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-rw-r--r--OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs4
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs1
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs5
4 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
index 2a1ae45..5ce1515 100644
--- a/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/BasicPhysics/BasicPhysicsScene.cs
@@ -163,7 +163,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
163 { 163 {
164// Console.WriteLine("Simulating"); 164// Console.WriteLine("Simulating");
165 165
166 float fps = 0; 166 float fps = 1.0f / timeStep;
167 for (int i = 0; i < _actors.Count; ++i) 167 for (int i = 0; i < _actors.Count; ++i)
168 { 168 {
169 BasicActor actor = _actors[i]; 169 BasicActor actor = _actors[i];
@@ -226,7 +226,7 @@ namespace OpenSim.Region.PhysicsModule.BasicPhysics
226 actor.Velocity = actorVelocity; 226 actor.Velocity = actorVelocity;
227 } 227 }
228 228
229 return 1.0f; 229 return fps;
230 } 230 }
231 231
232 public override void GetResults() 232 public override void GetResults()
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
index d182c34..2ca7dbc 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs
@@ -92,6 +92,7 @@ public sealed class BSCharacter : BSPhysObject
92 Density = BSParam.AvatarDensity; 92 Density = BSParam.AvatarDensity;
93 _isPhysical = true; 93 _isPhysical = true;
94 94
95 _footOffset = footOffset;
95 // Adjustments for zero X and Y made in Size() 96 // Adjustments for zero X and Y made in Size()
96 // This also computes avatar scale, volume, and mass 97 // This also computes avatar scale, volume, and mass
97 SetAvatarSize(size, footOffset, true /* initializing */); 98 SetAvatarSize(size, footOffset, true /* initializing */);
diff --git a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
index bfa95c1..a6f587e 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/Tests/Raycast.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.PhysicsModule.BulletS.Tests
51 BSScene _physicsScene { get; set; } 51 BSScene _physicsScene { get; set; }
52 BSPrim _targetSphere { get; set; } 52 BSPrim _targetSphere { get; set; }
53 Vector3 _targetSpherePosition { get; set; } 53 Vector3 _targetSpherePosition { get; set; }
54 float _simulationTimeStep = 0.089f; 54// float _simulationTimeStep = 0.089f;
55 55
56 uint _targetLocalID = 123; 56 uint _targetLocalID = 123;
57 57
diff --git a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs
index 032d4ed..451345f 100644
--- a/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs
+++ b/OpenSim/Region/PhysicsModules/ubOdeMeshing/Meshmerizer.cs
@@ -340,7 +340,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
340 faces = new List<Face>(); 340 faces = new List<Face>();
341 OSD meshOsd = null; 341 OSD meshOsd = null;
342 342
343 if (primShape.SculptData == null || primShape.SculptData.Length <= 0) 343 if (primShape.SculptData.Length <= 0)
344 { 344 {
345// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName); 345// m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
346 return false; 346 return false;
@@ -363,7 +363,6 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
363 catch (Exception e) 363 catch (Exception e)
364 { 364 {
365 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString()); 365 m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
366 return false;
367 } 366 }
368 367
369 start = data.Position; 368 start = data.Position;
@@ -1383,7 +1382,7 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
1383 { 1382 {
1384 File.Delete(filename); 1383 File.Delete(filename);
1385 } 1384 }
1386 catch (IOException e) 1385 catch (IOException)
1387 { 1386 {
1388 m_log.ErrorFormat( 1387 m_log.ErrorFormat(
1389 "[MESH CACHE]: Failed to delete file {0}",filename); 1388 "[MESH CACHE]: Failed to delete file {0}",filename);