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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs new file mode 100644 index 0000000..9637252 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs | |||
@@ -0,0 +1,131 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | /* Original code: Tedd Hansen */ | ||
29 | using System; | ||
30 | using Nini.Config; | ||
31 | using OpenSim.Framework.Console; | ||
32 | using OpenSim.Region.Environment.Interfaces; | ||
33 | using OpenSim.Region.Environment.Scenes; | ||
34 | using OpenSim.Region.ScriptEngine.Common; | ||
35 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
36 | |||
37 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// This is the root object for ScriptEngine. Objects access each other trough this class. | ||
41 | /// </summary> | ||
42 | /// | ||
43 | [Serializable] | ||
44 | public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine | ||
45 | { | ||
46 | public Scene World; | ||
47 | public EventManager m_EventManager; // Handles and queues incoming events from OpenSim | ||
48 | public EventQueueManager m_EventQueueManager; // Executes events | ||
49 | public ScriptManager m_ScriptManager; // Load, unload and execute scripts | ||
50 | public AppDomainManager m_AppDomainManager; | ||
51 | public LSLLongCmdHandler m_LSLLongCmdHandler; | ||
52 | |||
53 | public ScriptManager GetScriptManager() | ||
54 | { | ||
55 | return _GetScriptManager(); | ||
56 | } | ||
57 | public abstract ScriptManager _GetScriptManager(); | ||
58 | |||
59 | private LogBase m_log; | ||
60 | |||
61 | public ScriptEngine() | ||
62 | { | ||
63 | //Common.SendToDebug("ScriptEngine Object Initialized"); | ||
64 | Common.mySE = this; | ||
65 | } | ||
66 | |||
67 | public LogBase Log | ||
68 | { | ||
69 | get { return m_log; } | ||
70 | } | ||
71 | |||
72 | public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) | ||
73 | { | ||
74 | World = Sceneworld; | ||
75 | m_log = logger; | ||
76 | |||
77 | Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); | ||
78 | |||
79 | //m_logger.Status("ScriptEngine", "InitializeEngine"); | ||
80 | |||
81 | // Create all objects we'll be using | ||
82 | m_EventQueueManager = new EventQueueManager(this); | ||
83 | m_EventManager = new EventManager(this, HookUpToServer); | ||
84 | m_ScriptManager = newScriptManager; | ||
85 | //m_ScriptManager = new ScriptManager(this); | ||
86 | m_AppDomainManager = new AppDomainManager(); | ||
87 | m_LSLLongCmdHandler = new LSLLongCmdHandler(this); | ||
88 | |||
89 | // Should we iterate the region for scripts that needs starting? | ||
90 | // Or can we assume we are loaded before anything else so we can use proper events? | ||
91 | } | ||
92 | |||
93 | public void Shutdown() | ||
94 | { | ||
95 | // We are shutting down | ||
96 | } | ||
97 | |||
98 | ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() | ||
99 | { | ||
100 | return this.m_EventManager; | ||
101 | } | ||
102 | |||
103 | |||
104 | #region IRegionModule | ||
105 | |||
106 | public abstract void Initialise(Scene scene, IConfigSource config); | ||
107 | |||
108 | public void PostInitialise() | ||
109 | { | ||
110 | } | ||
111 | |||
112 | public void Close() | ||
113 | { | ||
114 | } | ||
115 | |||
116 | public string Name | ||
117 | { | ||
118 | get { return "DotNetEngine"; } | ||
119 | } | ||
120 | |||
121 | public bool IsSharedModule | ||
122 | { | ||
123 | get { return false; } | ||
124 | } | ||
125 | |||
126 | |||
127 | |||
128 | #endregion | ||
129 | |||
130 | } | ||
131 | } \ No newline at end of file | ||