diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e5f097f..5f6ea16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2854,9 +2854,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2854 | // Do NOT try to parse UUID, animations cannot be triggered by ID | 2854 | // Do NOT try to parse UUID, animations cannot be triggered by ID |
2855 | UUID animID=InventoryKey(anim, (int)AssetType.Animation); | 2855 | UUID animID=InventoryKey(anim, (int)AssetType.Animation); |
2856 | if (animID == UUID.Zero) | 2856 | if (animID == UUID.Zero) |
2857 | presence.AddAnimation(anim); | 2857 | presence.AddAnimation(anim, m_host.UUID); |
2858 | else | 2858 | else |
2859 | presence.AddAnimation(animID); | 2859 | presence.AddAnimation(animID, m_host.UUID); |
2860 | } | 2860 | } |
2861 | } | 2861 | } |
2862 | } | 2862 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index eeef58b..564648b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -559,7 +559,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
559 | if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence) | 559 | if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence) |
560 | { | 560 | { |
561 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 561 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
562 | target.AddAnimation(animation); | 562 | target.AddAnimation(animation, m_host.UUID); |
563 | } | 563 | } |
564 | } | 564 | } |
565 | 565 | ||