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Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs40
1 files changed, 39 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 0025b26..05838cc 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -331,6 +331,30 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
331 // Note the whole regex is a group, then we have the state this entry belongs to. 331 // Note the whole regex is a group, then we have the state this entry belongs to.
332 eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase); 332 eventmatches = Regex.Split(Script, @"(public void\s([^_]+)_event_state_entry[\(\)](?:[^\{]+)?\{)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline | RegexOptions.IgnoreCase);
333 int endloop = eventmatches.GetUpperBound(0); 333 int endloop = eventmatches.GetUpperBound(0);
334
335 // Add all the states to a list of
336 List<string> unUsedStates = new List<string>();
337 foreach (string state in state_events.Keys)
338 {
339 unUsedStates.Add(state);
340 }
341
342 // If endloop is 0, then there are no state entry events in the entire script.
343 // Stick a default state entry in there.
344 if (endloop == 0)
345 {
346 if (state_events.ContainsKey("default"))
347 {
348 scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void default_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events["default"] + ");\r\n }\r\n\r\n " + Script;
349 unUsedStates.Remove("default");
350 }
351 else
352 {
353 throw new Exception("You must define a default state. Compile failed. See LSL documentation for more details.");
354 }
355 }
356
357 // Loop over state entry events and rewrite the first line to define the events the state listens for.
334 for (int pos = 0; pos < endloop; pos++) 358 for (int pos = 0; pos < endloop; pos++)
335 { 359 {
336 // Returns text before state entry match, 360 // Returns text before state entry match,
@@ -342,6 +366,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
342 // Returns which state we're matching and writes a method call to the end of the above state_entry 366 // Returns which state we're matching and writes a method call to the end of the above state_entry
343 scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++; 367 scriptCopy += "\r\n\t\tosSetStateEvents((int)" + (int)state_events[eventmatches[pos]] + ");"; //pos++;
344 368
369 // Remove the state from the unused list. There might be more states matched then defined, so we
370 // check if the state was defined first
371 if (unUsedStates.Contains(eventmatches[pos]))
372 unUsedStates.Remove(eventmatches[pos]);
373
345 // adds the remainder of the script. 374 // adds the remainder of the script.
346 if ((pos + 1) == endloop) 375 if ((pos + 1) == endloop)
347 { 376 {
@@ -350,6 +379,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
350 } 379 }
351 380
352 } 381 }
382
383 // states with missing state_entry blocks won't publish their events,
384 // so, to fix that we write a state entry with only the event publishing method for states missing a state_entry event
385 foreach (string state in unUsedStates)
386 {
387 // Write the remainder states out into a blank state entry with the event setting routine
388 scriptCopy = "\r\n// programmatically added this state entry event.\r\n\r\npublic void " + state + "_event_state_entry() {\r\n\tosSetStateEvents((int)" + (int)state_events[state] + ");\r\n}\r\n\r\n " + scriptCopy;
389 }
390
353 // save modified script. 391 // save modified script.
354 Script = scriptCopy; 392 Script = scriptCopy;
355 //System.Console.WriteLine(Script); 393 //System.Console.WriteLine(Script);
@@ -365,7 +403,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
365 //Return += @"public Script() { } "; 403 //Return += @"public Script() { } ";
366 Return += Script; 404 Return += Script;
367 //Return += "} }\r\n"; 405 //Return += "} }\r\n";
368 406 unUsedStates.Clear();
369 state_events.Clear(); 407 state_events.Clear();
370 quotes.Clear(); 408 quotes.Clear();
371 409