diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 32e1df1..6d8096f 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | |||
@@ -39,6 +39,7 @@ using System.IO; | |||
39 | using System.Runtime.Serialization.Formatters.Binary; | 39 | using System.Runtime.Serialization.Formatters.Binary; |
40 | using System.Threading; | 40 | using System.Threading; |
41 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 41 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
42 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; | ||
42 | 43 | ||
43 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 44 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
44 | { | 45 | { |
@@ -87,13 +88,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
87 | Unload = 2 | 88 | Unload = 2 |
88 | } | 89 | } |
89 | 90 | ||
90 | public Dictionary<UUID, String> scriptList = | ||
91 | new Dictionary<UUID, string>(); | ||
92 | |||
93 | public Dictionary<uint, Dictionary<UUID, InstanceData>> Scripts = | 91 | public Dictionary<uint, Dictionary<UUID, InstanceData>> Scripts = |
94 | new Dictionary<uint, Dictionary<UUID, InstanceData>>(); | 92 | new Dictionary<uint, Dictionary<UUID, InstanceData>>(); |
95 | 93 | ||
96 | private Compiler.LSL.Compiler LSLCompiler; | 94 | private Compiler LSLCompiler; |
97 | 95 | ||
98 | public Scene World | 96 | public Scene World |
99 | { | 97 | { |
@@ -105,7 +103,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
105 | public void Initialize() | 103 | public void Initialize() |
106 | { | 104 | { |
107 | // Create our compiler | 105 | // Create our compiler |
108 | LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine); | 106 | LSLCompiler = new Compiler(m_scriptEngine); |
109 | } | 107 | } |
110 | 108 | ||
111 | public void _StartScript(uint localID, UUID itemID, string Script, | 109 | public void _StartScript(uint localID, UUID itemID, string Script, |
@@ -136,23 +134,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
136 | if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem)) | 134 | if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem)) |
137 | assetID = taskInventoryItem.AssetID; | 135 | assetID = taskInventoryItem.AssetID; |
138 | 136 | ||
137 | ScenePresence presence = | ||
138 | World.GetScenePresence(taskInventoryItem.OwnerID); | ||
139 | |||
139 | try | 140 | try |
140 | { | 141 | { |
141 | if (scriptList.TryGetValue(assetID, out CompiledScriptFile)) | 142 | // Compile (We assume LSL) |
142 | { | 143 | CompiledScriptFile = |
143 | m_log.InfoFormat("[SCRIPT]: Found existing compile of "+ | 144 | LSLCompiler.PerformScriptCompile(Script, |
144 | "assetID {0}: {1}", assetID, CompiledScriptFile); | 145 | assetID.ToString()); |
145 | } | ||
146 | else | ||
147 | { | ||
148 | // Compile (We assume LSL) | ||
149 | CompiledScriptFile = | ||
150 | LSLCompiler.PerformScriptCompile(Script); | ||
151 | 146 | ||
152 | m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}", | 147 | if (presence != null) |
153 | assetID, CompiledScriptFile); | 148 | presence.ControllingClient.SendAgentAlertMessage( |
154 | scriptList.Add(assetID, CompiledScriptFile); | 149 | "Compile successful", false); |
155 | } | 150 | |
151 | m_log.InfoFormat("[SCRIPT]: Compiled assetID {0}: {1}", | ||
152 | assetID, CompiledScriptFile); | ||
156 | 153 | ||
157 | InstanceData id = new InstanceData(); | 154 | InstanceData id = new InstanceData(); |
158 | 155 | ||
@@ -201,6 +198,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
201 | } | 198 | } |
202 | catch (Exception e) // LEGIT: User Scripting | 199 | catch (Exception e) // LEGIT: User Scripting |
203 | { | 200 | { |
201 | if (presence != null) | ||
202 | presence.ControllingClient.SendAgentAlertMessage( | ||
203 | "Script saved with errors, check debug window!", | ||
204 | false); | ||
204 | try | 205 | try |
205 | { | 206 | { |
206 | // DISPLAY ERROR INWORLD | 207 | // DISPLAY ERROR INWORLD |