diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6d067b0..443e7a5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5573,9 +5573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5573 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant | 5573 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant |
5574 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should | 5574 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should |
5575 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? | 5575 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? |
5576 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && | 5576 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && !agent.IsColliding ) |
5577 | agent.PhysicsActor != null && | ||
5578 | !agent.PhysicsActor.IsColliding) | ||
5579 | { | 5577 | { |
5580 | flags |= ScriptBaseClass.AGENT_IN_AIR; | 5578 | flags |= ScriptBaseClass.AGENT_IN_AIR; |
5581 | } | 5579 | } |