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-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs (renamed from OpenSim/Region/PhysicsModules/UbitOde/ODEDynamics.cs)4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
index abe6f37..c3b4dd8 100644
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODEDynamics.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEDynamics.cs
@@ -50,7 +50,7 @@ using OdeAPI;
50using OpenSim.Framework; 50using OpenSim.Framework;
51using OpenSim.Region.PhysicsModules.SharedBase; 51using OpenSim.Region.PhysicsModules.SharedBase;
52 52
53namespace OpenSim.Region.PhysicsModule.UbitOde 53namespace OpenSim.Region.PhysicsModule.ubOde
54{ 54{
55 public class ODEDynamics 55 public class ODEDynamics
56 { 56 {
@@ -688,7 +688,7 @@ namespace OpenSim.Region.PhysicsModule.UbitOde
688 private const float halfpi = 0.5f * (float)Math.PI; 688 private const float halfpi = 0.5f * (float)Math.PI;
689 private const float twopi = 2.0f * pi; 689 private const float twopi = 2.0f * pi;
690 690
691 public static Vector3 ubitRot2Euler(Quaternion rot) 691 public static Vector3 ubRot2Euler(Quaternion rot)
692 { 692 {
693 // returns roll in X 693 // returns roll in X
694 // pitch in Y 694 // pitch in Y