
13007 | } | ||
13008 | } | ||
13009 | } | ||
13010 | |||
13011 | protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed) | ||
13012 | { | ||
13013 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | ||
13014 | |||
13015 | int idx = 0; | ||
13016 | int idxStart = 0; | ||
13017 | |||
13018 | bool positionChanged = false; | ||
13019 | Vector3 finalPos = Vector3.Zero; | ||
13020 | |||
13021 | try | ||
13022 | { | ||
13023 | while (idx < rules.Length) | ||
13024 | { | ||
13025 | ++rulesParsed; | ||
13026 | int code = rules.GetLSLIntegerItem(idx++); | ||
13027 | |||
13028 | int remain = rules.Length - idx; | ||
13029 | idxStart = idx; | ||
13030 | |||
13031 | switch (code) | ||
13032 | { | ||
13033 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13034 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13035 | { | ||
13036 | if (remain < 1) | ||
13037 | return null; | ||
13038 | |||
13039 | LSL_Vector v; | ||
13040 | v = rules.GetVector3Item(idx++); | ||
13041 | |||
13042 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
13043 | if (part == null) | ||
13044 | break; | ||
13045 | |||
13046 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
13047 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
13048 | if (part.LinkNum > 1) | ||
13049 | { | ||
13050 | localRot = GetPartLocalRot(part); | ||
13051 | localPos = GetPartLocalPos(part); | ||
13052 | } | ||
13053 | |||
13054 | v -= localPos; | ||
13055 | v /= localRot; | ||
13056 | |||
13057 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | ||
13058 | |||
13059 | v = v + 2 * sitOffset; | ||
13060 | |||
13061 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
13062 | av.SendAvatarDataToAllAgents(); | ||
13063 | |||
13064 | } | ||
13065 | break; | ||
13066 | |||
13067 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13068 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13069 | { | ||
13070 | if (remain < 1) | ||
13071 | return null; | ||
13072 | |||
13073 | LSL_Rotation r; | ||
13074 | r = rules.GetQuaternionItem(idx++); | ||
13075 | |||
13076 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | ||
13077 | if (part == null) | ||
13078 | break; | ||
13079 | |||
13080 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | ||
13081 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | ||
13082 | |||
13083 | if (part.LinkNum > 1) | ||
13084 | localRot = GetPartLocalRot(part); | ||
13085 | |||
13086 | r = r * llGetRootRotation() / localRot; | ||
13087 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
13088 | av.SendAvatarDataToAllAgents(); | ||
13089 | } | ||
13090 | break; | ||
13091 | |||
13092 | // parse rest doing nothing but number of parameters error check | ||
13093 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13094 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13095 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13096 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13097 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: | ||
13098 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13099 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13100 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13101 | if (remain < 1) | ||
13102 | return null; | ||
13103 | idx++; | ||
13104 | break; | ||
13105 | |||
13106 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13107 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13108 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13109 | if (remain < 2) | ||
13110 | return null; | ||
13111 | idx += 2; | ||
13112 | break; | ||
13113 | |||
13114 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13115 | if (remain < 3) | ||
13116 | return null; | ||
13117 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
13118 | remain = rules.Length - idx; | ||
13119 | switch (code) | ||
13120 | { | ||
13121 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
13122 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
13123 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
13124 | if (remain < 6) | ||
13125 | return null; | ||
13126 | idx += 6; | ||
13127 | break; | ||
13128 | |||
13129 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
13130 | if (remain < 5) | ||
13131 | return null; | ||
13132 | idx += 5; | ||
13133 | break; | ||
13134 | |||
13135 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
13136 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
13137 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
13138 | if (remain < 11) | ||
13139 | return null; | ||
13140 | idx += 11; | ||
13141 | break; | ||
13142 | |||
13143 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
13144 | if (remain < 2) | ||
13145 | return null; | ||
13146 | idx += 2; | ||
13147 | break; | ||
13148 | } | ||
13149 | break; | ||
13150 | |||
13151 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13152 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13153 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13154 | case (int)ScriptBaseClass.PRIM_OMEGA: | ||
13155 | if (remain < 3) | ||
13156 | return null; | ||
13157 | idx += 3; | ||
13158 | break; | ||
13159 | |||
13160 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13161 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13162 | case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL: | ||
13163 | if (remain < 5) | ||
13164 | return null; | ||
13165 | idx += 5; | ||
13166 | break; | ||
13167 | |||
13168 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13169 | if (remain < 7) | ||
13170 | return null; | ||
13171 | |||
13172 | idx += 7; | ||
13173 | break; | ||
13174 | |||
13175 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13176 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13177 | return null; | ||
13178 | |||
13179 | return rules.GetSublist(idx, -1); | ||
13180 | } | ||
13181 | } | ||
13182 | } | ||
13183 | catch (InvalidCastException e) | ||
13184 | { | ||
13185 | ShoutError(string.Format( | ||
13186 | "{0} error running rule #{1}: arg #{2} ", | ||
13187 | originFunc, rulesParsed, idx - idxStart) + e.Message); | ||
13188 | } | ||
13189 | finally | ||
13190 | { | ||
13191 | if (positionChanged) | ||
13192 | { | ||
13193 | av.OffsetPosition = finalPos; | ||
13194 | // av.SendAvatarDataToAllAgents(); | ||
13195 | av.SendTerseUpdateToAllClients(); | ||
13196 | positionChanged = false; | ||
13197 | } | ||
13198 | } | ||
13199 | return null; | ||
13200 | } | ||
13201 | |||
13202 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules, ref LSL_List res) | ||
13203 | { | ||
13204 | // avatars case | ||
13205 | // replies as SL wiki | ||
13206 | |||
13207 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
13208 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
13209 | |||
13210 | int idx = 0; | ||
13211 | while (idx < rules.Length) | ||
13212 | { | ||
13213 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
13214 | int remain = rules.Length - idx; | ||
13215 | |||
13216 | switch (code) | ||
13217 | { | ||
13218 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
13219 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
13220 | break; | ||
13221 | |||
13222 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
13223 | res.Add(new LSL_Integer(0)); | ||
13224 | break; | ||
13225 | |||
13226 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
13227 | res.Add(new LSL_Integer(0)); | ||
13228 | break; | ||
13229 | |||
13230 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
13231 | res.Add(new LSL_Integer(0)); | ||
13232 | break; | ||
13233 | |||
13234 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
13235 | |||
13236 | Vector3 pos = avatar.OffsetPosition; | ||
13237 | |||
13238 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
13239 | pos -= sitOffset; | ||
13240 | |||
13241 | if( sitPart != null) | ||
13242 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
13243 | |||
13244 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
13245 | break; | ||
13246 | |||
13247 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
13248 | // as in llGetAgentSize above | ||
13249 | // res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
13250 | Vector3 s = avatar.Appearance.AvatarSize; | ||
13251 | res.Add(new LSL_Vector(s.X, s.Y, s.Z)); | ||
13252 | |||
13253 | break; | ||
13254 | |||
13255 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
13256 | Quaternion rot = avatar.Rotation; | ||
13257 | if (sitPart != null) | ||
13258 | { | ||
13259 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
13260 | } | ||
13261 | |||
13262 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
13263 | break; | ||
13264 | |||
13265 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
13266 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
13267 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
13268 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
13269 | res.Add(new LSL_Float(0.0f)); | ||
13270 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13271 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
13272 | res.Add(new LSL_Vector(0, 0, 0)); | ||
13273 | break; | ||
13274 | |||
13275 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
13276 | if (remain < 1) | ||
13277 | return null; | ||
13278 | |||
13279 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
13280 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13281 | { | ||
13282 | for (face = 0; face < 21; face++) | ||
13283 | { | ||
13284 | res.Add(new LSL_String("")); | ||
13285 | res.Add(new LSL_Vector(0,0,0)); | ||
13286 | res.Add(new LSL_Vector(0,0,0)); | ||
13287 | res.Add(new LSL_Float(0.0)); | ||
13288 | } | ||
13289 | } | ||
13290 | else | ||
13291 | { | ||
13292 | if (face >= 0 && face < 21) | ||
13293 | { | ||
13294 | res.Add(new LSL_String("")); | ||
13295 | res.Add(new LSL_Vector(0,0,0)); | ||
13296 | res.Add(new LSL_Vector(0,0,0)); | ||
13297 | res.Add(new LSL_Float(0.0)); | ||
13298 | } | ||
13299 | } | ||
13300 | break; | ||
13301 | |||
13302 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
13303 | if (remain < 1) | ||
13304 | return null; | ||
13305 | |||
13306 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13307 | |||
13308 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13309 | { | ||
13310 | for (face = 0; face < 21; face++) | ||
13311 | { | ||
13312 | res.Add(new LSL_Vector(0,0,0)); | ||
13313 | res.Add(new LSL_Float(0)); | ||
13314 | } | ||
13315 | } | ||
13316 | else | ||
13317 | { | ||
13318 | res.Add(new LSL_Vector(0,0,0)); | ||
13319 | res.Add(new LSL_Float(0)); | ||
13320 | } | ||
13321 | break; | ||
13322 | |||
13323 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13324 | if (remain < 1) | ||
13325 | return null; | ||
13326 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13327 | |||
13328 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13329 | { | ||
13330 | for (face = 0; face < 21; face++) | ||
13331 | { | ||
13332 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13333 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13334 | } | ||
13335 | } | ||
13336 | else | ||
13337 | { | ||
13338 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13339 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13340 | } | ||
13341 | break; | ||
13342 | |||
13343 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13344 | if (remain < 1) | ||
13345 | return null; | ||
13346 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13347 | |||
13348 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13349 | { | ||
13350 | for (face = 0; face < 21; face++) | ||
13351 | { | ||
13352 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13353 | } | ||
13354 | } | ||
13355 | else | ||
13356 | { | ||
13357 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13358 | } | ||
13359 | break; | ||
13360 | |||
13361 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13362 | res.Add(new LSL_Integer(0)); | ||
13363 | res.Add(new LSL_Integer(0));// softness | ||
13364 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13365 | res.Add(new LSL_Float(0.0f)); // friction | ||
13366 | res.Add(new LSL_Float(0.0f)); // wind | ||
13367 | res.Add(new LSL_Float(0.0f)); // tension | ||
13368 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13369 | break; | ||
13370 | |||
13371 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13372 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13373 | if (remain < 1) | ||
13374 | return null; | ||
13375 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13376 | |||
13377 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13378 | { | ||
13379 | for (face = 0; face < 21; face++) | ||
13380 | { | ||
13381 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13382 | } | ||
13383 | } | ||
13384 | else | ||
13385 | { | ||
13386 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13387 | } | ||
13388 | break; | ||
13389 | |||
13390 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13391 | res.Add(new LSL_Integer(0)); | ||
13392 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13393 | res.Add(new LSL_Float(0f)); // intensity | ||
13394 | res.Add(new LSL_Float(0f)); // radius | ||
13395 | res.Add(new LSL_Float(0f)); // falloff | ||
13396 | break; | ||
13397 | |||
13398 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13399 | if (remain < 1) | ||
13400 | return null; | ||
13401 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13402 | |||
13403 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13404 | { | ||
13405 | for (face = 0; face < 21; face++) | ||
13406 | { | ||
13407 | res.Add(new LSL_Float(0f)); | ||
13408 | } | ||
13409 | } | ||
13410 | else | ||
13411 | { | ||
13412 | res.Add(new LSL_Float(0f)); | ||
13413 | } | ||
13414 | break; | ||
13415 | |||
13416 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13417 | res.Add(new LSL_String("")); | ||
13418 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13419 | res.Add(new LSL_Float(1.0f)); | ||
13420 | break; | ||
13421 | |||
13422 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13423 | res.Add(new LSL_String(avatar.Name)); | ||
13424 | break; | ||
13425 | |||
13426 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13427 | res.Add(new LSL_String("")); | ||
13428 | break; | ||
13429 | |||
13430 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13431 | Quaternion lrot = avatar.Rotation; | ||
13432 | |||
13433 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13434 | { | ||
13435 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13436 | } | ||
13437 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13438 | break; | ||
13439 | |||
13440 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13441 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13442 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13443 | lpos -= lsitOffset; | ||
13444 | |||
13445 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13446 | { | ||
13447 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13448 | } | ||
13449 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13450 | break; | ||
13451 | |||
13452 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13453 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13454 | return null; | ||
13455 | |||
13456 | return rules.GetSublist(idx, -1); | ||
13457 | } | ||
13458 | } | ||
13459 | |||
13460 | return null; | ||
13461 | } | ||
13462 | |||
13463 | public void llSetContentType(LSL_Key id, LSL_Integer content_type) | ||
13464 | { | ||
13465 | if (m_UrlModule != null) | ||
13466 | { | ||
13467 | string type = "text.plain"; | ||
13468 | if (content_type == (int)ScriptBaseClass.CONTENT_TYPE_HTML) | ||
13469 | type = "text/html"; | ||
13470 | |||
13471 | m_UrlModule.HttpContentType(new UUID(id),type); | ||
13472 | } | ||
13473 | } | ||
12105 | } | 13474 | } |
12106 | 13475 | ||
12107 | public class NotecardCache | 13476 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 21bae27..bd776b6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | |||
@@ -136,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); | 136 | // ((MethodInfo)MethodBase.GetCurrentMethod()).ReturnType); |
137 | 137 | ||
138 | Type returntype = m_comms.LookupReturnType(fname); | 138 | Type returntype = m_comms.LookupReturnType(fname); |
139 | if (returntype != typeof(string)) | 139 | if (returntype != typeof(void)) |
140 | MODError(String.Format("return type mismatch for {0}",fname)); | 140 | MODError(String.Format("return type mismatch for {0}",fname)); |
141 | 141 | ||
142 | modInvoke(fname,parms); | 142 | modInvoke(fname,parms); |
@@ -329,6 +329,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
329 | if (result != null) | 329 | if (result != null) |
330 | return result; | 330 | return result; |
331 | 331 | ||
332 | Type returntype = m_comms.LookupReturnType(fname); | ||
333 | if (returntype == typeof(void)) | ||
334 | return null; | ||
335 | |||
332 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); | 336 | MODError(String.Format("Invocation of {0} failed; null return value",fname)); |
333 | } | 337 | } |
334 | catch (Exception e) | 338 | catch (Exception e) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 415166a..f4e4f44 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -139,6 +139,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 139 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
140 | internal float m_ScriptDelayFactor = 1.0f; | 140 | internal float m_ScriptDelayFactor = 1.0f; |
141 | internal float m_ScriptDistanceFactor = 1.0f; | 141 | internal float m_ScriptDistanceFactor = 1.0f; |
142 | internal bool m_debuggerSafe = false; | ||
142 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 143 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
143 | 144 | ||
144 | protected IUrlModule m_UrlModule = null; | 145 | protected IUrlModule m_UrlModule = null; |
@@ -149,6 +150,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
149 | m_ScriptEngine = scriptEngine; | 150 | m_ScriptEngine = scriptEngine; |
150 | m_host = host; | 151 | m_host = host; |
151 | m_item = item; | 152 | m_item = item; |
153 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
152 | 154 | ||
153 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 155 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
154 | 156 | ||
@@ -212,7 +214,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
212 | 214 | ||
213 | internal void OSSLError(string msg) | 215 | internal void OSSLError(string msg) |
214 | { | 216 | { |
215 | throw new ScriptException("OSSL Runtime Error: " + msg); | 217 | if (m_debuggerSafe) |
218 | { | ||
219 | OSSLShoutError(msg); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | throw new ScriptException("OSSL Runtime Error: " + msg); | ||
224 | } | ||
216 | } | 225 | } |
217 | 226 | ||
218 | /// <summary> | 227 | /// <summary> |
@@ -931,18 +940,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
931 | if (target != null) | 940 | if (target != null) |
932 | { | 941 | { |
933 | UUID animID=UUID.Zero; | 942 | UUID animID=UUID.Zero; |
934 | lock (m_host.TaskInventory) | 943 | m_host.TaskInventory.LockItemsForRead(true); |
944 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
935 | { | 945 | { |
936 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 946 | if (inv.Value.Name == animation) |
937 | { | 947 | { |
938 | if (inv.Value.Name == animation) | 948 | if (inv.Value.Type == (int)AssetType.Animation) |
939 | { | 949 | animID = inv.Value.AssetID; |
940 | if (inv.Value.Type == (int)AssetType.Animation) | 950 | continue; |
941 | animID = inv.Value.AssetID; | ||
942 | continue; | ||
943 | } | ||
944 | } | 951 | } |
945 | } | 952 | } |
953 | m_host.TaskInventory.LockItemsForRead(false); | ||
946 | if (animID == UUID.Zero) | 954 | if (animID == UUID.Zero) |
947 | target.Animator.AddAnimation(animation, m_host.UUID); | 955 | target.Animator.AddAnimation(animation, m_host.UUID); |
948 | else | 956 | else |
@@ -983,6 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
983 | else | 991 | else |
984 | animID = UUID.Zero; | 992 | animID = UUID.Zero; |
985 | } | 993 | } |
994 | m_host.TaskInventory.LockItemsForRead(false); | ||
986 | 995 | ||
987 | if (animID == UUID.Zero) | 996 | if (animID == UUID.Zero) |
988 | target.Animator.RemoveAnimation(animation); | 997 | target.Animator.RemoveAnimation(animation); |
@@ -1645,7 +1654,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1645 | } | 1654 | } |
1646 | } | 1655 | } |
1647 | 1656 | ||
1648 | public Object osParseJSONNew(string JSON) | 1657 | private Object osParseJSONNew(string JSON) |
1649 | { | 1658 | { |
1650 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); | 1659 | CheckThreatLevel(ThreatLevel.None, "osParseJSONNew"); |
1651 | 1660 | ||
@@ -1847,15 +1856,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1847 | { | 1856 | { |
1848 | UUID assetID = UUID.Zero; | 1857 | UUID assetID = UUID.Zero; |
1849 | 1858 | ||
1850 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1859 | bool notecardNameIsUUID = UUID.TryParse(notecardNameOrUuid, out assetID); |
1860 | |||
1861 | if (!notecardNameIsUUID) | ||
1851 | { | 1862 | { |
1852 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1863 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); |
1853 | { | ||
1854 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | ||
1855 | { | ||
1856 | assetID = item.AssetID; | ||
1857 | } | ||
1858 | } | ||
1859 | } | 1864 | } |
1860 | 1865 | ||
1861 | if (assetID == UUID.Zero) | 1866 | if (assetID == UUID.Zero) |
@@ -1866,7 +1871,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1866 | AssetBase a = World.AssetService.Get(assetID.ToString()); | 1871 | AssetBase a = World.AssetService.Get(assetID.ToString()); |
1867 | 1872 | ||
1868 | if (a == null) | 1873 | if (a == null) |
1869 | return UUID.Zero; | 1874 | { |
1875 | // Whoops, it's still possible here that the notecard name was properly | ||
1876 | // formatted like a UUID but isn't an asset UUID so lets look it up by name after all | ||
1877 | assetID = SearchTaskInventoryForAssetId(notecardNameOrUuid); | ||
1878 | if (assetID == UUID.Zero) | ||
1879 | return UUID.Zero; | ||
1880 | |||
1881 | if (!NotecardCache.IsCached(assetID)) | ||
1882 | { | ||
1883 | a = World.AssetService.Get(assetID.ToString()); | ||
1884 | |||
1885 | if (a == null) | ||
1886 | { | ||
1887 | return UUID.Zero; | ||
1888 | } | ||
1889 | } | ||
1890 | } | ||
1870 | 1891 | ||
1871 | string data = Encoding.UTF8.GetString(a.Data); | 1892 | string data = Encoding.UTF8.GetString(a.Data); |
1872 | NotecardCache.Cache(assetID, data); | 1893 | NotecardCache.Cache(assetID, data); |
@@ -1874,6 +1895,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1874 | 1895 | ||
1875 | return assetID; | 1896 | return assetID; |
1876 | } | 1897 | } |
1898 | protected UUID SearchTaskInventoryForAssetId(string name) | ||
1899 | { | ||
1900 | UUID assetId = UUID.Zero; | ||
1901 | m_host.TaskInventory.LockItemsForRead(true); | ||
1902 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
1903 | { | ||
1904 | if (item.Type == 7 && item.Name == name) | ||
1905 | { | ||
1906 | assetId = item.AssetID; | ||
1907 | } | ||
1908 | } | ||
1909 | m_host.TaskInventory.LockItemsForRead(false); | ||
1910 | return assetId; | ||
1911 | } | ||
1877 | 1912 | ||
1878 | /// <summary> | 1913 | /// <summary> |
1879 | /// Directly get an entire notecard at once. | 1914 | /// Directly get an entire notecard at once. |
@@ -2351,7 +2386,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2351 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); | 2386 | CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); |
2352 | m_host.AddScriptLPS(1); | 2387 | m_host.AddScriptLPS(1); |
2353 | 2388 | ||
2354 | return NpcCreate(firstname, lastname, position, notecard, false, false); | 2389 | return NpcCreate(firstname, lastname, position, notecard, true, false); |
2355 | } | 2390 | } |
2356 | 2391 | ||
2357 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) | 2392 | public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) |
@@ -2362,24 +2397,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2362 | return NpcCreate( | 2397 | return NpcCreate( |
2363 | firstname, lastname, position, notecard, | 2398 | firstname, lastname, position, notecard, |
2364 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, | 2399 | (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0, |
2365 | (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | 2400 | false); |
2401 | // (options & ScriptBaseClass.OS_NPC_SENSE_AS_AGENT) != 0); | ||
2366 | } | 2402 | } |
2367 | 2403 | ||
2368 | private LSL_Key NpcCreate( | 2404 | private LSL_Key NpcCreate( |
2369 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) | 2405 | string firstname, string lastname, LSL_Vector position, string notecard, bool owned, bool senseAsAgent) |
2370 | { | 2406 | { |
2407 | if (!owned) | ||
2408 | OSSLError("Unowned NPCs are unsupported"); | ||
2409 | |||
2410 | string groupTitle = String.Empty; | ||
2411 | |||
2412 | if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) | ||
2413 | return new LSL_Key(UUID.Zero.ToString()); | ||
2414 | |||
2415 | if (firstname != String.Empty || lastname != String.Empty) | ||
2416 | { | ||
2417 | if (firstname != "Shown outfit:") | ||
2418 | groupTitle = "- NPC -"; | ||
2419 | } | ||
2420 | |||
2371 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2421 | INPCModule module = World.RequestModuleInterface<INPCModule>(); |
2372 | if (module != null) | 2422 | if (module != null) |
2373 | { | 2423 | { |
2374 | AvatarAppearance appearance = null; | 2424 | AvatarAppearance appearance = null; |
2375 | 2425 | ||
2376 | UUID id; | 2426 | // UUID id; |
2377 | if (UUID.TryParse(notecard, out id)) | 2427 | // if (UUID.TryParse(notecard, out id)) |
2378 | { | 2428 | // { |
2379 | ScenePresence clonePresence = World.GetScenePresence(id); | 2429 | // ScenePresence clonePresence = World.GetScenePresence(id); |
2380 | if (clonePresence != null) | 2430 | // if (clonePresence != null) |
2381 | appearance = clonePresence.Appearance; | 2431 | // appearance = clonePresence.Appearance; |
2382 | } | 2432 | // } |
2383 | 2433 | ||
2384 | if (appearance == null) | 2434 | if (appearance == null) |
2385 | { | 2435 | { |
@@ -2387,9 +2437,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2387 | 2437 | ||
2388 | if (appearanceSerialized != null) | 2438 | if (appearanceSerialized != null) |
2389 | { | 2439 | { |
2390 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); | 2440 | try |
2391 | appearance = new AvatarAppearance(); | 2441 | { |
2392 | appearance.Unpack(appearanceOsd); | 2442 | OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized); |
2443 | appearance = new AvatarAppearance(); | ||
2444 | appearance.Unpack(appearanceOsd); | ||
2445 | } | ||
2446 | catch | ||
2447 | { | ||
2448 | return UUID.Zero.ToString(); | ||
2449 | } | ||
2393 | } | 2450 | } |
2394 | else | 2451 | else |
2395 | { | 2452 | { |
@@ -2408,6 +2465,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2408 | World, | 2465 | World, |
2409 | appearance); | 2466 | appearance); |
2410 | 2467 | ||
2468 | ScenePresence sp; | ||
2469 | if (World.TryGetScenePresence(x, out sp)) | ||
2470 | { | ||
2471 | sp.Grouptitle = groupTitle; | ||
2472 | sp.SendAvatarDataToAllAgents(); | ||
2473 | } | ||
2411 | return new LSL_Key(x.ToString()); | 2474 | return new LSL_Key(x.ToString()); |
2412 | } | 2475 | } |
2413 | 2476 | ||
@@ -2705,16 +2768,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2705 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); | 2768 | CheckThreatLevel(ThreatLevel.High, "osNpcRemove"); |
2706 | m_host.AddScriptLPS(1); | 2769 | m_host.AddScriptLPS(1); |
2707 | 2770 | ||
2708 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | 2771 | ManualResetEvent ev = new ManualResetEvent(false); |
2709 | if (module != null) | ||
2710 | { | ||
2711 | UUID npcId = new UUID(npc.m_string); | ||
2712 | 2772 | ||
2713 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | 2773 | Util.FireAndForget(delegate(object x) { |
2714 | return; | 2774 | try |
2775 | { | ||
2776 | INPCModule module = World.RequestModuleInterface<INPCModule>(); | ||
2777 | if (module != null) | ||
2778 | { | ||
2779 | UUID npcId = new UUID(npc.m_string); | ||
2715 | 2780 | ||
2716 | module.DeleteNPC(npcId, World); | 2781 | ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); |
2717 | } | 2782 | if (l == null || m_host.OwnerID != l.LandData.OwnerID) |
2783 | { | ||
2784 | if (!module.CheckPermissions(npcId, m_host.OwnerID)) | ||
2785 | return; | ||
2786 | } | ||
2787 | |||
2788 | module.DeleteNPC(npcId, World); | ||
2789 | } | ||
2790 | } | ||
2791 | finally | ||
2792 | { | ||
2793 | ev.Set(); | ||
2794 | } | ||
2795 | }); | ||
2796 | ev.WaitOne(); | ||
2718 | } | 2797 | } |
2719 | 2798 | ||
2720 | public void osNpcPlayAnimation(LSL_Key npc, string animation) | 2799 | public void osNpcPlayAnimation(LSL_Key npc, string animation) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 88ab515..a47e452 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -93,7 +93,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
93 | private const int AGENT = 1; | 93 | private const int AGENT = 1; |
94 | private const int AGENT_BY_USERNAME = 0x10; | 94 | private const int AGENT_BY_USERNAME = 0x10; |
95 | private const int NPC = 0x20; | 95 | private const int NPC = 0x20; |
96 | private const int OS_NPC = 0x01000000; | ||
97 | private const int ACTIVE = 2; | 96 | private const int ACTIVE = 2; |
98 | private const int PASSIVE = 4; | 97 | private const int PASSIVE = 4; |
99 | private const int SCRIPTED = 8; | 98 | private const int SCRIPTED = 8; |
@@ -240,7 +239,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
240 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 239 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
241 | 240 | ||
242 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 241 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
243 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 242 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
244 | { | 243 | { |
245 | sensedEntities.AddRange(doAgentSensor(ts)); | 244 | sensedEntities.AddRange(doAgentSensor(ts)); |
246 | } | 245 | } |
@@ -339,7 +338,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
339 | float dy; | 338 | float dy; |
340 | float dz; | 339 | float dz; |
341 | 340 | ||
342 | Quaternion q = SensePoint.GetWorldRotation(); | 341 | // Quaternion q = SensePoint.RotationOffset; |
342 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
343 | if (SensePoint.ParentGroup.IsAttachment) | 343 | if (SensePoint.ParentGroup.IsAttachment) |
344 | { | 344 | { |
345 | // In attachments, rotate the sensor cone with the | 345 | // In attachments, rotate the sensor cone with the |
@@ -353,7 +353,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
353 | // Position of a sensor in a child prim attached to an avatar | 353 | // Position of a sensor in a child prim attached to an avatar |
354 | // will be still wrong. | 354 | // will be still wrong. |
355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 355 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
356 | q = avatar.GetWorldRotation() * q; | 356 | fromRegionPos = avatar.AbsolutePosition; |
357 | q = avatar.Rotation; | ||
357 | } | 358 | } |
358 | 359 | ||
359 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 360 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -397,7 +398,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
397 | objtype = 0; | 398 | objtype = 0; |
398 | 399 | ||
399 | part = ((SceneObjectGroup)ent).RootPart; | 400 | part = ((SceneObjectGroup)ent).RootPart; |
400 | if (part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | 401 | if (part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.Tree && |
402 | part.ParentGroup.RootPart.Shape.PCode != (byte)PCode.NewTree && | ||
403 | part.ParentGroup.AttachmentPoint != 0) // Attached so ignore | ||
401 | continue; | 404 | continue; |
402 | 405 | ||
403 | if (part.Inventory.ContainsScripts()) | 406 | if (part.Inventory.ContainsScripts()) |
@@ -480,7 +483,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
480 | // Position of a sensor in a child prim attached to an avatar | 483 | // Position of a sensor in a child prim attached to an avatar |
481 | // will be still wrong. | 484 | // will be still wrong. |
482 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 485 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
483 | q = avatar.GetWorldRotation() * q; | 486 | if (avatar == null) |
487 | return sensedEntities; | ||
488 | fromRegionPos = avatar.AbsolutePosition; | ||
489 | q = avatar.Rotation; | ||
484 | } | 490 | } |
485 | 491 | ||
486 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); | 492 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); |
@@ -496,7 +502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
496 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 502 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
497 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 503 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
498 | 504 | ||
499 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 505 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
500 | { | 506 | { |
501 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); | 507 | INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene); |
502 | if (npcData == null || !npcData.SenseAsAgent) | 508 | if (npcData == null || !npcData.SenseAsAgent) |
@@ -696,4 +702,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
696 | return retList; | 702 | return retList; |
697 | } | 703 | } |
698 | } | 704 | } |
699 | } \ No newline at end of file | 705 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index 0b14565..68aacd2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -123,25 +123,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
123 | if (Timers.Count == 0) | 123 | if (Timers.Count == 0) |
124 | return; | 124 | return; |
125 | 125 | ||
126 | Dictionary<string, TimerInfo>.ValueCollection tvals; | ||
126 | lock (TimerListLock) | 127 | lock (TimerListLock) |
127 | { | 128 | { |
128 | // Go through all timers | 129 | // Go through all timers |
129 | Dictionary<string, TimerInfo>.ValueCollection tvals = Timers.Values; | 130 | tvals = Timers.Values; |
130 | foreach (TimerInfo ts in tvals) | 131 | } |
132 | |||
133 | foreach (TimerInfo ts in tvals) | ||
134 | { | ||
135 | // Time has passed? | ||
136 | if (ts.next < DateTime.Now.Ticks) | ||
131 | { | 137 | { |
132 | // Time has passed? | 138 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
133 | if (ts.next < DateTime.Now.Ticks) | 139 | // Add it to queue |
134 | { | 140 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
135 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 141 | new EventParams("timer", new Object[0], |
136 | // Add it to queue | 142 | new DetectParams[0])); |
137 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 143 | // set next interval |
138 | new EventParams("timer", new Object[0], | 144 | |
139 | new DetectParams[0])); | 145 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
140 | // set next interval | 146 | ts.next = DateTime.Now.Ticks + ts.interval; |
141 | |||
142 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
143 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
144 | } | ||
145 | } | 147 | } |
146 | } | 148 | } |
147 | } | 149 | } |