diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules')
6 files changed, 51 insertions, 19 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs index f7760c5..10684d1 100644 --- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs +++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs | |||
@@ -93,7 +93,9 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics | |||
93 | 93 | ||
94 | scene.RegisterModuleInterface<PhysicsScene>(this); | 94 | scene.RegisterModuleInterface<PhysicsScene>(this); |
95 | m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); | 95 | m_regionExtent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); |
96 | base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight); | 96 | base.Initialise(scene.PhysicsRequestAsset, |
97 | (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]), | ||
98 | (float)scene.RegionInfo.RegionSettings.WaterHeight); | ||
97 | 99 | ||
98 | } | 100 | } |
99 | 101 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs index b412561..d116c3b 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSScene.cs | |||
@@ -250,7 +250,9 @@ namespace OpenSim.Region.PhysicsModule.BulletS | |||
250 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); | 250 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); |
251 | Initialise(m_Config, extent); | 251 | Initialise(m_Config, extent); |
252 | 252 | ||
253 | base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight); | 253 | base.Initialise(scene.PhysicsRequestAsset, |
254 | (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]), | ||
255 | (float)scene.RegionInfo.RegionSettings.WaterHeight); | ||
254 | 256 | ||
255 | } | 257 | } |
256 | 258 | ||
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs index d86c841..4eeea4d 100755 --- a/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/BulletSimTestsUtil.cs | |||
@@ -81,8 +81,6 @@ public static class BulletSimTestsUtil | |||
81 | 81 | ||
82 | Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 82 | Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); |
83 | 83 | ||
84 | //PhysicsScene pScene = physicsPluginManager.GetPhysicsScene( | ||
85 | // "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent); | ||
86 | RegionInfo info = new RegionInfo(); | 84 | RegionInfo info = new RegionInfo(); |
87 | info.RegionName = "BSTestRegion"; | 85 | info.RegionName = "BSTestRegion"; |
88 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; | 86 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; |
diff --git a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs index f090953..f49b0f7 100644 --- a/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs +++ b/OpenSim/Region/PhysicsModules/Ode/OdeScene.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
106 | } | 106 | } |
107 | 107 | ||
108 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")] | 108 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")] |
109 | public class OdeScene : PhysicsScene | 109 | public class OdeScene : PhysicsScene, INonSharedRegionModule |
110 | { | 110 | { |
111 | private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString()); | 111 | private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString()); |
112 | private bool m_Enabled = false; | 112 | private bool m_Enabled = false; |
@@ -585,7 +585,9 @@ namespace OpenSim.Region.PhysicsModule.ODE | |||
585 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); | 585 | Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ); |
586 | Initialise(); | 586 | Initialise(); |
587 | InitialiseFromConfig(m_config); | 587 | InitialiseFromConfig(m_config); |
588 | base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight); | 588 | base.Initialise(scene.PhysicsRequestAsset, |
589 | (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]), | ||
590 | (float)scene.RegionInfo.RegionSettings.WaterHeight); | ||
589 | 591 | ||
590 | } | 592 | } |
591 | 593 | ||
diff --git a/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs b/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs index eca670c..36b65cf 100644 --- a/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs +++ b/OpenSim/Region/PhysicsModules/Ode/Tests/ODETestClass.cs | |||
@@ -32,6 +32,8 @@ using OpenMetaverse; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.PhysicsModules.SharedBase; | 33 | using OpenSim.Region.PhysicsModules.SharedBase; |
34 | using OpenSim.Region.PhysicsModule.ODE; | 34 | using OpenSim.Region.PhysicsModule.ODE; |
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
35 | using OpenSim.Tests.Common; | 37 | using OpenSim.Tests.Common; |
36 | using log4net; | 38 | using log4net; |
37 | using System.Reflection; | 39 | using System.Reflection; |
@@ -44,15 +46,39 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 47 | ||
46 | //private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt; | 48 | //private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt; |
47 | private PhysicsScene ps; | 49 | private PhysicsScene pScene; |
48 | private IMeshingPlugin imp; | 50 | private IMeshingPlugin imp; |
49 | 51 | ||
50 | [SetUp] | 52 | [SetUp] |
51 | public void Initialize() | 53 | public void Initialize() |
52 | { | 54 | { |
53 | IConfigSource TopConfig = new IniConfigSource(); | 55 | IConfigSource openSimINI = new IniConfigSource(); |
54 | IConfig config = TopConfig.AddConfig("Startup"); | 56 | IConfig startupConfig = openSimINI.AddConfig("Startup"); |
55 | config.Set("DecodedSculptMapPath","j2kDecodeCache"); | 57 | startupConfig.Set("physics", "OpenDynamicsEngine"); |
58 | startupConfig.Set("DecodedSculptMapPath", "j2kDecodeCache"); | ||
59 | |||
60 | Vector3 regionExtent = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | ||
61 | |||
62 | //PhysicsScene pScene = physicsPluginManager.GetPhysicsScene( | ||
63 | // "BulletSim", "Meshmerizer", openSimINI, "BSTestRegion", regionExtent); | ||
64 | RegionInfo info = new RegionInfo(); | ||
65 | info.RegionName = "ODETestRegion"; | ||
66 | info.RegionSizeX = info.RegionSizeY = info.RegionSizeZ = Constants.RegionSize; | ||
67 | OpenSim.Region.Framework.Scenes.Scene scene = new OpenSim.Region.Framework.Scenes.Scene(info); | ||
68 | |||
69 | //IMesher mesher = new OpenSim.Region.PhysicsModules.Meshing.Meshmerizer(); | ||
70 | //INonSharedRegionModule mod = mesher as INonSharedRegionModule; | ||
71 | //mod.Initialise(openSimINI); | ||
72 | //mod.AddRegion(scene); | ||
73 | //mod.RegionLoaded(scene); | ||
74 | |||
75 | pScene = new OdeScene(); | ||
76 | Console.WriteLine("HERE " + (pScene == null ? "Null" : "Not null")); | ||
77 | INonSharedRegionModule mod = (pScene as INonSharedRegionModule); | ||
78 | Console.WriteLine("HERE " + (mod == null ? "Null" : "Not null")); | ||
79 | mod.Initialise(openSimINI); | ||
80 | mod.AddRegion(scene); | ||
81 | mod.RegionLoaded(scene); | ||
56 | 82 | ||
57 | // Loading ODEPlugin | 83 | // Loading ODEPlugin |
58 | //cbt = new OdePlugin(); | 84 | //cbt = new OdePlugin(); |
@@ -65,14 +91,14 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
65 | { | 91 | { |
66 | _heightmap[i] = 21f; | 92 | _heightmap[i] = 21f; |
67 | } | 93 | } |
68 | ps.SetTerrain(_heightmap); | 94 | pScene.SetTerrain(_heightmap); |
69 | } | 95 | } |
70 | 96 | ||
71 | [TearDown] | 97 | [TearDown] |
72 | public void Terminate() | 98 | public void Terminate() |
73 | { | 99 | { |
74 | ps.DeleteTerrain(); | 100 | pScene.DeleteTerrain(); |
75 | ps.Dispose(); | 101 | pScene.Dispose(); |
76 | 102 | ||
77 | } | 103 | } |
78 | 104 | ||
@@ -83,9 +109,9 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
83 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); | 109 | Vector3 position = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f), 128f); |
84 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); | 110 | Vector3 size = new Vector3(0.5f, 0.5f, 0.5f); |
85 | Quaternion rot = Quaternion.Identity; | 111 | Quaternion rot = Quaternion.Identity; |
86 | PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0); | 112 | PhysicsActor prim = pScene.AddPrimShape("CoolShape", newcube, position, size, rot, true, 0); |
87 | OdePrim oprim = (OdePrim)prim; | 113 | OdePrim oprim = (OdePrim)prim; |
88 | OdeScene pscene = (OdeScene) ps; | 114 | OdeScene pscene = (OdeScene)pScene; |
89 | 115 | ||
90 | Assert.That(oprim.m_taintadd); | 116 | Assert.That(oprim.m_taintadd); |
91 | 117 | ||
@@ -93,7 +119,7 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
93 | 119 | ||
94 | for (int i = 0; i < 58; i++) | 120 | for (int i = 0; i < 58; i++) |
95 | { | 121 | { |
96 | ps.Simulate(0.133f); | 122 | pScene.Simulate(0.133f); |
97 | 123 | ||
98 | Assert.That(oprim.prim_geom != (IntPtr)0); | 124 | Assert.That(oprim.prim_geom != (IntPtr)0); |
99 | 125 | ||
@@ -117,9 +143,9 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests | |||
117 | // Make sure we're not somewhere above the ground | 143 | // Make sure we're not somewhere above the ground |
118 | Assert.That(prim.Position.Z < 21.5f); | 144 | Assert.That(prim.Position.Z < 21.5f); |
119 | 145 | ||
120 | ps.RemovePrim(prim); | 146 | pScene.RemovePrim(prim); |
121 | Assert.That(oprim.m_taintremove); | 147 | Assert.That(oprim.m_taintremove); |
122 | ps.Simulate(0.133f); | 148 | pScene.Simulate(0.133f); |
123 | Assert.That(oprim.Body == (IntPtr)0); | 149 | Assert.That(oprim.Body == (IntPtr)0); |
124 | } | 150 | } |
125 | } | 151 | } |
diff --git a/OpenSim/Region/PhysicsModules/POS/POSScene.cs b/OpenSim/Region/PhysicsModules/POS/POSScene.cs index beaa177..f47d245 100644 --- a/OpenSim/Region/PhysicsModules/POS/POSScene.cs +++ b/OpenSim/Region/PhysicsModules/POS/POSScene.cs | |||
@@ -85,7 +85,9 @@ namespace OpenSim.Region.PhysicsModule.POS | |||
85 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; | 85 | PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName; |
86 | 86 | ||
87 | scene.RegisterModuleInterface<PhysicsScene>(this); | 87 | scene.RegisterModuleInterface<PhysicsScene>(this); |
88 | base.Initialise(scene.PhysicsRequestAsset, scene.Heightmap.GetFloatsSerialised(), (float)scene.RegionInfo.RegionSettings.WaterHeight); | 88 | base.Initialise(scene.PhysicsRequestAsset, |
89 | (scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[Constants.RegionSize * Constants.RegionSize]), | ||
90 | (float)scene.RegionInfo.RegionSettings.WaterHeight); | ||
89 | 91 | ||
90 | } | 92 | } |
91 | 93 | ||