diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs index 5f86c9c..77cc7ea 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
88 | { | 88 | { |
89 | if (!DataserverRequests.ContainsKey(identifier)) | 89 | if (!DataserverRequests.ContainsKey(identifier)) |
90 | return; | 90 | return; |
91 | 91 | ||
92 | ds=DataserverRequests[identifier]; | 92 | ds=DataserverRequests[identifier]; |
93 | DataserverRequests.Remove(identifier); | 93 | DataserverRequests.Remove(identifier); |
94 | } | 94 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 79c1dde..5c57874 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
126 | /// Queue containing events waiting to be executed | 126 | /// Queue containing events waiting to be executed |
127 | /// </summary> | 127 | /// </summary> |
128 | public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); | 128 | public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); |
129 | 129 | ||
130 | #region " Queue structures " | 130 | #region " Queue structures " |
131 | /// <summary> | 131 | /// <summary> |
132 | /// Queue item structure | 132 | /// Queue item structure |
@@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
193 | } | 193 | } |
194 | 194 | ||
195 | #endregion | 195 | #endregion |
196 | 196 | ||
197 | #region " Shutdown all threads " | 197 | #region " Shutdown all threads " |
198 | ~EventQueueManager() | 198 | ~EventQueueManager() |
199 | { | 199 | { |
@@ -408,10 +408,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
408 | 408 | ||
409 | // Set flag if script should be removed or not | 409 | // Set flag if script should be removed or not |
410 | EventQueueThread.KillCurrentScript = KillScriptOnMaxFunctionExecutionTime; | 410 | EventQueueThread.KillCurrentScript = KillScriptOnMaxFunctionExecutionTime; |
411 | 411 | ||
412 | // Abort this thread | 412 | // Abort this thread |
413 | AbortThreadClass(EventQueueThread); | 413 | AbortThreadClass(EventQueueThread); |
414 | 414 | ||
415 | // We do not need to start another, MaintenenceThread will do that for us | 415 | // We do not need to start another, MaintenenceThread will do that for us |
416 | //StartNewThreadClass(); | 416 | //StartNewThreadClass(); |
417 | } | 417 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index 255ab99..4376e00 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
44 | public class EventQueueThreadClass : iScriptEngineFunctionModule | 44 | public class EventQueueThreadClass : iScriptEngineFunctionModule |
45 | { | 45 | { |
46 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// How many ms to sleep if queue is empty | 49 | /// How many ms to sleep if queue is empty |
50 | /// </summary> | 50 | /// </summary> |