diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index fada7aa..e3013c9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | |||
@@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
130 | else | 130 | else |
131 | { | 131 | { |
132 | #if DEBUG | 132 | #if DEBUG |
133 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); | 133 | //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); |
134 | #endif | 134 | #endif |
135 | } | 135 | } |
136 | AllowedCompilers.Add(strlan, true); | 136 | AllowedCompilers.Add(strlan, true); |
@@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
158 | else | 158 | else |
159 | { | 159 | { |
160 | #if DEBUG | 160 | #if DEBUG |
161 | m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + | 161 | // m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + |
162 | "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); | 162 | // "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); |
163 | #endif | 163 | #endif |
164 | // LANGUAGE IS IN ALLOW-LIST | 164 | // LANGUAGE IS IN ALLOW-LIST |
165 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; | 165 | DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; |