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-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs4
2 files changed, 15 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index bac8bde..f941bc0 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -13,12 +13,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
13 13
14 public LSL2CSConverter() 14 public LSL2CSConverter()
15 { 15 {
16 16 // Only the types we need to convert
17 DataTypes.Add("void", "void"); 17 DataTypes.Add("void", "void");
18 DataTypes.Add("integer", "System.Int32"); 18 DataTypes.Add("integer", "int");
19 DataTypes.Add("float", "System.Double"); 19 DataTypes.Add("float", "double");
20 DataTypes.Add("string", "string"); 20 DataTypes.Add("string", "string");
21 DataTypes.Add("key", "System.String"); 21 DataTypes.Add("key", "string");
22 DataTypes.Add("vector", "LSL_Types.Vector3"); 22 DataTypes.Add("vector", "LSL_Types.Vector3");
23 DataTypes.Add("rotation", "LSL_Types.Quaternion"); 23 DataTypes.Add("rotation", "LSL_Types.Quaternion");
24 DataTypes.Add("list", "list"); 24 DataTypes.Add("list", "list");
@@ -230,13 +230,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
230 230
231 // Add namespace, class name and inheritance 231 // Add namespace, class name and inheritance
232 232
233 Return = "" + 233 Return = "";// +
234 "using System; " + 234 //"using System; " +
235 "using System.Collections.Generic; " + 235 //"using System.Collections.Generic; " +
236 "using System.Text; " + 236 //"using System.Text; " +
237 "using OpenSim.Region.ScriptEngine.Common; " + 237 //"using OpenSim.Region.ScriptEngine.Common; " +
238 "using integer = System.Int32; " + 238 //"using integer = System.Int32; " +
239 "using key = System.String; "; 239 //"using key = System.String; ";
240 240
241 //// Make a Using out of DataTypes 241 //// Make a Using out of DataTypes
242 //// Using integer = System.Int32; 242 //// Using integer = System.Int32;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 9af9c82..d57b9eb 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -6,6 +6,10 @@ using OpenSim.Region.ScriptEngine.Common;
6using System.Threading; 6using System.Threading;
7using System.Reflection; 7using System.Reflection;
8using System.Runtime.Remoting.Lifetime; 8using System.Runtime.Remoting.Lifetime;
9using integer = System.Int32;
10using key = System.String;
11using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
12using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
9 13
10namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 14namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
11{ 15{