diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
6 files changed, 1801 insertions, 1204 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index dc43e45..1e2e0c8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 82 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 83 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 84 | { |
84 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 85 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 86 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 87 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 88 | protected uint m_localID; |
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 100 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 101 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 102 | protected bool m_scriptConsoleChannelEnabled = false; |
103 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 104 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 105 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 106 | new Dictionary<UUID, UserInfoCacheEntry>(); |
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
109 | m_host = host; | 111 | m_host = host; |
110 | m_localID = localID; | 112 | m_localID = localID; |
111 | m_itemID = itemID; | 113 | m_itemID = itemID; |
114 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 115 | ||
113 | m_ScriptDelayFactor = | 116 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 117 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 164 | get { return m_ScriptEngine.World; } |
162 | } | 165 | } |
163 | 166 | ||
167 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 168 | public void state(string newState) |
165 | { | 169 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 170 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 174 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 175 | /// in the same prim. |
172 | /// </summary> | 176 | /// </summary> |
177 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 178 | public void llResetScript() |
174 | { | 179 | { |
175 | m_host.AddScriptLPS(1); | 180 | m_host.AddScriptLPS(1); |
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 231 | } |
227 | } | 232 | } |
228 | 233 | ||
234 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
235 | { | ||
236 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
237 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
238 | return ret; | ||
239 | |||
240 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
241 | |||
242 | switch (linkType) | ||
243 | { | ||
244 | case ScriptBaseClass.LINK_SET: | ||
245 | return avs; | ||
246 | |||
247 | case ScriptBaseClass.LINK_ROOT: | ||
248 | return ret; | ||
249 | |||
250 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
251 | return avs; | ||
252 | |||
253 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
254 | return avs; | ||
255 | |||
256 | case ScriptBaseClass.LINK_THIS: | ||
257 | return ret; | ||
258 | |||
259 | default: | ||
260 | if (linkType < 0) | ||
261 | return ret; | ||
262 | |||
263 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
264 | |||
265 | if (linkType <= partCount) | ||
266 | { | ||
267 | return ret; | ||
268 | } | ||
269 | else | ||
270 | { | ||
271 | linkType = linkType - partCount; | ||
272 | if (linkType > avs.Count) | ||
273 | { | ||
274 | return ret; | ||
275 | } | ||
276 | else | ||
277 | { | ||
278 | ret.Add(avs[linkType-1]); | ||
279 | return ret; | ||
280 | } | ||
281 | } | ||
282 | } | ||
283 | } | ||
284 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 285 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 286 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 287 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
288 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
289 | return ret; | ||
232 | ret.Add(m_host); | 290 | ret.Add(m_host); |
233 | 291 | ||
234 | switch (linkType) | 292 | switch (linkType) |
@@ -282,40 +340,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
282 | protected UUID InventorySelf() | 340 | protected UUID InventorySelf() |
283 | { | 341 | { |
284 | UUID invItemID = new UUID(); | 342 | UUID invItemID = new UUID(); |
285 | 343 | bool unlock = false; | |
286 | lock (m_host.TaskInventory) | 344 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
287 | { | 345 | { |
288 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 346 | m_host.TaskInventory.LockItemsForRead(true); |
347 | unlock = true; | ||
348 | } | ||
349 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
350 | { | ||
351 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
289 | { | 352 | { |
290 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 353 | invItemID = inv.Key; |
291 | { | 354 | break; |
292 | invItemID = inv.Key; | ||
293 | break; | ||
294 | } | ||
295 | } | 355 | } |
296 | } | 356 | } |
297 | 357 | if (unlock) | |
358 | { | ||
359 | m_host.TaskInventory.LockItemsForRead(false); | ||
360 | } | ||
298 | return invItemID; | 361 | return invItemID; |
299 | } | 362 | } |
300 | 363 | ||
301 | protected UUID InventoryKey(string name, int type) | 364 | protected UUID InventoryKey(string name, int type) |
302 | { | 365 | { |
303 | m_host.AddScriptLPS(1); | 366 | m_host.AddScriptLPS(1); |
304 | 367 | m_host.TaskInventory.LockItemsForRead(true); | |
305 | lock (m_host.TaskInventory) | 368 | |
369 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
306 | { | 370 | { |
307 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 371 | if (inv.Value.Name == name) |
308 | { | 372 | { |
309 | if (inv.Value.Name == name) | 373 | m_host.TaskInventory.LockItemsForRead(false); |
374 | |||
375 | if (inv.Value.Type != type) | ||
310 | { | 376 | { |
311 | if (inv.Value.Type != type) | 377 | return UUID.Zero; |
312 | return UUID.Zero; | ||
313 | |||
314 | return inv.Value.AssetID; | ||
315 | } | 378 | } |
379 | |||
380 | return inv.Value.AssetID; | ||
316 | } | 381 | } |
317 | } | 382 | } |
318 | 383 | ||
384 | m_host.TaskInventory.LockItemsForRead(false); | ||
319 | return UUID.Zero; | 385 | return UUID.Zero; |
320 | } | 386 | } |
321 | 387 | ||
@@ -323,17 +389,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
323 | { | 389 | { |
324 | m_host.AddScriptLPS(1); | 390 | m_host.AddScriptLPS(1); |
325 | 391 | ||
326 | lock (m_host.TaskInventory) | 392 | |
393 | m_host.TaskInventory.LockItemsForRead(true); | ||
394 | |||
395 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
327 | { | 396 | { |
328 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 397 | if (inv.Value.Name == name) |
329 | { | 398 | { |
330 | if (inv.Value.Name == name) | 399 | m_host.TaskInventory.LockItemsForRead(false); |
331 | { | 400 | return inv.Value.AssetID; |
332 | return inv.Value.AssetID; | ||
333 | } | ||
334 | } | 401 | } |
335 | } | 402 | } |
336 | 403 | ||
404 | m_host.TaskInventory.LockItemsForRead(false); | ||
405 | |||
406 | |||
337 | return UUID.Zero; | 407 | return UUID.Zero; |
338 | } | 408 | } |
339 | 409 | ||
@@ -475,26 +545,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
475 | 545 | ||
476 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 546 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
477 | 547 | ||
478 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 548 | // Utility function for llRot2Euler |
479 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | ||
480 | 549 | ||
481 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 550 | // normalize an angle between -PI and PI (-180 to +180 degrees) |
551 | protected double NormalizeAngle(double angle) | ||
552 | { | ||
553 | if (angle > -Math.PI && angle < Math.PI) | ||
554 | return angle; | ||
555 | |||
556 | int numPis = (int)(Math.PI / angle); | ||
557 | double remainder = angle - Math.PI * numPis; | ||
558 | if (numPis % 2 == 1) | ||
559 | return Math.PI - angle; | ||
560 | return remainder; | ||
561 | } | ||
562 | |||
563 | public LSL_Vector llRot2Euler(LSL_Rotation q1) | ||
482 | { | 564 | { |
483 | m_host.AddScriptLPS(1); | 565 | m_host.AddScriptLPS(1); |
484 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 566 | LSL_Vector eul = new LSL_Vector(); |
485 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 567 | |
486 | double m = (t.x + t.y + t.z + t.s); | 568 | double sqw = q1.s*q1.s; |
487 | if (m == 0) return new LSL_Vector(); | 569 | double sqx = q1.x*q1.x; |
488 | double n = 2 * (r.y * r.s + r.x * r.z); | 570 | double sqy = q1.z*q1.z; |
489 | double p = m * m - n * n; | 571 | double sqz = q1.y*q1.y; |
490 | if (p > 0) | 572 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
491 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 573 | double test = q1.x*q1.z + q1.y*q1.s; |
492 | Math.Atan2(n, Math.Sqrt(p)), | 574 | if (test > 0.4999*unit) { // singularity at north pole |
493 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 575 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
494 | else if (n > 0) | 576 | eul.y = Math.PI/2; |
495 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 577 | eul.x = 0; |
496 | else | 578 | return eul; |
497 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 579 | } |
580 | if (test < -0.4999*unit) { // singularity at south pole | ||
581 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
582 | eul.y = -Math.PI/2; | ||
583 | eul.x = 0; | ||
584 | return eul; | ||
585 | } | ||
586 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
587 | eul.y = Math.Asin(2*test/unit); | ||
588 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
589 | return eul; | ||
498 | } | 590 | } |
499 | 591 | ||
500 | /* From wiki: | 592 | /* From wiki: |
@@ -696,77 +788,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
696 | { | 788 | { |
697 | //A and B should both be normalized | 789 | //A and B should both be normalized |
698 | m_host.AddScriptLPS(1); | 790 | m_host.AddScriptLPS(1); |
699 | LSL_Rotation rotBetween; | 791 | /* This method is more accurate than the SL one, and thus causes problems |
700 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 792 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
701 | // continue calculation. | 793 | |
702 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 794 | double dotProduct = LSL_Vector.Dot(a, b); |
795 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
796 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
797 | double angle = Math.Acos(dotProduct / magProduct); | ||
798 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
799 | double s = Math.Sin(angle / 2); | ||
800 | |||
801 | double x = axis.x * s; | ||
802 | double y = axis.y * s; | ||
803 | double z = axis.z * s; | ||
804 | double w = Math.Cos(angle / 2); | ||
805 | |||
806 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
807 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
808 | |||
809 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
810 | */ | ||
811 | |||
812 | // This method mimics the 180 errors found in SL | ||
813 | // See www.euclideanspace.com... angleBetween | ||
814 | LSL_Vector vec_a = a; | ||
815 | LSL_Vector vec_b = b; | ||
816 | |||
817 | // Eliminate zero length | ||
818 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
819 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
820 | if (vec_a_mag < 0.00001 || | ||
821 | vec_b_mag < 0.00001) | ||
703 | { | 822 | { |
704 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 823 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
705 | } | 824 | } |
706 | else | 825 | |
826 | // Normalize | ||
827 | vec_a = llVecNorm(vec_a); | ||
828 | vec_b = llVecNorm(vec_b); | ||
829 | |||
830 | // Calculate axis and rotation angle | ||
831 | LSL_Vector axis = vec_a % vec_b; | ||
832 | LSL_Float cos_theta = vec_a * vec_b; | ||
833 | |||
834 | // Check if parallel | ||
835 | if (cos_theta > 0.99999) | ||
707 | { | 836 | { |
708 | a = LSL_Vector.Norm(a); | 837 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
709 | b = LSL_Vector.Norm(b); | 838 | } |
710 | double dotProduct = LSL_Vector.Dot(a, b); | 839 | |
711 | // There are two degenerate cases possible. These are for vectors 180 or | 840 | // Check if anti-parallel |
712 | // 0 degrees apart. These have to be detected and handled individually. | 841 | else if (cos_theta < -0.99999) |
713 | // | 842 | { |
714 | // Check for vectors 180 degrees apart. | 843 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
715 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 844 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
716 | if (dotProduct < -0.9999999f) | 845 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
717 | { | 846 | } |
718 | // First assume X axis is orthogonal to the vectors. | 847 | else // other rotation |
719 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 848 | { |
720 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 849 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
721 | // Check for near zero vector. A very small non-zero number here will create | 850 | axis = llVecNorm(axis); |
722 | // a rotation in an undesired direction. | 851 | double x, y, z, s, t; |
723 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 852 | s = Math.Cos(theta); |
724 | { | 853 | t = Math.Sin(theta); |
725 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 854 | x = axis.x * t; |
726 | } | 855 | y = axis.y * t; |
727 | // If the magnitude of the vector was near zero, then assume the X axis is not | 856 | z = axis.z * t; |
728 | // orthogonal and use the Z axis instead. | 857 | return new LSL_Rotation(x,y,z,s); |
729 | else | ||
730 | { | ||
731 | // Set 180 z rotation. | ||
732 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
733 | } | ||
734 | } | ||
735 | // Check for parallel vectors. | ||
736 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
737 | else if (dotProduct > 0.9999999f) | ||
738 | { | ||
739 | // Set zero rotation. | ||
740 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
741 | } | ||
742 | else | ||
743 | { | ||
744 | // All special checks have been performed so get the axis of rotation. | ||
745 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
746 | // Quarternion s value is the length of the unit vector + dot product. | ||
747 | double qs = 1.0 + dotProduct; | ||
748 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
749 | // Normalize the rotation. | ||
750 | double mag = LSL_Rotation.Mag(rotBetween); | ||
751 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
752 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
753 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
754 | // crossProduct vector should also not be zero. | ||
755 | rotBetween.x = rotBetween.x / mag; | ||
756 | rotBetween.y = rotBetween.y / mag; | ||
757 | rotBetween.z = rotBetween.z / mag; | ||
758 | rotBetween.s = rotBetween.s / mag; | ||
759 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
760 | // any longer since zero vectors are checked for at the top. | ||
761 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
762 | { | ||
763 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
764 | } | ||
765 | } | ||
766 | } | 858 | } |
767 | return rotBetween; | ||
768 | } | 859 | } |
769 | 860 | ||
770 | public void llWhisper(int channelID, string text) | 861 | public void llWhisper(int channelID, string text) |
771 | { | 862 | { |
772 | m_host.AddScriptLPS(1); | 863 | m_host.AddScriptLPS(1); |
@@ -1090,10 +1181,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1090 | return detectedParams.TouchUV; | 1181 | return detectedParams.TouchUV; |
1091 | } | 1182 | } |
1092 | 1183 | ||
1184 | [DebuggerNonUserCode] | ||
1093 | public virtual void llDie() | 1185 | public virtual void llDie() |
1094 | { | 1186 | { |
1095 | m_host.AddScriptLPS(1); | 1187 | m_host.AddScriptLPS(1); |
1096 | throw new SelfDeleteException(); | 1188 | if (!m_host.IsAttachment) throw new SelfDeleteException(); |
1097 | } | 1189 | } |
1098 | 1190 | ||
1099 | public LSL_Float llGround(LSL_Vector offset) | 1191 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1166,6 +1258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1166 | 1258 | ||
1167 | public void llSetStatus(int status, int value) | 1259 | public void llSetStatus(int status, int value) |
1168 | { | 1260 | { |
1261 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1262 | return; | ||
1169 | m_host.AddScriptLPS(1); | 1263 | m_host.AddScriptLPS(1); |
1170 | 1264 | ||
1171 | int statusrotationaxis = 0; | 1265 | int statusrotationaxis = 0; |
@@ -1395,6 +1489,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1395 | { | 1489 | { |
1396 | m_host.AddScriptLPS(1); | 1490 | m_host.AddScriptLPS(1); |
1397 | 1491 | ||
1492 | SetColor(m_host, color, face); | ||
1493 | } | ||
1494 | |||
1495 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1496 | { | ||
1497 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1498 | return; | ||
1499 | |||
1500 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1501 | Color4 texcolor; | ||
1502 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1503 | { | ||
1504 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1505 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1506 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1507 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1508 | tex.FaceTextures[face].RGBA = texcolor; | ||
1509 | part.UpdateTexture(tex); | ||
1510 | return; | ||
1511 | } | ||
1512 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1513 | { | ||
1514 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1515 | { | ||
1516 | if (tex.FaceTextures[i] != null) | ||
1517 | { | ||
1518 | texcolor = tex.FaceTextures[i].RGBA; | ||
1519 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1520 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1521 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1522 | tex.FaceTextures[i].RGBA = texcolor; | ||
1523 | } | ||
1524 | texcolor = tex.DefaultTexture.RGBA; | ||
1525 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1526 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1527 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1528 | tex.DefaultTexture.RGBA = texcolor; | ||
1529 | } | ||
1530 | part.UpdateTexture(tex); | ||
1531 | return; | ||
1532 | } | ||
1533 | |||
1398 | if (face == ScriptBaseClass.ALL_SIDES) | 1534 | if (face == ScriptBaseClass.ALL_SIDES) |
1399 | face = SceneObjectPart.ALL_SIDES; | 1535 | face = SceneObjectPart.ALL_SIDES; |
1400 | 1536 | ||
@@ -1403,6 +1539,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1403 | 1539 | ||
1404 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1540 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1405 | { | 1541 | { |
1542 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1543 | return; | ||
1544 | |||
1406 | Primitive.TextureEntry tex = part.Shape.Textures; | 1545 | Primitive.TextureEntry tex = part.Shape.Textures; |
1407 | MappingType textype; | 1546 | MappingType textype; |
1408 | textype = MappingType.Default; | 1547 | textype = MappingType.Default; |
@@ -1433,6 +1572,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1433 | 1572 | ||
1434 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1573 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1435 | { | 1574 | { |
1575 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1576 | return; | ||
1577 | |||
1436 | Primitive.TextureEntry tex = part.Shape.Textures; | 1578 | Primitive.TextureEntry tex = part.Shape.Textures; |
1437 | if (face >= 0 && face < GetNumberOfSides(part)) | 1579 | if (face >= 0 && face < GetNumberOfSides(part)) |
1438 | { | 1580 | { |
@@ -1458,6 +1600,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1458 | 1600 | ||
1459 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1601 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1460 | { | 1602 | { |
1603 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1604 | return; | ||
1461 | 1605 | ||
1462 | Shininess sval = new Shininess(); | 1606 | Shininess sval = new Shininess(); |
1463 | 1607 | ||
@@ -1508,6 +1652,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1508 | 1652 | ||
1509 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1653 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1510 | { | 1654 | { |
1655 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1656 | return; | ||
1657 | |||
1511 | Primitive.TextureEntry tex = part.Shape.Textures; | 1658 | Primitive.TextureEntry tex = part.Shape.Textures; |
1512 | if (face >= 0 && face < GetNumberOfSides(part)) | 1659 | if (face >= 0 && face < GetNumberOfSides(part)) |
1513 | { | 1660 | { |
@@ -1568,13 +1715,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1568 | m_host.AddScriptLPS(1); | 1715 | m_host.AddScriptLPS(1); |
1569 | 1716 | ||
1570 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1717 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1571 | 1718 | if (parts.Count > 0) | |
1572 | foreach (SceneObjectPart part in parts) | 1719 | { |
1573 | SetAlpha(part, alpha, face); | 1720 | try |
1721 | { | ||
1722 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1723 | foreach (SceneObjectPart part in parts) | ||
1724 | SetAlpha(part, alpha, face); | ||
1725 | } | ||
1726 | finally | ||
1727 | { | ||
1728 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1729 | } | ||
1730 | } | ||
1574 | } | 1731 | } |
1575 | 1732 | ||
1576 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1733 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1577 | { | 1734 | { |
1735 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1736 | return; | ||
1737 | |||
1578 | Primitive.TextureEntry tex = part.Shape.Textures; | 1738 | Primitive.TextureEntry tex = part.Shape.Textures; |
1579 | Color4 texcolor; | 1739 | Color4 texcolor; |
1580 | if (face >= 0 && face < GetNumberOfSides(part)) | 1740 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1620,7 +1780,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1620 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1780 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1621 | float wind, float tension, LSL_Vector Force) | 1781 | float wind, float tension, LSL_Vector Force) |
1622 | { | 1782 | { |
1623 | if (part == null) | 1783 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1624 | return; | 1784 | return; |
1625 | 1785 | ||
1626 | if (flexi) | 1786 | if (flexi) |
@@ -1655,7 +1815,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1655 | /// <param name="falloff"></param> | 1815 | /// <param name="falloff"></param> |
1656 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1816 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1657 | { | 1817 | { |
1658 | if (part == null) | 1818 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1659 | return; | 1819 | return; |
1660 | 1820 | ||
1661 | if (light) | 1821 | if (light) |
@@ -1732,15 +1892,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1732 | m_host.AddScriptLPS(1); | 1892 | m_host.AddScriptLPS(1); |
1733 | 1893 | ||
1734 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1894 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1735 | 1895 | if (parts.Count > 0) | |
1736 | foreach (SceneObjectPart part in parts) | 1896 | { |
1737 | SetTexture(part, texture, face); | 1897 | try |
1738 | 1898 | { | |
1899 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1900 | foreach (SceneObjectPart part in parts) | ||
1901 | SetTexture(part, texture, face); | ||
1902 | } | ||
1903 | finally | ||
1904 | { | ||
1905 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1906 | } | ||
1907 | } | ||
1739 | ScriptSleep(200); | 1908 | ScriptSleep(200); |
1740 | } | 1909 | } |
1741 | 1910 | ||
1742 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1911 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1743 | { | 1912 | { |
1913 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1914 | return; | ||
1915 | |||
1744 | UUID textureID=new UUID(); | 1916 | UUID textureID=new UUID(); |
1745 | 1917 | ||
1746 | if (!UUID.TryParse(texture, out textureID)) | 1918 | if (!UUID.TryParse(texture, out textureID)) |
@@ -1786,6 +1958,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1786 | 1958 | ||
1787 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1959 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1788 | { | 1960 | { |
1961 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1962 | return; | ||
1963 | |||
1789 | Primitive.TextureEntry tex = part.Shape.Textures; | 1964 | Primitive.TextureEntry tex = part.Shape.Textures; |
1790 | if (face >= 0 && face < GetNumberOfSides(part)) | 1965 | if (face >= 0 && face < GetNumberOfSides(part)) |
1791 | { | 1966 | { |
@@ -1822,6 +1997,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1822 | 1997 | ||
1823 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 1998 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1824 | { | 1999 | { |
2000 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2001 | return; | ||
2002 | |||
1825 | Primitive.TextureEntry tex = part.Shape.Textures; | 2003 | Primitive.TextureEntry tex = part.Shape.Textures; |
1826 | if (face >= 0 && face < GetNumberOfSides(part)) | 2004 | if (face >= 0 && face < GetNumberOfSides(part)) |
1827 | { | 2005 | { |
@@ -1858,6 +2036,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1858 | 2036 | ||
1859 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2037 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1860 | { | 2038 | { |
2039 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2040 | return; | ||
2041 | |||
1861 | Primitive.TextureEntry tex = part.Shape.Textures; | 2042 | Primitive.TextureEntry tex = part.Shape.Textures; |
1862 | if (face >= 0 && face < GetNumberOfSides(part)) | 2043 | if (face >= 0 && face < GetNumberOfSides(part)) |
1863 | { | 2044 | { |
@@ -1928,6 +2109,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1928 | 2109 | ||
1929 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2110 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1930 | { | 2111 | { |
2112 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2113 | return; | ||
2114 | |||
1931 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2115 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1932 | LSL_Vector currentPos = GetPartLocalPos(part); | 2116 | LSL_Vector currentPos = GetPartLocalPos(part); |
1933 | 2117 | ||
@@ -1944,7 +2128,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1944 | } | 2128 | } |
1945 | else | 2129 | else |
1946 | { | 2130 | { |
1947 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2131 | LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos); |
1948 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | 2132 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); |
1949 | SceneObjectGroup parent = part.ParentGroup; | 2133 | SceneObjectGroup parent = part.ParentGroup; |
1950 | parent.HasGroupChanged = true; | 2134 | parent.HasGroupChanged = true; |
@@ -2018,6 +2202,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2018 | 2202 | ||
2019 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2203 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2020 | { | 2204 | { |
2205 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2206 | return; | ||
2207 | |||
2021 | part.UpdateRotation(rot); | 2208 | part.UpdateRotation(rot); |
2022 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2209 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2023 | 2210 | ||
@@ -2637,12 +2824,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2637 | 2824 | ||
2638 | m_host.AddScriptLPS(1); | 2825 | m_host.AddScriptLPS(1); |
2639 | 2826 | ||
2827 | m_host.TaskInventory.LockItemsForRead(true); | ||
2640 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2828 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2641 | 2829 | m_host.TaskInventory.LockItemsForRead(false); | |
2642 | lock (m_host.TaskInventory) | ||
2643 | { | ||
2644 | item = m_host.TaskInventory[invItemID]; | ||
2645 | } | ||
2646 | 2830 | ||
2647 | if (item.PermsGranter == UUID.Zero) | 2831 | if (item.PermsGranter == UUID.Zero) |
2648 | return 0; | 2832 | return 0; |
@@ -2717,6 +2901,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2717 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2901 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2718 | return; | 2902 | return; |
2719 | 2903 | ||
2904 | //Clone is thread-safe | ||
2720 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2905 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2721 | 2906 | ||
2722 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2907 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2779,6 +2964,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2779 | 2964 | ||
2780 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2965 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2781 | { | 2966 | { |
2967 | /* | ||
2782 | m_host.AddScriptLPS(1); | 2968 | m_host.AddScriptLPS(1); |
2783 | // Determine where we are looking from | 2969 | // Determine where we are looking from |
2784 | LSL_Vector from = llGetPos(); | 2970 | LSL_Vector from = llGetPos(); |
@@ -2798,10 +2984,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2798 | // the angles of rotation in radians into rotation value | 2984 | // the angles of rotation in radians into rotation value |
2799 | 2985 | ||
2800 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 2986 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2801 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 2987 | |
2802 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 2988 | // This would only work if your physics system contains an APID controller: |
2989 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
2990 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
2991 | |||
2803 | // Orient the object to the angle calculated | 2992 | // Orient the object to the angle calculated |
2804 | //llSetRot(rot); | 2993 | llSetRot(rot); |
2994 | */ | ||
2995 | |||
2996 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
2997 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
2998 | // http://bugs.meta7.com/view.php?id=28 | ||
2999 | // - Tom | ||
3000 | |||
3001 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3002 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3003 | |||
3004 | } | ||
3005 | |||
3006 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3007 | { | ||
3008 | m_host.AddScriptLPS(1); | ||
3009 | // NotImplemented("llRotLookAt"); | ||
3010 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3011 | |||
2805 | } | 3012 | } |
2806 | 3013 | ||
2807 | public void llStopLookAt() | 3014 | public void llStopLookAt() |
@@ -2850,13 +3057,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2850 | { | 3057 | { |
2851 | TaskInventoryItem item; | 3058 | TaskInventoryItem item; |
2852 | 3059 | ||
2853 | lock (m_host.TaskInventory) | 3060 | m_host.TaskInventory.LockItemsForRead(true); |
3061 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2854 | { | 3062 | { |
2855 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3063 | m_host.TaskInventory.LockItemsForRead(false); |
2856 | return; | 3064 | return; |
2857 | else | 3065 | } |
2858 | item = m_host.TaskInventory[InventorySelf()]; | 3066 | else |
3067 | { | ||
3068 | item = m_host.TaskInventory[InventorySelf()]; | ||
2859 | } | 3069 | } |
3070 | m_host.TaskInventory.LockItemsForRead(false); | ||
2860 | 3071 | ||
2861 | if (item.PermsGranter != UUID.Zero) | 3072 | if (item.PermsGranter != UUID.Zero) |
2862 | { | 3073 | { |
@@ -2878,13 +3089,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2878 | { | 3089 | { |
2879 | TaskInventoryItem item; | 3090 | TaskInventoryItem item; |
2880 | 3091 | ||
3092 | m_host.TaskInventory.LockItemsForRead(true); | ||
2881 | lock (m_host.TaskInventory) | 3093 | lock (m_host.TaskInventory) |
2882 | { | 3094 | { |
3095 | |||
2883 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3096 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3097 | { | ||
3098 | m_host.TaskInventory.LockItemsForRead(false); | ||
2884 | return; | 3099 | return; |
3100 | } | ||
2885 | else | 3101 | else |
3102 | { | ||
2886 | item = m_host.TaskInventory[InventorySelf()]; | 3103 | item = m_host.TaskInventory[InventorySelf()]; |
3104 | } | ||
2887 | } | 3105 | } |
3106 | m_host.TaskInventory.LockItemsForRead(false); | ||
2888 | 3107 | ||
2889 | m_host.AddScriptLPS(1); | 3108 | m_host.AddScriptLPS(1); |
2890 | 3109 | ||
@@ -2916,19 +3135,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2916 | { | 3135 | { |
2917 | m_host.AddScriptLPS(1); | 3136 | m_host.AddScriptLPS(1); |
2918 | 3137 | ||
2919 | if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2920 | return; | ||
2921 | |||
2922 | TaskInventoryItem item; | 3138 | TaskInventoryItem item; |
2923 | 3139 | ||
2924 | lock (m_host.TaskInventory) | 3140 | m_host.TaskInventory.LockItemsForRead(true); |
3141 | |||
3142 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2925 | { | 3143 | { |
2926 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3144 | m_host.TaskInventory.LockItemsForRead(false); |
2927 | return; | 3145 | return; |
2928 | else | 3146 | } |
2929 | item = m_host.TaskInventory[InventorySelf()]; | 3147 | else |
3148 | { | ||
3149 | item = m_host.TaskInventory[InventorySelf()]; | ||
2930 | } | 3150 | } |
2931 | 3151 | ||
3152 | m_host.TaskInventory.LockItemsForRead(false); | ||
3153 | |||
2932 | if (item.PermsGranter != m_host.OwnerID) | 3154 | if (item.PermsGranter != m_host.OwnerID) |
2933 | return; | 3155 | return; |
2934 | 3156 | ||
@@ -2938,10 +3160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2938 | 3160 | ||
2939 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3161 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2940 | 3162 | ||
2941 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3163 | grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false); |
2942 | if (attachmentsModule != null) | ||
2943 | attachmentsModule.AttachObject(presence.ControllingClient, | ||
2944 | grp, (uint)attachment, false); | ||
2945 | } | 3164 | } |
2946 | } | 3165 | } |
2947 | 3166 | ||
@@ -2954,13 +3173,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2954 | 3173 | ||
2955 | TaskInventoryItem item; | 3174 | TaskInventoryItem item; |
2956 | 3175 | ||
2957 | lock (m_host.TaskInventory) | 3176 | m_host.TaskInventory.LockItemsForRead(true); |
3177 | |||
3178 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2958 | { | 3179 | { |
2959 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3180 | m_host.TaskInventory.LockItemsForRead(false); |
2960 | return; | 3181 | return; |
2961 | else | 3182 | } |
2962 | item = m_host.TaskInventory[InventorySelf()]; | 3183 | else |
3184 | { | ||
3185 | item = m_host.TaskInventory[InventorySelf()]; | ||
2963 | } | 3186 | } |
3187 | m_host.TaskInventory.LockItemsForRead(false); | ||
3188 | |||
2964 | 3189 | ||
2965 | if (item.PermsGranter != m_host.OwnerID) | 3190 | if (item.PermsGranter != m_host.OwnerID) |
2966 | return; | 3191 | return; |
@@ -2999,6 +3224,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2999 | 3224 | ||
3000 | public void llInstantMessage(string user, string message) | 3225 | public void llInstantMessage(string user, string message) |
3001 | { | 3226 | { |
3227 | UUID result; | ||
3228 | if (!UUID.TryParse(user, out result)) | ||
3229 | { | ||
3230 | if (!m_debuggerSafe) | ||
3231 | { | ||
3232 | throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user)); | ||
3233 | } | ||
3234 | return; | ||
3235 | } | ||
3236 | |||
3237 | |||
3002 | m_host.AddScriptLPS(1); | 3238 | m_host.AddScriptLPS(1); |
3003 | 3239 | ||
3004 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3240 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3013,14 +3249,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3013 | UUID friendTransactionID = UUID.Random(); | 3249 | UUID friendTransactionID = UUID.Random(); |
3014 | 3250 | ||
3015 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3251 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3016 | 3252 | ||
3017 | GridInstantMessage msg = new GridInstantMessage(); | 3253 | GridInstantMessage msg = new GridInstantMessage(); |
3018 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3254 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3019 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3255 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3020 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3256 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3021 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3257 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3022 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3258 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3023 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3259 | DateTime dt = DateTime.UtcNow; |
3260 | |||
3261 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3262 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3263 | |||
3264 | try | ||
3265 | { | ||
3266 | // Convert that to the PST timezone | ||
3267 | TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3268 | dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3269 | } | ||
3270 | catch | ||
3271 | { | ||
3272 | // No logging here, as it could be VERY spammy | ||
3273 | } | ||
3274 | |||
3275 | // And make it look local again to fool the unix time util | ||
3276 | dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3277 | |||
3278 | msg.timestamp = (uint)Util.ToUnixTime(dt); | ||
3279 | |||
3024 | //if (client != null) | 3280 | //if (client != null) |
3025 | //{ | 3281 | //{ |
3026 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3282 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3034,13 +3290,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3034 | msg.message = message.Substring(0, 1024); | 3290 | msg.message = message.Substring(0, 1024); |
3035 | else | 3291 | else |
3036 | msg.message = message; | 3292 | msg.message = message; |
3037 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3293 | msg.dialog = (byte)19; // MessageFromObject |
3038 | msg.fromGroup = false;// fromGroup; | 3294 | msg.fromGroup = false;// fromGroup; |
3039 | msg.offline = (byte)0; //offline; | 3295 | msg.offline = (byte)0; //offline; |
3040 | msg.ParentEstateID = 0; //ParentEstateID; | 3296 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3041 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | 3297 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3042 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3298 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3043 | msg.binaryBucket = new byte[0];// binaryBucket; | 3299 | msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString()); |
3044 | 3300 | ||
3045 | if (m_TransferModule != null) | 3301 | if (m_TransferModule != null) |
3046 | { | 3302 | { |
@@ -3060,7 +3316,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3060 | } | 3316 | } |
3061 | 3317 | ||
3062 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3318 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3063 | ScriptSleep(20000); | 3319 | ScriptSleep(15000); |
3064 | } | 3320 | } |
3065 | 3321 | ||
3066 | public void llGetNextEmail(string address, string subject) | 3322 | public void llGetNextEmail(string address, string subject) |
@@ -3162,13 +3418,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3162 | m_host.AddScriptLPS(1); | 3418 | m_host.AddScriptLPS(1); |
3163 | } | 3419 | } |
3164 | 3420 | ||
3165 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3166 | { | ||
3167 | m_host.AddScriptLPS(1); | ||
3168 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3169 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3170 | } | ||
3171 | |||
3172 | public LSL_Integer llStringLength(string str) | 3421 | public LSL_Integer llStringLength(string str) |
3173 | { | 3422 | { |
3174 | m_host.AddScriptLPS(1); | 3423 | m_host.AddScriptLPS(1); |
@@ -3192,14 +3441,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3192 | 3441 | ||
3193 | TaskInventoryItem item; | 3442 | TaskInventoryItem item; |
3194 | 3443 | ||
3195 | lock (m_host.TaskInventory) | 3444 | m_host.TaskInventory.LockItemsForRead(true); |
3445 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3196 | { | 3446 | { |
3197 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3447 | m_host.TaskInventory.LockItemsForRead(false); |
3198 | return; | 3448 | return; |
3199 | else | ||
3200 | item = m_host.TaskInventory[InventorySelf()]; | ||
3201 | } | 3449 | } |
3202 | 3450 | else | |
3451 | { | ||
3452 | item = m_host.TaskInventory[InventorySelf()]; | ||
3453 | } | ||
3454 | m_host.TaskInventory.LockItemsForRead(false); | ||
3203 | if (item.PermsGranter == UUID.Zero) | 3455 | if (item.PermsGranter == UUID.Zero) |
3204 | return; | 3456 | return; |
3205 | 3457 | ||
@@ -3229,13 +3481,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3229 | 3481 | ||
3230 | TaskInventoryItem item; | 3482 | TaskInventoryItem item; |
3231 | 3483 | ||
3232 | lock (m_host.TaskInventory) | 3484 | m_host.TaskInventory.LockItemsForRead(true); |
3485 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3233 | { | 3486 | { |
3234 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3487 | m_host.TaskInventory.LockItemsForRead(false); |
3235 | return; | 3488 | return; |
3236 | else | 3489 | } |
3237 | item = m_host.TaskInventory[InventorySelf()]; | 3490 | else |
3491 | { | ||
3492 | item = m_host.TaskInventory[InventorySelf()]; | ||
3238 | } | 3493 | } |
3494 | m_host.TaskInventory.LockItemsForRead(false); | ||
3495 | |||
3239 | 3496 | ||
3240 | if (item.PermsGranter == UUID.Zero) | 3497 | if (item.PermsGranter == UUID.Zero) |
3241 | return; | 3498 | return; |
@@ -3306,10 +3563,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3306 | 3563 | ||
3307 | TaskInventoryItem item; | 3564 | TaskInventoryItem item; |
3308 | 3565 | ||
3309 | lock (m_host.TaskInventory) | 3566 | |
3567 | m_host.TaskInventory.LockItemsForRead(true); | ||
3568 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3569 | { | ||
3570 | m_host.TaskInventory.LockItemsForRead(false); | ||
3571 | return; | ||
3572 | } | ||
3573 | else | ||
3310 | { | 3574 | { |
3311 | item = m_host.TaskInventory[invItemID]; | 3575 | item = m_host.TaskInventory[invItemID]; |
3312 | } | 3576 | } |
3577 | m_host.TaskInventory.LockItemsForRead(false); | ||
3313 | 3578 | ||
3314 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3579 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3315 | { | 3580 | { |
@@ -3341,11 +3606,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3341 | 3606 | ||
3342 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3607 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3343 | { | 3608 | { |
3344 | lock (m_host.TaskInventory) | 3609 | m_host.TaskInventory.LockItemsForWrite(true); |
3345 | { | 3610 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3346 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3611 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3347 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3612 | m_host.TaskInventory.LockItemsForWrite(false); |
3348 | } | ||
3349 | 3613 | ||
3350 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3614 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3351 | "run_time_permissions", new Object[] { | 3615 | "run_time_permissions", new Object[] { |
@@ -3365,11 +3629,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3365 | 3629 | ||
3366 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3630 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3367 | { | 3631 | { |
3368 | lock (m_host.TaskInventory) | 3632 | m_host.TaskInventory.LockItemsForWrite(true); |
3369 | { | 3633 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3370 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3634 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3371 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3635 | m_host.TaskInventory.LockItemsForWrite(false); |
3372 | } | ||
3373 | 3636 | ||
3374 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3637 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3375 | "run_time_permissions", new Object[] { | 3638 | "run_time_permissions", new Object[] { |
@@ -3390,11 +3653,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3390 | 3653 | ||
3391 | if (!m_waitingForScriptAnswer) | 3654 | if (!m_waitingForScriptAnswer) |
3392 | { | 3655 | { |
3393 | lock (m_host.TaskInventory) | 3656 | m_host.TaskInventory.LockItemsForWrite(true); |
3394 | { | 3657 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3395 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3658 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3396 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3659 | m_host.TaskInventory.LockItemsForWrite(false); |
3397 | } | ||
3398 | 3660 | ||
3399 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3661 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3400 | m_waitingForScriptAnswer=true; | 3662 | m_waitingForScriptAnswer=true; |
@@ -3429,10 +3691,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3429 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3691 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3430 | llReleaseControls(); | 3692 | llReleaseControls(); |
3431 | 3693 | ||
3432 | lock (m_host.TaskInventory) | 3694 | |
3433 | { | 3695 | m_host.TaskInventory.LockItemsForWrite(true); |
3434 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3696 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3435 | } | 3697 | m_host.TaskInventory.LockItemsForWrite(false); |
3698 | |||
3436 | 3699 | ||
3437 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3700 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3438 | "run_time_permissions", new Object[] { | 3701 | "run_time_permissions", new Object[] { |
@@ -3444,16 +3707,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3444 | { | 3707 | { |
3445 | m_host.AddScriptLPS(1); | 3708 | m_host.AddScriptLPS(1); |
3446 | 3709 | ||
3447 | lock (m_host.TaskInventory) | 3710 | m_host.TaskInventory.LockItemsForRead(true); |
3711 | |||
3712 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3448 | { | 3713 | { |
3449 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3714 | if (item.Type == 10 && item.ItemID == m_itemID) |
3450 | { | 3715 | { |
3451 | if (item.Type == 10 && item.ItemID == m_itemID) | 3716 | m_host.TaskInventory.LockItemsForRead(false); |
3452 | { | 3717 | return item.PermsGranter.ToString(); |
3453 | return item.PermsGranter.ToString(); | ||
3454 | } | ||
3455 | } | 3718 | } |
3456 | } | 3719 | } |
3720 | m_host.TaskInventory.LockItemsForRead(false); | ||
3457 | 3721 | ||
3458 | return UUID.Zero.ToString(); | 3722 | return UUID.Zero.ToString(); |
3459 | } | 3723 | } |
@@ -3462,19 +3726,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3462 | { | 3726 | { |
3463 | m_host.AddScriptLPS(1); | 3727 | m_host.AddScriptLPS(1); |
3464 | 3728 | ||
3465 | lock (m_host.TaskInventory) | 3729 | m_host.TaskInventory.LockItemsForRead(true); |
3730 | |||
3731 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3466 | { | 3732 | { |
3467 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3733 | if (item.Type == 10 && item.ItemID == m_itemID) |
3468 | { | 3734 | { |
3469 | if (item.Type == 10 && item.ItemID == m_itemID) | 3735 | int perms = item.PermsMask; |
3470 | { | 3736 | if (m_automaticLinkPermission) |
3471 | int perms = item.PermsMask; | 3737 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3472 | if (m_automaticLinkPermission) | 3738 | m_host.TaskInventory.LockItemsForRead(false); |
3473 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3739 | return perms; |
3474 | return perms; | ||
3475 | } | ||
3476 | } | 3740 | } |
3477 | } | 3741 | } |
3742 | m_host.TaskInventory.LockItemsForRead(false); | ||
3478 | 3743 | ||
3479 | return 0; | 3744 | return 0; |
3480 | } | 3745 | } |
@@ -3496,9 +3761,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3496 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3761 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3497 | { | 3762 | { |
3498 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3763 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3499 | 3764 | if (parts.Count > 0) | |
3500 | foreach (SceneObjectPart part in parts) | 3765 | { |
3501 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3766 | try |
3767 | { | ||
3768 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3769 | foreach (SceneObjectPart part in parts) | ||
3770 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3771 | } | ||
3772 | finally | ||
3773 | { | ||
3774 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3775 | } | ||
3776 | } | ||
3502 | } | 3777 | } |
3503 | 3778 | ||
3504 | public void llCreateLink(string target, int parent) | 3779 | public void llCreateLink(string target, int parent) |
@@ -3511,11 +3786,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3511 | return; | 3786 | return; |
3512 | 3787 | ||
3513 | TaskInventoryItem item; | 3788 | TaskInventoryItem item; |
3514 | lock (m_host.TaskInventory) | 3789 | m_host.TaskInventory.LockItemsForRead(true); |
3515 | { | 3790 | item = m_host.TaskInventory[invItemID]; |
3516 | item = m_host.TaskInventory[invItemID]; | 3791 | m_host.TaskInventory.LockItemsForRead(false); |
3517 | } | 3792 | |
3518 | |||
3519 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3793 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3520 | && !m_automaticLinkPermission) | 3794 | && !m_automaticLinkPermission) |
3521 | { | 3795 | { |
@@ -3568,16 +3842,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3568 | m_host.AddScriptLPS(1); | 3842 | m_host.AddScriptLPS(1); |
3569 | UUID invItemID = InventorySelf(); | 3843 | UUID invItemID = InventorySelf(); |
3570 | 3844 | ||
3571 | lock (m_host.TaskInventory) | 3845 | m_host.TaskInventory.LockItemsForRead(true); |
3572 | { | ||
3573 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3846 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3574 | && !m_automaticLinkPermission) | 3847 | && !m_automaticLinkPermission) |
3575 | { | 3848 | { |
3576 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3849 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3850 | m_host.TaskInventory.LockItemsForRead(false); | ||
3577 | return; | 3851 | return; |
3578 | } | 3852 | } |
3579 | } | 3853 | m_host.TaskInventory.LockItemsForRead(false); |
3580 | 3854 | ||
3581 | if (linknum < ScriptBaseClass.LINK_THIS) | 3855 | if (linknum < ScriptBaseClass.LINK_THIS) |
3582 | return; | 3856 | return; |
3583 | 3857 | ||
@@ -3616,10 +3890,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3616 | // Restructuring Multiple Prims. | 3890 | // Restructuring Multiple Prims. |
3617 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3891 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3618 | parts.Remove(parentPrim.RootPart); | 3892 | parts.Remove(parentPrim.RootPart); |
3619 | foreach (SceneObjectPart part in parts) | 3893 | if (parts.Count > 0) |
3620 | { | 3894 | { |
3621 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3895 | try |
3896 | { | ||
3897 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3898 | foreach (SceneObjectPart part in parts) | ||
3899 | { | ||
3900 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3901 | } | ||
3902 | } | ||
3903 | finally | ||
3904 | { | ||
3905 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3906 | } | ||
3622 | } | 3907 | } |
3908 | |||
3623 | parentPrim.HasGroupChanged = true; | 3909 | parentPrim.HasGroupChanged = true; |
3624 | parentPrim.ScheduleGroupForFullUpdate(); | 3910 | parentPrim.ScheduleGroupForFullUpdate(); |
3625 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3911 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3628,11 +3914,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3628 | { | 3914 | { |
3629 | SceneObjectPart newRoot = parts[0]; | 3915 | SceneObjectPart newRoot = parts[0]; |
3630 | parts.Remove(newRoot); | 3916 | parts.Remove(newRoot); |
3631 | foreach (SceneObjectPart part in parts) | 3917 | |
3918 | try | ||
3632 | { | 3919 | { |
3633 | part.UpdateFlag = 0; | 3920 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3634 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 3921 | foreach (SceneObjectPart part in parts) |
3922 | { | ||
3923 | part.UpdateFlag = 0; | ||
3924 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
3925 | } | ||
3635 | } | 3926 | } |
3927 | finally | ||
3928 | { | ||
3929 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3930 | } | ||
3931 | |||
3932 | |||
3636 | newRoot.ParentGroup.HasGroupChanged = true; | 3933 | newRoot.ParentGroup.HasGroupChanged = true; |
3637 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 3934 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3638 | } | 3935 | } |
@@ -3658,11 +3955,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3658 | 3955 | ||
3659 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | 3956 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); |
3660 | parts.Remove(parentPrim.RootPart); | 3957 | parts.Remove(parentPrim.RootPart); |
3661 | 3958 | if (parts.Count > 0) | |
3662 | foreach (SceneObjectPart part in parts) | ||
3663 | { | 3959 | { |
3664 | parentPrim.DelinkFromGroup(part.LocalId, true); | 3960 | try |
3665 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 3961 | { |
3962 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3963 | foreach (SceneObjectPart part in parts) | ||
3964 | { | ||
3965 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
3966 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
3967 | } | ||
3968 | } | ||
3969 | finally | ||
3970 | { | ||
3971 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3972 | } | ||
3666 | } | 3973 | } |
3667 | parentPrim.HasGroupChanged = true; | 3974 | parentPrim.HasGroupChanged = true; |
3668 | parentPrim.ScheduleGroupForFullUpdate(); | 3975 | parentPrim.ScheduleGroupForFullUpdate(); |
@@ -3678,6 +3985,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3678 | } | 3985 | } |
3679 | else | 3986 | else |
3680 | { | 3987 | { |
3988 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
3989 | { | ||
3990 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
3991 | |||
3992 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
3993 | if (avatars.Count > linknum) | ||
3994 | { | ||
3995 | return avatars[linknum].UUID.ToString(); | ||
3996 | } | ||
3997 | } | ||
3681 | return UUID.Zero.ToString(); | 3998 | return UUID.Zero.ToString(); |
3682 | } | 3999 | } |
3683 | } | 4000 | } |
@@ -3754,17 +4071,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3754 | m_host.AddScriptLPS(1); | 4071 | m_host.AddScriptLPS(1); |
3755 | int count = 0; | 4072 | int count = 0; |
3756 | 4073 | ||
3757 | lock (m_host.TaskInventory) | 4074 | m_host.TaskInventory.LockItemsForRead(true); |
4075 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3758 | { | 4076 | { |
3759 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4077 | if (inv.Value.Type == type || type == -1) |
3760 | { | 4078 | { |
3761 | if (inv.Value.Type == type || type == -1) | 4079 | count = count + 1; |
3762 | { | ||
3763 | count = count + 1; | ||
3764 | } | ||
3765 | } | 4080 | } |
3766 | } | 4081 | } |
3767 | 4082 | ||
4083 | m_host.TaskInventory.LockItemsForRead(false); | ||
3768 | return count; | 4084 | return count; |
3769 | } | 4085 | } |
3770 | 4086 | ||
@@ -3773,16 +4089,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3773 | m_host.AddScriptLPS(1); | 4089 | m_host.AddScriptLPS(1); |
3774 | ArrayList keys = new ArrayList(); | 4090 | ArrayList keys = new ArrayList(); |
3775 | 4091 | ||
3776 | lock (m_host.TaskInventory) | 4092 | m_host.TaskInventory.LockItemsForRead(true); |
4093 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3777 | { | 4094 | { |
3778 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4095 | if (inv.Value.Type == type || type == -1) |
3779 | { | 4096 | { |
3780 | if (inv.Value.Type == type || type == -1) | 4097 | keys.Add(inv.Value.Name); |
3781 | { | ||
3782 | keys.Add(inv.Value.Name); | ||
3783 | } | ||
3784 | } | 4098 | } |
3785 | } | 4099 | } |
4100 | m_host.TaskInventory.LockItemsForRead(false); | ||
3786 | 4101 | ||
3787 | if (keys.Count == 0) | 4102 | if (keys.Count == 0) |
3788 | { | 4103 | { |
@@ -3819,20 +4134,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3819 | } | 4134 | } |
3820 | 4135 | ||
3821 | // move the first object found with this inventory name | 4136 | // move the first object found with this inventory name |
3822 | lock (m_host.TaskInventory) | 4137 | m_host.TaskInventory.LockItemsForRead(true); |
4138 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3823 | { | 4139 | { |
3824 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4140 | if (inv.Value.Name == inventory) |
3825 | { | 4141 | { |
3826 | if (inv.Value.Name == inventory) | 4142 | found = true; |
3827 | { | 4143 | objId = inv.Key; |
3828 | found = true; | 4144 | assetType = inv.Value.Type; |
3829 | objId = inv.Key; | 4145 | objName = inv.Value.Name; |
3830 | assetType = inv.Value.Type; | 4146 | break; |
3831 | objName = inv.Value.Name; | ||
3832 | break; | ||
3833 | } | ||
3834 | } | 4147 | } |
3835 | } | 4148 | } |
4149 | m_host.TaskInventory.LockItemsForRead(false); | ||
3836 | 4150 | ||
3837 | if (!found) | 4151 | if (!found) |
3838 | { | 4152 | { |
@@ -3840,9 +4154,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3840 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4154 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
3841 | } | 4155 | } |
3842 | 4156 | ||
3843 | // check if destination is an avatar | 4157 | // check if destination is an object |
3844 | if (World.GetScenePresence(destId) != null) | 4158 | if (World.GetSceneObjectPart(destId) != null) |
4159 | { | ||
4160 | // destination is an object | ||
4161 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
4162 | } | ||
4163 | else | ||
3845 | { | 4164 | { |
4165 | ScenePresence presence = World.GetScenePresence(destId); | ||
4166 | |||
4167 | if (presence == null) | ||
4168 | { | ||
4169 | UserAccount account = | ||
4170 | World.UserAccountService.GetUserAccount( | ||
4171 | World.RegionInfo.ScopeID, | ||
4172 | destId); | ||
4173 | |||
4174 | if (account == null) | ||
4175 | { | ||
4176 | llSay(0, "Can't find destination "+destId.ToString()); | ||
4177 | return; | ||
4178 | } | ||
4179 | } | ||
4180 | |||
3846 | // destination is an avatar | 4181 | // destination is an avatar |
3847 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4182 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3848 | 4183 | ||
@@ -3866,31 +4201,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3866 | 4201 | ||
3867 | if (m_TransferModule != null) | 4202 | if (m_TransferModule != null) |
3868 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4203 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4204 | |||
4205 | //This delay should only occur when giving inventory to avatars. | ||
4206 | ScriptSleep(3000); | ||
3869 | } | 4207 | } |
3870 | else | ||
3871 | { | ||
3872 | // destination is an object | ||
3873 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3874 | } | ||
3875 | ScriptSleep(3000); | ||
3876 | } | 4208 | } |
3877 | 4209 | ||
4210 | [DebuggerNonUserCode] | ||
3878 | public void llRemoveInventory(string name) | 4211 | public void llRemoveInventory(string name) |
3879 | { | 4212 | { |
3880 | m_host.AddScriptLPS(1); | 4213 | m_host.AddScriptLPS(1); |
3881 | 4214 | ||
3882 | lock (m_host.TaskInventory) | 4215 | List<TaskInventoryItem> inv; |
4216 | try | ||
3883 | { | 4217 | { |
3884 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4218 | m_host.TaskInventory.LockItemsForRead(true); |
4219 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4220 | } | ||
4221 | finally | ||
4222 | { | ||
4223 | m_host.TaskInventory.LockItemsForRead(false); | ||
4224 | } | ||
4225 | foreach (TaskInventoryItem item in inv) | ||
4226 | { | ||
4227 | if (item.Name == name) | ||
3885 | { | 4228 | { |
3886 | if (item.Name == name) | 4229 | if (item.ItemID == m_itemID) |
3887 | { | 4230 | throw new ScriptDeleteException(); |
3888 | if (item.ItemID == m_itemID) | 4231 | else |
3889 | throw new ScriptDeleteException(); | 4232 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3890 | else | 4233 | return; |
3891 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3892 | return; | ||
3893 | } | ||
3894 | } | 4234 | } |
3895 | } | 4235 | } |
3896 | } | 4236 | } |
@@ -3948,6 +4288,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3948 | ce.time = Util.EnvironmentTickCount(); | 4288 | ce.time = Util.EnvironmentTickCount(); |
3949 | ce.account = account; | 4289 | ce.account = account; |
3950 | ce.pinfo = pinfo; | 4290 | ce.pinfo = pinfo; |
4291 | m_userInfoCache[uuid] = ce; | ||
3951 | } | 4292 | } |
3952 | else | 4293 | else |
3953 | { | 4294 | { |
@@ -4015,6 +4356,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4015 | { | 4356 | { |
4016 | m_host.AddScriptLPS(1); | 4357 | m_host.AddScriptLPS(1); |
4017 | 4358 | ||
4359 | //Clone is thread safe | ||
4018 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4360 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4019 | 4361 | ||
4020 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4362 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4068,6 +4410,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4068 | ScenePresence presence = World.GetScenePresence(agentId); | 4410 | ScenePresence presence = World.GetScenePresence(agentId); |
4069 | if (presence != null) | 4411 | if (presence != null) |
4070 | { | 4412 | { |
4413 | // agent must not be a god | ||
4414 | if (presence.GodLevel >= 200) return; | ||
4415 | |||
4071 | // agent must be over the owners land | 4416 | // agent must be over the owners land |
4072 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4417 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4073 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4418 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4127,17 +4472,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4127 | UUID soundId = UUID.Zero; | 4472 | UUID soundId = UUID.Zero; |
4128 | if (!UUID.TryParse(impact_sound, out soundId)) | 4473 | if (!UUID.TryParse(impact_sound, out soundId)) |
4129 | { | 4474 | { |
4130 | lock (m_host.TaskInventory) | 4475 | m_host.TaskInventory.LockItemsForRead(true); |
4476 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4131 | { | 4477 | { |
4132 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4478 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4133 | { | 4479 | { |
4134 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4480 | soundId = item.AssetID; |
4135 | { | 4481 | break; |
4136 | soundId = item.AssetID; | ||
4137 | break; | ||
4138 | } | ||
4139 | } | 4482 | } |
4140 | } | 4483 | } |
4484 | m_host.TaskInventory.LockItemsForRead(false); | ||
4141 | } | 4485 | } |
4142 | m_host.CollisionSound = soundId; | 4486 | m_host.CollisionSound = soundId; |
4143 | m_host.CollisionSoundVolume = (float)impact_volume; | 4487 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4183,6 +4527,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4183 | UUID partItemID; | 4527 | UUID partItemID; |
4184 | foreach (SceneObjectPart part in parts) | 4528 | foreach (SceneObjectPart part in parts) |
4185 | { | 4529 | { |
4530 | //Clone is thread safe | ||
4186 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4531 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4187 | 4532 | ||
4188 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4533 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4397,17 +4742,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4397 | 4742 | ||
4398 | m_host.AddScriptLPS(1); | 4743 | m_host.AddScriptLPS(1); |
4399 | 4744 | ||
4400 | lock (m_host.TaskInventory) | 4745 | m_host.TaskInventory.LockItemsForRead(true); |
4746 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4401 | { | 4747 | { |
4402 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4748 | if (item.Type == 10 && item.ItemID == m_itemID) |
4403 | { | 4749 | { |
4404 | if (item.Type == 10 && item.ItemID == m_itemID) | 4750 | result = item.Name!=null?item.Name:String.Empty; |
4405 | { | 4751 | break; |
4406 | result = item.Name != null ? item.Name : String.Empty; | ||
4407 | break; | ||
4408 | } | ||
4409 | } | 4752 | } |
4410 | } | 4753 | } |
4754 | m_host.TaskInventory.LockItemsForRead(false); | ||
4411 | 4755 | ||
4412 | return result; | 4756 | return result; |
4413 | } | 4757 | } |
@@ -4560,23 +4904,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4560 | { | 4904 | { |
4561 | m_host.AddScriptLPS(1); | 4905 | m_host.AddScriptLPS(1); |
4562 | 4906 | ||
4563 | lock (m_host.TaskInventory) | 4907 | m_host.TaskInventory.LockItemsForRead(true); |
4908 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4564 | { | 4909 | { |
4565 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4910 | if (inv.Value.Name == name) |
4566 | { | 4911 | { |
4567 | if (inv.Value.Name == name) | 4912 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4568 | { | 4913 | { |
4569 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 4914 | m_host.TaskInventory.LockItemsForRead(false); |
4570 | { | 4915 | return inv.Value.AssetID.ToString(); |
4571 | return inv.Value.AssetID.ToString(); | 4916 | } |
4572 | } | 4917 | else |
4573 | else | 4918 | { |
4574 | { | 4919 | m_host.TaskInventory.LockItemsForRead(false); |
4575 | return UUID.Zero.ToString(); | 4920 | return UUID.Zero.ToString(); |
4576 | } | ||
4577 | } | 4921 | } |
4578 | } | 4922 | } |
4579 | } | 4923 | } |
4924 | m_host.TaskInventory.LockItemsForRead(false); | ||
4580 | 4925 | ||
4581 | return UUID.Zero.ToString(); | 4926 | return UUID.Zero.ToString(); |
4582 | } | 4927 | } |
@@ -4729,14 +5074,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4729 | { | 5074 | { |
4730 | m_host.AddScriptLPS(1); | 5075 | m_host.AddScriptLPS(1); |
4731 | 5076 | ||
4732 | if (src == null) | 5077 | return src.Length; |
4733 | { | ||
4734 | return 0; | ||
4735 | } | ||
4736 | else | ||
4737 | { | ||
4738 | return src.Length; | ||
4739 | } | ||
4740 | } | 5078 | } |
4741 | 5079 | ||
4742 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5080 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4782,7 +5120,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4782 | else if (src.Data[index] is LSL_Float) | 5120 | else if (src.Data[index] is LSL_Float) |
4783 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5121 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4784 | else if (src.Data[index] is LSL_String) | 5122 | else if (src.Data[index] is LSL_String) |
4785 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5123 | { |
5124 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5125 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5126 | if (m != Match.Empty) | ||
5127 | { | ||
5128 | str = m.Value; | ||
5129 | double d = 0.0; | ||
5130 | if (!Double.TryParse(str, out d)) | ||
5131 | return 0.0; | ||
5132 | |||
5133 | return d; | ||
5134 | } | ||
5135 | return 0.0; | ||
5136 | } | ||
4786 | return Convert.ToDouble(src.Data[index]); | 5137 | return Convert.ToDouble(src.Data[index]); |
4787 | } | 5138 | } |
4788 | catch (FormatException) | 5139 | catch (FormatException) |
@@ -5467,7 +5818,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5467 | public void llSetSoundQueueing(int queue) | 5818 | public void llSetSoundQueueing(int queue) |
5468 | { | 5819 | { |
5469 | m_host.AddScriptLPS(1); | 5820 | m_host.AddScriptLPS(1); |
5470 | NotImplemented("llSetSoundQueueing"); | ||
5471 | } | 5821 | } |
5472 | 5822 | ||
5473 | public void llSetSoundRadius(double radius) | 5823 | public void llSetSoundRadius(double radius) |
@@ -5512,10 +5862,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5512 | m_host.AddScriptLPS(1); | 5862 | m_host.AddScriptLPS(1); |
5513 | 5863 | ||
5514 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 5864 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5515 | 5865 | if (parts.Count > 0) | |
5516 | foreach (var part in parts) | ||
5517 | { | 5866 | { |
5518 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 5867 | try |
5868 | { | ||
5869 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
5870 | foreach (var part in parts) | ||
5871 | { | ||
5872 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
5873 | } | ||
5874 | } | ||
5875 | finally | ||
5876 | { | ||
5877 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
5878 | } | ||
5519 | } | 5879 | } |
5520 | } | 5880 | } |
5521 | 5881 | ||
@@ -5571,74 +5931,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5571 | 5931 | ||
5572 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | 5932 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) |
5573 | { | 5933 | { |
5574 | m_host.AddScriptLPS(1); | 5934 | return ParseString2List(str, separators, in_spacers, false); |
5575 | LSL_List ret = new LSL_List(); | ||
5576 | LSL_List spacers = new LSL_List(); | ||
5577 | if (in_spacers.Length > 0 && separators.Length > 0) | ||
5578 | { | ||
5579 | for (int i = 0; i < in_spacers.Length; i++) | ||
5580 | { | ||
5581 | object s = in_spacers.Data[i]; | ||
5582 | for (int j = 0; j < separators.Length; j++) | ||
5583 | { | ||
5584 | if (separators.Data[j].ToString() == s.ToString()) | ||
5585 | { | ||
5586 | s = null; | ||
5587 | break; | ||
5588 | } | ||
5589 | } | ||
5590 | if (s != null) | ||
5591 | { | ||
5592 | spacers.Add(s); | ||
5593 | } | ||
5594 | } | ||
5595 | } | ||
5596 | object[] delimiters = new object[separators.Length + spacers.Length]; | ||
5597 | separators.Data.CopyTo(delimiters, 0); | ||
5598 | spacers.Data.CopyTo(delimiters, separators.Length); | ||
5599 | bool dfound = false; | ||
5600 | do | ||
5601 | { | ||
5602 | dfound = false; | ||
5603 | int cindex = -1; | ||
5604 | string cdeli = ""; | ||
5605 | for (int i = 0; i < delimiters.Length; i++) | ||
5606 | { | ||
5607 | int index = str.IndexOf(delimiters[i].ToString()); | ||
5608 | bool found = index != -1; | ||
5609 | if (found && String.Empty != delimiters[i].ToString()) | ||
5610 | { | ||
5611 | if ((cindex > index) || (cindex == -1)) | ||
5612 | { | ||
5613 | cindex = index; | ||
5614 | cdeli = delimiters[i].ToString(); | ||
5615 | } | ||
5616 | dfound = dfound || found; | ||
5617 | } | ||
5618 | } | ||
5619 | if (cindex != -1) | ||
5620 | { | ||
5621 | if (cindex > 0) | ||
5622 | { | ||
5623 | ret.Add(new LSL_String(str.Substring(0, cindex))); | ||
5624 | } | ||
5625 | // Cannot use spacers.Contains() because spacers may be either type String or LSLString | ||
5626 | for (int j = 0; j < spacers.Length; j++) | ||
5627 | { | ||
5628 | if (spacers.Data[j].ToString() == cdeli) | ||
5629 | { | ||
5630 | ret.Add(new LSL_String(cdeli)); | ||
5631 | break; | ||
5632 | } | ||
5633 | } | ||
5634 | str = str.Substring(cindex + cdeli.Length); | ||
5635 | } | ||
5636 | } while (dfound); | ||
5637 | if (str != "") | ||
5638 | { | ||
5639 | ret.Add(new LSL_String(str)); | ||
5640 | } | ||
5641 | return ret; | ||
5642 | } | 5935 | } |
5643 | 5936 | ||
5644 | public LSL_Integer llOverMyLand(string id) | 5937 | public LSL_Integer llOverMyLand(string id) |
@@ -5841,7 +6134,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5841 | return m_host.ParentGroup.RootPart.AttachmentPoint; | 6134 | return m_host.ParentGroup.RootPart.AttachmentPoint; |
5842 | } | 6135 | } |
5843 | 6136 | ||
5844 | public LSL_Integer llGetFreeMemory() | 6137 | public virtual LSL_Integer llGetFreeMemory() |
5845 | { | 6138 | { |
5846 | m_host.AddScriptLPS(1); | 6139 | m_host.AddScriptLPS(1); |
5847 | // Make scripts designed for LSO happy | 6140 | // Make scripts designed for LSO happy |
@@ -6152,14 +6445,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6152 | 6445 | ||
6153 | protected UUID GetTaskInventoryItem(string name) | 6446 | protected UUID GetTaskInventoryItem(string name) |
6154 | { | 6447 | { |
6155 | lock (m_host.TaskInventory) | 6448 | m_host.TaskInventory.LockItemsForRead(true); |
6449 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6156 | { | 6450 | { |
6157 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6451 | if (inv.Value.Name == name) |
6158 | { | 6452 | { |
6159 | if (inv.Value.Name == name) | 6453 | m_host.TaskInventory.LockItemsForRead(false); |
6160 | return inv.Key; | 6454 | return inv.Key; |
6161 | } | 6455 | } |
6162 | } | 6456 | } |
6457 | m_host.TaskInventory.LockItemsForRead(false); | ||
6163 | 6458 | ||
6164 | return UUID.Zero; | 6459 | return UUID.Zero; |
6165 | } | 6460 | } |
@@ -6487,22 +6782,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6487 | } | 6782 | } |
6488 | 6783 | ||
6489 | // copy the first script found with this inventory name | 6784 | // copy the first script found with this inventory name |
6490 | lock (m_host.TaskInventory) | 6785 | m_host.TaskInventory.LockItemsForRead(true); |
6786 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6491 | { | 6787 | { |
6492 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6788 | if (inv.Value.Name == name) |
6493 | { | 6789 | { |
6494 | if (inv.Value.Name == name) | 6790 | // make sure the object is a script |
6791 | if (10 == inv.Value.Type) | ||
6495 | { | 6792 | { |
6496 | // make sure the object is a script | 6793 | found = true; |
6497 | if (10 == inv.Value.Type) | 6794 | srcId = inv.Key; |
6498 | { | 6795 | break; |
6499 | found = true; | ||
6500 | srcId = inv.Key; | ||
6501 | break; | ||
6502 | } | ||
6503 | } | 6796 | } |
6504 | } | 6797 | } |
6505 | } | 6798 | } |
6799 | m_host.TaskInventory.LockItemsForRead(false); | ||
6506 | 6800 | ||
6507 | if (!found) | 6801 | if (!found) |
6508 | { | 6802 | { |
@@ -6586,6 +6880,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6586 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | 6880 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) |
6587 | { | 6881 | { |
6588 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 6882 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6883 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6884 | return shapeBlock; | ||
6589 | 6885 | ||
6590 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 6886 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6591 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 6887 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6661,6 +6957,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6661 | 6957 | ||
6662 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | 6958 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) |
6663 | { | 6959 | { |
6960 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
6961 | return; | ||
6962 | |||
6664 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 6963 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6665 | 6964 | ||
6666 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 6965 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6710,6 +7009,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6710 | 7009 | ||
6711 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | 7010 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) |
6712 | { | 7011 | { |
7012 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7013 | return; | ||
7014 | |||
6713 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7015 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6714 | 7016 | ||
6715 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7017 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6752,6 +7054,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6752 | 7054 | ||
6753 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | 7055 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) |
6754 | { | 7056 | { |
7057 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7058 | return; | ||
7059 | |||
6755 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7060 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6756 | 7061 | ||
6757 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | 7062 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); |
@@ -6878,6 +7183,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6878 | 7183 | ||
6879 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | 7184 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) |
6880 | { | 7185 | { |
7186 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7187 | return; | ||
7188 | |||
6881 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7189 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6882 | UUID sculptId; | 7190 | UUID sculptId; |
6883 | 7191 | ||
@@ -6893,13 +7201,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6893 | shapeBlock.PathScaleX = 100; | 7201 | shapeBlock.PathScaleX = 100; |
6894 | shapeBlock.PathScaleY = 150; | 7202 | shapeBlock.PathScaleY = 150; |
6895 | 7203 | ||
6896 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7204 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6897 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7205 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6898 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7206 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6899 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7207 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6900 | { | 7208 | { |
6901 | // default | 7209 | // default |
6902 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7210 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6903 | } | 7211 | } |
6904 | 7212 | ||
6905 | // retain pathcurve | 7213 | // retain pathcurve |
@@ -6916,23 +7224,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6916 | SetPrimParams(m_host, rules); | 7224 | SetPrimParams(m_host, rules); |
6917 | } | 7225 | } |
6918 | 7226 | ||
6919 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7227 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6920 | { | 7228 | { |
6921 | m_host.AddScriptLPS(1); | 7229 | m_host.AddScriptLPS(1); |
6922 | 7230 | ||
6923 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7231 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7232 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7233 | if (parts.Count>0) | ||
7234 | { | ||
7235 | try | ||
7236 | { | ||
7237 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7238 | foreach (SceneObjectPart part in parts) | ||
7239 | SetPrimParams(part, rules); | ||
7240 | } | ||
7241 | finally | ||
7242 | { | ||
7243 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7244 | } | ||
7245 | } | ||
7246 | if (avatars.Count > 0) | ||
7247 | { | ||
7248 | foreach (ScenePresence avatar in avatars) | ||
7249 | SetPrimParams(avatar, rules); | ||
7250 | } | ||
7251 | } | ||
6924 | 7252 | ||
6925 | foreach (SceneObjectPart part in parts) | 7253 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6926 | SetPrimParams(part, rules); | 7254 | { |
7255 | llSetLinkPrimitiveParamsFast(linknumber, rules); | ||
7256 | ScriptSleep(200); | ||
6927 | } | 7257 | } |
6928 | 7258 | ||
6929 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7259 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6930 | { | 7260 | { |
6931 | llSetLinkPrimitiveParams(linknumber, rules); | 7261 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7262 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
7263 | |||
7264 | int idx = 0; | ||
7265 | |||
7266 | while (idx < rules.Length) | ||
7267 | { | ||
7268 | int code = rules.GetLSLIntegerItem(idx++); | ||
7269 | |||
7270 | int remain = rules.Length - idx; | ||
7271 | |||
7272 | |||
7273 | |||
7274 | switch (code) | ||
7275 | { | ||
7276 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7277 | if (remain < 1) | ||
7278 | return; | ||
7279 | LSL_Vector v; | ||
7280 | v = rules.GetVector3Item(idx++); | ||
7281 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7282 | av.SendFullUpdateToAllClients(); | ||
7283 | |||
7284 | break; | ||
7285 | |||
7286 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7287 | if (remain < 1) | ||
7288 | return; | ||
7289 | LSL_Rotation r; | ||
7290 | r = rules.GetQuaternionItem(idx++); | ||
7291 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7292 | av.SendFullUpdateToAllClients(); | ||
7293 | break; | ||
7294 | } | ||
7295 | } | ||
7296 | |||
6932 | } | 7297 | } |
6933 | 7298 | ||
6934 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7299 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6935 | { | 7300 | { |
7301 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7302 | return; | ||
7303 | |||
6936 | int idx = 0; | 7304 | int idx = 0; |
6937 | 7305 | ||
6938 | while (idx < rules.Length) | 7306 | while (idx < rules.Length) |
@@ -7449,13 +7817,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7449 | public LSL_Integer llGetNumberOfPrims() | 7817 | public LSL_Integer llGetNumberOfPrims() |
7450 | { | 7818 | { |
7451 | m_host.AddScriptLPS(1); | 7819 | m_host.AddScriptLPS(1); |
7452 | int avatarCount = 0; | 7820 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7453 | World.ForEachScenePresence(delegate(ScenePresence presence) | 7821 | |
7454 | { | ||
7455 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7456 | avatarCount++; | ||
7457 | }); | ||
7458 | |||
7459 | return m_host.ParentGroup.PrimCount + avatarCount; | 7822 | return m_host.ParentGroup.PrimCount + avatarCount; |
7460 | } | 7823 | } |
7461 | 7824 | ||
@@ -7471,55 +7834,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7471 | m_host.AddScriptLPS(1); | 7834 | m_host.AddScriptLPS(1); |
7472 | UUID objID = UUID.Zero; | 7835 | UUID objID = UUID.Zero; |
7473 | LSL_List result = new LSL_List(); | 7836 | LSL_List result = new LSL_List(); |
7837 | |||
7838 | // If the ID is not valid, return null result | ||
7474 | if (!UUID.TryParse(obj, out objID)) | 7839 | if (!UUID.TryParse(obj, out objID)) |
7475 | { | 7840 | { |
7476 | result.Add(new LSL_Vector()); | 7841 | result.Add(new LSL_Vector()); |
7477 | result.Add(new LSL_Vector()); | 7842 | result.Add(new LSL_Vector()); |
7478 | return result; | 7843 | return result; |
7479 | } | 7844 | } |
7845 | |||
7846 | // Check if this is an attached prim. If so, replace | ||
7847 | // the UUID with the avatar UUID and report it's bounding box | ||
7848 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
7849 | if (part != null && part.ParentGroup.IsAttachment) | ||
7850 | objID = part.ParentGroup.RootPart.AttachedAvatar; | ||
7851 | |||
7852 | // Find out if this is an avatar ID. If so, return it's box | ||
7480 | ScenePresence presence = World.GetScenePresence(objID); | 7853 | ScenePresence presence = World.GetScenePresence(objID); |
7481 | if (presence != null) | 7854 | if (presence != null) |
7482 | { | 7855 | { |
7483 | if (presence.ParentID == 0) // not sat on an object | 7856 | // As per LSL Wiki, there is no difference between sitting |
7857 | // and standing avatar since server 1.36 | ||
7858 | LSL_Vector lower; | ||
7859 | LSL_Vector upper; | ||
7860 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
7861 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7484 | { | 7862 | { |
7485 | LSL_Vector lower; | 7863 | // This is for ground sitting avatars |
7486 | LSL_Vector upper; | 7864 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7487 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7865 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7488 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7866 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7489 | { | ||
7490 | // This is for ground sitting avatars | ||
7491 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7492 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7493 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7494 | } | ||
7495 | else | ||
7496 | { | ||
7497 | // This is for standing/flying avatars | ||
7498 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7499 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7500 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7501 | } | ||
7502 | result.Add(lower); | ||
7503 | result.Add(upper); | ||
7504 | return result; | ||
7505 | } | 7867 | } |
7506 | else | 7868 | else |
7507 | { | 7869 | { |
7508 | // sitting on an object so we need the bounding box of that | 7870 | // This is for standing/flying avatars |
7509 | // which should include the avatar so set the UUID to the | 7871 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7510 | // UUID of the object the avatar is sat on and allow it to fall through | 7872 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7511 | // to processing an object | 7873 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7512 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7513 | objID = p.UUID; | ||
7514 | } | 7874 | } |
7875 | |||
7876 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7877 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7878 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
7879 | |||
7880 | if (lower.x > upper.x) | ||
7881 | lower.x = upper.x; | ||
7882 | if (lower.y > upper.y) | ||
7883 | lower.y = upper.y; | ||
7884 | if (lower.z > upper.z) | ||
7885 | lower.z = upper.z; | ||
7886 | |||
7887 | result.Add(lower); | ||
7888 | result.Add(upper); | ||
7889 | return result; | ||
7515 | } | 7890 | } |
7516 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 7891 | |
7892 | part = World.GetSceneObjectPart(objID); | ||
7517 | // Currently only works for single prims without a sitting avatar | 7893 | // Currently only works for single prims without a sitting avatar |
7518 | if (part != null) | 7894 | if (part != null) |
7519 | { | 7895 | { |
7520 | Vector3 halfSize = part.Scale / 2.0f; | 7896 | float minX; |
7521 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 7897 | float maxX; |
7522 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 7898 | float minY; |
7899 | float maxY; | ||
7900 | float minZ; | ||
7901 | float maxZ; | ||
7902 | |||
7903 | // This BBox is in sim coordinates, with the offset being | ||
7904 | // a contained point. | ||
7905 | Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
7906 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
7907 | |||
7908 | minX -= offsets[0].X; | ||
7909 | maxX -= offsets[0].X; | ||
7910 | minY -= offsets[0].Y; | ||
7911 | maxY -= offsets[0].Y; | ||
7912 | minZ -= offsets[0].Z; | ||
7913 | maxZ -= offsets[0].Z; | ||
7914 | |||
7915 | LSL_Vector lower; | ||
7916 | LSL_Vector upper; | ||
7917 | |||
7918 | // Adjust to the documented error offsets (see LSL Wiki) | ||
7919 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
7920 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
7921 | |||
7922 | if (lower.x > upper.x) | ||
7923 | lower.x = upper.x; | ||
7924 | if (lower.y > upper.y) | ||
7925 | lower.y = upper.y; | ||
7926 | if (lower.z > upper.z) | ||
7927 | lower.z = upper.z; | ||
7928 | |||
7523 | result.Add(lower); | 7929 | result.Add(lower); |
7524 | result.Add(upper); | 7930 | result.Add(upper); |
7525 | return result; | 7931 | return result; |
@@ -7764,24 +8170,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7764 | break; | 8170 | break; |
7765 | 8171 | ||
7766 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8172 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7767 | // TODO-------------- | ||
7768 | if (remain < 1) | 8173 | if (remain < 1) |
7769 | return res; | 8174 | return res; |
8175 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7770 | 8176 | ||
7771 | face=(int)rules.GetLSLIntegerItem(idx++); | 8177 | tex = part.Shape.Textures; |
7772 | 8178 | int shiny; | |
7773 | res.Add(new LSL_Integer(0)); | 8179 | if (face == ScriptBaseClass.ALL_SIDES) |
7774 | res.Add(new LSL_Integer(0)); | 8180 | { |
8181 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8182 | { | ||
8183 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8184 | if (shinyness == Shininess.High) | ||
8185 | { | ||
8186 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8187 | } | ||
8188 | else if (shinyness == Shininess.Medium) | ||
8189 | { | ||
8190 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8191 | } | ||
8192 | else if (shinyness == Shininess.Low) | ||
8193 | { | ||
8194 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8195 | } | ||
8196 | else | ||
8197 | { | ||
8198 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8199 | } | ||
8200 | res.Add(new LSL_Integer(shiny)); | ||
8201 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8202 | } | ||
8203 | } | ||
8204 | else | ||
8205 | { | ||
8206 | Shininess shinyness = tex.GetFace((uint)face).Shiny; | ||
8207 | if (shinyness == Shininess.High) | ||
8208 | { | ||
8209 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; | ||
8210 | } | ||
8211 | else if (shinyness == Shininess.Medium) | ||
8212 | { | ||
8213 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8214 | } | ||
8215 | else if (shinyness == Shininess.Low) | ||
8216 | { | ||
8217 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8218 | } | ||
8219 | else | ||
8220 | { | ||
8221 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8222 | } | ||
8223 | res.Add(new LSL_Integer(shiny)); | ||
8224 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
8225 | } | ||
7775 | break; | 8226 | break; |
7776 | 8227 | ||
7777 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8228 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7778 | // TODO-------------- | ||
7779 | if (remain < 1) | 8229 | if (remain < 1) |
7780 | return res; | 8230 | return res; |
8231 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7781 | 8232 | ||
7782 | face=(int)rules.GetLSLIntegerItem(idx++); | 8233 | tex = part.Shape.Textures; |
7783 | 8234 | int fullbright; | |
7784 | res.Add(new LSL_Integer(0)); | 8235 | if (face == ScriptBaseClass.ALL_SIDES) |
8236 | { | ||
8237 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8238 | { | ||
8239 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8240 | { | ||
8241 | fullbright = ScriptBaseClass.TRUE; | ||
8242 | } | ||
8243 | else | ||
8244 | { | ||
8245 | fullbright = ScriptBaseClass.FALSE; | ||
8246 | } | ||
8247 | res.Add(new LSL_Integer(fullbright)); | ||
8248 | } | ||
8249 | } | ||
8250 | else | ||
8251 | { | ||
8252 | if (tex.GetFace((uint)face).Fullbright == true) | ||
8253 | { | ||
8254 | fullbright = ScriptBaseClass.TRUE; | ||
8255 | } | ||
8256 | else | ||
8257 | { | ||
8258 | fullbright = ScriptBaseClass.FALSE; | ||
8259 | } | ||
8260 | res.Add(new LSL_Integer(fullbright)); | ||
8261 | } | ||
7785 | break; | 8262 | break; |
7786 | 8263 | ||
7787 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | 8264 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
@@ -7802,14 +8279,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7802 | break; | 8279 | break; |
7803 | 8280 | ||
7804 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8281 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7805 | // TODO-------------- | ||
7806 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | 8282 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) |
7807 | if (remain < 1) | 8283 | if (remain < 1) |
7808 | return res; | 8284 | return res; |
8285 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7809 | 8286 | ||
7810 | face=(int)rules.GetLSLIntegerItem(idx++); | 8287 | tex = part.Shape.Textures; |
7811 | 8288 | if (face == ScriptBaseClass.ALL_SIDES) | |
7812 | res.Add(new LSL_Integer(0)); | 8289 | { |
8290 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8291 | { | ||
8292 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8293 | { | ||
8294 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8295 | } | ||
8296 | else | ||
8297 | { | ||
8298 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8299 | } | ||
8300 | } | ||
8301 | } | ||
8302 | else | ||
8303 | { | ||
8304 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) | ||
8305 | { | ||
8306 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8307 | } | ||
8308 | else | ||
8309 | { | ||
8310 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8311 | } | ||
8312 | } | ||
7813 | break; | 8313 | break; |
7814 | 8314 | ||
7815 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | 8315 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
@@ -7828,13 +8328,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7828 | break; | 8328 | break; |
7829 | 8329 | ||
7830 | case (int)ScriptBaseClass.PRIM_GLOW: | 8330 | case (int)ScriptBaseClass.PRIM_GLOW: |
7831 | // TODO-------------- | ||
7832 | if (remain < 1) | 8331 | if (remain < 1) |
7833 | return res; | 8332 | return res; |
8333 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
7834 | 8334 | ||
7835 | face=(int)rules.GetLSLIntegerItem(idx++); | 8335 | tex = part.Shape.Textures; |
7836 | 8336 | float primglow; | |
7837 | res.Add(new LSL_Float(0)); | 8337 | if (face == ScriptBaseClass.ALL_SIDES) |
8338 | { | ||
8339 | for (face = 0; face < GetNumberOfSides(part); face++) | ||
8340 | { | ||
8341 | primglow = tex.GetFace((uint)face).Glow; | ||
8342 | res.Add(new LSL_Float(primglow)); | ||
8343 | } | ||
8344 | } | ||
8345 | else | ||
8346 | { | ||
8347 | primglow = tex.GetFace((uint)face).Glow; | ||
8348 | res.Add(new LSL_Float(primglow)); | ||
8349 | } | ||
7838 | break; | 8350 | break; |
7839 | case (int)ScriptBaseClass.PRIM_TEXT: | 8351 | case (int)ScriptBaseClass.PRIM_TEXT: |
7840 | Color4 textColor = part.GetTextColor(); | 8352 | Color4 textColor = part.GetTextColor(); |
@@ -8375,8 +8887,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8375 | // The function returns an ordered list | 8887 | // The function returns an ordered list |
8376 | // representing the tokens found in the supplied | 8888 | // representing the tokens found in the supplied |
8377 | // sources string. If two successive tokenizers | 8889 | // sources string. If two successive tokenizers |
8378 | // are encountered, then a NULL entry is added | 8890 | // are encountered, then a null-string entry is |
8379 | // to the list. | 8891 | // added to the list. |
8380 | // | 8892 | // |
8381 | // It is a precondition that the source and | 8893 | // It is a precondition that the source and |
8382 | // toekizer lisst are non-null. If they are null, | 8894 | // toekizer lisst are non-null. If they are null, |
@@ -8384,7 +8896,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8384 | // while their lengths are being determined. | 8896 | // while their lengths are being determined. |
8385 | // | 8897 | // |
8386 | // A small amount of working memoryis required | 8898 | // A small amount of working memoryis required |
8387 | // of approximately 8*#tokenizers. | 8899 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8388 | // | 8900 | // |
8389 | // There are many ways in which this function | 8901 | // There are many ways in which this function |
8390 | // can be implemented, this implementation is | 8902 | // can be implemented, this implementation is |
@@ -8400,136 +8912,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8400 | // and eliminates redundant tokenizers as soon | 8912 | // and eliminates redundant tokenizers as soon |
8401 | // as is possible. | 8913 | // as is possible. |
8402 | // | 8914 | // |
8403 | // The implementation tries to avoid any copying | 8915 | // The implementation tries to minimize temporary |
8404 | // of arrays or other objects. | 8916 | // garbage generation. |
8405 | // </remarks> | 8917 | // </remarks> |
8406 | 8918 | ||
8407 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | 8919 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8408 | { | 8920 | { |
8409 | int beginning = 0; | 8921 | return ParseString2List(src, separators, spacers, true); |
8410 | int srclen = src.Length; | 8922 | } |
8411 | int seplen = separators.Length; | ||
8412 | object[] separray = separators.Data; | ||
8413 | int spclen = spacers.Length; | ||
8414 | object[] spcarray = spacers.Data; | ||
8415 | int mlen = seplen+spclen; | ||
8416 | |||
8417 | int[] offset = new int[mlen+1]; | ||
8418 | bool[] active = new bool[mlen]; | ||
8419 | 8923 | ||
8420 | int best; | 8924 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
8421 | int j; | 8925 | { |
8926 | int srclen = src.Length; | ||
8927 | int seplen = separators.Length; | ||
8928 | object[] separray = separators.Data; | ||
8929 | int spclen = spacers.Length; | ||
8930 | object[] spcarray = spacers.Data; | ||
8931 | int dellen = 0; | ||
8932 | string[] delarray = new string[seplen+spclen]; | ||
8422 | 8933 | ||
8423 | // Initial capacity reduces resize cost | 8934 | int outlen = 0; |
8935 | string[] outarray = new string[srclen*2+1]; | ||
8424 | 8936 | ||
8425 | LSL_List tokens = new LSL_List(); | 8937 | int i, j; |
8938 | string d; | ||
8426 | 8939 | ||
8427 | m_host.AddScriptLPS(1); | 8940 | m_host.AddScriptLPS(1); |
8428 | 8941 | ||
8429 | // All entries are initially valid | 8942 | /* |
8430 | 8943 | * Convert separator and spacer lists to C# strings. | |
8431 | for (int i = 0; i < mlen; i++) | 8944 | * Also filter out null strings so we don't hang. |
8432 | active[i] = true; | 8945 | */ |
8433 | 8946 | for (i = 0; i < seplen; i ++) { | |
8434 | offset[mlen] = srclen; | 8947 | d = separray[i].ToString(); |
8435 | 8948 | if (d.Length > 0) { | |
8436 | while (beginning < srclen) | 8949 | delarray[dellen++] = d; |
8437 | { | 8950 | } |
8438 | 8951 | } | |
8439 | best = mlen; // as bad as it gets | 8952 | seplen = dellen; |
8440 | |||
8441 | // Scan for separators | ||
8442 | 8953 | ||
8443 | for (j = 0; j < seplen; j++) | 8954 | for (i = 0; i < spclen; i ++) { |
8444 | { | 8955 | d = spcarray[i].ToString(); |
8445 | if (active[j]) | 8956 | if (d.Length > 0) { |
8446 | { | 8957 | delarray[dellen++] = d; |
8447 | // scan all of the markers | ||
8448 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | ||
8449 | { | ||
8450 | // not present at all | ||
8451 | active[j] = false; | ||
8452 | } | ||
8453 | else | ||
8454 | { | ||
8455 | // present and correct | ||
8456 | if (offset[j] < offset[best]) | ||
8457 | { | ||
8458 | // closest so far | ||
8459 | best = j; | ||
8460 | if (offset[best] == beginning) | ||
8461 | break; | ||
8462 | } | ||
8463 | } | ||
8464 | } | ||
8465 | } | 8958 | } |
8959 | } | ||
8466 | 8960 | ||
8467 | // Scan for spacers | 8961 | /* |
8962 | * Scan through source string from beginning to end. | ||
8963 | */ | ||
8964 | for (i = 0;;) { | ||
8468 | 8965 | ||
8469 | if (offset[best] != beginning) | 8966 | /* |
8470 | { | 8967 | * Find earliest delimeter in src starting at i (if any). |
8471 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 8968 | */ |
8472 | { | 8969 | int earliestDel = -1; |
8473 | if (active[j]) | 8970 | int earliestSrc = srclen; |
8474 | { | 8971 | string earliestStr = null; |
8475 | // scan all of the markers | 8972 | for (j = 0; j < dellen; j ++) { |
8476 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | 8973 | d = delarray[j]; |
8477 | { | 8974 | if (d != null) { |
8478 | // not present at all | 8975 | int index = src.IndexOf(d, i); |
8479 | active[j] = false; | 8976 | if (index < 0) { |
8480 | } | 8977 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8481 | else | 8978 | } else if (index < earliestSrc) { |
8482 | { | 8979 | earliestSrc = index; // where delimeter starts in source string |
8483 | // present and correct | 8980 | earliestDel = j; // where delimeter is in delarray[] |
8484 | if (offset[j] < offset[best]) | 8981 | earliestStr = d; // the delimeter string from delarray[] |
8485 | { | 8982 | if (index == i) break; // can't do any better than found at beg of string |
8486 | // closest so far | ||
8487 | best = j; | ||
8488 | } | ||
8489 | } | ||
8490 | } | 8983 | } |
8491 | } | 8984 | } |
8492 | } | 8985 | } |
8493 | 8986 | ||
8494 | // This is the normal exit from the scanning loop | 8987 | /* |
8495 | 8988 | * Output source string starting at i through start of earliest delimeter. | |
8496 | if (best == mlen) | 8989 | */ |
8497 | { | 8990 | if (keepNulls || (earliestSrc > i)) { |
8498 | // no markers were found on this pass | 8991 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8499 | // so we're pretty much done | ||
8500 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8501 | break; | ||
8502 | } | 8992 | } |
8503 | 8993 | ||
8504 | // Otherwise we just add the newly delimited token | 8994 | /* |
8505 | // and recalculate where the search should continue. | 8995 | * If no delimeter found at or after i, we're done scanning. |
8506 | 8996 | */ | |
8507 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 8997 | if (earliestDel < 0) break; |
8508 | 8998 | ||
8509 | if (best < seplen) | 8999 | /* |
8510 | { | 9000 | * If delimeter was a spacer, output the spacer. |
8511 | beginning = offset[best] + (separray[best].ToString()).Length; | 9001 | */ |
8512 | } | 9002 | if (earliestDel >= seplen) { |
8513 | else | 9003 | outarray[outlen++] = earliestStr; |
8514 | { | ||
8515 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8516 | tokens.Add(new LSL_String(spcarray[best - seplen].ToString())); | ||
8517 | } | 9004 | } |
8518 | } | ||
8519 | |||
8520 | // This an awkward an not very intuitive boundary case. If the | ||
8521 | // last substring is a tokenizer, then there is an implied trailing | ||
8522 | // null list entry. Hopefully the single comparison will not be too | ||
8523 | // arduous. Alternatively the 'break' could be replced with a return | ||
8524 | // but that's shabby programming. | ||
8525 | 9005 | ||
8526 | if (beginning == srclen) | 9006 | /* |
8527 | { | 9007 | * Look at rest of src string following delimeter. |
8528 | if (srclen != 0) | 9008 | */ |
8529 | tokens.Add(new LSL_String("")); | 9009 | i = earliestSrc + earliestStr.Length; |
8530 | } | 9010 | } |
8531 | 9011 | ||
8532 | return tokens; | 9012 | /* |
9013 | * Make up an exact-sized output array suitable for an LSL_List object. | ||
9014 | */ | ||
9015 | object[] outlist = new object[outlen]; | ||
9016 | for (i = 0; i < outlen; i ++) { | ||
9017 | outlist[i] = new LSL_String(outarray[i]); | ||
9018 | } | ||
9019 | return new LSL_List(outlist); | ||
8533 | } | 9020 | } |
8534 | 9021 | ||
8535 | public LSL_Integer llGetObjectPermMask(int mask) | 9022 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8606,28 +9093,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8606 | { | 9093 | { |
8607 | m_host.AddScriptLPS(1); | 9094 | m_host.AddScriptLPS(1); |
8608 | 9095 | ||
8609 | lock (m_host.TaskInventory) | 9096 | m_host.TaskInventory.LockItemsForRead(true); |
9097 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8610 | { | 9098 | { |
8611 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9099 | if (inv.Value.Name == item) |
8612 | { | 9100 | { |
8613 | if (inv.Value.Name == item) | 9101 | m_host.TaskInventory.LockItemsForRead(false); |
9102 | switch (mask) | ||
8614 | { | 9103 | { |
8615 | switch (mask) | 9104 | case 0: |
8616 | { | 9105 | return (int)inv.Value.BasePermissions; |
8617 | case 0: | 9106 | case 1: |
8618 | return (int)inv.Value.BasePermissions; | 9107 | return (int)inv.Value.CurrentPermissions; |
8619 | case 1: | 9108 | case 2: |
8620 | return (int)inv.Value.CurrentPermissions; | 9109 | return (int)inv.Value.GroupPermissions; |
8621 | case 2: | 9110 | case 3: |
8622 | return (int)inv.Value.GroupPermissions; | 9111 | return (int)inv.Value.EveryonePermissions; |
8623 | case 3: | 9112 | case 4: |
8624 | return (int)inv.Value.EveryonePermissions; | 9113 | return (int)inv.Value.NextPermissions; |
8625 | case 4: | ||
8626 | return (int)inv.Value.NextPermissions; | ||
8627 | } | ||
8628 | } | 9114 | } |
8629 | } | 9115 | } |
8630 | } | 9116 | } |
9117 | m_host.TaskInventory.LockItemsForRead(false); | ||
8631 | 9118 | ||
8632 | return -1; | 9119 | return -1; |
8633 | } | 9120 | } |
@@ -8674,16 +9161,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8674 | { | 9161 | { |
8675 | m_host.AddScriptLPS(1); | 9162 | m_host.AddScriptLPS(1); |
8676 | 9163 | ||
8677 | lock (m_host.TaskInventory) | 9164 | m_host.TaskInventory.LockItemsForRead(true); |
9165 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8678 | { | 9166 | { |
8679 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9167 | if (inv.Value.Name == item) |
8680 | { | 9168 | { |
8681 | if (inv.Value.Name == item) | 9169 | m_host.TaskInventory.LockItemsForRead(false); |
8682 | { | 9170 | return inv.Value.CreatorID.ToString(); |
8683 | return inv.Value.CreatorID.ToString(); | ||
8684 | } | ||
8685 | } | 9171 | } |
8686 | } | 9172 | } |
9173 | m_host.TaskInventory.LockItemsForRead(false); | ||
8687 | 9174 | ||
8688 | llSay(0, "No item name '" + item + "'"); | 9175 | llSay(0, "No item name '" + item + "'"); |
8689 | 9176 | ||
@@ -8734,8 +9221,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8734 | return UUID.Zero.ToString(); | 9221 | return UUID.Zero.ToString(); |
8735 | } | 9222 | } |
8736 | reply = new LSL_Vector( | 9223 | reply = new LSL_Vector( |
8737 | info.RegionLocX * Constants.RegionSize, | 9224 | info.RegionLocX, |
8738 | info.RegionLocY * Constants.RegionSize, | 9225 | info.RegionLocY, |
8739 | 0).ToString(); | 9226 | 0).ToString(); |
8740 | break; | 9227 | break; |
8741 | case 6: // DATA_SIM_STATUS | 9228 | case 6: // DATA_SIM_STATUS |
@@ -8948,17 +9435,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8948 | int width = 0; | 9435 | int width = 0; |
8949 | int height = 0; | 9436 | int height = 0; |
8950 | 9437 | ||
8951 | ParcelMediaCommandEnum? commandToSend = null; | 9438 | uint commandToSend = 0; |
8952 | float time = 0.0f; // default is from start | 9439 | float time = 0.0f; // default is from start |
8953 | 9440 | ||
8954 | ScenePresence presence = null; | 9441 | ScenePresence presence = null; |
8955 | 9442 | ||
8956 | for (int i = 0; i < commandList.Data.Length; i++) | 9443 | for (int i = 0; i < commandList.Data.Length; i++) |
8957 | { | 9444 | { |
8958 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9445 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
8959 | switch (command) | 9446 | switch (command) |
8960 | { | 9447 | { |
8961 | case ParcelMediaCommandEnum.Agent: | 9448 | case (uint)ParcelMediaCommandEnum.Agent: |
8962 | // we send only to one agent | 9449 | // we send only to one agent |
8963 | if ((i + 1) < commandList.Length) | 9450 | if ((i + 1) < commandList.Length) |
8964 | { | 9451 | { |
@@ -8975,25 +9462,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8975 | } | 9462 | } |
8976 | break; | 9463 | break; |
8977 | 9464 | ||
8978 | case ParcelMediaCommandEnum.Loop: | 9465 | case (uint)ParcelMediaCommandEnum.Loop: |
8979 | loop = 1; | 9466 | loop = 1; |
8980 | commandToSend = command; | 9467 | commandToSend = command; |
8981 | update = true; //need to send the media update packet to set looping | 9468 | update = true; //need to send the media update packet to set looping |
8982 | break; | 9469 | break; |
8983 | 9470 | ||
8984 | case ParcelMediaCommandEnum.Play: | 9471 | case (uint)ParcelMediaCommandEnum.Play: |
8985 | loop = 0; | 9472 | loop = 0; |
8986 | commandToSend = command; | 9473 | commandToSend = command; |
8987 | update = true; //need to send the media update packet to make sure it doesn't loop | 9474 | update = true; //need to send the media update packet to make sure it doesn't loop |
8988 | break; | 9475 | break; |
8989 | 9476 | ||
8990 | case ParcelMediaCommandEnum.Pause: | 9477 | case (uint)ParcelMediaCommandEnum.Pause: |
8991 | case ParcelMediaCommandEnum.Stop: | 9478 | case (uint)ParcelMediaCommandEnum.Stop: |
8992 | case ParcelMediaCommandEnum.Unload: | 9479 | case (uint)ParcelMediaCommandEnum.Unload: |
8993 | commandToSend = command; | 9480 | commandToSend = command; |
8994 | break; | 9481 | break; |
8995 | 9482 | ||
8996 | case ParcelMediaCommandEnum.Url: | 9483 | case (uint)ParcelMediaCommandEnum.Url: |
8997 | if ((i + 1) < commandList.Length) | 9484 | if ((i + 1) < commandList.Length) |
8998 | { | 9485 | { |
8999 | if (commandList.Data[i + 1] is LSL_String) | 9486 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9006,7 +9493,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9006 | } | 9493 | } |
9007 | break; | 9494 | break; |
9008 | 9495 | ||
9009 | case ParcelMediaCommandEnum.Texture: | 9496 | case (uint)ParcelMediaCommandEnum.Texture: |
9010 | if ((i + 1) < commandList.Length) | 9497 | if ((i + 1) < commandList.Length) |
9011 | { | 9498 | { |
9012 | if (commandList.Data[i + 1] is LSL_String) | 9499 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9019,7 +9506,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9019 | } | 9506 | } |
9020 | break; | 9507 | break; |
9021 | 9508 | ||
9022 | case ParcelMediaCommandEnum.Time: | 9509 | case (uint)ParcelMediaCommandEnum.Time: |
9023 | if ((i + 1) < commandList.Length) | 9510 | if ((i + 1) < commandList.Length) |
9024 | { | 9511 | { |
9025 | if (commandList.Data[i + 1] is LSL_Float) | 9512 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9031,7 +9518,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9031 | } | 9518 | } |
9032 | break; | 9519 | break; |
9033 | 9520 | ||
9034 | case ParcelMediaCommandEnum.AutoAlign: | 9521 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9035 | if ((i + 1) < commandList.Length) | 9522 | if ((i + 1) < commandList.Length) |
9036 | { | 9523 | { |
9037 | if (commandList.Data[i + 1] is LSL_Integer) | 9524 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9045,7 +9532,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9045 | } | 9532 | } |
9046 | break; | 9533 | break; |
9047 | 9534 | ||
9048 | case ParcelMediaCommandEnum.Type: | 9535 | case (uint)ParcelMediaCommandEnum.Type: |
9049 | if ((i + 1) < commandList.Length) | 9536 | if ((i + 1) < commandList.Length) |
9050 | { | 9537 | { |
9051 | if (commandList.Data[i + 1] is LSL_String) | 9538 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9058,7 +9545,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9058 | } | 9545 | } |
9059 | break; | 9546 | break; |
9060 | 9547 | ||
9061 | case ParcelMediaCommandEnum.Desc: | 9548 | case (uint)ParcelMediaCommandEnum.Desc: |
9062 | if ((i + 1) < commandList.Length) | 9549 | if ((i + 1) < commandList.Length) |
9063 | { | 9550 | { |
9064 | if (commandList.Data[i + 1] is LSL_String) | 9551 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9071,7 +9558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9071 | } | 9558 | } |
9072 | break; | 9559 | break; |
9073 | 9560 | ||
9074 | case ParcelMediaCommandEnum.Size: | 9561 | case (uint)ParcelMediaCommandEnum.Size: |
9075 | if ((i + 2) < commandList.Length) | 9562 | if ((i + 2) < commandList.Length) |
9076 | { | 9563 | { |
9077 | if (commandList.Data[i + 1] is LSL_Integer) | 9564 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9141,7 +9628,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9141 | } | 9628 | } |
9142 | } | 9629 | } |
9143 | 9630 | ||
9144 | if (commandToSend != null) | 9631 | if (commandToSend != 0) |
9145 | { | 9632 | { |
9146 | // the commandList contained a start/stop/... command, too | 9633 | // the commandList contained a start/stop/... command, too |
9147 | if (presence == null) | 9634 | if (presence == null) |
@@ -9178,7 +9665,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9178 | 9665 | ||
9179 | if (aList.Data[i] != null) | 9666 | if (aList.Data[i] != null) |
9180 | { | 9667 | { |
9181 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9668 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9182 | { | 9669 | { |
9183 | case ParcelMediaCommandEnum.Url: | 9670 | case ParcelMediaCommandEnum.Url: |
9184 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9671 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9221,16 +9708,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9221 | { | 9708 | { |
9222 | m_host.AddScriptLPS(1); | 9709 | m_host.AddScriptLPS(1); |
9223 | 9710 | ||
9224 | lock (m_host.TaskInventory) | 9711 | m_host.TaskInventory.LockItemsForRead(true); |
9712 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9225 | { | 9713 | { |
9226 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9714 | if (inv.Value.Name == name) |
9227 | { | 9715 | { |
9228 | if (inv.Value.Name == name) | 9716 | m_host.TaskInventory.LockItemsForRead(false); |
9229 | { | 9717 | return inv.Value.Type; |
9230 | return inv.Value.Type; | ||
9231 | } | ||
9232 | } | 9718 | } |
9233 | } | 9719 | } |
9720 | m_host.TaskInventory.LockItemsForRead(false); | ||
9234 | 9721 | ||
9235 | return -1; | 9722 | return -1; |
9236 | } | 9723 | } |
@@ -9241,15 +9728,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9241 | 9728 | ||
9242 | if (quick_pay_buttons.Data.Length < 4) | 9729 | if (quick_pay_buttons.Data.Length < 4) |
9243 | { | 9730 | { |
9244 | LSLError("List must have at least 4 elements"); | 9731 | int x; |
9245 | return; | 9732 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9733 | { | ||
9734 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9735 | } | ||
9246 | } | 9736 | } |
9247 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9737 | int[] nPrice = new int[5]; |
9248 | 9738 | nPrice[0]=price; | |
9249 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9739 | nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0]; |
9250 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9740 | nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1]; |
9251 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9741 | nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2]; |
9252 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9742 | nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3]; |
9743 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9253 | m_host.ParentGroup.HasGroupChanged = true; | 9744 | m_host.ParentGroup.HasGroupChanged = true; |
9254 | } | 9745 | } |
9255 | 9746 | ||
@@ -9261,17 +9752,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9261 | if (invItemID == UUID.Zero) | 9752 | if (invItemID == UUID.Zero) |
9262 | return new LSL_Vector(); | 9753 | return new LSL_Vector(); |
9263 | 9754 | ||
9264 | lock (m_host.TaskInventory) | 9755 | m_host.TaskInventory.LockItemsForRead(true); |
9756 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9265 | { | 9757 | { |
9266 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9758 | m_host.TaskInventory.LockItemsForRead(false); |
9267 | return new LSL_Vector(); | 9759 | return new LSL_Vector(); |
9760 | } | ||
9268 | 9761 | ||
9269 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9762 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9270 | { | 9763 | { |
9271 | ShoutError("No permissions to track the camera"); | 9764 | ShoutError("No permissions to track the camera"); |
9272 | return new LSL_Vector(); | 9765 | m_host.TaskInventory.LockItemsForRead(false); |
9273 | } | 9766 | return new LSL_Vector(); |
9274 | } | 9767 | } |
9768 | m_host.TaskInventory.LockItemsForRead(false); | ||
9275 | 9769 | ||
9276 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9770 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9277 | if (presence != null) | 9771 | if (presence != null) |
@@ -9289,17 +9783,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9289 | if (invItemID == UUID.Zero) | 9783 | if (invItemID == UUID.Zero) |
9290 | return new LSL_Rotation(); | 9784 | return new LSL_Rotation(); |
9291 | 9785 | ||
9292 | lock (m_host.TaskInventory) | 9786 | m_host.TaskInventory.LockItemsForRead(true); |
9787 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9293 | { | 9788 | { |
9294 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 9789 | m_host.TaskInventory.LockItemsForRead(false); |
9295 | return new LSL_Rotation(); | 9790 | return new LSL_Rotation(); |
9296 | 9791 | } | |
9297 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 9792 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9298 | { | 9793 | { |
9299 | ShoutError("No permissions to track the camera"); | 9794 | ShoutError("No permissions to track the camera"); |
9300 | return new LSL_Rotation(); | 9795 | m_host.TaskInventory.LockItemsForRead(false); |
9301 | } | 9796 | return new LSL_Rotation(); |
9302 | } | 9797 | } |
9798 | m_host.TaskInventory.LockItemsForRead(false); | ||
9303 | 9799 | ||
9304 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 9800 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9305 | if (presence != null) | 9801 | if (presence != null) |
@@ -9361,8 +9857,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9361 | { | 9857 | { |
9362 | m_host.AddScriptLPS(1); | 9858 | m_host.AddScriptLPS(1); |
9363 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 9859 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9364 | if (detectedParams == null) return; // only works on the first detected avatar | 9860 | if (detectedParams == null) |
9365 | 9861 | { | |
9862 | if (m_host.IsAttachment == true) | ||
9863 | { | ||
9864 | detectedParams = new DetectParams(); | ||
9865 | detectedParams.Key = m_host.OwnerID; | ||
9866 | } | ||
9867 | else | ||
9868 | { | ||
9869 | return; | ||
9870 | } | ||
9871 | } | ||
9872 | |||
9366 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 9873 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9367 | if (avatar != null) | 9874 | if (avatar != null) |
9368 | { | 9875 | { |
@@ -9370,6 +9877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9370 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 9877 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9371 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 9878 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9372 | } | 9879 | } |
9880 | |||
9373 | ScriptSleep(1000); | 9881 | ScriptSleep(1000); |
9374 | } | 9882 | } |
9375 | 9883 | ||
@@ -9449,14 +9957,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9449 | if (objectID == UUID.Zero) return; | 9957 | if (objectID == UUID.Zero) return; |
9450 | 9958 | ||
9451 | UUID agentID; | 9959 | UUID agentID; |
9452 | lock (m_host.TaskInventory) | 9960 | m_host.TaskInventory.LockItemsForRead(true); |
9453 | { | 9961 | // we need the permission first, to know which avatar we want to set the camera for |
9454 | // we need the permission first, to know which avatar we want to set the camera for | 9962 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9455 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9456 | 9963 | ||
9457 | if (agentID == UUID.Zero) return; | 9964 | if (agentID == UUID.Zero) |
9458 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 9965 | { |
9966 | m_host.TaskInventory.LockItemsForRead(false); | ||
9967 | return; | ||
9968 | } | ||
9969 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9970 | { | ||
9971 | m_host.TaskInventory.LockItemsForRead(false); | ||
9972 | return; | ||
9459 | } | 9973 | } |
9974 | m_host.TaskInventory.LockItemsForRead(false); | ||
9460 | 9975 | ||
9461 | ScenePresence presence = World.GetScenePresence(agentID); | 9976 | ScenePresence presence = World.GetScenePresence(agentID); |
9462 | 9977 | ||
@@ -9506,12 +10021,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9506 | 10021 | ||
9507 | // we need the permission first, to know which avatar we want to clear the camera for | 10022 | // we need the permission first, to know which avatar we want to clear the camera for |
9508 | UUID agentID; | 10023 | UUID agentID; |
9509 | lock (m_host.TaskInventory) | 10024 | m_host.TaskInventory.LockItemsForRead(true); |
10025 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10026 | if (agentID == UUID.Zero) | ||
10027 | { | ||
10028 | m_host.TaskInventory.LockItemsForRead(false); | ||
10029 | return; | ||
10030 | } | ||
10031 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
9510 | { | 10032 | { |
9511 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10033 | m_host.TaskInventory.LockItemsForRead(false); |
9512 | if (agentID == UUID.Zero) return; | 10034 | return; |
9513 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
9514 | } | 10035 | } |
10036 | m_host.TaskInventory.LockItemsForRead(false); | ||
9515 | 10037 | ||
9516 | ScenePresence presence = World.GetScenePresence(agentID); | 10038 | ScenePresence presence = World.GetScenePresence(agentID); |
9517 | 10039 | ||
@@ -9578,19 +10100,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9578 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10100 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9579 | { | 10101 | { |
9580 | m_host.AddScriptLPS(1); | 10102 | m_host.AddScriptLPS(1); |
9581 | string ret = String.Empty; | 10103 | |
9582 | string src1 = llBase64ToString(str1); | 10104 | if (str1 == String.Empty) |
9583 | string src2 = llBase64ToString(str2); | 10105 | return String.Empty; |
9584 | int c = 0; | 10106 | if (str2 == String.Empty) |
9585 | for (int i = 0; i < src1.Length; i++) | 10107 | return str1; |
10108 | |||
10109 | byte[] data1 = Convert.FromBase64String(str1); | ||
10110 | byte[] data2 = Convert.FromBase64String(str2); | ||
10111 | |||
10112 | byte[] d2 = new Byte[data1.Length]; | ||
10113 | int pos = 0; | ||
10114 | |||
10115 | if (data1.Length <= data2.Length) | ||
10116 | { | ||
10117 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10118 | } | ||
10119 | else | ||
9586 | { | 10120 | { |
9587 | ret += (char) (src1[i] ^ src2[c]); | 10121 | while (pos < data1.Length) |
10122 | { | ||
10123 | int len = data1.Length - pos; | ||
10124 | if (len > data2.Length) | ||
10125 | len = data2.Length; | ||
9588 | 10126 | ||
9589 | c++; | 10127 | Array.Copy(data2, 0, d2, pos, len); |
9590 | if (c >= src2.Length) | 10128 | pos += len; |
9591 | c = 0; | 10129 | } |
9592 | } | 10130 | } |
9593 | return llStringToBase64(ret); | 10131 | |
10132 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10133 | data1[pos] ^= d2[pos]; | ||
10134 | |||
10135 | return Convert.ToBase64String(data1); | ||
9594 | } | 10136 | } |
9595 | 10137 | ||
9596 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10138 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9968,15 +10510,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9968 | 10510 | ||
9969 | internal UUID ScriptByName(string name) | 10511 | internal UUID ScriptByName(string name) |
9970 | { | 10512 | { |
9971 | lock (m_host.TaskInventory) | 10513 | m_host.TaskInventory.LockItemsForRead(true); |
10514 | |||
10515 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
9972 | { | 10516 | { |
9973 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10517 | if (item.Type == 10 && item.Name == name) |
9974 | { | 10518 | { |
9975 | if (item.Type == 10 && item.Name == name) | 10519 | m_host.TaskInventory.LockItemsForRead(false); |
9976 | return item.ItemID; | 10520 | return item.ItemID; |
9977 | } | 10521 | } |
9978 | } | 10522 | } |
9979 | 10523 | ||
10524 | m_host.TaskInventory.LockItemsForRead(false); | ||
10525 | |||
9980 | return UUID.Zero; | 10526 | return UUID.Zero; |
9981 | } | 10527 | } |
9982 | 10528 | ||
@@ -10017,6 +10563,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10017 | { | 10563 | { |
10018 | m_host.AddScriptLPS(1); | 10564 | m_host.AddScriptLPS(1); |
10019 | 10565 | ||
10566 | //Clone is thread safe | ||
10020 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10567 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10021 | 10568 | ||
10022 | UUID assetID = UUID.Zero; | 10569 | UUID assetID = UUID.Zero; |
@@ -10079,6 +10626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10079 | { | 10626 | { |
10080 | m_host.AddScriptLPS(1); | 10627 | m_host.AddScriptLPS(1); |
10081 | 10628 | ||
10629 | //Clone is thread safe | ||
10082 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10630 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10083 | 10631 | ||
10084 | UUID assetID = UUID.Zero; | 10632 | UUID assetID = UUID.Zero; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs index 5ae6439..f0384f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs | |||
@@ -1,504 +1,507 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using OpenSim; | 35 | using OpenSim; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.CoreModules.World.LightShare; | 37 | using OpenSim.Region.CoreModules.World.LightShare; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
40 | using OpenSim.Region.ScriptEngine.Shared; | 40 | using OpenSim.Region.ScriptEngine.Shared; |
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | 41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
43 | using OpenSim.Region.ScriptEngine.Interfaces; | 43 | using OpenSim.Region.ScriptEngine.Interfaces; |
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | 44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
45 | 45 | ||
46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | 46 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | 47 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 48 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | 49 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | 50 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 51 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 52 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
53 | 53 | ||
54 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 54 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
55 | { | 55 | { |
56 | [Serializable] | 56 | [Serializable] |
57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi | 57 | public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi |
58 | { | 58 | { |
59 | internal IScriptEngine m_ScriptEngine; | 59 | internal IScriptEngine m_ScriptEngine; |
60 | internal SceneObjectPart m_host; | 60 | internal SceneObjectPart m_host; |
61 | internal uint m_localID; | 61 | internal uint m_localID; |
62 | internal UUID m_itemID; | 62 | internal UUID m_itemID; |
63 | internal bool m_LSFunctionsEnabled = false; | 63 | internal bool m_LSFunctionsEnabled = false; |
64 | internal IScriptModuleComms m_comms = null; | 64 | internal IScriptModuleComms m_comms = null; |
65 | 65 | ||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
67 | { | 67 | { |
68 | m_ScriptEngine = ScriptEngine; | 68 | m_ScriptEngine = ScriptEngine; |
69 | m_host = host; | 69 | m_host = host; |
70 | m_localID = localID; | 70 | m_localID = localID; |
71 | m_itemID = itemID; | 71 | m_itemID = itemID; |
72 | 72 | ||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) | 73 | if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) |
74 | m_LSFunctionsEnabled = true; | 74 | m_LSFunctionsEnabled = true; |
75 | 75 | ||
76 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); | 76 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) |
77 | if (m_comms == null) | 77 | m_LSFunctionsEnabled = true; |
78 | m_LSFunctionsEnabled = false; | 78 | |
79 | } | 79 | m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>(); |
80 | 80 | if (m_comms == null) | |
81 | public override Object InitializeLifetimeService() | 81 | m_LSFunctionsEnabled = false; |
82 | { | 82 | } |
83 | ILease lease = (ILease)base.InitializeLifetimeService(); | 83 | |
84 | 84 | public override Object InitializeLifetimeService() | |
85 | if (lease.CurrentState == LeaseState.Initial) | 85 | { |
86 | { | 86 | ILease lease = (ILease)base.InitializeLifetimeService(); |
87 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | 87 | |
88 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | 88 | if (lease.CurrentState == LeaseState.Initial) |
89 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | 89 | { |
90 | } | 90 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
91 | return lease; | 91 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
92 | } | 92 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
93 | 93 | } | |
94 | public Scene World | 94 | return lease; |
95 | { | 95 | } |
96 | get { return m_ScriptEngine.World; } | 96 | |
97 | } | 97 | public Scene World |
98 | 98 | { | |
99 | // | 99 | get { return m_ScriptEngine.World; } |
100 | //Dumps an error message on the debug console. | 100 | } |
101 | // | 101 | |
102 | 102 | // | |
103 | internal void LSShoutError(string message) | 103 | //Dumps an error message on the debug console. |
104 | { | 104 | // |
105 | if (message.Length > 1023) | 105 | |
106 | message = message.Substring(0, 1023); | 106 | internal void LSShoutError(string message) |
107 | 107 | { | |
108 | World.SimChat(Utils.StringToBytes(message), | 108 | if (message.Length > 1023) |
109 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); | 109 | message = message.Substring(0, 1023); |
110 | 110 | ||
111 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | 111 | World.SimChat(Utils.StringToBytes(message), |
112 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); | 112 | ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); |
113 | } | 113 | |
114 | 114 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | |
115 | /// <summary> | 115 | wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message); |
116 | /// Get the current Windlight scene | 116 | } |
117 | /// </summary> | 117 | |
118 | /// <returns>List of windlight parameters</returns> | 118 | /// <summary> |
119 | public LSL_List lsGetWindlightScene(LSL_List rules) | 119 | /// Get the current Windlight scene |
120 | { | 120 | /// </summary> |
121 | if (!m_LSFunctionsEnabled) | 121 | /// <returns>List of windlight parameters</returns> |
122 | { | 122 | public LSL_List lsGetWindlightScene(LSL_List rules) |
123 | LSShoutError("LightShare functions are not enabled."); | 123 | { |
124 | return new LSL_List(); | 124 | if (!m_LSFunctionsEnabled) |
125 | } | 125 | { |
126 | m_host.AddScriptLPS(1); | 126 | LSShoutError("LightShare functions are not enabled."); |
127 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; | 127 | return new LSL_List(); |
128 | 128 | } | |
129 | LSL_List values = new LSL_List(); | 129 | m_host.AddScriptLPS(1); |
130 | int idx = 0; | 130 | RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings; |
131 | while (idx < rules.Length) | 131 | |
132 | { | 132 | LSL_List values = new LSL_List(); |
133 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 133 | int idx = 0; |
134 | LSL_List toadd = new LSL_List(); | 134 | while (idx < rules.Length) |
135 | 135 | { | |
136 | switch (rule) | 136 | uint rule = (uint)rules.GetLSLIntegerItem(idx); |
137 | { | 137 | LSL_List toadd = new LSL_List(); |
138 | case (int)ScriptBaseClass.WL_AMBIENT: | 138 | |
139 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); | 139 | switch (rule) |
140 | break; | 140 | { |
141 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 141 | case (int)ScriptBaseClass.WL_AMBIENT: |
142 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); | 142 | toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W)); |
143 | break; | 143 | break; |
144 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 144 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
145 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); | 145 | toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f)); |
146 | break; | 146 | break; |
147 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 147 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
148 | toadd.Add(new LSL_Float(wl.blurMultiplier)); | 148 | toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W)); |
149 | break; | 149 | break; |
150 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 150 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
151 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); | 151 | toadd.Add(new LSL_Float(wl.blurMultiplier)); |
152 | break; | 152 | break; |
153 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 153 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
154 | toadd.Add(new LSL_Float(wl.cloudCoverage)); | 154 | toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W)); |
155 | break; | 155 | break; |
156 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 156 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
157 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); | 157 | toadd.Add(new LSL_Float(wl.cloudCoverage)); |
158 | break; | 158 | break; |
159 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 159 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
160 | toadd.Add(new LSL_Float(wl.cloudScale)); | 160 | toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z)); |
161 | break; | 161 | break; |
162 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 162 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
163 | toadd.Add(new LSL_Float(wl.cloudScrollX)); | 163 | toadd.Add(new LSL_Float(wl.cloudScale)); |
164 | break; | 164 | break; |
165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 165 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
166 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); | 166 | toadd.Add(new LSL_Float(wl.cloudScrollX)); |
167 | break; | 167 | break; |
168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 168 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
169 | toadd.Add(new LSL_Float(wl.cloudScrollY)); | 169 | toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0)); |
170 | break; | 170 | break; |
171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 171 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
172 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); | 172 | toadd.Add(new LSL_Float(wl.cloudScrollY)); |
173 | break; | 173 | break; |
174 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 174 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
175 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); | 175 | toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0)); |
176 | break; | 176 | break; |
177 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 177 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
178 | toadd.Add(new LSL_Float(wl.densityMultiplier)); | 178 | toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z)); |
179 | break; | 179 | break; |
180 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 180 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
181 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); | 181 | toadd.Add(new LSL_Float(wl.densityMultiplier)); |
182 | break; | 182 | break; |
183 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 183 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
184 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); | 184 | toadd.Add(new LSL_Float(wl.distanceMultiplier)); |
185 | break; | 185 | break; |
186 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 186 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
187 | toadd.Add(new LSL_Float(wl.eastAngle)); | 187 | toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0)); |
188 | break; | 188 | break; |
189 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 189 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
190 | toadd.Add(new LSL_Float(wl.fresnelOffset)); | 190 | toadd.Add(new LSL_Float(wl.eastAngle)); |
191 | break; | 191 | break; |
192 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 192 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
193 | toadd.Add(new LSL_Float(wl.fresnelScale)); | 193 | toadd.Add(new LSL_Float(wl.fresnelOffset)); |
194 | break; | 194 | break; |
195 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 195 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
196 | toadd.Add(new LSL_Float(wl.hazeDensity)); | 196 | toadd.Add(new LSL_Float(wl.fresnelScale)); |
197 | break; | 197 | break; |
198 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 198 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
199 | toadd.Add(new LSL_Float(wl.hazeHorizon)); | 199 | toadd.Add(new LSL_Float(wl.hazeDensity)); |
200 | break; | 200 | break; |
201 | case (int)ScriptBaseClass.WL_HORIZON: | 201 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
202 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); | 202 | toadd.Add(new LSL_Float(wl.hazeHorizon)); |
203 | break; | 203 | break; |
204 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 204 | case (int)ScriptBaseClass.WL_HORIZON: |
205 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); | 205 | toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W)); |
206 | break; | 206 | break; |
207 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 207 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
208 | toadd.Add(new LSL_Integer(wl.maxAltitude)); | 208 | toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f)); |
209 | break; | 209 | break; |
210 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 210 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
211 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); | 211 | toadd.Add(new LSL_Integer(wl.maxAltitude)); |
212 | break; | 212 | break; |
213 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 213 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
214 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); | 214 | toadd.Add(new LSL_Key(wl.normalMapTexture.ToString())); |
215 | break; | 215 | break; |
216 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 216 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
217 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); | 217 | toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z)); |
218 | break; | 218 | break; |
219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 219 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
220 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); | 220 | toadd.Add(new LSL_Float(wl.refractScaleAbove)); |
221 | break; | 221 | break; |
222 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 222 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
223 | toadd.Add(new LSL_Float(wl.sceneGamma)); | 223 | toadd.Add(new LSL_Float(wl.refractScaleBelow)); |
224 | break; | 224 | break; |
225 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 225 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
226 | toadd.Add(new LSL_Float(wl.starBrightness)); | 226 | toadd.Add(new LSL_Float(wl.sceneGamma)); |
227 | break; | 227 | break; |
228 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 228 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
229 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); | 229 | toadd.Add(new LSL_Float(wl.starBrightness)); |
230 | break; | 230 | break; |
231 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 231 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
232 | toadd.Add(new LSL_Float(wl.sunGlowSize)); | 232 | toadd.Add(new LSL_Float(wl.sunGlowFocus)); |
233 | break; | 233 | break; |
234 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 234 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
235 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); | 235 | toadd.Add(new LSL_Float(wl.sunGlowSize)); |
236 | break; | 236 | break; |
237 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 237 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
238 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); | 238 | toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W)); |
239 | break; | 239 | break; |
240 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 240 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
241 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); | 241 | toadd.Add(new LSL_Float(wl.underwaterFogModifier)); |
242 | break; | 242 | break; |
243 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 243 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
244 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | 244 | toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z)); |
245 | break; | 245 | break; |
246 | } | 246 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
247 | 247 | toadd.Add(new LSL_Float(wl.waterFogDensityExponent)); | |
248 | if (toadd.Length > 0) | 248 | break; |
249 | { | 249 | } |
250 | values.Add(rule); | 250 | |
251 | values.Add(toadd.Data[0]); | 251 | if (toadd.Length > 0) |
252 | } | 252 | { |
253 | idx++; | 253 | values.Add(new LSL_Integer(rule)); |
254 | } | 254 | values.Add(toadd.Data[0]); |
255 | 255 | } | |
256 | 256 | idx++; | |
257 | return values; | 257 | } |
258 | 258 | ||
259 | } | 259 | |
260 | 260 | return values; | |
261 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | 261 | |
262 | { | 262 | } |
263 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); | 263 | |
264 | 264 | private RegionLightShareData getWindlightProfileFromRules(LSL_List rules) | |
265 | LSL_List values = new LSL_List(); | 265 | { |
266 | int idx = 0; | 266 | RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); |
267 | while (idx < rules.Length) | 267 | |
268 | { | 268 | LSL_List values = new LSL_List(); |
269 | uint rule = (uint)rules.GetLSLIntegerItem(idx); | 269 | int idx = 0; |
270 | LSL_Types.Quaternion iQ; | 270 | while (idx < rules.Length) |
271 | LSL_Types.Vector3 iV; | 271 | { |
272 | switch (rule) | 272 | uint rule = (uint)rules.GetLSLIntegerItem(idx); |
273 | { | 273 | LSL_Types.Quaternion iQ; |
274 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: | 274 | LSL_Types.Vector3 iV; |
275 | idx++; | 275 | switch (rule) |
276 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); | 276 | { |
277 | break; | 277 | case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: |
278 | case (int)ScriptBaseClass.WL_AMBIENT: | 278 | idx++; |
279 | idx++; | 279 | wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); |
280 | iQ = rules.GetQuaternionItem(idx); | 280 | break; |
281 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 281 | case (int)ScriptBaseClass.WL_AMBIENT: |
282 | break; | 282 | idx++; |
283 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: | 283 | iQ = rules.GetQuaternionItem(idx); |
284 | idx++; | 284 | wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
285 | iV = rules.GetVector3Item(idx); | 285 | break; |
286 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 286 | case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION: |
287 | break; | 287 | idx++; |
288 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: | 288 | iV = rules.GetVector3Item(idx); |
289 | idx++; | 289 | wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
290 | iQ = rules.GetQuaternionItem(idx); | 290 | break; |
291 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 291 | case (int)ScriptBaseClass.WL_BLUE_DENSITY: |
292 | break; | 292 | idx++; |
293 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: | 293 | iQ = rules.GetQuaternionItem(idx); |
294 | idx++; | 294 | wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
295 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); | 295 | break; |
296 | break; | 296 | case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER: |
297 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: | 297 | idx++; |
298 | idx++; | 298 | wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx); |
299 | iQ = rules.GetQuaternionItem(idx); | 299 | break; |
300 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 300 | case (int)ScriptBaseClass.WL_CLOUD_COLOR: |
301 | break; | 301 | idx++; |
302 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: | 302 | iQ = rules.GetQuaternionItem(idx); |
303 | idx++; | 303 | wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
304 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); | 304 | break; |
305 | break; | 305 | case (int)ScriptBaseClass.WL_CLOUD_COVERAGE: |
306 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: | 306 | idx++; |
307 | idx++; | 307 | wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx); |
308 | iV = rules.GetVector3Item(idx); | 308 | break; |
309 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 309 | case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY: |
310 | break; | 310 | idx++; |
311 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: | 311 | iV = rules.GetVector3Item(idx); |
312 | idx++; | 312 | wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
313 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); | 313 | break; |
314 | break; | 314 | case (int)ScriptBaseClass.WL_CLOUD_SCALE: |
315 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: | 315 | idx++; |
316 | idx++; | 316 | wl.cloudScale = (float)rules.GetLSLFloatItem(idx); |
317 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); | 317 | break; |
318 | break; | 318 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X: |
319 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: | 319 | idx++; |
320 | idx++; | 320 | wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx); |
321 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 321 | break; |
322 | break; | 322 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK: |
323 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: | 323 | idx++; |
324 | idx++; | 324 | wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
325 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); | 325 | break; |
326 | break; | 326 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y: |
327 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: | 327 | idx++; |
328 | idx++; | 328 | wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx); |
329 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 329 | break; |
330 | break; | 330 | case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK: |
331 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: | 331 | idx++; |
332 | idx++; | 332 | wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
333 | iV = rules.GetVector3Item(idx); | 333 | break; |
334 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 334 | case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY: |
335 | break; | 335 | idx++; |
336 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: | 336 | iV = rules.GetVector3Item(idx); |
337 | idx++; | 337 | wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
338 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); | 338 | break; |
339 | break; | 339 | case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER: |
340 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: | 340 | idx++; |
341 | idx++; | 341 | wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx); |
342 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); | 342 | break; |
343 | break; | 343 | case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER: |
344 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: | 344 | idx++; |
345 | idx++; | 345 | wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx); |
346 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; | 346 | break; |
347 | break; | 347 | case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS: |
348 | case (int)ScriptBaseClass.WL_EAST_ANGLE: | 348 | idx++; |
349 | idx++; | 349 | wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false; |
350 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); | 350 | break; |
351 | break; | 351 | case (int)ScriptBaseClass.WL_EAST_ANGLE: |
352 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: | 352 | idx++; |
353 | idx++; | 353 | wl.eastAngle = (float)rules.GetLSLFloatItem(idx); |
354 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); | 354 | break; |
355 | break; | 355 | case (int)ScriptBaseClass.WL_FRESNEL_OFFSET: |
356 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: | 356 | idx++; |
357 | idx++; | 357 | wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx); |
358 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); | 358 | break; |
359 | break; | 359 | case (int)ScriptBaseClass.WL_FRESNEL_SCALE: |
360 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: | 360 | idx++; |
361 | idx++; | 361 | wl.fresnelScale = (float)rules.GetLSLFloatItem(idx); |
362 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); | 362 | break; |
363 | break; | 363 | case (int)ScriptBaseClass.WL_HAZE_DENSITY: |
364 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: | 364 | idx++; |
365 | idx++; | 365 | wl.hazeDensity = (float)rules.GetLSLFloatItem(idx); |
366 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); | 366 | break; |
367 | break; | 367 | case (int)ScriptBaseClass.WL_HAZE_HORIZON: |
368 | case (int)ScriptBaseClass.WL_HORIZON: | 368 | idx++; |
369 | idx++; | 369 | wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx); |
370 | iQ = rules.GetQuaternionItem(idx); | 370 | break; |
371 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 371 | case (int)ScriptBaseClass.WL_HORIZON: |
372 | break; | 372 | idx++; |
373 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: | 373 | iQ = rules.GetQuaternionItem(idx); |
374 | idx++; | 374 | wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
375 | iV = rules.GetVector3Item(idx); | 375 | break; |
376 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); | 376 | case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION: |
377 | break; | 377 | idx++; |
378 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: | 378 | iV = rules.GetVector3Item(idx); |
379 | idx++; | 379 | wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y); |
380 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; | 380 | break; |
381 | break; | 381 | case (int)ScriptBaseClass.WL_MAX_ALTITUDE: |
382 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: | 382 | idx++; |
383 | idx++; | 383 | wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value; |
384 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); | 384 | break; |
385 | break; | 385 | case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE: |
386 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: | 386 | idx++; |
387 | idx++; | 387 | wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string); |
388 | iV = rules.GetVector3Item(idx); | 388 | break; |
389 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 389 | case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE: |
390 | break; | 390 | idx++; |
391 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: | 391 | iV = rules.GetVector3Item(idx); |
392 | idx++; | 392 | wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
393 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); | 393 | break; |
394 | break; | 394 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE: |
395 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: | 395 | idx++; |
396 | idx++; | 396 | wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx); |
397 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); | 397 | break; |
398 | break; | 398 | case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW: |
399 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: | 399 | idx++; |
400 | idx++; | 400 | wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx); |
401 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); | 401 | break; |
402 | break; | 402 | case (int)ScriptBaseClass.WL_SCENE_GAMMA: |
403 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: | 403 | idx++; |
404 | idx++; | 404 | wl.sceneGamma = (float)rules.GetLSLFloatItem(idx); |
405 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); | 405 | break; |
406 | break; | 406 | case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS: |
407 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: | 407 | idx++; |
408 | idx++; | 408 | wl.starBrightness = (float)rules.GetLSLFloatItem(idx); |
409 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); | 409 | break; |
410 | break; | 410 | case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS: |
411 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: | 411 | idx++; |
412 | idx++; | 412 | wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx); |
413 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); | 413 | break; |
414 | break; | 414 | case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE: |
415 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: | 415 | idx++; |
416 | idx++; | 416 | wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx); |
417 | iQ = rules.GetQuaternionItem(idx); | 417 | break; |
418 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); | 418 | case (int)ScriptBaseClass.WL_SUN_MOON_COLOR: |
419 | break; | 419 | idx++; |
420 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: | 420 | iQ = rules.GetQuaternionItem(idx); |
421 | idx++; | 421 | wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s); |
422 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); | 422 | break; |
423 | break; | 423 | case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER: |
424 | case (int)ScriptBaseClass.WL_WATER_COLOR: | 424 | idx++; |
425 | idx++; | 425 | wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx); |
426 | iV = rules.GetVector3Item(idx); | 426 | break; |
427 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); | 427 | case (int)ScriptBaseClass.WL_WATER_COLOR: |
428 | break; | 428 | idx++; |
429 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: | 429 | iV = rules.GetVector3Item(idx); |
430 | idx++; | 430 | wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z); |
431 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); | 431 | break; |
432 | break; | 432 | case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT: |
433 | } | 433 | idx++; |
434 | idx++; | 434 | wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx); |
435 | } | 435 | break; |
436 | return wl; | 436 | } |
437 | } | 437 | idx++; |
438 | /// <summary> | 438 | } |
439 | /// Set the current Windlight scene | 439 | return wl; |
440 | /// </summary> | 440 | } |
441 | /// <param name="rules"></param> | 441 | /// <summary> |
442 | /// <returns>success: true or false</returns> | 442 | /// Set the current Windlight scene |
443 | public int lsSetWindlightScene(LSL_List rules) | 443 | /// </summary> |
444 | { | 444 | /// <param name="rules"></param> |
445 | if (!m_LSFunctionsEnabled) | 445 | /// <returns>success: true or false</returns> |
446 | { | 446 | public int lsSetWindlightScene(LSL_List rules) |
447 | LSShoutError("LightShare functions are not enabled."); | 447 | { |
448 | return 0; | 448 | if (!m_LSFunctionsEnabled) |
449 | } | 449 | { |
450 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 450 | LSShoutError("LightShare functions are not enabled."); |
451 | { | 451 | return 0; |
452 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); | 452 | } |
453 | return 0; | 453 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
454 | } | 454 | { |
455 | int success = 0; | 455 | LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); |
456 | m_host.AddScriptLPS(1); | 456 | return 0; |
457 | if (LightShareModule.EnableWindlight) | 457 | } |
458 | { | 458 | int success = 0; |
459 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 459 | m_host.AddScriptLPS(1); |
460 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); | 460 | if (LightShareModule.EnableWindlight) |
461 | success = 1; | 461 | { |
462 | } | 462 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
463 | else | 463 | m_host.ParentGroup.Scene.StoreWindlightProfile(wl); |
464 | { | 464 | success = 1; |
465 | LSShoutError("Windlight module is disabled"); | 465 | } |
466 | return 0; | 466 | else |
467 | } | 467 | { |
468 | return success; | 468 | LSShoutError("Windlight module is disabled"); |
469 | } | 469 | return 0; |
470 | /// <summary> | 470 | } |
471 | /// Set the current Windlight scene to a target avatar | 471 | return success; |
472 | /// </summary> | 472 | } |
473 | /// <param name="rules"></param> | 473 | /// <summary> |
474 | /// <returns>success: true or false</returns> | 474 | /// Set the current Windlight scene to a target avatar |
475 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) | 475 | /// </summary> |
476 | { | 476 | /// <param name="rules"></param> |
477 | if (!m_LSFunctionsEnabled) | 477 | /// <returns>success: true or false</returns> |
478 | { | 478 | public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) |
479 | LSShoutError("LightShare functions are not enabled."); | 479 | { |
480 | return 0; | 480 | if (!m_LSFunctionsEnabled) |
481 | } | 481 | { |
482 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) | 482 | LSShoutError("LightShare functions are not enabled."); |
483 | { | 483 | return 0; |
484 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); | 484 | } |
485 | return 0; | 485 | if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) |
486 | } | 486 | { |
487 | int success = 0; | 487 | LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); |
488 | m_host.AddScriptLPS(1); | 488 | return 0; |
489 | if (LightShareModule.EnableWindlight) | 489 | } |
490 | { | 490 | int success = 0; |
491 | RegionLightShareData wl = getWindlightProfileFromRules(rules); | 491 | m_host.AddScriptLPS(1); |
492 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); | 492 | if (LightShareModule.EnableWindlight) |
493 | success = 1; | 493 | { |
494 | } | 494 | RegionLightShareData wl = getWindlightProfileFromRules(rules); |
495 | else | 495 | World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); |
496 | { | 496 | success = 1; |
497 | LSShoutError("Windlight module is disabled"); | 497 | } |
498 | return 0; | 498 | else |
499 | } | 499 | { |
500 | return success; | 500 | LSShoutError("Windlight module is disabled"); |
501 | } | 501 | return 0; |
502 | 502 | } | |
503 | } | 503 | return success; |
504 | } | 504 | } |
505 | |||
506 | } | ||
507 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index a529a94..a08b135 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 129 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
130 | internal float m_ScriptDelayFactor = 1.0f; | 130 | internal float m_ScriptDelayFactor = 1.0f; |
131 | internal float m_ScriptDistanceFactor = 1.0f; | 131 | internal float m_ScriptDistanceFactor = 1.0f; |
132 | internal bool m_debuggerSafe = false; | ||
132 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 133 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
133 | 134 | ||
134 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 135 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | m_host = host; | 138 | m_host = host; |
138 | m_localID = localID; | 139 | m_localID = localID; |
139 | m_itemID = itemID; | 140 | m_itemID = itemID; |
141 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
140 | 142 | ||
141 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 143 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
142 | m_OSFunctionsEnabled = true; | 144 | m_OSFunctionsEnabled = true; |
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
195 | 197 | ||
196 | internal void OSSLError(string msg) | 198 | internal void OSSLError(string msg) |
197 | { | 199 | { |
198 | throw new Exception("OSSL Runtime Error: " + msg); | 200 | if (m_debuggerSafe) |
201 | { | ||
202 | OSSLShoutError(msg); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | throw new Exception("OSSL Runtime Error: " + msg); | ||
207 | } | ||
199 | } | 208 | } |
200 | 209 | ||
201 | private void InitLSL() | 210 | private void InitLSL() |
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
767 | if (target != null) | 776 | if (target != null) |
768 | { | 777 | { |
769 | UUID animID=UUID.Zero; | 778 | UUID animID=UUID.Zero; |
770 | lock (m_host.TaskInventory) | 779 | m_host.TaskInventory.LockItemsForRead(true); |
780 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
771 | { | 781 | { |
772 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 782 | if (inv.Value.Name == animation) |
773 | { | 783 | { |
774 | if (inv.Value.Name == animation) | 784 | if (inv.Value.Type == (int)AssetType.Animation) |
775 | { | 785 | animID = inv.Value.AssetID; |
776 | if (inv.Value.Type == (int)AssetType.Animation) | 786 | continue; |
777 | animID = inv.Value.AssetID; | ||
778 | continue; | ||
779 | } | ||
780 | } | 787 | } |
781 | } | 788 | } |
789 | m_host.TaskInventory.LockItemsForRead(false); | ||
782 | if (animID == UUID.Zero) | 790 | if (animID == UUID.Zero) |
783 | target.Animator.AddAnimation(animation, m_host.UUID); | 791 | target.Animator.AddAnimation(animation, m_host.UUID); |
784 | else | 792 | else |
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
800 | if (target != null) | 808 | if (target != null) |
801 | { | 809 | { |
802 | UUID animID=UUID.Zero; | 810 | UUID animID=UUID.Zero; |
803 | lock (m_host.TaskInventory) | 811 | m_host.TaskInventory.LockItemsForRead(true); |
812 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
804 | { | 813 | { |
805 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 814 | if (inv.Value.Name == animation) |
806 | { | 815 | { |
807 | if (inv.Value.Name == animation) | 816 | if (inv.Value.Type == (int)AssetType.Animation) |
808 | { | 817 | animID = inv.Value.AssetID; |
809 | if (inv.Value.Type == (int)AssetType.Animation) | 818 | continue; |
810 | animID = inv.Value.AssetID; | ||
811 | continue; | ||
812 | } | ||
813 | } | 819 | } |
814 | } | 820 | } |
821 | m_host.TaskInventory.LockItemsForRead(false); | ||
815 | 822 | ||
816 | if (animID == UUID.Zero) | 823 | if (animID == UUID.Zero) |
817 | target.Animator.RemoveAnimation(animation); | 824 | target.Animator.RemoveAnimation(animation); |
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1662 | 1669 | ||
1663 | if (!UUID.TryParse(name, out assetID)) | 1670 | if (!UUID.TryParse(name, out assetID)) |
1664 | { | 1671 | { |
1672 | m_host.TaskInventory.LockItemsForRead(true); | ||
1665 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1673 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1666 | { | 1674 | { |
1667 | if (item.Type == 7 && item.Name == name) | 1675 | if (item.Type == 7 && item.Name == name) |
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1669 | assetID = item.AssetID; | 1677 | assetID = item.AssetID; |
1670 | } | 1678 | } |
1671 | } | 1679 | } |
1680 | m_host.TaskInventory.LockItemsForRead(false); | ||
1672 | } | 1681 | } |
1673 | 1682 | ||
1674 | if (assetID == UUID.Zero) | 1683 | if (assetID == UUID.Zero) |
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1715 | 1724 | ||
1716 | if (!UUID.TryParse(name, out assetID)) | 1725 | if (!UUID.TryParse(name, out assetID)) |
1717 | { | 1726 | { |
1727 | m_host.TaskInventory.LockItemsForRead(true); | ||
1718 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1728 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1719 | { | 1729 | { |
1720 | if (item.Type == 7 && item.Name == name) | 1730 | if (item.Type == 7 && item.Name == name) |
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1722 | assetID = item.AssetID; | 1732 | assetID = item.AssetID; |
1723 | } | 1733 | } |
1724 | } | 1734 | } |
1735 | m_host.TaskInventory.LockItemsForRead(false); | ||
1725 | } | 1736 | } |
1726 | 1737 | ||
1727 | if (assetID == UUID.Zero) | 1738 | if (assetID == UUID.Zero) |
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1772 | 1783 | ||
1773 | if (!UUID.TryParse(name, out assetID)) | 1784 | if (!UUID.TryParse(name, out assetID)) |
1774 | { | 1785 | { |
1786 | m_host.TaskInventory.LockItemsForRead(true); | ||
1775 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1787 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1776 | { | 1788 | { |
1777 | if (item.Type == 7 && item.Name == name) | 1789 | if (item.Type == 7 && item.Name == name) |
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1779 | assetID = item.AssetID; | 1791 | assetID = item.AssetID; |
1780 | } | 1792 | } |
1781 | } | 1793 | } |
1794 | m_host.TaskInventory.LockItemsForRead(false); | ||
1782 | } | 1795 | } |
1783 | 1796 | ||
1784 | if (assetID == UUID.Zero) | 1797 | if (assetID == UUID.Zero) |
@@ -2216,9 +2229,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2216 | { | 2229 | { |
2217 | if (avatar.IsChildAgent == false) | 2230 | if (avatar.IsChildAgent == false) |
2218 | { | 2231 | { |
2219 | result.Add(avatar.UUID); | 2232 | result.Add(new LSL_Key(avatar.UUID.ToString())); |
2220 | result.Add(avatar.AbsolutePosition); | 2233 | result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z)); |
2221 | result.Add(avatar.Name); | 2234 | result.Add(new LSL_String(avatar.Name)); |
2222 | } | 2235 | } |
2223 | } | 2236 | } |
2224 | }); | 2237 | }); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5c2abd5..a5b1124 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 204 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 206 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 207 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 208 | } |
209 | 209 | ||
210 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 210 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
309 | // in mouselook. | 309 | // in mouselook. |
310 | 310 | ||
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | 311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); |
312 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 313 | q = avatar.Rotation; |
313 | } | 314 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 315 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
422 | SceneObjectPart SensePoint = ts.host; | 423 | SceneObjectPart SensePoint = ts.host; |
423 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 424 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
424 | Quaternion q = SensePoint.RotationOffset; | 425 | Quaternion q = SensePoint.RotationOffset; |
426 | if (SensePoint.ParentGroup.RootPart.IsAttachment) | ||
427 | { | ||
428 | // In attachments, the sensor cone always orients with the | ||
429 | // avatar rotation. This may include a nonzero elevation if | ||
430 | // in mouselook. | ||
431 | |||
432 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); | ||
433 | fromRegionPos = avatar.AbsolutePosition; | ||
434 | q = avatar.Rotation; | ||
435 | } | ||
425 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 436 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
426 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 437 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
427 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 438 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |