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-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs134
1 files changed, 122 insertions, 12 deletions
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index d8d9554..fadc30d 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -43,9 +43,8 @@ using Mono.Addins;
43[assembly: AddinDependency("OpenSim", "0.5")] 43[assembly: AddinDependency("OpenSim", "0.5")]
44namespace OpenSim.Region.RegionCombinerModule 44namespace OpenSim.Region.RegionCombinerModule
45{ 45{
46
47 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] 46 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
48 public class RegionCombinerModule : ISharedRegionModule 47 public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule
49 { 48 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 50
@@ -59,8 +58,22 @@ namespace OpenSim.Region.RegionCombinerModule
59 get { return null; } 58 get { return null; }
60 } 59 }
61 60
61 /// <summary>
62 /// This holds the root regions for the megaregions.
63 /// </summary>
64 /// <remarks>
65 /// Usually there is only ever one megaregion (and hence only one entry here).
66 /// </remarks>
62 private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); 67 private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
68
69 /// <summary>
70 /// Is this module enabled?
71 /// </summary>
63 private bool enabledYN = false; 72 private bool enabledYN = false;
73
74 /// <summary>
75 /// The scenes that comprise the megaregion.
76 /// </summary>
64 private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); 77 private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>();
65 78
66 public void Initialise(IConfigSource source) 79 public void Initialise(IConfigSource source)
@@ -69,9 +82,11 @@ namespace OpenSim.Region.RegionCombinerModule
69 enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); 82 enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false);
70 83
71 if (enabledYN) 84 if (enabledYN)
85 {
72 MainConsole.Instance.Commands.AddCommand( 86 MainConsole.Instance.Commands.AddCommand(
73 "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", 87 "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms",
74 "Fixes phantom objects after an import to megaregions", FixPhantoms); 88 "Fixes phantom objects after an import to megaregions", FixPhantoms);
89 }
75 } 90 }
76 91
77 public void Close() 92 public void Close()
@@ -80,6 +95,8 @@ namespace OpenSim.Region.RegionCombinerModule
80 95
81 public void AddRegion(Scene scene) 96 public void AddRegion(Scene scene)
82 { 97 {
98 if (enabledYN)
99 scene.RegisterModuleInterface<IRegionCombinerModule>(this);
83 } 100 }
84 101
85 public void RemoveRegion(Scene scene) 102 public void RemoveRegion(Scene scene)
@@ -89,7 +106,95 @@ namespace OpenSim.Region.RegionCombinerModule
89 public void RegionLoaded(Scene scene) 106 public void RegionLoaded(Scene scene)
90 { 107 {
91 if (enabledYN) 108 if (enabledYN)
109 {
92 RegionLoadedDoWork(scene); 110 RegionLoadedDoWork(scene);
111
112 scene.EventManager.OnNewPresence += NewPresence;
113 }
114 }
115
116 public bool IsRootForMegaregion(UUID sceneId)
117 {
118 lock (m_regions)
119 return m_regions.ContainsKey(sceneId);
120 }
121
122 private void NewPresence(ScenePresence presence)
123 {
124 if (presence.IsChildAgent)
125 {
126 byte[] throttleData;
127
128 try
129 {
130 throttleData = presence.ControllingClient.GetThrottlesPacked(1);
131 }
132 catch (NotImplementedException)
133 {
134 return;
135 }
136
137 if (throttleData == null)
138 return;
139
140 if (throttleData.Length == 0)
141 return;
142
143 if (throttleData.Length != 28)
144 return;
145
146 byte[] adjData;
147 int pos = 0;
148
149 if (!BitConverter.IsLittleEndian)
150 {
151 byte[] newData = new byte[7 * 4];
152 Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);
153
154 for (int i = 0; i < 7; i++)
155 Array.Reverse(newData, i * 4, 4);
156
157 adjData = newData;
158 }
159 else
160 {
161 adjData = throttleData;
162 }
163
164 // 0.125f converts from bits to bytes
165 int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
166 int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
167 int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
168 int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
169 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
170 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
171 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
172 // State is a subcategory of task that we allocate a percentage to
173
174
175 //int total = resend + land + wind + cloud + task + texture + asset;
176
177 byte[] data = new byte[7 * 4];
178 int ii = 0;
179
180 Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4;
181 Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4;
182 Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4;
183 Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4;
184 Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4;
185 Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4;
186 Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4);
187
188 try
189 {
190 presence.ControllingClient.SetChildAgentThrottle(data);
191 }
192 catch (NotImplementedException)
193 {
194 return;
195 }
196
197 }
93 } 198 }
94 199
95 private void RegionLoadedDoWork(Scene scene) 200 private void RegionLoadedDoWork(Scene scene)
@@ -348,9 +453,9 @@ namespace OpenSim.Region.RegionCombinerModule
348 if (!connectedYN) 453 if (!connectedYN)
349 { 454 {
350 DoWorkForRootRegion(regionConnections, scene); 455 DoWorkForRootRegion(regionConnections, scene);
351
352 } 456 }
353 } 457 }
458
354 // Set up infinite borders around the entire AABB of the combined ConnectedRegions 459 // Set up infinite borders around the entire AABB of the combined ConnectedRegions
355 AdjustLargeRegionBounds(); 460 AdjustLargeRegionBounds();
356 } 461 }
@@ -369,9 +474,10 @@ namespace OpenSim.Region.RegionCombinerModule
369 474
370 conn.UpdateExtents(extents); 475 conn.UpdateExtents(extents);
371 476
372 m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", 477 m_log.DebugFormat(
373 conn.RegionScene.RegionInfo.RegionName, 478 "[REGION COMBINER MODULE]: Scene {0} to the west of Scene {1}, Offset: {2}, Extents: {3}",
374 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); 479 conn.RegionScene.RegionInfo.RegionName,
480 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
375 481
376 scene.BordersLocked = true; 482 scene.BordersLocked = true;
377 conn.RegionScene.BordersLocked = true; 483 conn.RegionScene.BordersLocked = true;
@@ -447,9 +553,10 @@ namespace OpenSim.Region.RegionCombinerModule
447 ConnectedRegion.RegionScene = scene; 553 ConnectedRegion.RegionScene = scene;
448 conn.ConnectedRegions.Add(ConnectedRegion); 554 conn.ConnectedRegions.Add(ConnectedRegion);
449 555
450 m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", 556 m_log.DebugFormat(
451 conn.RegionScene.RegionInfo.RegionName, 557 "[REGION COMBINER MODULE]: Scene: {0} to the northeast of Scene {1}, Offset: {2}, Extents: {3}",
452 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); 558 conn.RegionScene.RegionInfo.RegionName,
559 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
453 560
454 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); 561 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
455 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); 562 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
@@ -502,9 +609,10 @@ namespace OpenSim.Region.RegionCombinerModule
502 609
503 conn.ConnectedRegions.Add(ConnectedRegion); 610 conn.ConnectedRegions.Add(ConnectedRegion);
504 611
505 m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", 612 m_log.DebugFormat(
506 conn.RegionScene.RegionInfo.RegionName, 613 "[REGION COMBINER MODULE]: Scene: {0} to the NorthEast of Scene {1}, Offset: {2}, Extents: {3}",
507 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); 614 conn.RegionScene.RegionInfo.RegionName,
615 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
508 616
509 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); 617 conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
510 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); 618 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
@@ -581,6 +689,8 @@ namespace OpenSim.Region.RegionCombinerModule
581 689
582 private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene) 690 private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene)
583 { 691 {
692 m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
693
584 RegionData rdata = new RegionData(); 694 RegionData rdata = new RegionData();
585 rdata.Offset = Vector3.Zero; 695 rdata.Offset = Vector3.Zero;
586 rdata.RegionId = scene.RegionInfo.originRegionID; 696 rdata.RegionId = scene.RegionInfo.originRegionID;