diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs index c793add..ba6a98c 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/XmlRequest.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
57 | bool handled = false; | 57 | bool handled = false; |
58 | 58 | ||
59 | // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely | 59 | // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely |
60 | xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID()); | 60 | xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID()); |
61 | 61 | ||
62 | // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need | 62 | // And since the xmlrpc request queue is actually shared among all regions on the simulator, we need |
63 | // to look in each one for the appropriate handler | 63 | // to look in each one for the appropriate handler |
@@ -96,9 +96,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
96 | 96 | ||
97 | // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely | 97 | // Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely |
98 | xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID()); | 98 | xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID()); |
99 | 99 | ||
100 | // And this is another shared queue... so we check each of the script engines for a handler | 100 | // And this is another shared queue... so we check each of the script engines for a handler |
101 | foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) | 101 | foreach (ScriptEngine sman in ScriptEngine.ScriptEngines) |
102 | { | 102 | { |
103 | if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) { | 103 | if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) { |
104 | 104 | ||
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin | |||
116 | handled = true; | 116 | handled = true; |
117 | } | 117 | } |
118 | } | 118 | } |
119 | 119 | ||
120 | if (! handled) | 120 | if (! handled) |
121 | { | 121 | { |
122 | Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID()); | 122 | Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID()); |