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Diffstat (limited to 'OpenSim/Region/ScriptEngine/Common/Executor.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/Executor.cs14
1 files changed, 8 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/Executor.cs b/OpenSim/Region/ScriptEngine/Common/Executor.cs
index df28d7d..f6d2b82 100644
--- a/OpenSim/Region/ScriptEngine/Common/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/Common/Executor.cs
@@ -82,9 +82,10 @@ namespace OpenSim.Region.ScriptEngine.Common
82 82
83 string EventName = m_Script.State() + "_event_" + FunctionName; 83 string EventName = m_Script.State() + "_event_" + FunctionName;
84 84
85#if DEBUG 85//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
86 Console.WriteLine("ScriptEngine: Script event function name: " + EventName); 86///#if DEBUG
87#endif 87/// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);
88///#endif
88 89
89 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args); 90 //type.InvokeMember(EventName, BindingFlags.InvokeMethod, null, m_Script, args);
90 91
@@ -116,9 +117,10 @@ namespace OpenSim.Region.ScriptEngine.Common
116 return; 117 return;
117 } 118 }
118 119
119#if DEBUG 120//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
120 Console.WriteLine("ScriptEngine: Executing function name: " + EventName); 121///#if DEBUG
121#endif 122/// Console.WriteLine("ScriptEngine: Executing function name: " + EventName);
123///#endif
122 // Found 124 // Found
123 //try 125 //try
124 //{ 126 //{