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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index 665b39f..645566e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -455,6 +455,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
455 if (LightShareModule.EnableWindlight) 455 if (LightShareModule.EnableWindlight)
456 { 456 {
457 RegionLightShareData wl = getWindlightProfileFromRules(rules); 457 RegionLightShareData wl = getWindlightProfileFromRules(rules);
458 wl.valid = true;
458 m_host.ParentGroup.Scene.StoreWindlightProfile(wl); 459 m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
459 success = 1; 460 success = 1;
460 } 461 }
@@ -465,6 +466,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
465 } 466 }
466 return success; 467 return success;
467 } 468 }
469 public void lsClearWindlightScene()
470 {
471 if (!m_LSFunctionsEnabled)
472 {
473 LSShoutError("LightShare functions are not enabled.");
474 return;
475 }
476 if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
477 {
478 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
479 return;
480 }
481
482 m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
483 if (m_host.ParentGroup.Scene.SimulationDataService != null)
484 m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
485 }
468 /// <summary> 486 /// <summary>
469 /// Set the current Windlight scene to a target avatar 487 /// Set the current Windlight scene to a target avatar
470 /// </summary> 488 /// </summary>