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-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 2b986be..2538246 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -831,7 +831,24 @@ namespace OpenSim.Region.ScriptEngine.Common
831 if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS) 831 if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
832 { 832 {
833 if (value == 1) 833 if (value == 1)
834 {
835 SceneObjectGroup group = m_host.ParentGroup;
836 if(group == null)
837 return;
838 bool allow = true;
839 foreach(SceneObjectPart part in group.Children.Values)
840 {
841 if(part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
842 {
843 allow = false;
844 break;
845 }
846 }
847
848 if(!allow)
849 return;
834 m_host.ScriptSetPhysicsStatus(true); 850 m_host.ScriptSetPhysicsStatus(true);
851 }
835 else 852 else
836 m_host.ScriptSetPhysicsStatus(false); 853 m_host.ScriptSetPhysicsStatus(false);
837 854
@@ -948,6 +965,25 @@ namespace OpenSim.Region.ScriptEngine.Common
948 private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale) 965 private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
949 { 966 {
950 // TODO: this needs to trigger a persistance save as well 967 // TODO: this needs to trigger a persistance save as well
968
969 if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
970 return;
971
972 if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
973 {
974 if(scale.x > 10.0)
975 scale.x = 10.0;
976 if(scale.y > 10.0)
977 scale.y = 10.0;
978 if(scale.z > 10.0)
979 scale.z = 10.0;
980 }
981 if(scale.x > 65536.0)
982 scale.x = 65536.0;
983 if(scale.y > 65536.0)
984 scale.y = 65536.0;
985 if(scale.z > 65536.0)
986 scale.z = 65536.0;
951 LLVector3 tmp = part.Scale; 987 LLVector3 tmp = part.Scale;
952 tmp.X = (float)scale.x; 988 tmp.X = (float)scale.x;
953 tmp.Y = (float)scale.y; 989 tmp.Y = (float)scale.y;