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-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs65
1 files changed, 32 insertions, 33 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
index aa208e2..e080b18 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
@@ -196,8 +196,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
196 196
197 private int m_eventsubscription; 197 private int m_eventsubscription;
198 private int m_cureventsubscription; 198 private int m_cureventsubscription;
199 private CollisionEventUpdate CollisionEventsThisFrame = null; 199 private CollisionEventUpdate CollisionEvents = null;
200 private CollisionEventUpdate CollisionVDTCEventsThisFrame = null; 200 private CollisionEventUpdate CollisionVDTCEvents = null;
201 private bool SentEmptyCollisionsEvent; 201 private bool SentEmptyCollisionsEvent;
202 202
203 public volatile bool childPrim; 203 public volatile bool childPrim;
@@ -1138,24 +1138,24 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1138 { 1138 {
1139 m_eventsubscription = ms; 1139 m_eventsubscription = ms;
1140 m_cureventsubscription = 0; 1140 m_cureventsubscription = 0;
1141 if (CollisionEventsThisFrame == null) 1141 if (CollisionEvents == null)
1142 CollisionEventsThisFrame = new CollisionEventUpdate(); 1142 CollisionEvents = new CollisionEventUpdate();
1143 if (CollisionVDTCEventsThisFrame == null) 1143 if (CollisionVDTCEvents == null)
1144 CollisionVDTCEventsThisFrame = new CollisionEventUpdate(); 1144 CollisionVDTCEvents = new CollisionEventUpdate();
1145 SentEmptyCollisionsEvent = false; 1145 SentEmptyCollisionsEvent = false;
1146 } 1146 }
1147 1147
1148 public override void UnSubscribeEvents() 1148 public override void UnSubscribeEvents()
1149 { 1149 {
1150 if (CollisionVDTCEventsThisFrame != null) 1150 if (CollisionVDTCEvents != null)
1151 { 1151 {
1152 CollisionVDTCEventsThisFrame.Clear(); 1152 CollisionVDTCEvents.Clear();
1153 CollisionVDTCEventsThisFrame = null; 1153 CollisionVDTCEvents = null;
1154 } 1154 }
1155 if (CollisionEventsThisFrame != null) 1155 if (CollisionEvents != null)
1156 { 1156 {
1157 CollisionEventsThisFrame.Clear(); 1157 CollisionEvents.Clear();
1158 CollisionEventsThisFrame = null; 1158 CollisionEvents = null;
1159 } 1159 }
1160 m_eventsubscription = 0; 1160 m_eventsubscription = 0;
1161 _parent_scene.RemoveCollisionEventReporting(this); 1161 _parent_scene.RemoveCollisionEventReporting(this);
@@ -1163,27 +1163,27 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1163 1163
1164 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact) 1164 public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
1165 { 1165 {
1166 if (CollisionEventsThisFrame == null) 1166 if (CollisionEvents == null)
1167 CollisionEventsThisFrame = new CollisionEventUpdate(); 1167 CollisionEvents = new CollisionEventUpdate();
1168 1168
1169 CollisionEventsThisFrame.AddCollider(CollidedWith, contact); 1169 CollisionEvents.AddCollider(CollidedWith, contact);
1170 _parent_scene.AddCollisionEventReporting(this); 1170 _parent_scene.AddCollisionEventReporting(this);
1171 } 1171 }
1172 1172
1173 public override void AddVDTCCollisionEvent(uint CollidedWith, ContactPoint contact) 1173 public override void AddVDTCCollisionEvent(uint CollidedWith, ContactPoint contact)
1174 { 1174 {
1175 if (CollisionVDTCEventsThisFrame == null) 1175 if (CollisionVDTCEvents == null)
1176 CollisionVDTCEventsThisFrame = new CollisionEventUpdate(); 1176 CollisionVDTCEvents = new CollisionEventUpdate();
1177 1177
1178 CollisionVDTCEventsThisFrame.AddCollider(CollidedWith, contact); 1178 CollisionVDTCEvents.AddCollider(CollidedWith, contact);
1179 _parent_scene.AddCollisionEventReporting(this); 1179 _parent_scene.AddCollisionEventReporting(this);
1180 } 1180 }
1181 1181
1182 internal void SleeperAddCollisionEvents() 1182 internal void SleeperAddCollisionEvents()
1183 { 1183 {
1184 if(CollisionEventsThisFrame != null && CollisionEventsThisFrame.m_objCollisionList.Count != 0) 1184 if(CollisionEvents != null && CollisionEvents.m_objCollisionList.Count != 0)
1185 { 1185 {
1186 foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionEventsThisFrame.m_objCollisionList) 1186 foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionEvents.m_objCollisionList)
1187 { 1187 {
1188 if(kvp.Key == 0) 1188 if(kvp.Key == 0)
1189 continue; 1189 continue;
@@ -1196,9 +1196,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1196 other.AddCollisionEvent(ParentActor.LocalID,cp); 1196 other.AddCollisionEvent(ParentActor.LocalID,cp);
1197 } 1197 }
1198 } 1198 }
1199 if(CollisionVDTCEventsThisFrame != null && CollisionVDTCEventsThisFrame.m_objCollisionList.Count != 0) 1199 if(CollisionVDTCEvents != null && CollisionVDTCEvents.m_objCollisionList.Count != 0)
1200 { 1200 {
1201 foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionVDTCEventsThisFrame.m_objCollisionList) 1201 foreach(KeyValuePair<uint,ContactPoint> kvp in CollisionVDTCEvents.m_objCollisionList)
1202 { 1202 {
1203 OdePrim other = _parent_scene.getPrim(kvp.Key); 1203 OdePrim other = _parent_scene.getPrim(kvp.Key);
1204 if(other == null) 1204 if(other == null)
@@ -1213,8 +1213,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1213 1213
1214 internal void clearSleeperCollisions() 1214 internal void clearSleeperCollisions()
1215 { 1215 {
1216 if(CollisionVDTCEventsThisFrame != null && CollisionVDTCEventsThisFrame.Count >0 ) 1216 if(CollisionVDTCEvents != null && CollisionVDTCEvents.Count >0 )
1217 CollisionVDTCEventsThisFrame.Clear(); 1217 CollisionVDTCEvents.Clear();
1218 } 1218 }
1219 1219
1220 public void SendCollisions(int timestep) 1220 public void SendCollisions(int timestep)
@@ -1226,14 +1226,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1226 if (m_cureventsubscription < m_eventsubscription) 1226 if (m_cureventsubscription < m_eventsubscription)
1227 return; 1227 return;
1228 1228
1229 if (CollisionEventsThisFrame == null) 1229 if (CollisionEvents == null)
1230 return; 1230 return;
1231 1231
1232 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; 1232 int ncolisions = CollisionEvents.m_objCollisionList.Count;
1233 1233
1234 if (!SentEmptyCollisionsEvent || ncolisions > 0) 1234 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1235 { 1235 {
1236 base.SendCollisionUpdate(CollisionEventsThisFrame); 1236 base.SendCollisionUpdate(CollisionEvents);
1237 m_cureventsubscription = 0; 1237 m_cureventsubscription = 0;
1238 1238
1239 if (ncolisions == 0) 1239 if (ncolisions == 0)
@@ -1244,7 +1244,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1244 else if(Body == IntPtr.Zero || (d.BodyIsEnabled(Body) && m_bodydisablecontrol >= 0 )) 1244 else if(Body == IntPtr.Zero || (d.BodyIsEnabled(Body) && m_bodydisablecontrol >= 0 ))
1245 { 1245 {
1246 SentEmptyCollisionsEvent = false; 1246 SentEmptyCollisionsEvent = false;
1247 CollisionEventsThisFrame.Clear(); 1247 CollisionEvents.Clear();
1248 } 1248 }
1249 } 1249 }
1250 } 1250 }
@@ -1832,7 +1832,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1832 // should only be called for non physical prims unless they are becoming non physical 1832 // should only be called for non physical prims unless they are becoming non physical
1833 private void SetInStaticSpace(OdePrim prim) 1833 private void SetInStaticSpace(OdePrim prim)
1834 { 1834 {
1835 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace); 1835 IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim.m_targetSpace);
1836 prim.m_targetSpace = targetSpace; 1836 prim.m_targetSpace = targetSpace;
1837 collide_geom = IntPtr.Zero; 1837 collide_geom = IntPtr.Zero;
1838 } 1838 }
@@ -2069,8 +2069,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
2069 } 2069 }
2070 else 2070 else
2071 { 2071 {
2072 m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace); 2072 m_targetSpace = d.SimpleSpaceCreate(_parent_scene.ActiveSpace);
2073 d.HashSpaceSetLevels(m_targetSpace, -2, 8);
2074 d.SpaceSetSublevel(m_targetSpace, 3); 2073 d.SpaceSetSublevel(m_targetSpace, 3);
2075 d.SpaceSetCleanup(m_targetSpace, false); 2074 d.SpaceSetCleanup(m_targetSpace, false);
2076 2075
@@ -2964,7 +2963,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
2964 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); 2963 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
2965 _position = newPos; 2964 _position = newPos;
2966 2965
2967 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); 2966 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, m_targetSpace);
2968 } 2967 }
2969 } 2968 }
2970 } 2969 }
@@ -3103,7 +3102,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
3103 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z); 3102 d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
3104 _position = newPos; 3103 _position = newPos;
3105 3104
3106 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace); 3105 m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, m_targetSpace);
3107 } 3106 }
3108 } 3107 }
3109 } 3108 }