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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs deleted file mode 100644 index a36691d..0000000 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ /dev/null | |||
@@ -1,259 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using libsecondlife; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | ||
37 | /// </summary> | ||
38 | [Serializable] | ||
39 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents | ||
40 | { | ||
41 | |||
42 | // | ||
43 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | ||
44 | // This class needs a bit of explaining: | ||
45 | // | ||
46 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | ||
47 | // | ||
48 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | ||
49 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. | ||
50 | // It will then be delivered to the script by EventQueueManager. | ||
51 | // | ||
52 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | ||
53 | // | ||
54 | |||
55 | |||
56 | private ScriptEngine myScriptEngine; | ||
57 | //public IScriptHost TEMP_OBJECT_ID; | ||
58 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) | ||
59 | { | ||
60 | myScriptEngine = _ScriptEngine; | ||
61 | |||
62 | // Hook up to events from OpenSim | ||
63 | // We may not want to do it because someone is controlling us and will deliver events to us | ||
64 | if (performHookUp) | ||
65 | { | ||
66 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); | ||
67 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | ||
68 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | ||
69 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | ||
70 | // TODO: HOOK ALL EVENTS UP TO SERVER! | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | ||
75 | { | ||
76 | // Add to queue for all scripts in ObjectID object | ||
77 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); | ||
78 | } | ||
79 | |||
80 | public void OnRezScript(uint localID, LLUUID itemID, string script) | ||
81 | { | ||
82 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | ||
83 | script.Length); | ||
84 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); | ||
85 | } | ||
86 | |||
87 | public void OnRemoveScript(uint localID, LLUUID itemID) | ||
88 | { | ||
89 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | ||
90 | myScriptEngine.m_ScriptManager.StopScript( | ||
91 | localID, | ||
92 | itemID | ||
93 | ); | ||
94 | } | ||
95 | |||
96 | // TODO: Replace placeholders below | ||
97 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! | ||
98 | // These needs to be hooked up to OpenSim during init of this class | ||
99 | // then queued in EventQueueManager. | ||
100 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | ||
101 | |||
102 | public void state_exit(uint localID, LLUUID itemID) | ||
103 | { | ||
104 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); | ||
105 | } | ||
106 | |||
107 | public void touch(uint localID, LLUUID itemID) | ||
108 | { | ||
109 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); | ||
110 | } | ||
111 | |||
112 | public void touch_end(uint localID, LLUUID itemID) | ||
113 | { | ||
114 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); | ||
115 | } | ||
116 | |||
117 | public void collision_start(uint localID, LLUUID itemID) | ||
118 | { | ||
119 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); | ||
120 | } | ||
121 | |||
122 | public void collision(uint localID, LLUUID itemID) | ||
123 | { | ||
124 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); | ||
125 | } | ||
126 | |||
127 | public void collision_end(uint localID, LLUUID itemID) | ||
128 | { | ||
129 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); | ||
130 | } | ||
131 | |||
132 | public void land_collision_start(uint localID, LLUUID itemID) | ||
133 | { | ||
134 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); | ||
135 | } | ||
136 | |||
137 | public void land_collision(uint localID, LLUUID itemID) | ||
138 | { | ||
139 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); | ||
140 | } | ||
141 | |||
142 | public void land_collision_end(uint localID, LLUUID itemID) | ||
143 | { | ||
144 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); | ||
145 | } | ||
146 | |||
147 | // Handled by long commands | ||
148 | public void timer(uint localID, LLUUID itemID) | ||
149 | { | ||
150 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); | ||
151 | } | ||
152 | |||
153 | public void listen(uint localID, LLUUID itemID) | ||
154 | { | ||
155 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); | ||
156 | } | ||
157 | |||
158 | public void on_rez(uint localID, LLUUID itemID) | ||
159 | { | ||
160 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); | ||
161 | } | ||
162 | |||
163 | public void sensor(uint localID, LLUUID itemID) | ||
164 | { | ||
165 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); | ||
166 | } | ||
167 | |||
168 | public void no_sensor(uint localID, LLUUID itemID) | ||
169 | { | ||
170 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); | ||
171 | } | ||
172 | |||
173 | public void control(uint localID, LLUUID itemID) | ||
174 | { | ||
175 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); | ||
176 | } | ||
177 | |||
178 | public void money(uint localID, LLUUID itemID) | ||
179 | { | ||
180 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); | ||
181 | } | ||
182 | |||
183 | public void email(uint localID, LLUUID itemID) | ||
184 | { | ||
185 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); | ||
186 | } | ||
187 | |||
188 | public void at_target(uint localID, LLUUID itemID) | ||
189 | { | ||
190 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); | ||
191 | } | ||
192 | |||
193 | public void not_at_target(uint localID, LLUUID itemID) | ||
194 | { | ||
195 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); | ||
196 | } | ||
197 | |||
198 | public void at_rot_target(uint localID, LLUUID itemID) | ||
199 | { | ||
200 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); | ||
201 | } | ||
202 | |||
203 | public void not_at_rot_target(uint localID, LLUUID itemID) | ||
204 | { | ||
205 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); | ||
206 | } | ||
207 | |||
208 | public void run_time_permissions(uint localID, LLUUID itemID) | ||
209 | { | ||
210 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); | ||
211 | } | ||
212 | |||
213 | public void changed(uint localID, LLUUID itemID) | ||
214 | { | ||
215 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); | ||
216 | } | ||
217 | |||
218 | public void attach(uint localID, LLUUID itemID) | ||
219 | { | ||
220 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); | ||
221 | } | ||
222 | |||
223 | public void dataserver(uint localID, LLUUID itemID) | ||
224 | { | ||
225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); | ||
226 | } | ||
227 | |||
228 | public void link_message(uint localID, LLUUID itemID) | ||
229 | { | ||
230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); | ||
231 | } | ||
232 | |||
233 | public void moving_start(uint localID, LLUUID itemID) | ||
234 | { | ||
235 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); | ||
236 | } | ||
237 | |||
238 | public void moving_end(uint localID, LLUUID itemID) | ||
239 | { | ||
240 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); | ||
241 | } | ||
242 | |||
243 | public void object_rez(uint localID, LLUUID itemID) | ||
244 | { | ||
245 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); | ||
246 | } | ||
247 | |||
248 | public void remote_data(uint localID, LLUUID itemID) | ||
249 | { | ||
250 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); | ||
251 | } | ||
252 | |||
253 | // Handled by long commands | ||
254 | public void http_response(uint localID, LLUUID itemID) | ||
255 | { | ||
256 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); | ||
257 | } | ||
258 | } | ||
259 | } \ No newline at end of file | ||