diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 518 |
1 files changed, 259 insertions, 259 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 07476ac..6df8343 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | |||
@@ -1,260 +1,260 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | 29 | ||
30 | using System; | 30 | using System; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | 33 | ||
34 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 34 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. | 37 | /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. |
38 | /// </summary> | 38 | /// </summary> |
39 | [Serializable] | 39 | [Serializable] |
40 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents | 40 | public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents |
41 | { | 41 | { |
42 | 42 | ||
43 | // | 43 | // |
44 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". | 44 | // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". |
45 | // This class needs a bit of explaining: | 45 | // This class needs a bit of explaining: |
46 | // | 46 | // |
47 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. | 47 | // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. |
48 | // | 48 | // |
49 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. | 49 | // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. |
50 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. | 50 | // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. |
51 | // It will then be delivered to the script by EventQueueManager. | 51 | // It will then be delivered to the script by EventQueueManager. |
52 | // | 52 | // |
53 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. | 53 | // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. |
54 | // | 54 | // |
55 | 55 | ||
56 | 56 | ||
57 | private ScriptEngine myScriptEngine; | 57 | private ScriptEngine myScriptEngine; |
58 | //public IScriptHost TEMP_OBJECT_ID; | 58 | //public IScriptHost TEMP_OBJECT_ID; |
59 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) | 59 | public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) |
60 | { | 60 | { |
61 | myScriptEngine = _ScriptEngine; | 61 | myScriptEngine = _ScriptEngine; |
62 | 62 | ||
63 | // Hook up to events from OpenSim | 63 | // Hook up to events from OpenSim |
64 | // We may not want to do it because someone is controlling us and will deliver events to us | 64 | // We may not want to do it because someone is controlling us and will deliver events to us |
65 | if (performHookUp) | 65 | if (performHookUp) |
66 | { | 66 | { |
67 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); | 67 | myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); |
68 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; | 68 | myScriptEngine.World.EventManager.OnObjectGrab += touch_start; |
69 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; | 69 | myScriptEngine.World.EventManager.OnRezScript += OnRezScript; |
70 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; | 70 | myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; |
71 | // TODO: HOOK ALL EVENTS UP TO SERVER! | 71 | // TODO: HOOK ALL EVENTS UP TO SERVER! |
72 | } | 72 | } |
73 | } | 73 | } |
74 | 74 | ||
75 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 75 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
76 | { | 76 | { |
77 | // Add to queue for all scripts in ObjectID object | 77 | // Add to queue for all scripts in ObjectID object |
78 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); | 78 | myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); |
79 | } | 79 | } |
80 | 80 | ||
81 | public void OnRezScript(uint localID, LLUUID itemID, string script) | 81 | public void OnRezScript(uint localID, LLUUID itemID, string script) |
82 | { | 82 | { |
83 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + | 83 | Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + |
84 | script.Length); | 84 | script.Length); |
85 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); | 85 | myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); |
86 | } | 86 | } |
87 | 87 | ||
88 | public void OnRemoveScript(uint localID, LLUUID itemID) | 88 | public void OnRemoveScript(uint localID, LLUUID itemID) |
89 | { | 89 | { |
90 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); | 90 | Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); |
91 | myScriptEngine.m_ScriptManager.StopScript( | 91 | myScriptEngine.m_ScriptManager.StopScript( |
92 | localID, | 92 | localID, |
93 | itemID | 93 | itemID |
94 | ); | 94 | ); |
95 | } | 95 | } |
96 | 96 | ||
97 | // TODO: Replace placeholders below | 97 | // TODO: Replace placeholders below |
98 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! | 98 | // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! |
99 | // These needs to be hooked up to OpenSim during init of this class | 99 | // These needs to be hooked up to OpenSim during init of this class |
100 | // then queued in EventQueueManager. | 100 | // then queued in EventQueueManager. |
101 | // When queued in EventQueueManager they need to be LSL compatible (name and params) | 101 | // When queued in EventQueueManager they need to be LSL compatible (name and params) |
102 | 102 | ||
103 | public void state_exit(uint localID, LLUUID itemID) | 103 | public void state_exit(uint localID, LLUUID itemID) |
104 | { | 104 | { |
105 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); | 105 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); |
106 | } | 106 | } |
107 | 107 | ||
108 | public void touch(uint localID, LLUUID itemID) | 108 | public void touch(uint localID, LLUUID itemID) |
109 | { | 109 | { |
110 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); | 110 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); |
111 | } | 111 | } |
112 | 112 | ||
113 | public void touch_end(uint localID, LLUUID itemID) | 113 | public void touch_end(uint localID, LLUUID itemID) |
114 | { | 114 | { |
115 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); | 115 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); |
116 | } | 116 | } |
117 | 117 | ||
118 | public void collision_start(uint localID, LLUUID itemID) | 118 | public void collision_start(uint localID, LLUUID itemID) |
119 | { | 119 | { |
120 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); | 120 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); |
121 | } | 121 | } |
122 | 122 | ||
123 | public void collision(uint localID, LLUUID itemID) | 123 | public void collision(uint localID, LLUUID itemID) |
124 | { | 124 | { |
125 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); | 125 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); |
126 | } | 126 | } |
127 | 127 | ||
128 | public void collision_end(uint localID, LLUUID itemID) | 128 | public void collision_end(uint localID, LLUUID itemID) |
129 | { | 129 | { |
130 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); | 130 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); |
131 | } | 131 | } |
132 | 132 | ||
133 | public void land_collision_start(uint localID, LLUUID itemID) | 133 | public void land_collision_start(uint localID, LLUUID itemID) |
134 | { | 134 | { |
135 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); | 135 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); |
136 | } | 136 | } |
137 | 137 | ||
138 | public void land_collision(uint localID, LLUUID itemID) | 138 | public void land_collision(uint localID, LLUUID itemID) |
139 | { | 139 | { |
140 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); | 140 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); |
141 | } | 141 | } |
142 | 142 | ||
143 | public void land_collision_end(uint localID, LLUUID itemID) | 143 | public void land_collision_end(uint localID, LLUUID itemID) |
144 | { | 144 | { |
145 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); | 145 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); |
146 | } | 146 | } |
147 | 147 | ||
148 | // Handled by long commands | 148 | // Handled by long commands |
149 | public void timer(uint localID, LLUUID itemID) | 149 | public void timer(uint localID, LLUUID itemID) |
150 | { | 150 | { |
151 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); | 151 | //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); |
152 | } | 152 | } |
153 | 153 | ||
154 | public void listen(uint localID, LLUUID itemID) | 154 | public void listen(uint localID, LLUUID itemID) |
155 | { | 155 | { |
156 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); | 156 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); |
157 | } | 157 | } |
158 | 158 | ||
159 | public void on_rez(uint localID, LLUUID itemID) | 159 | public void on_rez(uint localID, LLUUID itemID) |
160 | { | 160 | { |
161 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); | 161 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); |
162 | } | 162 | } |
163 | 163 | ||
164 | public void sensor(uint localID, LLUUID itemID) | 164 | public void sensor(uint localID, LLUUID itemID) |
165 | { | 165 | { |
166 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); | 166 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); |
167 | } | 167 | } |
168 | 168 | ||
169 | public void no_sensor(uint localID, LLUUID itemID) | 169 | public void no_sensor(uint localID, LLUUID itemID) |
170 | { | 170 | { |
171 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); | 171 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); |
172 | } | 172 | } |
173 | 173 | ||
174 | public void control(uint localID, LLUUID itemID) | 174 | public void control(uint localID, LLUUID itemID) |
175 | { | 175 | { |
176 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); | 176 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); |
177 | } | 177 | } |
178 | 178 | ||
179 | public void money(uint localID, LLUUID itemID) | 179 | public void money(uint localID, LLUUID itemID) |
180 | { | 180 | { |
181 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); | 181 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); |
182 | } | 182 | } |
183 | 183 | ||
184 | public void email(uint localID, LLUUID itemID) | 184 | public void email(uint localID, LLUUID itemID) |
185 | { | 185 | { |
186 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); | 186 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); |
187 | } | 187 | } |
188 | 188 | ||
189 | public void at_target(uint localID, LLUUID itemID) | 189 | public void at_target(uint localID, LLUUID itemID) |
190 | { | 190 | { |
191 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); | 191 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); |
192 | } | 192 | } |
193 | 193 | ||
194 | public void not_at_target(uint localID, LLUUID itemID) | 194 | public void not_at_target(uint localID, LLUUID itemID) |
195 | { | 195 | { |
196 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); | 196 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); |
197 | } | 197 | } |
198 | 198 | ||
199 | public void at_rot_target(uint localID, LLUUID itemID) | 199 | public void at_rot_target(uint localID, LLUUID itemID) |
200 | { | 200 | { |
201 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); | 201 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); |
202 | } | 202 | } |
203 | 203 | ||
204 | public void not_at_rot_target(uint localID, LLUUID itemID) | 204 | public void not_at_rot_target(uint localID, LLUUID itemID) |
205 | { | 205 | { |
206 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); | 206 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); |
207 | } | 207 | } |
208 | 208 | ||
209 | public void run_time_permissions(uint localID, LLUUID itemID) | 209 | public void run_time_permissions(uint localID, LLUUID itemID) |
210 | { | 210 | { |
211 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); | 211 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); |
212 | } | 212 | } |
213 | 213 | ||
214 | public void changed(uint localID, LLUUID itemID) | 214 | public void changed(uint localID, LLUUID itemID) |
215 | { | 215 | { |
216 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); | 216 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); |
217 | } | 217 | } |
218 | 218 | ||
219 | public void attach(uint localID, LLUUID itemID) | 219 | public void attach(uint localID, LLUUID itemID) |
220 | { | 220 | { |
221 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); | 221 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); |
222 | } | 222 | } |
223 | 223 | ||
224 | public void dataserver(uint localID, LLUUID itemID) | 224 | public void dataserver(uint localID, LLUUID itemID) |
225 | { | 225 | { |
226 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); | 226 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); |
227 | } | 227 | } |
228 | 228 | ||
229 | public void link_message(uint localID, LLUUID itemID) | 229 | public void link_message(uint localID, LLUUID itemID) |
230 | { | 230 | { |
231 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); | 231 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); |
232 | } | 232 | } |
233 | 233 | ||
234 | public void moving_start(uint localID, LLUUID itemID) | 234 | public void moving_start(uint localID, LLUUID itemID) |
235 | { | 235 | { |
236 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); | 236 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); |
237 | } | 237 | } |
238 | 238 | ||
239 | public void moving_end(uint localID, LLUUID itemID) | 239 | public void moving_end(uint localID, LLUUID itemID) |
240 | { | 240 | { |
241 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); | 241 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); |
242 | } | 242 | } |
243 | 243 | ||
244 | public void object_rez(uint localID, LLUUID itemID) | 244 | public void object_rez(uint localID, LLUUID itemID) |
245 | { | 245 | { |
246 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); | 246 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); |
247 | } | 247 | } |
248 | 248 | ||
249 | public void remote_data(uint localID, LLUUID itemID) | 249 | public void remote_data(uint localID, LLUUID itemID) |
250 | { | 250 | { |
251 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); | 251 | myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); |
252 | } | 252 | } |
253 | 253 | ||
254 | // Handled by long commands | 254 | // Handled by long commands |
255 | public void http_response(uint localID, LLUUID itemID) | 255 | public void http_response(uint localID, LLUUID itemID) |
256 | { | 256 | { |
257 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); | 257 | // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); |
258 | } | 258 | } |
259 | } | 259 | } |
260 | } \ No newline at end of file | 260 | } \ No newline at end of file |