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-rw-r--r--OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
index 04cb0d2..a933b08 100644
--- a/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/LSOEngine/ScriptManager.cs
@@ -70,17 +70,17 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
70 // Compile (We assume LSL) 70 // Compile (We assume LSL)
71 //ScriptSource = LSLCompiler.CompileFromLSLText(Script); 71 //ScriptSource = LSLCompiler.CompileFromLSLText(Script);
72 72
73#if DEBUG 73//#if DEBUG
74 long before; 74 //long before;
75 before = GC.GetTotalMemory(true); 75 //before = GC.GetTotalMemory(true); // This force a garbage collect that freezes some windows plateforms
76#endif 76//#endif
77 77
78 IScript CompiledScript; 78 IScript CompiledScript;
79 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); 79 CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource);
80 80
81#if DEBUG 81//#if DEBUG
82 Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); 82 //Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
83#endif 83//#endif
84 84
85 CompiledScript.Source = ScriptSource; 85 CompiledScript.Source = ScriptSource;
86 // Add it to our script memstruct 86 // Add it to our script memstruct