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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs473
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs798
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs36
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs32
4 files changed, 1033 insertions, 306 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..d4250c1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,473 @@
1using System;
2using System.Reflection;
3using System.Collections;
4using System.Collections.Generic;
5using System.Runtime.Remoting.Lifetime;
6using OpenMetaverse;
7using Nini.Config;
8using OpenSim;
9using OpenSim.Framework;
10using OpenSim.Region.CoreModules.World.Meta7Windlight;
11using OpenSim.Region.Framework.Interfaces;
12using OpenSim.Region.Framework.Scenes;
13using OpenSim.Region.ScriptEngine.Shared;
14using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
15using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
16using OpenSim.Region.ScriptEngine.Interfaces;
17using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
18
19using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
20using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
21using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
22using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
23using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
24using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
25using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
26
27namespace OpenSim.Region.ScriptEngine.Shared.Api
28{
29 [Serializable]
30 public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
31 {
32 internal IScriptEngine m_ScriptEngine;
33 internal SceneObjectPart m_host;
34 internal uint m_localID;
35 internal UUID m_itemID;
36 internal bool m_CMFunctionsEnabled = false;
37 internal IScriptModuleComms m_comms = null;
38
39 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
40 {
41 m_ScriptEngine = ScriptEngine;
42 m_host = host;
43 m_localID = localID;
44 m_itemID = itemID;
45
46 if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
47 m_CMFunctionsEnabled = true;
48
49 m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
50 if (m_comms == null)
51 m_CMFunctionsEnabled = false;
52 }
53
54 public override Object InitializeLifetimeService()
55 {
56 ILease lease = (ILease)base.InitializeLifetimeService();
57
58 if (lease.CurrentState == LeaseState.Initial)
59 {
60 lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
61 // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
62 // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
63 }
64 return lease;
65 }
66
67 public Scene World
68 {
69 get { return m_ScriptEngine.World; }
70 }
71
72 //
73 //Dumps an error message on the debug console.
74 //
75
76 internal void CMShoutError(string message)
77 {
78 if (message.Length > 1023)
79 message = message.Substring(0, 1023);
80
81 World.SimChat(Utils.StringToBytes(message),
82 ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
83
84 IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
85 wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
86 }
87
88 /// <summary>
89 /// Get the current Windlight scene
90 /// </summary>
91 /// <returns>List of windlight parameters</returns>
92 public LSL_List cmGetWindlightScene(LSL_List rules)
93 {
94 if (!m_CMFunctionsEnabled)
95 {
96 CMShoutError("Careminster functions are not enabled.");
97 return new LSL_List();
98 }
99 m_host.AddScriptLPS(1);
100 RegionMeta7WindlightData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
101
102 LSL_List values = new LSL_List();
103 int idx = 0;
104 while (idx < rules.Length)
105 {
106 uint rule = (uint)rules.GetLSLIntegerItem(idx);
107 LSL_List toadd = new LSL_List();
108
109 switch (rule)
110 {
111 case (int)ScriptBaseClass.WL_AMBIENT:
112 toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
113 break;
114 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
115 toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
116 break;
117 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
118 toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
119 break;
120 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
121 toadd.Add(new LSL_Float(wl.blurMultiplier));
122 break;
123 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
124 toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
125 break;
126 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
127 toadd.Add(new LSL_Float(wl.cloudCoverage));
128 break;
129 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
130 toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
131 break;
132 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
133 toadd.Add(new LSL_Float(wl.cloudScale));
134 break;
135 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
136 toadd.Add(new LSL_Float(wl.cloudScrollX));
137 break;
138 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
139 toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
140 break;
141 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
142 toadd.Add(new LSL_Float(wl.cloudScrollY));
143 break;
144 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
145 toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
146 break;
147 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
148 toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
149 break;
150 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
151 toadd.Add(new LSL_Float(wl.densityMultiplier));
152 break;
153 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
154 toadd.Add(new LSL_Float(wl.distanceMultiplier));
155 break;
156 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
157 toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
158 break;
159 case (int)ScriptBaseClass.WL_EAST_ANGLE:
160 toadd.Add(new LSL_Float(wl.eastAngle));
161 break;
162 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
163 toadd.Add(new LSL_Float(wl.fresnelOffset));
164 break;
165 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
166 toadd.Add(new LSL_Float(wl.fresnelScale));
167 break;
168 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
169 toadd.Add(new LSL_Float(wl.hazeDensity));
170 break;
171 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
172 toadd.Add(new LSL_Float(wl.hazeHorizon));
173 break;
174 case (int)ScriptBaseClass.WL_HORIZON:
175 toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
176 break;
177 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
178 toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
179 break;
180 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
181 toadd.Add(new LSL_Integer(wl.maxAltitude));
182 break;
183 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
184 toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
185 break;
186 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
187 toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
188 break;
189 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
190 toadd.Add(new LSL_Float(wl.refractScaleAbove));
191 break;
192 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
193 toadd.Add(new LSL_Float(wl.refractScaleBelow));
194 break;
195 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
196 toadd.Add(new LSL_Float(wl.sceneGamma));
197 break;
198 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
199 toadd.Add(new LSL_Float(wl.starBrightness));
200 break;
201 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
202 toadd.Add(new LSL_Float(wl.sunGlowFocus));
203 break;
204 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
205 toadd.Add(new LSL_Float(wl.sunGlowSize));
206 break;
207 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
208 toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
209 break;
210 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
211 toadd.Add(new LSL_Float(wl.underwaterFogModifier));
212 break;
213 case (int)ScriptBaseClass.WL_WATER_COLOR:
214 toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
215 break;
216 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
217 toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
218 break;
219 }
220
221 if (toadd.Length > 0)
222 {
223 values.Add(rule);
224 values.Add(toadd.Data[0]);
225 }
226 idx++;
227 }
228
229
230 return values;
231
232 }
233
234 private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules)
235 {
236 RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
237
238 LSL_List values = new LSL_List();
239 int idx = 0;
240 while (idx < rules.Length)
241 {
242 uint rule = (uint)rules.GetLSLIntegerItem(idx);
243 LSL_Types.Quaternion iQ;
244 LSL_Types.Vector3 iV;
245 switch (rule)
246 {
247 case (int)ScriptBaseClass.WL_AMBIENT:
248 idx++;
249 iQ = rules.GetQuaternionItem(idx);
250 wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
251 break;
252 case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
253 idx++;
254 iV = rules.GetVector3Item(idx);
255 wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
256 break;
257 case (int)ScriptBaseClass.WL_BLUE_DENSITY:
258 idx++;
259 iQ = rules.GetQuaternionItem(idx);
260 wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
261 break;
262 case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
263 idx++;
264 wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
265 break;
266 case (int)ScriptBaseClass.WL_CLOUD_COLOR:
267 idx++;
268 iQ = rules.GetQuaternionItem(idx);
269 wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
270 break;
271 case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
272 idx++;
273 wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
274 break;
275 case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
276 idx++;
277 iV = rules.GetVector3Item(idx);
278 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
279 break;
280 case (int)ScriptBaseClass.WL_CLOUD_SCALE:
281 idx++;
282 wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
283 break;
284 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
285 idx++;
286 wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
287 break;
288 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
289 idx++;
290 wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
291 break;
292 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
293 idx++;
294 wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
295 break;
296 case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
297 idx++;
298 wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
299 break;
300 case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
301 idx++;
302 iV = rules.GetVector3Item(idx);
303 wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
304 break;
305 case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
306 idx++;
307 wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
308 break;
309 case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
310 idx++;
311 wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
312 break;
313 case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
314 idx++;
315 wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
316 break;
317 case (int)ScriptBaseClass.WL_EAST_ANGLE:
318 idx++;
319 wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
320 break;
321 case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
322 idx++;
323 wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
324 break;
325 case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
326 idx++;
327 wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
328 break;
329 case (int)ScriptBaseClass.WL_HAZE_DENSITY:
330 idx++;
331 wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
332 break;
333 case (int)ScriptBaseClass.WL_HAZE_HORIZON:
334 idx++;
335 wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
336 break;
337 case (int)ScriptBaseClass.WL_HORIZON:
338 idx++;
339 iQ = rules.GetQuaternionItem(idx);
340 wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
341 break;
342 case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
343 idx++;
344 iV = rules.GetVector3Item(idx);
345 wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
346 break;
347 case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
348 idx++;
349 wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
350 break;
351 case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
352 idx++;
353 wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
354 break;
355 case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
356 idx++;
357 iV = rules.GetVector3Item(idx);
358 wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
359 break;
360 case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
361 idx++;
362 wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
363 break;
364 case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
365 idx++;
366 wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
367 break;
368 case (int)ScriptBaseClass.WL_SCENE_GAMMA:
369 idx++;
370 wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
371 break;
372 case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
373 idx++;
374 wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
375 break;
376 case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
377 idx++;
378 wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
379 break;
380 case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
381 idx++;
382 wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
383 break;
384 case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
385 idx++;
386 iQ = rules.GetQuaternionItem(idx);
387 wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
388 break;
389 case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
390 idx++;
391 wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
392 break;
393 case (int)ScriptBaseClass.WL_WATER_COLOR:
394 idx++;
395 iV = rules.GetVector3Item(idx);
396 wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
397 break;
398 case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
399 idx++;
400 wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
401 break;
402 }
403 idx++;
404 }
405 return wl;
406 }
407 /// <summary>
408 /// Set the current Windlight scene
409 /// </summary>
410 /// <param name="rules"></param>
411 /// <returns>success: true or false</returns>
412 public int cmSetWindlightScene(LSL_List rules)
413 {
414 if (!m_CMFunctionsEnabled)
415 {
416 CMShoutError("Careminster functions are not enabled.");
417 return 0;
418 }
419 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
420 {
421 CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
422 return 0;
423 }
424 int success = 0;
425 m_host.AddScriptLPS(1);
426 if (Meta7WindlightModule.EnableWindlight)
427 {
428 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
429 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
430 success = 1;
431 }
432 else
433 {
434 CMShoutError("Windlight module is disabled");
435 return 0;
436 }
437 return success;
438 }
439 /// <summary>
440 /// Set the current Windlight scene to a target avatar
441 /// </summary>
442 /// <param name="rules"></param>
443 /// <returns>success: true or false</returns>
444 public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
445 {
446 if (!m_CMFunctionsEnabled)
447 {
448 CMShoutError("Careminster functions are not enabled.");
449 return 0;
450 }
451 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
452 {
453 CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
454 return 0;
455 }
456 int success = 0;
457 m_host.AddScriptLPS(1);
458 if (Meta7WindlightModule.EnableWindlight)
459 {
460 RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules);
461 World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
462 success = 1;
463 }
464 else
465 {
466 CMShoutError("Windlight module is disabled");
467 return 0;
468 }
469 return success;
470 }
471
472 }
473}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a1db77e..e4ccce8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics; //for [DebuggerNonUserCode]
31using System.Runtime.Remoting.Lifetime; 32using System.Runtime.Remoting.Lifetime;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
@@ -151,6 +152,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
151 get { return m_ScriptEngine.World; } 152 get { return m_ScriptEngine.World; }
152 } 153 }
153 154
155 [DebuggerNonUserCode]
154 public void state(string newState) 156 public void state(string newState)
155 { 157 {
156 m_ScriptEngine.SetState(m_itemID, newState); 158 m_ScriptEngine.SetState(m_itemID, newState);
@@ -160,6 +162,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
160 /// Reset the named script. The script must be present 162 /// Reset the named script. The script must be present
161 /// in the same prim. 163 /// in the same prim.
162 /// </summary> 164 /// </summary>
165 [DebuggerNonUserCode]
163 public void llResetScript() 166 public void llResetScript()
164 { 167 {
165 m_host.AddScriptLPS(1); 168 m_host.AddScriptLPS(1);
@@ -218,7 +221,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
218 221
219 public List<SceneObjectPart> GetLinkParts(int linkType) 222 public List<SceneObjectPart> GetLinkParts(int linkType)
220 { 223 {
221 List<SceneObjectPart> ret = new List<SceneObjectPart>(); 224 List<SceneObjectPart> ret = new List<SceneObjectPart>();
225 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
226 return ret;
222 ret.Add(m_host); 227 ret.Add(m_host);
223 228
224 switch (linkType) 229 switch (linkType)
@@ -272,40 +277,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
272 protected UUID InventorySelf() 277 protected UUID InventorySelf()
273 { 278 {
274 UUID invItemID = new UUID(); 279 UUID invItemID = new UUID();
275 280 bool unlock = false;
276 lock (m_host.TaskInventory) 281 if (!m_host.TaskInventory.IsReadLockedByMe())
277 { 282 {
278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 283 m_host.TaskInventory.LockItemsForRead(true);
284 unlock = true;
285 }
286 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
287 {
288 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
279 { 289 {
280 if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) 290 invItemID = inv.Key;
281 { 291 break;
282 invItemID = inv.Key;
283 break;
284 }
285 } 292 }
286 } 293 }
287 294 if (unlock)
295 {
296 m_host.TaskInventory.LockItemsForRead(false);
297 }
288 return invItemID; 298 return invItemID;
289 } 299 }
290 300
291 protected UUID InventoryKey(string name, int type) 301 protected UUID InventoryKey(string name, int type)
292 { 302 {
293 m_host.AddScriptLPS(1); 303 m_host.AddScriptLPS(1);
294 304 m_host.TaskInventory.LockItemsForRead(true);
295 lock (m_host.TaskInventory) 305
306 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
296 { 307 {
297 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 308 if (inv.Value.Name == name)
298 { 309 {
299 if (inv.Value.Name == name) 310 m_host.TaskInventory.LockItemsForRead(false);
311
312 if (inv.Value.Type != type)
300 { 313 {
301 if (inv.Value.Type != type) 314 return UUID.Zero;
302 return UUID.Zero;
303
304 return inv.Value.AssetID;
305 } 315 }
316
317 return inv.Value.AssetID;
306 } 318 }
307 } 319 }
308 320
321 m_host.TaskInventory.LockItemsForRead(false);
309 return UUID.Zero; 322 return UUID.Zero;
310 } 323 }
311 324
@@ -313,17 +326,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
313 { 326 {
314 m_host.AddScriptLPS(1); 327 m_host.AddScriptLPS(1);
315 328
316 lock (m_host.TaskInventory) 329
330 m_host.TaskInventory.LockItemsForRead(true);
331
332 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
317 { 333 {
318 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 334 if (inv.Value.Name == name)
319 { 335 {
320 if (inv.Value.Name == name) 336 m_host.TaskInventory.LockItemsForRead(false);
321 { 337 return inv.Value.AssetID;
322 return inv.Value.AssetID;
323 }
324 } 338 }
325 } 339 }
326 340
341 m_host.TaskInventory.LockItemsForRead(false);
342
343
327 return UUID.Zero; 344 return UUID.Zero;
328 } 345 }
329 346
@@ -705,6 +722,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
705 { 722 {
706 //A and B should both be normalized 723 //A and B should both be normalized
707 m_host.AddScriptLPS(1); 724 m_host.AddScriptLPS(1);
725 /* This method is more accurate than the SL one, and thus causes problems
726 for scripts that deal with the SL inaccuracy around 180-degrees -.- .._.
727
708 double dotProduct = LSL_Vector.Dot(a, b); 728 double dotProduct = LSL_Vector.Dot(a, b);
709 LSL_Vector crossProduct = LSL_Vector.Cross(a, b); 729 LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
710 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); 730 double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
@@ -721,8 +741,57 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); 741 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
722 742
723 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); 743 return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
724 } 744 */
725 745
746 // This method mimics the 180 errors found in SL
747 // See www.euclideanspace.com... angleBetween
748 LSL_Vector vec_a = a;
749 LSL_Vector vec_b = b;
750
751 // Eliminate zero length
752 LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
753 LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
754 if (vec_a_mag < 0.00001 ||
755 vec_b_mag < 0.00001)
756 {
757 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
758 }
759
760 // Normalize
761 vec_a = llVecNorm(vec_a);
762 vec_b = llVecNorm(vec_b);
763
764 // Calculate axis and rotation angle
765 LSL_Vector axis = vec_a % vec_b;
766 LSL_Float cos_theta = vec_a * vec_b;
767
768 // Check if parallel
769 if (cos_theta > 0.99999)
770 {
771 return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
772 }
773
774 // Check if anti-parallel
775 else if (cos_theta < -0.99999)
776 {
777 LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
778 if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
779 return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
780 }
781 else // other rotation
782 {
783 LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
784 axis = llVecNorm(axis);
785 double x, y, z, s, t;
786 s = Math.Cos(theta);
787 t = Math.Sin(theta);
788 x = axis.x * t;
789 y = axis.y * t;
790 z = axis.z * t;
791 return new LSL_Rotation(x,y,z,s);
792 }
793 }
794
726 public void llWhisper(int channelID, string text) 795 public void llWhisper(int channelID, string text)
727 { 796 {
728 m_host.AddScriptLPS(1); 797 m_host.AddScriptLPS(1);
@@ -1121,7 +1190,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1121 } 1190 }
1122 1191
1123 public void llSetStatus(int status, int value) 1192 public void llSetStatus(int status, int value)
1124 { 1193 {
1194 if (m_host == null || m_host.ParentGroup == null || m_host.ParentGroup.IsDeleted)
1195 return;
1125 m_host.AddScriptLPS(1); 1196 m_host.AddScriptLPS(1);
1126 1197
1127 int statusrotationaxis = 0; 1198 int statusrotationaxis = 0;
@@ -1275,7 +1346,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1275 } 1346 }
1276 1347
1277 protected void SetScale(SceneObjectPart part, LSL_Vector scale) 1348 protected void SetScale(SceneObjectPart part, LSL_Vector scale)
1278 { 1349 {
1279 // TODO: this needs to trigger a persistance save as well 1350 // TODO: this needs to trigger a persistance save as well
1280 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) 1351 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1281 return; 1352 return;
@@ -1330,6 +1401,48 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1330 { 1401 {
1331 m_host.AddScriptLPS(1); 1402 m_host.AddScriptLPS(1);
1332 1403
1404 SetColor(m_host, color, face);
1405 }
1406
1407 protected void SetColor(SceneObjectPart part, LSL_Vector color, int face)
1408 {
1409 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1410 return;
1411
1412 Primitive.TextureEntry tex = part.Shape.Textures;
1413 Color4 texcolor;
1414 if (face >= 0 && face < GetNumberOfSides(part))
1415 {
1416 texcolor = tex.CreateFace((uint)face).RGBA;
1417 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1418 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1419 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1420 tex.FaceTextures[face].RGBA = texcolor;
1421 part.UpdateTexture(tex);
1422 return;
1423 }
1424 else if (face == ScriptBaseClass.ALL_SIDES)
1425 {
1426 for (uint i = 0; i < GetNumberOfSides(part); i++)
1427 {
1428 if (tex.FaceTextures[i] != null)
1429 {
1430 texcolor = tex.FaceTextures[i].RGBA;
1431 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1432 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1433 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1434 tex.FaceTextures[i].RGBA = texcolor;
1435 }
1436 texcolor = tex.DefaultTexture.RGBA;
1437 texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
1438 texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
1439 texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
1440 tex.DefaultTexture.RGBA = texcolor;
1441 }
1442 part.UpdateTexture(tex);
1443 return;
1444 }
1445
1333 if (face == ScriptBaseClass.ALL_SIDES) 1446 if (face == ScriptBaseClass.ALL_SIDES)
1334 face = SceneObjectPart.ALL_SIDES; 1447 face = SceneObjectPart.ALL_SIDES;
1335 1448
@@ -1337,7 +1450,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1337 } 1450 }
1338 1451
1339 public void SetTexGen(SceneObjectPart part, int face,int style) 1452 public void SetTexGen(SceneObjectPart part, int face,int style)
1340 { 1453 {
1454 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1455 return;
1456
1341 Primitive.TextureEntry tex = part.Shape.Textures; 1457 Primitive.TextureEntry tex = part.Shape.Textures;
1342 MappingType textype; 1458 MappingType textype;
1343 textype = MappingType.Default; 1459 textype = MappingType.Default;
@@ -1367,7 +1483,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1367 } 1483 }
1368 1484
1369 public void SetGlow(SceneObjectPart part, int face, float glow) 1485 public void SetGlow(SceneObjectPart part, int face, float glow)
1370 { 1486 {
1487 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1488 return;
1489
1371 Primitive.TextureEntry tex = part.Shape.Textures; 1490 Primitive.TextureEntry tex = part.Shape.Textures;
1372 if (face >= 0 && face < GetNumberOfSides(part)) 1491 if (face >= 0 && face < GetNumberOfSides(part))
1373 { 1492 {
@@ -1392,7 +1511,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1392 } 1511 }
1393 1512
1394 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) 1513 public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
1395 { 1514 {
1515 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1516 return;
1396 1517
1397 Shininess sval = new Shininess(); 1518 Shininess sval = new Shininess();
1398 1519
@@ -1442,7 +1563,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1442 } 1563 }
1443 1564
1444 public void SetFullBright(SceneObjectPart part, int face, bool bright) 1565 public void SetFullBright(SceneObjectPart part, int face, bool bright)
1445 { 1566 {
1567 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1568 return;
1569
1446 Primitive.TextureEntry tex = part.Shape.Textures; 1570 Primitive.TextureEntry tex = part.Shape.Textures;
1447 if (face >= 0 && face < GetNumberOfSides(part)) 1571 if (face >= 0 && face < GetNumberOfSides(part))
1448 { 1572 {
@@ -1509,7 +1633,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1509 } 1633 }
1510 1634
1511 protected void SetAlpha(SceneObjectPart part, double alpha, int face) 1635 protected void SetAlpha(SceneObjectPart part, double alpha, int face)
1512 { 1636 {
1637 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1638 return;
1639
1513 Primitive.TextureEntry tex = part.Shape.Textures; 1640 Primitive.TextureEntry tex = part.Shape.Textures;
1514 Color4 texcolor; 1641 Color4 texcolor;
1515 if (face >= 0 && face < GetNumberOfSides(part)) 1642 if (face >= 0 && face < GetNumberOfSides(part))
@@ -1554,8 +1681,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1554 /// <param name="Force"></param> 1681 /// <param name="Force"></param>
1555 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, 1682 protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
1556 float wind, float tension, LSL_Vector Force) 1683 float wind, float tension, LSL_Vector Force)
1557 { 1684 {
1558 if (part == null) 1685 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1559 return; 1686 return;
1560 1687
1561 if (flexi) 1688 if (flexi)
@@ -1589,8 +1716,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1589 /// <param name="radius"></param> 1716 /// <param name="radius"></param>
1590 /// <param name="falloff"></param> 1717 /// <param name="falloff"></param>
1591 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) 1718 protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
1592 { 1719 {
1593 if (part == null) 1720 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1594 return; 1721 return;
1595 1722
1596 if (light) 1723 if (light)
@@ -1675,7 +1802,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1675 } 1802 }
1676 1803
1677 protected void SetTexture(SceneObjectPart part, string texture, int face) 1804 protected void SetTexture(SceneObjectPart part, string texture, int face)
1678 { 1805 {
1806 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1807 return;
1808
1679 UUID textureID=new UUID(); 1809 UUID textureID=new UUID();
1680 1810
1681 if (!UUID.TryParse(texture, out textureID)) 1811 if (!UUID.TryParse(texture, out textureID))
@@ -1720,7 +1850,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1720 } 1850 }
1721 1851
1722 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) 1852 protected void ScaleTexture(SceneObjectPart part, double u, double v, int face)
1723 { 1853 {
1854 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1855 return;
1856
1724 Primitive.TextureEntry tex = part.Shape.Textures; 1857 Primitive.TextureEntry tex = part.Shape.Textures;
1725 if (face >= 0 && face < GetNumberOfSides(part)) 1858 if (face >= 0 && face < GetNumberOfSides(part))
1726 { 1859 {
@@ -1756,7 +1889,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1756 } 1889 }
1757 1890
1758 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) 1891 protected void OffsetTexture(SceneObjectPart part, double u, double v, int face)
1759 { 1892 {
1893 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1894 return;
1895
1760 Primitive.TextureEntry tex = part.Shape.Textures; 1896 Primitive.TextureEntry tex = part.Shape.Textures;
1761 if (face >= 0 && face < GetNumberOfSides(part)) 1897 if (face >= 0 && face < GetNumberOfSides(part))
1762 { 1898 {
@@ -1792,7 +1928,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1792 } 1928 }
1793 1929
1794 protected void RotateTexture(SceneObjectPart part, double rotation, int face) 1930 protected void RotateTexture(SceneObjectPart part, double rotation, int face)
1795 { 1931 {
1932 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
1933 return;
1934
1796 Primitive.TextureEntry tex = part.Shape.Textures; 1935 Primitive.TextureEntry tex = part.Shape.Textures;
1797 if (face >= 0 && face < GetNumberOfSides(part)) 1936 if (face >= 0 && face < GetNumberOfSides(part))
1798 { 1937 {
@@ -1862,7 +2001,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1862 } 2001 }
1863 2002
1864 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) 2003 protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
1865 { 2004 {
2005 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2006 return;
2007
1866 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) 2008 // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
1867 LSL_Vector currentPos = llGetLocalPos(); 2009 LSL_Vector currentPos = llGetLocalPos();
1868 2010
@@ -1956,7 +2098,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1956 } 2098 }
1957 2099
1958 protected void SetRot(SceneObjectPart part, Quaternion rot) 2100 protected void SetRot(SceneObjectPart part, Quaternion rot)
1959 { 2101 {
2102 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
2103 return;
2104
1960 part.UpdateRotation(rot); 2105 part.UpdateRotation(rot);
1961 // Update rotation does not move the object in the physics scene if it's a linkset. 2106 // Update rotation does not move the object in the physics scene if it's a linkset.
1962 2107
@@ -2520,12 +2665,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2520 2665
2521 m_host.AddScriptLPS(1); 2666 m_host.AddScriptLPS(1);
2522 2667
2668 m_host.TaskInventory.LockItemsForRead(true);
2523 TaskInventoryItem item = m_host.TaskInventory[invItemID]; 2669 TaskInventoryItem item = m_host.TaskInventory[invItemID];
2524 2670 m_host.TaskInventory.LockItemsForRead(false);
2525 lock (m_host.TaskInventory)
2526 {
2527 item = m_host.TaskInventory[invItemID];
2528 }
2529 2671
2530 if (item.PermsGranter == UUID.Zero) 2672 if (item.PermsGranter == UUID.Zero)
2531 return 0; 2673 return 0;
@@ -2600,6 +2742,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2600 if (dist > m_ScriptDistanceFactor * 10.0f) 2742 if (dist > m_ScriptDistanceFactor * 10.0f)
2601 return; 2743 return;
2602 2744
2745 //Clone is thread-safe
2603 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 2746 TaskInventoryDictionary partInventory = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
2604 2747
2605 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory) 2748 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in partInventory)
@@ -2685,6 +2828,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2685 // Orient the object to the angle calculated 2828 // Orient the object to the angle calculated
2686 llSetRot(rot); 2829 llSetRot(rot);
2687 } 2830 }
2831
2832 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
2833 {
2834 m_host.AddScriptLPS(1);
2835// NotImplemented("llRotLookAt");
2836 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
2837
2838 }
2688 2839
2689 public void llStopLookAt() 2840 public void llStopLookAt()
2690 { 2841 {
@@ -2732,13 +2883,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2732 { 2883 {
2733 TaskInventoryItem item; 2884 TaskInventoryItem item;
2734 2885
2735 lock (m_host.TaskInventory) 2886 m_host.TaskInventory.LockItemsForRead(true);
2887 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2736 { 2888 {
2737 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2889 m_host.TaskInventory.LockItemsForRead(false);
2738 return; 2890 return;
2739 else
2740 item = m_host.TaskInventory[InventorySelf()];
2741 } 2891 }
2892 else
2893 {
2894 item = m_host.TaskInventory[InventorySelf()];
2895 }
2896 m_host.TaskInventory.LockItemsForRead(false);
2742 2897
2743 if (item.PermsGranter != UUID.Zero) 2898 if (item.PermsGranter != UUID.Zero)
2744 { 2899 {
@@ -2760,13 +2915,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2760 { 2915 {
2761 TaskInventoryItem item; 2916 TaskInventoryItem item;
2762 2917
2918 m_host.TaskInventory.LockItemsForRead(true);
2763 lock (m_host.TaskInventory) 2919 lock (m_host.TaskInventory)
2764 { 2920 {
2921
2765 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2922 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2923 {
2924 m_host.TaskInventory.LockItemsForRead(false);
2766 return; 2925 return;
2926 }
2767 else 2927 else
2928 {
2768 item = m_host.TaskInventory[InventorySelf()]; 2929 item = m_host.TaskInventory[InventorySelf()];
2930 }
2769 } 2931 }
2932 m_host.TaskInventory.LockItemsForRead(false);
2770 2933
2771 m_host.AddScriptLPS(1); 2934 m_host.AddScriptLPS(1);
2772 2935
@@ -2803,13 +2966,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2803 2966
2804 TaskInventoryItem item; 2967 TaskInventoryItem item;
2805 2968
2806 lock (m_host.TaskInventory) 2969 m_host.TaskInventory.LockItemsForRead(true);
2970
2971 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2807 { 2972 {
2808 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 2973 m_host.TaskInventory.LockItemsForRead(false);
2809 return; 2974 return;
2810 else
2811 item = m_host.TaskInventory[InventorySelf()];
2812 } 2975 }
2976 else
2977 {
2978 item = m_host.TaskInventory[InventorySelf()];
2979 }
2980
2981 m_host.TaskInventory.LockItemsForRead(false);
2813 2982
2814 if (item.PermsGranter != m_host.OwnerID) 2983 if (item.PermsGranter != m_host.OwnerID)
2815 return; 2984 return;
@@ -2835,13 +3004,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2835 3004
2836 TaskInventoryItem item; 3005 TaskInventoryItem item;
2837 3006
2838 lock (m_host.TaskInventory) 3007 m_host.TaskInventory.LockItemsForRead(true);
3008
3009 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
2839 { 3010 {
2840 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3011 m_host.TaskInventory.LockItemsForRead(false);
2841 return; 3012 return;
2842 else
2843 item = m_host.TaskInventory[InventorySelf()];
2844 } 3013 }
3014 else
3015 {
3016 item = m_host.TaskInventory[InventorySelf()];
3017 }
3018 m_host.TaskInventory.LockItemsForRead(false);
3019
2845 3020
2846 if (item.PermsGranter != m_host.OwnerID) 3021 if (item.PermsGranter != m_host.OwnerID)
2847 return; 3022 return;
@@ -2877,8 +3052,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2877 return m_host.OwnerID.ToString(); 3052 return m_host.OwnerID.ToString();
2878 } 3053 }
2879 3054
3055 [DebuggerNonUserCode]
2880 public void llInstantMessage(string user, string message) 3056 public void llInstantMessage(string user, string message)
2881 { 3057 {
3058 UUID result;
3059 if (!UUID.TryParse(user, out result))
3060 {
3061 throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
3062 return;
3063 }
3064
3065
2882 m_host.AddScriptLPS(1); 3066 m_host.AddScriptLPS(1);
2883 3067
2884 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. 3068 // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
@@ -2893,7 +3077,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2893 UUID friendTransactionID = UUID.Random(); 3077 UUID friendTransactionID = UUID.Random();
2894 3078
2895 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); 3079 //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
2896 3080
2897 GridInstantMessage msg = new GridInstantMessage(); 3081 GridInstantMessage msg = new GridInstantMessage();
2898 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; 3082 msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
2899 msg.toAgentID = new Guid(user); // toAgentID.Guid; 3083 msg.toAgentID = new Guid(user); // toAgentID.Guid;
@@ -3042,13 +3226,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3042 m_host.AddScriptLPS(1); 3226 m_host.AddScriptLPS(1);
3043 } 3227 }
3044 3228
3045 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3046 {
3047 m_host.AddScriptLPS(1);
3048// NotImplemented("llRotLookAt");
3049 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
3050 }
3051
3052 public LSL_Integer llStringLength(string str) 3229 public LSL_Integer llStringLength(string str)
3053 { 3230 {
3054 m_host.AddScriptLPS(1); 3231 m_host.AddScriptLPS(1);
@@ -3072,14 +3249,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3072 3249
3073 TaskInventoryItem item; 3250 TaskInventoryItem item;
3074 3251
3075 lock (m_host.TaskInventory) 3252 m_host.TaskInventory.LockItemsForRead(true);
3253 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3076 { 3254 {
3077 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3255 m_host.TaskInventory.LockItemsForRead(false);
3078 return; 3256 return;
3079 else
3080 item = m_host.TaskInventory[InventorySelf()];
3081 } 3257 }
3082 3258 else
3259 {
3260 item = m_host.TaskInventory[InventorySelf()];
3261 }
3262 m_host.TaskInventory.LockItemsForRead(false);
3083 if (item.PermsGranter == UUID.Zero) 3263 if (item.PermsGranter == UUID.Zero)
3084 return; 3264 return;
3085 3265
@@ -3109,13 +3289,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3109 3289
3110 TaskInventoryItem item; 3290 TaskInventoryItem item;
3111 3291
3112 lock (m_host.TaskInventory) 3292 m_host.TaskInventory.LockItemsForRead(true);
3293 if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
3113 { 3294 {
3114 if (!m_host.TaskInventory.ContainsKey(InventorySelf())) 3295 m_host.TaskInventory.LockItemsForRead(false);
3115 return; 3296 return;
3116 else 3297 }
3117 item = m_host.TaskInventory[InventorySelf()]; 3298 else
3299 {
3300 item = m_host.TaskInventory[InventorySelf()];
3118 } 3301 }
3302 m_host.TaskInventory.LockItemsForRead(false);
3303
3119 3304
3120 if (item.PermsGranter == UUID.Zero) 3305 if (item.PermsGranter == UUID.Zero)
3121 return; 3306 return;
@@ -3188,10 +3373,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3188 3373
3189 TaskInventoryItem item; 3374 TaskInventoryItem item;
3190 3375
3191 lock (m_host.TaskInventory) 3376
3377 m_host.TaskInventory.LockItemsForRead(true);
3378 if (!m_host.TaskInventory.ContainsKey(invItemID))
3379 {
3380 m_host.TaskInventory.LockItemsForRead(false);
3381 return;
3382 }
3383 else
3192 { 3384 {
3193 item = m_host.TaskInventory[invItemID]; 3385 item = m_host.TaskInventory[invItemID];
3194 } 3386 }
3387 m_host.TaskInventory.LockItemsForRead(false);
3195 3388
3196 if (agentID == UUID.Zero || perm == 0) // Releasing permissions 3389 if (agentID == UUID.Zero || perm == 0) // Releasing permissions
3197 { 3390 {
@@ -3223,11 +3416,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3223 3416
3224 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3417 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3225 { 3418 {
3226 lock (m_host.TaskInventory) 3419 m_host.TaskInventory.LockItemsForWrite(true);
3227 { 3420 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3228 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3421 m_host.TaskInventory[invItemID].PermsMask = perm;
3229 m_host.TaskInventory[invItemID].PermsMask = perm; 3422 m_host.TaskInventory.LockItemsForWrite(false);
3230 }
3231 3423
3232 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3424 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3233 "run_time_permissions", new Object[] { 3425 "run_time_permissions", new Object[] {
@@ -3247,11 +3439,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3247 3439
3248 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms 3440 if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
3249 { 3441 {
3250 lock (m_host.TaskInventory) 3442 m_host.TaskInventory.LockItemsForWrite(true);
3251 { 3443 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3252 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3444 m_host.TaskInventory[invItemID].PermsMask = perm;
3253 m_host.TaskInventory[invItemID].PermsMask = perm; 3445 m_host.TaskInventory.LockItemsForWrite(false);
3254 }
3255 3446
3256 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3447 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3257 "run_time_permissions", new Object[] { 3448 "run_time_permissions", new Object[] {
@@ -3272,11 +3463,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3272 3463
3273 if (!m_waitingForScriptAnswer) 3464 if (!m_waitingForScriptAnswer)
3274 { 3465 {
3275 lock (m_host.TaskInventory) 3466 m_host.TaskInventory.LockItemsForWrite(true);
3276 { 3467 m_host.TaskInventory[invItemID].PermsGranter = agentID;
3277 m_host.TaskInventory[invItemID].PermsGranter = agentID; 3468 m_host.TaskInventory[invItemID].PermsMask = 0;
3278 m_host.TaskInventory[invItemID].PermsMask = 0; 3469 m_host.TaskInventory.LockItemsForWrite(false);
3279 }
3280 3470
3281 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; 3471 presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
3282 m_waitingForScriptAnswer=true; 3472 m_waitingForScriptAnswer=true;
@@ -3311,10 +3501,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3311 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) 3501 if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
3312 llReleaseControls(); 3502 llReleaseControls();
3313 3503
3314 lock (m_host.TaskInventory) 3504
3315 { 3505 m_host.TaskInventory.LockItemsForWrite(true);
3316 m_host.TaskInventory[invItemID].PermsMask = answer; 3506 m_host.TaskInventory[invItemID].PermsMask = answer;
3317 } 3507 m_host.TaskInventory.LockItemsForWrite(false);
3508
3318 3509
3319 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( 3510 m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
3320 "run_time_permissions", new Object[] { 3511 "run_time_permissions", new Object[] {
@@ -3326,16 +3517,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3326 { 3517 {
3327 m_host.AddScriptLPS(1); 3518 m_host.AddScriptLPS(1);
3328 3519
3329 lock (m_host.TaskInventory) 3520 m_host.TaskInventory.LockItemsForRead(true);
3521
3522 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3330 { 3523 {
3331 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3524 if (item.Type == 10 && item.ItemID == m_itemID)
3332 { 3525 {
3333 if (item.Type == 10 && item.ItemID == m_itemID) 3526 m_host.TaskInventory.LockItemsForRead(false);
3334 { 3527 return item.PermsGranter.ToString();
3335 return item.PermsGranter.ToString();
3336 }
3337 } 3528 }
3338 } 3529 }
3530 m_host.TaskInventory.LockItemsForRead(false);
3339 3531
3340 return UUID.Zero.ToString(); 3532 return UUID.Zero.ToString();
3341 } 3533 }
@@ -3344,19 +3536,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3344 { 3536 {
3345 m_host.AddScriptLPS(1); 3537 m_host.AddScriptLPS(1);
3346 3538
3347 lock (m_host.TaskInventory) 3539 m_host.TaskInventory.LockItemsForRead(true);
3540
3541 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3348 { 3542 {
3349 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3543 if (item.Type == 10 && item.ItemID == m_itemID)
3350 { 3544 {
3351 if (item.Type == 10 && item.ItemID == m_itemID) 3545 int perms = item.PermsMask;
3352 { 3546 if (m_automaticLinkPermission)
3353 int perms = item.PermsMask; 3547 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
3354 if (m_automaticLinkPermission) 3548 m_host.TaskInventory.LockItemsForRead(false);
3355 perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; 3549 return perms;
3356 return perms;
3357 }
3358 } 3550 }
3359 } 3551 }
3552 m_host.TaskInventory.LockItemsForRead(false);
3360 3553
3361 return 0; 3554 return 0;
3362 } 3555 }
@@ -3389,11 +3582,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3389 UUID invItemID = InventorySelf(); 3582 UUID invItemID = InventorySelf();
3390 3583
3391 TaskInventoryItem item; 3584 TaskInventoryItem item;
3392 lock (m_host.TaskInventory) 3585 m_host.TaskInventory.LockItemsForRead(true);
3393 { 3586 item = m_host.TaskInventory[invItemID];
3394 item = m_host.TaskInventory[invItemID]; 3587 m_host.TaskInventory.LockItemsForRead(false);
3395 } 3588
3396
3397 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3589 if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3398 && !m_automaticLinkPermission) 3590 && !m_automaticLinkPermission)
3399 { 3591 {
@@ -3446,16 +3638,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3446 m_host.AddScriptLPS(1); 3638 m_host.AddScriptLPS(1);
3447 UUID invItemID = InventorySelf(); 3639 UUID invItemID = InventorySelf();
3448 3640
3449 lock (m_host.TaskInventory) 3641 m_host.TaskInventory.LockItemsForRead(true);
3450 {
3451 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 3642 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
3452 && !m_automaticLinkPermission) 3643 && !m_automaticLinkPermission)
3453 { 3644 {
3454 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); 3645 ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
3646 m_host.TaskInventory.LockItemsForRead(false);
3455 return; 3647 return;
3456 } 3648 }
3457 } 3649 m_host.TaskInventory.LockItemsForRead(false);
3458 3650
3459 if (linknum < ScriptBaseClass.LINK_THIS) 3651 if (linknum < ScriptBaseClass.LINK_THIS)
3460 return; 3652 return;
3461 3653
@@ -3632,17 +3824,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3632 m_host.AddScriptLPS(1); 3824 m_host.AddScriptLPS(1);
3633 int count = 0; 3825 int count = 0;
3634 3826
3635 lock (m_host.TaskInventory) 3827 m_host.TaskInventory.LockItemsForRead(true);
3828 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3636 { 3829 {
3637 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3830 if (inv.Value.Type == type || type == -1)
3638 { 3831 {
3639 if (inv.Value.Type == type || type == -1) 3832 count = count + 1;
3640 {
3641 count = count + 1;
3642 }
3643 } 3833 }
3644 } 3834 }
3645 3835
3836 m_host.TaskInventory.LockItemsForRead(false);
3646 return count; 3837 return count;
3647 } 3838 }
3648 3839
@@ -3651,16 +3842,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3651 m_host.AddScriptLPS(1); 3842 m_host.AddScriptLPS(1);
3652 ArrayList keys = new ArrayList(); 3843 ArrayList keys = new ArrayList();
3653 3844
3654 lock (m_host.TaskInventory) 3845 m_host.TaskInventory.LockItemsForRead(true);
3846 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3655 { 3847 {
3656 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3848 if (inv.Value.Type == type || type == -1)
3657 { 3849 {
3658 if (inv.Value.Type == type || type == -1) 3850 keys.Add(inv.Value.Name);
3659 {
3660 keys.Add(inv.Value.Name);
3661 }
3662 } 3851 }
3663 } 3852 }
3853 m_host.TaskInventory.LockItemsForRead(false);
3664 3854
3665 if (keys.Count == 0) 3855 if (keys.Count == 0)
3666 { 3856 {
@@ -3697,20 +3887,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3697 } 3887 }
3698 3888
3699 // move the first object found with this inventory name 3889 // move the first object found with this inventory name
3700 lock (m_host.TaskInventory) 3890 m_host.TaskInventory.LockItemsForRead(true);
3891 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
3701 { 3892 {
3702 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 3893 if (inv.Value.Name == inventory)
3703 { 3894 {
3704 if (inv.Value.Name == inventory) 3895 found = true;
3705 { 3896 objId = inv.Key;
3706 found = true; 3897 assetType = inv.Value.Type;
3707 objId = inv.Key; 3898 objName = inv.Value.Name;
3708 assetType = inv.Value.Type; 3899 break;
3709 objName = inv.Value.Name;
3710 break;
3711 }
3712 } 3900 }
3713 } 3901 }
3902 m_host.TaskInventory.LockItemsForRead(false);
3714 3903
3715 if (!found) 3904 if (!found)
3716 { 3905 {
@@ -3755,24 +3944,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3755 ScriptSleep(3000); 3944 ScriptSleep(3000);
3756 } 3945 }
3757 3946
3947 [DebuggerNonUserCode]
3758 public void llRemoveInventory(string name) 3948 public void llRemoveInventory(string name)
3759 { 3949 {
3760 m_host.AddScriptLPS(1); 3950 m_host.AddScriptLPS(1);
3761 3951
3762 lock (m_host.TaskInventory) 3952 m_host.TaskInventory.LockItemsForRead(true);
3953 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3763 { 3954 {
3764 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 3955 if (item.Name == name)
3765 { 3956 {
3766 if (item.Name == name) 3957 if (item.ItemID == m_itemID)
3767 { 3958 throw new ScriptDeleteException();
3768 if (item.ItemID == m_itemID) 3959 else
3769 throw new ScriptDeleteException(); 3960 m_host.Inventory.RemoveInventoryItem(item.ItemID);
3770 else 3961
3771 m_host.Inventory.RemoveInventoryItem(item.ItemID); 3962 m_host.TaskInventory.LockItemsForRead(false);
3772 return; 3963 return;
3773 }
3774 } 3964 }
3775 } 3965 }
3966 m_host.TaskInventory.LockItemsForRead(false);
3776 } 3967 }
3777 3968
3778 public void llSetText(string text, LSL_Vector color, double alpha) 3969 public void llSetText(string text, LSL_Vector color, double alpha)
@@ -3862,6 +4053,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3862 { 4053 {
3863 m_host.AddScriptLPS(1); 4054 m_host.AddScriptLPS(1);
3864 4055
4056 //Clone is thread safe
3865 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 4057 TaskInventoryDictionary itemDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
3866 4058
3867 foreach (TaskInventoryItem item in itemDictionary.Values) 4059 foreach (TaskInventoryItem item in itemDictionary.Values)
@@ -3952,17 +4144,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3952 UUID soundId = UUID.Zero; 4144 UUID soundId = UUID.Zero;
3953 if (!UUID.TryParse(impact_sound, out soundId)) 4145 if (!UUID.TryParse(impact_sound, out soundId))
3954 { 4146 {
3955 lock (m_host.TaskInventory) 4147 m_host.TaskInventory.LockItemsForRead(true);
4148 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
3956 { 4149 {
3957 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4150 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound)
3958 { 4151 {
3959 if (item.Type == (int)AssetType.Sound && item.Name == impact_sound) 4152 soundId = item.AssetID;
3960 { 4153 break;
3961 soundId = item.AssetID;
3962 break;
3963 }
3964 } 4154 }
3965 } 4155 }
4156 m_host.TaskInventory.LockItemsForRead(false);
3966 } 4157 }
3967 m_host.CollisionSound = soundId; 4158 m_host.CollisionSound = soundId;
3968 m_host.CollisionSoundVolume = (float)impact_volume; 4159 m_host.CollisionSoundVolume = (float)impact_volume;
@@ -4008,6 +4199,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4008 UUID partItemID; 4199 UUID partItemID;
4009 foreach (SceneObjectPart part in parts) 4200 foreach (SceneObjectPart part in parts)
4010 { 4201 {
4202 //Clone is thread safe
4011 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone(); 4203 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
4012 4204
4013 foreach (TaskInventoryItem item in itemsDictionary.Values) 4205 foreach (TaskInventoryItem item in itemsDictionary.Values)
@@ -4222,17 +4414,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4222 4414
4223 m_host.AddScriptLPS(1); 4415 m_host.AddScriptLPS(1);
4224 4416
4225 lock (m_host.TaskInventory) 4417 m_host.TaskInventory.LockItemsForRead(true);
4418 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
4226 { 4419 {
4227 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 4420 if (item.Type == 10 && item.ItemID == m_itemID)
4228 { 4421 {
4229 if (item.Type == 10 && item.ItemID == m_itemID) 4422 result = item.Name!=null?item.Name:String.Empty;
4230 { 4423 break;
4231 result = item.Name != null ? item.Name : String.Empty;
4232 break;
4233 }
4234 } 4424 }
4235 } 4425 }
4426 m_host.TaskInventory.LockItemsForRead(false);
4236 4427
4237 return result; 4428 return result;
4238 } 4429 }
@@ -4385,23 +4576,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4385 { 4576 {
4386 m_host.AddScriptLPS(1); 4577 m_host.AddScriptLPS(1);
4387 4578
4388 lock (m_host.TaskInventory) 4579 m_host.TaskInventory.LockItemsForRead(true);
4580 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
4389 { 4581 {
4390 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 4582 if (inv.Value.Name == name)
4391 { 4583 {
4392 if (inv.Value.Name == name) 4584 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
4393 { 4585 {
4394 if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) 4586 m_host.TaskInventory.LockItemsForRead(false);
4395 { 4587 return inv.Value.AssetID.ToString();
4396 return inv.Value.AssetID.ToString(); 4588 }
4397 } 4589 else
4398 else 4590 {
4399 { 4591 m_host.TaskInventory.LockItemsForRead(false);
4400 return UUID.Zero.ToString(); 4592 return UUID.Zero.ToString();
4401 }
4402 } 4593 }
4403 } 4594 }
4404 } 4595 }
4596 m_host.TaskInventory.LockItemsForRead(false);
4405 4597
4406 return UUID.Zero.ToString(); 4598 return UUID.Zero.ToString();
4407 } 4599 }
@@ -5897,14 +6089,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5897 6089
5898 protected UUID GetTaskInventoryItem(string name) 6090 protected UUID GetTaskInventoryItem(string name)
5899 { 6091 {
5900 lock (m_host.TaskInventory) 6092 m_host.TaskInventory.LockItemsForRead(true);
6093 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
5901 { 6094 {
5902 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6095 if (inv.Value.Name == name)
5903 { 6096 {
5904 if (inv.Value.Name == name) 6097 m_host.TaskInventory.LockItemsForRead(false);
5905 return inv.Key; 6098 return inv.Key;
5906 } 6099 }
5907 } 6100 }
6101 m_host.TaskInventory.LockItemsForRead(false);
5908 6102
5909 return UUID.Zero; 6103 return UUID.Zero;
5910 } 6104 }
@@ -6021,13 +6215,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6021 public void llSetVehicleFlags(int flags) 6215 public void llSetVehicleFlags(int flags)
6022 { 6216 {
6023 m_host.AddScriptLPS(1); 6217 m_host.AddScriptLPS(1);
6024 NotImplemented("llSetVehicleFlags"); 6218 if (m_host.ParentGroup != null)
6219 {
6220 if (!m_host.ParentGroup.IsDeleted)
6221 {
6222 m_host.ParentGroup.RootPart.SetVehicleFlags(flags);
6223 }
6224 }
6025 } 6225 }
6026 6226
6027 public void llRemoveVehicleFlags(int flags) 6227 public void llRemoveVehicleFlags(int flags)
6028 { 6228 {
6029 m_host.AddScriptLPS(1); 6229 m_host.AddScriptLPS(1);
6030 NotImplemented("llRemoveVehicleFlags"); 6230 if (m_host.ParentGroup != null)
6231 {
6232 if (!m_host.ParentGroup.IsDeleted)
6233 {
6234 m_host.ParentGroup.RootPart.RemoveVehicleFlags(flags);
6235 }
6236 }
6031 } 6237 }
6032 6238
6033 public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) 6239 public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
@@ -6220,22 +6426,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6220 } 6426 }
6221 6427
6222 // copy the first script found with this inventory name 6428 // copy the first script found with this inventory name
6223 lock (m_host.TaskInventory) 6429 m_host.TaskInventory.LockItemsForRead(true);
6430 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
6224 { 6431 {
6225 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 6432 if (inv.Value.Name == name)
6226 { 6433 {
6227 if (inv.Value.Name == name) 6434 // make sure the object is a script
6435 if (10 == inv.Value.Type)
6228 { 6436 {
6229 // make sure the object is a script 6437 found = true;
6230 if (10 == inv.Value.Type) 6438 srcId = inv.Key;
6231 { 6439 break;
6232 found = true;
6233 srcId = inv.Key;
6234 break;
6235 }
6236 } 6440 }
6237 } 6441 }
6238 } 6442 }
6443 m_host.TaskInventory.LockItemsForRead(false);
6239 6444
6240 if (!found) 6445 if (!found)
6241 { 6446 {
@@ -6317,8 +6522,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6317 } 6522 }
6318 6523
6319 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) 6524 protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
6320 { 6525 {
6321 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6526 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6527 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6528 return shapeBlock;
6322 6529
6323 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && 6530 if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
6324 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && 6531 holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
@@ -6388,7 +6595,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6388 } 6595 }
6389 6596
6390 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) 6597 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
6391 { 6598 {
6599 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6600 return;
6601
6392 ObjectShapePacket.ObjectDataBlock shapeBlock; 6602 ObjectShapePacket.ObjectDataBlock shapeBlock;
6393 6603
6394 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6604 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6437,7 +6647,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6437 } 6647 }
6438 6648
6439 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) 6649 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
6440 { 6650 {
6651 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6652 return;
6653
6441 ObjectShapePacket.ObjectDataBlock shapeBlock; 6654 ObjectShapePacket.ObjectDataBlock shapeBlock;
6442 6655
6443 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6656 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6479,7 +6692,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6479 } 6692 }
6480 6693
6481 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) 6694 protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
6482 { 6695 {
6696 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6697 return;
6698
6483 ObjectShapePacket.ObjectDataBlock shapeBlock; 6699 ObjectShapePacket.ObjectDataBlock shapeBlock;
6484 6700
6485 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); 6701 shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
@@ -6600,7 +6816,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6600 } 6816 }
6601 6817
6602 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) 6818 protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
6603 { 6819 {
6820 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6821 return;
6822
6604 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); 6823 ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
6605 UUID sculptId; 6824 UUID sculptId;
6606 6825
@@ -6634,14 +6853,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6634 } 6853 }
6635 6854
6636 public void llSetPrimitiveParams(LSL_List rules) 6855 public void llSetPrimitiveParams(LSL_List rules)
6637 { 6856 {
6638 m_host.AddScriptLPS(1); 6857 m_host.AddScriptLPS(1);
6639 SetPrimParams(m_host, rules); 6858 SetPrimParams(m_host, rules);
6640 } 6859 }
6641 6860
6642 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) 6861 public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
6643 { 6862 {
6644 m_host.AddScriptLPS(1); 6863 m_host.AddScriptLPS(1);
6645 6864
6646 List<SceneObjectPart> parts = GetLinkParts(linknumber); 6865 List<SceneObjectPart> parts = GetLinkParts(linknumber);
6647 6866
@@ -6650,7 +6869,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6650 } 6869 }
6651 6870
6652 protected void SetPrimParams(SceneObjectPart part, LSL_List rules) 6871 protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
6653 { 6872 {
6873 if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
6874 return;
6875
6654 int idx = 0; 6876 int idx = 0;
6655 6877
6656 while (idx < rules.Length) 6878 while (idx < rules.Length)
@@ -8052,28 +8274,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8052 { 8274 {
8053 m_host.AddScriptLPS(1); 8275 m_host.AddScriptLPS(1);
8054 8276
8055 lock (m_host.TaskInventory) 8277 m_host.TaskInventory.LockItemsForRead(true);
8278 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8056 { 8279 {
8057 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8280 if (inv.Value.Name == item)
8058 { 8281 {
8059 if (inv.Value.Name == item) 8282 m_host.TaskInventory.LockItemsForRead(false);
8283 switch (mask)
8060 { 8284 {
8061 switch (mask) 8285 case 0:
8062 { 8286 return (int)inv.Value.BasePermissions;
8063 case 0: 8287 case 1:
8064 return (int)inv.Value.BasePermissions; 8288 return (int)inv.Value.CurrentPermissions;
8065 case 1: 8289 case 2:
8066 return (int)inv.Value.CurrentPermissions; 8290 return (int)inv.Value.GroupPermissions;
8067 case 2: 8291 case 3:
8068 return (int)inv.Value.GroupPermissions; 8292 return (int)inv.Value.EveryonePermissions;
8069 case 3: 8293 case 4:
8070 return (int)inv.Value.EveryonePermissions; 8294 return (int)inv.Value.NextPermissions;
8071 case 4:
8072 return (int)inv.Value.NextPermissions;
8073 }
8074 } 8295 }
8075 } 8296 }
8076 } 8297 }
8298 m_host.TaskInventory.LockItemsForRead(false);
8077 8299
8078 return -1; 8300 return -1;
8079 } 8301 }
@@ -8088,16 +8310,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8088 { 8310 {
8089 m_host.AddScriptLPS(1); 8311 m_host.AddScriptLPS(1);
8090 8312
8091 lock (m_host.TaskInventory) 8313 m_host.TaskInventory.LockItemsForRead(true);
8314 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8092 { 8315 {
8093 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8316 if (inv.Value.Name == item)
8094 { 8317 {
8095 if (inv.Value.Name == item) 8318 m_host.TaskInventory.LockItemsForRead(false);
8096 { 8319 return inv.Value.CreatorID.ToString();
8097 return inv.Value.CreatorID.ToString();
8098 }
8099 } 8320 }
8100 } 8321 }
8322 m_host.TaskInventory.LockItemsForRead(false);
8101 8323
8102 llSay(0, "No item name '" + item + "'"); 8324 llSay(0, "No item name '" + item + "'");
8103 8325
@@ -8621,16 +8843,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8621 { 8843 {
8622 m_host.AddScriptLPS(1); 8844 m_host.AddScriptLPS(1);
8623 8845
8624 lock (m_host.TaskInventory) 8846 m_host.TaskInventory.LockItemsForRead(true);
8847 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8625 { 8848 {
8626 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 8849 if (inv.Value.Name == name)
8627 { 8850 {
8628 if (inv.Value.Name == name) 8851 m_host.TaskInventory.LockItemsForRead(false);
8629 { 8852 return inv.Value.Type;
8630 return inv.Value.Type;
8631 }
8632 } 8853 }
8633 } 8854 }
8855 m_host.TaskInventory.LockItemsForRead(false);
8634 8856
8635 return -1; 8857 return -1;
8636 } 8858 }
@@ -8644,12 +8866,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8644 LSLError("List must have at least 4 elements"); 8866 LSLError("List must have at least 4 elements");
8645 return; 8867 return;
8646 } 8868 }
8647 m_host.ParentGroup.RootPart.PayPrice[0]=price; 8869 int[] nPrice = new int[5];
8648 8870 nPrice[0]=price;
8649 m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; 8871 nPrice[1] = (LSL_Integer)quick_pay_buttons.Data[0];
8650 m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; 8872 nPrice[2] = (LSL_Integer)quick_pay_buttons.Data[1];
8651 m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; 8873 nPrice[3] = (LSL_Integer)quick_pay_buttons.Data[2];
8652 m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; 8874 nPrice[4] = (LSL_Integer)quick_pay_buttons.Data[3];
8875 m_host.ParentGroup.RootPart.PayPrice = nPrice;
8653 m_host.ParentGroup.HasGroupChanged = true; 8876 m_host.ParentGroup.HasGroupChanged = true;
8654 } 8877 }
8655 8878
@@ -8661,17 +8884,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8661 if (invItemID == UUID.Zero) 8884 if (invItemID == UUID.Zero)
8662 return new LSL_Vector(); 8885 return new LSL_Vector();
8663 8886
8664 lock (m_host.TaskInventory) 8887 m_host.TaskInventory.LockItemsForRead(true);
8888 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8665 { 8889 {
8666 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8890 m_host.TaskInventory.LockItemsForRead(false);
8667 return new LSL_Vector(); 8891 return new LSL_Vector();
8892 }
8668 8893
8669 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8894 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8670 { 8895 {
8671 ShoutError("No permissions to track the camera"); 8896 ShoutError("No permissions to track the camera");
8672 return new LSL_Vector(); 8897 m_host.TaskInventory.LockItemsForRead(false);
8673 } 8898 return new LSL_Vector();
8674 } 8899 }
8900 m_host.TaskInventory.LockItemsForRead(false);
8675 8901
8676 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8902 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8677 if (presence != null) 8903 if (presence != null)
@@ -8689,17 +8915,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8689 if (invItemID == UUID.Zero) 8915 if (invItemID == UUID.Zero)
8690 return new LSL_Rotation(); 8916 return new LSL_Rotation();
8691 8917
8692 lock (m_host.TaskInventory) 8918 m_host.TaskInventory.LockItemsForRead(true);
8919 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
8693 { 8920 {
8694 if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) 8921 m_host.TaskInventory.LockItemsForRead(false);
8695 return new LSL_Rotation(); 8922 return new LSL_Rotation();
8696 8923 }
8697 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) 8924 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
8698 { 8925 {
8699 ShoutError("No permissions to track the camera"); 8926 ShoutError("No permissions to track the camera");
8700 return new LSL_Rotation(); 8927 m_host.TaskInventory.LockItemsForRead(false);
8701 } 8928 return new LSL_Rotation();
8702 } 8929 }
8930 m_host.TaskInventory.LockItemsForRead(false);
8703 8931
8704 ScenePresence presence = World.GetScenePresence(m_host.OwnerID); 8932 ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
8705 if (presence != null) 8933 if (presence != null)
@@ -8849,14 +9077,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8849 if (objectID == UUID.Zero) return; 9077 if (objectID == UUID.Zero) return;
8850 9078
8851 UUID agentID; 9079 UUID agentID;
8852 lock (m_host.TaskInventory) 9080 m_host.TaskInventory.LockItemsForRead(true);
8853 { 9081 // we need the permission first, to know which avatar we want to set the camera for
8854 // we need the permission first, to know which avatar we want to set the camera for 9082 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8855 agentID = m_host.TaskInventory[invItemID].PermsGranter;
8856 9083
8857 if (agentID == UUID.Zero) return; 9084 if (agentID == UUID.Zero)
8858 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; 9085 {
9086 m_host.TaskInventory.LockItemsForRead(false);
9087 return;
8859 } 9088 }
9089 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
9090 {
9091 m_host.TaskInventory.LockItemsForRead(false);
9092 return;
9093 }
9094 m_host.TaskInventory.LockItemsForRead(false);
8860 9095
8861 ScenePresence presence = World.GetScenePresence(agentID); 9096 ScenePresence presence = World.GetScenePresence(agentID);
8862 9097
@@ -8906,12 +9141,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8906 9141
8907 // we need the permission first, to know which avatar we want to clear the camera for 9142 // we need the permission first, to know which avatar we want to clear the camera for
8908 UUID agentID; 9143 UUID agentID;
8909 lock (m_host.TaskInventory) 9144 m_host.TaskInventory.LockItemsForRead(true);
9145 agentID = m_host.TaskInventory[invItemID].PermsGranter;
9146 if (agentID == UUID.Zero)
9147 {
9148 m_host.TaskInventory.LockItemsForRead(false);
9149 return;
9150 }
9151 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
8910 { 9152 {
8911 agentID = m_host.TaskInventory[invItemID].PermsGranter; 9153 m_host.TaskInventory.LockItemsForRead(false);
8912 if (agentID == UUID.Zero) return; 9154 return;
8913 if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
8914 } 9155 }
9156 m_host.TaskInventory.LockItemsForRead(false);
8915 9157
8916 ScenePresence presence = World.GetScenePresence(agentID); 9158 ScenePresence presence = World.GetScenePresence(agentID);
8917 9159
@@ -9368,15 +9610,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9368 9610
9369 internal UUID ScriptByName(string name) 9611 internal UUID ScriptByName(string name)
9370 { 9612 {
9371 lock (m_host.TaskInventory) 9613 m_host.TaskInventory.LockItemsForRead(true);
9614
9615 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
9372 { 9616 {
9373 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 9617 if (item.Type == 10 && item.Name == name)
9374 { 9618 {
9375 if (item.Type == 10 && item.Name == name) 9619 m_host.TaskInventory.LockItemsForRead(false);
9376 return item.ItemID; 9620 return item.ItemID;
9377 } 9621 }
9378 } 9622 }
9379 9623
9624 m_host.TaskInventory.LockItemsForRead(false);
9625
9380 return UUID.Zero; 9626 return UUID.Zero;
9381 } 9627 }
9382 9628
@@ -9417,6 +9663,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9417 { 9663 {
9418 m_host.AddScriptLPS(1); 9664 m_host.AddScriptLPS(1);
9419 9665
9666 //Clone is thread safe
9420 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9667 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9421 9668
9422 UUID assetID = UUID.Zero; 9669 UUID assetID = UUID.Zero;
@@ -9479,6 +9726,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9479 { 9726 {
9480 m_host.AddScriptLPS(1); 9727 m_host.AddScriptLPS(1);
9481 9728
9729 //Clone is thread safe
9482 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone(); 9730 TaskInventoryDictionary itemsDictionary = (TaskInventoryDictionary)m_host.TaskInventory.Clone();
9483 9731
9484 UUID assetID = UUID.Zero; 9732 UUID assetID = UUID.Zero;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2c8b0ea..1ddba1e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -728,18 +728,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
728 if (target != null) 728 if (target != null)
729 { 729 {
730 UUID animID=UUID.Zero; 730 UUID animID=UUID.Zero;
731 lock (m_host.TaskInventory) 731 m_host.TaskInventory.LockItemsForRead(true);
732 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
732 { 733 {
733 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 734 if (inv.Value.Name == animation)
734 { 735 {
735 if (inv.Value.Name == animation) 736 if (inv.Value.Type == (int)AssetType.Animation)
736 { 737 animID = inv.Value.AssetID;
737 if (inv.Value.Type == (int)AssetType.Animation) 738 continue;
738 animID = inv.Value.AssetID;
739 continue;
740 }
741 } 739 }
742 } 740 }
741 m_host.TaskInventory.LockItemsForRead(false);
743 if (animID == UUID.Zero) 742 if (animID == UUID.Zero)
744 target.Animator.AddAnimation(animation, m_host.UUID); 743 target.Animator.AddAnimation(animation, m_host.UUID);
745 else 744 else
@@ -761,18 +760,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
761 if (target != null) 760 if (target != null)
762 { 761 {
763 UUID animID=UUID.Zero; 762 UUID animID=UUID.Zero;
764 lock (m_host.TaskInventory) 763 m_host.TaskInventory.LockItemsForRead(true);
764 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
765 { 765 {
766 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) 766 if (inv.Value.Name == animation)
767 { 767 {
768 if (inv.Value.Name == animation) 768 if (inv.Value.Type == (int)AssetType.Animation)
769 { 769 animID = inv.Value.AssetID;
770 if (inv.Value.Type == (int)AssetType.Animation) 770 continue;
771 animID = inv.Value.AssetID;
772 continue;
773 }
774 } 771 }
775 } 772 }
773 m_host.TaskInventory.LockItemsForRead(false);
776 774
777 if (animID == UUID.Zero) 775 if (animID == UUID.Zero)
778 target.Animator.RemoveAnimation(animation); 776 target.Animator.RemoveAnimation(animation);
@@ -1541,6 +1539,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1541 1539
1542 if (!UUID.TryParse(name, out assetID)) 1540 if (!UUID.TryParse(name, out assetID))
1543 { 1541 {
1542 m_host.TaskInventory.LockItemsForRead(true);
1544 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1543 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1545 { 1544 {
1546 if (item.Type == 7 && item.Name == name) 1545 if (item.Type == 7 && item.Name == name)
@@ -1548,6 +1547,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1548 assetID = item.AssetID; 1547 assetID = item.AssetID;
1549 } 1548 }
1550 } 1549 }
1550 m_host.TaskInventory.LockItemsForRead(false);
1551 } 1551 }
1552 1552
1553 if (assetID == UUID.Zero) 1553 if (assetID == UUID.Zero)
@@ -1594,6 +1594,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1594 1594
1595 if (!UUID.TryParse(name, out assetID)) 1595 if (!UUID.TryParse(name, out assetID))
1596 { 1596 {
1597 m_host.TaskInventory.LockItemsForRead(true);
1597 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1598 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1598 { 1599 {
1599 if (item.Type == 7 && item.Name == name) 1600 if (item.Type == 7 && item.Name == name)
@@ -1601,6 +1602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1601 assetID = item.AssetID; 1602 assetID = item.AssetID;
1602 } 1603 }
1603 } 1604 }
1605 m_host.TaskInventory.LockItemsForRead(false);
1604 } 1606 }
1605 1607
1606 if (assetID == UUID.Zero) 1608 if (assetID == UUID.Zero)
@@ -1651,6 +1653,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 1653
1652 if (!UUID.TryParse(name, out assetID)) 1654 if (!UUID.TryParse(name, out assetID))
1653 { 1655 {
1656 m_host.TaskInventory.LockItemsForRead(true);
1654 foreach (TaskInventoryItem item in m_host.TaskInventory.Values) 1657 foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
1655 { 1658 {
1656 if (item.Type == 7 && item.Name == name) 1659 if (item.Type == 7 && item.Name == name)
@@ -1658,6 +1661,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1658 assetID = item.AssetID; 1661 assetID = item.AssetID;
1659 } 1662 }
1660 } 1663 }
1664 m_host.TaskInventory.LockItemsForRead(false);
1661 } 1665 }
1662 1666
1663 if (assetID == UUID.Zero) 1667 if (assetID == UUID.Zero)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
index eeb59d9..2fd33fe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
@@ -109,25 +109,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
109 if (Timers.Count == 0) 109 if (Timers.Count == 0)
110 return; 110 return;
111 111
112 Dictionary<string, TimerClass>.ValueCollection tvals;
112 lock (TimerListLock) 113 lock (TimerListLock)
113 { 114 {
114 // Go through all timers 115 // Go through all timers
115 Dictionary<string, TimerClass>.ValueCollection tvals = Timers.Values; 116 tvals = Timers.Values;
116 foreach (TimerClass ts in tvals) 117 }
118
119 foreach (TimerClass ts in tvals)
120 {
121 // Time has passed?
122 if (ts.next < DateTime.Now.Ticks)
117 { 123 {
118 // Time has passed? 124 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next);
119 if (ts.next < DateTime.Now.Ticks) 125 // Add it to queue
120 { 126 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID,
121 //m_log.Debug("Time has passed: Now: " + DateTime.Now.Ticks + ", Passed: " + ts.next); 127 new EventParams("timer", new Object[0],
122 // Add it to queue 128 new DetectParams[0]));
123 m_CmdManager.m_ScriptEngine.PostScriptEvent(ts.itemID, 129 // set next interval
124 new EventParams("timer", new Object[0], 130
125 new DetectParams[0])); 131 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
126 // set next interval 132 ts.next = DateTime.Now.Ticks + ts.interval;
127
128 //ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
129 ts.next = DateTime.Now.Ticks + ts.interval;
130 }
131 } 133 }
132 } 134 }
133 } 135 }