diff options
Diffstat (limited to '')
8 files changed, 97 insertions, 97 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs index 64f6970..ee86500 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandManager.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System.Collections; | 28 | using System.Collections; |
29 | using System.Threading; | 29 | using System.Threading; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Interfaces; | 32 | using OpenSim.Region.Environment.Interfaces; |
33 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins; | 33 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins; |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
153 | /// </summary> | 153 | /// </summary> |
154 | /// <param name="localID"></param> | 154 | /// <param name="localID"></param> |
155 | /// <param name="itemID"></param> | 155 | /// <param name="itemID"></param> |
156 | public void RemoveScript(uint localID, LLUUID itemID) | 156 | public void RemoveScript(uint localID, UUID itemID) |
157 | { | 157 | { |
158 | // Remove a specific script | 158 | // Remove a specific script |
159 | 159 | ||
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs index 77cc7ea..378610a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
34 | 34 | ||
@@ -48,28 +48,28 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
48 | private class DataserverRequest | 48 | private class DataserverRequest |
49 | { | 49 | { |
50 | public uint localID; | 50 | public uint localID; |
51 | public LLUUID itemID; | 51 | public UUID itemID; |
52 | 52 | ||
53 | public LLUUID ID; | 53 | public UUID ID; |
54 | public string handle; | 54 | public string handle; |
55 | 55 | ||
56 | public DateTime startTime; | 56 | public DateTime startTime; |
57 | } | 57 | } |
58 | 58 | ||
59 | public LLUUID RegisterRequest(uint localID, LLUUID itemID, | 59 | public UUID RegisterRequest(uint localID, UUID itemID, |
60 | string identifier) | 60 | string identifier) |
61 | { | 61 | { |
62 | lock (DataserverRequests) | 62 | lock (DataserverRequests) |
63 | { | 63 | { |
64 | if (DataserverRequests.ContainsKey(identifier)) | 64 | if (DataserverRequests.ContainsKey(identifier)) |
65 | return LLUUID.Zero; | 65 | return UUID.Zero; |
66 | 66 | ||
67 | DataserverRequest ds = new DataserverRequest(); | 67 | DataserverRequest ds = new DataserverRequest(); |
68 | 68 | ||
69 | ds.localID = localID; | 69 | ds.localID = localID; |
70 | ds.itemID = itemID; | 70 | ds.itemID = itemID; |
71 | 71 | ||
72 | ds.ID = LLUUID.Random(); | 72 | ds.ID = UUID.Random(); |
73 | ds.handle = identifier; | 73 | ds.handle = identifier; |
74 | 74 | ||
75 | ds.startTime = DateTime.Now; | 75 | ds.startTime = DateTime.Now; |
@@ -99,7 +99,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
99 | new LSL_Types.LSLString(reply)}); | 99 | new LSL_Types.LSLString(reply)}); |
100 | } | 100 | } |
101 | 101 | ||
102 | public void RemoveEvents(uint localID, LLUUID itemID) | 102 | public void RemoveEvents(uint localID, UUID itemID) |
103 | { | 103 | { |
104 | lock (DataserverRequests) | 104 | lock (DataserverRequests) |
105 | { | 105 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs index 9b636fd..0fce1f2 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | //#define SPAM | 27 | //#define SPAM |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Scenes; | 32 | using OpenSim.Region.Environment.Scenes; |
33 | using OpenSim.Framework.Communications.Cache; | 33 | using OpenSim.Framework.Communications.Cache; |
@@ -43,8 +43,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
43 | m_CmdManager = CmdManager; | 43 | m_CmdManager = CmdManager; |
44 | } | 44 | } |
45 | 45 | ||
46 | public Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>> SenseEvents = | 46 | public Dictionary<uint, Dictionary<UUID, LSL_Types.list>> SenseEvents = |
47 | new Dictionary<uint, Dictionary<LLUUID, LSL_Types.list>>(); | 47 | new Dictionary<uint, Dictionary<UUID, LSL_Types.list>>(); |
48 | private Object SenseLock = new Object(); | 48 | private Object SenseLock = new Object(); |
49 | 49 | ||
50 | // | 50 | // |
@@ -53,12 +53,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
53 | private class SenseRepeatClass | 53 | private class SenseRepeatClass |
54 | { | 54 | { |
55 | public uint localID; | 55 | public uint localID; |
56 | public LLUUID itemID; | 56 | public UUID itemID; |
57 | public double interval; | 57 | public double interval; |
58 | public DateTime next; | 58 | public DateTime next; |
59 | 59 | ||
60 | public string name; | 60 | public string name; |
61 | public LLUUID keyID; | 61 | public UUID keyID; |
62 | public int type; | 62 | public int type; |
63 | public double range; | 63 | public double range; |
64 | public double arc; | 64 | public double arc; |
@@ -68,8 +68,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
68 | private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); | 68 | private List<SenseRepeatClass> SenseRepeaters = new List<SenseRepeatClass>(); |
69 | private object SenseRepeatListLock = new object(); | 69 | private object SenseRepeatListLock = new object(); |
70 | 70 | ||
71 | public void SetSenseRepeatEvent(uint m_localID, LLUUID m_itemID, | 71 | public void SetSenseRepeatEvent(uint m_localID, UUID m_itemID, |
72 | string name, LLUUID keyID, int type, double range, double arc, double sec, SceneObjectPart host) | 72 | string name, UUID keyID, int type, double range, double arc, double sec, SceneObjectPart host) |
73 | { | 73 | { |
74 | #if SPAM | 74 | #if SPAM |
75 | Console.WriteLine("SetSensorEvent"); | 75 | Console.WriteLine("SetSensorEvent"); |
@@ -98,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
98 | } | 98 | } |
99 | } | 99 | } |
100 | 100 | ||
101 | public void UnSetSenseRepeaterEvents(uint m_localID, LLUUID m_itemID) | 101 | public void UnSetSenseRepeaterEvents(uint m_localID, UUID m_itemID) |
102 | { | 102 | { |
103 | // Remove from timer | 103 | // Remove from timer |
104 | lock (SenseRepeatListLock) | 104 | lock (SenseRepeatListLock) |
@@ -138,8 +138,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
138 | } // lock | 138 | } // lock |
139 | } | 139 | } |
140 | 140 | ||
141 | public void SenseOnce(uint m_localID, LLUUID m_itemID, | 141 | public void SenseOnce(uint m_localID, UUID m_itemID, |
142 | string name, LLUUID keyID, int type, | 142 | string name, UUID keyID, int type, |
143 | double range, double arc, SceneObjectPart host) | 143 | double range, double arc, SceneObjectPart host) |
144 | { | 144 | { |
145 | // Add to timer | 145 | // Add to timer |
@@ -156,11 +156,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
156 | SensorSweep(ts); | 156 | SensorSweep(ts); |
157 | } | 157 | } |
158 | 158 | ||
159 | public LSL_Types.list GetSensorList(uint m_localID, LLUUID m_itemID) | 159 | public LSL_Types.list GetSensorList(uint m_localID, UUID m_itemID) |
160 | { | 160 | { |
161 | lock (SenseLock) | 161 | lock (SenseLock) |
162 | { | 162 | { |
163 | Dictionary<LLUUID, LSL_Types.list> Obj = null; | 163 | Dictionary<UUID, LSL_Types.list> Obj = null; |
164 | if (!SenseEvents.TryGetValue(m_localID, out Obj)) | 164 | if (!SenseEvents.TryGetValue(m_localID, out Obj)) |
165 | { | 165 | { |
166 | #if SPAM | 166 | #if SPAM |
@@ -199,11 +199,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
199 | } | 199 | } |
200 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan"); | 200 | //m_ScriptEngine.Log.Info("[AsyncLSL]: Enter SensorSweep Scan"); |
201 | 201 | ||
202 | LLVector3 sensorPos = SensePoint.AbsolutePosition; | 202 | Vector3 sensorPos = SensePoint.AbsolutePosition; |
203 | LLVector3 regionPos = new LLVector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 203 | Vector3 regionPos = new Vector3(m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocX * Constants.RegionSize, m_CmdManager.m_ScriptEngine.World.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
204 | LLVector3 fromRegionPos = sensorPos + regionPos; | 204 | Vector3 fromRegionPos = sensorPos + regionPos; |
205 | 205 | ||
206 | LLQuaternion q = SensePoint.RotationOffset; | 206 | Quaternion q = SensePoint.RotationOffset; |
207 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 207 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
208 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 208 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
209 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 209 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
@@ -215,7 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
215 | 215 | ||
216 | foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values) | 216 | foreach (EntityBase ent in m_CmdManager.m_ScriptEngine.World.Entities.Values) |
217 | { | 217 | { |
218 | LLVector3 toRegionPos = ent.AbsolutePosition + regionPos; | 218 | Vector3 toRegionPos = ent.AbsolutePosition + regionPos; |
219 | double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 219 | double dis = Math.Abs((double)Util.GetDistanceTo(toRegionPos, fromRegionPos)); |
220 | if (dis <= ts.range) | 220 | if (dis <= ts.range) |
221 | { | 221 | { |
@@ -248,7 +248,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
248 | double ang_obj = 0; | 248 | double ang_obj = 0; |
249 | try | 249 | try |
250 | { | 250 | { |
251 | LLVector3 diff = toRegionPos - fromRegionPos; | 251 | Vector3 diff = toRegionPos - fromRegionPos; |
252 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); | 252 | LSL_Types.Vector3 obj_dir = new LSL_Types.Vector3(diff.X, diff.Y, diff.Z); |
253 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); | 253 | double dot = LSL_Types.Vector3.Dot(forward_dir, obj_dir); |
254 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); | 254 | double mag_obj = LSL_Types.Vector3.Mag(obj_dir); |
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
261 | if (ang_obj > ts.arc) keep = false; | 261 | if (ang_obj > ts.arc) keep = false; |
262 | } | 262 | } |
263 | 263 | ||
264 | if (keep && (ts.keyID != LLUUID.Zero) && (ts.keyID != ent.UUID)) | 264 | if (keep && (ts.keyID != UUID.Zero) && (ts.keyID != ent.UUID)) |
265 | { | 265 | { |
266 | keep = false; | 266 | keep = false; |
267 | } | 267 | } |
@@ -303,10 +303,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
303 | // Create object if it doesn't exist | 303 | // Create object if it doesn't exist |
304 | if (SenseEvents.ContainsKey(ts.localID) == false) | 304 | if (SenseEvents.ContainsKey(ts.localID) == false) |
305 | { | 305 | { |
306 | SenseEvents.Add(ts.localID, new Dictionary<LLUUID, LSL_Types.list>()); | 306 | SenseEvents.Add(ts.localID, new Dictionary<UUID, LSL_Types.list>()); |
307 | } | 307 | } |
308 | // clear if previous traces exist | 308 | // clear if previous traces exist |
309 | Dictionary<LLUUID, LSL_Types.list> Obj; | 309 | Dictionary<UUID, LSL_Types.list> Obj; |
310 | SenseEvents.TryGetValue(ts.localID, out Obj); | 310 | SenseEvents.TryGetValue(ts.localID, out Obj); |
311 | if (Obj.ContainsKey(ts.itemID) == true) | 311 | if (Obj.ContainsKey(ts.itemID) == true) |
312 | Obj.Remove(ts.itemID); | 312 | Obj.Remove(ts.itemID); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs index 09af34a..7940b36 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Timer.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins | 33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugins |
34 | { | 34 | { |
@@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
47 | private class TimerClass | 47 | private class TimerClass |
48 | { | 48 | { |
49 | public uint localID; | 49 | public uint localID; |
50 | public LLUUID itemID; | 50 | public UUID itemID; |
51 | //public double interval; | 51 | //public double interval; |
52 | public long interval; | 52 | public long interval; |
53 | //public DateTime next; | 53 | //public DateTime next; |
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
57 | private List<TimerClass> Timers = new List<TimerClass>(); | 57 | private List<TimerClass> Timers = new List<TimerClass>(); |
58 | private object TimerListLock = new object(); | 58 | private object TimerListLock = new object(); |
59 | 59 | ||
60 | public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) | 60 | public void SetTimerEvent(uint m_localID, UUID m_itemID, double sec) |
61 | { | 61 | { |
62 | // Console.WriteLine("SetTimerEvent"); | 62 | // Console.WriteLine("SetTimerEvent"); |
63 | 63 | ||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
82 | } | 82 | } |
83 | } | 83 | } |
84 | 84 | ||
85 | public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) | 85 | public void UnSetTimerEvents(uint m_localID, UUID m_itemID) |
86 | { | 86 | { |
87 | // Remove from timer | 87 | // Remove from timer |
88 | lock (TimerListLock) | 88 | lock (TimerListLock) |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 3fdfd8a..89d7045 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney; | 32 | using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney; |
33 | using OpenSim.Region.Environment; | 33 | using OpenSim.Region.Environment; |
@@ -96,7 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
96 | { | 96 | { |
97 | } | 97 | } |
98 | 98 | ||
99 | private void HandleObjectPaid(LLUUID objectID, LLUUID agentID, int amount) | 99 | private void HandleObjectPaid(UUID objectID, UUID agentID, int amount) |
100 | { | 100 | { |
101 | SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID); | 101 | SceneObjectPart part=myScriptEngine.World.GetSceneObjectPart(objectID); |
102 | if (part != null) | 102 | if (part != null) |
@@ -117,7 +117,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
117 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { }); | 117 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_entry", EventQueueManager.llDetectNull, new object[] { }); |
118 | } | 118 | } |
119 | 119 | ||
120 | public void touch_start(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient) | 120 | public void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient) |
121 | { | 121 | { |
122 | // Add to queue for all scripts in ObjectID object | 122 | // Add to queue for all scripts in ObjectID object |
123 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); | 123 | EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); |
@@ -135,7 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
135 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 135 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); |
136 | detstruct._string[0] = remoteClient.Name; | 136 | detstruct._string[0] = remoteClient.Name; |
137 | detstruct._int[0] = 0; | 137 | detstruct._int[0] = 0; |
138 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.x,av.Rotation.y,av.Rotation.z,av.Rotation.w); | 138 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.X,av.Rotation.Y,av.Rotation.Z,av.Rotation.W); |
139 | detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X,av.AbsolutePosition.Y,av.AbsolutePosition.Z); | 139 | detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X,av.AbsolutePosition.Y,av.AbsolutePosition.Z); |
140 | detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z); | 140 | detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z); |
141 | } | 141 | } |
@@ -170,7 +170,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
170 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); | 170 | detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); |
171 | detstruct._string[0] = remoteClient.Name; | 171 | detstruct._string[0] = remoteClient.Name; |
172 | detstruct._int[0] = 0; | 172 | detstruct._int[0] = 0; |
173 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w); | 173 | detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W); |
174 | detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X, av.AbsolutePosition.Y, av.AbsolutePosition.Z); | 174 | detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X, av.AbsolutePosition.Y, av.AbsolutePosition.Z); |
175 | detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X, av.Velocity.Y, av.Velocity.Z); | 175 | detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X, av.Velocity.Y, av.Velocity.Z); |
176 | } | 176 | } |
@@ -187,14 +187,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
187 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); | 187 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); |
188 | } | 188 | } |
189 | 189 | ||
190 | public void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez) | 190 | public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) |
191 | { | 191 | { |
192 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 192 | myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
193 | script.Length); | 193 | script.Length); |
194 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez); | 194 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script, startParam, postOnRez); |
195 | } | 195 | } |
196 | 196 | ||
197 | public void OnRemoveScript(uint localID, LLUUID itemID) | 197 | public void OnRemoveScript(uint localID, UUID itemID) |
198 | { | 198 | { |
199 | myScriptEngine.Log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | 199 | myScriptEngine.Log.Debug("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); |
200 | myScriptEngine.m_ScriptManager.StopScript( | 200 | myScriptEngine.m_ScriptManager.StopScript( |
@@ -203,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
203 | ); | 203 | ); |
204 | } | 204 | } |
205 | 205 | ||
206 | public void money(uint localID, LLUUID agentID, int amount) | 206 | public void money(uint localID, UUID agentID, int amount) |
207 | { | 207 | { |
208 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(amount) }); | 208 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "money", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(amount) }); |
209 | } | 209 | } |
@@ -220,12 +220,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
220 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { }); | 220 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "state_exit", EventQueueManager.llDetectNull, new object[] { }); |
221 | } | 221 | } |
222 | 222 | ||
223 | public void touch(uint localID, uint originalID, LLUUID itemID) | 223 | public void touch(uint localID, uint originalID, UUID itemID) |
224 | { | 224 | { |
225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull); | 225 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull); |
226 | } | 226 | } |
227 | 227 | ||
228 | public void touch_end(uint localID, uint originalID, LLUUID itemID) | 228 | public void touch_end(uint localID, uint originalID, UUID itemID) |
229 | { | 229 | { |
230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); | 230 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(1) }); |
231 | } | 231 | } |
@@ -314,7 +314,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
314 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); | 314 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); |
315 | } | 315 | } |
316 | 316 | ||
317 | public void land_collision_start(uint localID, LLUUID itemID) | 317 | public void land_collision_start(uint localID, UUID itemID) |
318 | { | 318 | { |
319 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull); | 319 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull); |
320 | } | 320 | } |
@@ -324,48 +324,48 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
324 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "land_collision", EventQueueManager.llDetectNull); | 324 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "land_collision", EventQueueManager.llDetectNull); |
325 | } | 325 | } |
326 | 326 | ||
327 | public void land_collision_end(uint localID, LLUUID itemID) | 327 | public void land_collision_end(uint localID, UUID itemID) |
328 | { | 328 | { |
329 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull); | 329 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull); |
330 | } | 330 | } |
331 | 331 | ||
332 | // Handled by long commands | 332 | // Handled by long commands |
333 | public void timer(uint localID, LLUUID itemID) | 333 | public void timer(uint localID, UUID itemID) |
334 | { | 334 | { |
335 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, String.Empty); | 335 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, String.Empty); |
336 | } | 336 | } |
337 | 337 | ||
338 | public void listen(uint localID, LLUUID itemID) | 338 | public void listen(uint localID, UUID itemID) |
339 | { | 339 | { |
340 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull); | 340 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull); |
341 | } | 341 | } |
342 | 342 | ||
343 | public void on_rez(uint localID, LLUUID itemID) | 343 | public void on_rez(uint localID, UUID itemID) |
344 | { | 344 | { |
345 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull); | 345 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull); |
346 | } | 346 | } |
347 | 347 | ||
348 | public void sensor(uint localID, LLUUID itemID) | 348 | public void sensor(uint localID, UUID itemID) |
349 | { | 349 | { |
350 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull); | 350 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull); |
351 | } | 351 | } |
352 | 352 | ||
353 | public void no_sensor(uint localID, LLUUID itemID) | 353 | public void no_sensor(uint localID, UUID itemID) |
354 | { | 354 | { |
355 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull); | 355 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull); |
356 | } | 356 | } |
357 | 357 | ||
358 | public void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change) | 358 | public void control(uint localID, UUID itemID, UUID agentID, uint held, uint change) |
359 | { | 359 | { |
360 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(held), new LSL_Types.LSLInteger(change)}); | 360 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLString(agentID.ToString()), new LSL_Types.LSLInteger(held), new LSL_Types.LSLInteger(change)}); |
361 | } | 361 | } |
362 | 362 | ||
363 | public void email(uint localID, LLUUID itemID) | 363 | public void email(uint localID, UUID itemID) |
364 | { | 364 | { |
365 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull); | 365 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull); |
366 | } | 366 | } |
367 | 367 | ||
368 | public void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos) | 368 | public void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos) |
369 | { | 369 | { |
370 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(handle), new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }); | 370 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "at_target", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(handle), new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }); |
371 | } | 371 | } |
@@ -375,63 +375,63 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
375 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "not_at_target", EventQueueManager.llDetectNull); | 375 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "not_at_target", EventQueueManager.llDetectNull); |
376 | } | 376 | } |
377 | 377 | ||
378 | public void at_rot_target(uint localID, LLUUID itemID) | 378 | public void at_rot_target(uint localID, UUID itemID) |
379 | { | 379 | { |
380 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull); | 380 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull); |
381 | } | 381 | } |
382 | 382 | ||
383 | public void not_at_rot_target(uint localID, LLUUID itemID) | 383 | public void not_at_rot_target(uint localID, UUID itemID) |
384 | { | 384 | { |
385 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull); | 385 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull); |
386 | } | 386 | } |
387 | 387 | ||
388 | public void run_time_permissions(uint localID, LLUUID itemID) | 388 | public void run_time_permissions(uint localID, UUID itemID) |
389 | { | 389 | { |
390 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull); | 390 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull); |
391 | } | 391 | } |
392 | 392 | ||
393 | public void changed(uint localID, LLUUID itemID) | 393 | public void changed(uint localID, UUID itemID) |
394 | { | 394 | { |
395 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull); | 395 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull); |
396 | } | 396 | } |
397 | 397 | ||
398 | public void attach(uint localID, LLUUID itemID) | 398 | public void attach(uint localID, UUID itemID) |
399 | { | 399 | { |
400 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull); | 400 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull); |
401 | } | 401 | } |
402 | 402 | ||
403 | public void dataserver(uint localID, LLUUID itemID) | 403 | public void dataserver(uint localID, UUID itemID) |
404 | { | 404 | { |
405 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull); | 405 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull); |
406 | } | 406 | } |
407 | 407 | ||
408 | public void link_message(uint localID, LLUUID itemID) | 408 | public void link_message(uint localID, UUID itemID) |
409 | { | 409 | { |
410 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull); | 410 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull); |
411 | } | 411 | } |
412 | 412 | ||
413 | public void moving_start(uint localID, LLUUID itemID) | 413 | public void moving_start(uint localID, UUID itemID) |
414 | { | 414 | { |
415 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull); | 415 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull); |
416 | } | 416 | } |
417 | 417 | ||
418 | public void moving_end(uint localID, LLUUID itemID) | 418 | public void moving_end(uint localID, UUID itemID) |
419 | { | 419 | { |
420 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull); | 420 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull); |
421 | } | 421 | } |
422 | 422 | ||
423 | public void object_rez(uint localID, LLUUID itemID) | 423 | public void object_rez(uint localID, UUID itemID) |
424 | { | 424 | { |
425 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull); | 425 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull); |
426 | } | 426 | } |
427 | 427 | ||
428 | public void remote_data(uint localID, LLUUID itemID) | 428 | public void remote_data(uint localID, UUID itemID) |
429 | { | 429 | { |
430 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull); | 430 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull); |
431 | } | 431 | } |
432 | 432 | ||
433 | // Handled by long commands | 433 | // Handled by long commands |
434 | public void http_response(uint localID, LLUUID itemID) | 434 | public void http_response(uint localID, UUID itemID) |
435 | { | 435 | { |
436 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull); | 436 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull); |
437 | } | 437 | } |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 5c57874..1a08795 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 33 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
34 | { | 34 | { |
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
134 | public struct QueueItemStruct | 134 | public struct QueueItemStruct |
135 | { | 135 | { |
136 | public uint localID; | 136 | public uint localID; |
137 | public LLUUID itemID; | 137 | public UUID itemID; |
138 | public string functionName; | 138 | public string functionName; |
139 | public Queue_llDetectParams_Struct llDetectParams; | 139 | public Queue_llDetectParams_Struct llDetectParams; |
140 | public object[] param; | 140 | public object[] param; |
@@ -308,10 +308,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
308 | return; | 308 | return; |
309 | } | 309 | } |
310 | 310 | ||
311 | Dictionary<LLUUID, IScript>.KeyCollection scriptKeys = | 311 | Dictionary<UUID, IScript>.KeyCollection scriptKeys = |
312 | m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); | 312 | m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); |
313 | 313 | ||
314 | foreach (LLUUID itemID in scriptKeys) | 314 | foreach (UUID itemID in scriptKeys) |
315 | { | 315 | { |
316 | // Add to each script in that object | 316 | // Add to each script in that object |
317 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? | 317 | // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? |
@@ -326,7 +326,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
326 | /// <param name="itemID">Region script ID</param> | 326 | /// <param name="itemID">Region script ID</param> |
327 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> | 327 | /// <param name="FunctionName">Name of the function, will be state + "_event_" + FunctionName</param> |
328 | /// <param name="param">Array of parameters to match event mask</param> | 328 | /// <param name="param">Array of parameters to match event mask</param> |
329 | public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) | 329 | public void AddToScriptQueue(uint localID, UUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param) |
330 | { | 330 | { |
331 | lock (eventQueue) | 331 | lock (eventQueue) |
332 | { | 332 | { |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index 4376e00..1e71ae5 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -31,7 +31,7 @@ using System.Reflection; | |||
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using System.Globalization; | 33 | using System.Globalization; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using log4net; | 35 | using log4net; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Scenes.Scripting; | 37 | using OpenSim.Region.Environment.Scenes.Scripting; |
@@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
327 | m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | 327 | m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); |
328 | //if (m_host != null) | 328 | //if (m_host != null) |
329 | //{ | 329 | //{ |
330 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), | 330 | m_ScriptEngine.World.SimChat(Utils.StringToBytes(text), |
331 | ChatTypeEnum.DebugChannel, 2147483647, | 331 | ChatTypeEnum.DebugChannel, 2147483647, |
332 | m_host.AbsolutePosition, | 332 | m_host.AbsolutePosition, |
333 | m_host.Name, m_host.UUID, false); | 333 | m_host.Name, m_host.UUID, false); |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index 99bbdee..60333b1 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | |||
@@ -31,7 +31,7 @@ using System.IO; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Runtime.Serialization.Formatters.Binary; | 32 | using System.Runtime.Serialization.Formatters.Binary; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using libsecondlife; | 34 | using OpenMetaverse; |
35 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
36 | 36 | ||
37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
@@ -69,7 +69,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
69 | private struct LUStruct | 69 | private struct LUStruct |
70 | { | 70 | { |
71 | public uint localID; | 71 | public uint localID; |
72 | public LLUUID itemID; | 72 | public UUID itemID; |
73 | public string script; | 73 | public string script; |
74 | public LUType Action; | 74 | public LUType Action; |
75 | public int startParam; | 75 | public int startParam; |
@@ -84,13 +84,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
84 | } | 84 | } |
85 | 85 | ||
86 | // Xantor 20080525: Keep a list of compiled scripts this session for reuse | 86 | // Xantor 20080525: Keep a list of compiled scripts this session for reuse |
87 | public Dictionary<LLUUID, String> scriptList = new Dictionary<LLUUID, string>(); | 87 | public Dictionary<UUID, String> scriptList = new Dictionary<UUID, string>(); |
88 | 88 | ||
89 | // Object<string, Script<string, script>> | 89 | // Object<string, Script<string, script>> |
90 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. | 90 | // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. |
91 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! | 91 | // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! |
92 | public Dictionary<uint, Dictionary<LLUUID, IScript>> Scripts = | 92 | public Dictionary<uint, Dictionary<UUID, IScript>> Scripts = |
93 | new Dictionary<uint, Dictionary<LLUUID, IScript>>(); | 93 | new Dictionary<uint, Dictionary<UUID, IScript>>(); |
94 | 94 | ||
95 | 95 | ||
96 | public Scene World | 96 | public Scene World |
@@ -254,7 +254,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
254 | /// </summary> | 254 | /// </summary> |
255 | /// <param name="itemID"></param> | 255 | /// <param name="itemID"></param> |
256 | /// <param name="localID"></param> | 256 | /// <param name="localID"></param> |
257 | public void StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez) | 257 | public void StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez) |
258 | { | 258 | { |
259 | lock (LUQueue) | 259 | lock (LUQueue) |
260 | { | 260 | { |
@@ -280,7 +280,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
280 | /// </summary> | 280 | /// </summary> |
281 | /// <param name="localID"></param> | 281 | /// <param name="localID"></param> |
282 | /// <param name="itemID"></param> | 282 | /// <param name="itemID"></param> |
283 | public void StopScript(uint localID, LLUUID itemID) | 283 | public void StopScript(uint localID, UUID itemID) |
284 | { | 284 | { |
285 | LUStruct ls = new LUStruct(); | 285 | LUStruct ls = new LUStruct(); |
286 | ls.localID = localID; | 286 | ls.localID = localID; |
@@ -297,8 +297,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
297 | // Create a new instance of the compiler (reuse) | 297 | // Create a new instance of the compiler (reuse) |
298 | //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); | 298 | //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); |
299 | 299 | ||
300 | public abstract void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez); | 300 | public abstract void _StartScript(uint localID, UUID itemID, string Script, int startParam, bool postOnRez); |
301 | public abstract void _StopScript(uint localID, LLUUID itemID); | 301 | public abstract void _StopScript(uint localID, UUID itemID); |
302 | 302 | ||
303 | 303 | ||
304 | #endregion | 304 | #endregion |
@@ -312,7 +312,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
312 | /// <param name="itemID">Script ID</param> | 312 | /// <param name="itemID">Script ID</param> |
313 | /// <param name="FunctionName">Name of function</param> | 313 | /// <param name="FunctionName">Name of function</param> |
314 | /// <param name="args">Arguments to pass to function</param> | 314 | /// <param name="args">Arguments to pass to function</param> |
315 | internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args) | 315 | internal void ExecuteEvent(uint localID, UUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args) |
316 | { | 316 | { |
317 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined | 317 | //cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined |
318 | ///#if DEBUG | 318 | ///#if DEBUG |
@@ -335,7 +335,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
335 | Script.Exec.ExecuteEvent(FunctionName, args); | 335 | Script.Exec.ExecuteEvent(FunctionName, args); |
336 | } | 336 | } |
337 | 337 | ||
338 | public int GetStateEventFlags(uint localID, LLUUID itemID) | 338 | public int GetStateEventFlags(uint localID, UUID itemID) |
339 | { | 339 | { |
340 | // Console.WriteLine("GetStateEventFlags for <" + localID + "," + itemID + ">"); | 340 | // Console.WriteLine("GetStateEventFlags for <" + localID + "," + itemID + ">"); |
341 | try | 341 | try |
@@ -360,25 +360,25 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
360 | 360 | ||
361 | #region Internal functions to keep track of script | 361 | #region Internal functions to keep track of script |
362 | 362 | ||
363 | public Dictionary<LLUUID, IScript>.KeyCollection GetScriptKeys(uint localID) | 363 | public Dictionary<UUID, IScript>.KeyCollection GetScriptKeys(uint localID) |
364 | { | 364 | { |
365 | if (Scripts.ContainsKey(localID) == false) | 365 | if (Scripts.ContainsKey(localID) == false) |
366 | return null; | 366 | return null; |
367 | 367 | ||
368 | Dictionary<LLUUID, IScript> Obj; | 368 | Dictionary<UUID, IScript> Obj; |
369 | Scripts.TryGetValue(localID, out Obj); | 369 | Scripts.TryGetValue(localID, out Obj); |
370 | 370 | ||
371 | return Obj.Keys; | 371 | return Obj.Keys; |
372 | } | 372 | } |
373 | 373 | ||
374 | public IScript GetScript(uint localID, LLUUID itemID) | 374 | public IScript GetScript(uint localID, UUID itemID) |
375 | { | 375 | { |
376 | lock (scriptLock) | 376 | lock (scriptLock) |
377 | { | 377 | { |
378 | if (Scripts.ContainsKey(localID) == false) | 378 | if (Scripts.ContainsKey(localID) == false) |
379 | return null; | 379 | return null; |
380 | 380 | ||
381 | Dictionary<LLUUID, IScript> Obj; | 381 | Dictionary<UUID, IScript> Obj; |
382 | Scripts.TryGetValue(localID, out Obj); | 382 | Scripts.TryGetValue(localID, out Obj); |
383 | if (Obj.ContainsKey(itemID) == false) | 383 | if (Obj.ContainsKey(itemID) == false) |
384 | return null; | 384 | return null; |
@@ -390,18 +390,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
390 | } | 390 | } |
391 | } | 391 | } |
392 | 392 | ||
393 | public void SetScript(uint localID, LLUUID itemID, IScript Script) | 393 | public void SetScript(uint localID, UUID itemID, IScript Script) |
394 | { | 394 | { |
395 | lock (scriptLock) | 395 | lock (scriptLock) |
396 | { | 396 | { |
397 | // Create object if it doesn't exist | 397 | // Create object if it doesn't exist |
398 | if (Scripts.ContainsKey(localID) == false) | 398 | if (Scripts.ContainsKey(localID) == false) |
399 | { | 399 | { |
400 | Scripts.Add(localID, new Dictionary<LLUUID, IScript>()); | 400 | Scripts.Add(localID, new Dictionary<UUID, IScript>()); |
401 | } | 401 | } |
402 | 402 | ||
403 | // Delete script if it exists | 403 | // Delete script if it exists |
404 | Dictionary<LLUUID, IScript> Obj; | 404 | Dictionary<UUID, IScript> Obj; |
405 | Scripts.TryGetValue(localID, out Obj); | 405 | Scripts.TryGetValue(localID, out Obj); |
406 | if (Obj.ContainsKey(itemID) == true) | 406 | if (Obj.ContainsKey(itemID) == true) |
407 | Obj.Remove(itemID); | 407 | Obj.Remove(itemID); |
@@ -411,14 +411,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
411 | } | 411 | } |
412 | } | 412 | } |
413 | 413 | ||
414 | public void RemoveScript(uint localID, LLUUID itemID) | 414 | public void RemoveScript(uint localID, UUID itemID) |
415 | { | 415 | { |
416 | // Don't have that object? | 416 | // Don't have that object? |
417 | if (Scripts.ContainsKey(localID) == false) | 417 | if (Scripts.ContainsKey(localID) == false) |
418 | return; | 418 | return; |
419 | 419 | ||
420 | // Delete script if it exists | 420 | // Delete script if it exists |
421 | Dictionary<LLUUID, IScript> Obj; | 421 | Dictionary<UUID, IScript> Obj; |
422 | Scripts.TryGetValue(localID, out Obj); | 422 | Scripts.TryGetValue(localID, out Obj); |
423 | if (Obj.ContainsKey(itemID) == true) | 423 | if (Obj.ContainsKey(itemID) == true) |
424 | Obj.Remove(itemID); | 424 | Obj.Remove(itemID); |
@@ -427,21 +427,21 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
427 | #endregion | 427 | #endregion |
428 | 428 | ||
429 | 429 | ||
430 | public void ResetScript(uint localID, LLUUID itemID) | 430 | public void ResetScript(uint localID, UUID itemID) |
431 | { | 431 | { |
432 | IScript s = GetScript(localID, itemID); | 432 | IScript s = GetScript(localID, itemID); |
433 | string script = s.Source; | 433 | string script = s.Source; |
434 | StopScript(localID, itemID); | 434 | StopScript(localID, itemID); |
435 | SceneObjectPart part = World.GetSceneObjectPart(localID); | 435 | SceneObjectPart part = World.GetSceneObjectPart(localID); |
436 | part.GetInventoryItem(itemID).PermsMask = 0; | 436 | part.GetInventoryItem(itemID).PermsMask = 0; |
437 | part.GetInventoryItem(itemID).PermsGranter = LLUUID.Zero; | 437 | part.GetInventoryItem(itemID).PermsGranter = UUID.Zero; |
438 | StartScript(localID, itemID, script, s.StartParam, false); | 438 | StartScript(localID, itemID, script, s.StartParam, false); |
439 | } | 439 | } |
440 | 440 | ||
441 | 441 | ||
442 | #region Script serialization/deserialization | 442 | #region Script serialization/deserialization |
443 | 443 | ||
444 | public void GetSerializedScript(uint localID, LLUUID itemID) | 444 | public void GetSerializedScript(uint localID, UUID itemID) |
445 | { | 445 | { |
446 | // Serialize the script and return it | 446 | // Serialize the script and return it |
447 | // Should not be a problem | 447 | // Should not be a problem |
@@ -451,7 +451,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
451 | fs.Close(); | 451 | fs.Close(); |
452 | } | 452 | } |
453 | 453 | ||
454 | public void PutSerializedScript(uint localID, LLUUID itemID) | 454 | public void PutSerializedScript(uint localID, UUID itemID) |
455 | { | 455 | { |
456 | // Deserialize the script and inject it into an AppDomain | 456 | // Deserialize the script and inject it into an AppDomain |
457 | 457 | ||