diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | 476 |
1 files changed, 238 insertions, 238 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs index df00d4e..68ad88d 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | |||
@@ -1,239 +1,239 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | 29 | ||
30 | using System; | 30 | using System; |
31 | using System.Collections; | 31 | using System.Collections; |
32 | using System.Collections.Generic; | 32 | using System.Collections.Generic; |
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using OpenSim.Region.ScriptEngine.Common; | 34 | using OpenSim.Region.ScriptEngine.Common; |
35 | 35 | ||
36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | 36 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
37 | { | 37 | { |
38 | public class AppDomainManager | 38 | public class AppDomainManager |
39 | { | 39 | { |
40 | 40 | ||
41 | // | 41 | // |
42 | // This class does AppDomain handling and loading/unloading of scripts in it. | 42 | // This class does AppDomain handling and loading/unloading of scripts in it. |
43 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" | 43 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" |
44 | // | 44 | // |
45 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | 45 | // 1. Create a new AppDomain if old one is full (or doesn't exist) |
46 | // 2. Load scripts into AppDomain | 46 | // 2. Load scripts into AppDomain |
47 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) | 47 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) |
48 | // 4. Unload AppDomain completely when all scripts in it has stopped | 48 | // 4. Unload AppDomain completely when all scripts in it has stopped |
49 | // | 49 | // |
50 | 50 | ||
51 | 51 | ||
52 | private int maxScriptsPerAppDomain = 1; | 52 | private int maxScriptsPerAppDomain = 1; |
53 | 53 | ||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Internal list of all AppDomains | 55 | /// Internal list of all AppDomains |
56 | /// </summary> | 56 | /// </summary> |
57 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); | 57 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Structure to keep track of data around AppDomain | 60 | /// Structure to keep track of data around AppDomain |
61 | /// </summary> | 61 | /// </summary> |
62 | private class AppDomainStructure | 62 | private class AppDomainStructure |
63 | { | 63 | { |
64 | /// <summary> | 64 | /// <summary> |
65 | /// The AppDomain itself | 65 | /// The AppDomain itself |
66 | /// </summary> | 66 | /// </summary> |
67 | public AppDomain CurrentAppDomain; | 67 | public AppDomain CurrentAppDomain; |
68 | 68 | ||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Number of scripts loaded into AppDomain | 70 | /// Number of scripts loaded into AppDomain |
71 | /// </summary> | 71 | /// </summary> |
72 | public int ScriptsLoaded; | 72 | public int ScriptsLoaded; |
73 | 73 | ||
74 | /// <summary> | 74 | /// <summary> |
75 | /// Number of dead scripts | 75 | /// Number of dead scripts |
76 | /// </summary> | 76 | /// </summary> |
77 | public int ScriptsWaitingUnload; | 77 | public int ScriptsWaitingUnload; |
78 | } | 78 | } |
79 | 79 | ||
80 | /// <summary> | 80 | /// <summary> |
81 | /// Current AppDomain | 81 | /// Current AppDomain |
82 | /// </summary> | 82 | /// </summary> |
83 | private AppDomainStructure currentAD; | 83 | private AppDomainStructure currentAD; |
84 | 84 | ||
85 | private object getLock = new object(); // Mutex | 85 | private object getLock = new object(); // Mutex |
86 | private object freeLock = new object(); // Mutex | 86 | private object freeLock = new object(); // Mutex |
87 | 87 | ||
88 | //private ScriptEngine m_scriptEngine; | 88 | //private ScriptEngine m_scriptEngine; |
89 | //public AppDomainManager(ScriptEngine scriptEngine) | 89 | //public AppDomainManager(ScriptEngine scriptEngine) |
90 | public AppDomainManager() | 90 | public AppDomainManager() |
91 | { | 91 | { |
92 | //m_scriptEngine = scriptEngine; | 92 | //m_scriptEngine = scriptEngine; |
93 | } | 93 | } |
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// Find a free AppDomain, creating one if necessary | 96 | /// Find a free AppDomain, creating one if necessary |
97 | /// </summary> | 97 | /// </summary> |
98 | /// <returns>Free AppDomain</returns> | 98 | /// <returns>Free AppDomain</returns> |
99 | private AppDomainStructure GetFreeAppDomain() | 99 | private AppDomainStructure GetFreeAppDomain() |
100 | { | 100 | { |
101 | Console.WriteLine("Finding free AppDomain"); | 101 | Console.WriteLine("Finding free AppDomain"); |
102 | lock (getLock) | 102 | lock (getLock) |
103 | { | 103 | { |
104 | // Current full? | 104 | // Current full? |
105 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | 105 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) |
106 | { | 106 | { |
107 | // Add it to AppDomains list and empty current | 107 | // Add it to AppDomains list and empty current |
108 | appDomains.Add(currentAD); | 108 | appDomains.Add(currentAD); |
109 | currentAD = null; | 109 | currentAD = null; |
110 | } | 110 | } |
111 | // No current | 111 | // No current |
112 | if (currentAD == null) | 112 | if (currentAD == null) |
113 | { | 113 | { |
114 | // Create a new current AppDomain | 114 | // Create a new current AppDomain |
115 | currentAD = new AppDomainStructure(); | 115 | currentAD = new AppDomainStructure(); |
116 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | 116 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); |
117 | } | 117 | } |
118 | 118 | ||
119 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | 119 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); |
120 | return currentAD; | 120 | return currentAD; |
121 | } // lock | 121 | } // lock |
122 | } | 122 | } |
123 | 123 | ||
124 | private int AppDomainNameCount; | 124 | private int AppDomainNameCount; |
125 | 125 | ||
126 | /// <summary> | 126 | /// <summary> |
127 | /// Create and prepare a new AppDomain for scripts | 127 | /// Create and prepare a new AppDomain for scripts |
128 | /// </summary> | 128 | /// </summary> |
129 | /// <returns>The new AppDomain</returns> | 129 | /// <returns>The new AppDomain</returns> |
130 | private AppDomain PrepareNewAppDomain() | 130 | private AppDomain PrepareNewAppDomain() |
131 | { | 131 | { |
132 | // Create and prepare a new AppDomain | 132 | // Create and prepare a new AppDomain |
133 | AppDomainNameCount++; | 133 | AppDomainNameCount++; |
134 | // TODO: Currently security match current appdomain | 134 | // TODO: Currently security match current appdomain |
135 | 135 | ||
136 | // Construct and initialize settings for a second AppDomain. | 136 | // Construct and initialize settings for a second AppDomain. |
137 | AppDomainSetup ads = new AppDomainSetup(); | 137 | AppDomainSetup ads = new AppDomainSetup(); |
138 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | 138 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; |
139 | ads.DisallowBindingRedirects = false; | 139 | ads.DisallowBindingRedirects = false; |
140 | ads.DisallowCodeDownload = true; | 140 | ads.DisallowCodeDownload = true; |
141 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) | 141 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) |
142 | ads.ShadowCopyFiles = "true"; // Enabled shadowing | 142 | ads.ShadowCopyFiles = "true"; // Enabled shadowing |
143 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | 143 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; |
144 | 144 | ||
145 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | 145 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); |
146 | Console.WriteLine("Loading: " + | 146 | Console.WriteLine("Loading: " + |
147 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | 147 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); |
148 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | 148 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); |
149 | 149 | ||
150 | // Return the new AppDomain | 150 | // Return the new AppDomain |
151 | return AD; | 151 | return AD; |
152 | } | 152 | } |
153 | 153 | ||
154 | /// <summary> | 154 | /// <summary> |
155 | /// Unload appdomains that are full and have only dead scripts | 155 | /// Unload appdomains that are full and have only dead scripts |
156 | /// </summary> | 156 | /// </summary> |
157 | private void UnloadAppDomains() | 157 | private void UnloadAppDomains() |
158 | { | 158 | { |
159 | lock (freeLock) | 159 | lock (freeLock) |
160 | { | 160 | { |
161 | // Go through all | 161 | // Go through all |
162 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | 162 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) |
163 | { | 163 | { |
164 | // Don't process current AppDomain | 164 | // Don't process current AppDomain |
165 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | 165 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) |
166 | { | 166 | { |
167 | // Not current AppDomain | 167 | // Not current AppDomain |
168 | // Is number of unloaded bigger or equal to number of loaded? | 168 | // Is number of unloaded bigger or equal to number of loaded? |
169 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | 169 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) |
170 | { | 170 | { |
171 | Console.WriteLine("Found empty AppDomain, unloading"); | 171 | Console.WriteLine("Found empty AppDomain, unloading"); |
172 | // Remove from internal list | 172 | // Remove from internal list |
173 | appDomains.Remove(ads); | 173 | appDomains.Remove(ads); |
174 | #if DEBUG | 174 | #if DEBUG |
175 | long m = GC.GetTotalMemory(true); | 175 | long m = GC.GetTotalMemory(true); |
176 | #endif | 176 | #endif |
177 | // Unload | 177 | // Unload |
178 | AppDomain.Unload(ads.CurrentAppDomain); | 178 | AppDomain.Unload(ads.CurrentAppDomain); |
179 | #if DEBUG | 179 | #if DEBUG |
180 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + | 180 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + |
181 | " bytes of memory"); | 181 | " bytes of memory"); |
182 | #endif | 182 | #endif |
183 | } | 183 | } |
184 | } | 184 | } |
185 | } // foreach | 185 | } // foreach |
186 | } // lock | 186 | } // lock |
187 | } | 187 | } |
188 | 188 | ||
189 | 189 | ||
190 | public IScript LoadScript(string FileName) | 190 | public IScript LoadScript(string FileName) |
191 | { | 191 | { |
192 | // Find next available AppDomain to put it in | 192 | // Find next available AppDomain to put it in |
193 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | 193 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); |
194 | 194 | ||
195 | Console.WriteLine("Loading into AppDomain: " + FileName); | 195 | Console.WriteLine("Loading into AppDomain: " + FileName); |
196 | IScript mbrt = | 196 | IScript mbrt = |
197 | (IScript) | 197 | (IScript) |
198 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | 198 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); |
199 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | 199 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); |
200 | FreeAppDomain.ScriptsLoaded++; | 200 | FreeAppDomain.ScriptsLoaded++; |
201 | 201 | ||
202 | return mbrt; | 202 | return mbrt; |
203 | } | 203 | } |
204 | 204 | ||
205 | 205 | ||
206 | /// <summary> | 206 | /// <summary> |
207 | /// Increase "dead script" counter for an AppDomain | 207 | /// Increase "dead script" counter for an AppDomain |
208 | /// </summary> | 208 | /// </summary> |
209 | /// <param name="ad"></param> | 209 | /// <param name="ad"></param> |
210 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | 210 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] |
211 | public void StopScript(AppDomain ad) | 211 | public void StopScript(AppDomain ad) |
212 | { | 212 | { |
213 | lock (freeLock) | 213 | lock (freeLock) |
214 | { | 214 | { |
215 | Console.WriteLine("Stopping script in AppDomain"); | 215 | Console.WriteLine("Stopping script in AppDomain"); |
216 | // Check if it is current AppDomain | 216 | // Check if it is current AppDomain |
217 | if (currentAD.CurrentAppDomain == ad) | 217 | if (currentAD.CurrentAppDomain == ad) |
218 | { | 218 | { |
219 | // Yes - increase | 219 | // Yes - increase |
220 | currentAD.ScriptsWaitingUnload++; | 220 | currentAD.ScriptsWaitingUnload++; |
221 | return; | 221 | return; |
222 | } | 222 | } |
223 | 223 | ||
224 | // Lopp through all AppDomains | 224 | // Lopp through all AppDomains |
225 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | 225 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) |
226 | { | 226 | { |
227 | if (ads.CurrentAppDomain == ad) | 227 | if (ads.CurrentAppDomain == ad) |
228 | { | 228 | { |
229 | // Found it | 229 | // Found it |
230 | ads.ScriptsWaitingUnload++; | 230 | ads.ScriptsWaitingUnload++; |
231 | break; | 231 | break; |
232 | } | 232 | } |
233 | } // foreach | 233 | } // foreach |
234 | } // lock | 234 | } // lock |
235 | 235 | ||
236 | UnloadAppDomains(); // Outsite lock, has its own GetLock | 236 | UnloadAppDomains(); // Outsite lock, has its own GetLock |
237 | } | 237 | } |
238 | } | 238 | } |
239 | } \ No newline at end of file | 239 | } \ No newline at end of file |