diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 36 |
1 files changed, 29 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index b239965..ee38306 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -1,4 +1,32 @@ | |||
1 | using System; | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | using System; | ||
2 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
3 | using System.Text; | 31 | using System.Text; |
4 | using System.Threading; | 32 | using System.Threading; |
@@ -42,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
42 | Stop(); | 70 | Stop(); |
43 | } | 71 | } |
44 | 72 | ||
45 | |||
46 | public void ReadConfig() | 73 | public void ReadConfig() |
47 | { | 74 | { |
48 | ScriptEngineName = eventQueueManager.m_ScriptEngine.ScriptEngineName; | 75 | ScriptEngineName = eventQueueManager.m_ScriptEngine.ScriptEngineName; |
@@ -77,16 +104,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
77 | if (EventQueueThread != null) | 104 | if (EventQueueThread != null) |
78 | if (EventQueueThread.IsAlive) | 105 | if (EventQueueThread.IsAlive) |
79 | EventQueueThread.Priority = MyThreadPriority; | 106 | EventQueueThread.Priority = MyThreadPriority; |
80 | |||
81 | } | 107 | } |
82 | 108 | ||
83 | |||
84 | /// <summary> | 109 | /// <summary> |
85 | /// Start thread | 110 | /// Start thread |
86 | /// </summary> | 111 | /// </summary> |
87 | private void Start() | 112 | private void Start() |
88 | { | 113 | { |
89 | |||
90 | EventQueueThread = new Thread(EventQueueThreadLoop); | 114 | EventQueueThread = new Thread(EventQueueThreadLoop); |
91 | EventQueueThread.IsBackground = true; | 115 | EventQueueThread.IsBackground = true; |
92 | 116 | ||
@@ -118,7 +142,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
118 | } | 142 | } |
119 | } | 143 | } |
120 | 144 | ||
121 | |||
122 | /// <summary> | 145 | /// <summary> |
123 | /// Queue processing thread loop | 146 | /// Queue processing thread loop |
124 | /// </summary> | 147 | /// </summary> |
@@ -157,7 +180,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
157 | } | 180 | } |
158 | } | 181 | } |
159 | 182 | ||
160 | |||
161 | //try | 183 | //try |
162 | // { | 184 | // { |
163 | EventQueueManager.QueueItemStruct QIS = BlankQIS; | 185 | EventQueueManager.QueueItemStruct QIS = BlankQIS; |