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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 3aeb602..f79c1a3 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -28,7 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using libsecondlife; 31using OpenMetaverse;
32using log4net; 32using log4net;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.ScriptEngine.Shared; 34using OpenSim.Region.ScriptEngine.Shared;
@@ -55,13 +55,13 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
55 bool Running { get; set; } 55 bool Running { get; set; }
56 string State { get; set; } 56 string State { get; set; }
57 IScriptEngine Engine { get; } 57 IScriptEngine Engine { get; }
58 LLUUID AppDomain { get; set; } 58 UUID AppDomain { get; set; }
59 string PrimName { get; } 59 string PrimName { get; }
60 string ScriptName { get; } 60 string ScriptName { get; }
61 LLUUID ItemID { get; } 61 UUID ItemID { get; }
62 LLUUID ObjectID { get; } 62 UUID ObjectID { get; }
63 uint LocalID { get; } 63 uint LocalID { get; }
64 LLUUID AssetID { get; } 64 UUID AssetID { get; }
65 Queue EventQueue { get; } 65 Queue EventQueue { get; }
66 66
67 void ClearQueue(); 67 void ClearQueue();
@@ -82,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
82 Dictionary<string, object> GetVars(); 82 Dictionary<string, object> GetVars();
83 void SetVars(Dictionary<string, object> vars); 83 void SetVars(Dictionary<string, object> vars);
84 DetectParams GetDetectParams(int idx); 84 DetectParams GetDetectParams(int idx);
85 LLUUID GetDetectID(int idx); 85 UUID GetDetectID(int idx);
86 void SaveState(string assembly); 86 void SaveState(string assembly);
87 } 87 }
88} 88}