diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs) | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs index 66153a7..4eea69a 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs | |||
@@ -1,238 +1,238 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections; | 30 | using System.Collections; |
31 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; | 33 | using OpenSim.Region.ScriptEngine.Common; |
34 | 34 | ||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine | 35 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase |
36 | { | 36 | { |
37 | public class AppDomainManager | 37 | public class AppDomainManager |
38 | { | 38 | { |
39 | 39 | ||
40 | // | 40 | // |
41 | // This class does AppDomain handling and loading/unloading of scripts in it. | 41 | // This class does AppDomain handling and loading/unloading of scripts in it. |
42 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" | 42 | // It is instanced in "ScriptEngine" and controlled from "ScriptManager" |
43 | // | 43 | // |
44 | // 1. Create a new AppDomain if old one is full (or doesn't exist) | 44 | // 1. Create a new AppDomain if old one is full (or doesn't exist) |
45 | // 2. Load scripts into AppDomain | 45 | // 2. Load scripts into AppDomain |
46 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) | 46 | // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) |
47 | // 4. Unload AppDomain completely when all scripts in it has stopped | 47 | // 4. Unload AppDomain completely when all scripts in it has stopped |
48 | // | 48 | // |
49 | 49 | ||
50 | 50 | ||
51 | private int maxScriptsPerAppDomain = 1; | 51 | private int maxScriptsPerAppDomain = 1; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Internal list of all AppDomains | 54 | /// Internal list of all AppDomains |
55 | /// </summary> | 55 | /// </summary> |
56 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); | 56 | private List<AppDomainStructure> appDomains = new List<AppDomainStructure>(); |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Structure to keep track of data around AppDomain | 59 | /// Structure to keep track of data around AppDomain |
60 | /// </summary> | 60 | /// </summary> |
61 | private class AppDomainStructure | 61 | private class AppDomainStructure |
62 | { | 62 | { |
63 | /// <summary> | 63 | /// <summary> |
64 | /// The AppDomain itself | 64 | /// The AppDomain itself |
65 | /// </summary> | 65 | /// </summary> |
66 | public AppDomain CurrentAppDomain; | 66 | public AppDomain CurrentAppDomain; |
67 | 67 | ||
68 | /// <summary> | 68 | /// <summary> |
69 | /// Number of scripts loaded into AppDomain | 69 | /// Number of scripts loaded into AppDomain |
70 | /// </summary> | 70 | /// </summary> |
71 | public int ScriptsLoaded; | 71 | public int ScriptsLoaded; |
72 | 72 | ||
73 | /// <summary> | 73 | /// <summary> |
74 | /// Number of dead scripts | 74 | /// Number of dead scripts |
75 | /// </summary> | 75 | /// </summary> |
76 | public int ScriptsWaitingUnload; | 76 | public int ScriptsWaitingUnload; |
77 | } | 77 | } |
78 | 78 | ||
79 | /// <summary> | 79 | /// <summary> |
80 | /// Current AppDomain | 80 | /// Current AppDomain |
81 | /// </summary> | 81 | /// </summary> |
82 | private AppDomainStructure currentAD; | 82 | private AppDomainStructure currentAD; |
83 | 83 | ||
84 | private object getLock = new object(); // Mutex | 84 | private object getLock = new object(); // Mutex |
85 | private object freeLock = new object(); // Mutex | 85 | private object freeLock = new object(); // Mutex |
86 | 86 | ||
87 | //private ScriptEngine m_scriptEngine; | 87 | //private ScriptEngine m_scriptEngine; |
88 | //public AppDomainManager(ScriptEngine scriptEngine) | 88 | //public AppDomainManager(ScriptEngine scriptEngine) |
89 | public AppDomainManager() | 89 | public AppDomainManager() |
90 | { | 90 | { |
91 | //m_scriptEngine = scriptEngine; | 91 | //m_scriptEngine = scriptEngine; |
92 | } | 92 | } |
93 | 93 | ||
94 | /// <summary> | 94 | /// <summary> |
95 | /// Find a free AppDomain, creating one if necessary | 95 | /// Find a free AppDomain, creating one if necessary |
96 | /// </summary> | 96 | /// </summary> |
97 | /// <returns>Free AppDomain</returns> | 97 | /// <returns>Free AppDomain</returns> |
98 | private AppDomainStructure GetFreeAppDomain() | 98 | private AppDomainStructure GetFreeAppDomain() |
99 | { | 99 | { |
100 | Console.WriteLine("Finding free AppDomain"); | 100 | Console.WriteLine("Finding free AppDomain"); |
101 | lock (getLock) | 101 | lock (getLock) |
102 | { | 102 | { |
103 | // Current full? | 103 | // Current full? |
104 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) | 104 | if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) |
105 | { | 105 | { |
106 | // Add it to AppDomains list and empty current | 106 | // Add it to AppDomains list and empty current |
107 | appDomains.Add(currentAD); | 107 | appDomains.Add(currentAD); |
108 | currentAD = null; | 108 | currentAD = null; |
109 | } | 109 | } |
110 | // No current | 110 | // No current |
111 | if (currentAD == null) | 111 | if (currentAD == null) |
112 | { | 112 | { |
113 | // Create a new current AppDomain | 113 | // Create a new current AppDomain |
114 | currentAD = new AppDomainStructure(); | 114 | currentAD = new AppDomainStructure(); |
115 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); | 115 | currentAD.CurrentAppDomain = PrepareNewAppDomain(); |
116 | } | 116 | } |
117 | 117 | ||
118 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); | 118 | Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); |
119 | return currentAD; | 119 | return currentAD; |
120 | } // lock | 120 | } // lock |
121 | } | 121 | } |
122 | 122 | ||
123 | private int AppDomainNameCount; | 123 | private int AppDomainNameCount; |
124 | 124 | ||
125 | /// <summary> | 125 | /// <summary> |
126 | /// Create and prepare a new AppDomain for scripts | 126 | /// Create and prepare a new AppDomain for scripts |
127 | /// </summary> | 127 | /// </summary> |
128 | /// <returns>The new AppDomain</returns> | 128 | /// <returns>The new AppDomain</returns> |
129 | private AppDomain PrepareNewAppDomain() | 129 | private AppDomain PrepareNewAppDomain() |
130 | { | 130 | { |
131 | // Create and prepare a new AppDomain | 131 | // Create and prepare a new AppDomain |
132 | AppDomainNameCount++; | 132 | AppDomainNameCount++; |
133 | // TODO: Currently security match current appdomain | 133 | // TODO: Currently security match current appdomain |
134 | 134 | ||
135 | // Construct and initialize settings for a second AppDomain. | 135 | // Construct and initialize settings for a second AppDomain. |
136 | AppDomainSetup ads = new AppDomainSetup(); | 136 | AppDomainSetup ads = new AppDomainSetup(); |
137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; | 137 | ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; |
138 | ads.DisallowBindingRedirects = false; | 138 | ads.DisallowBindingRedirects = false; |
139 | ads.DisallowCodeDownload = true; | 139 | ads.DisallowCodeDownload = true; |
140 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) | 140 | ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) |
141 | ads.ShadowCopyFiles = "true"; // Enabled shadowing | 141 | ads.ShadowCopyFiles = "true"; // Enabled shadowing |
142 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; | 142 | ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; |
143 | 143 | ||
144 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); | 144 | AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); |
145 | Console.WriteLine("Loading: " + | 145 | Console.WriteLine("Loading: " + |
146 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); | 146 | AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); |
147 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); | 147 | AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); |
148 | 148 | ||
149 | // Return the new AppDomain | 149 | // Return the new AppDomain |
150 | return AD; | 150 | return AD; |
151 | } | 151 | } |
152 | 152 | ||
153 | /// <summary> | 153 | /// <summary> |
154 | /// Unload appdomains that are full and have only dead scripts | 154 | /// Unload appdomains that are full and have only dead scripts |
155 | /// </summary> | 155 | /// </summary> |
156 | private void UnloadAppDomains() | 156 | private void UnloadAppDomains() |
157 | { | 157 | { |
158 | lock (freeLock) | 158 | lock (freeLock) |
159 | { | 159 | { |
160 | // Go through all | 160 | // Go through all |
161 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | 161 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) |
162 | { | 162 | { |
163 | // Don't process current AppDomain | 163 | // Don't process current AppDomain |
164 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) | 164 | if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) |
165 | { | 165 | { |
166 | // Not current AppDomain | 166 | // Not current AppDomain |
167 | // Is number of unloaded bigger or equal to number of loaded? | 167 | // Is number of unloaded bigger or equal to number of loaded? |
168 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) | 168 | if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) |
169 | { | 169 | { |
170 | Console.WriteLine("Found empty AppDomain, unloading"); | 170 | Console.WriteLine("Found empty AppDomain, unloading"); |
171 | // Remove from internal list | 171 | // Remove from internal list |
172 | appDomains.Remove(ads); | 172 | appDomains.Remove(ads); |
173 | #if DEBUG | 173 | #if DEBUG |
174 | long m = GC.GetTotalMemory(true); | 174 | long m = GC.GetTotalMemory(true); |
175 | #endif | 175 | #endif |
176 | // Unload | 176 | // Unload |
177 | AppDomain.Unload(ads.CurrentAppDomain); | 177 | AppDomain.Unload(ads.CurrentAppDomain); |
178 | #if DEBUG | 178 | #if DEBUG |
179 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + | 179 | Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + |
180 | " bytes of memory"); | 180 | " bytes of memory"); |
181 | #endif | 181 | #endif |
182 | } | 182 | } |
183 | } | 183 | } |
184 | } // foreach | 184 | } // foreach |
185 | } // lock | 185 | } // lock |
186 | } | 186 | } |
187 | 187 | ||
188 | 188 | ||
189 | public LSL_BaseClass LoadScript(string FileName) | 189 | public IScript LoadScript(string FileName) |
190 | { | 190 | { |
191 | // Find next available AppDomain to put it in | 191 | // Find next available AppDomain to put it in |
192 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); | 192 | AppDomainStructure FreeAppDomain = GetFreeAppDomain(); |
193 | 193 | ||
194 | Console.WriteLine("Loading into AppDomain: " + FileName); | 194 | Console.WriteLine("Loading into AppDomain: " + FileName); |
195 | LSL_BaseClass mbrt = | 195 | IScript mbrt = |
196 | (LSL_BaseClass) | 196 | (IScript) |
197 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); | 197 | FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); |
198 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); | 198 | //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); |
199 | FreeAppDomain.ScriptsLoaded++; | 199 | FreeAppDomain.ScriptsLoaded++; |
200 | 200 | ||
201 | return mbrt; | 201 | return mbrt; |
202 | } | 202 | } |
203 | 203 | ||
204 | 204 | ||
205 | /// <summary> | 205 | /// <summary> |
206 | /// Increase "dead script" counter for an AppDomain | 206 | /// Increase "dead script" counter for an AppDomain |
207 | /// </summary> | 207 | /// </summary> |
208 | /// <param name="ad"></param> | 208 | /// <param name="ad"></param> |
209 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] | 209 | //[Obsolete("Needs fixing, needs a real purpose in life!!!")] |
210 | public void StopScript(AppDomain ad) | 210 | public void StopScript(AppDomain ad) |
211 | { | 211 | { |
212 | lock (freeLock) | 212 | lock (freeLock) |
213 | { | 213 | { |
214 | Console.WriteLine("Stopping script in AppDomain"); | 214 | Console.WriteLine("Stopping script in AppDomain"); |
215 | // Check if it is current AppDomain | 215 | // Check if it is current AppDomain |
216 | if (currentAD.CurrentAppDomain == ad) | 216 | if (currentAD.CurrentAppDomain == ad) |
217 | { | 217 | { |
218 | // Yes - increase | 218 | // Yes - increase |
219 | currentAD.ScriptsWaitingUnload++; | 219 | currentAD.ScriptsWaitingUnload++; |
220 | return; | 220 | return; |
221 | } | 221 | } |
222 | 222 | ||
223 | // Lopp through all AppDomains | 223 | // Lopp through all AppDomains |
224 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) | 224 | foreach (AppDomainStructure ads in new ArrayList(appDomains)) |
225 | { | 225 | { |
226 | if (ads.CurrentAppDomain == ad) | 226 | if (ads.CurrentAppDomain == ad) |
227 | { | 227 | { |
228 | // Found it | 228 | // Found it |
229 | ads.ScriptsWaitingUnload++; | 229 | ads.ScriptsWaitingUnload++; |
230 | break; | 230 | break; |
231 | } | 231 | } |
232 | } // foreach | 232 | } // foreach |
233 | } // lock | 233 | } // lock |
234 | 234 | ||
235 | UnloadAppDomains(); // Outsite lock, has its own GetLock | 235 | UnloadAppDomains(); // Outsite lock, has its own GetLock |
236 | } | 236 | } |
237 | } | 237 | } |
238 | } \ No newline at end of file | 238 | } \ No newline at end of file |