diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
3 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a06ed9b..15ce756 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3320,7 +3320,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3320 | { | 3320 | { |
3321 | if (item.Name == name) | 3321 | if (item.Name == name) |
3322 | { | 3322 | { |
3323 | m_host.RemoveInventoryItem(item.ItemID); | 3323 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
3324 | return; | 3324 | return; |
3325 | } | 3325 | } |
3326 | } | 3326 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index f46fdae..3d1fe3b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1032,7 +1032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1032 | taskItem.PermsMask = 0; | 1032 | taskItem.PermsMask = 0; |
1033 | taskItem.AssetID = asset.FullID; | 1033 | taskItem.AssetID = asset.FullID; |
1034 | 1034 | ||
1035 | m_host.AddInventoryItem(taskItem, false); | 1035 | m_host.Inventory.AddInventoryItem(taskItem, false); |
1036 | } | 1036 | } |
1037 | } | 1037 | } |
1038 | } | 1038 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 08f5491..983926f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -302,7 +302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
302 | if (part.AttachmentPoint != 0) // Attached so ignore | 302 | if (part.AttachmentPoint != 0) // Attached so ignore |
303 | continue; | 303 | continue; |
304 | 304 | ||
305 | if (part.ContainsScripts()) | 305 | if (part.Inventory.ContainsScripts()) |
306 | { | 306 | { |
307 | objtype |= ACTIVE | SCRIPTED; // Scripted and active. It COULD have one hidden ... | 307 | objtype |= ACTIVE | SCRIPTED; // Scripted and active. It COULD have one hidden ... |
308 | } | 308 | } |