diff options
Diffstat (limited to '')
3 files changed, 28 insertions, 30 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index 3451cce..2f985e4 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -40,7 +40,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
40 | { | 40 | { |
41 | public class Compiler | 41 | public class Compiler |
42 | { | 42 | { |
43 | |||
44 | // * Uses "LSL2Converter" to convert LSL to C# if necessary. | 43 | // * Uses "LSL2Converter" to convert LSL to C# if necessary. |
45 | // * Compiles C#-code into an assembly | 44 | // * Compiles C#-code into an assembly |
46 | // * Returns assembly name ready for AppDomain load. | 45 | // * Returns assembly name ready for AppDomain load. |
@@ -113,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
113 | AllowedCompilers.Clear(); | 112 | AllowedCompilers.Clear(); |
114 | 113 | ||
115 | #if DEBUG | 114 | #if DEBUG |
116 | m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Allowed languages: " + allowComp); | 115 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Allowed languages: " + allowComp); |
117 | #endif | 116 | #endif |
118 | 117 | ||
119 | 118 | ||
@@ -122,18 +121,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
122 | string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); | 121 | string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); |
123 | if (!LanguageMapping.ContainsKey(strlan)) | 122 | if (!LanguageMapping.ContainsKey(strlan)) |
124 | { | 123 | { |
125 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | 124 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); |
126 | } | 125 | } |
127 | else | 126 | else |
128 | { | 127 | { |
129 | #if DEBUG | 128 | #if DEBUG |
130 | m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | 129 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); |
131 | #endif | 130 | #endif |
132 | } | 131 | } |
133 | AllowedCompilers.Add(strlan, true); | 132 | AllowedCompilers.Add(strlan, true); |
134 | } | 133 | } |
135 | if (AllowedCompilers.Count == 0) | 134 | if (AllowedCompilers.Count == 0) |
136 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); | 135 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler could not recognize any language in \"AllowedCompilers\". Scripts will not be executed!"); |
137 | 136 | ||
138 | // Default language | 137 | // Default language |
139 | string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower(); | 138 | string defaultCompileLanguage = m_scriptEngine.ScriptConfigSource.GetString("DefaultCompileLanguage", "lsl").ToLower(); |
@@ -141,22 +140,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
141 | // Is this language recognized at all? | 140 | // Is this language recognized at all? |
142 | if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) | 141 | if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) |
143 | { | 142 | { |
144 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, | 143 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " + |
145 | "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); | 144 | "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); |
146 | defaultCompileLanguage = "lsl"; | 145 | defaultCompileLanguage = "lsl"; |
147 | } | 146 | } |
148 | 147 | ||
149 | // Is this language in allow-list? | 148 | // Is this language in allow-list? |
150 | if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) | 149 | if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) |
151 | { | 150 | { |
152 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, | 151 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " + |
153 | "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); | 152 | "Config error. Default language \"" + defaultCompileLanguage + "\"specified in \"DefaultCompileLanguage\" is not in list of \"AllowedCompilers\". Scripts may not be executed!"); |
154 | } | 153 | } |
155 | else | 154 | else |
156 | { | 155 | { |
157 | #if DEBUG | 156 | #if DEBUG |
158 | m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, | 157 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + |
159 | "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); | 158 | "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); |
160 | #endif | 159 | #endif |
161 | // LANGUAGE IS IN ALLOW-LIST | 160 | // LANGUAGE IS IN ALLOW-LIST |
162 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; | 161 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; |
@@ -181,13 +180,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
181 | } | 180 | } |
182 | catch (Exception ex) | 181 | catch (Exception ex) |
183 | { | 182 | { |
184 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); | 183 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying to create ScriptEngine directory \"" + ScriptEnginesPath + "\": " + ex.ToString()); |
185 | } | 184 | } |
186 | } | 185 | } |
187 | 186 | ||
188 | foreach (string file in Directory.GetFiles(ScriptEnginesPath)) | 187 | foreach (string file in Directory.GetFiles(ScriptEnginesPath)) |
189 | { | 188 | { |
190 | //m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "FILE FOUND: " + file); | 189 | //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: FILE FOUND: " + file); |
191 | 190 | ||
192 | if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || | 191 | if (file.ToLower().StartsWith(FilePrefix + "_compiled_") || |
193 | file.ToLower().StartsWith(FilePrefix + "_source_")) | 192 | file.ToLower().StartsWith(FilePrefix + "_source_")) |
@@ -198,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
198 | } | 197 | } |
199 | catch (Exception ex) | 198 | catch (Exception ex) |
200 | { | 199 | { |
201 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception trying delete old script file \"" + file + "\": " + ex.ToString()); | 200 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception trying delete old script file \"" + file + "\": " + ex.ToString()); |
202 | } | 201 | } |
203 | 202 | ||
204 | } | 203 | } |
@@ -313,7 +312,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
313 | Path.Combine("ScriptEngines", | 312 | Path.Combine("ScriptEngines", |
314 | FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll"); | 313 | FilePrefix + "_compiled_" + instanceID.ToString() + "_" + scriptCompileCounter.ToString() + ".dll"); |
315 | #if DEBUG | 314 | #if DEBUG |
316 | m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Starting compile of \"" + OutFile + "\"."); | 315 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Starting compile of \"" + OutFile + "\"."); |
317 | #endif | 316 | #endif |
318 | try | 317 | try |
319 | { | 318 | { |
@@ -321,7 +320,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
321 | } | 320 | } |
322 | catch (Exception e) | 321 | catch (Exception e) |
323 | { | 322 | { |
324 | //m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); | 323 | //m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); |
325 | throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); | 324 | throw new Exception("Unable to delete old existring script-file before writing new. Compile aborted: " + e.ToString()); |
326 | } | 325 | } |
327 | //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); | 326 | //string OutFile = Path.Combine("ScriptEngines", "SecondLife.Script.dll"); |
@@ -338,7 +337,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
338 | } | 337 | } |
339 | catch (Exception ex) | 338 | catch (Exception ex) |
340 | { | 339 | { |
341 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString()); | 340 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception while trying to write script source to file \"" + srcFileName + "\": " + ex.ToString()); |
342 | } | 341 | } |
343 | } | 342 | } |
344 | 343 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index 720f946..514c550 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
40 | public override void Initialise(Scene scene, IConfigSource config) | 40 | public override void Initialise(Scene scene, IConfigSource config) |
41 | { | 41 | { |
42 | ConfigSource = config; | 42 | ConfigSource = config; |
43 | InitializeEngine(scene, config, MainLog.Instance, true, GetScriptManager()); | 43 | InitializeEngine(scene, config, true, GetScriptManager()); |
44 | } | 44 | } |
45 | 45 | ||
46 | public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() | 46 | public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 61da6ef..c39d376 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | /* Original code: Tedd Hansen */ | 28 | /* Original code: Tedd Hansen */ |
29 | |||
29 | using System; | 30 | using System; |
30 | using libsecondlife; | 31 | using libsecondlife; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -60,7 +61,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
60 | 61 | ||
61 | public override void _StartScript(uint localID, LLUUID itemID, string Script) | 62 | public override void _StartScript(uint localID, LLUUID itemID, string Script) |
62 | { | 63 | { |
63 | m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); | 64 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID); |
64 | 65 | ||
65 | 66 | ||
66 | //IScriptHost root = host.GetRoot(); | 67 | //IScriptHost root = host.GetRoot(); |
@@ -85,7 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
85 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); | 86 | CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(ScriptSource); |
86 | 87 | ||
87 | #if DEBUG | 88 | #if DEBUG |
88 | m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before); | 89 | m_scriptEngine.Log.Debug(String.Format("[" + m_scriptEngine.ScriptEngineName + "]: Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before)); |
89 | #endif | 90 | #endif |
90 | 91 | ||
91 | CompiledScript.Source = Script; | 92 | CompiledScript.Source = Script; |
@@ -106,7 +107,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
106 | } | 107 | } |
107 | catch (Exception e) | 108 | catch (Exception e) |
108 | { | 109 | { |
109 | //m_scriptEngine.Log.Error("ScriptEngine", "Error compiling script: " + e.ToString()); | 110 | //m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString()); |
110 | try | 111 | try |
111 | { | 112 | { |
112 | // DISPLAY ERROR INWORLD | 113 | // DISPLAY ERROR INWORLD |
@@ -118,9 +119,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
118 | } | 119 | } |
119 | catch (Exception e2) | 120 | catch (Exception e2) |
120 | { | 121 | { |
121 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Error displaying error in-world: " + e2.ToString()); | 122 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Error displaying error in-world: " + e2.ToString()); |
122 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, | 123 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " + |
123 | "Errormessage: Error compiling script:\r\n" + e.Message.ToString()); | 124 | "Errormessage: Error compiling script:\r\n" + e.Message.ToString()); |
124 | } | 125 | } |
125 | } | 126 | } |
126 | } | 127 | } |
@@ -129,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
129 | { | 130 | { |
130 | // Stop script | 131 | // Stop script |
131 | #if DEBUG | 132 | #if DEBUG |
132 | m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Stop script localID: " + localID + " LLUID: " + itemID.ToString()); | 133 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Stop script localID: " + localID + " LLUID: " + itemID.ToString()); |
133 | #endif | 134 | #endif |
134 | 135 | ||
135 | // Stop long command on script | 136 | // Stop long command on script |
@@ -142,7 +143,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
142 | // TEMP: First serialize it | 143 | // TEMP: First serialize it |
143 | //GetSerializedScript(localID, itemID); | 144 | //GetSerializedScript(localID, itemID); |
144 | 145 | ||
145 | |||
146 | try | 146 | try |
147 | { | 147 | { |
148 | // Get AppDomain | 148 | // Get AppDomain |
@@ -156,10 +156,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
156 | } | 156 | } |
157 | catch (Exception e) | 157 | catch (Exception e) |
158 | { | 158 | { |
159 | m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + | 159 | m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() + |
160 | ": " + e.ToString()); | 160 | ": " + e.ToString()); |
161 | } | 161 | } |
162 | } | 162 | } |
163 | |||
164 | } | 163 | } |
165 | } \ No newline at end of file | 164 | } |