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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index 6f2dbad..99efed3 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -28,13 +28,12 @@
28/* Original code: Tedd Hansen */ 28/* Original code: Tedd Hansen */
29using System; 29using System;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Framework.Console;
32using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
33 32
34namespace OpenSim.Region.ScriptEngine.DotNetEngine 33namespace OpenSim.Region.ScriptEngine.DotNetEngine
35{ 34{
36 [Serializable] 35 [Serializable]
37 public class ScriptEngine : OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptEngine 36 public class ScriptEngine : Common.ScriptEngineBase.ScriptEngine
38 { 37 {
39 // We need to override a few things for our DotNetEngine 38 // We need to override a few things for our DotNetEngine
40 public override void Initialise(Scene scene, IConfigSource config) 39 public override void Initialise(Scene scene, IConfigSource config)
@@ -43,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
43 InitializeEngine(scene, config, true, GetScriptManager()); 42 InitializeEngine(scene, config, true, GetScriptManager());
44 } 43 }
45 44
46 public override OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.ScriptManager _GetScriptManager() 45 public override Common.ScriptEngineBase.ScriptManager _GetScriptManager()
47 { 46 {
48 return new ScriptManager(this); 47 return new ScriptManager(this);
49 } 48 }