diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs (renamed from OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs) | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs index 7f52793..db3f89f 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueThreadClass.cs | |||
@@ -36,7 +36,7 @@ using log4net; | |||
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Region.Environment.Scenes.Scripting; | 37 | using OpenSim.Region.Environment.Scenes.Scripting; |
38 | 38 | ||
39 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 39 | namespace OpenSim.Region.ScriptEngine.DotNetEngine |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class | 42 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class |
@@ -103,7 +103,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
103 | break; | 103 | break; |
104 | default: | 104 | default: |
105 | MyThreadPriority = ThreadPriority.BelowNormal; // Default | 105 | MyThreadPriority = ThreadPriority.BelowNormal; // Default |
106 | m_ScriptEngine.Log.Error("[ScriptEngineBase]: Unknown priority type \"" + pri + | 106 | m_ScriptEngine.Log.Error("[ScriptEngine.DotNetEngine]: Unknown priority type \"" + pri + |
107 | "\" in config file. Defaulting to \"BelowNormal\"."); | 107 | "\" in config file. Defaulting to \"BelowNormal\"."); |
108 | break; | 108 | break; |
109 | } | 109 | } |