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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1825
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs53
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs13
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
5 files changed, 1288 insertions, 655 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index ee32755..61e4934 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -248,6 +248,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
248 248
249 } 249 }
250 250
251 public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
252 {
253 // Remove a specific script
254
255 // Remove dataserver events
256 m_Dataserver[engine].RemoveEvents(localID, itemID);
257
258 IWorldComm comms = engine.World.RequestModuleInterface<IWorldComm>();
259 if (comms != null)
260 comms.DeleteListener(itemID);
261
262 IXMLRPC xmlrpc = engine.World.RequestModuleInterface<IXMLRPC>();
263 xmlrpc.DeleteChannels(itemID);
264 xmlrpc.CancelSRDRequests(itemID);
265
266 // Remove Sensors
267 m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
268
269 }
270
251 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID) 271 public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
252 { 272 {
253 List<Object> data = new List<Object>(); 273 List<Object> data = new List<Object>();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 92523d4..e94790f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -81,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 /// </summary> 82 /// </summary>
82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 83 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
83 { 84 {
84 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 85// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
85 protected IScriptEngine m_ScriptEngine; 86 protected IScriptEngine m_ScriptEngine;
86 protected SceneObjectPart m_host; 87 protected SceneObjectPart m_host;
87 protected uint m_localID; 88 protected uint m_localID;
@@ -99,6 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
99 protected int m_notecardLineReadCharsMax = 255; 100 protected int m_notecardLineReadCharsMax = 255;
100 protected int m_scriptConsoleChannel = 0; 101 protected int m_scriptConsoleChannel = 0;
101 protected bool m_scriptConsoleChannelEnabled = false; 102 protected bool m_scriptConsoleChannelEnabled = false;
103 protected bool m_debuggerSafe = false;
102 protected IUrlModule m_UrlModule = null; 104 protected IUrlModule m_UrlModule = null;
103 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 105 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache =
104 new Dictionary<UUID, UserInfoCacheEntry>(); 106 new Dictionary<UUID, UserInfoCacheEntry>();
@@ -109,6 +111,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
109 m_host = host; 111 m_host = host;
110 m_localID = localID; 112 m_localID = localID;
111 m_itemID = itemID; 113 m_itemID = itemID;
114 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
112 115
113 m_ScriptDelayFactor = 116 m_ScriptDelayFactor =
114 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); 117 m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -161,6 +164,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
161 get { return m_ScriptEngine.World; } 164 get { return m_ScriptEngine.World; }
162 } 165 }
163 166
167 [DebuggerNonUserCode]
164 public void state(string newState) 168 public void state(string newState)
165 { 169 {
166 m_ScriptEngine.SetState(m_itemID, newState); 170 m_ScriptEngine.SetState(m_itemID, newState);
@@ -170,6 +174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
170 /// Reset the named script. The script must be present 174 /// Reset the named script. The script must be present
171 /// in the same prim. 175 /// in the same prim.
172 /// </summary> 176 /// </summary>
177 [DebuggerNonUserCode]
173 public void llResetScript() 178 public void llResetScript()
174 { 179 {
175 m_host.AddScriptLPS(1); 180 m_host.AddScriptLPS(1);
@@ -226,9 +231,62 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
226 } 231 }
227 } 232 }
228 233
234 public List<ScenePresence> GetLinkAvatars(int linkType)
235 {
236 List<ScenePresence> ret = new List<ScenePresence>();
237 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
238 return ret;
239
240 List<ScenePresence> avs = m_host.ParentGroup.GetLinkedAvatars();
241
242 switch (linkType)
243 {
244 case ScriptBaseClass.LINK_SET:
245 return avs;
246
247 case ScriptBaseClass.LINK_ROOT:
248 return ret;
249
250 case ScriptBaseClass.LINK_ALL_OTHERS:
251 return avs;
252
253 case ScriptBaseClass.LINK_ALL_CHILDREN:
254 return avs;
255
256 case ScriptBaseClass.LINK_THIS:
257 return ret;
258
259 default:
260 if (linkType < 0)
261 return ret;
262
263 int partCount = m_host.ParentGroup.GetPartCount();
264
265 if (linkType <= partCount)
266 {
267 return ret;
268 }
269 else
270 {
271 linkType = linkType - partCount;
272 if (linkType > avs.Count)
273 {
274 return ret;
275 }
276 else
277 {
278 ret.Add(avs[linkType-1]);
279 return ret;
280 }
281 }
282 }
283 }
284
229 public List<SceneObjectPart> GetLinkParts(int linkType) 285 public List<SceneObjectPart> GetLinkParts(int linkType)
230 { 286 {
231 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 287 List<SceneObjectPart> ret = new List<SceneObjectPart>();
288 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
289 return ret;
232 ret.Add(m_host); 290 ret.Add(m_host);
233 291
234 switch (linkType) 292 switch (linkType)
@@ -288,40 +346,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
288 protected UUID InventorySelf() 346 protected UUID InventorySelf()
289 { 347 {
290 UUID invItemID = new UUID(); 348 UUID invItemID = new UUID();
291 349 bool unlock = false;
292 lock (m_host.TaskInventory) 350 if (!m_host.TaskInventory.IsReadLockedByMe())
351 {
352 m_host.TaskInventory.LockItemsForRead(true);
353 unlock = true;
354 }
355 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
293 { 356 {
294 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 357 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
295 { 358 {
296 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 359 invItemID = inv.Key;
297 { 360 break;
298 invItemID = inv.Key;
299 break;
300 }
301 } 361 }
302 } 362 }
303 363 if (unlock)
364 {
365 m_host.TaskInventory.LockItemsForRead(false);
366 }
304 return invItemID; 367 return invItemID;
305 } 368 }
306 369
307 protected UUID InventoryKey(string name, int type) 370 protected UUID InventoryKey(string name, int type)
308 { 371 {
309 m_host.AddScriptLPS(1); 372 m_host.AddScriptLPS(1);
310 373 m_host.TaskInventory.LockItemsForRead(true);
311 lock (m_host.TaskInventory) 374
375 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
312 { 376 {
313 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 377 if (inv.Value.Name == name)
314 { 378 {
315 if (inv.Value.Name == name) 379 m_host.TaskInventory.LockItemsForRead(false);
380
381 if (inv.Value.Type != type)
316 { 382 {
317 if (inv.Value.Type != type) 383 return UUID.Zero;
318 return UUID.Zero;
319
320 return inv.Value.AssetID;
321 } 384 }
385
386 return inv.Value.AssetID;
322 } 387 }
323 } 388 }
324 389
390 m_host.TaskInventory.LockItemsForRead(false);
325 return UUID.Zero; 391 return UUID.Zero;
326 } 392 }
327 393
@@ -329,17 +395,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
329 { 395 {
330 m_host.AddScriptLPS(1); 396 m_host.AddScriptLPS(1);
331 397
332 lock (m_host.TaskInventory) 398
399 m_host.TaskInventory.LockItemsForRead(true);
400
401 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
333 { 402 {
334 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 403 if (inv.Value.Name == name)
335 { 404 {
336 if (inv.Value.Name == name) 405 m_host.TaskInventory.LockItemsForRead(false);
337 { 406 return inv.Value.AssetID;
338 return inv.Value.AssetID;
339 }
340 } 407 }
341 } 408 }
342 409
410 m_host.TaskInventory.LockItemsForRead(false);
411
412
343 return UUID.Zero; 413 return UUID.Zero;
344 } 414 }
345 415
@@ -481,26 +551,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
481 551
482 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke 552 //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
483 553
484 // Old implementation of llRot2Euler. Normalization not required as Atan2 function will 554 // Utility function for llRot2Euler
485 // only return values >= -PI (-180 degrees) and <= PI (180 degrees).
486 555
487 public LSL_Vector llRot2Euler(LSL_Rotation r) 556 // normalize an angle between -PI and PI (-180 to +180 degrees)
557 protected double NormalizeAngle(double angle)
558 {
559 if (angle > -Math.PI && angle < Math.PI)
560 return angle;
561
562 int numPis = (int)(Math.PI / angle);
563 double remainder = angle - Math.PI * numPis;
564 if (numPis % 2 == 1)
565 return Math.PI - angle;
566 return remainder;
567 }
568
569 public LSL_Vector llRot2Euler(LSL_Rotation q1)
488 { 570 {
489 m_host.AddScriptLPS(1); 571 m_host.AddScriptLPS(1);
490 //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke 572 LSL_Vector eul = new LSL_Vector();
491 LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); 573
492 double m = (t.x + t.y + t.z + t.s); 574 double sqw = q1.s*q1.s;
493 if (m == 0) return new LSL_Vector(); 575 double sqx = q1.x*q1.x;
494 double n = 2 * (r.y * r.s + r.x * r.z); 576 double sqy = q1.z*q1.z;
495 double p = m * m - n * n; 577 double sqz = q1.y*q1.y;
496 if (p > 0) 578 double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
497 return new LSL_Vector(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), 579 double test = q1.x*q1.z + q1.y*q1.s;
498 Math.Atan2(n, Math.Sqrt(p)), 580 if (test > 0.4999*unit) { // singularity at north pole
499 Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); 581 eul.z = 2 * Math.Atan2(q1.x,q1.s);
500 else if (n > 0) 582 eul.y = Math.PI/2;
501 return new LSL_Vector(0.0, Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 583 eul.x = 0;
502 else 584 return eul;
503 return new LSL_Vector(0.0, -Math.PI * 0.5, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); 585 }
586 if (test < -0.4999*unit) { // singularity at south pole
587 eul.z = -2 * Math.Atan2(q1.x,q1.s);
588 eul.y = -Math.PI/2;
589 eul.x = 0;
590 return eul;
591 }
592 eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
593 eul.y = Math.Asin(2*test/unit);
594 eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
595 return eul;
504 } 596 }
505 597
506 /* From wiki: 598 /* From wiki:
@@ -702,77 +794,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
702 { 794 {
703 //A and B should both be normalized 795 //A and B should both be normalized
704 m_host.AddScriptLPS(1); 796 m_host.AddScriptLPS(1);
705 LSL_Rotation rotBetween; 797 /* This method is more accurate than the SL one, and thus causes problems
706 // Check for zero vectors. If either is zero, return zero rotation. Otherwise, 798 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
707 // continue calculation. 799
708 if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) 800 double dotProduct = LSL_Vector.Dot(a, b);
709 { 801 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 802 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
711 } 803 double angle = Math.Acos(dotProduct / magProduct);
712 else 804 LSL_Vector axis = LSL_Vector.Norm(crossProduct);
713 { 805 double s = Math.Sin(angle / 2);
714 a = LSL_Vector.Norm(a); 806
715 b = LSL_Vector.Norm(b); 807 double x = axis.x * s;
716 double dotProduct = LSL_Vector.Dot(a, b); 808 double y = axis.y * s;
717 // There are two degenerate cases possible. These are for vectors 180 or 809 double z = axis.z * s;
718 // 0 degrees apart. These have to be detected and handled individually. 810 double w = Math.Cos(angle / 2);
719 // 811
720 // Check for vectors 180 degrees apart. 812 if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
721 // A dot product of -1 would mean the angle between vectors is 180 degrees. 813 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 if (dotProduct < -0.9999999f) 814
723 { 815 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 // First assume X axis is orthogonal to the vectors. 816 */
725 LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); 817
726 orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); 818 // This method mimics the 180 errors found in SL
727 // Check for near zero vector. A very small non-zero number here will create 819 // See www.euclideanspace.com... angleBetween
728 // a rotation in an undesired direction. 820 LSL_Vector vec_a = a;
729 if (LSL_Vector.Mag(orthoVector) > 0.0001) 821 LSL_Vector vec_b = b;
730 { 822
731 rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); 823 // Eliminate zero length
732 } 824 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
733 // If the magnitude of the vector was near zero, then assume the X axis is not 825 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
734 // orthogonal and use the Z axis instead. 826 if (vec_a_mag < 0.00001 ||
735 else 827 vec_b_mag < 0.00001)
736 { 828 {
737 // Set 180 z rotation. 829 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
738 rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); 830 }
739 } 831
740 } 832 // Normalize
741 // Check for parallel vectors. 833 vec_a = llVecNorm(vec_a);
742 // A dot product of 1 would mean the angle between vectors is 0 degrees. 834 vec_b = llVecNorm(vec_b);
743 else if (dotProduct > 0.9999999f) 835
744 { 836 // Calculate axis and rotation angle
745 // Set zero rotation. 837 LSL_Vector axis = vec_a % vec_b;
746 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 838 LSL_Float cos_theta = vec_a * vec_b;
747 } 839
748 else 840 // Check if parallel
749 { 841 if (cos_theta > 0.99999)
750 // All special checks have been performed so get the axis of rotation. 842 {
751 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 843 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
752 // Quarternion s value is the length of the unit vector + dot product. 844 }
753 double qs = 1.0 + dotProduct; 845
754 rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); 846 // Check if anti-parallel
755 // Normalize the rotation. 847 else if (cos_theta < -0.99999)
756 double mag = LSL_Rotation.Mag(rotBetween); 848 {
757 // We shouldn't have to worry about a divide by zero here. The qs value will be 849 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
758 // non-zero because we already know if we're here, then the dotProduct is not -1 so 850 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
759 // qs will not be zero. Also, we've already handled the input vectors being zero so the 851 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
760 // crossProduct vector should also not be zero. 852 }
761 rotBetween.x = rotBetween.x / mag; 853 else // other rotation
762 rotBetween.y = rotBetween.y / mag; 854 {
763 rotBetween.z = rotBetween.z / mag; 855 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
764 rotBetween.s = rotBetween.s / mag; 856 axis = llVecNorm(axis);
765 // Check for undefined values and set zero rotation if any found. This code might not actually be required 857 double x, y, z, s, t;
766 // any longer since zero vectors are checked for at the top. 858 s = Math.Cos(theta);
767 if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) 859 t = Math.Sin(theta);
768 { 860 x = axis.x * t;
769 rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 861 y = axis.y * t;
770 } 862 z = axis.z * t;
771 } 863 return new LSL_Rotation(x,y,z,s);
772 } 864 }
773 return rotBetween; 865 }
774 } 866
775
776 public void llWhisper(int channelID, string text) 867 public void llWhisper(int channelID, string text)
777 { 868 {
778 m_host.AddScriptLPS(1); 869 m_host.AddScriptLPS(1);
@@ -1096,10 +1187,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1096 return detectedParams.TouchUV; 1187 return detectedParams.TouchUV;
1097 } 1188 }
1098 1189
1190 [DebuggerNonUserCode]
1099 public virtual void llDie() 1191 public virtual void llDie()
1100 { 1192 {
1101 m_host.AddScriptLPS(1); 1193 m_host.AddScriptLPS(1);
1102 throw new SelfDeleteException(); 1194 if (!m_host.IsAttachment) throw new SelfDeleteException();
1103 } 1195 }
1104 1196
1105 public LSL_Float llGround(LSL_Vector offset) 1197 public LSL_Float llGround(LSL_Vector offset)
@@ -1172,6 +1264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1172 1264
1173 public void llSetStatus(int status, int value) 1265 public void llSetStatus(int status, int value)
1174 { 1266 {
1267 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1268 return;
1175 m_host.AddScriptLPS(1); 1269 m_host.AddScriptLPS(1);
1176 1270
1177 int statusrotationaxis = 0; 1271 int statusrotationaxis = 0;
@@ -1402,6 +1496,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1402 { 1496 {
1403 m_host.AddScriptLPS(1); 1497 m_host.AddScriptLPS(1);
1404 1498
1499 SetColor(m_host, color, face);
1500 }
1501
1502 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1503 {
1504 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1505 return;
1506
1507 Primitive.TextureEntry tex = part.Shape.Textures;
1508 Color4 texcolor;
1509 if (face >= 0 && face < GetNumberOfSides(part))
1510 {
1511 texcolor = tex.CreateFace((uint)face).RGBA;
1512 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1513 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1514 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1515 tex.FaceTextures[face].RGBA = texcolor;
1516 part.UpdateTexture(tex);
1517 return;
1518 }
1519 else if (face == ScriptBaseClass.ALL_SIDES)
1520 {
1521 for (uint i = 0; i < GetNumberOfSides(part); i++)
1522 {
1523 if (tex.FaceTextures[i] != null)
1524 {
1525 texcolor = tex.FaceTextures[i].RGBA;
1526 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1527 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1528 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1529 tex.FaceTextures[i].RGBA = texcolor;
1530 }
1531 texcolor = tex.DefaultTexture.RGBA;
1532 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1533 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1534 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1535 tex.DefaultTexture.RGBA = texcolor;
1536 }
1537 part.UpdateTexture(tex);
1538 return;
1539 }
1540
1405 if (face == ScriptBaseClass.ALL_SIDES) 1541 if (face == ScriptBaseClass.ALL_SIDES)
1406 face = SceneObjectPart.ALL_SIDES; 1542 face = SceneObjectPart.ALL_SIDES;
1407 1543
@@ -1410,6 +1546,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1410 1546
1411 public void SetTexGen(SceneObjectPart part, int face,int style) 1547 public void SetTexGen(SceneObjectPart part, int face,int style)
1412 { 1548 {
1549 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1550 return;
1551
1413 Primitive.TextureEntry tex = part.Shape.Textures; 1552 Primitive.TextureEntry tex = part.Shape.Textures;
1414 MappingType textype; 1553 MappingType textype;
1415 textype = MappingType.Default; 1554 textype = MappingType.Default;
@@ -1440,6 +1579,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1440 1579
1441 public void SetGlow(SceneObjectPart part, int face, float glow) 1580 public void SetGlow(SceneObjectPart part, int face, float glow)
1442 { 1581 {
1582 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1583 return;
1584
1443 Primitive.TextureEntry tex = part.Shape.Textures; 1585 Primitive.TextureEntry tex = part.Shape.Textures;
1444 if (face >= 0 && face < GetNumberOfSides(part)) 1586 if (face >= 0 && face < GetNumberOfSides(part))
1445 { 1587 {
@@ -1465,6 +1607,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1465 1607
1466 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1608 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1467 { 1609 {
1610 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1611 return;
1468 1612
1469 Shininess sval = new Shininess(); 1613 Shininess sval = new Shininess();
1470 1614
@@ -1515,6 +1659,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1515 1659
1516 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1660 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1517 { 1661 {
1662 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1663 return;
1664
1518 Primitive.TextureEntry tex = part.Shape.Textures; 1665 Primitive.TextureEntry tex = part.Shape.Textures;
1519 if (face >= 0 && face < GetNumberOfSides(part)) 1666 if (face >= 0 && face < GetNumberOfSides(part))
1520 { 1667 {
@@ -1575,13 +1722,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1575 m_host.AddScriptLPS(1); 1722 m_host.AddScriptLPS(1);
1576 1723
1577 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1724 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1578 1725 if (parts.Count > 0)
1579 foreach (SceneObjectPart part in parts) 1726 {
1580 SetAlpha(part, alpha, face); 1727 try
1728 {
1729 parts[0].ParentGroup.areUpdatesSuspended = true;
1730 foreach (SceneObjectPart part in parts)
1731 SetAlpha(part, alpha, face);
1732 }
1733 finally
1734 {
1735 parts[0].ParentGroup.areUpdatesSuspended = false;
1736 }
1737 }
1581 } 1738 }
1582 1739
1583 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1740 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1584 { 1741 {
1742 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1743 return;
1744
1585 Primitive.TextureEntry tex = part.Shape.Textures; 1745 Primitive.TextureEntry tex = part.Shape.Textures;
1586 Color4 texcolor; 1746 Color4 texcolor;
1587 if (face >= 0 && face < GetNumberOfSides(part)) 1747 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1627,7 +1787,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1627 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1787 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1628 float wind, float tension, LSL_Vector Force) 1788 float wind, float tension, LSL_Vector Force)
1629 { 1789 {
1630 if (part == null) 1790 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1631 return; 1791 return;
1632 1792
1633 if (flexi) 1793 if (flexi)
@@ -1662,7 +1822,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 /// <param name="falloff"></param> 1822 /// <param name="falloff"></param>
1663 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1823 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1664 { 1824 {
1665 if (part == null) 1825 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1666 return; 1826 return;
1667 1827
1668 if (light) 1828 if (light)
@@ -1739,15 +1899,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1739 m_host.AddScriptLPS(1); 1899 m_host.AddScriptLPS(1);
1740 1900
1741 List<SceneObjectPart> parts = GetLinkParts(linknumber); 1901 List<SceneObjectPart> parts = GetLinkParts(linknumber);
1742 1902 if (parts.Count > 0)
1743 foreach (SceneObjectPart part in parts) 1903 {
1744 SetTexture(part, texture, face); 1904 try
1745 1905 {
1906 parts[0].ParentGroup.areUpdatesSuspended = true;
1907 foreach (SceneObjectPart part in parts)
1908 SetTexture(part, texture, face);
1909 }
1910 finally
1911 {
1912 parts[0].ParentGroup.areUpdatesSuspended = false;
1913 }
1914 }
1746 ScriptSleep(200); 1915 ScriptSleep(200);
1747 } 1916 }
1748 1917
1749 protected void SetTexture(SceneObjectPart part, string texture, int face) 1918 protected void SetTexture(SceneObjectPart part, string texture, int face)
1750 { 1919 {
1920 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1921 return;
1922
1751 UUID textureID=new UUID(); 1923 UUID textureID=new UUID();
1752 1924
1753 if (!UUID.TryParse(texture, out textureID)) 1925 if (!UUID.TryParse(texture, out textureID))
@@ -1793,6 +1965,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1793 1965
1794 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1966 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1795 { 1967 {
1968 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1969 return;
1970
1796 Primitive.TextureEntry tex = part.Shape.Textures; 1971 Primitive.TextureEntry tex = part.Shape.Textures;
1797 if (face >= 0 && face < GetNumberOfSides(part)) 1972 if (face >= 0 && face < GetNumberOfSides(part))
1798 { 1973 {
@@ -1829,6 +2004,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1829 2004
1830 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 2005 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1831 { 2006 {
2007 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2008 return;
2009
1832 Primitive.TextureEntry tex = part.Shape.Textures; 2010 Primitive.TextureEntry tex = part.Shape.Textures;
1833 if (face >= 0 && face < GetNumberOfSides(part)) 2011 if (face >= 0 && face < GetNumberOfSides(part))
1834 { 2012 {
@@ -1865,6 +2043,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1865 2043
1866 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 2044 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1867 { 2045 {
2046 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2047 return;
2048
1868 Primitive.TextureEntry tex = part.Shape.Textures; 2049 Primitive.TextureEntry tex = part.Shape.Textures;
1869 if (face >= 0 && face < GetNumberOfSides(part)) 2050 if (face >= 0 && face < GetNumberOfSides(part))
1870 { 2051 {
@@ -1935,6 +2116,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1935 2116
1936 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2117 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1937 { 2118 {
2119 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2120 return;
2121
1938 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2122 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1939 LSL_Vector currentPos = GetPartLocalPos(part); 2123 LSL_Vector currentPos = GetPartLocalPos(part);
1940 2124
@@ -1951,7 +2135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1951 } 2135 }
1952 else 2136 else
1953 { 2137 {
1954 LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos); 2138 LSL_Vector rel_vec = SetPosAdjust(new LSL_Vector(part.OffsetPosition.X, part.OffsetPosition.Y, part.OffsetPosition.Z), targetPos);
1955 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z); 2139 part.OffsetPosition = new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z);
1956 SceneObjectGroup parent = part.ParentGroup; 2140 SceneObjectGroup parent = part.ParentGroup;
1957 parent.HasGroupChanged = true; 2141 parent.HasGroupChanged = true;
@@ -2034,6 +2218,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2034 2218
2035 protected void SetRot(SceneObjectPart part, Quaternion rot) 2219 protected void SetRot(SceneObjectPart part, Quaternion rot)
2036 { 2220 {
2221 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2222 return;
2223
2037 part.UpdateRotation(rot); 2224 part.UpdateRotation(rot);
2038 // Update rotation does not move the object in the physics scene if it's a linkset. 2225 // Update rotation does not move the object in the physics scene if it's a linkset.
2039 2226
@@ -2653,12 +2840,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2653 2840
2654 m_host.AddScriptLPS(1); 2841 m_host.AddScriptLPS(1);
2655 2842
2843 m_host.TaskInventory.LockItemsForRead(true);
2656 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2844 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2657 2845 m_host.TaskInventory.LockItemsForRead(false);
2658 lock (m_host.TaskInventory)
2659 {
2660 item = m_host.TaskInventory[invItemID];
2661 }
2662 2846
2663 if (item.PermsGranter == UUID.Zero) 2847 if (item.PermsGranter == UUID.Zero)
2664 return 0; 2848 return 0;
@@ -2733,6 +2917,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2733 if (dist > m_ScriptDistanceFactor * 10.0f) 2917 if (dist > m_ScriptDistanceFactor * 10.0f)
2734 return; 2918 return;
2735 2919
2920 //Clone is thread-safe
2736 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2921 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2737 2922
2738 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2923 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2795,6 +2980,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2795 2980
2796 public void llLookAt(LSL_Vector target, double strength, double damping) 2981 public void llLookAt(LSL_Vector target, double strength, double damping)
2797 { 2982 {
2983 /*
2798 m_host.AddScriptLPS(1); 2984 m_host.AddScriptLPS(1);
2799 // Determine where we are looking from 2985 // Determine where we are looking from
2800 LSL_Vector from = llGetPos(); 2986 LSL_Vector from = llGetPos();
@@ -2814,10 +3000,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2814 // the angles of rotation in radians into rotation value 3000 // the angles of rotation in radians into rotation value
2815 3001
2816 LSL_Types.Quaternion rot = llEuler2Rot(angle); 3002 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2817 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); 3003
2818 m_host.startLookAt(rotation, (float)damping, (float)strength); 3004 // This would only work if your physics system contains an APID controller:
3005 // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
3006 // m_host.startLookAt(rotation, (float)damping, (float)strength);
3007
2819 // Orient the object to the angle calculated 3008 // Orient the object to the angle calculated
2820 //llSetRot(rot); 3009 llSetRot(rot);
3010 */
3011
3012 //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object.
3013 //There's probably a smarter way of doing this, my rotation math-fu is weak.
3014 // http://bugs.meta7.com/view.php?id=28
3015 // - Tom
3016
3017 LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d));
3018 llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos()));
3019
3020 }
3021
3022 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3023 {
3024 m_host.AddScriptLPS(1);
3025// NotImplemented("llRotLookAt");
3026 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3027
2821 } 3028 }
2822 3029
2823 public void llStopLookAt() 3030 public void llStopLookAt()
@@ -2866,13 +3073,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2866 { 3073 {
2867 TaskInventoryItem item; 3074 TaskInventoryItem item;
2868 3075
2869 lock (m_host.TaskInventory) 3076 m_host.TaskInventory.LockItemsForRead(true);
3077 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2870 { 3078 {
2871 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3079 m_host.TaskInventory.LockItemsForRead(false);
2872 return; 3080 return;
2873 else
2874 item = m_host.TaskInventory[InventorySelf()];
2875 } 3081 }
3082 else
3083 {
3084 item = m_host.TaskInventory[InventorySelf()];
3085 }
3086 m_host.TaskInventory.LockItemsForRead(false);
2876 3087
2877 if (item.PermsGranter != UUID.Zero) 3088 if (item.PermsGranter != UUID.Zero)
2878 { 3089 {
@@ -2894,13 +3105,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2894 { 3105 {
2895 TaskInventoryItem item; 3106 TaskInventoryItem item;
2896 3107
3108 m_host.TaskInventory.LockItemsForRead(true);
2897 lock (m_host.TaskInventory) 3109 lock (m_host.TaskInventory)
2898 { 3110 {
3111
2899 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3112 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3113 {
3114 m_host.TaskInventory.LockItemsForRead(false);
2900 return; 3115 return;
3116 }
2901 else 3117 else
3118 {
2902 item = m_host.TaskInventory[InventorySelf()]; 3119 item = m_host.TaskInventory[InventorySelf()];
3120 }
2903 } 3121 }
3122 m_host.TaskInventory.LockItemsForRead(false);
2904 3123
2905 m_host.AddScriptLPS(1); 3124 m_host.AddScriptLPS(1);
2906 3125
@@ -2932,18 +3151,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2932 { 3151 {
2933 m_host.AddScriptLPS(1); 3152 m_host.AddScriptLPS(1);
2934 3153
2935 if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
2936 return;
2937
2938 TaskInventoryItem item; 3154 TaskInventoryItem item;
2939 3155
2940 lock (m_host.TaskInventory) 3156 m_host.TaskInventory.LockItemsForRead(true);
3157
3158 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2941 { 3159 {
2942 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3160 m_host.TaskInventory.LockItemsForRead(false);
2943 return; 3161 return;
2944 else
2945 item = m_host.TaskInventory[InventorySelf()];
2946 } 3162 }
3163 else
3164 {
3165 item = m_host.TaskInventory[InventorySelf()];
3166 }
3167
3168 m_host.TaskInventory.LockItemsForRead(false);
2947 3169
2948 if (item.PermsGranter != m_host.OwnerID) 3170 if (item.PermsGranter != m_host.OwnerID)
2949 return; 3171 return;
@@ -2954,10 +3176,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2954 3176
2955 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 3177 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
2956 3178
2957 IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; 3179 grp.AttachToAgent(m_host.OwnerID, (uint)attachment, Vector3.Zero, false);
2958 if (attachmentsModule != null)
2959 attachmentsModule.AttachObject(presence.ControllingClient,
2960 grp, (uint)attachment, false);
2961 } 3180 }
2962 } 3181 }
2963 3182
@@ -2970,13 +3189,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2970 3189
2971 TaskInventoryItem item; 3190 TaskInventoryItem item;
2972 3191
2973 lock (m_host.TaskInventory) 3192 m_host.TaskInventory.LockItemsForRead(true);
3193
3194 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2974 { 3195 {
2975 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3196 m_host.TaskInventory.LockItemsForRead(false);
2976 return; 3197 return;
2977 else
2978 item = m_host.TaskInventory[InventorySelf()];
2979 } 3198 }
3199 else
3200 {
3201 item = m_host.TaskInventory[InventorySelf()];
3202 }
3203 m_host.TaskInventory.LockItemsForRead(false);
3204
2980 3205
2981 if (item.PermsGranter != m_host.OwnerID) 3206 if (item.PermsGranter != m_host.OwnerID)
2982 return; 3207 return;
@@ -3015,6 +3240,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3015 3240
3016 public void llInstantMessage(string user, string message) 3241 public void llInstantMessage(string user, string message)
3017 { 3242 {
3243 UUID result;
3244 if (!UUID.TryParse(user, out result))
3245 {
3246 ShoutError("An invalid key was passed to llInstantMessage");
3247 ScriptSleep(2000);
3248 return;
3249 }
3250
3251
3018 m_host.AddScriptLPS(1); 3252 m_host.AddScriptLPS(1);
3019 3253
3020 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3254 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -3029,14 +3263,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3029 UUID friendTransactionID = UUID.Random(); 3263 UUID friendTransactionID = UUID.Random();
3030 3264
3031 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3265 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
3032 3266
3033 GridInstantMessage msg = new GridInstantMessage(); 3267 GridInstantMessage msg = new GridInstantMessage();
3034 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3268 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
3035 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3269 msg.toAgentID = new Guid(user); // toAgentID.Guid;
3036 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here 3270 msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
3037// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); 3271// m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
3038// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); 3272// m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
3039 msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; 3273 DateTime dt = DateTime.UtcNow;
3274
3275 // Ticks from UtcNow, but make it look like local. Evil, huh?
3276 dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
3277
3278 try
3279 {
3280 // Convert that to the PST timezone
3281 TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
3282 dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
3283 }
3284 catch
3285 {
3286 // No logging here, as it could be VERY spammy
3287 }
3288
3289 // And make it look local again to fool the unix time util
3290 dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
3291
3292 msg.timestamp = (uint)Util.ToUnixTime(dt);
3293
3040 //if (client != null) 3294 //if (client != null)
3041 //{ 3295 //{
3042 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; 3296 msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
@@ -3050,13 +3304,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3050 msg.message = message.Substring(0, 1024); 3304 msg.message = message.Substring(0, 1024);
3051 else 3305 else
3052 msg.message = message; 3306 msg.message = message;
3053 msg.dialog = (byte)19; // messgage from script ??? // dialog; 3307 msg.dialog = (byte)19; // MessageFromObject
3054 msg.fromGroup = false;// fromGroup; 3308 msg.fromGroup = false;// fromGroup;
3055 msg.offline = (byte)0; //offline; 3309 msg.offline = (byte)0; //offline;
3056 msg.ParentEstateID = 0; //ParentEstateID; 3310 msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
3057 msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); 3311 msg.Position = new Vector3(m_host.AbsolutePosition);
3058 msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; 3312 msg.RegionID = World.RegionInfo.RegionID.Guid;
3059 msg.binaryBucket = new byte[0];// binaryBucket; 3313 msg.binaryBucket = Util.StringToBytes256(m_host.OwnerID.ToString());
3060 3314
3061 if (m_TransferModule != null) 3315 if (m_TransferModule != null)
3062 { 3316 {
@@ -3076,7 +3330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3076 } 3330 }
3077 3331
3078 emailModule.SendEmail(m_host.UUID, address, subject, message); 3332 emailModule.SendEmail(m_host.UUID, address, subject, message);
3079 ScriptSleep(20000); 3333 ScriptSleep(15000);
3080 } 3334 }
3081 3335
3082 public void llGetNextEmail(string address, string subject) 3336 public void llGetNextEmail(string address, string subject)
@@ -3178,13 +3432,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3178 m_host.AddScriptLPS(1); 3432 m_host.AddScriptLPS(1);
3179 } 3433 }
3180 3434
3181 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3182 {
3183 m_host.AddScriptLPS(1);
3184 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3185 m_host.RotLookAt(rot, (float)strength, (float)damping);
3186 }
3187
3188 public LSL_Integer llStringLength(string str) 3435 public LSL_Integer llStringLength(string str)
3189 { 3436 {
3190 m_host.AddScriptLPS(1); 3437 m_host.AddScriptLPS(1);
@@ -3208,14 +3455,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3208 3455
3209 TaskInventoryItem item; 3456 TaskInventoryItem item;
3210 3457
3211 lock (m_host.TaskInventory) 3458 m_host.TaskInventory.LockItemsForRead(true);
3459 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3212 { 3460 {
3213 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3461 m_host.TaskInventory.LockItemsForRead(false);
3214 return; 3462 return;
3215 else
3216 item = m_host.TaskInventory[InventorySelf()];
3217 } 3463 }
3218 3464 else
3465 {
3466 item = m_host.TaskInventory[InventorySelf()];
3467 }
3468 m_host.TaskInventory.LockItemsForRead(false);
3219 if (item.PermsGranter == UUID.Zero) 3469 if (item.PermsGranter == UUID.Zero)
3220 return; 3470 return;
3221 3471
@@ -3245,13 +3495,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3245 3495
3246 TaskInventoryItem item; 3496 TaskInventoryItem item;
3247 3497
3248 lock (m_host.TaskInventory) 3498 m_host.TaskInventory.LockItemsForRead(true);
3499 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3249 { 3500 {
3250 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3501 m_host.TaskInventory.LockItemsForRead(false);
3251 return; 3502 return;
3252 else 3503 }
3253 item = m_host.TaskInventory[InventorySelf()]; 3504 else
3505 {
3506 item = m_host.TaskInventory[InventorySelf()];
3254 } 3507 }
3508 m_host.TaskInventory.LockItemsForRead(false);
3509
3255 3510
3256 if (item.PermsGranter == UUID.Zero) 3511 if (item.PermsGranter == UUID.Zero)
3257 return; 3512 return;
@@ -3322,10 +3577,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3322 3577
3323 TaskInventoryItem item; 3578 TaskInventoryItem item;
3324 3579
3325 lock (m_host.TaskInventory) 3580
3581 m_host.TaskInventory.LockItemsForRead(true);
3582 if (!m_host.TaskInventory.ContainsKey(invItemID))
3583 {
3584 m_host.TaskInventory.LockItemsForRead(false);
3585 return;
3586 }
3587 else
3326 { 3588 {
3327 item = m_host.TaskInventory[invItemID]; 3589 item = m_host.TaskInventory[invItemID];
3328 } 3590 }
3591 m_host.TaskInventory.LockItemsForRead(false);
3329 3592
3330 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3593 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3331 { 3594 {
@@ -3357,11 +3620,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3357 3620
3358 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3621 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3359 { 3622 {
3360 lock (m_host.TaskInventory) 3623 m_host.TaskInventory.LockItemsForWrite(true);
3361 { 3624 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3362 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3625 m_host.TaskInventory[invItemID].PermsMask = perm;
3363 m_host.TaskInventory[invItemID].PermsMask = perm; 3626 m_host.TaskInventory.LockItemsForWrite(false);
3364 }
3365 3627
3366 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3628 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3367 "run_time_permissions", new Object[] { 3629 "run_time_permissions", new Object[] {
@@ -3381,11 +3643,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3381 3643
3382 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3644 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3383 { 3645 {
3384 lock (m_host.TaskInventory) 3646 m_host.TaskInventory.LockItemsForWrite(true);
3385 { 3647 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3386 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3648 m_host.TaskInventory[invItemID].PermsMask = perm;
3387 m_host.TaskInventory[invItemID].PermsMask = perm; 3649 m_host.TaskInventory.LockItemsForWrite(false);
3388 }
3389 3650
3390 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3651 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3391 "run_time_permissions", new Object[] { 3652 "run_time_permissions", new Object[] {
@@ -3406,11 +3667,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3406 3667
3407 if (!m_waitingForScriptAnswer) 3668 if (!m_waitingForScriptAnswer)
3408 { 3669 {
3409 lock (m_host.TaskInventory) 3670 m_host.TaskInventory.LockItemsForWrite(true);
3410 { 3671 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3411 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3672 m_host.TaskInventory[invItemID].PermsMask = 0;
3412 m_host.TaskInventory[invItemID].PermsMask = 0; 3673 m_host.TaskInventory.LockItemsForWrite(false);
3413 }
3414 3674
3415 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3675 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3416 m_waitingForScriptAnswer=true; 3676 m_waitingForScriptAnswer=true;
@@ -3445,10 +3705,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3445 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3705 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3446 llReleaseControls(); 3706 llReleaseControls();
3447 3707
3448 lock (m_host.TaskInventory) 3708
3449 { 3709 m_host.TaskInventory.LockItemsForWrite(true);
3450 m_host.TaskInventory[invItemID].PermsMask = answer; 3710 m_host.TaskInventory[invItemID].PermsMask = answer;
3451 } 3711 m_host.TaskInventory.LockItemsForWrite(false);
3712
3452 3713
3453 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3714 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3454 "run_time_permissions", new Object[] { 3715 "run_time_permissions", new Object[] {
@@ -3460,16 +3721,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3460 { 3721 {
3461 m_host.AddScriptLPS(1); 3722 m_host.AddScriptLPS(1);
3462 3723
3463 lock (m_host.TaskInventory) 3724 m_host.TaskInventory.LockItemsForRead(true);
3725
3726 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3464 { 3727 {
3465 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3728 if (item.Type == 10 && item.ItemID == m_itemID)
3466 { 3729 {
3467 if (item.Type == 10 && item.ItemID == m_itemID) 3730 m_host.TaskInventory.LockItemsForRead(false);
3468 { 3731 return item.PermsGranter.ToString();
3469 return item.PermsGranter.ToString();
3470 }
3471 } 3732 }
3472 } 3733 }
3734 m_host.TaskInventory.LockItemsForRead(false);
3473 3735
3474 return UUID.Zero.ToString(); 3736 return UUID.Zero.ToString();
3475 } 3737 }
@@ -3478,19 +3740,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3478 { 3740 {
3479 m_host.AddScriptLPS(1); 3741 m_host.AddScriptLPS(1);
3480 3742
3481 lock (m_host.TaskInventory) 3743 m_host.TaskInventory.LockItemsForRead(true);
3744
3745 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3482 { 3746 {
3483 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3747 if (item.Type == 10 && item.ItemID == m_itemID)
3484 { 3748 {
3485 if (item.Type == 10 && item.ItemID == m_itemID) 3749 int perms = item.PermsMask;
3486 { 3750 if (m_automaticLinkPermission)
3487 int perms = item.PermsMask; 3751 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3488 if (m_automaticLinkPermission) 3752 m_host.TaskInventory.LockItemsForRead(false);
3489 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3753 return perms;
3490 return perms;
3491 }
3492 } 3754 }
3493 } 3755 }
3756 m_host.TaskInventory.LockItemsForRead(false);
3494 3757
3495 return 0; 3758 return 0;
3496 } 3759 }
@@ -3512,9 +3775,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3512 public void llSetLinkColor(int linknumber, LSL_Vector color, int face) 3775 public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
3513 { 3776 {
3514 List<SceneObjectPart> parts = GetLinkParts(linknumber); 3777 List<SceneObjectPart> parts = GetLinkParts(linknumber);
3515 3778 if (parts.Count > 0)
3516 foreach (SceneObjectPart part in parts) 3779 {
3517 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); 3780 try
3781 {
3782 parts[0].ParentGroup.areUpdatesSuspended = true;
3783 foreach (SceneObjectPart part in parts)
3784 part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
3785 }
3786 finally
3787 {
3788 parts[0].ParentGroup.areUpdatesSuspended = false;
3789 }
3790 }
3518 } 3791 }
3519 3792
3520 public void llCreateLink(string target, int parent) 3793 public void llCreateLink(string target, int parent)
@@ -3527,11 +3800,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3527 return; 3800 return;
3528 3801
3529 TaskInventoryItem item; 3802 TaskInventoryItem item;
3530 lock (m_host.TaskInventory) 3803 m_host.TaskInventory.LockItemsForRead(true);
3531 { 3804 item = m_host.TaskInventory[invItemID];
3532 item = m_host.TaskInventory[invItemID]; 3805 m_host.TaskInventory.LockItemsForRead(false);
3533 } 3806
3534
3535 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3807 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3536 && !m_automaticLinkPermission) 3808 && !m_automaticLinkPermission)
3537 { 3809 {
@@ -3584,16 +3856,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3584 m_host.AddScriptLPS(1); 3856 m_host.AddScriptLPS(1);
3585 UUID invItemID = InventorySelf(); 3857 UUID invItemID = InventorySelf();
3586 3858
3587 lock (m_host.TaskInventory) 3859 m_host.TaskInventory.LockItemsForRead(true);
3588 {
3589 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3860 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3590 && !m_automaticLinkPermission) 3861 && !m_automaticLinkPermission)
3591 { 3862 {
3592 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3863 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3864 m_host.TaskInventory.LockItemsForRead(false);
3593 return; 3865 return;
3594 } 3866 }
3595 } 3867 m_host.TaskInventory.LockItemsForRead(false);
3596 3868
3597 if (linknum < ScriptBaseClass.LINK_THIS) 3869 if (linknum < ScriptBaseClass.LINK_THIS)
3598 return; 3870 return;
3599 3871
@@ -3632,10 +3904,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3632 // Restructuring Multiple Prims. 3904 // Restructuring Multiple Prims.
3633 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); 3905 List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts);
3634 parts.Remove(parentPrim.RootPart); 3906 parts.Remove(parentPrim.RootPart);
3635 foreach (SceneObjectPart part in parts) 3907 if (parts.Count > 0)
3636 { 3908 {
3637 parentPrim.DelinkFromGroup(part.LocalId, true); 3909 try
3910 {
3911 parts[0].ParentGroup.areUpdatesSuspended = true;
3912 foreach (SceneObjectPart part in parts)
3913 {
3914 parentPrim.DelinkFromGroup(part.LocalId, true);
3915 }
3916 }
3917 finally
3918 {
3919 parts[0].ParentGroup.areUpdatesSuspended = false;
3920 }
3638 } 3921 }
3922
3639 parentPrim.HasGroupChanged = true; 3923 parentPrim.HasGroupChanged = true;
3640 parentPrim.ScheduleGroupForFullUpdate(); 3924 parentPrim.ScheduleGroupForFullUpdate();
3641 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3925 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
@@ -3644,11 +3928,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3644 { 3928 {
3645 SceneObjectPart newRoot = parts[0]; 3929 SceneObjectPart newRoot = parts[0];
3646 parts.Remove(newRoot); 3930 parts.Remove(newRoot);
3647 foreach (SceneObjectPart part in parts) 3931
3932 try
3648 { 3933 {
3649 part.UpdateFlag = 0; 3934 parts[0].ParentGroup.areUpdatesSuspended = true;
3650 newRoot.ParentGroup.LinkToGroup(part.ParentGroup); 3935 foreach (SceneObjectPart part in parts)
3936 {
3937 part.UpdateFlag = 0;
3938 newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
3939 }
3651 } 3940 }
3941 finally
3942 {
3943 parts[0].ParentGroup.areUpdatesSuspended = false;
3944 }
3945
3946
3652 newRoot.ParentGroup.HasGroupChanged = true; 3947 newRoot.ParentGroup.HasGroupChanged = true;
3653 newRoot.ParentGroup.ScheduleGroupForFullUpdate(); 3948 newRoot.ParentGroup.ScheduleGroupForFullUpdate();
3654 } 3949 }
@@ -3694,6 +3989,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3694 } 3989 }
3695 else 3990 else
3696 { 3991 {
3992 if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
3993 {
3994 linknum -= (m_host.ParentGroup.PrimCount) + 1;
3995
3996 List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
3997 if (avatars.Count > linknum)
3998 {
3999 return avatars[linknum].UUID.ToString();
4000 }
4001 }
3697 return UUID.Zero.ToString(); 4002 return UUID.Zero.ToString();
3698 } 4003 }
3699 } 4004 }
@@ -3770,17 +4075,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3770 m_host.AddScriptLPS(1); 4075 m_host.AddScriptLPS(1);
3771 int count = 0; 4076 int count = 0;
3772 4077
3773 lock (m_host.TaskInventory) 4078 m_host.TaskInventory.LockItemsForRead(true);
4079 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3774 { 4080 {
3775 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4081 if (inv.Value.Type == type || type == -1)
3776 { 4082 {
3777 if (inv.Value.Type == type || type == -1) 4083 count = count + 1;
3778 {
3779 count = count + 1;
3780 }
3781 } 4084 }
3782 } 4085 }
3783 4086
4087 m_host.TaskInventory.LockItemsForRead(false);
3784 return count; 4088 return count;
3785 } 4089 }
3786 4090
@@ -3789,16 +4093,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3789 m_host.AddScriptLPS(1); 4093 m_host.AddScriptLPS(1);
3790 ArrayList keys = new ArrayList(); 4094 ArrayList keys = new ArrayList();
3791 4095
3792 lock (m_host.TaskInventory) 4096 m_host.TaskInventory.LockItemsForRead(true);
4097 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3793 { 4098 {
3794 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4099 if (inv.Value.Type == type || type == -1)
3795 { 4100 {
3796 if (inv.Value.Type == type || type == -1) 4101 keys.Add(inv.Value.Name);
3797 {
3798 keys.Add(inv.Value.Name);
3799 }
3800 } 4102 }
3801 } 4103 }
4104 m_host.TaskInventory.LockItemsForRead(false);
3802 4105
3803 if (keys.Count == 0) 4106 if (keys.Count == 0)
3804 { 4107 {
@@ -3835,20 +4138,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3835 } 4138 }
3836 4139
3837 // move the first object found with this inventory name 4140 // move the first object found with this inventory name
3838 lock (m_host.TaskInventory) 4141 m_host.TaskInventory.LockItemsForRead(true);
4142 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3839 { 4143 {
3840 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4144 if (inv.Value.Name == inventory)
3841 { 4145 {
3842 if (inv.Value.Name == inventory) 4146 found = true;
3843 { 4147 objId = inv.Key;
3844 found = true; 4148 assetType = inv.Value.Type;
3845 objId = inv.Key; 4149 objName = inv.Value.Name;
3846 assetType = inv.Value.Type; 4150 break;
3847 objName = inv.Value.Name;
3848 break;
3849 }
3850 } 4151 }
3851 } 4152 }
4153 m_host.TaskInventory.LockItemsForRead(false);
3852 4154
3853 if (!found) 4155 if (!found)
3854 { 4156 {
@@ -3856,9 +4158,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3856 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); 4158 throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
3857 } 4159 }
3858 4160
3859 // check if destination is an avatar 4161 // check if destination is an object
3860 if (World.GetScenePresence(destId) != null) 4162 if (World.GetSceneObjectPart(destId) != null)
4163 {
4164 // destination is an object
4165 World.MoveTaskInventoryItem(destId, m_host, objId);
4166 }
4167 else
3861 { 4168 {
4169 ScenePresence presence = World.GetScenePresence(destId);
4170
4171 if (presence == null)
4172 {
4173 UserAccount account =
4174 World.UserAccountService.GetUserAccount(
4175 World.RegionInfo.ScopeID,
4176 destId);
4177
4178 if (account == null)
4179 {
4180 llSay(0, "Can't find destination "+destId.ToString());
4181 return;
4182 }
4183 }
4184
3862 // destination is an avatar 4185 // destination is an avatar
3863 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); 4186 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
3864 4187
@@ -3882,31 +4205,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3882 4205
3883 if (m_TransferModule != null) 4206 if (m_TransferModule != null)
3884 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4207 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4208
4209 //This delay should only occur when giving inventory to avatars.
4210 ScriptSleep(3000);
3885 } 4211 }
3886 else
3887 {
3888 // destination is an object
3889 World.MoveTaskInventoryItem(destId, m_host, objId);
3890 }
3891 ScriptSleep(3000);
3892 } 4212 }
3893 4213
4214 [DebuggerNonUserCode]
3894 public void llRemoveInventory(string name) 4215 public void llRemoveInventory(string name)
3895 { 4216 {
3896 m_host.AddScriptLPS(1); 4217 m_host.AddScriptLPS(1);
3897 4218
3898 lock (m_host.TaskInventory) 4219 List<TaskInventoryItem> inv;
4220 try
3899 { 4221 {
3900 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4222 m_host.TaskInventory.LockItemsForRead(true);
4223 inv = new List<TaskInventoryItem>(m_host.TaskInventory.Values);
4224 }
4225 finally
4226 {
4227 m_host.TaskInventory.LockItemsForRead(false);
4228 }
4229 foreach (TaskInventoryItem item in inv)
4230 {
4231 if (item.Name == name)
3901 { 4232 {
3902 if (item.Name == name) 4233 if (item.ItemID == m_itemID)
3903 { 4234 throw new ScriptDeleteException();
3904 if (item.ItemID == m_itemID) 4235 else
3905 throw new ScriptDeleteException(); 4236 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3906 else 4237 return;
3907 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3908 return;
3909 }
3910 } 4238 }
3911 } 4239 }
3912 } 4240 }
@@ -3972,6 +4300,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3972 ce.time = Util.EnvironmentTickCount(); 4300 ce.time = Util.EnvironmentTickCount();
3973 ce.account = account; 4301 ce.account = account;
3974 ce.pinfo = pinfo; 4302 ce.pinfo = pinfo;
4303 m_userInfoCache[uuid] = ce;
3975 } 4304 }
3976 else 4305 else
3977 { 4306 {
@@ -4047,6 +4376,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4047 { 4376 {
4048 m_host.AddScriptLPS(1); 4377 m_host.AddScriptLPS(1);
4049 4378
4379 //Clone is thread safe
4050 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4380 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
4051 4381
4052 foreach (TaskInventoryItem item in itemDictionary.Values) 4382 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -4100,6 +4430,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4100 ScenePresence presence = World.GetScenePresence(agentId); 4430 ScenePresence presence = World.GetScenePresence(agentId);
4101 if (presence != null) 4431 if (presence != null)
4102 { 4432 {
4433 // agent must not be a god
4434 if (presence.GodLevel >= 200) return;
4435
4103 // agent must be over the owners land 4436 // agent must be over the owners land
4104 if (m_host.OwnerID == World.LandChannel.GetLandObject( 4437 if (m_host.OwnerID == World.LandChannel.GetLandObject(
4105 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) 4438 presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
@@ -4159,17 +4492,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4159 UUID soundId = UUID.Zero; 4492 UUID soundId = UUID.Zero;
4160 if (!UUID.TryParse(impact_sound, out soundId)) 4493 if (!UUID.TryParse(impact_sound, out soundId))
4161 { 4494 {
4162 lock (m_host.TaskInventory) 4495 m_host.TaskInventory.LockItemsForRead(true);
4496 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4163 { 4497 {
4164 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4498 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
4165 { 4499 {
4166 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4500 soundId = item.AssetID;
4167 { 4501 break;
4168 soundId = item.AssetID;
4169 break;
4170 }
4171 } 4502 }
4172 } 4503 }
4504 m_host.TaskInventory.LockItemsForRead(false);
4173 } 4505 }
4174 m_host.CollisionSound = soundId; 4506 m_host.CollisionSound = soundId;
4175 m_host.CollisionSoundVolume = (float)impact_volume; 4507 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4215,6 +4547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4215 UUID partItemID; 4547 UUID partItemID;
4216 foreach (SceneObjectPart part in parts) 4548 foreach (SceneObjectPart part in parts)
4217 { 4549 {
4550 //Clone is thread safe
4218 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4551 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4219 4552
4220 foreach (TaskInventoryItem item in itemsDictionary.Values) 4553 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4429,17 +4762,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4429 4762
4430 m_host.AddScriptLPS(1); 4763 m_host.AddScriptLPS(1);
4431 4764
4432 lock (m_host.TaskInventory) 4765 m_host.TaskInventory.LockItemsForRead(true);
4766 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4433 { 4767 {
4434 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4768 if (item.Type == 10 && item.ItemID == m_itemID)
4435 { 4769 {
4436 if (item.Type == 10 && item.ItemID == m_itemID) 4770 result = item.Name!=null?item.Name:String.Empty;
4437 { 4771 break;
4438 result = item.Name != null ? item.Name : String.Empty;
4439 break;
4440 }
4441 } 4772 }
4442 } 4773 }
4774 m_host.TaskInventory.LockItemsForRead(false);
4443 4775
4444 return result; 4776 return result;
4445 } 4777 }
@@ -4592,23 +4924,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4592 { 4924 {
4593 m_host.AddScriptLPS(1); 4925 m_host.AddScriptLPS(1);
4594 4926
4595 lock (m_host.TaskInventory) 4927 m_host.TaskInventory.LockItemsForRead(true);
4928 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4596 { 4929 {
4597 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4930 if (inv.Value.Name == name)
4598 { 4931 {
4599 if (inv.Value.Name == name) 4932 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4600 { 4933 {
4601 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4934 m_host.TaskInventory.LockItemsForRead(false);
4602 { 4935 return inv.Value.AssetID.ToString();
4603 return inv.Value.AssetID.ToString(); 4936 }
4604 } 4937 else
4605 else 4938 {
4606 { 4939 m_host.TaskInventory.LockItemsForRead(false);
4607 return UUID.Zero.ToString(); 4940 return UUID.Zero.ToString();
4608 }
4609 } 4941 }
4610 } 4942 }
4611 } 4943 }
4944 m_host.TaskInventory.LockItemsForRead(false);
4612 4945
4613 return UUID.Zero.ToString(); 4946 return UUID.Zero.ToString();
4614 } 4947 }
@@ -4761,14 +5094,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4761 { 5094 {
4762 m_host.AddScriptLPS(1); 5095 m_host.AddScriptLPS(1);
4763 5096
4764 if (src == null) 5097 return src.Length;
4765 {
4766 return 0;
4767 }
4768 else
4769 {
4770 return src.Length;
4771 }
4772 } 5098 }
4773 5099
4774 public LSL_Integer llList2Integer(LSL_List src, int index) 5100 public LSL_Integer llList2Integer(LSL_List src, int index)
@@ -4814,7 +5140,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4814 else if (src.Data[index] is LSL_Float) 5140 else if (src.Data[index] is LSL_Float)
4815 return Convert.ToDouble(((LSL_Float) src.Data[index]).value); 5141 return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
4816 else if (src.Data[index] is LSL_String) 5142 else if (src.Data[index] is LSL_String)
4817 return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); 5143 {
5144 string str = ((LSL_String) src.Data[index]).m_string;
5145 Match m = Regex.Match(str, "^\\s*(-?\\+?[,0-9]+\\.?[0-9]*)");
5146 if (m != Match.Empty)
5147 {
5148 str = m.Value;
5149 double d = 0.0;
5150 if (!Double.TryParse(str, out d))
5151 return 0.0;
5152
5153 return d;
5154 }
5155 return 0.0;
5156 }
4818 return Convert.ToDouble(src.Data[index]); 5157 return Convert.ToDouble(src.Data[index]);
4819 } 5158 }
4820 catch (FormatException) 5159 catch (FormatException)
@@ -5499,7 +5838,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5499 public void llSetSoundQueueing(int queue) 5838 public void llSetSoundQueueing(int queue)
5500 { 5839 {
5501 m_host.AddScriptLPS(1); 5840 m_host.AddScriptLPS(1);
5502 NotImplemented("llSetSoundQueueing");
5503 } 5841 }
5504 5842
5505 public void llSetSoundRadius(double radius) 5843 public void llSetSoundRadius(double radius)
@@ -5544,10 +5882,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5544 m_host.AddScriptLPS(1); 5882 m_host.AddScriptLPS(1);
5545 5883
5546 List<SceneObjectPart> parts = GetLinkParts(linknumber); 5884 List<SceneObjectPart> parts = GetLinkParts(linknumber);
5547 5885 if (parts.Count > 0)
5548 foreach (var part in parts)
5549 { 5886 {
5550 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); 5887 try
5888 {
5889 parts[0].ParentGroup.areUpdatesSuspended = true;
5890 foreach (var part in parts)
5891 {
5892 SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate);
5893 }
5894 }
5895 finally
5896 {
5897 parts[0].ParentGroup.areUpdatesSuspended = false;
5898 }
5551 } 5899 }
5552 } 5900 }
5553 5901
@@ -5601,6 +5949,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5601 ScriptSleep(5000); 5949 ScriptSleep(5000);
5602 } 5950 }
5603 5951
5952 public LSL_List llParseString2List(string str, LSL_List separators, LSL_List in_spacers)
5953 {
5954 return ParseString2List(str, separators, in_spacers, false);
5955 }
5956
5604 public LSL_Integer llOverMyLand(string id) 5957 public LSL_Integer llOverMyLand(string id)
5605 { 5958 {
5606 m_host.AddScriptLPS(1); 5959 m_host.AddScriptLPS(1);
@@ -5801,7 +6154,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5801 return m_host.ParentGroup.RootPart.AttachmentPoint; 6154 return m_host.ParentGroup.RootPart.AttachmentPoint;
5802 } 6155 }
5803 6156
5804 public LSL_Integer llGetFreeMemory() 6157 public virtual LSL_Integer llGetFreeMemory()
5805 { 6158 {
5806 m_host.AddScriptLPS(1); 6159 m_host.AddScriptLPS(1);
5807 // Make scripts designed for LSO happy 6160 // Make scripts designed for LSO happy
@@ -6112,14 +6465,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6112 6465
6113 protected UUID GetTaskInventoryItem(string name) 6466 protected UUID GetTaskInventoryItem(string name)
6114 { 6467 {
6115 lock (m_host.TaskInventory) 6468 m_host.TaskInventory.LockItemsForRead(true);
6469 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6116 { 6470 {
6117 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6471 if (inv.Value.Name == name)
6118 { 6472 {
6119 if (inv.Value.Name == name) 6473 m_host.TaskInventory.LockItemsForRead(false);
6120 return inv.Key; 6474 return inv.Key;
6121 } 6475 }
6122 } 6476 }
6477 m_host.TaskInventory.LockItemsForRead(false);
6123 6478
6124 return UUID.Zero; 6479 return UUID.Zero;
6125 } 6480 }
@@ -6447,22 +6802,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6447 } 6802 }
6448 6803
6449 // copy the first script found with this inventory name 6804 // copy the first script found with this inventory name
6450 lock (m_host.TaskInventory) 6805 m_host.TaskInventory.LockItemsForRead(true);
6806 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6451 { 6807 {
6452 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6808 if (inv.Value.Name == name)
6453 { 6809 {
6454 if (inv.Value.Name == name) 6810 // make sure the object is a script
6811 if (10 == inv.Value.Type)
6455 { 6812 {
6456 // make sure the object is a script 6813 found = true;
6457 if (10 == inv.Value.Type) 6814 srcId = inv.Key;
6458 { 6815 break;
6459 found = true;
6460 srcId = inv.Key;
6461 break;
6462 }
6463 } 6816 }
6464 } 6817 }
6465 } 6818 }
6819 m_host.TaskInventory.LockItemsForRead(false);
6466 6820
6467 if (!found) 6821 if (!found)
6468 { 6822 {
@@ -6546,6 +6900,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6546 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6900 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6547 { 6901 {
6548 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6902 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6903 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6904 return shapeBlock;
6549 6905
6550 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6906 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6551 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6907 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6621,6 +6977,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6621 6977
6622 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6978 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6623 { 6979 {
6980 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6981 return;
6982
6624 ObjectShapePacket.ObjectDataBlock shapeBlock; 6983 ObjectShapePacket.ObjectDataBlock shapeBlock;
6625 6984
6626 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6985 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6670,6 +7029,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6670 7029
6671 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 7030 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6672 { 7031 {
7032 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7033 return;
7034
6673 ObjectShapePacket.ObjectDataBlock shapeBlock; 7035 ObjectShapePacket.ObjectDataBlock shapeBlock;
6674 7036
6675 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 7037 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6712,6 +7074,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6712 7074
6713 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 7075 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6714 { 7076 {
7077 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7078 return;
7079
6715 ObjectShapePacket.ObjectDataBlock shapeBlock; 7080 ObjectShapePacket.ObjectDataBlock shapeBlock;
6716 7081
6717 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 7082 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6838,6 +7203,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6838 7203
6839 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 7204 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6840 { 7205 {
7206 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7207 return;
7208
6841 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 7209 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6842 UUID sculptId; 7210 UUID sculptId;
6843 7211
@@ -6853,13 +7221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6853 shapeBlock.PathScaleX = 100; 7221 shapeBlock.PathScaleX = 100;
6854 shapeBlock.PathScaleY = 150; 7222 shapeBlock.PathScaleY = 150;
6855 7223
6856 if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && 7224 if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 &&
6857 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && 7225 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 &&
6858 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && 7226 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 &&
6859 type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) 7227 (type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0)
6860 { 7228 {
6861 // default 7229 // default
6862 type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; 7230 type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
6863 } 7231 }
6864 7232
6865 // retain pathcurve 7233 // retain pathcurve
@@ -6878,25 +7246,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6878 ScriptSleep(200); 7246 ScriptSleep(200);
6879 } 7247 }
6880 7248
6881 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 7249 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
6882 { 7250 {
6883 m_host.AddScriptLPS(1); 7251 m_host.AddScriptLPS(1);
6884 7252
6885 List<SceneObjectPart> parts = GetLinkParts(linknumber); 7253 List<SceneObjectPart> parts = GetLinkParts(linknumber);
7254 List<ScenePresence> avatars = GetLinkAvatars(linknumber);
7255 if (parts.Count>0)
7256 {
7257 try
7258 {
7259 parts[0].ParentGroup.areUpdatesSuspended = true;
7260 foreach (SceneObjectPart part in parts)
7261 SetPrimParams(part, rules);
7262 }
7263 finally
7264 {
7265 parts[0].ParentGroup.areUpdatesSuspended = false;
7266 }
7267 }
7268 if (avatars.Count > 0)
7269 {
7270 foreach (ScenePresence avatar in avatars)
7271 SetPrimParams(avatar, rules);
7272 }
7273 }
6886 7274
6887 foreach (SceneObjectPart part in parts) 7275 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6888 SetPrimParams(part, rules); 7276 {
6889 7277 llSetLinkPrimitiveParamsFast(linknumber, rules);
6890 ScriptSleep(200); 7278 ScriptSleep(200);
6891 } 7279 }
6892 7280
6893 public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) 7281 protected void SetPrimParams(ScenePresence av, LSL_List rules)
6894 { 7282 {
6895 llSetLinkPrimitiveParams(linknumber, rules); 7283 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7284 //We only support PRIM_POSITION and PRIM_ROTATION
7285
7286 int idx = 0;
7287
7288 while (idx < rules.Length)
7289 {
7290 int code = rules.GetLSLIntegerItem(idx++);
7291
7292 int remain = rules.Length - idx;
7293
7294
7295
7296 switch (code)
7297 {
7298 case (int)ScriptBaseClass.PRIM_POSITION:
7299 if (remain < 1)
7300 return;
7301 LSL_Vector v;
7302 v = rules.GetVector3Item(idx++);
7303 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
7304 av.SendFullUpdateToAllClients();
7305
7306 break;
7307
7308 case (int)ScriptBaseClass.PRIM_ROTATION:
7309 if (remain < 1)
7310 return;
7311 LSL_Rotation r;
7312 r = rules.GetQuaternionItem(idx++);
7313 av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
7314 av.SendFullUpdateToAllClients();
7315 break;
7316 }
7317 }
7318
6896 } 7319 }
6897 7320
6898 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 7321 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6899 { 7322 {
7323 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
7324 return;
7325
6900 int idx = 0; 7326 int idx = 0;
6901 7327
6902 while (idx < rules.Length) 7328 while (idx < rules.Length)
@@ -7413,13 +7839,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7413 public LSL_Integer llGetNumberOfPrims() 7839 public LSL_Integer llGetNumberOfPrims()
7414 { 7840 {
7415 m_host.AddScriptLPS(1); 7841 m_host.AddScriptLPS(1);
7416 int avatarCount = 0; 7842 int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
7417 World.ForEachScenePresence(delegate(ScenePresence presence) 7843
7418 {
7419 if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
7420 avatarCount++;
7421 });
7422
7423 return m_host.ParentGroup.PrimCount + avatarCount; 7844 return m_host.ParentGroup.PrimCount + avatarCount;
7424 } 7845 }
7425 7846
@@ -7435,55 +7856,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7435 m_host.AddScriptLPS(1); 7856 m_host.AddScriptLPS(1);
7436 UUID objID = UUID.Zero; 7857 UUID objID = UUID.Zero;
7437 LSL_List result = new LSL_List(); 7858 LSL_List result = new LSL_List();
7859
7860 // If the ID is not valid, return null result
7438 if (!UUID.TryParse(obj, out objID)) 7861 if (!UUID.TryParse(obj, out objID))
7439 { 7862 {
7440 result.Add(new LSL_Vector()); 7863 result.Add(new LSL_Vector());
7441 result.Add(new LSL_Vector()); 7864 result.Add(new LSL_Vector());
7442 return result; 7865 return result;
7443 } 7866 }
7867
7868 // Check if this is an attached prim. If so, replace
7869 // the UUID with the avatar UUID and report it's bounding box
7870 SceneObjectPart part = World.GetSceneObjectPart(objID);
7871 if (part != null && part.ParentGroup.IsAttachment)
7872 objID = part.ParentGroup.RootPart.AttachedAvatar;
7873
7874 // Find out if this is an avatar ID. If so, return it's box
7444 ScenePresence presence = World.GetScenePresence(objID); 7875 ScenePresence presence = World.GetScenePresence(objID);
7445 if (presence != null) 7876 if (presence != null)
7446 { 7877 {
7447 if (presence.ParentID == 0) // not sat on an object 7878 // As per LSL Wiki, there is no difference between sitting
7879 // and standing avatar since server 1.36
7880 LSL_Vector lower;
7881 LSL_Vector upper;
7882 if (presence.Animator.Animations.DefaultAnimation.AnimID
7883 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"])
7448 { 7884 {
7449 LSL_Vector lower; 7885 // This is for ground sitting avatars
7450 LSL_Vector upper; 7886 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7451 if (presence.Animator.Animations.DefaultAnimation.AnimID 7887 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7452 == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) 7888 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7453 {
7454 // This is for ground sitting avatars
7455 float height = presence.Appearance.AvatarHeight / 2.66666667f;
7456 lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f);
7457 upper = new LSL_Vector(0.3375f, 0.45f, 0.0f);
7458 }
7459 else
7460 {
7461 // This is for standing/flying avatars
7462 float height = presence.Appearance.AvatarHeight / 2.0f;
7463 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7464 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7465 }
7466 result.Add(lower);
7467 result.Add(upper);
7468 return result;
7469 } 7889 }
7470 else 7890 else
7471 { 7891 {
7472 // sitting on an object so we need the bounding box of that 7892 // This is for standing/flying avatars
7473 // which should include the avatar so set the UUID to the 7893 float height = presence.Appearance.AvatarHeight / 2.0f;
7474 // UUID of the object the avatar is sat on and allow it to fall through 7894 lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f);
7475 // to processing an object 7895 upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f);
7476 SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID);
7477 objID = p.UUID;
7478 } 7896 }
7897
7898 // Adjust to the documented error offsets (see LSL Wiki)
7899 lower += new LSL_Vector(0.05f, 0.05f, 0.05f);
7900 upper -= new LSL_Vector(0.05f, 0.05f, 0.05f);
7901
7902 if (lower.x > upper.x)
7903 lower.x = upper.x;
7904 if (lower.y > upper.y)
7905 lower.y = upper.y;
7906 if (lower.z > upper.z)
7907 lower.z = upper.z;
7908
7909 result.Add(lower);
7910 result.Add(upper);
7911 return result;
7479 } 7912 }
7480 SceneObjectPart part = World.GetSceneObjectPart(objID); 7913
7914 part = World.GetSceneObjectPart(objID);
7481 // Currently only works for single prims without a sitting avatar 7915 // Currently only works for single prims without a sitting avatar
7482 if (part != null) 7916 if (part != null)
7483 { 7917 {
7484 Vector3 halfSize = part.Scale / 2.0f; 7918 float minX;
7485 LSL_Vector lower = new LSL_Vector(halfSize.X * -1.0f, halfSize.Y * -1.0f, halfSize.Z * -1.0f); 7919 float maxX;
7486 LSL_Vector upper = new LSL_Vector(halfSize.X, halfSize.Y, halfSize.Z); 7920 float minY;
7921 float maxY;
7922 float minZ;
7923 float maxZ;
7924
7925 // This BBox is in sim coordinates, with the offset being
7926 // a contained point.
7927 Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
7928 out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
7929
7930 minX -= offsets[0].X;
7931 maxX -= offsets[0].X;
7932 minY -= offsets[0].Y;
7933 maxY -= offsets[0].Y;
7934 minZ -= offsets[0].Z;
7935 maxZ -= offsets[0].Z;
7936
7937 LSL_Vector lower;
7938 LSL_Vector upper;
7939
7940 // Adjust to the documented error offsets (see LSL Wiki)
7941 lower = new LSL_Vector(minX + 0.05f, minY + 0.05f, minZ + 0.05f);
7942 upper = new LSL_Vector(maxX - 0.05f, maxY - 0.05f, maxZ - 0.05f);
7943
7944 if (lower.x > upper.x)
7945 lower.x = upper.x;
7946 if (lower.y > upper.y)
7947 lower.y = upper.y;
7948 if (lower.z > upper.z)
7949 lower.z = upper.z;
7950
7487 result.Add(lower); 7951 result.Add(lower);
7488 result.Add(upper); 7952 result.Add(upper);
7489 return result; 7953 return result;
@@ -7728,24 +8192,95 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7728 break; 8192 break;
7729 8193
7730 case (int)ScriptBaseClass.PRIM_BUMP_SHINY: 8194 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
7731 // TODO--------------
7732 if (remain < 1) 8195 if (remain < 1)
7733 return res; 8196 return res;
8197 face = (int)rules.GetLSLIntegerItem(idx++);
7734 8198
7735 face=(int)rules.GetLSLIntegerItem(idx++); 8199 tex = part.Shape.Textures;
7736 8200 int shiny;
7737 res.Add(new LSL_Integer(0)); 8201 if (face == ScriptBaseClass.ALL_SIDES)
7738 res.Add(new LSL_Integer(0)); 8202 {
8203 for (face = 0; face < GetNumberOfSides(part); face++)
8204 {
8205 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8206 if (shinyness == Shininess.High)
8207 {
8208 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8209 }
8210 else if (shinyness == Shininess.Medium)
8211 {
8212 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8213 }
8214 else if (shinyness == Shininess.Low)
8215 {
8216 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8217 }
8218 else
8219 {
8220 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8221 }
8222 res.Add(new LSL_Integer(shiny));
8223 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8224 }
8225 }
8226 else
8227 {
8228 Shininess shinyness = tex.GetFace((uint)face).Shiny;
8229 if (shinyness == Shininess.High)
8230 {
8231 shiny = ScriptBaseClass.PRIM_SHINY_HIGH;
8232 }
8233 else if (shinyness == Shininess.Medium)
8234 {
8235 shiny = ScriptBaseClass.PRIM_SHINY_MEDIUM;
8236 }
8237 else if (shinyness == Shininess.Low)
8238 {
8239 shiny = ScriptBaseClass.PRIM_SHINY_LOW;
8240 }
8241 else
8242 {
8243 shiny = ScriptBaseClass.PRIM_SHINY_NONE;
8244 }
8245 res.Add(new LSL_Integer(shiny));
8246 res.Add(new LSL_Integer((int)tex.GetFace((uint)face).Bump));
8247 }
7739 break; 8248 break;
7740 8249
7741 case (int)ScriptBaseClass.PRIM_FULLBRIGHT: 8250 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7742 // TODO--------------
7743 if (remain < 1) 8251 if (remain < 1)
7744 return res; 8252 return res;
8253 face = (int)rules.GetLSLIntegerItem(idx++);
7745 8254
7746 face=(int)rules.GetLSLIntegerItem(idx++); 8255 tex = part.Shape.Textures;
7747 8256 int fullbright;
7748 res.Add(new LSL_Integer(0)); 8257 if (face == ScriptBaseClass.ALL_SIDES)
8258 {
8259 for (face = 0; face < GetNumberOfSides(part); face++)
8260 {
8261 if (tex.GetFace((uint)face).Fullbright == true)
8262 {
8263 fullbright = ScriptBaseClass.TRUE;
8264 }
8265 else
8266 {
8267 fullbright = ScriptBaseClass.FALSE;
8268 }
8269 res.Add(new LSL_Integer(fullbright));
8270 }
8271 }
8272 else
8273 {
8274 if (tex.GetFace((uint)face).Fullbright == true)
8275 {
8276 fullbright = ScriptBaseClass.TRUE;
8277 }
8278 else
8279 {
8280 fullbright = ScriptBaseClass.FALSE;
8281 }
8282 res.Add(new LSL_Integer(fullbright));
8283 }
7749 break; 8284 break;
7750 8285
7751 case (int)ScriptBaseClass.PRIM_FLEXIBLE: 8286 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
@@ -7766,14 +8301,37 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7766 break; 8301 break;
7767 8302
7768 case (int)ScriptBaseClass.PRIM_TEXGEN: 8303 case (int)ScriptBaseClass.PRIM_TEXGEN:
7769 // TODO--------------
7770 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) 8304 // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
7771 if (remain < 1) 8305 if (remain < 1)
7772 return res; 8306 return res;
8307 face = (int)rules.GetLSLIntegerItem(idx++);
7773 8308
7774 face=(int)rules.GetLSLIntegerItem(idx++); 8309 tex = part.Shape.Textures;
7775 8310 if (face == ScriptBaseClass.ALL_SIDES)
7776 res.Add(new LSL_Integer(0)); 8311 {
8312 for (face = 0; face < GetNumberOfSides(part); face++)
8313 {
8314 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8315 {
8316 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8317 }
8318 else
8319 {
8320 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8321 }
8322 }
8323 }
8324 else
8325 {
8326 if (tex.GetFace((uint)face).TexMapType == MappingType.Planar)
8327 {
8328 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_PLANAR));
8329 }
8330 else
8331 {
8332 res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT));
8333 }
8334 }
7777 break; 8335 break;
7778 8336
7779 case (int)ScriptBaseClass.PRIM_POINT_LIGHT: 8337 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
@@ -7792,13 +8350,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7792 break; 8350 break;
7793 8351
7794 case (int)ScriptBaseClass.PRIM_GLOW: 8352 case (int)ScriptBaseClass.PRIM_GLOW:
7795 // TODO--------------
7796 if (remain < 1) 8353 if (remain < 1)
7797 return res; 8354 return res;
8355 face = (int)rules.GetLSLIntegerItem(idx++);
7798 8356
7799 face=(int)rules.GetLSLIntegerItem(idx++); 8357 tex = part.Shape.Textures;
7800 8358 float primglow;
7801 res.Add(new LSL_Float(0)); 8359 if (face == ScriptBaseClass.ALL_SIDES)
8360 {
8361 for (face = 0; face < GetNumberOfSides(part); face++)
8362 {
8363 primglow = tex.GetFace((uint)face).Glow;
8364 res.Add(new LSL_Float(primglow));
8365 }
8366 }
8367 else
8368 {
8369 primglow = tex.GetFace((uint)face).Glow;
8370 res.Add(new LSL_Float(primglow));
8371 }
7802 break; 8372 break;
7803 case (int)ScriptBaseClass.PRIM_TEXT: 8373 case (int)ScriptBaseClass.PRIM_TEXT:
7804 Color4 textColor = part.GetTextColor(); 8374 Color4 textColor = part.GetTextColor();
@@ -8339,8 +8909,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8339 // The function returns an ordered list 8909 // The function returns an ordered list
8340 // representing the tokens found in the supplied 8910 // representing the tokens found in the supplied
8341 // sources string. If two successive tokenizers 8911 // sources string. If two successive tokenizers
8342 // are encountered, then a NULL entry is added 8912 // are encountered, then a null-string entry is
8343 // to the list. 8913 // added to the list.
8344 // 8914 //
8345 // It is a precondition that the source and 8915 // It is a precondition that the source and
8346 // toekizer lisst are non-null. If they are null, 8916 // toekizer lisst are non-null. If they are null,
@@ -8348,7 +8918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8348 // while their lengths are being determined. 8918 // while their lengths are being determined.
8349 // 8919 //
8350 // A small amount of working memoryis required 8920 // A small amount of working memoryis required
8351 // of approximately 8*#tokenizers. 8921 // of approximately 8*#tokenizers + 8*srcstrlen.
8352 // 8922 //
8353 // There are many ways in which this function 8923 // There are many ways in which this function
8354 // can be implemented, this implementation is 8924 // can be implemented, this implementation is
@@ -8364,155 +8934,111 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8364 // and eliminates redundant tokenizers as soon 8934 // and eliminates redundant tokenizers as soon
8365 // as is possible. 8935 // as is possible.
8366 // 8936 //
8367 // The implementation tries to avoid any copying 8937 // The implementation tries to minimize temporary
8368 // of arrays or other objects. 8938 // garbage generation.
8369 // </remarks> 8939 // </remarks>
8370 8940
8371 private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) 8941 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8372 { 8942 {
8373 int beginning = 0; 8943 return ParseString2List(src, separators, spacers, true);
8374 int srclen = src.Length; 8944 }
8375 int seplen = separators.Length;
8376 object[] separray = separators.Data;
8377 int spclen = spacers.Length;
8378 object[] spcarray = spacers.Data;
8379 int mlen = seplen+spclen;
8380
8381 int[] offset = new int[mlen+1];
8382 bool[] active = new bool[mlen];
8383
8384 int best;
8385 int j;
8386
8387 // Initial capacity reduces resize cost
8388
8389 LSL_List tokens = new LSL_List();
8390
8391 // All entries are initially valid
8392
8393 for (int i = 0; i < mlen; i++)
8394 active[i] = true;
8395
8396 offset[mlen] = srclen;
8397 8945
8398 while (beginning < srclen) 8946 private LSL_List ParseString2List(string src, LSL_List separators, LSL_List spacers, bool keepNulls)
8399 { 8947 {
8948 int srclen = src.Length;
8949 int seplen = separators.Length;
8950 object[] separray = separators.Data;
8951 int spclen = spacers.Length;
8952 object[] spcarray = spacers.Data;
8953 int dellen = 0;
8954 string[] delarray = new string[seplen+spclen];
8400 8955
8401 best = mlen; // as bad as it gets 8956 int outlen = 0;
8957 string[] outarray = new string[srclen*2+1];
8402 8958
8403 // Scan for separators 8959 int i, j;
8960 string d;
8404 8961
8405 for (j = 0; j < seplen; j++) 8962 m_host.AddScriptLPS(1);
8406 {
8407 if (separray[j].ToString() == String.Empty)
8408 active[j] = false;
8409 8963
8410 if (active[j]) 8964 /*
8411 { 8965 * Convert separator and spacer lists to C# strings.
8412 // scan all of the markers 8966 * Also filter out null strings so we don't hang.
8413 if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) 8967 */
8414 { 8968 for (i = 0; i < seplen; i ++) {
8415 // not present at all 8969 d = separray[i].ToString();
8416 active[j] = false; 8970 if (d.Length > 0) {
8417 } 8971 delarray[dellen++] = d;
8418 else
8419 {
8420 // present and correct
8421 if (offset[j] < offset[best])
8422 {
8423 // closest so far
8424 best = j;
8425 if (offset[best] == beginning)
8426 break;
8427 }
8428 }
8429 }
8430 } 8972 }
8973 }
8974 seplen = dellen;
8431 8975
8432 // Scan for spacers 8976 for (i = 0; i < spclen; i ++) {
8977 d = spcarray[i].ToString();
8978 if (d.Length > 0) {
8979 delarray[dellen++] = d;
8980 }
8981 }
8433 8982
8434 if (offset[best] != beginning) 8983 /*
8435 { 8984 * Scan through source string from beginning to end.
8436 for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) 8985 */
8437 { 8986 for (i = 0;;) {
8438 if (spcarray[j-seplen].ToString() == String.Empty)
8439 active[j] = false;
8440 8987
8441 if (active[j]) 8988 /*
8442 { 8989 * Find earliest delimeter in src starting at i (if any).
8443 // scan all of the markers 8990 */
8444 if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) 8991 int earliestDel = -1;
8445 { 8992 int earliestSrc = srclen;
8446 // not present at all 8993 string earliestStr = null;
8447 active[j] = false; 8994 for (j = 0; j < dellen; j ++) {
8448 } 8995 d = delarray[j];
8449 else 8996 if (d != null) {
8450 { 8997 int index = src.IndexOf(d, i);
8451 // present and correct 8998 if (index < 0) {
8452 if (offset[j] < offset[best]) 8999 delarray[j] = null; // delim nowhere in src, don't check it anymore
8453 { 9000 } else if (index < earliestSrc) {
8454 // closest so far 9001 earliestSrc = index; // where delimeter starts in source string
8455 best = j; 9002 earliestDel = j; // where delimeter is in delarray[]
8456 } 9003 earliestStr = d; // the delimeter string from delarray[]
8457 } 9004 if (index == i) break; // can't do any better than found at beg of string
8458 } 9005 }
8459 } 9006 }
8460 } 9007 }
8461 9008
8462 // This is the normal exit from the scanning loop 9009 /*
8463 9010 * Output source string starting at i through start of earliest delimeter.
8464 if (best == mlen) 9011 */
8465 { 9012 if (keepNulls || (earliestSrc > i)) {
8466 // no markers were found on this pass 9013 outarray[outlen++] = src.Substring(i, earliestSrc - i);
8467 // so we're pretty much done
8468 if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0))
8469 tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
8470 break;
8471 } 9014 }
8472 9015
8473 // Otherwise we just add the newly delimited token 9016 /*
8474 // and recalculate where the search should continue. 9017 * If no delimeter found at or after i, we're done scanning.
8475 if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) 9018 */
8476 tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); 9019 if (earliestDel < 0) break;
8477 9020
8478 if (best < seplen) 9021 /*
8479 { 9022 * If delimeter was a spacer, output the spacer.
8480 beginning = offset[best] + (separray[best].ToString()).Length; 9023 */
8481 } 9024 if (earliestDel >= seplen) {
8482 else 9025 outarray[outlen++] = earliestStr;
8483 {
8484 beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
8485 string str = spcarray[best - seplen].ToString();
8486 if ((keepNulls) || ((!keepNulls) && (str.Length > 0)))
8487 tokens.Add(new LSL_String(str));
8488 } 9026 }
8489 }
8490
8491 // This an awkward an not very intuitive boundary case. If the
8492 // last substring is a tokenizer, then there is an implied trailing
8493 // null list entry. Hopefully the single comparison will not be too
8494 // arduous. Alternatively the 'break' could be replced with a return
8495 // but that's shabby programming.
8496 9027
8497 if ((beginning == srclen) && (keepNulls)) 9028 /*
8498 { 9029 * Look at rest of src string following delimeter.
8499 if (srclen != 0) 9030 */
8500 tokens.Add(new LSL_String("")); 9031 i = earliestSrc + earliestStr.Length;
8501 } 9032 }
8502 9033
8503 return tokens; 9034 /*
8504 } 9035 * Make up an exact-sized output array suitable for an LSL_List object.
8505 9036 */
8506 public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) 9037 object[] outlist = new object[outlen];
8507 { 9038 for (i = 0; i < outlen; i ++) {
8508 m_host.AddScriptLPS(1); 9039 outlist[i] = new LSL_String(outarray[i]);
8509 return this.ParseString(src, separators, spacers, false); 9040 }
8510 } 9041 return new LSL_List(outlist);
8511
8512 public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
8513 {
8514 m_host.AddScriptLPS(1);
8515 return this.ParseString(src, separators, spacers, true);
8516 } 9042 }
8517 9043
8518 public LSL_Integer llGetObjectPermMask(int mask) 9044 public LSL_Integer llGetObjectPermMask(int mask)
@@ -8589,28 +9115,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8589 { 9115 {
8590 m_host.AddScriptLPS(1); 9116 m_host.AddScriptLPS(1);
8591 9117
8592 lock (m_host.TaskInventory) 9118 m_host.TaskInventory.LockItemsForRead(true);
9119 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8593 { 9120 {
8594 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9121 if (inv.Value.Name == item)
8595 { 9122 {
8596 if (inv.Value.Name == item) 9123 m_host.TaskInventory.LockItemsForRead(false);
9124 switch (mask)
8597 { 9125 {
8598 switch (mask) 9126 case 0:
8599 { 9127 return (int)inv.Value.BasePermissions;
8600 case 0: 9128 case 1:
8601 return (int)inv.Value.BasePermissions; 9129 return (int)inv.Value.CurrentPermissions;
8602 case 1: 9130 case 2:
8603 return (int)inv.Value.CurrentPermissions; 9131 return (int)inv.Value.GroupPermissions;
8604 case 2: 9132 case 3:
8605 return (int)inv.Value.GroupPermissions; 9133 return (int)inv.Value.EveryonePermissions;
8606 case 3: 9134 case 4:
8607 return (int)inv.Value.EveryonePermissions; 9135 return (int)inv.Value.NextPermissions;
8608 case 4:
8609 return (int)inv.Value.NextPermissions;
8610 }
8611 } 9136 }
8612 } 9137 }
8613 } 9138 }
9139 m_host.TaskInventory.LockItemsForRead(false);
8614 9140
8615 return -1; 9141 return -1;
8616 } 9142 }
@@ -8657,16 +9183,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8657 { 9183 {
8658 m_host.AddScriptLPS(1); 9184 m_host.AddScriptLPS(1);
8659 9185
8660 lock (m_host.TaskInventory) 9186 m_host.TaskInventory.LockItemsForRead(true);
9187 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8661 { 9188 {
8662 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9189 if (inv.Value.Name == item)
8663 { 9190 {
8664 if (inv.Value.Name == item) 9191 m_host.TaskInventory.LockItemsForRead(false);
8665 { 9192 return inv.Value.CreatorID.ToString();
8666 return inv.Value.CreatorID.ToString();
8667 }
8668 } 9193 }
8669 } 9194 }
9195 m_host.TaskInventory.LockItemsForRead(false);
8670 9196
8671 llSay(0, "No item name '" + item + "'"); 9197 llSay(0, "No item name '" + item + "'");
8672 9198
@@ -8717,8 +9243,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8717 return UUID.Zero.ToString(); 9243 return UUID.Zero.ToString();
8718 } 9244 }
8719 reply = new LSL_Vector( 9245 reply = new LSL_Vector(
8720 info.RegionLocX * Constants.RegionSize, 9246 info.RegionLocX,
8721 info.RegionLocY * Constants.RegionSize, 9247 info.RegionLocY,
8722 0).ToString(); 9248 0).ToString();
8723 break; 9249 break;
8724 case 6: // DATA_SIM_STATUS 9250 case 6: // DATA_SIM_STATUS
@@ -8931,17 +9457,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8931 int width = 0; 9457 int width = 0;
8932 int height = 0; 9458 int height = 0;
8933 9459
8934 ParcelMediaCommandEnum? commandToSend = null; 9460 uint commandToSend = 0;
8935 float time = 0.0f; // default is from start 9461 float time = 0.0f; // default is from start
8936 9462
8937 ScenePresence presence = null; 9463 ScenePresence presence = null;
8938 9464
8939 for (int i = 0; i < commandList.Data.Length; i++) 9465 for (int i = 0; i < commandList.Data.Length; i++)
8940 { 9466 {
8941 ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; 9467 uint command = (uint)(commandList.GetLSLIntegerItem(i));
8942 switch (command) 9468 switch (command)
8943 { 9469 {
8944 case ParcelMediaCommandEnum.Agent: 9470 case (uint)ParcelMediaCommandEnum.Agent:
8945 // we send only to one agent 9471 // we send only to one agent
8946 if ((i + 1) < commandList.Length) 9472 if ((i + 1) < commandList.Length)
8947 { 9473 {
@@ -8958,25 +9484,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8958 } 9484 }
8959 break; 9485 break;
8960 9486
8961 case ParcelMediaCommandEnum.Loop: 9487 case (uint)ParcelMediaCommandEnum.Loop:
8962 loop = 1; 9488 loop = 1;
8963 commandToSend = command; 9489 commandToSend = command;
8964 update = true; //need to send the media update packet to set looping 9490 update = true; //need to send the media update packet to set looping
8965 break; 9491 break;
8966 9492
8967 case ParcelMediaCommandEnum.Play: 9493 case (uint)ParcelMediaCommandEnum.Play:
8968 loop = 0; 9494 loop = 0;
8969 commandToSend = command; 9495 commandToSend = command;
8970 update = true; //need to send the media update packet to make sure it doesn't loop 9496 update = true; //need to send the media update packet to make sure it doesn't loop
8971 break; 9497 break;
8972 9498
8973 case ParcelMediaCommandEnum.Pause: 9499 case (uint)ParcelMediaCommandEnum.Pause:
8974 case ParcelMediaCommandEnum.Stop: 9500 case (uint)ParcelMediaCommandEnum.Stop:
8975 case ParcelMediaCommandEnum.Unload: 9501 case (uint)ParcelMediaCommandEnum.Unload:
8976 commandToSend = command; 9502 commandToSend = command;
8977 break; 9503 break;
8978 9504
8979 case ParcelMediaCommandEnum.Url: 9505 case (uint)ParcelMediaCommandEnum.Url:
8980 if ((i + 1) < commandList.Length) 9506 if ((i + 1) < commandList.Length)
8981 { 9507 {
8982 if (commandList.Data[i + 1] is LSL_String) 9508 if (commandList.Data[i + 1] is LSL_String)
@@ -8989,7 +9515,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8989 } 9515 }
8990 break; 9516 break;
8991 9517
8992 case ParcelMediaCommandEnum.Texture: 9518 case (uint)ParcelMediaCommandEnum.Texture:
8993 if ((i + 1) < commandList.Length) 9519 if ((i + 1) < commandList.Length)
8994 { 9520 {
8995 if (commandList.Data[i + 1] is LSL_String) 9521 if (commandList.Data[i + 1] is LSL_String)
@@ -9002,7 +9528,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9002 } 9528 }
9003 break; 9529 break;
9004 9530
9005 case ParcelMediaCommandEnum.Time: 9531 case (uint)ParcelMediaCommandEnum.Time:
9006 if ((i + 1) < commandList.Length) 9532 if ((i + 1) < commandList.Length)
9007 { 9533 {
9008 if (commandList.Data[i + 1] is LSL_Float) 9534 if (commandList.Data[i + 1] is LSL_Float)
@@ -9014,7 +9540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9014 } 9540 }
9015 break; 9541 break;
9016 9542
9017 case ParcelMediaCommandEnum.AutoAlign: 9543 case (uint)ParcelMediaCommandEnum.AutoAlign:
9018 if ((i + 1) < commandList.Length) 9544 if ((i + 1) < commandList.Length)
9019 { 9545 {
9020 if (commandList.Data[i + 1] is LSL_Integer) 9546 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9028,7 +9554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9028 } 9554 }
9029 break; 9555 break;
9030 9556
9031 case ParcelMediaCommandEnum.Type: 9557 case (uint)ParcelMediaCommandEnum.Type:
9032 if ((i + 1) < commandList.Length) 9558 if ((i + 1) < commandList.Length)
9033 { 9559 {
9034 if (commandList.Data[i + 1] is LSL_String) 9560 if (commandList.Data[i + 1] is LSL_String)
@@ -9041,7 +9567,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9041 } 9567 }
9042 break; 9568 break;
9043 9569
9044 case ParcelMediaCommandEnum.Desc: 9570 case (uint)ParcelMediaCommandEnum.Desc:
9045 if ((i + 1) < commandList.Length) 9571 if ((i + 1) < commandList.Length)
9046 { 9572 {
9047 if (commandList.Data[i + 1] is LSL_String) 9573 if (commandList.Data[i + 1] is LSL_String)
@@ -9054,7 +9580,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9054 } 9580 }
9055 break; 9581 break;
9056 9582
9057 case ParcelMediaCommandEnum.Size: 9583 case (uint)ParcelMediaCommandEnum.Size:
9058 if ((i + 2) < commandList.Length) 9584 if ((i + 2) < commandList.Length)
9059 { 9585 {
9060 if (commandList.Data[i + 1] is LSL_Integer) 9586 if (commandList.Data[i + 1] is LSL_Integer)
@@ -9124,7 +9650,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9124 } 9650 }
9125 } 9651 }
9126 9652
9127 if (commandToSend != null) 9653 if (commandToSend != 0)
9128 { 9654 {
9129 // the commandList contained a start/stop/... command, too 9655 // the commandList contained a start/stop/... command, too
9130 if (presence == null) 9656 if (presence == null)
@@ -9161,7 +9687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9161 9687
9162 if (aList.Data[i] != null) 9688 if (aList.Data[i] != null)
9163 { 9689 {
9164 switch ((ParcelMediaCommandEnum) aList.Data[i]) 9690 switch ((ParcelMediaCommandEnum) Convert.ToInt32(aList.Data[i].ToString()))
9165 { 9691 {
9166 case ParcelMediaCommandEnum.Url: 9692 case ParcelMediaCommandEnum.Url:
9167 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); 9693 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
@@ -9204,16 +9730,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9204 { 9730 {
9205 m_host.AddScriptLPS(1); 9731 m_host.AddScriptLPS(1);
9206 9732
9207 lock (m_host.TaskInventory) 9733 m_host.TaskInventory.LockItemsForRead(true);
9734 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
9208 { 9735 {
9209 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 9736 if (inv.Value.Name == name)
9210 { 9737 {
9211 if (inv.Value.Name == name) 9738 m_host.TaskInventory.LockItemsForRead(false);
9212 { 9739 return inv.Value.Type;
9213 return inv.Value.Type;
9214 }
9215 } 9740 }
9216 } 9741 }
9742 m_host.TaskInventory.LockItemsForRead(false);
9217 9743
9218 return -1; 9744 return -1;
9219 } 9745 }
@@ -9224,15 +9750,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9224 9750
9225 if (quick_pay_buttons.Data.Length < 4) 9751 if (quick_pay_buttons.Data.Length < 4)
9226 { 9752 {
9227 LSLError("List must have at least 4 elements"); 9753 int x;
9228 return; 9754 for (x=quick_pay_buttons.Data.Length; x<= 4; x++)
9755 {
9756 quick_pay_buttons.Add(ScriptBaseClass.PAY_HIDE);
9757 }
9229 } 9758 }
9230 m_host.ParentGroup.RootPart.PayPrice[0]=price; 9759 int[] nPrice = new int[5];
9231 9760 nPrice[0]=price;
9232 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 9761 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
9233 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 9762 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
9234 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 9763 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
9235 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 9764 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
9765 m_host.ParentGroup.RootPart.PayPrice = nPrice;
9236 m_host.ParentGroup.HasGroupChanged = true; 9766 m_host.ParentGroup.HasGroupChanged = true;
9237 } 9767 }
9238 9768
@@ -9244,17 +9774,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9244 if (invItemID == UUID.Zero) 9774 if (invItemID == UUID.Zero)
9245 return new LSL_Vector(); 9775 return new LSL_Vector();
9246 9776
9247 lock (m_host.TaskInventory) 9777 m_host.TaskInventory.LockItemsForRead(true);
9778 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9248 { 9779 {
9249 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9780 m_host.TaskInventory.LockItemsForRead(false);
9250 return new LSL_Vector(); 9781 return new LSL_Vector();
9782 }
9251 9783
9252 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9784 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9253 { 9785 {
9254 ShoutError("No permissions to track the camera"); 9786 ShoutError("No permissions to track the camera");
9255 return new LSL_Vector(); 9787 m_host.TaskInventory.LockItemsForRead(false);
9256 } 9788 return new LSL_Vector();
9257 } 9789 }
9790 m_host.TaskInventory.LockItemsForRead(false);
9258 9791
9259 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9792 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9260 if (presence != null) 9793 if (presence != null)
@@ -9272,17 +9805,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9272 if (invItemID == UUID.Zero) 9805 if (invItemID == UUID.Zero)
9273 return new LSL_Rotation(); 9806 return new LSL_Rotation();
9274 9807
9275 lock (m_host.TaskInventory) 9808 m_host.TaskInventory.LockItemsForRead(true);
9809 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
9276 { 9810 {
9277 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 9811 m_host.TaskInventory.LockItemsForRead(false);
9278 return new LSL_Rotation(); 9812 return new LSL_Rotation();
9279 9813 }
9280 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 9814 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
9281 { 9815 {
9282 ShoutError("No permissions to track the camera"); 9816 ShoutError("No permissions to track the camera");
9283 return new LSL_Rotation(); 9817 m_host.TaskInventory.LockItemsForRead(false);
9284 } 9818 return new LSL_Rotation();
9285 } 9819 }
9820 m_host.TaskInventory.LockItemsForRead(false);
9286 9821
9287 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 9822 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
9288 if (presence != null) 9823 if (presence != null)
@@ -9344,8 +9879,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9344 { 9879 {
9345 m_host.AddScriptLPS(1); 9880 m_host.AddScriptLPS(1);
9346 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0); 9881 DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_itemID, 0);
9347 if (detectedParams == null) return; // only works on the first detected avatar 9882 if (detectedParams == null)
9348 9883 {
9884 if (m_host.IsAttachment == true)
9885 {
9886 detectedParams = new DetectParams();
9887 detectedParams.Key = m_host.OwnerID;
9888 }
9889 else
9890 {
9891 return;
9892 }
9893 }
9894
9349 ScenePresence avatar = World.GetScenePresence(detectedParams.Key); 9895 ScenePresence avatar = World.GetScenePresence(detectedParams.Key);
9350 if (avatar != null) 9896 if (avatar != null)
9351 { 9897 {
@@ -9353,6 +9899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9353 new Vector3((float)pos.x, (float)pos.y, (float)pos.z), 9899 new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
9354 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z)); 9900 new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
9355 } 9901 }
9902
9356 ScriptSleep(1000); 9903 ScriptSleep(1000);
9357 } 9904 }
9358 9905
@@ -9432,14 +9979,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9432 if (objectID == UUID.Zero) return; 9979 if (objectID == UUID.Zero) return;
9433 9980
9434 UUID agentID; 9981 UUID agentID;
9435 lock (m_host.TaskInventory) 9982 m_host.TaskInventory.LockItemsForRead(true);
9436 { 9983 // we need the permission first, to know which avatar we want to set the camera for
9437 // we need the permission first, to know which avatar we want to set the camera for 9984 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9438 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9439 9985
9440 if (agentID == UUID.Zero) return; 9986 if (agentID == UUID.Zero)
9441 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9987 {
9988 m_host.TaskInventory.LockItemsForRead(false);
9989 return;
9990 }
9991 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9992 {
9993 m_host.TaskInventory.LockItemsForRead(false);
9994 return;
9442 } 9995 }
9996 m_host.TaskInventory.LockItemsForRead(false);
9443 9997
9444 ScenePresence presence = World.GetScenePresence(agentID); 9998 ScenePresence presence = World.GetScenePresence(agentID);
9445 9999
@@ -9489,12 +10043,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9489 10043
9490 // we need the permission first, to know which avatar we want to clear the camera for 10044 // we need the permission first, to know which avatar we want to clear the camera for
9491 UUID agentID; 10045 UUID agentID;
9492 lock (m_host.TaskInventory) 10046 m_host.TaskInventory.LockItemsForRead(true);
10047 agentID = m_host.TaskInventory[invItemID].PermsGranter;
10048 if (agentID == UUID.Zero)
10049 {
10050 m_host.TaskInventory.LockItemsForRead(false);
10051 return;
10052 }
10053 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9493 { 10054 {
9494 agentID = m_host.TaskInventory[invItemID].PermsGranter; 10055 m_host.TaskInventory.LockItemsForRead(false);
9495 if (agentID == UUID.Zero) return; 10056 return;
9496 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
9497 } 10057 }
10058 m_host.TaskInventory.LockItemsForRead(false);
9498 10059
9499 ScenePresence presence = World.GetScenePresence(agentID); 10060 ScenePresence presence = World.GetScenePresence(agentID);
9500 10061
@@ -9561,19 +10122,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9561 public LSL_String llXorBase64StringsCorrect(string str1, string str2) 10122 public LSL_String llXorBase64StringsCorrect(string str1, string str2)
9562 { 10123 {
9563 m_host.AddScriptLPS(1); 10124 m_host.AddScriptLPS(1);
9564 string ret = String.Empty; 10125
9565 string src1 = llBase64ToString(str1); 10126 if (str1 == String.Empty)
9566 string src2 = llBase64ToString(str2); 10127 return String.Empty;
9567 int c = 0; 10128 if (str2 == String.Empty)
9568 for (int i = 0; i < src1.Length; i++) 10129 return str1;
10130
10131 byte[] data1 = Convert.FromBase64String(str1);
10132 byte[] data2 = Convert.FromBase64String(str2);
10133
10134 byte[] d2 = new Byte[data1.Length];
10135 int pos = 0;
10136
10137 if (data1.Length <= data2.Length)
9569 { 10138 {
9570 ret += (char) (src1[i] ^ src2[c]); 10139 Array.Copy(data2, 0, d2, 0, data1.Length);
10140 }
10141 else
10142 {
10143 while (pos < data1.Length)
10144 {
10145 int len = data1.Length - pos;
10146 if (len > data2.Length)
10147 len = data2.Length;
9571 10148
9572 c++; 10149 Array.Copy(data2, 0, d2, pos, len);
9573 if (c >= src2.Length) 10150 pos += len;
9574 c = 0; 10151 }
9575 } 10152 }
9576 return llStringToBase64(ret); 10153
10154 for (pos = 0 ; pos < data1.Length ; pos++ )
10155 data1[pos] ^= d2[pos];
10156
10157 return Convert.ToBase64String(data1);
9577 } 10158 }
9578 10159
9579 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) 10160 public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
@@ -9951,15 +10532,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9951 10532
9952 internal UUID ScriptByName(string name) 10533 internal UUID ScriptByName(string name)
9953 { 10534 {
9954 lock (m_host.TaskInventory) 10535 m_host.TaskInventory.LockItemsForRead(true);
10536
10537 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9955 { 10538 {
9956 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 10539 if (item.Type == 10 && item.Name == name)
9957 { 10540 {
9958 if (item.Type == 10 && item.Name == name) 10541 m_host.TaskInventory.LockItemsForRead(false);
9959 return item.ItemID; 10542 return item.ItemID;
9960 } 10543 }
9961 } 10544 }
9962 10545
10546 m_host.TaskInventory.LockItemsForRead(false);
10547
9963 return UUID.Zero; 10548 return UUID.Zero;
9964 } 10549 }
9965 10550
@@ -10000,6 +10585,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10000 { 10585 {
10001 m_host.AddScriptLPS(1); 10586 m_host.AddScriptLPS(1);
10002 10587
10588 //Clone is thread safe
10003 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10589 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10004 10590
10005 UUID assetID = UUID.Zero; 10591 UUID assetID = UUID.Zero;
@@ -10062,6 +10648,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10062 { 10648 {
10063 m_host.AddScriptLPS(1); 10649 m_host.AddScriptLPS(1);
10064 10650
10651 //Clone is thread safe
10065 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 10652 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
10066 10653
10067 UUID assetID = UUID.Zero; 10654 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 8a98be7..5212e1b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow; 129 internal ThreatLevel m_MaxThreatLevel = ThreatLevel.VeryLow;
130 internal float m_ScriptDelayFactor = 1.0f; 130 internal float m_ScriptDelayFactor = 1.0f;
131 internal float m_ScriptDistanceFactor = 1.0f; 131 internal float m_ScriptDistanceFactor = 1.0f;
132 internal bool m_debuggerSafe = false;
132 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >(); 133 internal Dictionary<string, FunctionPerms > m_FunctionPerms = new Dictionary<string, FunctionPerms >();
133 134
134 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) 135 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
@@ -137,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
137 m_host = host; 138 m_host = host;
138 m_localID = localID; 139 m_localID = localID;
139 m_itemID = itemID; 140 m_itemID = itemID;
141 m_debuggerSafe = m_ScriptEngine.Config.GetBoolean("DebuggerSafe", false);
140 142
141 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false)) 143 if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
142 m_OSFunctionsEnabled = true; 144 m_OSFunctionsEnabled = true;
@@ -195,7 +197,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
195 197
196 internal void OSSLError(string msg) 198 internal void OSSLError(string msg)
197 { 199 {
198 throw new Exception("OSSL Runtime Error: " + msg); 200 if (m_debuggerSafe)
201 {
202 OSSLShoutError(msg);
203 }
204 else
205 {
206 throw new Exception("OSSL Runtime Error: " + msg);
207 }
199 } 208 }
200 209
201 private void InitLSL() 210 private void InitLSL()
@@ -767,18 +776,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
767 if (target != null) 776 if (target != null)
768 { 777 {
769 UUID animID=UUID.Zero; 778 UUID animID=UUID.Zero;
770 lock (m_host.TaskInventory) 779 m_host.TaskInventory.LockItemsForRead(true);
780 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
771 { 781 {
772 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 782 if (inv.Value.Name == animation)
773 { 783 {
774 if (inv.Value.Name == animation) 784 if (inv.Value.Type == (int)AssetType.Animation)
775 { 785 animID = inv.Value.AssetID;
776 if (inv.Value.Type == (int)AssetType.Animation) 786 continue;
777 animID = inv.Value.AssetID;
778 continue;
779 }
780 } 787 }
781 } 788 }
789 m_host.TaskInventory.LockItemsForRead(false);
782 if (animID == UUID.Zero) 790 if (animID == UUID.Zero)
783 target.Animator.AddAnimation(animation, m_host.UUID); 791 target.Animator.AddAnimation(animation, m_host.UUID);
784 else 792 else
@@ -800,18 +808,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
800 if (target != null) 808 if (target != null)
801 { 809 {
802 UUID animID=UUID.Zero; 810 UUID animID=UUID.Zero;
803 lock (m_host.TaskInventory) 811 m_host.TaskInventory.LockItemsForRead(true);
812 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
804 { 813 {
805 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 814 if (inv.Value.Name == animation)
806 { 815 {
807 if (inv.Value.Name == animation) 816 if (inv.Value.Type == (int)AssetType.Animation)
808 { 817 animID = inv.Value.AssetID;
809 if (inv.Value.Type == (int)AssetType.Animation) 818 continue;
810 animID = inv.Value.AssetID;
811 continue;
812 }
813 } 819 }
814 } 820 }
821 m_host.TaskInventory.LockItemsForRead(false);
815 822
816 if (animID == UUID.Zero) 823 if (animID == UUID.Zero)
817 target.Animator.RemoveAnimation(animation); 824 target.Animator.RemoveAnimation(animation);
@@ -1662,6 +1669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1662 1669
1663 if (!UUID.TryParse(name, out assetID)) 1670 if (!UUID.TryParse(name, out assetID))
1664 { 1671 {
1672 m_host.TaskInventory.LockItemsForRead(true);
1665 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1673 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1666 { 1674 {
1667 if (item.Type == 7 && item.Name == name) 1675 if (item.Type == 7 && item.Name == name)
@@ -1669,6 +1677,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1669 assetID = item.AssetID; 1677 assetID = item.AssetID;
1670 } 1678 }
1671 } 1679 }
1680 m_host.TaskInventory.LockItemsForRead(false);
1672 } 1681 }
1673 1682
1674 if (assetID == UUID.Zero) 1683 if (assetID == UUID.Zero)
@@ -1715,6 +1724,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1715 1724
1716 if (!UUID.TryParse(name, out assetID)) 1725 if (!UUID.TryParse(name, out assetID))
1717 { 1726 {
1727 m_host.TaskInventory.LockItemsForRead(true);
1718 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1728 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1719 { 1729 {
1720 if (item.Type == 7 && item.Name == name) 1730 if (item.Type == 7 && item.Name == name)
@@ -1722,6 +1732,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1722 assetID = item.AssetID; 1732 assetID = item.AssetID;
1723 } 1733 }
1724 } 1734 }
1735 m_host.TaskInventory.LockItemsForRead(false);
1725 } 1736 }
1726 1737
1727 if (assetID == UUID.Zero) 1738 if (assetID == UUID.Zero)
@@ -1772,6 +1783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1772 1783
1773 if (!UUID.TryParse(name, out assetID)) 1784 if (!UUID.TryParse(name, out assetID))
1774 { 1785 {
1786 m_host.TaskInventory.LockItemsForRead(true);
1775 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1787 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1776 { 1788 {
1777 if (item.Type == 7 && item.Name == name) 1789 if (item.Type == 7 && item.Name == name)
@@ -1779,6 +1791,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1779 assetID = item.AssetID; 1791 assetID = item.AssetID;
1780 } 1792 }
1781 } 1793 }
1794 m_host.TaskInventory.LockItemsForRead(false);
1782 } 1795 }
1783 1796
1784 if (assetID == UUID.Zero) 1797 if (assetID == UUID.Zero)
@@ -2258,9 +2271,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2258 { 2271 {
2259 if (avatar.IsChildAgent == false) 2272 if (avatar.IsChildAgent == false)
2260 { 2273 {
2261 result.Add(avatar.UUID); 2274 result.Add(new LSL_Key(avatar.UUID.ToString()));
2262 result.Add(avatar.AbsolutePosition); 2275 result.Add(new LSL_Vector(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z));
2263 result.Add(avatar.Name); 2276 result.Add(new LSL_String(avatar.Name));
2264 } 2277 }
2265 } 2278 }
2266 }); 2279 });
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index fefbb35..3b7de53 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -204,7 +204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 204 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0)
206 { 206 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 207 sensedEntities.AddRange(doAgentSensor(ts));
208 } 208 }
209 209
210 // If SCRIPTED or PASSIVE or ACTIVE check objects 210 // If SCRIPTED or PASSIVE or ACTIVE check objects
@@ -309,6 +309,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
309 // in mouselook. 309 // in mouselook.
310 310
311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar); 311 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
312 fromRegionPos = avatar.AbsolutePosition;
312 q = avatar.Rotation; 313 q = avatar.Rotation;
313 } 314 }
314 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 315 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
@@ -422,6 +423,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
422 SceneObjectPart SensePoint = ts.host; 423 SceneObjectPart SensePoint = ts.host;
423 Vector3 fromRegionPos = SensePoint.AbsolutePosition; 424 Vector3 fromRegionPos = SensePoint.AbsolutePosition;
424 Quaternion q = SensePoint.RotationOffset; 425 Quaternion q = SensePoint.RotationOffset;
426 if (SensePoint.ParentGroup.RootPart.IsAttachment)
427 {
428 // In attachments, the sensor cone always orients with the
429 // avatar rotation. This may include a nonzero elevation if
430 // in mouselook.
431
432 ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
433 fromRegionPos = avatar.AbsolutePosition;
434 q = avatar.Rotation;
435 }
425 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); 436 LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
426 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); 437 LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
427 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); 438 double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }