diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e26aef3..ea99113 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1540,7 +1540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | 1540 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); |
1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | 1541 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
1542 | tex.FaceTextures[face].RGBA = texcolor; | 1542 | tex.FaceTextures[face].RGBA = texcolor; |
1543 | part.UpdateTexture(tex); | 1543 | part.UpdateTextureEntry(tex.GetBytes()); |
1544 | return; | 1544 | return; |
1545 | } | 1545 | } |
1546 | else if (face == ScriptBaseClass.ALL_SIDES) | 1546 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1561,7 +1561,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | 1561 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); |
1562 | tex.DefaultTexture.RGBA = texcolor; | 1562 | tex.DefaultTexture.RGBA = texcolor; |
1563 | } | 1563 | } |
1564 | part.UpdateTexture(tex); | 1564 | part.UpdateTextureEntry(tex.GetBytes()); |
1565 | return; | 1565 | return; |
1566 | } | 1566 | } |
1567 | 1567 | ||
@@ -1586,7 +1586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1586 | { | 1586 | { |
1587 | tex.CreateFace((uint) face); | 1587 | tex.CreateFace((uint) face); |
1588 | tex.FaceTextures[face].TexMapType = textype; | 1588 | tex.FaceTextures[face].TexMapType = textype; |
1589 | part.UpdateTexture(tex); | 1589 | part.UpdateTextureEntry(tex.GetBytes()); |
1590 | return; | 1590 | return; |
1591 | } | 1591 | } |
1592 | else if (face == ScriptBaseClass.ALL_SIDES) | 1592 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1599,7 +1599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1599 | } | 1599 | } |
1600 | tex.DefaultTexture.TexMapType = textype; | 1600 | tex.DefaultTexture.TexMapType = textype; |
1601 | } | 1601 | } |
1602 | part.UpdateTexture(tex); | 1602 | part.UpdateTextureEntry(tex.GetBytes()); |
1603 | return; | 1603 | return; |
1604 | } | 1604 | } |
1605 | } | 1605 | } |
@@ -1614,7 +1614,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1614 | { | 1614 | { |
1615 | tex.CreateFace((uint) face); | 1615 | tex.CreateFace((uint) face); |
1616 | tex.FaceTextures[face].Glow = glow; | 1616 | tex.FaceTextures[face].Glow = glow; |
1617 | part.UpdateTexture(tex); | 1617 | part.UpdateTextureEntry(tex.GetBytes()); |
1618 | return; | 1618 | return; |
1619 | } | 1619 | } |
1620 | else if (face == ScriptBaseClass.ALL_SIDES) | 1620 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1627,7 +1627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1627 | } | 1627 | } |
1628 | tex.DefaultTexture.Glow = glow; | 1628 | tex.DefaultTexture.Glow = glow; |
1629 | } | 1629 | } |
1630 | part.UpdateTexture(tex); | 1630 | part.UpdateTextureEntry(tex.GetBytes()); |
1631 | return; | 1631 | return; |
1632 | } | 1632 | } |
1633 | } | 1633 | } |
@@ -1664,7 +1664,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1664 | tex.CreateFace((uint) face); | 1664 | tex.CreateFace((uint) face); |
1665 | tex.FaceTextures[face].Shiny = sval; | 1665 | tex.FaceTextures[face].Shiny = sval; |
1666 | tex.FaceTextures[face].Bump = bump; | 1666 | tex.FaceTextures[face].Bump = bump; |
1667 | part.UpdateTexture(tex); | 1667 | part.UpdateTextureEntry(tex.GetBytes()); |
1668 | return; | 1668 | return; |
1669 | } | 1669 | } |
1670 | else if (face == ScriptBaseClass.ALL_SIDES) | 1670 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1679,7 +1679,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1679 | tex.DefaultTexture.Shiny = sval; | 1679 | tex.DefaultTexture.Shiny = sval; |
1680 | tex.DefaultTexture.Bump = bump; | 1680 | tex.DefaultTexture.Bump = bump; |
1681 | } | 1681 | } |
1682 | part.UpdateTexture(tex); | 1682 | part.UpdateTextureEntry(tex.GetBytes()); |
1683 | return; | 1683 | return; |
1684 | } | 1684 | } |
1685 | } | 1685 | } |
@@ -1694,7 +1694,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1694 | { | 1694 | { |
1695 | tex.CreateFace((uint) face); | 1695 | tex.CreateFace((uint) face); |
1696 | tex.FaceTextures[face].Fullbright = bright; | 1696 | tex.FaceTextures[face].Fullbright = bright; |
1697 | part.UpdateTexture(tex); | 1697 | part.UpdateTextureEntry(tex.GetBytes()); |
1698 | return; | 1698 | return; |
1699 | } | 1699 | } |
1700 | else if (face == ScriptBaseClass.ALL_SIDES) | 1700 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1707,7 +1707,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1707 | } | 1707 | } |
1708 | } | 1708 | } |
1709 | tex.DefaultTexture.Fullbright = bright; | 1709 | tex.DefaultTexture.Fullbright = bright; |
1710 | part.UpdateTexture(tex); | 1710 | part.UpdateTextureEntry(tex.GetBytes()); |
1711 | return; | 1711 | return; |
1712 | } | 1712 | } |
1713 | } | 1713 | } |
@@ -1776,7 +1776,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1776 | texcolor = tex.CreateFace((uint)face).RGBA; | 1776 | texcolor = tex.CreateFace((uint)face).RGBA; |
1777 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | 1777 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1778 | tex.FaceTextures[face].RGBA = texcolor; | 1778 | tex.FaceTextures[face].RGBA = texcolor; |
1779 | part.UpdateTexture(tex); | 1779 | part.UpdateTextureEntry(tex.GetBytes()); |
1780 | return; | 1780 | return; |
1781 | } | 1781 | } |
1782 | else if (face == ScriptBaseClass.ALL_SIDES) | 1782 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1800,7 +1800,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1800 | tex.DefaultTexture.RGBA = texcolor; | 1800 | tex.DefaultTexture.RGBA = texcolor; |
1801 | } | 1801 | } |
1802 | 1802 | ||
1803 | part.UpdateTexture(tex); | 1803 | part.UpdateTextureEntry(tex.GetBytes()); |
1804 | return; | 1804 | return; |
1805 | } | 1805 | } |
1806 | } | 1806 | } |
@@ -1969,7 +1969,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1969 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 1969 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1970 | texface.TextureID = textureID; | 1970 | texface.TextureID = textureID; |
1971 | tex.FaceTextures[face] = texface; | 1971 | tex.FaceTextures[face] = texface; |
1972 | part.UpdateTexture(tex); | 1972 | part.UpdateTextureEntry(tex.GetBytes()); |
1973 | return; | 1973 | return; |
1974 | } | 1974 | } |
1975 | else if (face == ScriptBaseClass.ALL_SIDES) | 1975 | else if (face == ScriptBaseClass.ALL_SIDES) |
@@ -1982,7 +1982,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1982 | } | 1982 | } |
1983 | } | 1983 | } |
1984 | tex.DefaultTexture.TextureID = textureID; | 1984 | tex.DefaultTexture.TextureID = textureID; |
1985 | part.UpdateTexture(tex); | 1985 | part.UpdateTextureEntry(tex.GetBytes()); |
1986 | return; | 1986 | return; |
1987 | } | 1987 | } |
1988 | } | 1988 | } |
@@ -2007,7 +2007,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2007 | texface.RepeatU = (float)u; | 2007 | texface.RepeatU = (float)u; |
2008 | texface.RepeatV = (float)v; | 2008 | texface.RepeatV = (float)v; |
2009 | tex.FaceTextures[face] = texface; | 2009 | tex.FaceTextures[face] = texface; |
2010 | part.UpdateTexture(tex); | 2010 | part.UpdateTextureEntry(tex.GetBytes()); |
2011 | return; | 2011 | return; |
2012 | } | 2012 | } |
2013 | if (face == ScriptBaseClass.ALL_SIDES) | 2013 | if (face == ScriptBaseClass.ALL_SIDES) |
@@ -2022,7 +2022,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2022 | } | 2022 | } |
2023 | tex.DefaultTexture.RepeatU = (float)u; | 2023 | tex.DefaultTexture.RepeatU = (float)u; |
2024 | tex.DefaultTexture.RepeatV = (float)v; | 2024 | tex.DefaultTexture.RepeatV = (float)v; |
2025 | part.UpdateTexture(tex); | 2025 | part.UpdateTextureEntry(tex.GetBytes()); |
2026 | return; | 2026 | return; |
2027 | } | 2027 | } |
2028 | } | 2028 | } |
@@ -2046,7 +2046,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2046 | texface.OffsetU = (float)u; | 2046 | texface.OffsetU = (float)u; |
2047 | texface.OffsetV = (float)v; | 2047 | texface.OffsetV = (float)v; |
2048 | tex.FaceTextures[face] = texface; | 2048 | tex.FaceTextures[face] = texface; |
2049 | part.UpdateTexture(tex); | 2049 | part.UpdateTextureEntry(tex.GetBytes()); |
2050 | return; | 2050 | return; |
2051 | } | 2051 | } |
2052 | if (face == ScriptBaseClass.ALL_SIDES) | 2052 | if (face == ScriptBaseClass.ALL_SIDES) |
@@ -2061,7 +2061,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2061 | } | 2061 | } |
2062 | tex.DefaultTexture.OffsetU = (float)u; | 2062 | tex.DefaultTexture.OffsetU = (float)u; |
2063 | tex.DefaultTexture.OffsetV = (float)v; | 2063 | tex.DefaultTexture.OffsetV = (float)v; |
2064 | part.UpdateTexture(tex); | 2064 | part.UpdateTextureEntry(tex.GetBytes()); |
2065 | return; | 2065 | return; |
2066 | } | 2066 | } |
2067 | } | 2067 | } |
@@ -2084,7 +2084,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2084 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | 2084 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
2085 | texface.Rotation = (float)rotation; | 2085 | texface.Rotation = (float)rotation; |
2086 | tex.FaceTextures[face] = texface; | 2086 | tex.FaceTextures[face] = texface; |
2087 | part.UpdateTexture(tex); | 2087 | part.UpdateTextureEntry(tex.GetBytes()); |
2088 | return; | 2088 | return; |
2089 | } | 2089 | } |
2090 | if (face == ScriptBaseClass.ALL_SIDES) | 2090 | if (face == ScriptBaseClass.ALL_SIDES) |
@@ -2097,7 +2097,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2097 | } | 2097 | } |
2098 | } | 2098 | } |
2099 | tex.DefaultTexture.Rotation = (float)rotation; | 2099 | tex.DefaultTexture.Rotation = (float)rotation; |
2100 | part.UpdateTexture(tex); | 2100 | part.UpdateTextureEntry(tex.GetBytes()); |
2101 | return; | 2101 | return; |
2102 | } | 2102 | } |
2103 | } | 2103 | } |