diff options
Diffstat (limited to '')
8 files changed, 216 insertions, 40 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index b58e996..f24eb63 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -51,6 +51,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
51 | // Output assembly name | 51 | // Output assembly name |
52 | ScriptCompileCounter++; | 52 | ScriptCompileCounter++; |
53 | string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll"); | 53 | string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll"); |
54 | try | ||
55 | { | ||
56 | System.IO.File.Delete(OutFile); | ||
57 | } | ||
58 | catch (Exception e) | ||
59 | { | ||
60 | Console.WriteLine("Exception attempting to delete old compiled script: " + e.ToString()); | ||
61 | } | ||
54 | //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); | 62 | //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); |
55 | 63 | ||
56 | // DEBUG - write source to disk | 64 | // DEBUG - write source to disk |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index cb0f9ba..9af9c82 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | |||
@@ -15,7 +15,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
15 | // Object never expires | 15 | // Object never expires |
16 | public override Object InitializeLifetimeService() | 16 | public override Object InitializeLifetimeService() |
17 | { | 17 | { |
18 | Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); | 18 | //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); |
19 | // return null; | 19 | // return null; |
20 | ILease lease = (ILease)base.InitializeLifetimeService(); | 20 | ILease lease = (ILease)base.InitializeLifetimeService(); |
21 | 21 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs index 187ac59..bfee3e5 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs | |||
@@ -19,15 +19,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
19 | { | 19 | { |
20 | 20 | ||
21 | private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | 21 | private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); |
22 | private ScriptManager m_manager; | 22 | private ScriptEngine m_ScriptEngine; |
23 | private IScriptHost m_host; | 23 | private IScriptHost m_host; |
24 | private uint m_localID; | ||
25 | private LLUUID m_itemID; | ||
24 | 26 | ||
25 | public LSL_BuiltIn_Commands(ScriptManager manager, IScriptHost host) | 27 | public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, IScriptHost host, uint localID, LLUUID itemID) |
26 | { | 28 | { |
27 | m_manager = manager; | 29 | m_ScriptEngine = ScriptEngine; |
28 | m_host = host; | 30 | m_host = host; |
31 | m_localID = localID; | ||
32 | m_itemID = itemID; | ||
33 | |||
29 | 34 | ||
30 | MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); | 35 | //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); |
31 | } | 36 | } |
32 | 37 | ||
33 | 38 | ||
@@ -39,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
39 | // Object never expires | 44 | // Object never expires |
40 | public override Object InitializeLifetimeService() | 45 | public override Object InitializeLifetimeService() |
41 | { | 46 | { |
42 | Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); | 47 | //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); |
43 | // return null; | 48 | // return null; |
44 | ILease lease = (ILease)base.InitializeLifetimeService(); | 49 | ILease lease = (ILease)base.InitializeLifetimeService(); |
45 | 50 | ||
@@ -55,7 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
55 | 60 | ||
56 | public Scene World | 61 | public Scene World |
57 | { | 62 | { |
58 | get { return m_manager.World; } | 63 | get { return m_ScriptEngine.World; } |
59 | } | 64 | } |
60 | 65 | ||
61 | //These are the implementations of the various ll-functions used by the LSL scripts. | 66 | //These are the implementations of the various ll-functions used by the LSL scripts. |
@@ -258,7 +263,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
258 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { } | 263 | public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { } |
259 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { } | 264 | public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { } |
260 | public void llStopLookAt() { } | 265 | public void llStopLookAt() { } |
261 | public void llSetTimerEvent(double sec) { } | 266 | public void llSetTimerEvent(double sec) |
267 | { | ||
268 | // Setting timer repeat | ||
269 | m_ScriptEngine.myLSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); | ||
270 | } | ||
262 | public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } | 271 | public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } |
263 | public double llGetMass() { return 0; } | 272 | public double llGetMass() { return 0; } |
264 | public void llCollisionFilter(string name, string id, int accept) { } | 273 | public void llCollisionFilter(string name, string id, int accept) { } |
@@ -416,7 +425,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
416 | public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } | 425 | public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } |
417 | public int llGetAttached() { return 0; } | 426 | public int llGetAttached() { return 0; } |
418 | public int llGetFreeMemory() { return 0; } | 427 | public int llGetFreeMemory() { return 0; } |
419 | public string llGetRegionName() { return m_manager.RegionName; } | 428 | public string llGetRegionName() { return World.RegionInfo.RegionName; } |
420 | public double llGetRegionTimeDilation() { return 1.0f; } | 429 | public double llGetRegionTimeDilation() { return 1.0f; } |
421 | public double llGetRegionFPS() { return 10.0f; } | 430 | public double llGetRegionFPS() { return 10.0f; } |
422 | public void llParticleSystem(List<Object> rules) { } | 431 | public void llParticleSystem(List<Object> rules) { } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 986d333..9c8c29a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -77,7 +77,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
77 | //); | 77 | //); |
78 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); | 78 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length); |
79 | myScriptEngine.myScriptManager.StartScript(localID, itemID, script); | 79 | myScriptEngine.myScriptManager.StartScript(localID, itemID, script); |
80 | myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { }); | ||
81 | } | 80 | } |
82 | public void OnRemoveScript(uint localID, LLUUID itemID) | 81 | public void OnRemoveScript(uint localID, LLUUID itemID) |
83 | { | 82 | { |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 1cab01e..c62e862 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -226,6 +226,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
226 | } | 226 | } |
227 | } | 227 | } |
228 | 228 | ||
229 | |||
229 | /// <summary> | 230 | /// <summary> |
230 | /// Add event to event execution queue | 231 | /// Add event to event execution queue |
231 | /// </summary> | 232 | /// </summary> |
@@ -237,34 +238,44 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
237 | // Determine all scripts in Object and add to their queue | 238 | // Determine all scripts in Object and add to their queue |
238 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); | 239 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); |
239 | 240 | ||
240 | lock (QueueLock) | ||
241 | { | ||
242 | 241 | ||
243 | // Do we have any scripts in this object at all? If not, return | 242 | // Do we have any scripts in this object at all? If not, return |
244 | if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false) | 243 | if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false) |
245 | { | 244 | { |
246 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); | 245 | //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); |
247 | return; | 246 | return; |
248 | } | 247 | } |
249 | 248 | ||
250 | foreach (LLUUID itemID in myScriptEngine.myScriptManager.GetScriptKeys(localID)) | 249 | foreach (LLUUID itemID in new System.Collections.ArrayList(myScriptEngine.myScriptManager.GetScriptKeys(localID))) |
251 | { | 250 | { |
252 | // Add to each script in that object | 251 | // Add to each script in that object |
253 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? | 252 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? |
253 | AddToScriptQueue(localID, itemID, FunctionName, param); | ||
254 | } | ||
254 | 255 | ||
255 | // Create a structure and add data | 256 | } |
256 | QueueItemStruct QIS = new QueueItemStruct(); | ||
257 | QIS.localID = localID; | ||
258 | QIS.itemID = itemID; | ||
259 | QIS.FunctionName = FunctionName; | ||
260 | QIS.param = param; | ||
261 | 257 | ||
262 | // Add it to queue | 258 | /// <summary> |
263 | EventQueue.Enqueue(QIS); | 259 | /// Add event to event execution queue |
260 | /// </summary> | ||
261 | /// <param name="localID"></param> | ||
262 | /// <param name="itemID"></param> | ||
263 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | ||
264 | /// <param name="param">Array of parameters to match event mask</param> | ||
265 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param) | ||
266 | { | ||
267 | lock (QueueLock) | ||
268 | { | ||
269 | // Create a structure and add data | ||
270 | QueueItemStruct QIS = new QueueItemStruct(); | ||
271 | QIS.localID = localID; | ||
272 | QIS.itemID = itemID; | ||
273 | QIS.FunctionName = FunctionName; | ||
274 | QIS.param = param; | ||
264 | 275 | ||
265 | } | 276 | // Add it to queue |
277 | EventQueue.Enqueue(QIS); | ||
266 | } | 278 | } |
267 | |||
268 | } | 279 | } |
269 | 280 | ||
270 | } | 281 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs new file mode 100644 index 0000000..e2c039c --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |||
@@ -0,0 +1,145 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using libsecondlife; | ||
6 | |||
7 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
8 | { | ||
9 | /// <summary> | ||
10 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. | ||
11 | /// </summary> | ||
12 | class LSLLongCmdHandler | ||
13 | { | ||
14 | private Thread CmdHandlerThread; | ||
15 | private int CmdHandlerThreadCycleSleepms = 100; | ||
16 | |||
17 | private ScriptEngine myScriptEngine; | ||
18 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) | ||
19 | { | ||
20 | myScriptEngine = _ScriptEngine; | ||
21 | |||
22 | // Start the thread that will be doing the work | ||
23 | CmdHandlerThread = new Thread(CmdHandlerThreadLoop); | ||
24 | CmdHandlerThread.Name = "CmdHandlerThread"; | ||
25 | CmdHandlerThread.Priority = ThreadPriority.BelowNormal; | ||
26 | CmdHandlerThread.IsBackground = true; | ||
27 | CmdHandlerThread.Start(); | ||
28 | } | ||
29 | ~LSLLongCmdHandler() | ||
30 | { | ||
31 | // Shut down thread | ||
32 | try | ||
33 | { | ||
34 | if (CmdHandlerThread != null) | ||
35 | { | ||
36 | if (CmdHandlerThread.IsAlive == true) | ||
37 | { | ||
38 | CmdHandlerThread.Abort(); | ||
39 | CmdHandlerThread.Join(); | ||
40 | } | ||
41 | } | ||
42 | } | ||
43 | catch { } | ||
44 | } | ||
45 | |||
46 | private void CmdHandlerThreadLoop() | ||
47 | { | ||
48 | while (true) | ||
49 | { | ||
50 | // Check timers | ||
51 | CheckTimerEvents(); | ||
52 | |||
53 | // Sleep before next cycle | ||
54 | Thread.Sleep(CmdHandlerThreadCycleSleepms); | ||
55 | } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Remove a specific script (and all its pending commands) | ||
60 | /// </summary> | ||
61 | /// <param name="m_localID"></param> | ||
62 | /// <param name="m_itemID"></param> | ||
63 | public void RemoveScript(uint m_localID, LLUUID m_itemID) | ||
64 | { | ||
65 | // Remove a specific script | ||
66 | |||
67 | // Remove from: Timers | ||
68 | UnSetTimerEvents(m_localID, m_itemID); | ||
69 | } | ||
70 | |||
71 | |||
72 | // | ||
73 | // TIMER | ||
74 | // | ||
75 | private class TimerClass | ||
76 | { | ||
77 | public uint localID; | ||
78 | public LLUUID itemID; | ||
79 | public double interval; | ||
80 | public DateTime next; | ||
81 | } | ||
82 | private List<TimerClass> Timers = new List<TimerClass>(); | ||
83 | private object ListLock = new object(); | ||
84 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | ||
85 | { | ||
86 | Console.WriteLine("SetTimerEvent"); | ||
87 | |||
88 | // Always remove first, in case this is a re-set | ||
89 | UnSetTimerEvents(m_localID, m_itemID); | ||
90 | if (sec == 0) // Disabling timer | ||
91 | return; | ||
92 | |||
93 | // Add to timer | ||
94 | TimerClass ts = new TimerClass(); | ||
95 | ts.localID = m_localID; | ||
96 | ts.itemID = m_itemID; | ||
97 | ts.interval = sec; | ||
98 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
99 | lock (ListLock) | ||
100 | { | ||
101 | Timers.Add(ts); | ||
102 | } | ||
103 | } | ||
104 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | ||
105 | { | ||
106 | // Remove from timer | ||
107 | lock (ListLock) | ||
108 | { | ||
109 | List<TimerClass> NewTimers = new List<TimerClass>(); | ||
110 | foreach (TimerClass ts in Timers) | ||
111 | { | ||
112 | if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
113 | { | ||
114 | NewTimers.Add(ts); | ||
115 | } | ||
116 | } | ||
117 | Timers.Clear(); | ||
118 | Timers = NewTimers; | ||
119 | } | ||
120 | } | ||
121 | public void CheckTimerEvents() | ||
122 | { | ||
123 | // Nothing to do here? | ||
124 | if (Timers.Count == 0) | ||
125 | return; | ||
126 | |||
127 | // Go through all timers | ||
128 | foreach (TimerClass ts in Timers) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | ||
132 | { | ||
133 | // Add it to queue | ||
134 | //Console.WriteLine("Enqueue timer event: " + ts.next.ToUniversalTime().ToString("HH:mm:ss") + " > " + DateTime.Now.ToUniversalTime().ToString("HH:mm:ss")); | ||
135 | myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); | ||
136 | // set next interval | ||
137 | |||
138 | |||
139 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | |||
144 | } | ||
145 | } | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 77bd409..d0823d0 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -48,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
48 | internal EventQueueManager myEventQueueManager; // Executes events | 48 | internal EventQueueManager myEventQueueManager; // Executes events |
49 | internal ScriptManager myScriptManager; // Load, unload and execute scripts | 49 | internal ScriptManager myScriptManager; // Load, unload and execute scripts |
50 | internal AppDomainManager myAppDomainManager; | 50 | internal AppDomainManager myAppDomainManager; |
51 | internal LSLLongCmdHandler myLSLLongCmdHandler; | ||
51 | 52 | ||
52 | private OpenSim.Framework.Console.LogBase m_log; | 53 | private OpenSim.Framework.Console.LogBase m_log; |
53 | 54 | ||
@@ -77,6 +78,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
77 | myEventManager = new EventManager(this); | 78 | myEventManager = new EventManager(this); |
78 | myScriptManager = new ScriptManager(this); | 79 | myScriptManager = new ScriptManager(this); |
79 | myAppDomainManager = new AppDomainManager(); | 80 | myAppDomainManager = new AppDomainManager(); |
81 | myLSLLongCmdHandler = new LSLLongCmdHandler(this); | ||
80 | 82 | ||
81 | // Should we iterate the region for scripts that needs starting? | 83 | // Should we iterate the region for scripts that needs starting? |
82 | // Or can we assume we are loaded before anything else so we can use proper events? | 84 | // Or can we assume we are loaded before anything else so we can use proper events? |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 9621e56..29171a1 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -249,6 +249,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
249 | { | 249 | { |
250 | 250 | ||
251 | 251 | ||
252 | |||
253 | |||
252 | // Create a new instance of the compiler (currently we don't want reuse) | 254 | // Create a new instance of the compiler (currently we don't want reuse) |
253 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); | 255 | OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler(); |
254 | // Compile (We assume LSL) | 256 | // Compile (We assume LSL) |
@@ -272,11 +274,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
272 | 274 | ||
273 | // We need to give (untrusted) assembly a private instance of BuiltIns | 275 | // We need to give (untrusted) assembly a private instance of BuiltIns |
274 | // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. | 276 | // this private copy will contain Read-Only FullitemID so that it can bring that on to the server whenever needed. |
275 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(this, World.GetSceneObjectPart(localID)); | 277 | LSL_BuiltIn_Commands LSLB = new LSL_BuiltIn_Commands(m_scriptEngine, World.GetSceneObjectPart(localID), localID, itemID); |
276 | 278 | ||
277 | // Start the script - giving it BuiltIns | 279 | // Start the script - giving it BuiltIns |
278 | CompiledScript.Start(LSLB); | 280 | CompiledScript.Start(LSLB); |
279 | 281 | ||
282 | // Fire the first start-event | ||
283 | m_scriptEngine.myEventQueueManager.AddToObjectQueue(localID, "state_entry", new object[] { }); | ||
284 | |||
285 | |||
280 | } | 286 | } |
281 | catch (Exception e) | 287 | catch (Exception e) |
282 | { | 288 | { |
@@ -291,6 +297,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
291 | // Stop script | 297 | // Stop script |
292 | Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); | 298 | Console.WriteLine("Stop script localID: " + localID + " LLUID: " + itemID.ToString()); |
293 | 299 | ||
300 | // Stop long command on script | ||
301 | m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID); | ||
302 | |||
294 | // Get AppDomain | 303 | // Get AppDomain |
295 | AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain(); | 304 | AppDomain ad = GetScript(localID, itemID).Exec.GetAppDomain(); |
296 | // Tell script not to accept new requests | 305 | // Tell script not to accept new requests |
@@ -328,12 +337,5 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
328 | 337 | ||
329 | } | 338 | } |
330 | 339 | ||
331 | public string RegionName | ||
332 | { | ||
333 | get | ||
334 | { | ||
335 | return World.RegionInfo.RegionName; | ||
336 | } | ||
337 | } | ||
338 | } | 340 | } |
339 | } | 341 | } |