diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 70 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 17 |
2 files changed, 41 insertions, 46 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index ced5025..16182f9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | 36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. |
37 | /// </summary> | 37 | /// </summary> |
38 | [Serializable] | 38 | [Serializable] |
39 | internal class EventManager | 39 | public class EventManager |
40 | { | 40 | { |
41 | 41 | ||
42 | // | 42 | // |
@@ -46,7 +46,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | 46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. |
47 | // | 47 | // |
48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | 48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. |
49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. It will then be delivered to the script by EventQueueManager. | 49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. |
50 | // It will then be delivered to the script by EventQueueManager. | ||
51 | // | ||
50 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | 52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. |
51 | // | 53 | // |
52 | 54 | ||
@@ -105,128 +107,128 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
105 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | 107 | // When queued in EventQueueManager they need to be LSL compatible (name and params) |
106 | 108 | ||
107 | //public void state_entry() { } // | 109 | //public void state_entry() { } // |
108 | public void state_exit() | 110 | public void state_exit(uint localID, LLUUID itemID) |
109 | { | 111 | { |
110 | } | 112 | } |
111 | 113 | ||
112 | //public void touch_start() { } | 114 | //public void touch_start(uint localID, LLUUID itemID) { } |
113 | public void touch() | 115 | public void touch(uint localID, LLUUID itemID) |
114 | { | 116 | { |
115 | } | 117 | } |
116 | 118 | ||
117 | public void touch_end() | 119 | public void touch_end(uint localID, LLUUID itemID) |
118 | { | 120 | { |
119 | } | 121 | } |
120 | 122 | ||
121 | public void collision_start() | 123 | public void collision_start(uint localID, LLUUID itemID) |
122 | { | 124 | { |
123 | } | 125 | } |
124 | 126 | ||
125 | public void collision() | 127 | public void collision(uint localID, LLUUID itemID) |
126 | { | 128 | { |
127 | } | 129 | } |
128 | 130 | ||
129 | public void collision_end() | 131 | public void collision_end(uint localID, LLUUID itemID) |
130 | { | 132 | { |
131 | } | 133 | } |
132 | 134 | ||
133 | public void land_collision_start() | 135 | public void land_collision_start(uint localID, LLUUID itemID) |
134 | { | 136 | { |
135 | } | 137 | } |
136 | 138 | ||
137 | public void land_collision() | 139 | public void land_collision(uint localID, LLUUID itemID) |
138 | { | 140 | { |
139 | } | 141 | } |
140 | 142 | ||
141 | public void land_collision_end() | 143 | public void land_collision_end(uint localID, LLUUID itemID) |
142 | { | 144 | { |
143 | } | 145 | } |
144 | 146 | ||
145 | public void timer() | 147 | public void timer(uint localID, LLUUID itemID) |
146 | { | 148 | { |
147 | } | 149 | } |
148 | 150 | ||
149 | public void listen() | 151 | public void listen(uint localID, LLUUID itemID) |
150 | { | 152 | { |
151 | } | 153 | } |
152 | 154 | ||
153 | public void on_rez() | 155 | public void on_rez(uint localID, LLUUID itemID) |
154 | { | 156 | { |
155 | } | 157 | } |
156 | 158 | ||
157 | public void sensor() | 159 | public void sensor(uint localID, LLUUID itemID) |
158 | { | 160 | { |
159 | } | 161 | } |
160 | 162 | ||
161 | public void no_sensor() | 163 | public void no_sensor(uint localID, LLUUID itemID) |
162 | { | 164 | { |
163 | } | 165 | } |
164 | 166 | ||
165 | public void control() | 167 | public void control(uint localID, LLUUID itemID) |
166 | { | 168 | { |
167 | } | 169 | } |
168 | 170 | ||
169 | public void money() | 171 | public void money(uint localID, LLUUID itemID) |
170 | { | 172 | { |
171 | } | 173 | } |
172 | 174 | ||
173 | public void email() | 175 | public void email(uint localID, LLUUID itemID) |
174 | { | 176 | { |
175 | } | 177 | } |
176 | 178 | ||
177 | public void at_target() | 179 | public void at_target(uint localID, LLUUID itemID) |
178 | { | 180 | { |
179 | } | 181 | } |
180 | 182 | ||
181 | public void not_at_target() | 183 | public void not_at_target(uint localID, LLUUID itemID) |
182 | { | 184 | { |
183 | } | 185 | } |
184 | 186 | ||
185 | public void at_rot_target() | 187 | public void at_rot_target(uint localID, LLUUID itemID) |
186 | { | 188 | { |
187 | } | 189 | } |
188 | 190 | ||
189 | public void not_at_rot_target() | 191 | public void not_at_rot_target(uint localID, LLUUID itemID) |
190 | { | 192 | { |
191 | } | 193 | } |
192 | 194 | ||
193 | public void run_time_permissions() | 195 | public void run_time_permissions(uint localID, LLUUID itemID) |
194 | { | 196 | { |
195 | } | 197 | } |
196 | 198 | ||
197 | public void changed() | 199 | public void changed(uint localID, LLUUID itemID) |
198 | { | 200 | { |
199 | } | 201 | } |
200 | 202 | ||
201 | public void attach() | 203 | public void attach(uint localID, LLUUID itemID) |
202 | { | 204 | { |
203 | } | 205 | } |
204 | 206 | ||
205 | public void dataserver() | 207 | public void dataserver(uint localID, LLUUID itemID) |
206 | { | 208 | { |
207 | } | 209 | } |
208 | 210 | ||
209 | public void link_message() | 211 | public void link_message(uint localID, LLUUID itemID) |
210 | { | 212 | { |
211 | } | 213 | } |
212 | 214 | ||
213 | public void moving_start() | 215 | public void moving_start(uint localID, LLUUID itemID) |
214 | { | 216 | { |
215 | } | 217 | } |
216 | 218 | ||
217 | public void moving_end() | 219 | public void moving_end(uint localID, LLUUID itemID) |
218 | { | 220 | { |
219 | } | 221 | } |
220 | 222 | ||
221 | public void object_rez() | 223 | public void object_rez(uint localID, LLUUID itemID) |
222 | { | 224 | { |
223 | } | 225 | } |
224 | 226 | ||
225 | public void remote_data() | 227 | public void remote_data(uint localID, LLUUID itemID) |
226 | { | 228 | { |
227 | } | 229 | } |
228 | 230 | ||
229 | public void http_response() | 231 | public void http_response(uint localID, LLUUID itemID) |
230 | { | 232 | { |
231 | } | 233 | } |
232 | } | 234 | } |
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index fabce6a..11419be 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | |||
@@ -41,10 +41,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
41 | [Serializable] | 41 | [Serializable] |
42 | public class ScriptEngine : IRegionModule | 42 | public class ScriptEngine : IRegionModule |
43 | { | 43 | { |
44 | internal Scene World; | 44 | public Scene World; |
45 | internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim | 45 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim |
46 | internal EventQueueManager m_EventQueueManager; // Executes events | 46 | internal EventQueueManager m_EventQueueManager; // Executes events |
47 | internal ScriptManager m_ScriptManager; // Load, unload and execute scripts | 47 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts |
48 | internal AppDomainManager m_AppDomainManager; | 48 | internal AppDomainManager m_AppDomainManager; |
49 | internal LSLLongCmdHandler m_LSLLongCmdHandler; | 49 | internal LSLLongCmdHandler m_LSLLongCmdHandler; |
50 | 50 | ||
@@ -86,14 +86,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
86 | // We are shutting down | 86 | // We are shutting down |
87 | } | 87 | } |
88 | 88 | ||
89 | //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app) | 89 | |
90 | //[Obsolete("!!!FOR DEBUGGING ONLY!!!")] | ||
91 | //public void StartScript(string ScriptID, IScriptHost ObjectID) | ||
92 | //{ | ||
93 | // this.myEventManager.TEMP_OBJECT_ID = ObjectID; | ||
94 | // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); | ||
95 | // myScriptManager.StartScript(ScriptID, ObjectID); | ||
96 | //} | ||
97 | 90 | ||
98 | #region IRegionModule | 91 | #region IRegionModule |
99 | 92 | ||
@@ -112,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
112 | 105 | ||
113 | public string Name | 106 | public string Name |
114 | { | 107 | { |
115 | get { return "LSLScriptingModule"; } | 108 | get { return "DotNetEngine"; } |
116 | } | 109 | } |
117 | 110 | ||
118 | public bool IsSharedModule | 111 | public bool IsSharedModule |