diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs new file mode 100644 index 0000000..e2c039c --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | |||
@@ -0,0 +1,145 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using libsecondlife; | ||
6 | |||
7 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
8 | { | ||
9 | /// <summary> | ||
10 | /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. | ||
11 | /// </summary> | ||
12 | class LSLLongCmdHandler | ||
13 | { | ||
14 | private Thread CmdHandlerThread; | ||
15 | private int CmdHandlerThreadCycleSleepms = 100; | ||
16 | |||
17 | private ScriptEngine myScriptEngine; | ||
18 | public LSLLongCmdHandler(ScriptEngine _ScriptEngine) | ||
19 | { | ||
20 | myScriptEngine = _ScriptEngine; | ||
21 | |||
22 | // Start the thread that will be doing the work | ||
23 | CmdHandlerThread = new Thread(CmdHandlerThreadLoop); | ||
24 | CmdHandlerThread.Name = "CmdHandlerThread"; | ||
25 | CmdHandlerThread.Priority = ThreadPriority.BelowNormal; | ||
26 | CmdHandlerThread.IsBackground = true; | ||
27 | CmdHandlerThread.Start(); | ||
28 | } | ||
29 | ~LSLLongCmdHandler() | ||
30 | { | ||
31 | // Shut down thread | ||
32 | try | ||
33 | { | ||
34 | if (CmdHandlerThread != null) | ||
35 | { | ||
36 | if (CmdHandlerThread.IsAlive == true) | ||
37 | { | ||
38 | CmdHandlerThread.Abort(); | ||
39 | CmdHandlerThread.Join(); | ||
40 | } | ||
41 | } | ||
42 | } | ||
43 | catch { } | ||
44 | } | ||
45 | |||
46 | private void CmdHandlerThreadLoop() | ||
47 | { | ||
48 | while (true) | ||
49 | { | ||
50 | // Check timers | ||
51 | CheckTimerEvents(); | ||
52 | |||
53 | // Sleep before next cycle | ||
54 | Thread.Sleep(CmdHandlerThreadCycleSleepms); | ||
55 | } | ||
56 | } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Remove a specific script (and all its pending commands) | ||
60 | /// </summary> | ||
61 | /// <param name="m_localID"></param> | ||
62 | /// <param name="m_itemID"></param> | ||
63 | public void RemoveScript(uint m_localID, LLUUID m_itemID) | ||
64 | { | ||
65 | // Remove a specific script | ||
66 | |||
67 | // Remove from: Timers | ||
68 | UnSetTimerEvents(m_localID, m_itemID); | ||
69 | } | ||
70 | |||
71 | |||
72 | // | ||
73 | // TIMER | ||
74 | // | ||
75 | private class TimerClass | ||
76 | { | ||
77 | public uint localID; | ||
78 | public LLUUID itemID; | ||
79 | public double interval; | ||
80 | public DateTime next; | ||
81 | } | ||
82 | private List<TimerClass> Timers = new List<TimerClass>(); | ||
83 | private object ListLock = new object(); | ||
84 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | ||
85 | { | ||
86 | Console.WriteLine("SetTimerEvent"); | ||
87 | |||
88 | // Always remove first, in case this is a re-set | ||
89 | UnSetTimerEvents(m_localID, m_itemID); | ||
90 | if (sec == 0) // Disabling timer | ||
91 | return; | ||
92 | |||
93 | // Add to timer | ||
94 | TimerClass ts = new TimerClass(); | ||
95 | ts.localID = m_localID; | ||
96 | ts.itemID = m_itemID; | ||
97 | ts.interval = sec; | ||
98 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
99 | lock (ListLock) | ||
100 | { | ||
101 | Timers.Add(ts); | ||
102 | } | ||
103 | } | ||
104 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | ||
105 | { | ||
106 | // Remove from timer | ||
107 | lock (ListLock) | ||
108 | { | ||
109 | List<TimerClass> NewTimers = new List<TimerClass>(); | ||
110 | foreach (TimerClass ts in Timers) | ||
111 | { | ||
112 | if (ts.localID != m_localID && ts.itemID != m_itemID) | ||
113 | { | ||
114 | NewTimers.Add(ts); | ||
115 | } | ||
116 | } | ||
117 | Timers.Clear(); | ||
118 | Timers = NewTimers; | ||
119 | } | ||
120 | } | ||
121 | public void CheckTimerEvents() | ||
122 | { | ||
123 | // Nothing to do here? | ||
124 | if (Timers.Count == 0) | ||
125 | return; | ||
126 | |||
127 | // Go through all timers | ||
128 | foreach (TimerClass ts in Timers) | ||
129 | { | ||
130 | // Time has passed? | ||
131 | if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) | ||
132 | { | ||
133 | // Add it to queue | ||
134 | //Console.WriteLine("Enqueue timer event: " + ts.next.ToUniversalTime().ToString("HH:mm:ss") + " > " + DateTime.Now.ToUniversalTime().ToString("HH:mm:ss")); | ||
135 | myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { }); | ||
136 | // set next interval | ||
137 | |||
138 | |||
139 | ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | |||
144 | } | ||
145 | } | ||