diff options
Diffstat (limited to 'OpenSim/Region/PhysicsModules/SharedBase')
11 files changed, 1961 insertions, 0 deletions
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs new file mode 100644 index 0000000..33f60e4 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/AssemblyInfo.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Reflection; | ||
29 | using System.Runtime.InteropServices; | ||
30 | |||
31 | // Information about this assembly is defined by the following | ||
32 | // attributes. | ||
33 | // | ||
34 | // change them to the information which is associated with the assembly | ||
35 | // you compile. | ||
36 | |||
37 | [assembly : AssemblyTitle("PhysicsManager")] | ||
38 | [assembly : AssemblyDescription("")] | ||
39 | [assembly : AssemblyConfiguration("")] | ||
40 | [assembly : AssemblyCompany("http://opensimulator.org")] | ||
41 | [assembly : AssemblyProduct("PhysicsManager")] | ||
42 | [assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers")] | ||
43 | [assembly : AssemblyTrademark("")] | ||
44 | [assembly : AssemblyCulture("")] | ||
45 | |||
46 | // This sets the default COM visibility of types in the assembly to invisible. | ||
47 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
48 | |||
49 | [assembly : ComVisible(false)] | ||
50 | |||
51 | // The assembly version has following format : | ||
52 | // | ||
53 | // Major.Minor.Build.Revision | ||
54 | // | ||
55 | // You can specify all values by your own or you can build default build and revision | ||
56 | // numbers with the '*' character (the default): | ||
57 | |||
58 | [assembly : AssemblyVersion("0.8.2.*")] | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs b/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs new file mode 100644 index 0000000..6e658b5 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/CollisionLocker.cs | |||
@@ -0,0 +1,73 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | |||
31 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
32 | { | ||
33 | public class CollisionLocker | ||
34 | { | ||
35 | private List<IntPtr> worldlock = new List<IntPtr>(); | ||
36 | |||
37 | public CollisionLocker() | ||
38 | { | ||
39 | |||
40 | } | ||
41 | |||
42 | public void dlock(IntPtr world) | ||
43 | { | ||
44 | lock (worldlock) | ||
45 | { | ||
46 | worldlock.Add(world); | ||
47 | } | ||
48 | |||
49 | } | ||
50 | |||
51 | public void dunlock(IntPtr world) | ||
52 | { | ||
53 | lock (worldlock) | ||
54 | { | ||
55 | worldlock.Remove(world); | ||
56 | } | ||
57 | } | ||
58 | |||
59 | public bool lockquery() | ||
60 | { | ||
61 | return (worldlock.Count > 0); | ||
62 | } | ||
63 | |||
64 | public void drelease(IntPtr world) | ||
65 | { | ||
66 | lock (worldlock) | ||
67 | { | ||
68 | if (worldlock.Contains(world)) | ||
69 | worldlock.Remove(world); | ||
70 | } | ||
71 | } | ||
72 | } | ||
73 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs new file mode 100644 index 0000000..88169bb --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/IMesher.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Runtime.InteropServices; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenMetaverse; | ||
33 | |||
34 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
35 | { | ||
36 | public interface IMesher | ||
37 | { | ||
38 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod); | ||
39 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical); | ||
40 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex, bool forOde); | ||
41 | IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde); | ||
42 | IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex); | ||
43 | void ReleaseMesh(IMesh mesh); | ||
44 | void ExpireReleaseMeshs(); | ||
45 | void ExpireFileCache(); | ||
46 | } | ||
47 | |||
48 | // Values for level of detail to be passed to the mesher. | ||
49 | // Values origionally chosen for the LOD of sculpties (the sqrt(width*heigth) of sculpt texture) | ||
50 | // Lower level of detail reduces the number of vertices used to represent the meshed shape. | ||
51 | public enum LevelOfDetail | ||
52 | { | ||
53 | High = 32, | ||
54 | Medium = 16, | ||
55 | Low = 8, | ||
56 | VeryLow = 4 | ||
57 | } | ||
58 | |||
59 | public interface IVertex | ||
60 | { | ||
61 | } | ||
62 | |||
63 | [Serializable()] | ||
64 | [StructLayout(LayoutKind.Explicit)] | ||
65 | public struct AMeshKey | ||
66 | { | ||
67 | [FieldOffset(0)] | ||
68 | public UUID uuid; | ||
69 | [FieldOffset(0)] | ||
70 | public ulong hashA; | ||
71 | [FieldOffset(8)] | ||
72 | public ulong hashB; | ||
73 | [FieldOffset(16)] | ||
74 | public ulong hashC; | ||
75 | |||
76 | public override string ToString() | ||
77 | { | ||
78 | return uuid.ToString() + "-" + hashC.ToString("x") ; | ||
79 | } | ||
80 | } | ||
81 | |||
82 | public interface IMesh | ||
83 | { | ||
84 | List<Vector3> getVertexList(); | ||
85 | int[] getIndexListAsInt(); | ||
86 | int[] getIndexListAsIntLocked(); | ||
87 | float[] getVertexListAsFloat(); | ||
88 | float[] getVertexListAsFloatLocked(); | ||
89 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); | ||
90 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); | ||
91 | void releaseSourceMeshData(); | ||
92 | void releasePinned(); | ||
93 | void Append(IMesh newMesh); | ||
94 | void TransformLinear(float[,] matrix, float[] offset); | ||
95 | Vector3 GetCentroid(); | ||
96 | Vector3 GetOBB(); | ||
97 | } | ||
98 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs new file mode 100755 index 0000000..fb0c9e2 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/IPhysicsParameters.cs | |||
@@ -0,0 +1,73 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
34 | { | ||
35 | public struct PhysParameterEntry | ||
36 | { | ||
37 | // flags to say to apply to all or no instances (I wish one could put consts into interfaces) | ||
38 | public const uint APPLY_TO_ALL = 0xfffffff3; | ||
39 | public const uint APPLY_TO_NONE = 0xfffffff4; | ||
40 | |||
41 | // values that denote true and false values | ||
42 | public const float NUMERIC_TRUE = 1f; | ||
43 | public const float NUMERIC_FALSE = 0f; | ||
44 | |||
45 | public string name; | ||
46 | public string desc; | ||
47 | |||
48 | public PhysParameterEntry(string n, string d) | ||
49 | { | ||
50 | name = n; | ||
51 | desc = d; | ||
52 | } | ||
53 | } | ||
54 | |||
55 | // Interface for a physics scene that implements the runtime setting and getting of physics parameters | ||
56 | public interface IPhysicsParameters | ||
57 | { | ||
58 | // Get the list of parameters this physics engine supports | ||
59 | PhysParameterEntry[] GetParameterList(); | ||
60 | |||
61 | // Set parameter on a specific or all instances. | ||
62 | // Return 'false' if not able to set the parameter. | ||
63 | bool SetPhysicsParameter(string parm, string value, uint localID); | ||
64 | |||
65 | // Get parameter. | ||
66 | // Return 'false' if not able to get the parameter. | ||
67 | bool GetPhysicsParameter(string parm, out string value); | ||
68 | |||
69 | // Get parameter from a particular object | ||
70 | // TODO: | ||
71 | // bool GetPhysicsParameter(string parm, out string value, uint localID); | ||
72 | } | ||
73 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs new file mode 100644 index 0000000..432708c --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/NullPhysicsScene.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Nini.Config; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenMetaverse; | ||
34 | |||
35 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
36 | { | ||
37 | class NullPhysicsScene : PhysicsScene | ||
38 | { | ||
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
41 | private static int m_workIndicator; | ||
42 | |||
43 | public override PhysicsActor AddAvatar( | ||
44 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | ||
45 | { | ||
46 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); | ||
47 | return PhysicsActor.Null; | ||
48 | } | ||
49 | |||
50 | public override void RemoveAvatar(PhysicsActor actor) | ||
51 | { | ||
52 | } | ||
53 | |||
54 | public override void RemovePrim(PhysicsActor prim) | ||
55 | { | ||
56 | } | ||
57 | public override void SetWaterLevel(float baseheight) | ||
58 | { | ||
59 | |||
60 | } | ||
61 | |||
62 | /* | ||
63 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) | ||
64 | { | ||
65 | m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
66 | return PhysicsActor.Null; | ||
67 | } | ||
68 | */ | ||
69 | |||
70 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
71 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | ||
72 | { | ||
73 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); | ||
74 | return PhysicsActor.Null; | ||
75 | } | ||
76 | |||
77 | public override void AddPhysicsActorTaint(PhysicsActor prim) | ||
78 | { | ||
79 | } | ||
80 | |||
81 | public override float Simulate(float timeStep) | ||
82 | { | ||
83 | m_workIndicator = (m_workIndicator + 1) % 10; | ||
84 | |||
85 | return 0f; | ||
86 | } | ||
87 | |||
88 | public override void GetResults() | ||
89 | { | ||
90 | m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()"); | ||
91 | } | ||
92 | |||
93 | public override void SetTerrain(float[] heightMap) | ||
94 | { | ||
95 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); | ||
96 | } | ||
97 | |||
98 | public override void DeleteTerrain() | ||
99 | { | ||
100 | } | ||
101 | |||
102 | public override bool IsThreaded | ||
103 | { | ||
104 | get { return false; } | ||
105 | } | ||
106 | |||
107 | public override void Dispose() | ||
108 | { | ||
109 | } | ||
110 | |||
111 | public override Dictionary<uint,float> GetTopColliders() | ||
112 | { | ||
113 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); | ||
114 | return returncolliders; | ||
115 | } | ||
116 | } | ||
117 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs new file mode 100644 index 0000000..edc41e4 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs | |||
@@ -0,0 +1,639 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using log4net; | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Reflection; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenMetaverse; | ||
34 | |||
35 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
36 | { | ||
37 | public delegate void PositionUpdate(Vector3 position); | ||
38 | public delegate void VelocityUpdate(Vector3 velocity); | ||
39 | public delegate void OrientationUpdate(Quaternion orientation); | ||
40 | |||
41 | public enum ActorTypes : int | ||
42 | { | ||
43 | Unknown = 0, | ||
44 | Agent = 1, | ||
45 | Prim = 2, | ||
46 | Ground = 3, | ||
47 | Water = 4 | ||
48 | } | ||
49 | |||
50 | public enum PIDHoverType | ||
51 | { | ||
52 | Ground, | ||
53 | GroundAndWater, | ||
54 | Water, | ||
55 | Absolute | ||
56 | } | ||
57 | |||
58 | public struct ContactPoint | ||
59 | { | ||
60 | public Vector3 Position; | ||
61 | public Vector3 SurfaceNormal; | ||
62 | public float PenetrationDepth; | ||
63 | public float RelativeSpeed; | ||
64 | public bool CharacterFeet; | ||
65 | |||
66 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth) | ||
67 | { | ||
68 | Position = position; | ||
69 | SurfaceNormal = surfaceNormal; | ||
70 | PenetrationDepth = penetrationDepth; | ||
71 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
72 | CharacterFeet = true; // keep other plugins work as before | ||
73 | } | ||
74 | |||
75 | public ContactPoint(Vector3 position, Vector3 surfaceNormal, float penetrationDepth, bool feet) | ||
76 | { | ||
77 | Position = position; | ||
78 | SurfaceNormal = surfaceNormal; | ||
79 | PenetrationDepth = penetrationDepth; | ||
80 | RelativeSpeed = 0f; // for now let this one be set explicity | ||
81 | CharacterFeet = feet; // keep other plugins work as before | ||
82 | } | ||
83 | } | ||
84 | |||
85 | public struct ContactData | ||
86 | { | ||
87 | public float mu; | ||
88 | public float bounce; | ||
89 | public bool softcolide; | ||
90 | |||
91 | public ContactData(float _mu, float _bounce, bool _softcolide) | ||
92 | { | ||
93 | mu = _mu; | ||
94 | bounce = _bounce; | ||
95 | softcolide = _softcolide; | ||
96 | } | ||
97 | } | ||
98 | /// <summary> | ||
99 | /// Used to pass collision information to OnCollisionUpdate listeners. | ||
100 | /// </summary> | ||
101 | public class CollisionEventUpdate : EventArgs | ||
102 | { | ||
103 | /// <summary> | ||
104 | /// Number of collision events in this update. | ||
105 | /// </summary> | ||
106 | public int Count { get { return m_objCollisionList.Count; } } | ||
107 | |||
108 | public bool CollisionsOnPreviousFrame { get; private set; } | ||
109 | |||
110 | public Dictionary<uint, ContactPoint> m_objCollisionList; | ||
111 | |||
112 | public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList) | ||
113 | { | ||
114 | m_objCollisionList = objCollisionList; | ||
115 | } | ||
116 | |||
117 | public CollisionEventUpdate() | ||
118 | { | ||
119 | m_objCollisionList = new Dictionary<uint, ContactPoint>(); | ||
120 | } | ||
121 | |||
122 | public void AddCollider(uint localID, ContactPoint contact) | ||
123 | { | ||
124 | if (!m_objCollisionList.ContainsKey(localID)) | ||
125 | { | ||
126 | m_objCollisionList.Add(localID, contact); | ||
127 | } | ||
128 | else | ||
129 | { | ||
130 | if (m_objCollisionList[localID].PenetrationDepth < contact.PenetrationDepth) | ||
131 | m_objCollisionList[localID] = contact; | ||
132 | } | ||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// Clear added collision events. | ||
137 | /// </summary> | ||
138 | public void Clear() | ||
139 | { | ||
140 | m_objCollisionList.Clear(); | ||
141 | } | ||
142 | } | ||
143 | |||
144 | public abstract class PhysicsActor | ||
145 | { | ||
146 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
147 | |||
148 | public delegate void RequestTerseUpdate(); | ||
149 | public delegate void CollisionUpdate(EventArgs e); | ||
150 | public delegate void OutOfBounds(Vector3 pos); | ||
151 | |||
152 | // disable warning: public events | ||
153 | #pragma warning disable 67 | ||
154 | public event PositionUpdate OnPositionUpdate; | ||
155 | public event VelocityUpdate OnVelocityUpdate; | ||
156 | public event OrientationUpdate OnOrientationUpdate; | ||
157 | public event RequestTerseUpdate OnRequestTerseUpdate; | ||
158 | |||
159 | /// <summary> | ||
160 | /// Subscribers to this event must synchronously handle the dictionary of collisions received, since the event | ||
161 | /// object is reused in subsequent physics frames. | ||
162 | /// </summary> | ||
163 | public event CollisionUpdate OnCollisionUpdate; | ||
164 | |||
165 | public virtual void SetVehicle(object vdata) { } | ||
166 | |||
167 | public event OutOfBounds OnOutOfBounds; | ||
168 | #pragma warning restore 67 | ||
169 | |||
170 | public static PhysicsActor Null | ||
171 | { | ||
172 | get { return new NullPhysicsActor(); } | ||
173 | } | ||
174 | |||
175 | public virtual bool Building { get; set; } | ||
176 | |||
177 | public virtual void getContactData(ref ContactData cdata) | ||
178 | { | ||
179 | cdata.mu = 0; | ||
180 | cdata.bounce = 0; | ||
181 | } | ||
182 | |||
183 | public abstract bool Stopped { get; } | ||
184 | |||
185 | public abstract Vector3 Size { get; set; } | ||
186 | |||
187 | public virtual void setAvatarSize(Vector3 size, float feetOffset) | ||
188 | { | ||
189 | Size = size; | ||
190 | } | ||
191 | |||
192 | public virtual bool Phantom { get; set; } | ||
193 | |||
194 | public virtual bool IsVolumeDtc | ||
195 | { | ||
196 | get { return false; } | ||
197 | set { return; } | ||
198 | } | ||
199 | |||
200 | public virtual byte PhysicsShapeType { get; set; } | ||
201 | |||
202 | public abstract PrimitiveBaseShape Shape { set; } | ||
203 | |||
204 | uint m_baseLocalID; | ||
205 | public virtual uint LocalID | ||
206 | { | ||
207 | set { m_baseLocalID = value; } | ||
208 | get { return m_baseLocalID; } | ||
209 | } | ||
210 | |||
211 | public abstract bool Grabbed { set; } | ||
212 | |||
213 | public abstract bool Selected { set; } | ||
214 | |||
215 | /// <summary> | ||
216 | /// Name of this actor. | ||
217 | /// </summary> | ||
218 | /// <remarks> | ||
219 | /// XXX: Bizarrely, this cannot be "Terrain" or "Water" right now unless it really is simulating terrain or | ||
220 | /// water. This is not a problem due to the formatting of names given by prims and avatars. | ||
221 | /// </remarks> | ||
222 | public string Name { get; set; } | ||
223 | |||
224 | /// <summary> | ||
225 | /// This is being used by ODE joint code. | ||
226 | /// </summary> | ||
227 | public string SOPName; | ||
228 | |||
229 | public abstract void CrossingFailure(); | ||
230 | |||
231 | public abstract void link(PhysicsActor obj); | ||
232 | |||
233 | public abstract void delink(); | ||
234 | |||
235 | public abstract void LockAngularMotion(Vector3 axis); | ||
236 | |||
237 | public virtual void RequestPhysicsterseUpdate() | ||
238 | { | ||
239 | // Make a temporary copy of the event to avoid possibility of | ||
240 | // a race condition if the last subscriber unsubscribes | ||
241 | // immediately after the null check and before the event is raised. | ||
242 | RequestTerseUpdate handler = OnRequestTerseUpdate; | ||
243 | |||
244 | if (handler != null) | ||
245 | { | ||
246 | handler(); | ||
247 | } | ||
248 | } | ||
249 | |||
250 | public virtual void RaiseOutOfBounds(Vector3 pos) | ||
251 | { | ||
252 | // Make a temporary copy of the event to avoid possibility of | ||
253 | // a race condition if the last subscriber unsubscribes | ||
254 | // immediately after the null check and before the event is raised. | ||
255 | OutOfBounds handler = OnOutOfBounds; | ||
256 | |||
257 | if (handler != null) | ||
258 | { | ||
259 | handler(pos); | ||
260 | } | ||
261 | } | ||
262 | |||
263 | public virtual void SendCollisionUpdate(EventArgs e) | ||
264 | { | ||
265 | CollisionUpdate handler = OnCollisionUpdate; | ||
266 | |||
267 | // m_log.DebugFormat("[PHYSICS ACTOR]: Sending collision for {0}", LocalID); | ||
268 | |||
269 | if (handler != null) | ||
270 | handler(e); | ||
271 | } | ||
272 | |||
273 | public virtual void SetMaterial (int material) { } | ||
274 | public virtual float Density { get; set; } | ||
275 | public virtual float GravModifier { get; set; } | ||
276 | public virtual float Friction { get; set; } | ||
277 | public virtual float Restitution { get; set; } | ||
278 | |||
279 | /// <summary> | ||
280 | /// Position of this actor. | ||
281 | /// </summary> | ||
282 | /// <remarks> | ||
283 | /// Setting this directly moves the actor to a given position. | ||
284 | /// Getting this retrieves the position calculated by physics scene updates, using factors such as velocity and | ||
285 | /// collisions. | ||
286 | /// </remarks> | ||
287 | public abstract Vector3 Position { get; set; } | ||
288 | |||
289 | public abstract float Mass { get; } | ||
290 | public abstract Vector3 Force { get; set; } | ||
291 | |||
292 | public abstract int VehicleType { get; set; } | ||
293 | public abstract void VehicleFloatParam(int param, float value); | ||
294 | public abstract void VehicleVectorParam(int param, Vector3 value); | ||
295 | public abstract void VehicleRotationParam(int param, Quaternion rotation); | ||
296 | public abstract void VehicleFlags(int param, bool remove); | ||
297 | |||
298 | /// <summary> | ||
299 | /// Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more | ||
300 | /// </summary> | ||
301 | public abstract void SetVolumeDetect(int param); | ||
302 | |||
303 | public abstract Vector3 GeometricCenter { get; } | ||
304 | public abstract Vector3 CenterOfMass { get; } | ||
305 | |||
306 | public virtual Vector3 OOBsize | ||
307 | { | ||
308 | get | ||
309 | { | ||
310 | Vector3 s=Size; | ||
311 | s.X *=0.5f; | ||
312 | s.Y *=0.5f; | ||
313 | s.Z *=0.5f; | ||
314 | return s; | ||
315 | } | ||
316 | } | ||
317 | |||
318 | public virtual Vector3 OOBoffset | ||
319 | { | ||
320 | get | ||
321 | { | ||
322 | return Vector3.Zero; | ||
323 | } | ||
324 | } | ||
325 | |||
326 | public virtual float OOBRadiusSQ | ||
327 | { | ||
328 | get | ||
329 | { | ||
330 | return Size.LengthSquared() * 0.25f; // ((0.5^2) | ||
331 | } | ||
332 | } | ||
333 | |||
334 | |||
335 | public virtual float PhysicsCost | ||
336 | { | ||
337 | get | ||
338 | { | ||
339 | return 0.1f; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | public virtual float StreamCost | ||
344 | { | ||
345 | get | ||
346 | { | ||
347 | return 1.0f; | ||
348 | } | ||
349 | } | ||
350 | |||
351 | /// <summary> | ||
352 | /// The desired velocity of this actor. | ||
353 | /// </summary> | ||
354 | /// <remarks> | ||
355 | /// Setting this provides a target velocity for physics scene updates. | ||
356 | /// Getting this returns the last set target. Fetch Velocity to get the current velocity. | ||
357 | /// </remarks> | ||
358 | protected Vector3 m_targetVelocity; | ||
359 | public virtual Vector3 TargetVelocity | ||
360 | { | ||
361 | get { return m_targetVelocity; } | ||
362 | set { | ||
363 | m_targetVelocity = value; | ||
364 | Velocity = m_targetVelocity; | ||
365 | } | ||
366 | } | ||
367 | |||
368 | public abstract Vector3 Velocity { get; set; } | ||
369 | |||
370 | public abstract Vector3 Torque { get; set; } | ||
371 | public abstract float CollisionScore { get; set;} | ||
372 | public abstract Vector3 Acceleration { get; set; } | ||
373 | public abstract Quaternion Orientation { get; set; } | ||
374 | public abstract int PhysicsActorType { get; set; } | ||
375 | public abstract bool IsPhysical { get; set; } | ||
376 | public abstract bool Flying { get; set; } | ||
377 | public abstract bool SetAlwaysRun { get; set; } | ||
378 | public abstract bool ThrottleUpdates { get; set; } | ||
379 | public abstract bool IsColliding { get; set; } | ||
380 | public abstract bool CollidingGround { get; set; } | ||
381 | public abstract bool CollidingObj { get; set; } | ||
382 | public abstract bool FloatOnWater { set; } | ||
383 | public abstract Vector3 RotationalVelocity { get; set; } | ||
384 | public abstract bool Kinematic { get; set; } | ||
385 | public abstract float Buoyancy { get; set; } | ||
386 | |||
387 | // Used for MoveTo | ||
388 | public abstract Vector3 PIDTarget { set; } | ||
389 | public abstract bool PIDActive { get; set; } | ||
390 | public abstract float PIDTau { set; } | ||
391 | |||
392 | // Used for llSetHoverHeight and maybe vehicle height | ||
393 | // Hover Height will override MoveTo target's Z | ||
394 | public abstract bool PIDHoverActive { set;} | ||
395 | public abstract float PIDHoverHeight { set;} | ||
396 | public abstract PIDHoverType PIDHoverType { set;} | ||
397 | public abstract float PIDHoverTau { set;} | ||
398 | |||
399 | // For RotLookAt | ||
400 | public abstract Quaternion APIDTarget { set;} | ||
401 | public abstract bool APIDActive { set;} | ||
402 | public abstract float APIDStrength { set;} | ||
403 | public abstract float APIDDamping { set;} | ||
404 | |||
405 | public abstract void AddForce(Vector3 force, bool pushforce); | ||
406 | public abstract void AddAngularForce(Vector3 force, bool pushforce); | ||
407 | public abstract void SetMomentum(Vector3 momentum); | ||
408 | public abstract void SubscribeEvents(int ms); | ||
409 | public abstract void UnSubscribeEvents(); | ||
410 | public abstract bool SubscribedEvents(); | ||
411 | |||
412 | public virtual void AddCollisionEvent(uint CollidedWith, ContactPoint contact) { } | ||
413 | |||
414 | // Warning in a parent part it returns itself, not null | ||
415 | public virtual PhysicsActor ParentActor { get { return this; } } | ||
416 | |||
417 | |||
418 | // Extendable interface for new, physics engine specific operations | ||
419 | public virtual object Extension(string pFunct, params object[] pParams) | ||
420 | { | ||
421 | // A NOP of the physics engine does not implement this feature | ||
422 | return null; | ||
423 | } | ||
424 | } | ||
425 | |||
426 | public class NullPhysicsActor : PhysicsActor | ||
427 | { | ||
428 | private ActorTypes m_actorType = ActorTypes.Unknown; | ||
429 | |||
430 | public override bool Stopped | ||
431 | { | ||
432 | get{ return true; } | ||
433 | } | ||
434 | |||
435 | public override Vector3 Position | ||
436 | { | ||
437 | get { return Vector3.Zero; } | ||
438 | set { return; } | ||
439 | } | ||
440 | |||
441 | public override bool SetAlwaysRun | ||
442 | { | ||
443 | get { return false; } | ||
444 | set { return; } | ||
445 | } | ||
446 | |||
447 | public override uint LocalID | ||
448 | { | ||
449 | get { return 0; } | ||
450 | set { return; } | ||
451 | } | ||
452 | |||
453 | public override bool Grabbed | ||
454 | { | ||
455 | set { return; } | ||
456 | } | ||
457 | |||
458 | public override bool Selected | ||
459 | { | ||
460 | set { return; } | ||
461 | } | ||
462 | |||
463 | public override float Buoyancy | ||
464 | { | ||
465 | get { return 0f; } | ||
466 | set { return; } | ||
467 | } | ||
468 | |||
469 | public override bool FloatOnWater | ||
470 | { | ||
471 | set { return; } | ||
472 | } | ||
473 | |||
474 | public override bool CollidingGround | ||
475 | { | ||
476 | get { return false; } | ||
477 | set { return; } | ||
478 | } | ||
479 | |||
480 | public override bool CollidingObj | ||
481 | { | ||
482 | get { return false; } | ||
483 | set { return; } | ||
484 | } | ||
485 | |||
486 | public override Vector3 Size | ||
487 | { | ||
488 | get { return Vector3.Zero; } | ||
489 | set { return; } | ||
490 | } | ||
491 | |||
492 | public override float Mass | ||
493 | { | ||
494 | get { return 0f; } | ||
495 | } | ||
496 | |||
497 | public override Vector3 Force | ||
498 | { | ||
499 | get { return Vector3.Zero; } | ||
500 | set { return; } | ||
501 | } | ||
502 | |||
503 | public override int VehicleType | ||
504 | { | ||
505 | get { return 0; } | ||
506 | set { return; } | ||
507 | } | ||
508 | |||
509 | public override void VehicleFloatParam(int param, float value) {} | ||
510 | public override void VehicleVectorParam(int param, Vector3 value) { } | ||
511 | public override void VehicleRotationParam(int param, Quaternion rotation) { } | ||
512 | public override void VehicleFlags(int param, bool remove) { } | ||
513 | public override void SetVolumeDetect(int param) {} | ||
514 | public override void SetMaterial(int material) {} | ||
515 | public override Vector3 CenterOfMass { get { return Vector3.Zero; }} | ||
516 | |||
517 | public override Vector3 GeometricCenter { get { return Vector3.Zero; }} | ||
518 | |||
519 | public override PrimitiveBaseShape Shape { set { return; }} | ||
520 | |||
521 | public override Vector3 Velocity | ||
522 | { | ||
523 | get { return Vector3.Zero; } | ||
524 | set { return; } | ||
525 | } | ||
526 | |||
527 | public override Vector3 Torque | ||
528 | { | ||
529 | get { return Vector3.Zero; } | ||
530 | set { return; } | ||
531 | } | ||
532 | |||
533 | public override float CollisionScore | ||
534 | { | ||
535 | get { return 0f; } | ||
536 | set { } | ||
537 | } | ||
538 | |||
539 | public override void CrossingFailure() {} | ||
540 | |||
541 | public override Quaternion Orientation | ||
542 | { | ||
543 | get { return Quaternion.Identity; } | ||
544 | set { } | ||
545 | } | ||
546 | |||
547 | public override Vector3 Acceleration | ||
548 | { | ||
549 | get { return Vector3.Zero; } | ||
550 | set { } | ||
551 | } | ||
552 | |||
553 | public override bool IsPhysical | ||
554 | { | ||
555 | get { return false; } | ||
556 | set { return; } | ||
557 | } | ||
558 | |||
559 | public override bool Flying | ||
560 | { | ||
561 | get { return false; } | ||
562 | set { return; } | ||
563 | } | ||
564 | |||
565 | public override bool ThrottleUpdates | ||
566 | { | ||
567 | get { return false; } | ||
568 | set { return; } | ||
569 | } | ||
570 | |||
571 | public override bool IsColliding | ||
572 | { | ||
573 | get { return false; } | ||
574 | set { return; } | ||
575 | } | ||
576 | |||
577 | public override int PhysicsActorType | ||
578 | { | ||
579 | get { return (int)m_actorType; } | ||
580 | set { | ||
581 | ActorTypes type = (ActorTypes)value; | ||
582 | switch (type) | ||
583 | { | ||
584 | case ActorTypes.Ground: | ||
585 | case ActorTypes.Water: | ||
586 | m_actorType = type; | ||
587 | break; | ||
588 | default: | ||
589 | m_actorType = ActorTypes.Unknown; | ||
590 | break; | ||
591 | } | ||
592 | } | ||
593 | } | ||
594 | |||
595 | public override bool Kinematic | ||
596 | { | ||
597 | get { return true; } | ||
598 | set { return; } | ||
599 | } | ||
600 | |||
601 | public override void link(PhysicsActor obj) { } | ||
602 | public override void delink() { } | ||
603 | public override void LockAngularMotion(Vector3 axis) { } | ||
604 | public override void AddForce(Vector3 force, bool pushforce) { } | ||
605 | public override void AddAngularForce(Vector3 force, bool pushforce) { } | ||
606 | |||
607 | public override Vector3 RotationalVelocity | ||
608 | { | ||
609 | get { return Vector3.Zero; } | ||
610 | set { return; } | ||
611 | } | ||
612 | |||
613 | public override Vector3 PIDTarget { set { return; } } | ||
614 | |||
615 | public override bool PIDActive | ||
616 | { | ||
617 | get { return false; } | ||
618 | set { return; } | ||
619 | } | ||
620 | |||
621 | public override float PIDTau { set { return; } } | ||
622 | |||
623 | public override float PIDHoverHeight { set { return; } } | ||
624 | public override bool PIDHoverActive { set { return; } } | ||
625 | public override PIDHoverType PIDHoverType { set { return; } } | ||
626 | public override float PIDHoverTau { set { return; } } | ||
627 | |||
628 | public override Quaternion APIDTarget { set { return; } } | ||
629 | public override bool APIDActive { set { return; } } | ||
630 | public override float APIDStrength { set { return; } } | ||
631 | public override float APIDDamping { set { return; } } | ||
632 | |||
633 | public override void SetMomentum(Vector3 momentum) { } | ||
634 | |||
635 | public override void SubscribeEvents(int ms) { } | ||
636 | public override void UnSubscribeEvents() { } | ||
637 | public override bool SubscribedEvents() { return false; } | ||
638 | } | ||
639 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs new file mode 100644 index 0000000..ce2bf05 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsJoint.cs | |||
@@ -0,0 +1,55 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
34 | { | ||
35 | public enum PhysicsJointType : int | ||
36 | { | ||
37 | Ball = 0, | ||
38 | Hinge = 1 | ||
39 | } | ||
40 | |||
41 | public class PhysicsJoint | ||
42 | { | ||
43 | public virtual bool IsInPhysicsEngine { get { return false; } } // set internally to indicate if this joint has already been passed to the physics engine or is still pending | ||
44 | public PhysicsJointType Type; | ||
45 | public string RawParams; | ||
46 | public List<string> BodyNames = new List<string>(); | ||
47 | public Vector3 Position; // global coords | ||
48 | public Quaternion Rotation; // global coords | ||
49 | public string ObjectNameInScene; // proxy object in scene that represents the joint position/orientation | ||
50 | public string TrackedBodyName; // body name that this joint is attached to (ObjectNameInScene will follow TrackedBodyName) | ||
51 | public Quaternion LocalRotation; // joint orientation relative to one of the involved bodies, the tracked body | ||
52 | public int ErrorMessageCount; // total # of error messages printed for this joint since its creation. if too many, further error messages are suppressed to prevent flooding. | ||
53 | public const int maxErrorMessages = 100; // no more than this # of error messages will be printed for each joint | ||
54 | } | ||
55 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs new file mode 100644 index 0000000..1c0ad20 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs | |||
@@ -0,0 +1,420 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | |||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | |||
35 | using OpenSim.Framework; | ||
36 | using OpenMetaverse; | ||
37 | |||
38 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
39 | { | ||
40 | public delegate void physicsCrash(); | ||
41 | |||
42 | public delegate void RaycastCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal); | ||
43 | public delegate void RayCallback(List<ContactResult> list); | ||
44 | public delegate void ProbeBoxCallback(List<ContactResult> list); | ||
45 | public delegate void ProbeSphereCallback(List<ContactResult> list); | ||
46 | public delegate void ProbePlaneCallback(List<ContactResult> list); | ||
47 | public delegate void SitAvatarCallback(int status, uint partID, Vector3 offset, Quaternion Orientation); | ||
48 | |||
49 | public delegate void JointMoved(PhysicsJoint joint); | ||
50 | public delegate void JointDeactivated(PhysicsJoint joint); | ||
51 | public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation" | ||
52 | |||
53 | public enum RayFilterFlags : ushort | ||
54 | { | ||
55 | // the flags | ||
56 | water = 0x01, | ||
57 | land = 0x02, | ||
58 | agent = 0x04, | ||
59 | nonphysical = 0x08, | ||
60 | physical = 0x10, | ||
61 | phantom = 0x20, | ||
62 | volumedtc = 0x40, | ||
63 | |||
64 | // ray cast colision control (may only work for meshs) | ||
65 | ContactsUnImportant = 0x2000, | ||
66 | BackFaceCull = 0x4000, | ||
67 | ClosestHit = 0x8000, | ||
68 | |||
69 | // some combinations | ||
70 | LSLPhantom = phantom | volumedtc, | ||
71 | PrimsNonPhantom = nonphysical | physical, | ||
72 | PrimsNonPhantomAgents = nonphysical | physical | agent, | ||
73 | |||
74 | AllPrims = nonphysical | phantom | volumedtc | physical, | ||
75 | AllButLand = agent | nonphysical | physical | phantom | volumedtc, | ||
76 | |||
77 | ClosestAndBackCull = ClosestHit | BackFaceCull, | ||
78 | |||
79 | All = 0x3f | ||
80 | } | ||
81 | |||
82 | public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback); | ||
83 | public delegate void AssetReceivedDelegate(AssetBase asset); | ||
84 | |||
85 | /// <summary> | ||
86 | /// Contact result from a raycast. | ||
87 | /// </summary> | ||
88 | public struct ContactResult | ||
89 | { | ||
90 | public Vector3 Pos; | ||
91 | public float Depth; | ||
92 | public uint ConsumerID; | ||
93 | public Vector3 Normal; | ||
94 | } | ||
95 | |||
96 | |||
97 | |||
98 | public abstract class PhysicsScene | ||
99 | { | ||
100 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
101 | |||
102 | /// <summary> | ||
103 | /// A unique identifying string for this instance of the physics engine. | ||
104 | /// Useful in debug messages to distinguish one OdeScene instance from another. | ||
105 | /// Usually set to include the region name that the physics engine is acting for. | ||
106 | /// </summary> | ||
107 | public string PhysicsSceneName { get; protected set; } | ||
108 | |||
109 | /// <summary> | ||
110 | /// A string identifying the family of this physics engine. Most common values returned | ||
111 | /// are "OpenDynamicsEngine" and "BulletSim" but others are possible. | ||
112 | /// </summary> | ||
113 | public string EngineType { get; protected set; } | ||
114 | |||
115 | // The only thing that should register for this event is the SceneGraph | ||
116 | // Anything else could cause problems. | ||
117 | public event physicsCrash OnPhysicsCrash; | ||
118 | |||
119 | public static PhysicsScene Null | ||
120 | { | ||
121 | get { return new NullPhysicsScene(); } | ||
122 | } | ||
123 | |||
124 | public RequestAssetDelegate RequestAssetMethod { get; set; } | ||
125 | |||
126 | protected void Initialise(RequestAssetDelegate m, float[] terrain, float waterHeight) | ||
127 | { | ||
128 | RequestAssetMethod = m; | ||
129 | SetTerrain(terrain); | ||
130 | SetWaterLevel(waterHeight); | ||
131 | |||
132 | } | ||
133 | |||
134 | public virtual void TriggerPhysicsBasedRestart() | ||
135 | { | ||
136 | physicsCrash handler = OnPhysicsCrash; | ||
137 | if (handler != null) | ||
138 | { | ||
139 | OnPhysicsCrash(); | ||
140 | } | ||
141 | } | ||
142 | |||
143 | /// <summary> | ||
144 | /// Add an avatar | ||
145 | /// </summary> | ||
146 | /// <param name="avName"></param> | ||
147 | /// <param name="position"></param> | ||
148 | /// <param name="velocity"></param> | ||
149 | /// <param name="size"></param> | ||
150 | /// <param name="isFlying"></param> | ||
151 | /// <returns></returns> | ||
152 | |||
153 | public abstract PhysicsActor AddAvatar( | ||
154 | string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying); | ||
155 | |||
156 | /// <summary> | ||
157 | /// Add an avatar | ||
158 | /// </summary> | ||
159 | /// <param name="localID"></param> | ||
160 | /// <param name="avName"></param> | ||
161 | /// <param name="position"></param> | ||
162 | /// <param name="velocity"></param> | ||
163 | /// <param name="size"></param> | ||
164 | /// <param name="isFlying"></param> | ||
165 | /// <returns></returns> | ||
166 | public virtual PhysicsActor AddAvatar( | ||
167 | uint localID, string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | ||
168 | { | ||
169 | PhysicsActor ret = AddAvatar(avName, position, velocity, size, isFlying); | ||
170 | |||
171 | if (ret != null) | ||
172 | ret.LocalID = localID; | ||
173 | |||
174 | return ret; | ||
175 | } | ||
176 | |||
177 | public virtual PhysicsActor AddAvatar( | ||
178 | uint localID, string avName, Vector3 position, Vector3 size, bool isFlying) | ||
179 | { | ||
180 | PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying); | ||
181 | return ret; | ||
182 | } | ||
183 | |||
184 | public virtual PhysicsActor AddAvatar( | ||
185 | uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying) | ||
186 | { | ||
187 | PhysicsActor ret = AddAvatar(localID, avName, position, Vector3.Zero, size, isFlying); | ||
188 | return ret; | ||
189 | } | ||
190 | |||
191 | /// <summary> | ||
192 | /// Remove an avatar. | ||
193 | /// </summary> | ||
194 | /// <param name="actor"></param> | ||
195 | public abstract void RemoveAvatar(PhysicsActor actor); | ||
196 | |||
197 | /// <summary> | ||
198 | /// Remove a prim. | ||
199 | /// </summary> | ||
200 | /// <param name="prim"></param> | ||
201 | public abstract void RemovePrim(PhysicsActor prim); | ||
202 | |||
203 | public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
204 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid); | ||
205 | |||
206 | public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position, | ||
207 | uint localid, byte[] sdata) | ||
208 | { | ||
209 | return null; | ||
210 | } | ||
211 | |||
212 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
213 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid) | ||
214 | { | ||
215 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
216 | } | ||
217 | |||
218 | |||
219 | public virtual PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | ||
220 | Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapetype, uint localid) | ||
221 | { | ||
222 | return AddPrimShape(primName, pbs, position, size, rotation, isPhysical, localid); | ||
223 | } | ||
224 | |||
225 | public virtual float TimeDilation | ||
226 | { | ||
227 | get { return 1.0f; } | ||
228 | } | ||
229 | |||
230 | public virtual bool SupportsNINJAJoints | ||
231 | { | ||
232 | get { return false; } | ||
233 | } | ||
234 | |||
235 | public virtual PhysicsJoint RequestJointCreation(string objectNameInScene, PhysicsJointType jointType, Vector3 position, | ||
236 | Quaternion rotation, string parms, List<string> bodyNames, string trackedBodyName, Quaternion localRotation) | ||
237 | { return null; } | ||
238 | |||
239 | public virtual void RequestJointDeletion(string objectNameInScene) | ||
240 | { return; } | ||
241 | |||
242 | public virtual void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor) | ||
243 | { return; } | ||
244 | |||
245 | public virtual void DumpJointInfo() | ||
246 | { return; } | ||
247 | |||
248 | public event JointMoved OnJointMoved; | ||
249 | |||
250 | protected virtual void DoJointMoved(PhysicsJoint joint) | ||
251 | { | ||
252 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
253 | // not allow subclasses to invoke the parent class event. | ||
254 | if (OnJointMoved != null) | ||
255 | { | ||
256 | OnJointMoved(joint); | ||
257 | } | ||
258 | } | ||
259 | |||
260 | public event JointDeactivated OnJointDeactivated; | ||
261 | |||
262 | protected virtual void DoJointDeactivated(PhysicsJoint joint) | ||
263 | { | ||
264 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
265 | // not allow subclasses to invoke the parent class event. | ||
266 | if (OnJointDeactivated != null) | ||
267 | { | ||
268 | OnJointDeactivated(joint); | ||
269 | } | ||
270 | } | ||
271 | |||
272 | public event JointErrorMessage OnJointErrorMessage; | ||
273 | |||
274 | protected virtual void DoJointErrorMessage(PhysicsJoint joint, string message) | ||
275 | { | ||
276 | // We need this to allow subclasses (but not other classes) to invoke the event; C# does | ||
277 | // not allow subclasses to invoke the parent class event. | ||
278 | if (OnJointErrorMessage != null) | ||
279 | { | ||
280 | OnJointErrorMessage(joint, message); | ||
281 | } | ||
282 | } | ||
283 | |||
284 | public virtual Vector3 GetJointAnchor(PhysicsJoint joint) | ||
285 | { return Vector3.Zero; } | ||
286 | |||
287 | public virtual Vector3 GetJointAxis(PhysicsJoint joint) | ||
288 | { return Vector3.Zero; } | ||
289 | |||
290 | public abstract void AddPhysicsActorTaint(PhysicsActor prim); | ||
291 | |||
292 | |||
293 | public virtual void PrepareSimulation() { } | ||
294 | |||
295 | /// <summary> | ||
296 | /// Perform a simulation of the current physics scene over the given timestep. | ||
297 | /// </summary> | ||
298 | /// <param name="timeStep"></param> | ||
299 | /// <returns>The number of frames simulated over that period.</returns> | ||
300 | public abstract float Simulate(float timeStep); | ||
301 | |||
302 | /// <summary> | ||
303 | /// Get statistics about this scene. | ||
304 | /// </summary> | ||
305 | /// <remarks>This facility is currently experimental and subject to change.</remarks> | ||
306 | /// <returns> | ||
307 | /// A dictionary where the key is the statistic name. If no statistics are supplied then returns null. | ||
308 | /// </returns> | ||
309 | public virtual Dictionary<string, float> GetStats() { return null; } | ||
310 | |||
311 | public abstract void GetResults(); | ||
312 | |||
313 | public abstract void SetTerrain(float[] heightMap); | ||
314 | |||
315 | public abstract void SetWaterLevel(float baseheight); | ||
316 | |||
317 | public abstract void DeleteTerrain(); | ||
318 | |||
319 | public abstract void Dispose(); | ||
320 | |||
321 | public abstract Dictionary<uint, float> GetTopColliders(); | ||
322 | |||
323 | public abstract bool IsThreaded { get; } | ||
324 | |||
325 | /// <summary> | ||
326 | /// True if the physics plugin supports raycasting against the physics scene | ||
327 | /// </summary> | ||
328 | public virtual bool SupportsRayCast() | ||
329 | { | ||
330 | return false; | ||
331 | } | ||
332 | |||
333 | public virtual bool SupportsCombining() | ||
334 | { | ||
335 | return false; | ||
336 | } | ||
337 | |||
338 | public virtual void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) {} | ||
339 | public virtual void CombineTerrain(float[] heightMap, Vector3 pOffset) {} | ||
340 | public virtual void UnCombine(PhysicsScene pScene) {} | ||
341 | |||
342 | /// <summary> | ||
343 | /// Queue a raycast against the physics scene. | ||
344 | /// The provided callback method will be called when the raycast is complete | ||
345 | /// | ||
346 | /// Many physics engines don't support collision testing at the same time as | ||
347 | /// manipulating the physics scene, so we queue the request up and callback | ||
348 | /// a custom method when the raycast is complete. | ||
349 | /// This allows physics engines that give an immediate result to callback immediately | ||
350 | /// and ones that don't, to callback when it gets a result back. | ||
351 | /// | ||
352 | /// ODE for example will not allow you to change the scene while collision testing or | ||
353 | /// it asserts, 'opteration not valid for locked space'. This includes adding a ray to the scene. | ||
354 | /// | ||
355 | /// This is named RayCastWorld to not conflict with modrex's Raycast method. | ||
356 | /// </summary> | ||
357 | /// <param name="position">Origin of the ray</param> | ||
358 | /// <param name="direction">Direction of the ray</param> | ||
359 | /// <param name="length">Length of ray in meters</param> | ||
360 | /// <param name="retMethod">Method to call when the raycast is complete</param> | ||
361 | public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod) | ||
362 | { | ||
363 | if (retMethod != null) | ||
364 | retMethod(false, Vector3.Zero, 0, 999999999999f, Vector3.Zero); | ||
365 | } | ||
366 | |||
367 | public virtual void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod) | ||
368 | { | ||
369 | if (retMethod != null) | ||
370 | retMethod(new List<ContactResult>()); | ||
371 | } | ||
372 | |||
373 | public virtual List<ContactResult> RaycastWorld(Vector3 position, Vector3 direction, float length, int Count) | ||
374 | { | ||
375 | return new List<ContactResult>(); | ||
376 | } | ||
377 | |||
378 | public virtual object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
379 | { | ||
380 | return null; | ||
381 | } | ||
382 | |||
383 | public virtual bool SupportsRaycastWorldFiltered() | ||
384 | { | ||
385 | return false; | ||
386 | } | ||
387 | |||
388 | public virtual List<ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags) | ||
389 | { | ||
390 | return new List<ContactResult>(); | ||
391 | } | ||
392 | |||
393 | public virtual List<ContactResult> BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags) | ||
394 | { | ||
395 | return new List<ContactResult>(); | ||
396 | } | ||
397 | |||
398 | public virtual List<ContactResult> SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags) | ||
399 | { | ||
400 | return new List<ContactResult>(); | ||
401 | } | ||
402 | |||
403 | public virtual List<ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags) | ||
404 | { | ||
405 | return new List<ContactResult>(); | ||
406 | } | ||
407 | |||
408 | public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse) | ||
409 | { | ||
410 | return 0; | ||
411 | } | ||
412 | |||
413 | // Extendable interface for new, physics engine specific operations | ||
414 | public virtual object Extension(string pFunct, params object[] pParams) | ||
415 | { | ||
416 | // A NOP if the extension thing is not implemented by the physics engine | ||
417 | return null; | ||
418 | } | ||
419 | } | ||
420 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs new file mode 100644 index 0000000..da9c96c --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsSensor.cs | |||
@@ -0,0 +1,78 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Timers; | ||
30 | using OpenMetaverse; | ||
31 | |||
32 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
33 | { | ||
34 | [Flags] | ||
35 | public enum SenseType : uint | ||
36 | { | ||
37 | NONE = 0, | ||
38 | AGENT = 1, | ||
39 | ACTIVE = 2, | ||
40 | PASSIVE = 3, | ||
41 | SCRIPTED = 4 | ||
42 | } | ||
43 | |||
44 | public abstract class PhysicsSensor | ||
45 | { | ||
46 | public static PhysicsSensor Null | ||
47 | { | ||
48 | get { return new NullPhysicsSensor(); } | ||
49 | } | ||
50 | public abstract Vector3 Position { get; set; } | ||
51 | public abstract void TimerCallback (object obj, ElapsedEventArgs eea); | ||
52 | public abstract float radianarc {get; set;} | ||
53 | public abstract string targetname {get; set;} | ||
54 | public abstract Guid targetKey{get;set;} | ||
55 | public abstract SenseType sensetype { get;set;} | ||
56 | public abstract float range { get;set;} | ||
57 | public abstract float rateSeconds { get;set;} | ||
58 | } | ||
59 | |||
60 | public class NullPhysicsSensor : PhysicsSensor | ||
61 | { | ||
62 | public override Vector3 Position | ||
63 | { | ||
64 | get { return Vector3.Zero; } | ||
65 | set { return; } | ||
66 | } | ||
67 | public override void TimerCallback(object obj, ElapsedEventArgs eea) | ||
68 | { | ||
69 | // don't do squat | ||
70 | } | ||
71 | public override float radianarc { get { return 0f; } set { } } | ||
72 | public override string targetname { get { return ""; } set { } } | ||
73 | public override Guid targetKey { get { return Guid.Empty; } set { } } | ||
74 | public override SenseType sensetype { get { return SenseType.NONE; } set { } } | ||
75 | public override float range { get { return 0; } set { } } | ||
76 | public override float rateSeconds { get { return 0; } set { } } | ||
77 | } | ||
78 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs new file mode 100644 index 0000000..76a82fa --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsVector.cs | |||
@@ -0,0 +1,186 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | |||
30 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
31 | { | ||
32 | /*public class PhysicsVector | ||
33 | { | ||
34 | public float X; | ||
35 | public float Y; | ||
36 | public float Z; | ||
37 | |||
38 | public Vector3() | ||
39 | { | ||
40 | } | ||
41 | |||
42 | public Vector3(float x, float y, float z) | ||
43 | { | ||
44 | X = x; | ||
45 | Y = y; | ||
46 | Z = z; | ||
47 | } | ||
48 | |||
49 | public Vector3(Vector3 pv) : this(pv.X, pv.Y, pv.Z) | ||
50 | { | ||
51 | } | ||
52 | |||
53 | public void setValues(float x, float y, float z) | ||
54 | { | ||
55 | X = x; | ||
56 | Y = y; | ||
57 | Z = z; | ||
58 | } | ||
59 | |||
60 | public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f); | ||
61 | |||
62 | public override string ToString() | ||
63 | { | ||
64 | return "<" + X + "," + Y + "," + Z + ">"; | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// These routines are the easiest way to store XYZ values in an Vector3 without requiring 3 calls. | ||
69 | /// </summary> | ||
70 | /// <returns></returns> | ||
71 | public byte[] GetBytes() | ||
72 | { | ||
73 | byte[] byteArray = new byte[12]; | ||
74 | |||
75 | Buffer.BlockCopy(BitConverter.GetBytes(X), 0, byteArray, 0, 4); | ||
76 | Buffer.BlockCopy(BitConverter.GetBytes(Y), 0, byteArray, 4, 4); | ||
77 | Buffer.BlockCopy(BitConverter.GetBytes(Z), 0, byteArray, 8, 4); | ||
78 | |||
79 | if (!BitConverter.IsLittleEndian) | ||
80 | { | ||
81 | Array.Reverse(byteArray, 0, 4); | ||
82 | Array.Reverse(byteArray, 4, 4); | ||
83 | Array.Reverse(byteArray, 8, 4); | ||
84 | } | ||
85 | |||
86 | return byteArray; | ||
87 | } | ||
88 | |||
89 | public void FromBytes(byte[] byteArray, int pos) | ||
90 | { | ||
91 | byte[] conversionBuffer = null; | ||
92 | if (!BitConverter.IsLittleEndian) | ||
93 | { | ||
94 | // Big endian architecture | ||
95 | if (conversionBuffer == null) | ||
96 | conversionBuffer = new byte[12]; | ||
97 | |||
98 | Buffer.BlockCopy(byteArray, pos, conversionBuffer, 0, 12); | ||
99 | |||
100 | Array.Reverse(conversionBuffer, 0, 4); | ||
101 | Array.Reverse(conversionBuffer, 4, 4); | ||
102 | Array.Reverse(conversionBuffer, 8, 4); | ||
103 | |||
104 | X = BitConverter.ToSingle(conversionBuffer, 0); | ||
105 | Y = BitConverter.ToSingle(conversionBuffer, 4); | ||
106 | Z = BitConverter.ToSingle(conversionBuffer, 8); | ||
107 | } | ||
108 | else | ||
109 | { | ||
110 | // Little endian architecture | ||
111 | X = BitConverter.ToSingle(byteArray, pos); | ||
112 | Y = BitConverter.ToSingle(byteArray, pos + 4); | ||
113 | Z = BitConverter.ToSingle(byteArray, pos + 8); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | // Operations | ||
118 | public static PhysicsVector operator +(Vector3 a, Vector3 b) | ||
119 | { | ||
120 | return new PhysicsVector(a.X + b.X, a.Y + b.Y, a.Z + b.Z); | ||
121 | } | ||
122 | |||
123 | public static PhysicsVector operator -(Vector3 a, Vector3 b) | ||
124 | { | ||
125 | return new PhysicsVector(a.X - b.X, a.Y - b.Y, a.Z - b.Z); | ||
126 | } | ||
127 | |||
128 | public static PhysicsVector cross(Vector3 a, Vector3 b) | ||
129 | { | ||
130 | return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X); | ||
131 | } | ||
132 | |||
133 | public float length() | ||
134 | { | ||
135 | return (float) Math.Sqrt(X*X + Y*Y + Z*Z); | ||
136 | } | ||
137 | |||
138 | public static float GetDistanceTo(Vector3 a, Vector3 b) | ||
139 | { | ||
140 | float dx = a.X - b.X; | ||
141 | float dy = a.Y - b.Y; | ||
142 | float dz = a.Z - b.Z; | ||
143 | return (float) Math.Sqrt(dx * dx + dy * dy + dz * dz); | ||
144 | } | ||
145 | |||
146 | public static PhysicsVector operator /(Vector3 v, float f) | ||
147 | { | ||
148 | return new PhysicsVector(v.X/f, v.Y/f, v.Z/f); | ||
149 | } | ||
150 | |||
151 | public static PhysicsVector operator *(Vector3 v, float f) | ||
152 | { | ||
153 | return new PhysicsVector(v.X*f, v.Y*f, v.Z*f); | ||
154 | } | ||
155 | |||
156 | public static PhysicsVector operator *(float f, Vector3 v) | ||
157 | { | ||
158 | return v*f; | ||
159 | } | ||
160 | |||
161 | public static bool isFinite(Vector3 v) | ||
162 | { | ||
163 | if (v == null) | ||
164 | return false; | ||
165 | if (Single.IsInfinity(v.X) || Single.IsNaN(v.X)) | ||
166 | return false; | ||
167 | if (Single.IsInfinity(v.Y) || Single.IsNaN(v.Y)) | ||
168 | return false; | ||
169 | if (Single.IsInfinity(v.Z) || Single.IsNaN(v.Z)) | ||
170 | return false; | ||
171 | |||
172 | return true; | ||
173 | } | ||
174 | |||
175 | public virtual bool IsIdentical(Vector3 v, float tolerance) | ||
176 | { | ||
177 | PhysicsVector diff = this - v; | ||
178 | float d = diff.length(); | ||
179 | if (d <= tolerance) | ||
180 | return true; | ||
181 | |||
182 | return false; | ||
183 | } | ||
184 | |||
185 | }*/ | ||
186 | } | ||
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs new file mode 100644 index 0000000..e850b11 --- /dev/null +++ b/OpenSim/Region/PhysicsModules/SharedBase/VehicleConstants.cs | |||
@@ -0,0 +1,164 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Region.PhysicsModules.SharedBase | ||
32 | { | ||
33 | public enum Vehicle : int | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Turns off Vehicle Support | ||
37 | /// </summary> | ||
38 | TYPE_NONE = 0, | ||
39 | |||
40 | /// <summary> | ||
41 | /// No Angular motor, High Left right friction, No Hover, Linear Deflection 1, no angular deflection | ||
42 | /// no vertical attractor, No banking, Identity rotation frame | ||
43 | /// </summary> | ||
44 | TYPE_SLED = 1, | ||
45 | |||
46 | /// <summary> | ||
47 | /// Needs Motors to be driven by timer or control events High left/right friction, No angular friction | ||
48 | /// Linear Motor wins in a second, decays in 60 seconds. Angular motor wins in a second, decays in 8/10ths of a second | ||
49 | /// linear deflection 2 seconds | ||
50 | /// Vertical Attractor locked UP | ||
51 | /// </summary> | ||
52 | TYPE_CAR = 2, | ||
53 | TYPE_BOAT = 3, | ||
54 | TYPE_AIRPLANE = 4, | ||
55 | TYPE_BALLOON = 5, | ||
56 | LINEAR_FRICTION_TIMESCALE = 16, | ||
57 | /// <summary> | ||
58 | /// vector of timescales for exponential decay of angular velocity about three axis | ||
59 | /// </summary> | ||
60 | ANGULAR_FRICTION_TIMESCALE = 17, | ||
61 | /// <summary> | ||
62 | /// linear velocity vehicle will try for | ||
63 | /// </summary> | ||
64 | LINEAR_MOTOR_DIRECTION = 18, | ||
65 | |||
66 | /// <summary> | ||
67 | /// Offset from center of mass where linear motor forces are added | ||
68 | /// </summary> | ||
69 | LINEAR_MOTOR_OFFSET = 20, | ||
70 | /// <summary> | ||
71 | /// angular velocity that vehicle will try for | ||
72 | /// </summary> | ||
73 | ANGULAR_MOTOR_DIRECTION = 19, | ||
74 | HOVER_HEIGHT = 24, | ||
75 | HOVER_EFFICIENCY = 25, | ||
76 | HOVER_TIMESCALE = 26, | ||
77 | BUOYANCY = 27, | ||
78 | LINEAR_DEFLECTION_EFFICIENCY = 28, | ||
79 | LINEAR_DEFLECTION_TIMESCALE = 29, | ||
80 | LINEAR_MOTOR_TIMESCALE = 30, | ||
81 | LINEAR_MOTOR_DECAY_TIMESCALE = 31, | ||
82 | |||
83 | /// <summary> | ||
84 | /// slide between 0 and 1 | ||
85 | /// </summary> | ||
86 | ANGULAR_DEFLECTION_EFFICIENCY = 32, | ||
87 | ANGULAR_DEFLECTION_TIMESCALE = 33, | ||
88 | ANGULAR_MOTOR_TIMESCALE = 34, | ||
89 | ANGULAR_MOTOR_DECAY_TIMESCALE = 35, | ||
90 | VERTICAL_ATTRACTION_EFFICIENCY = 36, | ||
91 | VERTICAL_ATTRACTION_TIMESCALE = 37, | ||
92 | BANKING_EFFICIENCY = 38, | ||
93 | BANKING_MIX = 39, | ||
94 | BANKING_TIMESCALE = 40, | ||
95 | REFERENCE_FRAME = 44, | ||
96 | BLOCK_EXIT = 45, | ||
97 | ROLL_FRAME = 46 | ||
98 | |||
99 | } | ||
100 | |||
101 | [Flags] | ||
102 | public enum VehicleFlag | ||
103 | { | ||
104 | NO_DEFLECTION_UP = 1, | ||
105 | LIMIT_ROLL_ONLY = 2, | ||
106 | HOVER_WATER_ONLY = 4, | ||
107 | HOVER_TERRAIN_ONLY = 8, | ||
108 | HOVER_GLOBAL_HEIGHT = 16, | ||
109 | HOVER_UP_ONLY = 32, | ||
110 | LIMIT_MOTOR_UP = 64, | ||
111 | MOUSELOOK_STEER = 128, | ||
112 | MOUSELOOK_BANK = 256, | ||
113 | CAMERA_DECOUPLED = 512, | ||
114 | NO_X = 1024, | ||
115 | NO_Y = 2048, | ||
116 | NO_Z = 4096, | ||
117 | LOCK_HOVER_HEIGHT = 8192, | ||
118 | NO_DEFLECTION = 16392, | ||
119 | LOCK_ROTATION = 32784 | ||
120 | } | ||
121 | |||
122 | public struct VehicleData | ||
123 | { | ||
124 | public Vehicle m_type; | ||
125 | public VehicleFlag m_flags; | ||
126 | |||
127 | // Linear properties | ||
128 | public Vector3 m_linearMotorDirection; | ||
129 | public Vector3 m_linearFrictionTimescale; | ||
130 | public float m_linearMotorDecayTimescale; | ||
131 | public float m_linearMotorTimescale; | ||
132 | public Vector3 m_linearMotorOffset; | ||
133 | |||
134 | //Angular properties | ||
135 | public Vector3 m_angularMotorDirection; | ||
136 | public float m_angularMotorTimescale; | ||
137 | public float m_angularMotorDecayTimescale; | ||
138 | public Vector3 m_angularFrictionTimescale; | ||
139 | |||
140 | //Deflection properties | ||
141 | public float m_angularDeflectionEfficiency; | ||
142 | public float m_angularDeflectionTimescale; | ||
143 | public float m_linearDeflectionEfficiency; | ||
144 | public float m_linearDeflectionTimescale; | ||
145 | |||
146 | //Banking properties | ||
147 | public float m_bankingEfficiency; | ||
148 | public float m_bankingMix; | ||
149 | public float m_bankingTimescale; | ||
150 | |||
151 | //Hover and Buoyancy properties | ||
152 | public float m_VhoverHeight; | ||
153 | public float m_VhoverEfficiency; | ||
154 | public float m_VhoverTimescale; | ||
155 | public float m_VehicleBuoyancy; | ||
156 | |||
157 | //Attractor properties | ||
158 | public float m_verticalAttractionEfficiency; | ||
159 | public float m_verticalAttractionTimescale; | ||
160 | |||
161 | // Axis | ||
162 | public Quaternion m_referenceFrame; | ||
163 | } | ||
164 | } | ||