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-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs31
1 files changed, 30 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
index e4ca635..a7fa502 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/ICompiler.cs
@@ -34,7 +34,36 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
34{ 34{
35 public interface ICompiler 35 public interface ICompiler
36 { 36 {
37 void PerformScriptCompile(string source, string asset, UUID ownerID, out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap); 37 /// <summary>
38 /// Performs the script compile.
39 /// </summary>
40 /// <param name="Script"></param>
41 /// <param name="asset"></param>
42 /// <param name="ownerUUID"></param>
43 /// <param name="alwaysRecompile">
44 /// If set to true then always recompile the script, even if we have a DLL already cached.
45 /// </param>
46 /// <param name="assembly"></param>
47 /// <param name="linemap"></param>
48 void PerformScriptCompile(
49 string source, string asset, UUID ownerID,
50 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
51
52 /// <summary>
53 /// Performs the script compile.
54 /// </summary>
55 /// <param name="Script"></param>
56 /// <param name="asset"></param>
57 /// <param name="ownerUUID"></param>
58 /// <param name="alwaysRecompile">
59 /// If set to true then always recompile the script, even if we have a DLL already cached.
60 /// </param>
61 /// <param name="assembly"></param>
62 /// <param name="linemap"></param>
63 void PerformScriptCompile(
64 string source, string asset, UUID ownerID, bool alwaysRecompile,
65 out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap);
66
38 string[] GetWarnings(); 67 string[] GetWarnings();
39 } 68 }
40} 69}