diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 44011de..7b0e75a 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs | |||
@@ -31,13 +31,13 @@ using System.Threading; | |||
31 | using OpenSim.Region.Environment.Interfaces; | 31 | using OpenSim.Region.Environment.Interfaces; |
32 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; | 32 | using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; |
33 | 33 | ||
34 | using LSL_Float = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLFloat; | 34 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
35 | using LSL_Integer = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLInteger; | 35 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
36 | using LSL_Key = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; | 36 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
37 | using LSL_List = OpenSim.Region.ScriptEngine.Common.LSL_Types.list; | 37 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
38 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; | 38 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
39 | using LSL_String = OpenSim.Region.ScriptEngine.Common.LSL_Types.LSLString; | 39 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
40 | using LSL_Vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; | 40 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
41 | 41 | ||
42 | namespace OpenSim.Region.ScriptEngine.Common | 42 | namespace OpenSim.Region.ScriptEngine.Common |
43 | { | 43 | { |