diff options
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs deleted file mode 100644 index 8252bfc..0000000 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ /dev/null | |||
@@ -1,262 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Runtime.Remoting.Lifetime; | ||
32 | using System.Text; | ||
33 | using System.Threading; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Packets; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Communications.Cache; | ||
39 | using OpenSim.Region.Environment; | ||
40 | using OpenSim.Region.Interfaces; | ||
41 | using OpenSim.Region.Environment.Interfaces; | ||
42 | using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney; | ||
43 | using OpenSim.Region.Environment.Modules.World.Land; | ||
44 | using OpenSim.Region.Environment.Scenes; | ||
45 | using OpenSim.Region.Physics.Manager; | ||
46 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | ||
47 | using OpenSim.Region.ScriptEngine.Shared; | ||
48 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
49 | |||
50 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
51 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
52 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
53 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
54 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
55 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
56 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
57 | |||
58 | namespace OpenSim.Region.ScriptEngine.Common | ||
59 | { | ||
60 | /// <summary> | ||
61 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | ||
62 | /// </summary> | ||
63 | public class LSL_BuiltIn_Commands : LSL_Api_Base, LSL_BuiltIn_Commands_Interface | ||
64 | { | ||
65 | // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
66 | |||
67 | internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect; | ||
68 | |||
69 | public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | ||
70 | { | ||
71 | m_ScriptEngineDirect = ScriptEngine; | ||
72 | m_ScriptEngine = ScriptEngine; | ||
73 | m_host = host; | ||
74 | m_localID = localID; | ||
75 | m_itemID = itemID; | ||
76 | |||
77 | AsyncCommands = new AsyncCommandManager(m_ScriptEngine); | ||
78 | |||
79 | //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); | ||
80 | |||
81 | |||
82 | IConfigSource config = new IniConfigSource(Application.iniFilePath); | ||
83 | if (config.Configs["LL-Functions"] == null) | ||
84 | config.AddConfig("LL-Functions"); | ||
85 | |||
86 | m_ScriptDelayFactor = config.Configs["LL-Functions"].GetFloat("ScriptDelayFactor", 1.0f); | ||
87 | m_ScriptDistanceFactor = config.Configs["LL-Functions"].GetFloat("ScriptDistanceLimitFactor", 1.0f); | ||
88 | |||
89 | } | ||
90 | |||
91 | private string m_state = "default"; | ||
92 | |||
93 | protected void ScriptSleep(int delay) | ||
94 | { | ||
95 | delay = (int)((float)delay * m_ScriptDelayFactor); | ||
96 | if (delay == 0) | ||
97 | return; | ||
98 | System.Threading.Thread.Sleep(delay); | ||
99 | } | ||
100 | |||
101 | // Object never expires | ||
102 | public override Object InitializeLifetimeService() | ||
103 | { | ||
104 | ILease lease = (ILease)base.InitializeLifetimeService(); | ||
105 | |||
106 | if (lease.CurrentState == LeaseState.Initial) | ||
107 | { | ||
108 | lease.InitialLeaseTime = TimeSpan.Zero; | ||
109 | } | ||
110 | return lease; | ||
111 | } | ||
112 | |||
113 | public string State | ||
114 | { | ||
115 | get { return m_state; } | ||
116 | set { | ||
117 | // Set it if it changed | ||
118 | if (m_state != value) | ||
119 | { | ||
120 | try | ||
121 | { | ||
122 | m_ScriptEngineDirect.m_EventManager.state_exit(m_localID); | ||
123 | |||
124 | } | ||
125 | catch (AppDomainUnloadedException) | ||
126 | { | ||
127 | Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance"); | ||
128 | } | ||
129 | m_state = value; | ||
130 | try | ||
131 | { | ||
132 | int eventFlags = m_ScriptEngineDirect.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID); | ||
133 | m_host.SetScriptEvents(m_itemID, eventFlags); | ||
134 | m_ScriptEngineDirect.m_EventManager.state_entry(m_localID); | ||
135 | } | ||
136 | catch (AppDomainUnloadedException) | ||
137 | { | ||
138 | Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance"); | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | |||
144 | // Extension commands use this: | ||
145 | public ICommander GetCommander(string name) | ||
146 | { | ||
147 | return World.GetCommander(name); | ||
148 | } | ||
149 | |||
150 | public LSL_Integer llGetScriptState(string name) | ||
151 | { | ||
152 | UUID item; | ||
153 | ScriptManager sm; | ||
154 | IScript script = null; | ||
155 | |||
156 | m_host.AddScriptLPS(1); | ||
157 | |||
158 | // These functions are supposed to be robust, | ||
159 | // so get the state one step at a time. | ||
160 | |||
161 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
162 | { | ||
163 | if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) | ||
164 | { | ||
165 | if ((script = sm.GetScript(m_localID, item)) != null) | ||
166 | { | ||
167 | return script.Exec.Running?1:0; | ||
168 | } | ||
169 | } | ||
170 | } | ||
171 | |||
172 | // Required by SL | ||
173 | |||
174 | if (script == null) | ||
175 | ShoutError("llGetScriptState: script "+name+" not found"); | ||
176 | |||
177 | // If we didn't find it, then it's safe to | ||
178 | // assume it is not running. | ||
179 | |||
180 | return 0; | ||
181 | } | ||
182 | |||
183 | public void llResetOtherScript(string name) | ||
184 | { | ||
185 | UUID item; | ||
186 | ScriptManager sm; | ||
187 | IScript script = null; | ||
188 | |||
189 | m_host.AddScriptLPS(8000); | ||
190 | |||
191 | // These functions are supposed to be robust, | ||
192 | // so get the state one step at a time. | ||
193 | |||
194 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
195 | if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) | ||
196 | sm.ResetScript(m_localID, item); | ||
197 | |||
198 | // Required by SL | ||
199 | |||
200 | if (script == null) | ||
201 | ShoutError("llResetOtherScript: script "+name+" not found"); | ||
202 | |||
203 | // If we didn't find it, then it's safe to | ||
204 | // assume it is not running. | ||
205 | } | ||
206 | |||
207 | public void llResetScript() | ||
208 | { | ||
209 | m_host.AddScriptLPS(800); | ||
210 | m_ScriptEngineDirect.m_ScriptManager.ResetScript(m_localID, m_itemID); | ||
211 | } | ||
212 | |||
213 | public void llSetScriptState(string name, int run) | ||
214 | { | ||
215 | UUID item; | ||
216 | ScriptManager sm; | ||
217 | IScript script = null; | ||
218 | |||
219 | m_host.AddScriptLPS(1); | ||
220 | |||
221 | // These functions are supposed to be robust, | ||
222 | // so get the state one step at a time. | ||
223 | |||
224 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
225 | { | ||
226 | if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null) | ||
227 | { | ||
228 | if (sm.Scripts.ContainsKey(m_localID)) | ||
229 | { | ||
230 | if ((script = sm.GetScript(m_localID, item)) != null) | ||
231 | { | ||
232 | script.Exec.Running = (run==0) ? false : true; | ||
233 | } | ||
234 | } | ||
235 | } | ||
236 | } | ||
237 | |||
238 | // Required by SL | ||
239 | |||
240 | if (script == null) | ||
241 | ShoutError("llSetScriptState: script "+name+" not found"); | ||
242 | |||
243 | // If we didn't find it, then it's safe to | ||
244 | // assume it is not running. | ||
245 | } | ||
246 | |||
247 | internal UUID ScriptByName(string name) | ||
248 | { | ||
249 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
250 | { | ||
251 | if (item.Type == 10 && item.Name == name) | ||
252 | return item.ItemID; | ||
253 | } | ||
254 | return UUID.Zero; | ||
255 | } | ||
256 | |||
257 | internal void ShoutError(string msg) | ||
258 | { | ||
259 | llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); | ||
260 | } | ||
261 | } | ||
262 | } | ||