diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
6 files changed, 1684 insertions, 791 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index ee32755..61e4934 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
248 | 248 | ||
249 | } | 249 | } |
250 | 250 | ||
251 | public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) | ||
252 | { | ||
253 | // Remove a specific script | ||
254 | |||
255 | // Remove dataserver events | ||
256 | m_Dataserver[engine].RemoveEvents(localID, itemID); | ||
257 | |||
258 | IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>(); | ||
259 | if (comms != null) | ||
260 | comms.DeleteListener(itemID); | ||
261 | |||
262 | IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>(); | ||
263 | xmlrpc.DeleteChannels(itemID); | ||
264 | xmlrpc.CancelSRDRequests(itemID); | ||
265 | |||
266 | // Remove Sensors | ||
267 | m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); | ||
268 | |||
269 | } | ||
270 | |||
251 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) | 271 | public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) |
252 | { | 272 | { |
253 | List<Object> data = new List<Object>(); | 273 | List<Object> data = new List<Object>(); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs new file mode 100644 index 0000000..489c1c6 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Collections; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Runtime.Remoting.Lifetime; | ||
33 | using OpenMetaverse; | ||
34 | using Nini.Config; | ||
35 | using OpenSim; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.World.LightShare; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Region.ScriptEngine.Shared; | ||
41 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
42 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
43 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
44 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | |||
47 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
48 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
49 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
51 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
52 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
54 | |||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
56 | { | ||
57 | [Serializable] | ||
58 | public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi | ||
59 | { | ||
60 | internal IScriptEngine m_ScriptEngine; | ||
61 | internal SceneObjectPart m_host; | ||
62 | internal uint m_localID; | ||
63 | internal UUID m_itemID; | ||
64 | internal bool m_CMFunctionsEnabled = false; | ||
65 | |||
66 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
67 | { | ||
68 | m_ScriptEngine = ScriptEngine; | ||
69 | m_host = host; | ||
70 | m_localID = localID; | ||
71 | m_itemID = itemID; | ||
72 | |||
73 | if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false)) | ||
74 | m_CMFunctionsEnabled = true; | ||
75 | } | ||
76 | |||
77 | public override Object InitializeLifetimeService() | ||
78 | { | ||
79 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
80 | |||
81 | if (lease.CurrentState == LeaseState.Initial) | ||
82 | { | ||
83 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); | ||
84 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); | ||
85 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); | ||
86 | } | ||
87 | return lease; | ||
88 | } | ||
89 | |||
90 | public Scene World | ||
91 | { | ||
92 | get { return m_ScriptEngine.World; } | ||
93 | } | ||
94 | |||
95 | public string cmDetectedCountry(int number) | ||
96 | { | ||
97 | m_host.AddScriptLPS(1); | ||
98 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
99 | if (detectedParams == null) | ||
100 | return String.Empty; | ||
101 | return detectedParams.Country; | ||
102 | } | ||
103 | |||
104 | public string cmGetAgentCountry(LSL_Key key) | ||
105 | { | ||
106 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
107 | return String.Empty; | ||
108 | |||
109 | UUID uuid; | ||
110 | |||
111 | if (!UUID.TryParse(key, out uuid)) | ||
112 | return String.Empty; | ||
113 | |||
114 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | ||
115 | return account.UserCountry; | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 070cdc0..4f21c67 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -28,10 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Diagnostics; //for [DebuggerNonUserCode] | ||
31 | using System.Runtime.Remoting.Lifetime; | 32 | using System.Runtime.Remoting.Lifetime; |
32 | using System.Text; | 33 | using System.Text; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Text.RegularExpressions; | 35 | using System.Text.RegularExpressions; |
36 | using System.Timers; | ||
35 | using Nini.Config; | 37 | using Nini.Config; |
36 | using log4net; | 38 | using log4net; |
37 | using OpenMetaverse; | 39 | using OpenMetaverse; |
@@ -44,6 +46,7 @@ using OpenSim.Region.CoreModules.World.Land; | |||
44 | using OpenSim.Region.CoreModules.World.Terrain; | 46 | using OpenSim.Region.CoreModules.World.Terrain; |
45 | using OpenSim.Region.Framework.Interfaces; | 47 | using OpenSim.Region.Framework.Interfaces; |
46 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
47 | using OpenSim.Region.Framework.Scenes.Animation; | 50 | using OpenSim.Region.Framework.Scenes.Animation; |
48 | using OpenSim.Region.Physics.Manager; | 51 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.ScriptEngine.Shared; | 52 | using OpenSim.Region.ScriptEngine.Shared; |
@@ -65,6 +68,7 @@ using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | |||
65 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | 68 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
66 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | 69 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
67 | using System.Reflection; | 70 | using System.Reflection; |
71 | using Timer = System.Timers.Timer; | ||
68 | 72 | ||
69 | namespace OpenSim.Region.ScriptEngine.Shared.Api | 73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
70 | { | 74 | { |
@@ -81,7 +85,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
81 | /// </summary> | 85 | /// </summary> |
82 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
83 | { | 87 | { |
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 88 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
85 | protected IScriptEngine m_ScriptEngine; | 89 | protected IScriptEngine m_ScriptEngine; |
86 | protected SceneObjectPart m_host; | 90 | protected SceneObjectPart m_host; |
87 | protected uint m_localID; | 91 | protected uint m_localID; |
@@ -99,16 +103,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
99 | protected int m_notecardLineReadCharsMax = 255; | 103 | protected int m_notecardLineReadCharsMax = 255; |
100 | protected int m_scriptConsoleChannel = 0; | 104 | protected int m_scriptConsoleChannel = 0; |
101 | protected bool m_scriptConsoleChannelEnabled = false; | 105 | protected bool m_scriptConsoleChannelEnabled = false; |
106 | protected bool m_debuggerSafe = false; | ||
102 | protected IUrlModule m_UrlModule = null; | 107 | protected IUrlModule m_UrlModule = null; |
103 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 108 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
104 | new Dictionary<UUID, UserInfoCacheEntry>(); | 109 | new Dictionary<UUID, UserInfoCacheEntry>(); |
105 | 110 | ||
111 | protected Timer m_ShoutSayTimer; | ||
112 | protected int m_SayShoutCount = 0; | ||
113 | |||
106 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 114 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
107 | { | 115 | { |
116 | m_ShoutSayTimer = new Timer(1000); | ||
117 | m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed; | ||
118 | m_ShoutSayTimer.AutoReset = true; | ||
119 | m_ShoutSayTimer.Start(); | ||
120 | |||
108 | m_ScriptEngine = ScriptEngine; | 121 | m_ScriptEngine = ScriptEngine; |
109 | m_host = host; | 122 | m_host = host; |
110 | m_localID = localID; | 123 | m_localID = localID; |
111 | m_itemID = itemID; | 124 | m_itemID = itemID; |
125 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
112 | 126 | ||
113 | m_ScriptDelayFactor = | 127 | m_ScriptDelayFactor = |
114 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); | 128 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
@@ -161,6 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
161 | get { return m_ScriptEngine.World; } | 175 | get { return m_ScriptEngine.World; } |
162 | } | 176 | } |
163 | 177 | ||
178 | [DebuggerNonUserCode] | ||
164 | public void state(string newState) | 179 | public void state(string newState) |
165 | { | 180 | { |
166 | m_ScriptEngine.SetState(m_itemID, newState); | 181 | m_ScriptEngine.SetState(m_itemID, newState); |
@@ -170,6 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
170 | /// Reset the named script. The script must be present | 185 | /// Reset the named script. The script must be present |
171 | /// in the same prim. | 186 | /// in the same prim. |
172 | /// </summary> | 187 | /// </summary> |
188 | [DebuggerNonUserCode] | ||
173 | public void llResetScript() | 189 | public void llResetScript() |
174 | { | 190 | { |
175 | m_host.AddScriptLPS(1); | 191 | m_host.AddScriptLPS(1); |
@@ -226,9 +242,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
226 | } | 242 | } |
227 | } | 243 | } |
228 | 244 | ||
245 | public List<ScenePresence> GetLinkAvatars(int linkType) | ||
246 | { | ||
247 | List<ScenePresence> ret = new List<ScenePresence>(); | ||
248 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
249 | return ret; | ||
250 | |||
251 | List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars(); | ||
252 | |||
253 | switch (linkType) | ||
254 | { | ||
255 | case ScriptBaseClass.LINK_SET: | ||
256 | return avs; | ||
257 | |||
258 | case ScriptBaseClass.LINK_ROOT: | ||
259 | return ret; | ||
260 | |||
261 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
262 | return avs; | ||
263 | |||
264 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
265 | return avs; | ||
266 | |||
267 | case ScriptBaseClass.LINK_THIS: | ||
268 | return ret; | ||
269 | |||
270 | default: | ||
271 | if (linkType < 0) | ||
272 | return ret; | ||
273 | |||
274 | int partCount = m_host.ParentGroup.GetPartCount(); | ||
275 | |||
276 | if (linkType <= partCount) | ||
277 | { | ||
278 | return ret; | ||
279 | } | ||
280 | else | ||
281 | { | ||
282 | linkType = linkType - partCount; | ||
283 | if (linkType > avs.Count) | ||
284 | { | ||
285 | return ret; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | ret.Add(avs[linkType-1]); | ||
290 | return ret; | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
229 | public List<SceneObjectPart> GetLinkParts(int linkType) | 296 | public List<SceneObjectPart> GetLinkParts(int linkType) |
230 | { | 297 | { |
231 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | 298 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
299 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
300 | return ret; | ||
232 | ret.Add(m_host); | 301 | ret.Add(m_host); |
233 | 302 | ||
234 | switch (linkType) | 303 | switch (linkType) |
@@ -275,40 +344,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
275 | protected UUID InventorySelf() | 344 | protected UUID InventorySelf() |
276 | { | 345 | { |
277 | UUID invItemID = new UUID(); | 346 | UUID invItemID = new UUID(); |
278 | 347 | bool unlock = false; | |
279 | lock (m_host.TaskInventory) | 348 | if (!m_host.TaskInventory.IsReadLockedByMe()) |
349 | { | ||
350 | m_host.TaskInventory.LockItemsForRead(true); | ||
351 | unlock = true; | ||
352 | } | ||
353 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
280 | { | 354 | { |
281 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 355 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) |
282 | { | 356 | { |
283 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | 357 | invItemID = inv.Key; |
284 | { | 358 | break; |
285 | invItemID = inv.Key; | ||
286 | break; | ||
287 | } | ||
288 | } | 359 | } |
289 | } | 360 | } |
290 | 361 | if (unlock) | |
362 | { | ||
363 | m_host.TaskInventory.LockItemsForRead(false); | ||
364 | } | ||
291 | return invItemID; | 365 | return invItemID; |
292 | } | 366 | } |
293 | 367 | ||
294 | protected UUID InventoryKey(string name, int type) | 368 | protected UUID InventoryKey(string name, int type) |
295 | { | 369 | { |
296 | m_host.AddScriptLPS(1); | 370 | m_host.AddScriptLPS(1); |
297 | 371 | m_host.TaskInventory.LockItemsForRead(true); | |
298 | lock (m_host.TaskInventory) | 372 | |
373 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
299 | { | 374 | { |
300 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 375 | if (inv.Value.Name == name) |
301 | { | 376 | { |
302 | if (inv.Value.Name == name) | 377 | m_host.TaskInventory.LockItemsForRead(false); |
378 | |||
379 | if (inv.Value.Type != type) | ||
303 | { | 380 | { |
304 | if (inv.Value.Type != type) | 381 | return UUID.Zero; |
305 | return UUID.Zero; | ||
306 | |||
307 | return inv.Value.AssetID; | ||
308 | } | 382 | } |
383 | |||
384 | return inv.Value.AssetID; | ||
309 | } | 385 | } |
310 | } | 386 | } |
311 | 387 | ||
388 | m_host.TaskInventory.LockItemsForRead(false); | ||
312 | return UUID.Zero; | 389 | return UUID.Zero; |
313 | } | 390 | } |
314 | 391 | ||
@@ -316,17 +393,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
316 | { | 393 | { |
317 | m_host.AddScriptLPS(1); | 394 | m_host.AddScriptLPS(1); |
318 | 395 | ||
319 | lock (m_host.TaskInventory) | 396 | |
397 | m_host.TaskInventory.LockItemsForRead(true); | ||
398 | |||
399 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
320 | { | 400 | { |
321 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 401 | if (inv.Value.Name == name) |
322 | { | 402 | { |
323 | if (inv.Value.Name == name) | 403 | m_host.TaskInventory.LockItemsForRead(false); |
324 | { | 404 | return inv.Value.AssetID; |
325 | return inv.Value.AssetID; | ||
326 | } | ||
327 | } | 405 | } |
328 | } | 406 | } |
329 | 407 | ||
408 | m_host.TaskInventory.LockItemsForRead(false); | ||
409 | |||
410 | |||
330 | return UUID.Zero; | 411 | return UUID.Zero; |
331 | } | 412 | } |
332 | 413 | ||
@@ -468,26 +549,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
468 | 549 | ||
469 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | 550 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
470 | 551 | ||
471 | // Old implementation of llRot2Euler. Normalization not required as Atan2 function will | 552 | // Utility function for llRot2Euler |
472 | // only return values >= -PI (-180 degrees) and <= PI (180 degrees). | 553 | |
554 | // normalize an angle between -PI and PI (-180 to +180 degrees) | ||
555 | protected double NormalizeAngle(double angle) | ||
556 | { | ||
557 | if (angle > -Math.PI && angle < Math.PI) | ||
558 | return angle; | ||
559 | |||
560 | int numPis = (int)(Math.PI / angle); | ||
561 | double remainder = angle - Math.PI * numPis; | ||
562 | if (numPis % 2 == 1) | ||
563 | return Math.PI - angle; | ||
564 | return remainder; | ||
565 | } | ||
473 | 566 | ||
474 | public LSL_Vector llRot2Euler(LSL_Rotation r) | 567 | public LSL_Vector llRot2Euler(LSL_Rotation q1) |
475 | { | 568 | { |
476 | m_host.AddScriptLPS(1); | 569 | m_host.AddScriptLPS(1); |
477 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | 570 | LSL_Vector eul = new LSL_Vector(); |
478 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | 571 | |
479 | double m = (t.x + t.y + t.z + t.s); | 572 | double sqw = q1.s*q1.s; |
480 | if (m == 0) return new LSL_Vector(); | 573 | double sqx = q1.x*q1.x; |
481 | double n = 2 * (r.y * r.s + r.x * r.z); | 574 | double sqy = q1.z*q1.z; |
482 | double p = m * m - n * n; | 575 | double sqz = q1.y*q1.y; |
483 | if (p > 0) | 576 | double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor |
484 | return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), | 577 | double test = q1.x*q1.z + q1.y*q1.s; |
485 | Math.Atan2(n, Math.Sqrt(p)), | 578 | if (test > 0.4999*unit) { // singularity at north pole |
486 | Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); | 579 | eul.z = 2 * Math.Atan2(q1.x,q1.s); |
487 | else if (n > 0) | 580 | eul.y = Math.PI/2; |
488 | return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 581 | eul.x = 0; |
489 | else | 582 | return eul; |
490 | return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); | 583 | } |
584 | if (test < -0.4999*unit) { // singularity at south pole | ||
585 | eul.z = -2 * Math.Atan2(q1.x,q1.s); | ||
586 | eul.y = -Math.PI/2; | ||
587 | eul.x = 0; | ||
588 | return eul; | ||
589 | } | ||
590 | eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw); | ||
591 | eul.y = Math.Asin(2*test/unit); | ||
592 | eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw); | ||
593 | return eul; | ||
491 | } | 594 | } |
492 | 595 | ||
493 | /* From wiki: | 596 | /* From wiki: |
@@ -689,77 +792,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
689 | { | 792 | { |
690 | //A and B should both be normalized | 793 | //A and B should both be normalized |
691 | m_host.AddScriptLPS(1); | 794 | m_host.AddScriptLPS(1); |
692 | LSL_Rotation rotBetween; | 795 | /* This method is more accurate than the SL one, and thus causes problems |
693 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, | 796 | for scripts that deal with the SL inaccuracy around 180-degrees -.- .._. |
694 | // continue calculation. | 797 | |
695 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) | 798 | double dotProduct = LSL_Vector.Dot(a, b); |
799 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
800 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
801 | double angle = Math.Acos(dotProduct / magProduct); | ||
802 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
803 | double s = Math.Sin(angle / 2); | ||
804 | |||
805 | double x = axis.x * s; | ||
806 | double y = axis.y * s; | ||
807 | double z = axis.z * s; | ||
808 | double w = Math.Cos(angle / 2); | ||
809 | |||
810 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
811 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
812 | |||
813 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
814 | */ | ||
815 | |||
816 | // This method mimics the 180 errors found in SL | ||
817 | // See www.euclideanspace.com... angleBetween | ||
818 | LSL_Vector vec_a = a; | ||
819 | LSL_Vector vec_b = b; | ||
820 | |||
821 | // Eliminate zero length | ||
822 | LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a); | ||
823 | LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b); | ||
824 | if (vec_a_mag < 0.00001 || | ||
825 | vec_b_mag < 0.00001) | ||
696 | { | 826 | { |
697 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | 827 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
698 | } | 828 | } |
699 | else | 829 | |
830 | // Normalize | ||
831 | vec_a = llVecNorm(vec_a); | ||
832 | vec_b = llVecNorm(vec_b); | ||
833 | |||
834 | // Calculate axis and rotation angle | ||
835 | LSL_Vector axis = vec_a % vec_b; | ||
836 | LSL_Float cos_theta = vec_a * vec_b; | ||
837 | |||
838 | // Check if parallel | ||
839 | if (cos_theta > 0.99999) | ||
700 | { | 840 | { |
701 | a = LSL_Vector.Norm(a); | 841 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
702 | b = LSL_Vector.Norm(b); | 842 | } |
703 | double dotProduct = LSL_Vector.Dot(a, b); | 843 | |
704 | // There are two degenerate cases possible. These are for vectors 180 or | 844 | // Check if anti-parallel |
705 | // 0 degrees apart. These have to be detected and handled individually. | 845 | else if (cos_theta < -0.99999) |
706 | // | 846 | { |
707 | // Check for vectors 180 degrees apart. | 847 | LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a); |
708 | // A dot product of -1 would mean the angle between vectors is 180 degrees. | 848 | if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0); |
709 | if (dotProduct < -0.9999999f) | 849 | return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0); |
710 | { | 850 | } |
711 | // First assume X axis is orthogonal to the vectors. | 851 | else // other rotation |
712 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); | 852 | { |
713 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); | 853 | LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f; |
714 | // Check for near zero vector. A very small non-zero number here will create | 854 | axis = llVecNorm(axis); |
715 | // a rotation in an undesired direction. | 855 | double x, y, z, s, t; |
716 | if (LSL_Vector.Mag(orthoVector) > 0.0001) | 856 | s = Math.Cos(theta); |
717 | { | 857 | t = Math.Sin(theta); |
718 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); | 858 | x = axis.x * t; |
719 | } | 859 | y = axis.y * t; |
720 | // If the magnitude of the vector was near zero, then assume the X axis is not | 860 | z = axis.z * t; |
721 | // orthogonal and use the Z axis instead. | 861 | return new LSL_Rotation(x,y,z,s); |
722 | else | ||
723 | { | ||
724 | // Set 180 z rotation. | ||
725 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); | ||
726 | } | ||
727 | } | ||
728 | // Check for parallel vectors. | ||
729 | // A dot product of 1 would mean the angle between vectors is 0 degrees. | ||
730 | else if (dotProduct > 0.9999999f) | ||
731 | { | ||
732 | // Set zero rotation. | ||
733 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
734 | } | ||
735 | else | ||
736 | { | ||
737 | // All special checks have been performed so get the axis of rotation. | ||
738 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
739 | // Quarternion s value is the length of the unit vector + dot product. | ||
740 | double qs = 1.0 + dotProduct; | ||
741 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); | ||
742 | // Normalize the rotation. | ||
743 | double mag = LSL_Rotation.Mag(rotBetween); | ||
744 | // We shouldn't have to worry about a divide by zero here. The qs value will be | ||
745 | // non-zero because we already know if we're here, then the dotProduct is not -1 so | ||
746 | // qs will not be zero. Also, we've already handled the input vectors being zero so the | ||
747 | // crossProduct vector should also not be zero. | ||
748 | rotBetween.x = rotBetween.x / mag; | ||
749 | rotBetween.y = rotBetween.y / mag; | ||
750 | rotBetween.z = rotBetween.z / mag; | ||
751 | rotBetween.s = rotBetween.s / mag; | ||
752 | // Check for undefined values and set zero rotation if any found. This code might not actually be required | ||
753 | // any longer since zero vectors are checked for at the top. | ||
754 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) | ||
755 | { | ||
756 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
757 | } | ||
758 | } | ||
759 | } | 862 | } |
760 | return rotBetween; | ||
761 | } | 863 | } |
762 | 864 | ||
763 | public void llWhisper(int channelID, string text) | 865 | public void llWhisper(int channelID, string text) |
764 | { | 866 | { |
765 | m_host.AddScriptLPS(1); | 867 | m_host.AddScriptLPS(1); |
@@ -779,6 +881,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
779 | { | 881 | { |
780 | m_host.AddScriptLPS(1); | 882 | m_host.AddScriptLPS(1); |
781 | 883 | ||
884 | if (channelID == 0) | ||
885 | m_SayShoutCount++; | ||
886 | |||
887 | if (m_SayShoutCount >= 11) | ||
888 | ScriptSleep(2000); | ||
889 | |||
782 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) | 890 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
783 | { | 891 | { |
784 | Console.WriteLine(text); | 892 | Console.WriteLine(text); |
@@ -801,6 +909,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
801 | { | 909 | { |
802 | m_host.AddScriptLPS(1); | 910 | m_host.AddScriptLPS(1); |
803 | 911 | ||
912 | if (channelID == 0) | ||
913 | m_SayShoutCount++; | ||
914 | |||
915 | if (m_SayShoutCount >= 11) | ||
916 | ScriptSleep(2000); | ||
917 | |||
804 | if (text.Length > 1023) | 918 | if (text.Length > 1023) |
805 | text = text.Substring(0, 1023); | 919 | text = text.Substring(0, 1023); |
806 | 920 | ||
@@ -1101,10 +1215,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1101 | return detectedParams.TouchUV; | 1215 | return detectedParams.TouchUV; |
1102 | } | 1216 | } |
1103 | 1217 | ||
1218 | [DebuggerNonUserCode] | ||
1104 | public virtual void llDie() | 1219 | public virtual void llDie() |
1105 | { | 1220 | { |
1106 | m_host.AddScriptLPS(1); | 1221 | m_host.AddScriptLPS(1); |
1107 | throw new SelfDeleteException(); | 1222 | if (!m_host.ParentGroup.IsAttachment) throw new SelfDeleteException(); |
1108 | } | 1223 | } |
1109 | 1224 | ||
1110 | public LSL_Float llGround(LSL_Vector offset) | 1225 | public LSL_Float llGround(LSL_Vector offset) |
@@ -1177,6 +1292,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1177 | 1292 | ||
1178 | public void llSetStatus(int status, int value) | 1293 | public void llSetStatus(int status, int value) |
1179 | { | 1294 | { |
1295 | if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted) | ||
1296 | return; | ||
1180 | m_host.AddScriptLPS(1); | 1297 | m_host.AddScriptLPS(1); |
1181 | 1298 | ||
1182 | int statusrotationaxis = 0; | 1299 | int statusrotationaxis = 0; |
@@ -1406,6 +1523,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1406 | { | 1523 | { |
1407 | m_host.AddScriptLPS(1); | 1524 | m_host.AddScriptLPS(1); |
1408 | 1525 | ||
1526 | SetColor(m_host, color, face); | ||
1527 | } | ||
1528 | |||
1529 | protected void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1530 | { | ||
1531 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1532 | return; | ||
1533 | |||
1534 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1535 | Color4 texcolor; | ||
1536 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1537 | { | ||
1538 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1539 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1542 | tex.FaceTextures[face].RGBA = texcolor; | ||
1543 | part.UpdateTexture(tex); | ||
1544 | return; | ||
1545 | } | ||
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1547 | { | ||
1548 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1549 | { | ||
1550 | if (tex.FaceTextures[i] != null) | ||
1551 | { | ||
1552 | texcolor = tex.FaceTextures[i].RGBA; | ||
1553 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1554 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1555 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1556 | tex.FaceTextures[i].RGBA = texcolor; | ||
1557 | } | ||
1558 | texcolor = tex.DefaultTexture.RGBA; | ||
1559 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1560 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1562 | tex.DefaultTexture.RGBA = texcolor; | ||
1563 | } | ||
1564 | part.UpdateTexture(tex); | ||
1565 | return; | ||
1566 | } | ||
1567 | |||
1409 | if (face == ScriptBaseClass.ALL_SIDES) | 1568 | if (face == ScriptBaseClass.ALL_SIDES) |
1410 | face = SceneObjectPart.ALL_SIDES; | 1569 | face = SceneObjectPart.ALL_SIDES; |
1411 | 1570 | ||
@@ -1414,6 +1573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1414 | 1573 | ||
1415 | public void SetTexGen(SceneObjectPart part, int face,int style) | 1574 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1416 | { | 1575 | { |
1576 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1577 | return; | ||
1578 | |||
1417 | Primitive.TextureEntry tex = part.Shape.Textures; | 1579 | Primitive.TextureEntry tex = part.Shape.Textures; |
1418 | MappingType textype; | 1580 | MappingType textype; |
1419 | textype = MappingType.Default; | 1581 | textype = MappingType.Default; |
@@ -1444,6 +1606,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1444 | 1606 | ||
1445 | public void SetGlow(SceneObjectPart part, int face, float glow) | 1607 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1446 | { | 1608 | { |
1609 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1610 | return; | ||
1611 | |||
1447 | Primitive.TextureEntry tex = part.Shape.Textures; | 1612 | Primitive.TextureEntry tex = part.Shape.Textures; |
1448 | if (face >= 0 && face < GetNumberOfSides(part)) | 1613 | if (face >= 0 && face < GetNumberOfSides(part)) |
1449 | { | 1614 | { |
@@ -1469,6 +1634,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1469 | 1634 | ||
1470 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | 1635 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1471 | { | 1636 | { |
1637 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1638 | return; | ||
1472 | 1639 | ||
1473 | Shininess sval = new Shininess(); | 1640 | Shininess sval = new Shininess(); |
1474 | 1641 | ||
@@ -1519,6 +1686,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1519 | 1686 | ||
1520 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | 1687 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1521 | { | 1688 | { |
1689 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1690 | return; | ||
1691 | |||
1522 | Primitive.TextureEntry tex = part.Shape.Textures; | 1692 | Primitive.TextureEntry tex = part.Shape.Textures; |
1523 | if (face >= 0 && face < GetNumberOfSides(part)) | 1693 | if (face >= 0 && face < GetNumberOfSides(part)) |
1524 | { | 1694 | { |
@@ -1579,13 +1749,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1579 | m_host.AddScriptLPS(1); | 1749 | m_host.AddScriptLPS(1); |
1580 | 1750 | ||
1581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1751 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1582 | 1752 | if (parts.Count > 0) | |
1583 | foreach (SceneObjectPart part in parts) | 1753 | { |
1584 | SetAlpha(part, alpha, face); | 1754 | try |
1755 | { | ||
1756 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1757 | foreach (SceneObjectPart part in parts) | ||
1758 | SetAlpha(part, alpha, face); | ||
1759 | } | ||
1760 | finally | ||
1761 | { | ||
1762 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1763 | } | ||
1764 | } | ||
1585 | } | 1765 | } |
1586 | 1766 | ||
1587 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) | 1767 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1588 | { | 1768 | { |
1769 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1770 | return; | ||
1771 | |||
1589 | Primitive.TextureEntry tex = part.Shape.Textures; | 1772 | Primitive.TextureEntry tex = part.Shape.Textures; |
1590 | Color4 texcolor; | 1773 | Color4 texcolor; |
1591 | if (face >= 0 && face < GetNumberOfSides(part)) | 1774 | if (face >= 0 && face < GetNumberOfSides(part)) |
@@ -1638,7 +1821,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1638 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | 1821 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1639 | float wind, float tension, LSL_Vector Force) | 1822 | float wind, float tension, LSL_Vector Force) |
1640 | { | 1823 | { |
1641 | if (part == null) | 1824 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1642 | return; | 1825 | return; |
1643 | 1826 | ||
1644 | if (flexi) | 1827 | if (flexi) |
@@ -1673,7 +1856,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1673 | /// <param name="falloff"></param> | 1856 | /// <param name="falloff"></param> |
1674 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | 1857 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1675 | { | 1858 | { |
1676 | if (part == null) | 1859 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1677 | return; | 1860 | return; |
1678 | 1861 | ||
1679 | if (light) | 1862 | if (light) |
@@ -1750,15 +1933,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1750 | m_host.AddScriptLPS(1); | 1933 | m_host.AddScriptLPS(1); |
1751 | 1934 | ||
1752 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 1935 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1753 | 1936 | if (parts.Count > 0) | |
1754 | foreach (SceneObjectPart part in parts) | 1937 | { |
1755 | SetTexture(part, texture, face); | 1938 | try |
1756 | 1939 | { | |
1940 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
1941 | foreach (SceneObjectPart part in parts) | ||
1942 | SetTexture(part, texture, face); | ||
1943 | } | ||
1944 | finally | ||
1945 | { | ||
1946 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
1947 | } | ||
1948 | } | ||
1757 | ScriptSleep(200); | 1949 | ScriptSleep(200); |
1758 | } | 1950 | } |
1759 | 1951 | ||
1760 | protected void SetTexture(SceneObjectPart part, string texture, int face) | 1952 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1761 | { | 1953 | { |
1954 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1955 | return; | ||
1956 | |||
1762 | UUID textureID = new UUID(); | 1957 | UUID textureID = new UUID(); |
1763 | 1958 | ||
1764 | textureID = InventoryKey(texture, (int)AssetType.Texture); | 1959 | textureID = InventoryKey(texture, (int)AssetType.Texture); |
@@ -1803,6 +1998,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1803 | 1998 | ||
1804 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) | 1999 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1805 | { | 2000 | { |
2001 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2002 | return; | ||
2003 | |||
1806 | Primitive.TextureEntry tex = part.Shape.Textures; | 2004 | Primitive.TextureEntry tex = part.Shape.Textures; |
1807 | if (face >= 0 && face < GetNumberOfSides(part)) | 2005 | if (face >= 0 && face < GetNumberOfSides(part)) |
1808 | { | 2006 | { |
@@ -1839,6 +2037,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1839 | 2037 | ||
1840 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) | 2038 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1841 | { | 2039 | { |
2040 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2041 | return; | ||
2042 | |||
1842 | Primitive.TextureEntry tex = part.Shape.Textures; | 2043 | Primitive.TextureEntry tex = part.Shape.Textures; |
1843 | if (face >= 0 && face < GetNumberOfSides(part)) | 2044 | if (face >= 0 && face < GetNumberOfSides(part)) |
1844 | { | 2045 | { |
@@ -1875,6 +2076,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1875 | 2076 | ||
1876 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) | 2077 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
1877 | { | 2078 | { |
2079 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2080 | return; | ||
2081 | |||
1878 | Primitive.TextureEntry tex = part.Shape.Textures; | 2082 | Primitive.TextureEntry tex = part.Shape.Textures; |
1879 | if (face >= 0 && face < GetNumberOfSides(part)) | 2083 | if (face >= 0 && face < GetNumberOfSides(part)) |
1880 | { | 2084 | { |
@@ -1943,10 +2147,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1943 | return end; | 2147 | return end; |
1944 | } | 2148 | } |
1945 | 2149 | ||
1946 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 2150 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
1947 | { | 2151 | { |
2152 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2153 | return fromPos; | ||
2154 | |||
1948 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 2155 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1949 | LSL_Vector currentPos = GetPartLocalPos(part); | 2156 | |
1950 | 2157 | ||
1951 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 2158 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1952 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 2159 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1955,14 +2162,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1955 | { | 2162 | { |
1956 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | 2163 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
1957 | targetPos.z = ground; | 2164 | targetPos.z = ground; |
2165 | } | ||
2166 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
2167 | |||
2168 | return real_vec; | ||
2169 | } | ||
2170 | |||
2171 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
2172 | { | ||
2173 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2174 | return; | ||
2175 | |||
2176 | LSL_Vector currentPos = GetPartLocalPos(part); | ||
2177 | LSL_Vector toPos = GetSetPosTarget(part, targetPos, currentPos); | ||
2178 | |||
2179 | if (part.ParentGroup.RootPart == part) | ||
2180 | { | ||
1958 | SceneObjectGroup parent = part.ParentGroup; | 2181 | SceneObjectGroup parent = part.ParentGroup; |
1959 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); | 2182 | parent.UpdateGroupPosition(new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z)); |
1960 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1961 | } | 2183 | } |
1962 | else | 2184 | else |
1963 | { | 2185 | { |
1964 | LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); | 2186 | part.OffsetPosition = new Vector3((float)toPos.x, (float)toPos.y, (float)toPos.z); |
1965 | part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); | ||
1966 | SceneObjectGroup parent = part.ParentGroup; | 2187 | SceneObjectGroup parent = part.ParentGroup; |
1967 | parent.HasGroupChanged = true; | 2188 | parent.HasGroupChanged = true; |
1968 | parent.ScheduleGroupForTerseUpdate(); | 2189 | parent.ScheduleGroupForTerseUpdate(); |
@@ -2013,9 +2234,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2013 | m_host.AddScriptLPS(1); | 2234 | m_host.AddScriptLPS(1); |
2014 | 2235 | ||
2015 | // try to let this work as in SL... | 2236 | // try to let this work as in SL... |
2016 | if (m_host.ParentID == 0) | 2237 | if (m_host.LinkNum < 2) |
2017 | { | 2238 | { |
2018 | // special case: If we are root, rotate complete SOG to new rotation | 2239 | // Special case: If we are root, rotate complete SOG to new |
2240 | // rotation. | ||
2241 | // We are root if the link number is 0 (single prim) or 1 | ||
2242 | // (root prim). ParentID may be nonzero in attachments and | ||
2243 | // using it would cause attachments and HUDs to rotate | ||
2244 | // to the wrong positions. | ||
2019 | SetRot(m_host, Rot2Quaternion(rot)); | 2245 | SetRot(m_host, Rot2Quaternion(rot)); |
2020 | } | 2246 | } |
2021 | else | 2247 | else |
@@ -2040,6 +2266,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2040 | 2266 | ||
2041 | protected void SetRot(SceneObjectPart part, Quaternion rot) | 2267 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2042 | { | 2268 | { |
2269 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
2270 | return; | ||
2271 | |||
2043 | part.UpdateRotation(rot); | 2272 | part.UpdateRotation(rot); |
2044 | // Update rotation does not move the object in the physics scene if it's a linkset. | 2273 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2045 | 2274 | ||
@@ -2665,12 +2894,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2665 | 2894 | ||
2666 | m_host.AddScriptLPS(1); | 2895 | m_host.AddScriptLPS(1); |
2667 | 2896 | ||
2897 | m_host.TaskInventory.LockItemsForRead(true); | ||
2668 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; | 2898 | TaskInventoryItem item = m_host.TaskInventory[invItemID]; |
2669 | 2899 | m_host.TaskInventory.LockItemsForRead(false); | |
2670 | lock (m_host.TaskInventory) | ||
2671 | { | ||
2672 | item = m_host.TaskInventory[invItemID]; | ||
2673 | } | ||
2674 | 2900 | ||
2675 | if (item.PermsGranter == UUID.Zero) | 2901 | if (item.PermsGranter == UUID.Zero) |
2676 | return 0; | 2902 | return 0; |
@@ -2745,6 +2971,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2745 | if (dist > m_ScriptDistanceFactor * 10.0f) | 2971 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2746 | return; | 2972 | return; |
2747 | 2973 | ||
2974 | //Clone is thread-safe | ||
2748 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 2975 | TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
2749 | 2976 | ||
2750 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) | 2977 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) |
@@ -2805,6 +3032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2805 | 3032 | ||
2806 | public void llLookAt(LSL_Vector target, double strength, double damping) | 3033 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2807 | { | 3034 | { |
3035 | /* | ||
2808 | m_host.AddScriptLPS(1); | 3036 | m_host.AddScriptLPS(1); |
2809 | // Determine where we are looking from | 3037 | // Determine where we are looking from |
2810 | LSL_Vector from = llGetPos(); | 3038 | LSL_Vector from = llGetPos(); |
@@ -2824,10 +3052,54 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2824 | // the angles of rotation in radians into rotation value | 3052 | // the angles of rotation in radians into rotation value |
2825 | 3053 | ||
2826 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 3054 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2827 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 3055 | |
2828 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 3056 | // This would only work if your physics system contains an APID controller: |
3057 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
3058 | // m_host.startLookAt(rotation, (float)damping, (float)strength); | ||
3059 | |||
2829 | // Orient the object to the angle calculated | 3060 | // Orient the object to the angle calculated |
2830 | //llSetRot(rot); | 3061 | llSetRot(rot); |
3062 | */ | ||
3063 | |||
3064 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
3065 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
3066 | // http://bugs.meta7.com/view.php?id=28 | ||
3067 | // - Tom | ||
3068 | |||
3069 | /* And the following does not do the job either. It has to be performed inside the ODE glue-code. -.- .._. | ||
3070 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
3071 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
3072 | */ | ||
3073 | if (m_host.PhysActor != null && !m_host.PhysActor.IsPhysical) | ||
3074 | { | ||
3075 | // Part is non-phys, convert this to a llSetRot() | ||
3076 | Vector3 tgt = new Vector3((float)target.x, (float)target.y, (float)target.z); | ||
3077 | Vector3 dir = tgt - m_host.GroupPosition; | ||
3078 | dir.Normalize(); | ||
3079 | float tzrot = (float)Math.Atan2(dir.Y, dir.X); | ||
3080 | float txy = (float)Math.Sqrt((dir.X * dir.X) + (dir.Y * dir.Y)); | ||
3081 | float terot = (float)Math.Atan2(-dir.Z, txy); | ||
3082 | LSL_Vector az = new LSL_Vector(0.0f, 0.0f, tzrot); | ||
3083 | LSL_Vector ae = new LSL_Vector(0.0f, terot, 0.0f); | ||
3084 | LSL_Types.Quaternion spin = llEuler2Rot(az); | ||
3085 | LSL_Types.Quaternion rot = llEuler2Rot(ae) * spin; | ||
3086 | llSetRot(rot); | ||
3087 | } | ||
3088 | else | ||
3089 | { | ||
3090 | // Physical, send the target vector to RotLookAt method inside a 'rotation', the .w -99.9 value indicates it is really a LookAt. | ||
3091 | Quaternion q = new Quaternion((float)target.x, (float)target.y, (float)target.z, -99.9f); | ||
3092 | m_host.RotLookAt(q, (float)strength, (float)damping); | ||
3093 | } | ||
3094 | |||
3095 | } | ||
3096 | |||
3097 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3098 | { | ||
3099 | m_host.AddScriptLPS(1); | ||
3100 | // NotImplemented("llRotLookAt"); | ||
3101 | m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); | ||
3102 | |||
2831 | } | 3103 | } |
2832 | 3104 | ||
2833 | public void llStopLookAt() | 3105 | public void llStopLookAt() |
@@ -2876,13 +3148,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2876 | { | 3148 | { |
2877 | TaskInventoryItem item; | 3149 | TaskInventoryItem item; |
2878 | 3150 | ||
2879 | lock (m_host.TaskInventory) | 3151 | m_host.TaskInventory.LockItemsForRead(true); |
3152 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2880 | { | 3153 | { |
2881 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3154 | m_host.TaskInventory.LockItemsForRead(false); |
2882 | return; | 3155 | return; |
2883 | else | ||
2884 | item = m_host.TaskInventory[InventorySelf()]; | ||
2885 | } | 3156 | } |
3157 | else | ||
3158 | { | ||
3159 | item = m_host.TaskInventory[InventorySelf()]; | ||
3160 | } | ||
3161 | m_host.TaskInventory.LockItemsForRead(false); | ||
2886 | 3162 | ||
2887 | if (item.PermsGranter != UUID.Zero) | 3163 | if (item.PermsGranter != UUID.Zero) |
2888 | { | 3164 | { |
@@ -2904,13 +3180,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2904 | { | 3180 | { |
2905 | TaskInventoryItem item; | 3181 | TaskInventoryItem item; |
2906 | 3182 | ||
3183 | m_host.TaskInventory.LockItemsForRead(true); | ||
2907 | lock (m_host.TaskInventory) | 3184 | lock (m_host.TaskInventory) |
2908 | { | 3185 | { |
3186 | |||
2909 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3187 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) |
3188 | { | ||
3189 | m_host.TaskInventory.LockItemsForRead(false); | ||
2910 | return; | 3190 | return; |
3191 | } | ||
2911 | else | 3192 | else |
3193 | { | ||
2912 | item = m_host.TaskInventory[InventorySelf()]; | 3194 | item = m_host.TaskInventory[InventorySelf()]; |
3195 | } | ||
2913 | } | 3196 | } |
3197 | m_host.TaskInventory.LockItemsForRead(false); | ||
2914 | 3198 | ||
2915 | m_host.AddScriptLPS(1); | 3199 | m_host.AddScriptLPS(1); |
2916 | 3200 | ||
@@ -2942,19 +3226,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2942 | { | 3226 | { |
2943 | m_host.AddScriptLPS(1); | 3227 | m_host.AddScriptLPS(1); |
2944 | 3228 | ||
2945 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) | ||
2946 | // return; | ||
2947 | |||
2948 | TaskInventoryItem item; | 3229 | TaskInventoryItem item; |
2949 | 3230 | ||
2950 | lock (m_host.TaskInventory) | 3231 | m_host.TaskInventory.LockItemsForRead(true); |
3232 | |||
3233 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2951 | { | 3234 | { |
2952 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3235 | m_host.TaskInventory.LockItemsForRead(false); |
2953 | return; | 3236 | return; |
2954 | else | 3237 | } |
2955 | item = m_host.TaskInventory[InventorySelf()]; | 3238 | else |
3239 | { | ||
3240 | item = m_host.TaskInventory[InventorySelf()]; | ||
2956 | } | 3241 | } |
2957 | 3242 | ||
3243 | m_host.TaskInventory.LockItemsForRead(false); | ||
3244 | |||
2958 | if (item.PermsGranter != m_host.OwnerID) | 3245 | if (item.PermsGranter != m_host.OwnerID) |
2959 | return; | 3246 | return; |
2960 | 3247 | ||
@@ -2963,11 +3250,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2963 | SceneObjectGroup grp = m_host.ParentGroup; | 3250 | SceneObjectGroup grp = m_host.ParentGroup; |
2964 | 3251 | ||
2965 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 3252 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
2966 | 3253 | if (presence.Scene.AttachmentsModule != null) | |
2967 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; | 3254 | { |
2968 | if (attachmentsModule != null) | 3255 | presence.Scene.AttachmentsModule.AttachObject(presence.ControllingClient, grp, (uint)attachment, false); |
2969 | attachmentsModule.AttachObject(presence.ControllingClient, | 3256 | } |
2970 | grp, (uint)attachment, false); | ||
2971 | } | 3257 | } |
2972 | } | 3258 | } |
2973 | 3259 | ||
@@ -2980,13 +3266,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2980 | 3266 | ||
2981 | TaskInventoryItem item; | 3267 | TaskInventoryItem item; |
2982 | 3268 | ||
2983 | lock (m_host.TaskInventory) | 3269 | m_host.TaskInventory.LockItemsForRead(true); |
3270 | |||
3271 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2984 | { | 3272 | { |
2985 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3273 | m_host.TaskInventory.LockItemsForRead(false); |
2986 | return; | 3274 | return; |
2987 | else | 3275 | } |
2988 | item = m_host.TaskInventory[InventorySelf()]; | 3276 | else |
3277 | { | ||
3278 | item = m_host.TaskInventory[InventorySelf()]; | ||
2989 | } | 3279 | } |
3280 | m_host.TaskInventory.LockItemsForRead(false); | ||
3281 | |||
2990 | 3282 | ||
2991 | if (item.PermsGranter != m_host.OwnerID) | 3283 | if (item.PermsGranter != m_host.OwnerID) |
2992 | return; | 3284 | return; |
@@ -3033,6 +3325,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3033 | 3325 | ||
3034 | public void llInstantMessage(string user, string message) | 3326 | public void llInstantMessage(string user, string message) |
3035 | { | 3327 | { |
3328 | UUID result; | ||
3329 | if (!UUID.TryParse(user, out result)) | ||
3330 | { | ||
3331 | ShoutError("An invalid key was passed to llInstantMessage"); | ||
3332 | ScriptSleep(2000); | ||
3333 | return; | ||
3334 | } | ||
3335 | |||
3336 | |||
3036 | m_host.AddScriptLPS(1); | 3337 | m_host.AddScriptLPS(1); |
3037 | 3338 | ||
3038 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | 3339 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
@@ -3047,14 +3348,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3047 | UUID friendTransactionID = UUID.Random(); | 3348 | UUID friendTransactionID = UUID.Random(); |
3048 | 3349 | ||
3049 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 3350 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3050 | 3351 | ||
3051 | GridInstantMessage msg = new GridInstantMessage(); | 3352 | GridInstantMessage msg = new GridInstantMessage(); |
3052 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | 3353 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3053 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | 3354 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3054 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | 3355 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3055 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | 3356 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3056 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | 3357 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3057 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | 3358 | // DateTime dt = DateTime.UtcNow; |
3359 | // | ||
3360 | // // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
3361 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
3362 | // | ||
3363 | // try | ||
3364 | // { | ||
3365 | // // Convert that to the PST timezone | ||
3366 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
3367 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
3368 | // } | ||
3369 | // catch | ||
3370 | // { | ||
3371 | // // No logging here, as it could be VERY spammy | ||
3372 | // } | ||
3373 | // | ||
3374 | // // And make it look local again to fool the unix time util | ||
3375 | // dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
3376 | |||
3377 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
3378 | |||
3058 | //if (client != null) | 3379 | //if (client != null) |
3059 | //{ | 3380 | //{ |
3060 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | 3381 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
@@ -3068,12 +3389,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3068 | msg.message = message.Substring(0, 1024); | 3389 | msg.message = message.Substring(0, 1024); |
3069 | else | 3390 | else |
3070 | msg.message = message; | 3391 | msg.message = message; |
3071 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | 3392 | msg.dialog = (byte)19; // MessageFromObject |
3072 | msg.fromGroup = false;// fromGroup; | 3393 | msg.fromGroup = false;// fromGroup; |
3073 | msg.offline = (byte)0; //offline; | 3394 | msg.offline = (byte)0; //offline; |
3074 | msg.ParentEstateID = 0; //ParentEstateID; | 3395 | msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID; |
3075 | msg.Position = new Vector3(m_host.AbsolutePosition); | 3396 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3076 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | 3397 | msg.RegionID = World.RegionInfo.RegionID.Guid; |
3077 | msg.binaryBucket | 3398 | msg.binaryBucket |
3078 | = Util.StringToBytes256( | 3399 | = Util.StringToBytes256( |
3079 | "{0}/{1}/{2}/{3}", | 3400 | "{0}/{1}/{2}/{3}", |
@@ -3101,7 +3422,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3101 | } | 3422 | } |
3102 | 3423 | ||
3103 | emailModule.SendEmail(m_host.UUID, address, subject, message); | 3424 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3104 | ScriptSleep(20000); | 3425 | ScriptSleep(15000); |
3105 | } | 3426 | } |
3106 | 3427 | ||
3107 | public void llGetNextEmail(string address, string subject) | 3428 | public void llGetNextEmail(string address, string subject) |
@@ -3201,13 +3522,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3201 | m_host.AddScriptLPS(1); | 3522 | m_host.AddScriptLPS(1); |
3202 | } | 3523 | } |
3203 | 3524 | ||
3204 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
3205 | { | ||
3206 | m_host.AddScriptLPS(1); | ||
3207 | Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s); | ||
3208 | m_host.RotLookAt(rot, (float)strength, (float)damping); | ||
3209 | } | ||
3210 | |||
3211 | public LSL_Integer llStringLength(string str) | 3525 | public LSL_Integer llStringLength(string str) |
3212 | { | 3526 | { |
3213 | m_host.AddScriptLPS(1); | 3527 | m_host.AddScriptLPS(1); |
@@ -3231,14 +3545,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3231 | 3545 | ||
3232 | TaskInventoryItem item; | 3546 | TaskInventoryItem item; |
3233 | 3547 | ||
3234 | lock (m_host.TaskInventory) | 3548 | m_host.TaskInventory.LockItemsForRead(true); |
3549 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3235 | { | 3550 | { |
3236 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3551 | m_host.TaskInventory.LockItemsForRead(false); |
3237 | return; | 3552 | return; |
3238 | else | ||
3239 | item = m_host.TaskInventory[InventorySelf()]; | ||
3240 | } | 3553 | } |
3241 | 3554 | else | |
3555 | { | ||
3556 | item = m_host.TaskInventory[InventorySelf()]; | ||
3557 | } | ||
3558 | m_host.TaskInventory.LockItemsForRead(false); | ||
3242 | if (item.PermsGranter == UUID.Zero) | 3559 | if (item.PermsGranter == UUID.Zero) |
3243 | return; | 3560 | return; |
3244 | 3561 | ||
@@ -3268,13 +3585,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3268 | 3585 | ||
3269 | TaskInventoryItem item; | 3586 | TaskInventoryItem item; |
3270 | 3587 | ||
3271 | lock (m_host.TaskInventory) | 3588 | m_host.TaskInventory.LockItemsForRead(true); |
3589 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
3272 | { | 3590 | { |
3273 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | 3591 | m_host.TaskInventory.LockItemsForRead(false); |
3274 | return; | 3592 | return; |
3275 | else | 3593 | } |
3276 | item = m_host.TaskInventory[InventorySelf()]; | 3594 | else |
3595 | { | ||
3596 | item = m_host.TaskInventory[InventorySelf()]; | ||
3277 | } | 3597 | } |
3598 | m_host.TaskInventory.LockItemsForRead(false); | ||
3599 | |||
3278 | 3600 | ||
3279 | if (item.PermsGranter == UUID.Zero) | 3601 | if (item.PermsGranter == UUID.Zero) |
3280 | return; | 3602 | return; |
@@ -3339,10 +3661,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3339 | 3661 | ||
3340 | TaskInventoryItem item; | 3662 | TaskInventoryItem item; |
3341 | 3663 | ||
3342 | lock (m_host.TaskInventory) | 3664 | |
3665 | m_host.TaskInventory.LockItemsForRead(true); | ||
3666 | if (!m_host.TaskInventory.ContainsKey(invItemID)) | ||
3667 | { | ||
3668 | m_host.TaskInventory.LockItemsForRead(false); | ||
3669 | return; | ||
3670 | } | ||
3671 | else | ||
3343 | { | 3672 | { |
3344 | item = m_host.TaskInventory[invItemID]; | 3673 | item = m_host.TaskInventory[invItemID]; |
3345 | } | 3674 | } |
3675 | m_host.TaskInventory.LockItemsForRead(false); | ||
3346 | 3676 | ||
3347 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | 3677 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3348 | { | 3678 | { |
@@ -3370,15 +3700,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3370 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | 3700 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3371 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3701 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3372 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3702 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3703 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3373 | ScriptBaseClass.PERMISSION_ATTACH; | 3704 | ScriptBaseClass.PERMISSION_ATTACH; |
3374 | 3705 | ||
3375 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3706 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3376 | { | 3707 | { |
3377 | lock (m_host.TaskInventory) | 3708 | m_host.TaskInventory.LockItemsForWrite(true); |
3378 | { | 3709 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3379 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3710 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3380 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3711 | m_host.TaskInventory.LockItemsForWrite(false); |
3381 | } | ||
3382 | 3712 | ||
3383 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3713 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3384 | "run_time_permissions", new Object[] { | 3714 | "run_time_permissions", new Object[] { |
@@ -3388,28 +3718,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3388 | return; | 3718 | return; |
3389 | } | 3719 | } |
3390 | } | 3720 | } |
3391 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | 3721 | else |
3392 | { | 3722 | { |
3393 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | 3723 | bool sitting = false; |
3394 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | 3724 | if (m_host.SitTargetAvatar == agentID) |
3395 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | 3725 | { |
3396 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | 3726 | sitting = true; |
3397 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | 3727 | } |
3728 | else | ||
3729 | { | ||
3730 | foreach (SceneObjectPart p in m_host.ParentGroup.Parts) | ||
3731 | { | ||
3732 | if (p.SitTargetAvatar == agentID) | ||
3733 | sitting = true; | ||
3734 | } | ||
3735 | } | ||
3398 | 3736 | ||
3399 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | 3737 | if (sitting) |
3400 | { | 3738 | { |
3401 | lock (m_host.TaskInventory) | 3739 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3740 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
3741 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
3742 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | | ||
3743 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
3744 | |||
3745 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
3402 | { | 3746 | { |
3747 | m_host.TaskInventory.LockItemsForWrite(true); | ||
3403 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3748 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3404 | m_host.TaskInventory[invItemID].PermsMask = perm; | 3749 | m_host.TaskInventory[invItemID].PermsMask = perm; |
3405 | } | 3750 | m_host.TaskInventory.LockItemsForWrite(false); |
3406 | 3751 | ||
3407 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3752 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3408 | "run_time_permissions", new Object[] { | 3753 | "run_time_permissions", new Object[] { |
3409 | new LSL_Integer(perm) }, | 3754 | new LSL_Integer(perm) }, |
3410 | new DetectParams[0])); | 3755 | new DetectParams[0])); |
3411 | 3756 | ||
3412 | return; | 3757 | return; |
3758 | } | ||
3413 | } | 3759 | } |
3414 | } | 3760 | } |
3415 | 3761 | ||
@@ -3423,11 +3769,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3423 | 3769 | ||
3424 | if (!m_waitingForScriptAnswer) | 3770 | if (!m_waitingForScriptAnswer) |
3425 | { | 3771 | { |
3426 | lock (m_host.TaskInventory) | 3772 | m_host.TaskInventory.LockItemsForWrite(true); |
3427 | { | 3773 | m_host.TaskInventory[invItemID].PermsGranter = agentID; |
3428 | m_host.TaskInventory[invItemID].PermsGranter = agentID; | 3774 | m_host.TaskInventory[invItemID].PermsMask = 0; |
3429 | m_host.TaskInventory[invItemID].PermsMask = 0; | 3775 | m_host.TaskInventory.LockItemsForWrite(false); |
3430 | } | ||
3431 | 3776 | ||
3432 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; | 3777 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3433 | m_waitingForScriptAnswer=true; | 3778 | m_waitingForScriptAnswer=true; |
@@ -3462,10 +3807,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3462 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | 3807 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3463 | llReleaseControls(); | 3808 | llReleaseControls(); |
3464 | 3809 | ||
3465 | lock (m_host.TaskInventory) | 3810 | |
3466 | { | 3811 | m_host.TaskInventory.LockItemsForWrite(true); |
3467 | m_host.TaskInventory[invItemID].PermsMask = answer; | 3812 | m_host.TaskInventory[invItemID].PermsMask = answer; |
3468 | } | 3813 | m_host.TaskInventory.LockItemsForWrite(false); |
3814 | |||
3469 | 3815 | ||
3470 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 3816 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
3471 | "run_time_permissions", new Object[] { | 3817 | "run_time_permissions", new Object[] { |
@@ -3477,16 +3823,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3477 | { | 3823 | { |
3478 | m_host.AddScriptLPS(1); | 3824 | m_host.AddScriptLPS(1); |
3479 | 3825 | ||
3480 | lock (m_host.TaskInventory) | 3826 | m_host.TaskInventory.LockItemsForRead(true); |
3827 | |||
3828 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3481 | { | 3829 | { |
3482 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3830 | if (item.Type == 10 && item.ItemID == m_itemID) |
3483 | { | 3831 | { |
3484 | if (item.Type == 10 && item.ItemID == m_itemID) | 3832 | m_host.TaskInventory.LockItemsForRead(false); |
3485 | { | 3833 | return item.PermsGranter.ToString(); |
3486 | return item.PermsGranter.ToString(); | ||
3487 | } | ||
3488 | } | 3834 | } |
3489 | } | 3835 | } |
3836 | m_host.TaskInventory.LockItemsForRead(false); | ||
3490 | 3837 | ||
3491 | return UUID.Zero.ToString(); | 3838 | return UUID.Zero.ToString(); |
3492 | } | 3839 | } |
@@ -3495,19 +3842,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3495 | { | 3842 | { |
3496 | m_host.AddScriptLPS(1); | 3843 | m_host.AddScriptLPS(1); |
3497 | 3844 | ||
3498 | lock (m_host.TaskInventory) | 3845 | m_host.TaskInventory.LockItemsForRead(true); |
3846 | |||
3847 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3499 | { | 3848 | { |
3500 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 3849 | if (item.Type == 10 && item.ItemID == m_itemID) |
3501 | { | 3850 | { |
3502 | if (item.Type == 10 && item.ItemID == m_itemID) | 3851 | int perms = item.PermsMask; |
3503 | { | 3852 | if (m_automaticLinkPermission) |
3504 | int perms = item.PermsMask; | 3853 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3505 | if (m_automaticLinkPermission) | 3854 | m_host.TaskInventory.LockItemsForRead(false); |
3506 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; | 3855 | return perms; |
3507 | return perms; | ||
3508 | } | ||
3509 | } | 3856 | } |
3510 | } | 3857 | } |
3858 | m_host.TaskInventory.LockItemsForRead(false); | ||
3511 | 3859 | ||
3512 | return 0; | 3860 | return 0; |
3513 | } | 3861 | } |
@@ -3529,9 +3877,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3529 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | 3877 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3530 | { | 3878 | { |
3531 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 3879 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3532 | 3880 | if (parts.Count > 0) | |
3533 | foreach (SceneObjectPart part in parts) | 3881 | { |
3534 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | 3882 | try |
3883 | { | ||
3884 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
3885 | foreach (SceneObjectPart part in parts) | ||
3886 | part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); | ||
3887 | } | ||
3888 | finally | ||
3889 | { | ||
3890 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
3891 | } | ||
3892 | } | ||
3535 | } | 3893 | } |
3536 | 3894 | ||
3537 | public void llCreateLink(string target, int parent) | 3895 | public void llCreateLink(string target, int parent) |
@@ -3544,11 +3902,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3544 | return; | 3902 | return; |
3545 | 3903 | ||
3546 | TaskInventoryItem item; | 3904 | TaskInventoryItem item; |
3547 | lock (m_host.TaskInventory) | 3905 | m_host.TaskInventory.LockItemsForRead(true); |
3548 | { | 3906 | item = m_host.TaskInventory[invItemID]; |
3549 | item = m_host.TaskInventory[invItemID]; | 3907 | m_host.TaskInventory.LockItemsForRead(false); |
3550 | } | 3908 | |
3551 | |||
3552 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3909 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3553 | && !m_automaticLinkPermission) | 3910 | && !m_automaticLinkPermission) |
3554 | { | 3911 | { |
@@ -3565,11 +3922,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3565 | 3922 | ||
3566 | if (targetPart.ParentGroup.AttachmentPoint != 0) | 3923 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3567 | return; // Fail silently if attached | 3924 | return; // Fail silently if attached |
3925 | |||
3926 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) | ||
3927 | return; | ||
3928 | |||
3568 | SceneObjectGroup parentPrim = null, childPrim = null; | 3929 | SceneObjectGroup parentPrim = null, childPrim = null; |
3569 | 3930 | ||
3570 | if (targetPart != null) | 3931 | if (targetPart != null) |
3571 | { | 3932 | { |
3572 | if (parent != 0) { | 3933 | if (parent != 0) |
3934 | { | ||
3573 | parentPrim = m_host.ParentGroup; | 3935 | parentPrim = m_host.ParentGroup; |
3574 | childPrim = targetPart.ParentGroup; | 3936 | childPrim = targetPart.ParentGroup; |
3575 | } | 3937 | } |
@@ -3601,16 +3963,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3601 | m_host.AddScriptLPS(1); | 3963 | m_host.AddScriptLPS(1); |
3602 | UUID invItemID = InventorySelf(); | 3964 | UUID invItemID = InventorySelf(); |
3603 | 3965 | ||
3604 | lock (m_host.TaskInventory) | 3966 | m_host.TaskInventory.LockItemsForRead(true); |
3605 | { | ||
3606 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | 3967 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3607 | && !m_automaticLinkPermission) | 3968 | && !m_automaticLinkPermission) |
3608 | { | 3969 | { |
3609 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | 3970 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3971 | m_host.TaskInventory.LockItemsForRead(false); | ||
3610 | return; | 3972 | return; |
3611 | } | 3973 | } |
3612 | } | 3974 | m_host.TaskInventory.LockItemsForRead(false); |
3613 | 3975 | ||
3614 | if (linknum < ScriptBaseClass.LINK_THIS) | 3976 | if (linknum < ScriptBaseClass.LINK_THIS) |
3615 | return; | 3977 | return; |
3616 | 3978 | ||
@@ -3649,10 +4011,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3649 | // Restructuring Multiple Prims. | 4011 | // Restructuring Multiple Prims. |
3650 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); | 4012 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3651 | parts.Remove(parentPrim.RootPart); | 4013 | parts.Remove(parentPrim.RootPart); |
3652 | foreach (SceneObjectPart part in parts) | 4014 | if (parts.Count > 0) |
3653 | { | 4015 | { |
3654 | parentPrim.DelinkFromGroup(part.LocalId, true); | 4016 | try |
4017 | { | ||
4018 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
4019 | foreach (SceneObjectPart part in parts) | ||
4020 | { | ||
4021 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
4022 | } | ||
4023 | } | ||
4024 | finally | ||
4025 | { | ||
4026 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4027 | } | ||
3655 | } | 4028 | } |
4029 | |||
3656 | parentPrim.HasGroupChanged = true; | 4030 | parentPrim.HasGroupChanged = true; |
3657 | parentPrim.ScheduleGroupForFullUpdate(); | 4031 | parentPrim.ScheduleGroupForFullUpdate(); |
3658 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | 4032 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
@@ -3661,11 +4035,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3661 | { | 4035 | { |
3662 | SceneObjectPart newRoot = parts[0]; | 4036 | SceneObjectPart newRoot = parts[0]; |
3663 | parts.Remove(newRoot); | 4037 | parts.Remove(newRoot); |
3664 | foreach (SceneObjectPart part in parts) | 4038 | |
4039 | try | ||
3665 | { | 4040 | { |
3666 | part.UpdateFlag = 0; | 4041 | parts[0].ParentGroup.areUpdatesSuspended = true; |
3667 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | 4042 | foreach (SceneObjectPart part in parts) |
4043 | { | ||
4044 | part.UpdateFlag = 0; | ||
4045 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
4046 | } | ||
3668 | } | 4047 | } |
4048 | finally | ||
4049 | { | ||
4050 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
4051 | } | ||
4052 | |||
4053 | |||
3669 | newRoot.ParentGroup.HasGroupChanged = true; | 4054 | newRoot.ParentGroup.HasGroupChanged = true; |
3670 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); | 4055 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3671 | } | 4056 | } |
@@ -3685,6 +4070,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3685 | public void llBreakAllLinks() | 4070 | public void llBreakAllLinks() |
3686 | { | 4071 | { |
3687 | m_host.AddScriptLPS(1); | 4072 | m_host.AddScriptLPS(1); |
4073 | |||
4074 | UUID invItemID = InventorySelf(); | ||
4075 | |||
4076 | TaskInventoryItem item; | ||
4077 | m_host.TaskInventory.LockItemsForRead(true); | ||
4078 | item = m_host.TaskInventory[invItemID]; | ||
4079 | m_host.TaskInventory.LockItemsForRead(false); | ||
4080 | |||
4081 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 | ||
4082 | && !m_automaticLinkPermission) | ||
4083 | { | ||
4084 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
4085 | return; | ||
4086 | } | ||
4087 | |||
3688 | SceneObjectGroup parentPrim = m_host.ParentGroup; | 4088 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3689 | if (parentPrim.AttachmentPoint != 0) | 4089 | if (parentPrim.AttachmentPoint != 0) |
3690 | return; // Fail silently if attached | 4090 | return; // Fail silently if attached |
@@ -3711,6 +4111,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3711 | } | 4111 | } |
3712 | else | 4112 | else |
3713 | { | 4113 | { |
4114 | if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1)) | ||
4115 | { | ||
4116 | linknum -= (m_host.ParentGroup.PrimCount) + 1; | ||
4117 | |||
4118 | if (linknum < 0) | ||
4119 | return UUID.Zero.ToString(); | ||
4120 | |||
4121 | List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET); | ||
4122 | if (avatars.Count > linknum) | ||
4123 | { | ||
4124 | return avatars[linknum].UUID.ToString(); | ||
4125 | } | ||
4126 | } | ||
3714 | return UUID.Zero.ToString(); | 4127 | return UUID.Zero.ToString(); |
3715 | } | 4128 | } |
3716 | } | 4129 | } |
@@ -3787,17 +4200,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3787 | m_host.AddScriptLPS(1); | 4200 | m_host.AddScriptLPS(1); |
3788 | int count = 0; | 4201 | int count = 0; |
3789 | 4202 | ||
3790 | lock (m_host.TaskInventory) | 4203 | m_host.TaskInventory.LockItemsForRead(true); |
4204 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3791 | { | 4205 | { |
3792 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4206 | if (inv.Value.Type == type || type == -1) |
3793 | { | 4207 | { |
3794 | if (inv.Value.Type == type || type == -1) | 4208 | count = count + 1; |
3795 | { | ||
3796 | count = count + 1; | ||
3797 | } | ||
3798 | } | 4209 | } |
3799 | } | 4210 | } |
3800 | 4211 | ||
4212 | m_host.TaskInventory.LockItemsForRead(false); | ||
3801 | return count; | 4213 | return count; |
3802 | } | 4214 | } |
3803 | 4215 | ||
@@ -3806,16 +4218,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3806 | m_host.AddScriptLPS(1); | 4218 | m_host.AddScriptLPS(1); |
3807 | ArrayList keys = new ArrayList(); | 4219 | ArrayList keys = new ArrayList(); |
3808 | 4220 | ||
3809 | lock (m_host.TaskInventory) | 4221 | m_host.TaskInventory.LockItemsForRead(true); |
4222 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3810 | { | 4223 | { |
3811 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4224 | if (inv.Value.Type == type || type == -1) |
3812 | { | 4225 | { |
3813 | if (inv.Value.Type == type || type == -1) | 4226 | keys.Add(inv.Value.Name); |
3814 | { | ||
3815 | keys.Add(inv.Value.Name); | ||
3816 | } | ||
3817 | } | 4227 | } |
3818 | } | 4228 | } |
4229 | m_host.TaskInventory.LockItemsForRead(false); | ||
3819 | 4230 | ||
3820 | if (keys.Count == 0) | 4231 | if (keys.Count == 0) |
3821 | { | 4232 | { |
@@ -3852,25 +4263,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3852 | } | 4263 | } |
3853 | 4264 | ||
3854 | // move the first object found with this inventory name | 4265 | // move the first object found with this inventory name |
3855 | lock (m_host.TaskInventory) | 4266 | m_host.TaskInventory.LockItemsForRead(true); |
4267 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3856 | { | 4268 | { |
3857 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 4269 | if (inv.Value.Name == inventory) |
3858 | { | 4270 | { |
3859 | if (inv.Value.Name == inventory) | 4271 | found = true; |
3860 | { | 4272 | objId = inv.Key; |
3861 | found = true; | 4273 | assetType = inv.Value.Type; |
3862 | objId = inv.Key; | 4274 | objName = inv.Value.Name; |
3863 | assetType = inv.Value.Type; | 4275 | break; |
3864 | objName = inv.Value.Name; | ||
3865 | break; | ||
3866 | } | ||
3867 | } | 4276 | } |
3868 | } | 4277 | } |
4278 | m_host.TaskInventory.LockItemsForRead(false); | ||
3869 | 4279 | ||
3870 | if (!found) | 4280 | if (!found) |
3871 | { | 4281 | { |
3872 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | 4282 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
3873 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | 4283 | return; |
4284 | // throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3874 | } | 4285 | } |
3875 | 4286 | ||
3876 | // check if destination is an object | 4287 | // check if destination is an object |
@@ -3896,6 +4307,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3896 | return; | 4307 | return; |
3897 | } | 4308 | } |
3898 | } | 4309 | } |
4310 | |||
3899 | // destination is an avatar | 4311 | // destination is an avatar |
3900 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | 4312 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
3901 | 4313 | ||
@@ -3918,26 +4330,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3918 | bucket); | 4330 | bucket); |
3919 | if (m_TransferModule != null) | 4331 | if (m_TransferModule != null) |
3920 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); | 4332 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4333 | |||
4334 | //This delay should only occur when giving inventory to avatars. | ||
3921 | ScriptSleep(3000); | 4335 | ScriptSleep(3000); |
3922 | } | 4336 | } |
3923 | } | 4337 | } |
3924 | 4338 | ||
4339 | [DebuggerNonUserCode] | ||
3925 | public void llRemoveInventory(string name) | 4340 | public void llRemoveInventory(string name) |
3926 | { | 4341 | { |
3927 | m_host.AddScriptLPS(1); | 4342 | m_host.AddScriptLPS(1); |
3928 | 4343 | ||
3929 | lock (m_host.TaskInventory) | 4344 | List<TaskInventoryItem> inv; |
4345 | try | ||
3930 | { | 4346 | { |
3931 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4347 | m_host.TaskInventory.LockItemsForRead(true); |
4348 | inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values); | ||
4349 | } | ||
4350 | finally | ||
4351 | { | ||
4352 | m_host.TaskInventory.LockItemsForRead(false); | ||
4353 | } | ||
4354 | foreach (TaskInventoryItem item in inv) | ||
4355 | { | ||
4356 | if (item.Name == name) | ||
3932 | { | 4357 | { |
3933 | if (item.Name == name) | 4358 | if (item.ItemID == m_itemID) |
3934 | { | 4359 | throw new ScriptDeleteException(); |
3935 | if (item.ItemID == m_itemID) | 4360 | else |
3936 | throw new ScriptDeleteException(); | 4361 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3937 | else | 4362 | return; |
3938 | m_host.Inventory.RemoveInventoryItem(item.ItemID); | ||
3939 | return; | ||
3940 | } | ||
3941 | } | 4363 | } |
3942 | } | 4364 | } |
3943 | } | 4365 | } |
@@ -3972,112 +4394,122 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3972 | { | 4394 | { |
3973 | m_host.AddScriptLPS(1); | 4395 | m_host.AddScriptLPS(1); |
3974 | 4396 | ||
3975 | UUID uuid = (UUID)id; | 4397 | UUID uuid; |
3976 | PresenceInfo pinfo = null; | 4398 | if (UUID.TryParse(id, out uuid)) |
3977 | UserAccount account; | ||
3978 | |||
3979 | UserInfoCacheEntry ce; | ||
3980 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3981 | { | 4399 | { |
3982 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); | 4400 | PresenceInfo pinfo = null; |
3983 | if (account == null) | 4401 | UserAccount account; |
4402 | |||
4403 | UserInfoCacheEntry ce; | ||
4404 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) | ||
3984 | { | 4405 | { |
3985 | m_userInfoCache[uuid] = null; // Cache negative | 4406 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
3986 | return UUID.Zero.ToString(); | 4407 | if (account == null) |
3987 | } | 4408 | { |
4409 | m_userInfoCache[uuid] = null; // Cache negative | ||
4410 | return UUID.Zero.ToString(); | ||
4411 | } | ||
3988 | 4412 | ||
3989 | 4413 | ||
3990 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | 4414 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
3991 | if (pinfos != null && pinfos.Length > 0) | 4415 | if (pinfos != null && pinfos.Length > 0) |
3992 | { | ||
3993 | foreach (PresenceInfo p in pinfos) | ||
3994 | { | 4416 | { |
3995 | if (p.RegionID != UUID.Zero) | 4417 | foreach (PresenceInfo p in pinfos) |
3996 | { | 4418 | { |
3997 | pinfo = p; | 4419 | if (p.RegionID != UUID.Zero) |
4420 | { | ||
4421 | pinfo = p; | ||
4422 | } | ||
3998 | } | 4423 | } |
3999 | } | 4424 | } |
4000 | } | ||
4001 | 4425 | ||
4002 | ce = new UserInfoCacheEntry(); | 4426 | ce = new UserInfoCacheEntry(); |
4003 | ce.time = Util.EnvironmentTickCount(); | 4427 | ce.time = Util.EnvironmentTickCount(); |
4004 | ce.account = account; | 4428 | ce.account = account; |
4005 | ce.pinfo = pinfo; | 4429 | ce.pinfo = pinfo; |
4006 | } | 4430 | m_userInfoCache[uuid] = ce; |
4007 | else | 4431 | } |
4008 | { | 4432 | else |
4009 | if (ce == null) | 4433 | { |
4010 | return UUID.Zero.ToString(); | 4434 | if (ce == null) |
4435 | return UUID.Zero.ToString(); | ||
4011 | 4436 | ||
4012 | account = ce.account; | 4437 | account = ce.account; |
4013 | pinfo = ce.pinfo; | 4438 | pinfo = ce.pinfo; |
4014 | } | 4439 | } |
4015 | 4440 | ||
4016 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) | 4441 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4017 | { | ||
4018 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); | ||
4019 | if (pinfos != null && pinfos.Length > 0) | ||
4020 | { | 4442 | { |
4021 | foreach (PresenceInfo p in pinfos) | 4443 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4444 | if (pinfos != null && pinfos.Length > 0) | ||
4022 | { | 4445 | { |
4023 | if (p.RegionID != UUID.Zero) | 4446 | foreach (PresenceInfo p in pinfos) |
4024 | { | 4447 | { |
4025 | pinfo = p; | 4448 | if (p.RegionID != UUID.Zero) |
4449 | { | ||
4450 | pinfo = p; | ||
4451 | } | ||
4026 | } | 4452 | } |
4027 | } | 4453 | } |
4028 | } | 4454 | else |
4029 | else | 4455 | pinfo = null; |
4030 | pinfo = null; | ||
4031 | 4456 | ||
4032 | ce.time = Util.EnvironmentTickCount(); | 4457 | ce.time = Util.EnvironmentTickCount(); |
4033 | ce.pinfo = pinfo; | 4458 | ce.pinfo = pinfo; |
4034 | } | 4459 | } |
4035 | 4460 | ||
4036 | string reply = String.Empty; | 4461 | string reply = String.Empty; |
4037 | 4462 | ||
4038 | switch (data) | 4463 | switch (data) |
4039 | { | 4464 | { |
4040 | case 1: // DATA_ONLINE (0|1) | 4465 | case 1: // DATA_ONLINE (0|1) |
4041 | if (pinfo != null && pinfo.RegionID != UUID.Zero) | 4466 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4042 | reply = "1"; | 4467 | reply = "1"; |
4043 | else | 4468 | else |
4044 | reply = "0"; | 4469 | reply = "0"; |
4045 | break; | 4470 | break; |
4046 | case 2: // DATA_NAME (First Last) | 4471 | case 2: // DATA_NAME (First Last) |
4047 | reply = account.FirstName + " " + account.LastName; | 4472 | reply = account.FirstName + " " + account.LastName; |
4048 | break; | 4473 | break; |
4049 | case 3: // DATA_BORN (YYYY-MM-DD) | 4474 | case 3: // DATA_BORN (YYYY-MM-DD) |
4050 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | 4475 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4051 | born = born.AddSeconds(account.Created); | 4476 | born = born.AddSeconds(account.Created); |
4052 | reply = born.ToString("yyyy-MM-dd"); | 4477 | reply = born.ToString("yyyy-MM-dd"); |
4053 | break; | 4478 | break; |
4054 | case 4: // DATA_RATING (0,0,0,0,0,0) | 4479 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4055 | reply = "0,0,0,0,0,0"; | 4480 | reply = "0,0,0,0,0,0"; |
4056 | break; | 4481 | break; |
4057 | case 8: // DATA_PAYINFO (0|1|2|3) | 4482 | case 8: // DATA_PAYINFO (0|1|2|3) |
4058 | reply = "0"; | 4483 | reply = "0"; |
4059 | break; | 4484 | break; |
4060 | default: | 4485 | default: |
4061 | return UUID.Zero.ToString(); // Raise no event | 4486 | return UUID.Zero.ToString(); // Raise no event |
4062 | } | 4487 | } |
4063 | 4488 | ||
4064 | UUID rq = UUID.Random(); | 4489 | UUID rq = UUID.Random(); |
4065 | 4490 | ||
4066 | UUID tid = AsyncCommands. | 4491 | UUID tid = AsyncCommands. |
4067 | DataserverPlugin.RegisterRequest(m_localID, | 4492 | DataserverPlugin.RegisterRequest(m_localID, |
4068 | m_itemID, rq.ToString()); | 4493 | m_itemID, rq.ToString()); |
4069 | 4494 | ||
4070 | AsyncCommands. | 4495 | AsyncCommands. |
4071 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | 4496 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4072 | 4497 | ||
4073 | ScriptSleep(100); | 4498 | ScriptSleep(100); |
4074 | return tid.ToString(); | 4499 | return tid.ToString(); |
4500 | } | ||
4501 | else | ||
4502 | { | ||
4503 | ShoutError("Invalid UUID passed to llRequestAgentData."); | ||
4504 | } | ||
4505 | return ""; | ||
4075 | } | 4506 | } |
4076 | 4507 | ||
4077 | public LSL_String llRequestInventoryData(string name) | 4508 | public LSL_String llRequestInventoryData(string name) |
4078 | { | 4509 | { |
4079 | m_host.AddScriptLPS(1); | 4510 | m_host.AddScriptLPS(1); |
4080 | 4511 | ||
4512 | //Clone is thread safe | ||
4081 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 4513 | TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
4082 | 4514 | ||
4083 | foreach (TaskInventoryItem item in itemDictionary.Values) | 4515 | foreach (TaskInventoryItem item in itemDictionary.Values) |
@@ -4131,6 +4563,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4131 | ScenePresence presence = World.GetScenePresence(agentId); | 4563 | ScenePresence presence = World.GetScenePresence(agentId); |
4132 | if (presence != null) | 4564 | if (presence != null) |
4133 | { | 4565 | { |
4566 | // agent must not be a god | ||
4567 | if (presence.UserLevel >= 200) return; | ||
4568 | |||
4134 | // agent must be over the owners land | 4569 | // agent must be over the owners land |
4135 | if (m_host.OwnerID == World.LandChannel.GetLandObject( | 4570 | if (m_host.OwnerID == World.LandChannel.GetLandObject( |
4136 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 4571 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
@@ -4153,7 +4588,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4153 | UUID av = new UUID(); | 4588 | UUID av = new UUID(); |
4154 | if (!UUID.TryParse(agent,out av)) | 4589 | if (!UUID.TryParse(agent,out av)) |
4155 | { | 4590 | { |
4156 | LSLError("First parameter to llDialog needs to be a key"); | 4591 | //LSLError("First parameter to llDialog needs to be a key"); |
4157 | return; | 4592 | return; |
4158 | } | 4593 | } |
4159 | 4594 | ||
@@ -4190,17 +4625,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4190 | UUID soundId = UUID.Zero; | 4625 | UUID soundId = UUID.Zero; |
4191 | if (!UUID.TryParse(impact_sound, out soundId)) | 4626 | if (!UUID.TryParse(impact_sound, out soundId)) |
4192 | { | 4627 | { |
4193 | lock (m_host.TaskInventory) | 4628 | m_host.TaskInventory.LockItemsForRead(true); |
4629 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4194 | { | 4630 | { |
4195 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4631 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) |
4196 | { | 4632 | { |
4197 | if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) | 4633 | soundId = item.AssetID; |
4198 | { | 4634 | break; |
4199 | soundId = item.AssetID; | ||
4200 | break; | ||
4201 | } | ||
4202 | } | 4635 | } |
4203 | } | 4636 | } |
4637 | m_host.TaskInventory.LockItemsForRead(false); | ||
4204 | } | 4638 | } |
4205 | m_host.CollisionSound = soundId; | 4639 | m_host.CollisionSound = soundId; |
4206 | m_host.CollisionSoundVolume = (float)impact_volume; | 4640 | m_host.CollisionSoundVolume = (float)impact_volume; |
@@ -4240,6 +4674,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4240 | UUID partItemID; | 4674 | UUID partItemID; |
4241 | foreach (SceneObjectPart part in parts) | 4675 | foreach (SceneObjectPart part in parts) |
4242 | { | 4676 | { |
4677 | //Clone is thread safe | ||
4243 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); | 4678 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); |
4244 | 4679 | ||
4245 | foreach (TaskInventoryItem item in itemsDictionary.Values) | 4680 | foreach (TaskInventoryItem item in itemsDictionary.Values) |
@@ -4454,17 +4889,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4454 | 4889 | ||
4455 | m_host.AddScriptLPS(1); | 4890 | m_host.AddScriptLPS(1); |
4456 | 4891 | ||
4457 | lock (m_host.TaskInventory) | 4892 | m_host.TaskInventory.LockItemsForRead(true); |
4893 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
4458 | { | 4894 | { |
4459 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 4895 | if (item.Type == 10 && item.ItemID == m_itemID) |
4460 | { | 4896 | { |
4461 | if (item.Type == 10 && item.ItemID == m_itemID) | 4897 | result = item.Name!=null?item.Name:String.Empty; |
4462 | { | 4898 | break; |
4463 | result = item.Name != null ? item.Name : String.Empty; | ||
4464 | break; | ||
4465 | } | ||
4466 | } | 4899 | } |
4467 | } | 4900 | } |
4901 | m_host.TaskInventory.LockItemsForRead(false); | ||
4468 | 4902 | ||
4469 | return result; | 4903 | return result; |
4470 | } | 4904 | } |
@@ -4633,23 +5067,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4633 | { | 5067 | { |
4634 | m_host.AddScriptLPS(1); | 5068 | m_host.AddScriptLPS(1); |
4635 | 5069 | ||
4636 | lock (m_host.TaskInventory) | 5070 | m_host.TaskInventory.LockItemsForRead(true); |
5071 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4637 | { | 5072 | { |
4638 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 5073 | if (inv.Value.Name == name) |
4639 | { | 5074 | { |
4640 | if (inv.Value.Name == name) | 5075 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4641 | { | 5076 | { |
4642 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | 5077 | m_host.TaskInventory.LockItemsForRead(false); |
4643 | { | 5078 | return inv.Value.AssetID.ToString(); |
4644 | return inv.Value.AssetID.ToString(); | 5079 | } |
4645 | } | 5080 | else |
4646 | else | 5081 | { |
4647 | { | 5082 | m_host.TaskInventory.LockItemsForRead(false); |
4648 | return UUID.Zero.ToString(); | 5083 | return UUID.Zero.ToString(); |
4649 | } | ||
4650 | } | 5084 | } |
4651 | } | 5085 | } |
4652 | } | 5086 | } |
5087 | m_host.TaskInventory.LockItemsForRead(false); | ||
4653 | 5088 | ||
4654 | return UUID.Zero.ToString(); | 5089 | return UUID.Zero.ToString(); |
4655 | } | 5090 | } |
@@ -4802,14 +5237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4802 | { | 5237 | { |
4803 | m_host.AddScriptLPS(1); | 5238 | m_host.AddScriptLPS(1); |
4804 | 5239 | ||
4805 | if (src == null) | 5240 | return src.Length; |
4806 | { | ||
4807 | return 0; | ||
4808 | } | ||
4809 | else | ||
4810 | { | ||
4811 | return src.Length; | ||
4812 | } | ||
4813 | } | 5241 | } |
4814 | 5242 | ||
4815 | public LSL_Integer llList2Integer(LSL_List src, int index) | 5243 | public LSL_Integer llList2Integer(LSL_List src, int index) |
@@ -4855,7 +5283,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4855 | else if (src.Data[index] is LSL_Float) | 5283 | else if (src.Data[index] is LSL_Float) |
4856 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | 5284 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); |
4857 | else if (src.Data[index] is LSL_String) | 5285 | else if (src.Data[index] is LSL_String) |
4858 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | 5286 | { |
5287 | string str = ((LSL_String) src.Data[index]).m_string; | ||
5288 | Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)"); | ||
5289 | if (m != Match.Empty) | ||
5290 | { | ||
5291 | str = m.Value; | ||
5292 | double d = 0.0; | ||
5293 | if (!Double.TryParse(str, out d)) | ||
5294 | return 0.0; | ||
5295 | |||
5296 | return d; | ||
5297 | } | ||
5298 | return 0.0; | ||
5299 | } | ||
4859 | return Convert.ToDouble(src.Data[index]); | 5300 | return Convert.ToDouble(src.Data[index]); |
4860 | } | 5301 | } |
4861 | catch (FormatException) | 5302 | catch (FormatException) |
@@ -5128,7 +5569,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5128 | } | 5569 | } |
5129 | } | 5570 | } |
5130 | } | 5571 | } |
5131 | else { | 5572 | else |
5573 | { | ||
5132 | object[] array = new object[src.Length]; | 5574 | object[] array = new object[src.Length]; |
5133 | Array.Copy(src.Data, 0, array, 0, src.Length); | 5575 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5134 | result = new LSL_List(array); | 5576 | result = new LSL_List(array); |
@@ -5579,10 +6021,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5579 | m_host.AddScriptLPS(1); | 6021 | m_host.AddScriptLPS(1); |
5580 | 6022 | ||
5581 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 6023 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5582 | 6024 | if (parts.Count > 0) | |
5583 | foreach (var part in parts) | ||
5584 | { | 6025 | { |
5585 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | 6026 | try |
6027 | { | ||
6028 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
6029 | foreach (var part in parts) | ||
6030 | { | ||
6031 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); | ||
6032 | } | ||
6033 | } | ||
6034 | finally | ||
6035 | { | ||
6036 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
6037 | } | ||
5586 | } | 6038 | } |
5587 | } | 6039 | } |
5588 | 6040 | ||
@@ -5636,6 +6088,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5636 | ScriptSleep(5000); | 6088 | ScriptSleep(5000); |
5637 | } | 6089 | } |
5638 | 6090 | ||
6091 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers) | ||
6092 | { | ||
6093 | return ParseString2List(str, separators, in_spacers, false); | ||
6094 | } | ||
6095 | |||
5639 | public LSL_Integer llOverMyLand(string id) | 6096 | public LSL_Integer llOverMyLand(string id) |
5640 | { | 6097 | { |
5641 | m_host.AddScriptLPS(1); | 6098 | m_host.AddScriptLPS(1); |
@@ -5836,7 +6293,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5836 | return m_host.ParentGroup.AttachmentPoint; | 6293 | return m_host.ParentGroup.AttachmentPoint; |
5837 | } | 6294 | } |
5838 | 6295 | ||
5839 | public LSL_Integer llGetFreeMemory() | 6296 | public virtual LSL_Integer llGetFreeMemory() |
5840 | { | 6297 | { |
5841 | m_host.AddScriptLPS(1); | 6298 | m_host.AddScriptLPS(1); |
5842 | // Make scripts designed for LSO happy | 6299 | // Make scripts designed for LSO happy |
@@ -5953,7 +6410,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5953 | SetParticleSystem(m_host, rules); | 6410 | SetParticleSystem(m_host, rules); |
5954 | } | 6411 | } |
5955 | 6412 | ||
5956 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) { | 6413 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6414 | { | ||
5957 | 6415 | ||
5958 | 6416 | ||
5959 | if (rules.Length == 0) | 6417 | if (rules.Length == 0) |
@@ -6147,14 +6605,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6147 | 6605 | ||
6148 | protected UUID GetTaskInventoryItem(string name) | 6606 | protected UUID GetTaskInventoryItem(string name) |
6149 | { | 6607 | { |
6150 | lock (m_host.TaskInventory) | 6608 | m_host.TaskInventory.LockItemsForRead(true); |
6609 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6151 | { | 6610 | { |
6152 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6611 | if (inv.Value.Name == name) |
6153 | { | 6612 | { |
6154 | if (inv.Value.Name == name) | 6613 | m_host.TaskInventory.LockItemsForRead(false); |
6155 | return inv.Key; | 6614 | return inv.Key; |
6156 | } | 6615 | } |
6157 | } | 6616 | } |
6617 | m_host.TaskInventory.LockItemsForRead(false); | ||
6158 | 6618 | ||
6159 | return UUID.Zero; | 6619 | return UUID.Zero; |
6160 | } | 6620 | } |
@@ -6390,13 +6850,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6390 | UUID av = new UUID(); | 6850 | UUID av = new UUID(); |
6391 | if (!UUID.TryParse(avatar,out av)) | 6851 | if (!UUID.TryParse(avatar,out av)) |
6392 | { | 6852 | { |
6393 | LSLError("First parameter to llDialog needs to be a key"); | 6853 | //LSLError("First parameter to llDialog needs to be a key"); |
6394 | return; | 6854 | return; |
6395 | } | 6855 | } |
6396 | if (buttons.Length < 1) | 6856 | if (buttons.Length < 1) |
6397 | { | 6857 | { |
6398 | LSLError("No less than 1 button can be shown"); | 6858 | buttons.Add("OK"); |
6399 | return; | ||
6400 | } | 6859 | } |
6401 | if (buttons.Length > 12) | 6860 | if (buttons.Length > 12) |
6402 | { | 6861 | { |
@@ -6413,7 +6872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6413 | } | 6872 | } |
6414 | if (buttons.Data[i].ToString().Length > 24) | 6873 | if (buttons.Data[i].ToString().Length > 24) |
6415 | { | 6874 | { |
6416 | LSLError("button label cannot be longer than 24 characters"); | 6875 | llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters"); |
6417 | return; | 6876 | return; |
6418 | } | 6877 | } |
6419 | buts[i] = buttons.Data[i].ToString(); | 6878 | buts[i] = buttons.Data[i].ToString(); |
@@ -6472,22 +6931,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6472 | } | 6931 | } |
6473 | 6932 | ||
6474 | // copy the first script found with this inventory name | 6933 | // copy the first script found with this inventory name |
6475 | lock (m_host.TaskInventory) | 6934 | TaskInventoryItem scriptItem = null; |
6935 | m_host.TaskInventory.LockItemsForRead(true); | ||
6936 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6476 | { | 6937 | { |
6477 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 6938 | if (inv.Value.Name == name) |
6478 | { | 6939 | { |
6479 | if (inv.Value.Name == name) | 6940 | // make sure the object is a script |
6941 | if (10 == inv.Value.Type) | ||
6480 | { | 6942 | { |
6481 | // make sure the object is a script | 6943 | found = true; |
6482 | if (10 == inv.Value.Type) | 6944 | srcId = inv.Key; |
6483 | { | 6945 | scriptItem = inv.Value; |
6484 | found = true; | 6946 | break; |
6485 | srcId = inv.Key; | ||
6486 | break; | ||
6487 | } | ||
6488 | } | 6947 | } |
6489 | } | 6948 | } |
6490 | } | 6949 | } |
6950 | m_host.TaskInventory.LockItemsForRead(false); | ||
6491 | 6951 | ||
6492 | if (!found) | 6952 | if (!found) |
6493 | { | 6953 | { |
@@ -6495,8 +6955,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6495 | return; | 6955 | return; |
6496 | } | 6956 | } |
6497 | 6957 | ||
6498 | // the rest of the permission checks are done in RezScript, so check the pin there as well | 6958 | SceneObjectPart dest = World.GetSceneObjectPart(destId); |
6499 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | 6959 | if (dest != null) |
6960 | { | ||
6961 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Transfer) != 0 || dest.ParentGroup.RootPart.OwnerID == m_host.ParentGroup.RootPart.OwnerID) | ||
6962 | { | ||
6963 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
6964 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
6965 | |||
6966 | if ((scriptItem.BasePermissions & (uint)PermissionMask.Copy) == 0) | ||
6967 | m_host.Inventory.RemoveInventoryItem(srcId); | ||
6968 | } | ||
6969 | } | ||
6500 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | 6970 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6501 | ScriptSleep(3000); | 6971 | ScriptSleep(3000); |
6502 | } | 6972 | } |
@@ -6559,19 +7029,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6559 | public LSL_String llMD5String(string src, int nonce) | 7029 | public LSL_String llMD5String(string src, int nonce) |
6560 | { | 7030 | { |
6561 | m_host.AddScriptLPS(1); | 7031 | m_host.AddScriptLPS(1); |
6562 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); | 7032 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString()), Encoding.UTF8); |
6563 | } | 7033 | } |
6564 | 7034 | ||
6565 | public LSL_String llSHA1String(string src) | 7035 | public LSL_String llSHA1String(string src) |
6566 | { | 7036 | { |
6567 | m_host.AddScriptLPS(1); | 7037 | m_host.AddScriptLPS(1); |
6568 | return Util.SHA1Hash(src).ToLower(); | 7038 | return Util.SHA1Hash(src, Encoding.UTF8).ToLower(); |
6569 | } | 7039 | } |
6570 | 7040 | ||
6571 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) | 7041 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6572 | { | 7042 | { |
6573 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7043 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6574 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7044 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7045 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7046 | return shapeBlock; | ||
6575 | 7047 | ||
6576 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | 7048 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6577 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | 7049 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
@@ -6676,6 +7148,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6676 | // Prim type box, cylinder and prism. | 7148 | // Prim type box, cylinder and prism. |
6677 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) | 7149 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
6678 | { | 7150 | { |
7151 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7152 | return; | ||
7153 | |||
6679 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7154 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6680 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7155 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6681 | 7156 | ||
@@ -6729,6 +7204,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6729 | // Prim type sphere. | 7204 | // Prim type sphere. |
6730 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) | 7205 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
6731 | { | 7206 | { |
7207 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7208 | return; | ||
7209 | |||
6732 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7210 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6733 | 7211 | ||
6734 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); | 7212 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
@@ -6770,6 +7248,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6770 | // Prim type torus, tube and ring. | 7248 | // Prim type torus, tube and ring. |
6771 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) | 7249 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
6772 | { | 7250 | { |
7251 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7252 | return; | ||
7253 | |||
6773 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. | 7254 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6774 | ObjectShapePacket.ObjectDataBlock shapeBlock; | 7255 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
6775 | 7256 | ||
@@ -6905,6 +7386,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6905 | // Prim type sculpt. | 7386 | // Prim type sculpt. |
6906 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) | 7387 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
6907 | { | 7388 | { |
7389 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7390 | return; | ||
7391 | |||
6908 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | 7392 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6909 | UUID sculptId; | 7393 | UUID sculptId; |
6910 | 7394 | ||
@@ -6921,13 +7405,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6921 | shapeBlock.PathScaleX = 100; | 7405 | shapeBlock.PathScaleX = 100; |
6922 | shapeBlock.PathScaleY = 150; | 7406 | shapeBlock.PathScaleY = 150; |
6923 | 7407 | ||
6924 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | 7408 | if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && |
6925 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | 7409 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 && |
6926 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | 7410 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && |
6927 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | 7411 | (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) |
6928 | { | 7412 | { |
6929 | // default | 7413 | // default |
6930 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | 7414 | type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
6931 | } | 7415 | } |
6932 | 7416 | ||
6933 | part.Shape.SetSculptProperties((byte)type, sculptId); | 7417 | part.Shape.SetSculptProperties((byte)type, sculptId); |
@@ -6943,32 +7427,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6943 | ScriptSleep(200); | 7427 | ScriptSleep(200); |
6944 | } | 7428 | } |
6945 | 7429 | ||
6946 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | 7430 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
6947 | { | 7431 | { |
6948 | m_host.AddScriptLPS(1); | 7432 | m_host.AddScriptLPS(1); |
6949 | 7433 | ||
6950 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7434 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7435 | List<ScenePresence> avatars = GetLinkAvatars(linknumber); | ||
7436 | if (parts.Count>0) | ||
7437 | { | ||
7438 | try | ||
7439 | { | ||
7440 | parts[0].ParentGroup.areUpdatesSuspended = true; | ||
7441 | foreach (SceneObjectPart part in parts) | ||
7442 | SetPrimParams(part, rules); | ||
7443 | } | ||
7444 | finally | ||
7445 | { | ||
7446 | parts[0].ParentGroup.areUpdatesSuspended = false; | ||
7447 | } | ||
7448 | } | ||
7449 | if (avatars.Count > 0) | ||
7450 | { | ||
7451 | foreach (ScenePresence avatar in avatars) | ||
7452 | SetPrimParams(avatar, rules); | ||
7453 | } | ||
7454 | } | ||
6951 | 7455 | ||
6952 | foreach (SceneObjectPart part in parts) | 7456 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
6953 | SetPrimParams(part, rules); | 7457 | { |
6954 | 7458 | llSetLinkPrimitiveParamsFast(linknumber, rules); | |
6955 | ScriptSleep(200); | 7459 | ScriptSleep(200); |
6956 | } | 7460 | } |
6957 | 7461 | ||
6958 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) | 7462 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
6959 | { | 7463 | { |
6960 | m_host.AddScriptLPS(1); | 7464 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7465 | //We only support PRIM_POSITION and PRIM_ROTATION | ||
6961 | 7466 | ||
6962 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | 7467 | int idx = 0; |
6963 | 7468 | ||
6964 | foreach (SceneObjectPart part in parts) | 7469 | while (idx < rules.Length) |
6965 | SetPrimParams(part, rules); | 7470 | { |
7471 | int code = rules.GetLSLIntegerItem(idx++); | ||
7472 | |||
7473 | int remain = rules.Length - idx; | ||
7474 | |||
7475 | |||
7476 | |||
7477 | switch (code) | ||
7478 | { | ||
7479 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
7480 | if (remain < 1) | ||
7481 | return; | ||
7482 | LSL_Vector v; | ||
7483 | v = rules.GetVector3Item(idx++); | ||
7484 | av.AbsolutePosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7485 | av.SendAvatarDataToAllAgents(); | ||
7486 | |||
7487 | break; | ||
7488 | |||
7489 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
7490 | if (remain < 1) | ||
7491 | return; | ||
7492 | LSL_Rotation r; | ||
7493 | r = rules.GetQuaternionItem(idx++); | ||
7494 | av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | ||
7495 | av.SendAvatarDataToAllAgents(); | ||
7496 | break; | ||
7497 | } | ||
7498 | } | ||
6966 | } | 7499 | } |
6967 | 7500 | ||
6968 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) | 7501 | protected void SetPrimParams(SceneObjectPart part, LSL_List rules) |
6969 | { | 7502 | { |
7503 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
7504 | return; | ||
7505 | |||
6970 | int idx = 0; | 7506 | int idx = 0; |
6971 | 7507 | ||
7508 | bool positionChanged = false; | ||
7509 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7510 | |||
6972 | while (idx < rules.Length) | 7511 | while (idx < rules.Length) |
6973 | { | 7512 | { |
6974 | int code = rules.GetLSLIntegerItem(idx++); | 7513 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -6977,7 +7516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6977 | 7516 | ||
6978 | int face; | 7517 | int face; |
6979 | LSL_Vector v; | 7518 | LSL_Vector v; |
6980 | 7519 | ||
6981 | switch (code) | 7520 | switch (code) |
6982 | { | 7521 | { |
6983 | case (int)ScriptBaseClass.PRIM_POSITION: | 7522 | case (int)ScriptBaseClass.PRIM_POSITION: |
@@ -6985,7 +7524,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6985 | return; | 7524 | return; |
6986 | 7525 | ||
6987 | v=rules.GetVector3Item(idx++); | 7526 | v=rules.GetVector3Item(idx++); |
6988 | SetPos(part, v); | 7527 | positionChanged = true; |
7528 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
6989 | 7529 | ||
6990 | break; | 7530 | break; |
6991 | case (int)ScriptBaseClass.PRIM_SIZE: | 7531 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7330,6 +7870,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7330 | break; | 7870 | break; |
7331 | } | 7871 | } |
7332 | } | 7872 | } |
7873 | |||
7874 | if (positionChanged) | ||
7875 | { | ||
7876 | if (part.ParentGroup.RootPart == part) | ||
7877 | { | ||
7878 | SceneObjectGroup parent = part.ParentGroup; | ||
7879 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7880 | } | ||
7881 | else | ||
7882 | { | ||
7883 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7884 | SceneObjectGroup parent = part.ParentGroup; | ||
7885 | parent.HasGroupChanged = true; | ||
7886 | parent.ScheduleGroupForTerseUpdate(); | ||
7887 | } | ||
7888 | } | ||
7333 | } | 7889 | } |
7334 | 7890 | ||
7335 | public LSL_String llStringToBase64(string str) | 7891 | public LSL_String llStringToBase64(string str) |
@@ -7478,13 +8034,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7478 | public LSL_Integer llGetNumberOfPrims() | 8034 | public LSL_Integer llGetNumberOfPrims() |
7479 | { | 8035 | { |
7480 | m_host.AddScriptLPS(1); | 8036 | m_host.AddScriptLPS(1); |
7481 | int avatarCount = 0; | 8037 | int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count; |
7482 | World.ForEachScenePresence(delegate(ScenePresence presence) | 8038 | |
7483 | { | ||
7484 | if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) | ||
7485 | avatarCount++; | ||
7486 | }); | ||
7487 | |||
7488 | return m_host.ParentGroup.PrimCount + avatarCount; | 8039 | return m_host.ParentGroup.PrimCount + avatarCount; |
7489 | } | 8040 | } |
7490 | 8041 | ||
@@ -7500,55 +8051,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7500 | m_host.AddScriptLPS(1); | 8051 | m_host.AddScriptLPS(1); |
7501 | UUID objID = UUID.Zero; | 8052 | UUID objID = UUID.Zero; |
7502 | LSL_List result = new LSL_List(); | 8053 | LSL_List result = new LSL_List(); |
8054 | |||
8055 | // If the ID is not valid, return null result | ||
7503 | if (!UUID.TryParse(obj, out objID)) | 8056 | if (!UUID.TryParse(obj, out objID)) |
7504 | { | 8057 | { |
7505 | result.Add(new LSL_Vector()); | 8058 | result.Add(new LSL_Vector()); |
7506 | result.Add(new LSL_Vector()); | 8059 | result.Add(new LSL_Vector()); |
7507 | return result; | 8060 | return result; |
7508 | } | 8061 | } |
8062 | |||
8063 | // Check if this is an attached prim. If so, replace | ||
8064 | // the UUID with the avatar UUID and report it's bounding box | ||
8065 | SceneObjectPart part = World.GetSceneObjectPart(objID); | ||
8066 | if (part != null && part.ParentGroup.IsAttachment) | ||
8067 | objID = part.ParentGroup.AttachedAvatar; | ||
8068 | |||
8069 | // Find out if this is an avatar ID. If so, return it's box | ||
7509 | ScenePresence presence = World.GetScenePresence(objID); | 8070 | ScenePresence presence = World.GetScenePresence(objID); |
7510 | if (presence != null) | 8071 | if (presence != null) |
7511 | { | 8072 | { |
7512 | if (presence.ParentID == 0) // not sat on an object | 8073 | // As per LSL Wiki, there is no difference between sitting |
8074 | // and standing avatar since server 1.36 | ||
8075 | LSL_Vector lower; | ||
8076 | LSL_Vector upper; | ||
8077 | if (presence.Animator.Animations.DefaultAnimation.AnimID | ||
8078 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | ||
7513 | { | 8079 | { |
7514 | LSL_Vector lower; | 8080 | // This is for ground sitting avatars |
7515 | LSL_Vector upper; | 8081 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
7516 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 8082 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
7517 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 8083 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
7518 | { | ||
7519 | // This is for ground sitting avatars | ||
7520 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | ||
7521 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); | ||
7522 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); | ||
7523 | } | ||
7524 | else | ||
7525 | { | ||
7526 | // This is for standing/flying avatars | ||
7527 | float height = presence.Appearance.AvatarHeight / 2.0f; | ||
7528 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); | ||
7529 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); | ||
7530 | } | ||
7531 | result.Add(lower); | ||
7532 | result.Add(upper); | ||
7533 | return result; | ||
7534 | } | 8084 | } |
7535 | else | 8085 | else |
7536 | { | 8086 | { |
7537 | // sitting on an object so we need the bounding box of that | 8087 | // This is for standing/flying avatars |
7538 | // which should include the avatar so set the UUID to the | 8088 | float height = presence.Appearance.AvatarHeight / 2.0f; |
7539 | // UUID of the object the avatar is sat on and allow it to fall through | 8089 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
7540 | // to processing an object | 8090 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
7541 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); | ||
7542 | objID = p.UUID; | ||
7543 | } | 8091 | } |
8092 | |||
8093 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8094 | lower += new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8095 | upper -= new LSL_Vector(0.05f, 0.05f, 0.05f); | ||
8096 | |||
8097 | if (lower.x > upper.x) | ||
8098 | lower.x = upper.x; | ||
8099 | if (lower.y > upper.y) | ||
8100 | lower.y = upper.y; | ||
8101 | if (lower.z > upper.z) | ||
8102 | lower.z = upper.z; | ||
8103 | |||
8104 | result.Add(lower); | ||
8105 | result.Add(upper); | ||
8106 | return result; | ||
7544 | } | 8107 | } |
7545 | SceneObjectPart part = World.GetSceneObjectPart(objID); | 8108 | |
8109 | part = World.GetSceneObjectPart(objID); | ||
7546 | // Currently only works for single prims without a sitting avatar | 8110 | // Currently only works for single prims without a sitting avatar |
7547 | if (part != null) | 8111 | if (part != null) |
7548 | { | 8112 | { |
7549 | Vector3 halfSize = part.Scale / 2.0f; | 8113 | float minX; |
7550 | LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); | 8114 | float maxX; |
7551 | LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); | 8115 | float minY; |
8116 | float maxY; | ||
8117 | float minZ; | ||
8118 | float maxZ; | ||
8119 | |||
8120 | // This BBox is in sim coordinates, with the offset being | ||
8121 | // a contained point. | ||
8122 | Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup }, | ||
8123 | out minX, out maxX, out minY, out maxY, out minZ, out maxZ); | ||
8124 | |||
8125 | minX -= offsets[0].X; | ||
8126 | maxX -= offsets[0].X; | ||
8127 | minY -= offsets[0].Y; | ||
8128 | maxY -= offsets[0].Y; | ||
8129 | minZ -= offsets[0].Z; | ||
8130 | maxZ -= offsets[0].Z; | ||
8131 | |||
8132 | LSL_Vector lower; | ||
8133 | LSL_Vector upper; | ||
8134 | |||
8135 | // Adjust to the documented error offsets (see LSL Wiki) | ||
8136 | lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f); | ||
8137 | upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f); | ||
8138 | |||
8139 | if (lower.x > upper.x) | ||
8140 | lower.x = upper.x; | ||
8141 | if (lower.y > upper.y) | ||
8142 | lower.y = upper.y; | ||
8143 | if (lower.z > upper.z) | ||
8144 | lower.z = upper.z; | ||
8145 | |||
7552 | result.Add(lower); | 8146 | result.Add(lower); |
7553 | result.Add(upper); | 8147 | result.Add(upper); |
7554 | return result; | 8148 | return result; |
@@ -7628,13 +8222,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7628 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, | 8222 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition.X, |
7629 | part.AbsolutePosition.Y, | 8223 | part.AbsolutePosition.Y, |
7630 | part.AbsolutePosition.Z); | 8224 | part.AbsolutePosition.Z); |
7631 | // For some reason, the part.AbsolutePosition.* values do not change if the | ||
7632 | // linkset is rotated; they always reflect the child prim's world position | ||
7633 | // as though the linkset is unrotated. This is incompatible behavior with SL's | ||
7634 | // implementation, so will break scripts imported from there (not to mention it | ||
7635 | // makes it more difficult to determine a child prim's actual inworld position). | ||
7636 | if (part.ParentID != 0) | ||
7637 | v = ((v - llGetRootPosition()) * llGetRootRotation()) + llGetRootPosition(); | ||
7638 | res.Add(v); | 8225 | res.Add(v); |
7639 | break; | 8226 | break; |
7640 | 8227 | ||
@@ -7805,56 +8392,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7805 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | 8392 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7806 | if (remain < 1) | 8393 | if (remain < 1) |
7807 | return res; | 8394 | return res; |
7808 | 8395 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7809 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7810 | 8396 | ||
7811 | tex = part.Shape.Textures; | 8397 | tex = part.Shape.Textures; |
8398 | int shiny; | ||
7812 | if (face == ScriptBaseClass.ALL_SIDES) | 8399 | if (face == ScriptBaseClass.ALL_SIDES) |
7813 | { | 8400 | { |
7814 | for (face = 0; face < GetNumberOfSides(part); face++) | 8401 | for (face = 0; face < GetNumberOfSides(part); face++) |
7815 | { | 8402 | { |
7816 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8403 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
7817 | // Convert Shininess to PRIM_SHINY_* | 8404 | if (shinyness == Shininess.High) |
7818 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | 8405 | { |
7819 | // PRIM_BUMP_* | 8406 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7820 | res.Add(new LSL_Integer((int)texface.Bump)); | 8407 | } |
8408 | else if (shinyness == Shininess.Medium) | ||
8409 | { | ||
8410 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8411 | } | ||
8412 | else if (shinyness == Shininess.Low) | ||
8413 | { | ||
8414 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8415 | } | ||
8416 | else | ||
8417 | { | ||
8418 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8419 | } | ||
8420 | res.Add(new LSL_Integer(shiny)); | ||
8421 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7821 | } | 8422 | } |
7822 | } | 8423 | } |
7823 | else | 8424 | else |
7824 | { | 8425 | { |
7825 | if (face >= 0 && face < GetNumberOfSides(part)) | 8426 | Shininess shinyness = tex.GetFace((uint)face).Shiny; |
8427 | if (shinyness == Shininess.High) | ||
7826 | { | 8428 | { |
7827 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8429 | shiny = ScriptBaseClass.PRIM_SHINY_HIGH; |
7828 | // Convert Shininess to PRIM_SHINY_* | ||
7829 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); | ||
7830 | // PRIM_BUMP_* | ||
7831 | res.Add(new LSL_Integer((int)texface.Bump)); | ||
7832 | } | 8430 | } |
8431 | else if (shinyness == Shininess.Medium) | ||
8432 | { | ||
8433 | shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM; | ||
8434 | } | ||
8435 | else if (shinyness == Shininess.Low) | ||
8436 | { | ||
8437 | shiny = ScriptBaseClass.PRIM_SHINY_LOW; | ||
8438 | } | ||
8439 | else | ||
8440 | { | ||
8441 | shiny = ScriptBaseClass.PRIM_SHINY_NONE; | ||
8442 | } | ||
8443 | res.Add(new LSL_Integer(shiny)); | ||
8444 | res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump)); | ||
7833 | } | 8445 | } |
7834 | break; | 8446 | break; |
7835 | 8447 | ||
7836 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | 8448 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7837 | if (remain < 1) | 8449 | if (remain < 1) |
7838 | return res; | 8450 | return res; |
7839 | 8451 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7840 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7841 | 8452 | ||
7842 | tex = part.Shape.Textures; | 8453 | tex = part.Shape.Textures; |
8454 | int fullbright; | ||
7843 | if (face == ScriptBaseClass.ALL_SIDES) | 8455 | if (face == ScriptBaseClass.ALL_SIDES) |
7844 | { | 8456 | { |
7845 | for (face = 0; face < GetNumberOfSides(part); face++) | 8457 | for (face = 0; face < GetNumberOfSides(part); face++) |
7846 | { | 8458 | { |
7847 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8459 | if (tex.GetFace((uint)face).Fullbright == true) |
7848 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | 8460 | { |
8461 | fullbright = ScriptBaseClass.TRUE; | ||
8462 | } | ||
8463 | else | ||
8464 | { | ||
8465 | fullbright = ScriptBaseClass.FALSE; | ||
8466 | } | ||
8467 | res.Add(new LSL_Integer(fullbright)); | ||
7849 | } | 8468 | } |
7850 | } | 8469 | } |
7851 | else | 8470 | else |
7852 | { | 8471 | { |
7853 | if (face >= 0 && face < GetNumberOfSides(part)) | 8472 | if (tex.GetFace((uint)face).Fullbright == true) |
7854 | { | 8473 | { |
7855 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8474 | fullbright = ScriptBaseClass.TRUE; |
7856 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); | ||
7857 | } | 8475 | } |
8476 | else | ||
8477 | { | ||
8478 | fullbright = ScriptBaseClass.FALSE; | ||
8479 | } | ||
8480 | res.Add(new LSL_Integer(fullbright)); | ||
7858 | } | 8481 | } |
7859 | break; | 8482 | break; |
7860 | 8483 | ||
@@ -7876,27 +8499,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7876 | break; | 8499 | break; |
7877 | 8500 | ||
7878 | case (int)ScriptBaseClass.PRIM_TEXGEN: | 8501 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8502 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
7879 | if (remain < 1) | 8503 | if (remain < 1) |
7880 | return res; | 8504 | return res; |
7881 | 8505 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7882 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7883 | 8506 | ||
7884 | tex = part.Shape.Textures; | 8507 | tex = part.Shape.Textures; |
7885 | if (face == ScriptBaseClass.ALL_SIDES) | 8508 | if (face == ScriptBaseClass.ALL_SIDES) |
7886 | { | 8509 | { |
7887 | for (face = 0; face < GetNumberOfSides(part); face++) | 8510 | for (face = 0; face < GetNumberOfSides(part); face++) |
7888 | { | 8511 | { |
7889 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8512 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
7890 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. | 8513 | { |
7891 | res.Add(new LSL_Integer((uint)texgen >> 1)); | 8514 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); |
8515 | } | ||
8516 | else | ||
8517 | { | ||
8518 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8519 | } | ||
7892 | } | 8520 | } |
7893 | } | 8521 | } |
7894 | else | 8522 | else |
7895 | { | 8523 | { |
7896 | if (face >= 0 && face < GetNumberOfSides(part)) | 8524 | if (tex.GetFace((uint)face).TexMapType == MappingType.Planar) |
8525 | { | ||
8526 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR)); | ||
8527 | } | ||
8528 | else | ||
7897 | { | 8529 | { |
7898 | MappingType texgen = tex.GetFace((uint)face).TexMapType; | 8530 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); |
7899 | res.Add(new LSL_Integer((uint)texgen >> 1)); | ||
7900 | } | 8531 | } |
7901 | } | 8532 | } |
7902 | break; | 8533 | break; |
@@ -7919,28 +8550,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7919 | case (int)ScriptBaseClass.PRIM_GLOW: | 8550 | case (int)ScriptBaseClass.PRIM_GLOW: |
7920 | if (remain < 1) | 8551 | if (remain < 1) |
7921 | return res; | 8552 | return res; |
7922 | 8553 | face = (int)rules.GetLSLIntegerItem(idx++); | |
7923 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
7924 | 8554 | ||
7925 | tex = part.Shape.Textures; | 8555 | tex = part.Shape.Textures; |
8556 | float primglow; | ||
7926 | if (face == ScriptBaseClass.ALL_SIDES) | 8557 | if (face == ScriptBaseClass.ALL_SIDES) |
7927 | { | 8558 | { |
7928 | for (face = 0; face < GetNumberOfSides(part); face++) | 8559 | for (face = 0; face < GetNumberOfSides(part); face++) |
7929 | { | 8560 | { |
7930 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | 8561 | primglow = tex.GetFace((uint)face).Glow; |
7931 | res.Add(new LSL_Float(texface.Glow)); | 8562 | res.Add(new LSL_Float(primglow)); |
7932 | } | 8563 | } |
7933 | } | 8564 | } |
7934 | else | 8565 | else |
7935 | { | 8566 | { |
7936 | if (face >= 0 && face < GetNumberOfSides(part)) | 8567 | primglow = tex.GetFace((uint)face).Glow; |
7937 | { | 8568 | res.Add(new LSL_Float(primglow)); |
7938 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
7939 | res.Add(new LSL_Float(texface.Glow)); | ||
7940 | } | ||
7941 | } | 8569 | } |
7942 | break; | 8570 | break; |
7943 | |||
7944 | case (int)ScriptBaseClass.PRIM_TEXT: | 8571 | case (int)ScriptBaseClass.PRIM_TEXT: |
7945 | Color4 textColor = part.GetTextColor(); | 8572 | Color4 textColor = part.GetTextColor(); |
7946 | res.Add(new LSL_String(part.Text)); | 8573 | res.Add(new LSL_String(part.Text)); |
@@ -8489,8 +9116,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8489 | // The function returns an ordered list | 9116 | // The function returns an ordered list |
8490 | // representing the tokens found in the supplied | 9117 | // representing the tokens found in the supplied |
8491 | // sources string. If two successive tokenizers | 9118 | // sources string. If two successive tokenizers |
8492 | // are encountered, then a NULL entry is added | 9119 | // are encountered, then a null-string entry is |
8493 | // to the list. | 9120 | // added to the list. |
8494 | // | 9121 | // |
8495 | // It is a precondition that the source and | 9122 | // It is a precondition that the source and |
8496 | // toekizer lisst are non-null. If they are null, | 9123 | // toekizer lisst are non-null. If they are null, |
@@ -8498,7 +9125,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8498 | // while their lengths are being determined. | 9125 | // while their lengths are being determined. |
8499 | // | 9126 | // |
8500 | // A small amount of working memoryis required | 9127 | // A small amount of working memoryis required |
8501 | // of approximately 8*#tokenizers. | 9128 | // of approximately 8*#tokenizers + 8*srcstrlen. |
8502 | // | 9129 | // |
8503 | // There are many ways in which this function | 9130 | // There are many ways in which this function |
8504 | // can be implemented, this implementation is | 9131 | // can be implemented, this implementation is |
@@ -8514,155 +9141,124 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8514 | // and eliminates redundant tokenizers as soon | 9141 | // and eliminates redundant tokenizers as soon |
8515 | // as is possible. | 9142 | // as is possible. |
8516 | // | 9143 | // |
8517 | // The implementation tries to avoid any copying | 9144 | // The implementation tries to minimize temporary |
8518 | // of arrays or other objects. | 9145 | // garbage generation. |
8519 | // </remarks> | 9146 | // </remarks> |
8520 | 9147 | ||
8521 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) | 9148 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
8522 | { | 9149 | { |
8523 | int beginning = 0; | 9150 | return ParseString2List(src, separators, spacers, true); |
8524 | int srclen = src.Length; | 9151 | } |
8525 | int seplen = separators.Length; | ||
8526 | object[] separray = separators.Data; | ||
8527 | int spclen = spacers.Length; | ||
8528 | object[] spcarray = spacers.Data; | ||
8529 | int mlen = seplen+spclen; | ||
8530 | |||
8531 | int[] offset = new int[mlen+1]; | ||
8532 | bool[] active = new bool[mlen]; | ||
8533 | |||
8534 | int best; | ||
8535 | int j; | ||
8536 | |||
8537 | // Initial capacity reduces resize cost | ||
8538 | 9152 | ||
8539 | LSL_List tokens = new LSL_List(); | 9153 | private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9154 | { | ||
9155 | int srclen = src.Length; | ||
9156 | int seplen = separators.Length; | ||
9157 | object[] separray = separators.Data; | ||
9158 | int spclen = spacers.Length; | ||
9159 | object[] spcarray = spacers.Data; | ||
9160 | int dellen = 0; | ||
9161 | string[] delarray = new string[seplen+spclen]; | ||
8540 | 9162 | ||
8541 | // All entries are initially valid | 9163 | int outlen = 0; |
9164 | string[] outarray = new string[srclen*2+1]; | ||
8542 | 9165 | ||
8543 | for (int i = 0; i < mlen; i++) | 9166 | int i, j; |
8544 | active[i] = true; | 9167 | string d; |
8545 | 9168 | ||
8546 | offset[mlen] = srclen; | 9169 | m_host.AddScriptLPS(1); |
8547 | 9170 | ||
8548 | while (beginning < srclen) | 9171 | /* |
9172 | * Convert separator and spacer lists to C# strings. | ||
9173 | * Also filter out null strings so we don't hang. | ||
9174 | */ | ||
9175 | for (i = 0; i < seplen; i ++) | ||
8549 | { | 9176 | { |
9177 | d = separray[i].ToString(); | ||
9178 | if (d.Length > 0) | ||
9179 | { | ||
9180 | delarray[dellen++] = d; | ||
9181 | } | ||
9182 | } | ||
9183 | seplen = dellen; | ||
8550 | 9184 | ||
8551 | best = mlen; // as bad as it gets | 9185 | for (i = 0; i < spclen; i ++) |
9186 | { | ||
9187 | d = spcarray[i].ToString(); | ||
9188 | if (d.Length > 0) | ||
9189 | { | ||
9190 | delarray[dellen++] = d; | ||
9191 | } | ||
9192 | } | ||
8552 | 9193 | ||
8553 | // Scan for separators | 9194 | /* |
9195 | * Scan through source string from beginning to end. | ||
9196 | */ | ||
9197 | for (i = 0;;) | ||
9198 | { | ||
8554 | 9199 | ||
8555 | for (j = 0; j < seplen; j++) | 9200 | /* |
9201 | * Find earliest delimeter in src starting at i (if any). | ||
9202 | */ | ||
9203 | int earliestDel = -1; | ||
9204 | int earliestSrc = srclen; | ||
9205 | string earliestStr = null; | ||
9206 | for (j = 0; j < dellen; j ++) | ||
8556 | { | 9207 | { |
8557 | if (separray[j].ToString() == String.Empty) | 9208 | d = delarray[j]; |
8558 | active[j] = false; | 9209 | if (d != null) |
8559 | |||
8560 | if (active[j]) | ||
8561 | { | 9210 | { |
8562 | // scan all of the markers | 9211 | int index = src.IndexOf(d, i); |
8563 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) | 9212 | if (index < 0) |
8564 | { | 9213 | { |
8565 | // not present at all | 9214 | delarray[j] = null; // delim nowhere in src, don't check it anymore |
8566 | active[j] = false; | ||
8567 | } | 9215 | } |
8568 | else | 9216 | else if (index < earliestSrc) |
8569 | { | 9217 | { |
8570 | // present and correct | 9218 | earliestSrc = index; // where delimeter starts in source string |
8571 | if (offset[j] < offset[best]) | 9219 | earliestDel = j; // where delimeter is in delarray[] |
8572 | { | 9220 | earliestStr = d; // the delimeter string from delarray[] |
8573 | // closest so far | 9221 | if (index == i) break; // can't do any better than found at beg of string |
8574 | best = j; | ||
8575 | if (offset[best] == beginning) | ||
8576 | break; | ||
8577 | } | ||
8578 | } | 9222 | } |
8579 | } | 9223 | } |
8580 | } | 9224 | } |
8581 | 9225 | ||
8582 | // Scan for spacers | 9226 | /* |
8583 | 9227 | * Output source string starting at i through start of earliest delimeter. | |
8584 | if (offset[best] != beginning) | 9228 | */ |
9229 | if (keepNulls || (earliestSrc > i)) | ||
8585 | { | 9230 | { |
8586 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | 9231 | outarray[outlen++] = src.Substring(i, earliestSrc - i); |
8587 | { | ||
8588 | if (spcarray[j-seplen].ToString() == String.Empty) | ||
8589 | active[j] = false; | ||
8590 | |||
8591 | if (active[j]) | ||
8592 | { | ||
8593 | // scan all of the markers | ||
8594 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
8595 | { | ||
8596 | // not present at all | ||
8597 | active[j] = false; | ||
8598 | } | ||
8599 | else | ||
8600 | { | ||
8601 | // present and correct | ||
8602 | if (offset[j] < offset[best]) | ||
8603 | { | ||
8604 | // closest so far | ||
8605 | best = j; | ||
8606 | } | ||
8607 | } | ||
8608 | } | ||
8609 | } | ||
8610 | } | 9232 | } |
8611 | 9233 | ||
8612 | // This is the normal exit from the scanning loop | 9234 | /* |
9235 | * If no delimeter found at or after i, we're done scanning. | ||
9236 | */ | ||
9237 | if (earliestDel < 0) break; | ||
8613 | 9238 | ||
8614 | if (best == mlen) | 9239 | /* |
9240 | * If delimeter was a spacer, output the spacer. | ||
9241 | */ | ||
9242 | if (earliestDel >= seplen) | ||
8615 | { | 9243 | { |
8616 | // no markers were found on this pass | 9244 | outarray[outlen++] = earliestStr; |
8617 | // so we're pretty much done | ||
8618 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) | ||
8619 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); | ||
8620 | break; | ||
8621 | } | 9245 | } |
8622 | 9246 | ||
8623 | // Otherwise we just add the newly delimited token | 9247 | /* |
8624 | // and recalculate where the search should continue. | 9248 | * Look at rest of src string following delimeter. |
8625 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) | 9249 | */ |
8626 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); | 9250 | i = earliestSrc + earliestStr.Length; |
8627 | |||
8628 | if (best < seplen) | ||
8629 | { | ||
8630 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
8631 | } | ||
8632 | else | ||
8633 | { | ||
8634 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
8635 | string str = spcarray[best - seplen].ToString(); | ||
8636 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) | ||
8637 | tokens.Add(new LSL_String(str)); | ||
8638 | } | ||
8639 | } | 9251 | } |
8640 | 9252 | ||
8641 | // This an awkward an not very intuitive boundary case. If the | 9253 | /* |
8642 | // last substring is a tokenizer, then there is an implied trailing | 9254 | * Make up an exact-sized output array suitable for an LSL_List object. |
8643 | // null list entry. Hopefully the single comparison will not be too | 9255 | */ |
8644 | // arduous. Alternatively the 'break' could be replced with a return | 9256 | object[] outlist = new object[outlen]; |
8645 | // but that's shabby programming. | 9257 | for (i = 0; i < outlen; i ++) |
8646 | |||
8647 | if ((beginning == srclen) && (keepNulls)) | ||
8648 | { | 9258 | { |
8649 | if (srclen != 0) | 9259 | outlist[i] = new LSL_String(outarray[i]); |
8650 | tokens.Add(new LSL_String("")); | ||
8651 | } | 9260 | } |
8652 | 9261 | return new LSL_List(outlist); | |
8653 | return tokens; | ||
8654 | } | ||
8655 | |||
8656 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) | ||
8657 | { | ||
8658 | m_host.AddScriptLPS(1); | ||
8659 | return this.ParseString(src, separators, spacers, false); | ||
8660 | } | ||
8661 | |||
8662 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
8663 | { | ||
8664 | m_host.AddScriptLPS(1); | ||
8665 | return this.ParseString(src, separators, spacers, true); | ||
8666 | } | 9262 | } |
8667 | 9263 | ||
8668 | public LSL_Integer llGetObjectPermMask(int mask) | 9264 | public LSL_Integer llGetObjectPermMask(int mask) |
@@ -8739,28 +9335,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8739 | { | 9335 | { |
8740 | m_host.AddScriptLPS(1); | 9336 | m_host.AddScriptLPS(1); |
8741 | 9337 | ||
8742 | lock (m_host.TaskInventory) | 9338 | m_host.TaskInventory.LockItemsForRead(true); |
9339 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8743 | { | 9340 | { |
8744 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9341 | if (inv.Value.Name == item) |
8745 | { | 9342 | { |
8746 | if (inv.Value.Name == item) | 9343 | m_host.TaskInventory.LockItemsForRead(false); |
9344 | switch (mask) | ||
8747 | { | 9345 | { |
8748 | switch (mask) | 9346 | case 0: |
8749 | { | 9347 | return (int)inv.Value.BasePermissions; |
8750 | case 0: | 9348 | case 1: |
8751 | return (int)inv.Value.BasePermissions; | 9349 | return (int)inv.Value.CurrentPermissions; |
8752 | case 1: | 9350 | case 2: |
8753 | return (int)inv.Value.CurrentPermissions; | 9351 | return (int)inv.Value.GroupPermissions; |
8754 | case 2: | 9352 | case 3: |
8755 | return (int)inv.Value.GroupPermissions; | 9353 | return (int)inv.Value.EveryonePermissions; |
8756 | case 3: | 9354 | case 4: |
8757 | return (int)inv.Value.EveryonePermissions; | 9355 | return (int)inv.Value.NextPermissions; |
8758 | case 4: | ||
8759 | return (int)inv.Value.NextPermissions; | ||
8760 | } | ||
8761 | } | 9356 | } |
8762 | } | 9357 | } |
8763 | } | 9358 | } |
9359 | m_host.TaskInventory.LockItemsForRead(false); | ||
8764 | 9360 | ||
8765 | return -1; | 9361 | return -1; |
8766 | } | 9362 | } |
@@ -8807,16 +9403,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8807 | { | 9403 | { |
8808 | m_host.AddScriptLPS(1); | 9404 | m_host.AddScriptLPS(1); |
8809 | 9405 | ||
8810 | lock (m_host.TaskInventory) | 9406 | m_host.TaskInventory.LockItemsForRead(true); |
9407 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
8811 | { | 9408 | { |
8812 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9409 | if (inv.Value.Name == item) |
8813 | { | 9410 | { |
8814 | if (inv.Value.Name == item) | 9411 | m_host.TaskInventory.LockItemsForRead(false); |
8815 | { | 9412 | return inv.Value.CreatorID.ToString(); |
8816 | return inv.Value.CreatorID.ToString(); | ||
8817 | } | ||
8818 | } | 9413 | } |
8819 | } | 9414 | } |
9415 | m_host.TaskInventory.LockItemsForRead(false); | ||
8820 | 9416 | ||
8821 | llSay(0, "No item name '" + item + "'"); | 9417 | llSay(0, "No item name '" + item + "'"); |
8822 | 9418 | ||
@@ -8964,7 +9560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8964 | } | 9560 | } |
8965 | 9561 | ||
8966 | /// <summary> | 9562 | /// <summary> |
8967 | /// illListReplaceList removes the sub-list defined by the inclusive indices | 9563 | /// llListReplaceList removes the sub-list defined by the inclusive indices |
8968 | /// start and end and inserts the src list in its place. The inclusive | 9564 | /// start and end and inserts the src list in its place. The inclusive |
8969 | /// nature of the indices means that at least one element must be deleted | 9565 | /// nature of the indices means that at least one element must be deleted |
8970 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | 9566 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
@@ -9021,16 +9617,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9021 | // based upon end. Note that if end exceeds the upper | 9617 | // based upon end. Note that if end exceeds the upper |
9022 | // bound in this case, the entire destination list | 9618 | // bound in this case, the entire destination list |
9023 | // is removed. | 9619 | // is removed. |
9024 | else | 9620 | else if (start == 0) |
9025 | { | 9621 | { |
9026 | if (end + 1 < dest.Length) | 9622 | if (end + 1 < dest.Length) |
9027 | { | ||
9028 | return src + dest.GetSublist(end + 1, -1); | 9623 | return src + dest.GetSublist(end + 1, -1); |
9029 | } | ||
9030 | else | 9624 | else |
9031 | { | ||
9032 | return src; | 9625 | return src; |
9033 | } | 9626 | } |
9627 | else // Start < 0 | ||
9628 | { | ||
9629 | if (end + 1 < dest.Length) | ||
9630 | return dest.GetSublist(end + 1, -1); | ||
9631 | else | ||
9632 | return new LSL_List(); | ||
9034 | } | 9633 | } |
9035 | } | 9634 | } |
9036 | // Finally, if start > end, we strip away a prefix and | 9635 | // Finally, if start > end, we strip away a prefix and |
@@ -9081,17 +9680,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9081 | int width = 0; | 9680 | int width = 0; |
9082 | int height = 0; | 9681 | int height = 0; |
9083 | 9682 | ||
9084 | ParcelMediaCommandEnum? commandToSend = null; | 9683 | uint commandToSend = 0; |
9085 | float time = 0.0f; // default is from start | 9684 | float time = 0.0f; // default is from start |
9086 | 9685 | ||
9087 | ScenePresence presence = null; | 9686 | ScenePresence presence = null; |
9088 | 9687 | ||
9089 | for (int i = 0; i < commandList.Data.Length; i++) | 9688 | for (int i = 0; i < commandList.Data.Length; i++) |
9090 | { | 9689 | { |
9091 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; | 9690 | uint command = (uint)(commandList.GetLSLIntegerItem(i)); |
9092 | switch (command) | 9691 | switch (command) |
9093 | { | 9692 | { |
9094 | case ParcelMediaCommandEnum.Agent: | 9693 | case (uint)ParcelMediaCommandEnum.Agent: |
9095 | // we send only to one agent | 9694 | // we send only to one agent |
9096 | if ((i + 1) < commandList.Length) | 9695 | if ((i + 1) < commandList.Length) |
9097 | { | 9696 | { |
@@ -9108,25 +9707,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9108 | } | 9707 | } |
9109 | break; | 9708 | break; |
9110 | 9709 | ||
9111 | case ParcelMediaCommandEnum.Loop: | 9710 | case (uint)ParcelMediaCommandEnum.Loop: |
9112 | loop = 1; | 9711 | loop = 1; |
9113 | commandToSend = command; | 9712 | commandToSend = command; |
9114 | update = true; //need to send the media update packet to set looping | 9713 | update = true; //need to send the media update packet to set looping |
9115 | break; | 9714 | break; |
9116 | 9715 | ||
9117 | case ParcelMediaCommandEnum.Play: | 9716 | case (uint)ParcelMediaCommandEnum.Play: |
9118 | loop = 0; | 9717 | loop = 0; |
9119 | commandToSend = command; | 9718 | commandToSend = command; |
9120 | update = true; //need to send the media update packet to make sure it doesn't loop | 9719 | update = true; //need to send the media update packet to make sure it doesn't loop |
9121 | break; | 9720 | break; |
9122 | 9721 | ||
9123 | case ParcelMediaCommandEnum.Pause: | 9722 | case (uint)ParcelMediaCommandEnum.Pause: |
9124 | case ParcelMediaCommandEnum.Stop: | 9723 | case (uint)ParcelMediaCommandEnum.Stop: |
9125 | case ParcelMediaCommandEnum.Unload: | 9724 | case (uint)ParcelMediaCommandEnum.Unload: |
9126 | commandToSend = command; | 9725 | commandToSend = command; |
9127 | break; | 9726 | break; |
9128 | 9727 | ||
9129 | case ParcelMediaCommandEnum.Url: | 9728 | case (uint)ParcelMediaCommandEnum.Url: |
9130 | if ((i + 1) < commandList.Length) | 9729 | if ((i + 1) < commandList.Length) |
9131 | { | 9730 | { |
9132 | if (commandList.Data[i + 1] is LSL_String) | 9731 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9139,7 +9738,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9139 | } | 9738 | } |
9140 | break; | 9739 | break; |
9141 | 9740 | ||
9142 | case ParcelMediaCommandEnum.Texture: | 9741 | case (uint)ParcelMediaCommandEnum.Texture: |
9143 | if ((i + 1) < commandList.Length) | 9742 | if ((i + 1) < commandList.Length) |
9144 | { | 9743 | { |
9145 | if (commandList.Data[i + 1] is LSL_String) | 9744 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9152,7 +9751,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9152 | } | 9751 | } |
9153 | break; | 9752 | break; |
9154 | 9753 | ||
9155 | case ParcelMediaCommandEnum.Time: | 9754 | case (uint)ParcelMediaCommandEnum.Time: |
9156 | if ((i + 1) < commandList.Length) | 9755 | if ((i + 1) < commandList.Length) |
9157 | { | 9756 | { |
9158 | if (commandList.Data[i + 1] is LSL_Float) | 9757 | if (commandList.Data[i + 1] is LSL_Float) |
@@ -9164,7 +9763,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9164 | } | 9763 | } |
9165 | break; | 9764 | break; |
9166 | 9765 | ||
9167 | case ParcelMediaCommandEnum.AutoAlign: | 9766 | case (uint)ParcelMediaCommandEnum.AutoAlign: |
9168 | if ((i + 1) < commandList.Length) | 9767 | if ((i + 1) < commandList.Length) |
9169 | { | 9768 | { |
9170 | if (commandList.Data[i + 1] is LSL_Integer) | 9769 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9178,7 +9777,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9178 | } | 9777 | } |
9179 | break; | 9778 | break; |
9180 | 9779 | ||
9181 | case ParcelMediaCommandEnum.Type: | 9780 | case (uint)ParcelMediaCommandEnum.Type: |
9182 | if ((i + 1) < commandList.Length) | 9781 | if ((i + 1) < commandList.Length) |
9183 | { | 9782 | { |
9184 | if (commandList.Data[i + 1] is LSL_String) | 9783 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9191,7 +9790,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9191 | } | 9790 | } |
9192 | break; | 9791 | break; |
9193 | 9792 | ||
9194 | case ParcelMediaCommandEnum.Desc: | 9793 | case (uint)ParcelMediaCommandEnum.Desc: |
9195 | if ((i + 1) < commandList.Length) | 9794 | if ((i + 1) < commandList.Length) |
9196 | { | 9795 | { |
9197 | if (commandList.Data[i + 1] is LSL_String) | 9796 | if (commandList.Data[i + 1] is LSL_String) |
@@ -9204,7 +9803,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9204 | } | 9803 | } |
9205 | break; | 9804 | break; |
9206 | 9805 | ||
9207 | case ParcelMediaCommandEnum.Size: | 9806 | case (uint)ParcelMediaCommandEnum.Size: |
9208 | if ((i + 2) < commandList.Length) | 9807 | if ((i + 2) < commandList.Length) |
9209 | { | 9808 | { |
9210 | if (commandList.Data[i + 1] is LSL_Integer) | 9809 | if (commandList.Data[i + 1] is LSL_Integer) |
@@ -9274,7 +9873,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9274 | } | 9873 | } |
9275 | } | 9874 | } |
9276 | 9875 | ||
9277 | if (commandToSend != null) | 9876 | if (commandToSend != 0) |
9278 | { | 9877 | { |
9279 | // the commandList contained a start/stop/... command, too | 9878 | // the commandList contained a start/stop/... command, too |
9280 | if (presence == null) | 9879 | if (presence == null) |
@@ -9311,7 +9910,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9311 | 9910 | ||
9312 | if (aList.Data[i] != null) | 9911 | if (aList.Data[i] != null) |
9313 | { | 9912 | { |
9314 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | 9913 | switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString())) |
9315 | { | 9914 | { |
9316 | case ParcelMediaCommandEnum.Url: | 9915 | case ParcelMediaCommandEnum.Url: |
9317 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | 9916 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); |
@@ -9354,16 +9953,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9354 | { | 9953 | { |
9355 | m_host.AddScriptLPS(1); | 9954 | m_host.AddScriptLPS(1); |
9356 | 9955 | ||
9357 | lock (m_host.TaskInventory) | 9956 | m_host.TaskInventory.LockItemsForRead(true); |
9957 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
9358 | { | 9958 | { |
9359 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 9959 | if (inv.Value.Name == name) |
9360 | { | 9960 | { |
9361 | if (inv.Value.Name == name) | 9961 | m_host.TaskInventory.LockItemsForRead(false); |
9362 | { | 9962 | return inv.Value.Type; |
9363 | return inv.Value.Type; | ||
9364 | } | ||
9365 | } | 9963 | } |
9366 | } | 9964 | } |
9965 | m_host.TaskInventory.LockItemsForRead(false); | ||
9367 | 9966 | ||
9368 | return -1; | 9967 | return -1; |
9369 | } | 9968 | } |
@@ -9374,15 +9973,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9374 | 9973 | ||
9375 | if (quick_pay_buttons.Data.Length < 4) | 9974 | if (quick_pay_buttons.Data.Length < 4) |
9376 | { | 9975 | { |
9377 | LSLError("List must have at least 4 elements"); | 9976 | int x; |
9378 | return; | 9977 | for (x=quick_pay_buttons.Data.Length; x<= 4; x++) |
9978 | { | ||
9979 | quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE); | ||
9980 | } | ||
9379 | } | 9981 | } |
9380 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 9982 | int[] nPrice = new int[5]; |
9381 | 9983 | nPrice[0] = price; | |
9382 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | 9984 | nPrice[1] = quick_pay_buttons.GetLSLIntegerItem(0); |
9383 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | 9985 | nPrice[2] = quick_pay_buttons.GetLSLIntegerItem(1); |
9384 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | 9986 | nPrice[3] = quick_pay_buttons.GetLSLIntegerItem(2); |
9385 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | 9987 | nPrice[4] = quick_pay_buttons.GetLSLIntegerItem(3); |
9988 | m_host.ParentGroup.RootPart.PayPrice = nPrice; | ||
9386 | m_host.ParentGroup.HasGroupChanged = true; | 9989 | m_host.ParentGroup.HasGroupChanged = true; |
9387 | } | 9990 | } |
9388 | 9991 | ||
@@ -9394,17 +9997,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9394 | if (invItemID == UUID.Zero) | 9997 | if (invItemID == UUID.Zero) |
9395 | return new LSL_Vector(); | 9998 | return new LSL_Vector(); |
9396 | 9999 | ||
9397 | lock (m_host.TaskInventory) | 10000 | m_host.TaskInventory.LockItemsForRead(true); |
10001 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9398 | { | 10002 | { |
9399 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10003 | m_host.TaskInventory.LockItemsForRead(false); |
9400 | return new LSL_Vector(); | 10004 | return new LSL_Vector(); |
10005 | } | ||
9401 | 10006 | ||
9402 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | 10007 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
9403 | { | 10008 | { |
9404 | ShoutError("No permissions to track the camera"); | 10009 | ShoutError("No permissions to track the camera"); |
9405 | return new LSL_Vector(); | 10010 | m_host.TaskInventory.LockItemsForRead(false); |
9406 | } | 10011 | return new LSL_Vector(); |
9407 | } | 10012 | } |
10013 | m_host.TaskInventory.LockItemsForRead(false); | ||
9408 | 10014 | ||
9409 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10015 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9410 | if (presence != null) | 10016 | if (presence != null) |
@@ -9422,17 +10028,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9422 | if (invItemID == UUID.Zero) | 10028 | if (invItemID == UUID.Zero) |
9423 | return new LSL_Rotation(); | 10029 | return new LSL_Rotation(); |
9424 | 10030 | ||
9425 | lock (m_host.TaskInventory) | 10031 | m_host.TaskInventory.LockItemsForRead(true); |
10032 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
9426 | { | 10033 | { |
9427 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | 10034 | m_host.TaskInventory.LockItemsForRead(false); |
9428 | return new LSL_Rotation(); | 10035 | return new LSL_Rotation(); |
9429 | |||
9430 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
9431 | { | ||
9432 | ShoutError("No permissions to track the camera"); | ||
9433 | return new LSL_Rotation(); | ||
9434 | } | ||
9435 | } | 10036 | } |
10037 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
10038 | { | ||
10039 | ShoutError("No permissions to track the camera"); | ||
10040 | m_host.TaskInventory.LockItemsForRead(false); | ||
10041 | return new LSL_Rotation(); | ||
10042 | } | ||
10043 | m_host.TaskInventory.LockItemsForRead(false); | ||
9436 | 10044 | ||
9437 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | 10045 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
9438 | if (presence != null) | 10046 | if (presence != null) |
@@ -9494,8 +10102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9494 | { | 10102 | { |
9495 | m_host.AddScriptLPS(1); | 10103 | m_host.AddScriptLPS(1); |
9496 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); | 10104 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); |
9497 | if (detectedParams == null) return; // only works on the first detected avatar | 10105 | if (detectedParams == null) |
9498 | 10106 | { | |
10107 | if (m_host.ParentGroup.IsAttachment == true) | ||
10108 | { | ||
10109 | detectedParams = new DetectParams(); | ||
10110 | detectedParams.Key = m_host.OwnerID; | ||
10111 | } | ||
10112 | else | ||
10113 | { | ||
10114 | return; | ||
10115 | } | ||
10116 | } | ||
10117 | |||
9499 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); | 10118 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
9500 | if (avatar != null) | 10119 | if (avatar != null) |
9501 | { | 10120 | { |
@@ -9503,6 +10122,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9503 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), | 10122 | new Vector3((float)pos.x, (float)pos.y, (float)pos.z), |
9504 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); | 10123 | new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); |
9505 | } | 10124 | } |
10125 | |||
9506 | ScriptSleep(1000); | 10126 | ScriptSleep(1000); |
9507 | } | 10127 | } |
9508 | 10128 | ||
@@ -9595,14 +10215,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9595 | if (objectID == UUID.Zero) return; | 10215 | if (objectID == UUID.Zero) return; |
9596 | 10216 | ||
9597 | UUID agentID; | 10217 | UUID agentID; |
9598 | lock (m_host.TaskInventory) | 10218 | m_host.TaskInventory.LockItemsForRead(true); |
9599 | { | 10219 | // we need the permission first, to know which avatar we want to set the camera for |
9600 | // we need the permission first, to know which avatar we want to set the camera for | 10220 | agentID = m_host.TaskInventory[invItemID].PermsGranter; |
9601 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
9602 | 10221 | ||
9603 | if (agentID == UUID.Zero) return; | 10222 | if (agentID == UUID.Zero) |
9604 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10223 | { |
10224 | m_host.TaskInventory.LockItemsForRead(false); | ||
10225 | return; | ||
10226 | } | ||
10227 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10228 | { | ||
10229 | m_host.TaskInventory.LockItemsForRead(false); | ||
10230 | return; | ||
9605 | } | 10231 | } |
10232 | m_host.TaskInventory.LockItemsForRead(false); | ||
9606 | 10233 | ||
9607 | ScenePresence presence = World.GetScenePresence(agentID); | 10234 | ScenePresence presence = World.GetScenePresence(agentID); |
9608 | 10235 | ||
@@ -9611,12 +10238,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9611 | 10238 | ||
9612 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | 10239 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
9613 | object[] data = rules.Data; | 10240 | object[] data = rules.Data; |
9614 | for (int i = 0; i < data.Length; ++i) { | 10241 | for (int i = 0; i < data.Length; ++i) |
10242 | { | ||
9615 | int type = Convert.ToInt32(data[i++].ToString()); | 10243 | int type = Convert.ToInt32(data[i++].ToString()); |
9616 | if (i >= data.Length) break; // odd number of entries => ignore the last | 10244 | if (i >= data.Length) break; // odd number of entries => ignore the last |
9617 | 10245 | ||
9618 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | 10246 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
9619 | switch (type) { | 10247 | switch (type) |
10248 | { | ||
9620 | case ScriptBaseClass.CAMERA_FOCUS: | 10249 | case ScriptBaseClass.CAMERA_FOCUS: |
9621 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | 10250 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
9622 | case ScriptBaseClass.CAMERA_POSITION: | 10251 | case ScriptBaseClass.CAMERA_POSITION: |
@@ -9652,12 +10281,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9652 | 10281 | ||
9653 | // we need the permission first, to know which avatar we want to clear the camera for | 10282 | // we need the permission first, to know which avatar we want to clear the camera for |
9654 | UUID agentID; | 10283 | UUID agentID; |
9655 | lock (m_host.TaskInventory) | 10284 | m_host.TaskInventory.LockItemsForRead(true); |
10285 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
10286 | if (agentID == UUID.Zero) | ||
9656 | { | 10287 | { |
9657 | agentID = m_host.TaskInventory[invItemID].PermsGranter; | 10288 | m_host.TaskInventory.LockItemsForRead(false); |
9658 | if (agentID == UUID.Zero) return; | 10289 | return; |
9659 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | 10290 | } |
10291 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) | ||
10292 | { | ||
10293 | m_host.TaskInventory.LockItemsForRead(false); | ||
10294 | return; | ||
9660 | } | 10295 | } |
10296 | m_host.TaskInventory.LockItemsForRead(false); | ||
9661 | 10297 | ||
9662 | ScenePresence presence = World.GetScenePresence(agentID); | 10298 | ScenePresence presence = World.GetScenePresence(agentID); |
9663 | 10299 | ||
@@ -9724,19 +10360,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9724 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | 10360 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
9725 | { | 10361 | { |
9726 | m_host.AddScriptLPS(1); | 10362 | m_host.AddScriptLPS(1); |
9727 | string ret = String.Empty; | 10363 | |
9728 | string src1 = llBase64ToString(str1); | 10364 | if (str1 == String.Empty) |
9729 | string src2 = llBase64ToString(str2); | 10365 | return String.Empty; |
9730 | int c = 0; | 10366 | if (str2 == String.Empty) |
9731 | for (int i = 0; i < src1.Length; i++) | 10367 | return str1; |
10368 | |||
10369 | int len = str2.Length; | ||
10370 | if ((len % 4) != 0) // LL is EVIL!!!! | ||
9732 | { | 10371 | { |
9733 | ret += (char) (src1[i] ^ src2[c]); | 10372 | while (str2.EndsWith("=")) |
10373 | str2 = str2.Substring(0, str2.Length - 1); | ||
10374 | |||
10375 | len = str2.Length; | ||
10376 | int mod = len % 4; | ||
10377 | |||
10378 | if (mod == 1) | ||
10379 | str2 = str2.Substring(0, str2.Length - 1); | ||
10380 | else if (mod == 2) | ||
10381 | str2 += "=="; | ||
10382 | else if (mod == 3) | ||
10383 | str2 += "="; | ||
10384 | } | ||
9734 | 10385 | ||
9735 | c++; | 10386 | byte[] data1; |
9736 | if (c >= src2.Length) | 10387 | byte[] data2; |
9737 | c = 0; | 10388 | try |
10389 | { | ||
10390 | data1 = Convert.FromBase64String(str1); | ||
10391 | data2 = Convert.FromBase64String(str2); | ||
9738 | } | 10392 | } |
9739 | return llStringToBase64(ret); | 10393 | catch (Exception) |
10394 | { | ||
10395 | return new LSL_String(String.Empty); | ||
10396 | } | ||
10397 | |||
10398 | byte[] d2 = new Byte[data1.Length]; | ||
10399 | int pos = 0; | ||
10400 | |||
10401 | if (data1.Length <= data2.Length) | ||
10402 | { | ||
10403 | Array.Copy(data2, 0, d2, 0, data1.Length); | ||
10404 | } | ||
10405 | else | ||
10406 | { | ||
10407 | while (pos < data1.Length) | ||
10408 | { | ||
10409 | len = data1.Length - pos; | ||
10410 | if (len > data2.Length) | ||
10411 | len = data2.Length; | ||
10412 | |||
10413 | Array.Copy(data2, 0, d2, pos, len); | ||
10414 | pos += len; | ||
10415 | } | ||
10416 | } | ||
10417 | |||
10418 | for (pos = 0 ; pos < data1.Length ; pos++ ) | ||
10419 | data1[pos] ^= d2[pos]; | ||
10420 | |||
10421 | return Convert.ToBase64String(data1); | ||
9740 | } | 10422 | } |
9741 | 10423 | ||
9742 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | 10424 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
@@ -9795,12 +10477,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9795 | Regex r = new Regex(authregex); | 10477 | Regex r = new Regex(authregex); |
9796 | int[] gnums = r.GetGroupNumbers(); | 10478 | int[] gnums = r.GetGroupNumbers(); |
9797 | Match m = r.Match(url); | 10479 | Match m = r.Match(url); |
9798 | if (m.Success) { | 10480 | if (m.Success) |
9799 | for (int i = 1; i < gnums.Length; i++) { | 10481 | { |
10482 | for (int i = 1; i < gnums.Length; i++) | ||
10483 | { | ||
9800 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; | 10484 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
9801 | //CaptureCollection cc = g.Captures; | 10485 | //CaptureCollection cc = g.Captures; |
9802 | } | 10486 | } |
9803 | if (m.Groups.Count == 5) { | 10487 | if (m.Groups.Count == 5) |
10488 | { | ||
9804 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); | 10489 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
9805 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); | 10490 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
9806 | } | 10491 | } |
@@ -10086,15 +10771,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10086 | 10771 | ||
10087 | internal UUID ScriptByName(string name) | 10772 | internal UUID ScriptByName(string name) |
10088 | { | 10773 | { |
10089 | lock (m_host.TaskInventory) | 10774 | m_host.TaskInventory.LockItemsForRead(true); |
10775 | |||
10776 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
10090 | { | 10777 | { |
10091 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 10778 | if (item.Type == 10 && item.Name == name) |
10092 | { | 10779 | { |
10093 | if (item.Type == 10 && item.Name == name) | 10780 | m_host.TaskInventory.LockItemsForRead(false); |
10094 | return item.ItemID; | 10781 | return item.ItemID; |
10095 | } | 10782 | } |
10096 | } | 10783 | } |
10097 | 10784 | ||
10785 | m_host.TaskInventory.LockItemsForRead(false); | ||
10786 | |||
10098 | return UUID.Zero; | 10787 | return UUID.Zero; |
10099 | } | 10788 | } |
10100 | 10789 | ||
@@ -10135,6 +10824,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10135 | { | 10824 | { |
10136 | m_host.AddScriptLPS(1); | 10825 | m_host.AddScriptLPS(1); |
10137 | 10826 | ||
10827 | //Clone is thread safe | ||
10138 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10828 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10139 | 10829 | ||
10140 | UUID assetID = UUID.Zero; | 10830 | UUID assetID = UUID.Zero; |
@@ -10197,6 +10887,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10197 | { | 10887 | { |
10198 | m_host.AddScriptLPS(1); | 10888 | m_host.AddScriptLPS(1); |
10199 | 10889 | ||
10890 | //Clone is thread safe | ||
10200 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); | 10891 | TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); |
10201 | 10892 | ||
10202 | UUID assetID = UUID.Zero; | 10893 | UUID assetID = UUID.Zero; |
@@ -10277,15 +10968,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10277 | return GetLinkPrimitiveParams(obj, rules); | 10968 | return GetLinkPrimitiveParams(obj, rules); |
10278 | } | 10969 | } |
10279 | 10970 | ||
10280 | public void print(string str) | 10971 | public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) |
10281 | { | 10972 | { |
10282 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print | 10973 | List<SceneObjectPart> parts = GetLinkParts(link); |
10283 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL"); | 10974 | if (parts.Count < 1) |
10284 | if (ossl != null) | 10975 | return 0; |
10285 | { | 10976 | |
10286 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); | 10977 | return GetNumberOfSides(parts[0]); |
10287 | m_log.Info("LSL print():" + str); | ||
10288 | } | ||
10289 | } | 10978 | } |
10290 | 10979 | ||
10291 | private string Name2Username(string name) | 10980 | private string Name2Username(string name) |
@@ -10331,6 +11020,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10331 | return rq.ToString(); | 11020 | return rq.ToString(); |
10332 | } | 11021 | } |
10333 | 11022 | ||
11023 | private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args) | ||
11024 | { | ||
11025 | m_SayShoutCount = 0; | ||
11026 | } | ||
10334 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) | 11027 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
10335 | { | 11028 | { |
10336 | m_host.AddScriptLPS(1); | 11029 | m_host.AddScriptLPS(1); |
@@ -10500,22 +11193,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10500 | NotImplemented("llGetSPMaxMemory"); | 11193 | NotImplemented("llGetSPMaxMemory"); |
10501 | } | 11194 | } |
10502 | 11195 | ||
10503 | public void llGetUsedMemory() | 11196 | public virtual LSL_Integer llGetUsedMemory() |
10504 | { | 11197 | { |
10505 | m_host.AddScriptLPS(1); | 11198 | m_host.AddScriptLPS(1); |
10506 | NotImplemented("llGetUsedMemory"); | 11199 | NotImplemented("llGetUsedMemory"); |
11200 | return 0; | ||
10507 | } | 11201 | } |
10508 | 11202 | ||
10509 | public void llScriptProfiler(LSL_Integer flags) | 11203 | public void llScriptProfiler(LSL_Integer flags) |
10510 | { | 11204 | { |
10511 | m_host.AddScriptLPS(1); | 11205 | m_host.AddScriptLPS(1); |
10512 | NotImplemented("llScriptProfiler"); | 11206 | //NotImplemented("llScriptProfiler"); |
10513 | } | 11207 | } |
10514 | 11208 | ||
10515 | public void llSetSoundQueueing(int queue) | 11209 | public void llSetSoundQueueing(int queue) |
10516 | { | 11210 | { |
10517 | m_host.AddScriptLPS(1); | 11211 | m_host.AddScriptLPS(1); |
10518 | NotImplemented("llSetSoundQueueing"); | ||
10519 | } | 11212 | } |
10520 | 11213 | ||
10521 | public void llCollisionSprite(string impact_sprite) | 11214 | public void llCollisionSprite(string impact_sprite) |
@@ -10527,7 +11220,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10527 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | 11220 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
10528 | { | 11221 | { |
10529 | m_host.AddScriptLPS(1); | 11222 | m_host.AddScriptLPS(1); |
10530 | NotImplemented("llGodLikeRezObject"); | 11223 | |
11224 | if (!World.Permissions.IsGod(m_host.OwnerID)) | ||
11225 | NotImplemented("llGodLikeRezObject"); | ||
11226 | |||
11227 | AssetBase rezAsset = World.AssetService.Get(inventory); | ||
11228 | if (rezAsset == null) | ||
11229 | { | ||
11230 | llSay(0, "Asset not found"); | ||
11231 | return; | ||
11232 | } | ||
11233 | |||
11234 | SceneObjectGroup group = null; | ||
11235 | |||
11236 | try | ||
11237 | { | ||
11238 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
11239 | group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
11240 | } | ||
11241 | catch | ||
11242 | { | ||
11243 | llSay(0, "Asset not found"); | ||
11244 | return; | ||
11245 | } | ||
11246 | |||
11247 | if (group == null) | ||
11248 | { | ||
11249 | llSay(0, "Asset not found"); | ||
11250 | return; | ||
11251 | } | ||
11252 | |||
11253 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
11254 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
11255 | |||
11256 | group.ResetIDs(); | ||
11257 | |||
11258 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
11259 | World.AddNewSceneObject(group, true, llpos, Quaternion.Identity, Vector3.Zero); | ||
11260 | group.CreateScriptInstances(0, true, World.DefaultScriptEngine, 3); | ||
11261 | group.ScheduleGroupForFullUpdate(); | ||
11262 | |||
11263 | // objects rezzed with this method are die_at_edge by default. | ||
11264 | group.RootPart.SetDieAtEdge(true); | ||
11265 | |||
11266 | group.ResumeScripts(); | ||
11267 | |||
11268 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | ||
11269 | "object_rez", new Object[] { | ||
11270 | new LSL_String( | ||
11271 | group.RootPart.UUID.ToString()) }, | ||
11272 | new DetectParams[0])); | ||
10531 | } | 11273 | } |
10532 | 11274 | ||
10533 | #endregion | 11275 | #endregion |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index e1c837e..8f450f8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -135,6 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; | 135 | internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; |
136 | internal float m_ScriptDelayFactor = 1.0f; | 136 | internal float m_ScriptDelayFactor = 1.0f; |
137 | internal float m_ScriptDistanceFactor = 1.0f; | 137 | internal float m_ScriptDistanceFactor = 1.0f; |
138 | internal bool m_debuggerSafe = false; | ||
138 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); | 139 | internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); |
139 | 140 | ||
140 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 141 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
@@ -143,6 +144,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
143 | m_host = host; | 144 | m_host = host; |
144 | m_localID = localID; | 145 | m_localID = localID; |
145 | m_itemID = itemID; | 146 | m_itemID = itemID; |
147 | m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false); | ||
146 | 148 | ||
147 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) | 149 | if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) |
148 | m_OSFunctionsEnabled = true; | 150 | m_OSFunctionsEnabled = true; |
@@ -201,7 +203,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
201 | 203 | ||
202 | internal void OSSLError(string msg) | 204 | internal void OSSLError(string msg) |
203 | { | 205 | { |
204 | throw new Exception("OSSL Runtime Error: " + msg); | 206 | if (m_debuggerSafe) |
207 | { | ||
208 | OSSLShoutError(msg); | ||
209 | } | ||
210 | else | ||
211 | { | ||
212 | throw new Exception("OSSL Runtime Error: " + msg); | ||
213 | } | ||
205 | } | 214 | } |
206 | 215 | ||
207 | private void InitLSL() | 216 | private void InitLSL() |
@@ -840,18 +849,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
840 | if (target != null) | 849 | if (target != null) |
841 | { | 850 | { |
842 | UUID animID=UUID.Zero; | 851 | UUID animID=UUID.Zero; |
843 | lock (m_host.TaskInventory) | 852 | m_host.TaskInventory.LockItemsForRead(true); |
853 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
844 | { | 854 | { |
845 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 855 | if (inv.Value.Name == animation) |
846 | { | 856 | { |
847 | if (inv.Value.Name == animation) | 857 | if (inv.Value.Type == (int)AssetType.Animation) |
848 | { | 858 | animID = inv.Value.AssetID; |
849 | if (inv.Value.Type == (int)AssetType.Animation) | 859 | continue; |
850 | animID = inv.Value.AssetID; | ||
851 | continue; | ||
852 | } | ||
853 | } | 860 | } |
854 | } | 861 | } |
862 | m_host.TaskInventory.LockItemsForRead(false); | ||
855 | if (animID == UUID.Zero) | 863 | if (animID == UUID.Zero) |
856 | target.Animator.AddAnimation(animation, m_host.UUID); | 864 | target.Animator.AddAnimation(animation, m_host.UUID); |
857 | else | 865 | else |
@@ -873,18 +881,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
873 | if (target != null) | 881 | if (target != null) |
874 | { | 882 | { |
875 | UUID animID = UUID.Zero; | 883 | UUID animID = UUID.Zero; |
876 | lock (m_host.TaskInventory) | 884 | m_host.TaskInventory.LockItemsForRead(true); |
885 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
877 | { | 886 | { |
878 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 887 | if (inv.Value.Name == animation) |
879 | { | 888 | { |
880 | if (inv.Value.Name == animation) | 889 | if (inv.Value.Type == (int)AssetType.Animation) |
881 | { | 890 | animID = inv.Value.AssetID; |
882 | if (inv.Value.Type == (int)AssetType.Animation) | 891 | continue; |
883 | animID = inv.Value.AssetID; | ||
884 | continue; | ||
885 | } | ||
886 | } | 892 | } |
887 | } | 893 | } |
894 | m_host.TaskInventory.LockItemsForRead(false); | ||
888 | 895 | ||
889 | if (animID == UUID.Zero) | 896 | if (animID == UUID.Zero) |
890 | target.Animator.RemoveAnimation(animation); | 897 | target.Animator.RemoveAnimation(animation); |
@@ -1834,6 +1841,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1834 | 1841 | ||
1835 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) | 1842 | if (!UUID.TryParse(notecardNameOrUuid, out assetID)) |
1836 | { | 1843 | { |
1844 | m_host.TaskInventory.LockItemsForRead(true); | ||
1837 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | 1845 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) |
1838 | { | 1846 | { |
1839 | if (item.Type == 7 && item.Name == notecardNameOrUuid) | 1847 | if (item.Type == 7 && item.Name == notecardNameOrUuid) |
@@ -1841,6 +1849,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1841 | assetID = item.AssetID; | 1849 | assetID = item.AssetID; |
1842 | } | 1850 | } |
1843 | } | 1851 | } |
1852 | m_host.TaskInventory.LockItemsForRead(false); | ||
1844 | } | 1853 | } |
1845 | 1854 | ||
1846 | if (assetID == UUID.Zero) | 1855 | if (assetID == UUID.Zero) |
@@ -2164,8 +2173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2164 | UUID x = module.CreateNPC(firstname, | 2173 | UUID x = module.CreateNPC(firstname, |
2165 | lastname, | 2174 | lastname, |
2166 | new Vector3((float) position.x, (float) position.y, (float) position.z), | 2175 | new Vector3((float) position.x, (float) position.y, (float) position.z), |
2167 | World, | 2176 | World,appearance); |
2168 | appearance); | ||
2169 | 2177 | ||
2170 | return new LSL_Key(x.ToString()); | 2178 | return new LSL_Key(x.ToString()); |
2171 | } | 2179 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 4ac7f8b..6de0773 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
205 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
207 | { | 207 | { |
208 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
209 | } | 209 | } |
210 | 210 | ||
211 | // If SCRIPTED or PASSIVE or ACTIVE check objects | 211 | // If SCRIPTED or PASSIVE or ACTIVE check objects |
@@ -302,13 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | float dy; | 302 | float dy; |
303 | float dz; | 303 | float dz; |
304 | 304 | ||
305 | Quaternion q = SensePoint.RotationOffset; | 305 | // Quaternion q = SensePoint.RotationOffset; |
306 | Quaternion q = SensePoint.GetWorldRotation(); // non-attached prim Sensor *always* uses World rotation! | ||
306 | if (SensePoint.ParentGroup.IsAttachment) | 307 | if (SensePoint.ParentGroup.IsAttachment) |
307 | { | 308 | { |
308 | // In attachments, the sensor cone always orients with the | 309 | // In attachments, the sensor cone always orients with the |
309 | // avatar rotation. This may include a nonzero elevation if | 310 | // avatar rotation. This may include a nonzero elevation if |
310 | // in mouselook. | 311 | // in mouselook. |
311 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 312 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
313 | fromRegionPos = avatar.AbsolutePosition; | ||
312 | q = avatar.Rotation; | 314 | q = avatar.Rotation; |
313 | } | 315 | } |
314 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 316 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
@@ -429,6 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
429 | // avatar rotation. This may include a nonzero elevation if | 431 | // avatar rotation. This may include a nonzero elevation if |
430 | // in mouselook. | 432 | // in mouselook. |
431 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); | 433 | ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); |
434 | fromRegionPos = avatar.AbsolutePosition; | ||
432 | q = avatar.Rotation; | 435 | q = avatar.Rotation; |
433 | } | 436 | } |
434 | 437 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs index eeb59d9..2fd33fe 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs | |||
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
109 | if (Timers.Count == 0) | 109 | if (Timers.Count == 0) |
110 | return; | 110 | return; |
111 | 111 | ||
112 | Dictionary<string, TimerClass>.ValueCollection tvals; | ||
112 | lock (TimerListLock) | 113 | lock (TimerListLock) |
113 | { | 114 | { |
114 | // Go through all timers | 115 | // Go through all timers |
115 | Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; | 116 | tvals = Timers.Values; |
116 | foreach (TimerClass ts in tvals) | 117 | } |
118 | |||
119 | foreach (TimerClass ts in tvals) | ||
120 | { | ||
121 | // Time has passed? | ||
122 | if (ts.next < DateTime.Now.Ticks) | ||
117 | { | 123 | { |
118 | // Time has passed? | 124 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); |
119 | if (ts.next < DateTime.Now.Ticks) | 125 | // Add it to queue |
120 | { | 126 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, |
121 | //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); | 127 | new EventParams("timer", new Object[0], |
122 | // Add it to queue | 128 | new DetectParams[0])); |
123 | m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, | 129 | // set next interval |
124 | new EventParams("timer", new Object[0], | 130 | |
125 | new DetectParams[0])); | 131 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); |
126 | // set next interval | 132 | ts.next = DateTime.Now.Ticks + ts.interval; |
127 | |||
128 | //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
129 | ts.next = DateTime.Now.Ticks + ts.interval; | ||
130 | } | ||
131 | } | 133 | } |
132 | } | 134 | } |
133 | } | 135 | } |